RIX
Rivals of Ixalan
Expansion
2018-01-19
Admiral's Order
RIX
1UU
3
U
Instant
3
Raid - If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell.
Aggressive Urge
RIX
1G
2
G
Instant
3
Target creature gets +1/+1 until end of turn.
Draw a card.
Angrath, Minotaur Pirate
RIX
4BR
6
B
R
Legendary Planeswalker — Angrath
5
1
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent and each creature that player controls.
-3: Return target Pirate card from your graveyard to the battlefield.
-11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.
Angrath's Ambusher
RIX
2B
3
B
Creature — Orc Pirate
2/3
2
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
Angrath's Fury
RIX
3BR
5
B
R
Sorcery
3
Destroy target creature. Angrath's Fury deals 3 damage to target player. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Angrath, the Flame-Chained
RIX
3BR
5
B
R
Legendary Planeswalker — Angrath
4
1
+1: Each opponent discards a card and loses 2 life.
-3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
-8: Each opponent loses life equal to the number of cards in his or her graveyard.
Aquatic Incursion
RIX
3U
4
U
Enchantment
1
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
{3}{U}: Target Merfolk can't be blocked this turn.
Arch of Orazca
RIX
0
Land
0
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C} to your mana pool.
{5}, {T}: Draw a card. Activate this ability only if you have the city's blessing.
Arterial Flow
RIX
1BB
3
B
Sorcery
3
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Atzocan Seer
RIX
1GW
3
W
G
Creature — Human Druid
2/3
2
{T}: Add one mana of any color to your mana pool.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
Awakened Amalgam
RIX
4
4
Artifact Creature — Golem
*/*
2
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
Azor's Gateway
RIX
2
2
Legendary Artifact
1
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Sanctum of the Sun
Sanctum of the Sun
RIX
2
Legendary Land
0
(Transforms from Azor's Gateway.)
{T}: Add X mana of any one color to your mana pool, where X is your life total.
Azor's Gateway
Azor, the Lawbringer
RIX
2WWUU
6
W
U
Legendary Creature — Sphinx
6/6
2
Flying
When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.
Baffling End
RIX
1W
2
W
Enchantment
1
When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less.
When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Bishop of Binding
RIX
3W
4
W
Creature — Vampire Cleric
1/1
2
When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.
Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
Blazing Hope
RIX
W
1
W
Instant
3
Exile target creature with power greater than or equal to your life total.
Blood Sun
RIX
2R
3
R
Enchantment
1
When Blood Sun enters the battlefield, draw a card.
All lands lose all abilities except mana abilities.
Bombard
RIX
2R
3
R
Instant
3
Bombard deals 4 damage to target creature.
Brass's Bounty
RIX
6R
7
R
Sorcery
3
For each land you control, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Brazen Freebooter
RIX
3R
4
R
Creature — Human Pirate
3/3
2
When Brazen Freebooter enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Buccaneer's Bravado
RIX
1R
2
R
Instant
3
Choose one -
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.
Cacophodon
RIX
3G
4
G
Creature — Dinosaur
2/5
2
Enrage - Whenever Cacophodon is dealt damage, untap target permanent.
Canal Monitor
RIX
4B
5
B
Creature — Lizard
5/3
2
Captain's Hook
RIX
3
3
Artifact — Equipment
1
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip {1}
Champion of Dusk
RIX
3BB
5
B
Creature — Vampire Knight
4/4
2
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
Charging Tuskodon
RIX
3RR
5
R
Creature — Dinosaur
4/4
2
Trample
If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.
Cherished Hatchling
RIX
1G
2
G
Creature — Dinosaur
2/1
2
When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
Cinder Barrens
RIX
0
1
Land
0
Cinder Barrens enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
Cleansing Ray
RIX
1W
2
W
Sorcery
3
Choose one -
• Destroy target Vampire.
• Destroy target enchantment.
Colossal Dreadmaw
RIX
4GG
6
G
Creature — Dinosaur
6/6
2
Trample
Crafty Cutpurse
RIX
3U
4
U
Creature — Human Pirate
2/2
2
Flash
When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead.
Crashing Tide
RIX
2U
3
U
Sorcery
3
Crashing Tide has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Crested Herdcaller
RIX
3GG
5
G
Creature — Dinosaur
3/3
2
Trample
When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
Curious Obsession
RIX
U
1
U
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
Daring Buccaneer
RIX
R
1
R
Creature — Human Pirate
2/2
2
As an additional cost to cast Daring Buccaneer, reveal a Pirate card from your hand or pay {2}.
