Cockatrice/Magic-Spoiler
2023-06-17 08:11:09 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
WHO~
Universes Beyond: Doctor Who (Spoiler)
Commander
2023-10-13
CMM~
Commander Masters (Spoiler)
Masters
2023-08-04
PF23~
MagicFest 2023 (Spoiler)
Promo
2023-07-01
LTC~
Tales of Middle-earth Commander (Spoiler)
Commander
2023-06-23
LTR~
The Lord of the Rings: Tales of Middle-earth (Spoiler)
Draft Innovation
2023-06-23
ALTR~
Tales of Middle-earth Art Series (Spoiler)
Memorabilia
2023-06-23
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
WHO~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
WHO~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
WHO~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
WHO~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
WHO~
0
The Lux Foundation Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.
Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)
Plane — The Library
0
WHO~
1
Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
BGW
Legendary Enchantment Creature — Demigod
Creature
5
2WBG
4/4
CMM~
2
Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
BGW
Legendary Enchantment Creature — Demigod
Creature
5
2WBG
4/4
CMM~
2
Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
BGW
Legendary Enchantment Creature — Demigod
Creature
5
2WBG
4/4
CMM~
2
Capture of Jingzhou
Take an extra turn after this one.
U
Sorcery
Sorcery
5
3UU
CMM~
3
Capture of Jingzhou
Take an extra turn after this one.
U
Sorcery
Sorcery
5
3UU
CMM~
3
Commodore Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."
−3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
RUW
Legendary Planeswalker — Guff
Planeswalker
4
1URW
5
CMM~
1
Commodore Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."
−3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
RUW
Legendary Planeswalker — Guff
Planeswalker
4
1URW
5
CMM~
1
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
R
Sorcery
Sorcery
4
2RR
CMM~
3
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM~
1
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM~
1
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM~
1
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM~
1
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
U
Sorcery
Sorcery
1
U
CMM~
3
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
U
Sorcery
Sorcery
1
U
CMM~
3
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
U
Sorcery
Sorcery
1
U
CMM~
3
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM~
2
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM~
2
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM~
2
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM~
2
Sliver Gravemother
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore {X}, where X is its mana value.
Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BGRUW
Legendary Creature — Sliver
Creature
5
WUBRG
6/6
CMM~
2
Sliver Gravemother
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore {X}, where X is its mana value.
Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BGRUW
Legendary Creature — Sliver
Creature
5
WUBRG
6/6
CMM~
2
Sliver Gravemother
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore {X}, where X is its mana value.
Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BGRUW
Legendary Creature — Sliver
Creature
5
WUBRG
6/6
CMM~
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM~
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM~
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM~
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM~
2
Zhulodok, Void Gorger
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Legendary Creature — Eldrazi
Creature
6
5C
7/4
CMM~
2
Zhulodok, Void Gorger
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Legendary Creature — Eldrazi
Creature
6
5C
7/4
CMM~
2
Zhulodok, Void Gorger
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Legendary Creature — Eldrazi
Creature
6
5C
7/4
CMM~
2
Gandalf, Friend of the Shire
Flash
You may cast sorcery spells as though they had flash.
Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
U
Legendary Creature — Avatar Wizard
Creature
4
3U
2/4
PF23~
2
Tranquil Thicket
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
Land
Land
0
PF23~
1
0
Access Tunnel
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Land
Land
0
LTC~
0
Ancient Tomb
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
Land
Land
0
LTC~
0
Ancient Tomb
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
Land
Land
0
LTC~
0
Anger
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
R
Creature — Incarnation
Creature
4
3R
2/2
LTC~
2
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
BW
Instant
Instant
3
1WB
LTC~
3
Aragorn, King of Gondor
Vigilance, lifelink
When Aragorn, King of Gondor enters the battlefield, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
RUW
Legendary Creature — Human Noble
Creature
4
1URW
4/4
LTC~
2
Aragorn, King of Gondor
Vigilance, lifelink
When Aragorn, King of Gondor enters the battlefield, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
RUW
Legendary Creature — Human Noble
Creature
4
1URW
4/4
LTC~
2
Arbor Elf
{T}: Untap target Forest.
G
Creature — Elf Druid
Creature
1
G
1/1
LTC~
2
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
U
Instant
Instant
2
1U
LTC~
3
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
LTC~
1
Archivist of Gondor
When your commander deals combat damage to a player, if there is no monarch, you become the monarch.
At the beginning of the monarch's end step, that player draws a card.
U
Creature — Human Advisor
Creature
3
2U
2/3
LTC~
2
Archivist of Gondor
When your commander deals combat damage to a player, if there is no monarch, you become the monarch.
At the beginning of the monarch's end step, that player draws a card.
U
Creature — Human Advisor
Creature
3
2U
2/3
LTC~
2
Arwen, Weaver of Hope
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness.
G
Legendary Creature — Elf Noble
Creature
3
1GG
2/1
LTC~
2
Arwen, Weaver of Hope
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness.
G
Legendary Creature — Elf Noble
Creature
3
1GG
2/1
LTC~
2
Asceticism
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{1}{G}: Regenerate target creature.
G
Enchantment
Enchantment
5
3GG
LTC~
1
Ash Barrens
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Land
0
LTC~
0
Assemble the Entmoot
Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
G
Enchantment
Enchantment
4
3G
LTC~
1
Assemble the Entmoot
Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
G
Enchantment
Enchantment
4
3G
LTC~
1
Banishing Light
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
W
Enchantment
Enchantment
3
2W
LTC~
1
Banquet Guests
Affinity for Food (This spell costs 1 less to cast for each Food you control.)
Trample
Banquet Guests enters the battlefield with twice X +1/+1 counters on it.
{2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn.
GW
Creature — Halfling Citizen
Creature
2
XGW
0/0
LTC~
2
Banquet Guests
Affinity for Food (This spell costs 1 less to cast for each Food you control.)
Trample
Banquet Guests enters the battlefield with twice X +1/+1 counters on it.
{2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn.
GW
Creature — Halfling Citizen
Creature
2
XGW
0/0
LTC~
2
Basalt Monolith
Basalt Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{3}: Untap Basalt Monolith.
Artifact
Artifact
3
3
LTC~
1
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
W
Creature — Human Soldier
Creature
3
2W
3/3
LTC~
2
Battlefield Forge
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Land
Land
0
LTC~
0
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
G
Instant
Instant
3
2G
LTC~
3
Beregond of the Guard
Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.
W
Legendary Creature — Human Soldier
Creature
4
3W
3/3
LTC~
2
Beregond of the Guard
Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.
W
Legendary Creature — Human Soldier
Creature
4
3W
3/3
LTC~
2
Bilbo, Birthday Celebrant
If you would gain life, you gain that much life plus 1 instead.
{2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.
BGW
Legendary Creature — Halfling Rogue
Creature
3
WBG
2/3
LTC~
2
Bilbo, Birthday Celebrant
If you would gain life, you gain that much life plus 1 instead.
{2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.
BGW
Legendary Creature — Halfling Rogue
Creature
3
WBG
2/3
LTC~
2
Birds of Paradise
Flying
{T}: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/1
LTC~
2
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
LTC~
3
Bojuka Bog
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
LTC~
1
0
Bojuka Bog
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
LTC~
1
0
Boon of the Wish-Giver
Draw four cards.
Cycling {1} ({1}, Discard this card: Draw a card.)
U
Sorcery
Sorcery
6
4UU
LTC~
3
Boromir, Gondor's Hope
Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
UW
Legendary Creature — Human Warrior
Creature
4
2WU
3/4
LTC~
2
Boromir, Gondor's Hope
Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
UW
Legendary Creature — Human Warrior
Creature
4
2WU
3/4
LTC~
2
Boseiju, Who Shelters All
Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Legendary Land
Land
0
LTC~
1
0
Boseiju, Who Shelters All
Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Legendary Land
Land
0
LTC~
1
0
Brushland
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
Land
Land
0
LTC~
0
Cabal Coffers
{2}, {T}: Add {B} for each Swamp you control.
Land
Land
0
LTC~
0
Cabal Coffers
{2}, {T}: Add {B} for each Swamp you control.
Land
Land
0
LTC~
0
Call for Aid
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
R
Sorcery
Sorcery
5
4R
LTC~
3
Call for Aid
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
R
Sorcery
Sorcery
5
4R
LTC~
3
Call for Unity
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
W
Enchantment
Enchantment
5
3WW
LTC~
1
Canopy Vista
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Land — Forest Plains
Land
0
LTC~
1
0
Castle Ardenvale
Castle Ardenvale enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Land
Land
0
LTC~
1
0
Castle Ardenvale
Castle Ardenvale enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Land
Land
0
LTC~
1
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LTC~
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LTC~
0
Cavern-Hoard Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.
R
Creature — Dragon
Creature
9
7RR
6/6
LTC~
2
Cavern-Hoard Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.
R
Creature — Dragon
Creature
9
7RR
6/6
LTC~
2
Champions of Minas Tirith
When Champions of Minas Tirith enters the battlefield, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
W
Creature — Human Soldier
Creature
6
5W
4/6
LTC~
2
Champions of Minas Tirith
When Champions of Minas Tirith enters the battlefield, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
W
Creature — Human Soldier
Creature
6
5W
4/6
LTC~
2
Choked Estuary
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.
Land
Land
0
LTC~
1
0
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
LTC~
1
Clifftop Retreat
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Land
Land
0
LTC~
1
0
Cloudstone Curio
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Artifact
3
3
LTC~
1
Cloudstone Curio
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Artifact
3
3
LTC~
1
Colossal Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)
U
Creature — Whale
Creature
7
5UU
5/5
LTC~
2
Combat Celebrant
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
R
Creature — Human Warrior
Creature
3
2R
4/1
LTC~
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
LTC~
0
Commander's Sphere
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Artifact
Artifact
3
3
LTC~
1
Consider
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Draw a card.
U
Instant
Instant
1
U
LTC~
3
Corsairs of Umbar
{2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
U
Creature — Human Pirate
Creature
4
3U
3/3
LTC~
2
Corsairs of Umbar
{2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
U
Creature — Human Pirate
Creature
4
3U
3/3
LTC~
2
Court of Ire
When Court of Ire enters the battlefield, you become the monarch.
At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
R
Enchantment
Enchantment
5
3RR
LTC~
1
Crown of Gondor
Equipped creature gets +1/+1 for each creature you control.
When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch.
Equip {4}. This ability costs {3} less to activate if you're the monarch.
Legendary Artifact — Equipment
Artifact
3
3
LTC~
1
Crown of Gondor
Equipped creature gets +1/+1 for each creature you control.
When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch.
Equip {4}. This ability costs {3} less to activate if you're the monarch.
Legendary Artifact — Equipment
Artifact
3
3
LTC~
1
Crumbling Necropolis
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
Land
Land
0
LTC~
1
0
Crypt Incursion
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
B
Instant
Instant
3
2B
LTC~
3
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
Sorcery
3
2G
LTC~
3
Círdan the Shipwright
Vigilance
Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
GU
Legendary Creature — Elf Noble
Creature
5
3GU
3/4
LTC~
2
Círdan the Shipwright
Vigilance
Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
GU
Legendary Creature — Elf Noble
Creature
5
3GU
3/4
LTC~
2
Dawn of Hope
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
W
Enchantment
Enchantment
2
1W
LTC~
1
Dearly Departed
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
W
Creature — Spirit
Creature
6
4WW
5/5
LTC~
2
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
B
Sorcery
Sorcery
8
6BB
LTC~
3
Deep Analysis
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
Sorcery
4
3U
LTC~
3
Denethor, Stone Seer
When Denethor, Stone Seer enters the battlefield, scry 2.
{3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
U
Legendary Creature — Human Noble
Creature
2
1U
1/3
LTC~
2
Denethor, Stone Seer
When Denethor, Stone Seer enters the battlefield, scry 2.
{3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
U
Legendary Creature — Human Noble
Creature
2
1U
1/3
LTC~
2
Deserted Temple
{T}: Add {C}.
{1}, {T}: Untap target land.
Land
Land
0
LTC~
0
Deserted Temple
{T}: Add {C}.
{1}, {T}: Untap target land.
Land
Land
0
LTC~
0
Desolate Lighthouse
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
Land
Land
0
LTC~
0
Devastation Tide
Return all nonland permanents to their owners' hands.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
U
Sorcery
Sorcery
5
3UU
LTC~
3
Door of Destinies
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Artifact
Artifact
4
4
LTC~
1
Dragonskull Summit
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Land
Land
0
LTC~
1
0
Drowned Catacomb
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Land
Land
0
LTC~
1
0
Dusk
Destroy all creatures with power 3 or greater.
W
Sorcery
Sorcery
9
2WW
LTC~
3
Dawn
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
W
Sorcery
Sorcery
9
3WW
LTC~
3
Earthquake
Earthquake deals X damage to each creature without flying and each player.
R
Sorcery
Sorcery
1
XR
LTC~
3
Elrond of the White Council
Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
GU
Legendary Creature — Elf Noble
Creature
5
3GU
3/3
LTC~
2
Elrond of the White Council
Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
GU
Legendary Creature — Elf Noble
Creature
5
3GU
3/3
LTC~
2
Elvish Archdruid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
G
Creature — Elf Druid
Creature
3
1GG
2/2
LTC~
2
Elvish Mystic
{T}: Add {G}.
G
Creature — Elf Druid
Creature
1
G
1/1
LTC~
2
Elvish Piper
{G}, {T}: You may put a creature card from your hand onto the battlefield.
G
Creature — Elf Shaman
Creature
4
3G
1/1
LTC~
2
Elvish Visionary
When Elvish Visionary enters the battlefield, draw a card.
G
Creature — Elf Shaman
Creature
2
1G
1/1
LTC~
2
Elvish Warmaster
Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
G
Creature — Elf Warrior
Creature
2
1G
2/2
LTC~
2
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
Artifact
Artifact
3
3
LTC~
1
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
Artifact
Artifact
3
3
LTC~
1
Erestor of the Council
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
GU
Legendary Creature — Elf Noble
Creature
3
1GU
2/4
LTC~
2
Erestor of the Council
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
GU
Legendary Creature — Elf Noble
Creature
3
1GU
2/4
LTC~
2
Essence Warden
Whenever another creature enters the battlefield, you gain 1 life.
