Cockatrice/Magic-Spoiler 2026-04-08 22:01:06 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SOS.xml SOS Secrets of Strixhaven (Spoiler) Expansion 2026-04-24 10 "April Fools!" Target opponent exiles a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control. B Sorcery Sorcery 2 1B SOS 3 "The Very Hungry Archaic" Trample, reach Converge — This creature enters with a +1/+1 counter for each color of mana spent to cast it. Whenever you cast a creature spell, that creature enters with an additional +1/+1 counter for each color of mana spent to cast it. G Creature — Avatar Creature 4 2/G2/G 0/0 SOS 2 Abigale, Poet Laureate // Heroic Stanza BW Legendary Creature — Bird Bard // Sorcery Creature 3 1WB // 1W/B 2/3 SOS 3 Adaptive Evolution When this enchantment enters, create a 0/0 blue and green Fractal creature token. Put three +1/+1 counters on it. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. G Enchantment Enchantment 5 3GG SOS 1 Ambitious Augmenter Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token. G Creature — Turtle Wizard Creature 1 G 1/1 SOS 2 Ambitious Augmenter Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token. G Creature — Turtle Wizard Creature 1 G 1/1 SOS 2 Antiquities on the Loose Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 1WW SOS 3 Antiquities on the Loose Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 1WW SOS 3 Applied Geometry Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it. GU Sorcery Sorcery 4 2GU SOS 3 Applied Geometry Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it. GU Sorcery Sorcery 4 2GU SOS 3 Arcane Omens Converge — Target player discards X cards, where X is the number of colors of mana spent to cast this spell. B Sorcery Sorcery 5 4B SOS 3 Archaic's Agony Converge — Archaic's Agony deals X damage to target creature, where X is the number of colors of mana spent to cast this spell. Exile cards from the top of your library equal to the excess damage dealt to that creature this way. You may play those cards until the end of your next turn. R Sorcery Sorcery 5 4R SOS 3 Ark of Hunger Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life. {T}: Mill a card. You may play that card this turn. RW Artifact Artifact 4 2RW SOS 1 Ark of Hunger Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life. {T}: Mill a card. You may play that card this turn. RW Artifact Artifact 4 2RW SOS 1 Artistic Process Choose one — • Artistic Process deals 6 damage to target creature. • Artistic Process deals 2 damage to each creature you don't control. • Create a 3/3 blue and red Elemental creature token with flying. It gains haste until end of turn. R Sorcery Sorcery 5 3RR SOS 3 Aziza, Mage Tower Captain Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy. RW Legendary Creature — Djinn Sorcerer Creature 2 RW 2/2 SOS 2 Aziza, Mage Tower Captain Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy. RW Legendary Creature — Djinn Sorcerer Creature 2 RW 2/2 SOS 2 Banishing Betrayal Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) U Instant Instant 2 1U SOS 3 Berta, Wise Extrapolator Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. {X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it. GU Legendary Creature — Frog Druid Creature 4 2GU 1/4 SOS 2 Berta, Wise Extrapolator Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Berta, add one mana of any color. {X}, {T}: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it. GU Legendary Creature — Frog Druid Creature 4 2GU 1/4 SOS 2 Biblioplex Tomekeeper When this creature enters, choose up to one — • Target creature becomes prepared. (Only creatures with prepare spells can become prepared.) • Target creature becomes unprepared. Artifact Creature — Construct Creature 4 4 3/4 SOS 2 Bogwater Lumaret Whenever this creature or another creature you control enters, you gain 1 life. BG Creature — Spirit Frog Creature 2 BG 2/2 SOS 2 Borrowed Knowledge Choose one — • Discard your hand, then draw cards equal to the number of cards in target opponent's hand. • Discard your hand, then draw cards equal to the number of cards discarded this way. RW Sorcery Sorcery 4 2RW SOS 3 Brush Off This spell costs {1}{U} less to cast if it targets an instant or sorcery spell. Counter target spell. U Instant Instant 4 2UU SOS 3 Campus Composer // Aqueous Aria U Creature — Merfolk Bard // Sorcery Creature 4 3U // 4U 3/4 SOS 3 Colorstorm Stallion Ward {1}, haste Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. RU Creature — Elemental Horse Creature 3 1UR 3/3 SOS 2 Colorstorm Stallion Ward {1}, haste Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. RU Creature — Elemental Horse Creature 3 1UR 3/3 SOS 2 Colossus of the Blood Age When this creature enters, it deals 3 damage to each opponent and you gain 3 life. When this creature dies, discard any number of cards, then draw that many cards plus one. RW Artifact Creature — Construct Creature 6 4RW 6/6 SOS 2 Conciliator's Duelist When this creature enters, draw a card. Each player loses 1 life. Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. BW Creature — Kor Warlock Creature 4 WWBB 4/3 SOS 2 Conciliator's Duelist When this creature enters, draw a card. Each player loses 1 life. Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. BW Creature — Kor Warlock Creature 4 WWBB 4/3 SOS 2 Cuboid Colony Flash Flying, trample Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) GU Creature — Insect Creature 2 GU 1/1 SOS 2 Daydream Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it. Flashback {2}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 1 W SOS 3 Deathcap Glade This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}. Land Land 0 SOS 0 Deathcap Glade This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}. Land Land 0 SOS 0 Decorum Dissertation Target player draws two cards and loses 2 life. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) B Sorcery — Lesson Sorcery 5 3BB SOS 3 Decorum Dissertation Target player draws two cards and loses 2 life. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) B Sorcery — Lesson Sorcery 5 3BB SOS 3 Deluge Virtuoso When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead. U Creature — Human Wizard Creature 3 2U 2/2 SOS 2 Diary of Dreams Whenever you cast an instant or sorcery spell, put a page counter on this artifact. {5}, {T}: Draw a card. This ability costs {1} less to activate for each page counter on this artifact. Artifact — Book Artifact 2 2 SOS 1 Divergent Equation Return up to X target instant and/or sorcery cards from your graveyard to your hand. Exile Divergent Equation. U Instant Instant 1 XXU SOS 3 Dreamroot Cascade This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}. Land Land 0 SOS 0 Dreamroot Cascade This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}. Land Land 0 SOS 0 Duel Tactics Duel Tactics deals 1 damage to target creature. It can't block this turn. Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 1 R SOS 3 Echocasting Symposium Target player creates a token that's a copy of target creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) U Sorcery — Lesson Sorcery 6 4UU SOS 3 Echocasting Symposium Target player creates a token that's a copy of target creature you control. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) U Sorcery — Lesson Sorcery 6 4UU SOS 3 Elemental Mascot Flying, vigilance Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn. RU Creature — Elemental Bird Creature 3 1UR 1/4 SOS 2 Emeritus of Abundance // Regrowth G Creature — Elf Druid // Sorcery Creature 3 2G // 1G 3/4 SOS 3 Emeritus of Abundance // Regrowth G Creature — Elf Druid // Sorcery Creature 3 2G // 1G 3/4 SOS 3 Emeritus of Conflict // Lightning Bolt R Creature — Human Wizard // Instant Creature 2 1R // R 2/2 SOS 3 Emeritus of Conflict // Lightning Bolt R Creature — Human Wizard // Instant Creature 2 1R // R 2/2 SOS 3 Emeritus of Ideation // Ancestral Recall U Creature — Human Wizard // Instant Creature 5 3UU // U 5/5 SOS 3 Emeritus of Ideation // Ancestral Recall U Creature — Human Wizard // Instant Creature 5 3UU // U 5/5 SOS 3 Emeritus of Ideation // Ancestral Recall U Creature — Human Wizard // Instant Creature 5 3UU // U 5/5 SOS 3 Encouraging Aviator // Jump U Creature — Bird Wizard // Instant Creature 3 2U // U 2/3 SOS 3 Environmental Scientist When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. G Creature — Human Druid Creature 2 1G 2/2 SOS 2 Erode Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. W Instant Instant 1 W SOS 3 Erode Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. W Instant Instant 1 W SOS 3 Exhibition Tidecaller Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead. U Creature — Djinn Wizard Creature 1 U 0/2 SOS 2 Exhibition Tidecaller Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead. U Creature — Djinn Wizard Creature 1 U 0/2 SOS 2 Expressive Firedancer Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature also gains double strike until end of turn. R Creature — Human Sorcerer Creature 2 1R 2/2 SOS 2 Fields of Strife This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SOS 0 Flashback Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) R Instant Instant 1 R SOS 3 Flashback Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) R Instant Instant 1 R SOS 3 Flow State Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order. U Sorcery Sorcery 