Cockatrice/Magic-Spoiler 2023-06-17 08:11:09 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml WHO~ Universes Beyond: Doctor Who (Spoiler) Commander 2023-10-13 CMM~ Commander Masters (Spoiler) Masters 2023-08-04 PF23~ MagicFest 2023 (Spoiler) Promo 2023-07-01 LTC~ Tales of Middle-earth Commander (Spoiler) Commander 2023-06-23 LTR~ The Lord of the Rings: Tales of Middle-earth (Spoiler) Draft Innovation 2023-06-23 ALTR~ Tales of Middle-earth Art Series (Spoiler) Memorabilia 2023-06-23 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 WHO~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 WHO~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 WHO~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 WHO~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 WHO~ 0 The Lux Foundation Library Players have no maximum hand size. Whenever a creature you control deals combat damage to a player, you may draw a card. Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.) Plane — The Library 0 WHO~ 1 Anikthea, Hand of Erebos Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. BGW Legendary Enchantment Creature — Demigod Creature 5 2WBG 4/4 CMM~ 2 Anikthea, Hand of Erebos Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. BGW Legendary Enchantment Creature — Demigod Creature 5 2WBG 4/4 CMM~ 2 Anikthea, Hand of Erebos Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. BGW Legendary Enchantment Creature — Demigod Creature 5 2WBG 4/4 CMM~ 2 Capture of Jingzhou Take an extra turn after this one. U Sorcery Sorcery 5 3UU CMM~ 3 Capture of Jingzhou Take an extra turn after this one. U Sorcery Sorcery 5 3UU CMM~ 3 Commodore Guff At the beginning of your end step, put a loyalty counter on another target planeswalker you control. +1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." −3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander. RUW Legendary Planeswalker — Guff Planeswalker 4 1URW 5 CMM~ 1 Commodore Guff At the beginning of your end step, put a loyalty counter on another target planeswalker you control. +1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." −3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander. RUW Legendary Planeswalker — Guff Planeswalker 4 1URW 5 CMM~ 1 Disrupt Decorum Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) R Sorcery Sorcery 4 2RR CMM~ 3 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM~ 1 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM~ 1 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM~ 1 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM~ 1 Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top. U Sorcery Sorcery 1 U CMM~ 3 Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top. U Sorcery Sorcery 1 U CMM~ 3 Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top. U Sorcery Sorcery 1 U CMM~ 3 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM~ 2 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM~ 2 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM~ 2 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM~ 2 Sliver Gravemother The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BGRUW Legendary Creature — Sliver Creature 5 WUBRG 6/6 CMM~ 2 Sliver Gravemother The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BGRUW Legendary Creature — Sliver Creature 5 WUBRG 6/6 CMM~ 2 Sliver Gravemother The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BGRUW Legendary Creature — Sliver Creature 5 WUBRG 6/6 CMM~ 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM~ 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM~ 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM~ 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM~ 2 Zhulodok, Void Gorger Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Legendary Creature — Eldrazi Creature 6 5C 7/4 CMM~ 2 Zhulodok, Void Gorger Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Legendary Creature — Eldrazi Creature 6 5C 7/4 CMM~ 2 Zhulodok, Void Gorger Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Legendary Creature — Eldrazi Creature 6 5C 7/4 CMM~ 2 Gandalf, Friend of the Shire Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. U Legendary Creature — Avatar Wizard Creature 4 3U 2/4 PF23~ 2 Tranquil Thicket Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.) Land Land 0 PF23~ 1 0 Access Tunnel {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn. Land Land 0 LTC~ 0 Ancient Tomb {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. Land Land 0 LTC~ 0 Ancient Tomb {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. Land Land 0 LTC~ 0 Anger Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. R Creature — Incarnation Creature 4 3R 2/2 LTC~ 2 Anguished Unmaking Exile target nonland permanent. You lose 3 life. BW Instant Instant 3 1WB LTC~ 3 Aragorn, King of Gondor Vigilance, lifelink When Aragorn, King of Gondor enters the battlefield, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. RUW Legendary Creature — Human Noble Creature 4 1URW 4/4 LTC~ 2 Aragorn, King of Gondor Vigilance, lifelink When Aragorn, King of Gondor enters the battlefield, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn. RUW Legendary Creature — Human Noble Creature 4 1URW 4/4 LTC~ 2 Arbor Elf {T}: Untap target Forest. G Creature — Elf Druid Creature 1 G 1/1 LTC~ 2 Arcane Denial Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep. U Instant Instant 2 1U LTC~ 3 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 LTC~ 1 Archivist of Gondor When your commander deals combat damage to a player, if there is no monarch, you become the monarch. At the beginning of the monarch's end step, that player draws a card. U Creature — Human Advisor Creature 3 2U 2/3 LTC~ 2 Archivist of Gondor When your commander deals combat damage to a player, if there is no monarch, you become the monarch. At the beginning of the monarch's end step, that player draws a card. U Creature — Human Advisor Creature 3 2U 2/3 LTC~ 2 Arwen, Weaver of Hope Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness. G Legendary Creature — Elf Noble Creature 3 1GG 2/1 LTC~ 2 Arwen, Weaver of Hope Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness. G Legendary Creature — Elf Noble Creature 3 1GG 2/1 LTC~ 2 Asceticism Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) {1}{G}: Regenerate target creature. G Enchantment Enchantment 5 3GG LTC~ 1 Ash Barrens {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Land Land 0 LTC~ 0 Assemble the Entmoot Creatures you control have reach. Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them. G Enchantment Enchantment 4 3G LTC~ 1 Assemble the Entmoot Creatures you control have reach. Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them. G Enchantment Enchantment 4 3G LTC~ 1 Banishing Light When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. W Enchantment Enchantment 3 2W LTC~ 1 Banquet Guests Affinity for Food (This spell costs 1 less to cast for each Food you control.) Trample Banquet Guests enters the battlefield with twice X +1/+1 counters on it. {2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn. GW Creature — Halfling Citizen Creature 2 XGW 0/0 LTC~ 2 Banquet Guests Affinity for Food (This spell costs 1 less to cast for each Food you control.) Trample Banquet Guests enters the battlefield with twice X +1/+1 counters on it. {2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn. GW Creature — Halfling Citizen Creature 2 XGW 0/0 LTC~ 2 Basalt Monolith Basalt Monolith doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap Basalt Monolith. Artifact Artifact 3 3 LTC~ 1 Bastion Protector Commander creatures you control get +2/+2 and have indestructible. W Creature — Human Soldier Creature 3 2W 3/3 LTC~ 2 Battlefield Forge {T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. Land Land 0 LTC~ 0 Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token. G Instant Instant 3 2G LTC~ 3 Beregond of the Guard Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. W Legendary Creature — Human Soldier Creature 4 3W 3/3 LTC~ 2 Beregond of the Guard Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. W Legendary Creature — Human Soldier Creature 4 3W 3/3 LTC~ 2 Bilbo, Birthday Celebrant If you would gain life, you gain that much life plus 1 instead. {2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life. BGW Legendary Creature — Halfling Rogue Creature 3 WBG 2/3 LTC~ 2 Bilbo, Birthday Celebrant If you would gain life, you gain that much life plus 1 instead. {2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life. BGW Legendary Creature — Halfling Rogue Creature 3 WBG 2/3 LTC~ 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 LTC~ 2 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. R Sorcery Sorcery 9 8R LTC~ 3 Bojuka Bog Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}. Land Land 0 LTC~ 1 0 Bojuka Bog Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}. Land Land 0 LTC~ 1 0 Boon of the Wish-Giver Draw four cards. Cycling {1} ({1}, Discard this card: Draw a card.) U Sorcery Sorcery 6 4UU LTC~ 3 Boromir, Gondor's Hope Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. UW Legendary Creature — Human Warrior Creature 4 2WU 3/4 LTC~ 2 Boromir, Gondor's Hope Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. UW Legendary Creature — Human Warrior Creature 4 2WU 3/4 LTC~ 2 Boseiju, Who Shelters All Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered. Legendary Land Land 0 LTC~ 1 0 Boseiju, Who Shelters All Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered. Legendary Land Land 0 LTC~ 1 0 Brushland {T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you. Land Land 0 LTC~ 0 Cabal Coffers {2}, {T}: Add {B} for each Swamp you control. Land Land 0 LTC~ 0 Cabal Coffers {2}, {T}: Add {B} for each Swamp you control. Land Land 0 LTC~ 0 Call for Aid Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. R Sorcery Sorcery 5 4R LTC~ 3 Call for Aid Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. R Sorcery Sorcery 5 4R LTC~ 3 Call for Unity Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity. W Enchantment Enchantment 5 3WW LTC~ 1 Canopy Vista ({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Land — Forest Plains Land 0 LTC~ 1 0 Castle Ardenvale Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Land Land 0 LTC~ 1 0 Castle Ardenvale Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Land Land 0 LTC~ 1 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LTC~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LTC~ 0 Cavern-Hoard Dragon This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls. R Creature — Dragon Creature 9 7RR 6/6 LTC~ 2 Cavern-Hoard Dragon This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls. R Creature — Dragon Creature 9 7RR 6/6 LTC~ 2 Champions of Minas Tirith When Champions of Minas Tirith enters the battlefield, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. W Creature — Human Soldier Creature 6 5W 4/6 LTC~ 2 Champions of Minas Tirith When Champions of Minas Tirith enters the battlefield, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. W Creature — Human Soldier Creature 6 5W 4/6 LTC~ 2 Choked Estuary As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. {T}: Add {U} or {B}. Land Land 0 LTC~ 1 0 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 LTC~ 1 Clifftop Retreat Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}. Land Land 0 LTC~ 1 0 Cloudstone Curio Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. Artifact Artifact 3 3 LTC~ 1 Cloudstone Curio Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand. Artifact Artifact 3 3 LTC~ 1 Colossal Whale Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.) U Creature — Whale Creature 7 5UU 5/5 LTC~ 2 Combat Celebrant If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) R Creature — Human Warrior Creature 3 2R 4/1 LTC~ 2 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 LTC~ 0 Commander's Sphere {T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. Artifact Artifact 3 3 LTC~ 1 Consider Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Draw a card. U Instant Instant 1 U LTC~ 3 Corsairs of Umbar {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) U Creature — Human Pirate Creature 4 3U 3/3 LTC~ 2 Corsairs of Umbar {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) U Creature — Human Pirate Creature 4 3U 3/3 LTC~ 2 Court of Ire When Court of Ire enters the battlefield, you become the monarch. At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. R Enchantment Enchantment 5 3RR LTC~ 1 Crown of Gondor Equipped creature gets +1/+1 for each creature you control. When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. Equip {4}. This ability costs {3} less to activate if you're the monarch. Legendary Artifact — Equipment Artifact 3 3 LTC~ 1 Crown of Gondor Equipped creature gets +1/+1 for each creature you control. When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch. Equip {4}. This ability costs {3} less to activate if you're the monarch. Legendary Artifact — Equipment Artifact 3 3 LTC~ 1 Crumbling Necropolis Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}. Land Land 0 LTC~ 1 0 Crypt Incursion Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way. B Instant Instant 3 2B LTC~ 3 Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery Sorcery 3 2G LTC~ 3 Círdan the Shipwright Vigilance Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. GU Legendary Creature — Elf Noble Creature 5 3GU 3/4 LTC~ 2 Círdan the Shipwright Vigilance Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield. GU Legendary Creature — Elf Noble Creature 5 3GU 3/4 LTC~ 2 Dawn of Hope Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink. W Enchantment Enchantment 2 1W LTC~ 1 Dearly Departed Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. W Creature — Spirit Creature 6 4WW 5/5 LTC~ 2 Decree of Pain Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. B Sorcery Sorcery 8 6BB LTC~ 3 Deep Analysis Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Sorcery Sorcery 4 3U LTC~ 3 Denethor, Stone Seer When Denethor, Stone Seer enters the battlefield, scry 2. {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target. U Legendary Creature — Human Noble Creature 2 1U 1/3 LTC~ 2 Denethor, Stone Seer When Denethor, Stone Seer enters the battlefield, scry 2. {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target. U Legendary Creature — Human Noble Creature 2 1U 1/3 LTC~ 2 Deserted Temple {T}: Add {C}. {1}, {T}: Untap target land. Land Land 0 LTC~ 0 Deserted Temple {T}: Add {C}. {1}, {T}: Untap target land. Land Land 0 LTC~ 0 Desolate Lighthouse {T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card. Land Land 0 LTC~ 0 Devastation Tide Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) U Sorcery Sorcery 5 3UU LTC~ 3 Door of Destinies As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. Artifact Artifact 4 4 LTC~ 1 Dragonskull Summit Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}. Land Land 0 LTC~ 1 0 Drowned Catacomb Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}. Land Land 0 LTC~ 1 0 Dusk Destroy all creatures with power 3 or greater. W Sorcery Sorcery 9 2WW LTC~ 3 Dawn Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. W Sorcery Sorcery 9 3WW LTC~ 3 Earthquake Earthquake deals X damage to each creature without flying and each player. R