G
Creature — Elf Shaman
Creature
1
G
1/1
LTC~
2
Everflowing Chalice
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Artifact
Artifact
0
0
LTC~
1
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
LTC~
0
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
LTC~
0
Extract from Darkness
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
BU
Sorcery
Sorcery
5
3UB
LTC~
3
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
U
Instant
Instant
4
3U
LTC~
3
Faithless Looting
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
1
R
LTC~
3
Faramir, Steward of Gondor
Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch.
At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
UW
Legendary Creature — Human Noble
Creature
3
1WU
2/2
LTC~
2
Faramir, Steward of Gondor
Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch.
At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
UW
Legendary Creature — Human Noble
Creature
3
1WU
2/2
LTC~
2
Farhaven Elf
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Creature — Elf Druid
Creature
3
2G
1/1
LTC~
2
Farmer Cotton
When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
GW
Legendary Creature — Halfling Peasant
Creature
2
XGW
1/1
LTC~
2
Farmer Cotton
When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
GW
Legendary Creature — Halfling Peasant
Creature
2
XGW
1/1
LTC~
2
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
LTC~
3
Fealty to the Realm
Enchant creature
When Fealty to the Realm enters the battlefield, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.
U
Enchantment — Aura
Enchantment
5
4U
LTC~
1
Fealty to the Realm
Enchant creature
When Fealty to the Realm enters the battlefield, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.
U
Enchantment — Aura
Enchantment
5
4U
LTC~
1
Feasting Hobbit
Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Creatures with power less than Feasting Hobbit's power can't block it.
G
Creature — Halfling Citizen
Creature
2
1G
2/2
LTC~
2
Feasting Hobbit
Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Creatures with power less than Feasting Hobbit's power can't block it.
G
Creature — Halfling Citizen
Creature
2
1G
2/2
LTC~
2
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
Sorcery
2
1B
LTC~
3
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
W
Sorcery
Sorcery
5
4W
LTC~
3
Field of Ruin
{T}: Add {C}.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Land
0
LTC~
0
Field-Tested Frying Pan
When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it.
Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."
Equip {2}
W
Artifact — Equipment
Artifact
3
2W
LTC~
1
Field-Tested Frying Pan
When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it.
Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."
Equip {2}
W
Artifact — Equipment
Artifact
3
2W
LTC~
1
Fiend Hunter
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
W
Creature — Human Cleric
Creature
3
1WW
1/3
LTC~
2
Flamerush Rider
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
R
Creature — Human Warrior
Creature
5
4R
3/3
LTC~
2
Flooded Grove
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Land
Land
0
LTC~
0
Forbidden Alchemy
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
3
2U
LTC~
3
Foreboding Ruins
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}.
Land
Land
0
LTC~
1
0
Forth Eorlingas!
Create X 2/2 red Human Knight creature tokens with trample and haste.
Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
RW
Sorcery
Sorcery
2
XRW
LTC~
3
Forth Eorlingas!
Create X 2/2 red Human Knight creature tokens with trample and haste.
Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
RW
Sorcery
Sorcery
2
XRW
LTC~
3
Fortified Village
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}.
Land
Land
0
LTC~
1
0
Frodo, Adventurous Hobbit
Partner with Sam, Loyal Attendant
Vigilance
Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
BW
Legendary Creature — Halfling Scout
Creature
2
WB
1/3
LTC~
2
Frodo, Adventurous Hobbit
Partner with Sam, Loyal Attendant
Vigilance
Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
BW
Legendary Creature — Halfling Scout
Creature
2
WB
1/3
LTC~
2
Frodo, Adventurous Hobbit
Partner with Sam, Loyal Attendant
Vigilance
Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
BW
Legendary Creature — Halfling Scout
Creature
2
WB
1/3
LTC~
2
Frontier Warmonger
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
R
Creature — Human Warrior
Creature
4
3R
4/4
LTC~
2
Frontline Medic
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
W
Creature — Human Cleric
Creature
3
2W
3/3
LTC~
2
Frostboil Snarl
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}.
Land
Land
0
LTC~
1
0
Fumigate
Destroy all creatures. You gain 1 life for each creature destroyed this way.
W
Sorcery
Sorcery
5
3WW
LTC~
3
Furycalm Snarl
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}.
Land
Land
0
LTC~
1
0
Galadhrim Ambush
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures.
G
Instant
Instant
4
3G
LTC~
3
Galadhrim Ambush
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures.
G
Instant
Instant
4
3G
LTC~
3
Galadriel, Elven-Queen
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
GU
Legendary Creature — Elf Noble
Creature
4
2GU
4/5
LTC~
2
Galadriel, Elven-Queen
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
GU
Legendary Creature — Elf Noble
Creature
4
2GU
4/5
LTC~
2
Galadriel, Elven-Queen
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
GU
Legendary Creature — Elf Noble
Creature
4
2GU
4/5
LTC~
2
Gandalf, Westward Voyager
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
GU
Legendary Creature — Avatar Wizard
Creature
5
3GU
5/5
LTC~
2
Gandalf, Westward Voyager
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
GU
Legendary Creature — Avatar Wizard
Creature
5
3GU
5/5
LTC~
2
Gemstone Caverns
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Land
0
LTC~
0
Gemstone Caverns
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Land
0
LTC~
0
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
G
Sorcery
Sorcery
3
XGGG
LTC~
3
Ghost Quarter
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Land
0
LTC~
0
Gilded Goose
Flying
When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/2
LTC~
2
Gilraen, Dúnedain Protector
{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
W
Legendary Creature — Human Noble
Creature
3
2W
2/3
LTC~
2
Gilraen, Dúnedain Protector
{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
W
Legendary Creature — Human Noble
Creature
3
2W
2/3
LTC~
2
Gimli of the Glittering Caves
Double strike
Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves.
Whenever Gimli deals combat damage to a player, create a Treasure token.
R
Legendary Creature — Dwarf Warrior
Creature
3
2R
1/1
LTC~
2
Gimli of the Glittering Caves
Double strike
Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves.
Whenever Gimli deals combat damage to a player, create a Treasure token.
R
Legendary Creature — Dwarf Warrior
Creature
3
2R
1/1
LTC~
2
Glacial Fortress
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Land
Land
0
LTC~
1
0
Go for the Throat
Destroy target nonartifact creature.
B
Instant
Instant
2
1B
LTC~
3
Goblin Cratermaker
{1}, Sacrifice Goblin Cratermaker: Choose one —
• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.
R
Creature — Goblin Warrior
Creature
2
1R
2/2
LTC~
2
Goblin Dark-Dwellers
Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
R
Creature — Goblin
Creature
5
3RR
4/4
LTC~
2
Gollum, Obsessed Stalker
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
B
Legendary Creature — Halfling Horror
Creature
2
1B
1/1
LTC~
2
Gollum, Obsessed Stalker
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
B
Legendary Creature — Halfling Horror
Creature
2
1B
1/1
LTC~
2
Graypelt Refuge
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Land
Land
0
LTC~
1
0
Great Oak Guardian
Flash (You may cast this spell any time you could cast an instant.)
Reach
When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
G
Creature — Treefolk
Creature
6
5G
4/5
LTC~
2
Grey Host Reinforcements
Flying, ward {3}
When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.
W
Creature — Spirit Soldier
Creature
4
3W
1/1
LTC~
2
Grey Host Reinforcements
Flying, ward {3}
When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.
W
Creature — Spirit Soldier
Creature
4
3W
1/1
LTC~
2
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
GU
Instant
Instant
2
GU
LTC~
3
Gríma, Saruman's Footman
Gríma, Saruman's Footman can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
BU
Legendary Creature — Human Advisor
Creature
4
2UB
1/4
LTC~
2
Gríma, Saruman's Footman
Gríma, Saruman's Footman can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
BU
Legendary Creature — Human Advisor
Creature
4
2UB
1/4
LTC~
2
Guttersnipe
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
R
Creature — Goblin Shaman
Creature
3
2R
2/2
LTC~
2
Gwaihir, Greatest of the Eagles
Flying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
W
Legendary Creature — Bird Noble
Creature
5
4W
5/5
LTC~
2
Gwaihir, Greatest of the Eagles
Flying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
W
Legendary Creature — Bird Noble
Creature
5
4W
5/5
LTC~
2
Haldir, Lórien Lieutenant
Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it.
Vigilance
{5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
G
Legendary Creature — Elf Soldier
Creature
1
XG
0/0
LTC~
2
Haldir, Lórien Lieutenant
Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it.
Vigilance
{5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
G
Legendary Creature — Elf Soldier
Creature
1
XG
0/0
LTC~
2
Harmonize
Draw three cards.
G
Sorcery
Sorcery
4
2GG
LTC~
3
Harsh Mentor
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
R
Creature — Human Cleric
Creature
2
1R
2/2
LTC~
2
Heirloom Blade
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip {1}
Artifact — Equipment
Artifact
3
3
LTC~
1
Herald's Horn
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Artifact
3
3
LTC~
1
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
G
Instant
Instant
2
1G
LTC~
3
Hinterland Harbor
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Land
Land
0
LTC~
1
0
Hithlain Rope
Hithlain Rope can't be sacrificed.
{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope.
{2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope.
Artifact
Artifact
2
2
LTC~
1
Hithlain Rope
Hithlain Rope can't be sacrificed.
{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope.
{2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope.
Artifact
Artifact
2
2
LTC~
1
Homeward Path
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
Land
Land
0
LTC~
0
Homeward Path
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
Land
Land
0
LTC~
0
Horizon Canopy
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
Land
Land
0
LTC~
0
Horizon Canopy
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
Land
Land
0
LTC~
0
Hornet Queen
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
G
Creature — Insect
Creature
7
4GGG
2/2
LTC~
2
Hostage Taker
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
BU
Creature — Human Pirate
Creature
4
2UB
2/3
LTC~
2
Humble Defector
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
R
Creature — Human Rogue
Creature
2
1R
2/1
LTC~
2
In the Darkness Bind Them
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III— Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV— For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
BRU
Enchantment — Saga
Enchantment
5
2UBR
LTC~
1
Increasing Devotion
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
5
3WW
LTC~
3
Inferno Titan
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
R
Creature — Giant
Creature
6
4RR
6/6
LTC~
2
Inscription of Abundance
Kicker {2}{G}
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
G
Instant
Instant
2
1G
LTC~
3
Isolated Chapel
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Land
Land
0
LTC~
1
0
Karakas
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
Legendary Land
Land
0
LTC~
0
Karakas
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
Legendary Land
Land
0
LTC~
0
Knollspine Dragon
Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
R
Creature — Dragon
Creature
7
5RR
7/5
LTC~
2
Kor Haven
{T}: Add {C}.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
Legendary Land
Land
0
LTC~
0
Kor Haven
{T}: Add {C}.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
Legendary Land
Land
0
LTC~
0
Languish
All creatures get -4/-4 until end of turn.
B
Sorcery
Sorcery
4
2BB
LTC~
3
Learn from the Past
Target player shuffles their graveyard into their library.
Draw a card.
U
Instant
Instant
4
3U
LTC~
3
Legolas Greenleaf
Reach
Legolas Greenleaf can't be blocked by creatures with power 2 or less.
Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf.
Whenever Legolas Greenleaf deals combat damage to a player, draw a card.
G
Legendary Creature — Elf Archer
Creature
3
2G
2/2
LTC~
2
Legolas Greenleaf
Reach
Legolas Greenleaf can't be blocked by creatures with power 2 or less.
Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf.
Whenever Legolas Greenleaf deals combat damage to a player, draw a card.
G
Legendary Creature — Elf Archer
Creature
3
2G
2/2
LTC~
2
Lidless Gaze
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.
Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
BR
Sorcery
Sorcery
4
2BR
LTC~
3
Lidless Gaze
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.
Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
BR
Sorcery
Sorcery
4
2BR
LTC~
3
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Artifact — Equipment
Artifact
2
2
LTC~
1
Lignify
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
G
Tribal Enchantment — Treefolk Aura
Enchantment
2
1G
LTC~
1
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
B
Sorcery
Sorcery
5
3BB
LTC~
3
Lobelia, Defender of Bag End
When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down.
{T}, Sacrifice an artifact: Choose one —
• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost.
• Each opponent loses 2 life and you gain 2 life.
B
Legendary Creature — Halfling Citizen
Creature
3
2B
2/2
LTC~
2
Lobelia, Defender of Bag End
When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down.
{T}, Sacrifice an artifact: Choose one —
• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost.
• Each opponent loses 2 life and you gain 2 life.
B
Legendary Creature — Halfling Citizen
Creature
3
2B
2/2
LTC~
2
Lonely Sandbar
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
Land
Land
0
LTC~
1
0
Lord of the Nazgûl
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
BU
Legendary Creature — Wraith Noble
Creature
5
3UB
4/3
LTC~
2
Lord of the Nazgûl
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
BU
Legendary Creature — Wraith Noble
Creature
5
3UB
4/3
LTC~
2
Lossarnach Captain
First strike
Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.
At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
W
Creature — Human Soldier
Creature
4
3W
3/1
LTC~
2
Lossarnach Captain
First strike
Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.
At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
W
Creature — Human Soldier
Creature
4
3W
3/1
LTC~
2
Lothlórien Blade
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.
Equip Elf {2}
Equip {5}
Artifact — Equipment
Artifact
3
3
LTC~
1
Lothlórien Blade
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.
Equip Elf {2}
Equip {5}
Artifact — Equipment
Artifact
3
3
LTC~
1
Marshal's Anthem
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
W
Enchantment
Enchantment
4
2WW
LTC~
1
Mentor of the Meek
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
W
Creature — Human Soldier
Creature
3
2W
2/2
LTC~
2
Merciless Executioner
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
B
Creature — Orc Warrior
Creature
3
2B
3/1
LTC~
2
Merry, Warden of Isengard
Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.)
Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
GW
Legendary Creature — Halfling Advisor
Creature
3
1GW
1/4
LTC~
2
Merry, Warden of Isengard
Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.)
Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
GW
Legendary Creature — Halfling Advisor
Creature
3
1GW
1/4
LTC~
2
Minamo, School at Water's Edge
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
Legendary Land
Land
0
LTC~
0
Minamo, School at Water's Edge
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
Legendary Land
Land
0
LTC~
0
Mind Stone
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
Artifact
Artifact
2
2
LTC~
1
Mirkwood Elk
Trample
Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
G
Creature — Elk
Creature
6
5G
6/6
LTC~
2
Mirkwood Elk
Trample
Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
G
Creature — Elk
Creature
6
5G
6/6
LTC~
2
Mirkwood Trapper
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn.
Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
GU
Creature — Elf Scout
Creature
3
1GU
1/4
LTC~
2
Mirkwood Trapper
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn.
Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
GU
Creature — Elf Scout
Creature
3
1GU
1/4
LTC~
2
Model of Unity
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2.
{T}: Add one mana of any color.
Artifact
Artifact
3
3
LTC~
1
Model of Unity
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2.
{T}: Add one mana of any color.
Artifact
Artifact
3
3
LTC~
1
Monstrosity of the Lake
When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
U
Legendary Creature — Kraken
Creature
5
4U
4/6
LTC~
2
Monstrosity of the Lake
When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
U
Legendary Creature — Kraken
Creature
5
4U
4/6
LTC~
2
Moria Scavenger
Deathtouch, haste
{T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
BR
Creature — Orc Rogue
Creature
3
1BR
1/4
LTC~
2
Moria Scavenger
Deathtouch, haste
{T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
BR
Creature — Orc Rogue
Creature
3
1BR
1/4
LTC~
2
Mortify
Destroy target creature or enchantment.
BW
Instant
Instant
3
1WB
LTC~
3
Motivated Pony
Trample, haste
Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
G
Creature — Horse
Creature
5
4G
3/3
LTC~
2
Motivated Pony
Trample, haste
Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
G
Creature — Horse
Creature
5
4G
3/3
LTC~
2
Mouth of Ronom
{T}: Add {C}.
{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)
Snow Land
Land
0
LTC~
0
Mouth of Ronom
{T}: Add {C}.
{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)
Snow Land
Land
0
LTC~
0
Murmuring Bosk
({T}: Add {G}.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
Land — Forest
Land
0
LTC~
1
0
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
U
Instant
Instant
5
3UU
LTC~
3
Necroblossom Snarl
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
{T}: Add {B} or {G}.
Land
Land
0
LTC~
1
0
Night's Whisper
You draw two cards and you lose 2 life.
B
Sorcery
Sorcery
2
1B
LTC~
3
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
BU
Creature — Human Rogue
Creature
4
2UB
3/1
LTC~
2
Oath of Eorl
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I— Create two 1/1 white Human Soldier creature tokens.
II— Create two 2/2 red Human Knight creature tokens with trample and haste.
III— Put an indestructible counter on up to one target Human. You become the monarch.
RW
Enchantment — Saga
Enchantment
5
3RW
LTC~
1
Oboro, Palace in the Clouds
{T}: Add {U}.
{1}: Return Oboro, Palace in the Clouds to its owner's hand.
Legendary Land
Land
0
LTC~
0
Oboro, Palace in the Clouds
{T}: Add {U}.
{1}: Return Oboro, Palace in the Clouds to its owner's hand.
Legendary Land
Land
0
LTC~
0
Of Herbs and Stewed Rabbit
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. Create a Food token.
II — Draw a card. Create a Food token.
III — Create a 1/1 white Halfling creature token for each Food you control.
W
Enchantment — Saga
Enchantment
3
2W
LTC~
1
Opt
Scry 1.
Draw a card.
U
Instant
Instant
1
U
LTC~
3
Orchard Strider
When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
G
Creature — Treefolk
Creature
6
4GG
6/4
LTC~
2
Orcish Siegemaster
Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
R
Creature — Orc Soldier
Creature
3
2R
0/5
LTC~
2
Orcish Siegemaster
Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
R
Creature — Orc Soldier
Creature
3
2R
0/5
LTC~
2
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
G
Sorcery
Sorcery
5
3GG
LTC~
3
Palace Jailer
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
W
Creature — Human Soldier
Creature
4
2WW
2/2
LTC~
2
Paradise Druid
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
{T}: Add one mana of any color.
G
Creature — Elf Druid
Creature
2
1G
2/1
LTC~
2
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Land
Land
0
LTC~
1
0
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
LTC~
3
Pillar of the Paruns
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Land
Land
0
LTC~
0
Pillar of the Paruns
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Land
Land
0
LTC~
0
Pippin, Warden of Isengard
Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle)
{1}, {T}: Create a Food token.
{T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
BG
Legendary Creature — Halfling Advisor
Creature
2
BG
2/2
LTC~
2
Pippin, Warden of Isengard
Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle)
{1}, {T}: Create a Food token.
{T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
BG
Legendary Creature — Halfling Advisor
Creature
2
BG
2/2
LTC~
2
Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
U
Sorcery
Sorcery
4
3U
LTC~
3
Port Town
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
Land
Land
0
LTC~
1
0
Prairie Stream
({T}: Add {W} or {U}.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Land — Plains Island
Land
0
LTC~
1
0
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
U
Sorcery
Sorcery
1
U
LTC~
3
Pristine Talisman
{T}: Add {C}. You gain 1 life.
Artifact
Artifact
3
3
LTC~
1
Prize Pig
Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it.
{T}: Add one mana of any color.
G
Creature — Boar
Creature
2
1G
0/3
LTC~
2
Prize Pig
Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it.
{T}: Add one mana of any color.
G
Creature — Boar
Creature
2
1G
0/3
LTC~
2
Prosperous Innkeeper
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever another creature enters the battlefield under your control, you gain 1 life.
G
Creature — Halfling Citizen
Creature
2
1G
1/1
LTC~
2
Radagast, Wizard of Wilds
Ward {1}
Beasts and Birds you control have ward {1}.
Whenever you cast a spell with mana value 5 or greater, choose one —
• Create a 3/3 green Beast creature token.
• Create a 2/2 blue Bird creature token with flying.
GU
Legendary Creature — Avatar Wizard
Creature
4
2GU
3/5
LTC~
2
Radagast, Wizard of Wilds
Ward {1}
Beasts and Birds you control have ward {1}.
Whenever you cast a spell with mana value 5 or greater, choose one —
• Create a 3/3 green Beast creature token.
• Create a 2/2 blue Bird creature token with flying.
GU
Legendary Creature — Avatar Wizard
Creature
4
2GU
3/5
LTC~
2
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
U
Sorcery
Sorcery
5
4U
LTC~
3
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
U
Sorcery
Sorcery
5
4U
LTC~
3
Rampaging War Mammoth
Trample
Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.)
When you cycle Rampaging War Mammoth, destroy up to X target artifacts.
R
Creature — Elephant
Creature
7
5RR
9/7
LTC~
2
Rampaging War Mammoth
Trample
Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.)
When you cycle Rampaging War Mammoth, destroy up to X target artifacts.
R
Creature — Elephant
Creature
7
5RR
9/7
LTC~
2
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
LTC~
3
Rapacious Guest
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Food token.
Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.
When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.
B
Creature — Halfling Citizen
Creature
3
2B
2/2
LTC~
2
Rapacious Guest
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Food token.
Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.
When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.
B
Creature — Halfling Citizen
Creature
3
2B
2/2
LTC~
2
Realm Seekers
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
{2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
G
Creature — Elf Scout
Creature
6
4GG
0/0
LTC~
2
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
B
Sorcery
Sorcery
1
B
LTC~
3
Reclamation Sage
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
G
Creature — Elf Shaman
Creature
3
2G
2/1
LTC~
2
Reflecting Pool
{T}: Add one mana of any type that a land you control could produce.
Land
Land
0
LTC~
0
Reflecting Pool
{T}: Add one mana of any type that a land you control could produce.
Land
Land
0
LTC~
0
Rejuvenating Springs
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Land
Land
0
LTC~
1
0
Relic of Sauron
{T}: Add two mana in any combination of {U}, {B} and/or {R}.
{3}, {T}: Draw two cards, then discard a card.
Artifact
Artifact
4
4
LTC~
1
Relic of Sauron
{T}: Add two mana in any combination of {U}, {B} and/or {R}.
{3}, {T}: Draw two cards, then discard a card.
Artifact
Artifact
4
4
LTC~
1
Revenge of Ravens
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
B
Enchantment
Enchantment
4
3B
LTC~
1
Riders of Rohan
When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
RW
Creature — Human Knight
Creature
5
3RW
4/4
LTC~
2
Riders of Rohan
When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
RW
Creature — Human Knight
Creature
5
3RW
4/4
LTC~
2
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Artifact
3
3
LTC~
1
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Artifact
3
3
LTC~
1
Rogue's Passage
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Land
Land
0
LTC~
0
Sail into the West
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
GU
Instant
Instant
4
2GU
LTC~
3
Sail into the West
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
GU
Instant
Instant
4
2GU
LTC~
3
Sam, Loyal Attendant
Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.)
At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Activated abilities of Foods you control cost {1} less to activate.
GW
Legendary Creature — Halfling Peasant
Creature
3
1GW
2/4
LTC~
2
Sam, Loyal Attendant
Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.)
At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Activated abilities of Foods you control cost {1} less to activate.
GW
Legendary Creature — Halfling Peasant
Creature
3
1GW
2/4
LTC~
2
Sandsteppe Citadel
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}.
Land
Land
0
LTC~
1
0
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
B
Enchantment
Enchantment
5
3BB
LTC~
1
Saruman, the White Hand
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}.
BRU
Legendary Creature — Avatar Wizard
Creature
4
1UBR
2/5
LTC~
2
Saruman, the White Hand
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}.
BRU
Legendary Creature — Avatar Wizard
Creature
4
1UBR
2/5
LTC~
2
Sauron, Lord of the Rings
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
BRU
Legendary Creature — Avatar Horror
Creature
8
5UBR
9/9
LTC~
2
Sauron, Lord of the Rings
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
BRU
Legendary Creature — Avatar Horror
Creature
8
5UBR
9/9
LTC~
2
Sauron, Lord of the Rings
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
BRU
Legendary Creature — Avatar Horror
Creature
8
5UBR
9/9
LTC~
2
Savvy Hunter
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Sacrifice two Foods: Draw a card.
BG
Creature — Human Warrior
Creature
3
1BG
3/3
LTC~
2
Scattered Groves
({T}: Add {G} or {W}.)
Scattered Groves enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Forest Plains
Land
0
LTC~
1
0
Scoured Barrens
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
Land
Land
0
LTC~
1
0
Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
R
Creature — Dragon
Creature
6
4RR
5/5
LTC~
2
Secluded Courtyard
As Secluded Courtyard enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
Land
Land
0
LTC~
0
Seeds of Renewal
Undaunted (This spell costs {1} less to cast for each opponent.)
Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
G
Sorcery
Sorcery
7
6G
LTC~
3
Selfless Squire
Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
W
Creature — Human Soldier
Creature
4
3W
1/1
LTC~
2
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}
Legendary Artifact — Equipment
Artifact
1
1
LTC~
1
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}
Legendary Artifact — Equipment
Artifact
1
1
LTC~
1
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
R
Enchantment
Enchantment
3
2R
LTC~
1
Shelob, Dread Weaver
Whenever a nontoken creature an opponent controls dies, exile it.
{2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.
{X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
B
Legendary Creature — Spider Demon
Creature
4
3B
3/3
LTC~
2
Shelob, Dread Weaver
Whenever a nontoken creature an opponent controls dies, exile it.
{2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.
{X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
B
Legendary Creature — Spider Demon
Creature
4
3B
3/3
LTC~
2
Shineshadow Snarl
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
Land
Land
0
LTC~
1
0
Shinka, the Bloodsoaked Keep
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
Legendary Land
Land
0
LTC~
0
Shinka, the Bloodsoaked Keep
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
Legendary Land
Land
0
LTC~
0
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Enchantment — Aura
Enchantment
3
2R
LTC~
1
Siege-Gang Commander
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
R
Creature — Goblin
Creature
5
3RR
2/2
LTC~
2
Smoldering Marsh
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Land — Swamp Mountain
Land
0
LTC~
1
0
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
LTC~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
LTC~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
LTC~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
LTC~
1
Song of Eärendil
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I— Scry 2, then draw two cards.
II— Create a Treasure token and a 2/2 blue Bird creature token with flying.
III— Put a flying counter on each creature you control without flying.
GU
Enchantment — Saga
Enchantment
5
3GU
LTC~
1
Subjugate the Hobbits
Gain control of each noncommander creature with mana value 3 or less.
U
Sorcery
Sorcery
7
5UU
LTC~
3
Subjugate the Hobbits
Gain control of each noncommander creature with mana value 3 or less.
U
Sorcery
Sorcery
7
5UU
LTC~
3
Sulfur Falls
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Land
Land
0
LTC~
1
0
Sulfurous Springs
{T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
Land
Land
0
LTC~
0
Summons of Saruman
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Flashback—{3}{U}{R}, Exile X cards from your graveyard.
RU
Sorcery
Sorcery
2
XUR
LTC~
3
Summons of Saruman
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Flashback—{3}{U}{R}, Exile X cards from your graveyard.
RU
Sorcery
Sorcery
2
XUR
LTC~
3
Sunken Hollow
({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Land — Island Swamp
Land
0
LTC~
1
0
Sunpetal Grove
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
Land
Land
0
LTC~
1
0
Sunset Revelry
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
W
Sorcery
Sorcery
2
1W
LTC~
3
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
UW
Sorcery
Sorcery
4
1WWU
LTC~
3
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
U
Instant
Instant
1
U
LTC~
3
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}
Artifact — Equipment
Artifact
3
3
LTC~
1
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}
Artifact — Equipment
Artifact
3
3
LTC~
1
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
Legendary Artifact — Equipment
Artifact
2
2
LTC~
1
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
Legendary Artifact — Equipment
Artifact
2
2
LTC~
1
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
Instant
1
W
LTC~
3
Sylvan Offering
Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
G
Sorcery
Sorcery
1
XG
LTC~
3
Talisman of Conviction
{T}: Add {C}.
{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
Artifact
Artifact
2
2
LTC~
1
Talisman of Progress
{T}: Add {C}.
{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
Artifact
Artifact
2
2
LTC~
1
Taunt from the Rampart
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
RW
Sorcery
Sorcery
5
3RW
LTC~
3
Taunt from the Rampart
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
RW
Sorcery
Sorcery
5
3RW
LTC~
3
Terramorphic Expanse
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
LTC~
0
The Balrog of Moria
Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.)
When you cycle The Balrog of Moria, create two Treasure tokens.
BR
Legendary Creature — Avatar Demon
Creature
7
4BBR
8/8
LTC~
2
The Balrog of Moria
Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.)
