Cockatrice/Magic-Spoiler
2022-10-15 08:18:13 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
DMR~
Dominaria Remastered
Masters
2023-03-31
PR23~
Regional Championship Qualifiers 2023
Promo
2023-01-01
SCD~
Starter Commander Decks
Commander
2022-12-02
30A~
30th Anniversary Edition
Memorabilia
2022-11-28
BRC~
The Brothers' War Commander
Commander
2022-11-18
BRR~
The Brothers' War Retro Artifacts
Masterpiece
2022-11-18
BOT~
Transformers
Masterpiece
2022-11-18
BRO~
The Brothers' War
Expansion
2022-11-18
SLC~
Secret Lair 30th Anniversary Countdown Kit
Promo
2022-11-01
Arboria
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
G
World Enchantment
4.0
2GG
DMR~
1
Arboria
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
G
World Enchantment
4.0
2GG
DMR~
1
Arboria
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
G
World Enchantment
4.0
2GG
DMR~
1
Birds of Paradise
Flying{T}: Add one mana of any color.
G
Creature - Bird
1.0
G
0/1
DMR~
2
Birds of Paradise
Flying{T}: Add one mana of any color.
G
Creature - Bird
1.0
G
0/1
DMR~
2
Birds of Paradise
Flying{T}: Add one mana of any color.
G
Creature - Bird
1.0
G
0/1
DMR~
2
Counterspell
Counter target spell.
U
Instant
2.0
UU
DMR~
3
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell.
U
Instant
5.0
3UU
DMR~
3
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell.
U
Instant
5.0
3UU
DMR~
3
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell.
U
Instant
5.0
3UU
DMR~
3
Jester's Cap
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
Artifact
4.0
4
DMR~
1
Jester's Cap
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
Artifact
4.0
4
DMR~
1
Jester's Cap
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
Artifact
4.0
4
DMR~
1
Sneak Attack
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
R
Enchantment
4.0
3R
DMR~
1
Sneak Attack
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
R
Enchantment
4.0
3R
DMR~
1
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
1.0
W
DMR~
3
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
1.0
W
DMR~
3
Tatyova, Benthic Druid
Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
G
U
Legendary Creature - Merfolk Druid
5.0
3GU
3/3
DMR~
2
Time Stretch
Target player takes two extra turns after this one.
U
Sorcery
10.0
8UU
DMR~
3
Time Stretch
Target player takes two extra turns after this one.
U
Sorcery
10.0
8UU
DMR~
3
Time Stretch
Target player takes two extra turns after this one.
U
Sorcery
10.0
8UU
DMR~
3
Mystical Dispute
This spell costs {2} less to cast if it targets a blue spell.Counter target spell unless its controller pays {3}.
U
Instant
3.0
2U
PR23~
3
Snapcaster Mage
FlashWhen Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
U
Creature - Human Wizard
2.0
1U
2/1
PR23~
2
Thing in the Ice
DefenderThing in the Ice enters the battlefield with four ice counters on it.Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
U
Creature - Horror
2.0
1U
0/4
PR23~
2
Awoken Horror
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
U
Creature - Kraken Horror
2.0
7/8
PR23~
2
Atarka, World Render
Flying, trampleWhenever a Dragon you control attacks, it gains double strike until end of turn.
G
R
Legendary Creature - Dragon
7.0
5RG
6/4
SCD~
2
Emmara, Soul of the Accord
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
G
W
Legendary Creature - Elf Cleric
2.0
GW
2/2
SCD~
2
Gisa and Geralf
When Gisa and Geralf enters the battlefield, mill four cards.During each of your turns, you may cast a Zombie creature spell from your graveyard.
B
U
Legendary Creature - Human Wizard
4.0
2UB
4/4
SCD~
2
Isperia, Supreme Judge
FlyingWhenever a creature attacks you or a planeswalker you control, you may draw a card.
U
W
Legendary Creature - Sphinx
6.0
2WWUU
6/4
SCD~
2
Kardur, Doomscourge
When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
B
R
Legendary Creature - Demon Berserker
4.0
2BR
4/3
SCD~
2
Air Elemental
Flying
U
Creature - Elemental
5.0
3UU
4/4
30A~
2
Air Elemental
Flying
U
Creature - Elemental
5.0
3UU
4/4
30A~
2
Ancestral Recall
Target player draws three cards.
U
Instant
1.0
U
30A~
3
Ancestral Recall
Target player draws three cards.
U
Instant
1.0
U
30A~
3
Animate Artifact
Enchant artifactAs long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
U
Enchantment - Aura
4.0
3U
30A~
1
Animate Artifact
Enchant artifactAs long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
U
Enchantment - Aura
4.0
3U
30A~
1
Animate Dead
Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.Enchanted creature gets -1/-0.
B
Enchantment - Aura
2.0
1B
30A~
1
Animate Dead
Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.Enchanted creature gets -1/-0.
B
Enchantment - Aura
2.0
1B
30A~
1
Animate Wall
Enchant WallEnchanted Wall can attack as though it didn't have defender.
W
Enchantment - Aura
1.0
W
30A~
1
Animate Wall
Enchant WallEnchanted Wall can attack as though it didn't have defender.
W
Enchantment - Aura
1.0
W
30A~
1
Ankh of Mishra
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Artifact
2.0
2
30A~
1
Ankh of Mishra
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Artifact
2.0
2
30A~
1
Armageddon
Destroy all lands.
W
Sorcery
4.0
3W
30A~
3
Armageddon
Destroy all lands.
W
Sorcery
4.0
3W
30A~
3
Aspect of Wolf
Enchant creatureEnchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
G
Enchantment - Aura
2.0
1G
30A~
1
Aspect of Wolf
Enchant creatureEnchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
G
Enchantment - Aura
2.0
1G
30A~
1
Bad Moon
Black creatures get +1/+1.
B
Enchantment
2.0
1B
30A~
1
Bad Moon
Black creatures get +1/+1.
B
Enchantment
2.0
1B
30A~
1
Badlands
({T}: Add {B} or {R}.)
Land - Swamp Mountain
0.0
30A~
0
Badlands
({T}: Add {B} or {R}.)
Land - Swamp Mountain
0.0
30A~
0
Balance
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
W
Sorcery
2.0
1W
30A~
3
Balance
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
W
Sorcery
2.0
1W
30A~
3
Basalt Monolith
Basalt Monolith doesn't untap during your untap step.{T}: Add {C}{C}{C}.{3}: Untap Basalt Monolith.
Artifact
3.0
3
30A~
1
Basalt Monolith
Basalt Monolith doesn't untap during your untap step.{T}: Add {C}{C}{C}.{3}: Untap Basalt Monolith.
Artifact
3.0
3
30A~
1
Bayou
({T}: Add {B} or {G}.)
Land - Swamp Forest
0.0
30A~
0
Bayou
({T}: Add {B} or {G}.)
Land - Swamp Forest
0.0
30A~
0
Benalish Hero
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
W
Creature - Human Soldier
1.0
W
1/1
30A~
2
Benalish Hero
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
W
Creature - Human Soldier
1.0
W
1/1
30A~
2
Berserk
Cast this spell only before the combat damage step.Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
G
Instant
1.0
G
30A~
3
Berserk
Cast this spell only before the combat damage step.Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
G
Instant
1.0
G
30A~
3
Birds of Paradise
Flying{T}: Add one mana of any color.
G
Creature - Bird
1.0
G
0/1
30A~
2
Birds of Paradise
Flying{T}: Add one mana of any color.
G
Creature - Bird
1.0
G
0/1
30A~
2
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
B
Creature - Human Knight
2.0
BB
2/2
30A~
2
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
B
Creature - Human Knight
2.0
BB
2/2
30A~
2
Black Lotus
{T}, Sacrifice Black Lotus: Add three mana of any one color.
Artifact
0.0
0
30A~
1
Black Lotus
{T}, Sacrifice Black Lotus: Add three mana of any one color.
Artifact
0.0
0
30A~
1
Black Vise
As Black Vise enters the battlefield, choose an opponent.At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Artifact
1.0
1
30A~
1
Black Vise
As Black Vise enters the battlefield, choose an opponent.At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Artifact
1.0
1
30A~
1
Black Ward
Enchant creatureEnchanted creature has protection from black. This effect doesn't remove Black Ward.
W
Enchantment - Aura
1.0
W
30A~
1
Black Ward
Enchant creatureEnchanted creature has protection from black. This effect doesn't remove Black Ward.
W
Enchantment - Aura
1.0
W
30A~
1
Blaze of Glory
Cast this spell only during combat before blockers are declared.Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
W
Instant
1.0
W
30A~
3
Blaze of Glory
Cast this spell only during combat before blockers are declared.Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
W
Instant
1.0
W
30A~
3
Blessing
Enchant creature{W}: Enchanted creature gets +1/+1 until end of turn.
W
Enchantment - Aura
2.0
WW
30A~
1
Blessing
Enchant creature{W}: Enchanted creature gets +1/+1 until end of turn.
W
Enchantment - Aura
2.0
WW
30A~
1
Blue Elemental Blast
Choose one —• Counter target red spell.• Destroy target red permanent.
U
Instant
1.0
U
30A~
3
Blue Elemental Blast
Choose one —• Counter target red spell.• Destroy target red permanent.
U
Instant
1.0
U
30A~
3
Blue Ward
Enchant creatureEnchanted creature has protection from blue. This effect doesn't remove Blue Ward.
W
Enchantment - Aura
1.0
W
30A~
1
Blue Ward
Enchant creatureEnchanted creature has protection from blue. This effect doesn't remove Blue Ward.
W
Enchantment - Aura
1.0
W
30A~
1
Bog Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
B
Creature - Wraith
4.0
3B
3/3
30A~
2
Bog Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
B
Creature - Wraith
4.0
3B
3/3
30A~
2
Braingeyser
Target player draws X cards.
U
Sorcery
2.0
XUU
30A~
3
Braingeyser
Target player draws X cards.
U
Sorcery
2.0
XUU
30A~
3
Burrowing
Enchant creatureEnchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
R
Enchantment - Aura
1.0
R
30A~
1
Burrowing
Enchant creatureEnchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
R
Enchantment - Aura
1.0
R
30A~
1
Camouflage
Cast this spell only during your declare attackers step.This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
G
Instant
1.0
G
30A~
3
Camouflage
Cast this spell only during your declare attackers step.This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
G
Instant
1.0
G
30A~
3
Castle
Untapped creatures you control get +0/+2.
W
Enchantment
4.0
3W
30A~
1
Castle
Untapped creatures you control get +0/+2.
W
Enchantment
4.0
3W
30A~
1
Celestial Prism
{2}, {T}: Add one mana of any color.