Sorcery Sorcery 1 XR LTC~ 3 Elrond of the White Council Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. GU Legendary Creature — Elf Noble Creature 5 3GU 3/3 LTC~ 2 Elrond of the White Council Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. GU Legendary Creature — Elf Noble Creature 5 3GU 3/3 LTC~ 2 Elvish Archdruid Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. G Creature — Elf Druid Creature 3 1GG 2/2 LTC~ 2 Elvish Mystic {T}: Add {G}. G Creature — Elf Druid Creature 1 G 1/1 LTC~ 2 Elvish Piper {G}, {T}: You may put a creature card from your hand onto the battlefield. G Creature — Elf Shaman Creature 4 3G 1/1 LTC~ 2 Elvish Visionary When Elvish Visionary enters the battlefield, draw a card. G Creature — Elf Shaman Creature 2 1G 1/1 LTC~ 2 Elvish Warmaster Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. G Creature — Elf Warrior Creature 2 1G 2/2 LTC~ 2 Ensnaring Bridge Creatures with power greater than the number of cards in your hand can't attack. Artifact Artifact 3 3 LTC~ 1 Ensnaring Bridge Creatures with power greater than the number of cards in your hand can't attack. Artifact Artifact 3 3 LTC~ 1 Erestor of the Council Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card. GU Legendary Creature — Elf Noble Creature 3 1GU 2/4 LTC~ 2 Erestor of the Council Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card. GU Legendary Creature — Elf Noble Creature 3 1GU 2/4 LTC~ 2 Essence Warden Whenever another creature enters the battlefield, you gain 1 life. G Creature — Elf Shaman Creature 1 G 1/1 LTC~ 2 Everflowing Chalice Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice. Artifact Artifact 0 0 LTC~ 1 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 LTC~ 0 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 LTC~ 0 Extract from Darkness Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. BU Sorcery Sorcery 5 3UB LTC~ 3 Fact or Fiction Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. U Instant Instant 4 3U LTC~ 3 Faithless Looting Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 1 R LTC~ 3 Faramir, Steward of Gondor Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens. UW Legendary Creature — Human Noble Creature 3 1WU 2/2 LTC~ 2 Faramir, Steward of Gondor Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens. UW Legendary Creature — Human Noble Creature 3 1WU 2/2 LTC~ 2 Farhaven Elf When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Creature — Elf Druid Creature 3 2G 1/1 LTC~ 2 Farmer Cotton When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") GW Legendary Creature — Halfling Peasant Creature 2 XGW 1/1 LTC~ 2 Farmer Cotton When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") GW Legendary Creature — Halfling Peasant Creature 2 XGW 1/1 LTC~ 2 Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G LTC~ 3 Fealty to the Realm Enchant creature When Fealty to the Realm enters the battlefield, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you. U Enchantment — Aura Enchantment 5 4U LTC~ 1 Fealty to the Realm Enchant creature When Fealty to the Realm enters the battlefield, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you. U Enchantment — Aura Enchantment 5 4U LTC~ 1 Feasting Hobbit Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.) Creatures with power less than Feasting Hobbit's power can't block it. G Creature — Halfling Citizen Creature 2 1G 2/2 LTC~ 2 Feasting Hobbit Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.) Creatures with power less than Feasting Hobbit's power can't block it. G Creature — Halfling Citizen Creature 2 1G 2/2 LTC~ 2 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery Sorcery 2 1B LTC~ 3 Fell the Mighty Destroy all creatures with power greater than target creature's power. W Sorcery Sorcery 5 4W LTC~ 3 Field of Ruin {T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. Land Land 0 LTC~ 0 Field-Tested Frying Pan When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it. Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." Equip {2} W Artifact — Equipment Artifact 3 2W LTC~ 1 Field-Tested Frying Pan When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it. Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." Equip {2} W Artifact — Equipment Artifact 3 2W LTC~ 1 Fiend Hunter When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. W Creature — Human Cleric Creature 3 1WW 1/3 LTC~ 2 Flamerush Rider Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) R Creature — Human Warrior Creature 5 4R 3/3 LTC~ 2 Flooded Grove {T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. Land Land 0 LTC~ 0 Forbidden Alchemy Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 3 2U LTC~ 3 Foreboding Ruins As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. {T}: Add {B} or {R}. Land Land 0 LTC~ 1 0 Forth Eorlingas! Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. RW Sorcery Sorcery 2 XRW LTC~ 3 Forth Eorlingas! Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch. RW Sorcery Sorcery 2 XRW LTC~ 3 Fortified Village As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}. Land Land 0 LTC~ 1 0 Frodo, Adventurous Hobbit Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. BW Legendary Creature — Halfling Scout Creature 2 WB 1/3 LTC~ 2 Frodo, Adventurous Hobbit Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. BW Legendary Creature — Halfling Scout Creature 2 WB 1/3 LTC~ 2 Frodo, Adventurous Hobbit Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card. BW Legendary Creature — Halfling Scout Creature 2 WB 1/3 LTC~ 2 Frontier Warmonger Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. R Creature — Human Warrior Creature 4 3R 4/4 LTC~ 2 Frontline Medic Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}. W Creature — Human Cleric Creature 3 2W 3/3 LTC~ 2 Frostboil Snarl As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}. Land Land 0 LTC~ 1 0 Fumigate Destroy all creatures. You gain 1 life for each creature destroyed this way. W Sorcery Sorcery 5 3WW LTC~ 3 Furycalm Snarl As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. {T}: Add {R} or {W}. Land Land 0 LTC~ 1 0 Galadhrim Ambush Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures. G Instant Instant 4 3G LTC~ 3 Galadhrim Ambush Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures. G Instant Instant 4 3G LTC~ 3 Galadriel, Elven-Queen Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. GU Legendary Creature — Elf Noble Creature 4 2GU 4/5 LTC~ 2 Galadriel, Elven-Queen Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. GU Legendary Creature — Elf Noble Creature 4 2GU 4/5 LTC~ 2 Galadriel, Elven-Queen Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. GU Legendary Creature — Elf Noble Creature 4 2GU 4/5 LTC~ 2 Gandalf, Westward Voyager Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.) GU Legendary Creature — Avatar Wizard Creature 5 3GU 5/5 LTC~ 2 Gandalf, Westward Voyager Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.) GU Legendary Creature — Avatar Wizard Creature 5 3GU 5/5 LTC~ 2 Gemstone Caverns If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color. Legendary Land Land 0 LTC~ 0 Gemstone Caverns If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color. Legendary Land Land 0 LTC~ 0 Genesis Wave Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. G Sorcery Sorcery 3 XGGG LTC~ 3 Ghost Quarter {T}: Add {C}. {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Land Land 0 LTC~ 0 Gilded Goose Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color. G Creature — Bird Creature 1 G 0/2 LTC~ 2 Gilraen, Dúnedain Protector {2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. W Legendary Creature — Human Noble Creature 3 2W 2/3 LTC~ 2 Gilraen, Dúnedain Protector {2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. W Legendary Creature — Human Noble Creature 3 2W 2/3 LTC~ 2 Gimli of the Glittering Caves Double strike Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves. Whenever Gimli deals combat damage to a player, create a Treasure token. R Legendary Creature — Dwarf Warrior Creature 3 2R 1/1 LTC~ 2 Gimli of the Glittering Caves Double strike Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves. Whenever Gimli deals combat damage to a player, create a Treasure token. R Legendary Creature — Dwarf Warrior Creature 3 2R 1/1 LTC~ 2 Glacial Fortress Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}. Land Land 0 LTC~ 1 0 Go for the Throat Destroy target nonartifact creature. B Instant Instant 2 1B LTC~ 3 Goblin Cratermaker {1}, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent. R Creature — Goblin Warrior Creature 2 1R 2/2 LTC~ 2 Goblin Dark-Dwellers Menace When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. R Creature — Goblin Creature 5 3RR 4/4 LTC~ 2 Gollum, Obsessed Stalker Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn. B Legendary Creature — Halfling Horror Creature 2 1B 1/1 LTC~ 2 Gollum, Obsessed Stalker Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn. B Legendary Creature — Halfling Horror Creature 2 1B 1/1 LTC~ 2 Graypelt Refuge Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}. Land Land 0 LTC~ 1 0 Great Oak Guardian Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. G Creature — Treefolk Creature 6 5G 4/5 LTC~ 2 Grey Host Reinforcements Flying, ward {3} When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. W Creature — Spirit Soldier Creature 4 3W 1/1 LTC~ 2 Grey Host Reinforcements Flying, ward {3} When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. W Creature — Spirit Soldier Creature 4 3W 1/1 LTC~ 2 Growth Spiral Draw a card. You may put a land card from your hand onto the battlefield. GU Instant Instant 2 GU LTC~ 3 Gríma, Saruman's Footman Gríma, Saruman's Footman can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. BU Legendary Creature — Human Advisor Creature 4 2UB 1/4 LTC~ 2 Gríma, Saruman's Footman Gríma, Saruman's Footman can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. BU Legendary Creature — Human Advisor Creature 4 2UB 1/4 LTC~ 2 Guttersnipe Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. R Creature — Goblin Shaman Creature 3 2R 2/2 LTC~ 2 Gwaihir, Greatest of the Eagles Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn." W Legendary Creature — Bird Noble Creature 5 4W 5/5 LTC~ 2 Gwaihir, Greatest of the Eagles Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn." W Legendary Creature — Bird Noble Creature 5 4W 5/5 LTC~ 2 Haldir, Lórien Lieutenant Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it. Vigilance {5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir. G Legendary Creature — Elf Soldier Creature 1 XG 0/0 LTC~ 2 Haldir, Lórien Lieutenant Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it. Vigilance {5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir. G Legendary Creature — Elf Soldier Creature 1 XG 0/0 LTC~ 2 Harmonize Draw three cards. G Sorcery Sorcery 4 2GG LTC~ 3 Harsh Mentor Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. R Creature — Human Cleric Creature 2 1R 2/2 LTC~ 2 Heirloom Blade Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1} Artifact — Equipment Artifact 3 3 LTC~ 1 Herald's Horn As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Artifact Artifact 3 3 LTC~ 1 Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn. G Instant Instant 2 1G LTC~ 3 Hinterland Harbor Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. Land Land 0 LTC~ 1 0 Hithlain Rope Hithlain Rope can't be sacrificed. {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. {2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope. Artifact Artifact 2 2 LTC~ 1 Hithlain Rope Hithlain Rope can't be sacrificed. {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. {2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope. Artifact Artifact 2 2 LTC~ 1 Homeward Path {T}: Add {C}. {T}: Each player gains control of all creatures they own. Land Land 0 LTC~ 0 Homeward Path {T}: Add {C}. {T}: Each player gains control of all creatures they own. Land Land 0 LTC~ 0 Horizon Canopy {T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice Horizon Canopy: Draw a card. Land Land 0 LTC~ 0 Horizon Canopy {T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice Horizon Canopy: Draw a card. Land Land 0 LTC~ 0 Hornet Queen Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. G Creature — Insect Creature 7 4GGG 2/2 LTC~ 2 Hostage Taker When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. BU Creature — Human Pirate Creature 4 2UB 2/3 LTC~ 2 Humble Defector {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn. R Creature — Human Rogue Creature 2 1R 2/1 LTC~ 2 In the Darkness Bind Them (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III— Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV— For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you. BRU Enchantment — Saga Enchantment 5 2UBR LTC~ 1 Increasing Devotion Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 5 3WW LTC~ 3 Inferno Titan {R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. R Creature — Giant Creature 6 4RR 6/6 LTC~ 2 Inscription of Abundance Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control. G Instant Instant 2 1G LTC~ 3 Isolated Chapel Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}. Land Land 0 LTC~ 1 0 Karakas {T}: Add {W}. {T}: Return target legendary creature to its owner's hand. Legendary Land Land 0 LTC~ 0 Karakas {T}: Add {W}. {T}: Return target legendary creature to its owner's hand. Legendary Land Land 0 LTC~ 0 Knollspine Dragon Flying When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. R Creature — Dragon Creature 7 5RR 7/5 LTC~ 2 Kor Haven {T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. Legendary Land Land 0 LTC~ 0 Kor Haven {T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. Legendary Land Land 0 LTC~ 0 Languish All creatures get -4/-4 until end of turn. B Sorcery Sorcery 4 2BB LTC~ 3 Learn from the Past Target player shuffles their graveyard into their library. Draw a card. U Instant Instant 4 3U LTC~ 3 Legolas Greenleaf Reach Legolas Greenleaf can't be blocked by creatures with power 2 or less. Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf. Whenever Legolas Greenleaf deals combat damage to a player, draw a card. G Legendary Creature — Elf Archer Creature 3 2G 2/2 LTC~ 2 Legolas Greenleaf Reach Legolas Greenleaf can't be blocked by creatures with power 2 or less. Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf. Whenever Legolas Greenleaf deals combat damage to a player, draw a card. G Legendary Creature — Elf Archer Creature 3 2G 2/2 LTC~ 2 Lidless Gaze Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) BR Sorcery Sorcery 4 2BR LTC~ 3 Lidless Gaze Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) BR Sorcery Sorcery 4 2BR LTC~ 3 Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} Artifact — Equipment Artifact 2 2 LTC~ 1 Lignify Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities. G Tribal Enchantment — Treefolk Aura Enchantment 2 1G LTC~ 1 Living Death Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. B Sorcery Sorcery 5 3BB LTC~ 3 Lobelia, Defender of Bag End When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down. {T}, Sacrifice an artifact: Choose one — • Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. • Each opponent loses 2 life and you gain 2 life. B Legendary Creature — Halfling Citizen Creature 3 2B 2/2 LTC~ 2 Lobelia, Defender of Bag End When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down. {T}, Sacrifice an artifact: Choose one — • Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. • Each opponent loses 2 life and you gain 2 life. B Legendary Creature — Halfling Citizen Creature 3 2B 2/2 LTC~ 2 Lonely Sandbar Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.) Land Land 0 LTC~ 1 0 Lord of the Nazgûl Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. BU Legendary Creature — Wraith Noble Creature 5 3UB 4/3 LTC~ 2 Lord of the Nazgûl Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. BU Legendary Creature — Wraith Noble Creature 5 3UB 4/3 LTC~ 2 Lossarnach Captain First strike Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token. W Creature — Human Soldier Creature 4 3W 3/1 LTC~ 2 Lossarnach Captain First strike Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token. W Creature — Human Soldier Creature 4 3W 3/1 LTC~ 2 Lothlórien Blade Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf {2} Equip {5} Artifact — Equipment Artifact 3 3 LTC~ 1 Lothlórien Blade Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf {2} Equip {5} Artifact — Equipment Artifact 3 3 LTC~ 1 Marshal's Anthem Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. W Enchantment Enchantment 4 2WW LTC~ 1 Mentor of the Meek Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. W Creature — Human Soldier Creature 3 2W 2/2 LTC~ 2 Merciless Executioner When Merciless Executioner enters the battlefield, each player sacrifices a creature. B Creature — Orc Warrior Creature 3 2B 3/1 LTC~ 2 Merry, Warden of Isengard Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn. GW Legendary Creature — Halfling Advisor Creature 3 1GW 1/4 LTC~ 2 Merry, Warden of Isengard Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn. GW Legendary Creature — Halfling Advisor Creature 3 1GW 1/4 LTC~ 2 Minamo, School at Water's Edge {T}: Add {U}. {U}, {T}: Untap target legendary permanent. Legendary Land Land 0 LTC~ 0 Minamo, School at Water's Edge {T}: Add {U}. {U}, {T}: Untap target legendary permanent. Legendary Land Land 0 LTC~ 0 Mind Stone {T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card. Artifact Artifact 2 2 LTC~ 1 Mirkwood Elk Trample Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. G Creature — Elk Creature 6 5G 6/6 LTC~ 2 Mirkwood Elk Trample Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. G Creature — Elk Creature 6 5G 6/6 LTC~ 2 Mirkwood Trapper Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. GU Creature — Elf Scout Creature 3 1GU 1/4 LTC~ 2 Mirkwood Trapper Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. GU Creature — Elf Scout Creature 3 1GU 1/4 LTC~ 2 Model of Unity Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. {T}: Add one mana of any color. Artifact Artifact 3 3 LTC~ 1 Model of Unity Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. {T}: Add one mana of any color. Artifact Artifact 3 3 LTC~ 1 Monstrosity of the Lake When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) U Legendary Creature — Kraken Creature 5 4U 4/6 LTC~ 2 Monstrosity of the Lake When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) U Legendary Creature — Kraken Creature 5 4U 4/6 LTC~ 2 Moria Scavenger Deathtouch, haste {T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) BR Creature — Orc Rogue Creature 3 1BR 1/4 LTC~ 2 Moria Scavenger Deathtouch, haste {T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) BR Creature — Orc Rogue Creature 3 1BR 1/4 LTC~ 2 Mortify Destroy target creature or enchantment. BW Instant Instant 3 1WB LTC~ 3 Motivated Pony Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. G Creature — Horse Creature 5 4G 3/3 LTC~ 2 Motivated Pony Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. G Creature — Horse Creature 5 4G 3/3 LTC~ 2 Mouth of Ronom {T}: Add {C}. {4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.) Snow Land Land 0 LTC~ 0 Mouth of Ronom {T}: Add {C}. {4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.) Snow Land Land 0 LTC~ 0 Murmuring Bosk ({T}: Add {G}.) As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. {T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you. Land — Forest Land 0 LTC~ 1 0 Mystic Confluence Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card. U Instant Instant 5 3UU LTC~ 3 Necroblossom Snarl As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. {T}: Add {B} or {G}. Land Land 0 LTC~ 1 0 Night's Whisper You draw two cards and you lose 2 life. B Sorcery Sorcery 2 1B LTC~ 3 Notion Thief Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. BU Creature — Human Rogue Creature 4 2UB 3/1 LTC~ 2 Oath of Eorl (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I— Create two 1/1 white Human Soldier creature tokens. II— Create two 2/2 red Human Knight creature tokens with trample and haste. III— Put an indestructible counter on up to one target Human. You become the monarch. RW Enchantment — Saga Enchantment 5 3RW LTC~ 1 Oboro, Palace in the Clouds {T}: Add {U}. {1}: Return Oboro, Palace in the Clouds to its owner's hand. Legendary Land Land 0 LTC~ 0 Oboro, Palace in the Clouds {T}: Add {U}. {1}: Return Oboro, Palace in the Clouds to its owner's hand. Legendary Land Land 0 LTC~ 0 Of Herbs and Stewed Rabbit (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control. W Enchantment — Saga Enchantment 3 2W LTC~ 1 Opt Scry 1. Draw a card. U Instant Instant 1 U LTC~ 3 Orchard Strider When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) G Creature — Treefolk Creature 6 4GG 6/4 LTC~ 2 Orcish Siegemaster Trample Other Orcs and Goblins you control have trample. Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. R Creature — Orc Soldier Creature 3 2R 0/5 LTC~ 2 Orcish Siegemaster Trample Other Orcs and Goblins you control have trample. Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. R Creature — Orc Soldier Creature 3 2R 0/5 LTC~ 2 Overwhelming Stampede Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. G Sorcery Sorcery 5 3GG LTC~ 3 Palace Jailer When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. W Creature — Human Soldier Creature 4 2WW 2/2 LTC~ 2 Paradise Druid Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color. G Creature — Elf Druid Creature 2 1G 2/1 LTC~ 2 Path of Ancestry Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land Land 0 LTC~ 1 0 Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. W Instant Instant 1 W LTC~ 3 Pillar of the Paruns {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. Land Land 0 LTC~ 0 Pillar of the Paruns {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. Land Land 0 LTC~ 0 Pippin, Warden of Isengard Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle) {1}, {T}: Create a Food token. {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. BG Legendary Creature — Halfling Advisor Creature 2 BG 2/2 LTC~ 2 Pippin, Warden of Isengard Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle) {1}, {T}: Create a Food token. {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. BG Legendary Creature — Halfling Advisor Creature 2 BG 2/2 LTC~ 2 Plea for Power Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards. U Sorcery Sorcery 4 3U LTC~ 3 Port Town As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}. Land Land 0 LTC~ 1 0 Prairie Stream ({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Land — Plains Island Land 0 LTC~ 1 0 Preordain Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) U Sorcery Sorcery 1 U LTC~ 3 Pristine Talisman {T}: Add {C}. You gain 1 life. Artifact Artifact 3 3 LTC~ 1 Prize Pig Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it. {T}: Add one mana of any color. G Creature — Boar Creature 2 1G 0/3 LTC~ 2 Prize Pig Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it. {T}: Add one mana of any color. G Creature — Boar Creature 2 1G 0/3 LTC~ 2 Prosperous Innkeeper When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life. G Creature — Halfling Citizen Creature 2 1G 1/1 LTC~ 2 Radagast, Wizard of Wilds Ward {1} Beasts and Birds you control have ward {1}. Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying. GU Legendary Creature — Avatar Wizard Creature 4 2GU 3/5 LTC~ 2 Radagast, Wizard of Wilds Ward {1} Beasts and Birds you control have ward {1}. Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying. GU Legendary Creature — Avatar Wizard Creature 4 2GU 3/5 LTC~ 2 Raise the Palisade Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. U Sorcery Sorcery 5 4U LTC~ 3 Raise the Palisade Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. U Sorcery Sorcery 5 4U LTC~ 3 Rampaging War Mammoth Trample Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.) When you cycle Rampaging War Mammoth, destroy up to X target artifacts. R Creature — Elephant Creature 7 5RR 9/7 LTC~ 2 Rampaging War Mammoth Trample Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.) When you cycle Rampaging War Mammoth, destroy up to X target artifacts. R Creature — Elephant Creature 7 5RR 9/7 LTC~ 2 Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G LTC~ 3 Rapacious Guest Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power. B Creature — Halfling Citizen Creature 3 2B 2/2 LTC~ 2 Rapacious Guest Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power. B Creature — Halfling Citizen Creature 3 2B 2/2 LTC~ 2 Realm Seekers Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle. G Creature — Elf Scout Creature 6 4GG 0/0 LTC~ 2 Reanimate Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. B Sorcery Sorcery 1 B LTC~ 3 Reclamation Sage When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. G Creature — Elf Shaman Creature 3 2G 2/1 LTC~ 2 Reflecting Pool {T}: Add one mana of any type that a land you control could produce. Land Land 0 LTC~ 0 Reflecting Pool {T}: Add one mana of any type that a land you control could produce. Land Land 0 LTC~ 0 Rejuvenating Springs Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}. Land Land 0 LTC~ 1 0 Relic of Sauron {T}: Add two mana in any combination of {U}, {B} and/or {R}. {3}, {T}: Draw two cards, then discard a card. Artifact Artifact 4 4 LTC~ 1 Relic of Sauron {T}: Add two mana in any combination of {U}, {B} and/or {R}. {3}, {T}: Draw two cards, then discard a card. Artifact Artifact 4 4 LTC~ 1 Revenge of Ravens Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life. B Enchantment Enchantment 4 3B LTC~ 1 Riders of Rohan When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) RW Creature — Human Knight Creature 5 3RW 4/4 LTC~ 2 Riders of Rohan When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste. Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) RW Creature — Human Knight Creature 5 3RW 4/4 LTC~ 2 Rings of Brighthearth Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. Artifact Artifact 3 3 LTC~ 1 Rings of Brighthearth Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy. Artifact Artifact 3 3 LTC~ 1 Rogue's Passage {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. Land Land 0 LTC~ 0 Sail into the West Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. GU Instant Instant 4 2GU LTC~ 3 Sail into the West Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. GU Instant Instant 4 2GU LTC~ 3 Sam, Loyal Attendant Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.) At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Activated abilities of Foods you control cost {1} less to activate. GW Legendary Creature — Halfling Peasant Creature 3 1GW 2/4 LTC~ 2 Sam, Loyal Attendant Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.) At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Activated abilities of Foods you control cost {1} less to activate. GW Legendary Creature — Halfling Peasant Creature 3 1GW 2/4 LTC~ 2 Sandsteppe Citadel Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}. Land Land 0 LTC~ 1 0 Sanguine Bond Whenever you gain life, target opponent loses that much life. B Enchantment Enchantment 5 3BB LTC~ 1 Saruman, the White Hand Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}. BRU Legendary Creature — Avatar Wizard Creature 4 1UBR 2/5 LTC~ 2 Saruman, the White Hand Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}. BRU Legendary Creature — Avatar Wizard Creature 4 1UBR 2/5 LTC~ 2 Sauron, Lord of the Rings When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you. BRU Legendary Creature — Avatar Horror Creature 8 5UBR 9/9 LTC~ 2 Sauron, Lord of the Rings When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you. BRU Legendary Creature — Avatar Horror Creature 8 5UBR 9/9 LTC~ 2 Sauron, Lord of the Rings When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you. BRU Legendary Creature — Avatar Horror Creature 8 5UBR 9/9 LTC~ 2 Savvy Hunter Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Sacrifice two Foods: Draw a card. BG Creature — Human Warrior Creature 3 1BG 3/3 LTC~ 2 Scattered Groves ({T}: Add {G} or {W}.) Scattered Groves enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Forest Plains Land 0 LTC~ 1 0 Scoured Barrens Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. {T}: Add {W} or {B}. Land Land 0 LTC~ 1 0 Scourge of the Throne Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. R Creature — Dragon Creature 6 4RR 5/5 LTC~ 2 Secluded Courtyard As Secluded Courtyard enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. Land Land 0 LTC~ 0 Seeds of Renewal Undaunted (This spell costs {1} less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. G Sorcery Sorcery 7 6G LTC~ 3 Selfless Squire Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. W Creature — Human Soldier Creature 4 3W 1/1 LTC~ 2 Shadowspear Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2} Legendary Artifact — Equipment Artifact 1 1 LTC~ 1 Shadowspear Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2} Legendary Artifact — Equipment Artifact 1 1 LTC~ 1 Shared Animosity Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. R Enchantment Enchantment 3 2R LTC~ 1 Shelob, Dread Weaver Whenever a nontoken creature an opponent controls dies, exile it. {2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. {X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control. B Legendary Creature — Spider Demon Creature 4 3B 3/3 LTC~ 2 Shelob, Dread Weaver Whenever a nontoken creature an opponent controls dies, exile it. {2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. {X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control. B Legendary Creature — Spider Demon Creature 4 3B 3/3 LTC~ 2 Shineshadow Snarl As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}. Land Land 0 LTC~ 1 0 Shinka, the Bloodsoaked Keep {T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn. Legendary Land Land 0 LTC~ 0 Shinka, the Bloodsoaked Keep {T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn. Legendary Land Land 0 LTC~ 0 Shiny Impetus Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Enchantment — Aura Enchantment 3 2R LTC~ 1 Siege-Gang Commander When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. R Creature — Goblin Creature 5 3RR 2/2 LTC~ 2 Smoldering Marsh ({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Land — Swamp Mountain Land 0 LTC~ 1 0 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 LTC~ 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 LTC~ 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 