2XM Double Masters Masters 2020-08-07 Abrade 2XM 1R 2.0 R Instant None 3 Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. Academy Ruins 2XM 0.0 Legendary Land None 0 {T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library. Academy Ruins 2XM 0.0 Legendary Land None 0 {T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library. Accomplished Automaton 2XM 7 7.0 Artifact Creature - Construct 5/7 None 2 Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) Ad Nauseam 2XM 3BB 5.0 B Instant None 3 Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. Adaptive Automaton 2XM 3 3.0 Artifact Creature - Construct 2/2 None 2 As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1. Alabaster Mage 2XM 1W 2.0 W Creature - Human Wizard 2/1 None 2 {1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) Ancestral Blade 2XM 1W 2.0 W Artifact - Equipment None 1 When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Ancient Stirrings 2XM G 1.0 G Sorcery None 3 Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.) Angel of the Dawn 2XM 4W 5.0 W Creature - Angel 3/3 None 2 Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.) Apprentice Wizard 2XM 1UU 3.0 U Creature - Human Wizard 0/1 None 2 {U}, {T}: Add {C}{C}{C}. Archangel of Thune 2XM 3WW 5.0 W Creature - Angel 3/4 None 2 Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control. Arcum Dagsson 2XM 3U 4.0 U Legendary Creature - Human Artificer 2/2 None 2 {T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle their library. Argivian Restoration 2XM 2UU 4.0 U Sorcery None 3 Return target artifact card from your graveyard to the battlefield. Arixmethes, Slumbering Isle 2XM 2GU 4.0 G U 1 Legendary Creature - Kraken 12/12 None 2 Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}. Ash Barrens 2XM 0.0 Land None 0 {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.) Atraxa, Praetors' Voice 2XM GWUB 4.0 B G U W Legendary Creature - Angel Horror 4/4 None 2 Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Atraxa, Praetors' Voice 2XM GWUB 4.0 B G U W Legendary Creature - Angel Horror 4/4 None 2 Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Auriok Salvagers 2XM 3W 4.0 W Creature - Human Soldier 2/4 None 2 {1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. Austere Command 2XM 4WW 6.0 W Sorcery None 3 Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with converted mana cost 3 or less. • Destroy all creatures with converted mana cost 4 or greater. Avacyn, Angel of Hope 2XM 5WWW 8.0 W Legendary Creature - Angel 8/8 None 2 Flying, vigilance, indestructible Other permanents you control have indestructible. Avacyn, Angel of Hope 2XM 5WWW 8.0 W Legendary Creature - Angel 8/8 None 2 Flying, vigilance, indestructible Other permanents you control have indestructible. Avenger of Zendikar 2XM 5GG 7.0 G Creature - Elemental 5/5 None 2 When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. Awakening Zone 2XM 2G 3.0 G Enchantment None 1 At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}." Balduvian Rage 2XM XR 1.0 R Instant None 3 Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. Baleful Strix 2XM UB 2.0 B U Artifact Creature - Bird 1/1 None 2 Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. Basalt Monolith 2XM 3 3.0 Artifact None 1 Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith. Basilisk Collar 2XM 1 1.0 Artifact - Equipment None 1 Equipped creature has deathtouch and lifelink. Equip {2} Batterskull 2XM 5 5.0 Artifact - Equipment None 1 Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return Batterskull to its owner's hand. Equip {5} Batterskull 2XM 5 5.0 Artifact - Equipment None 1 Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return Batterskull to its owner's hand. Equip {5} Battle-Rattle Shaman 2XM 3R 4.0 R Creature - Goblin Shaman 2/2 None 2 At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. Beacon of Unrest 2XM 3BB 5.0 B Sorcery None 3 Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. Blade Splicer 2XM 2W 3.0 W Creature - Human Artificer 1/1 None 2 When Blade Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. Golem creatures you control have first strike. Blasphemous Act 2XM 8R 9.0 R Sorcery None 3 This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. Blightsteel Colossus 2XM 12 12.0 Artifact Creature - Golem 11/11 None 2 Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. Blightsteel Colossus 2XM 12 12.0 Artifact Creature - Golem 11/11 None 2 Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. Blinkmoth Nexus 2XM 0.0 Land None 0 {T}: Add {C}. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. Blood Moon 2XM 2R 3.0 R Enchantment None 1 Nonbasic lands are Mountains. Blood Moon 2XM 2R 3.0 R Enchantment None 1 Nonbasic lands are Mountains. Bloodbriar 2XM 2G 3.0 G Creature - Plant Elemental 2/3 None 2 Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. Bloodshot Trainee 2XM 3R 4.0 R Creature - Goblin Warrior 2/3 None 2 {T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. Bloodspore Thrinax 2XM 2GG 4.0 G Creature - Lizard 2/2 None 2 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. Bone Picker 2XM 3B 4.0 B Creature - Bird 3/2 None 2 This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch Boon Reflection 2XM 4W 5.0 W Enchantment None 1 If you would gain life, you gain twice that much life instead. Bosh, Iron Golem 2XM 8 8.0 Legendary Artifact Creature - Golem 6/7 None 2 Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to any target. Braids, Conjurer Adept 2XM 2UU 4.0 U Legendary Creature - Human Wizard 2/2 None 2 At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield. Brainstorm 2XM U 1.0 U Instant None 3 Draw three cards, then put two cards from your hand on top of your library in any order. Brainstorm 2XM U 1.0 U Instant None 3 Draw three cards, then put two cards