Cockatrice/Magic-Spoiler 2025-10-20 16:16:31 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml TMC~ Teenage Mutant Ninja Turtles Eternal (Spoiler) Eternal 2026-03-06 0 TMT~ Teenage Mutant Ninja Turtles (Spoiler) Expansion 2026-03-06 10 ECL~ Lorwyn Eclipsed (Spoiler) Expansion 2026-01-23 10 TLE~ Avatar: The Last Airbender Eternal (Spoiler) Eternal 2025-11-21 0 TLA~ Avatar: The Last Airbender (Spoiler) Expansion 2025-11-21 10 Dark Ritual Add {B}{B}{B}. B Instant Instant 1 B TMC~ 3 Donatello, Rad Scientist Vigilance (Attacking doesn't cause this creature to tap.) When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Legendary Creature — Mutant Ninja Turtle Creature 6 5U 5/6 TMC~ 2 Donatello, the Brains If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. Partner—Character select (You can have two commanders if both have this ability.) U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 2/4 TMC~ 2 Donnie & April, Adorkable Duo When Donnie & April enter, choose one or both. Each mode must target a different player. • Target player draws two cards. • Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. U Legendary Creature — Mutant Ninja Human Turtle Creature 5 4U 3/3 TMC~ 2 Heroes in a Half Shell Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. BGRUW Legendary Creature — Mutant Ninja Turtle Creature 5 WUBRG 5/5 TMC~ 2 Leonardo, Worldly Warrior This spell costs {1} less to cast for each creature you control. Double strike (This creature deals both first-strike and regular combat damage.) W Legendary Creature — Mutant Ninja Turtle Creature 8 7W 5/5 TMC~ 2 Leonardo, the Balance Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select (You can have two commanders if both have this ability.) W Legendary Creature — Mutant Ninja Turtle Creature 4 3W 3/3 TMC~ 2 Michelangelo, On the Scene Trample (This creature can deal excess combat damage to the player it's attacking.) Michelangelo enters with a +1/+1 counter on him for each land you control. When Michelangelo dies, return this card to your hand. G Legendary Creature — Mutant Ninja Turtle Creature 6 4GG 2/2 TMC~ 2 Michelangelo, the Heart Trample Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. Partner—Character select (You can have two commanders if both have this ability.) G Legendary Creature — Mutant Ninja Turtle Creature 2 1G 2/1 TMC~ 2 Raphael, Tag Team Tough Menace (This creature can't be blocked except by two or more creatures.) Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. R Legendary Creature — Mutant Ninja Turtle Creature 6 4RR 5/6 TMC~ 2 Raphael, the Muscle Double all damage that creatures you control with counters on them would deal. When Raphael enters, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) R Legendary Creature — Mutant Ninja Turtle Creature 5 4R 4/4 TMC~ 2 Splinter, the Mentor Menace Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) B Legendary Creature — Mutant Ninja Rat Creature 2 1B 2/2 TMC~ 2 April O'Neil, Hacktivist At the beginning of your end step, draw a card for each card type among spells you've cast this turn. U Legendary Creature — Human Scientist Creature 4 3U 1/5 TMT~ 2 Bebop & Rocksteady Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. BG Legendary Creature — Boar Rhino Mutant Creature 3 1B/GB/G 7/5 TMT~ 2 Casey Jones, Jury-Rig Justiciar Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. R Legendary Creature — Human Berserker Creature 2 1R 2/1 TMT~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TMT~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TMT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TMT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TMT~ 0 Krang, Master Mind Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control. U Legendary Artifact Creature — Utrom Warrior Creature 8 6UU 1/4 TMT~ 2 Leonardo, Sewer Samurai Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Legendary Creature — Mutant Ninja Turtle Samurai Creature 4 3W 3/3 TMT~ 2 Leonardo, Sewer Samurai Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Legendary Creature — Mutant Ninja Turtle Samurai Creature 4 3W 3/3 TMT~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TMT~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TMT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TMT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TMT~ 0 Raphael's Technique Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) Each player may discard their hand and draw seven cards. R Instant Instant 6 4RR TMT~ 3 Super Shredder Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. B Legendary Creature — Mutant Ninja Human Creature 2 1B 1/1 TMT~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TMT~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TMT~ 