Artifact
3.0
3
30A~
1
Celestial Prism
{2}, {T}: Add one mana of any color.
Artifact
3.0
3
30A~
1
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
G
Sorcery
2.0
GG
30A~
3
Channel
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
G
Sorcery
2.0
GG
30A~
3
Chaos Orb
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Artifact
2.0
2
30A~
1
Chaos Orb
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Artifact
2.0
2
30A~
1
Chaoslace
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
R
Instant
1.0
R
30A~
3
Chaoslace
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
R
Instant
1.0
R
30A~
3
Circle of Protection: Black
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
W
Enchantment
2.0
1W
30A~
1
Circle of Protection: Black
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
W
Enchantment
2.0
1W
30A~
1
Circle of Protection: Blue
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
W
Enchantment
2.0
1W
30A~
1
Circle of Protection: Blue
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
W
Enchantment
2.0
1W
30A~
1
Circle of Protection: Green
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
W
Enchantment
2.0
1W
30A~
1
Circle of Protection: Green
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
W
Enchantment
2.0
1W
30A~
1
Circle of Protection: Red
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
W
Enchantment
2.0
1W
30A~
1
Circle of Protection: Red
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
W
Enchantment
2.0
1W
30A~
1
Circle of Protection: White
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
W
Enchantment
2.0
1W
30A~
1
Circle of Protection: White
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
W
Enchantment
2.0
1W
30A~
1
Clockwork Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
Artifact Creature - Beast
6.0
6
0/4
30A~
2
Clockwork Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
Artifact Creature - Beast
6.0
6
0/4
30A~
2
Clone
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
U
Creature - Shapeshifter
4.0
3U
0/0
30A~
2
Clone
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
U
Creature - Shapeshifter
4.0
3U
0/0
30A~
2
Cockatrice
FlyingWhenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
G
Creature - Cockatrice
5.0
3GG
2/4
30A~
2
Cockatrice
FlyingWhenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
G
Creature - Cockatrice
5.0
3GG
2/4
30A~
2
Consecrate Land
Enchant landEnchanted land has indestructible and can't be enchanted by other Auras.
W
Enchantment - Aura
1.0
W
30A~
1
Consecrate Land
Enchant landEnchanted land has indestructible and can't be enchanted by other Auras.
W
Enchantment - Aura
1.0
W
30A~
1
Conservator
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Artifact
4.0
4
30A~
1
Conservator
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Artifact
4.0
4
30A~
1
Control Magic
Enchant creatureYou control enchanted creature.
U
Enchantment - Aura
4.0
2UU
30A~
1
Control Magic
Enchant creatureYou control enchanted creature.
U
Enchantment - Aura
4.0
2UU
30A~
1
Conversion
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.All Mountains are Plains.
W
Enchantment
4.0
2WW
30A~
1
Conversion
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.All Mountains are Plains.
W
Enchantment
4.0
2WW
30A~
1
Copper Tablet
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
Artifact
2.0
2
30A~
1
Copper Tablet
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
Artifact
2.0
2
30A~
1
Copy Artifact
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
U
Enchantment
2.0
1U
30A~
1
Copy Artifact
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
U
Enchantment
2.0
1U
30A~
1
Counterspell
Counter target spell.
U
Instant
2.0
UU
30A~
3
Counterspell
Counter target spell.
U
Instant
2.0
UU
30A~
3
Craw Wurm
G
Creature - Wurm
6.0
4GG
6/4
30A~
2
Craw Wurm
G
Creature - Wurm
6.0
4GG
6/4
30A~
2
Creature Bond
Enchant creatureWhen enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
U
Enchantment - Aura
2.0
1U
30A~
1
Creature Bond
Enchant creatureWhen enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
U
Enchantment - Aura
2.0
1U
30A~
1
Crystal Rod
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Artifact
1.0
1
30A~
1
Crystal Rod
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Artifact
1.0
1
30A~
1
Cursed Land
Enchant landAt the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
B
Enchantment - Aura
4.0
2BB
30A~
1
Cursed Land
Enchant landAt the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
B
Enchantment - Aura
4.0
2BB
30A~
1
Cyclopean Tomb
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
Artifact
4.0
4
30A~
1
Cyclopean Tomb
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
Artifact
4.0
4
30A~
1
Dark Ritual
Add {B}{B}{B}.
B
Instant
1.0
B
30A~
3
Dark Ritual
Add {B}{B}{B}.
B
Instant
1.0
B
30A~
3
Death Ward
Regenerate target creature.
W
Instant
1.0
W
30A~
3
Death Ward
Regenerate target creature.
W
Instant
1.0
W
30A~
3
Deathgrip
{B}{B}: Counter target green spell.
B
Enchantment
2.0
BB
30A~
1
Deathgrip
{B}{B}: Counter target green spell.
B
Enchantment
2.0
BB
30A~
1
Deathlace
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
B
Instant
1.0
B
30A~
3
Deathlace
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
B
Instant
1.0
B
30A~
3
Demonic Hordes
{T}: Destroy target land.At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
B
Creature - Demon
6.0
3BBB
5/5
30A~
2
Demonic Hordes
{T}: Destroy target land.At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
B
Creature - Demon
6.0
3BBB
5/5
30A~
2
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
B
Sorcery
2.0
1B
30A~
3
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
B
Sorcery
2.0
1B
30A~
3
Dingus Egg
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Artifact
4.0
4
30A~
1
Dingus Egg
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Artifact
4.0
4
30A~
1
Disenchant
Destroy target artifact or enchantment.
W
Instant
2.0
1W
30A~
3
Disenchant
Destroy target artifact or enchantment.
W
Instant
2.0
1W
30A~
3
Disintegrate
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
R
Sorcery
1.0
XR
30A~
3
Disintegrate
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
R
Sorcery
1.0
XR
30A~
3
Disrupting Scepter
{3}, {T}: Target player discards a card. Activate only during your turn.
Artifact
3.0
3
30A~
1
Disrupting Scepter
{3}, {T}: Target player discards a card. Activate only during your turn.
Artifact
3.0
3
30A~
1
Dragon Whelp
Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
R
Creature - Dragon
4.0
2RR
2/3
30A~
2
Dragon Whelp
Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
R
Creature - Dragon
4.0
2RR
2/3
30A~
2
Drain Life
Spend only black mana on X.Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
B
Sorcery
2.0
X1B
30A~
3
Drain Life
Spend only black mana on X.Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
B
Sorcery
2.0
X1B
30A~
3
Drain Power
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
U
Sorcery
2.0
UU
30A~
3
Drain Power
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
U
Sorcery
2.0
UU
30A~
3
Drudge Skeletons
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
B
Creature - Skeleton
2.0
1B
1/1
30A~
2
Drudge Skeletons
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
B
Creature - Skeleton
2.0
1B
1/1
30A~
2
Dwarven Demolition Team
{T}: Destroy target Wall.
R
Creature - Dwarf
3.0
2R
1/1
30A~
2
Dwarven Demolition Team
{T}: Destroy target Wall.
R
Creature - Dwarf
3.0
2R
1/1
30A~
2
Dwarven Warriors
{T}: Target creature with power 2 or less can't be blocked this turn.
R
Creature - Dwarf Warrior
3.0
2R
1/1
30A~
2
Dwarven Warriors
{T}: Target creature with power 2 or less can't be blocked this turn.
R
Creature - Dwarf Warrior
3.0
2R
1/1
30A~
2
Earth Elemental
R
Creature - Elemental
5.0
3RR
4/5
30A~
2
Earth Elemental
R
Creature - Elemental
5.0
3RR
4/5
30A~
2
Earthquake
Earthquake deals X damage to each creature without flying and each player.
R
Sorcery
1.0
XR
30A~
3
Earthquake
Earthquake deals X damage to each creature without flying and each player.
R
Sorcery
1.0
XR
30A~
3
Elvish Archers
First strike
G
Creature - Elf Archer
2.0
1G
2/1
30A~
2
Elvish Archers
First strike
G
Creature - Elf Archer
2.0
1G
2/1
30A~
2
Evil Presence
Enchant landEnchanted land is a Swamp.
B
Enchantment - Aura
1.0
B
30A~
1
Evil Presence
Enchant landEnchanted land is a Swamp.
B
Enchantment - Aura
1.0
B
30A~
1
False Orders
Cast this spell only during the declare blockers step.Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
R
Instant
1.0
R
30A~
3
False Orders
Cast this spell only during the declare blockers step.Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
R
Instant
1.0
R
30A~
3
Farmstead
Enchant landEnchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
W
Enchantment - Aura
3.0
WWW
30A~
1
Farmstead
Enchant landEnchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
W
Enchantment - Aura
3.0
WWW
30A~
1
Fastbond
You may play any number of lands on each of your turns.Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
G
Enchantment
1.0
G
30A~
1
Fastbond
You may play any number of lands on each of your turns.Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
G
Enchantment
1.0
G
30A~
1
Fear
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
B
Enchantment - Aura
2.0
BB
30A~
1
Fear
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
B
Enchantment - Aura
2.0
BB
30A~
1
Feedback
Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
U
Enchantment - Aura
3.0
2U
30A~
1
Feedback
Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
U
Enchantment - Aura
3.0
2U
30A~
1
Fire Elemental
R
Creature - Elemental
5.0
3RR
5/4
30A~
2
Fire Elemental
R
Creature - Elemental
5.0
3RR
5/4
30A~
2
Fireball
This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets.
R
Sorcery
1.0
XR
30A~
3
Fireball
This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets.
R
Sorcery
1.0
XR
30A~
3
Firebreathing
Enchant creature{R}: Enchanted creature gets +1/+0 until end of turn.
R
Enchantment - Aura
1.0
R
30A~
1
Firebreathing
Enchant creature{R}: Enchanted creature gets +1/+0 until end of turn.
R
Enchantment - Aura
1.0
R
30A~
1
Flashfires
Destroy all Plains.
R
Sorcery
4.0
3R
30A~
3
Flashfires
Destroy all Plains.
R
Sorcery
4.0
3R
30A~
3
Flight
Enchant creatureEnchanted creature has flying.
U
Enchantment - Aura
1.0
U
30A~
1
Flight
Enchant creatureEnchanted creature has flying.
U
Enchantment - Aura
1.0
U
30A~
1
Fog
Prevent all combat damage that would be dealt this turn.
G
Instant
1.0
G
30A~
3
Fog
Prevent all combat damage that would be dealt this turn.
