Cockatrice/Magic-Spoiler
2024-07-27 00:50:18 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
FDN~
Foundations (Spoiler)
Core
2024-11-15
DSC~
Duskmourn: House of Horror Commander (Spoiler)
Commander
2024-09-27
DSK~
Duskmourn: House of Horror (Spoiler)
Expansion
2024-09-27
BLB~
Bloomburrow (Spoiler)
Expansion
2024-08-02
BLC~
Bloomburrow Commander (Spoiler)
Commander
2024-08-02
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN~
1
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN~
1
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN~
1
Day of Judgment
Destroy all creatures.
W
Sorcery
Sorcery
4
2WW
FDN~
3
Llanowar Elves
{T}: Add {G}.
G
Creature — Elf Druid
Creature
1
G
1/1
FDN~
2
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN~
2
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN~
2
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN~
2
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
FDN~
1
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
FDN~
1
I Will Savor Your Agony
When you set this scheme in motion, choose three. You may choose the same mode more than once.
• Destroy target creature.
• Target player draws a card.
• Target player gains 5 life.
Scheme
0
DSC~
1
Time Bends to My Will
When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.
Scheme
0
DSC~
1
Chainsaw
When Chainsaw enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on Chainsaw.
Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.
Equip {3}
R
Artifact — Equipment
Artifact
2
1R
DSK~
1
Chainsaw
When Chainsaw enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on Chainsaw.
Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.
Equip {3}
R
Artifact — Equipment
Artifact
2
1R
DSK~
1
Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
B
Sorcery
Sorcery
3
2B
DSK~
3
Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
B
Sorcery
Sorcery
3
2B
DSK~
3
Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
B
Sorcery
Sorcery
3
2B
DSK~
3
Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
R
Artifact
Artifact
4
2RR
DSK~
1
Doomsday Excruciator
Flying
When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card.
B
Creature — Demon
Creature
6
BBBBBB
6/6
DSK~
2
Doomsday Excruciator
Flying
When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card.
B
Creature — Demon
Creature
6
BBBBBB
6/6
DSK~
2
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
B
Enchantment Creature — Snake Glimmer
Creature
4
2BB
4/3
DSK~
2
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
B
Enchantment Creature — Snake Glimmer
Creature
4
2BB
4/3
DSK~
2
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
B
Enchantment Creature — Snake Glimmer
Creature
4
2BB
4/3
DSK~
2
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
B
Enchantment Creature — Snake Glimmer
Creature
4
2BB
4/3
DSK~
2
Fear of Missing Out
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
R
Enchantment Creature — Nightmare
Creature
2
1R
2/3
DSK~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DSK~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DSK~
0
Leyline of Hope
If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
W
Enchantment
Enchantment
4
2WW
DSK~
1
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DSK~
0
Nowhere to Run
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
B
Enchantment
Enchantment
2
1B
DSK~
1
Overlord of the Hauntwoods
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
G
Enchantment Creature — Avatar Horror
Creature
5
3GG
6/5
DSK~
2
Overlord of the Hauntwoods
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
G
Enchantment Creature — Avatar Horror
Creature
5
3GG
6/5
DSK~
2
Overlord of the Hauntwoods
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
G
Enchantment Creature — Avatar Horror
Creature
5
3GG
6/5
DSK~
2
Overlord of the Hauntwoods
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
G
Enchantment Creature — Avatar Horror
Creature
5
3GG
6/5
DSK~
2
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DSK~
0
Screaming Nemesis
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
R
Creature — Spirit
Creature
3
2R
3/3
DSK~
2
Screaming Nemesis
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
R
Creature — Spirit
Creature
3
2R
3/3
DSK~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DSK~
0
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
W
Legendary Creature — Human Samurai Noble
Creature
5
3WW
3/4
DSK~
2
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
W
Legendary Creature — Human Samurai Noble
Creature
5
3WW
3/4
DSK~
2
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
W
Legendary Creature — Human Samurai Noble
Creature
5
3WW
3/4
DSK~
2
Toby, Beastie Befriender
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
W
Legendary Creature — Human Wizard
Creature
3
2W
1/1
DSK~
2
Toby, Beastie Befriender
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
W
Legendary Creature — Human Wizard
Creature
3
2W
1/1
DSK~
2
Twitching Doll
{T}: Add one mana of any color. Put a nest counter on Twitching Doll.
{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery.
G
Artifact Creature — Spider Toy
Creature
2
1G
2/2
DSK~
2
Agate Assault
Choose one —
• Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
R
Sorcery
Sorcery
3
2R
BLB~
3
Agate-Blade Assassin
Whenever Agate-Blade Assassin attacks, defending player loses 1 life and you gain 1 life.
B
Creature — Lizard Assassin
Creature
2
1B
1/3
BLB~
2
Alania's Pathmaker
When Alania's Pathmaker enters, exile the top card of your library. Until the end of your next turn, you may play that card.
R
Creature — Otter Wizard
Creature
4
3R
4/2
BLB~
2
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
RU
Legendary Creature — Otter Wizard
Creature
5
3UR
3/5
BLB~
2
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
RU
Legendary Creature — Otter Wizard
Creature
5
3UR
3/5
BLB~
2
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
RU
Legendary Creature — Otter Wizard
Creature
5
3UR
3/5
BLB~
2
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
{2}{R}: Level 2
Noncreature spells you cast cost {1} less to cast.
{2}{R}: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
R
Enchantment — Class
Enchantment
2
1R
BLB~
1
Azure Beastbinder
Vigilance
Azure Beastbinder can't be blocked by creatures with power 2 or greater.
Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
U
Creature — Rat Rogue
Creature
2
1U
1/3
BLB~
2
Azure Beastbinder
Vigilance
Azure Beastbinder can't be blocked by creatures with power 2 or greater.
Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
U
Creature — Rat Rogue
Creature
2
1U
1/3
BLB~
2
Bakersbane Duo
When Bakersbane Duo enters, create a Food token.
Whenever you expend 4, Bakersbane Duo gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
G
Creature — Squirrel Raccoon
Creature
2
1G
2/2
BLB~
2
Bandit's Talent
(Gain the next level as a sorcery to add its ability.)
When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.
{B}: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
{3}{B}: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
B
Enchantment — Class
Enchantment
2
1B
BLB~
1
Banishing Light
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
W
Enchantment
Enchantment
3
2W
BLB~
1
Bark-Knuckle Boxer
Whenever you expend 4, Bark-Knuckle Boxer gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
G
Creature — Raccoon Berserker
Creature
2
1G
3/2
BLB~
2
Barkform Harvester
Changeling (This card is every creature type.)
Reach
{2}: Put target card from your graveyard on the bottom of your library.
Artifact Creature — Shapeshifter
Creature
3
3
2/3
BLB~
2
Baylen, the Haymaker
Tap two untapped tokens you control: Add one mana of any color.
Tap three untapped tokens you control: Draw a card.
Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn.
GRW
Legendary Creature — Rabbit Warrior
Creature
3
RGW
4/3
BLB~
2
Baylen, the Haymaker
Tap two untapped tokens you control: Add one mana of any color.
Tap three untapped tokens you control: Draw a card.
Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn.
GRW
Legendary Creature — Rabbit Warrior
Creature
3
RGW
4/3
BLB~
2
Bellowing Crier
When Bellowing Crier enters, draw a card, then discard a card.
U
Creature — Frog Advisor
Creature
2
1U
2/1
BLB~
2
Beza, the Bounding Spring
When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
W
Legendary Creature — Elemental Elk
Creature
4
2WW
4/5
BLB~
2
Beza, the Bounding Spring
When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
W
Legendary Creature — Elemental Elk
Creature
4
2WW
4/5
BLB~
2
Blacksmith's Talent
(Gain the next level as a sorcery to add its ability.)
When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}.
{2}{R}: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
{3}{R}: Level 3
During your turn, equipped creatures you control have double strike and haste.