Dark Inquiry
RIX
2B
3
B
Sorcery
3
Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card.
Deadeye Brawler
RIX
2UB
4
U
B
Creature — Human Pirate
2/4
2
Deathtouch
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.
Deadeye Rig-Hauler
RIX
3U
4
U
Creature — Human Pirate
3/2
2
Raid - When Deadeye Rig-Hauler enters the battlefield, if you attacked with a creature this turn, you may return target creature to its owner's hand.
Dead Man's Chest
RIX
1B
2
B
Enchantment — Aura
1
Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast nonland cards from among them for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
Deeproot Elite
RIX
1G
2
G
Creature — Merfolk Warrior
1/1
2
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
Dinosaur Hunter
RIX
1B
2
B
Creature — Human Pirate
2/2
2
Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
Dire Fleet Daredevil
RIX
1R
2
R
Creature — Human Pirate
2/1
2
First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell. If that card would be put into a graveyard this turn, exile it instead.
Dire Fleet Neckbreaker
RIX
2BR
4
B
R
Creature — Orc Pirate
3/2
2
Attacking Pirates you control get +2/+0.
Dire Fleet Poisoner
RIX
1B
2
B
Creature — Human Pirate
2/2
2
Flash
Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
Divine Verdict
RIX
3W
4
W
Instant
3
Destroy target attacking or blocking creature.
Dusk Charger
RIX
3B
4
B
Creature — Horse
3/3
2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Dusk Charger gets +2/+2 as long as you have the city's blessing.
Dusk Legion Zealot
RIX
1B
2
B
Creature — Vampire Soldier
1/1
2
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
Elenda, the Dusk Rose
RIX
2WB
4
W
B
Legendary Creature — Vampire Knight
1/1
2
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Enter the Unknown
RIX
G
1
G
Sorcery
3
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.
Etali, Primal Storm
RIX
4RR
6
R
Legendary Creature — Elder Dinosaur
6/6
2
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of nonland cards exiled this way without paying their mana costs.
Everdawn Champion
RIX
1WW
3
W
Creature — Human Soldier
2/2
2
Prevent all combat damage that would be dealt to Everdawn Champion.
Evolving Wilds
RIX
0
Land
0
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Expel from Orazca
RIX
1U
2
U
Instant
3
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
Exultant Skymarcher
RIX
1WW
3
W
Creature — Vampire Soldier
2/3
2
Flying
Famished Paladin
RIX
1W
2
W
Creature — Vampire Knight
3/3
2
Famished Paladin doesn't untap during your untap step.
Whenever you gain life, untap Famished Paladin.
Fanatical Firebrand
RIX
R
1
R
Creature — Goblin Pirate
1/1
2
Haste
{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to target creature or player.
Fathom Fleet Boarder
RIX
2B
3
B
Creature — Orc Pirate
3/3
2
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
Flood of Recollection
RIX
UU
2
U
Sorcery
3
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Forerunner of the Coalition
RIX
2B
3
B
Creature — Human Pirate
2/2
2
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle your library and put that card on top of it.
Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.
Forerunner of the Empire
RIX
3R
4
R
Creature — Human Soldier
1/3
2
When Forerunner of the Empire enters the battlefield, you may search your library for a Dinosaur card, reveal it, then shuffle your library and put that card on top of it.
Whenever a Dinosaur enters the battlefield under your control, you may have Forerunner of the Empire deal 1 damage to each creature.
Forerunner of the Heralds
RIX
3G
4
G
Creature — Merfolk Scout
3/2
2
When Forerunner of the Heralds enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on Forerunner of the Heralds.
Forerunner of the Legion
RIX
2W
3
W
Creature — Vampire Knight
2/2
2
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle your library and put that card on top of it.
Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
Forest
RIX
0
Basic Land — Forest
0
({T}: Add {G} to your mana pool.)
Form of the Dinosaur
RIX
4RR
6
R
Enchantment
1
When Form of the Dinosaur enters the battlefield, your life total becomes 15.
At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
Forsaken Sanctuary
RIX
0
1
Land
0
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool.
Foul Orchard
RIX
0
1
Land
0
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.
Frilled Deathspitter
RIX
2R
3
R
Creature — Dinosaur
3/2
2
Enrage - Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent.