G
Instant
1.0
G
30A~
3
Force of Nature
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
G
Creature - Elemental
6.0
2GGGG
8/8
30A~
2
Force of Nature
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
G
Creature - Elemental
6.0
2GGGG
8/8
30A~
2
Forcefield
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
Artifact
3.0
3
30A~
1
Forcefield
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
Artifact
3.0
3
30A~
1
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
30A~
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
30A~
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
30A~
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
30A~
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
30A~
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
30A~
0
Fork
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
R
Instant
2.0
RR
30A~
3
Fork
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
R
Instant
2.0
RR
30A~
3
Frozen Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
B
Creature - Shade
3.0
2B
0/1
30A~
2
Frozen Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
B
Creature - Shade
3.0
2B
0/1
30A~
2
Fungusaur
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
G
Creature - Fungus Dinosaur
4.0
3G
2/2
30A~
2
Fungusaur
Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
G
Creature - Fungus Dinosaur
4.0
3G
2/2
30A~
2
Gaea's Liege
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
G
Creature - Avatar
6.0
3GGG
*/*
30A~
2
Gaea's Liege
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
G
Creature - Avatar
6.0
3GGG
*/*
30A~
2
Gauntlet of Might
Red creatures get +1/+1.Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
Artifact
4.0
4
30A~
1
Gauntlet of Might
Red creatures get +1/+1.Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
Artifact
4.0
4
30A~
1
Giant Growth
Target creature gets +3/+3 until end of turn.
G
Instant
1.0
G
30A~
3
Giant Growth
Target creature gets +3/+3 until end of turn.
G
Instant
1.0
G
30A~
3
Giant Spider
Reach (This creature can block creatures with flying.)
G
Creature - Spider
4.0
3G
2/4
30A~
2
Giant Spider
Reach (This creature can block creatures with flying.)
G
Creature - Spider
4.0
3G
2/4
30A~
2
Glasses of Urza
{T}: Look at target player's hand.
Artifact
1.0
1
30A~
1
Glasses of Urza
{T}: Look at target player's hand.
Artifact
1.0
1
30A~
1
Gloom
White spells cost {3} more to cast.Activated abilities of white enchantments cost {3} more to activate.
B
Enchantment
3.0
2B
30A~
1
Gloom
White spells cost {3} more to cast.Activated abilities of white enchantments cost {3} more to activate.
B
Enchantment
3.0
2B
30A~
1
Goblin Balloon Brigade
{R}: Goblin Balloon Brigade gains flying until end of turn.
R
Creature - Goblin Warrior
1.0
R
1/1
30A~
2
Goblin Balloon Brigade
{R}: Goblin Balloon Brigade gains flying until end of turn.
R
Creature - Goblin Warrior
1.0
R
1/1
30A~
2
Goblin King
Other Goblins get +1/+1 and have mountainwalk.
R
Creature - Goblin
3.0
1RR
2/2
30A~
2
Goblin King
Other Goblins get +1/+1 and have mountainwalk.
R
Creature - Goblin
3.0
1RR
2/2
30A~
2
Granite Gargoyle
Flying{R}: Granite Gargoyle gets +0/+1 until end of turn.
R
Creature - Gargoyle
3.0
2R
2/2
30A~
2
Granite Gargoyle
Flying{R}: Granite Gargoyle gets +0/+1 until end of turn.
R
Creature - Gargoyle
3.0
2R
2/2
30A~
2
Gray Ogre
R
Creature - Ogre
3.0
2R
2/2
30A~
2
Gray Ogre
R
Creature - Ogre
3.0
2R
2/2
30A~
2
Green Ward
Enchant creatureEnchanted creature has protection from green. This effect doesn't remove Green Ward.
W
Enchantment - Aura
1.0
W
30A~
1
Green Ward
Enchant creatureEnchanted creature has protection from green. This effect doesn't remove Green Ward.
W
Enchantment - Aura
1.0
W
30A~
1
Grizzly Bears
G
Creature - Bear
2.0
1G
2/2
30A~
2
Grizzly Bears
G
Creature - Bear
2.0
1G
2/2
30A~
2
Guardian Angel
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
W
Instant
1.0
XW
30A~
3
Guardian Angel
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
W
Instant
1.0
XW
30A~
3
Healing Salve
Choose one —• Target player gains 3 life.• Prevent the next 3 damage that would be dealt to any target this turn.
W
Instant
1.0
W
30A~
3
Healing Salve
Choose one —• Target player gains 3 life.• Prevent the next 3 damage that would be dealt to any target this turn.
W
Instant
1.0
W
30A~
3
Helm of Chatzuk
{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Artifact
1.0
1
30A~
1
Helm of Chatzuk
{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Artifact
1.0
1
30A~
1
Hill Giant
R
Creature - Giant
4.0
3R
3/3
30A~
2
Hill Giant
R
Creature - Giant
4.0
3R
3/3
30A~
2
Holy Armor
Enchant creatureEnchanted creature gets +0/+2.{W}: Enchanted creature gets +0/+1 until end of turn.
W
Enchantment - Aura
1.0
W
30A~
1
Holy Armor
Enchant creatureEnchanted creature gets +0/+2.{W}: Enchanted creature gets +0/+1 until end of turn.
W
Enchantment - Aura
1.0
W
30A~
1
Holy Strength
Enchant creatureEnchanted creature gets +1/+2.
W
Enchantment - Aura
1.0
W
30A~
1
Holy Strength
Enchant creatureEnchanted creature gets +1/+2.
W
Enchantment - Aura
1.0
W
30A~
1
Howl from Beyond
Target creature gets +X/+0 until end of turn.
B
Instant
1.0
XB
30A~
3
Howl from Beyond
Target creature gets +X/+0 until end of turn.
B
Instant
1.0
XB
30A~
3
Howling Mine
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Artifact
2.0
2
30A~
1
Howling Mine
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Artifact
2.0
2
30A~
1
Hurloon Minotaur
R
Creature - Minotaur
3.0
1RR
2/3
30A~
2
Hurloon Minotaur
R
Creature - Minotaur
3.0
1RR
2/3
30A~
2
Hurricane
Hurricane deals X damage to each creature with flying and each player.
G
Sorcery
1.0
XG
30A~
3
Hurricane
Hurricane deals X damage to each creature with flying and each player.
G
Sorcery
1.0
XG
30A~
3
Hypnotic Specter
FlyingWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
B
Creature - Specter
3.0
1BB
2/2
30A~
2
Hypnotic Specter
FlyingWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
B
Creature - Specter
3.0
1BB
2/2
30A~
2
Ice Storm
Destroy target land.
G
Sorcery
3.0
2G
30A~
3
Ice Storm
Destroy target land.
G
Sorcery
3.0
2G
30A~
3
Icy Manipulator
{1}, {T}: Tap target artifact, creature, or land.
Artifact
4.0
4
30A~
1
Icy Manipulator
{1}, {T}: Tap target artifact, creature, or land.
Artifact
4.0
4
30A~
1
Illusionary Mask
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
Artifact
2.0
2
30A~
1
Illusionary Mask
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.
Artifact
2.0
2
30A~
1
Instill Energy
Enchant creatureEnchanted creature can attack as though it had haste.{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
G
Enchantment - Aura
1.0
G
30A~
1
Instill Energy
Enchant creatureEnchanted creature can attack as though it had haste.{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
G
Enchantment - Aura
1.0
G
30A~
1
Invisibility
Enchant creatureEnchanted creature can't be blocked except by Walls.
U
Enchantment - Aura
2.0
UU
30A~
1
Invisibility
Enchant creatureEnchanted creature can't be blocked except by Walls.
U
Enchantment - Aura
2.0
UU
30A~
1
Iron Star
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
Artifact
1.0
1
30A~
1
Iron Star
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
Artifact
1.0
1
30A~
1
Ironclaw Orcs
Ironclaw Orcs can't block creatures with power 2 or greater.
R
Creature - Orc
2.0
1R
2/2
30A~
2
Ironclaw Orcs
Ironclaw Orcs can't block creatures with power 2 or greater.
R
Creature - Orc
2.0
1R
2/2
30A~
2
Ironroot Treefolk
G
Creature - Treefolk
5.0
4G
3/5
30A~
2
Ironroot Treefolk
G
Creature - Treefolk
5.0
4G
3/5
30A~
2
Island
({T}: Add {U}.)
Basic Land - Island
0.0
30A~
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
30A~
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
30A~
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
30A~
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
30A~
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
30A~
0
Island Sanctuary
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
W
Enchantment
2.0
1W
30A~
1
Island Sanctuary
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
W
Enchantment
2.0
1W
30A~
1
Ivory Cup
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Artifact
1.0
1
30A~
1
Ivory Cup
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Artifact
1.0
1
30A~
1
Jade Monolith
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Artifact
4.0
4
30A~
1
Jade Monolith
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Artifact
4.0
4
30A~
1
Jade Statue
{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
Artifact
4.0
4
30A~
1
Jade Statue
{2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
Artifact
4.0
4
30A~
1
Jayemdae Tome
{4}, {T}: Draw a card.
Artifact
4.0
4
30A~
1
Jayemdae Tome
{4}, {T}: Draw a card.
Artifact
4.0
4
30A~
1
Juggernaut
Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls.
Artifact Creature - Juggernaut
4.0
4
5/3
30A~
2
Juggernaut
Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls.
Artifact Creature - Juggernaut
4.0
4
5/3
30A~
2
Jump
Target creature gains flying until end of turn.
U
Instant
1.0
U
30A~
3
Jump
Target creature gains flying until end of turn.
U
Instant
1.0
U
30A~
3
Karma
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
W
Enchantment
4.0
2WW
30A~
1
Karma
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
W
Enchantment
4.0
2WW
30A~
1
Keldon Warlord
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
R
Creature - Human Barbarian
4.0
2RR
*/*
30A~
2
Keldon Warlord
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
R
Creature - Human Barbarian
4.0
2RR
*/*
30A~
2
Kormus Bell
All Swamps are 1/1 black creatures that are still lands.
Artifact
4.0
4
30A~
1
Kormus Bell
All Swamps are 1/1 black creatures that are still lands.
Artifact
4.0
4
30A~
1
Kudzu
Enchant landWhen enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
G
Enchantment - Aura
3.0
1GG
30A~
1
Kudzu
Enchant landWhen enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
G
Enchantment - Aura
3.0
1GG
30A~
1
Lance
Enchant creatureEnchanted creature has first strike.
W
Enchantment - Aura
1.0
W
30A~
1
Lance
Enchant creatureEnchanted creature has first strike.
W
Enchantment - Aura
1.0
W
30A~
1
Ley Druid
{T}: Untap target land.
G
Creature - Human Druid
3.0
2G
1/1
30A~
2
Ley Druid
{T}: Untap target land.