R
Enchantment — Class
Enchantment
1
R
BLB~
1
Blooming Blast
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
R
Instant
Instant
2
1R
BLB~
3
Blossoming Sands
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Land
Land
0
BLB~
1
0
Bonebind Orator
{3}{B}, Exile Bonebind Orator from your graveyard: Return another target creature card from your graveyard to your hand.
B
Creature — Squirrel Warlock Bard
Creature
2
1B
2/2
BLB~
2
Bonecache Overseer
{T}, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you've sacrificed a Food this turn.
B
Creature — Squirrel Warlock
Creature
1
B
1/1
BLB~
2
Brambleguard Captain
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is Brambleguard Captain's power.
R
Creature — Mouse Soldier
Creature
4
3R
2/3
BLB~
2
Brambleguard Veteran
Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
G
Creature — Raccoon Warrior
Creature
3
1GG
3/4
BLB~
2
Brave-Kin Duo
{1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
W
Creature — Rabbit Mouse
Creature
1
W
1/1
BLB~
2
Brazen Collector
First strike
Whenever Brazen Collector attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
R
Creature — Raccoon Rogue
Creature
2
1R
2/1
BLB~
2
Bria, Riptide Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
RU
Legendary Creature — Otter Rogue
Creature
4
2UR
3/3
BLB~
2
Brightblade Stoat
First strike, lifelink
W
Creature — Weasel Soldier
Creature
2
1W
2/2
BLB~
2
Builder's Talent
(Gain the next level as a sorcery to add its ability.)
When Builder's Talent enters, create a 0/4 white Wall creature token with defender.
{W}: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
W
Enchantment — Class
Enchantment
2
1W
BLB~
1
Bumbleflower's Sharepot
When Bumbleflower's Sharepot enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{5}, {T}, Sacrifice Bumbleflower's Sharepot: Destroy target nonland permanent. Activate only as a sorcery.
Artifact
Artifact
2
2
BLB~
1
Burrowguard Mentor
Trample
Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
GW
Creature — Rabbit Soldier
Creature
2
GW
*/*
BLB~
2
Bushy Bodyguard
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
G
Creature — Squirrel Warrior
Creature
2
1G
2/1
BLB~
2
Byrke, Long Ear of the Law
Vigilance
When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures.
Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
GW
Legendary Creature — Rabbit Soldier
Creature
6
4GW
4/4
BLB~
2
Byway Barterer
Menace
Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
R
Creature — Raccoon Rogue
Creature
3
2R
3/3
BLB~
2
Byway Barterer
Menace
Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
R
Creature — Raccoon Rogue
Creature
3
2R
3/3
BLB~
2
Cache Grab
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Instant
Instant
2
1G
BLB~
3
Calamitous Tide
Return up to two target creatures to their owners' hands. Draw two cards, then discard a card.
U
Sorcery
Sorcery
6
4UU
BLB~
3
Camellia, the Seedmiser
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
{2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
BG
Legendary Creature — Squirrel Warlock
Creature
3
1BG
3/3
BLB~
2
Camellia, the Seedmiser
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
{2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
BG
Legendary Creature — Squirrel Warlock
Creature
3
1BG
3/3
BLB~
2
Camellia, the Seedmiser
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
{2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
BG
Legendary Creature — Squirrel Warlock
Creature
3
1BG
3/3
BLB~
2
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
{W}: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
{3}{W}: Level 3
Creature tokens you control get +2/+2.
W
Enchantment — Class
Enchantment
3
2W
BLB~
1
Carrot Cake
When Carrot Cake enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}, {T}, Sacrifice Carrot Cake: You gain 3 life.
W
Artifact — Food
Artifact
2
1W
BLB~
1
Charmed Sleep
Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
U
Enchantment — Aura
Enchantment
3
1UU
BLB~
1
Cindering Cutthroat
Cindering Cutthroat enters with a +1/+1 counter on it if an opponent lost life this turn.
{1}{B/R}: Cindering Cutthroat gains menace until end of turn. (It can't be blocked except by two or more creatures.)
BR
Creature — Lizard Assassin
Creature
3
2B/R
3/2
BLB~
2
Clement, the Worrywort
Vigilance
Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
GU
Legendary Creature — Frog Druid
Creature
3
1GU
3/3
BLB~
2
Clement, the Worrywort
Vigilance
Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
GU
Legendary Creature — Frog Druid
Creature
3
1GU
3/3
BLB~
2
Clement, the Worrywort
Vigilance
Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
GU
Legendary Creature — Frog Druid
Creature
3
1GU
3/3
BLB~
2
Clifftop Lookout
Reach
When Clifftop Lookout enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
G
Creature — Frog Scout
Creature
3
2G
1/2
BLB~
2
Coiling Rebirth
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
B
Sorcery
Sorcery
5
3BB
BLB~
3
Coiling Rebirth
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
B
Sorcery
Sorcery
5
3BB
BLB~
3
Colossification
Enchant creature
When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.
G
Enchantment — Aura
Enchantment
7
5GG
BLB~
1
Conduct Electricity
Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.
R
Instant
Instant
5
4R
BLB~
3
Consumed by Greed
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
B
Instant
Instant
3
1BB
BLB~
3
Corpseberry Cultivator
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.)
Whenever you forage, put a +1/+1 counter on Corpseberry Cultivator.
BG
Creature — Squirrel Warlock
Creature
3
1B/GB/G
2/3
BLB~
2
Coruscation Mage
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
R
Creature — Otter Wizard
Creature
2
1R
2/2
BLB~
2
Cruelclaw's Heist
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
B
Sorcery
Sorcery
2
BB
BLB~
3
Cruelclaw's Heist
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
B
Sorcery
Sorcery
2
BB
BLB~
3
Crumb and Get It
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
W
Instant
Instant
1
W
BLB~
3
Curious Forager
When Curious Forager enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)
G
Creature — Squirrel Druid
Creature
3
2G
3/2
BLB~
2
Daggerfang Duo
Deathtouch
When Daggerfang Duo enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
B
Creature — Rat Squirrel
Creature
3
2B
3/2
BLB~
2
Daring Waverider
When Daring Waverider enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
U
Creature — Otter Wizard
Creature
6
4UU
4/4
BLB~
2
Darkstar Augur
Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
B
Creature — Bat Warlock
Creature
3
2B
2/3
BLB~
2
Darkstar Augur
Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
B
Creature — Bat Warlock
Creature
3
2B
2/3
BLB~
2
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
W
Instant
Instant
2
1W
BLB~
3
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
W
Instant
Instant
2
1W
BLB~
3
Dazzling Denial
Counter target spell unless its controller pays {2}. If you control a Bird, counter that spell unless its controller pays {4} instead.
U
Instant
Instant
2
1U
BLB~
3
Dewdrop Cure
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
W
Sorcery
Sorcery
3
2W
BLB~
3
Dire Downdraft
This spell costs {1} less to cast if it targets an attacking or tapped creature.
Target creature's owner puts it on the top or bottom of their library.
U
Instant
Instant
4
3U
BLB~
3
Diresight
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Sorcery
Sorcery
3
2B
BLB~
3
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
{1}{U}, {T}: Return another target creature you control to its owner's hand.
U
Creature — Frog Wizard
Creature
2
1U
1/3
BLB~
2
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
{1}{U}, {T}: Return another target creature you control to its owner's hand.
U
Creature — Frog Wizard
Creature
2
1U
1/3
BLB~
2
Downwind Ambusher
Flash
When Downwind Ambusher enters, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Destroy target creature an opponent controls that was dealt damage this turn.
B
Creature — Skunk Assassin
Creature
4
3B
4/2
BLB~
2
Dragonhawk, Fate's Tempest
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
R
Legendary Creature — Bird Dragon
Creature
5
3RR
5/5
BLB~
2
Dragonhawk, Fate's Tempest
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
R
Legendary Creature — Bird Dragon
Creature
5
3RR
5/5
BLB~
2
Dreamdew Entrancer
Reach
When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
GU
Creature — Frog Wizard
Creature
4
2GU
3/4
BLB~
2
Dreamdew Entrancer
Reach
When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
GU
Creature — Frog Wizard
Creature
4
2GU
3/4
BLB~
2
Driftgloom Coyote
When Driftgloom Coyote enters, exile target creature an opponent controls until Driftgloom Coyote leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on Driftgloom Coyote.
