RIX Rivals of Ixalan Expansion 2018-01-19 Admiral's Order RIX 1UU 3 U Instant 3 Raid - If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost. Counter target spell. Aggressive Urge RIX 1G 2 G Instant 3 Target creature gets +1/+1 until end of turn. Draw a card. Angrath, Minotaur Pirate RIX 4BR 6 B R Legendary Planeswalker — Angrath 5 1 +2: Angrath, Minotaur Pirate deals 1 damage to target opponent and each creature that player controls. -3: Return target Pirate card from your graveyard to the battlefield. -11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power. Angrath's Ambusher RIX 2B 3 B Creature — Orc Pirate 2/3 2 Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker. Angrath's Fury RIX 3BR 5 B R Sorcery 3 Destroy target creature. Angrath's Fury deals 3 damage to target player. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it. Angrath, the Flame-Chained RIX 3BR 5 B R Legendary Planeswalker — Angrath 4 1 +1: Each opponent discards a card and loses 2 life. -3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. -8: Each opponent loses life equal to the number of cards in his or her graveyard. Aquatic Incursion RIX 3U 4 U Enchantment 1 When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn. Arch of Orazca RIX 0 Land 0 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C} to your mana pool. {5}, {T}: Draw a card. Activate this ability only if you have the city's blessing. Arterial Flow RIX 1BB 3 B Sorcery 3 Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life. Atzocan Seer RIX 1GW 3 W G Creature — Human Druid 2/3 2 {T}: Add one mana of any color to your mana pool. Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand. Awakened Amalgam RIX 4 4 Artifact Creature — Golem */* 2 Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. Azor's Gateway RIX 2 2 Legendary Artifact 1 {1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it. Sanctum of the Sun Sanctum of the Sun RIX 2 Legendary Land 0 (Transforms from Azor's Gateway.) {T}: Add X mana of any one color to your mana pool, where X is your life total. Azor's Gateway Azor, the Lawbringer RIX 2WWUU 6 W U Legendary Creature — Sphinx 6/6 2 Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards. Baffling End RIX 1W 2 W Enchantment 1 When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. Bishop of Binding RIX 3W 4 W Creature — Vampire Cleric 1/1 2 When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. Blazing Hope RIX W 1 W Instant 3 Exile target creature with power greater than or equal to your life total. Blood Sun RIX 2R 3 R Enchantment 1 When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. Bombard RIX 2R 3 R Instant 3 Bombard deals 4 damage to target creature. Brass's Bounty RIX 6R 7 R Sorcery 3 For each land you control, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." Brazen Freebooter RIX 3R 4 R Creature — Human Pirate 3/3 2 When Brazen Freebooter enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." Buccaneer's Bravado RIX 1R 2 R Instant 3 Choose one - • Target creature gets +1/+1 and gains first strike until end of turn. • Target Pirate gets +1/+1 and gains double strike until end of turn. Cacophodon RIX 3G 4 G Creature — Dinosaur 2/5 2 Enrage - Whenever Cacophodon is dealt damage, untap target permanent. Canal Monitor RIX 4B 5 B Creature — Lizard 5/3 2 Captain's Hook RIX 3 3 Artifact — Equipment 1 Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. Equip {1} Champion of Dusk RIX 3BB 5 B Creature — Vampire Knight 4/4 2 When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. Charging Tuskodon RIX 3RR 5 R Creature — Dinosaur 4/4 2 Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead. Cherished Hatchling RIX 1G 2 G Creature — Dinosaur 2/1 2 When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." Cinder Barrens RIX 0 1 Land 0 Cinder Barrens enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. Cleansing Ray RIX 1W 2 W Sorcery 3 Choose one - • Destroy target Vampire. • Destroy target enchantment. Colossal Dreadmaw RIX 4GG 6 G Creature — Dinosaur 6/6 2 Trample Crafty Cutpurse RIX 3U 4 U Creature — Human Pirate 2/2 2 Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead. Crashing Tide RIX 2U 3 U Sorcery 3 Crashing Tide has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card. Crested Herdcaller RIX 3GG 5 G Creature — Dinosaur 3/3 2 Trample When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample. Curious