Cockatrice/Magic-Spoiler
2024-11-06 08:16:31 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FDN.xml
FDN
Foundations (Spoiler)
Core
2024-11-15
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
R
Instant
Instant
2
1R
FDN
3
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
R
Instant
Instant
2
1R
FDN
3
Abyssal Harvester
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
B
Creature — Demon Warlock
Creature
3
1BB
3/2
FDN
2
Abyssal Harvester
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
B
Creature — Demon Warlock
Creature
3
1BB
3/2
FDN
2
Abyssal Harvester
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
B
Creature — Demon Warlock
Creature
3
1BB
3/2
FDN
2
Abyssal Harvester
{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
B
Creature — Demon Warlock
Creature
3
1BB
3/2
FDN
2
Adamant Will
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
W
Instant
Instant
2
1W
FDN
3
Adaptive Automaton
As Adaptive Automaton enters, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Artifact Creature — Construct
Creature
3
3
2/2
FDN
2
Adventuring Gear
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
FDN
1
Aegis Turtle
U
Creature — Turtle
Creature
1
U
0/5
FDN
2
Aetherize
Return all attacking creatures to their owner's hand.
U
Instant
Instant
4
3U
FDN
3
Affectionate Indrik
When Affectionate Indrik enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
G
Creature — Beast
Creature
6
5G
4/4
FDN
2
Aggressive Mammoth
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.
G
Creature — Elephant
Creature
6
3GGG
8/8
FDN
2
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
W
Creature — Cat Soldier
Creature
2
1W
2/2
FDN
2
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
W
Creature — Cat Soldier
Creature
2
1W
2/2
FDN
2
Ajani, Caller of the Pride
+1: Put a +1/+1 counter on up to one target creature.
−3: Target creature gains flying and double strike until end of turn.
−8: Create X 2/2 white Cat creature tokens, where X is your life total.
W
Legendary Planeswalker — Ajani
Planeswalker
3
1WW
4
FDN
1
Ajani, Caller of the Pride
+1: Put a +1/+1 counter on up to one target creature.
−3: Target creature gains flying and double strike until end of turn.
−8: Create X 2/2 white Cat creature tokens, where X is your life total.
W
Legendary Planeswalker — Ajani
Planeswalker
3
1WW
4
FDN
1
Ajani, Caller of the Pride
+1: Put a +1/+1 counter on up to one target creature.
−3: Target creature gains flying and double strike until end of turn.
−8: Create X 2/2 white Cat creature tokens, where X is your life total.
W
Legendary Planeswalker — Ajani
Planeswalker
3
1WW
4
FDN
1
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
BR
Legendary Creature — Human Warrior
Creature
3
1BR
2/2
FDN
2
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
BR
Legendary Creature — Human Warrior
Creature
3
1BR
2/2
FDN
2
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
BR
Legendary Creature — Human Warrior
Creature
3
1BR
2/2
FDN
2
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
BR
Legendary Creature — Human Warrior
Creature
3
1BR
2/2
FDN
2
Ambush Wolf
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, exile up to one target card from a graveyard.
G
Creature — Wolf
Creature
3
2G
4/2
FDN
2
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
U
Instant
Instant
1
U
FDN
3
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
U
Instant
Instant
1
U
FDN
3
Ancestor Dragon
Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
W
Creature — Dragon
Creature
6
4WW
5/6
FDN
2
Angel of Finality
Flying
When Angel of Finality enters, exile target player's graveyard.
W
Creature — Angel
Creature
4
3W
3/4
FDN
2
Angel of Vitality
Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.
W
Creature — Angel
Creature
3
2W
2/2
FDN
2
Angelic Destiny
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
W
Enchantment — Aura
Enchantment
4
2WW
FDN
1
Angelic Edict
Exile target creature or enchantment.
W
Sorcery
Sorcery
5
4W
FDN
3
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN
1
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN
1
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN
1
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN
1
Apothecary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, choose one —
• Put two +1/+1 counters on target creature you control.
• You gain 4 life.
G
Creature — Elephant
Creature
6
4GG
4/4
FDN
2
Arahbo, the First Fang
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
W
Legendary Creature — Cat Avatar
Creature
3
2W
2/2
FDN
2
Arahbo, the First Fang
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
W
Legendary Creature — Cat Avatar
Creature
3
2W
2/2
FDN
2
Arahbo, the First Fang
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
W
Legendary Creature — Cat Avatar
Creature
3
2W
2/2
FDN
2
Arahbo, the First Fang
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
W
Legendary Creature — Cat Avatar
Creature
3
2W
2/2
FDN
2
Arbiter of Woe
As an additional cost to cast this spell, sacrifice a creature.
Flying
When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
B
Creature — Demon
Creature
6
4BB
5/4
FDN
2
Arcane Epiphany
This spell costs {1} less to cast if you control a Wizard.
Draw three cards.
U
Instant
Instant
5
3UU
FDN
3
Arcanis the Omnipotent
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
U
Legendary Creature — Wizard
Creature
6
3UUU
3/4
FDN
2
Archmage of Runes
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
U
Creature — Giant Wizard
Creature
5
3UU
3/6
FDN
2
Archmage of Runes
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
U
Creature — Giant Wizard
Creature
5
3UU
3/6
FDN
2
Archmage of Runes
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
U
Creature — Giant Wizard
Creature
5
3UU
3/6
FDN
2
Archmage of Runes
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
U
Creature — Giant Wizard
Creature
5
3UU
3/6
FDN
2
Archway Angel
Flying
When Archway Angel enters, you gain 2 life for each Gate you control.
W
Creature — Angel
Creature
6
5W
3/4
FDN
2
Armasaur Guide
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
W
Creature — Dinosaur
Creature
5
4W
4/4
FDN
2
Ashroot Animist
Trample
When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
GR
Creature — Lizard Druid
Creature
4
2RG
4/4
FDN
2
Ashroot Animist
Trample
When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
GR
Creature — Lizard Druid
Creature
4
2RG
4/4
FDN
2
Ashroot Animist
Trample
When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
GR
Creature — Lizard Druid
Creature
4
2RG
4/4
FDN
2
Ashroot Animist
Trample
When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
GR
Creature — Lizard Druid
Creature
4
2RG
4/4
FDN
2
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
RW
Legendary Creature — Angel
Creature
6
2RRWW
3/4
FDN
2
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
W
Enchantment
Enchantment
1
W
FDN
1
Axgard Cavalry
{T}: Target creature gains haste until end of turn.
R
Creature — Dwarf Berserker
Creature
2
1R
2/2
FDN
2
Ayli, Eternal Pilgrim
Deathtouch
{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
BW
Legendary Creature — Kor Cleric
Creature
2
WB
2/3
FDN
2
Azorius Guildgate
Azorius Guildgate enters tapped.
{T}: Add {W} or {U}.
Land — Gate
Land
0
FDN
0
Bake into a Pie
Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
B
Instant
Instant
4
2BB
FDN
3
Ball Lightning
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
R
Creature — Elemental
Creature
3
RRR
6/1
FDN
2
Ballyrush Banneret
Kithkin spells and Soldier spells you cast cost {1} less to cast.
W
Creature — Kithkin Soldier
Creature
2
1W
2/1
FDN
2
Balmor, Battlemage Captain
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
RU
Legendary Creature — Bird Wizard
Creature
2
UR
1/3
FDN
2
Banishing Light
When Banishing Light enters, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
W
Enchantment
Enchantment
3
2W
FDN
1
Banner of Kinship
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Artifact
Artifact
5
5
FDN
1
Banner of Kinship
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Artifact
Artifact
5
5
FDN
1
Banner of Kinship
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Artifact
Artifact
5
5
FDN
1
Banner of Kinship
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Artifact
Artifact
5
5
FDN
1
Basilisk Collar
Equipped creature has deathtouch and lifelink.
Equip {2}
Artifact — Equipment
Artifact
1
1
FDN
1
Battle-Rattle Shaman
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
R
Creature — Goblin Shaman
Creature
4
3R
2/2
FDN
2
Battlesong Berserker
Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
R
Creature — Human Berserker
Creature
4
3R
3/4
FDN
2
Bear Cub
G
Creature — Bear
Creature
2
1G
2/2
FDN
2
Beast-Kin Ranger
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
G
Creature — Elf Ranger
Creature
3
2G
3/3
FDN
2
Bigfin Bouncer
When this creature enters, return target creature an opponent controls to its owner's hand.
U
Creature — Shark Pirate
Creature
4
3U
3/2
FDN
2
Billowing Shriekmass
Flying
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Threshold — This creature gets +2/+1 as long as there are seven or more cards in your graveyard.
B
Creature — Spirit
Creature
4
3B
2/3
FDN
2
Biogenic Upgrade
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
G
Sorcery
Sorcery
6
4GG
FDN
3
Bishop's Soldier
Lifelink
W
Creature — Vampire Soldier
Creature
2
1W
2/2
FDN
2
Bite Down
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
G
Instant
Instant
2
1G
FDN
3
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
G
Enchantment — Aura
Enchantment
3
2G
FDN
1
Blasphemous Edict
You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
B
Sorcery
Sorcery
5
3BB
FDN
3
Blasphemous Edict
You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
B
Sorcery
Sorcery
5
3BB
FDN
3
Blasphemous Edict
You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
B
Sorcery
Sorcery
5
3BB
FDN
3
Blasphemous Edict
You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
B
Sorcery
Sorcery
5
3BB
FDN
3
Bloodfell Caves
Bloodfell Caves enters tapped.
When Bloodfell Caves enters, you gain 1 life.
{T}: Add {B} or {R}.
Land
Land
0
FDN
0
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
B
Creature — Vampire Knight
Creature
5
3BB
5/5
FDN
2
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
B
Creature — Vampire Knight
Creature
5
3BB
5/5
FDN
2
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
B
Creature — Vampire Knight
Creature
5
3BB
5/5
FDN
2
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
B
Creature — Vampire Knight
Creature
5
3BB
5/5
FDN
2
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
B
Creature — Vampire Knight
Creature
5
3BB
5/5
FDN
2
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
B
Creature — Vampire Knight
Creature
5
3BB
5/5
FDN
2
Bloodtithe Collector
Flying
When Bloodtithe Collector enters, if an opponent lost life this turn, each opponent discards a card.
B
Creature — Vampire Noble
Creature
5
4B
3/4
FDN
2
Blossoming Sands
Blossoming Sands enters tapped.
When Blossoming Sands enters, you gain 1 life.
{T}: Add {G} or {W}.
Land
Land
0
FDN
0
Bolt Bend
This spell costs {3} less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
R
Instant
Instant
4
3R
FDN
3
Boltwave
Boltwave deals 3 damage to each opponent.
R
Sorcery
Sorcery
1
R
FDN
3
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
RW
Instant
Instant
2
RW
FDN
3
Boros Guildgate
Boros Guildgate enters tapped.