W
Creature — Elemental Coyote
Creature
5
3WW
3/4
BLB~
2
Druid of the Spade
As long as you control a token, Druid of the Spade gets +2/+0 and has trample.
G
Creature — Rabbit Druid
Creature
3
2G
2/3
BLB~
2
Early Winter
Choose one —
• Exile target creature.
• Target opponent exiles an enchantment they control.
B
Instant
Instant
5
4B
BLB~
3
Eddymurk Crab
Flash
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Eddymurk Crab enters tapped if it's not your turn.
When Eddymurk Crab enters, tap up to two target creatures.
U
Creature — Elemental Crab
Creature
7
5UU
5/5
BLB~
2
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs {U} (or {1}) less to cast for each land you control with a flood counter on it.
U
Legendary Creature — Elemental Fish
Creature
4
1UUU
*/*
BLB~
2
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs {U} (or {1}) less to cast for each land you control with a flood counter on it.
U
Legendary Creature — Elemental Fish
Creature
4
1UUU
*/*
BLB~
2
Emberheart Challenger
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
R
Creature — Mouse Warrior
Creature
2
1R
2/2
BLB~
2
Emberheart Challenger
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
R
Creature — Mouse Warrior
Creature
2
1R
2/2
BLB~
2
Essence Channeler
As long as you've lost life this turn, Essence Channeler has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on Essence Channeler.
When Essence Channeler dies, put its counters on target creature you control.
W
Creature — Bat Cleric
Creature
2
1W
2/1
BLB~
2
Essence Channeler
As long as you've lost life this turn, Essence Channeler has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on Essence Channeler.
When Essence Channeler dies, put its counters on target creature you control.
W
Creature — Bat Cleric
Creature
2
1W
2/1
BLB~
2
Fabled Passage
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Land
0
BLB~
0
Fabled Passage
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Land
0
BLB~
0
Feather of Flight
Flash
Enchant creature
When Feather of Flight enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
W
Enchantment — Aura
Enchantment
2
1W
BLB~
1
Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
G
Creature — Elemental Turtle
Creature
5
3GG
4/6
BLB~
2
Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
G
Creature — Elemental Turtle
Creature
5
3GG
4/6
BLB~
2
Feed the Cycle
As an additional cost to cast this spell, forage or pay {B}. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Destroy target creature or planeswalker.
B
Instant
Instant
2
1B
BLB~
3
Fell
Destroy target creature.
B
Sorcery
Sorcery
2
1B
BLB~
3
Fell
Destroy target creature.
B
Sorcery
Sorcery
2
1B
BLB~
3
Festival of Embers
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.
If a card or token would be put into your graveyard from anywhere, exile it instead.
{1}{R}: Sacrifice Festival of Embers.
R
Enchantment
Enchantment
5
4R
BLB~
1
Festival of Embers
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.
If a card or token would be put into your graveyard from anywhere, exile it instead.
{1}{R}: Sacrifice Festival of Embers.
R
Enchantment
Enchantment
5
4R
BLB~
1
Finch Formation
Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
When this creature enters, target creature you control gains flying until end of turn.
U
Creature — Bird Scout
Creature
3
2U
2/2
BLB~
2
Finneas, Ace Archer
Vigilance, reach
Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
GW
Legendary Creature — Rabbit Archer
Creature
2
GW
2/2
BLB~
2
Finneas, Ace Archer
Vigilance, reach
Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
GW
Legendary Creature — Rabbit Archer
Creature
2
GW
2/2
BLB~
2
Finneas, Ace Archer
Vigilance, reach
Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
GW
Legendary Creature — Rabbit Archer
Creature
2
GW
2/2
BLB~
2
Fireglass Mentor
At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card.
BR
Creature — Lizard Warlock
Creature
2
BR
2/1
BLB~
2
Flame Lash
Flame Lash deals 4 damage to any target.
R
Instant
Instant
4
3R
BLB~
3
Flamecache Gecko
When Flamecache Gecko enters, if an opponent lost life this turn, add {B}{R}.
{1}{R}, Discard a card: Draw a card.
R
Creature — Lizard Warlock
Creature
2
1R
2/2
BLB~
2
Flowerfoot Swordmaster
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
W
Creature — Mouse Soldier
Creature
1
W
1/2
BLB~
2
For the Common Good
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
G
Sorcery
Sorcery
1
XXG
BLB~
3
For the Common Good
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
G
Sorcery
Sorcery
1
XXG
BLB~
3
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
BLB~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
BLB~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
BLB~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
BLB~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
BLB~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
BLB~
0
Fountainport
{T}: Add {C}.
{2}, {T}, Sacrifice a token: Draw a card.
{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.
{4}, {T}: Create a Treasure token.
Land
Land
0
BLB~
0
Fountainport
{T}: Add {C}.
{2}, {T}, Sacrifice a token: Draw a card.
{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.
{4}, {T}: Create a Treasure token.
Land
Land
0
BLB~
0
Fountainport Bell
When Fountainport Bell enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
{1}, Sacrifice Fountainport Bell: Draw a card.
Artifact
Artifact
1
1
BLB~
1
Frilled Sparkshooter
Menace, reach
Frilled Sparkshooter enters with a +1/+1 counter on it if an opponent lost life this turn.
R
Creature — Lizard Archer
Creature
4
3R
3/3
BLB~
2
Galewind Moose
Flash
Vigilance, reach, trample
G
Creature — Elemental Elk
Creature
6
4GG
6/6
BLB~
2
Gev, Scaled Scorch
Ward—Pay 2 life.
Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn.
Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent.
BR
Legendary Creature — Lizard Mercenary
Creature
2
BR
3/2
BLB~
2
Gev, Scaled Scorch
Ward—Pay 2 life.
Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn.
Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent.
BR
Legendary Creature — Lizard Mercenary
Creature
2
BR
3/2
BLB~
2
Giant Growth
Target creature gets +3/+3 until end of turn.
G
Instant
Instant
1
G
BLB~
3
Glarb, Calamity's Augur
Deathtouch
You may look at the top card of your library any time.
You may play lands and cast spells with mana value 4 or greater from the top of your library.
{T}: Surveil 2.
BGU
Legendary Creature — Frog Wizard Noble
Creature
3
BGU
2/4
BLB~
2
Glarb, Calamity's Augur
Deathtouch
You may look at the top card of your library any time.
You may play lands and cast spells with mana value 4 or greater from the top of your library.
{T}: Surveil 2.
BGU
Legendary Creature — Frog Wizard Noble
Creature
3
BGU
2/4
BLB~
2
Glidedive Duo
Flying
When Glidedive Duo enters, each opponent loses 2 life and you gain 2 life.
B
Creature — Bat Lizard
Creature
5
4B
3/3
BLB~
2
Gossip's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
{1}{U}: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
{3}{U}: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
U
Enchantment — Class
Enchantment
2
1U
BLB~
1
Harnesser of Storms
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
R
Creature — Otter Wizard
Creature
3
2R
1/4
BLB~
2
Harvestrite Host
Whenever Harvestrite Host or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
W
Creature — Rabbit Citizen
Creature
3
2W
3/3
BLB~
2
Hazardroot Herbalist
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
G
Creature — Rabbit Druid
Creature
3
2G
1/4
BLB~
2
Hazel's Nocturne
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
B
Instant
Instant
4
3B
BLB~
3
Head of the Homestead
When Head of the Homestead enters, create two 1/1 white Rabbit creature tokens.
GW
Creature — Rabbit Citizen
Creature
5
3G/WG/W
3/2
BLB~
2
Heaped Harvest
When Heaped Harvest enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}, {T}, Sacrifice Heaped Harvest: You gain 3 life.
G
Artifact — Food
Artifact
3
2G
BLB~
1
Heartfire Hero
Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When Heartfire Hero dies, it deals damage equal to its power to each opponent.