2 1U SOS 3 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 SOS 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 SOS 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 SOS 0 Forum of Amity This land enters tapped. {T}: Add {W} or {B}. {2}{W}{B}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SOS 0 Fractal Anomaly Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it, where X is the number of cards you've drawn this turn. U Instant Instant 1 U SOS 3 Fractal Mascot Trample When this creature enters, tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) GU Creature — Fractal Elk Creature 6 4GU 6/6 SOS 2 Fractal Tender Ward {2} Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) At the beginning of each end step, if you put a counter on this creature this turn, create a 0/0 green and blue Fractal creature token and put three +1/+1 counters on it. GU Creature — Elf Wizard Creature 5 3GU 3/3 SOS 2 Fractalize Until end of turn, target creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1. (It loses all other colors and creature types.) U Instant Instant 1 XU SOS 3 Garrison Excavator Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token. R Creature — Orc Sorcerer Creature 4 3R 3/4 SOS 2 Geometer's Arthropod Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. GU Creature — Fractal Crab Creature 2 GU 1/4 SOS 2 Geometer's Arthropod Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. GU Creature — Fractal Crab Creature 2 GU 1/4 SOS 2 Graduation Day Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control. W Enchantment Enchantment 1 W SOS 1 Grapple with Death Destroy target artifact or creature. You gain 1 life. BG Sorcery Sorcery 3 1BG SOS 3 Grave Researcher // Reanimate B Creature — Troll Warlock // Sorcery Creature 3 2B // B 3/3 SOS 3 Grave Researcher // Reanimate B Creature — Troll Warlock // Sorcery Creature 3 2B // B 3/3 SOS 3 Great Hall of the Biblioplex {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land. Land Land 0 SOS 0 Great Hall of the Biblioplex {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land. Land Land 0 SOS 0 Group Project Create a 2/2 red and white Spirit creature token. Flashback—Tap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 2 1W SOS 3 Growth Curve Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature. GU Sorcery Sorcery 2 GU SOS 3 Hardened Academic Flying, haste Discard a card: This creature gains lifelink until end of turn. Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control. RW Creature — Bird Cleric Creature 2 RW 2/1 SOS 2 Hardened Academic Flying, haste Discard a card: This creature gains lifelink until end of turn. Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control. RW Creature — Bird Cleric Creature 2 RW 2/1 SOS 2 Harmonized Trio // Brainstorm U Creature — Merfolk Bard Wizard // Instant Creature 1 U // U 1/1 SOS 3 Harmonized Trio // Brainstorm U Creature — Merfolk Bard Wizard // Instant Creature 1 U // U 1/1 SOS 3 Heated Argument Heated Argument deals 6 damage to target creature. You may exile a card from your graveyard. If you do, Heated Argument also deals 2 damage to that creature's controller. R Instant Instant 5 4R SOS 3 Homesickness Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Instant Instant 6 4UU SOS 3 Impractical Joke Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker. R Sorcery Sorcery 1 R SOS 3 Improvisation Capstone Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) R Sorcery — Lesson Sorcery 7 5RR SOS 3 Improvisation Capstone Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) R Sorcery — Lesson Sorcery 7 5RR SOS 3 Inkling Mascot Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) BW Creature — Inkling Cat Creature 2 WB 2/2 SOS 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 SOS 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 SOS 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 SOS 0 Jadzi, Steward of Fate // Oracle's Gift U Legendary Creature — Human Wizard // Sorcery Creature 3 2U // XXU 2/4 SOS 3 Jadzi, Steward of Fate // Oracle's Gift U Legendary Creature — Human Wizard // Sorcery Creature 3 2U // XXU 2/4 SOS 3 Joined Researchers // Secret Rendezvous W Creature — Human Cleric Wizard // Sorcery Creature 2 1W // 1WW 2/2 SOS 3 Joined Researchers // Secret Rendezvous W Creature — Human Cleric Wizard // Sorcery Creature 2 1W // 1WW 2/2 SOS 3 Kirol, History Buff // Pack a Punch RW Legendary Creature — Vampire Cleric // Sorcery Creature 2 RW // 1RW 2/3 SOS 3 Landscape Painter // Vibrant Idea U Creature — Merfolk Wizard // Sorcery Creature 2 1U // 4U 2/1 SOS 3 Lluwen, Exchange Student // Pest Friend BG Legendary Creature — Elf Druid // Sorcery Creature 4 2BG // B/G 3/4 