{T}: Add {R} or {W}.
Land — Gate
Land
0
FDN
0
Brass's Bounty
For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Sorcery
Sorcery
7
6R
FDN
3
Brazen Scourge
Haste
R
Creature — Gremlin
Creature
3
1RR
3/3
FDN
2
Brineborn Cutthroat
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
U
Creature — Merfolk Pirate
Creature
2
1U
2/1
FDN
2
Broken Wings
Destroy target artifact, enchantment, or creature with flying.
G
Instant
Instant
3
2G
FDN
3
Bulk Up
Double target creature's power until end of turn.
Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Instant
Instant
2
1R
FDN
3
Burglar Rat
When Burglar Rat enters, each opponent discards a card.
B
Creature — Rat
Creature
2
1B
1/1
FDN
2
Burnished Hart
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Artifact Creature — Elk
Creature
3
3
2/2
FDN
2
Burrog Befuddler
Flash
When Burrog Befuddler enters, target creature an opponent controls gets -1/-0 until end of turn.
U
Creature — Frog Wizard
Creature
2
1U
2/1
FDN
2
Burst Lightning
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
R
Instant
Instant
1
R
FDN
3
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
G
Sorcery
Sorcery
1
G
FDN
3
Cackling Prowler
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Morbid — At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.
G
Creature — Hyena Rogue
Creature
4
3G
4/3
FDN
2
Campus Guide
When Campus Guide enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Artifact Creature — Golem
Creature
2
2
2/1
FDN
2
Cancel
Counter target spell.
U
Instant
Instant
3
1UU
FDN
3
Carnelian Orb of Dragonkind
{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
R
Artifact
Artifact
3
2R
FDN
1
Cat Collector
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
W
Creature — Human Citizen
Creature
3
2W
3/2
FDN
2
Cathar Commando
Flash
{1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
W
Creature — Human Soldier
Creature
2
1W
3/1
FDN
2
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact — Equipment
Artifact
3
2W
FDN
1
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact — Equipment
Artifact
3
2W
FDN
1
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact — Equipment
Artifact
3
2W
FDN
1
Celestial Armor
Flash (You may cast this spell any time you could cast an instant.)
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact — Equipment
Artifact
3
2W
FDN
1
Cemetery Recruitment
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
B
Sorcery
Sorcery
2
1B
FDN
3
Cephalid Inkmage
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
U
Creature — Octopus Wizard
Creature
3
2U
2/2
FDN
2
Chandra, Flameshaper
+2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
R
Legendary Planeswalker — Chandra
Planeswalker
7
5RR
6
FDN
1
Chandra, Flameshaper
+2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
R
Legendary Planeswalker — Chandra
Planeswalker
7
5RR
6
FDN
1
Chandra, Flameshaper
+2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
R
Legendary Planeswalker — Chandra
Planeswalker
7
5RR
6
FDN
1
Charming Prince
When Charming Prince enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
W
Creature — Human Noble
Creature
2
1W
2/2
FDN
2
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
U
Sorcery
Sorcery
2
1U
FDN
3
Circuitous Route
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
4
3G
FDN
3
Claws Out
This spell costs {1} less to cast for each Cat you control.
Creatures you control get +2/+2 until end of turn.
W
Instant
Instant
5
3WW
FDN
3
Clinquant Skymage
Flying
Whenever you draw a card, put a +1/+1 counter on this creature.
U
Creature — Bird Wizard
Creature
4
3U
1/1
FDN
2
Cloudblazer
Flying
When Cloudblazer enters, you gain 2 life and draw two cards.
UW
Creature — Human Scout
Creature
5
3WU
2/2
FDN
2
Confiscate
Enchant permanent
You control enchanted permanent.
U
Enchantment — Aura
Enchantment
6
4UU
FDN
1
Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
BU
Creature — Horror
Creature
5
3UB
*/*
FDN
2
Corsair Captain
When Corsair Captain enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Other Pirates you control get +1/+1.
U
Creature — Human Pirate
Creature
3
2U
2/2
FDN
2
Courageous Goblin
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
R
Creature — Goblin
Creature
2
1R
2/2
FDN
2
Crackling Cyclops
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
R
Creature — Cyclops Wizard
Creature
3
2R
0/4
FDN
2
Crash Through
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
R
Sorcery
Sorcery
1
R
FDN
3
Crawling Barrens
{T}: Add {C}.
{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Land
Land
0
FDN
0
Crossway Troublemakers
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
B
Creature — Vampire
Creature
6
5B
5/5
FDN
2
Crow of Dark Tidings
Flying
When Crow of Dark Tidings enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
B
Creature — Zombie Bird
Creature
3
2B
2/1
FDN
2
Crusader of Odric
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
W
Creature — Human Soldier
Creature
3
2W
*/*
FDN
2
Crypt Feaster
Menace (This creature can't be blocked except by two or more creatures.)
Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.
B
Creature — Zombie
Creature
4
3B
3/4
FDN
2
Cryptic Caves
{T}: Add {C}.
{1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
Land
Land
0
FDN
0
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
W
Artifact Creature — Wall
Creature
2
1W
0/4
FDN
2
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
W
Artifact Creature — Wall
Creature
2
1W
0/4
FDN
2
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
W
Artifact Creature — Wall
Creature
2
1W
0/4
FDN
2
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
W
Artifact Creature — Wall
Creature
2
1W
0/4
FDN
2
Cultivator's Caravan
{T}: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
3
3
5/5
FDN
1
Curator of Destinies
This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
U
Creature — Sphinx
Creature
6
4UU
5/5
FDN
2
Curator of Destinies
This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
U
Creature — Sphinx
Creature
6
4UU
5/5
FDN
2
Curator of Destinies
This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
U
Creature — Sphinx
Creature
6
4UU
5/5
FDN
2
Curator of Destinies
This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
U
Creature — Sphinx
Creature
6
4UU
5/5
FDN
2
Darksteel Colossus
Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Artifact Creature — Golem
Creature
11
11
11/11
FDN
2
Dauntless Veteran
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
W
Creature — Human Soldier
Creature
3
1WW
2/2
FDN
2
Dawnwing Marshal
Flying
{4}{W}: Creatures you control get +1/+1 until end of turn.
W
Creature — Cat Soldier
Creature
2
1W
2/2
FDN
2
Day of Judgment
Destroy all creatures.
W
Sorcery
Sorcery
4
2WW
FDN
3
Day of Judgment
Destroy all creatures.
W
Sorcery
Sorcery
4
2WW
FDN
3
Day of Judgment
Destroy all creatures.
W
Sorcery
Sorcery
4
2WW
FDN
3
Dazzling Angel
Flying
Whenever another creature you control enters, you gain 1 life.
W
Creature — Angel
Creature
3
2W
2/3
FDN
2
Deadly Brew
Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
BG
Sorcery
Sorcery
2
BG
FDN
3
Deadly Plot
Choose one —
• Destroy target creature or planeswalker.
• Return target Zombie creature card from your graveyard to the battlefield tapped.
B
Instant
Instant
4
3B
FDN
3
Deadly Riposte
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
W
Instant
Instant
2
1W
FDN
3
Death Baron
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
B
Creature — Zombie Wizard
Creature
3
1BB
2/2
FDN
2
Deathmark
Destroy target green or white creature.
B
Sorcery
Sorcery
1
B
FDN
3
Demolition Field
{T}: Add {C}.
{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Land
0
FDN
0
Demonic Pact
At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
B
Enchantment
Enchantment
4
2BB
FDN
1
Desecration Demon
Flying
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
B
Creature — Demon
Creature
4
2BB
6/6
FDN
2
Devout Decree
Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
W
Sorcery
Sorcery
2
1W
FDN
3
Diamond Mare
As Diamond Mare enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Artifact Creature — Horse
Creature
2
2
1/3
FDN
2
Dictate of Kruphix
Flash
At the beginning of each player's draw step, that player draws an additional card.
U
Enchantment
Enchantment
3
1UU
FDN
1
Dimir Guildgate
Dimir Guildgate enters tapped.
{T}: Add {U} or {B}.
Land — Gate
Land
0
FDN
0
Diregraf Ghoul
Diregraf Ghoul enters tapped.
B
Creature — Zombie
Creature
1
B
2/2
FDN
2
Disenchant
Destroy target artifact or enchantment.
W
Instant
Instant
2
1W
FDN
3
Dismal Backwater
Dismal Backwater enters tapped.
When Dismal Backwater enters, you gain 1 life.
{T}: Add {U} or {B}.
Land
Land
0
FDN
0
Dive Down
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
U
Instant
Instant
1
U
FDN
3
Divine Resilience
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
W
Instant
Instant
1
W
FDN
3
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
G
Enchantment
Enchantment
5
4G
FDN
1
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
G
Enchantment
Enchantment
5
4G
FDN
1
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
G
Enchantment
Enchantment
5
4G
FDN
1
Dragon Fodder
Create two 1/1 red Goblin creature tokens.
R
Sorcery
Sorcery
2
1R
FDN
3
Dragon Mage
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
R
Creature — Dragon Wizard
Creature
7
5RR
5/5
FDN
2
Dragon Trainer
When this creature enters, create a 4/4 red Dragon creature token with flying.
R
Creature — Human
Creature
5
3RR
1/1
FDN
2
Dragonlord's Servant
Dragon spells you cast cost {1} less to cast.
R
Creature — Goblin Shaman
Creature
2
1R
1/3
FDN
2
Dragonmaster Outcast
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
R
Creature — Human Shaman
Creature
1
R
1/1
FDN
2
Drake Hatcher
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
U
Creature — Human Wizard
Creature
2
1U
1/3
FDN
2
Drake Hatcher
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
U
Creature — Human Wizard
Creature
2
1U
1/3
FDN
2
Drake Hatcher
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
U
Creature — Human Wizard
Creature
2
1U
1/3
FDN
2
Drake Hatcher
Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
U
Creature — Human Wizard
Creature
2
1U
1/3
FDN
2
Drakuseth, Maw of Flames
Flying
Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
R
Legendary Creature — Dragon
Creature
7
4RRR
7/7
FDN
2
Dread Summons
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
B
Sorcery
Sorcery
2
XBB
FDN
3
Dreadwing Scavenger
Flying
Whenever this creature enters or attacks, draw a card, then discard a card.
Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.
BU
Creature — Nightmare Bird
Creature
3
1UB
2/2
FDN
2
Driver of the Dead
When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
B
Creature — Vampire
Creature
4
3B
3/2
FDN
2
Drogskol Reaver
Flying, double strike, lifelink
Whenever you gain life, draw a card.
UW
Creature — Spirit
Creature
7
5WU
3/5
FDN
2
Dropkick Bomber
Other Goblins you control get +1/+1.
{R}: Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it."
R
Creature — Goblin Warrior
Creature
3
2R
2/3
FDN
2
Druid of the Cowl
{T}: Add {G}.
