Cockatrice/Magic-Spoiler
2026-04-05 01:54:34 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SOC.xml
SOC
Secrets of Strixhaven Commander (Spoiler)
Commander
2026-04-24
20
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
R
Instant
Instant
2
1R
SOC
3
Abstract Performance
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.
U
Sorcery
Sorcery
6
5U
SOC
3
Abstract Performance
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.
U
Sorcery
Sorcery
6
5U
SOC
3
Advanced Reconstruction
(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
{1}{R}: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast.
R
Enchantment — Class
Enchantment
4
3R
SOC
1
Aether Gale
Return six target nonland permanents to their owners' hands.
U
Sorcery
Sorcery
5
3UU
SOC
3
Ajani's Chosen
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
W
Creature — Cat Soldier
Creature
4
2WW
3/3
SOC
2
Alchemist's Refuge
{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash.
Land
Land
0
SOC
0
Altered Ego
This spell can't be countered.
You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
GU
Creature — Shapeshifter
Creature
4
X2GU
0/0
SOC
2
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
W
Creature — Angel Warrior
Creature
6
5W
5/5
SOC
2
Angelic Destiny
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
W
Enchantment — Aura
Enchantment
4
2WW
SOC
1
Anger
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
R
Creature — Incarnation
Creature
4
3R
2/2
SOC
2
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
BW
Instant
Instant
3
1WB
SOC
3
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
B
Enchantment — Aura
Enchantment
2
1B
SOC
1
Animist's Awakening
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
G
Sorcery
Sorcery
1
XG
SOC
3
Ao, the Dawn Sky
Flying, vigilance
When Ao dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
W
Legendary Creature — Dragon Spirit
Creature
5
3WW
5/4
SOC
2
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
U
Instant
Instant
2
1U
SOC
3
Arcane Lighthouse
{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Land
0
SOC
0
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
SOC
1
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
W
Artifact
Artifact
3
2W
SOC
1
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
U
Creature — Human Wizard
Creature
4
2UU
2/2
SOC
2
Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
W
Creature — Archon
Creature
4
2WW
3/4
SOC
2
Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
W
Creature — Cat Knight
Creature
4
3W
3/3
SOC
2
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
BG
Instant
Instant
2
BG
SOC
3
Astral Cornucopia
This artifact enters with X charge counters on it.
{T}: Choose a color. Add one mana of that color for each charge counter on this artifact.
Artifact
Artifact
0
XXX
SOC
1
Atsushi, the Blazing Sky
Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
R
Legendary Creature — Dragon Spirit
Creature
4
2RR
4/4
SOC
2
Augusta, Order Returned
Flying, vigilance
Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature.
W
Legendary Creature — Spirit Advisor
Creature
3
2W
1/3
SOC
2
Augusta, Order Returned
Flying, vigilance
Whenever Augusta attacks, each player exiles a card from their graveyard. When one or more nonland cards are exiled this way, put that many +1/+1 counters on target attacking creature.
W
Legendary Creature — Spirit Advisor
Creature
3
2W
1/3
SOC
2
Awakening Zone
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
G
Enchantment
Enchantment
3
2G
SOC
1
Balefire Liege
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
RW
Creature — Spirit Horror
Creature
5
2R/WR/WR/W
2/4
SOC
2
Battlefield Forge
{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
Land
Land
0
SOC
0
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
G
Instant
Instant
3
2G
SOC
3
Beledros Witherbloom
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
BG
Legendary Creature — Elder Dragon
Creature
7
5BG
4/4
SOC
2
Benevolent Hydra
This creature enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
{T}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
G
Creature — Hydra
Creature
2
XGG
1/1
SOC
2
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
R
Instant
Instant
4
3R
SOC
3
Biomass Mutation
Creatures you control have base power and toughness X/X until end of turn.
GU
Instant
Instant
2
XG/UG/U
SOC
3
Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {3}
Legendary Artifact — Equipment
Artifact
3
3
SOC
1
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
SOC
3
Blight Mound
Attacking Pests you control get +1/+0 and have menace.
Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
B
Enchantment
Enchantment
3
2B
SOC
1
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
B
Creature — Vampire
Creature
2
1B
0/1
SOC
2
Bloodghast
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
B
Creature — Vampire Spirit
Creature
2
BB
2/1
SOC
2
Blossoming Bogbeast
Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
G
Creature — Beast
Creature
5
4G
3/3
SOC
2
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
SOC
0
Brass Infiniscope
{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down.
Artifact
Artifact
4
4
SOC
1
Brass Infiniscope
{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost this turn, you draw a card and gain half X life, rounded down.
Artifact
Artifact
4
4
SOC
1
Brazen Borrower // Petty Theft
U
Creature — Faerie Rogue // Instant — Adventure
Creature
3
1UU // 1U
3/1
SOC
3
Breena, the Demagogue
Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
BW
Legendary Creature — Bird Warlock
Creature
3
1WB
1/3
SOC
2
Brudiclad, Telchor Engineer
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
RU
Legendary Artifact Creature — Phyrexian Artificer
Creature
6
4UR
4/4
SOC
2
Cascade Bluffs
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Land
Land
0
SOC
0
Casualties of War
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
BG
Sorcery
Sorcery
6
2BBGG
SOC
3
Caves of Koilos
{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you.
Land
Land
0
SOC
0
Ceaseless Conflict
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
W
Sorcery
Sorcery
5
3WW
SOC
3
Ceaseless Conflict
Destroy all creatures. Then create a 3/2 red and white Spirit creature token for each nontoken creature you controlled that was destroyed this way.
W
Sorcery
Sorcery
5
3WW
SOC
3
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
R
Sorcery
Sorcery
4
2RR
SOC
3
Chains of Custody
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
W
Enchantment — Aura
Enchantment
3
2W
SOC
1
Changing Loyalty
Flash
Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
B
Enchantment — Aura
Enchantment
2
1B
SOC
1
Changing Loyalty
Flash
Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
B
Enchantment — Aura
Enchantment
2
1B
SOC
1
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
R
Instant
Instant
3
2R
SOC
3
Claim Jumper
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
W
Creature — Rabbit Mercenary
Creature
3
2W
3/3
SOC
2
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Land
Land
0
SOC
0
Coastal Peak
({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Island Mountain
Land
0
SOC
0
Coastal Peak
({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Island Mountain
Land
0
SOC
0
Coercive Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life.