R
Creature — Mouse Soldier
Creature
1
R
1/1
BLB~
2
Hearthborn Battler
Haste
Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent.
R
Creature — Lizard Warlock
Creature
3
2R
2/3
BLB~
2
Hearthborn Battler
Haste
Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent.
R
Creature — Lizard Warlock
Creature
3
2R
2/3
BLB~
2
Heirloom Epic
{4}, {T}: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
Artifact
Artifact
1
1
BLB~
1
Helga, Skittish Seer
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga, Skittish Seer.
{T}: Add X mana of any one color, where X is Helga, Skittish Seer's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with {X} in their mana costs.
GUW
Legendary Creature — Frog Druid
Creature
3
GWU
1/3
BLB~
2
Helga, Skittish Seer
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga, Skittish Seer.
{T}: Add X mana of any one color, where X is Helga, Skittish Seer's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with {X} in their mana costs.
GUW
Legendary Creature — Frog Druid
Creature
3
GWU
1/3
BLB~
2
Hidden Grotto
When Hidden Grotto enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Land
Land
0
BLB~
0
High Stride
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
G
Instant
Instant
1
G
BLB~
3
Hired Claw
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent.
{1}{R}: Put a +1/+1 counter on Hired Claw. Activate this ability only if an opponent has lost life this turn and only once each turn.
R
Creature — Lizard Mercenary
Creature
1
R
1/2
BLB~
2
Hired Claw
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent.
{1}{R}: Put a +1/+1 counter on Hired Claw. Activate this ability only if an opponent has lost life this turn and only once each turn.
R
Creature — Lizard Mercenary
Creature
1
R
1/2
BLB~
2
Hivespine Wolverine
When Hivespine Wolverine enters, choose one —
• Put a +1/+1 counter on target creature you control.
• Hivespine Wolverine fights target creature token.
• Destroy target artifact or enchantment.
G
Creature — Elemental Wolverine
Creature
5
3GG
5/4
BLB~
2
Hoarder's Overflow
When Hoarder's Overflow enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
{1}{R}, Sacrifice Hoarder's Overflow: Discard your hand, then draw cards equal to the number of stash counters on Hoarder's Overflow.
R
Enchantment
Enchantment
2
1R
BLB~
1
Honored Dreyleader
Trample
When Honored Dreyleader enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control.
Whenever another Squirrel or Food you control enters, put a +1/+1 counter on Honored Dreyleader.
G
Creature — Squirrel Warrior
Creature
3
2G
1/1
BLB~
2
Hop to It
Create three 1/1 white Rabbit creature tokens.
W
Sorcery
Sorcery
3
2W
BLB~
3
Hop to It
Create three 1/1 white Rabbit creature tokens.
W
Sorcery
Sorcery
3
2W
BLB~
3
Hugs, Grisly Guardian
Trample
When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.
You may play an additional land on each of your turns.
GR
Legendary Creature — Badger Warrior
Creature
4
XRRGG
5/5
BLB~
2
Hugs, Grisly Guardian
Trample
When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.
You may play an additional land on each of your turns.
GR
Legendary Creature — Badger Warrior
Creature
4
XRRGG
5/5
BLB~
2
Hunter's Talent
(Gain the next level as a sorcery to add its ability.)
When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
{3}{G}: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
G
Enchantment — Class
Enchantment
2
1G
BLB~
1
Huskburster Swarm
This spell costs {1} less to cast for each creature card you own in exile and in your graveyard.
Menace, deathtouch
B
Creature — Elemental Insect
Creature
8
7B
6/6
BLB~
2
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{G}: Level 2
Permanents you control with counters on them have ward {1}.
{3}{G}: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
G
Enchantment — Class
Enchantment
2
1G
BLB~
1
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
U
Instant
Instant
1
U
BLB~
3
Intrepid Rabbit
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, target creature you control gets +1/+1 until end of turn.
W
Creature — Rabbit Soldier
Creature
3
2W
3/2
BLB~
2
Iridescent Vinelasher
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
B
Creature — Lizard Assassin
Creature
1
B
1/2
BLB~
2
Iridescent Vinelasher
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
B
Creature — Lizard Assassin
Creature
1
B
1/2
BLB~
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
BLB~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
BLB~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
BLB~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
BLB~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
BLB~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
BLB~
0
Jackdaw Savior
Flying
Whenever Jackdaw Savior or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
W
Creature — Bird Cleric
Creature
3
2W
3/1
BLB~
2
Jackdaw Savior
Flying
Whenever Jackdaw Savior or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
W
Creature — Bird Cleric
Creature
3
2W
3/1
BLB~
2
Jolly Gerbils
Whenever you give a gift, draw a card.
W
Creature — Hamster Citizen
Creature
2
1W
2/3
BLB~
2
Junkblade Bruiser
Trample
Whenever you expend 4, Junkblade Bruiser gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
GR
Creature — Raccoon Berserker
Creature
5
3R/GR/G
4/5
BLB~
2
Kastral, the Windcrested
Flying
Whenever one or more Birds you control deal combat damage to a player, choose one —
• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
• Put a +1/+1 counter on each Bird you control.
• Draw a card.
UW
Legendary Creature — Bird Scout
Creature
5
3WU
4/5
BLB~
2
Kastral, the Windcrested
Flying
Whenever one or more Birds you control deal combat damage to a player, choose one —
• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
• Put a +1/+1 counter on each Bird you control.
• Draw a card.
UW
Legendary Creature — Bird Scout
Creature
5
3WU
4/5
BLB~
2
Kastral, the Windcrested
Flying
Whenever one or more Birds you control deal combat damage to a player, choose one —
• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
• Put a +1/+1 counter on each Bird you control.
• Draw a card.
UW
Legendary Creature — Bird Scout
Creature
5
3WU
4/5
BLB~
2
Keen-Eyed Curator
As long as there are four or more card types among cards exiled with Keen-Eyed Curator, it gets +4/+4 and has trample.
{1}: Exile target card from a graveyard.
G
Creature — Raccoon Scout
Creature
2
GG
3/3
BLB~
2
Keen-Eyed Curator
As long as there are four or more card types among cards exiled with Keen-Eyed Curator, it gets +4/+4 and has trample.
{1}: Exile target card from a graveyard.
G
Creature — Raccoon Scout
Creature
2
GG
3/3
BLB~
2
Kindlespark Duo
{T}: Kindlespark Duo deals 1 damage to target opponent.
Whenever you cast a noncreature spell, untap Kindlespark Duo.
R
Creature — Lizard Otter
Creature
3
2R
1/3
BLB~
2
Kitnap
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Enchant creature
When Kitnap enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.
You control enchanted creature.
U
Enchantment — Aura
Enchantment
4
2UU
BLB~
1
Kitnap
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Enchant creature
When Kitnap enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.
You control enchanted creature.
U
Enchantment — Aura
Enchantment
4
2UU
BLB~
1
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{T}: Draw a card, then discard a card.
{2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
U
Legendary Creature — Otter Wizard
Creature
2
1U
1/3
BLB~
2
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{T}: Draw a card, then discard a card.
{2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
U
Legendary Creature — Otter Wizard
Creature
2
1U
1/3
BLB~
2
Knightfisher
Flying
Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.
U
Creature — Bird Knight
Creature
5
3UU
4/5
BLB~
2
Lifecreed Duo
Flying
Whenever another creature you control enters, you gain 1 life.
W
Creature — Bat Bird
Creature
2
1W
1/2
BLB~
2
Lightshell Duo
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lightshell Duo enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
U
Creature — Rat Otter
Creature
4
3U
3/4
BLB~
2
Lilypad Village
{T}: Add {C}.
{T}: Add {U}. Spend this mana only to cast a creature spell.
{U}, {T}: Surveil 2. Activate only if a Bird, Frog, Otter, or Rat entered the battlefield under your control this turn.
Land
Land
0
BLB~
0
Lilysplash Mentor
Reach
{1}{G}{U}: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
GU
Creature — Frog Druid
Creature
4
2GU
4/4
BLB~
2
Long River Lurker
Ward {1}
Other Frogs you control have ward {1}.
