AFR Adventures in the Forgotten Realms Expansion 2021-07-23 Bruenor Battlehammer AFR 2RW 4.0 R W Legendary Creature - Dwarf Warrior 5/3 None 2 Each creature you control gets +2/+0 for each Equipment attached to it.You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. Bruenor Battlehammer AFR 2RW 4.0 R W Legendary Creature - Dwarf Warrior 5/3 None 2 Each creature you control gets +2/+0 for each Equipment attached to it.You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. Drizzt Do'Urden AFR 3GW 5.0 G W Legendary Creature - Elf Ranger 3/3 None 2 Double strikeWhen Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference. Drizzt Do'Urden AFR 3GW 5.0 G W Legendary Creature - Elf Ranger 3/3 None 2 Double strikeWhen Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference. Ellywick Tumblestrum AFR 2GG 4.0 G Legendary Planeswalker - Ellywick 4 1 +1: Venture into the dungeon. (Enter the first room or advance to the next room.)−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.−7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." Ellywick Tumblestrum AFR 2GG 4.0 G Legendary Planeswalker - Ellywick 4 1 +1: Venture into the dungeon. (Enter the first room or advance to the next room.)−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.−7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." Evolving Wilds AFR 0.0 Land None 0 {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Flumph AFR 1W 2.0 W Creature - Jellyfish 0/4 None 2 Defender, flyingWhenever Flumph is dealt damage, you and target opponent each draw a card. Forest AFR 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest AFR 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Gloom Stalker AFR 2W 3.0 W Creature - Dwarf Ranger 2/3 None 2 As long as you've completed a dungeon, Gloom Stalker has double strike. Island AFR 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island AFR 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Lolth, Spider Queen AFR 3BB 5.0 B Legendary Planeswalker - Lolth 4 1 Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.0: You draw a card and you lose 1 life.−3: Create two 2/1 black Spider creature tokens with menace and reach.−8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference." Lolth, Spider Queen AFR 3BB 5.0 B Legendary Planeswalker - Lolth 4 1 Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.0: You draw a card and you lose 1 life.−3: Create two 2/1 black Spider creature tokens with menace and reach.−8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference." Mountain AFR 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain AFR 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Nadaar, Selfless Paladin AFR 2W 3.0 W Legendary Creature - Dragon Knight 3/3 None 2 VigilanceWhenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)Other creatures you control get +1/+1 as long as you've completed a dungeon. Nadaar, Selfless Paladin AFR 2W 3.0 W Legendary Creature - Dragon Knight 3/3 None 2 VigilanceWhenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)Other creatures you control get +1/+1 as long as you've completed a dungeon. Plains AFR 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains AFR 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Portable Hole AFR W 1.0 W Artifact None 1 When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield. Power Word Kill AFR 1B 2.0 B Instant None 3 Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature. Prosperous Innkeeper AFR 1G 2.0 G Creature - Halfling Citizen 1/1 None 2 When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Whenever another creature enters the battlefield under your control, you gain 1 life. Shortcut Seeker AFR 3U 4.0 U Creature - Human Rogue 2/5 None 2 Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) Swamp AFR 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp AFR 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Tasha's Hideous Laughter AFR 1UU 3.0 U Sorcery None 3 Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. Tiamat AFR 2WUBRG 7.0 B G R U W Legendary Creature - Dragon God 7/7 None 2 FlyingWhen Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. Tiamat AFR 2WUBRG 7.0 B G R U W Legendary Creature - Dragon God 7/7 None 2 FlyingWhen Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. Tiamat AFR 2WUBRG 7.0 B G R U W Legendary Creature - Dragon God 7/7 None 2 FlyingWhen Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. Vorpal Sword AFR B 1.0 B Artifact - Equipment None 1 Equipped creature gets +2/+0 and has deathtouch.{5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."Equip {B}{B} Vorpal Sword AFR B 1.0 B Artifact - Equipment None 1 Equipped creature gets +2/+0 and has deathtouch.{5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."Equip {B}{B} Vorpal Sword AFR B 1.0 B Artifact - Equipment None 1 Equipped creature gets +2/+0 and has deathtouch.{5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."Equip {B}{B}