0 Turtles Forever Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. W Instant Instant 4 3W TMT~ 3 Turtles Forever Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. W Instant Instant 4 3W TMT~ 3 Ashling's Command Choose two — • Create a token that's a copy of target Elemental you control. • Target player draws two cards. • Ashling's Command deals 2 damage to each creature target player controls. • Target player creates two Treasure tokens. RU Kindred Instant — Elemental Instant 5 3UR ECL~ 3 Ashling's Command Choose two — • Create a token that's a copy of target Elemental you control. • Target player draws two cards. • Ashling's Command deals 2 damage to each creature target player controls. • Target player creates two Treasure tokens. RU Kindred Instant — Elemental Instant 5 3UR ECL~ 3 Ashling, Rekindled Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. R Legendary Creature — Elemental Sorcerer Creature 2 1R 1/3 ECL~ 2 Ashling, Rimebound Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. U Legendary Creature — Elemental Wizard Creature 2 1/3 ECL~ 2 Ashling, Rekindled Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. R Legendary Creature — Elemental Sorcerer Creature 2 1R 1/3 ECL~ 2 Ashling, Rimebound Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. U Legendary Creature — Elemental Wizard Creature 2 1/3 ECL~ 2 Bitterbloom Bearer Flash Flying At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. B Creature — Faerie Rogue Creature 2 BB 1/1 ECL~ 2 Bitterbloom Bearer Flash Flying At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. B Creature — Faerie Rogue Creature 2 BB 1/1 ECL~ 2 Bitterbloom Bearer Flash Flying At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. B Creature — Faerie Rogue Creature 2 BB 1/1 ECL~ 2 Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Mountain Land 0 ECL~ 0 Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Mountain Land 0 ECL~ 0 Deceit When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke {U/B}{U/B} BU Creature — Elemental Incarnation Creature 6 4U/BU/B 5/5 ECL~ 2 Deceit When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke {U/B}{U/B} BU Creature — Elemental Incarnation Creature 6 4U/BU/B 5/5 ECL~ 2 Eirdu, Carrier of Dawn Flying, lifelink Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. W Legendary Creature — Elemental God Creature 5 3WW 5/5 ECL~ 2 Isilu, Carrier of Twilight Flying, lifelink Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. B Legendary Creature — Elemental God Creature 5 5/5 ECL~ 2 Eirdu, Carrier of Dawn Flying, lifelink Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. W Legendary Creature — Elemental God Creature 5 3WW 5/5 ECL~ 2 Isilu, Carrier of Twilight Flying, lifelink Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. B Legendary Creature — Elemental God Creature 5 5/5 ECL~ 2 Emptiness When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. Evoke {W/B}{W/B} BW Creature — Elemental Incarnation Creature 6 4W/BW/B 3/5 ECL~ 2 Emptiness When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. Evoke {W/B}{W/B} BW Creature — Elemental Incarnation Creature 6 4W/BW/B 3/5 ECL~ 2 Figure of Fable {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. {1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. {3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. GW Creature — Kithkin Creature 1 G/W 1/1 ECL~ 2 Figure of Fable {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. {1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. {3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. GW Creature — Kithkin Creature 1 G/W 1/1 ECL~ 2 Formidable Speaker When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1}, {T}: Untap another target permanent. G Creature — Elf Druid Creature 3 2G 2/4 ECL~ 2 Formidable Speaker When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1}, {T}: Untap another target permanent. G Creature — Elf Druid Creature 3 2G 2/4 ECL~ 2 Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Island Land 0 ECL~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Island Land 0 ECL~ 0 Morningtide's Light Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. Until your next turn, prevent all damage that would be dealt to you. Exile Morningtide's Light. W Sorcery Sorcery 4 3W ECL~ 3 Morningtide's Light Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. Until your next turn, prevent all damage that would be dealt to you. Exile Morningtide's Light. W Sorcery Sorcery 4 3W ECL~ 3 Mutable Explorer Changeling (This card is every creature type.) When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") G Creature — Shapeshifter Creature 3 2G 1/1 ECL~ 2 Mutable Explorer Changeling (This card is every creature type.) When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") G Creature — Shapeshifter Creature 3 2G 1/1 ECL~ 2 Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Forest Land 0 ECL~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Forest Land 0 ECL~ 0 Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Mountain Land 0 ECL~ 0 Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Mountain Land 0 ECL~ 0 Sygg, Wanderwine Wisdom Sygg can't be blocked. Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. U Legendary Creature — Merfolk Wizard Creature 2 1U 2/2 ECL~ 2 Sygg, Wanderbrine Shield Sygg can't be blocked. Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. W Legendary Creature — Merfolk Rogue Creature 2 2/2 ECL~ 2 Sygg, Wanderwine Wisdom Sygg can't be blocked. Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. U Legendary Creature — Merfolk Wizard Creature 2 1U 2/2 ECL~ 2 Sygg, Wanderbrine Shield Sygg can't be blocked. Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. W Legendary Creature — Merfolk Rogue Creature 2 2/2 ECL~ 2 Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Plains Land 0 ECL~ 0 Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Plains Land 0 ECL~ 0 Aang's Defense Target blocking creature you control gets +2/+2 until end of turn. Draw a card. W Instant Instant 1 W TLE~ 3 Aang's Defense Target blocking creature you control gets +2/+2 until end of turn. Draw a card. W Instant Instant 1 W TLE~ 3 Aang, Air Nomad Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. W Legendary Creature — Human Avatar Ally Creature 5 3WW 5/4 TLE~ 2 Aang, Air Nomad Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. W Legendary Creature — Human Avatar Ally Creature 5 3WW 5/4 TLE~ 2 Aang, Airbending Master When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. W Legendary Creature — Human Avatar Ally Creature 5 4W 4/4 TLE~ 2 Aardvark Sloth Lifelink (Damage dealt by this creature also causes you to gain that much life.) W Creature — Sloth Beast Creature 4 3W 3/3 TLE~ 2 Aardvark Sloth Lifelink (Damage dealt by this creature also causes you to gain that much life.) W Creature — Sloth Beast Creature 4 3W 3/3 TLE~ 2 Allied Teamwork When this enchantment enters, create a 1/1 white Ally creature token. Allies you control get +1/+1. W Enchantment Enchantment 3 2W TLE~ 1 Appa, Aang's Companion Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. W Legendary Creature — Bison Ally Creature 4 3W 2/4 TLE~ 2 Appa, Aang's Companion Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. W Legendary Creature — Bison Ally Creature 4 3W 2/4 TLE~ 2 Bumi, Eclectic Earthbender When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. G Legendary Creature — Human Noble Ally Creature 5 3GG 4/4 TLE~ 2 Capital Guard R Creature — Human Soldier Creature 2 1R 2/2 TLE~ 2 Capital Guard R Creature — Human Soldier Creature 2 1R 2/2 TLE~ 2 Deny Entry Counter target creature spell. Draw a card, then discard a card. U Instant Instant 3 2U TLE~ 3 Dragon Moose Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Dragon Elk Creature 4 3R 3/3 TLE~ 2 Dragon Moose Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Dragon Elk Creature 4 3R 3/3 TLE~ 2 Earthbending Student When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) G Creature — Human Warrior Ally Creature 3 2G 1/3 TLE~ 2 Eel-Hounds Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. G Creature — Fish Dog Creature 4 3G 4/2 TLE~ 2 Elephant-Rat Menace (This creature can't be blocked except by two or more creatures.) B Creature — Elephant Rat Creature 2 1B 1/3 TLE~ 2 Explore You may play an additional land this turn. Draw a card. G Sorcery Sorcery 2 1G TLE~ 3 Explosive Shot Explosive Shot deals 4 damage to target creature. R Sorcery Sorcery 2 1R TLE~ 3 Explosive Shot Explosive Shot deals 4 damage to target creature. R Sorcery Sorcery 2 1R TLE~ 3 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery Sorcery 2 1B TLE~ 3 Fire Lord Ozai Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. {6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. B Legendary Creature — Human Noble Creature 4 3B 4/4 TLE~ 2 Fire Nation Ambushers Flash (You may cast this spell any time you could cast an instant.) B Creature — Human Soldier Creature 3 2B 3/2 TLE~ 2 Fire Nation Archers Reach (This creature can block creatures with flying.) {5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. R Creature — Human Archer Creature 4 3R 3/4 TLE~ 2 Fire Nation Sentinels Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. B Creature — Human Soldier Creature 5 3BB 4/4 TLE~ 2 Fire Nation Soldier Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Human Soldier Creature 3 2R 3/2 TLE~ 2 Fire Nation Soldier Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Human