Cockatrice/Magic-Spoiler
2025-11-10 16:18:02 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TLE.xml
TLE
Avatar: The Last Airbender Eternal (Spoiler)
Eternal
2025-11-21
0
Aang and Katara
Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control.
GUW
Legendary Creature — Human Avatar Ally
Creature
6
3GWU
5/5
TLE
2
Aang's Defense
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
W
Instant
Instant
1
W
TLE
3
Aang's Defense
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
W
Instant
Instant
1
W
TLE
3
Aang, A Lot to Learn
Aang has vigilance as long as there's a Lesson card in your graveyard.
Whenever another creature you control dies, put a +1/+1 counter on Aang.
GW
Legendary Creature — Human Avatar Ally
Creature
3
2G/W
3/2
TLE
2
Aang, Air Nomad
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
W
Legendary Creature — Human Avatar Ally
Creature
5
3WW
5/4
TLE
2
Aang, Air Nomad
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
W
Legendary Creature — Human Avatar Ally
Creature
5
3WW
5/4
TLE
2
Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
W
Legendary Creature — Human Avatar Ally
Creature
5
4W
4/4
TLE
2
Aang, Airbending Master
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
W
Legendary Creature — Human Avatar Ally
Creature
5
4W
4/4
TLE
2
Aardvark Sloth
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
W
Creature — Sloth Beast
Creature
4
3W
3/3
TLE
2
Aardvark Sloth
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
W
Creature — Sloth Beast
Creature
4
3W
3/3
TLE
2
Acrobatic Leap
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
W
Instant
Instant
1
W
TLE
3
Agent of Treachery
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
U
Creature — Human Rogue
Creature
7
5UU
2/3
TLE
2
Air Nomad Student
Flying
At the beginning of your end step, if this creature didn't attack this turn, put a +1/+1 counter on it.
W
Creature — Human Monk
Creature
4
3W
2/2
TLE
2
Allied Teamwork
When this enchantment enters, create a 1/1 white Ally creature token.
Allies you control get +1/+1.
W
Enchantment
Enchantment
3
2W
TLE
1
Animal Attendant
{T}: Add one mana of any color. If that mana is spent to cast a non-Human creature spell, that creature enters with an additional +1/+1 counter on it.
G
Creature — Human Citizen
Creature
2
1G
2/2
TLE
2
Appa, Aang's Companion
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
W
Legendary Creature — Bison Ally
Creature
4
3W
2/4
TLE
2
Appa, Aang's Companion
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
W
Legendary Creature — Bison Ally
Creature
4
3W
2/4
TLE
2
Appa, the Vigilant
Flying, vigilance
Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn.
W
Legendary Creature — Bison Ally
Creature
7
5WW
6/6
TLE
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
TLE
1
Avatar Kyoshi, Earthbender
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Avatar
Creature
8
5GGG
6/6
TLE
2
Avatar Kyoshi, Earthbender
During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Avatar
Creature
8
5GGG
6/6
TLE
2
Avatar Roku, Firebender
Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end.
{R}{R}{R}: Target creature gets +3/+0 until end of turn.
R
Legendary Creature — Human Avatar
Creature
6
3RRR
6/6
TLE
2
Avatar Roku, Firebender
Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end.
{R}{R}{R}: Target creature gets +3/+0 until end of turn.
R
Legendary Creature — Human Avatar
Creature
6
3RRR
6/6
TLE
2
Azula, Ruthless Firebender
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.
B
Legendary Creature — Human Noble
Creature
3
2B
3/3
TLE
2
Azula, Ruthless Firebender
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
{2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.
B
Legendary Creature — Human Noble
Creature
3
2B
3/3
TLE
2
Baboon Spirit
Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
U
Creature — Monkey Spirit
Creature
3
2U
2/4
TLE
2
Baboon Spirit
Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
{3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
U
Creature — Monkey Spirit
Creature
3
2U
2/4
TLE
2
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Enchantment
Enchantment
3
2B
TLE
1
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
G
Enchantment
Enchantment
3
2G
TLE
1
Bison Whistle
{1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard.
G
Artifact
Artifact
2
1G
TLE
1
Bison Whistle
{1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard.
G
Artifact
Artifact
2
1G
TLE
1
Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
B
Sorcery
Sorcery
2
XBB
TLE
3
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
TLE
3
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
B
Enchantment
Enchantment
1
B
TLE
1
Bolt Bend
This spell costs {3} less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
R
Instant
Instant
4
3R
TLE
3
Bosco, Just a Bear
When Bosco enters, create a Food token for each legendary creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{2}{G}, Sacrifice a Food: Put two +1/+1 counters on Bosco. He gains trample until end of turn.