When you cycle The Balrog of Moria, create two Treasure tokens.
BR
Legendary Creature — Avatar Demon
Creature
7
4BBR
8/8
LTC~
2
The Black Gate
As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Legendary Land — Gate
Land
0
LTC~
0
The Black Gate
As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Legendary Land — Gate
Land
0
LTC~
0
The Gaffer
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
W
Legendary Creature — Halfling Peasant
Creature
3
2W
2/3
LTC~
2
The Gaffer
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
W
Legendary Creature — Halfling Peasant
Creature
3
2W
2/3
LTC~
2
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
G
Legendary Artifact
Artifact
9
7GG
LTC~
1
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
G
Legendary Artifact
Artifact
9
7GG
LTC~
1
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
Artifact
1
1
LTC~
1
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
Artifact
1
1
LTC~
1
Thorn of Amethyst
Noncreature spells cost {1} more to cast.
Artifact
Artifact
2
2
LTC~
1
Thorn of Amethyst
Noncreature spells cost {1} more to cast.
Artifact
Artifact
2
2
LTC~
1
Thornwood Falls
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
Land
Land
0
LTC~
1
0
Thought Vessel
You have no maximum hand size.
{T}: Add {C}.
Artifact
Artifact
2
2
LTC~
1
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
R
Instant
Instant
2
1R
LTC~
3
Throne of the High City
{T}: Add {C}.
{4}, {T}, Sacrifice Throne of the High City: You become the monarch.
Land
Land
0
LTC~
0
Tireless Provisioner
Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
G
Creature — Elf Scout
Creature
3
2G
3/2
LTC~
2
Too Greedily, Too Deep
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
BR
Sorcery
Sorcery
7
5BR
LTC~
3
Too Greedily, Too Deep
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
BR
Sorcery
Sorcery
7
5BR
LTC~
3
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
B
Sorcery
Sorcery
3
2B
LTC~
3
Trading Post
{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.
Artifact
Artifact
4
4
LTC~
1
Tranquil Cove
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Land
Land
0
LTC~
1
0
Tranquil Thicket
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
Land
Land
0
LTC~
1
0
Trap the Trespassers
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Instant
Instant
3
2U
LTC~
3
Trap the Trespassers
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Instant
Instant
3
2U
LTC~
3
Travel Through Caradhras
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhras.
G
Sorcery
Sorcery
6
5G
LTC~
3
Travel Through Caradhras
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhras.
G
Sorcery
Sorcery
6
5G
LTC~
3
Treasure Nabber
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
R
Creature — Goblin Rogue
Creature
3
2R
3/2
LTC~
2
Treebeard, Gracious Host
Trample, ward {2}
When Treebeard, Gracious Host enters the battlefield, create two Food tokens.
Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
GW
Legendary Creature — Treefolk
Creature
4
2GW
0/5
LTC~
2
Treebeard, Gracious Host
Trample, ward {2}
When Treebeard, Gracious Host enters the battlefield, create two Food tokens.
Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
GW
Legendary Creature — Treefolk
Creature
4
2GW
0/5
LTC~
2
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
W
Instant
Instant
3
2W
LTC~
3
Underground River
{T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you.
Land
Land
0
LTC~
0
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Land
0
LTC~
0
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Land
0
LTC~
0
Vanquisher's Banner
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Artifact
5
5
LTC~
1
Verge Rangers
First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
W
Creature — Human Scout Ranger
Creature
3
2W
3/3
LTC~
2
Village Bell-Ringer
Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
W
Creature — Human Scout
Creature
3
2W
1/4
LTC~
2
Vineglimmer Snarl
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
{T}: Add {G} or {U}.
Land
Land
0
LTC~
1
0
Visions of Glory
Create a 1/1 white Human creature token for each creature you control.
Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
5
4W
LTC~
3
Wake the Dragon
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
BR
Sorcery
Sorcery
6
4BR
LTC~
3
Wake the Dragon
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
BR
Sorcery
Sorcery
6
4BR
LTC~
3
Wasteland
{T}: Add {C}.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Land
Land
0
LTC~
0
Wasteland
{T}: Add {C}.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Land
Land
0
LTC~
0
Wayfarer's Bauble
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Artifact
1
1
LTC~
1
Weathered Wayfarer
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
W
Creature — Human Nomad Cleric
Creature
1
W
1/1
LTC~
2
Well of Lost Dreams
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Artifact
Artifact
4
4
LTC~
1
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}
Artifact — Equipment
Artifact
3
3
LTC~
1
Wind-Scarred Crag
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
Land
Land
0
LTC~
1
0
Windbrisk Heights
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Land
0
LTC~
1
0
Windswift Slice
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
G
Instant
Instant
3
2G
LTC~
3
Windswift Slice
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
G
Instant
Instant
3
2G
LTC~
3
Wood Elves
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
G
Creature — Elf Scout
Creature
3
2G
1/1
LTC~
2
Woodfall Primus
Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
G
Creature — Treefolk Shaman
Creature
8
5GGG
6/6
LTC~
2
Woodland Cemetery
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
Land
Land
0
LTC~
1
0
Woodland Stream
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U}.
Land
Land
0
LTC~
1
0
Worn Powerstone
Worn Powerstone enters the battlefield tapped.
{T}: Add {C}{C}.
Artifact
Artifact
3
3
LTC~
1
1
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Land
0
LTC~
0
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Land
0
LTC~
0
Zealous Conscripts
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
R
Creature — Human Warrior
Creature
5
4R
3/3
LTC~
2
Éomer, King of Rohan
Double strike
Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.
When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target.
RW
Legendary Creature — Human Noble
Creature
5
3RW
2/2
LTC~
2
Éomer, King of Rohan
Double strike
Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.
When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target.
RW
Legendary Creature — Human Noble
Creature
5
3RW
2/2
LTC~
2
Éowyn, Shieldmaiden
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
RUW
Legendary Creature — Human Knight
Creature
5
2URW
5/4
LTC~
2
Éowyn, Shieldmaiden
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
RUW
Legendary Creature — Human Knight
Creature
5
2URW
5/4
LTC~
2
Éowyn, Shieldmaiden
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
RUW
Legendary Creature — Human Knight
Creature
5
2URW
5/4
LTC~
2
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Legendary Artifact — Equipment
Artifact
3
3
LTR~
1
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Legendary Artifact — Equipment
Artifact
3
3
LTR~
1
Aragorn and Arwen, Wed
Vigilance
Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
GW
Legendary Creature — Human Elf Noble
Creature
6
4GW
3/6
LTR~
2
Aragorn and Arwen, Wed
Vigilance
Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
GW
Legendary Creature — Human Elf Noble
Creature
6
4GW
3/6
LTR~
2
Aragorn, Company Leader
Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.
Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
GW
Legendary Creature — Human Ranger
Creature
3
1GW
3/3
LTR~
2
Aragorn, Company Leader
Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.
Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
GW
Legendary Creature — Human Ranger
Creature
3
1GW
3/3
LTR~
2
Aragorn, Company Leader
Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.
Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
GW
Legendary Creature — Human Ranger
Creature
3
1GW
3/3
LTR~
2
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
GRUW
Legendary Creature — Human Noble
Creature
4
RGWU
5/5
LTR~
2
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
GRUW
Legendary Creature — Human Noble
Creature
4
RGWU
5/5
LTR~
2
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
GRUW
Legendary Creature — Human Noble
Creature
4
RGWU
5/5
LTR~
2
Arwen Undómiel
Whenever you scry, put a +1/+1 counter on target creature.
{4}{G}{U}: Scry 2.
GU
Legendary Creature — Elf Noble
Creature
2
GU
2/2
LTR~
2
Arwen's Gift
This spell costs {1} less to cast if you control two or more legendary creatures.
Scry 2, then draw two cards.
U
Sorcery
Sorcery
4
3U
LTR~
3
Arwen, Mortal Queen
Arwen, Mortal Queen enters the battlefield with an indestructible counter on it.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
GW
Legendary Creature — Elf Noble
Creature
3
1GW
2/2
LTR~
2
Arwen, Mortal Queen
Arwen, Mortal Queen enters the battlefield with an indestructible counter on it.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
GW
Legendary Creature — Elf Noble
Creature
3
1GW
2/2
LTR~
2
Assault on Osgiliath
Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.)
R
Sorcery
Sorcery
3
XRRR
LTR~
3
Assault on Osgiliath
Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.)
R
Sorcery
Sorcery
3
XRRR
LTR~
3
Bag End Porter
Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.
G
Creature — Dwarf
Creature
4
3G
4/4
LTR~
2
Banish from Edoras
This spell costs {2} less to cast if it targets a tapped creature.
Exile target creature.
W
Sorcery
Sorcery
5
4W
LTR~
3
Barad-dûr
Barad-dûr enters the battlefield tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Legendary Land
Land
0
LTR~
1
0
Barad-dûr
Barad-dûr enters the battlefield tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Legendary Land
Land
0
LTR~
1
0
Barad-dûr
Barad-dûr enters the battlefield tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Legendary Land
Land
0
LTR~
1
0
Barrow-Blade
Equipped creature gets +1/+1.
Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
LTR~
1
Battle-Scarred Goblin
Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it.
R
Creature — Goblin Warrior
Creature
2
1R
2/2
LTR~
2
Bewitching Leechcraft
Enchant creature
When Bewitching Leechcraft enters the battlefield, tap enchanted creature.
Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it." (Otherwise, it doesn't untap.)
U
Enchantment — Aura
Enchantment
2
1U
LTR~
1
Bilbo's Ring
As long as it's your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact — Equipment
Artifact
3
3
LTR~
1
Bilbo's Ring
As long as it's your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact — Equipment
Artifact
3
3
LTR~
1
Bilbo, Retired Burglar
When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.
Whenever Bilbo deals combat damage to a player, create a Treasure token.
RU
Legendary Creature — Halfling Rogue
Creature
3
1UR
1/3
LTR~
2
Bilbo, Retired Burglar
When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.
Whenever Bilbo deals combat damage to a player, create a Treasure token.
RU
Legendary Creature — Halfling Rogue
Creature
3
1UR
1/3
LTR~
2
Bill Ferny, Bree Swindler
Whenever Bill Ferny, Bree Swindler becomes blocked, choose one —
• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
• Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.
U
Legendary Creature — Human Rogue
Creature
2
1U
2/1
LTR~
2
Bill the Pony
When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
W
Legendary Creature — Horse
Creature
4
3W
1/4
LTR~
2
Birthday Escape
Draw a card. The Ring tempts you.
U
Sorcery
Sorcery
1
U
LTR~
3
Bitter Downfall
This spell costs {3} less to cast if it targets a creature that was dealt damage this turn.
Destroy target creature. Its controller loses 2 life.
B
Instant
Instant
4
3B
LTR~
3
Bombadil's Song
Target creature you control gets +1/+1 and gains hexproof until the end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells of abilities your opponents control.)
G
Instant
Instant
2
1G
LTR~
3
Book of Mazarbul
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn.
R
Enchantment — Saga
Enchantment
3
2R
LTR~
1
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
U
Instant
Instant
2
1U
LTR~
3
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
U
Instant
Instant
2
1U
LTR~
3
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
W
Legendary Creature — Human Soldier
Creature
3
2W
3/3
LTR~
2
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
W
Legendary Creature — Human Soldier
Creature
3
2W
3/3
LTR~
2
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
W
Legendary Creature — Human Soldier
Creature
3
2W
3/3
LTR~
2
Brandywine Farmer
When Brandywine Farmer enters or leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Creature — Halfling Peasant
Creature
3
2G
1/1
LTR~
2
Breaking of the Fellowship
Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
R
Sorcery
Sorcery
2
1R
LTR~
3
Butterbur, Bree Innkeeper
At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
GW
Legendary Creature — Human Peasant
Creature
4
2GW
3/3
LTR~
2
Call of the Ring
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
B
Enchantment
Enchantment
2
1B
LTR~
1
Call of the Ring
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
B
Enchantment
Enchantment
2
1B
LTR~
1
Captain of Umbar
{1}, {T}: Draw a card, then discard a card.
U
Creature — Human Pirate
Creature
3
2U
2/3
LTR~
2
Cast into the Fire
Choose one —
• Cast into the Fire deals 1 damage to each of up to two target creatures.
• Exile target artifact.
R
Instant
Instant
2
1R
LTR~
3
Celeborn the Wise
Whenever you attack with one or more Elves, scry 1.
Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card you looked at while scrying this way.
G
Legendary Creature — Elf Noble
Creature
4
3G
3/3
LTR~
2
Chance-Met Elves
Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn.
G
Creature — Elf Warrior
Creature
3
2G
3/2
LTR~
2
Cirith Ungol Patrol
{1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
B
Creature — Orc Soldier
Creature
5
4B
4/5
LTR~
2
Claim the Precious
Destroy target creature. The Ring tempts you.
B
Sorcery
Sorcery
3
1BB
LTR~
3
Council's Deliberation
Draw a card.
Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card.
U
Instant
Instant
2
1U
LTR~
3
Dawn of a New Age
Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
W
Enchantment
Enchantment
2
1W
LTR~
1
Dawn of a New Age
Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
W
Enchantment
Enchantment
2
1W
LTR~
1
Deceive the Messenger
Target creature gets -3/-0 until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
U
Instant
Instant
1
U
LTR~
3
Delighted Halfling
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
G
Creature — Halfling Citizen
Creature
1
G
1/2
LTR~
2
Delighted Halfling
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
G
Creature — Halfling Citizen
Creature
1
G
1/2
LTR~
2
Delighted Halfling
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
G
Creature — Halfling Citizen
Creature
1
G
1/2
LTR~
2
Denethor, Ruling Steward
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.
{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
BW
Legendary Creature — Human Noble
Creature
3
1WB
2/4
LTR~
2
Denethor, Ruling Steward
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.
{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
BW
Legendary Creature — Human Noble
Creature
3
1WB
2/4
LTR~
2
Display of Power
This spell can't be copied.
Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
R
Instant
Instant
3
1RR
LTR~
3
Display of Power
This spell can't be copied.
Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
R
Instant
Instant
3
1RR
LTR~
3
Doors of Durin
Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
GR
Legendary Artifact
Artifact
5
3RG
LTR~
1
Doors of Durin
Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
GR
Legendary Artifact
Artifact
5
3RG
LTR~
1
Dreadful as the Storm
Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
U
Instant
Instant
3
2U
LTR~
3
Dunland Crebain
Flying
When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
B
Creature — Bird Horror
Creature
3
2B
1/1
LTR~
2
Dunland Crebain
Flying
When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
B
Creature — Bird Horror
Creature
3
2B
1/1
LTR~
2
Dúnedain Blade
Equipped creature gets +2/+1.
Equip Human {1}
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact — Equipment
Artifact
2
1W
LTR~
1
Dúnedain Rangers
Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.
G
Creature — Human Ranger
Creature
4
3G
4/4
LTR~
2
Eagles of the North
Flying
When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Creature — Bird Soldier
Creature
6
5W
3/3
LTR~
2
East-Mark Cavalier
Vigilance
Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.
W
Creature — Human Knight
Creature
2
1W
2/2
LTR~
2
Easterling Vanguard
When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
B
Creature — Human Warrior
Creature
2
1B
2/1
LTR~
2
Eastfarthing Farmer
When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
W
Creature — Halfling Peasant
Creature
3
2W
2/3
LTR~
2
Elanor Gardner
When Elanor Gardner enters the battlefield, create a Food token.
At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Legendary Creature — Halfling Scout
Creature
4
3G
2/4
LTR~
2
Elanor Gardner
When Elanor Gardner enters the battlefield, create a Food token.
At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Legendary Creature — Halfling Scout
Creature
4
3G
2/4
LTR~
2
Elrond, Lord of Rivendell
Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
U
Legendary Creature — Elf Noble
Creature
3
2U
3/2
LTR~
2
Elrond, Lord of Rivendell
Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
U
Legendary Creature — Elf Noble
Creature
3
2U
3/2
LTR~
2
Elrond, Master of Healing
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
GU
Legendary Creature — Elf Noble
Creature
4
2GU
4/4
LTR~
2
Elrond, Master of Healing
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
GU
Legendary Creature — Elf Noble
Creature
4
2GU
4/4
LTR~
2
Elrond, Master of Healing
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
GU
Legendary Creature — Elf Noble
Creature
4
2GU
4/4
LTR~
2
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color."
G
Enchantment
Enchantment
4
3G
LTR~
1
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color."
G
Enchantment
Enchantment
4
3G
LTR~
1
Elven Farsight
Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
G
Sorcery
Sorcery
1
G
LTR~
3
Elvish Mariner
Whenever Elvish Mariner attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
U
Creature — Elf Pilot
Creature
3
2U
3/2
LTR~
2
Elvish Mariner
Whenever Elvish Mariner attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
U
Creature — Elf Pilot
Creature
3
2U
3/2
LTR~
2
Enraged Huorn
Trample
When Enraged Huorn enters the battlefield, the Ring tempts you.
G
Creature — Treefolk
Creature
5
4G
4/5
LTR~
2
Ent's Fury
Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
G
Sorcery
Sorcery
2
1G
LTR~
3
Ent-Draught Basin
{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
Artifact
Artifact
2
2
LTR~
1
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
G
Instant
Instant
3
2G
LTR~
3
Erebor Flamesmith
Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent.
R
Creature — Dwarf Artificer
Creature
2
1R
2/1
LTR~
2
Erkenbrand, Lord of Westfold
Whenever Erkenbrand, Lord of Westfold or another Human creature enters the battlefield under your control, creatures you control get +1/+0 until end of turn.
R
Legendary Creature — Human Soldier
Creature
4
3R
3/3
LTR~
2
Errand-Rider of Gondor
When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
W
Creature — Human Soldier
Creature
3
2W
3/2
LTR~
2
Escape from Orthanc
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
W
Instant
Instant
1
W
LTR~
3
Esquire of the King
{4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature.
W
Creature — Human Soldier
Creature
1
W
1/1
LTR~
2
Fall of Cair Andros
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{7}{R}: Fall of Cair Andros deals 7 damage to target creature.
R
Enchantment
Enchantment
3
2R
LTR~
1
Fall of Cair Andros
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{7}{R}: Fall of Cair Andros deals 7 damage to target creature.
R
Enchantment
Enchantment
3
2R
LTR~
1
Fall of Cair Andros
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{7}{R}: Fall of Cair Andros deals 7 damage to target creature.
R
Enchantment
Enchantment
3
2R
LTR~
1
Fall of Gil-galad
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Put two +1/+1 counters on target creature you control.
III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
G
Enchantment — Saga
Enchantment
2
1G
LTR~
1
Fangorn, Tree Shepherd
Treefolk you control have vigilance.
Whenever one or more Treefolk you control attack, add twice that much {G}.
You don't lose unspent green mana as steps and phases end.
G
Legendary Creature — Treefolk
Creature
7
4GGG
4/10
LTR~
2
Fangorn, Tree Shepherd
Treefolk you control have vigilance.
Whenever one or more Treefolk you control attack, add twice that much {G}.
You don't lose unspent green mana as steps and phases end.
G
Legendary Creature — Treefolk
Creature
7
4GGG
4/10
LTR~
2
Faramir, Field Commander
At the beginning of your end step, if a creature died under your control this turn, draw a card.
Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.
W
Legendary Creature — Human Soldier
Creature
4
3W
3/3
LTR~
2
Faramir, Field Commander
At the beginning of your end step, if a creature died under your control this turn, draw a card.
Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.
W
Legendary Creature — Human Soldier
Creature
4
3W
3/3
LTR~
2
Faramir, Prince of Ithilien
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
UW
Legendary Creature — Human Noble
Creature
4
2WU
3/3
LTR~
2
Faramir, Prince of Ithilien
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
UW
Legendary Creature — Human Noble
Creature
4
2WU
3/3
LTR~
2
Fear, Fire, Foes!
Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
R
Sorcery
Sorcery
1
XR
LTR~
3
Fiery Inscription
When Fiery Inscription enters the battlefield, the Ring tempts you.
Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.
R
Enchantment
Enchantment
3
2R
LTR~
1
Fire of Orthanc
Destroy target artifact or land. Creatures without flying can't block this turn.
R
Sorcery
Sorcery
4
3R
LTR~
3
Fires of Mount Doom
When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
R
Legendary Enchantment
Enchantment
3
2R
LTR~
1
Fires of Mount Doom
When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
R
Legendary Enchantment
Enchantment
3
2R
LTR~
1
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
RU
Instant
Instant
3
1UR
LTR~
3
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
RU
Instant
Instant
3
1UR
LTR~
3
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
W
Legendary Enchantment
Enchantment
2
WW
LTR~
1
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
W
Legendary Enchantment
Enchantment
2
WW
LTR~
1
Fog on the Barrow-Downs
Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
W
Enchantment — Aura
Enchantment
3
2W
LTR~
1
Foray of Orcs
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
R
Sorcery
Sorcery
4
3R
LTR~
3
Foray of Orcs
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
R
Sorcery
Sorcery
4
3R
LTR~
3
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LTR~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LTR~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LTR~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LTR~
0
Forge Anew
When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.
As long as it's your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
W
Enchantment
Enchantment
3
2W
LTR~
1
Forge Anew
When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.
As long as it's your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
W
Enchantment
Enchantment
3
2W
LTR~
1
Forge Anew
When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.
As long as it's your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
W
Enchantment
Enchantment
3
2W
LTR~
1
Friendly Rivalry
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
GR
Instant
Instant
2
RG
LTR~
3
Frodo Baggins
Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.
As long as Frodo is your Ring-bearer, it must be blocked if able.
GW
Legendary Creature — Halfling Scout
Creature
2
GW
1/3
LTR~
2
Frodo Baggins
Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.
As long as Frodo is your Ring-bearer, it must be blocked if able.
GW
Legendary Creature — Halfling Scout
Creature
2
GW
1/3
LTR~
2
Frodo Baggins
Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.
As long as Frodo is your Ring-bearer, it must be blocked if able.
GW
Legendary Creature — Halfling Scout
Creature
2
GW
1/3
LTR~
2
Frodo, Determined Hero
Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.
As long as it's your turn, prevent all damage that would be dealt to Frodo.
W
Legendary Creature — Halfling Warrior
Creature
2
1W
2/2
LTR~
2
Frodo, Determined Hero
Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.
As long as it's your turn, prevent all damage that would be dealt to Frodo.
W
Legendary Creature — Halfling Warrior
Creature
2
1W
2/2
LTR~
2
Frodo, Sauron's Bane
{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
W
Legendary Creature — Halfling Citizen
Creature
1
W
1/2
LTR~
2
Frodo, Sauron's Bane
{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
W
Legendary Creature — Halfling Citizen
Creature
1
W
1/2
LTR~
2
Frodo, Sauron's Bane
{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
W
Legendary Creature — Halfling Citizen
Creature
1
W
1/2
LTR~
2
Galadhrim Bow
Flash
When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature.
Equipped creature gets +1/+2 and has reach.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
G
Artifact — Equipment
Artifact
3
2G
LTR~
1
Galadhrim Guide
When Galadhrim Guide enters the battlefield, scry 2.
G
Creature — Elf Scout
Creature
4
3G
3/4
LTR~
2
Galadriel of Lothlórien
Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3.
Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
GU
Legendary Creature — Elf Noble
Creature
3
1GU
3/3
LTR~
2
Galadriel of Lothlórien
Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3.
Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
GU
Legendary Creature — Elf Noble
Creature
3
1GU
3/3
LTR~
2
Galadriel of Lothlórien
Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3.
Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
GU
Legendary Creature — Elf Noble
Creature
3
1GU
3/3
LTR~
2
Galadriel, Gift-Giver
Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one —
• Put a +1/+1 counter on another target creature.
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
G
Legendary Creature — Elf Noble
Creature
5
3GG
4/4
LTR~
2
Galadriel, Gift-Giver
Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one —
• Put a +1/+1 counter on another target creature.
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
G
Legendary Creature — Elf Noble
Creature
5
3GG
4/4
LTR~
2
Gandalf the Grey
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf the Grey deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library.
RU
Legendary Creature — Avatar Wizard
Creature
5
3UR
3/4
LTR~
2
Gandalf the Grey
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf the Grey deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library.
RU
Legendary Creature — Avatar Wizard
Creature
5
3UR
3/4
LTR~
2
Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
W
Legendary Creature — Avatar Wizard
Creature
5
3WW
4/5
LTR~
2
Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
W
Legendary Creature — Avatar Wizard
Creature
5
3WW
4/5
LTR~
2
Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
W
Legendary Creature — Avatar Wizard
Creature
5
3WW
4/5
LTR~
2
Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
W
Legendary Creature — Avatar Wizard
Creature
5
3WW
4/5
LTR~
2
Gandalf's Sanction
Gandalf's Sanction deals X damage to target creature, where X is the number of instant and sorcery spells in your graveyard. Excess damage is dealt to that creature's controller instead.
RU
Sorcery
Sorcery
3
1UR
LTR~
3
Gandalf, Friend of the Shire
Flash
You may cast sorcery spells as though they had flash.
Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
U
Legendary Creature — Avatar Wizard
Creature
4
3U
2/4
LTR~
2
Gandalf, Friend of the Shire
Flash
You may cast sorcery spells as though they had flash.
Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
U
Legendary Creature — Avatar Wizard
Creature
4
3U
2/4
LTR~
2
Gandalf, Friend of the Shire
Flash
You may cast sorcery spells as though they had flash.
Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
U
Legendary Creature — Avatar Wizard
Creature
4
3U
2/4
LTR~
2
Gandalf, White Rider
Vigilance
Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.
When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.
W
Legendary Creature — Avatar Wizard
Creature
4
3W
3/3
LTR~
2
Gandalf, White Rider
Vigilance
Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.
When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.
W
Legendary Creature — Avatar Wizard
Creature
4
3W
3/3
LTR~
2
Generous Ent
Reach
When Generous Ent enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
G
Creature — Treefolk
Creature
6
5G
5/7
LTR~
2
Gift of Strands
Flash
Enchant creature
When Gift of Strands enters the battlefield, scry 2.
Enchanted creature gets +3/+3.
G
Enchantment — Aura
Enchantment
4
3G
LTR~
1
Gimli's Axe
Equipped creature gets +3/+0.
As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
R
Artifact — Equipment
Artifact
3
2R
LTR~
1
Gimli's Fury
Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
R
Instant
Instant
2
1R
LTR~
3
Gimli, Counter of Kills
Trample
Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.
R
Legendary Creature — Dwarf Warrior
Creature
4
3R
4/3
LTR~
2
Gimli, Counter of Kills
Trample
Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.
R
Legendary Creature — Dwarf Warrior
Creature
4
3R
4/3
LTR~
2
Gimli, Mournful Avenger
Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn.
Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
GR
Legendary Creature — Dwarf Warrior
Creature
3
1RG
3/2
LTR~
2
Gimli, Mournful Avenger
Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn.
Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
GR
Legendary Creature — Dwarf Warrior
Creature
3
1RG
3/2
LTR~
2
Gimli, Mournful Avenger
Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn.
Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
GR
Legendary Creature — Dwarf Warrior
Creature
3
1RG
3/2
LTR~
2
Glamdring
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
LTR~
1
Glamdring
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
LTR~
1
Glamdring
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
LTR~
1
Glorfindel, Dauntless Rescuer
Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn.
• Glorfindel must be blocked this turn if able.
• Glorfindel can't be blocked by more than one creature each combat this turn.
G
Legendary Creature — Elf Noble
Creature
3
2G
3/2
LTR~
2
Glorious Gale
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
U
Instant
Instant
2
1U
LTR~
3
Glóin, Dwarf Emissary
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.)
{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
R
Legendary Creature — Dwarf Advisor
Creature
3
2R
3/3
LTR~
2
Glóin, Dwarf Emissary
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.)
{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
R
Legendary Creature — Dwarf Advisor
Creature
3
2R
3/3
LTR~
2
Goblin Assailant
R
Creature — Goblin Warrior
Creature
2
1R
2/2
LTR~
2
Goblin Fireleaper
{1}{R}: Goblin Fireleaper gets +1/+0 until end of turn.
When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls.
R
Creature — Goblin Warrior
Creature
2
1R
1/1
LTR~
2
Goldberry, River-Daughter
{T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry.
{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
U
Legendary Creature — Nymph
Creature
2
1U
1/3
LTR~
2
Goldberry, River-Daughter
{T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry.
{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
U
Legendary Creature — Nymph
Creature
2
1U
1/3
LTR~
2
Gollum's Bite
Target creature gets -2/-2 until end of turn.