G
Creature — Elf Druid
Creature
2
1G
1/3
FDN
2
Dryad Militant
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
GW
Creature — Dryad Soldier
Creature
1
G/W
2/1
FDN
2
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
B
Sorcery
Sorcery
1
B
FDN
3
Dwynen's Elite
When Dwynen's Elite enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
G
Creature — Elf Warrior
Creature
2
1G
2/2
FDN
2
Dwynen, Gilt-Leaf Daen
Reach
Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
G
Legendary Creature — Elf Warrior
Creature
4
2GG
3/4
FDN
2
Eager Trufflesnout
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T} Sacrifice this token: You gain 3 life.")
G
Creature — Boar
Creature
3
2G
4/2
FDN
2
Eaten Alive
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.
Exile target creature or planeswalker.
B
Sorcery
Sorcery
1
B
FDN
3
Eaten by Piranhas
Flash
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)
U
Enchantment — Aura
Enchantment
2
1U
FDN
1
Electroduplicate
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
3
2R
FDN
3
Electroduplicate
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
3
2R
FDN
3
Electroduplicate
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
3
2R
FDN
3
Electroduplicate
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
3
2R
FDN
3
Elementalist Adept
Flash (You may cast this spell any time you could cast an instant.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
U
Creature — Human Wizard
Creature
2
1U
2/1
FDN
2
Elenda, Saint of Dusk
Lifelink, hexproof from instants
As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
BW
Legendary Creature — Vampire Knight
Creature
4
2WB
4/4
FDN
2
Elenda, Saint of Dusk
Lifelink, hexproof from instants
As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
BW
Legendary Creature — Vampire Knight
Creature
4
2WB
4/4
FDN
2
Elenda, Saint of Dusk
Lifelink, hexproof from instants
As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
BW
Legendary Creature — Vampire Knight
Creature
4
2WB
4/4
FDN
2
Elenda, Saint of Dusk
Lifelink, hexproof from instants
As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
BW
Legendary Creature — Vampire Knight
Creature
4
2WB
4/4
FDN
2
Elfsworn Giant
Reach (This creature can block creatures with flying.)
Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.
G
Creature — Giant
Creature
5
3GG
5/3
FDN
2
Elspeth's Smite
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
W
Instant
Instant
1
W
FDN
3
Elvish Archdruid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
G
Creature — Elf Druid
Creature
3
1GG
2/2
FDN
2
Elvish Regrower
When this creature enters, return target permanent card from your graveyard to your hand.
G
Creature — Elf Druid
Creature
4
2GG
4/3
FDN
2
Empyrean Eagle
Flying
Other creatures you control with flying get +1/+1.
UW
Creature — Bird Spirit
Creature
3
1WU
2/3
FDN
2
Enigma Drake
Flying
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
RU
Creature — Drake
Creature
3
1UR
*/4
FDN
2
Erudite Wizard
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
U
Creature — Human Wizard
Creature
3
2U
2/3
FDN
2
Essence Scatter
Counter target creature spell.
U
Instant
Instant
2
1U
FDN
3
Etali, Primal Storm
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
R
Legendary Creature — Elder Dinosaur
Creature
6
4RR
6/6
FDN
2
Etali, Primal Storm
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
R
Legendary Creature — Elder Dinosaur
Creature
6
4RR
6/6
FDN
2
Etali, Primal Storm
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
R
Legendary Creature — Elder Dinosaur
Creature
6
4RR
6/6
FDN
2
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
FDN
0
Exclusion Mage
When Exclusion Mage enters, return target creature an opponent controls to its owner's hand.
U
Creature — Human Wizard
Creature
3
2U
2/2
FDN
2
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
W
Creature — Angel
Creature
4
2WW
3/3
FDN
2
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
W
Creature — Angel
Creature
4
2WW
3/3
FDN
2
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
W
Creature — Angel
Creature
4
2WW
3/3
FDN
2
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
W
Creature — Angel
Creature
4
2WW
3/3
FDN
2
Expedition Map
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Artifact
1
1
FDN
1
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
B
Sorcery
Sorcery
2
XBB
FDN
3
Extravagant Replication
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
U
Enchantment
Enchantment
6
4UU
FDN
1
Faebloom Trick
Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.
U
Instant
Instant
3
2U
FDN
3
Fake Your Own Death
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
Instant
Instant
2
1B
FDN
3
Fanatical Firebrand
Haste
{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
R
Creature — Goblin Pirate
Creature
1
R
1/1
FDN
2
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
Sorcery
2
1B
FDN
3
Feldon's Cane
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
Artifact
Artifact
1
1
FDN
1
Felidar Cub
Sacrifice Felidar Cub: Destroy target enchantment.
W
Creature — Cat Beast
Creature
2
1W
2/2
FDN
2
Felidar Retreat
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
W
Enchantment
Enchantment
4
3W
FDN
1
Felidar Savior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
W
Creature — Cat Beast
Creature
4
3W
2/3
FDN
2
Felling Blow
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
G
Sorcery
Sorcery
3
2G
FDN
3
Fiendish Panda
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
BW
Creature — Bear Demon
Creature
4
2WB
3/2
FDN
2
Fierce Empath
When Fierce Empath enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
G
Creature — Elf
Creature
3
2G
1/1
FDN
2
Fiery Annihilation
Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead.
R
Instant
Instant
3
2R
FDN
3
Finale of Revelation
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
U
Sorcery
Sorcery
2
XUU
FDN
3
Fire Elemental
R
Creature — Elemental
Creature
5
3RR
5/4
FDN
2
Firebrand Archer
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
R
Creature — Human Archer
Creature
2
1R
2/1
FDN
2
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
3
3
FDN
1
Firespitter Whelp
Flying
Whenever you cast a noncreature or Dragon spell, Firespitter Whelp deals 1 damage to each opponent.
R
Creature — Dragon
Creature
3
2R
2/2
FDN
2
Fishing Pole
Equipped creature has "{1}, {T}, Tap Fishing Pole: Put a bait counter on Fishing Pole."
Whenever equipped creature becomes untapped, remove a bait counter from this Equipment. If you do, create a 1/1 blue Fish creature token.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
FDN
1
Flamewake Phoenix
Flying, haste
Flamewake Phoenix attacks each combat if able.
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.
R
Creature — Phoenix
Creature
3
1RR
2/2
FDN
2
Flashfreeze
Counter target red or green spell.
U
Instant
Instant
2
1U
FDN
3
Fleeting Distraction
Target creature gets -1/-0 until end of turn.
Draw a card.
U
Instant
Instant
1
U
FDN
3
Fleeting Flight
Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.
W
Instant
Instant
1
W
FDN
3
Fog Bank
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
U
Creature — Wall
Creature
2
1U
0/2
FDN
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
FDN
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
FDN
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
FDN
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
FDN
0
Frenzied Goblin
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
R
Creature — Goblin Berserker
Creature
1
R
1/1
FDN
2
Fumigate
Destroy all creatures. You gain 1 life for each creature destroyed this way.
W
Sorcery
Sorcery
5
3WW
FDN
3
Fynn, the Fangbearer
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
G
Legendary Creature — Human Warrior
Creature
2
1G
1/3
FDN
2
Garna, Bloodfist of Keld
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent.
BR
Legendary Creature — Human Berserker
Creature
4
1BRR
4/3
FDN
2
Garruk's Uprising
When Garruk's Uprising enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample.
Whenever a creature you control with power 4 or greater enters, draw a card.
G
Enchantment
Enchantment
3
2G
FDN
1
Gate Colossus
This spell costs {1} less to cast for each Gate you control.
Gate Colossus can't be blocked by creatures with power 2 or less.
Whenever a Gate you control enters, you may put Gate Colossus from your graveyard on top of your library.
Artifact Creature — Construct
Creature
8
8
8/8
FDN
2
Gatekeeper of Malakir
Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters, if it was kicked, target player sacrifices a creature.
B
Creature — Vampire Warrior
Creature
2
BB
2/2
FDN
2
Gateway Sneak
Whenever a Gate you control enters, Gateway Sneak can't be blocked this turn.
Whenever Gateway Sneak deals combat damage to a player, draw a card.
U
Creature — Vedalken Rogue
Creature
3
2U
1/3
FDN
2
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
G
Sorcery
Sorcery
3
XGGG
FDN
3
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
G
Sorcery
Sorcery
3
XGGG
FDN
3
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
G
Sorcery
Sorcery
3
XGGG
FDN
3
Ghalta, Primal Hunger
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
G
Legendary Creature — Elder Dinosaur
Creature
12
10GG
12/12
FDN
2
Ghalta, Primal Hunger
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
G
Legendary Creature — Elder Dinosaur
Creature
12
10GG
12/12
FDN
2
Ghalta, Primal Hunger
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
G
Legendary Creature — Elder Dinosaur
Creature
12
10GG
12/12
FDN
2
Ghitu Lavarunner
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
R
Creature — Human Wizard
Creature
1
R
1/2
FDN
2
Giada, Font of Hope
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
{T}: Add {W}. Spend this mana only to cast an Angel spell.
W
Legendary Creature — Angel
Creature
2
1W
2/2
FDN
2
Giada, Font of Hope
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
{T}: Add {W}. Spend this mana only to cast an Angel spell.
W
Legendary Creature — Angel
Creature
2
1W
2/2
FDN
2
Giada, Font of Hope
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
{T}: Add {W}. Spend this mana only to cast an Angel spell.
W
Legendary Creature — Angel
Creature
2
1W
2/2
FDN
2
Giant Cindermaw
Trample
Players can't gain life.
R
Creature — Dinosaur Beast
Creature
3
2R
4/3
FDN
2
Giant Growth
Target creature gets +3/+3 until end of turn.
G
Instant
Instant
1
G
FDN
3
Gigantosaurus
G
Creature — Dinosaur
Creature
5
GGGGG
10/10
FDN
2
Gilded Lotus
{T}: Add three mana of any one color.
Artifact
Artifact
5
5
FDN
1
Gleaming Barrier
Defender
When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact Creature — Wall
Creature
2
2
0/4
FDN
2
Gnarlback Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever you cast a spell that targets Gnarlback Rhino, draw a card.
G
Creature — Rhino
Creature
4
2GG
4/4
FDN
2
Gnarlid Colony
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If Gnarlid Colony was kicked, it enters with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample.
G
Creature — Beast
Creature
2
1G
2/2
FDN
2
Goblin Boarders
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
R
Creature — Goblin Pirate
Creature
3
2R
3/2
FDN
2
Goblin Firebomb
Flash
{7}, {T}, Sacrifice Goblin Firebomb: Destroy target permanent.
Artifact
Artifact
1
1
FDN
1
Goblin Negotiation
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
R
Sorcery
Sorcery
2
XRR
FDN
3
Goblin Oriflamme
Attacking creatures you control get +1/+0.