Obsession RIX U 1 U Enchantment — Aura 1 Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession. Daring Buccaneer RIX R 1 R Creature — Human Pirate 2/2 2 As an additional cost to cast Daring Buccaneer, reveal a Pirate card from your hand or pay {2}. Dark Inquiry RIX 2B 3 B Sorcery 3 Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. Deadeye Brawler RIX 2UB 4 U B Creature — Human Pirate 2/4 2 Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card. Deadeye Rig-Hauler RIX 3U 4 U Creature — Human Pirate 3/2 2 Raid - When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand. Dead Man's Chest RIX 1B 2 B Enchantment — Aura 1 Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells. Deeproot Elite RIX 1G 2 G Creature — Merfolk Warrior 1/1 2 Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. Dinosaur Hunter RIX 1B 2 B Creature — Human Pirate 2/2 2 Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature. Dire Fleet Daredevil RIX 1R 2 R Creature — Human Pirate 2/1 2 First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead. Dire Fleet Neckbreaker RIX 2BR 4 B R Creature — Orc Pirate 3/2 2 Attacking Pirates you control get +2/+0. Dire Fleet Poisoner RIX 1B 2 B Creature — Human Pirate 2/2 2 Flash Deathtouch When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn. Divine Verdict RIX 3W 4 W Instant 3 Destroy target attacking or blocking creature. Dusk Charger RIX 3B 4 B Creature — Horse 3/3 2 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. Dusk Legion Zealot RIX 1B 2 B Creature — Vampire Soldier 1/1 2 When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. Elenda, the Dusk Rose RIX 2WB 4 W B Legendary Creature — Vampire Knight 1/1 2 Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. Enter the Unknown RIX G 1 G Sorcery 3 Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn. Etali, Primal Storm RIX 4RR 6 R Legendary Creature — Elder Dinosaur 6/6 2 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs. Everdawn Champion RIX 1WW 3 W Creature — Human Soldier 2/2 2 Prevent all combat damage that would be dealt to Everdawn Champion. Evolving Wilds RIX 0 Land 0 {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Expel from Orazca RIX 1U 2 U Instant 3 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead. Exultant Skymarcher RIX 1WW 3 W Creature — Vampire Soldier 2/3 2 Flying Famished Paladin RIX 1W 2 W Creature — Vampire Knight 3/3 2 Famished Paladin doesn't untap during your untap step. Whenever you gain life, untap Famished Paladin. Fanatical Firebrand RIX R 1 R Creature — Goblin Pirate 1/1 2 Haste {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to target creature or player. Fathom Fleet Boarder RIX 2B 3 B Creature — Orc Pirate 3/3 2 When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate. Flood of Recollection RIX UU 2 U Sorcery 3 Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection. Forerunner of the Coalition RIX 2B 3 B Creature — Human Pirate 2/2 2 When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it. Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life. Forerunner of the Empire RIX 3R 4 R Creature — Human Soldier 1/3 2 When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it. Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature. Forerunner of the Heralds RIX 3G 4 G Creature — Merfolk Scout 3/2 2 When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds. Forerunner of the Legion RIX 2W 3 W Creature — Vampire Knight 2/2 2 When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn. Forest RIX 0 Basic Land — Forest 0 ({T}: Add {G} to your mana pool.) Form of the Dinosaur RIX 4RR 6 R Enchantment 1 When Form of the Dinosaur enters the battlefield, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you. Forsaken Sanctuary RIX 0 1 Land 0 Forsaken Sanctuary enters the battlefield tapped. {T}: Add {W} or {B} to your mana pool. Foul Orchard RIX 0 1 Land 0 Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G} to your mana pool. Frilled Deathspitter RIX 2R 3 R Creature — Dinosaur 3/2 2 Enrage - Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent. Ghalta, Primal Hunger RIX 10GG 3 G Legendary Creature — Elder Dinosaur 12/12 2 Ghalta, Primal Hunger costs {X} less to cast, where X is the total power of creatures you control. Trample Giltgrove Stalker RIX 1G 2 G Creature — Merfolk Warrior 2/1 2 Giltgrove Stalker can't be blocked by creatures with