G
Legendary Creature — Bear
Creature
5
4G
4/4
TLE
2
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
U
Instant
Instant
1
U
TLE
3
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
U
Sorcery
Sorcery
5
3UU
TLE
3
Brought Back
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
W
Instant
Instant
2
WW
TLE
3
Bumi's Feast Lecture
Create a Food token. Then earthbend X, where X is twice the number of Foods you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this token:You gain 3 life." To earthbend X, target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Sorcery — Lesson
Sorcery
2
1G
TLE
3
Bumi, Eclectic Earthbender
When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.
G
Legendary Creature — Human Noble Ally
Creature
5
3GG
4/4
TLE
2
Capital Guard
R
Creature — Human Soldier
Creature
2
1R
2/2
TLE
2
Capital Guard
R
Creature — Human Soldier
Creature
2
1R
2/2
TLE
2
Captain Sisay
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
GW
Legendary Creature — Human Soldier
Creature
4
2GW
2/2
TLE
2
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
R
Sorcery
Sorcery
2
1R
TLE
3
Chakra Meditation
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
U
Enchantment
Enchantment
3
2U
TLE
1
Chakra Meditation
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
U
Enchantment
Enchantment
3
2U
TLE
1
Chong and Lily, Nomads
Whenever one or more Bards you control attack, choose one —
• Put a lore counter on each of any number of target Sagas you control.
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
R
Legendary Creature — Human Bard Ally
Creature
4
3R
3/3
TLE
2
Chong and Lily, Nomads
Whenever one or more Bards you control attack, choose one —
• Put a lore counter on each of any number of target Sagas you control.
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
R
Legendary Creature — Human Bard Ally
Creature
4
3R
3/3
TLE
2
Cityscape Leveler
Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth {8}
Artifact Creature — Construct
Creature
8
8
8/8
TLE
2
Clone
You may have this creature enter as a copy of any creature on the battlefield.
U
Creature — Shapeshifter
Creature
4
3U
0/0
TLE
2
Clone Legion
For each creature target player controls, create a token that's a copy of that creature.
U
Sorcery
Sorcery
9
7UU
TLE
3
Cloudshift
Exile target creature you control, then return that card to the battlefield under your control.
W
Instant
Instant
1
W
TLE
3
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
U
Enchantment
Enchantment
4
2UU
TLE
1
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
U
Instant
Instant
1
U
TLE
3
Cracked Earth Technique
Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Sorcery — Lesson
Sorcery
5
4G
TLE
3
Creeping Crystal Coating
Flash
Enchant creature
Enchanted creature gets +0/+3 and has "Whenever this creature attacks, create a Food token." (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
G
Enchantment — Aura
Enchantment
3
2G
TLE
1
Cruel Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
B
Sorcery
Sorcery
3
2B
TLE
3
Crystalline Armor
Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample.
G
Enchantment — Aura
Enchantment
4
3G
TLE
1
Crystalline Armor
Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample.
G
Enchantment — Aura
Enchantment
4
3G
TLE
1
Dai Li Censor
{1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
B
Creature — Human Soldier Advisor
Creature
2
1B
2/1
TLE
2
Dark Deal
Each player discards all the cards in their hand, then draws that many cards minus one.
B
Sorcery
Sorcery
3
2B
TLE
3
Dark Depths
Dark Depths enters with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Land
0
TLE
0
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
B
Instant
Instant
4
3B
TLE
3
Deer-Dog
First strike (This creature deals combat damage before creatures without first strike.)
R
Creature — Elk Dog
Creature
2
1R
1/3
TLE
2
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
R
Instant
Instant
3
2R
TLE
3
Deny Entry
Counter target creature spell. Draw a card, then discard a card.
U
Instant
Instant
3
2U
TLE
3
Descendants' Path
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
G
Enchantment
Enchantment
3
2G
TLE
1
Desperate Plea
As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
B
Sorcery — Lesson
Sorcery
2
1B
TLE
3
Desperate Plea
As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
B
Sorcery — Lesson
Sorcery
2
1B
TLE
3
Diaochan, Artful Beauty
{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
R
Legendary Creature — Human Advisor
Creature
4
3R
1/1
TLE
2
Diresight
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Sorcery
Sorcery
3
2B
TLE
3
Dockside Extortionist
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
R
Creature — Goblin Pirate
Creature
2
1R
1/2
TLE
2
Dragon Moose
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Dragon Elk
Creature
4
3R
3/3
TLE
2
Dragon Moose
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Dragon Elk
Creature
4
3R
3/3
TLE
2
Dramatic Reversal
Untap all nonland permanents you control.
U
Instant
Instant
2
1U
TLE
3
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
W
Creature — Human Wizard
Creature
2
1W
1/3
TLE
2
Duelist's Heritage
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
W
Enchantment
Enchantment
3
2W
TLE
1
Dutiful Knowledge Seeker
Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature.