R
Enchantment
Enchantment
2
1R
FDN
1
Goblin Smuggler
Haste (This creature can attack and {T} as soon as it comes under your control.)
{T}: Another target creature with power 2 or less can't be blocked this turn.
R
Creature — Goblin Rogue
Creature
3
2R
2/2
FDN
2
Goblin Surprise
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Create two 1/1 red Goblin creature tokens.
R
Instant
Instant
3
2R
FDN
3
Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
2
2
FDN
1
Golgari Guildgate
Golgari Guildgate enters tapped.
{T}: Add {B} or {G}.
Land — Gate
Land
0
FDN
0
Good-Fortune Unicorn
Whenever another creature you control enters, put a +1/+1 counter on that creature.
GW
Creature — Unicorn
Creature
3
1GW
2/2
FDN
2
Gorehorn Raider
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
R
Creature — Minotaur Pirate
Creature
5
4R
4/4
FDN
2
Grappling Kraken
Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Creature — Kraken
Creature
6
4UU
5/6
FDN
2
Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
R
Enchantment
Enchantment
5
2RRR
FDN
1
Grow from the Ashes
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
G
Sorcery
Sorcery
3
2G
FDN
3
Gruul Guildgate
Gruul Guildgate enters tapped.
{T}: Add {R} or {G}.
Land — Gate
Land
0
FDN
0
Guarded Heir
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, create two 3/3 white Knight creature tokens.
W
Creature — Human Noble
Creature
6
5W
1/1
FDN
2
Gutless Plunderer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Raid — When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
B
Creature — Skeleton Pirate
Creature
3
2B
2/2
FDN
2
Guttersnipe
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
R
Creature — Goblin Shaman
Creature
3
2R
2/2
FDN
2
Halana and Alena, Partners
First strike, reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
GR
Legendary Creature — Human Ranger
Creature
4
2RG
2/3
FDN
2
Harbinger of the Tides
You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
When Harbinger of the Tides enters, you may return target tapped creature an opponent controls to its owner's hand.
U
Creature — Merfolk Wizard
Creature
2
UU
2/2
FDN
2
Hare Apparent
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
W
Creature — Rabbit Noble
Creature
2
1W
2/2
FDN
2
Harmless Offering
Target opponent gains control of target permanent you control.
R
Sorcery
Sorcery
3
2R
FDN
3
Healer's Hawk
Flying, lifelink
W
Creature — Bird
Creature
1
W
1/1
FDN
2
Heartfire Immolator
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
R
Creature — Human Wizard
Creature
2
1R
2/2
FDN
2
Hedron Archive
{T}: Add {C}{C}.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Artifact
Artifact
4
4
FDN
1
Helpful Hunter
When this creature enters, draw a card.
W
Creature — Cat
Creature
2
1W
1/1
FDN
2
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
W
Creature — Angel
Creature
7
4WWW
6/6
FDN
2
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
W
Creature — Angel
Creature
7
4WWW
6/6
FDN
2
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
W
Creature — Angel
Creature
7
4WWW
6/6
FDN
2
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
W
Creature — Angel
Creature
7
4WWW
6/6
FDN
2
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
W
Creature — Angel
Creature
7
4WWW
6/6
FDN
2
Herald of Eternal Dawn
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
W
Creature — Angel
Creature
7
4WWW
6/6
FDN
2
Herald of Faith
Flying
Whenever Herald of Faith attacks, you gain 2 life.
W
Creature — Angel
Creature
5
3WW
4/3
FDN
2
Heraldic Banner
As Heraldic Banner enters, choose a color.
Creatures you control of the chosen color get +1/+0.
{T}: Add one mana of the chosen color.
Artifact
Artifact
3
3
FDN
1
Hero's Downfall
Destroy target creature or planeswalker.
B
Instant
Instant
3
1BB
FDN
3
Hero's Downfall
Destroy target creature or planeswalker.
B
Instant
Instant
3
1BB
FDN
3
Heroes' Bane
Heroes' Bane enters with four +1/+1 counters on it.
{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.
G
Creature — Hydra
Creature
5
3GG
0/0
FDN
2
Heroic Reinforcements
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
RW
Sorcery
Sorcery
4
2RW
FDN
3
Hidetsugu's Second Rite
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
R
Instant
Instant
4
3R
FDN
3
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
U
Creature — Faerie Wizard
Creature
4
3U
4/2
FDN
2
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
U
Creature — Faerie Wizard
Creature
4
3U
4/2
FDN
2
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
U
Creature — Faerie Wizard
Creature
4
3U
4/2
FDN
2
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
U
Creature — Faerie Wizard
Creature
4
3U
4/2
FDN
2
High-Society Hunter
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
B
Creature — Vampire Noble
Creature
5
3BB
5/3
FDN
2
High-Society Hunter
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
B
Creature — Vampire Noble
Creature
5
3BB
5/3
FDN
2
High-Society Hunter
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
B
Creature — Vampire Noble
Creature
5
3BB
5/3
FDN
2
High-Society Hunter
Flying
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
B
Creature — Vampire Noble
Creature
5
3BB
5/3
FDN
2
Highborn Vampire
B
Creature — Vampire Warrior
Creature
4
3B
4/3
FDN
2
Hinterland Sanctifier
Whenever another creature you control enters, you gain 1 life.
W
Creature — Rabbit Cleric
Creature
1
W
1/2
FDN
2
Hoarding Dragon
Flying
When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
R
Creature — Dragon
Creature
5
3RR
4/4
FDN
2
Homunculus Horde
Whenever you draw your second card each turn, create a token that's a copy of this creature.
U
Creature — Homunculus
Creature
4
3U
2/2
FDN
2
Homunculus Horde
Whenever you draw your second card each turn, create a token that's a copy of this creature.
U
Creature — Homunculus
Creature
4
3U
2/2
FDN
2
Homunculus Horde
Whenever you draw your second card each turn, create a token that's a copy of this creature.
U
Creature — Homunculus
Creature
4
3U
2/2
FDN
2
Homunculus Horde
Whenever you draw your second card each turn, create a token that's a copy of this creature.
U
Creature — Homunculus
Creature
4
3U
2/2
FDN
2
Hungry Ghoul
{1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
B
Creature — Zombie
Creature
2
1B
2/2
FDN
2
Icewind Elemental
Flying
When this creature enters, draw a card, then discard a card.
U
Creature — Elemental
Creature
5
4U
3/4
FDN
2
Immersturm Predator
Flying
Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator.
Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.
BR
Creature — Vampire Dragon
Creature
4
2BR
3/3
FDN
2
Impact Tremors
Whenever a creature you control enters, Impact Tremors deals 1 damage to each opponent.
R
Enchantment
Enchantment
2
1R
FDN
1
Imperious Perfect
Other Elves you control get +1/+1.
{G}, {T}: Create a 1/1 green Elf Warrior creature token.
G
Creature — Elf Warrior
Creature
3
2G
2/2
FDN
2
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
U
Enchantment — Aura
Enchantment
3
2U
FDN
1
Incinerating Blast
Incinerating Blast deals 6 damage to target creature.
You may discard a card. If you do, draw a card.
R
Sorcery
Sorcery
5
4R
FDN
3
Infernal Vessel
When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.
B
Creature — Human Cleric
Creature
3
2B
2/1
FDN
2
Infestation Sage
When this creature dies, create a 1/1 black and green Insect creature token with flying.
B
Creature — Elf Warlock
Creature
1
B
1/1
FDN
2
Ingenious Leonin
{3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.
W
Creature — Cat Soldier
Creature
5
4W
4/4
FDN
2
Inspiration from Beyond
Mill three cards, then return an instant or sorcery card from your graveyard to your hand.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
Sorcery
3
2U
FDN
3
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
G
Instant
Instant
3
2G
FDN
3
Inspiring Overseer
Flying
When Inspiring Overseer enters, you gain 1 life and draw a card.
W
Creature — Angel Cleric
Creature
3
2W
2/1
FDN
2
Inspiring Paladin
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.)
During your turn, creatures you control with +1/+1 counters on them have first strike.
W
Creature — Human Knight
Creature
3
2W
3/3
FDN
2
Into the Roil
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
U
Instant
Instant
2
1U
FDN
3
Involuntary Employment
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Sorcery
Sorcery
4
3R
FDN
3
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
FDN
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
FDN
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
FDN
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
FDN
0
Izzet Guildgate
Izzet Guildgate enters tapped.
{T}: Add {U} or {R}.
Land — Gate
Land
0
FDN
0
Jazal Goldmane
First strike
{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
W
Legendary Creature — Cat Warrior
Creature
4
2WW
4/4
FDN
2
Joraga Invocation
Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
G
Sorcery
Sorcery
6
4GG
FDN
3
Joust Through
Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life.
W
Instant
Instant
1
W
FDN
3
Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
Artifact Creature — Juggernaut
Creature
4
4
5/3
FDN
2
Jungle Hollow
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
Land
Land
0
FDN
0
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
U
Legendary Planeswalker — Kaito
Planeswalker
3
1UU
3
FDN
1
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
U
Legendary Planeswalker — Kaito
Planeswalker
3
1UU
3
FDN
1
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
U
Legendary Planeswalker — Kaito
Planeswalker
3
1UU
3
FDN
1
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
U
Legendary Planeswalker — Kaito
Planeswalker
3
1UU
3
FDN
1
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
U
Legendary Planeswalker — Kaito
Planeswalker
3
1UU
3
FDN
1
Kalastria Highborn
Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
B
Creature — Vampire Shaman
Creature
2
BB
2/2
FDN
2
Kargan Dragonrider
As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
R
Creature — Human Warrior
Creature
2
1R
2/2
FDN
2
Kellan, Planar Trailblazer
{1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
R
Legendary Creature — Human Faerie Scout
Creature
1
R
2/1
FDN
2
Kellan, Planar Trailblazer
{1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
R
Legendary Creature — Human Faerie Scout
Creature
1
R
2/1
FDN
2
Kellan, Planar Trailblazer
{1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
R
Legendary Creature — Human Faerie Scout
Creature
1
R
2/1
FDN
2
Kellan, Planar Trailblazer
{1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
R
Legendary Creature — Human Faerie Scout
Creature
1
R
2/1
FDN
2
Kindled Fury
Target creature gets +1/+0 and gains first strike until end of turn.
R
Instant
Instant
1
R
FDN
3
Kiora, the Rising Tide
When Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
U
Legendary Creature — Merfolk Noble
Creature
3
2U
3/2
FDN
2
Kiora, the Rising Tide
When Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
U
Legendary Creature — Merfolk Noble
Creature
3
2U
3/2
FDN
2
Kiora, the Rising Tide
When Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
U
Legendary Creature — Merfolk Noble
Creature
3
2U
3/2
FDN
2
Kiora, the Rising Tide
When Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
U
Legendary Creature — Merfolk Noble
Creature
3
2U
3/2
FDN
2
Kitesail Corsair
Kitesail Corsair has flying as long as it's attacking.