Ghalta, Primal Hunger
RIX
10GG
3
G
Legendary Creature — Elder Dinosaur
12/12
2
Ghalta, Primal Hunger costs {X} less to cast, where X is the total power of creatures you control.
Trample
Giltgrove Stalker
RIX
1G
2
G
Creature — Merfolk Warrior
2/1
2
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
Gleaming Barrier
RIX
2
2
Artifact Creature — Wall
2
Defender
When Gleaming Barrier dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Goblin Trailblazer
RIX
1R
2
R
Creature — Goblin Pirate
2/1
2
Menace
Golden Demise
RIX
1BB
3
B
Sorcery
3
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
Golden Guardian
RIX
4
4
Artifact Creature — Golem
4/4
2
Defender
{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
Gold-Forge Garrison
Gold-Forge Garrison
RIX
4
Land
0
(Transforms from Golden Guardian.)
{T}: Add two mana of any one color to your mana pool.
{4}, {T}: Create a 4/4 colorless Golem artifact creature token.
Golden Guardian
Grasping Scoundrel
RIX
B
1
B
Creature — Human Pirate
1/1
2
Grasping Scoundrel gets +1/+0 as long as it's attacking.
Gruesome Fate
RIX
2B
3
B
Sorcery
3
Each opponent loses 1 life for each creature you control.
Hadana's Climb
RIX
1GU
3
U
G
Legendary Enchantment
1
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
Winged Temple of Orazca
Winged Temple of Orazca
RIX
3
Legendary Land
0
(Transforms from Hadana's Climb.)
{T}: Add one mana of any color to your mana pool.
{1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
Hadana's Climb
Hardy Veteran
RIX
1G
2
G
Creature — Human Warrior
2/2
2
As long as it's your turn, Hardy Veteran gets +0/+2.
Highland Lake
RIX
0
1
Land
0
Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R} to your mana pool.
Hornswoggle
RIX
2U
3
U
Instant
3
Counter target creature spell. You create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Huatli, Radiant Champion
RIX
2GW
4
W
G
Legendary Planeswalker — Huatli
3
1
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.
-1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
Hunt the Weak
RIX
3G
4
G
Sorcery
3
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Impale
RIX
2BB
4
B
Sorcery
3
Destroy target creature.
Imperial Ceratops
RIX
4W
5
W
Creature — Dinosaur
3/5
2
Enrage - Whenever Imperial Ceratops is dealt damage, you gain 2 life.
Induced Amnesia
RIX
2U
3
U
Enchantment
1
When Induced Amnesia enters the battlefield, target player exiles all cards from his or her hand face down, then draws that many cards.
When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Island
RIX
0
Basic Land — Island
0
({T}: Add {U} to your mana pool.)
Jade Bearer
RIX
G
1
G
Creature — Merfolk Shaman
1/1
2
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
Jadecraft Artisan
RIX
3G
4
G
Creature — Merfolk Shaman
3/3
2
When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn.
Jadelight Ranger
RIX
1GG
3
G
Creature — Merfolk Scout
2/1
2
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
Journey to Eternity
RIX
1BG
3
B
G
Legendary Enchantment — Aura
1
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
Atzal, Cave of Eternity
Atzal, Cave of Eternity
RIX
3
Legendary Land
0
(Transforms from Journey to Eternity.)
{T}: Add one mana of any color to your mana pool.
{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
Journey to Eternity
Jungleborn Pioneer
RIX
2G
3
G
Creature — Merfolk Scout
2/2
2
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
Jungle Creeper
RIX
1BG
3
B
G
Creature — Elemental
3/3
2
{3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.
Kitesail Corsair
RIX
1U
2
U
Creature — Human Pirate
2/1
2
Kitesail Corsair has flying as long as it's attacking.
Knight of the Stampede
RIX
3G
4
G
Creature — Human Knight
2/4
2
Dinosaur spells you cast cost {2} less to cast.
Kumena's Awakening
RIX
2UU
4
U
Enchantment
1
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Kumena, Tyrant of Orazca
RIX
1GU
3
U
G
Legendary Creature — Merfolk Shaman
2/4
2
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Legion Conquistador
RIX
2W
3
W
Creature — Vampire Soldier
2/2
2
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle your library.
Legion Lieutenant
RIX
WB
2
W
B
Creature — Vampire Knight
2/2
2
Other Vampires you control get +1/+1.
Luminous Bonds
RIX
2W
3
W
Enchantment — Aura
1
Enchant creature
Enchanted creature can't attack or block.