power 2 or less. Gleaming Barrier RIX 2 2 Artifact Creature — Wall 2 Defender When Gleaming Barrier dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." Goblin Trailblazer RIX 1R 2 R Creature — Goblin Pirate 2/1 2 Menace Golden Demise RIX 1BB 3 B Sorcery 3 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn. Golden Guardian RIX 4 4 Artifact Creature — Golem 4/4 2 Defender {2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control. Gold-Forge Garrison Gold-Forge Garrison RIX 4 Land 0 (Transforms from Golden Guardian.) {T}: Add two mana of any one color to your mana pool. {4}, {T}: Create a 4/4 colorless Golem artifact creature token. Golden Guardian Grasping Scoundrel RIX B 1 B Creature — Human Pirate 1/1 2 Grasping Scoundrel gets +1/+0 as long as it's attacking. Gruesome Fate RIX 2B 3 B Sorcery 3 Each opponent loses 1 life for each creature you control. Hadana's Climb RIX 1GU 3 U G Legendary Enchantment 1 At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb. Winged Temple of Orazca Winged Temple of Orazca RIX 3 Legendary Land 0 (Transforms from Hadana's Climb.) {T}: Add one mana of any color to your mana pool. {1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power. Hadana's Climb Hardy Veteran RIX 1G 2 G Creature — Human Warrior 2/2 2 As long as it's your turn, Hardy Veteran gets +0/+2. Highland Lake RIX 0 1 Land 0 Highland Lake enters the battlefield tapped. {T}: Add {U} or {R} to your mana pool. Hornswoggle RIX 2U 3 U Instant 3 Counter target creature spell. You create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." Huatli, Radiant Champion RIX 2GW 4 W G Legendary Planeswalker — Huatli 3 1 +1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. -1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. -8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card." Hunt the Weak RIX 3G 4 G Sorcery 3 Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.) Impale RIX 2BB 4 B Sorcery 3 Destroy target creature. Imperial Ceratops RIX 4W 5 W Creature — Dinosaur 3/5 2 Enrage - Whenever Imperial Ceratops is dealt damage, you gain 2 life. Induced Amnesia RIX 2U 3 U Enchantment 1 When Induced Amnesia enters the battlefield, target player exiles all cards from his or her hand face down, then draws that many cards. When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand. Island RIX 0 Basic Land — Island 0 ({T}: Add {U} to your mana pool.) Jade Bearer RIX G 1 G Creature — Merfolk Shaman 1/1 2 When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control. Jadecraft Artisan RIX 3G 4 G Creature — Merfolk Shaman 3/3 2 When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn. Jadelight Ranger RIX 1GG 3 G Creature — Merfolk Scout 2/1 2 When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) Journey to Eternity RIX 1BG 3 B G Legendary Enchantment — Aura 1 Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control. Atzal, Cave of Eternity Atzal, Cave of Eternity RIX 3 Legendary Land 0 (Transforms from Journey to Eternity.) {T}: Add one mana of any color to your mana pool. {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield. Journey to Eternity Jungleborn Pioneer RIX 2G 3 G Creature — Merfolk Scout 2/2 2 When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.) Jungle Creeper RIX 1BG 3 B G Creature — Elemental 3/3 2 {3}{B}{G}: Return Jungle Creeper from your graveyard to your hand. Kitesail Corsair RIX 1U 2 U Creature — Human Pirate 2/1 2 Kitesail Corsair has flying as long as it's attacking. Knight of the Stampede RIX 3G 4 G Creature — Human Knight 2/4 2 Dinosaur spells you cast cost {2} less to cast. Kumena's Awakening RIX 2UU 4 U Enchantment 1 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. Kumena, Tyrant of Orazca RIX 1GU 3 U G Legendary Creature — Merfolk Shaman 2/4 2 Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control. Legion Conquistador RIX 2W 3 W Creature — Vampire Soldier 2/2 2 When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library. Legion Lieutenant RIX WB 2 W B Creature — Vampire Knight 2/2 2 Other Vampires you control get +1/+1. Luminous Bonds RIX 2W 3 W Enchantment — Aura 1 Enchant creature Enchanted creature can't attack or block. Majestic Heliopterus RIX 3W 4 W Creature — Dinosaur 2/2 2 Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. Martyr of Dusk RIX 1W 2 W Creature — Vampire Soldier 2/1 2 When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink. Mastermind's