{3}: Put target card from a graveyard on the bottom of its owner's library.
U
Creature — Fox Spirit
Creature
3
2U
2/2
TLE
2
Earthbending Student
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)
G
Creature — Human Warrior Ally
Creature
3
2G
1/3
TLE
2
Earthshape
Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn.
W
Instant
Instant
3
2W
TLE
3
Eel-Hounds
Trample (This creature can deal excess combat damage to the player it's attacking.)
Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn.
G
Creature — Fish Dog
Creature
4
3G
4/2
TLE
2
Eladamri's Call
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
GW
Instant
Instant
2
GW
TLE
3
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
G
Enchantment
Enchantment
3
2G
TLE
1
Elephant-Mandrill
Reach
When this creature enters, each player creates a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
At the beginning of combat on your turn, this creature gets +1/+1 until end of turn for each artifact your opponents control.
G
Creature — Elephant Monkey
Creature
3
2G
3/2
TLE
2
Elephant-Rat
Menace (This creature can't be blocked except by two or more creatures.)
B
Creature — Elephant Rat
Creature
2
1B
1/3
TLE
2
Empty City Ruse
Target opponent skips all combat phases of their next turn.
W
Sorcery
Sorcery
1
W
TLE
3
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
W
Instant
Instant
1
W
TLE
3
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
B
Instant
Instant
1
B
TLE
3
Explore
You may play an additional land this turn.
Draw a card.
G
Sorcery
Sorcery
2
1G
TLE
3
Explosive Shot
Explosive Shot deals 4 damage to target creature.
R
Sorcery
Sorcery
2
1R
TLE
3
Explosive Shot
Explosive Shot deals 4 damage to target creature.
R
Sorcery
Sorcery
2
1R
TLE
3
Fabled Passage
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Land
0
TLE
0
Fang, Roku's Companion
Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types.
R
Legendary Creature — Dragon
Creature
5
3RR
4/4
TLE
2
Fang, Roku's Companion
Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power.
When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types.
R
Legendary Creature — Dragon
Creature
5
3RR
4/4
TLE
2
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
Sorcery
2
1B
TLE
3
Fervor
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
R
Enchantment
Enchantment
3
2R
TLE
1
Fevered Visions
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
RU
Enchantment
Enchantment
3
1UR
TLE
1
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
U
Instant
Instant
3
2U
TLE
3
Fiery Confluence
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
R
Sorcery
Sorcery
4
2RR
TLE
3
Fire Lord Ozai
Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
B
Legendary Creature — Human Noble
Creature
4
3B
4/4
TLE
2
Fire Lord Ozai
Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end.
{6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost.
B
Legendary Creature — Human Noble
Creature
4
3B
4/4
TLE
2
Fire Nation Ambushers
Flash (You may cast this spell any time you could cast an instant.)
B
Creature — Human Soldier
Creature
3
2B
3/2
TLE
2
Fire Nation Archers
Reach (This creature can block creatures with flying.)
{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token.
R
Creature — Human Archer
Creature
4
3R
3/4
TLE
2
Fire Nation Occupation
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
B
Enchantment
Enchantment
3
2B
TLE
1
Fire Nation Occupation
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.)
Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1.
B
Enchantment
Enchantment
3
2B
TLE
1
Fire Nation Salvagers
Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control.
B
Creature — Human Soldier
Creature
5
3BB
3/3
TLE
2
Fire Nation Salvagers
Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control.
B
Creature — Human Soldier
Creature
5
3BB
3/3
TLE
2
Fire Nation Sentinels
Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control.
B
Creature — Human Soldier
Creature
5
3BB
4/4
TLE
2
Fire Nation Soldier
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Human Soldier
Creature
3
2R
3/2
TLE
2
Fire Nation Soldier
Haste (This creature can attack and {T} as soon as it comes under your control.)
R
Creature — Human Soldier
Creature
3
2R
3/2
TLE
2
Fire Nation Turret
At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn.
{R}: Put a charge counter on this artifact.
Remove fifty charge counters from this artifact: It deals 50 damage to any target.
R
Artifact
Artifact
3
2R
TLE
1
Fire Nation's Conquest
Creatures you control get +1/+0.
R
Enchantment
Enchantment
3
2R
TLE
1
Fire Nation's Conquest
Creatures you control get +1/+0.
R
Enchantment
Enchantment
3
2R
TLE
1
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
R
Instant
Instant
2
1R
TLE
3
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
W
Instant
Instant
3
2W
TLE
3
Flying Dolphin-Fish
Flying (This creature can't be blocked except by creatures with flying or reach.)
U
Creature — Whale Fish
Creature
2
1U
1/3
TLE
2
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
U
Instant
Instant
3
1UU
TLE
3
Founding of Omashu
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — You may discard a card. If you do,
draw a card.