from your hand on top of your library in any order. Breya, Etherium Shaper 2XM WUBR 4.0 B R U W Legendary Artifact Creature - Human 4/4 None 2 When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. {2}, Sacrifice two artifacts: Choose one — • Breya deals 3 damage to target player or planeswalker. • Target creature gets -4/-4 until end of turn. • You gain 5 life. Brimstone Volley 2XM 2R 3.0 R Instant None 3 Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn. Brudiclad, Telchor Engineer 2XM 4UR 6.0 R U Legendary Artifact Creature - Artificer 4/4 None 2 Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. Buried Ruin 2XM 0.0 Land None 0 {T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. Cascade Bluffs 2XM 0.0 Land None 0 {T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Cast Down 2XM 1B 2.0 B Instant None 3 Destroy target nonlegendary creature. Cathartic Reunion 2XM 1R 2.0 R Sorcery None 3 As an additional cost to cast this spell, discard two cards. Draw three cards. Cathodion 2XM 3 3.0 Artifact Creature - Construct 3/3 None 2 When Cathodion dies, add {C}{C}{C}. Champion of Lambholt 2XM 1GG 3.0 G Creature - Human Warrior 1/1 None 2 Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. Chatter of the Squirrel 2XM G 1.0 G Sorcery None 3 Create a 1/1 green Squirrel creature token. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Chief of the Foundry 2XM 3 3.0 Artifact Creature - Construct 2/3 None 2 Other artifact creatures you control get +1/+1. Chord of Calling 2XM XGGG 3.0 G Instant None 3 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. Chord of Calling 2XM XGGG 3.0 G Instant None 3 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. Chromatic Star 2XM 1 1.0 Artifact None 1 {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color. When Chromatic Star is put into a graveyard from the battlefield, draw a card. Chrome Mox 2XM 0 0.0 Artifact None 1 Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors. Chrome Mox 2XM 0 0.0 Artifact None 1 Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors. Clear Shot 2XM 2G 3.0 G Instant None 3 Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. Clone Shell 2XM 5 5.0 Artifact Creature - Shapeshifter 2/2 None 2 Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. Cloudreader Sphinx 2XM 4U 5.0 U Creature - Sphinx 3/4 None 2 Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Cogwork Assembler 2XM 3 3.0 Artifact Creature - Assembly-Worker 2/3 None 2 {7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. Conclave Naturalists 2XM 4G 5.0 G Creature - Dryad 4/4 None 2 When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. Conjurer's Closet 2XM 5 5.0 Artifact None 1 At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. Coretapper 2XM 2 2.0 Artifact Creature - Myr 1/1 None 2 {T}: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact. Corridor Monitor 2XM 1U 2.0 U Artifact Creature - Construct 1/4 None 2 When Corridor Monitor enters the battlefield, untap target artifact or creature you control. Costly Plunder 2XM 1B 2.0 B Instant None 3 As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards. Council's Judgment 2XM 1WW 3.0 W Sorcery None 3 Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. Council's Judgment 2XM 1WW 3.0 W Sorcery None 3 Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes. Cragganwick Cremator 2XM 2RR 4.0 R Creature - Giant Shaman 5/4 None 2 When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player or planeswalker. Cranial Plating 2XM 2 2.0 Artifact - Equipment None 1 Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1} Crib Swap 2XM 2W 3.0 W Tribal Instant - Shapeshifter None 3 Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. Crop Rotation 2XM G 1.0 G Instant None 3 As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle your library. Crop Rotation 2XM G 1.0 G Instant None 3 As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle your library. Crusader of Odric 2XM 2W 3.0 W Creature - Human Soldier */* None 2 Crusader of Odric's power and toughness are each equal to the number of creatures you control. Crushing Vines 2XM 2G 3.0 G Instant None 3 Choose one — • Destroy target creature with flying. • Destroy target artifact. Culling Dais 2XM 2 2.0 Artifact None 1 {T}, Sacrifice a creature: Put a charge counter on Culling Dais. {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. Cyclonic Rift 2XM 1U 2.0 U Instant None 3 Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Cyclonic Rift 2XM 1U 2.0 U Instant None 3 Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Dark Confidant 2XM 1B 2.0 B Creature - Human Wizard 2/1 None 2 At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. Dark Confidant 2XM 1B 2.0 B Creature - Human Wizard 2/1 None 2 At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. Dark Depths 2XM 0.0 Legendary Snow Land None 0 Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. Darksteel Axe 2XM 1 1.0 Artifact - Equipment None 1 Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +2/+0. Equip {2} Darksteel Citadel 2XM 0.0 Artifact Land None 0 Indestructible {T}: Add {C}. Darksteel Forge 2XM 9 9.0 Artifact None 1 Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.) Death's Shadow 2XM B 1.0 B Creature - Avatar 13/13 None 2 Death's Shadow gets -X/-X, where X is your life total. Death-Hood Cobra 2XM 1G 2.0 G Creature - Snake 2/2 None 2 {1}{G}: Death-Hood Cobra gains reach until end of turn. {1}{G}: Death-Hood Cobra gains deathtouch until end of turn. Deathreap Ritual 2XM 2BG 4.0 B G Enchantment None 1 Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card. Deepglow Skate 2XM 4U 5.0 U Creature - Fish 3/3 None 2 When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. Defiant Salvager 2XM 2B 3.0 B Creature - Aetherborn Artificer 2/2 None 2 Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. Dire Fleet Hoarder 2XM 1B 2.0 B Creature - Human Pirate 2/1 None 2 When Dire Fleet Hoarder dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Disciple of Bolas 2XM 3B 4.0 B Creature - Human Wizard 2/1 None 2 When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. Disciple of the Vault 2XM B 1.0 B Creature - Human Cleric 1/1 None 2 Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. Dismantle 2XM 2R 3.0 R Sorcery None 3 Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. Divest 2XM B 1.0 B Sorcery None 3 Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card. Doomed Necromancer 2XM 2B 3.0 B Creature - Human Cleric Mercenary 2/2 None 2 {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. Doubling Season 2XM 4G 5.0 G Enchantment None 1 If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. Doubling Season 2XM 4G 5.0 G Enchantment None 1 If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. Dread Return 2XM 2BB 4.0 B Sorcery None 3 Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Driver of the Dead 2XM 3B 4.0 B Creature - Vampire 3/2 None 2 When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. Drown in Sorrow 2XM 1BB 3.0 B Sorcery None 3 All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Dualcaster Mage 2XM 1RR 3.0 R Creature - Human Wizard 2/2 None 2 Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. Duplicant 2XM 6 6.0 Artifact Creature - Shapeshifter 2/4 None 2 Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. Eager Construct 2XM 2 2.0 Artifact Creature - Construct 2/2 None 2 When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Elvish Aberration 2XM 5G 6.0 G Creature - Elf Mutant 4/5 None 2 {T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle your library.) Endless Atlas 2XM 2 2.0 Artifact None 1 {2}, {T}: Draw a card. Activate this ability only if you control three or more lands with the same name. Engineered Explosives 2XM X 0.0 Artifact None 1 Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. Enlarge 2XM 3GG 5.0 G Sorcery None 3 Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Ensnaring Bridge 2XM 3 3.0 Artifact None 1 Creatures with power greater than the number of cards in your hand can't attack. Esperzoa 2XM 2U 3.0 U Artifact Creature - Jellyfish 4/3 None 2 Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. Ethersworn Canonist 2XM 1W 2.0 W Artifact Creature - Human Cleric 2/2 None 2 Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. Everflowing Chalice 2XM 0 0.0 Artifact None 1 Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice. Executioner's Capsule 2XM B 1.0 B Artifact None 1 {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. Expedition Map 2XM 1 1.0 Artifact None 1 {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Expedition Map 2XM 1 1.0 Artifact None 1 {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Exploration 2XM G 1.0 G Enchantment None 1 You may play an additional land on each of your turns. Exploration 2XM G 1.0 G Enchantment None 1 You may play an additional land on each of your turns. Faerie Mechanist 2XM 3U 4.0 U Artifact Creature - Faerie Artificer 2/2 None 2 Flying When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Falkenrath Aristocrat 2XM 2BR 4.0 B R Creature - Vampire Noble 4/1 None 2 Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. Fatal Push 2XM B 1.0 B Instant None 3 Destroy target creature if it has converted mana cost 2 or less. Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn. Fatal Push 2XM B 1.0 B Instant None 3 Destroy target creature if it has converted mana cost 2 or less. Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn. Fencing Ace 2XM 1W 2.0 W Creature - Human Soldier 1/1 None 2 Double strike (This creature deals both first-strike and regular combat damage.) Fetid Heath 2XM 0.0 Land None 0 {T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. Fierce Empath 2XM 2G 3.0 G Creature - Elf 1/1 None 2 When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. Fire-Lit Thicket 2XM 0.0 Land None 0 {T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}. Flayer Husk 2XM 1 1.0 Artifact - Equipment None 1 Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip {2} Flickerwisp 2XM 1WW 3.0 W Creature - Elemental 3/1 None 2 Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Flooded Grove 2XM 0.0 Land None 0 {T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. Force of Will 2XM 3UU 5.0 U Instant None 3 You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell. Force of Will 2XM 3UU 5.0 U Instant None 3 You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell. Forest 2XM 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest 2XM 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Fortify 2XM 2W 3.0 W Instant None 3 Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn. Frogify 2XM 1U 2.0 U Enchantment - Aura None 1 Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) Fulminator Mage 2XM 1B/RB/R 3.0 B R Creature - Elemental Shaman 2/2 None 2 Sacrifice Fulminator Mage: Destroy target nonbasic land. Galvanic Blast 2XM R 1.0 R Instant None 3 Galvanic Blast deals 2 damage to any target. Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts. Geist of Saint Traft 2XM 1WU 3.0 U W Legendary Creature - Spirit Cleric 2/2 None 2 Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. Gelatinous Genesis 2XM XXG 1.0 G Sorcery None 3 Create X X/X green Ooze creature tokens. Geth, Lord of the Vault 2XM 4BB 6.0 B Legendary Creature - Zombie 5/5 None 2 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) {X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards. Ghor-Clan Rampager 2XM 2RG 4.0 G R Creature - Beast 4/4 None 2 Trample Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. Glassdust Hulk 2XM 3WU 5.0 U W Artifact Creature - Golem 3/4 None 2 Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn. Cycling {W/U} ({W/U}, Discard this card: Draw a card.) Glaze Fiend 2XM 1B 2.0 B Artifact Creature - Illusion 0/1 None 2 Flying Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. Gleaming Barrier 2XM 2 2.0 Artifact Creature - Wall 0/4 None 2 Defender When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Glimmervoid 2XM 0.0 Land None 0 At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. {T}: Add one mana of any color. Glint-Sleeve Artisan 2XM 2W 3.0 W Creature - Dwarf Artificer 2/2 None 2 Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) Goblin Gaveleer 2XM R 1.0 R Creature - Goblin Warrior 1/1 None 2 Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it. Goblin Guide 2XM R 1.0 R Creature - Goblin Scout 2/2 None 2 Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand. Goblin Guide 2XM R 1.0 R Creature - Goblin Scout 2/2 None 2 Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand. Godo, Bandit Warlord 2XM 5R 6.0 R Legendary Creature - Human Barbarian 3/3 None 2 When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. Golem Artisan 2XM 5 5.0 Artifact Creature - Golem 3/3 None 2 {2}: Target artifact creature gets +1/+1 until end of turn. {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. Golem-Skin Gauntlets 2XM 1 1.0 Artifact - Equipment None 1 Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Grand Architect 2XM 1UU 3.0 U Creature - Vedalken Artificer 1/3 None 2 Other blue creatures you control get +1/+1. {U}: Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Graven Cairns 2XM 0.0 Land None 0 {T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}. Greater Good 2XM 2GG 4.0 G Enchantment None 1 Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. Grim Lavamancer 2XM R 1.0 R Creature - Human Wizard 1/1 None 2 {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target. Hammer of Nazahn 2XM 4 4.0 Legendary Artifact - Equipment None 1 Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4} Hanna, Ship's Navigator 2XM 1WU 3.0 U W Legendary Creature - Human Artificer 1/2 None 2 {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. Heartbeat of Spring 2XM 2G 3.0 G Enchantment None 1 Whenever a player taps a land for mana, that player adds one mana of any type that land produced. Heartless Pillage 2XM 2B 3.0 B Sorcery None 3 Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Heat Shimmer 2XM 2R 3.0 R Sorcery None 3 Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent." Hidden Stockpile 2XM WB 2.0 B W Enchantment None 1 Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. {1}, Sacrifice a creature: Scry 1. High Market 2XM 0.0 Land None 0 {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life. Hinder 2XM 1UU 3.0 U Instant None 3 Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. Ichor Wellspring 2XM 2 2.0 Artifact None 1 When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. Imperial Recruiter 2XM 2R 3.0 R Creature - Human Advisor 1/1 None 2 When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library. Inkwell Leviathan 2XM 7UU 9.0 U Artifact Creature - Leviathan 7/11 None 2 Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.) Invigorate 2XM 2G 3.0 G Instant None 3 If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn. Ion Storm 2XM 2R 3.0 R Enchantment None 1 {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target. Iron Bully 2XM 3 3.0 Artifact Creature - Golem 1/1 None 2 Menace (This creature can't be blocked except by two or more creatures.) When Iron Bully enters the battlefield, put a +1/+1 counter on target creature. Iron League Steed 2XM 4 4.0 Artifact Creature - Construct 2/2 None 2 Haste Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) Island 2XM 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island 2XM 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Isochron Scepter 2XM 2 2.0 Artifact None 1 Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Izzet Charm 2XM UR 2.0 R U Instant None 3 Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards. Jace, the Mind Sculptor 2XM 2UU 4.0 U Legendary Planeswalker - Jace 3 1 +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library. Jace, the Mind Sculptor 2XM 2UU 4.0 U Legendary Planeswalker - Jace 3 1 +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library. Jhoira's Familiar 2XM 4 4.0 Artifact Creature - Bird 2/2 None 2 Flying Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.) Jhoira, Weatherlight Captain 2XM 2UR 4.0 R U Legendary Creature - Human Artificer 3/3 None 2 Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) Kaalia of the Vast 2XM 1RWB 4.0 B R W Legendary Creature - Human Cleric 2/2 None 2 Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. Kaalia of the Vast 2XM 1RWB 4.0 B R W Legendary Creature - Human Cleric 2/2 None 2 Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. Karn Liberated 2XM 7 7.0 Legendary Planeswalker - Karn 6 1 +4: Target player exiles a card from their hand. −3: Exile target permanent. −14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. Karn Liberated 2XM 7 7.0 Legendary Planeswalker - Karn 6 1 +4: Target player exiles a card from their hand. −3: Exile target permanent. −14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. Karrthus, Tyrant of Jund 2XM 4BRG 7.0 B G R Legendary Creature - Dragon 7/7 None 2 Flying, haste When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste. Kazuul's Toll Collector 2XM 2R 3.0 R Creature - Ogre Warrior 3/2 None 2 {0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery. Kemba, Kha Regent 2XM 1WW 3.0 W Legendary Creature - Cat Cleric 2/4 None 2 At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. Kozilek's Predator 2XM 3G 4.0 G Creature - Eldrazi Drone 3/3 None 2 When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Kuldotha