B
Enchantment — Aura
Enchantment
3
2B
SOC
1
Coercive Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you draw a card and lose 1 life.
B
Enchantment — Aura
Enchantment
3
2B
SOC
1
Combat Calligrapher
Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
W
Creature — Bird Cleric
Creature
4
3W
3/3
SOC
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
SOC
0
Commander's Insight
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
U
Instant
Instant
3
XUUU
SOC
3
Conspiracy Theorist
Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
R
Creature — Human Shaman
Creature
2
1R
2/2
SOC
2
Containment Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Artifact Creature — Construct
Creature
2
2
2/1
SOC
2
Creakwood Liege
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
BG
Creature — Horror
Creature
4
1B/GB/GB/G
2/2
SOC
2
Creative Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
R
Sorcery
Sorcery
5
4R
SOC
3
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
BG
Sorcery
Sorcery
4
2BG
SOC
3
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
Sorcery
3
2G
SOC
3
Curiosity Crafter
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
U
Creature — Bird Wizard
Creature
4
3U
3/3
SOC
2
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
Artifact
1
1
SOC
1
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
U
Sorcery
Sorcery
2
XUU
SOC
3
Cursed Mirror
{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
R
Artifact
Artifact
3
2R
SOC
1
Dance with Calamity
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
R
Sorcery
Sorcery
8
7R
SOC
3
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
W
Enchantment — Aura
Enchantment
2
1W
SOC
1
Deadly Brew
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
BG
Sorcery
Sorcery
2
BG
SOC
3
Decisive Denial
Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays {3}.
GU
Instant
Instant
2
GU
SOC
3
Deekah, Fractal Theorist
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
{3}{U}: Target creature token can't be blocked this turn.
U
Legendary Creature — Human Wizard
Creature
5
4U
3/3
SOC
2
Deep Analysis
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
Sorcery
4
3U
SOC
3
Defacing Duskmage // Vandal's Edit
BW
Creature — Dog Warlock // Instant
Creature
2
WB // 1WB
2/2
SOC
3
Defacing Duskmage // Vandal's Edit
BW
Creature — Dog Warlock // Instant
Creature
2
WB // 1WB
2/2
SOC
3
Defiling Daemogoth
Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
B
Creature — Demon
Creature
5
3BB
5/4
SOC
2
Defiling Daemogoth
Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
B
Creature — Demon
Creature
5
3BB
5/4
SOC
2
Desolate Mire
{1}, {T}: Add {W}{B}.
Land
Land
0
SOC
0
Determined Iteration
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)
R
Enchantment
Enchantment
2
1R
SOC
1
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
U
Instant
Instant
8
6UU
SOC
3
Dina, Essence Brewer
Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn.
{2}, {T}, Sacrifice another creature: You gain X life and put X +1/+1 counters on target creature you control, where X is the sacrificed creature's power.
BG
Legendary Creature — Dryad Druid
Creature
3
1BG
2/3
SOC
2
Dina, Soul Steeper
Whenever you gain life, each opponent loses 1 life.
{1}, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.
BG
Legendary Creature — Dryad Druid
Creature
2
BG
1/3
SOC
2
Dirgur Focusmage // Braingeyser
U
Creature — Djinn Monk // Sorcery
Creature
3
2U // XUU
1/4
SOC
3
Dirgur Focusmage // Braingeyser
U
Creature — Djinn Monk // Sorcery
Creature
3
2U // XUU
1/4
SOC
3
Doomwake Giant
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
B
Enchantment Creature — Giant
Creature
5
4B
4/6
SOC
2
Drumbellower
Flying
Untap all creatures you control during each other player's untap step.
W
Creature — Spirit
Creature
3
2W
2/1
SOC
2
Eccentric Pestfinder // Turn Stones
BG
Creature — Troll Druid // Sorcery
Creature
4
2BG // BG
5/5
SOC
3
Eccentric Pestfinder // Turn Stones
BG
Creature — Troll Druid // Sorcery
Creature
4
2BG // BG
5/5
SOC
3
Eclipsed Steppe
({T}: Add {W} or {B}.)
This land enters tapped unless you control two or more basic lands.
Land — Plains Swamp
Land
0
SOC
0
Eclipsed Steppe
({T}: Add {W} or {B}.)
This land enters tapped unless you control two or more basic lands.
Land — Plains Swamp
Land
0
SOC
0
Eidolon of Countless Battles
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
W
Enchantment Creature — Spirit
Creature
3
1WW
0/0
SOC
2
Eiganjo Dynastorian // Replenish
W
Creature — Fox Advisor // Sorcery
Creature
3
2W // 3W
2/3
SOC
3
Eiganjo Dynastorian // Replenish
W
Creature — Fox Advisor // Sorcery
Creature
3
2W // 3W
2/3
SOC
3
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Kindred Enchantment — Eldrazi Aura
Enchantment
8
8
SOC
1
Elementalist's Palette
Whenever you cast a spell with {X} in its mana cost, put two charge counters on this artifact.
{T}: Add one mana of any color.
{T}: Add {C} for each charge counter on this artifact. Spend this mana only on costs that contain {X}.
Artifact
Artifact
3
3
SOC
1
Elusive Otter // Grove's Bounty
U
Creature — Otter // Sorcery — Adventure
Creature
1
U // XG
1/1
SOC
3
Elvish Mystic
{T}: Add {G}.
G
Creature — Elf Druid
Creature
1
G
1/1
SOC
2
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.
Land
Land
0
SOC
0
Entrancing Melody
Gain control of target creature with mana value X.
U
Sorcery
Sorcery
2
XUU
SOC
3
Eriette of the Charmed Apple
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
BW
Legendary Creature — Human Warlock
Creature
3
1WB
2/4
SOC
2
Eureka Moment
Draw two cards. You may put a land card from your hand onto the battlefield.
GU
Instant
Instant
4
2GU
SOC
3
Excava, the Risen Past
Flying, haste
Whenever Excava attacks, return up to one target artifact, creature, or non-Aura enchantment card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. It's a 1/1 Spirit creature with flying in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
RW
Legendary Creature — Spirit Horse
Creature
4
2RW
3/3
SOC
2
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
SOC
0
Expansion Algorithm
Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Sorcery
Sorcery
2
XUU
SOC
3
Expansion Algorithm
Proliferate X times. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Sorcery
Sorcery
2
XUU
SOC
3
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
RU
Sorcery
Sorcery
2
UR
SOC
3
Fabled Passage
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Land
0
SOC
0
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card.