U
Creature — Human Pirate
Creature
2
1U
2/1
FDN
2
Knight of Grace
First strike
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
W
Creature — Human Knight
Creature
2
1W
2/2
FDN
2
Knight of Malice
First strike
Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.
B
Creature — Human Knight
Creature
2
1B
2/2
FDN
2
Koma, World-Eater
This spell can't be countered.
Trample, ward {4}
Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
GU
Legendary Creature — Serpent
Creature
7
3GGUU
8/12
FDN
2
Koma, World-Eater
This spell can't be countered.
Trample, ward {4}
Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
GU
Legendary Creature — Serpent
Creature
7
3GGUU
8/12
FDN
2
Koma, World-Eater
This spell can't be countered.
Trample, ward {4}
Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
GU
Legendary Creature — Serpent
Creature
7
3GGUU
8/12
FDN
2
Koma, World-Eater
This spell can't be countered.
Trample, ward {4}
Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
GU
Legendary Creature — Serpent
Creature
7
3GGUU
8/12
FDN
2
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
FDN
2
Kykar, Zephyr Awakener
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
UW
Legendary Creature — Bird Wizard
Creature
4
2WU
3/4
FDN
2
Kykar, Zephyr Awakener
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
UW
Legendary Creature — Bird Wizard
Creature
4
2WU
3/4
FDN
2
Kykar, Zephyr Awakener
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
UW
Legendary Creature — Bird Wizard
Creature
4
2WU
3/4
FDN
2
Kykar, Zephyr Awakener
Flying
Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
UW
Legendary Creature — Bird Wizard
Creature
4
2WU
3/4
FDN
2
Lathliss, Dragon Queen
Flying
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
{1}{R}: Dragons you control get +1/+0 until end of turn.
R
Legendary Creature — Dragon
Creature
6
4RR
6/6
FDN
2
Lathril, Blade of the Elves
Menace
Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
BG
Legendary Creature — Elf Noble
Creature
4
2BG
2/3
FDN
2
Lathril, Blade of the Elves
Menace
Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
BG
Legendary Creature — Elf Noble
Creature
4
2BG
2/3
FDN
2
Lathril, Blade of the Elves
Menace
Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
BG
Legendary Creature — Elf Noble
Creature
4
2BG
2/3
FDN
2
Leonin Skyhunter
Flying
W
Creature — Cat Knight
Creature
2
WW
2/2
FDN
2
Leonin Vanguard
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
W
Creature — Cat Soldier
Creature
1
W
1/1
FDN
2
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
4
4
FDN
1
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
4
4
FDN
1
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
4
4
FDN
1
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
4
4
FDN
1
Lightshell Duo
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lightshell Duo enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
U
Creature — Rat Otter
Creature
4
3U
3/4
FDN
2
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
B
Legendary Planeswalker — Liliana
Planeswalker
6
4BB
6
FDN
1
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
B
Legendary Planeswalker — Liliana
Planeswalker
6
4BB
6
FDN
1
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
B
Legendary Planeswalker — Liliana
Planeswalker
6
4BB
6
FDN
1
Linden, the Steadfast Queen
Vigilance
Whenever a white creature you control attacks, you gain 1 life.
W
Legendary Creature — Human Noble
Creature
3
WWW
3/3
FDN
2
Llanowar Elves
{T}: Add {G}.
G
Creature — Elf Druid
Creature
1
G
1/1
FDN
2
Llanowar Elves
{T}: Add {G}.
G
Creature — Elf Druid
Creature
1
G
1/1
FDN
2
Llanowar Elves
{T}: Add {G}.
G
Creature — Elf Druid
Creature
1
G
1/1
FDN
2
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
G
Legendary Creature — Beast Noble
Creature
3
2G
1/4
FDN
2
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
G
Legendary Creature — Beast Noble
Creature
3
2G
1/4
FDN
2
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
G
Legendary Creature — Beast Noble
Creature
3
2G
1/4
FDN
2
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
G
Legendary Creature — Beast Noble
Creature
3
2G
1/4
FDN
2
Luminous Rebuke
This spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature.
W
Instant
Instant
5
4W
FDN
3
Lunar Insight
Draw a card for each different mana value among nonland permanents you control.
U
Sorcery
Sorcery
3
2U
FDN
3
Lunar Insight
Draw a card for each different mana value among nonland permanents you control.
U
Sorcery
Sorcery
3
2U
FDN
3
Lunar Insight
Draw a card for each different mana value among nonland permanents you control.
U
Sorcery
Sorcery
3
2U
FDN
3
Lunar Insight
Draw a card for each different mana value among nonland permanents you control.
U
Sorcery
Sorcery
3
2U
FDN
3
Lyra Dawnbringer
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
W
Legendary Creature — Angel
Creature
5
3WW
5/5
FDN
2
Maalfeld Twins
When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
B
Creature — Zombie
Creature
6
5B
4/4
FDN
2
Macabre Waltz
Return up to two target creature cards from your graveyard to your hand, then discard a card.
B
Sorcery
Sorcery
2
1B
FDN
3
Maelstrom Pulse
Destroy target nonland permanent and all other permanents with the same name as that permanent.
BG
Sorcery
Sorcery
3
1BG
FDN
3
Magnigoth Sentry
Reach
G
Creature — Treefolk
Creature
4
3G
4/4
FDN
2
Make Your Move
Destroy target artifact, enchantment, or creature with power 4 or greater.
W
Instant
Instant
3
2W
FDN
3
Make a Stand
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
W
Instant
Instant
3
2W
FDN
3
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
B
Creature — Vampire Cleric
Creature
3
2B
3/2
FDN
2
Massacre Wurm
When Massacre Wurm enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
B
Creature — Phyrexian Wurm
Creature
6
3BBB
6/5
FDN
2
Maze's End
Maze's End enters tapped.
{T}: Add {C}.
{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Land
0
FDN
0
Mazemind Tome
{T}, Put a page counter on Mazemind Tome: Scry 1.
{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
Artifact
Artifact
2
2
FDN
1
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
W
Creature — Human Soldier
Creature
3
2W
2/2
FDN
2
Meteor Golem
When Meteor Golem enters, destroy target nonland permanent an opponent controls.
Artifact Creature — Golem
Creature
7
7
3/3
FDN
2
Micromancer
When Micromancer enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
U
Creature — Human Wizard
Creature
4
3U
3/3
FDN
2
Midnight Reaper
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
B
Creature — Zombie Knight
Creature
3
2B
3/2
FDN
2
Midnight Snack
Raid — At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.
B
Enchantment
Enchantment
3
2B
FDN
1
Mild-Mannered Librarian
{3}{G}: Mild-Mannered Librarian becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
G
Creature — Human
Creature
1
G
1/1
FDN
2
Mindsparker
First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.
R
Creature — Elemental
Creature
3
1RR
3/2
FDN
2
Mischievous Mystic
Flying
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
U
Creature — Human Wizard
Creature
2
1U
2/1
FDN
2
Mischievous Pup
Flash
When Mischievous Pup enters, return up to one other target permanent you control to its owner's hand.
W
Creature — Dog
Creature
3
2W
3/1
FDN
2
Mocking Sprite
Flying
Instant and sorcery spells you cast cost {1} less to cast.
U
Creature — Faerie Rogue
Creature
3
2U
2/1
FDN
2
Mold Adder
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
G
Creature — Fungus Snake
Creature
1
G
1/1
FDN
2
Moment of Craving
Target creature gets -2/-2 until end of turn. You gain 2 life.
B
Instant
Instant
2
1B
FDN
3
Moment of Triumph
Target creature gets +2/+2 until end of turn. You gain 2 life.
W
Instant
Instant
1
W
FDN
3
Mortify
Destroy target creature or enchantment.
BW
Instant
Instant
3
1WB
FDN
3
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
G
Creature — Elemental Hydra
Creature
3
2G
0/0
FDN
2
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
G
Creature — Elemental Hydra
Creature
3
2G
0/0
FDN
2
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
G
Creature — Elemental Hydra
Creature
3
2G
0/0
FDN
2
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
G
Creature — Elemental Hydra
Creature
3
2G
0/0
FDN
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
FDN
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
FDN
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
FDN
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
FDN
0
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
BGU
Legendary Creature — Elemental Avatar
Creature
6
3BGU
6/6
FDN
2
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
BGU
Legendary Creature — Elemental Avatar
Creature
6
3BGU
6/6
FDN
2
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
BGU
Legendary Creature — Elemental Avatar
Creature
6
3BGU
6/6
FDN
2
Myojin of Night's Reach
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
B
Legendary Creature — Spirit
Creature
8
5BBB
5/2
FDN
2
Mystic Archaeologist
{3}{U}{U}: Draw two cards.
U
Creature — Human Wizard
Creature
2
1U
2/1
FDN
2
Mystical Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
4
3U
FDN
3
Needletooth Pack
Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control.
G
Creature — Dinosaur
Creature
5
3GG
4/5
FDN
2
Negate
Counter target noncreature spell.
U
Instant
Instant
2
1U
FDN
3
Nessian Hornbeetle
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
G
Creature — Insect
Creature
2
1G
2/2
FDN
2
New Horizons
Enchant land
When New Horizons enters, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color."
G
Enchantment — Aura
Enchantment
3
2G
FDN
1
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN
2
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN
2
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN
2
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN
2
Niv-Mizzet, Visionary
Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
RU
Legendary Creature — Dragon Wizard
Creature
6
4UR
5/5
FDN
2
Niv-Mizzet, Visionary
Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
RU
Legendary Creature — Dragon Wizard
Creature
6
4UR
5/5
FDN
2
Niv-Mizzet, Visionary
Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
RU
Legendary Creature — Dragon Wizard
Creature
6
4UR
5/5
FDN
2
Niv-Mizzet, Visionary
Flying
You have no maximum hand size.
Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
RU
Legendary Creature — Dragon Wizard
Creature
6
4UR
5/5
FDN
2
Nullpriest of Oblivion
Kicker {3}{B}
Menace, lifelink
When Nullpriest of Oblivion enters, if it was kicked, return target creature card from your graveyard to the battlefield.
B
Creature — Vampire Cleric
Creature
2
1B
2/1
FDN
2
Obliterating Bolt
Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
R
Sorcery
Sorcery
2
1R
FDN
3
Offer Immortality
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
B
Instant
Instant
2
1B
FDN
3
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
FDN
1
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
FDN
1
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
FDN
1
Opt
Scry 1.
Draw a card.
U
Instant
Instant
1
U
FDN
3
Ordeal of Nylea
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
G
Enchantment — Aura
Enchantment
2
1G
FDN
1
Orzhov Guildgate
Orzhov Guildgate enters tapped.
{T}: Add {W} or {B}.