Acquisition RIX 2BB 4 B Sorcery 3 Choose one - • Search your library for a card, put it into your hand, then shuffle your library. • Choose a card you own from outside the game and put it into your hand. Mausoleum Harpy RIX 4B 5 B Creature — Harpy 3/4 2 Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy. Merfolk Mistbinder RIX GU 2 U G Creature — Merfolk Shaman 2/2 2 Other Merfolk you control get +1/+1. Mist-Cloaked Herald RIX U 1 U Creature — Merfolk Warrior 1/1 2 Mist-Cloaked Herald can't be blocked. Moment of Craving RIX 1B 2 B Instant 3 Target creature gets -2/-2 until end of turn. You gain 2 life. Moment of Triumph RIX W 1 W Instant 3 Target creature gets +2/+2 until end of turn. You gain 2 life. Mountain RIX 0 Basic Land — Mountain 0 ({T}: Add {R} to your mana pool.) Mutiny RIX R 1 R Sorcery 3 Target creature an opponent controls deals damage equal to its power to another target creature that player controls. Naturalize RIX 1G 2 G Instant 3 Destroy target artifact or enchantment. Needletooth Raptor RIX 3R 4 R Creature — Dinosaur 2/2 2 Enrage - Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls. Negate RIX 1U 2 U Instant 3 Counter target noncreature spell. Nezahal, Primal Tide RIX 5UU 7 U Legendary Creature — Elder Dinosaur 7/7 2 Nezahal, Primal Tide can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. Oathsworn Vampire RIX 1B 2 B 1 Creature — Vampire Knight 2/2 2 Oathsworn Vampire enters the battlefield tapped. You may cast Oathsworn Vampire from your graveyard if you gained life this turn. Orazca Frillback RIX 2G 3 G Creature — Dinosaur 4/2 2 Orazca Raptor RIX 2RR 4 R Creature — Dinosaur 3/4 2 Orazca Relic RIX 3 3 Artifact 1 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C} to your mana pool. {T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing. Overgrown Armasaur RIX 3GG 5 G Creature — Dinosaur 4/4 2 Enrage - Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token. Paladin of Atonement RIX 1W 2 W Creature — Vampire Knight 1/1 2 At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness. Path of Discovery RIX 3G 4 G Enchantment 1 Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) Path of Mettle RIX RW 2 W R Legendary Enchantment 1 When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. Metzali, Tower of Triumph Metzali, Tower of Triumph RIX 2 Legendary Land 0 (Transforms from Path of Mettle.) {T}: Add one mana of any color to your mana pool. {1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent. {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature. Path of Mettle Pirate's Pillage RIX 3R 4 R Sorcery 3 As an additional cost to cast Pirate's Pillage, discard a card. Draw two cards and create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." Pitiless Plunderer RIX 3B 4 B Creature — Human Pirate 1/4 2 Whenever another creature you control dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." Plains RIX 0 Basic Land — Plains 0 ({T}: Add {W} to your mana pool.) Plummet RIX 1G 2 G Instant 3 Destroy target creature with flying. Polyraptor RIX 6GG 8 G Creature — Dinosaur 5/5 2 Enrage - Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. Pride of Conquerors RIX 1W 2 W Instant 3 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead. Profane Procession RIX 1WB 3 W B Legendary Enchantment 1 {3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it. Tomb of the Dusk Rose Tomb of the Dusk Rose RIX 3 Legendary Land 0 (Transforms from Profane Procession.) {T}: Add one mana of any color to your mana pool. {2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control. Profane Procession Protean Raider RIX 1UR 3 U R Creature — Shapeshifter Pirate 2/2 2 Raid - If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield. Radiant Destiny RIX 2W 3 W Enchantment 1 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance. Raging Regisaur RIX 2RG 4 R G Creature — Dinosaur 4/4 2 Whenever Raging Regisaur attacks, it deals 1 damage to target creature or player. Raptor Companion RIX 1W 2 W Creature — Dinosaur 3/1 2 Ravenous Chupacabra RIX 2BB 4 B Creature — Beast Horror 2/2 2 When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. Reaver Ambush RIX 2B 3 B Instant 3 Exile target creature with power 3 or less. Reckless Rage RIX R 1 R Instant 3 Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control. Recover RIX 2B 3 B Sorcery 3 Return target creature card from your