Cockatrice/Magic-Spoiler 2024-02-25 00:45:15 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ACR.xml ACR Assassin's Creed (Spoiler) Expansion 2024-07-05 Altaïr Ibn-La'Ahad First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. BRW Legendary Creature — Human Assassin Creature 3 RWB 3/3 ACR 2 Altaïr Ibn-La'Ahad First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. BRW Legendary Creature — Human Assassin Creature 3 RWB 3/3 ACR 2 Altaïr Ibn-La'Ahad First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. BRW Legendary Creature — Human Assassin Creature 3 RWB 3/3 ACR 2 Altaïr Ibn-La'Ahad First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat. BRW Legendary Creature — Human Assassin Creature 3 RWB 3/3 ACR 2 Cleopatra, Exiled Pharaoh Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. BG Legendary Creature — Human Noble Creature 4 2BG 2/4 ACR 2 Cleopatra, Exiled Pharaoh Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. BG Legendary Creature — Human Noble Creature 4 2BG 2/4 ACR 2 Cleopatra, Exiled Pharaoh Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. BG Legendary Creature — Human Noble Creature 4 2BG 2/4 ACR 2 Cleopatra, Exiled Pharaoh Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. BG Legendary Creature — Human Noble Creature 4 2BG 2/4 ACR 2 Cover of Darkness As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) B Enchantment Enchantment 2 1B ACR 1 Cover of Darkness As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) B Enchantment Enchantment 2 1B ACR 1 Cover of Darkness As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) B Enchantment Enchantment 2 1B ACR 1 Eivor, Battle-Ready Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent. RW Legendary Creature — Human Assassin Warrior Creature 5 3RW 5/5 ACR 2 Ezio Auditore da Firenze Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. B Legendary Creature — Human Assassin Creature 2 1B 3/2 ACR 2 Ezio Auditore da Firenze Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. B Legendary Creature — Human Assassin Creature 2 1B 3/2 ACR 2 Ezio Auditore da Firenze Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. B Legendary Creature — Human Assassin Creature 2 1B 3/2 ACR 2 Ezio Auditore da Firenze Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. B Legendary Creature — Human Assassin Creature 2 1B 3/2 ACR 2 Ezio Auditore da Firenze Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. B Legendary Creature — Human Assassin Creature 2 1B 3/2 ACR 2 Ezio, Blade of Vengeance Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card. BU Legendary Creature — Human Assassin Creature 5 3UB 5/5 ACR 2 Haystack {2}, {T}: Target creature you control phases out. W Artifact Artifact 2 1W ACR 1 Hidden Blade Flash When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2} Artifact — Equipment Artifact 2 2 ACR 1 Hidden Blade Flash When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2} Artifact — Equipment Artifact 2 2 ACR 1 Leonardo da Vinci {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. {2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. U Legendary Creature — Human Artificer Creature 3 2U 3/3 ACR 2 Leonardo da Vinci {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. {2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. U Legendary Creature — Human Artificer Creature 3 2U 3/3 ACR 2 Leonardo da Vinci {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. {2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. U Legendary Creature — Human Artificer Creature 3 2U 3/3 ACR 2 Leonardo da Vinci {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. {2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. U Legendary Creature — Human Artificer Creature 3 2U 3/3 ACR 2 Sword of Feast and Famine Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2} Artifact — Equipment Artifact 3 3 ACR 1 Sword of Feast and Famine Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2} Artifact — Equipment Artifact 3 3 ACR 1 Temporal Trespass Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass. U Sorcery Sorcery 11 8UUU ACR 3 Temporal Trespass Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass. U Sorcery Sorcery 11 8UUU ACR 3 Temporal Trespass Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass. U Sorcery Sorcery 11 8UUU ACR 3 The Animus At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. Legendary Artifact Artifact 2 2 ACR 1 The Animus At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. Legendary Artifact Artifact 2 2 ACR 1 The Animus At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. Legendary Artifact Artifact 2 2 ACR 1