U
Creature — Faerie Rogue
Creature
2
1U
2/1
SOC
2
Faithless Looting
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
1
R
SOC
3
Fallen Ideal
Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
B
Enchantment — Aura
Enchantment
3
2B
SOC
1
Fateful Tempest
Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.
R
Sorcery
Sorcery
3
2R
SOC
3
Fateful Tempest
Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.
R
Sorcery
Sorcery
3
2R
SOC
3
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
SOC
1
Feral Appetite
Attacking Pests you control get +1/+0 and have deathtouch.
{1}{G}: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
G
Enchantment
Enchantment
3
2G
SOC
1
Feral Appetite
Attacking Pests you control get +1/+0 and have deathtouch.
{1}{G}: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
G
Enchantment
Enchantment
3
2G
SOC
1
Ferrous Lake
{1}, {T}: Add {U}{R}.
Land
Land
0
SOC
0
Festering Thicket
({T}: Add {B} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Swamp Forest
Land
0
SOC
0
Fetid Heath
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Land
Land
0
SOC
0
Final Act
Choose one or more —
• Destroy all creatures.
• Destroy all planeswalkers.
• Destroy all battles.
• Exile all graveyards.
• Each opponent loses all counters.
B
Sorcery
Sorcery
6
4BB
SOC
3
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
W
Creature — Angel Soldier
Creature
4
3W
4/3
SOC
2
Flickering Ward
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
{W}: Return this Aura to its owner's hand.
W
Enchantment — Aura
Enchantment
1
W
SOC
1
Flooded Grove
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Land
Land
0
SOC
0
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
G
Creature — Elemental
Creature
4
3G
0/3
SOC
2
Forum Filibuster
At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token.
W
Enchantment
Enchantment
5
3WW
SOC
1
Forum Filibuster
At the beginning of your upkeep, create a 2/1 white and black Inkling creature token with flying. When you do, return up to one target Aura or Equipment card from your graveyard to the battlefield attached to that token.
W
Enchantment
Enchantment
5
3WW
SOC
1
Fractal Harness
When this Equipment enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this Equipment to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip {2}
G
Artifact — Equipment
Artifact
3
X2G
SOC
1
Fracture
Destroy target artifact, enchantment, or planeswalker.
BW
Instant
Instant
2
WB
SOC
3
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {R}.
Land
Land
0
SOC
0
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
Land
Land
0
SOC
0
Furygale Flocking
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.
R
Sorcery
Sorcery
10
8RR
SOC
3
Furygale Flocking
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.
R
Sorcery
Sorcery
10
8RR
SOC
3
Galazeth Prismari
Flying
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
RU
Legendary Creature — Elder Dragon
Creature
4
2UR
3/4
SOC
2
Ghostly Prison
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
W
Enchantment
Enchantment
3
2W
SOC
1
Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded.
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
B
Enchantment — Aura
Enchantment
3
2B
SOC
1
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
W
Enchantment — Aura
Enchantment
3
2W
SOC
1
Gilded Goose
Flying
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/2
SOC
2
Glittering Massif
({T}: Add {R} or {W}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Mountain Plains
Land
0
SOC
0
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
R
Creature — Dragon
Creature
5
3RR
4/4
SOC
2
Goldvein Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
G
Creature — Hydra
Creature
1
XG
0/0
SOC
2
Gorma, the Gullet
Lifelink
Whenever another creature you control dies, put a +1/+1 counter on Gorma.
Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn.
BG
Legendary Creature — Pest Frog
Creature
3
1BG
1/1
SOC
2
Grim Backwoods
{T}: Add {C}.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Land
Land
0
SOC
0
Guardian Augmenter
Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.
G
Creature — Troll Wizard
Creature
3
2G
2/2
SOC
2
Guardian Scalelord
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
W
Creature — Dragon
Creature
5
4W
3/4
SOC
2
Guardian of Faith
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
W
Creature — Spirit Knight
Creature
3
1WW
3/2
SOC
2
Gyome, Master Chef
Trample
At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.
{1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
BG
Legendary Creature — Troll Warlock
Creature
4
2BG
5/3
SOC
2
Hall of Oracles
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Land
Land
0
SOC
0
Hangarback Walker
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.
{1}, {T}: Put a +1/+1 counter on this creature.
Artifact Creature — Construct
Creature
0
XX
0/0
SOC
2
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
G
Enchantment
Enchantment
1
G
SOC
1
Harmonic Prodigy
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
R
Creature — Human Wizard
Creature
2
1R
1/3
SOC
2
Hateful Eidolon
Lifelink
Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.
B
Enchantment Creature — Spirit
Creature
1
B
1/2
SOC
2
Haunted Mire
({T}: Add {B} or {G}.)
This land enters tapped.
Land — Swamp Forest
Land
0
SOC
0
Haywire Mite
When this creature dies, you gain 2 life.
{G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Artifact Creature — Insect
Creature
1
1
1/1
SOC
2
Herald of Amity
Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
W
Creature — Griffin
Creature
4
3W
2/2
SOC
2
Herald of Amity
Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
W
Creature — Griffin
Creature
4
3W
2/2
SOC
2
High Market
{T}: Add {C}.
{T}, Sacrifice a creature: You gain 1 life.
Land
Land
0
SOC
0
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Land
Land
0
SOC
0
Hofri Ghostforge
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
RW
Legendary Creature — Dwarf Cleric
Creature
5
3RW
4/5
SOC
2
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
GU
Creature — Jellyfish Hydra Beast
Creature
2
XGU
0/0
SOC
2
Immoral Bargain
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents.
BG
Sorcery
Sorcery
3
1BG
SOC
3
Immoral Bargain
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents.
BG
Sorcery
Sorcery
3
1BG
SOC
3
Infernal Grasp
Destroy target creature. You lose 2 life.
B
Instant
Instant
2
1B
SOC
3
Ingenious Prodigy
Skulk (This creature can't be blocked by creatures with greater power.)