Flamefiend 2XM 4RR 6.0 R Creature - Elemental 4/4 None 2 When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets. Kuldotha Forgemaster 2XM 5 5.0 Artifact Creature - Construct 3/5 None 2 {T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library. Land Tax 2XM W 1.0 W Enchantment None 1 At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library. Leonin Abunas 2XM 3W 4.0 W Creature - Cat Cleric 2/5 None 2 Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) Liege of the Tangle 2XM 6GG 8.0 G Creature - Elemental 8/8 None 2 Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. Lightning Axe 2XM R 1.0 R Instant None 3 As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature. Lightning Greaves 2XM 2 2.0 Artifact - Equipment None 1 Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} Lightning Greaves 2XM 2 2.0 Artifact - Equipment None 1 Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} Lux Cannon 2XM 4 4.0 Artifact None 1 {T}: Put a charge counter on Lux Cannon. {T}, Remove three charge counters from Lux Cannon: Destroy target permanent. Maelstrom Nexus 2XM WUBRG 5.0 B G R U W Enchantment None 1 The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Maelstrom Pulse 2XM 1BG 3.0 B G Sorcery None 3 Destroy target nonland permanent and all other permanents with the same name as that permanent. Magnifying Glass 2XM 3 3.0 Artifact None 1 {T}: Add {C}. {4}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Magus of the Abyss 2XM 3B 4.0 B Creature - Human Wizard 4/3 None 2 At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. Magus of the Will 2XM 2B 3.0 B Creature - Human Wizard 3/3 None 2 {2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. Mana Crypt 2XM 0 0.0 Artifact None 1 At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Mana Crypt 2XM 0 0.0 Artifact None 1 At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Mana Echoes 2XM 2RR 4.0 R Enchantment None 1 Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it. Mana Reflection 2XM 4GG 6.0 G Enchantment None 1 If you tap a permanent for mana, it produces twice as much of that mana instead. Manamorphose 2XM 1R/G 2.0 G R Instant None 3 Add two mana in any combination of colors. Draw a card. Master Splicer 2XM 3W 4.0 W Creature - Human Artificer 1/1 None 2 When Master Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token. Golems you control get +1/+1. Master Transmuter 2XM 3U 4.0 U Artifact Creature - Human Artificer 1/2 None 2 {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. Master of Etherium 2XM 2U 3.0 U Artifact Creature - Vedalken Wizard */* None 2 Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. Masterwork of Ingenuity 2XM 1 1.0 Artifact - Equipment None 1 You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. Maze of Ith 2XM 0.0 Land None 0 {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Mazirek, Kraul Death Priest 2XM 3BG 5.0 B G Legendary Creature - Insect Shaman 2/2 None 2 Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. Meddling Mage 2XM WU 2.0 U W Creature - Human Wizard 2/2 None 2 As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast. Meddling Mage 2XM WU 2.0 U W Creature - Human Wizard 2/2 None 2 As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast. Merciless Eviction 2XM 4WB 6.0 B W Sorcery None 3 Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers. Mesmeric Orb 2XM 2 2.0 Artifact None 1 Whenever a permanent becomes untapped, that permanent's controller mills a card. Metallic Rebuke 2XM 2U 3.0 U Instant None 3 Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Counter target spell unless its controller pays {3}. Metalspinner's Puzzleknot 2XM 2 2.0 Artifact None 1 When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. {2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life. Might of the Masses 2XM G 1.0 G Instant None 3 Target creature gets +1/+1 until end of turn for each creature you control. Mishra's Bauble 2XM 0 0.0 Artifact None 1 {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. Mishra's Factory 2XM 0.0 Land None 0 {T}: Add {C}. {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. Morkrut Banshee 2XM 3BB 5.0 B Creature - Spirit 4/4 None 2 Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. Mountain 2XM 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain 2XM 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mox Opal 2XM 0 0.0 Legendary Artifact None 1 Metalcraft — {T}: Add one mana of any color. Activate this ability only if you control three or more artifacts. Mox Opal 2XM 0 0.0 Legendary Artifact None 1 Metalcraft — {T}: Add one mana of any color. Activate this ability only if you control three or more artifacts. Myr Battlesphere 2XM 7 7.0 Artifact Creature - Myr Construct 4/7 None 2 When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. Myr Retriever 2XM 2 2.0 Artifact Creature - Myr 1/1 None 2 When Myr Retriever dies, return another target artifact card from your graveyard to your hand. Myrsmith 2XM 1W 2.0 W Creature - Human Artificer 2/1 None 2 Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token. Mystic Gate 2XM 0.0 Land None 0 {T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. Noble Hierarch 2XM G 1.0 G Creature - Human Druid 0/1 None 2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}. Noble Hierarch 2XM G 1.0 G Creature - Human Druid 0/1 None 2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}. O-Naginata 2XM 1 1.0 Artifact - Equipment None 1 O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Oblivion Stone 2XM 3 3.0 Artifact None 1 {4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Open the Vaults 2XM 4WW 6.0 W Sorcery None 3 Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) Orcish Vandal 2XM 1R 2.0 R Creature - Orc Warrior 1/1 None 2 {T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target. Oubliette 