Majestic Heliopterus
RIX
3W
4
W
Creature — Dinosaur
2/2
2
Flying
Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
Martyr of Dusk
RIX
1W
2
W
Creature — Vampire Soldier
2/1
2
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
Mastermind's Acquisition
RIX
2BB
4
B
Sorcery
3
Choose one -
• Search your library for a card, put it into your hand, then shuffle your library.
• Choose a card you own from outside the game and put it into your hand.
Mausoleum Harpy
RIX
4B
5
B
Creature — Harpy
3/4
2
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
Merfolk Mistbinder
RIX
GU
2
U
G
Creature — Merfolk Shaman
2/2
2
Other Merfolk you control get +1/+1.
Mist-Cloaked Herald
RIX
U
1
U
Creature — Merfolk Warrior
1/1
2
Mist-Cloaked Herald can't be blocked.
Moment of Craving
RIX
1B
2
B
Instant
3
Target creature gets -2/-2 until end of turn. You gain 2 life.
Moment of Triumph
RIX
W
1
W
Instant
3
Target creature gets +2/+2 until end of turn. You gain 2 life.
Mountain
RIX
0
Basic Land — Mountain
0
({T}: Add {R} to your mana pool.)
Mutiny
RIX
R
1
R
Sorcery
3
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
Naturalize
RIX
1G
2
G
Instant
3
Destroy target artifact or enchantment.
Needletooth Raptor
RIX
3R
4
R
Creature — Dinosaur
2/2
2
Enrage - Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
Negate
RIX
1U
2
U
Instant
3
Counter target noncreature spell.
Nezahal, Primal Tide
RIX
5UU
7
U
Legendary Creature — Elder Dinosaur
7/7
2
Nezahal, Primal Tide can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Oathsworn Vampire
RIX
1B
2
B
1
Creature — Vampire Knight
2/2
2
Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
Orazca Frillback
RIX
2G
3
G
Creature — Dinosaur
4/2
2
Orazca Raptor
RIX
2RR
4
R
Creature — Dinosaur
3/4
2
Orazca Relic
RIX
3
3
Artifact
1
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C} to your mana pool.
{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate this ability only if you have the city's blessing.
Overgrown Armasaur
RIX
3GG
5
G
Creature — Dinosaur
4/4
2
Enrage - Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
Paladin of Atonement
RIX
1W
2
W
Creature — Vampire Knight
1/1
2
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.
Path of Discovery
RIX
3G
4
G
Enchantment
1
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Path of Mettle
RIX
RW
2
W
R
Legendary Enchantment
1
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
Metzali, Tower of Triumph
Metzali, Tower of Triumph
RIX
2
Legendary Land
0
(Transforms from Path of Mettle.)
{T}: Add one mana of any color to your mana pool.
{1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent.
{2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.
Path of Mettle
Pirate's Pillage
RIX
3R
4
R
Sorcery
3
As an additional cost to cast Pirate's Pillage, discard a card.
Draw two cards and create two colorless Treasure artifact tokens with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Pitiless Plunderer
RIX
3B
4
B
Creature — Human Pirate
1/4
2
Whenever another creature you control dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Plains
RIX
0
Basic Land — Plains
0
({T}: Add {W} to your mana pool.)
Plummet
RIX
1G
2
G
Instant
3
Destroy target creature with flying.
Polyraptor
RIX
6GG
8
G
Creature — Dinosaur
5/5
2
Enrage - Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
Pride of Conquerors
RIX
1W
2
W
Instant
3
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
Profane Procession
RIX
1WB
3
W
B
Legendary Enchantment
1
{3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
Tomb of the Dusk Rose
Tomb of the Dusk Rose
RIX
3
Legendary Land
0
(Transforms from Profane Procession.)
{T}: Add one mana of any color to your mana pool.
{2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.
Profane Procession
Protean Raider
RIX
1UR
3
U
R
Creature — Shapeshifter Pirate
2/2
2
Raid - If you attacked with a creature this turn, you may have Protean Raider enter the battlefield as a copy of any creature on the battlefield.
Radiant Destiny
RIX
2W
3
W
Enchantment
1
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Raging Regisaur
RIX
2RG
4
R
G
Creature — Dinosaur
4/4
2
Whenever Raging Regisaur attacks, it deals 1 damage to target creature or player.