Soldier Creature 3 2R 3/2 TLE~ 2 Fire Nation's Conquest Creatures you control get +1/+0. R Enchantment Enchantment 3 2R TLE~ 1 Fire Nation's Conquest Creatures you control get +1/+0. R Enchantment Enchantment 3 2R TLE~ 1 Flying Dolphin-Fish Flying (This creature can't be blocked except by creatures with flying or reach.) U Creature — Whale Fish Creature 2 1U 1/3 TLE~ 2 Force of Negation If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. U Instant Instant 3 1UU TLE~ 3 Frog-Squirrels Reach (This creature can block creatures with flying.) G Creature — Frog Squirrel Creature 2 1G 2/2 TLE~ 2 Gilacorn Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) B Creature — Lizard Creature 1 B 1/1 TLE~ 2 Hippo-Cows Trample (This creature can deal excess combat damage to the player it's attacking.) G Creature — Hippo Ox Creature 5 4G 5/4 TLE~ 2 Hog-Monkey Rampage Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) GR Instant Instant 2 1R/G TLE~ 3 Iroh, Firebending Instructor Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. R Legendary Creature — Human Noble Ally Creature 3 2R 2/2 TLE~ 2 Iroh, Firebending Instructor Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. R Legendary Creature — Human Noble Ally Creature 3 2R 2/2 TLE~ 2 Katara, Heroic Healer Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Katara enters, put a +1/+1 counter on each other creature you control. W Legendary Creature — Human Warrior Ally Creature 5 4W 2/3 TLE~ 2 Katara, Heroic Healer Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Katara enters, put a +1/+1 counter on each other creature you control. W Legendary Creature — Human Warrior Ally Creature 5 4W 2/3 TLE~ 2 Katara, Waterbending Master Whenever you cast a spell during an opponent's turn, you get an experience counter. Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. U Legendary Creature — Human Warrior Ally Creature 2 1U 1/3 TLE~ 2 Komodo Rhino Trample (This creature can deal excess combat damage to the player it's attacking.) R Creature — Lizard Rhino Creature 4 3R 5/2 TLE~ 2 Komodo Rhino Trample (This creature can deal excess combat damage to the player it's attacking.) R Creature — Lizard Rhino Creature 4 3R 5/2 TLE~ 2 Kyoshi Warrior Guard W Creature — Human Warrior Ally Creature 2 1W 2/3 TLE~ 2 Lion Vulture Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) B Creature — Cat Bird Creature 4 3B 2/2 TLE~ 2 Lost in the Spirit World Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." U Sorcery Sorcery 3 2U TLE~ 3 Loyal Fire Sage Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {5}: Create a 1/1 white Ally creature token. R Creature — Human Cleric Ally Creature 3 2R 3/3 TLE~ 2 Match the Odds Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. G Sorcery — Lesson Sorcery 3 2G TLE~ 3 Mechanical Glider When this Equipment enters, attach it to target creature you control. Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 TLE~ 1 Momo, Rambunctious Rascal Flying (This creature can't be blocked except by creatures with flying or reach.) When Momo enters, he deals 4 damage to target tapped creature an opponent controls. W Legendary Creature — Lemur Bat Ally Creature 3 2W 1/1 TLE~ 2 Momo, Rambunctious Rascal Flying (This creature can't be blocked except by creatures with flying or reach.) When Momo enters, he deals 4 damage to target tapped creature an opponent controls. W Legendary Creature — Lemur Bat Ally Creature 3 2W 1/1 TLE~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Path to Redemption Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. W Enchantment — Aura Enchantment 2 1W TLE~ 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Purple Pentapus When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. B Creature — Octopus Starfish Creature 1 B 1/1 TLE~ 2 Razor Rings Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. W Instant Instant 2 1W TLE~ 3 Roku's Mastery Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) R Instant Instant 2 XRR TLE~ 3 Run Amok Target attacking creature gets +3/+3 and gains trample until end of turn. R Instant Instant 2 1R TLE~ 3 Run Amok Target attacking creature gets +3/+3 and gains trample until end of turn. R Instant Instant 2 1R TLE~ 3 Seismic Tutelage Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Whenever enchanted creature attacks, double the number of +1/+1 counters on it. G Enchantment — Aura Enchantment 4 3G TLE~ 1 Sledding Otter-Penguin {3}: Put a +1/+1 counter on this creature. W Creature — Otter Bird Creature 3 2W 2/3 TLE~ 2 Sledding Otter-Penguin {3}: Put a +1/+1 counter on this creature. W Creature — Otter Bird Creature 3 2W 2/3 TLE~ 2 Sokka, Wolf Cove's Protector Vigilance (Attacking doesn't cause this creature to