III — Creatures you control get +1/+0 until end of turn.
R
Enchantment — Saga
Enchantment
3
2R
TLE
1
Frantic Confrontation
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
R
Instant
Instant
1
XR
TLE
3
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
U
Instant
Instant
3
2U
TLE
3
Freedom Fighter Recruit
Freedom Fighter Recruit's power is equal to the number of creatures you control.
R
Creature — Human Rebel Ally
Creature
2
1R
*/2
TLE
2
Frog-Squirrels
Reach (This creature can block creatures with flying.)
G
Creature — Frog Squirrel
Creature
2
1G
2/2
TLE
2
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
R
Sorcery
Sorcery
1
R
TLE
3
Giant Fly
Flying
Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn.
B
Creature — Insect
Creature
3
2B
2/2
TLE
2
Gilacorn
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
B
Creature — Lizard
Creature
1
B
1/1
TLE
2
Heartbeat of Spring
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
G
Enchantment
Enchantment
3
2G
TLE
1
Hei Bai, Forest Guardian
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
G
Legendary Creature — Bear Spirit
Creature
4
3G
4/4
TLE
2
Hei Bai, Forest Guardian
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
G
Legendary Creature — Bear Spirit
Creature
4
3G
4/4
TLE
2
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
G
Instant
Instant
2
1G
TLE
3
Hippo-Cows
Trample (This creature can deal excess combat damage to the player it's attacking.)
G
Creature — Hippo Ox
Creature
5
4G
5/4
TLE
2
Hog-Monkey Rampage
Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
GR
Instant
Instant
2
1R/G
TLE
3
Hook Swords
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it.
During your turn, equipped creature gets +1/+1 and has first strike.
Equip {3}
RW
Artifact — Equipment
Artifact
3
2R/W
TLE
1
Humble Defector
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
R
Creature — Human Rogue
Creature
2
1R
2/1
TLE
2
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
U
Enchantment — Aura
Enchantment
3
2U
TLE
1
Inspired Insurgent
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
W
Creature — Human Peasant Ally
Creature
2
1W
2/2
TLE
2
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
G
Instant
Instant
3
2G
TLE
3
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
R
Sorcery
Sorcery
8
5RRR
TLE
3
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
U
Enchantment
Enchantment
3
2U
TLE
1
Iroh, Dragon of the West
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.)
R
Legendary Creature — Human Noble Ally
Creature
4
2RR
4/4
TLE
2
Iroh, Dragon of the West
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.)
R
Legendary Creature — Human Noble Ally
Creature
4
2RR
4/4
TLE
2
Iroh, Firebending Instructor
Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
R
Legendary Creature — Human Noble Ally
Creature
3
2R
2/2
TLE
2
Iroh, Firebending Instructor
Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
R
Legendary Creature — Human Noble Ally
Creature
3
2R
2/2
TLE
2
Jet, Rebel Leader
Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.
W
Legendary Creature — Human Rebel Ally
Creature
4
3W
3/4
TLE
2
Jet, Rebel Leader
Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.
W
Legendary Creature — Human Rebel Ally
Creature
4
3W
3/4
TLE
2
Join the Dance
Create two 1/1 white Human creature tokens.
Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
GW
Sorcery
Sorcery
2
GW
TLE
3
Katara's Reversal
Counter up to four target spells and/or abilities.
Untap up to four target artifacts and/or creatures.
U
Instant
Instant
4
2UU
TLE
3
Katara, Heroic Healer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Katara enters, put a +1/+1 counter on each other creature you control.
W
Legendary Creature — Human Warrior Ally
Creature
5
4W
2/3
TLE
2
Katara, Heroic Healer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Katara enters, put a +1/+1 counter on each other creature you control.
W
Legendary Creature — Human Warrior Ally
Creature
5
4W
2/3
TLE
2
Katara, Seeking Revenge
As an additional cost to cast this spell, you may waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
When Katara enters, draw a card, then discard a card unless her additional cost was paid.
Katara gets +1/+1 for each Lesson card in your graveyard.
BU
Legendary Creature — Human Warrior Ally
Creature
4
3U/B
3/3
TLE
2
Katara, Waterbending Master
Whenever you cast a spell during an opponent's turn, you get an experience counter.
Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
U
Legendary Creature — Human Warrior Ally
Creature
2
1U
1/3
TLE
2
Katara, Waterbending Master
Whenever you cast a spell during an opponent's turn, you get an experience counter.
Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
U
Legendary Creature — Human Warrior Ally
Creature
2
1U
1/3
TLE
2
Kindly Customer
When this creature enters, draw a card.
W
Creature — Human Citizen
Creature
2
1W
1/1
TLE
2
Koala-Sheep
When this creature enters, you gain 3 life.