When Long River Lurker enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
U
Creature — Frog Scout
Creature
3
2U
2/3
BLB~
2
Long River's Pull
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.
U
Instant
Instant
2
UU
BLB~
3
Longstalk Brawl
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
G
Sorcery
Sorcery
1
G
BLB~
3
Lumra, Bellow of the Woods
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
G
Legendary Creature — Elemental Bear
Creature
6
4GG
*/*
BLB~
2
Lumra, Bellow of the Woods
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
G
Legendary Creature — Elemental Bear
Creature
6
4GG
*/*
BLB~
2
Lumra, Bellow of the Woods
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
G
Legendary Creature — Elemental Bear
Creature
6
4GG
*/*
BLB~
2
Lumra, Bellow of the Woods
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
G
Legendary Creature — Elemental Bear
Creature
6
4GG
*/*
BLB~
2
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
{1}{B}, Pay 2 life: Draw a card.
BW
Enchantment
Enchantment
2
WB
BLB~
1
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
{1}{B}, Pay 2 life: Draw a card.
BW
Enchantment
Enchantment
2
WB
BLB~
1
Lupinflower Village
{T}: Add {C}.
{T}: Add {W}. Spend this mana only to cast a creature spell.
{1}{W}, {T}, Sacrifice Lupinflower Village: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land
Land
0
BLB~
0
Mabel's Mettle
Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.
W
Instant
Instant
2
1W
BLB~
3
Mabel, Heir to Cragflame
Other Mice you control get +1/+1.
When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
RW
Legendary Creature — Mouse Soldier
Creature
3
1RW
3/3
BLB~
2
Mabel, Heir to Cragflame
Other Mice you control get +1/+1.
When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
RW
Legendary Creature — Mouse Soldier
Creature
3
1RW
3/3
BLB~
2
Mabel, Heir to Cragflame
Other Mice you control get +1/+1.
When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
RW
Legendary Creature — Mouse Soldier
Creature
3
1RW
3/3
BLB~
2
Maha, Its Feathers Night
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
B
Legendary Creature — Elemental Bird
Creature
5
3BB
6/5
BLB~
2
Maha, Its Feathers Night
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
B
Legendary Creature — Elemental Bird
Creature
5
3BB
6/5
BLB~
2
Manifold Mouse
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
R
Creature — Mouse Soldier
Creature
2
1R
1/2
BLB~
2
Manifold Mouse
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
R
Creature — Mouse Soldier
Creature
2
1R
1/2
BLB~
2
Might of the Meek
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
R
Instant
Instant
1
R
BLB~
3
Mind Drill Assailant
Threshold — As long as seven or more cards are in your graveyard, Mind Drill Assailant gets +3/+0.
{2}{U/B}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
BU
Creature — Rat Warlock
Creature
4
2U/BU/B
2/5
BLB~
2
Mind Spiral
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Sorcery
Sorcery
5
4U
BLB~
3
Mind Spring
Draw X cards.
U
Sorcery
Sorcery
2
XUU
BLB~
3
Mindwhisker
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Threshold — As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
U
Creature — Rat Wizard
Creature
3
2U
3/2
BLB~
2
Mistbreath Elder
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on Mistbreath Elder. Otherwise, you may return Mistbreath Elder to its owner's hand.
G
Creature — Frog Warrior
Creature
1
G
2/2
BLB~
2
Mistbreath Elder
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on Mistbreath Elder. Otherwise, you may return Mistbreath Elder to its owner's hand.
G
Creature — Frog Warrior
Creature
1
G
2/2
BLB~
2
Mockingbird
Flying
You may have Mockingbird enter the battlefield as a copy of any creature on the battlefield with mana value less than or equal to the mana spent to cast Mockingbird, except it is a Bird in addition to its other types and has flying.
U
Creature — Bird Bard
Creature
1
XU
1/1
BLB~
2
Mockingbird
Flying
You may have Mockingbird enter the battlefield as a copy of any creature on the battlefield with mana value less than or equal to the mana spent to cast Mockingbird, except it is a Bird in addition to its other types and has flying.
U
Creature — Bird Bard
Creature
1
XU
1/1
BLB~
2
Moonrise Cleric
Flying
Whenever Moonrise Cleric attacks, you gain 1 life.
BW
Creature — Bat Cleric
Creature
3
1W/BW/B
2/3
BLB~
2
Moonstone Harbinger
Flying, deathtouch
Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
B
Creature — Bat Warrior
Creature
3
2B
1/3
BLB~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB~
0
Mouse Trapper
Flash
Valiant — Whenever Mouse Trapper becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
W
Creature — Mouse Soldier
Creature
3
2W
3/2
BLB~
2
Mudflat Village
{T}: Add {C}.
{T}: Add {B}. Spend this mana only to cast a creature spell.
{1}{B}, {T}, Sacrifice Mudflat Village: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
Land
Land
0
BLB~
0
Muerra, Trash Tactician
At the beginning of your first main phase, add {R} or {G} for each Raccoon you control.
Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
GR
Legendary Creature — Raccoon Warrior
Creature
3
1RG
2/4
BLB~
2
Muerra, Trash Tactician
At the beginning of your first main phase, add {R} or {G} for each Raccoon you control.
Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
GR
Legendary Creature — Raccoon Warrior
Creature
3
1RG
2/4
BLB~
2
Nettle Guard
Valiant — Whenever Nettle Guard becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
{1}, Sacrifice Nettle Guard: Destroy target artifact or enchantment.
W
Creature — Mouse Soldier
Creature
2
1W
3/1
BLB~
2
Nightwhorl Hermit
Vigilance
Threshold — As long as seven or more cards are in your graveyard, Nightwhorl Hermit gets +1/+0 and can't be blocked.
U
Creature — Rat Rogue
Creature
3
2U
1/4
BLB~
2
Nocturnal Hunger
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Destroy target creature. If the gift wasn't promised, you lose 2 life.
B
Instant
Instant
3
2B
BLB~
3
Oakhollow Village
{T}: Add {C}.
{T}: Add {G}. Spend this mana only to cast a creature spell.
{G}, {T}: Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn.
Land
Land
0
BLB~
0
Osteomancer Adept
Deathtouch
{T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
B
Creature — Squirrel Warlock
Creature
2
1B
2/2
BLB~
2
Osteomancer Adept
Deathtouch
{T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
B
Creature — Squirrel Warlock
Creature
2
1B
2/2
BLB~
2
Otterball Antics
Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.)
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
Sorcery
2
1U
BLB~
3
Overprotect
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
G
Instant
Instant
2
1G
BLB~
3
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
W
Instant
Instant
2
WW
BLB~
3
Patchwork Banner
As Patchwork Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{T}: Add one mana of any color.
Artifact
Artifact
3
3
BLB~
1
Pawpatch Formation
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
• Draw a card. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Instant
Instant
2
1G
BLB~
3
Pawpatch Recruit
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
G
Creature — Rabbit Warrior
Creature
1
G
2/1
BLB~
2
Pawpatch Recruit
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
G
Creature — Rabbit Warrior
Creature
1
G
2/1
BLB~
2
Pearl of Wisdom
This spell costs {1} less to cast if you control an Otter.
Draw two cards.
U
Sorcery
Sorcery
3
2U
BLB~
3
Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
G
Instant
Instant
2
1G
BLB~
3
Persistent Marshstalker
Persistent Marshstalker gets +1/+0 for each other Rat you control.
Threshold — Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay {2}{B}. If you do, return Persistent Marshstalker from your graveyard to the battlefield tapped and attacking.
B
Creature — Rat Berserker
Creature
2
1B
3/1
BLB~
2
Pileated Provisioner
Flying
When Pileated Provisioner enters, put a +1/+1 counter on target creature you control without flying.
W
Creature — Bird Scout
Creature
5
4W
3/4
BLB~
2
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
BLB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
BLB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
BLB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
BLB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
BLB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
BLB~
0
Playful Shove
Playful Shove deals 1 damage to any target.