SOS 3 Lorehold Charm Choose one — • Each opponent sacrifices a nontoken artifact of their choice. • Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. • Creatures you control get +1/+1 and gain trample until end of turn. RW Instant Instant 2 RW SOS 3 Lorehold Charm Choose one — • Each opponent sacrifices a nontoken artifact of their choice. • Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield. • Creatures you control get +1/+1 and gain trample until end of turn. RW Instant Instant 2 RW SOS 3 Lorehold, the Historian Flying, haste Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. RW Legendary Creature — Elder Dragon Creature 5 3RW 5/5 SOS 2 Lorehold, the Historian Flying, haste Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. RW Legendary Creature — Elder Dragon Creature 5 3RW 5/5 SOS 2 Lumaret's Favor Infusion — When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy. Target creature gets +2/+4 until end of turn. G Instant Instant 2 1G SOS 3 Maelstrom Artisan // Rocket Volley R Creature — Minotaur Sorcerer // Sorcery Creature 3 1RR // 1R 3/2 SOS 3 Maelstrom Artisan // Rocket Volley R Creature — Minotaur Sorcerer // Sorcery Creature 3 1RR // 1R 3/2 SOS 3 Magmablood Archaic Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell. R Creature — Avatar Creature 6 2/R2/R2/R 2/2 SOS 2 Mana Sculpt Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase. U Instant Instant 3 1UU SOS 3 Mana Sculpt Counter target spell. If you control a Wizard, add an amount of {C} equal to the amount of mana spent to cast that spell at the beginning of your next main phase. U Instant Instant 3 1UU SOS 3 Mathemagics Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) U Sorcery Sorcery 2 XXUU SOS 3 Mathemagics Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) U Sorcery Sorcery 2 XXUU SOS 3 Mica, Reader of Ruins Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy. R Legendary Creature — Human Artificer Creature 4 3R 4/4 SOS 2 Mind into Matter Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped. GU Sorcery Sorcery 2 XGU SOS 3 Mind into Matter Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped. GU Sorcery Sorcery 2 XGU SOS 3 Molten Note Molten Note deals damage to target creature equal to the amount of mana spent to cast this spell. Untap all creatures you control. Flashback {6}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) RW Sorcery Sorcery 2 XRW SOS 3 Molten-Core Maestro Menace Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of {R} equal to this creature's power. R Creature — Goblin Bard Creature 2 1R 2/2 SOS 2 Molten-Core Maestro Menace Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of {R} equal to this creature's power. R Creature — Goblin Bard Creature 2 1R 2/2 SOS 2 Moment of Reckoning Choose up to four. You may choose the same mode more than once. • Destroy target nonland permanent. • Return target nonland permanent card from your graveyard to the battlefield. BW Sorcery Sorcery 7 3WWBB SOS 3 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 SOS 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 SOS 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 SOS 0 Muse Seeker Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell. U Creature — Elf Wizard Creature 2 1U 1/2 SOS 2 Muse's Encouragement Create a 3/3 blue and red Elemental creature token with flying. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) U Instant Instant 5 4U SOS 3 Old-Growth Educator Vigilance, reach Infusion — When this creature enters, put two +1/+1 counters on it if you gained life this turn. BG Creature — Treefolk Druid Creature 4 2BG 4/4 SOS 2 Oracle's Restoration Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life. G Sorcery Sorcery 1 G SOS 3 Orysa, Tide Choreographer This spell costs {3} less to cast if creatures you control have total toughness 10 or greater. When Orysa enters, draw two cards. U Legendary Creature — Merfolk Bard Creature 5 4U 2/2 SOS 2 Paradox Gardens This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SOS 0 Paradox Surveyor Reach When this creature enters, look at the top five cards of your library. You may reveal a land card or a card with {X} in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order. GU Creature — Elf Druid Creature 3 GG/UU 3/3 SOS 2 Pensive Professor Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, draw a card. U Creature — Human Wizard Creature 3 1UU 0/2 SOS 2 Pensive Professor Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, draw a card. U Creature — Human Wizard Creature 3 1UU 0/2 SOS 2 Pest Mascot Trample Whenever you gain life, put a +1/+1 counter on this creature. BG Creature — Pest Ape Creature 3 1BG 2/3 SOS 2 