2XM 1BB 3.0 B Enchantment None 1 When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Oubliette leaves the battlefield, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent. Ovalchase Daredevil 2XM 3B 4.0 B Creature - Human Pilot 4/2 None 2 Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. Painsmith 2XM 1B 2.0 B Creature - Human Artificer 2/1 None 2 Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn. Parasitic Strix 2XM 2U 3.0 U Artifact Creature - Bird 2/2 None 2 Flying When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. Path to Exile 2XM W 1.0 W Instant None 3 Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library. Peace Strider 2XM 4 4.0 Artifact Creature - Construct 3/3 None 2 When Peace Strider enters the battlefield, you gain 3 life. Pentad Prism 2XM 2 2.0 Artifact None 1 Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Pentad Prism: Add one mana of any color. Phyrexian Metamorph 2XM 3U/P 4.0 U Artifact Creature - Shapeshifter 0/0 None 2 ({U/P} can be paid with either {U} or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. Phyrexian Metamorph 2XM 3U/P 4.0 U Artifact Creature - Shapeshifter 0/0 None 2 ({U/P} can be paid with either {U} or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. Phyrexian Revoker 2XM 2 2.0 Artifact Creature - Horror 2/1 None 2 As Phyrexian Revoker enters the battlefield, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated. Plains 2XM 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains 2XM 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Pongify 2XM U 1.0 U Instant None 3 Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. Progenitor Mimic 2XM 4GU 6.0 G U Creature - Shapeshifter 0/0 None 2 You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature." Puresteel Paladin 2XM WW 2.0 W Creature - Human Knight 2/2 None 2 Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts. Pyrewild Shaman 2XM 2R 3.0 R Creature - Goblin Shaman 3/1 None 2 Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. Pyrite Spellbomb 2XM 1 1.0 Artifact None 1 {R}, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target. {1}, Sacrifice Pyrite Spellbomb: Draw a card. Rage Reflection 2XM 4RR 6.0 R Enchantment None 1 Creatures you control have double strike. Rapacious Dragon 2XM 4R 5.0 R Creature - Dragon 3/3 None 2 Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Ratchet Bomb 2XM 2 2.0 Artifact None 1 {T}: Put a charge counter on Ratchet Bomb. {T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb. Ravenous Intruder 2XM 1R 2.0 R Creature - Gremlin 1/2 None 2 Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. Ravenous Trap 2XM 2BB 4.0 B Instant - Trap None 3 If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost. Exile all cards from target player's graveyard. Reclamation Sage 2XM 2G 3.0 G Creature - Elf Shaman 2/1 None 2 When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. Relic Runner 2XM 1U 2.0 U Creature - Human Rogue 2/1 None 2 Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.) Remember the Fallen 2XM 2W 3.0 W Sorcery None 3 Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand. Reshape 2XM XUU 2.0 U Sorcery None 3 As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. Revoke Existence 2XM 1W 2.0 W Sorcery None 3 Exile target artifact or enchantment. Rhys the Redeemed 2XM G/W 1.0 G W Legendary Creature - Elf Warrior 1/1 None 2 {2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature. Riddlesmith 2XM 1U 2.0 U Creature - Human Artificer 2/1 None 2 Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. Riku of Two Reflections 2XM 2GUR 5.0 G R U Legendary Creature - Human Wizard 2/2 None 2 Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature. Rolling Earthquake 2XM XR 1.0 R Sorcery None 3 Rolling Earthquake deals X damage to each creature without horsemanship and each player. Rugged Prairie 2XM 0.0 Land None 0 {T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. Rush of Knowledge 2XM 4U 5.0 U Sorcery None 3 Draw cards equal to the highest converted mana cost among permanents you control. Salivating Gremlins 2XM 2R 3.0 R Creature - Gremlin 2/3 None 2 Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. Salvage Titan 2XM 4BB 6.0 B Artifact Creature - Golem 6/4 None 2 You may sacrifice three artifacts rather than pay this spell's mana cost. Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. Sanctum Gargoyle 2XM 3W 4.0 W Artifact Creature - Gargoyle 2/3 None 2 Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. Sanctum Spirit 2XM 3W 4.0 W Creature - Spirit 3/2 None 2 Lifelink Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) Sandstone Oracle 2XM 7 7.0 Artifact Creature - Sphinx 4/4 None 2 Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Savageborn Hydra 2XM XRG 2.0 G R Creature - Hydra 0/0 None 2 Double strike Savageborn Hydra enters the battlefield with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery. Sculpting Steel 2XM 3 3.0 Artifact None 1 You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. Selesnya Guildmage 2XM G/WG/W 2.0 G W Creature - Elf Wizard 2/2 None 2 {3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn. Sen Triplets 2XM 2WUB 5.0 B U W Legendary Artifact Creature - Human Wizard 3/3 None 2 At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn. Sentinel of the Pearl Trident 2XM 4U 5.0 U Creature - Merfolk Soldier 3/3 None 2 Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.) Serra Sphinx 2XM 3UU 5.0 U Creature - Sphinx 4/4 None 2 Flying, vigilance Shamanic Revelation 2XM 3GG 5.0 G Sorcery None 3 Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater. Sharuum the Hegemon 2XM 3WUB 6.0 B U W Legendary Artifact Creature - Sphinx 5/5 None 2 Flying When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. Sickleslicer 2XM 3 3.0 Artifact - Equipment None 1 Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip {4} Sift 2XM 3U 4.0 U Sorcery None 3 Draw three cards, then discard a card. Silumgar Scavenger 2XM 4B 5.0 B Creature - Zombie Bird 2/3 None 2 Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature. Skinbrand Goblin 2XM 1R 2.0 R Creature - Goblin Warrior 2/1 None 2 Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. Skinwing 2XM 4 4.0 Artifact - Equipment None 1 Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip {6} Skirsdag High Priest 2XM 1B 2.0 B Creature - Human Cleric 1/2 None 2 Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate this ability only if a creature died this turn. Skithiryx, the Blight Dragon 2XM 3BB 5.0 B Legendary Creature - Dragon Skeleton 4/4 None 2 Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}: Skithiryx, the Blight Dragon gains haste until end of turn. {B}{B}: Regenerate Skithiryx. Skullmulcher 2XM 4G 5.0 G Creature - Elemental 3/3 None 2 Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Skullmulcher enters the battlefield, draw a card for each creature it devoured. Sneak Attack 2XM 3R 4.0 R Enchantment None 1 {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. Sneak Attack 2XM 3R 4.0 R Enchantment None 1 {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. Spellskite 2XM 2 2.0 Artifact Creature - Horror 0/4 None 2 {U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.) Sphinx Summoner 2XM 3UB 5.0 B U Artifact Creature - Sphinx 3/3 None 2 Flying When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. Sphinx of the Guildpact 2XM 7 7.0 B G R U W Artifact Creature - Sphinx 5/5 None 2 Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.) Springleaf Drum 2XM 1 1.0 Artifact None 1 {T}, Tap an untapped creature you control: Add one mana of any color. Steel Sabotage 2XM U 1.0 U Instant None 3 Choose one — • Counter target artifact spell. • Return target artifact to its owner's hand. Stoneforge Mystic 2XM 1W 2.0 W Creature - Kor Artificer 1/2 None 2 When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. Stoneforge Mystic 2XM 1W 2.0 W Creature - Kor Artificer 1/2 None 2 When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. Stonehewer Giant 2XM 3WW 5.0 W Creature - Giant Warrior 4/4 None 2 Vigilance {1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library. Strength of Arms 2XM W 1.0 W Instant None 3 Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token. Sundering Titan 2XM 8 8.0 Artifact Creature - Golem 7/10 None 2 When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. Sunforger 2XM 3 3.0 Artifact - Equipment None 1 Equipped creature gets +4/+0. {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library. Equip {3} Sunken Ruins 2XM 0.0 Land None 0 {T}: Add {C}. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}. Supernatural Stamina 2XM B 1.0 B Instant None 3 Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." Surge Node 2XM 1 1.0 Artifact None 1 Surge Node enters the battlefield with six charge counters on it. {1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact. Swamp 2XM 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp 2XM 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swiftblade Vindicator 2XM RW 2.0 R W Creature - Human Soldier 1/1 None 2 Double strike, vigilance, trample Sword of Body and Mind 2XM 3 3.0 Artifact - Equipment None 1 Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2} Sword of Body and Mind 2XM 3 3.0 Artifact - Equipment None 1 Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2} Sword of Feast and Famine 2XM 3 3.0 Artifact - Equipment None 1 Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2} Sword of Feast and Famine 2XM 3 3.0 Artifact - Equipment None 1 Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2} Sword of Fire and Ice 2XM 3 3.0 Artifact - Equipment None 1 Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2} Sword of Fire and Ice 2XM 3 3.0 Artifact - Equipment None 1 Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2} Sword of Light and Shadow 2XM 3 3.0 Artifact - Equipment None 1 Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2} Sword of Light and Shadow 2XM 3 3.0 Artifact - Equipment None 1 Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2} Sword of War and Peace 2XM 3 3.0 Artifact - Equipment None 1 Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2} Sword of War and Peace 2XM 3 3.0 Artifact - Equipment None 1 Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2} Sword of the Meek 2XM 2 2.0 Artifact - Equipment None 1 Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. Sylvan Might 2XM 1G 2.0 G Instant None 3 Target creature gets +2/+2 and gains trample until end of turn. Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Tempered Steel 2XM 1WW 3.0 W Enchantment None 1 Artifact creatures you control get +2/+2. Temur Battle Rage 2XM 1R 2.0 R Instant None 3 Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater. Terastodon 2XM 6GG 8.0 G Creature - Elephant 9/9 None 2 When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. The Scarab God 2XM 3UB 5.0 B U Legendary Creature - God 5/5 None 2 At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. Thespian's Stage 2XM 0.0 Land None 0 {T}: Add {C}. {2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability. Thirst for Knowledge 2XM 2U 3.0 U Instant None 3 Draw three cards. Then discard two cards unless you discard an artifact card. Thopter Engineer 2XM 2R 3.0 R Creature - Human Artificer 1/3 None 2 When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) Thopter Foundry 2XM W/BU 2.0 B U W Artifact None 1 {1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life. Thought Reflection 2XM 4UUU 7.0 U Enchantment None 1 If you would draw a card, draw two cards instead. Thoughtseize 2XM B 1.0 B Sorcery None 3 Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. Thoughtseize 2XM B 1.0 B Sorcery None 3 Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. Thraben Inspector 2XM W 1.0 W Creature - Human Soldier 1/2 None 2 When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Thragtusk 2XM 4G 5.0 G Creature - Beast 5/3 None 2 When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. Throne of Geth 2XM 2 2.0 Artifact None 1 {T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Time Sieve 2XM UB 2.0 B U Artifact None 1 {T}, Sacrifice five artifacts: Take an extra turn after this one. Topple the Statue 2XM 2W 3.0 W Instant None 3 Tap target permanent. If it's an artifact, destroy it. Draw a card. Toxic Deluge 2XM 2B 3.0 B Sorcery None 3 As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. Toxic Deluge 2XM 2B 3.0 B Sorcery None 3 As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. Trash for Treasure 2XM 2R 3.0 R Sorcery None 3 As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield. Treasure Keeper 2XM 4 4.0 Artifact Creature - Construct 3/3 None 2 When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. Treasure Mage 2XM 2U 3.0 U Creature - Human Wizard 2/2 None 2 When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. Trinisphere 2XM 3 3.0 Artifact None 1 As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.) Tuktuk the Explorer 2XM 2R 3.0 R Legendary Creature - Goblin 1/1 None 2 Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token. Tumble Magnet 2XM 3 3.0 Artifact None 1 Tumble Magnet enters the battlefield with three charge counters on it. {T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. Twilight Mire 2XM 0.0 Land None 0 {T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. Twisted Abomination 2XM 5B 6.0 B Creature - Zombie Mutant 5/3 None 2 {B}: Regenerate Twisted Abomination. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.) Ulvenwald Mysteries 2XM 2G 3.0 G Enchantment None 1 Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. Unlicensed Disintegration 2XM 1BR 3.0 B R Instant None 3 Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller. Urza's Mine 2XM 0.0 Land - Urza’s Mine None 0 {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. Urza's Mine 2XM 0.0 Land - Urza’s Mine None 0 {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. Urza's Power Plant 2XM 0.0 Land - Urza’s Power-Plant None 0 {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead. Urza's Power Plant 2XM 0.0 Land - Urza’s Power-Plant None 0 {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead. Urza's Tower 2XM 0.0 Land - Urza’s Tower None 0 {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead. Urza's Tower 2XM 0.0 Land - Urza’s Tower None 0 {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead. Valor in Akros 2XM 3W 4.0 W Enchantment None 1 Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. Valorous Stance 2XM 1W 2.0 W Instant None 3 Choose one — • Target creature gains indestructible until end of turn. • Destroy target creature with toughness 4 or greater. Vampire Hexmage 2XM BB 2.0 B Creature - Vampire Shaman 2/1 None 2 First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. Vedalken Infuser 2XM 3U 4.0 U Creature - Vedalken Wizard 1/4 None 2 At the beginning of your upkeep, you may put a charge counter on target artifact. Vengevine 2XM 2GG 4.0 G Creature - Elemental 4/3 None 2 Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. Veteran Explorer 2XM G 1.0 G Creature - Human Soldier Scout 1/1 None 2 When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it. Vexing Shusher 2XM R/GR/G 2.0 G R Creature - Goblin Shaman 2/2 None 2 This spell can't be countered. {R/G}: Target spell can't be countered. Vish Kal, Blood Arbiter 2XM 4WBB 7.0 B W Legendary Creature - Vampire 5/5 None 2 Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. Voice of Resurgence 2XM GW 2.0 G W Creature - Elemental 2/2 None 2 Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." Vulshok Gauntlets 2XM 2 2.0 Artifact - Equipment None 1 Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Walking Ballista 2XM XX 0.0 Artifact Creature - Construct 0/0 None 2 Walking Ballista enters the battlefield with X +1/+1 counters on it. {4}: Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target. Weapon Surge 2XM R 1.0 R Instant None 3 Target creature you control gets +1/+0 and gains first strike until end of turn. Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Weapons Trainer 2XM RW 2.0 R W Creature - Human Soldier Ally 3/2 None 2 Other creatures you control get +1/+0 as long as you control an Equipment. Welding Jar 2XM 0 0.0 Artifact None 1 Sacrifice Welding Jar: Regenerate target artifact. Well of Ideas 2XM 5U 6.0 U Enchantment None 1 When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards. Whisperer of the Wilds 2XM 1G 2.0 G Creature - Human Shaman 0/2 None 2 {T}: Add {G}. Ferocious — {T}: Add {G}{G}. Activate this ability only if you control a creature with power 4 or greater. Wooded Bastion 2XM 0.0 Land None 0 {T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}. Woodland Champion 2XM 1G 2.0 G Creature - Elf Scout 2/2 None 2 Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion. Wound Reflection 2XM 5B 6.0 B Enchantment None 1 At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) Wrath of God 2XM 2WW 4.0 W Sorcery None 3 Destroy all creatures. They can't be regenerated. Wrath of God 2XM 2WW 4.0 W Sorcery None 3 Destroy all creatures. They can't be regenerated. Wurmcoil Engine 2XM 6 6.0 Artifact Creature - Wurm 6/6 None 2 Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink. Wurmcoil Engine 2XM 6 6.0 Artifact Creature - Wurm 6/6 None 2 Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink. Yavimaya's Embrace 2XM 5GUU 8.0 G U Enchantment - Aura None 1 Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.