tap.) W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE~ 2 Sokka, Wolf Cove's Protector Vigilance (Attacking doesn't cause this creature to tap.) W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE~ 2 The Cabbage Merchant Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever a creature deals combat damage to you, sacrifice a Food token. Tap two untapped Foods you control: Add one mana of any color. G Legendary Creature — Human Citizen Creature 3 2G 2/2 TLE~ 2 The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. G Legendary Artifact Artifact 9 7GG TLE~ 1 The Terror of Serpent's Pass Hexproof (This creature can't be the target of spells or abilities your opponents control.) U Legendary Creature — Serpent Creature 7 5UU 8/8 TLE~ 2 Thriving Bluff This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color. Land Land 0 TLE~ 0 Thriving Grove This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Land Land 0 TLE~ 0 Thriving Heath This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Land Land 0 TLE~ 0 Thriving Isle This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Land Land 0 TLE~ 0 Thriving Moor This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color. Land Land 0 TLE~ 0 Tundra Wall Defender (This creature can't attack.) W Creature — Wall Creature 2 1W 0/4 TLE~ 2 Tundra Wall Defender (This creature can't attack.) W Creature — Wall Creature 2 1W 0/4 TLE~ 2 Turtle-Seals Vigilance (Attacking doesn't cause this creature to tap.) U Creature — Turtle Seal Creature 4 3U 2/4 TLE~ 2 Warship Scout R Creature — Human Scout Creature 1 R 2/1 TLE~ 2 Warship Scout R Creature — Human Scout Creature 1 R 2/1 TLE~ 2 Water Whip As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Return up to two target creatures to their owners' hands. Draw two cards. U Sorcery — Lesson Sorcery 2 UU TLE~ 3 Wolf Cove Villager This creature enters tapped. W Creature — Human Peasant Creature 1 W 2/2 TLE~ 2 Wolf Cove Villager This creature enters tapped. W Creature — Human Peasant Creature 1 W 2/2 TLE~ 2 Zhao, the Seething Flame Menace (This creature can't be blocked except by two or more creatures.) R Legendary Creature — Human Soldier Creature 5 4R 5/5 TLE~ 2 Zhao, the Seething Flame Menace (This creature can't be blocked except by two or more creatures.) R Legendary Creature — Human Soldier Creature 5 4R 5/5 TLE~ 2 Zuko's Offense Zuko's Offense deals 2 damage to any target. R Sorcery Sorcery 1 R TLE~ 3 Zuko's Offense Zuko's Offense deals 2 damage to any target. R Sorcery Sorcery 1 R TLE~ 3 Zuko, Avatar Hunter Reach (This creature can block creatures with flying.) Whenever you cast a red spell, create a 2/2 red Soldier creature token. R Legendary Creature — Human Noble Creature 5 3RR 4/5 TLE~ 2 Zuko, Avatar Hunter Reach (This creature can block creatures with flying.) Whenever you cast a red spell, create a 2/2 red Soldier creature token. R Legendary Creature — Human Noble Creature 5 3RR 4/5 TLE~ 2 Aang's Iceberg Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) W Enchantment Enchantment 3 2W TLA~ 1 Aang's Iceberg Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) W Enchantment Enchantment 3 2W TLA~ 1 Aang's Journey Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle. You gain 2 life. Sorcery — Lesson Sorcery 2 2 TLA~ 3 Aang, the Last Airbender Flying When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a Lesson spell, Aang gains lifelink until end of turn. W Legendary Creature — Human Avatar Ally Creature 4 3W 3/2 TLA~ 2 Abandon Attachments You may discard a card. If you do, draw two cards. RU Instant — Lesson Instant 2 1U/R TLA~ 3 Airbending Lesson Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Draw a card. W Instant — Lesson Instant 3 2W TLA~ 3 Appa, Steadfast Guardian Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token. W Legendary Creature — Bison Ally Creature 4 2WW 3/4 TLA~ 2 Appa, Steadfast Guardian Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token. W Legendary Creature — Bison Ally Creature 4 2WW 3/4 TLA~ 2 Avatar Aang Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. GRUW Legendary Creature — Human Avatar Ally Creature 4 RGWU 4/4 TLA~ 2 Aang, Master of Elements Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. Legendary Creature — Avatar Ally Creature 4 6/6 TLA~ 2 Avatar Aang Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. GRUW Legendary Creature — Human Avatar Ally Creature 4 RGWU 4/4 TLA~ 2 Aang, Master of Elements Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. Legendary Creature — Avatar Ally Creature 4 6/6 TLA~ 2 Avatar Enthusiasts Whenever another Ally you control enters, put a +1/+1 counter on this creature. W Creature — Human Peasant Ally Creature 3 2W 2/2 TLA~ 2 Azula Always