{3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery.
B
Instant
Instant
1
B
LTR~
3
Gollum, Patient Plotter
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.
{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
LTR~
2
Gollum, Patient Plotter
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.
{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
LTR~
2
Gollum, Patient Plotter
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.
{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
LTR~
2
Gollum, Scheming Guide
Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
B
Legendary Creature — Halfling Horror
Creature
2
1B
2/1
LTR~
2
Gollum, Scheming Guide
Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
B
Legendary Creature — Halfling Horror
Creature
2
1B
2/1
LTR~
2
Gorbag of Minas Morgul
Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one—
• Draw a card.
• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
Legendary Creature — Orc Soldier
Creature
2
1B
2/2
LTR~
2
Gothmog, Morgul Lieutenant
When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature tokens you control have deathtouch.
B
Legendary Creature — Human Soldier
Creature
4
3B
3/3
LTR~
2
Gothmog, Morgul Lieutenant
When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature tokens you control have deathtouch.
B
Legendary Creature — Human Soldier
Creature
4
3B
3/3
LTR~
2
Great Hall of the Citadel
{T}: Add {C}.
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
Land
Land
0
LTR~
0
Grey Havens Navigator
Flash
When Grey Havens Navigator enters the battlefield, scry 1.
U
Creature — Elf Pilot
Creature
3
2U
3/2
LTR~
2
Grishnákh, Brash Instigator
When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
R
Legendary Creature — Goblin Soldier
Creature
3
2R
1/1
LTR~
2
Grond, the Gatebreaker
Trample
As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
B
Legendary Artifact — Vehicle
Artifact
4
3B
5/5
LTR~
1
Gríma Wormtongue
Your opponents can't gain life.
{T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
B
Legendary Creature — Human Advisor
Creature
3
2B
1/4
LTR~
2
Gwaihir the Windlord
This spell costs {2} less to cast as long as you've drawn two or more cards this turn.
Flying, vigilance
Other Birds you control have vigilance.
UW
Legendary Creature — Bird Noble
Creature
6
4WU
4/4
LTR~
2
Haradrim Spearmaster
Reach
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.
R
Creature — Human Warrior
Creature
3
2R
2/3
LTR~
2
Haunt of the Dead Marshes
When Haunt of the Dead Marshes enters the battlefield, scry 1.
{2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
B
Creature — Nightmare Elf
Creature
1
B
1/1
LTR~
2
Hew the Entwood
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
R
Sorcery
Sorcery
5
3RR
LTR~
3
Hew the Entwood
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
R
Sorcery
Sorcery
5
3RR
LTR~
3
Hithlain Knots
Tap target creature. Scry 1.
Draw a card.
U
Instant
Instant
2
1U
LTR~
3
Hobbit's Sting
Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.
W
Instant
Instant
2
1W
LTR~
3
Horn of Gondor
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.
{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Legendary Artifact
Artifact
3
3
LTR~
1
Horn of Gondor
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.
{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Legendary Artifact
Artifact
3
3
LTR~
1
Horn of the Mark
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Artifact
2
2
LTR~
1
Horn of the Mark
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Artifact
2
2
LTR~
1
Horses of the Bruinen
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
U
Sorcery
Sorcery
5
3UU
LTR~
3
Improvised Club
As an additional cost to cast this spell, sacrifice an artifact or creature.
Improvised Club deals 4 damage to any target.
R
Instant
Instant
2
1R
LTR~
3
Inherited Envelope
When Inherited Envelope enters the battlefield, the Ring tempts you.
{T}: Add one mana of any color.
Artifact
Artifact
3
3
LTR~
1
Ioreth of the Healing House
{T}: Untap another target permanent.
{T}: Untap two other target legendary creatures.
U
Legendary Creature — Human Cleric
Creature
3
2U
1/4
LTR~
2
Isildur's Fateful Strike
(You may cast a legendary instant only if you control a legendary creature or planeswalker.)
Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
B
Legendary Instant
Instant
4
2BB
LTR~
3
Isildur's Fateful Strike
(You may cast a legendary instant only if you control a legendary creature or planeswalker.)
Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
B
Legendary Instant
Instant
4
2BB
LTR~
3
Isildur's Fateful Strike
(You may cast a legendary instant only if you control a legendary creature or planeswalker.)
Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
B
Legendary Instant
Instant
4
2BB
LTR~
3
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LTR~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LTR~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LTR~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LTR~
0
Isolation at Orthanc
Put target creature into its owner's library second from the top.
U
Instant
Instant
4
3U
LTR~
3
Ithilien Kingfisher
Flying
When Ithilien Kingfisher dies, draw a card.
U
Creature — Bird
Creature
3
2U
2/1
LTR~
2
King of the Oathbreakers
Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
BW
Legendary Creature — Spirit Noble
Creature
4
2WB
3/3
LTR~
2
King of the Oathbreakers
Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
BW
Legendary Creature — Spirit Noble
Creature
4
2WB
3/3
LTR~
2
King of the Oathbreakers
Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
BW
Legendary Creature — Spirit Noble
Creature
4
2WB
3/3
LTR~
2
Knight of the Keep
W
Creature — Human Knight
Creature
3
2W
3/2
LTR~
2
Knights of Dol Amroth
Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.
U
Creature — Human Knight
Creature
4
3U
3/3
LTR~
2
Knights of Dol Amroth
Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.
U
Creature — Human Knight
Creature
4
3U
3/3
LTR~
2
Landroval, Horizon Witness
Flying
Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
W
Legendary Creature — Bird Noble
Creature
5
4W
3/4
LTR~
2
Lash of the Balrog
As an additional cost to cast this spell, sacrifice a creature or pay {4}.
Destroy target creature.
B
Sorcery
Sorcery
1
B
LTR~
3
Lash of the Balrog
As an additional cost to cast this spell, sacrifice a creature or pay {4}.
Destroy target creature.
B
Sorcery
Sorcery
1
B
LTR~
3
Last March of the Ents
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
G
Sorcery
Sorcery
8
6GG
LTR~
3
Last March of the Ents
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
G
Sorcery
Sorcery
8
6GG
LTR~
3
Legolas, Counter of Kills
Reach
Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
GU
Legendary Creature — Elf Archer
Creature
4
2GU
2/3
LTR~
2
Legolas, Counter of Kills
Reach
Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
GU
Legendary Creature — Elf Archer
Creature
4
2GU
2/3
LTR~
2
Legolas, Master Archer
Reach
Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas.
Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
G
Legendary Creature — Elf Archer
Creature
3
1GG
1/4
LTR~
2
Legolas, Master Archer
Reach
Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas.
Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
G
Legendary Creature — Elf Archer
Creature
3
1GG
1/4
LTR~
2
Legolas, Master Archer
Reach
Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas.
Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
G
Legendary Creature — Elf Archer
Creature
3
1GG
1/4
LTR~
2
Lembas
When Lembas enters the battlefield, scry 1, then draw a card.
{2}, {T}, Sacrifice Lembas: You gain 3 life.
When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library.
Artifact — Food
Artifact
2
2
LTR~
1
Lobelia Sackville-Baggins
Flash
Menace
When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
B
Legendary Creature — Halfling Citizen
Creature
3
2B
2/3
LTR~
2
Lobelia Sackville-Baggins
Flash
Menace
When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
B
Legendary Creature — Halfling Citizen
Creature
3
2B
2/3
LTR~
2
Lobelia Sackville-Baggins
Flash
Menace
When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
B
Legendary Creature — Halfling Citizen
Creature
3
2B
2/3
LTR~
2
Long List of the Ents
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.
G
Enchantment — Saga
Enchantment
1
G
LTR~
1
Lost Isle Calling
Whenever you scry, put a verse counter on Lost Isle Calling.
{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
U
Enchantment
Enchantment
2
1U
LTR~
1
Lost Isle Calling
Whenever you scry, put a verse counter on Lost Isle Calling.
{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
U
Enchantment
Enchantment
2
1U
LTR~
1
Lost to Legend
Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
W
Instant
Instant
2
WW
LTR~
3
Lothlórien Lookout
Whenever Lothlórien Lookout attacks, scry 1.
G
Creature — Elf Scout
Creature
2
1G
1/3
LTR~
2
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
BW
Legendary Creature — Halfling Rogue
Creature
2
WB
2/1
LTR~
2
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
BW
Legendary Creature — Halfling Rogue
Creature
2
WB
2/1
LTR~
2
Lórien Revealed
Draw three cards.
Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
U
Sorcery
Sorcery
5
3UU
LTR~
3
Many Partings
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Sorcery
Sorcery
1
G
LTR~
3
Many Partings
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Sorcery
Sorcery
1
G
LTR~
3
March from the Black Gate
When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
B
Enchantment
Enchantment
2
1B
LTR~
1
Mauhúr, Uruk-hai Captain
Menace
If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.
BR
Legendary Creature — Orc Soldier
Creature
2
BR
2/2
LTR~
2
Meneldor, Swift Savior
Flying
Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
U
Legendary Creature — Bird Soldier
Creature
4
3U
3/3
LTR~
2
Meriadoc Brandybuck
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Legendary Creature — Halfling Citizen
Creature
2
1G
2/2
LTR~
2
Meriadoc Brandybuck
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Legendary Creature — Halfling Citizen
Creature
2
1G
2/2
LTR~
2
Merry, Esquire of Rohan
Haste
Merry, Esquire of Rohan has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.
RW
Legendary Creature — Halfling Knight
Creature
2
RW
2/2
LTR~
2
Merry, Esquire of Rohan
Haste
Merry, Esquire of Rohan has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.
RW
Legendary Creature — Halfling Knight
Creature
2
RW
2/2
LTR~
2
Merry, Esquire of Rohan
Haste
Merry, Esquire of Rohan has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.
RW
Legendary Creature — Halfling Knight
Creature
2
RW
2/2
LTR~
2
Minas Tirith
Minas Tirith enters the battlefield tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Land
0
LTR~
1
0
Minas Tirith
Minas Tirith enters the battlefield tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Land
0
LTR~
1
0
Minas Tirith
Minas Tirith enters the battlefield tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Land
0
LTR~
1
0
Mines of Moria
Mines of Moria enters the battlefield tapped unless you control a legendary creature.
{T}: Add {R}.
{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
Legendary Land
Land
0
LTR~
1
0
Mines of Moria
Mines of Moria enters the battlefield tapped unless you control a legendary creature.
{T}: Add {R}.
{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
Legendary Land
Land
0
LTR~
1
0
Mines of Moria
Mines of Moria enters the battlefield tapped unless you control a legendary creature.
{T}: Add {R}.
{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
Legendary Land
Land
0
LTR~
1
0
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
B
Creature — Bat
Creature
4
3B
2/3
LTR~
2
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
B
Creature — Bat
Creature
4
3B
2/3
LTR~
2
Mirkwood Spider
Deathtouch
Whenever Mirkwood Spider attacks, target legendary creature you control gains deathtouch until end of turn.
G
Creature — Spider
Creature
1
G
1/1
LTR~
2
Mirror of Galadriel
{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
Legendary Artifact
Artifact
2
2
LTR~
1
Mirrormere Guardian
When Mirrormere Guardian dies, the Ring tempts you.
G
Creature — Dwarf Soldier
Creature
3
2G
4/2
LTR~
2
Mithril Coat
Flash
Indestructible
When Mithril Coat enters the battlefield, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
Legendary Artifact — Equipment
Artifact
3
3
LTR~
1
Mithril Coat
Flash
Indestructible
When Mithril Coat enters the battlefield, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
Legendary Artifact — Equipment
Artifact
3
3
LTR~
1
Mordor Muster
You draw a card and you lose 1 life.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
B
Sorcery
Sorcery
2
1B
LTR~
3
Mordor Trebuchet
Defender
Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.
B
Artifact Creature — Wall
Creature
3
2B
1/4
LTR~
2
Morgul-Knife Wound
Enchant creature
Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
B
Enchantment — Aura
Enchantment
2
1B
LTR~
1
Moria Marauder
Double strike
Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
R
Creature — Goblin Warrior
Creature
2
RR
1/1
LTR~
2
Moria Marauder
Double strike
Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
R
Creature — Goblin Warrior
Creature
2
RR
1/1
LTR~
2
Mount Doom
{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Land
0
LTR~
0
Mount Doom
{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Land
0
LTR~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LTR~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LTR~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LTR~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LTR~
0
Mushroom Watchdogs
Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery.
G
Creature — Dog
Creature
2
1G
2/2
LTR~
2
Nasty End
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
B
Instant
Instant
2
1B
LTR~
3
Nasty End
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
B
Instant
Instant
2
1B
LTR~
3
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR~
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR~
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR~
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR~
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR~
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR~
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR~
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR~
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR~
2
Nimble Hobbit
Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls.
W
Creature — Halfling Peasant
Creature
2
1W
1/3
LTR~
2
Nimrodel Watcher
Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
U
Creature — Elf Scout
Creature
2
1U
2/1
LTR~
2
Now for Wrath, Now for Ruin!
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
W
Sorcery
Sorcery
4
3W
LTR~
3
Oath of the Grey Host
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I— You and target opponent each create a Food token.
II— Each opponent loses 3 life. Create a Treasure token.
III— Create three tapped 1/1 white Spirit creature tokens with flying.
B
Enchantment — Saga
Enchantment
4
3B
LTR~
1
Old Man Willow
Old Man Willow's power and toughness are each equal to the number of lands you control.
Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
BG
Legendary Creature — Treefolk
Creature
4
2BG
*/*
LTR~
2
Oliphaunt
Trample
Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn.
Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.)
R
Creature — Elephant
Creature
6
5R
6/4
LTR~
2
Oliphaunt
Trample
Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn.
Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.)
R
Creature — Elephant
Creature
6
5R
6/4
LTR~
2
Olog-hai Crusher
Trample
Olog-hai Crusher can't block unless you control a Goblin or Orc.
R
Creature — Troll Soldier
Creature
4
3R
4/4
LTR~
2
One Ring to Rule Them All
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
B
Enchantment — Saga
Enchantment
4
2BB
LTR~
1
Orcish Bowmasters
Flash
When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
B
Creature — Orc Archer
Creature
2
1B
1/1
LTR~
2
Orcish Bowmasters
Flash
When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
B
Creature — Orc Archer
Creature
2
1B
1/1
LTR~
2
Orcish Medicine
Target creature gains your choice of lifelink or indestructible until end of turn.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
B
Instant
Instant
2
1B
LTR~
3
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Artifact
3
3
LTR~
1
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Artifact
3
3
LTR~
1
Pelargir Survivor
{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
{5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.)