W
Creature — Bear Sheep
Creature
3
2W
3/2
TLE
2
Koma, Cosmos Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
GU
Legendary Creature — Serpent
Creature
7
3GGUU
6/6
TLE
2
Komodo Rhino
Trample (This creature can deal excess combat damage to the player it's attacking.)
R
Creature — Lizard Rhino
Creature
4
3R
5/2
TLE
2
Komodo Rhino
Trample (This creature can deal excess combat damage to the player it's attacking.)
R
Creature — Lizard Rhino
Creature
4
3R
5/2
TLE
2
Kyoshi Warrior Exemplars
Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn.
G
Creature — Human Warrior Ally
Creature
4
3G
4/3
TLE
2
Kyoshi Warrior Guard
W
Creature — Human Warrior Ally
Creature
2
1W
2/3
TLE
2
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
R
Instant
Instant
1
R
TLE
3
Lion Vulture
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.)
B
Creature — Cat Bird
Creature
4
3B
2/2
TLE
2
Lita, Mechanical Engineer
Vigilance
At the beginning of your end step, untap each other artifact creature you control.
{3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.")
W
Legendary Artifact Creature — Artificer
Creature
3
2W
3/3
TLE
2
Lo and Li, Royal Advisors
Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.
{2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
B
Legendary Creature — Human Advisor
Creature
4
2BB
3/3
TLE
2
Lo and Li, Royal Advisors
Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.
{2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
B
Legendary Creature — Human Advisor
Creature
4
2BB
3/3
TLE
2
Longshot, Rebel Bowman
Reach (This creature can block creatures with flying.)
Noncreature spells you cast cost {1} less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
R
Legendary Creature — Human Rebel Ally
Creature
4
3R
3/3
TLE
2
Lost in Memories
Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.)
R
Enchantment — Aura
Enchantment
2
1R
TLE
1
Lost in Memories
Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.)
R
Enchantment — Aura
Enchantment
2
1R
TLE
1
Lost in the Spirit World
Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
U
Sorcery
Sorcery
3
2U
TLE
3
Loyal Fire Sage
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
{5}: Create a 1/1 white Ally creature token.
R
Creature — Human Cleric Ally
Creature
3
2R
3/3
TLE
2
Mai and Zuko
Firebending 3
You may cast Ally spells and artifact spells as though they had flash.
BRU
Legendary Creature — Human Noble Ally
Creature
4
1UBR
3/5
TLE
2
Many Partings
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
G
Sorcery
Sorcery
1
G
TLE
3
Master's Guidance
Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
G
Enchantment
Enchantment
3
2G
TLE
1
Master's Guidance
Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
G
Enchantment
Enchantment
3
2G
TLE
1
Match the Odds
Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control.
G
Sorcery — Lesson
Sorcery
3
2G
TLE
3
Mechanical Glider
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
TLE
1
Meteorite
When this artifact enters, it deals 2 damage to any target.
{T}: Add one mana of any color.
Artifact
Artifact
5
5
TLE
1
Mirrorwing Dragon
Flying
Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
R
Creature — Dragon
Creature
5
3RR
4/5
TLE
2
Moku, Meandering Drummer
Whenever you cast a noncreature spell, you may pay {1}. If you do, Moku gets +2/+1 and creatures you control gain haste until end of turn.
R
Legendary Creature — Human Bard Ally
Creature
2
1R
2/2
TLE
2
Momo's Heist
Gain control of target artifact. Untap it. It gains haste. At the beginning of the next end step, sacrifice it.
R
Sorcery
Sorcery
3
2R
TLE
3
Momo, Rambunctious Rascal
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
W
Legendary Creature — Lemur Bat Ally
Creature
3
2W
1/1
TLE
2
Momo, Rambunctious Rascal
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Momo enters, he deals 4 damage to target tapped creature an opponent controls.
W
Legendary Creature — Lemur Bat Ally
Creature
3
2W
1/1
TLE
2
Monk Gyatso
Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
W
Legendary Creature — Human Monk
Creature
4
3W
3/3
TLE
2
Monk Gyatso
Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
W
Legendary Creature — Human Monk
Creature
4
3W
3/3
TLE
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TLE
0
Mystic Remora
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
U
Enchantment
Enchantment
1
U
TLE
1
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
U
Instant
Instant
1
U
TLE
3
Nightmares and Daydreams
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value.
IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
U
Enchantment — Saga
Enchantment
3
2U
TLE
1
Noxious Gearhulk
Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
B
Artifact Creature — Construct
Creature
6
4BB
5/4
TLE
2
Nyla, Shirshu Sleuth
When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.")
At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand.
B
Legendary Creature — Mole Beast
Creature
5
4B
4/5
TLE
2
Nyla, Shirshu Sleuth
When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.")
At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand.