G
Creature - Human Druid
3.0
2G
1/1
30A~
2
Library of Leng
You have no maximum hand size.If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Artifact
1.0
1
30A~
1
Library of Leng
You have no maximum hand size.If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Artifact
1.0
1
30A~
1
Lich
As Lich enters the battlefield, you lose life equal to your life total.You don't lose the game for having 0 or less life.If you would gain life, draw that many cards instead.Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.When Lich is put into a graveyard from the battlefield, you lose the game.
B
Enchantment
4.0
BBBB
30A~
1
Lich
As Lich enters the battlefield, you lose life equal to your life total.You don't lose the game for having 0 or less life.If you would gain life, draw that many cards instead.Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.When Lich is put into a graveyard from the battlefield, you lose the game.
B
Enchantment
4.0
BBBB
30A~
1
Lifeforce
{G}{G}: Counter target black spell.
G
Enchantment
2.0
GG
30A~
1
Lifeforce
{G}{G}: Counter target black spell.
G
Enchantment
2.0
GG
30A~
1
Lifelace
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
G
Instant
1.0
G
30A~
3
Lifelace
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
G
Instant
1.0
G
30A~
3
Lifetap
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
U
Enchantment
2.0
UU
30A~
1
Lifetap
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
U
Enchantment
2.0
UU
30A~
1
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
R
Instant
1.0
R
30A~
3
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
R
Instant
1.0
R
30A~
3
Living Artifact
Enchant artifactWhenever you're dealt damage, put that many vitality counters on Living Artifact.At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
G
Enchantment - Aura
1.0
G
30A~
1
Living Artifact
Enchant artifactWhenever you're dealt damage, put that many vitality counters on Living Artifact.At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
G
Enchantment - Aura
1.0
G
30A~
1
Living Lands
All Forests are 1/1 creatures that are still lands.
G
Enchantment
4.0
3G
30A~
1
Living Lands
All Forests are 1/1 creatures that are still lands.
G
Enchantment
4.0
3G
30A~
1
Living Wall
Defender (This creature can't attack.){1}: Regenerate Living Wall.
Artifact Creature - Wall
4.0
4
0/6
30A~
2
Living Wall
Defender (This creature can't attack.){1}: Regenerate Living Wall.
Artifact Creature - Wall
4.0
4
0/6
30A~
2
Llanowar Elves
{T}: Add {G}.
G
Creature - Elf Druid
1.0
G
1/1
30A~
2
Llanowar Elves
{T}: Add {G}.
G
Creature - Elf Druid
1.0
G
1/1
30A~
2
Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
U
Creature - Merfolk
2.0
UU
2/2
30A~
2
Lord of Atlantis
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
U
Creature - Merfolk
2.0
UU
2/2
30A~
2
Lord of the Pit
Flying, trampleAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
B
Creature - Demon
7.0
4BBB
7/7
30A~
2
Lord of the Pit
Flying, trampleAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
B
Creature - Demon
7.0
4BBB
7/7
30A~
2
Lure
Enchant creatureAll creatures able to block enchanted creature do so.
G
Enchantment - Aura
3.0
1GG
30A~
1
Lure
Enchant creatureAll creatures able to block enchanted creature do so.
G
Enchantment - Aura
3.0
1GG
30A~
1
Magical Hack
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
U
Instant
1.0
U
30A~
3
Magical Hack
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
U
Instant
1.0
U
30A~
3
Mahamoti Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
U
Creature - Djinn
6.0
4UU
5/6
30A~
2
Mahamoti Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
U
Creature - Djinn
6.0
4UU
5/6
30A~
2
Mana Flare
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
R
Enchantment
3.0
2R
30A~
1
Mana Flare
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
R
Enchantment
3.0
2R
30A~
1
Mana Short
Tap all lands target player controls and that player loses all unspent mana.
U
Instant
3.0
2U
30A~
3
Mana Short
Tap all lands target player controls and that player loses all unspent mana.
U
Instant
3.0
2U
30A~
3
Mana Vault
Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}.
Artifact
1.0
1
30A~
1
Mana Vault
Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}.
Artifact
1.0
1
30A~
1
Manabarbs
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
R
Enchantment
4.0
3R
30A~
1
Manabarbs
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
R
Enchantment
4.0
3R
30A~
1
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Artifact
1.0
1
30A~
1
Meekstone
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Artifact
1.0
1
30A~
1
Merfolk of the Pearl Trident
U
Creature - Merfolk
1.0
U
1/1
30A~
2
Merfolk of the Pearl Trident
U
Creature - Merfolk
1.0
U
1/1
30A~
2
Mesa Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
W
Creature - Pegasus
2.0
1W
1/1
30A~
2
Mesa Pegasus
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
W
Creature - Pegasus
2.0
1W
1/1
30A~
2
Mind Twist
Target player discards X cards at random.
B
Sorcery
1.0
XB
30A~
3
Mind Twist
Target player discards X cards at random.
B
Sorcery
1.0
XB
30A~
3
Mons's Goblin Raiders
R
Creature - Goblin
1.0
R
1/1
30A~
2
Mons's Goblin Raiders
R
Creature - Goblin
1.0
R
1/1
30A~
2
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
30A~
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
30A~
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
30A~
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
30A~
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
30A~
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
30A~
0
Mox Emerald
{T}: Add {G}.
Artifact
0.0
0
30A~
1
Mox Emerald
{T}: Add {G}.
Artifact
0.0
0
30A~
1
Mox Jet
{T}: Add {B}.
Artifact
0.0
0
30A~
1
Mox Jet
{T}: Add {B}.
Artifact
0.0
0
30A~
1
Mox Pearl
{T}: Add {W}.
Artifact
0.0
0
30A~
1
Mox Pearl
{T}: Add {W}.
Artifact
0.0
0
30A~
1
Mox Ruby
{T}: Add {R}.
Artifact
0.0
0
30A~
1
Mox Ruby
{T}: Add {R}.
Artifact
0.0
0
30A~
1
Mox Sapphire
{T}: Add {U}.
Artifact
0.0
0
30A~
1
Mox Sapphire
{T}: Add {U}.
Artifact
0.0
0
30A~
1
Natural Selection
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
G
Instant
1.0
G
30A~
3
Natural Selection
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
G
Instant
1.0
G
30A~
3
Nether Shadow
HasteAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
B
Creature - Spirit
2.0
BB
1/1
30A~
2
Nether Shadow
HasteAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
B
Creature - Spirit
2.0
BB
1/1
30A~
2
Nettling Imp
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
B
Creature - Imp
3.0
2B
1/1
30A~
2
Nettling Imp
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
B
Creature - Imp
3.0
2B
1/1
30A~
2
Nevinyrral's Disk
Nevinyrral's Disk enters the battlefield tapped.{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Artifact
4.0
4
30A~
1
1
Nevinyrral's Disk
Nevinyrral's Disk enters the battlefield tapped.{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Artifact
4.0
4
30A~
1
1
Nightmare
Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control.
B
Creature - Nightmare Horse
6.0
5B
*/*
30A~
2
Nightmare
Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control.
B
Creature - Nightmare Horse
6.0
5B
*/*
30A~
2
Northern Paladin
{W}{W}, {T}: Destroy target black permanent.
W
Creature - Human Knight
4.0
2WW
3/3
30A~
2
Northern Paladin
{W}{W}, {T}: Destroy target black permanent.
W
Creature - Human Knight
4.0
2WW
3/3
30A~
2
Obsianus Golem
Artifact Creature - Golem
6.0
6
4/6
30A~
2
Obsianus Golem
Artifact Creature - Golem
6.0
6
4/6
30A~
2
Orcish Artillery
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
R
Creature - Orc Warrior
3.0
1RR
1/3
30A~
2
Orcish Artillery
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
R
Creature - Orc Warrior
3.0
1RR
1/3
30A~
2
Orcish Oriflamme
Attacking creatures you control get +1/+0.
R
Enchantment
4.0
3R
30A~
1
Orcish Oriflamme
Attacking creatures you control get +1/+0.
R
Enchantment
4.0
3R
30A~
1
Paralyze
Enchant creatureWhen Paralyze enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
B
Enchantment - Aura
1.0
B
30A~
1
Paralyze
Enchant creatureWhen Paralyze enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
B
Enchantment - Aura
1.0
B
30A~
1
Pearled Unicorn
W
Creature - Unicorn
3.0
2W
2/2
30A~
2
Pearled Unicorn
W
Creature - Unicorn
3.0
2W
2/2
30A~
2
Personal Incarnation
{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.When Personal Incarnation dies, its owner loses half their life, rounded up.
W
Creature - Avatar Incarnation
6.0
3WWW
6/6
30A~
2
Personal Incarnation
{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.When Personal Incarnation dies, its owner loses half their life, rounded up.
W
Creature - Avatar Incarnation
6.0
3WWW
6/6
30A~
2
Pestilence
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.{B}: Pestilence deals 1 damage to each creature and each player.
B
Enchantment
4.0
2BB
30A~
1
Pestilence
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.{B}: Pestilence deals 1 damage to each creature and each player.
B
Enchantment
4.0
2BB
30A~
1
Phantasmal Forces
FlyingAt the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
U
Creature - Illusion
4.0
3U
4/1
30A~
2
Phantasmal Forces
FlyingAt the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
U
Creature - Illusion
4.0
3U
4/1
30A~
2
Phantasmal Terrain
Enchant landAs Phantasmal Terrain enters the battlefield, choose a basic land type.Enchanted land is the chosen type.
U
Enchantment - Aura
2.0
UU
30A~
1
Phantasmal Terrain
Enchant landAs Phantasmal Terrain enters the battlefield, choose a basic land type.Enchanted land is the chosen type.
U
Enchantment - Aura
2.0
UU
30A~
1
Phantom Monster
Flying
U
Creature - Illusion
4.0
3U
3/3
30A~
2
Phantom Monster
Flying
U
Creature - Illusion
4.0
3U
3/3
30A~
2
Pirate Ship
Pirate Ship can't attack unless defending player controls an Island.{T}: Pirate Ship deals 1 damage to any target.When you control no Islands, sacrifice Pirate Ship.
U
Creature - Human Pirate
5.0
4U
4/3
30A~
2
Pirate Ship
Pirate Ship can't attack unless defending player controls an Island.{T}: Pirate Ship deals 1 damage to any target.When you control no Islands, sacrifice Pirate Ship.
U
Creature - Human Pirate
5.0
4U
4/3
30A~
2
Plague Rats
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
B
Creature - Rat
3.0
2B
*/*
30A~
2
Plague Rats
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
B
Creature - Rat
3.0
2B
*/*
30A~
2
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
30A~
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
30A~
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
30A~
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
30A~
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
30A~
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
30A~
0
Plateau
({T}: Add {R} or {W}.)