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 SOS 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 SOS 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 SOS 0 Planar Engineering Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle. G Sorcery Sorcery 4 3G SOS 3 Planar Engineering Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle. G Sorcery Sorcery 4 3G SOS 3 Practiced Offense Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 2W SOS 3 Practiced Offense Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 2W SOS 3 Practiced Scrollsmith First strike When this creature enters, exile target noncreature, nonland card from your graveyard. Until the end of your next turn, you may cast that card. RW Creature — Dwarf Cleric Creature 3 RR/WW 3/2 SOS 2 Primary Research When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield. At the beginning of your end step, if a card left your graveyard this turn, draw a card. W Enchantment Enchantment 5 4W SOS 1 Prismari Charm Choose one — • Surveil 2, then draw a card. • Prismari Charm deals 1 damage to each of one or two targets. • Return target nonland permanent to its owner's hand. RU Instant Instant 2 UR SOS 3 Prismari Charm Choose one — • Surveil 2, then draw a card. • Prismari Charm deals 1 damage to each of one or two targets. • Return target nonland permanent to its owner's hand. RU Instant Instant 2 UR SOS 3 Prismari, the Inspiration Flying Ward—Pay 5 life. Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) RU Legendary Creature — Elder Dragon Creature 7 5UR 7/7 SOS 2 Prismari, the Inspiration Flying Ward—Pay 5 life. Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) RU Legendary Creature — Elder Dragon Creature 7 5UR 7/7 SOS 2 Procrastinate Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Sorcery Sorcery 1 XU SOS 3 Professor Dellian Fel +2: You gain 3 life. 0: You draw a card and lose 1 life. −3: Destroy target creature. −6: You get an emblem with "Whenever you gain life, target opponent loses that much life." BG Legendary Planeswalker — Dellian Planeswalker 4 2BG 5 SOS 1 Professor Dellian Fel +2: You gain 3 life. 0: You draw a card and lose 1 life. −3: Destroy target creature. −6: You get an emblem with "Whenever you gain life, target opponent loses that much life." BG Legendary Planeswalker — Dellian Planeswalker 4 2BG 5 SOS 1 Pterafractyl Flying This creature enters with X +1/+1 counters on it. When this creature enters, you gain 2 life. GU Creature — Dinosaur Fractal Creature 2 XGU 1/0 SOS 2 Pull from the Grave Return up to two target creature cards from your graveyard to your hand. You gain 2 life. B Sorcery Sorcery 3 2B SOS 3 Quandrix Charm Choose one — • Counter target spell unless its controller pays {2}. • Destroy target enchantment. • Target creature has base power and toughness 5/5 until end of turn. GU Instant Instant 2 GU SOS 3 Quandrix Charm Choose one — • Counter target spell unless its controller pays {2}. • Destroy target enchantment. • Target creature has base power and toughness 5/5 until end of turn. GU Instant Instant 2 GU SOS 3 Quandrix, the Proof Flying, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Instant and sorcery spells you cast from your hand have cascade. GU Legendary Creature — Elder Dragon Creature 6 4GU 6/6 SOS 2 Quandrix, the Proof Flying, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Instant and sorcery spells you cast from your hand have cascade. GU Legendary Creature — Elder Dragon Creature 6 4GU 6/6 SOS 2 Ral Zarek, Guest Lecturer +1: Surveil 2. −1: Any number of target players each discard a card. −2: Return target creature card with mana value 3 or less from your graveyard to the battlefield. −7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads. B Legendary Planeswalker — Ral Planeswalker 3 1BB 3 SOS 1 Ral Zarek, Guest Lecturer +1: Surveil 2. −1: Any number of target players each discard a card. −2: Return target creature card with mana value 3 or less from your graveyard to the battlefield. −7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads. B Legendary Planeswalker — Ral Planeswalker 3 1BB 3 SOS 1 Rancorous Archaic Trample, reach Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Creature — Avatar Creature 5 5 2/2 SOS 2 Rapturous Moment Draw three cards, then discard two cards. Add {U}{U}{R}{R}{R}. RU Sorcery Sorcery 6 4UR SOS 3 Resonating Lute Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells." {T}: Draw a card. Activate only if you have seven or more cards in your hand. RU Artifact Artifact 4 2UR SOS 1 Resonating Lute Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells." {T}: Draw a card. Activate only if you have seven or more cards in your hand. RU Artifact Artifact 4 2UR SOS 1 Restoration Seminar Return target nonland permanent card from your graveyard to the battlefield. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) W Sorcery — Lesson Sorcery 7 5WW SOS 3 Restoration Seminar Return target nonland permanent card from your graveyard to the battlefield. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) W Sorcery — Lesson Sorcery 7 5WW SOS 3 Sanar, Unfinished Genius // Wild Idea RU Legendary Creature — Goblin Sorcerer // Sorcery Creature 2 UR // 3UR 0/4 SOS 3 Seize the Spoils As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Sorcery Sorcery 3 2R SOS 3 Shattered Acolyte Lifelink {1}, Sacrifice this creature: Destroy target artifact or enchantment. W Creature — Dwarf Warlock Creature 2 1W 2/2 SOS 2 Shattered Sanctum This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}. Land Land 0 SOS 0 Shattered Sanctum This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}. Land Land 0 SOS 0 Silverquill Charm Choose one — • Put two +1/+1 counters on target creature. • Exile target creature with power 2 or less. • Each opponent loses 3 life and you gain 3 life. BW Instant Instant 2 WB SOS 3 Silverquill Charm Choose one — • Put two +1/+1 counters on target creature. • Exile target creature with power 2 or less. • Each opponent loses 3 life and you gain 3 life. BW Instant Instant 2 WB SOS 3 Silverquill, the Disputant Flying, vigilance Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.) BW Legendary Creature — Elder Dragon Creature 4 2WB 4/4 SOS 2 Silverquill, the Disputant Flying, vigilance Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.) BW Legendary Creature — Elder Dragon Creature 4 2WB 4/4 SOS 2 Skycoach Conductor // All Aboard U Creature — Bird Pilot // Instant Creature 3 2U // U 2/3 SOS 3 Skycoach Waypoint {T}: Add {C}. {3}, {T}: Target creature becomes prepared. (Only creatures with prepare spells can become prepared.) Land Land 0 SOS 0 Slumbering Trudge This creature enters with a number of stun counters on it equal to three minus X. If it entered with a stun counter on it, tap it. G Creature — Plant Beast Creature 1 XG 6/6 SOS 2 Slumbering Trudge This creature enters with a number of stun counters on it equal to three minus X. If it entered with a stun counter on it, tap it. G Creature — Plant Beast Creature 1 XG 6/6 SOS 2 Social Snub When you cast this spell while you control a creature, you may copy this spell. Each player sacrifices a creature of their choice. Each opponent loses 1 life and you gain 1 life. BW Sorcery Sorcery 3 1WB SOS 3 Spectacle Summit This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SOS 0 Spectacular Skywhale Flying Opus — Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn. If five or more mana was spent to cast that spell, put three +1/+1 counters on this creature instead. RU Creature — Elemental Whale Creature 4 2UR 1/4 SOS 2 Spirit Mascot Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. RW Creature — Spirit Ox Creature 2 RW 2/2 SOS 2 Spiritcall Enthusiast // Scrollboost W Creature — Cat Cleric // Sorcery Creature 3 2W // 1W 3/3 SOS 3 Splatter Technique Choose one — • Draw four cards. • Splatter Technique deals 4 damage to each creature and planeswalker. RU Sorcery Sorcery 5 1UURR SOS 3 Splatter Technique Choose one — • Draw four cards. • Splatter Technique deals 4 damage to each creature and planeswalker. RU Sorcery Sorcery 5 1UURR SOS 3 Stand Up for Yourself Destroy target creature with power 3 or greater. W Instant Instant 3 2W SOS 3 Steal the Show Choose one or both — • Target player discards any number of cards, then draws that many cards. • Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker. R Sorcery Sorcery 3 2R SOS 3 Steal the Show Choose one or both — • Target player discards any number of cards, then draws that many cards. • Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker. R Sorcery Sorcery 3 2R SOS 3 Stormcarved Coast This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}. Land Land 0 SOS 0 Stormcarved Coast This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}. Land Land 0 SOS 0 Stress Dream Stress Dream deals 5 damage to up to one target creature. Look at the top two cards of your library. Put one of those cards into your hand and the other on the bottom of your library. RU Instant Instant 5 3UR SOS 3 Studious First-Year // Rampant Growth G Creature — Bear Wizard // Sorcery Creature 1 G // 1G 1/1 SOS 3 Summoned Dromedary Vigilance {1}{W}: Return this card from your graveyard to your hand. Activate only as a sorcery. W Creature — Spirit Camel Creature 4 3W 4/3 SOS 2 Sundering Archaic Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature. {2}: Put target card from a graveyard