B
Legendary Creature — Mole Beast
Creature
5
4B
4/5
TLE
2
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
G
Instant
Instant
3
2G
TLE
3
Overwhelming Victory
Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.
R
Instant — Lesson
Instant
5
4R
TLE
3
Overwhelming Victory
Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way.
R
Instant — Lesson
Instant
5
4R
TLE
3
Path to Redemption
Enchant creature
Enchanted creature can't attack or block.
{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
W
Enchantment — Aura
Enchantment
2
1W
TLE
1
Pipsqueak, Rebel Strongarm
Pipsqueak can't attack alone unless he has a +1/+1 counter on him.
W
Legendary Creature — Human Rebel Ally
Creature
3
2W
4/4
TLE
2
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TLE
0
Princess Yue
When Princess Yue dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains "{T}: Add {C}." (She's still legendary.)
{T}: Scry 2.
U
Legendary Creature — Human Noble Ally
Creature
3
2U
3/2
TLE
2
Prosperity
Each player draws X cards.
U
Sorcery
Sorcery
1
XU
TLE
3
Purple Pentapus
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped.
B
Creature — Octopus Starfish
Creature
1
B
1/1
TLE
2
Razor Rings
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.
W
Instant
Instant
2
1W
TLE
3
Reckless Blaze
Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}.
R
Sorcery — Lesson
Sorcery
5
3RR
TLE
3
Reckless Blaze
Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}.
R
Sorcery — Lesson
Sorcery
5
3RR
TLE
3
Release to Memory
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
W
Instant
Instant
4
3W
TLE
3
Rending Volley
This spell can't be countered.
Rending Volley deals 4 damage to target white or blue creature.
R
Instant
Instant
1
R
TLE
3
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
G
Instant
Instant
5
4G
TLE
3
Rhys the Redeemed
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.
{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
GW
Legendary Creature — Elf Warrior
Creature
1
G/W
1/1
TLE
2
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
G
Enchantment
Enchantment
3
2G
TLE
1
Roku's Mastery
Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
R
Instant
Instant
2
XRR
TLE
3
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
R
Instant
Instant
2
1R
TLE
3
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
R
Instant
Instant
2
1R
TLE
3
Ruthless Waterbender
Waterbend {2}: This creature gets +1/+1 until end of turn. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
B
Creature — Human Soldier Ally
Creature
2
1B
1/3
TLE
2
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
U
Legendary Creature — Human Rogue
Creature
4
3U
3/1
TLE
2
Scarring Memories
You may cast this spell as though it had flash if you control an attacking legendary creature.
Target opponent sacrifices a creature of their choice, discards a card, and loses 3 life.
B
Sorcery — Lesson
Sorcery
4
3B
TLE
3
Scout's Warning
The next creature card you play this turn can be played as though it had flash.
Draw a card.
W
Instant
Instant
1
W
TLE
3
Searing Blood
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
R
Instant
Instant
2
RR
TLE
3
Seismic Tutelage
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
G
Enchantment — Aura
Enchantment
4
3G
TLE
1
Shattering Spree
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
R
Sorcery
Sorcery
1
R
TLE
3
Sledding Otter-Penguin
{3}: Put a +1/+1 counter on this creature.
W
Creature — Otter Bird
Creature
3
2W
2/3
TLE
2
Sledding Otter-Penguin
{3}: Put a +1/+1 counter on this creature.
W
Creature — Otter Bird
Creature
3
2W
2/3
TLE
2
Smellerbee, Rebel Fighter
First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
R
Legendary Creature — Human Rebel Ally
Creature
4
3R
3/3
TLE
2
Smellerbee, Rebel Fighter
First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
R
Legendary Creature — Human Rebel Ally
Creature
4
3R
3/3
TLE
2
Sokka and Suki
Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature.
Whenever an Equipment you control enters, create a 1/1 white Ally creature token.
RUW
Legendary Creature — Human Warrior Ally
Creature
3
URW
3/3
TLE
2
Sokka's Charge
During your turn, Allies you control have double strike and lifelink.
W
Enchantment
Enchantment
4
3W
TLE
1
Sokka's Sword Training
Target creature gets +2/+2 until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
W
Instant — Lesson
Instant
2
1W
TLE
3
Sokka, Swordmaster
Vigilance
Equipment spells you cast cost {1} less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE
2
Sokka, Swordmaster
Vigilance
Equipment spells you cast cost {1} less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE
2
Sokka, Wolf Cove's Protector
Vigilance (Attacking doesn't cause this creature to tap.)
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE
2
Sokka, Wolf Cove's Protector
Vigilance (Attacking doesn't cause this creature to tap.)