Land - Mountain Plains
0.0
30A~
0
Plateau
({T}: Add {R} or {W}.)
Land - Mountain Plains
0.0
30A~
0
Power Leak
Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
U
Enchantment - Aura
2.0
1U
30A~
1
Power Leak
Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
U
Enchantment - Aura
2.0
1U
30A~
1
Power Sink
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
U
Instant
1.0
XU
30A~
3
Power Sink
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
U
Instant
1.0
XU
30A~
3
Power Surge
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
R
Enchantment
2.0
RR
30A~
1
Power Surge
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.
R
Enchantment
2.0
RR
30A~
1
Prodigal Sorcerer
{T}: Prodigal Sorcerer deals 1 damage to any target.
U
Creature - Human Wizard
3.0
2U
1/1
30A~
2
Prodigal Sorcerer
{T}: Prodigal Sorcerer deals 1 damage to any target.
U
Creature - Human Wizard
3.0
2U
1/1
30A~
2
Psionic Blast
Psionic Blast deals 4 damage to any target and 2 damage to you.
U
Instant
3.0
2U
30A~
3
Psionic Blast
Psionic Blast deals 4 damage to any target and 2 damage to you.
U
Instant
3.0
2U
30A~
3
Psychic Venom
Enchant landWhenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
U
Enchantment - Aura
2.0
1U
30A~
1
Psychic Venom
Enchant landWhenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
U
Enchantment - Aura
2.0
1U
30A~
1
Purelace
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
W
Instant
1.0
W
30A~
3
Purelace
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
W
Instant
1.0
W
30A~
3
Raging River
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
R
Enchantment
2.0
RR
30A~
1
Raging River
Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
R
Enchantment
2.0
RR
30A~
1
Raise Dead
Return target creature card from your graveyard to your hand.
B
Sorcery
1.0
B
30A~
3
Raise Dead
Return target creature card from your graveyard to your hand.
B
Sorcery
1.0
B
30A~
3
Red Elemental Blast
Choose one —• Counter target blue spell.• Destroy target blue permanent.
R
Instant
1.0
R
30A~
3
Red Elemental Blast
Choose one —• Counter target blue spell.• Destroy target blue permanent.
R
Instant
1.0
R
30A~
3
Red Ward
Enchant creatureEnchanted creature has protection from red. This effect doesn't remove Red Ward.
W
Enchantment - Aura
1.0
W
30A~
1
Red Ward
Enchant creatureEnchanted creature has protection from red. This effect doesn't remove Red Ward.
W
Enchantment - Aura
1.0
W
30A~
1
Regeneration
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.){G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
G
Enchantment - Aura
2.0
1G
30A~
1
Regeneration
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.){G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
G
Enchantment - Aura
2.0
1G
30A~
1
Regrowth
Return target card from your graveyard to your hand.
G
Sorcery
2.0
1G
30A~
3
Regrowth
Return target card from your graveyard to your hand.
G
Sorcery
2.0
1G
30A~
3
Resurrection
Return target creature card from your graveyard to the battlefield.
W
Sorcery
4.0
2WW
30A~
3
Resurrection
Return target creature card from your graveyard to the battlefield.
W
Sorcery
4.0
2WW
30A~
3
Reverse Damage
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
W
Instant
3.0
1WW
30A~
3
Reverse Damage
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
W
Instant
3.0
1WW
30A~
3
Righteousness
Target blocking creature gets +7/+7 until end of turn.
W
Instant
1.0
W
30A~
3
Righteousness
Target blocking creature gets +7/+7 until end of turn.
W
Instant
1.0
W
30A~
3
Roc of Kher Ridges
Flying
R
Creature - Bird
4.0
3R
3/3
30A~
2
Roc of Kher Ridges
Flying
R
Creature - Bird
4.0
3R
3/3
30A~
2
Rock Hydra
Rock Hydra enters the battlefield with X +1/+1 counters on it.For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
R
Creature - Hydra
2.0
XRR
0/0
30A~
2
Rock Hydra
Rock Hydra enters the battlefield with X +1/+1 counters on it.For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
R
Creature - Hydra
2.0
XRR
0/0
30A~
2
Rod of Ruin
{3}, {T}: Rod of Ruin deals 1 damage to any target.
Artifact
4.0
4
30A~
1
Rod of Ruin
{3}, {T}: Rod of Ruin deals 1 damage to any target.
Artifact
4.0
4
30A~
1
Royal Assassin
{T}: Destroy target tapped creature.
B
Creature - Human Assassin
3.0
1BB
1/1
30A~
2
Royal Assassin
{T}: Destroy target tapped creature.
B
Creature - Human Assassin
3.0
1BB
1/1
30A~
2
Sacrifice
As an additional cost to cast this spell, sacrifice a creature.Add an amount of {B} equal to the sacrificed creature's mana value.
B
Instant
1.0
B
30A~
3
Sacrifice
As an additional cost to cast this spell, sacrifice a creature.Add an amount of {B} equal to the sacrificed creature's mana value.
B
Instant
1.0
B
30A~
3
Samite Healer
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
W
Creature - Human Cleric
2.0
1W
1/1
30A~
2
Samite Healer
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
W
Creature - Human Cleric
2.0
1W
1/1
30A~
2
Savannah
({T}: Add {G} or {W}.)
Land - Forest Plains
0.0
30A~
0
Savannah
({T}: Add {G} or {W}.)
Land - Forest Plains
0.0
30A~
0
Savannah Lions
W
Creature - Cat
1.0
W
2/1
30A~
2
Savannah Lions
W
Creature - Cat
1.0
W
2/1
30A~
2
Scathe Zombies
B
Creature - Zombie
3.0
2B
2/2
30A~
2
Scathe Zombies
B
Creature - Zombie
3.0
2B
2/2
30A~
2
Scavenging Ghoul
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
B
Creature - Zombie
4.0
3B
2/2
30A~
2
Scavenging Ghoul
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
B
Creature - Zombie
4.0
3B
2/2
30A~
2
Scrubland
({T}: Add {W} or {B}.)
Land - Plains Swamp
0.0
30A~
0
Scrubland
({T}: Add {W} or {B}.)
Land - Plains Swamp
0.0
30A~
0
Scryb Sprites
Flying
G
Creature - Faerie
1.0
G
1/1
30A~
2
Scryb Sprites
Flying
G
Creature - Faerie
1.0
G
1/1
30A~
2
Sea Serpent
Sea Serpent can't attack unless defending player controls an Island.When you control no Islands, sacrifice Sea Serpent.
U
Creature - Serpent
6.0
5U
5/5
30A~
2
Sea Serpent
Sea Serpent can't attack unless defending player controls an Island.When you control no Islands, sacrifice Sea Serpent.
U
Creature - Serpent
6.0
5U
5/5
30A~
2
Sedge Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.{B}: Regenerate Sedge Troll.
R
Creature - Troll
3.0
2R
2/2
30A~
2
Sedge Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.{B}: Regenerate Sedge Troll.
R
Creature - Troll
3.0
2R
2/2
30A~
2
Sengir Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
B
Creature - Vampire
5.0
3BB
4/4
30A~
2
Sengir Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
B
Creature - Vampire
5.0
3BB
4/4
30A~
2
Serra Angel
Flying, vigilance
W
Creature - Angel
5.0
3WW
4/4
30A~
2
Serra Angel
Flying, vigilance
W
Creature - Angel
5.0
3WW
4/4
30A~
2
Shanodin Dryads
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
G
Creature - Nymph Dryad
1.0
G
1/1
30A~
2
Shanodin Dryads
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
G
Creature - Nymph Dryad
1.0
G
1/1
30A~
2
Shatter
Destroy target artifact.
R
Instant
2.0
1R
30A~
3
Shatter
Destroy target artifact.
R
Instant
2.0
1R
30A~
3
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn.
R
Creature - Dragon
6.0
4RR
5/5
30A~
2
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn.
R
Creature - Dragon
6.0
4RR
5/5
30A~
2
Simulacrum
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
B
Instant
2.0
1B
30A~
3
Simulacrum
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
B
Instant
2.0
1B
30A~
3
Sinkhole
Destroy target land.
B
Sorcery
2.0
BB
30A~
3
Sinkhole
Destroy target land.
B
Sorcery
2.0
BB
30A~
3
Siren's Call
Cast this spell only during an opponent's turn, before attackers are declared.Creatures the active player controls attack this turn if able.At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
U
Instant
1.0
U
30A~
3
Siren's Call
Cast this spell only during an opponent's turn, before attackers are declared.Creatures the active player controls attack this turn if able.At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
U
Instant
1.0
U
30A~
3
Sleight of Mind
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
U
Instant
1.0
U
30A~
3
Sleight of Mind
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
U
Instant
1.0
U
30A~
3
Smoke
Players can't untap more than one creature during their untap steps.
R
Enchantment
2.0
RR
30A~
1
Smoke
Players can't untap more than one creature during their untap steps.
R
Enchantment
2.0
RR
30A~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
1.0
1
30A~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
1.0
1
30A~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
1.0
1
30A~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
1.0
1
30A~
1
Soul Net
Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.
Artifact
1.0
1
30A~
1
Soul Net
Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.
Artifact
1.0
1
30A~
1
Spell Blast
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
U
Instant
1.0
XU
30A~
3
Spell Blast
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
U
Instant
1.0
XU
30A~
3
Stasis
Players skip their untap steps.At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
U
Enchantment
2.0
1U
30A~
1
Stasis
Players skip their untap steps.At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
U
Enchantment
2.0
1U
30A~
1
Steal Artifact
Enchant artifactYou control enchanted artifact.
U
Enchantment - Aura
4.0
2UU
30A~
1
Steal Artifact
Enchant artifactYou control enchanted artifact.
U
Enchantment - Aura
4.0
2UU
30A~
1
Stone Giant
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
R
Creature - Giant
4.0
2RR
3/4
30A~
2
Stone Giant
{T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
R
Creature - Giant
4.0
2RR
3/4
30A~
2
Stone Rain
Destroy target land.
R
Sorcery
3.0
2R
30A~
3
Stone Rain
Destroy target land.
R
Sorcery
3.0
2R
30A~
3
Stream of Life
Target player gains X life.
G
Sorcery
1.0
XG
30A~
3
Stream of Life
Target player gains X life.
G
Sorcery
1.0
XG
30A~
3
Sunglasses of Urza
You may spend white mana as though it were red mana.
Artifact
3.0
3
30A~
1
Sunglasses of Urza
You may spend white mana as though it were red mana.