LTC~ 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 LTC~ 1 Song of Eärendil (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I— Scry 2, then draw two cards. II— Create a Treasure token and a 2/2 blue Bird creature token with flying. III— Put a flying counter on each creature you control without flying. GU Enchantment — Saga Enchantment 5 3GU LTC~ 1 Subjugate the Hobbits Gain control of each noncommander creature with mana value 3 or less. U Sorcery Sorcery 7 5UU LTC~ 3 Subjugate the Hobbits Gain control of each noncommander creature with mana value 3 or less. U Sorcery Sorcery 7 5UU LTC~ 3 Sulfur Falls Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}. Land Land 0 LTC~ 1 0 Sulfurous Springs {T}: Add {C}. {T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you. Land Land 0 LTC~ 0 Summons of Saruman Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Flashback—{3}{U}{R}, Exile X cards from your graveyard. RU Sorcery Sorcery 2 XUR LTC~ 3 Summons of Saruman Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Flashback—{3}{U}{R}, Exile X cards from your graveyard. RU Sorcery Sorcery 2 XUR LTC~ 3 Sunken Hollow ({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Land — Island Swamp Land 0 LTC~ 1 0 Sunpetal Grove Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}. Land Land 0 LTC~ 1 0 Sunset Revelry If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card. W Sorcery Sorcery 2 1W LTC~ 3 Supreme Verdict This spell can't be countered. Destroy all creatures. UW Sorcery Sorcery 4 1WWU LTC~ 3 Swan Song Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying. U Instant Instant 1 U LTC~ 3 Sword of Hearth and Home Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2} Artifact — Equipment Artifact 3 3 LTC~ 1 Sword of Hearth and Home Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2} Artifact — Equipment Artifact 3 3 LTC~ 1 Sword of the Animist Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2} Legendary Artifact — Equipment Artifact 2 2 LTC~ 1 Sword of the Animist Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2} Legendary Artifact — Equipment Artifact 2 2 LTC~ 1 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant Instant 1 W LTC~ 3 Sylvan Offering Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens. G Sorcery Sorcery 1 XG LTC~ 3 Talisman of Conviction {T}: Add {C}. {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. Artifact Artifact 2 2 LTC~ 1 Talisman of Progress {T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. Artifact Artifact 2 2 LTC~ 1 Taunt from the Rampart Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) RW Sorcery Sorcery 5 3RW LTC~ 3 Taunt from the Rampart Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) RW Sorcery Sorcery 5 3RW LTC~ 3 Terramorphic Expanse {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 LTC~ 0 The Balrog of Moria Trample, haste When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle The Balrog of Moria, create two Treasure tokens. BR Legendary Creature — Avatar Demon Creature 7 4BBR 8/8 LTC~ 2 The Balrog of Moria Trample, haste When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle The Balrog of Moria, create two Treasure tokens. BR Legendary Creature — Avatar Demon Creature 7 4BBR 8/8 LTC~ 2 The Black Gate As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. Legendary Land — Gate Land 0 LTC~ 0 The Black Gate As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. Legendary Land — Gate Land 0 LTC~ 0 The Gaffer At the beginning of each end step, if you gained 3 or more life this turn, draw a card. W Legendary Creature — Halfling Peasant Creature 3 2W 2/3 LTC~ 2 The Gaffer At the beginning of each end step, if you gained 3 or more life this turn, draw a card. W Legendary Creature — Halfling Peasant Creature 3 2W 2/3 LTC~ 2 The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. G Legendary Artifact Artifact 9 7GG LTC~ 1 The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. G Legendary Artifact Artifact 9 7GG LTC~ 1 The Ozolith Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. Legendary Artifact Artifact 1 1 LTC~ 1 The Ozolith Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. Legendary Artifact Artifact 1 1 LTC~ 1 Thorn of Amethyst Noncreature spells cost {1} more to cast. Artifact Artifact 2 2 LTC~ 1 Thorn of Amethyst Noncreature spells cost {1} more to cast. Artifact Artifact 2 2 LTC~ 1 Thornwood Falls Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}. Land Land 0 LTC~ 1 0 Thought Vessel You have no maximum hand size. {T}: Add {C}. Artifact Artifact 2 2 LTC~ 1 Thrill of Possibility As an additional cost to cast this spell, discard a card. Draw two cards. R Instant Instant 2 1R LTC~ 3 Throne of the High City {T}: Add {C}. {4}, {T}, Sacrifice Throne of the High City: You become the monarch. Land Land 0 LTC~ 0 Tireless Provisioner Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") G Creature — Elf Scout Creature 3 2G 3/2 LTC~ 2 Too Greedily, Too Deep Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. BR Sorcery Sorcery 7 5BR LTC~ 3 Too Greedily, Too Deep Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. BR Sorcery Sorcery 7 5BR LTC~ 3 Toxic Deluge As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. B Sorcery Sorcery 3 2B LTC~ 3 Trading Post {1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card. Artifact Artifact 4 4 LTC~ 1 Tranquil Cove Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}. Land Land 0 LTC~ 1 0 Tranquil Thicket Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.) Land Land 0 LTC~ 1 0 Trap the Trespassers Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Instant Instant 3 2U LTC~ 3 Trap the Trespassers Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Instant Instant 3 2U LTC~ 3 Travel Through Caradhras Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. Exile Travel Through Caradhras. G Sorcery Sorcery 6 5G LTC~ 3 Travel Through Caradhras Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. Exile Travel Through Caradhras. G Sorcery Sorcery 6 5G LTC~ 3 Treasure Nabber Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. R Creature — Goblin Rogue Creature 3 2R 3/2 LTC~ 2 Treebeard, Gracious Host Trample, ward {2} When Treebeard, Gracious Host enters the battlefield, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk. GW Legendary Creature — Treefolk Creature 4 2GW 0/5 LTC~ 2 Treebeard, Gracious Host Trample, ward {2} When Treebeard, Gracious Host enters the battlefield, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk. GW Legendary Creature — Treefolk Creature 4 2GW 0/5 LTC~ 2 Unbreakable Formation Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. W Instant Instant 3 2W LTC~ 3 Underground River {T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you. Land Land 0 LTC~ 0 Urborg, Tomb of Yawgmoth Each land is a Swamp in addition to its other land types. Legendary Land Land 0 LTC~ 0 Urborg, Tomb of Yawgmoth Each land is a Swamp in addition to its other land types. Legendary Land Land 0 LTC~ 0 Vanquisher's Banner As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card. Artifact Artifact 5 5 LTC~ 1 Verge Rangers First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.) W Creature — Human Scout Ranger Creature 3 2W 3/3 LTC~ 2 Village Bell-Ringer Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. W Creature — Human Scout Creature 3 2W 1/4 LTC~ 2 Vineglimmer Snarl As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. {T}: Add {G} or {U}. Land Land 0 LTC~ 1 0 Visions of Glory Create a 1/1 white Human creature token for each creature you control. Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 5 4W LTC~ 3 Wake the Dragon Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) BR Sorcery Sorcery 6 4BR LTC~ 3 Wake the Dragon Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) BR Sorcery Sorcery 6 4BR LTC~ 3 Wasteland {T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land. Land Land 0 LTC~ 0 Wasteland {T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land. Land Land 0 LTC~ 0 Wayfarer's Bauble {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Artifact Artifact 1 1 LTC~ 1 Weathered Wayfarer {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you. W Creature — Human Nomad Cleric Creature 1 W 1/1 LTC~ 2 Well of Lost Dreams Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. Artifact Artifact 4 4 LTC~ 1 Whispersilk Cloak Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2} Artifact — Equipment Artifact 3 3 LTC~ 1 Wind-Scarred Crag Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}. Land Land 0 LTC~ 1 0 Windbrisk Heights Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. Land Land 0 LTC~ 1 0 Windswift Slice Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way. G Instant Instant 3 2G LTC~ 3 Windswift Slice Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way. G Instant Instant 3 2G LTC~ 3 Wood Elves When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. G Creature — Elf Scout Creature 3 2G 1/1 LTC~ 2 Woodfall Primus Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) G Creature — Treefolk Shaman Creature 8 5GGG 6/6 LTC~ 2 Woodland Cemetery Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}. Land Land 0 LTC~ 1 0 Woodland Stream Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U}. Land Land 0 LTC~ 1 0 Worn Powerstone Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}. Artifact Artifact 3 3 LTC~ 1 1 Yavimaya, Cradle of Growth Each land is a Forest in addition to its other land types. Legendary Land Land 0 LTC~ 0 Yavimaya, Cradle of Growth Each land is a Forest in addition to its other land types. Legendary Land Land 0 LTC~ 0 Zealous Conscripts Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. R Creature — Human Warrior Creature 5 4R 3/3 LTC~ 2 Éomer, King of Rohan Double strike Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. RW Legendary Creature — Human Noble Creature 5 3RW 2/2 LTC~ 2 Éomer, King of Rohan Double strike Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. RW Legendary Creature — Human Noble Creature 5 3RW 2/2 LTC~ 2 Éowyn, Shieldmaiden First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. RUW Legendary Creature — Human Knight Creature 5 2URW 5/4 LTC~ 2 Éowyn, Shieldmaiden First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. RUW Legendary Creature — Human Knight Creature 5 2URW 5/4 LTC~ 2 Éowyn, Shieldmaiden First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. RUW Legendary Creature — Human Knight Creature 5 2URW 5/4 LTC~ 2 Andúril, Flame of the West Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} Legendary Artifact — Equipment Artifact 3 3 LTR~ 1 Andúril, Flame of the West Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} Legendary Artifact — Equipment Artifact 3 3 LTR~ 1 Aragorn and Arwen, Wed Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. GW Legendary Creature — Human Elf Noble Creature 6 4GW 3/6 LTR~ 2 Aragorn and Arwen, Wed Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. GW Legendary Creature — Human Elf Noble Creature 6 4GW 3/6 LTR~ 2 Aragorn, Company Leader Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. GW Legendary Creature — Human Ranger Creature 3 1GW 3/3 LTR~ 2 Aragorn, Company Leader Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. GW Legendary Creature — Human Ranger Creature 3 1GW 3/3 LTR~ 2 Aragorn, Company Leader Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. GW Legendary Creature — Human Ranger Creature 3 1GW 3/3 LTR~ 2 Aragorn, the Uniter Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn. GRUW Legendary Creature — Human Noble Creature 4 RGWU 5/5 LTR~ 2 Aragorn, the Uniter Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn. GRUW Legendary Creature — Human Noble Creature 4 RGWU 5/5 LTR~ 2 Aragorn, the Uniter Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn. GRUW Legendary Creature — Human Noble Creature 4 RGWU 5/5 LTR~ 2 Arwen Undómiel Whenever you scry, put a +1/+1 counter on target creature. {4}{G}{U}: Scry 2. GU Legendary Creature — Elf Noble Creature 2 GU 2/2 LTR~ 2 Arwen's Gift This spell costs {1} less to cast if you control two or more legendary creatures. Scry 2, then draw two cards. U Sorcery Sorcery 4 3U LTR~ 3 Arwen, Mortal Queen Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. GW Legendary Creature — Elf Noble Creature 3 1GW 2/2 LTR~ 2 Arwen, Mortal Queen Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. GW Legendary Creature — Elf Noble Creature 3 1GW 2/2 LTR~ 2 Assault on Osgiliath Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.) R Sorcery Sorcery 3 XRRR LTR~ 3 Assault on Osgiliath Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.) R Sorcery Sorcery 3 XRRR LTR~ 3 Bag End Porter Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control. G Creature — Dwarf Creature 4 3G 4/4 LTR~ 2 Banish from Edoras This spell costs {2} less to cast if it targets a tapped creature. Exile target creature. W Sorcery Sorcery 5 4W LTR~ 3 Barad-dûr Barad-dûr enters the battlefield tapped unless you control a legendary creature. {T}: Add {B}. {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. Legendary Land Land 0 LTR~ 1 0 Barad-dûr Barad-dûr enters the battlefield tapped unless you control a legendary creature. {T}: Add {B}. {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. Legendary Land Land 0 LTR~ 1 0 Barad-dûr Barad-dûr enters the battlefield tapped unless you control a legendary creature. {T}: Add {B}. {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. Legendary Land Land 0 LTR~ 1 0 Barrow-Blade Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 LTR~ 1 Battle-Scarred Goblin Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it. R Creature — Goblin Warrior Creature 2 1R 2/2 LTR~ 2 Bewitching Leechcraft Enchant creature When Bewitching Leechcraft enters the battlefield, tap enchanted creature. Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.) U Enchantment — Aura Enchantment 2 1U LTR~ 1 Bilbo's Ring As long as it's your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Legendary Artifact — Equipment Artifact 3 3 LTR~ 1 Bilbo's Ring As long as it's your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Legendary Artifact — Equipment Artifact 3 3 LTR~ 1 Bilbo, Retired Burglar When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token. RU Legendary Creature — Halfling Rogue Creature 3 1UR 1/3 LTR~ 2 Bilbo, Retired Burglar When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token. RU Legendary Creature — Halfling Rogue Creature 3 1UR 1/3 LTR~ 2 Bill Ferny, Bree Swindler Whenever Bill Ferny, Bree Swindler becomes blocked, choose one — • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens. U Legendary Creature — Human Rogue Creature 2 1U 2/1 LTR~ 2 Bill the Pony When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power. W Legendary Creature — Horse Creature 4 3W 1/4 LTR~ 2 Birthday Escape Draw a card. The Ring tempts you. U Sorcery Sorcery 1 U LTR~ 3 Bitter Downfall This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life. B Instant Instant 4 3B LTR~ 3 Bombadil's Song Target creature you control gets +1/+1 and gains hexproof until the end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells of abilities your opponents control.) G Instant Instant 2 1G LTR~ 3 Book of Mazarbul (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn. R Enchantment — Saga Enchantment 3 2R LTR~ 1 Borne Upon a Wind You may cast spells this turn as though they had flash. Draw a card. U Instant Instant 2 1U LTR~ 3 Borne Upon a Wind You may cast spells this turn as though they had flash. Draw a card. U Instant Instant 2 1U LTR~ 3 Boromir, Warden of the Tower Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. W Legendary Creature — Human Soldier Creature 3 2W 3/3 LTR~ 2 Boromir, Warden of the Tower Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. W Legendary Creature — Human Soldier Creature 3 2W 3/3 LTR~ 2 Boromir, Warden of the Tower Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. W Legendary Creature — Human Soldier Creature 3 2W 3/3 LTR~ 2 Brandywine Farmer When Brandywine Farmer enters or leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Creature — Halfling Peasant Creature 3 2G 1/1 LTR~ 2 Breaking of the Fellowship Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. R Sorcery Sorcery 2 1R LTR~ 3 Butterbur, Bree Innkeeper At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") GW Legendary Creature — Human Peasant Creature 4 2GW 3/3 LTR~ 2 Call of the Ring At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. B Enchantment Enchantment 2 1B LTR~ 1 Call of the Ring At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. B Enchantment Enchantment 2 1B LTR~ 1 Captain of Umbar {1}, {T}: Draw a card, then discard a card. U Creature — Human Pirate Creature 3 2U 2/3 LTR~ 2 Cast into the Fire Choose one — • Cast into the Fire deals 1 damage to each of up to two target creatures. • Exile target artifact. R Instant Instant 2 1R LTR~ 3 Celeborn the Wise Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card you looked at while scrying this way. G Legendary Creature — Elf Noble Creature 4 3G 3/3 LTR~ 2 Chance-Met Elves Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn. G Creature — Elf Warrior Creature 3 2G 3/2 LTR~ 2 Cirith Ungol Patrol {1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") B Creature — Orc Soldier Creature 5 4B 4/5 LTR~ 2 Claim the Precious Destroy target creature. The Ring tempts you. B Sorcery Sorcery 3 1BB LTR~ 3 Council's Deliberation Draw a card. Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card. U Instant Instant 2 1U LTR~ 3 Dawn of a New Age Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. W Enchantment Enchantment 2 1W LTR~ 1 Dawn of a New Age Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. W Enchantment Enchantment 2 1W LTR~ 1 Deceive the Messenger Target creature gets -3/-0 until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) U Instant Instant 1 U LTR~ 3 Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. G Creature — Halfling Citizen Creature 1 G 1/2 LTR~ 2 Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. G Creature — Halfling Citizen Creature 1 G 1/2 LTR~ 2 Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. G Creature — Halfling Citizen Creature 1 G 1/2 LTR~ 2 Denethor, Ruling Steward At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. BW Legendary Creature — Human Noble Creature 3 1WB 2/4 LTR~ 2 Denethor, Ruling Steward At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. BW Legendary Creature — Human Noble Creature 3 1WB 2/4 LTR~ 2 Display of Power This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. R Instant Instant 3 1RR LTR~ 3 Display of Power This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. R Instant Instant 3 1RR LTR~ 3 Doors of Durin Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. GR Legendary Artifact Artifact 5 3RG LTR~ 1 Doors of Durin Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. GR Legendary Artifact Artifact 5 3RG LTR~ 1 Dreadful as the Storm Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you. U Instant Instant 3 2U LTR~ 3 Dunland Crebain Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) B Creature — Bird Horror Creature 3 2B 1/1 LTR~ 2 Dunland Crebain Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) B Creature — Bird Horror Creature 3 2B 1/1 LTR~ 2 Dúnedain Blade Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 2 1W LTR~ 1 Dúnedain Rangers Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. G Creature — Human Ranger Creature 4 3G 4/4 LTR~ 2 Eagles of the North Flying When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Creature — Bird Soldier Creature 6 5W 3/3 LTR~ 2 East-Mark Cavalier Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. W Creature — Human Knight Creature 2 1W 2/2 LTR~ 2 Easterling Vanguard When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) B Creature — Human Warrior Creature 2 1B 2/1 LTR~ 2 Eastfarthing Farmer When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") W Creature — Halfling Peasant Creature 3 2W 2/3 LTR~ 2 Elanor Gardner When Elanor Gardner enters the battlefield, create a Food token. At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Legendary Creature — Halfling Scout Creature 4 3G 2/4 LTR~ 2 Elanor Gardner When Elanor Gardner enters the battlefield, create a Food token. At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Legendary Creature — Halfling Scout Creature 4 3G 2/4 LTR~ 2 Elrond, Lord of Rivendell Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. U Legendary Creature — Elf Noble Creature 3 2U 3/2 LTR~ 2 Elrond, Lord of Rivendell Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. U Legendary Creature — Elf Noble Creature 3 2U 3/2 LTR~ 2 Elrond, Master of Healing Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. GU Legendary Creature — Elf Noble Creature 4 2GU 4/4 LTR~ 2 Elrond, Master of Healing Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. GU Legendary Creature — Elf Noble Creature 4 2GU 4/4 LTR~ 2 Elrond, Master of Healing Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. GU Legendary Creature — Elf Noble Creature 4 2GU 4/4 LTR~ 2 Elven Chorus You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color." G Enchantment Enchantment 4 3G LTR~ 1 Elven Chorus You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color." G Enchantment Enchantment 4 3G LTR~ 1 Elven Farsight Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card. G Sorcery Sorcery 1 G LTR~ 3 Elvish Mariner Whenever Elvish Mariner attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. U Creature — Elf Pilot Creature 3 2U 3/2 LTR~ 2 Elvish Mariner Whenever Elvish Mariner attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. U Creature — Elf Pilot Creature 3 2U 3/2 LTR~ 2 Enraged Huorn Trample When Enraged Huorn enters the battlefield, the Ring tempts you. G Creature — Treefolk Creature 5 4G 4/5 LTR~ 2 Ent's Fury Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control. G Sorcery Sorcery 2 1G LTR~ 3 Ent-Draught Basin {X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery. Artifact Artifact 2 2 LTR~ 1 Entish Restoration Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. G Instant Instant 3 2G LTR~ 3 Erebor Flamesmith Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent. R Creature — Dwarf Artificer Creature 2 1R 2/1 LTR~ 2 Erkenbrand, Lord of Westfold Whenever Erkenbrand, Lord of Westfold or another Human creature enters the battlefield under your control, creatures you control get +1/+0 until end of turn. R Legendary Creature — Human Soldier Creature 4 3R 3/3 LTR~ 2 Errand-Rider of Gondor When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. W Creature — Human Soldier Creature 3 2W 3/2 LTR~ 2 Escape from Orthanc Target creature gets +1/+3 and gains flying until end of turn. Untap it. W Instant Instant 1 W LTR~ 3 Esquire of the King {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. W Creature — Human Soldier Creature 1 W 1/1 LTR~ 2 Fall of Cair Andros Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) {7}{R}: Fall of Cair Andros deals 7 damage to target creature. R Enchantment Enchantment 3 2R LTR~ 1 Fall of Cair Andros Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) {7}{R}: Fall of Cair Andros deals 7 damage to target creature. R Enchantment Enchantment 3 2R LTR~ 1 Fall of Cair Andros Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) {7}{R}: Fall of Cair Andros deals 7 damage to target creature. R Enchantment Enchantment 3 2R LTR~ 1 Fall of Gil-galad (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature. G Enchantment — Saga Enchantment 2 1G LTR~ 1 Fangorn, Tree Shepherd Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end. G Legendary Creature — Treefolk Creature 7 4GGG 4/10 LTR~ 2 Fangorn, Tree Shepherd Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end. G Legendary Creature — Treefolk Creature 7 4GGG 4/10 LTR~ 2 Faramir, Field Commander At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. W Legendary Creature — Human Soldier Creature 4 3W 3/3 LTR~ 2 Faramir, Field Commander At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. W Legendary Creature — Human Soldier Creature 4 3W 3/3 LTR~ 2 Faramir, Prince of Ithilien At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. UW Legendary Creature — Human Noble Creature 4 2WU 3/3 LTR~ 2 Faramir, Prince of Ithilien At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. UW Legendary Creature — Human Noble Creature 4 2WU 3/3 LTR~ 2 Fear, Fire, Foes! Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller. R Sorcery Sorcery 1 XR LTR~ 3 Fiery Inscription When Fiery Inscription enters the battlefield, the Ring tempts you. Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent. R Enchantment Enchantment 3 2R LTR~ 1 Fire of Orthanc Destroy target artifact or land. Creatures without flying can't block this turn. R Sorcery Sorcery 4 3R LTR~ 3 Fires of Mount Doom When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. {2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. R Legendary Enchantment Enchantment 3 2R LTR~ 1 Fires of Mount Doom When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. {2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. R Legendary Enchantment Enchantment 3 2R LTR~ 1 Flame of Anor Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature. RU Instant Instant 3 1UR LTR~ 3 Flame of Anor Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature. RU Instant Instant 3 1UR LTR~ 3 Flowering of the White Tree Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1. W Legendary Enchantment Enchantment 2 WW LTR~ 1 Flowering of the White Tree Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1. W Legendary Enchantment Enchantment 2 WW LTR~ 1 Fog on the Barrow-Downs Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) W Enchantment — Aura Enchantment 3 2W LTR~ 1 Foray of Orcs Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) R Sorcery Sorcery 4 3R LTR~ 3 Foray of Orcs Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) R Sorcery Sorcery 4 3R LTR~ 3 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LTR~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LTR~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LTR~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LTR~ 0 Forge Anew When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. W Enchantment Enchantment 3 2W LTR~ 1 Forge Anew When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. W Enchantment Enchantment 3 2W LTR~ 1 Forge Anew When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. W Enchantment Enchantment 3 2W LTR~ 1 Friendly Rivalry Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control. GR Instant Instant 2 RG LTR~ 3 Frodo Baggins Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able. GW Legendary Creature — Halfling Scout Creature 2 GW 1/3 LTR~ 2 Frodo Baggins Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able. GW Legendary Creature — Halfling Scout Creature 2 GW 1/3 LTR~ 2 Frodo Baggins Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able. GW Legendary Creature — Halfling Scout Creature 2 GW 1/3 LTR~ 2 Frodo, Determined Hero Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. As long as it's your turn, prevent all damage that would be dealt to Frodo. W Legendary Creature — Halfling Warrior Creature 2 1W 2/2 LTR~ 2 Frodo, Determined Hero Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. As long as it's your turn, prevent all damage that would be dealt to Frodo. W Legendary Creature — Halfling Warrior Creature 2 1W 2/2 LTR~ 2 Frodo, Sauron's Bane {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." W Legendary Creature — Halfling Citizen Creature 1 W 1/2 LTR~ 2 Frodo, Sauron's Bane {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." W Legendary Creature — Halfling Citizen Creature 1 W 1/2 LTR~ 2 Frodo, Sauron's Bane {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." W Legendary Creature — Halfling Citizen Creature 1 W 1/2 LTR~ 2 Galadhrim Bow Flash When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) G Artifact — Equipment Artifact 3 2G LTR~ 1 Galadhrim Guide When Galadhrim Guide enters the battlefield, scry 2. G Creature — Elf Scout Creature 4 3G 3/4 LTR~ 2 Galadriel of Lothlórien Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. GU Legendary Creature — Elf Noble Creature 3 1GU 3/3 LTR~ 2 Galadriel of Lothlórien Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. GU Legendary Creature — Elf Noble Creature 3 1GU 3/3 LTR~ 2 Galadriel of Lothlórien Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. GU Legendary Creature — Elf Noble Creature 3 1GU 3/3 LTR~ 2 Galadriel, Gift-Giver Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — • Put a +1/+1 counter on another target creature. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") G Legendary Creature — Elf Noble Creature 5 3GG 4/4 LTR~ 2 Galadriel, Gift-Giver Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — • Put a +1/+1 counter on another target creature. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") G Legendary Creature — Elf Noble Creature 5 3GG 4/4 LTR~ 2 Gandalf the Grey Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf the Grey deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library. RU Legendary Creature — Avatar Wizard Creature 5 3UR 3/4 LTR~ 2 Gandalf the Grey Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf the Grey deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library. RU Legendary Creature — Avatar Wizard Creature 5 3UR 3/4 LTR~ 2 Gandalf the White Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. W Legendary Creature — Avatar Wizard Creature 5 3WW 4/5 LTR~ 2 Gandalf the White Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. W Legendary Creature — Avatar Wizard Creature 5 3WW 4/5 LTR~ 2 Gandalf the White Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. W Legendary Creature — Avatar Wizard Creature 5 3WW 4/5 LTR~ 2 Gandalf the White Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. W Legendary Creature — Avatar Wizard Creature 5 3WW 4/5 LTR~ 2 Gandalf's Sanction Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery spells in your graveyard. Excess damage is dealt to that creature's controller instead. RU Sorcery Sorcery 3 1UR LTR~ 3 Gandalf, Friend of the Shire Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. U Legendary Creature — Avatar Wizard Creature 4 3U 2/4 LTR~ 2 Gandalf, Friend of the Shire Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. U Legendary Creature — Avatar Wizard Creature 4 3U 2/4 LTR~ 2 Gandalf, Friend of the Shire Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. U Legendary Creature — Avatar Wizard Creature 4 3U 2/4 LTR~ 2 Gandalf, White Rider Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. W Legendary Creature — Avatar Wizard Creature 4 3W 3/3 LTR~ 2 Gandalf, White Rider Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. W Legendary Creature — Avatar Wizard Creature 4 3W 3/3 LTR~ 2 Generous Ent Reach When Generous Ent enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) G Creature — Treefolk Creature 6 5G 5/7 LTR~ 2 Gift of Strands Flash Enchant creature When Gift of Strands enters the battlefield, scry 2. Enchanted creature gets +3/+3. G Enchantment — Aura Enchantment 4 3G LTR~ 1 Gimli's Axe Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) R Artifact — Equipment Artifact 3 2R LTR~ 1 Gimli's Fury Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn. R Instant Instant 2 1R LTR~ 3 Gimli, Counter of Kills Trample Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. R Legendary Creature — Dwarf Warrior Creature 4 3R 4/3 LTR~ 2 Gimli, Counter of Kills Trample Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. R Legendary Creature — Dwarf Warrior Creature 4 3R 4/3 LTR~ 2 Gimli, Mournful Avenger Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. GR Legendary Creature — Dwarf Warrior Creature 3 1RG 3/2 LTR~ 2 Gimli, Mournful Avenger Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. GR Legendary Creature — Dwarf Warrior Creature 3 1RG 3/2 LTR~ 2 Gimli, Mournful Avenger Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. GR Legendary Creature — Dwarf Warrior Creature 3 1RG 3/2 LTR~ 2 Glamdring Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3} Legendary Artifact — Equipment Artifact 2 2 LTR~ 1 Glamdring Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3} Legendary Artifact — Equipment Artifact 2 2 LTR~ 1 Glamdring Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3} Legendary Artifact — Equipment Artifact 2 2 LTR~ 1 Glorfindel, Dauntless Rescuer Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn. G Legendary Creature — Elf Noble Creature 3 2G 3/2 LTR~ 2 Glorious Gale Counter target creature spell. If it was a legendary spell, the Ring tempts you. U Instant Instant 2 1U LTR~ 3 Glóin, Dwarf Emissary Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.) {T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Legendary Creature — Dwarf Advisor Creature 3 2R 3/3 LTR~ 2 Glóin, Dwarf Emissary Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.) {T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Legendary Creature — Dwarf Advisor Creature 3 2R 3/3 LTR~ 2 Goblin Assailant R Creature — Goblin Warrior Creature 2 1R 2/2 LTR~ 2 Goblin Fireleaper {1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. R Creature — Goblin Warrior Creature 2 1R 1/1 LTR~ 2 Goldberry, River-Daughter {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. {U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. U Legendary Creature — Nymph Creature 2 1U 1/3 LTR~ 2 Goldberry, River-Daughter {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. {U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. U Legendary Creature — Nymph Creature 2 1U 1/3 LTR~ 2 Gollum's Bite Target creature gets -2/-2 until end of turn. {3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery. B Instant Instant 1 B LTR~ 3 Gollum, Patient Plotter When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. {B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 LTR~ 2 Gollum, Patient Plotter When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. {B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 LTR~ 2 Gollum, Patient Plotter When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. {B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 LTR~ 2 Gollum, Scheming Guide Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. B Legendary Creature — Halfling Horror Creature 2 1B 2/1 LTR~ 2 Gollum, Scheming Guide Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. B Legendary Creature — Halfling Horror Creature 2 1B 2/1 LTR~ 2 Gorbag of Minas Morgul Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one— • Draw a card. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Legendary Creature — Orc Soldier Creature 2 1B 2/2 LTR~ 2 Gothmog, Morgul Lieutenant When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch. B Legendary Creature — Human Soldier Creature 4 3B 3/3 LTR~ 2 Gothmog, Morgul Lieutenant When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch. B Legendary Creature — Human Soldier Creature 4 3B 3/3 LTR~ 2 Great Hall of the Citadel {T}: Add {C}. {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells. Land Land 0 LTR~ 0 Grey Havens Navigator Flash When Grey Havens Navigator enters the battlefield, scry 1. U Creature — Elf Pilot Creature 3 2U 3/2 LTR~ 2 Grishnákh, Brash Instigator When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. R Legendary Creature — Goblin Soldier Creature 3 2R 1/1 LTR~ 2 Grond, the Gatebreaker Trample As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) B Legendary Artifact — Vehicle Artifact 4 3B 5/5 LTR~ 1 Gríma Wormtongue Your opponents can't gain life. {T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. B Legendary Creature — Human Advisor Creature 3 2B 1/4 LTR~ 2 Gwaihir the Windlord This spell costs {2} less to cast as long as you've drawn two or more cards this turn. Flying, vigilance Other Birds you control have vigilance. UW Legendary Creature — Bird Noble Creature 6 4WU 4/4 LTR~ 2 Haradrim Spearmaster Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. R Creature — Human Warrior Creature 3 2R 2/3 LTR~ 2 Haunt of the Dead Marshes When Haunt of the Dead Marshes enters the battlefield, scry 1. {2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. B Creature — Nightmare Elf Creature 1 B 1/1 LTR~ 2 Hew the Entwood Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. R Sorcery Sorcery 5 3RR LTR~ 3 Hew the Entwood Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. R Sorcery Sorcery 5 3RR LTR~ 3 Hithlain Knots Tap target creature. Scry 1. Draw a card. U Instant Instant 2 1U LTR~ 3 Hobbit's Sting Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control. W Instant Instant 2 1W LTR~ 3 Horn of Gondor When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control. Legendary Artifact Artifact 3 3 LTR~ 1 Horn of Gondor When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control. Legendary Artifact Artifact 3 3 LTR~ 1 Horn of the Mark Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Legendary Artifact Artifact 2 2 LTR~ 1 Horn of the Mark Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Legendary Artifact Artifact 2 2 LTR~ 1 Horses of the Bruinen Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you. U Sorcery Sorcery 5 3UU LTR~ 3 Improvised Club As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target. R Instant Instant 2 1R LTR~ 3 Inherited Envelope When Inherited Envelope enters the battlefield, the Ring tempts you. {T}: Add one mana of any color. Artifact Artifact 3 3 LTR~ 1 Ioreth of the Healing House {T}: Untap another target permanent. {T}: Untap two other target legendary creatures. U Legendary Creature — Human Cleric Creature 3 2U 1/4 LTR~ 2 Isildur's Fateful Strike (You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. B Legendary Instant Instant 4 2BB LTR~ 3 Isildur's Fateful Strike (You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. B Legendary Instant Instant 4 2BB LTR~ 3 Isildur's Fateful Strike (You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. B Legendary Instant Instant 4 2BB LTR~ 3 Island ({T}: Add {U}.) Basic Land — Island Land 0 LTR~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 LTR~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 LTR~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 LTR~ 0 Isolation at Orthanc Put target creature into its owner's library second from the top. U Instant Instant 4 3U LTR~ 3 Ithilien Kingfisher Flying When Ithilien Kingfisher dies, draw a card. U Creature — Bird Creature 3 2U 2/1 LTR~ 2 King of the Oathbreakers Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. BW Legendary Creature — Spirit Noble Creature 4 2WB 3/3 LTR~ 2 King of the Oathbreakers Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. BW Legendary Creature — Spirit Noble Creature 4 2WB 3/3 LTR~ 2 King of the Oathbreakers Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. BW Legendary Creature — Spirit Noble Creature 4 2WB 3/3 LTR~ 2 Knight of the Keep W Creature — Human Knight Creature 3 2W 3/2 LTR~ 2 Knights of Dol Amroth Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. U Creature — Human Knight Creature 4 3U 3/3 LTR~ 2 Knights of Dol Amroth Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. U Creature — Human Knight Creature 4 3U 3/3 LTR~ 2 Landroval, Horizon Witness Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. W Legendary Creature — Bird Noble Creature 5 4W 3/4 LTR~ 2 Lash of the Balrog As an additional cost to cast this spell, sacrifice a creature or pay {4}. Destroy target creature. B Sorcery Sorcery 1 B LTR~ 3 Lash of the Balrog As an additional cost to cast this spell, sacrifice a creature or pay {4}. Destroy target creature. B Sorcery Sorcery 1 B LTR~ 3 Last March of the Ents This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. G Sorcery Sorcery 8 6GG LTR~ 3 Last March of the Ents This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. G Sorcery Sorcery 8 6GG LTR~ 3 Legolas, Counter of Kills Reach Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. GU Legendary Creature — Elf Archer Creature 4 2GU 2/3 LTR~ 2 Legolas, Counter of Kills Reach Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. GU Legendary Creature — Elf Archer Creature 4 2GU 2/3 LTR~ 2 Legolas, Master Archer Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. G Legendary Creature — Elf Archer Creature 3 1GG 1/4 LTR~ 2 Legolas, Master Archer Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. G Legendary Creature — Elf Archer Creature 3 1GG 1/4 LTR~ 2 Legolas, Master Archer Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. G Legendary Creature — Elf Archer Creature 3 1GG 1/4 LTR~ 2 Lembas When Lembas enters the battlefield, scry 1, then draw a card. {2}, {T}, Sacrifice Lembas: You gain 3 life. When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library. Artifact — Food Artifact 2 2 LTR~ 1 Lobelia Sackville-Baggins Flash Menace When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. B Legendary Creature — Halfling Citizen Creature 3 2B 2/3 LTR~ 2 Lobelia Sackville-Baggins Flash Menace When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. B Legendary Creature — Halfling Citizen Creature 3 2B 2/3 LTR~ 2 Lobelia Sackville-Baggins Flash Menace When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. B Legendary Creature — Halfling Citizen Creature 3 2B 2/3 LTR~ 2 Long List of the Ents (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. G Enchantment — Saga Enchantment 1 G LTR~ 1 Lost Isle Calling Whenever you scry, put a verse counter on Lost Isle Calling. {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. U Enchantment Enchantment 2 1U LTR~ 1 Lost Isle Calling Whenever you scry, put a verse counter on Lost Isle Calling. {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. U Enchantment Enchantment 2 1U LTR~ 1 Lost to Legend Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.) W Instant Instant 2 WW LTR~ 3 Lothlórien Lookout Whenever Lothlórien Lookout attacks, scry 1. G Creature — Elf Scout Creature 2 1G 1/3 LTR~ 2 Lotho, Corrupt Shirriff Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") BW Legendary Creature — Halfling Rogue Creature 2 WB 2/1 LTR~ 2 Lotho, Corrupt Shirriff Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") BW Legendary Creature — Halfling Rogue Creature 2 WB 2/1 LTR~ 2 Lórien Revealed Draw three cards. Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) U Sorcery Sorcery 5 3UU LTR~ 3 Many Partings Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Sorcery Sorcery 1 G LTR~ 3 Many Partings Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Sorcery Sorcery 1 G LTR~ 3 March from the Black Gate When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) B Enchantment Enchantment 2 1B LTR~ 1 Mauhúr, Uruk-hai Captain Menace If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead. BR Legendary Creature — Orc Soldier Creature 2 BR 2/2 LTR~ 2 Meneldor, Swift Savior Flying Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control. U Legendary Creature — Bird Soldier Creature 4 3U 3/3 LTR~ 2 Meriadoc Brandybuck Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Legendary Creature — Halfling Citizen Creature 2 1G 2/2 LTR~ 2 Meriadoc Brandybuck Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Legendary Creature — Halfling Citizen Creature 2 1G 2/2 LTR~ 2 Merry, Esquire of Rohan Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. RW Legendary Creature — Halfling Knight Creature 2 RW 2/2 LTR~ 2 Merry, Esquire of Rohan Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. RW Legendary Creature — Halfling Knight Creature 2 RW 2/2 LTR~ 2 Merry, Esquire of Rohan Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. RW Legendary Creature — Halfling Knight Creature 2 RW 2/2 LTR~ 2 Minas Tirith Minas Tirith enters the battlefield tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. Legendary Land Land 0 LTR~ 1 0 Minas Tirith Minas Tirith enters the battlefield tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. Legendary Land Land 0 LTR~ 1 0 Minas Tirith Minas Tirith enters the battlefield tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. Legendary Land Land 0 LTR~ 1 0 Mines of Moria Mines of Moria enters the battlefield tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. Legendary Land Land 0 LTR~ 1 0 Mines of Moria Mines of Moria enters the battlefield tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. Legendary Land Land 0 LTR~ 1 0 Mines of Moria Mines of Moria enters the battlefield tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. Legendary Land Land 0 LTR~ 1 0 Mirkwood Bats Flying Whenever you create or sacrifice a token, each opponent loses 1 life. B Creature — Bat Creature 4 3B 2/3 LTR~ 2 Mirkwood Bats Flying Whenever you create or sacrifice a token, each opponent loses 1 life. B Creature — Bat Creature 4 3B 2/3 LTR~ 2 Mirkwood Spider Deathtouch Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn. G Creature — Spider Creature 1 G 1/1 LTR~ 2 Mirror of Galadriel {5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control. Legendary Artifact Artifact 2 2 LTR~ 1 Mirrormere Guardian When Mirrormere Guardian dies, the Ring tempts you. G Creature — Dwarf Soldier Creature 3 2G 4/2 LTR~ 2 Mithril Coat Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3} Legendary Artifact — Equipment Artifact 3 3 LTR~ 1 Mithril Coat Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3} Legendary Artifact — Equipment Artifact 3 3 LTR~ 1 Mordor Muster You draw a card and you lose 1 life. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) B Sorcery Sorcery 2 1B LTR~ 3 Mordor Trebuchet Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat. B Artifact Creature — Wall Creature 3 2B 1/4 LTR~ 2 Morgul-Knife Wound Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life." B Enchantment — Aura Enchantment 2 1B LTR~ 1 Moria Marauder Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. R Creature — Goblin Warrior Creature 2 RR 1/1 LTR~ 2 Moria Marauder Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. R Creature — Goblin Warrior Creature 2 RR 1/1 LTR~ 2 Mount Doom {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Legendary Land Land 0 LTR~ 0 Mount Doom {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Legendary Land Land 0 LTR~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LTR~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LTR~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LTR~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LTR~ 0 Mushroom Watchdogs Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery. G Creature — Dog Creature 2 1G 2/2 LTR~ 2 Nasty End As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead. B Instant Instant 2 1B LTR~ 3 Nasty End As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead. B Instant Instant 2 1B LTR~ 3 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR~ 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR~ 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR~ 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR~ 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR~ 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR~ 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR~ 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR~ 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR~ 2 Nimble Hobbit Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls. W Creature — Halfling Peasant Creature 2 1W 1/3 LTR~ 2 Nimrodel Watcher Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. U Creature — Elf Scout Creature 2 1U 2/1 LTR~ 2 Now for Wrath, Now for Ruin! Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you. W Sorcery Sorcery 4 3W LTR~ 3 Oath of the Grey Host (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I— You and target opponent each create a Food token. II— Each opponent loses 3 life. Create a Treasure token. III— Create three tapped 1/1 white Spirit creature tokens with flying. B Enchantment — Saga Enchantment 4 3B LTR~ 1 Old Man Willow Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn. BG Legendary Creature — Treefolk Creature 4 2BG */* LTR~ 2 Oliphaunt Trample Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) R Creature — Elephant Creature 6 5R 6/4 LTR~ 2 Oliphaunt Trample Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) R Creature — Elephant Creature 6 5R 6/4 LTR~ 2 Olog-hai Crusher Trample Olog-hai Crusher can't block unless you control a Goblin or Orc. R Creature — Troll Soldier Creature 4 3R 4/4 LTR~ 2 One Ring to Rule Them All (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard. B Enchantment — Saga Enchantment 4 2BB LTR~ 1 Orcish Bowmasters Flash When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. B Creature — Orc Archer Creature 2 1B 1/1 LTR~ 2 Orcish Bowmasters Flash When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. B Creature — Orc Archer Creature 2 1B 1/1 LTR~ 2 Orcish Medicine Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) B Instant Instant 2 1B LTR~ 3 Palantír of Orthanc At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. Legendary Artifact Artifact 3 3 LTR~ 1 Palantír of Orthanc At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. Legendary Artifact Artifact 3 3 LTR~ 1 Pelargir Survivor {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.) U Creature — Human Peasant Creature 2 1U 1/3 LTR~ 2 Peregrin Took If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Draw a card. G Legendary Creature — Halfling Citizen Creature 3 2G 2/3 LTR~ 2 Peregrin Took If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Draw a card. G Legendary Creature — Halfling Citizen Creature 3 2G 2/3 LTR~ 2 Phial of Galadriel If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color. Legendary Artifact Artifact 3 3 LTR~ 1 Phial of Galadriel If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color. Legendary Artifact Artifact 3 3 LTR~ 1 Pippin's Bravery You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. G Instant Instant 1 G LTR~ 3 Pippin's Bravery You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. G Instant Instant 1 G LTR~ 3 Pippin, Guard of the Citadel Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) UW Legendary Creature — Halfling Soldier Creature 2 WU 2/2 LTR~ 2 Pippin, Guard of the Citadel Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) UW Legendary Creature — Halfling Soldier Creature 2 WU 2/2 LTR~ 2 Pippin, Guard of the Citadel Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) UW Legendary Creature — Halfling Soldier Creature 2 WU 2/2 LTR~ 2 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LTR~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LTR~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LTR~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LTR~ 0 Press the Enemy Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. U Instant Instant 4 2UU LTR~ 3 Press the Enemy Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. U Instant Instant 4 2UU LTR~ 3 Press the Enemy Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. U Instant Instant 4 2UU LTR~ 3 Prince Imrahil the Fair Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. UW Legendary Creature — Human Noble Creature 2 WU 2/2 LTR~ 2 Prince Imrahil the Fair Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. UW Legendary Creature — Human Noble Creature 2 WU 2/2 LTR~ 2 Protector of Gondor When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. W Creature — Human Soldier Creature 4 3W 3/3 LTR~ 2 Quarrel's End As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token. R Sorcery Sorcery 3 2R LTR~ 3 Quickbeam, Upstart Ent Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. G Legendary Creature — Treefolk Creature 6 4GG 5/6 LTR~ 2 Quickbeam, Upstart Ent Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. G Legendary Creature — Treefolk Creature 6 4GG 5/6 LTR~ 2 Radagast the Brown Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order. G Legendary Creature — Avatar Wizard Creature 4 2GG 2/5 LTR~ 2 Radagast the Brown Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order. G Legendary Creature — Avatar Wizard Creature 4 2GG 2/5 LTR~ 2 Rally at the Hornburg Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn. R Sorcery Sorcery 2 1R LTR~ 3 Ranger's Firebrand Ranger's Firebrand deals 2 damage to any target. The Ring tempts you. R Sorcery Sorcery 1 R LTR~ 3 Rangers of Ithilien Vigilance When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. U Creature — Human Ranger Creature 4 2UU 3/3 LTR~ 2 Rangers of Ithilien Vigilance When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. U Creature — Human Ranger Creature 4 2UU 3/3 LTR~ 2 Rangers of Ithilien Vigilance When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. U Creature — Human Ranger Creature 4 2UU 3/3 LTR~ 2 Relentless Rohirrim When Relentless Rohirrim enters the battlefield, the Ring tempts you. R Creature — Human Knight Creature 4 3R 4/3 LTR~ 2 Reprieve Return target spell to its owner's hand. Draw a card. W Instant Instant 2 1W LTR~ 3 Revive the Shire Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Sorcery Sorcery 2 1G LTR~ 3 Ringsight The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle. BU Sorcery Sorcery 3 1UB LTR~ 3 Ringwraiths When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return Ringwraiths from your graveyard to your hand. B Creature — Wraith Knight Creature 6 4BB 5/5 LTR~ 2 Ringwraiths When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return Ringwraiths from your graveyard to your hand. B Creature — Wraith Knight Creature 6 4BB 5/5 LTR~ 2 Rise of the Witch-king Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. BG Sorcery Sorcery 4 2BG LTR~ 3 Rising of the Day Creatures you control have haste. Legendary creatures you control get +1/+0. R Enchantment Enchantment 3 2R LTR~ 1 Rising of the Day Creatures you control have haste. Legendary creatures you control get +1/+0. R Enchantment Enchantment 3 2R LTR~ 1 Rivendell Rivendell enters the battlefield tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. Legendary Land Land 0 LTR~ 1 0 Rivendell Rivendell enters the battlefield tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. Legendary Land Land 0 LTR~ 1 0 Rohirrim Lancer Menace (This creature can't be blocked except by two or more creatures.) When Rohirrim Lancer dies, the Ring tempts you. R Creature — Human Knight Creature 1 R 1/1 LTR~ 2 Rosie Cotton of South Lane When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. W Legendary Creature — Halfling Peasant Creature 3 2W 1/1 LTR~ 2 Rosie Cotton of South Lane When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. W Legendary Creature — Halfling Peasant Creature 3 2W 1/1 LTR~ 2 Rush the Room Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn. R Instant Instant 1 R LTR~ 3 Sam's Desperate Rescue Return target creature card from your graveyard to your hand. The Ring tempts you. B Sorcery Sorcery 1 B LTR~ 3 Samwise Gamgee Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) GW Legendary Creature — Halfling Peasant Creature 2 GW 2/2 LTR~ 2 Samwise Gamgee Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) GW Legendary Creature — Halfling Peasant Creature 2 GW 2/2 LTR~ 2 Samwise the Stouthearted Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. W Legendary Creature — Halfling Peasant Creature 2 1W 2/1 LTR~ 2 Samwise the Stouthearted Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. W Legendary Creature — Halfling Peasant Creature 2 1W 2/1 LTR~ 2 Samwise the Stouthearted Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. W Legendary Creature — Halfling Peasant Creature 2 1W 2/1 LTR~ 2 Saradoc, Master of Buckland Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. W Legendary Creature — Halfling Citizen Creature 4 3W 2/4 LTR~ 2 Saradoc, Master of Buckland Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. W Legendary Creature — Halfling Citizen Creature 4 3W 2/4 LTR~ 2 Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. BUW Legendary Creature — Avatar Wizard Creature 6 3WUB 5/4 LTR~ 2 Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. BUW Legendary Creature — Avatar Wizard Creature 6 3WUB 5/4 LTR~ 2 Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. BUW Legendary Creature — Avatar Wizard Creature 6 3WUB 5/4 LTR~ 2 Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. BUW Legendary Creature — Avatar Wizard Creature 6 3WUB 5/4 LTR~ 2 Saruman the White Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) U Legendary Creature — Avatar Wizard Creature 5 4U 4/4 LTR~ 2 Saruman's Trickery Counter target spell. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) U Instant Instant 3 1UU LTR~ 3 Sauron's Ransom Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. BU Instant Instant 3 1UB LTR~ 3 Sauron's Ransom Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you. BU Instant Instant 3 1UB LTR~ 3 Sauron, the Dark Lord Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU Legendary Creature — Avatar Horror Creature 6 3UBR 7/6 LTR~ 2 Sauron, the Dark Lord Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU Legendary Creature — Avatar Horror Creature 6 3UBR 7/6 LTR~ 2 Sauron, the Lidless Eye When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. BR Legendary Creature — Avatar Horror Creature 5 3BR 4/4 LTR~ 2 Sauron, the Lidless Eye When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. BR Legendary Creature — Avatar Horror Creature 5 3BR 4/4 LTR~ 2 Sauron, the Necromancer Menace Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. B Legendary Creature — Avatar Horror Creature 5 3BB 4/4 LTR~ 2 Sauron, the Necromancer Menace Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. B Legendary Creature — Avatar Horror Creature 5 3BB 4/4 LTR~ 2 Scroll of Isildur (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. II — Tap up to two target creatures. Put a stun counter on each of them. III — Draw a card for each tapped creature target opponent controls. U Enchantment — Saga Enchantment 3 2U LTR~ 1 Second Breakfast Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") W Instant Instant 3 2W LTR~ 3 Shadow Summoning Create two tapped 1/1 white Spirit creature tokens with flying. BW Sorcery Sorcery 2 WB LTR~ 3 Shadow of the Enemy Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. B Sorcery Sorcery 6 3BBB LTR~ 3 Shadow of the Enemy Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. B Sorcery Sorcery 6 3BBB LTR~ 3 Shadowfax, Lord of Horses Horses you control have haste. (They can attack and {T} as soon as they come under your control.) Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. RW Legendary Creature — Horse Creature 5 3RW 4/4 LTR~ 2 Shagrat, Loot Bearer Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) BR Legendary Creature — Orc Soldier Creature 4 2BR 4/4 LTR~ 2 Shagrat, Loot Bearer Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) BR Legendary Creature — Orc Soldier Creature 4 2BR 4/4 LTR~ 2 Sharkey, Tyrant of the Shire Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities. BU Legendary Creature — Avatar Rogue Creature 4 2UB 2/4 LTR~ 2 Sharkey, Tyrant of the Shire Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities. BU Legendary Creature — Avatar Rogue Creature 4 2UB 2/4 LTR~ 2 Shelob's Ambush Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") B Instant Instant 1 B LTR~ 3 Shelob, Child of Ungoliant Deathtouch, ward {2} Other Spiders you control have deathtouch and ward {2}. Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. BG Legendary Creature — Spider Demon Creature 6 4BG 8/8 LTR~ 2 Shelob, Child of Ungoliant Deathtouch, ward {2} Other Spiders you control have deathtouch and ward {2}. Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. BG Legendary Creature — Spider Demon Creature 6 4BG 8/8 LTR~ 2 Shelob, Child of Ungoliant Deathtouch, ward {2} Other Spiders you control have deathtouch and ward {2}. Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. BG Legendary Creature — Spider Demon Creature 6 4BG 8/8 LTR~ 2 Shire Scarecrow Defender {1}: Add one mana of any color. Activate only once each turn. Artifact Creature — Scarecrow Creature 2 2 0/3 LTR~ 2 Shire Shirriff Vigilance When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. W Creature — Halfling Soldier Creature 2 1W 2/2 LTR~ 2 Shire Shirriff Vigilance When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. W Creature — Halfling Soldier Creature 2 1W 2/2 LTR~ 2 Shire Terrace {T}: Add {C}. {1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 LTR~ 0 Shortcut to Mushrooms When Shortcut to Mushrooms enters the battlefield, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control. G Enchantment Enchantment 2 1G LTR~ 1 Shower of Arrows Destroy target artifact, enchantment, or creature with flying. Scry 1. G Instant Instant 3 2G LTR~ 3 Slip On the Ring Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. W Instant Instant 2 1W LTR~ 3 Smite the Deathless Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. R Instant Instant 2 1R LTR~ 3 Sméagol, Helpful Guide At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. BG Legendary Creature — Halfling Horror Creature 3 1BG 4/2 LTR~ 2 Sméagol, Helpful Guide At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. BG Legendary Creature — Halfling Horror Creature 3 1BG 4/2 LTR~ 2 Snarling Warg Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. B Creature — Wolf Creature 4 3B 3/4 LTR~ 2 Soldier of the Grey Host Flash Flying When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn. W Creature — Spirit Soldier Creature 4 3W 2/2 LTR~ 2 Soothing of Sméagol Return target nontoken creature to its owner's hand. The Ring tempts you. U Instant Instant 2 1U LTR~ 3 Spiteful Banditry When Spiteful Banditry enters the battlefield, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. R Enchantment Enchantment 2 XRR LTR~ 1 Spiteful Banditry When Spiteful Banditry enters the battlefield, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. R Enchantment Enchantment 2 XRR LTR~ 1 Stalwarts of Osgiliath When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you. Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath. W Creature — Human Soldier Creature 5 4W 4/3 LTR~ 2 Stern Scolding Counter target creature spell with power or toughness 2 or less. U Instant Instant 1 U LTR~ 3 Stew the Coneys Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Instant Instant 3 2G LTR~ 3 Sting, the Glinting Dagger Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2} Legendary Artifact — Equipment Artifact 2 2 LTR~ 1 Sting, the Glinting Dagger Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2} Legendary Artifact — Equipment Artifact 2 2 LTR~ 1 Stone of Erech If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card. Legendary Artifact Artifact 1 1 LTR~ 1 Storm of Saruman Ward {3} Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) U Enchantment Enchantment 6 4UU LTR~ 1 Storm of Saruman Ward {3} Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) U Enchantment Enchantment 6 4UU LTR~ 1 Strider, Ranger of the North Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. GR Legendary Creature — Human Ranger Creature 4 2RG 4/4 LTR~ 2 Surrounded by Orcs Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) U Sorcery Sorcery 4 3U LTR~ 3 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LTR~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LTR~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LTR~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LTR~ 0 Swarming of Moria Create a Treasure token. (It's an artifact with "{T} Sacrifice this artifact: Add one mana of any color.") Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) R Sorcery Sorcery 3 2R LTR~ 3 Tale of Tinúviel (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. II — Return target creature card from your graveyard to the battlefield. III — Up to two target creatures you control each gain lifelink until end of turn. W Enchantment — Saga Enchantment 5 3WW LTR~ 1 The Balrog, Durin's Bane This spell costs {1} less to cast for each permanent sacrificed this turn. Haste The Balrog, Durin's Bane can't be blocked except by legendary creatures. When The Balrog dies, destroy target artifact or creature an opponent controls. BR Legendary Creature — Avatar Demon Creature 7 5BR 7/5 LTR~ 2 The Balrog, Durin's Bane This spell costs {1} less to cast for each permanent sacrificed this turn. Haste The Balrog, Durin's Bane can't be blocked except by legendary creatures. When The Balrog dies, destroy target artifact or creature an opponent controls. BR Legendary Creature — Avatar Demon Creature 7 5BR 7/5 LTR~ 2 The Balrog, Flame of Udûn Trample When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. BR Legendary Creature — Avatar Demon Creature 5 3BR 7/7 LTR~ 2 The Balrog, Flame of Udûn Trample When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. BR Legendary Creature — Avatar Demon Creature 5 3BR 7/7 LTR~ 2 The Bath Song (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Draw two cards, then discard a card. III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}. U Enchantment — Saga Enchantment 4 3U LTR~ 1 The Battle of Bywater Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") W Sorcery Sorcery 3 1WW LTR~ 3 The Battle of Bywater Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") W Sorcery Sorcery 3 1WW LTR~ 3 The Black Breath Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you. B Sorcery Sorcery 3 2B LTR~ 3 The Grey Havens When The Grey Havens enters the battlefield, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard. Legendary Land Land 0 LTR~ 0 The Grey Havens When The Grey Havens enters the battlefield, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard. Legendary Land Land 0 LTR~ 0 The Mouth of Sauron When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) BU Legendary Creature — Human Advisor Creature 5 3UB 3/4 LTR~ 2 The One Ring Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 LTR~ 1 The One Ring Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 LTR~ 1 The One Ring Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 LTR~ 1 The One Ring Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 LTR~ 1 The Ring Goes South The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order. G Sorcery Sorcery 4 3G LTR~ 3 The Ring Goes South The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order. G Sorcery Sorcery 4 3G LTR~ 3 The Shire The Shire enters the battlefield tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Legendary Land Land 0 LTR~ 1 0 The Shire The Shire enters the battlefield tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Legendary Land Land 0 LTR~ 1 0 The Torment of Gollum Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) B Sorcery Sorcery 4 3B LTR~ 3 The Watcher in the Water The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. U Legendary Creature — Kraken Creature 5 3UU 9/9 LTR~ 1 2 The Watcher in the Water The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. U Legendary Creature — Kraken Creature 5 3UU 9/9 LTR~ 1 2 The Watcher in the Water The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. U Legendary Creature — Kraken Creature 5 3UU 9/9 LTR~ 1 2 There and Back Again (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." R Enchantment — Saga Enchantment 5 3RR LTR~ 1 Théoden, King of Rohan Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn. RW Legendary Creature — Human Noble Creature 3 1RW 2/3 LTR~ 2 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 LTR~ 2 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 LTR~ 2 Took Reaper When Took Reaper dies, the Ring tempts you. W Creature — Halfling Peasant Creature 2 1W 2/1 LTR~ 2 Trailblazer's Boots Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2} Artifact — Equipment Artifact 2 2 LTR~ 1 Treason of Isengard Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) U Sorcery Sorcery 3 2U LTR~ 3 Troll of Khazad-dûm Troll of Khazad-dûm can't be blocked except by three or more creatures. Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) B Creature — Troll Creature 6 5B 6/5 LTR~ 2 Uglúk of the White Hand Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead. BR Legendary Creature — Orc Soldier Creature 4 2BR 3/3 LTR~ 2 Uruk-hai Berserker When Uruk-hai Berserker enters the battlefield, the Ring tempts you. B Creature — Orc Berserker Creature 3 2B 3/2 LTR~ 2 Voracious Fell Beast Flying When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") B Creature — Drake Beast Creature 6 4BB 4/4 LTR~ 2 Voracious Fell Beast Flying When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") B Creature — Drake Beast Creature 6 4BB 4/4 LTR~ 2 War of the Last Alliance (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III — Creatures you control gain double strike until end of turn. The Ring tempts you. W Enchantment — Saga Enchantment 4 3W LTR~ 1 Warbeast of Gorgoroth Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) R Creature — Beast Creature 5 4R 5/4 LTR~ 2 Westfold Rider Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. W Creature — Human Knight Creature 2 1W 3/1 LTR~ 2 Willow-Wind Flying When Willow-Wind enters the battlefield, scry 2. U Creature — Elemental Creature 5 4U 3/4 LTR~ 2 Witch-king of Angmar Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. B Legendary Creature — Wraith Noble Creature 5 3BB 5/3 LTR~ 2 Witch-king of Angmar Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. B Legendary Creature — Wraith Noble Creature 5 3BB 5/3 LTR~ 2 Witch-king of Angmar Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. B Legendary Creature — Wraith Noble Creature 5 3BB 5/3 LTR~ 2 Witch-king, Bringer of Ruin Flying Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. B Legendary Creature — Wraith Noble Creature 6 4BB 5/3 LTR~ 2 Witch-king, Bringer of Ruin Flying Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. B Legendary Creature — Wraith Noble Creature 6 4BB 5/3 LTR~ 2 Wizard's Rockets Wizard's Rockets enters the battlefield tapped. {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. Artifact Artifact 1 1 LTR~ 1 1 Wizard's Rockets Wizard's Rockets enters the battlefield tapped. {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. Artifact Artifact 1 1 LTR~ 1 1 Wose Pathfinder {T}: Add one mana of any color. {6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn. G Creature — Human Shaman Creature 2 1G 1/1 LTR~ 2 You Cannot Pass! Destroy target creature that blocked or was blocked by a legendary creature this turn. W Instant Instant 1 W LTR~ 3 Éomer of the Riddermark Haste Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token. R Legendary Creature — Human Knight Creature 5 4R 5/4 LTR~ 2 Éomer, Marshal of Rohan Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. R Legendary Creature — Human Knight Creature 4 2RR 4/4 LTR~ 2 Éomer, Marshal of Rohan Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. R Legendary Creature — Human Knight Creature 4 2RR 4/4 LTR~ 2 Éowyn, Fearless Knight Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. RW Legendary Creature — Human Knight Creature 4 2RW 3/4 LTR~ 2 Éowyn, Fearless Knight Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. RW Legendary Creature — Human Knight Creature 4 2RW 3/4 LTR~ 2 Éowyn, Lady of Rohan At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate. W Legendary Creature — Human Noble Creature 3 2W 2/4 LTR~ 2 Andúril, Flame of the West // Andúril, Flame of the West Card // Card 0 ALTR~ 1 Aragorn and Arwen, Wed // Aragorn and Arwen, Wed Card // Card 0 ALTR~ 1 Aragorn, King of Gondor // Aragorn, King of Gondor Card // Card 0 ALTR~ 1 Aragorn, the Uniter // Aragorn, the Uniter Card // Card 0 ALTR~ 1 Arwen Undómiel // Arwen Undómiel Card // Card 0 ALTR~ 1 Asceticism // Asceticism Card // Card 0 ALTR~ 1 Barad-dûr // Barad-dûr Card // Card 0 ALTR~ 1 Bilbo's Ring // Bilbo's Ring Card // Card 0 ALTR~ 1 Bilbo, Retired Burglar // Bilbo, Retired Burglar Card // Card 0 ALTR~ 1 Boon of the Wish-Giver // Boon of the Wish-Giver Card // Card 0 ALTR~ 1 Boromir, Warden of the Tower // Boromir, Warden of the Tower Card // Card 0 ALTR~ 1 Call for Aid // Call for Aid Card // Card 0 ALTR~ 1 Cavern-Hoard Dragon // Cavern-Hoard Dragon Card // Card 0 ALTR~ 1 Commander's Sphere // Commander's Sphere Card // Card 0 ALTR~ 1 Elanor Gardner // Elanor Gardner Card // Card 0 ALTR~ 1 Elrond, Lord of Rivendell // Elrond, Lord of Rivendell Card // Card 0 ALTR~ 1 Faramir, Field Commander // Faramir, Field Commander Card // Card 0 ALTR~ 1 Faramir, Steward of Gondor // Faramir, Steward of Gondor Card // Card 0 ALTR~ 1 Field of Ruin // Field of Ruin Card // Card 0 ALTR~ 1 Fog on the Barrow-Downs // Fog on the Barrow-Downs Card // Card 0 ALTR~ 1 Frodo Baggins // Frodo Baggins Card // Card 0 ALTR~ 1 Frodo Baggins // Frodo Baggins Card // Card 0 ALTR~ 1 Galadriel of Lothlórien // Galadriel of Lothlórien Card // Card 0 ALTR~ 1 Galadriel, Gift-Giver // Galadriel, Gift-Giver Card // Card 0 ALTR~ 1 Gandalf the Grey // Gandalf the Grey Card // Card 0 ALTR~ 1 Gandalf the White // Gandalf the White Card // Card 0 ALTR~ 1 Gandalf, Friend of the Shire // Gandalf, Friend of the Shire Card // Card 0 ALTR~ 1 Generous Ent // Generous Ent Card // Card 0 ALTR~ 1 Ghost Quarter // Ghost Quarter Card // Card 0 ALTR~ 1 Gimli, Counter of Kills // Gimli, Counter of Kills Card // Card 0 ALTR~ 1 Gimli, Counter of Kills // Gimli, Counter of Kills Card // Card 0 ALTR~ 1 Goldberry, River-Daughter // Goldberry, River-Daughter Card // Card 0 ALTR~ 1 Gollum, Patient Plotter // Gollum, Patient Plotter Card // Card 0 ALTR~ 1 Gríma, Saruman's Footman // Gríma, Saruman's Footman Card // Card 0 ALTR~ 1 Gwaihir, Greatest of the Eagles // Gwaihir, Greatest of the Eagles Card // Card 0 ALTR~ 1 Heroic Intervention // Heroic Intervention Card // Card 0 ALTR~ 1 Horn of Gondor // Horn of Gondor Card // Card 0 ALTR~ 1 Learn from the Past // Learn from the Past Card // Card 0 ALTR~ 1 Legolas, Counter of Kills // Legolas, Counter of Kills Card // Card 0 ALTR~ 1 Legolas, Master Archer // Legolas, Master Archer Card // Card 0 ALTR~ 1 Lord of the Nazgûl // Lord of the Nazgûl Card // Card 0 ALTR~ 1 Marshal's Anthem // Marshal's Anthem Card // Card 0 ALTR~ 1 Merry, Esquire of Rohan // Merry, Esquire of Rohan Card // Card 0 ALTR~ 1 Merry, Warden of Isengard // Merry, Warden of Isengard Card // Card 0 ALTR~ 1 Minas Tirith // Minas Tirith Card // Card 0 ALTR~ 1 Mines of Moria // Mines of Moria Card // Card 0 ALTR~ 1 Mirrormere Guardian // Mirrormere Guardian Card // Card 0 ALTR~ 1 Mountain // Mountain Card // Card 0 ALTR~ 1 Nazgûl // Nazgûl Card // Card 0 ALTR~ 1 Pippin, Guard of the Citadel // Pippin, Guard of the Citadel Card // Card 0 ALTR~ 1 Pippin, Warden of Isengard // Pippin, Warden of Isengard Card // Card 0 ALTR~ 1 Plains // Plains Card // Card 0 ALTR~ 1 Realm Seekers // Realm Seekers Card // Card 0 ALTR~ 1 Sam, Loyal Attendant // Sam, Loyal Attendant Card // Card 0 ALTR~ 1 Samwise Gamgee // Samwise Gamgee Card // Card 0 ALTR~ 1 Samwise Gamgee // Samwise Gamgee Card // Card 0 ALTR~ 1 Samwise the Stouthearted // Samwise the Stouthearted Card // Card 0 ALTR~ 1 Saruman of Many Colors // Saruman of Many Colors Card // Card 0 ALTR~ 1 Sauron, the Dark Lord // Sauron, the Dark Lord Card // Card 0 ALTR~ 1 Sauron, the Necromancer // Sauron, the Necromancer Card // Card 0 ALTR~ 1 Shadow of the Enemy // Shadow of the Enemy Card // Card 0 ALTR~ 1 Sharkey, Tyrant of the Shire // Sharkey, Tyrant of the Shire Card // Card 0 ALTR~ 1 Shelob, Child of Ungoliant // Shelob, Child of Ungoliant Card // Card 0 ALTR~ 1 Sméagol, Helpful Guide // Sméagol, Helpful Guide Card // Card 0 ALTR~ 1 Sol Ring // Sol Ring Card // Card 0 ALTR~ 1 The Balrog, Flame of Udûn // The Balrog, Flame of Udûn Card // Card 0 ALTR~ 1 The Dead Marshes // The Dead Marshes Card // Card 0 ALTR~ 1 The Mouth of Sauron // The Mouth of Sauron Card // Card 0 ALTR~ 1 The Watcher in the Water // The Watcher in the Water Card // Card 0 ALTR~ 1 Thrill of Possibility // Thrill of Possibility Card // Card 0 ALTR~ 1 Théoden, King of Rohan // Théoden, King of Rohan Card // Card 0 ALTR~ 1 Tom Bombadil // Tom Bombadil Card // Card 0 ALTR~ 1 Took Reaper // Took Reaper Card // Card 0 ALTR~ 1 Treebeard, Gracious Host // Treebeard, Gracious Host Card // Card 0 ALTR~ 1 Treefolk // Treefolk Card // Card 0 ALTR~ 1 Uglúk of the White Hand // Uglúk of the White Hand Card // Card 0 ALTR~ 1 Valley of Gorgoroth // Valley of Gorgoroth Card // Card 0 ALTR~ 1 Witch-king of Angmar // Witch-king of Angmar Card // Card 0 ALTR~ 1 Witch-king, Bringer of Ruin // Witch-king, Bringer of Ruin Card // Card 0 ALTR~ 1 Éomer of the Riddermark // Éomer of the Riddermark Card // Card 0 ALTR~ 1 Éowyn, Fearless Knight // Éowyn, Fearless Knight Card // Card 0 ALTR~ 1