Land — Gate
Land
0
FDN
0
Overrun
Creatures you control get +3/+3 and gain trample until end of turn.
G
Sorcery
Sorcery
5
2GGG
FDN
3
Ovika, Enigma Goliath
Flying
Ward—{3}, Pay 3 life.
Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
RU
Legendary Creature — Phyrexian Nightmare
Creature
7
5UR
6/6
FDN
2
Pacifism
Enchant creature
Enchanted creature can't attack or block.
W
Enchantment — Aura
Enchantment
2
1W
FDN
1
Painful Quandary
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
B
Enchantment
Enchantment
5
3BB
FDN
1
Pelakka Wurm
Trample
When Pelakka Wurm enters, you gain 7 life.
When Pelakka Wurm dies, draw a card.
G
Creature — Wurm
Creature
7
4GGG
7/7
FDN
2
Perforating Artist
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
BR
Creature — Devil
Creature
3
1BR
3/2
FDN
2
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
B
Enchantment
Enchantment
3
1BB
FDN
1
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
B
Enchantment
Enchantment
3
1BB
FDN
1
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
B
Enchantment
Enchantment
3
1BB
FDN
1
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
B
Enchantment
Enchantment
3
1BB
FDN
1
Pilfer
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
B
Sorcery
Sorcery
2
1B
FDN
3
Pirate's Cutlass
When Pirate's Cutlass enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
3
3
FDN
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
FDN
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
FDN
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
FDN
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
FDN
0
Prayer of Binding
Flash
When Prayer of Binding enters, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.
W
Enchantment
Enchantment
4
3W
FDN
1
Predator Ooze
Indestructible
Whenever Predator Ooze attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
G
Creature — Ooze
Creature
3
GGG
1/1
FDN
2
Preposterous Proportions
Creatures you control get +10/+10 and gain vigilance until end of turn.
G
Sorcery
Sorcery
7
5GG
FDN
3
Preposterous Proportions
Creatures you control get +10/+10 and gain vigilance until end of turn.
G
Sorcery
Sorcery
7
5GG
FDN
3
Preposterous Proportions
Creatures you control get +10/+10 and gain vigilance until end of turn.
G
Sorcery
Sorcery
7
5GG
FDN
3
Preposterous Proportions
Creatures you control get +10/+10 and gain vigilance until end of turn.
G
Sorcery
Sorcery
7
5GG
FDN
3
Prideful Parent
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, create a 1/1 white Cat creature token.
W
Creature — Cat
Creature
3
2W
2/2
FDN
2
Primal Might
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
G
Sorcery
Sorcery
1
XG
FDN
3
Prime Speaker Zegana
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.
GU
Legendary Creature — Merfolk Wizard
Creature
6
2GGUU
1/1
FDN
2
Primeval Bounty
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
G
Enchantment
Enchantment
6
5G
FDN
1
Progenitus
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
BGRUW
Legendary Creature — Hydra Avatar
Creature
10
WWUUBBRRGG
10/10
FDN
2
Progenitus
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
BGRUW
Legendary Creature — Hydra Avatar
Creature
10
WWUUBBRRGG
10/10
FDN
2
Progenitus
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
BGRUW
Legendary Creature — Hydra Avatar
Creature
10
WWUUBBRRGG
10/10
FDN
2
Pulse Tracker
Whenever Pulse Tracker attacks, each opponent loses 1 life.
B
Creature — Vampire Rogue
Creature
1
B
1/1
FDN
2
Pyromancer's Goggles
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Legendary Artifact
Artifact
5
5
FDN
1
Quakestrider Ceratops
G
Creature — Dinosaur
Creature
6
3GGG
12/8
FDN
2
Quick Study
Draw two cards.
U
Instant
Instant
3
2U
FDN
3
Quick-Draw Katana
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
2
2
FDN
1
Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
G
Creature — Wurm
Creature
6
4GG
7/7
FDN
2
Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
G
Creature — Wurm
Creature
6
4GG
7/7
FDN
2
Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
G
Creature — Wurm
Creature
6
4GG
7/7
FDN
2
Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
G
Creature — Wurm
Creature
6
4GG
7/7
FDN
2
Raging Redcap
Double strike
R
Creature — Goblin Knight
Creature
3
2R
1/2
FDN
2
Raise the Past
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
W
Sorcery
Sorcery
4
2WW
FDN
3
Raise the Past
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
W
Sorcery
Sorcery
4
2WW
FDN
3
Raise the Past
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
W
Sorcery
Sorcery
4
2WW
FDN
3
Raise the Past
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
W
Sorcery
Sorcery
4
2WW
FDN
3
Rakdos Guildgate
Rakdos Guildgate enters tapped.
{T}: Add {B} or {R}.
Land — Gate
Land
0
FDN
0
Ramos, Dragon Engine
Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
Legendary Artifact Creature — Dragon
Creature
6
6
4/4
FDN
2
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
G
Creature — Beast
Creature
6
4GG
6/6
FDN
2
Rapacious Dragon
Flying
When Rapacious Dragon enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature — Dragon
Creature
5
4R
3/3
FDN
2
Ravenous Amulet
{1}, {T}, Sacrifice a creature: Draw a card and put a soul counter on this artifact. Activate only as a sorcery.
{4}, {T}, Sacrifice this artifact: Each opponent loses life equal to the number of soul counters on this artifact.
Artifact
Artifact
2
2
FDN
1
Ravenous Giant
At the beginning of your upkeep, Ravenous Giant deals 1 damage to you.
R
Creature — Giant
Creature
4
2RR
5/5
FDN
2
Reassembling Skeleton
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
B
Creature — Skeleton Warrior
Creature
2
1B
1/1
FDN
2
Reclamation Sage
When Reclamation Sage enters, you may destroy target artifact or enchantment.
G
Creature — Elf Shaman
Creature
3
2G
2/1
FDN
2
Reclamation Sage
When Reclamation Sage enters, you may destroy target artifact or enchantment.
G
Creature — Elf Shaman
Creature
3
2G
2/1
FDN
2
Redcap Gutter-Dweller
Menace
When Redcap Gutter-Dweller enters, create two 1/1 black Rat creature tokens with "This creature can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
R
Creature — Goblin Warrior
Creature
4
2RR
3/3
FDN
2
Refute
Counter target spell. Draw a card, then discard a card.
U
Instant
Instant
3
1UU
FDN
3
Refute
Counter target spell. Draw a card, then discard a card.
U
Instant
Instant
3
1UU
FDN
3
Regal Caracal
Other Cats you control get +1/+1 and have lifelink.
When Regal Caracal enters, create two 1/1 white Cat creature tokens with lifelink.
W
Creature — Cat
Creature
5
3WW
3/3
FDN
2
Release the Dogs
Create four 1/1 white Dog creature tokens.
W
Sorcery
Sorcery
4
3W
FDN
3
Resolute Reinforcements
Flash
When Resolute Reinforcements enters, create a 1/1 white Soldier creature token.
W
Creature — Human Soldier
Creature
2
1W
1/1
FDN
2
Revenge of the Rats
Create a tapped 1/1 black Rat creature token for each creature card in your graveyard.
Flashback {2}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
B
Sorcery
Sorcery
4
2BB
FDN
3
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
B
Sorcery
Sorcery
9
7BB
FDN
3
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
B
Sorcery
Sorcery
9
7BB
FDN
3
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
B
Sorcery
Sorcery
9
7BB
FDN
3
Rite of Replication
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
U
Sorcery
Sorcery
4
2UU
FDN
3
Rite of the Dragoncaller
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
R
Enchantment
Enchantment
6
4RR
FDN
1
Rite of the Dragoncaller
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
R
Enchantment
Enchantment
6
4RR
FDN
1
Rite of the Dragoncaller
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
R
Enchantment
Enchantment
6
4RR
FDN
1
Rite of the Dragoncaller
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
R
Enchantment
Enchantment
6
4RR
FDN
1
River's Rebuke
Return all nonland permanents target player controls to their owner's hand.
U
Sorcery
Sorcery
6
4UU
FDN
3
Rogue's Passage
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Land
Land
0
FDN
0
Ruby, Daring Tracker
Haste
Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
{T}: Add {R} or {G}.
GR
Legendary Creature — Human Scout
Creature
2
RG
1/2
FDN
2
Rugged Highlands
Rugged Highlands enters tapped.
When Rugged Highlands enters, you gain 1 life.
{T}: Add {R} or {G}.
Land
Land
0
FDN
0
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
U
Instant
Instant
2
1U
FDN
3
Rune-Scarred Demon
Flying
When Rune-Scarred Demon enters, search your library for a card, put it into your hand, then shuffle.
B
Creature — Demon
Creature
7
5BB
6/6
FDN
2
Rune-Sealed Wall
Defender
{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
U
Artifact Creature — Wall
Creature
3
2U
0/6
FDN
2
Sanguine Indulgence
This spell costs {3} less to cast if you've gained 3 or more life this turn.
Return up to two target creature cards from your graveyard to your hand.
B
Sorcery
Sorcery
4
3B
FDN
3
Sanguine Syphoner
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
B
Creature — Vampire Warlock
Creature
2
1B
1/3
FDN
2
Savage Ventmaw
Flying
Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
GR
Creature — Dragon
Creature
6
4RG
4/4
FDN
2
Savannah Lions
W
Creature — Cat
Creature
1
W
2/1
FDN
2
Scavenging Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
G
Creature — Ooze
Creature
2
1G
2/2
FDN
2
Scorching Dragonfire
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
R
Instant
Instant
2
1R
FDN
3
Scoured Barrens
Scoured Barrens enters tapped.
When Scoured Barrens enters, you gain 1 life.
{T}: Add {W} or {B}.
Land
Land
0
FDN
0
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Artifact Creature — Phyrexian Construct
Creature
3
3
3/2
FDN
2
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Artifact Creature — Phyrexian Construct
Creature
3
3
3/2
FDN
2
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Artifact Creature — Phyrexian Construct
Creature
3
3
3/2
FDN
2
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Artifact Creature — Phyrexian Construct
Creature
3
3
3/2
FDN
2
Searslicer Goblin
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
R
Creature — Goblin Warrior
Creature
2
1R
2/1
FDN
2
Searslicer Goblin
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
R
Creature — Goblin Warrior
Creature
2
1R
2/1
FDN
2
Searslicer Goblin
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
R
Creature — Goblin Warrior
Creature
2
1R
2/1
FDN
2
Searslicer Goblin
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
R
Creature — Goblin Warrior
Creature
2
1R
2/1
FDN
2
Secluded Courtyard
As Secluded Courtyard enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Land
0
FDN
0
Seeker's Folly
Choose one —
• Target opponent discards two cards.
• Creatures your opponents control get -1/-1 until end of turn.
B
Sorcery
Sorcery
3
2B
FDN
3
Seismic Rupture
Seismic Rupture deals 2 damage to each creature without flying.