Artifact
3.0
3
30A~
1
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
30A~
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
30A~
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
30A~
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
30A~
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
30A~
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
30A~
0
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
1.0
W
30A~
3
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
1.0
W
30A~
3
Taiga
({T}: Add {R} or {G}.)
Land - Mountain Forest
0.0
30A~
0
Taiga
({T}: Add {R} or {G}.)
Land - Mountain Forest
0.0
30A~
0
Terror
Destroy target nonartifact, nonblack creature. It can't be regenerated.
B
Instant
2.0
1B
30A~
3
Terror
Destroy target nonartifact, nonblack creature. It can't be regenerated.
B
Instant
2.0
1B
30A~
3
The Hive
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
Artifact
5.0
5
30A~
1
The Hive
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
Artifact
5.0
5
30A~
1
Thicket Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
G
Creature - Basilisk
5.0
3GG
2/4
30A~
2
Thicket Basilisk
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
G
Creature - Basilisk
5.0
3GG
2/4
30A~
2
Thoughtlace
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
U
Instant
1.0
U
30A~
3
Thoughtlace
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
U
Instant
1.0
U
30A~
3
Throne of Bone
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Artifact
1.0
1
30A~
1
Throne of Bone
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Artifact
1.0
1
30A~
1
Timber Wolves
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
G
Creature - Wolf
1.0
G
1/1
30A~
2
Timber Wolves
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
G
Creature - Wolf
1.0
G
1/1
30A~
2
Time Vault
Time Vault enters the battlefield tapped.Time Vault doesn't untap during your untap step.If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.{T}: Take an extra turn after this one.
Artifact
2.0
2
30A~
1
1
Time Vault
Time Vault enters the battlefield tapped.Time Vault doesn't untap during your untap step.If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.{T}: Take an extra turn after this one.
Artifact
2.0
2
30A~
1
1
Time Walk
Take an extra turn after this one.
U
Sorcery
2.0
1U
30A~
3
Time Walk
Take an extra turn after this one.
U
Sorcery
2.0
1U
30A~
3
Timetwister
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
U
Sorcery
3.0
2U
30A~
3
Timetwister
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
U
Sorcery
3.0
2U
30A~
3
Tranquility
Destroy all enchantments.
G
Sorcery
3.0
2G
30A~
3
Tranquility
Destroy all enchantments.
G
Sorcery
3.0
2G
30A~
3
Tropical Island
({T}: Add {G} or {U}.)
Land - Forest Island
0.0
30A~
0
Tropical Island
({T}: Add {G} or {U}.)
Land - Forest Island
0.0
30A~
0
Tsunami
Destroy all Islands.
G
Sorcery
4.0
3G
30A~
3
Tsunami
Destroy all Islands.
G
Sorcery
4.0
3G
30A~
3
Tundra
({T}: Add {W} or {U}.)
Land - Plains Island
0.0
30A~
0
Tundra
({T}: Add {W} or {U}.)
Land - Plains Island
0.0
30A~
0
Tunnel
Destroy target Wall. It can't be regenerated.
R
Instant
1.0
R
30A~
3
Tunnel
Destroy target Wall. It can't be regenerated.
R
Instant
1.0
R
30A~
3
Twiddle
You may tap or untap target artifact, creature, or land.
U
Instant
1.0
U
30A~
3
Twiddle
You may tap or untap target artifact, creature, or land.
U
Instant
1.0
U
30A~
3
Two-Headed Giant of Foriys
TrampleTwo-Headed Giant of Foriys can block an additional creature each combat.
R
Creature - Giant
5.0
4R
4/4
30A~
2
Two-Headed Giant of Foriys
TrampleTwo-Headed Giant of Foriys can block an additional creature each combat.
R
Creature - Giant
5.0
4R
4/4
30A~
2
Underground Sea
({T}: Add {U} or {B}.)
Land - Island Swamp
0.0
30A~
0
Underground Sea
({T}: Add {U} or {B}.)
Land - Island Swamp
0.0
30A~
0
Unholy Strength
Enchant creatureEnchanted creature gets +2/+1.
B
Enchantment - Aura
1.0
B
30A~
1
Unholy Strength
Enchant creatureEnchanted creature gets +2/+1.
B
Enchantment - Aura
1.0
B
30A~
1
Unsummon
Return target creature to its owner's hand.
U
Instant
1.0
U
30A~
3
Unsummon
Return target creature to its owner's hand.
U
Instant
1.0
U
30A~
3
Uthden Troll
{R}: Regenerate Uthden Troll.
R
Creature - Troll
3.0
2R
2/2
30A~
2
Uthden Troll
{R}: Regenerate Uthden Troll.
R
Creature - Troll
3.0
2R
2/2
30A~
2
Verduran Enchantress
Whenever you cast an enchantment spell, you may draw a card.
G
Creature - Human Druid
3.0
1GG
0/2
30A~
2
Verduran Enchantress
Whenever you cast an enchantment spell, you may draw a card.
G
Creature - Human Druid
3.0
1GG
0/2
30A~
2
Vesuvan Doppelganger
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
U
Creature - Shapeshifter
5.0
3UU
0/0
30A~
2
Vesuvan Doppelganger
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
U
Creature - Shapeshifter
5.0
3UU
0/0
30A~
2
Veteran Bodyguard
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
W
Creature - Human
5.0
3WW
2/5
30A~
2
Veteran Bodyguard
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
W
Creature - Human
5.0
3WW
2/5
30A~
2
Volcanic Eruption
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
U
Sorcery
3.0
XUUU
30A~
3
Volcanic Eruption
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
U
Sorcery
3.0
XUUU
30A~
3
Volcanic Island
({T}: Add {U} or {R}.)
Land - Island Mountain
0.0
30A~
0
Volcanic Island
({T}: Add {U} or {R}.)
Land - Island Mountain
0.0
30A~
0
Wall of Air
Defender, flying (This creature can't attack, and it can block creatures with flying.)
U
Creature - Wall
3.0
1UU
1/5
30A~
2
Wall of Air
Defender, flying (This creature can't attack, and it can block creatures with flying.)
U
Creature - Wall
3.0
1UU
1/5
30A~
2
Wall of Bone
Defender (This creature can't attack.){B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
B
Creature - Skeleton Wall
3.0
2B
1/4
30A~
2
Wall of Bone
Defender (This creature can't attack.){B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
B
Creature - Skeleton Wall
3.0
2B
1/4
30A~
2
Wall of Brambles
Defender (This creature can't attack.){G}: Regenerate Wall of Brambles.
G
Creature - Plant Wall
3.0
2G
2/3
30A~
2
Wall of Brambles
Defender (This creature can't attack.){G}: Regenerate Wall of Brambles.
G
Creature - Plant Wall
3.0
2G
2/3
30A~
2
Wall of Fire
Defender (This creature can't attack.){R}: Wall of Fire gets +1/+0 until end of turn.
R
Creature - Wall
3.0
1RR
0/5
30A~
2
Wall of Fire
Defender (This creature can't attack.){R}: Wall of Fire gets +1/+0 until end of turn.
R
Creature - Wall
3.0
1RR
0/5
30A~
2
Wall of Ice
Defender (This creature can't attack.)
G
Creature - Wall
3.0
2G
0/7
30A~
2
Wall of Ice
Defender (This creature can't attack.)
G
Creature - Wall
3.0
2G
0/7
30A~
2
Wall of Stone
Defender (This creature can't attack.)
R
Creature - Wall
3.0
1RR
0/8
30A~
2
Wall of Stone
Defender (This creature can't attack.)
R
Creature - Wall
3.0
1RR
0/8
30A~
2
Wall of Swords
Defender (This creature can't attack.)Flying
W
Creature - Wall
4.0
3W
3/5
30A~
2
Wall of Swords
Defender (This creature can't attack.)Flying
W
Creature - Wall
4.0
3W
3/5
30A~
2
Wall of Water
Defender (This creature can't attack.){U}: Wall of Water gets +1/+0 until end of turn.
U
Creature - Wall
3.0
1UU
0/5
30A~
2
Wall of Water
Defender (This creature can't attack.){U}: Wall of Water gets +1/+0 until end of turn.
U
Creature - Wall
3.0
1UU
0/5
30A~
2
Wall of Wood
Defender (This creature can't attack.)
G
Creature - Wall
1.0
G
0/3
30A~
2
Wall of Wood
Defender (This creature can't attack.)
G
Creature - Wall
1.0
G
0/3
30A~
2
Wanderlust
Enchant creatureAt the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
G
Enchantment - Aura
3.0
2G
30A~
1
Wanderlust
Enchant creatureAt the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
G
Enchantment - Aura
3.0
2G
30A~
1
War Mammoth
Trample
G
Creature - Elephant
4.0
3G
3/3
30A~
2
War Mammoth
Trample
G
Creature - Elephant
4.0
3G
3/3
30A~
2
Warp Artifact
Enchant artifactAt the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
B
Enchantment - Aura
2.0
BB
30A~
1
Warp Artifact
Enchant artifactAt the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
B
Enchantment - Aura
2.0
BB
30A~
1
Water Elemental
U
Creature - Elemental
5.0
3UU
5/4
30A~
2
Water Elemental
U
Creature - Elemental
5.0
3UU
5/4
30A~
2
Web
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
G
Enchantment - Aura
1.0
G
30A~
1
Web
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
G
Enchantment - Aura
1.0
G
30A~
1
Wheel of Fortune
Each player discards their hand, then draws seven cards.
R
Sorcery
3.0
2R
30A~
3
Wheel of Fortune
Each player discards their hand, then draws seven cards.
R
Sorcery
3.0
2R
30A~
3
White Knight
First strike (This creature deals combat damage before creatures without first strike.)Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
W
Creature - Human Knight
2.0
WW
2/2
30A~
2
White Knight
First strike (This creature deals combat damage before creatures without first strike.)Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
W
Creature - Human Knight
2.0
WW
2/2
30A~
2
White Ward
Enchant creatureEnchanted creature has protection from white. This effect doesn't remove White Ward.
W
Enchantment - Aura
1.0
W
30A~
1
White Ward
Enchant creatureEnchanted creature has protection from white. This effect doesn't remove White Ward.