Lies Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature. B Instant — Lesson Instant 2 1B TLA~ 3 Badgermole When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Creatures you control with +1/+1 counters on them have trample. G Creature — Badger Mole Creature 5 4G 4/4 TLA~ 2 Barrels of Blasting Jelly {1}: Add one mana of any color. Activate only once each turn. {5}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. Artifact Artifact 1 1 TLA~ 1 Beetle-Headed Merchants Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature. B Creature — Human Citizen Creature 5 4B 5/4 TLA~ 2 Bender's Waterskin Untap this artifact during each other player's untap step. {T}: Add one mana of any color. Artifact Artifact 3 3 TLA~ 1 Buzzard-Wasp Colony Flying When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card. Whenever another creature you control dies, if it had counters on it, put its counters on this creature. B Creature — Bird Insect Creature 4 3B 2/2 TLA~ 2 Cat-Gator Lifelink When this creature enters, it deals damage equal to the number of Swamps you control to any target. B Creature — Fish Crocodile Creature 7 6B 3/2 TLA~ 2 Cat-Owl Flying Whenever this creature attacks, untap target artifact or creature. UW Creature — Cat Bird Creature 4 3W/U 3/3 TLA~ 2 Corrupt Court Official When this creature enters, target opponent discards a card. B Creature — Human Advisor Creature 2 1B 1/1 TLA~ 2 Dai Li Indoctrination Choose one — • Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. • Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) B Sorcery — Lesson Sorcery 2 1B TLA~ 3 Deserter's Disciple {T}: Another target creature you control with power 2 or less can't be blocked this turn. R Creature — Human Rebel Ally Creature 2 1R 2/2 TLA~ 2 Earth Kingdom Soldier Vigilance When this creature enters, put a +1/+1 counter on each of up to two target creatures you control. GW Creature — Human Soldier Creature 5 4G/W 3/4 TLA~ 2 Earth Rumble Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.) G Sorcery Sorcery 4 3G TLA~ 3 Earth Village Ruffians When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) BG Creature — Human Soldier Rogue Creature 3 2B/G 3/1 TLA~ 2 Earthbending Lesson Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Sorcery — Lesson Sorcery 4 3G TLA~ 3 Epic Downfall Exile target creature with mana value 3 or greater. B Sorcery Sorcery 2 1B TLA~ 3 Fated Firepower Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead. R Enchantment Enchantment 3 XRRR TLA~ 1 Fated Firepower Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead. R Enchantment Enchantment 3 XRRR TLA~ 1 Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. BRW Legendary Creature — Human Noble Ally Creature 3 RWB 2/4 TLA~ 2 Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. BRW Legendary Creature — Human Noble Ally Creature 3 RWB 2/4 TLA~ 2 Fire Nation Attacks Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Instant Instant 5 4R TLA~ 3 Fire Nation Engineer Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control. B Creature — Human Artificer Creature 3 2B 2/3 TLA~ 2 Fire Sages Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {1}{R}{R}: Put a +1/+1 counter on this creature. R Creature — Human Cleric Creature 2 1R 2/2 TLA~ 2 First-Time Flyer Flying This creature gets +1/+1 as long as there's a Lesson card in your graveyard. U Creature — Human Pilot Ally Creature 2 1U 1/2 TLA~ 2 Flexible Waterbender Vigilance Waterbend {3}: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Creature — Human Warrior Ally Creature 4 3U 2/5 TLA~ 2 Flopsie, Bumi's Buddy When Flopsie enters, put a +1/+1 counter on each creature you control. Each creature you control with power 4 or greater can't be blocked by more than one creature. G Legendary Creature — Ape Goat Creature 6 4GG 4/4 TLA~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TLA~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TLA~ 0 Geyser Leaper Flying Waterbend {4}: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Creature — Human Warrior Ally Creature 5 4U 4/3 TLA~ 2 Giant Koi Waterbend {3}: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) U Creature — Fish Creature 6 4UU 5/7 TLA~ 2 Glider Kids Flying When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.) W Creature — Human Pilot Ally Creature 3 2W 2/3 TLA~ 2 Hakoda, Selfless Commander Vigilance You may look at the top card of your library any time. You may cast Ally spells from the top of your library. Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn. W Legendary Creature — Human Warrior Ally Creature 4 3W 3/5 TLA~ 2 Haru, Hidden Talent Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Peasant Ally Creature 2 1G 1/1 TLA~ 2 Heartless Act Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature. B Instant Instant 2 1B TLA~ 3 Hei Bai, Spirit of Balance Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai. When Hei Bai leaves the battlefield, put its counters on target creature you control. BW Legendary Creature — Bear Spirit Creature 4 2W/BW/B 3/3 TLA~ 2 Hog-Monkey At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.) Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) B Creature — Boar Monkey Creature 3 2B 3/2 TLA~ 2 How to Start a Riot Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) Creatures target player controls get +2/+0 until end of turn. R Instant — Lesson Instant 3 2R TLA~ 3 Iguana Parrot Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) U Creature — Lizard Bird Pirate Creature 3 2U 2/2 TLA~ 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 TLA~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TLA~ 0 It'll Quench Ya! Counter target spell unless its controller pays {2}. U Instant — Lesson Instant 2 1U TLA~ 3 Jeong Jeong's Deserters When this creature enters, put a +1/+1 counter on target creature. W Creature — Human Rebel Ally Creature 2 1W 1/2 TLA~ 2 Katara, Bending Prodigy At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her. Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Legendary Creature — Human Warrior Ally Creature 3 2U 2/3 TLA~ 2 Katara, Water Tribe's Hope Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) UW Legendary Creature — Human Warrior Ally Creature 5 2WUU 3/3 TLA~ 2 Katara, Water Tribe's Hope Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) UW Legendary Creature — Human Warrior Ally Creature 5 2WUU 3/3 TLA~ 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA~ 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA~ 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA~ 2 Lightning Strike Lightning Strike deals 3 damage to any target. R Instant Instant 2 1R TLA~ 3 Long Feng, Grand Secretariat Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control. BG Legendary Creature — Human Advisor Creature 3 1B/GB/G 2/3 TLA~ 2 Master Pakku Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.) U Legendary Creature — Human Advisor Ally Creature 2 1U 1/3 TLA~ 2 Master Piandao First strike Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. W Legendary Creature — Human Warrior Ally Creature 5 4W 4/4 TLA~ 2 Merchant of Many Hats {2}{B}: Return this card from your graveyard to your hand. B Creature — Human Peasant Ally Creature 2 1B 2/2 TLA~ 2 Momo, Friendly Flier Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. W Legendary Creature — Lemur Bat Ally Creature 1 W 1/1 TLA~ 2 Momo, Friendly Flier Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. W Legendary Creature — Lemur Bat Ally Creature 1 W 1/1 TLA~ 2 Mongoose Lizard Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it deals 1 damage to any target. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Creature — Mongoose Lizard Creature 6 4RR 5/6 TLA~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLA~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLA~ 0 Ostrich-Horse When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.) G Creature — Bird Horse Creature 3 2G 3/1 TLA~ 2 Otter-Penguin Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn. U Creature — Otter Bird Creature 2 1U 2/1 TLA~ 2 Ozai's Cruelty Ozai's Cruelty deals 2 damage to target player. That player discards two cards. B Sorcery — Lesson Sorcery 3 2B TLA~ 3 Path to Redemption Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. W Enchantment — Aura Enchantment 2 1W TLA~ 1 Pillar Launch Target creature gets +2/+2 and gains reach until end of turn. Untap it. G Instant Instant 1 G TLA~ 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLA~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLA~ 0 Pretending Poxbearers When this creature dies, create a 1/1 white Ally creature token. BW Creature — Human Citizen Ally Creature 2 1W/B 2/1 TLA~ 2 Rabaroo Troop Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Creature — Rabbit Kangaroo Creature 5 3WW 3/5 TLA~ 2 Raucous Audience {T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead. G Creature — Human Citizen Creature 2 1G 2/1 TLA~ 2 Razor Rings Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. W Instant Instant 2 1W TLA~ 3 Rebellious Captives Exhaust — {6}: Put two +1/+1 counters on this creature, then earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.) G Creature — Human Peasant Ally Creature 2 1G 2/2 TLA~ 2 Redirect Lightning As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target. R Instant — Lesson Instant 1 R TLA~ 3 Redirect Lightning As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target. R Instant — Lesson Instant 1 R TLA~ 3 Rocky Rebuke