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
U
Creature — Human Wizard
Creature
1
XU
0/1
SOC
2
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
BW
Instant
Instant
5
3WB
SOC
3
Inspired Skypainter // Maestro's Gift
RU
Creature — Lizard Wizard // Sorcery
Creature
2
UR // 3UR
2/2
SOC
3
Inspired Skypainter // Maestro's Gift
RU
Creature — Lizard Wizard // Sorcery
Creature
2
UR // 3UR
2/2
SOC
3
Intermediate Chirography
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/1 white and black Inkling creature token with flying.
{1}{B}: Level 2
Whenever you lose life for the first time each turn, put a +1/+1 counter on target creature you control.
{2}{B}: Level 3
At the beginning of each end step, if a modified creature died under your control this turn, create a 2/1 white and black Inkling creature token with flying. (Equipment, Auras you control, and counters are modifications.)
B
Enchantment — Class
Enchantment
2
1B
SOC
1
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Land
Land
0
SOC
0
Jadar, Ghoulcaller of Nephalia
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
B
Legendary Creature — Human Wizard
Creature
2
1B
1/1
SOC
2
Kami of Ancient Law
Sacrifice this creature: Destroy target enchantment.
W
Creature — Spirit
Creature
2
1W
2/2
SOC
2
Kami of Whispered Hopes
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
{T}: Add X mana of any one color, where X is this creature's power.
G
Creature — Spirit
Creature
3
2G
1/1
SOC
2
Karmic Guide
Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
W
Creature — Angel Spirit
Creature
5
3WW
2/2
SOC
2
Keen Duelist
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
B
Creature — Human Wizard
Creature
2
1B
2/2
SOC
2
Killian, Decisive Mentor
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
BW
Legendary Creature — Human Warlock
Creature
3
1WB
2/3
SOC
2
Killian, Ink Duelist
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
Spells you cast that target a creature cost {2} less to cast.
BW
Legendary Creature — Human Warlock
Creature
2
WB
2/2
SOC
2
Kinetic Ooze
This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
G
Creature — Ooze
Creature
1
XG
0/0
SOC
2
Kinetic Ooze
This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
G
Creature — Ooze
Creature
1
XG
0/0
SOC
2
Kor Spiritdancer
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
W
Creature — Kor Wizard
Creature
2
1W
0/2
SOC
2
Laelia, the Blade Reforged
Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
R
Legendary Creature — Spirit Warrior
Creature
3
2R
2/2
SOC
2
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
W
Enchantment
Enchantment
1
W
SOC
1
Lattice Library
This enchantment enters with X study counters on it.
When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment.
G
Enchantment
Enchantment
2
XGG
SOC
1
Lattice Library
This enchantment enters with X study counters on it.
When this enchantment enters and whenever you cast your first spell with {X} in its mana cost each turn, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the number of study counters on this enchantment.
G
Enchantment
Enchantment
2
XGG
SOC
1
Leitmotif Composer
Whenever this creature deals combat damage to a player, draw a card.
Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature.
{2}{U}: Creatures named Leitmotif Composer can't be blocked this turn.
U
Creature — Human Bard
Creature
3
2U
2/2
SOC
2
Leitmotif Composer
Whenever this creature deals combat damage to a player, draw a card.
Whenever you cast an instant or sorcery spell with mana value 5 or greater, create a token that's a copy of this creature.
{2}{U}: Creatures named Leitmotif Composer can't be blocked this turn.
U
Creature — Human Bard
Creature
3
2U
2/2
SOC
2
Lifeblood Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power.
G
Creature — Hydra
Creature
3
XGGG
0/0
SOC
2
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Artifact — Equipment
Artifact
2
2
SOC
1
Llanowar Wastes
{T}: Add {C}.
{T}: Add {B} or {G}. This land deals 1 damage to you.
Land
Land
0
SOC
0
Lorehold Archivist // Restore Relic
RW
Creature — Dwarf Artificer // Sorcery
Creature
3
1RW // 2RW
3/2
SOC
3
Lorehold Archivist // Restore Relic
RW
Creature — Dwarf Artificer // Sorcery
Creature
3
1RW // 2RW
3/2
SOC
3
Lorehold Campus
This land enters tapped.
{T}: Add {R} or {W}.
{4}, {T}: Scry 1.
Land
Land
0
SOC
0
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
{T}: Add three mana of any one color.
Land
Land
0
SOC
0
Magma Opus
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
{U/R}{U/R}, Discard this card: Create a Treasure token.
RU
Instant
Instant
8
6UR
SOC
3
Mana Bloom
This enchantment enters with X charge counters on it.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand.
G
Enchantment
Enchantment
1
XG
SOC
1
Mana Geyser
Add {R} for each tapped land your opponents control.
R
Sorcery
Sorcery
5
3RR
SOC
3
Manaform Hellkite
Flying
Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
R
Creature — Dragon
Creature
4
2RR
4/4
SOC
2
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
W
Legendary Creature — Human Cleric
Creature
4
3W
2/4
SOC
2
Martial Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
W
Enchantment — Aura
Enchantment
3
2W
SOC
1
Mazirek, Kraul Death Priest
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
BG
Legendary Creature — Insect Shaman
Creature
5
3BG
2/2
SOC
2
Merchant of Venom
Menace
When this creature enters, each player sacrifices a creature of their choice.
Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature.
B
Creature — Cat Warlock
Creature
4
3B
1/1
SOC
2
Merchant of Venom
Menace
When this creature enters, each player sacrifices a creature of their choice.
Whenever a player sacrifices a permanent, put a +1/+1 counter on this creature.
B
Creature — Cat Warlock
Creature
4
3B
1/1
SOC
2
Millikin
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
Artifact Creature — Construct
Creature
2
2
0/1
SOC
2
Mind Stone
{T}: Add {C}.
{1}, {T}, Sacrifice this artifact: Draw a card.
Artifact
Artifact
2
2
SOC
1
Mirrorwing Dragon
Flying
Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
R
Creature — Dragon
Creature
5
3RR
4/5
SOC
2
Mistveil Plains
({T}: Add {W}.)
This land enters tapped.
{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land — Plains
Land
0
SOC
0
Moldervine Reclamation
Whenever a creature you control dies, you gain 1 life and draw a card.
BG
Enchantment
Enchantment
5
3BG
SOC
1
Molten Tributary
({T}: Add {U} or {R}.)