Raptor Companion
RIX
1W
2
W
Creature — Dinosaur
3/1
2
Ravenous Chupacabra
RIX
2BB
4
B
Creature — Beast Horror
2/2
2
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
Reaver Ambush
RIX
2B
3
B
Instant
3
Exile target creature with power 3 or less.
Reckless Rage
RIX
R
1
R
Instant
3
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
Recover
RIX
2B
3
B
Sorcery
3
Return target creature card from your graveyard to your hand.
Draw a card.
Rekindling Phoenix
RIX
2RR
4
R
Creature — Phoenix
4/3
2
Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
Release to the Wind
RIX
2U
3
U
Instant
3
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
Relentless Raptor
RIX
RW
2
W
R
Creature — Dinosaur
3/3
2
Vigilance
Relentless Raptor attacks or blocks each combat if able.
Resplendent Griffin
RIX
1WU
3
W
U
Creature — Griffin
2/2
2
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
River Darter
RIX
2U
3
U
Creature — Merfolk Warrior
2/3
2
River Darter can't be blocked by Dinosaurs.
Riverwise Augur
RIX
3U
4
U
Creature — Merfolk Wizard
2/2
2
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
Sadistic Skymarcher
RIX
2B
3
B
Creature — Vampire Soldier
2/2
2
As an additional cost to cast Sadistic Skymarcher, reveal a Vampire card from your hand or pay {1}.
Flying, lifelink
Sailor of Means
RIX
2U
3
U
Creature — Human Pirate
1/4
2
When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Sanguine Glorifier
RIX
3W
4
W
Creature — Vampire Cleric
3/3
2
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
Seafloor Oracle
RIX
2UU
4
U
Creature — Merfolk Wizard
2/3
2
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Sea Legs
RIX
U
1
U
Enchantment — Aura
1
Flash
Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
Secrets of the Golden City
RIX
1UU
3
U
Sorcery
3
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
See Red
RIX
1R
2
R
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
Shake the Foundations
RIX
2R
3
R
Instant
3
Shake the Foundations deals 1 damage to each creature without flying.
Draw a card.
Shatter
RIX
1R
2
R
Instant
3
Destroy target artifact.
Siegehorn Ceratops
RIX
GW
2
W
G
Creature — Dinosaur
2/2
2
Enrage - Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)
Silent Gravestone
RIX
1
1
Artifact
1
Cards in graveyards can't be the targets of spells or abilities.
{4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.
Silverclad Ferocidons
RIX
5RR
7
R
Creature — Dinosaur
8/5
2
Enrage - Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
Silvergill Adept
RIX
1U
2
U
Creature — Merfolk Wizard
2/1
2
As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
Siren Reaver
RIX
3U
4
U
Creature — Siren Pirate
3/2
2
Raid - Siren Reaver costs {1} less to cast if you attacked with a creature this turn.
Flying
Skymarcher Aspirant
RIX
W
1
W
Creature — Vampire Soldier
2/1
2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Skymarcher Aspirant has flying as long as you have the city's blessing.
Slaughter the Strong
RIX
1WW
3
W
Sorcery
3
Each player chooses any number of creatures he or she controls with total power 4 or less, then sacrifices all other creatures he or she controls.
Slippery Scoundrel
RIX
2U
3
U
Creature — Human Pirate
2/2
2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
Snubhorn Sentry
RIX
W
1
W
Creature — Dinosaur
0/3
2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
Soul of the Rapids
RIX
3UU
5
U
Creature — Elemental
3/2
2
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Sphinx's Decree
RIX
1W
2
W
Sorcery
3
Each opponent can't cast instant or sorcery spells during that player's next turn.
Spire Winder
RIX
3U
4
U
Creature — Snake
2/3
2
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Spire Winder gets +1/+1 as long as you have the city's blessing.
Squire's Devotion
RIX
2W
3
W
Enchantment — Aura
1
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
Stampeding Horncrest
RIX
4R
5
R
Creature — Dinosaur
4/4
2
Stampeding Horncrest has haste as long as you control another Dinosaur.
Stone Quarry
RIX
0
1
Land
0
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.
Storm Fleet Sprinter
RIX
1UR
3
U
R
Creature — Human Pirate
2/2
2
Haste
Storm Fleet Sprinter can't be blocked.
Storm Fleet Swashbuckler
RIX
1R
2
R
Creature — Human Pirate
2/2
2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Storm Fleet Swashbuckler has double strike as long as you have the city's blessing.