R
Sorcery
Sorcery
3
2R
FDN
3
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Sorcery
Sorcery
3
2R
FDN
3
Selesnya Guildgate
Selesnya Guildgate enters tapped.
{T}: Add {G} or {W}.
Land — Gate
Land
0
FDN
0
Self-Reflection
Create a token that's a copy of target creature you control.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
Sorcery
6
4UU
FDN
3
Serra Angel
Flying, vigilance
W
Creature — Angel
Creature
5
3WW
4/4
FDN
2
Shipwreck Dowser
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Shipwreck Dowser enters, return target instant or sorcery card from your graveyard to your hand.
U
Creature — Merfolk Wizard
Creature
5
3UU
3/3
FDN
2
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Shivan Dragon gets +1/+0 until end of turn.
R
Creature — Dragon
Creature
6
4RR
5/5
FDN
2
Simic Guildgate
Simic Guildgate enters tapped.
{T}: Add {G} or {U}.
Land — Gate
Land
0
FDN
0
Sire of Seven Deaths
First strike, vigilance
Menace, trample
Reach, lifelink
Ward—Pay 7 life.
Creature — Eldrazi
Creature
7
7
7/7
FDN
2
Sire of Seven Deaths
First strike, vigilance
Menace, trample
Reach, lifelink
Ward—Pay 7 life.
Creature — Eldrazi
Creature
7
7
7/7
FDN
2
Sire of Seven Deaths
First strike, vigilance
Menace, trample
Reach, lifelink
Ward—Pay 7 life.
Creature — Eldrazi
Creature
7
7
7/7
FDN
2
Skeleton Archer
When Skeleton Archer enters, it deals 1 damage to any target.
B
Creature — Skeleton Archer
Creature
4
3B
3/3
FDN
2
Skyknight Squire
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
W
Creature — Cat Scout
Creature
2
1W
1/1
FDN
2
Skyknight Squire
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
W
Creature — Cat Scout
Creature
2
1W
1/1
FDN
2
Skyknight Squire
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
W
Creature — Cat Scout
Creature
2
1W
1/1
FDN
2
Skyknight Squire
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
W
Creature — Cat Scout
Creature
2
1W
1/1
FDN
2
Skyraker Giant
Reach
R
Creature — Giant
Creature
4
2RR
4/3
FDN
2
Skyship Buccaneer
Flying
Raid — When this creature enters, if you attacked this turn, draw a card.
U
Creature — Human Pirate
Creature
5
3UU
4/3
FDN
2
Slagstorm
Choose one —
• Slagstorm deals 3 damage to each creature.
• Slagstorm deals 3 damage to each player.
R
Sorcery
Sorcery
3
1RR
FDN
3
Slumbering Cerberus
This creature doesn't untap during your untap step.
Morbid — At the beginning of each end step, if a creature died this turn, untap this creature.
R
Creature — Dog
Creature
2
1R
4/2
FDN
2
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
G
Instant
Instant
1
G
FDN
3
Solemn Simulacrum
When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
Artifact Creature — Golem
Creature
4
4
2/2
FDN
2
Solemn Simulacrum
When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
Artifact Creature — Golem
Creature
4
4
2/2
FDN
2
Sorcerous Spyglass
As Sorcerous Spyglass enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Artifact
Artifact
2
2
FDN
1
Soul-Guide Lantern
When Soul-Guide Lantern enters, exile target card from a graveyard.
{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
Artifact
Artifact
1
1
FDN
1
Soul-Shackled Zombie
When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
B
Creature — Zombie
Creature
4
3B
4/2
FDN
2
Soulstone Sanctuary
{T}: Add {C}.
{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Land
Land
0
FDN
0
Soulstone Sanctuary
{T}: Add {C}.
{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Land
Land
0
FDN
0
Soulstone Sanctuary
{T}: Add {C}.
{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Land
Land
0
FDN
0
Soulstone Sanctuary
{T}: Add {C}.
{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
Land
Land
0
FDN
0
Sower of Chaos
{2}{R}: Target creature can't block this turn.
R
Creature — Devil
Creature
4
3R
4/3
FDN
2
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)
Flying
{3}{U}: Draw a card.
U
Creature — Spirit Pirate
Creature
1
U
1/1
FDN
2
Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
U
Creature — Sphinx
Creature
4
2UU
3/3
FDN
2
Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
U
Creature — Sphinx
Creature
4
2UU
3/3
FDN
2
Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
U
Creature — Sphinx
Creature
4
2UU
3/3
FDN
2
Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
U
Creature — Sphinx
Creature
4
2UU
3/3
FDN
2
Sphinx of the Final Word
This spell can't be countered.
Flying, hexproof
Instant and sorcery spells you control can't be countered.
U
Creature — Sphinx
Creature
7
5UU
5/5
FDN
2
Spinner of Souls
Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
G
Creature — Spider Spirit
Creature
3
2G
4/3
FDN
2
Spinner of Souls
Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
G
Creature — Spider Spirit
Creature
3
2G
4/3
FDN
2
Spinner of Souls
Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
G
Creature — Spider Spirit
Creature
3
2G
4/3
FDN
2
Spinner of Souls
Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
G
Creature — Spider Spirit
Creature
3
2G
4/3
FDN
2
Spitfire Lagac
Landfall — Whenever a land you control enters, Spitfire Lagac deals 1 damage to each opponent.
R
Creature — Lizard
Creature
4
3R
3/4
FDN
2
Springbloom Druid
When Springbloom Druid enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
G
Creature — Elf Druid
Creature
3
2G
1/1
FDN
2
Squad Rallier
{2}{W}: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
W
Creature — Human Scout
Creature
4
3W
3/4
FDN
2
Stab
Target creature gets -2/-2 until end of turn.
B
Instant
Instant
1
B
FDN
3
Starlight Snare
Enchant creature
When Starlight Snare enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
U
Enchantment — Aura
Enchantment
3
2U
FDN
1
Stasis Snare
Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
W
Enchantment
Enchantment
3
1WW
FDN
1
Steel Hellkite
Flying
{2}: Steel Hellkite gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
Artifact Creature — Dragon
Creature
6
6
5/5
FDN
2
Storm Fleet Spy
Raid — When Storm Fleet Spy enters, if you attacked this turn, draw a card.
U
Creature — Human Pirate
Creature
3
2U
2/2
FDN
2
Strix Lookout
Flying, vigilance (Attacking doesn't cause this creature to tap.)
{1}{U}, {T}: Draw a card, then discard a card.
U
Creature — Bird
Creature
2
1U
1/2
FDN
2
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
W
Instant
Instant
3
2W
FDN
3
Stromkirk Bloodthief
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
B
Creature — Vampire Rogue
Creature
3
2B
2/2
FDN
2
Stromkirk Noble
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
R
Creature — Vampire Noble
Creature
1
R
1/1
FDN
2
Strongbox Raider
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
R
Creature — Orc Pirate
Creature
4
2RR
5/2
FDN
2
Sun-Blessed Healer
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
W
Creature — Human Cleric
Creature
2
1W
3/1
FDN
2
Sure Strike
Target creature gets +3/+0 and gains first strike until end of turn.
R
Instant
Instant
2
1R
FDN
3
Surrak, the Hunt Caller
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
G
Legendary Creature — Human Warrior
Creature
4
2GG
5/4
FDN
2
Suspicious Shambler
{4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.
B
Creature — Zombie
Creature
4
3B
4/2
FDN
2
Swab Goblin
R
Creature — Goblin Pirate
Creature
2
1R
2/2
FDN
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
FDN
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
FDN
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
FDN
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
FDN
0
Swiftblade Vindicator
Double strike, vigilance, trample
RW
Creature — Human Soldier
Creature
2
RW
1/1
FDN
2
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Artifact — Equipment
Artifact
2
2
FDN
1
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Artifact — Equipment
Artifact
2
2
FDN
1
Swiftwater Cliffs
Swiftwater Cliffs enters tapped.
When Swiftwater Cliffs enters, you gain 1 life.
{T}: Add {U} or {R}.
Land
Land
0
FDN
0
Sylvan Scavenging
At the beginning of your end step, choose one —
• Put a +1/+1 counter on target creature you control.
• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
G
Enchantment
Enchantment
3
1GG
FDN
1
Sylvan Scavenging
At the beginning of your end step, choose one —
• Put a +1/+1 counter on target creature you control.
• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
G
Enchantment
Enchantment
3
1GG
FDN
1
Sylvan Scavenging
At the beginning of your end step, choose one —
• Put a +1/+1 counter on target creature you control.
• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
G
Enchantment
Enchantment
3
1GG
FDN
1
Sylvan Scavenging
At the beginning of your end step, choose one —
• Put a +1/+1 counter on target creature you control.
• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
G
Enchantment
Enchantment
3
1GG
FDN
1
Syr Alin, the Lion's Claw
First strike
Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
W
Legendary Creature — Human Knight
Creature
5
3WW
4/4
FDN
2
Tajuru Pathwarden
Vigilance, trample
G
Creature — Elf Warrior Ally
Creature
5
4G
5/4
FDN
2
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
GU
Legendary Creature — Merfolk Druid
Creature
5
3GU
3/3
FDN
2
Taurean Mauler
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
R
Creature — Shapeshifter
Creature
3
2R
2/2
FDN
2
Teach by Example
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
RU
Instant
Instant
2
U/RU/R
FDN
3
Tempest Djinn
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.
U
Creature — Djinn
Creature
3
UUU
0/4
FDN
2
Temple of Abandon
Temple of Abandon enters tapped.
When Temple of Abandon enters, scry 1.
{T}: Add {R} or {G}.
Land
Land
0
FDN
0
Temple of Deceit
Temple of Deceit enters tapped.
When Temple of Deceit enters, scry 1.
{T}: Add {U} or {B}.
Land
Land
0
FDN
0
Temple of Enlightenment
Temple of Enlightenment enters tapped.
When Temple of Enlightenment enters, scry 1.
{T}: Add {W} or {U}.
Land
Land
0
FDN
0
Temple of Epiphany
Temple of Epiphany enters tapped.
When Temple of Epiphany enters, scry 1.
{T}: Add {U} or {R}.
Land
Land
0
FDN
0
Temple of Malady
Temple of Malady enters tapped.
When Temple of Malady enters, scry 1.
{T}: Add {B} or {G}.
Land
Land
0
FDN
0
Temple of Malice
Temple of Malice enters tapped.
When Temple of Malice enters, scry 1.
{T}: Add {B} or {R}.
Land
Land
0
FDN
0
Temple of Mystery
Temple of Mystery enters tapped.
When Temple of Mystery enters, scry 1.
{T}: Add {G} or {U}.
Land
Land
0
FDN
0
Temple of Plenty
Temple of Plenty enters tapped.
When Temple of Plenty enters, scry 1.
{T}: Add {G} or {W}.
Land
Land
0
FDN
0
Temple of Silence
Temple of Silence enters tapped.