W
Enchantment - Aura
1.0
W
30A~
1
Wild Growth
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
G
Enchantment - Aura
1.0
G
30A~
1
Wild Growth
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
G
Enchantment - Aura
1.0
G
30A~
1
Will-o'-the-Wisp
Flying (This creature can't be blocked except by creatures with flying or reach.){B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
B
Creature - Spirit
1.0
B
0/1
30A~
2
Will-o'-the-Wisp
Flying (This creature can't be blocked except by creatures with flying or reach.){B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
B
Creature - Spirit
1.0
B
0/1
30A~
2
Winter Orb
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Artifact
2.0
2
30A~
1
Winter Orb
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Artifact
2.0
2
30A~
1
Wooden Sphere
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Artifact
1.0
1
30A~
1
Wooden Sphere
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Artifact
1.0
1
30A~
1
Word of Command
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
B
Instant
2.0
BB
30A~
3
Word of Command
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
B
Instant
2.0
BB
30A~
3
Wrath of God
Destroy all creatures. They can't be regenerated.
W
Sorcery
4.0
2WW
30A~
3
Wrath of God
Destroy all creatures. They can't be regenerated.
W
Sorcery
4.0
2WW
30A~
3
Zombie Master
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have "{B}: Regenerate this permanent."
B
Creature - Zombie
3.0
1BB
2/3
30A~
2
Zombie Master
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have "{B}: Regenerate this permanent."
B
Creature - Zombie
3.0
1BB
2/3
30A~
2
Baleful Strix
Flying, deathtouchWhen Baleful Strix enters the battlefield, draw a card.
B
U
Artifact Creature - Bird
2.0
UB
1/1
BRC~
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
0.0
BRC~
0
Mishra, Eminent One
At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
B
R
U
Legendary Creature - Human Artificer
5.0
2UBR
5/4
BRC~
2
Mishra, Eminent One
At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
B
R
U
Legendary Creature - Human Artificer
5.0
2UBR
5/4
BRC~
2
Mishra, Eminent One
At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
B
R
U
Legendary Creature - Human Artificer
5.0
2UBR
5/4
BRC~
2
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
U
Sorcery
1.0
U
BRC~
3
Reliquary Tower
You have no maximum hand size.{T}: Add {C}.
Land
0.0
BRC~
0
Skullclamp
Equipped creature gets +1/-1.Whenever equipped creature dies, draw two cards.Equip {1}
Artifact - Equipment
1.0
1
BRC~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
1.0
1
BRC~
1
Urza, Chief Artificer
Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.)Artifact creatures you control have menace.At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
B
U
W
Legendary Creature - Human Artificer
6.0
3WUB
4/5
BRC~
2
Urza, Chief Artificer
Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.)Artifact creatures you control have menace.At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
B
U
W
Legendary Creature - Human Artificer
6.0
3WUB
4/5
BRC~
2
Urza, Chief Artificer
Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.)Artifact creatures you control have menace.At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
B
U
W
Legendary Creature - Human Artificer
6.0
3WUB
4/5
BRC~
2
Howling Mine
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Artifact
2.0
2
BRR~
1
Howling Mine
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Artifact
2.0
2
BRR~
1
Ivory Tower
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Artifact
1.0
1
BRR~
1
Ivory Tower
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Artifact
1.0
1
BRR~
1
Jalum Tome
{2}, {T}: Draw a card, then discard a card.
Artifact
3.0
3
BRR~
1
Jalum Tome
{2}, {T}: Draw a card, then discard a card.
Artifact
3.0
3
BRR~
1
Lodestone Golem
Nonartifact spells cost {1} more to cast.
Artifact Creature - Golem
4.0
4
5/3
BRR~
2
Lodestone Golem
Nonartifact spells cost {1} more to cast.
Artifact Creature - Golem
4.0
4
5/3
BRR~
2
Phyrexian Revoker
As Phyrexian Revoker enters the battlefield, choose a nonland card name.Activated abilities of sources with the chosen name can't be activated.
Artifact Creature - Phyrexian Horror
2.0
2
2/1
BRR~
2
Phyrexian Revoker
As Phyrexian Revoker enters the battlefield, choose a nonland card name.Activated abilities of sources with the chosen name can't be activated.
Artifact Creature - Phyrexian Horror
2.0
2
2/1
BRR~
2
Wurmcoil Engine
Deathtouch, lifelinkWhen Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Artifact Creature - Phyrexian Wurm
6.0
6
6/6
BRR~
2
Wurmcoil Engine
Deathtouch, lifelinkWhen Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Artifact Creature - Phyrexian Wurm
6.0
6
6/6
BRR~
2
Arcee, Sharpshooter
More Than Meets the Eye {R}{W} (You may cast this card converted for {R}{W}.)First strike{1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.
R
W
Legendary Artifact Creature - Robot
3.0
1RW
2/2
BOT~
2
Arcee, Acrobatic Coupe
Living metal (As long as it's your turn, this Vehicle is also a creature.)Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.
R
W
Legendary Artifact - Vehicle
3.0
2/2
BOT~
1
Blaster, Combat DJ
More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.)Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)Whenever you put one or more +1/+1 counters on Blaster, convert it.
G
R
Legendary Artifact Creature - Robot
5.0
3RG
3/3
BOT~
2
Blaster, Morale Booster
Modular 3{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
G
R
Legendary Artifact
5.0
BOT~
1
Blaster, Combat DJ
More Than Meets the Eye {1}{R}{G} (You may cast this card converted for {1}{R}{G}.)Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter the battlefield with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)Whenever you put one or more +1/+1 counters on Blaster, convert it.
G
R
Legendary Artifact Creature - Robot
5.0
3RG
3/3
BOT~
2
Blaster, Morale Booster
Modular 3{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
G
R
Legendary Artifact
5.0
BOT~
1
Blitzwing, Cruel Tormentor
More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.)At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.
B
Legendary Artifact Creature - Robot
6.0
5B
6/5
BOT~
2
Blitzwing, Adaptive Assailant
Living metal (As long as it's your turn, this Vehicle is also a creature.)At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.Whenever Blitzwing deals combat damage to a player, convert it.
B
Legendary Artifact - Vehicle
6.0
3/5
BOT~
1
Blitzwing, Cruel Tormentor
More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.)At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.
B
Legendary Artifact Creature - Robot
6.0
5B
6/5
BOT~
2
Blitzwing, Adaptive Assailant
Living metal (As long as it's your turn, this Vehicle is also a creature.)At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.Whenever Blitzwing deals combat damage to a player, convert it.
B
Legendary Artifact - Vehicle
6.0
3/5
BOT~
1
Cyclonus, the Saboteur
More Than Meets the Eye {5}{U}{B} (You may cast this card converted for {5}{U}{B}.)FlyingWhenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
B
U
Legendary Artifact Creature - Robot
4.0
2UB
2/5
BOT~
2
Cyclonus, Cybertronian Fighter
Living metal (As long as it's your turn, this Vehicle is also a creature.)FlyingWhenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
B
U
Legendary Artifact - Vehicle
4.0
5/5
BOT~
1
Cyclonus, the Saboteur
More Than Meets the Eye {5}{U}{B} (You may cast this card converted for {5}{U}{B}.)FlyingWhenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
B
U
Legendary Artifact Creature - Robot
4.0
2UB
2/5
BOT~
2
Cyclonus, Cybertronian Fighter
Living metal (As long as it's your turn, this Vehicle is also a creature.)FlyingWhenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
B
U
Legendary Artifact - Vehicle
4.0
5/5
BOT~
1
Flamewar, Brash Veteran
More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.)Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.
B
R
Legendary Artifact Creature - Robot
3.0
1BR
3/2
BOT~
2
Flamewar, Streetwise Operative
Living metal (As long as it's your turn, this Vehicle is also a creature.)Menace, deathtouchWhenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
B
R
Legendary Artifact - Vehicle
3.0
2/1
BOT~
1
Flamewar, Brash Veteran
More Than Meets the Eye {B}{R} (You may cast this card converted for {B}{R}.)Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.{1}, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.
B
R
Legendary Artifact Creature - Robot
3.0
1BR
3/2
BOT~
2
Flamewar, Streetwise Operative
Living metal (As long as it's your turn, this Vehicle is also a creature.)Menace, deathtouchWhenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.
B
R
Legendary Artifact - Vehicle
3.0
2/1
BOT~
1
Goldbug, Humanity's Ally
More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.)Prevent all combat damage that would be dealt to attacking Humans you control.Whenever you cast your second spell each turn, convert Goldbug.
U
W
Legendary Artifact Creature - Robot
3.0
1WU
3/3
BOT~
2
Goldbug, Scrappy Scout
Living metal (As long as it's your turn, this Vehicle is also a creature.)Human spells you control can't be countered.Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
U
W
Legendary Artifact - Vehicle
3.0
1/3
BOT~
1
Goldbug, Humanity's Ally
More Than Meets the Eye {W}{U} (You may cast this card converted for {W}{U}.)Prevent all combat damage that would be dealt to attacking Humans you control.Whenever you cast your second spell each turn, convert Goldbug.
U
W
Legendary Artifact Creature - Robot
3.0
1WU
3/3
BOT~
2
Goldbug, Scrappy Scout
Living metal (As long as it's your turn, this Vehicle is also a creature.)Human spells you control can't be countered.Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.
U
W
Legendary Artifact - Vehicle
3.0
1/3
BOT~
1
Jetfire, Ingenious Scientist
More Than Meets the Eye {3}{U} (You may cast this card converted for {3}{U}.)FlyingRemove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire.
U
Legendary Artifact Creature - Robot
5.0
4U
3/4
BOT~
2
Jetfire, Air Guardian
Living metal (As long as it's your turn, this Vehicle is also a creature.)Flying{U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)
U
Legendary Artifact - Vehicle
5.0
3/4
BOT~
1
Jetfire, Ingenious Scientist
More Than Meets the Eye {3}{U} (You may cast this card converted for {3}{U}.)FlyingRemove one or more +1/+1 counters from among artifacts you control: Target player adds that much {C}. This mana can't be spent to cast nonartifact spells. Convert Jetfire.
U
Legendary Artifact Creature - Robot
5.0
4U
3/4
BOT~
2
Jetfire, Air Guardian
Living metal (As long as it's your turn, this Vehicle is also a creature.)Flying{U}{U}{U}: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)
U
Legendary Artifact - Vehicle
5.0
3/4
BOT~
1
Megatron, Tyrant
More Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.)Your opponents can't cast spells during combat.At the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn.
B
R
W
Legendary Artifact Creature - Robot
6.0
3RWB
7/5
BOT~
2
Megatron, Destructive Force
Living metal (As long as it's your turn, this Vehicle is also a creature.)Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.
B
R
W
Legendary Artifact - Vehicle
6.0
4/5
BOT~
1
Megatron, Tyrant
More Than Meets the Eye {1}{R}{W}{B} (You may cast this card converted for {1}{R}{W}{B}.)Your opponents can't cast spells during combat.At the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn.