on the bottom of its owner's library. Creature — Avatar Creature 6 6 3/3 SOS 2 Sundown Pass This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}. Land Land 0 SOS 0 Sundown Pass This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}. Land Land 0 SOS 0 Suspend Aggression Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn. RW Instant Instant 3 1RW SOS 3 Suspend Aggression Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn. RW Instant Instant 3 1RW SOS 3 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 SOS 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 SOS 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 SOS 0 Tam, Observant Sequencer // Deep Sight GU Legendary Creature — Gorgon Wizard // Sorcery Creature 4 2GU // GU 4/3 SOS 3 Teacher's Pest Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, you gain 1 life. {B}{G}: Return this card from your graveyard to the battlefield tapped. BG Creature — Skeleton Pest Creature 2 BG 1/1 SOS 2 Terramorphic Expanse {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 SOS 0 Tester of the Tangential Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) At the beginning of combat on your turn, you may pay {X}. When you do, move X +1/+1 counters from this creature onto another target creature. U Creature — Djinn Wizard Creature 2 1U 1/1 SOS 2 The Dawning Archaic This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Reach Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Legendary Creature — Avatar Creature 10 10 7/7 SOS 2 The Dawning Archaic This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Reach Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Legendary Creature — Avatar Creature 10 10 7/7 SOS 2 Thunderdrum Soloist Reach Opus — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent. If five or more mana was spent to cast that spell, this creature deals 3 damage to each opponent instead. R Creature — Dwarf Bard Creature 2 1R 1/3 SOS 2 Titan's Grave This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SOS 0 Together as One Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. Sorcery Sorcery 6 6 SOS 3 Together as One Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. Sorcery Sorcery 6 6 SOS 3 Transcendent Archaic Vigilance Converge — When this creature enters, you may draw X cards, where X is the number of colors of mana spent to cast this spell. If you draw one or more cards this way, discard two cards. Creature — Avatar Creature 7 7 6/6 SOS 2 Traumatic Critique Traumatic Critique deals X damage to any target. Draw two cards, then discard a card. RU Instant Instant 2 XUR SOS 3 Traumatic Critique Traumatic Critique deals X damage to any target. Draw two cards, then discard a card. RU Instant Instant 2 XUR SOS 3 Wisdom of Ages Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. Exile Wisdom of Ages. U Sorcery Sorcery 7 4UUU SOS 3 Wisdom of Ages Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. Exile Wisdom of Ages. U Sorcery Sorcery 7 4UUU SOS 3 Wisdom of Ages Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game. Exile Wisdom of Ages. U Sorcery Sorcery 7 4UUU SOS 3 Witherbloom Charm Choose one — • You may sacrifice a permanent. If you do, draw two cards. • You gain 5 life. • Destroy target nonland permanent with mana value 2 or less. BG Instant Instant 2 BG SOS 3 Witherbloom Charm Choose one — • You may sacrifice a permanent. If you do, draw two cards. • You gain 5 life. • Destroy target nonland permanent with mana value 2 or less. BG Instant Instant 2 BG SOS 3 Witherbloom, the Balancer Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Flying, deathtouch Instant and sorcery spells you cast have affinity for creatures. BG Legendary Creature — Elder Dragon Creature 8 6BG 5/5 SOS 2 Witherbloom, the Balancer Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Flying, deathtouch Instant and sorcery spells you cast have affinity for creatures. BG Legendary Creature — Elder Dragon Creature 8 6BG 5/5 SOS 2 Withering Curse All creatures get -2/-2 until end of turn. Infusion — If you gained life this turn, destroy all creatures instead. B Sorcery Sorcery 3 1BB SOS 3 Withering Curse All creatures get -2/-2 until end of turn. Infusion — If you gained life this turn, destroy all creatures instead. B Sorcery Sorcery 3 1BB SOS 3 Zaffai and the Tempests Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost. RU Legendary Creature — Human Bard Sorcerer Creature 7 5UR 5/7 SOS 2 Zaffai and the Tempests Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost. RU Legendary Creature — Human Bard Sorcerer Creature 7 5UR 5/7 SOS 2 Zimone's Experiment Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand. G Sorcery Sorcery 4 3G SOS 3