Target creature you control deals damage equal to its power to target creature an opponent controls. G Instant Instant 2 1G TLA~ 3 Rough Rhino Cavalry Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.) R Creature — Human Mercenary Creature 5 4R 5/5 TLA~ 2 Rowdy Snowballers When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Creature — Human Peasant Ally Creature 3 2U 2/2 TLA~ 2 Saber-Tooth Moose-Lion Reach Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) G Creature — Elk Cat Creature 6 4GG 7/7 TLA~ 2 Serpent of the Pass If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash. This spell costs {1} less to cast for each noncreature, nonland card in your graveyard. U Creature — Serpent Creature 7 5UU 6/5 TLA~ 2 Sokka's Haiku Counter target spell. Draw a card, then mill three cards. Untap target land. U Instant — Lesson Instant 5 3UU TLA~ 3 Sokka, Bold Boomeranger When Sokka enters, discard up to two cards, then draw that many cards. Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka. RU Legendary Creature — Human Warrior Ally Creature 2 UR 1/1 TLA~ 2 Sokka, Bold Boomeranger When Sokka enters, discard up to two cards, then draw that many cards. Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka. RU Legendary Creature — Human Warrior Ally Creature 2 UR 1/1 TLA~ 2 Sokka, Lateral Strategist Vigilance Whenever Sokka and at least one other creature attack, draw a card. UW Legendary Creature — Human Warrior Ally Creature 3 1W/UW/U 2/4 TLA~ 2 Southern Air Temple When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control. W Legendary Enchantment — Shrine Enchantment 4 3W TLA~ 1 Suki, Kyoshi Warrior Suki's power is equal to the number of creatures you control. Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking. GW Legendary Creature — Human Warrior Ally Creature 4 2G/WG/W */4 TLA~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TLA~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TLA~ 0 The Rise of Sozin (As this Saga enters and after your draw step, add a lore counter.) I — Destroy all creatures. II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. III — Exile this Saga, then return it to the battlefield transformed under your control. B Enchantment — Saga Enchantment 6 4BB TLA~ 1 Fire Lord Sozin Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control. B Legendary Creature — Human Noble Creature 6 5/5 TLA~ 2 The Rise of Sozin (As this Saga enters and after your draw step, add a lore counter.) I — Destroy all creatures. II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. III — Exile this Saga, then return it to the battlefield transformed under your control. B Enchantment — Saga Enchantment 6 4BB TLA~ 1 Fire Lord Sozin Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control. B Legendary Creature — Human Noble Creature 6 5/5 TLA~ 2 Toph, the Blind Bandit When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Toph's power is equal to the number of +1/+1 counters on lands you control. G Legendary Creature — Human Warrior Ally Creature 3 2G */3 TLA~ 2 Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW Legendary Creature — Human Warrior Ally Creature 4 1RGW 3/3 TLA~ 2 Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW Legendary Creature — Human Warrior Ally Creature 4 1RGW 3/3 TLA~ 2 Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW Legendary Creature — Human Warrior Ally Creature 4 1RGW 3/3 TLA~ 2 Turtle-Duck {3}: Until end of turn, this creature has base power 4 and gains trample. G Creature — Turtle Bird Creature 1 G 0/4 TLA~ 2 Vindictive Warden Menace (This creature can't be blocked except by two or more creatures.) Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {3}: This creature deals 1 damage to each opponent. BR Creature — Human Soldier Creature 3 2B/R 2/3 TLA~ 2 Waterbending Lesson Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Sorcery — Lesson Sorcery 4 3U TLA~ 3 Watery Grasp Enchant creature Enchanted creature doesn't untap during its controller's untap step. Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Enchantment — Aura Enchantment 1 U TLA~ 1 Yue, the Moon Spirit Flying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. U Legendary Creature — Spirit Ally Creature 4 3U 3/3 TLA~ 2 Yue, the Moon Spirit Flying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. U Legendary Creature — Spirit Ally Creature 4 3U 3/3 TLA~ 2 Yuyan Archers Reach When this creature enters, you may discard a card. If you do, draw a card. R Creature — Human Archer Creature 2 1R 3/1 TLA~ 2 Zuko, Exiled Prince Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) {3}: Exile the top card of your library. You may play that card this turn. R Legendary Creature — Human Noble Creature 4 3R 4/3 TLA~ 2