U
Creature — Human Peasant
Creature
2
1U
1/3
LTR~
2
Peregrin Took
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Draw a card.
G
Legendary Creature — Halfling Citizen
Creature
3
2G
2/3
LTR~
2
Peregrin Took
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Draw a card.
G
Legendary Creature — Halfling Citizen
Creature
3
2G
2/3
LTR~
2
Phial of Galadriel
If you would draw a card while you have no cards in hand, draw two cards instead.
If you would gain life while you have 5 or less life, you gain twice that much life instead.
{T}: Add one mana of any color.
Legendary Artifact
Artifact
3
3
LTR~
1
Phial of Galadriel
If you would draw a card while you have no cards in hand, draw two cards instead.
If you would gain life while you have 5 or less life, you gain twice that much life instead.
{T}: Add one mana of any color.
Legendary Artifact
Artifact
3
3
LTR~
1
Pippin's Bravery
You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
G
Instant
Instant
1
G
LTR~
3
Pippin's Bravery
You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
G
Instant
Instant
1
G
LTR~
3
Pippin, Guard of the Citadel
Vigilance, ward {1}
{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
UW
Legendary Creature — Halfling Soldier
Creature
2
WU
2/2
LTR~
2
Pippin, Guard of the Citadel
Vigilance, ward {1}
{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
UW
Legendary Creature — Halfling Soldier
Creature
2
WU
2/2
LTR~
2
Pippin, Guard of the Citadel
Vigilance, ward {1}
{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
UW
Legendary Creature — Halfling Soldier
Creature
2
WU
2/2
LTR~
2
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LTR~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LTR~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LTR~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LTR~
0
Press the Enemy
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
U
Instant
Instant
4
2UU
LTR~
3
Press the Enemy
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
U
Instant
Instant
4
2UU
LTR~
3
Press the Enemy
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
U
Instant
Instant
4
2UU
LTR~
3
Prince Imrahil the Fair
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
UW
Legendary Creature — Human Noble
Creature
2
WU
2/2
LTR~
2
Prince Imrahil the Fair
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
UW
Legendary Creature — Human Noble
Creature
2
WU
2/2
LTR~
2
Protector of Gondor
When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.
W
Creature — Human Soldier
Creature
4
3W
3/3
LTR~
2
Quarrel's End
As an additional cost to cast this spell, discard a card.
Draw two cards and create a 1/1 white Human Soldier creature token.
R
Sorcery
Sorcery
3
2R
LTR~
3
Quickbeam, Upstart Ent
Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.
G
Legendary Creature — Treefolk
Creature
6
4GG
5/6
LTR~
2
Quickbeam, Upstart Ent
Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.
G
Legendary Creature — Treefolk
Creature
6
4GG
5/6
LTR~
2
Radagast the Brown
Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order.
G
Legendary Creature — Avatar Wizard
Creature
4
2GG
2/5
LTR~
2
Radagast the Brown
Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order.
G
Legendary Creature — Avatar Wizard
Creature
4
2GG
2/5
LTR~
2
Rally at the Hornburg
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
R
Sorcery
Sorcery
2
1R
LTR~
3
Ranger's Firebrand
Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.
R
Sorcery
Sorcery
1
R
LTR~
3
Rangers of Ithilien
Vigilance
When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.
U
Creature — Human Ranger
Creature
4
2UU
3/3
LTR~
2
Rangers of Ithilien
Vigilance
When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.
U
Creature — Human Ranger
Creature
4
2UU
3/3
LTR~
2
Rangers of Ithilien
Vigilance
When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.
U
Creature — Human Ranger
Creature
4
2UU
3/3
LTR~
2
Relentless Rohirrim
When Relentless Rohirrim enters the battlefield, the Ring tempts you.
R
Creature — Human Knight
Creature
4
3R
4/3
LTR~
2
Reprieve
Return target spell to its owner's hand.
Draw a card.
W
Instant
Instant
2
1W
LTR~
3
Revive the Shire
Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Sorcery
Sorcery
2
1G
LTR~
3
Ringsight
The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.
BU
Sorcery
Sorcery
3
1UB
LTR~
3
Ringwraiths
When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life.
When the Ring tempts you, return Ringwraiths from your graveyard to your hand.
B
Creature — Wraith Knight
Creature
6
4BB
5/5
LTR~
2
Ringwraiths
When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life.
When the Ring tempts you, return Ringwraiths from your graveyard to your hand.
B
Creature — Wraith Knight
Creature
6
4BB
5/5
LTR~
2
Rise of the Witch-king
Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
BG
Sorcery
Sorcery
4
2BG
LTR~
3
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
R
Enchantment
Enchantment
3
2R
LTR~
1
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
R
Enchantment
Enchantment
3
2R
LTR~
1
Rivendell
Rivendell enters the battlefield tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Land
0
LTR~
1
0
Rivendell
Rivendell enters the battlefield tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Land
0
LTR~
1
0
Rohirrim Lancer
Menace (This creature can't be blocked except by two or more creatures.)
When Rohirrim Lancer dies, the Ring tempts you.
R
Creature — Human Knight
Creature
1
R
1/1
LTR~
2
Rosie Cotton of South Lane
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
W
Legendary Creature — Halfling Peasant
Creature
3
2W
1/1
LTR~
2
Rosie Cotton of South Lane
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
W
Legendary Creature — Halfling Peasant
Creature
3
2W
1/1
LTR~
2
Rush the Room
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
R
Instant
Instant
1
R
LTR~
3
Sam's Desperate Rescue
Return target creature card from your graveyard to your hand. The Ring tempts you.
B
Sorcery
Sorcery
1
B
LTR~
3
Samwise Gamgee
Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
GW
Legendary Creature — Halfling Peasant
Creature
2
GW
2/2
LTR~
2
Samwise Gamgee
Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
GW
Legendary Creature — Halfling Peasant
Creature
2
GW
2/2
LTR~
2
Samwise the Stouthearted
Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
W
Legendary Creature — Halfling Peasant
Creature
2
1W
2/1
LTR~
2
Samwise the Stouthearted
Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
W
Legendary Creature — Halfling Peasant
Creature
2
1W
2/1
LTR~
2
Samwise the Stouthearted
Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
W
Legendary Creature — Halfling Peasant
Creature
2
1W
2/1
LTR~
2
Saradoc, Master of Buckland
Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
W
Legendary Creature — Halfling Citizen
Creature
4
3W
2/4
LTR~
2
Saradoc, Master of Buckland
Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
W
Legendary Creature — Halfling Citizen
Creature
4
3W
2/4
LTR~
2
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
BUW
Legendary Creature — Avatar Wizard
Creature
6
3WUB
5/4
LTR~
2
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
BUW
Legendary Creature — Avatar Wizard
Creature
6
3WUB
5/4
LTR~
2
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
BUW
Legendary Creature — Avatar Wizard
Creature
6
3WUB
5/4
LTR~
2
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
BUW
Legendary Creature — Avatar Wizard
Creature
6
3WUB
5/4
LTR~
2
Saruman the White
Ward {2}
Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
U
Legendary Creature — Avatar Wizard
Creature
5
4U
4/4
LTR~
2
Saruman's Trickery
Counter target spell.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
U
Instant
Instant
3
1UU
LTR~
3
Sauron's Ransom
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
BU
Instant
Instant
3
1UB
LTR~
3
Sauron's Ransom
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
BU
Instant
Instant
3
1UB
LTR~
3
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
LTR~
2
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
LTR~
2
Sauron, the Lidless Eye
When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
BR
Legendary Creature — Avatar Horror
Creature
5
3BR
4/4
LTR~
2
Sauron, the Lidless Eye
When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
BR
Legendary Creature — Avatar Horror
Creature
5
3BR
4/4
LTR~
2
Sauron, the Necromancer
Menace
Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
B
Legendary Creature — Avatar Horror
Creature
5
3BB
4/4
LTR~
2
Sauron, the Necromancer
Menace
Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
B
Legendary Creature — Avatar Horror
Creature
5
3BB
4/4
LTR~
2
Scroll of Isildur
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls.
U
Enchantment — Saga
Enchantment
3
2U
LTR~
1
Second Breakfast
Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
W
Instant
Instant
3
2W
LTR~
3
Shadow Summoning
Create two tapped 1/1 white Spirit creature tokens with flying.
BW
Sorcery
Sorcery
2
WB
LTR~
3
Shadow of the Enemy
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
B
Sorcery
Sorcery
6
3BBB
LTR~
3
Shadow of the Enemy
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
B
Sorcery
Sorcery
6
3BBB
LTR~
3
Shadowfax, Lord of Horses
Horses you control have haste. (They can attack and {T} as soon as they come under your control.)
Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
RW
Legendary Creature — Horse
Creature
5
3RW
4/4
LTR~
2
Shagrat, Loot Bearer
Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
BR
Legendary Creature — Orc Soldier
Creature
4
2BR
4/4
LTR~
2
Shagrat, Loot Bearer
Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
BR
Legendary Creature — Orc Soldier
Creature
4
2BR
4/4
LTR~
2
Sharkey, Tyrant of the Shire
Activated abilities of lands your opponents control can't be activated unless they're mana abilities.
Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities.
Mana of any type can be spent to activate Sharkey's abilities.
BU
Legendary Creature — Avatar Rogue
Creature
4
2UB
2/4
LTR~
2
Sharkey, Tyrant of the Shire
Activated abilities of lands your opponents control can't be activated unless they're mana abilities.
Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities.
Mana of any type can be spent to activate Sharkey's abilities.
BU
Legendary Creature — Avatar Rogue
Creature
4
2UB
2/4
LTR~
2
Shelob's Ambush
Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
B
Instant
Instant
1
B
LTR~
3
Shelob, Child of Ungoliant
Deathtouch, ward {2}
Other Spiders you control have deathtouch and ward {2}.
Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types.
BG
Legendary Creature — Spider Demon
Creature
6
4BG
8/8
LTR~
2
Shelob, Child of Ungoliant
Deathtouch, ward {2}
Other Spiders you control have deathtouch and ward {2}.
Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types.
BG
Legendary Creature — Spider Demon
Creature
6
4BG
8/8
LTR~
2
Shelob, Child of Ungoliant
Deathtouch, ward {2}
Other Spiders you control have deathtouch and ward {2}.
Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types.
BG
Legendary Creature — Spider Demon
Creature
6
4BG
8/8
LTR~
2
Shire Scarecrow
Defender
{1}: Add one mana of any color. Activate only once each turn.
Artifact Creature — Scarecrow
Creature
2
2
0/3
LTR~
2
Shire Shirriff
Vigilance
When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
W
Creature — Halfling Soldier
Creature
2
1W
2/2
LTR~
2
Shire Shirriff
Vigilance
When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
W
Creature — Halfling Soldier
Creature
2
1W
2/2
LTR~
2
Shire Terrace
{T}: Add {C}.
{1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
LTR~
0
Shortcut to Mushrooms
When Shortcut to Mushrooms enters the battlefield, the Ring tempts you.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
G
Enchantment
Enchantment
2
1G
LTR~
1
Shower of Arrows
Destroy target artifact, enchantment, or creature with flying. Scry 1.
G
Instant
Instant
3
2G
LTR~
3
Slip On the Ring
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
W
Instant
Instant
2
1W
LTR~
3
Smite the Deathless
Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
R
Instant
Instant
2
1R
LTR~
3
Sméagol, Helpful Guide
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
BG
Legendary Creature — Halfling Horror
Creature
3
1BG
4/2
LTR~
2
Sméagol, Helpful Guide
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
BG
Legendary Creature — Halfling Horror
Creature
3
1BG
4/2
LTR~
2
Snarling Warg
Menace (This creature can't be blocked except by two or more creatures.)
As long as you control a Goblin or Orc, Snarling Warg gets +1/+0.
B
Creature — Wolf
Creature
4
3B
3/4
LTR~
2
Soldier of the Grey Host
Flash
Flying
When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn.
W
Creature — Spirit Soldier
Creature
4
3W
2/2
LTR~
2
Soothing of Sméagol
Return target nontoken creature to its owner's hand. The Ring tempts you.
U
Instant
Instant
2
1U
LTR~
3
Spiteful Banditry
When Spiteful Banditry enters the battlefield, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
R
Enchantment
Enchantment
2
XRR
LTR~
1
Spiteful Banditry
When Spiteful Banditry enters the battlefield, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
R
Enchantment
Enchantment
2
XRR
LTR~
1
Stalwarts of Osgiliath
When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you.
Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.
W
Creature — Human Soldier
Creature
5
4W
4/3
LTR~
2
Stern Scolding
Counter target creature spell with power or toughness 2 or less.
U
Instant
Instant
1
U
LTR~
3
Stew the Coneys
Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Instant
Instant
3
2G
LTR~
3
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip {2}
Legendary Artifact — Equipment
Artifact
2
2
LTR~
1
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip {2}
Legendary Artifact — Equipment
Artifact
2
2
LTR~
1
Stone of Erech
If a creature an opponent controls would die, exile it instead.
{2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
Legendary Artifact
Artifact
1
1
LTR~
1
Storm of Saruman
Ward {3}
Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
U
Enchantment
Enchantment
6
4UU
LTR~
1
Storm of Saruman
Ward {3}
Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
U
Enchantment
Enchantment
6
4UU
LTR~
1
Strider, Ranger of the North
Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
GR
Legendary Creature — Human Ranger
Creature
4
2RG
4/4
LTR~
2
Surrounded by Orcs
Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
U
Sorcery
Sorcery
4
3U
LTR~
3
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LTR~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LTR~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LTR~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LTR~
0
Swarming of Moria
Create a Treasure token. (It's an artifact with "{T} Sacrifice this artifact: Add one mana of any color.")
Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
R
Sorcery
Sorcery
3
2R
LTR~
3
Tale of Tinúviel
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.
W
Enchantment — Saga
Enchantment
5
3WW
LTR~
1
The Balrog, Durin's Bane
This spell costs {1} less to cast for each permanent sacrificed this turn.
Haste
The Balrog, Durin's Bane can't be blocked except by legendary creatures.
When The Balrog dies, destroy target artifact or creature an opponent controls.