Storm the Vault
RIX
2UR
4
U
R
Legendary Enchantment
1
Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Vault of Catlacan
Vault of Catlacan
RIX
4
Legendary Land
0
(Transforms from Storm the Vault.)
{T}: Add one mana of any color to your mana pool.
{T}: Add {U} to your mana pool for each artifact you control.
Storm the Vault
Strength of the Pack
RIX
4GG
6
G
Sorcery
3
Put two +1/+1 counters on each creature you control.
Strider Harness
RIX
3
3
Artifact — Equipment
1
Equipped creature gets +1/+1 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sun-Collared Raptor
RIX
1R
2
R
Creature — Dinosaur
1/2
2
Trample
{2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn.
Sun-Crested Pterodon
RIX
4W
5
W
Creature — Dinosaur
2/5
2
Flying
Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
Sun Sentinel
RIX
1W
2
W
Creature — Human Soldier
2/2
2
Vigilance
Swab Goblin
RIX
1R
2
R
Creature — Goblin Pirate
2/2
2
Swaggering Corsair
RIX
2R
3
R
Creature — Human Pirate
2/2
2
Raid - Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
Swamp
RIX
0
Basic Land — Swamp
0
({T}: Add {B} to your mana pool.)
Swift Warden
RIX
1GG
3
G
Creature — Merfolk Warrior
3/3
2
Flash
When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Sworn Guardian
RIX
1U
2
U
Creature — Merfolk Warrior
1/3
2
Temple Altisaur
RIX
4W
5
W
Creature — Dinosaur
3/4
2
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
Tendershoot Dryad
RIX
4G
5
G
Creature — Dryad
2/2
2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Tetzimoc, Primal Death
RIX
4BB
6
B
Legendary Creature — Elder Dinosaur
6/6
2
Deathtouch
{B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.
The Immortal Sun
RIX
6
6
Legendary Artifact
1
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
Thrashing Brontodon
RIX
1GG
3
G
Creature — Dinosaur
3/4
2
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
Thunderherd Migration
RIX
1G
2
G
Sorcery
3
As an additional cost to cast Thunderherd Migration, reveal a Dinosaur card from your hand or pay {1}.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Tilonalli's Crown
RIX
1R
2
R
Enchantment — Aura
1
Enchant creature
When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.
Tilonalli's Summoner
RIX
1R
2
R
Creature — Human Shaman
1/1
2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
Timestream Navigator
RIX
1U
2
U
Creature — Human Pirate Wizard
1/1
2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have the city's blessing.
Tomb Robber
RIX
2B
3
B
Creature — Human Pirate
1/1
2
Menace
{1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Trapjaw Tyrant
RIX
3WW
5
W
Creature — Dinosaur
5/5
2
Enrage - Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
Traveler's Amulet
RIX
1
1
Artifact
1
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Twilight Prophet
RIX
2BB
4
B
Creature — Vampire Cleric
2/4
2
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's converted mana cost.
Vampire Champion
RIX
3B
4
B
Creature — Vampire Soldier
3/3
2
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Vampire Revenant
RIX
3B
4
B
Creature — Vampire Spirit
3/1
2
Flying
Vona's Hunger
RIX
2B
3
B
Instant
3
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls, rounded up.
Voracious Vampire
RIX
2B
3
B
Creature — Vampire Knight
2/2
2
Menace
When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.
Vraska, Scheming Gorgon
RIX
4BB
6
B
Legendary Planeswalker — Vraska
5
1
+2: Creatures you control get +1/+0 until end of turn.
-3: Destroy target creature.
-10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
Vraska's Conquistador
RIX
1B
2
B
Creature — Vampire Soldier
2/1
2
Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.
Vraska's Scorn
RIX
2BB
4
B
Sorcery
3
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Warkite Marauder
RIX
1U
2
U
Creature — Human Pirate
2/1
2
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Waterknot
RIX
1UU
3
U
Enchantment — Aura
1
Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Wayward Swordtooth
RIX
2G
3
G
Creature — Dinosaur
5/5
2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
Woodland Stream
RIX
0
1
Land
0
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U} to your mana pool.
World Shaper
RIX
3G
4
G
Creature — Merfolk Shaman
3/3
2
Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard.
When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.
Zacama, Primal Calamity
RIX
6RGW
9
W
R
G
Legendary Creature — Elder Dinosaur
9/9
2
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
Zetalpa, Primal Dawn
RIX
6WW
8
W
Legendary Creature — Elder Dinosaur
4/8
2
Flying, double strike, vigilance, trample, indestructible