This land enters tapped.
Land — Island Mountain
Land
0
SOC
0
Monologue Tax
Whenever an opponent casts their second spell each turn, you create a Treasure token.
W
Enchantment
Enchantment
3
2W
SOC
1
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
W
Creature — Spirit Knight
Creature
8
5WWW
6/6
SOC
2
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
B
Creature — Human Rogue
Creature
3
2B
1/3
SOC
2
Mortality Spear
This spell costs {2} less to cast if you gained life this turn.
Destroy target nonland permanent.
BG
Instant
Instant
4
2BG
SOC
3
Muddle, the Ever-Changing
Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
RU
Legendary Creature — Elemental Otter Shapeshifter
Creature
4
2UR
3/3
SOC
2
Mycoloth
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
G
Creature — Fungus
Creature
5
3GG
4/4
SOC
2
Mystic Sanctuary
({T}: Add {U}.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land — Island
Land
0
SOC
0
Naktamun Lorespinner // Wheel of Fortune
R
Creature — Jackal Wizard // Sorcery
Creature
3
2R // 2R
3/3
SOC
3
Naktamun Lorespinner // Wheel of Fortune
R
Creature — Jackal Wizard // Sorcery
Creature
3
2R // 2R
3/3
SOC
3
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
G
Sorcery
Sorcery
2
1G
SOC
3
Necroblossom Snarl
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {G}.
Land
Land
0
SOC
0
Nether Traitor
Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return this card from your graveyard to the battlefield.
B
Creature — Spirit
Creature
2
BB
1/1
SOC
2
Nev, the Practical Dean
Creatures you control with counters on them have trample.
Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev.
G
Legendary Creature — Merfolk Wizard
Creature
3
2G
2/2
SOC
2
Nev, the Practical Dean
Creatures you control with counters on them have trample.
Whenever you cast your first spell with {X} in its mana cost each turn, put X +1/+1 counters on Nev.
G
Legendary Creature — Merfolk Wizard
Creature
3
2G
2/2
SOC
2
Nexus Mentality
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Move all counters from target nonland permanent you control onto another target nonland permanent you control.
• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.
U
Instant
Instant
4
3U
SOC
3
Nexus Mentality
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Move all counters from target nonland permanent you control onto another target nonland permanent you control.
• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.
U
Instant
Instant
4
3U
SOC
3
Night's Whisper
You draw two cards and lose 2 life.
B
Sorcery
Sorcery
2
1B
SOC
3
Nils, Discipline Enforcer
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
W
Legendary Creature — Human Cleric
Creature
3
2W
2/2
SOC
2
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
G
Snow Creature — Snake
Creature
5
3GG
2/6
SOC
2
Ominous Harvest
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Target player draws a card and loses 1 life.
B
Sorcery
Sorcery
3
2B
SOC
3
Ominous Harvest
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Target player draws a card and loses 1 life.
B
Sorcery
Sorcery
3
2B
SOC
3
Opal Palace
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Land
0
SOC
0
Open the Way
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
G
Sorcery
Sorcery
2
XGG
SOC
3
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
B
Creature — Human Shaman
Creature
3
2B
2/2
SOC
2
Oran-Rief, the Vastwood
This land enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn.
Land
Land
0
SOC
0
Overflowing Basin
{1}, {T}: Add {G}{U}.
Land
Land
0
SOC
0
Oversimplify
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
GU
Sorcery
Sorcery
5
3GU
SOC
3
Owlin Spiralmancer
Flying, vigilance
Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
U
Creature — Bird Wizard
Creature
4
3U
3/4
SOC
2
Owlin Spiralmancer
Flying, vigilance
Whenever you cast your first spell with {X} in its mana cost each turn, you may copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
U
Creature — Bird Wizard
Creature
4
3U
3/4
SOC
2
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
{1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling {2} ({2}, Discard this card: Draw a card.)
G
Legendary Artifact
Artifact
2
1G
SOC
1
Parasitic Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
B
Enchantment — Aura
Enchantment
3
2B
SOC
1
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{T}: Add one mana of any color.
Artifact
Artifact
3
3
SOC
1
Path of Ancestry
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Land
0
SOC
0
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
SOC
3
Pawn of Ulamog
Whenever this creature or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
B
Creature — Vampire Shaman
Creature
3
1BB
2/2
SOC
2
Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
W
Legendary Creature — Fox Advisor
Creature
3
1WW
3/4
SOC
2
Perpetual Timepiece
{T}: Mill two cards.
{2}, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Artifact
Artifact
2
2
SOC
1
Perplexing Test
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
U
Instant
Instant
5
3UU
SOC
3
Pest Infestation
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
G
Sorcery
Sorcery
1
XXG
SOC
3
Pest Rescuer
At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
If you would gain life, you gain that much life plus 1 instead.
G
Creature — Dryad Druid
Creature
3
2G
2/2
SOC
2
Pest Rescuer
At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
If you would gain life, you gain that much life plus 1 instead.
G
Creature — Dryad Druid
Creature
3
2G
2/2
SOC
2
Plargg and Nassari
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
R
Legendary Creature — Orc Efreet
Creature
5
3RR
5/4
SOC
2
Plumb the Forbidden
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and you lose 1 life.
B
Instant
Instant
2
1B
SOC
3
Priest of Forgotten Gods
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card.
B
Creature — Human Cleric
Creature
2
1B
1/2
SOC
2
Primal Might
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
G
Sorcery
Sorcery
1
XG
SOC
3
Primo, the Unbounded
Trample
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.
GU
Legendary Creature — Fractal Wolf
Creature
3
XGGU
0/0
SOC
2
Primordial Hydra
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
This creature has trample as long as it has ten or more +1/+1 counters on it.
G
Creature — Hydra
Creature
2
XGG
0/0
SOC
2
Prismari Campus
This land enters tapped.
{T}: Add {U} or {R}.
{4}, {T}: Scry 1.
Land
Land
0
SOC
0
Prismari Command
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
RU
Instant
Instant
3
1UR
SOC
3
Prismari Pianist
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead.
R
Creature — Djinn Bard
Creature
3
1RR
2/1
SOC
2
Prismari Pianist
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Elemental creature token. If that spell's mana value is 5 or greater, create three of those tokens instead.