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE
2
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
TLE
1
Solid Ground
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
G
Enchantment
Enchantment
4
3G
TLE
1
Stand United
Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
GW
Instant
Instant
2
1G/W
TLE
3
Standstill
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
U
Enchantment
Enchantment
2
1U
TLE
1
Storm of Memories
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
R
Sorcery
Sorcery
5
2RRR
TLE
3
Storm of Memories
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
R
Sorcery
Sorcery
5
2RRR
TLE
3
Suki, Kyoshi Captain
Other Warriors you control get +1/+1.
{3}{W}: Attacking Warriors you control gain double strike until end of turn.
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE
2
Suki, Kyoshi Captain
Other Warriors you control get +1/+1.
{3}{W}: Attacking Warriors you control gain double strike until end of turn.
W
Legendary Creature — Human Warrior Ally
Creature
3
2W
3/3
TLE
2
Sunbaked Canyon
{T}, Pay 1 life: Add {R} or {W}.
{1}, {T}, Sacrifice this land: Draw a card.
Land
Land
0
TLE
0
Sundial of the Infinite
{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Artifact
Artifact
2
2
TLE
1
Suspicious Bookcase
Defender
{3}, {T}: Target creature can't be blocked this turn.
Artifact Creature — Wall
Creature
2
2
0/4
TLE
2
Swampbenders
Swampbenders's power and toughness are each equal to the number of Swamps on the battlefield. Lands you control are Swamps in addition to their other types.
G
Creature — Human Druid Ally
Creature
6
4GG
*/*
TLE
2
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
2
2
TLE
1
Tale of Katara and Toph
Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it."
G
Enchantment
Enchantment
3
2G
TLE
1
Tale of Katara and Toph
Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it."
G
Enchantment
Enchantment
3
2G
TLE
1
Tale of Momo
This spell costs {2} less to cast if a creature left the battlefield under your control this turn.
Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
W
Sorcery
Sorcery
3
2W
TLE
3
Tale of Momo
This spell costs {2} less to cast if a creature left the battlefield under your control this turn.
Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
W
Sorcery
Sorcery
3
2W
TLE
3
Tarnished Citadel
{T}: Add {C}.
{T}: Add one mana of any color. This land deals 3 damage to you.
Land
Land
0
TLE
0
Taunting Challenge
All creatures able to block target creature this turn do so.
G
Sorcery
Sorcery
3
1GG
TLE
3
Tectonic Split
As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have "{T}: Add three mana of any one color."
G
Enchantment
Enchantment
6
4GG
TLE
1
Tectonic Split
As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have "{T}: Add three mana of any one color."
G
Enchantment
Enchantment
6
4GG
TLE
1
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
W
Instant
Instant
3
2W
TLE
3
That's Rough Buddy
Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn.
Draw a card.
W
Instant — Lesson
Instant
2
1W
TLE
3
The Art of Tea
Put a +1/+1 counter on up to one target creature you control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
G
Instant — Lesson
Instant
2
1G
TLE
3
The Blue Spirit
You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card.
U
Legendary Creature — Human Rogue Ally
Creature
4
3U
2/4
TLE
2
The Blue Spirit
You may cast the first creature spell you cast each turn as though it had flash.
Whenever a nontoken creature you control enters during combat, draw a card.
U
Legendary Creature — Human Rogue Ally
Creature
4
3U
2/4
TLE
2
The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
G
Legendary Creature — Human Citizen
Creature
3
2G
2/2
TLE
2
The Cabbage Merchant
Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color.
G
Legendary Creature — Human Citizen
Creature
3
2G
2/2
TLE
2
The Duke, Rebel Sentry
The Duke enters with a +1/+1 counter on him.
{T}, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
W
Legendary Creature — Human Rebel Ally
Creature
1
W
0/1
TLE
2
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
G
Legendary Artifact
Artifact
9
7GG
TLE
1
The Terror of Serpent's Pass
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
U
Legendary Creature — Serpent
Creature
7
5UU
8/8
TLE
2
Three Dreams
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
W
Sorcery
Sorcery
5
4W
TLE
3
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Land
Land
0
TLE
0
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
TLE
0
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Land
Land
0
TLE
0
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
TLE
0
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Land
Land
0
TLE
0
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Warrior Ally
Creature
4
3G
2/4
TLE
2
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
G
Legendary Creature — Human Warrior Ally
Creature
4
3G
2/4
TLE
2
Toph, Greatest Earthbender
When Toph enters, earthbend X, where X is the amount of mana spent to cast her.
Land creatures you control have double strike.
GR
Legendary Creature — Human Warrior Ally
Creature
4
2RG
3/3
TLE
2
Toucan-Puffin
Flying
When this creature enters, target creature you control gets +2/+0 until end of turn.
W
Creature — Bird
Creature
3
2W
2/2
TLE
2
Training Grounds
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
U
Enchantment
Enchantment
1
U
TLE
1
Treetop Village
This land enters tapped.
{T}: Add {G}.