When Temple of Silence enters, scry 1.
{T}: Add {W} or {B}.
Land
Land
0
FDN
0
Temple of Triumph
Temple of Triumph enters tapped.
When Temple of Triumph enters, scry 1.
{T}: Add {R} or {W}.
Land
Land
0
FDN
0
Terror of Mount Velus
Flying, double strike
When Terror of Mount Velus enters, creatures you control gain double strike until end of turn.
R
Creature — Dragon
Creature
7
5RR
5/5
FDN
2
Think Twice
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
2
1U
FDN
3
Think Twice
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
2
1U
FDN
3
Think Twice
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
2
1U
FDN
3
Think Twice
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
2
1U
FDN
3
Thornweald Archer
Reach, deathtouch
G
Creature — Elf Archer
Creature
2
1G
2/1
FDN
2
Thornwood Falls
Thornwood Falls enters tapped.
When Thornwood Falls enters, you gain 1 life.
{T}: Add {G} or {U}.
Land
Land
0
FDN
0
Thousand-Year Storm
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
RU
Enchantment
Enchantment
6
4UR
FDN
1
Thrashing Brontodon
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
G
Creature — Dinosaur
Creature
3
1GG
3/4
FDN
2
Three Tree Mascot
Changeling (This card is every creature type.)
{1}: Add one mana of any color. Activate only once each turn.
Artifact Creature — Shapeshifter
Creature
2
2
2/1
FDN
2
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
R
Instant
Instant
2
1R
FDN
3
Time Stop
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
U
Instant
Instant
6
4UU
FDN
3
Tinybones, Bauble Burglar
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
B
Legendary Creature — Skeleton Rogue
Creature
2
1B
1/3
FDN
2
Tinybones, Bauble Burglar
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
B
Legendary Creature — Skeleton Rogue
Creature
2
1B
1/3
FDN
2
Tinybones, Bauble Burglar
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
B
Legendary Creature — Skeleton Rogue
Creature
2
1B
1/3
FDN
2
Tinybones, Bauble Burglar
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
B
Legendary Creature — Skeleton Rogue
Creature
2
1B
1/3
FDN
2
Tolarian Terror
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
U
Creature — Serpent
Creature
7
6U
5/5
FDN
2
Tragic Banshee
Morbid — When this creature enters, target creature an opponent controls gets -1/-1 until end of turn. If a creature died this turn, that creature gets -13/-13 instead.
B
Creature — Spirit
Creature
5
4B
5/3
FDN
2
Tranquil Cove
Tranquil Cove enters tapped.
When Tranquil Cove enters, you gain 1 life.
{T}: Add {W} or {U}.
Land
Land
0
FDN
0
Treetop Snarespinner
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{2}{G}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
G
Creature — Spider
Creature
4
3G
1/4
FDN
2
Tribute to Hunger
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
B
Instant
Instant
3
2B
FDN
3
Trygon Predator
Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
GU
Creature — Beast
Creature
3
1GU
2/3
FDN
2
Twinblade Blessing
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
W
Enchantment — Aura
Enchantment
3
1WW
FDN
1
Twinblade Paladin
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.
As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)
W
Creature — Human Knight
Creature
4
3W
3/3
FDN
2
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
R
Creature — Dragon
Creature
5
3RR
3/5
FDN
2
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
R
Creature — Dragon
Creature
5
3RR
3/5
FDN
2
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
R
Creature — Dragon
Creature
5
3RR
3/5
FDN
2
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
R
Creature — Dragon
Creature
5
3RR
3/5
FDN
2
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
R
Creature — Dragon
Creature
5
3RR
3/5
FDN
2
Twinflame Tyrant
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
R
Creature — Dragon
Creature
5
3RR
3/5
FDN
2
Uncharted Haven
Uncharted Haven enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Land
Land
0
FDN
0
Uncharted Voyage
Target creature's owner puts it on their choice of the top or bottom of their library.
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
U
Instant
Instant
4
3U
FDN
3
Undying Malice
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
B
Instant
Instant
1
B
FDN
3
Unflinching Courage
Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
GW
Enchantment — Aura
Enchantment
3
1GW
FDN
1
Unsummon
Return target creature to its owner's hand.
U
Instant
Instant
1
U
FDN
3
Untamed Hunger
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
B
Enchantment — Aura
Enchantment
3
2B
FDN
1
Valkyrie's Call
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
W
Enchantment
Enchantment
5
3WW
FDN
1
Valkyrie's Call
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
W
Enchantment
Enchantment
5
3WW
FDN
1
Valkyrie's Call
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
W
Enchantment
Enchantment
5
3WW
FDN
1
Valkyrie's Call
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
W
Enchantment
Enchantment
5
3WW
FDN
1
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
W
Instant
Instant
2
1W
FDN
3
Vampire Gourmand
Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.
B
Creature — Vampire
Creature
2
1B
2/2
FDN
2
Vampire Interloper
Flying
Vampire Interloper can't block.
B
Creature — Vampire Scout
Creature
2
1B
2/1
FDN
2
Vampire Neonate
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
B
Creature — Vampire
Creature
1
B
0/3
FDN
2
Vampire Nighthawk
Flying, deathtouch, lifelink
B
Creature — Vampire Shaman
Creature
3
1BB
2/3
FDN
2
Vampire Soulcaller
Flying
This creature can't block.
When this creature enters, return target creature card from your graveyard to your hand.
B
Creature — Vampire Warlock
Creature
5
4B
3/2
FDN
2
Vampire Spawn
When Vampire Spawn enters, each opponent loses 2 life and you gain 2 life.
B
Creature — Vampire
Creature
3
2B
2/3
FDN
2
Vampiric Rites
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
B
Enchantment
Enchantment
1
B
FDN
1
Vanguard Seraph
Flying
Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
W
Creature — Angel Warrior
Creature
4
3W
3/3
FDN
2
Vengeful Bloodwitch
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
B
Creature — Vampire Warlock
Creature
2
1B
1/1
FDN
2
Vengeful Bloodwitch
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
B
Creature — Vampire Warlock
Creature
2
1B
1/1
FDN
2
Venom Connoisseur
Alliance — Whenever another creature you control enters, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
G
Creature — Human Druid
Creature
2
1G
2/2
FDN
2
Viashino Pyromancer
When Viashino Pyromancer enters, it deals 2 damage to target player or planeswalker.
R
Creature — Lizard Wizard
Creature
2
1R
2/1
FDN
2
Vile Entomber
Deathtouch
When Vile Entomber enters, search your library for a card, put that card into your graveyard, then shuffle.
B
Creature — Zombie Warlock
Creature
4
2BB
2/2
FDN
2
Vivien Reid
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
G
Legendary Planeswalker — Vivien
Planeswalker
5
3GG
5
FDN
1
Vivien Reid
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
G
Legendary Planeswalker — Vivien
Planeswalker
5
3GG
5
FDN
1
Vivien Reid
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
G
Legendary Planeswalker — Vivien
Planeswalker
5
3GG
5
FDN
1
Vizier of the Menagerie
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
You can spend mana of any type to cast creature spells.
G
Creature — Snake Cleric
Creature
4
3G
3/4
FDN
2
Volley Veteran
When Volley Veteran enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
R
Creature — Goblin Warrior
Creature
4
3R
4/2
FDN
2
Voracious Greatshark
Flash
When Voracious Greatshark enters, counter target artifact or creature spell.
U
Creature — Shark
Creature
5
3UU
5/4
FDN
2
Wardens of the Cycle
Morbid — At the beginning of your end step, if a creature died this turn, choose one —
• You gain 2 life.
• You draw a card and you lose 1 life.
BG
Creature — Elf Warlock
Creature
4
1BGG
3/4
FDN
2
Wary Thespian
When Wary Thespian enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
G
Creature — Cat Druid
Creature
2
1G
3/1
FDN
2
Wildborn Preserver
Flash
Reach
Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
G
Creature — Elf Archer
Creature
2
1G
2/2
FDN
2
Wildheart Invoker
{8}: Target creature gets +5/+5 and gains trample until end of turn.
G
Creature — Elf Shaman
Creature
4
2GG
4/3
FDN
2
Wildwood Scourge
Wildwood Scourge enters with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
G
Creature — Hydra
Creature
1
XG
0/0
FDN
2
Wilt-Leaf Liege
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
GW
Creature — Elf Knight
Creature
4
1G/WG/WG/W
4/4
FDN
2
Wind-Scarred Crag
Wind-Scarred Crag enters tapped.
When Wind-Scarred Crag enters, you gain 1 life.
{T}: Add {R} or {W}.
Land
Land
0
FDN
0
Wishclaw Talisman
Wishclaw Talisman enters with three wish counters on it.
{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
B
Artifact
Artifact
2
1B
FDN
1
Witness Protection
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
U
Enchantment — Aura
Enchantment
1
U
FDN
1
Youthful Valkyrie
Flying
Whenever another Angel you control enters, put a +1/+1 counter on Youthful Valkyrie.
W
Creature — Angel
Creature
2
1W
1/3
FDN
2
Youthful Valkyrie
Flying
Whenever another Angel you control enters, put a +1/+1 counter on Youthful Valkyrie.
W
Creature — Angel
Creature
2
1W
1/3
FDN
2
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
W
Legendary Creature — Elder Dinosaur
Creature
8
6WW
4/8
FDN
2
Zimone, Paradox Sculptor
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
{G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
GU
Legendary Creature — Human Wizard
Creature
4
2GU
1/4
FDN
2
Zimone, Paradox Sculptor
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
{G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
GU
Legendary Creature — Human Wizard
Creature
4
2GU
1/4
FDN
2
Zimone, Paradox Sculptor
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
{G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
GU
Legendary Creature — Human Wizard
Creature
4
2GU
1/4
FDN
2
Zimone, Paradox Sculptor
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
{G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
GU
Legendary Creature — Human Wizard
Creature
4
2GU
1/4
FDN
2
Zombify
Return target creature card from your graveyard to the battlefield.
B
Sorcery
Sorcery
4
3B
FDN
3
Zul Ashur, Lich Lord
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
{T}: You may cast target Zombie creature card from your graveyard this turn.
B
Legendary Creature — Zombie Warlock
Creature
2
1B
2/2
FDN
2
Zul Ashur, Lich Lord
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
{T}: You may cast target Zombie creature card from your graveyard this turn.
B
Legendary Creature — Zombie Warlock
Creature
2
1B
2/2
FDN
2
Zul Ashur, Lich Lord
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
{T}: You may cast target Zombie creature card from your graveyard this turn.
B
Legendary Creature — Zombie Warlock
Creature
2
1B
2/2
FDN
2
Zul Ashur, Lich Lord
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
{T}: You may cast target Zombie creature card from your graveyard this turn.
B
Legendary Creature — Zombie Warlock
Creature
2
1B
2/2
FDN
2