graveyard to your hand. Draw a card. Rekindling Phoenix RIX 2RR 4 R Creature — Phoenix 4/3 2 Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." Release to the Wind RIX 2U 3 U Instant 3 Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost. Relentless Raptor RIX RW 2 W R Creature — Dinosaur 3/3 2 Vigilance Relentless Raptor attacks or blocks each combat if able. Resplendent Griffin RIX 1WU 3 W U Creature — Griffin 2/2 2 Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it. River Darter RIX 2U 3 U Creature — Merfolk Warrior 2/3 2 River Darter can't be blocked by Dinosaurs. Riverwise Augur RIX 3U 4 U Creature — Merfolk Wizard 2/2 2 When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. Sadistic Skymarcher RIX 2B 3 B Creature — Vampire Soldier 2/2 2 As an additional cost to cast Sadistic Skymarcher, reveal a Vampire card from your hand or pay {1}. Flying, lifelink Sailor of Means RIX 2U 3 U Creature — Human Pirate 1/4 2 When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." Sanguine Glorifier RIX 3W 4 W Creature — Vampire Cleric 3/3 2 When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control. Seafloor Oracle RIX 2UU 4 U Creature — Merfolk Wizard 2/3 2 Whenever a Merfolk you control deals combat damage to a player, draw a card. Sea Legs RIX U 1 U Enchantment — Aura 1 Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0. Secrets of the Golden City RIX 1UU 3 U Sorcery 3 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead. See Red RIX 1R 2 R Enchantment — Aura 1 Enchant creature Enchanted creature gets +2/+1 and has first strike. At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red. Shake the Foundations RIX 2R 3 R Instant 3 Shake the Foundations deals 1 damage to each creature without flying. Draw a card. Shatter RIX 1R 2 R Instant 3 Destroy target artifact. Siegehorn Ceratops RIX GW 2 W G Creature — Dinosaur 2/2 2 Enrage - Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.) Silent Gravestone RIX 1 1 Artifact 1 Cards in graveyards can't be the targets of spells or abilities. {4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card. Silverclad Ferocidons RIX 5RR 7 R Creature — Dinosaur 8/5 2 Enrage - Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. Silvergill Adept RIX 1U 2 U Creature — Merfolk Wizard 2/1 2 As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card. Siren Reaver RIX 3U 4 U Creature — Siren Pirate 3/2 2 Raid - Siren Reaver costs {1} less to cast if you attacked with a creature this turn. Flying Skymarcher Aspirant RIX W 1 W Creature — Vampire Soldier 2/1 2 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. Slaughter the Strong RIX 1WW 3 W Sorcery 3 Each player chooses any number of creatures he or she controls with total power 4 or less, then sacrifices all other creatures he or she controls. Slippery Scoundrel RIX 2U 3 U Creature — Human Pirate 2/2 2 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. Snubhorn Sentry RIX W 1 W Creature — Dinosaur 0/3 2 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. Soul of the Rapids RIX 3UU 5 U Creature — Elemental 3/2 2 Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Sphinx's Decree RIX 1W 2 W Sorcery 3 Each opponent can't cast instant or sorcery spells during that player's next turn. Spire Winder RIX 3U 4 U Creature — Snake 2/3 2 Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Spire Winder gets +1/+1 as long as you have the city's blessing. Squire's Devotion RIX 2W 3 W Enchantment — Aura 1 Enchant creature Enchanted creature gets +1/+1 and has lifelink. When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink. Stampeding Horncrest RIX 4R 5 R Creature — Dinosaur 4/4 2 Stampeding Horncrest has haste as long as you control another Dinosaur. Stone Quarry RIX 0 1 Land 0 Stone Quarry enters the battlefield tapped. {T}: Add {R} or {W} to your mana pool. Storm Fleet Sprinter RIX 1UR 3 U R Creature — Human Pirate 2/2 2 Haste Storm Fleet Sprinter can't be blocked. Storm Fleet Swashbuckler RIX 1R 2 R Creature — Human Pirate 2/2 2 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Storm Fleet Swashbuckler has double strike as long as you have the city's blessing. Storm the Vault RIX 2UR 4 U R Legendary Enchantment 1 Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault. Vault of Catlacan Vault of Catlacan RIX 4 Legendary Land 0 (Transforms from Storm the Vault.) {T}: Add one mana of any color to your mana