R
Creature — Djinn Bard
Creature
3
1RR
2/1
SOC
2
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
W
Sorcery
Sorcery
5
4W
SOC
3
Pull from Tomorrow
Draw X cards, then discard a card.
U
Instant
Instant
2
XUU
SOC
3
Quandrix Apprentice
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
GU
Creature — Human Wizard
Creature
2
GU
2/2
SOC
2
Quandrix Campus
This land enters tapped.
{T}: Add {G} or {U}.
{4}, {T}: Scry 1.
Land
Land
0
SOC
0
Quandrix Command
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
GU
Instant
Instant
3
1GU
SOC
3
Quintorius, Field Historian
Spirits you control get +1/+0.
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
RW
Legendary Creature — Elephant Cleric
Creature
5
3RW
2/4
SOC
2
Quintorius, History Chaser
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
RW
Legendary Planeswalker — Quintorius
Planeswalker
4
2RW
5
SOC
1
Quintorius, Loremaster
Vigilance
At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.
{1}{R}{W}, {T}, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
RW
Legendary Creature — Elephant Cleric
Creature
5
3RW
3/5
SOC
2
Radiant Summit
({T}: Add {R} or {W}.)
This land enters tapped unless you control two or more basic lands.
Land — Mountain Plains
Land
0
SOC
0
Raffine's Guidance
Enchant creature
Enchanted creature gets +1/+1.
You may cast this card from your graveyard by paying {2}{W} rather than paying its mana cost.
W
Enchantment — Aura
Enchantment
1
W
SOC
1
Rain-Slicked Copse
({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Forest Island
Land
0
SOC
0
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
U
Instant
Instant
1
U
SOC
3
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
U
Instant
Instant
2
1U
SOC
3
Redemption Arc
Enchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
{1}{W}: Exile enchanted creature.
W
Enchantment — Aura
Enchantment
3
2W
SOC
1
Redoubled Stormsinger
First strike
Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
R
Creature — Orc Wizard
Creature
3
2R
3/3
SOC
2
Relic Retriever
First strike
At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
R
Creature — Spirit Monkey
Creature
2
1R
2/1
SOC
2
Relic Retriever
First strike
At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
R
Creature — Spirit Monkey
Creature
2
1R
2/1
SOC
2
Reliquary Tower
You have no maximum hand size.
{T}: Add {C}.
Land
Land
0
SOC
0
Remorseful Cleric
Flying
Sacrifice this creature: Exile target player's graveyard.
W
Creature — Spirit Cleric
Creature
2
1W
2/1
SOC
2
Renegade Bull
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost.
R
Creature — Ox
Creature
5
4R
0/5
SOC
2
Renegade Bull
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard and copy it. You may cast the copy without paying its mana cost.
R
Creature — Ox
Creature
5
4R
0/5
SOC
2
Replication Technique
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Create a token that's a copy of target permanent you control.
U
Sorcery
Sorcery
5
4U
SOC
3
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
U
Instant
Instant
2
1U
SOC
3
Restless Spire
This land enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
Land
Land
0
SOC
0
Ribtruss Roaster
Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."
G
Creature — Troll Druid
Creature
5
4G
3/3
SOC
2
Ribtruss Roaster
Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."
G
Creature — Troll Druid
Creature
5
4G
3/3
SOC
2
Rionya, Fire Dancer
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
R
Legendary Creature — Human Wizard
Creature
5
3RR
3/4
SOC
2
Rip Apart
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
RW
Sorcery
Sorcery
2
RW
SOC
3
Rite of Replication
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
U
Sorcery
Sorcery
4
2UU
SOC
3
Rogue's Passage
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Land
Land
0
SOC
0
Rootha, Mastering the Moment
At the beginning of combat on your turn, if you've cast an instant or sorcery spell this turn, create an X/X blue and red Elemental creature token with flying and haste, where X is the greatest mana value among instant and sorcery spells you've cast this turn.
RU
Legendary Creature — Orc Sorcerer
Creature
4
2UR
3/4
SOC
2
Rootha, Mercurial Artist
{2}, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
RU
Legendary Creature — Orc Shaman
Creature
3
1UR
1/4
SOC
2
Rousing Refrain
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
R
Sorcery
Sorcery
5
3RR
SOC
3
Rugged Prairie
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Land
Land
0
SOC
0
Sacred Peaks
({T}: Add {R} or {W}.)
This land enters tapped.
Land — Mountain Plains
Land
0
SOC
0
Sage's Reverie
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
W
Enchantment — Aura
Enchantment
4
3W
SOC
1
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Creature — Snake Shaman
Creature
2
1G
1/1
SOC
2
Scorched Geyser
({T}: Add {U} or {R}.)
This land enters tapped unless you control two or more basic lands.
Land — Island Mountain
Land
0
SOC
0
Scorched Geyser
({T}: Add {U} or {R}.)
This land enters tapped unless you control two or more basic lands.
Land — Island Mountain
Land
0
SOC
0
Screams from Within
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return this card from your graveyard to the battlefield.
B
Enchantment — Aura
Enchantment
3
1BB
SOC
1
Scriv, the Obligator
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
BW
Legendary Creature — Inkling Bird
Creature
4
2WB
2/3
SOC
2
Secret Rendezvous
You and target opponent each draw three cards.
W
Sorcery
Sorcery
3
1WW
SOC
3
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
W
Creature — Spirit Cleric
Creature
2
1W
2/1
SOC
2
Sentinel's Eyes
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
W
Enchantment — Aura
Enchantment
1
W
SOC
1
Serra Paragon
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
W
Creature — Angel
Creature
4
2WW
3/4
SOC
2
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
3
2W
SOC
3
Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
BW
Legendary Creature — Elder Dragon
Creature
5
3WB
2/5
SOC
2
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward {2}.
W
Enchantment — Aura
Enchantment
2
1W
SOC
1
Shielded by Faith
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
W
Enchantment — Aura
Enchantment
3
1WW
SOC
1
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}.
Land
Land
0
SOC
0
Shivan Reef
{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you.
Land
Land
0
SOC
0
Silkguard
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
G
Instant
Instant
1
XG
SOC
3
Silverquill Campus
This land enters tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1.