Draw a card.
R
Sorcery
Sorcery
2
1R
BLB~
3
Plumecreed Escort
Flash
Flying
When Plumecreed Escort enters, target creature you control gains hexproof until end of turn.
U
Creature — Bird Scout
Creature
2
1U
2/1
BLB~
2
Plumecreed Mentor
Flying
Whenever Plumecreed Mentor or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
UW
Creature — Bird Scout
Creature
3
1WU
2/3
BLB~
2
Polliwallop
This spell costs {1} less to cast for each Frog you control.
Target creature you control deals damage equal to twice its power to target creature you don't control.
G
Instant
Instant
4
3G
BLB~
3
Pond Prophet
When Pond Prophet enters, draw a card.
GU
Creature — Frog Advisor
Creature
2
G/UG/U
1/1
BLB~
2
Portent of Calamity
Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.
U
Sorcery
Sorcery
1
XU
BLB~
3
Portent of Calamity
Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.
U
Sorcery
Sorcery
1
XU
BLB~
3
Psychic Whorl
Target opponent discards two cards. Then if you control a Rat, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Sorcery
Sorcery
3
2B
BLB~
3
Quaketusk Boar
Reach, trample, haste
R
Creature — Elemental Boar
Creature
5
3RR
5/5
BLB~
2
Rabbit Response
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
W
Instant
Instant
4
2WW
BLB~
3
Rabid Bite
Target creature you control deals damage equal to its power to target creature you don't control.
G
Sorcery
Sorcery
2
1G
BLB~
3
Rabid Gnaw
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
R
Instant
Instant
2
1R
BLB~
3
Raccoon Rallier
{T}: Target creature you control gains haste until end of turn. Activate only as a sorcery.
R
Creature — Raccoon Bard
Creature
2
1R
2/2
BLB~
2
Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
RU
Legendary Planeswalker — Ral
Planeswalker
4
2UR
4
BLB~
1
Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
RU
Legendary Planeswalker — Ral
Planeswalker
4
2UR
4
BLB~
1
Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
RU
Legendary Planeswalker — Ral
Planeswalker
4
2UR
4
BLB~
1
Ravine Raider
Menace (This creature can't be blocked except by two or more creatures.)
{1}{B}: Ravine Raider gets +1/+1 until end of turn.
B
Creature — Lizard Rogue
Creature
1
B
1/1
BLB~
2
Repel Calamity
Destroy target creature with power or toughness 4 or greater.
W
Instant
Instant
2
1W
BLB~
3
Reptilian Recruiter
Trample
When Reptilian Recruiter enters, choose target creature. If that creature's power is 2 or less or if you control another Lizard, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
R
Creature — Lizard Warrior
Creature
5
3RR
4/2
BLB~
2
Rockface Village
{T}: Add {C}.
{T}: Add {R}. Spend this mana only to cast a creature spell.
{R}, {T}: Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
Land
Land
0
BLB~
0
Rottenmouth Viper
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way.
Whenever Rottenmouth Viper enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent or discards a card.
B
Creature — Elemental Snake
Creature
6
5B
6/6
BLB~
2
Rottenmouth Viper
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way.
Whenever Rottenmouth Viper enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent or discards a card.
B
Creature — Elemental Snake
Creature
6
5B
6/6
BLB~
2
Roughshod Duo
Trample
Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
R
Creature — Mouse Raccoon
Creature
3
2R
3/2
BLB~
2
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
U
Instant
Instant
2
1U
BLB~
3
Rust-Shield Rampager
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
This creature can't be blocked by creatures with power 2 or less.
G
Creature — Raccoon Warrior
Creature
4
3G
4/4
BLB~
2
Ruthless Negotiation
Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card.
Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
B
Sorcery
Sorcery
1
B
BLB~
3
Salvation Swan
Flash
Flying
Whenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
W
Creature — Bird Cleric
Creature
4
3W
3/3
BLB~
2
Salvation Swan
Flash
Flying
Whenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
W
Creature — Bird Cleric
Creature
4
3W
3/3
BLB~
2
Savor
Target creature gets -2/-2 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
B
Instant
Instant
2
1B
BLB~
3
Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
R
Instant
Instant
2
1R
BLB~
3
Scales of Shale
This spell costs {1} less to cast for each Lizard you control.
Target creature gets +2/+0 and gains lifelink and indestructible until end of turn.
B
Instant
Instant
3
2B
BLB~
3
Scavenger's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
{1}{B}: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
{2}{B}: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
B
Enchantment — Class
Enchantment
1
B
BLB~
1
Scrapshooter
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Reach
When Scrapshooter enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
G
Creature — Raccoon Archer
Creature
3
1GG
4/4
BLB~
2
Scrapshooter
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Reach
When Scrapshooter enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
G
Creature — Raccoon Archer
Creature
3
1GG
4/4
BLB~
2
Season of Gathering
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
{P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type.
{P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
G
Sorcery
Sorcery
6
4GG
BLB~
3
Season of Gathering
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
{P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type.
{P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
G
Sorcery
Sorcery
6
4GG
BLB~
3
Season of Loss
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Each player sacrifices a creature.
{P}{P} — Draw a card for each creature you controlled that died this turn.
{P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard.
B
Sorcery
Sorcery
5
3BB
BLB~
3
Season of Loss
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Each player sacrifices a creature.
{P}{P} — Draw a card for each creature you controlled that died this turn.
{P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard.
B
Sorcery
Sorcery
5
3BB
BLB~
3
Season of Weaving
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Draw a card.
{P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it.
{P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.
U
Sorcery
Sorcery
6
4UU
BLB~
3
Season of Weaving
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Draw a card.
{P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it.
{P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.
U
Sorcery
Sorcery
6
4UU
BLB~
3
Season of the Bold
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a tapped Treasure token.
{P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them.
{P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
R
Sorcery
Sorcery
5
3RR
BLB~
3
Season of the Bold
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a tapped Treasure token.
{P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them.
{P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
R
Sorcery
Sorcery
5
3RR
BLB~
3
Season of the Burrow
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a 1/1 white Rabbit creature token.
{P}{P} — Exile target nonland permanent. Its controller draws a card.
{P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
W
Sorcery
Sorcery
5
3WW
BLB~
3
Season of the Burrow
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a 1/1 white Rabbit creature token.
{P}{P} — Exile target nonland permanent. Its controller draws a card.
{P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
W
Sorcery
Sorcery
5
3WW
BLB~
3
Seasoned Warrenguard
Whenever Seasoned Warrenguard attacks while you control a token, Seasoned Warrenguard gets +2/+0 until end of turn.
W
Creature — Rabbit Warrior
Creature
1
W
1/2
BLB~
2
Seedglaive Mentor
Vigilance, haste
Valiant — Whenever Seedglaive Mentor becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
RW
Creature — Mouse Soldier
Creature
3
1RW
3/2
BLB~
2
Seedpod Squire
Flying
Whenever Seedpod Squire attacks, target creature you control without flying gets +1/+1 until end of turn.
UW
Creature — Bird Scout
Creature
4
3W/U
3/3
BLB~
2
Serra Redeemer
Flying
Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.
W
Creature — Angel Soldier
Creature
5
3WW
2/4
BLB~
2
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
U
Instant
Instant
1
U
BLB~
3
Shoreline Looter
Shoreline Looter can't be blocked.
Threshold — Whenever Shoreline Looter deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
U
Creature — Rat Rogue
Creature
2
1U
1/1
BLB~
2
Shoreline Looter
Shoreline Looter can't be blocked.
Threshold — Whenever Shoreline Looter deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
U
Creature — Rat Rogue
Creature
2
1U
1/1
BLB~
2
Short Bow
Equipped creature gets +1/+1 and has vigilance and reach.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
2
2
BLB~
1
Shrike Force
Flying, double strike, vigilance
W
Creature — Bird Knight
Creature
3
2W
1/3
BLB~
2
Sinister Monolith
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life.
{T}, Pay 2 life, Sacrifice Sinister Monolith: Draw two cards. Activate only as a sorcery.