pool. {T}: Add {U} to your mana pool for each artifact you control. Storm the Vault Strength of the Pack RIX 4GG 6 G Sorcery 3 Put two +1/+1 counters on each creature you control. Strider Harness RIX 3 3 Artifact — Equipment 1 Equipped creature gets +1/+1 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Sun-Collared Raptor RIX 1R 2 R Creature — Dinosaur 1/2 2 Trample {2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn. Sun-Crested Pterodon RIX 4W 5 W Creature — Dinosaur 2/5 2 Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. Sun Sentinel RIX 1W 2 W Creature — Human Soldier 2/2 2 Vigilance Swab Goblin RIX 1R 2 R Creature — Goblin Pirate 2/2 2 Swaggering Corsair RIX 2R 3 R Creature — Human Pirate 2/2 2 Raid - Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. Swamp RIX 0 Basic Land — Swamp 0 ({T}: Add {B} to your mana pool.) Swift Warden RIX 1GG 3 G Creature — Merfolk Warrior 3/3 2 Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Sworn Guardian RIX 1U 2 U Creature — Merfolk Warrior 1/3 2 Temple Altisaur RIX 4W 5 W Creature — Dinosaur 3/4 2 If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage. Tendershoot Dryad RIX 4G 5 G Creature — Dryad 2/2 2 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing. Tetzimoc, Primal Death RIX 4BB 6 B Legendary Creature — Elder Dinosaur 6/6 2 Deathtouch {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn. When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it. The Immortal Sun RIX 6 6 Legendary Artifact 1 Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1. Thrashing Brontodon RIX 1GG 3 G Creature — Dinosaur 3/4 2 {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. Thunderherd Migration RIX 1G 2 G Sorcery 3 As an additional cost to cast Thunderherd Migration, reveal a Dinosaur card from your hand or pay {1}. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Tilonalli's Crown RIX 1R 2 R Enchantment — Aura 1 Enchant creature When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample. Tilonalli's Summoner RIX 1R 2 R Creature — Human Shaman 1/1 2 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing. Timestream Navigator RIX 1U 2 U Creature — Human Pirate Wizard 1/1 2 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing. Tomb Robber RIX 2B 3 B Creature — Human Pirate 1/1 2 Menace {1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) Trapjaw Tyrant RIX 3WW 5 W Creature — Dinosaur 5/5 2 Enrage - Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield. Traveler's Amulet RIX 1 1 Artifact 1 {1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Twilight Prophet RIX 2BB 4 B Creature — Vampire Cleric 2/4 2 Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost. Vampire Champion RIX 3B 4 B Creature — Vampire Soldier 3/3 2 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Vampire Revenant RIX 3B 4 B Creature — Vampire Spirit 3/1 2 Flying Vona's Hunger RIX 2B 3 B Instant 3 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls, rounded up. Voracious Vampire RIX 2B 3 B Creature — Vampire Knight 2/2 2 Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. Vraska, Scheming Gorgon RIX 4BB 6 B Legendary Planeswalker — Vraska 5 1 +2: Creatures you control get +1/+0 until end of turn. -3: Destroy target creature. -10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game." Vraska's Conquistador RIX 1B 2 B Creature — Vampire Soldier 2/1 2 Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life. Vraska's Scorn RIX 2BB 4 B Sorcery 3 Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. Warkite Marauder RIX 1U 2 U Creature — Human Pirate 2/1 2 Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. Waterknot RIX 1UU 3 U Enchantment — Aura 1 Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Wayward Swordtooth RIX 2G 3 G Creature — Dinosaur 5/5 2 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. Woodland Stream RIX 0 1 Land 0 Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U} to your mana pool. World Shaper RIX 3G 4 G Creature — Merfolk Shaman 3/3 2 Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard. When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped. Zacama, Primal Calamity RIX 6RGW 9 W R G Legendary Creature — Elder Dinosaur 9/9 2 Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life. Zetalpa, Primal Dawn RIX 6WW 8 W Legendary Creature — Elder Dinosaur 4/8 2 Flying, double strike, vigilance, trample, indestructible