BR
Legendary Creature — Avatar Demon
Creature
7
5BR
7/5
LTR~
2
The Balrog, Durin's Bane
This spell costs {1} less to cast for each permanent sacrificed this turn.
Haste
The Balrog, Durin's Bane can't be blocked except by legendary creatures.
When The Balrog dies, destroy target artifact or creature an opponent controls.
BR
Legendary Creature — Avatar Demon
Creature
7
5BR
7/5
LTR~
2
The Balrog, Flame of Udûn
Trample
When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library.
BR
Legendary Creature — Avatar Demon
Creature
5
3BR
7/7
LTR~
2
The Balrog, Flame of Udûn
Trample
When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library.
BR
Legendary Creature — Avatar Demon
Creature
5
3BR
7/7
LTR~
2
The Bath Song
(As this Saga enters and after your draw
step, add a lore counter. Sacrifice after III.)
I, II — Draw two cards, then discard a card.
III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}.
U
Enchantment — Saga
Enchantment
4
3U
LTR~
1
The Battle of Bywater
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
W
Sorcery
Sorcery
3
1WW
LTR~
3
The Battle of Bywater
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
W
Sorcery
Sorcery
3
1WW
LTR~
3
The Black Breath
Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.
B
Sorcery
Sorcery
3
2B
LTR~
3
The Grey Havens
When The Grey Havens enters the battlefield, scry 1.
{T}: Add {C}.
{T}: Add one mana of any color among legendary creature cards in your graveyard.
Legendary Land
Land
0
LTR~
0
The Grey Havens
When The Grey Havens enters the battlefield, scry 1.
{T}: Add {C}.
{T}: Add one mana of any color among legendary creature cards in your graveyard.
Legendary Land
Land
0
LTR~
0
The Mouth of Sauron
When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
BU
Legendary Creature — Human Advisor
Creature
5
3UB
3/4
LTR~
2
The One Ring
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
LTR~
1
The One Ring
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
LTR~
1
The One Ring
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
LTR~
1
The One Ring
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
LTR~
1
The Ring Goes South
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order.
G
Sorcery
Sorcery
4
3G
LTR~
3
The Ring Goes South
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order.
G
Sorcery
Sorcery
4
3G
LTR~
3
The Shire
The Shire enters the battlefield tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Legendary Land
Land
0
LTR~
1
0
The Shire
The Shire enters the battlefield tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Legendary Land
Land
0
LTR~
1
0
The Torment of Gollum
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
B
Sorcery
Sorcery
4
3B
LTR~
3
The Watcher in the Water
The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
U
Legendary Creature — Kraken
Creature
5
3UU
9/9
LTR~
1
2
The Watcher in the Water
The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
U
Legendary Creature — Kraken
Creature
5
3UU
9/9
LTR~
1
2
The Watcher in the Water
The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
U
Legendary Creature — Kraken
Creature
5
3UU
9/9
LTR~
1
2
There and Back Again
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
R
Enchantment — Saga
Enchantment
5
3RR
LTR~
1
Théoden, King of Rohan
Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.
RW
Legendary Creature — Human Noble
Creature
3
1RW
2/3
LTR~
2
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
LTR~
2
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
LTR~
2
Took Reaper
When Took Reaper dies, the Ring tempts you.
W
Creature — Halfling Peasant
Creature
2
1W
2/1
LTR~
2
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
Artifact — Equipment
Artifact
2
2
LTR~
1
Treason of Isengard
Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
U
Sorcery
Sorcery
3
2U
LTR~
3
Troll of Khazad-dûm
Troll of Khazad-dûm can't be blocked except by three or more creatures.
Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
B
Creature — Troll
Creature
6
5B
6/5
LTR~
2
Uglúk of the White Hand
Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead.
BR
Legendary Creature — Orc Soldier
Creature
4
2BR
3/3
LTR~
2
Uruk-hai Berserker
When Uruk-hai Berserker enters the battlefield, the Ring tempts you.
B
Creature — Orc Berserker
Creature
3
2B
3/2
LTR~
2
Voracious Fell Beast
Flying
When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
B
Creature — Drake Beast
Creature
6
4BB
4/4
LTR~
2
Voracious Fell Beast
Flying
When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
B
Creature — Drake Beast
Creature
6
4BB
4/4
LTR~
2
War of the Last Alliance
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
W
Enchantment — Saga
Enchantment
4
3W
LTR~
1
Warbeast of Gorgoroth
Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
R
Creature — Beast
Creature
5
4R
5/4
LTR~
2
Westfold Rider
Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.
W
Creature — Human Knight
Creature
2
1W
3/1
LTR~
2
Willow-Wind
Flying
When Willow-Wind enters the battlefield, scry 2.
U
Creature — Elemental
Creature
5
4U
3/4
LTR~
2
Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
B
Legendary Creature — Wraith Noble
Creature
5
3BB
5/3
LTR~
2
Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
B
Legendary Creature — Wraith Noble
Creature
5
3BB
5/3
LTR~
2
Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
B
Legendary Creature — Wraith Noble
Creature
5
3BB
5/3
LTR~
2
Witch-king, Bringer of Ruin
Flying
Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.
B
Legendary Creature — Wraith Noble
Creature
6
4BB
5/3
LTR~
2
Witch-king, Bringer of Ruin
Flying
Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.
B
Legendary Creature — Wraith Noble
Creature
6
4BB
5/3
LTR~
2
Wizard's Rockets
Wizard's Rockets enters the battlefield tapped.
{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors.
When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.
Artifact
Artifact
1
1
LTR~
1
1
Wizard's Rockets
Wizard's Rockets enters the battlefield tapped.
{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors.
When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.
Artifact
Artifact
1
1
LTR~
1
1
Wose Pathfinder
{T}: Add one mana of any color.
{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.
G
Creature — Human Shaman
Creature
2
1G
1/1
LTR~
2
You Cannot Pass!
Destroy target creature that blocked or was blocked by a legendary creature this turn.
W
Instant
Instant
1
W
LTR~
3
Éomer of the Riddermark
Haste
Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
R
Legendary Creature — Human Knight
Creature
5
4R
5/4
LTR~
2
Éomer, Marshal of Rohan
Haste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
R
Legendary Creature — Human Knight
Creature
4
2RR
4/4
LTR~
2
Éomer, Marshal of Rohan
Haste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
R
Legendary Creature — Human Knight
Creature
4
2RR
4/4
LTR~
2
Éowyn, Fearless Knight
Haste
When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
RW
Legendary Creature — Human Knight
Creature
4
2RW
3/4
LTR~
2
Éowyn, Fearless Knight
Haste
When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
RW
Legendary Creature — Human Knight
Creature
4
2RW
3/4
LTR~
2
Éowyn, Lady of Rohan
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost {1} less to activate.
W
Legendary Creature — Human Noble
Creature
3
2W
2/4
LTR~
2
Andúril, Flame of the West // Andúril, Flame of the West
Card // Card
0
ALTR~
1
Aragorn and Arwen, Wed // Aragorn and Arwen, Wed
Card // Card
0
ALTR~
1
Aragorn, King of Gondor // Aragorn, King of Gondor
Card // Card
0
ALTR~
1
Aragorn, the Uniter // Aragorn, the Uniter
Card // Card
0
ALTR~
1
Arwen Undómiel // Arwen Undómiel
Card // Card
0
ALTR~
1
Asceticism // Asceticism
Card // Card
0
ALTR~
1
Barad-dûr // Barad-dûr
Card // Card
0
ALTR~
1
Bilbo's Ring // Bilbo's Ring
Card // Card
0
ALTR~
1
Bilbo, Retired Burglar // Bilbo, Retired Burglar
Card // Card
0
ALTR~
1
Boon of the Wish-Giver // Boon of the Wish-Giver
Card // Card
0
ALTR~
1
Boromir, Warden of the Tower // Boromir, Warden of the Tower
Card // Card
0
ALTR~
1
Call for Aid // Call for Aid
Card // Card
0
ALTR~
1
Cavern-Hoard Dragon // Cavern-Hoard Dragon
Card // Card
0
ALTR~
1
Commander's Sphere // Commander's Sphere
Card // Card
0
ALTR~
1
Elanor Gardner // Elanor Gardner
Card // Card
0
ALTR~
1
Elrond, Lord of Rivendell // Elrond, Lord of Rivendell
Card // Card
0
ALTR~
1
Faramir, Field Commander // Faramir, Field Commander
Card // Card
0
ALTR~
1
Faramir, Steward of Gondor // Faramir, Steward of Gondor
Card // Card
0
ALTR~
1
Field of Ruin // Field of Ruin
Card // Card
0
ALTR~
1
Fog on the Barrow-Downs // Fog on the Barrow-Downs
Card // Card
0
ALTR~
1
Frodo Baggins // Frodo Baggins
Card // Card
0
ALTR~
1
Frodo Baggins // Frodo Baggins
Card // Card
0
ALTR~
1
Galadriel of Lothlórien // Galadriel of Lothlórien
Card // Card
0
ALTR~
1
Galadriel, Gift-Giver // Galadriel, Gift-Giver
Card // Card
0
ALTR~
1
Gandalf the Grey // Gandalf the Grey
Card // Card
0
ALTR~
1
Gandalf the White // Gandalf the White
Card // Card
0
ALTR~
1
Gandalf, Friend of the Shire // Gandalf, Friend of the Shire
Card // Card
0
ALTR~
1
Generous Ent // Generous Ent
Card // Card
0
ALTR~
1
Ghost Quarter // Ghost Quarter
Card // Card
0
ALTR~
1
Gimli, Counter of Kills // Gimli, Counter of Kills
Card // Card
0
ALTR~
1
Gimli, Counter of Kills // Gimli, Counter of Kills
Card // Card
0
ALTR~
1
Goldberry, River-Daughter // Goldberry, River-Daughter
Card // Card
0
ALTR~
1
Gollum, Patient Plotter // Gollum, Patient Plotter
Card // Card
0
ALTR~
1
Gríma, Saruman's Footman // Gríma, Saruman's Footman
Card // Card
0
ALTR~
1
Gwaihir, Greatest of the Eagles // Gwaihir, Greatest of the Eagles
Card // Card
0
ALTR~
1
Heroic Intervention // Heroic Intervention
Card // Card
0
ALTR~
1
Horn of Gondor // Horn of Gondor
Card // Card
0
ALTR~
1
Learn from the Past // Learn from the Past
Card // Card
0
ALTR~
1
Legolas, Counter of Kills // Legolas, Counter of Kills
Card // Card
0
ALTR~
1
Legolas, Master Archer // Legolas, Master Archer
Card // Card
0
ALTR~
1
Lord of the Nazgûl // Lord of the Nazgûl
Card // Card
0
ALTR~
1
Marshal's Anthem // Marshal's Anthem
Card // Card
0
ALTR~
1
Merry, Esquire of Rohan // Merry, Esquire of Rohan
Card // Card
0
ALTR~
1
Merry, Warden of Isengard // Merry, Warden of Isengard
Card // Card
0
ALTR~
1
Minas Tirith // Minas Tirith
Card // Card
0
ALTR~
1
Mines of Moria // Mines of Moria
Card // Card
0
ALTR~
1
Mirrormere Guardian // Mirrormere Guardian
Card // Card
0
ALTR~
1
Mountain // Mountain
Card // Card
0
ALTR~
1
Nazgûl // Nazgûl
Card // Card
0
ALTR~
1
Pippin, Guard of the Citadel // Pippin, Guard of the Citadel
Card // Card
0
ALTR~
1
Pippin, Warden of Isengard // Pippin, Warden of Isengard
Card // Card
0
ALTR~
1
Plains // Plains
Card // Card
0
ALTR~
1
Realm Seekers // Realm Seekers
Card // Card
0
ALTR~
1
Sam, Loyal Attendant // Sam, Loyal Attendant
Card // Card
0
ALTR~
1
Samwise Gamgee // Samwise Gamgee
Card // Card
0
ALTR~
1
Samwise Gamgee // Samwise Gamgee
Card // Card
0
ALTR~
1
Samwise the Stouthearted // Samwise the Stouthearted
Card // Card
0
ALTR~
1
Saruman of Many Colors // Saruman of Many Colors
Card // Card
0
ALTR~
1
Sauron, the Dark Lord // Sauron, the Dark Lord
Card // Card
0
ALTR~
1
Sauron, the Necromancer // Sauron, the Necromancer
Card // Card
0
ALTR~
1
Shadow of the Enemy // Shadow of the Enemy
Card // Card
0
ALTR~
1
Sharkey, Tyrant of the Shire // Sharkey, Tyrant of the Shire
Card // Card
0
ALTR~
1
Shelob, Child of Ungoliant // Shelob, Child of Ungoliant
Card // Card
0
ALTR~
1
Sméagol, Helpful Guide // Sméagol, Helpful Guide
Card // Card
0
ALTR~
1
Sol Ring // Sol Ring
Card // Card
0
ALTR~
1
The Balrog, Flame of Udûn // The Balrog, Flame of Udûn
Card // Card
0
ALTR~
1
The Dead Marshes // The Dead Marshes
Card // Card
0
ALTR~
1
The Mouth of Sauron // The Mouth of Sauron
Card // Card
0
ALTR~
1
The Watcher in the Water // The Watcher in the Water
Card // Card
0
ALTR~
1
Thrill of Possibility // Thrill of Possibility
Card // Card
0
ALTR~
1
Théoden, King of Rohan // Théoden, King of Rohan
Card // Card
0
ALTR~
1
Tom Bombadil // Tom Bombadil
Card // Card
0
ALTR~
1
Took Reaper // Took Reaper
Card // Card
0
ALTR~
1
Treebeard, Gracious Host // Treebeard, Gracious Host
Card // Card
0
ALTR~
1
Treefolk // Treefolk
Card // Card
0
ALTR~
1
Uglúk of the White Hand // Uglúk of the White Hand
Card // Card
0
ALTR~
1
Valley of Gorgoroth // Valley of Gorgoroth
Card // Card
0
ALTR~
1
Witch-king of Angmar // Witch-king of Angmar
Card // Card
0
ALTR~
1
Witch-king, Bringer of Ruin // Witch-king, Bringer of Ruin
Card // Card
0
ALTR~
1
Éomer of the Riddermark // Éomer of the Riddermark
Card // Card
0
ALTR~
1
Éowyn, Fearless Knight // Éowyn, Fearless Knight
Card // Card
0
ALTR~
1