B
Artifact
Artifact
4
3B
BLB~
1
Skyskipper Duo
Flying
When Skyskipper Duo enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
U
Creature — Bird Frog
Creature
5
4U
3/3
BLB~
2
Sonar Strike
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
W
Instant
Instant
2
1W
BLB~
3
Spellgyre
Choose one —
• Counter target spell.
• Surveil 2, then draw two cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
U
Instant
Instant
4
2UU
BLB~
3
Splash Lasher
Offspring {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Creature — Frog Wizard
Creature
4
3U
3/3
BLB~
2
Splash Portal
Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
U
Sorcery
Sorcery
1
U
BLB~
3
Star Charter
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
W
Creature — Bat Cleric
Creature
4
3W
3/1
BLB~
2
Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
W
Sorcery
Sorcery
5
3WW
BLB~
3
Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
W
Sorcery
Sorcery
5
3WW
BLB~
3
Starforged Sword
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.)
When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control.
Equipped creature gets +3/+3 and loses flying.
Equip {3}
Artifact — Equipment
Artifact
4
4
BLB~
1
Stargaze
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
B
Sorcery
Sorcery
2
XBB
BLB~
3
Starlit Soothsayer
Flying
At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
B
Creature — Bat Cleric
Creature
3
2B
2/2
BLB~
2
Starscape Cleric
Offspring {2}{B} (You may pay an additional {2}{B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
B
Creature — Bat Cleric
Creature
2
1B
2/1
BLB~
2
Starseer Mentor
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card.
BW
Creature — Bat Warlock
Creature
5
3WB
3/5
BLB~
2
Steampath Charger
Offspring {2} (You may pay an additional {2} as you cast this spell. If do, when this creature enters, create a 1/1 token copy of it.)
When this creature dies, it deals 1 damage to target player.
R
Creature — Lizard Warlock
Creature
2
1R
2/1
BLB~
2
Stickytongue Sentinel
Reach
When Stickytongue Sentinel enters, return up to one other target permanent you control to its owner's hand.
G
Creature — Frog Warrior
Creature
3
2G
3/3
BLB~
2
Stocking the Pantry
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry.
{2}, Remove a supply counter from Stocking the Pantry: Draw a card.
G
Enchantment
Enchantment
1
G
BLB~
1
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost {1} less to cast.
RU
Creature — Otter Wizard
Creature
2
UR
1/1
BLB~
2
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost {1} less to cast.
RU
Creature — Otter Wizard
Creature
2
UR
1/1
BLB~
2
Stormchaser's Talent
(Gain the next level as a sorcery to add its ability.)
When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess.
{3}{U}: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.
{5}{U}: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
U
Enchantment — Class
Enchantment
1
U
BLB~
1
Stormsplitter
Haste
Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormsplitter. Exile that token at the beginning of the next end step.
R
Creature — Otter Wizard
Creature
4
3R
1/4
BLB~
2
Stormsplitter
Haste
Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormsplitter. Exile that token at the beginning of the next end step.
R
Creature — Otter Wizard
Creature
4
3R
1/4
BLB~
2
Sugar Coat
Flash
Enchant creature or Food
Enchanted permanent is a colorless Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.
U
Enchantment — Aura
Enchantment
3
2U
BLB~
1
Sunshower Druid
When Sunshower Druid enters, put a +1/+1 counter on target creature and you gain 1 life.
G
Creature — Frog Druid
Creature
1
G
0/2
BLB~
2
Sunspine Lynx
Players can't gain life.
Damage can't be prevented.
When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
R
Creature — Elemental Cat
Creature
4
2RR
5/4
BLB~
2
Sunspine Lynx
Players can't gain life.
Damage can't be prevented.
When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
R
Creature — Elemental Cat
Creature
4
2RR
5/4
BLB~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
BLB~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
BLB~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
BLB~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
BLB~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
BLB~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
BLB~
0
Swiftwater Cliffs
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
Land
Land
0
BLB~
1
0
Sword of Vengeance
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}
Artifact — Equipment
Artifact
3
3
BLB~
1
Take Out the Trash
Take Out the Trash deals 3 damage to target creature or planeswalker. If you control a Raccoon, you may discard a card. If you do, draw a card.
R
Instant
Instant
2
1R
BLB~
3
Tangle Tumbler
Vigilance
{3}, {T}: Put a +1/+1 counter on target creature.
Tap two untapped tokens you control: Tangle Tumbler becomes an artifact creature until end of turn.
Artifact — Vehicle
Artifact
3
3
6/6
BLB~
1
Teapot Slinger
Menace
Whenever you expend 4, Teapot Slinger deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
R
Creature — Raccoon Warrior
Creature
4
3R
3/4
BLB~
2
Tempest Angler
Whenever you cast a noncreature spell, put a +1/+1 counter on Tempest Angler.
RU
Creature — Otter Wizard
Creature
3
1U/RU/R
2/2
BLB~
2
Tender Wildguide
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
{T}: Add one mana of any color.
{T}: Put a +1/+1 counter on this creature.
G
Creature — Possum Druid
Creature
2
1G
2/2
BLB~
2
Tender Wildguide
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
{T}: Add one mana of any color.
{T}: Put a +1/+1 counter on this creature.
G
Creature — Possum Druid
Creature
2
1G
2/2
BLB~
2
The Infamous Cruelclaw
Menace
Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
BR
Legendary Creature — Weasel Mercenary
Creature
3
1BR
3/3
BLB~
2
The Infamous Cruelclaw
Menace
Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
BR
Legendary Creature — Weasel Mercenary
Creature
3
1BR
3/3
BLB~
2
Thieving Otter
Whenever Thieving Otter deals damage to an opponent, draw a card.
U
Creature — Otter
Creature
3
2U
2/2
BLB~
2
Thistledown Players
Whenever Thistledown Players attacks, untap target nonland permanent.
W
Creature — Mouse Bard
Creature
3
2W
3/3
BLB~
2
Thornplate Intimidator
Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card.
B
Creature — Rat Rogue
Creature
4
3B
4/3
BLB~
2
Thornvault Forager
{T}: Add {G}.
{T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)
{3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
G
Creature — Squirrel Ranger
Creature
2
1G
2/2
BLB~
2
Thornvault Forager
{T}: Add {G}.
{T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)
{3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
G
Creature — Squirrel Ranger
Creature
2
1G
2/2
BLB~
2
Thought Shucker
Threshold — {1}{U}: Put a +1/+1 counter on Thought Shucker and draw a card. Activate only if seven or more cards are in your graveyard and only once.
U
Creature — Rat Rogue
Creature
2
1U
1/3
BLB~
2
Thought-Stalker Warlock
Menace (This creature can't be blocked except by two or more creatures.)
When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
B
Creature — Lizard Warlock
Creature
3
2B
2/2
BLB~
2
Three Tree City
As Three Tree City enters, choose a creature type.
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Land
0
BLB~
0
Three Tree City
As Three Tree City enters, choose a creature type.
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Land
0
BLB~
0
Three Tree City
As Three Tree City enters, choose a creature type.
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Land
0
BLB~
0
Three Tree City
As Three Tree City enters, choose a creature type.
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Land
0
BLB~
0
Three Tree City
As Three Tree City enters, choose a creature type.
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Land
0
BLB~
0
Three Tree Mascot
Changeling (This card is every creature type.)
{1}: Add one mana of any color. Activate only once each turn.
Artifact Creature — Shapeshifter
Creature
2
2
2/1
BLB~
2
Three Tree Rootweaver
{T}: Add one mana of any color.
G
Creature — Mole Druid
Creature
2
1G
1/3
BLB~
2
Three Tree Scribe
Whenever Three Tree Scribe or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
G
Creature — Frog Druid
Creature
2
1G
2/3
BLB~
2
Thundertrap Trainer
Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
U
Creature — Otter Wizard
Creature
2
1U
1/2
BLB~
2
Thundertrap Trainer
Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
U
Creature — Otter Wizard
Creature
2
1U
1/2
BLB~
2
Thundertrap Trainer
Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
U
Creature — Otter Wizard
Creature
2
1U
1/2
BLB~
2
Tidecaller Mentor
Menace
Threshold — When Tidecaller Mentor enters, if seven or more cards are in your graveyard, return up to one target nonland permanent to its owner's hand.