Land
Land
0
SOC
0
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
W
Creature — Kor Spirit
Creature
3
1WW
2/2
SOC
2
Smothering Abomination
Devoid (This card has no color.)
Flying
At the beginning of your upkeep, sacrifice a creature.
Whenever you sacrifice a creature, draw a card.
Creature — Eldrazi
Creature
4
2BB
4/3
SOC
2
Sodden Verdure
({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands.
Land — Forest Island
Land
0
SOC
0
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
SOC
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
SOC
1
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Artifact Creature — Golem
Creature
4
4
2/2
SOC
2
Songbirds' Blessing
Enchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
W
Enchantment — Aura
Enchantment
4
3W
SOC
1
Spirit Mantle
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
W
Enchantment — Aura
Enchantment
2
1W
SOC
1
Spirit of Resilience
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn.
R
Creature — Spirit Warrior
Creature
3
2R
2/2
SOC
2
Spirit of Resilience
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature, then you may have this creature become a copy of an artifact or creature card from among those cards until end of turn.
R
Creature — Spirit Warrior
Creature
3
2R
2/2
SOC
2
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
G
Creature — Elf Druid
Creature
3
2G
1/1
SOC
2
Squee, Goblin Nabob
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
R
Legendary Creature — Goblin
Creature
3
2R
1/1
SOC
2
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
W
Legendary Creature — Dwarf Advisor
Creature
2
1W
2/2
SOC
2
Staff of the Storyteller
When this artifact enters, create a 1/1 white Spirit creature token with flying.
Whenever you create one or more creature tokens, put a story counter on this artifact.
{W}, {T}, Remove a story counter from this artifact: Draw a card.
W
Artifact
Artifact
2
1W
SOC
1
Starfield Mystic
Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
W
Creature — Human Cleric
Creature
2
1W
2/2
SOC
2
Steelbane Hydra
This creature enters with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
G
Creature — Turtle Hydra
Creature
2
XGG
0/0
SOC
2
Stensian Sanguinist // Exsanguinate
B
Creature — Vampire Cleric // Sorcery
Creature
2
1B // XBB
2/2
SOC
3
Stensian Sanguinist // Exsanguinate
B
Creature — Vampire Cleric // Sorcery
Creature
2
1B // XBB
2/2
SOC
3
Stonecoil Serpent
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Artifact Creature — Snake
Creature
0
X
0/0
SOC
2
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
R
Creature — Dwarf Shaman
Creature
4
3R
2/2
SOC
2
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost {1} less to cast.
RU
Creature — Otter Wizard
Creature
2
UR
1/1
SOC
2
Striding Shotcaller // Run the Play
GU
Creature — Troll Druid // Sorcery
Creature
2
GU // XGU
0/4
SOC
3
Striding Shotcaller // Run the Play
GU
Creature — Troll Druid // Sorcery
Creature
2
GU // XGU
0/4
SOC
3
Stroke of Genius
Target player draws X cards.
U
Instant
Instant
3
X2U
SOC
3
Study Hall
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Land
Land
0
SOC
0
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Land
Land
0
SOC
0
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
W
Creature — Giant
Creature
6
4WW
6/6
SOC
2
Sunlit Marsh
({T}: Add {W} or {B}.)
This land enters tapped.
Land — Plains Swamp
Land
0
SOC
0
Sunscorched Divide
{1}, {T}: Add {R}{W}.
Land
Land
0
SOC
0
Surge to Victory
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
R
Sorcery
Sorcery
6
4RR
SOC
3
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
Instant
1
W
SOC
3
Talisman of Conviction
{T}: Add {C}.
{T}: Add {R} or {W}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
SOC
1
Talisman of Creativity
{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
SOC
1
Talisman of Creativity
{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
SOC
1
Talisman of Curiosity
{T}: Add {C}.
{T}: Add {G} or {U}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
SOC
1
Talisman of Hierarchy
{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
SOC
1
Talisman of Hierarchy
{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
SOC
1
Talisman of Resilience
{T}: Add {C}.
{T}: Add {B} or {G}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
SOC
1
Tanazir Quandrix
Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
GU
Legendary Creature — Elder Dragon
Creature
5
3GU
4/4
SOC
2
Tangled Islet
({T}: Add {G} or {U}.)
This land enters tapped.
Land — Forest Island
Land
0
SOC
0
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {R}.
Land
Land
0
SOC
0
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {B} or {G}.
Land
Land
0
SOC
0
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {G} or {U}.
Land
Land
0
SOC
0
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {B}.
Land
Land
0
SOC
0
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {W}.
Land
Land
0
SOC
0
Temple of the False God
{T}: Add {C}{C}. Activate only if you control five or more lands.
Land
Land
0
SOC
0
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
G
Creature — Dryad
Creature
5
4G
2/2
SOC
2
Teshar, Ancestor's Apostle
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
W
Legendary Creature — Bird Cleric
Creature
4
3W
2/2
SOC
2
The Goose Mother
Flying
The Goose Mother enters with X +1/+1 counters on it.
When The Goose Mother enters, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
GU
Legendary Creature — Bird Hydra
Creature
2
XGU
2/2
SOC
2
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
G
Sorcery
Sorcery
2
1G
SOC
3
Throes of Chaos
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
R
Sorcery
Sorcery
4
3R
SOC
3
Thunderclap Drake
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
U
Creature — Drake
Creature
2
1U
2/1
SOC
2
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
W
Enchantment
Enchantment
3
2W
SOC
1
Tomik, Wielder of Law
Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.)
Flying, vigilance
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
BW
Legendary Creature — Human Advisor
Creature
3
1WB
2/4
SOC
2
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
B
Sorcery
Sorcery
3
2B
SOC
3
Tragic Arrogance
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
W
Sorcery
Sorcery
5
3WW
SOC
3
Transcendent Envoy
Flying
Aura spells you cast cost {1} less to cast.
W
Enchantment Creature — Griffin
Creature
2
1W
1/2
SOC
2
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.
U
Sorcery
Sorcery
8
7U
SOC
3
Troyan, Gutsy Explorer
{T}: Add {G}{U}. Spend this mana only to cast spells with mana value 5 or greater or spells with {X} in their mana costs.
{U}, {T}: Draw a card, then discard a card.
