Cockatrice/Magic-Spoiler
2024-02-25 00:45:15 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ACR.xml
ACR
Assassin's Creed (Spoiler)
Expansion
2024-07-05
Altaïr Ibn-La'Ahad
First strike
Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
BRW
Legendary Creature — Human Assassin
Creature
3
RWB
3/3
ACR
2
Altaïr Ibn-La'Ahad
First strike
Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
BRW
Legendary Creature — Human Assassin
Creature
3
RWB
3/3
ACR
2
Altaïr Ibn-La'Ahad
First strike
Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
BRW
Legendary Creature — Human Assassin
Creature
3
RWB
3/3
ACR
2
Altaïr Ibn-La'Ahad
First strike
Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
BRW
Legendary Creature — Human Assassin
Creature
3
RWB
3/3
ACR
2
Cleopatra, Exiled Pharaoh
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
BG
Legendary Creature — Human Noble
Creature
4
2BG
2/4
ACR
2
Cleopatra, Exiled Pharaoh
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
BG
Legendary Creature — Human Noble
Creature
4
2BG
2/4
ACR
2
Cleopatra, Exiled Pharaoh
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
BG
Legendary Creature — Human Noble
Creature
4
2BG
2/4
ACR
2
Cleopatra, Exiled Pharaoh
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
BG
Legendary Creature — Human Noble
Creature
4
2BG
2/4
ACR
2
Cover of Darkness
As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
B
Enchantment
Enchantment
2
1B
ACR
1
Cover of Darkness
As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
B
Enchantment
Enchantment
2
1B
ACR
1
Cover of Darkness
As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
B
Enchantment
Enchantment
2
1B
ACR
1
Eivor, Battle-Ready
Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack as soon as it comes under your control.)
Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent.
RW
Legendary Creature — Human Assassin Warrior
Creature
5
3RW
5/5
ACR
2
Ezio Auditore da Firenze
Menace
Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
B
Legendary Creature — Human Assassin
Creature
2
1B
3/2
ACR
2
Ezio Auditore da Firenze
Menace
Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
B
Legendary Creature — Human Assassin
Creature
2
1B
3/2
ACR
2
Ezio Auditore da Firenze
Menace
Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
B
Legendary Creature — Human Assassin
Creature
2
1B
3/2
ACR
2
Ezio Auditore da Firenze
Menace
Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
B
Legendary Creature — Human Assassin
Creature
2
1B
3/2
ACR
2
Ezio Auditore da Firenze
Menace
Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
B
Legendary Creature — Human Assassin
Creature
2
1B
3/2
ACR
2
Ezio, Blade of Vengeance
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever an Assassin you control deals combat damage to a player, draw a card.
BU
Legendary Creature — Human Assassin
Creature
5
3UB
5/5
ACR
2
Haystack
{2}, {T}: Target creature you control phases out.
W
Artifact
Artifact
2
1W
ACR
1
Hidden Blade
Flash
When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip {2}
Artifact — Equipment
Artifact
2
2
ACR
1
Hidden Blade
Flash
When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip {2}
Artifact — Equipment
Artifact
2
2
ACR
1
Leonardo da Vinci
{3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
U
Legendary Creature — Human Artificer
Creature
3
2U
3/3
ACR
2
Leonardo da Vinci
{3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
U
Legendary Creature — Human Artificer
Creature
3
2U
3/3
ACR
2
Leonardo da Vinci
{3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
U
Legendary Creature — Human Artificer
Creature
3
2U
3/3
ACR
2
Leonardo da Vinci
{3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
U
Legendary Creature — Human Artificer
Creature
3
2U
3/3
ACR
2
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
Artifact — Equipment
Artifact
3
3
ACR
1
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
Artifact — Equipment
Artifact
3
3
ACR
1
Temporal Trespass
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Take an extra turn after this one. Exile Temporal Trespass.
U
Sorcery
Sorcery
11
8UUU
ACR
3
Temporal Trespass
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Take an extra turn after this one. Exile Temporal Trespass.
U
Sorcery
Sorcery
11
8UUU
ACR
3
Temporal Trespass
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Take an extra turn after this one. Exile Temporal Trespass.
U
Sorcery
Sorcery
11
8UUU
ACR
3
The Animus
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Legendary Artifact
Artifact
2
2
ACR
1
The Animus
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Legendary Artifact
Artifact
2
2
ACR
1
The Animus
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Legendary Artifact
Artifact
2
2
ACR
1