B
R
W
Legendary Artifact Creature - Robot
6.0
3RWB
7/5
BOT~
2
Megatron, Destructive Force
Living metal (As long as it's your turn, this Vehicle is also a creature.)Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.
B
R
W
Legendary Artifact - Vehicle
6.0
4/5
BOT~
1
Optimus Prime, Hero
More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.)At the beginning of each step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)When Optimus Prime dies, return it to the battlefield converted under its owner's control.
R
U
W
Legendary Artifact Creature - Robot
6.0
3URW
4/8
BOT~
2
Optimus Prime, Autobot Leader
Living metal (As long as it's your turn, this Vehicle is also a creature.)TrampleWhenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
R
U
W
Legendary Artifact - Vehicle
6.0
6/8
BOT~
1
Optimus Prime, Hero
More Than Meets the Eye {2}{U}{R}{W} (You may cast this card converted for {2}{U}{R}{W}.)At the beginning of each step, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)When Optimus Prime dies, return it to the battlefield converted under its owner's control.
R
U
W
Legendary Artifact Creature - Robot
6.0
3URW
4/8
BOT~
2
Optimus Prime, Autobot Leader
Living metal (As long as it's your turn, this Vehicle is also a creature.)TrampleWhenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
R
U
W
Legendary Artifact - Vehicle
6.0
6/8
BOT~
1
Prowl, Stoic Strategist
More Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.)Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
W
Legendary Artifact Creature - Robot
4.0
3W
3/3
BOT~
2
Prowl, Pursuit Vehicle
Living metal (As long as it's your turn, this Vehicle is also a creature.)Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
W
Legendary Artifact - Vehicle
4.0
2/3
BOT~
1
Prowl, Stoic Strategist
More Than Meets the Eye {2}{W} (You may cast this card converted for {2}{W}.)Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
W
Legendary Artifact Creature - Robot
4.0
3W
3/3
BOT~
2
Prowl, Pursuit Vehicle
Living metal (As long as it's your turn, this Vehicle is also a creature.)Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
W
Legendary Artifact - Vehicle
4.0
2/3
BOT~
1
Ratchet, Field Medic
More Than Meets the Eye {1}{W} (You may cast this card converted for {1}{W}.)LifelinkWhenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
W
Legendary Artifact Creature - Robot
3.0
2W
2/4
BOT~
2
Ratchet, Rescue Racer
Living metal (As long as it's your turn, this Vehicle is also a creature.)LifelinkWhenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
W
Legendary Artifact - Vehicle
3.0
1/4
BOT~
1
Ratchet, Field Medic
More Than Meets the Eye {1}{W} (You may cast this card converted for {1}{W}.)LifelinkWhenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
W
Legendary Artifact Creature - Robot
3.0
2W
2/4
BOT~
2
Ratchet, Rescue Racer
Living metal (As long as it's your turn, this Vehicle is also a creature.)LifelinkWhenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
W
Legendary Artifact - Vehicle
3.0
1/4
BOT~
1
Slicer, Hired Muscle
More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.)Double strike, hasteAt the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
R
Legendary Artifact Creature - Robot
5.0
4R
3/4
BOT~
2
Slicer, High-Speed Antagonist
Living metal (As long as it's your turn, this Vehicle is also a creature.)First strike, hasteWhenever Slicer deals combat damage to a player, convert it at end of combat.
R
Legendary Artifact - Vehicle
5.0
3/2
BOT~
1
Slicer, Hired Muscle
More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.)Double strike, hasteAt the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
R
Legendary Artifact Creature - Robot
5.0
4R
3/4
BOT~
2
Slicer, High-Speed Antagonist
Living metal (As long as it's your turn, this Vehicle is also a creature.)First strike, hasteWhenever Slicer deals combat damage to a player, convert it at end of combat.
R
Legendary Artifact - Vehicle
5.0
3/2
BOT~
1
Soundwave, Sonic Spy
More Than Meets the Eye {2}{W}{U}{B} (You may cast this card converted for {2}{W}{U}{B}.)Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave.
B
U
W
Legendary Artifact Creature - Robot
4.0
1WUB
5/4
BOT~
2
Soundwave, Superior Captain
Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
B
U
W
Legendary Artifact
4.0
BOT~
1
Soundwave, Sonic Spy
More Than Meets the Eye {2}{W}{U}{B} (You may cast this card converted for {2}{W}{U}{B}.)Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave.
B
U
W
Legendary Artifact Creature - Robot
4.0
1WUB
5/4
BOT~
2
Soundwave, Superior Captain
Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
B
U
W
Legendary Artifact
4.0
BOT~
1
Starscream, Power Hungry
More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.)FlyingWhenever you draw a card, if you're the monarch, target opponent loses 2 life.Whenever one or more creatures deal combat damage to you, convert Starscream.
B
Legendary Artifact Creature - Robot
4.0
3B
2/3
BOT~
2
Starscream, Seeker Leader
Living metal (As long as it's your turn, this Vehicle is also a creature.)Flying, menace, hasteWhenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.Whenever you become the monarch, convert Starscream.
B
Legendary Artifact - Vehicle
4.0
2/3
BOT~
1
Starscream, Power Hungry
More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.)FlyingWhenever you draw a card, if you're the monarch, target opponent loses 2 life.Whenever one or more creatures deal combat damage to you, convert Starscream.
B
Legendary Artifact Creature - Robot
4.0
3B
2/3
BOT~
2
Starscream, Seeker Leader
Living metal (As long as it's your turn, this Vehicle is also a creature.)Flying, menace, hasteWhenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.Whenever you become the monarch, convert Starscream.
B
Legendary Artifact - Vehicle
4.0
2/3
BOT~
1
Ultra Magnus, Tactician
More Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.)Ward {2}Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
G
R
W
Legendary Artifact Creature - Robot
7.0
4RGW
7/7
BOT~
2
Ultra Magnus, Armored Carrier
Living metal (As long as it's your turn, this Vehicle is also a creature.)HasteFormidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
G
R
W
Legendary Artifact - Vehicle
7.0
4/7
BOT~
1
Ultra Magnus, Tactician
More Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.)Ward {2}Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
G
R
W
Legendary Artifact Creature - Robot
7.0
4RGW
7/7
BOT~
2
Ultra Magnus, Armored Carrier
Living metal (As long as it's your turn, this Vehicle is also a creature.)HasteFormidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
G
R
W
Legendary Artifact - Vehicle
7.0
4/7
BOT~
1
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
BRO~
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
BRO~
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
BRO~
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
BRO~
0
Mishra's Foundry
{T}: Add {C}.{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
Land
0.0
BRO~
0
Mishra's Foundry
{T}: Add {C}.{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
Land
0.0
BRO~
0
Mishra's Foundry
{T}: Add {C}.{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
Land
0.0
BRO~
0
Mishra, Claimed by Gix
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking.
B
R
Legendary Creature - Phyrexian Human Artificer
4.0
2BR
3/5
BRO~
2
Mishra, Lost to Phyrexia
Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three —• Target opponent discards two cards.• Mishra deals 3 damage to any target.• Destroy target artifact or planeswalker.• Creatures you control gain menace and trample until end of turn.• Creatures you don't control get -1/-1 until end of turn.• Create two tapped Powerstone tokens.
B
R
Legendary Artifact Creature - Phyrexian Artificer
0.0
9/9
BRO~
2
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
BRO~
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
BRO~
0
Phyrexian Dragon Engine
Double strikeWhen Phyrexian Dragon Engine enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards.Unearth {3}{R}{R}(Melds with Mishra, Claimed by Gix.)
Artifact Creature - Phyrexian Dragon
0.0
3
2/2
BRO~
2
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
BRO~
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
BRO~
0
Queen Kayla bin-Kroog
{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
R
W
Legendary Creature - Human Noble
3.0
1RW
2/3
BRO~
2
Queen Kayla bin-Kroog
{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
R
W
Legendary Creature - Human Noble
3.0
1RW
2/3
BRO~
2
Queen Kayla bin-Kroog
{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
R
W
Legendary Creature - Human Noble
3.0
1RW
2/3
BRO~
2
Recruitment Officer
{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
W
Creature - Human Soldier
1.0
W
2/1
BRO~
2
Surge Engine
Defender{U}: Surge Engine loses defender and gains "This creature can't be blocked."{2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.{4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once.
Artifact Creature - Construct
2.0
2
3/2
BRO~
2
Surge Engine
Defender{U}: Surge Engine loses defender and gains "This creature can't be blocked."{2}{U}: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.{4}{U}{U}: Draw three cards. Activate only if Surge Engine is blue and only once.
Artifact Creature - Construct
2.0
2
3/2
BRO~
2
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
BRO~
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
BRO~
0
The Mightstone and Weakstone
When The Mightstone and Weakstone enters the battlefield, choose one —• Draw two cards.• Target creature gets -5/-5 until end of turn.{T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells.(Melds with Urza, Lord Protector.)
Legendary Artifact - Powerstone
5.0
5
BRO~
1
Urza, Lord Protector
Artifact, instant, and sorcery spells you cast cost {1} less to cast.{7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.
U
W
Legendary Creature - Human Artificer
3.0
1WU
2/4
BRO~
2
Urza, Planeswalker
Once during each of your turns, you may activate an additional loyalty ability of Urza, Planeswalker. (You may activate the same ability twice.)+2: Artifact, instant, and sorcery spells you cast this turn cost {2} less to cast. You gain 2 life.+1: Draw two cards, then discard a card.0: Create two 1/1 colorless Soldier artifact creature tokens.−3: Exile target nonland permanent.−10: Artifacts and planeswalkers you control gain indestructible until end of turn. Destroy all nonland permanents.
U
W
Legendary Planeswalker - Urza
8.0
7
BRO~
1
Birthing Pod
({G/P} can be paid with either {G} or 2 life.){1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
G
Artifact
4.0
3G/P
SLC~
1
Bloodbraid Elf
HasteCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
G
R
Creature - Elf Berserker
4.0
2RG
3/2
SLC~
2
Chrome Mox
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.{T}: Add one mana of any of the exiled card's colors.
Artifact
0.0
0
SLC~
1
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.−3: Destroy all creatures with power 4 or greater.−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
W
Legendary Planeswalker - Elspeth
6.0
4WW
4
SLC~
1
Necropotence
Skip your draw step.Whenever you discard a card, exile that card from your graveyard.Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
B
Enchantment
3.0
BBB
SLC~
1
Nicol Bolas, God-Pharaoh
+2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.+1: Each opponent exiles two cards from their hand.−4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.−12: Exile each nonland permanent your opponents control.
B
R
U
Legendary Planeswalker - Bolas
7.0
4UBR
7
SLC~
1
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
U
Enchantment
6.0
5U
SLC~
1