GU
Legendary Creature — Vedalken Scout
Creature
3
1GU
1/3
SOC
2
Trudge Garden
Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
G
Enchantment
Enchantment
3
2G
SOC
1
Turbulent Fen
({T}: Add {B} or {G}.)
This land enters tapped unless your opponents control eight or more lands.
Land — Swamp Forest
Land
0
SOC
0
Turbulent Fen
({T}: Add {B} or {G}.)
This land enters tapped unless your opponents control eight or more lands.
Land — Swamp Forest
Land
0
SOC
0
Turbulent Moor
({T}: Add {W} or {B}.)
This land enters tapped unless your opponents control eight or more lands.
Land — Plains Swamp
Land
0
SOC
0
Turbulent Moor
({T}: Add {W} or {B}.)
This land enters tapped unless your opponents control eight or more lands.
Land — Plains Swamp
Land
0
SOC
0
Turbulent Springs
({T}: Add {U} or {R}.)
This land enters tapped unless your opponents control eight or more lands.
Land — Island Mountain
Land
0
SOC
0
Turbulent Springs
({T}: Add {U} or {R}.)
This land enters tapped unless your opponents control eight or more lands.
Land — Island Mountain
Land
0
SOC
0
Turbulent Steppe
({T}: Add {R} or {W}.)
This land enters tapped unless your opponents control eight or more lands.
Land — Mountain Plains
Land
0
SOC
0
Turbulent Steppe
({T}: Add {R} or {W}.)
This land enters tapped unless your opponents control eight or more lands.
Land — Mountain Plains
Land
0
SOC
0
Turbulent Wilderness
({T}: Add {G} or {U}.)
This land enters tapped unless your opponents control eight or more lands.
Land — Forest Island
Land
0
SOC
0
Turbulent Wilderness
({T}: Add {G} or {U}.)
This land enters tapped unless your opponents control eight or more lands.
Land — Forest Island
Land
0
SOC
0
Twilight Mire
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
Land
Land
0
SOC
0
Twinflame
Strive — This spell costs {2}{R} more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
R
Sorcery
Sorcery
2
1R
SOC
3
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
G
Instant
Instant
1
XG
SOC
3
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
B
Creature — Human Cleric
Creature
2
1B
3/2
SOC
2
Umbral Expanse
({T}: Add {W} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Plains Swamp
Land
0
SOC
0
Umbral Expanse
({T}: Add {W} or {B}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Plains Swamp
Land
0
SOC
0
Unbound Flourishing
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
G
Enchantment
Enchantment
3
2G
SOC
1
Vanguard of the Restless
Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield.
W
Creature — Spirit Knight
Creature
3
2W
2/2
SOC
2
Vanguard of the Restless
Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield.
W
Creature — Spirit Knight
Creature
3
2W
2/2
SOC
2
Vanishing Verse
Exile target monocolored permanent.
BW
Instant
Instant
2
WB
SOC
3
Veinwitch Coven
Menace
Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand.
B
Creature — Vampire Warlock
Creature
3
2B
3/3
SOC
2
Venerable Warsinger
Vigilance, trample
Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
RW
Creature — Spirit Cleric
Creature
3
1RW
3/3
SOC
2
Vernal Fen
({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands.
Land — Swamp Forest
Land
0
SOC
0
Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
RU
Legendary Creature — Efreet Wizard
Creature
3
1UR
2/2
SOC
2
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {U}.
Land
Land
0
SOC
0
Viridescent Bog
{1}, {T}: Add {B}{G}.
Land
Land
0
SOC
0
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
B
Creature — Vampire Wizard
Creature
1
B
1/1
SOC
2
Volcanic Salvo
This spell costs {X} less to cast, where X is the total power of creatures you control.
Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
R
Sorcery
Sorcery
12
10RR
SOC
3
Volcanic Torrent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
R
Sorcery
Sorcery
5
4R
SOC
3
War Room
{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
Land
0
SOC
0
Wave of Reckoning
Each creature deals damage to itself equal to its power.
W
Sorcery
Sorcery
5
4W
SOC
3
White Orchid Phantom
Flying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
W
Creature — Spirit Knight
Creature
2
WW
2/2
SOC
2
Wight of the Reliquary
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
{T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
BG
Creature — Zombie Knight
Creature
2
BG
2/2
SOC
2
Winds of Rath
Destroy all creatures that aren't enchanted. They can't be regenerated.
W
Sorcery
Sorcery
5
3WW
SOC
3
Witch of the Moors
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
B
Creature — Human Warlock
Creature
5
3BB
4/4
SOC
2
Witherbloom Campus
This land enters tapped.
{T}: Add {B} or {G}.
{4}, {T}: Scry 1.
Land
Land
0
SOC
0
Witherbloom Command
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
BG
Sorcery
Sorcery
2
BG
SOC
3
Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
B
Creature — Horror
Creature
3
2B
3/2
SOC
2
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
Land
Land
0
SOC
0
Yahenni, Undying Partisan
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
B
Legendary Creature — Aetherborn Vampire
Creature
3
2B
2/2
SOC
2
Yavimaya Bloomsage // Channel
G
Creature — Dryad Druid // Sorcery
Creature
3
2G // GG
2/2
SOC
3
Yavimaya Bloomsage // Channel
G
Creature — Dryad Druid // Sorcery
Creature
3
2G // GG
2/2
SOC
3
Yavimaya Coast
{T}: Add {C}.
{T}: Add {G} or {U}. This land deals 1 damage to you.
Land
Land
0
SOC
0
Zimone's Hypothesis
You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)
U
Instant
Instant
5
3UU
SOC
3
Zimone, All-Questioning
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
GU
Legendary Creature — Human Wizard
Creature
3
1GU
1/1
SOC
2
Zimone, Infinite Analyst
The first spell you cast with {X} in its mana cost each turn costs {1} less to cast for each +1/+1 counter on Zimone.
Whenever you cast your first spell with {X} in its mana cost each turn, put two +1/+1 counters on Zimone.
GU
Legendary Creature — Human Wizard
Creature
3
1GU
0/4
SOC
2
Zimone, Quandrix Prodigy
{1}, {T}: You may put a land card from your hand onto the battlefield tapped.
{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.
GU
Legendary Creature — Human Wizard
Creature
2
GU
1/2
SOC
2
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Creature — Human Rogue Ally
Creature
2
1B
1/1
SOC
2