{1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Land
Land
0
TLE
0
Tui and La, Moon and Ocean
Whenever Tui and La become tapped, draw a card.
Whenever Tui and La become untapped, put a +1/+1 counter on them.
U
Legendary Creature — Fish Spirit
Creature
4
3U
3/3
TLE
2
Tui and La, Moon and Ocean
Whenever Tui and La become tapped, draw a card.
Whenever Tui and La become untapped, put a +1/+1 counter on them.
U
Legendary Creature — Fish Spirit
Creature
4
3U
3/3
TLE
2
Tundra Wall
Defender (This creature can't attack.)
W
Creature — Wall
Creature
2
1W
0/4
TLE
2
Tundra Wall
Defender (This creature can't attack.)
W
Creature — Wall
Creature
2
1W
0/4
TLE
2
Turtle-Seals
Vigilance (Attacking doesn't cause this creature to tap.)
U
Creature — Turtle Seal
Creature
4
3U
2/4
TLE
2
Unagi's Spray
Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card.
U
Instant
Instant
1
U
TLE
3
Uncle's Musings
Converge — Return up to X permanent cards from your graveyard to your hand, where X is the number of colors of mana spent to cast this spell.
Exile Uncle's Musings.
G
Sorcery
Sorcery
4
2GG
TLE
3
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
{T}: Add {R}.
Land
Land
0
TLE
0
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
W
Instant
Instant
2
1W
TLE
3
Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
U
Instant
Instant
1
U
TLE
3
Volcanic Torrent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
R
Sorcery
Sorcery
5
4R
TLE
3
Wan Shi Tong, All-Knowing
Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
U
Legendary Creature — Bird Spirit
Creature
5
3UU
4/4
TLE
2
Wan Shi Tong, All-Knowing
Flying
When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom.
Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
U
Legendary Creature — Bird Spirit
Creature
5
3UU
4/4
TLE
2
Warship Scout
R
Creature — Human Scout
Creature
1
R
2/1
TLE
2
Warship Scout
R
Creature — Human Scout
Creature
1
R
2/1
TLE
2
Warstorm Surge
Whenever a creature you control enters, it deals damage equal to its power to any target.
R
Enchantment
Enchantment
6
5R
TLE
1
Water Whip
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Return up to two target creatures to their owners' hands. Draw two cards.
U
Sorcery — Lesson
Sorcery
2
UU
TLE
3
Waterbender's Restoration
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
U
Instant — Lesson
Instant
2
UU
TLE
3
Waterbender's Restoration
As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
U
Instant — Lesson
Instant
2
UU
TLE
3
Whirlwind Technique
Target player draws two cards, then discards a card.
Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
U
Instant — Lesson
Instant
6
4UU
TLE
3
Wolf Cove Villager
This creature enters tapped.
W
Creature — Human Peasant
Creature
1
W
2/2
TLE
2
Wolf Cove Villager
This creature enters tapped.
W
Creature — Human Peasant
Creature
1
W
2/2
TLE
2
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
G
Instant
Instant
1
G
TLE
3
Zhao, the Seething Flame
Menace (This creature can't be blocked except by two or more creatures.)
R
Legendary Creature — Human Soldier
Creature
5
4R
5/5
TLE
2
Zhao, the Seething Flame
Menace (This creature can't be blocked except by two or more creatures.)
R
Legendary Creature — Human Soldier
Creature
5
4R
5/5
TLE
2
Zuko's Offense
Zuko's Offense deals 2 damage to any target.
R
Sorcery
Sorcery
1
R
TLE
3
Zuko's Offense
Zuko's Offense deals 2 damage to any target.
R
Sorcery
Sorcery
1
R
TLE
3
Zuko, Avatar Hunter
Reach (This creature can block creatures with flying.)
Whenever you cast a red spell, create a 2/2 red Soldier creature token.
R
Legendary Creature — Human Noble
Creature
5
3RR
4/5
TLE
2
Zuko, Avatar Hunter
Reach (This creature can block creatures with flying.)
Whenever you cast a red spell, create a 2/2 red Soldier creature token.
R
Legendary Creature — Human Noble
Creature
5
3RR
4/5
TLE
2
Zuko, Firebending Master
First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
R
Legendary Creature — Human Noble Ally
Creature
2
1R
2/2
TLE
2
Zuko, Firebending Master
First strike
Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Whenever you cast a spell during combat, you get an experience counter.
R
Legendary Creature — Human Noble Ally
Creature
2
1R
2/2
TLE
2
Zuko, Seeking Honor
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Whenever you cast a noncreature spell, Zuko gains first strike until end of turn.
Whenever Zuko deals combat damage to a player, put a +1/+1 counter on him.
BR
Legendary Creature — Human Noble
Creature
3
2B/R
2/2
TLE
2