BU
Creature — Rat Wizard
Creature
3
1UB
3/3
BLB~
2
Treeguard Duo
When Treeguard Duo enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
G
Creature — Frog Rabbit
Creature
4
3G
3/4
BLB~
2
Treetop Sentries
Reach
When Treetop Sentries enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)
G
Creature — Squirrel Archer
Creature
4
3G
2/4
BLB~
2
Uncharted Haven
Uncharted Haven enters the battlefield tapped.
As Uncharted Haven enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
Land
Land
0
BLB~
1
0
Valley Flamecaller
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
R
Creature — Lizard Warlock
Creature
3
2R
3/3
BLB~
2
Valley Flamecaller
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
R
Creature — Lizard Warlock
Creature
3
2R
3/3
BLB~
2
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
U
Creature — Otter Wizard
Creature
3
2U
2/2
BLB~
2
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
U
Creature — Otter Wizard
Creature
3
2U
2/2
BLB~
2
Valley Mightcaller
Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller.
G
Creature — Frog Warrior
Creature
1
G
1/1
BLB~
2
Valley Mightcaller
Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller.
G
Creature — Frog Warrior
Creature
1
G
1/1
BLB~
2
Valley Questcaller
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
W
Creature — Rabbit Warrior
Creature
2
1W
2/3
BLB~
2
Valley Questcaller
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
W
Creature — Rabbit Warrior
Creature
2
1W
2/3
BLB~
2
Valley Rally
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.
R
Instant
Instant
3
2R
BLB~
3
Valley Rotcaller
Menace
Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
B
Creature — Squirrel Warlock
Creature
2
1B
1/3
BLB~
2
Valley Rotcaller
Menace
Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
B
Creature — Squirrel Warlock
Creature
2
1B
1/3
BLB~
2
Veteran Guardmouse
Valiant — Whenever Veteran Guardmouse becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
RW
Creature — Mouse Soldier
Creature
4
3R/W
3/4
BLB~
2
Vinereap Mentor
When Vinereap Mentor enters or dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
BG
Creature — Squirrel Druid
Creature
2
BG
3/2
BLB~
2
Vren, the Relentless
Ward {2}
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with "This creature gets +1/+1 for each other Rat you control," where X is the number of creatures your opponents controlled that were exiled this turn.
BU
Legendary Creature — Rat Rogue
Creature
4
2UB
3/4
BLB~
2
Vren, the Relentless
Ward {2}
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with "This creature gets +1/+1 for each other Rat you control," where X is the number of creatures your opponents controlled that were exiled this turn.
BU
Legendary Creature — Rat Rogue
Creature
4
2UB
3/4
BLB~
2
Wandertale Mentor
Whenever you expend 4, put a +1/+1 counter on Wandertale Mentor. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
{T}: Add {R} or {G}.
GR
Creature — Raccoon Bard
Creature
2
RG
2/2
BLB~
2
War Squeak
Enchant creature
When War Squeak enters, target creature an opponent controls can't block this turn.
Enchanted creature gets +1/+1 and has haste.
R
Enchantment — Aura
Enchantment
1
R
BLB~
1
Warren Elder
{3}{W}: Creatures you control get +1/+1 until end of turn.
W
Creature — Rabbit Cleric
Creature
2
1W
2/2
BLB~
2
Warren Warleader
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
W
Creature — Rabbit Knight
Creature
4
2WW
4/4
BLB~
2
Warren Warleader
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
W
Creature — Rabbit Knight
Creature
4
2WW
4/4
BLB~
2
Waterspout Warden
Whenever Waterspout Warden attacks, if another creature entered the battlefield under your control this turn, Waterspout Warden gains flying until end of turn.
U
Creature — Frog Soldier
Creature
3
2U
3/2
BLB~
2
Wax-Wane Witness
Flying, vigilance
Whenever you gain or lose life during your turn, Wax-Wane Witness gets +1/+0 until end of turn.
W
Creature — Bat Cleric
Creature
4
3W
2/4
BLB~
2
Wear Down
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
G
Sorcery
Sorcery
2
1G
BLB~
3
Wear Down
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
G
Sorcery
Sorcery
2
1G
BLB~
3
Whiskerquill Scribe
Valiant — Whenever Whiskerquill Scribe becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card.
R
Creature — Mouse Citizen
Creature
2
1R
2/2
BLB~
2
Whiskervale Forerunner
Valiant — Whenever Whiskervale Forerunner becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
W
Creature — Mouse Bard
Creature
4
3W
3/4
BLB~
2
Whiskervale Forerunner
Valiant — Whenever Whiskervale Forerunner becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
W
Creature — Mouse Bard
Creature
4
3W
3/4
BLB~
2
Wick's Patrol
When Wick's Patrol enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.
B
Creature — Rat Warlock
Creature
6
4BB
5/3
BLB~
2
Wick, the Whorled Mind
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.
{U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
B
Legendary Creature — Rat Warlock
Creature
4
3B
2/4
BLB~
2
Wick, the Whorled Mind
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.
{U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
B
Legendary Creature — Rat Warlock
Creature
4
3B
2/4
BLB~
2
Wildfire Howl
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
R
Sorcery
Sorcery
3
1RR
BLB~
3
Wishing Well
{T}: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
U
Artifact
Artifact
4
3U
BLB~
1
Wishing Well
{T}: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
U
Artifact
Artifact
4
3U
BLB~
1
Ygra, Eater of All
Ward—Sacrifice a Food.
Other creatures are Food artifacts in addition to their other types and have "{2}, {T}, Sacrifice this permanent: You gain 3 life."
Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra, Eater of All.
BG
Legendary Creature — Elemental Cat
Creature
5
3BG
6/6
BLB~
2
Ygra, Eater of All
Ward—Sacrifice a Food.
Other creatures are Food artifacts in addition to their other types and have "{2}, {T}, Sacrifice this permanent: You gain 3 life."
Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra, Eater of All.
BG
Legendary Creature — Elemental Cat
Creature
5
3BG
6/6
BLB~
2
Zoraline, Cosmos Caller
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
BW
Legendary Creature — Bat Cleric
Creature
3
1WB
3/3
BLB~
2
Zoraline, Cosmos Caller
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
BW
Legendary Creature — Bat Cleric
Creature
3
1WB
3/3
BLB~
2
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
R
Instant
Instant
2
1R
BLC~
3
Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Artifact Creature — Assembly-Worker
Creature
3
3
1/3
BLC~
2
Adarkar Wastes
{T}: Add {C}.
{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
Land
Land
0
BLC~
0
Aether Channeler
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
U
Creature — Human Wizard
Creature
3
2U
2/1
BLC~
2
Aetherize
Return all attacking creatures to their owner's hand.
U
Instant
Instant
4
3U
BLC~
3
Agate Instigator
Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
R
Creature — Lizard Rogue
Creature
2
1R
1/3
BLC~
2
Agate Instigator
Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
R
Creature — Lizard Rogue
Creature
2
1R
1/3
BLC~
2
Alchemist's Talent
(Gain the next level as a sorcery to add it's ability)
When Alchemist's Talent enters, create two tapped Treasure tokens.
{1}{R}: Level 2
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
{4}{R}: Level 3
Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent.
R
Enchantment — Class
Enchantment
4
3R
BLC~
1
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
U
Instant
Instant
1
U
BLC~
3
Angel of the Ruins
Flying
When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Artifact Creature — Angel
Creature
7
5WW
5/7
BLC~
2
Ant Queen
{1}{G}: Create a 1/1 green Insect creature token.
G
Creature — Insect
Creature
5
3GG
5/5
BLC~
2
Arasta of the Endless Web
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
G
Legendary Enchantment Creature — Spider
Creature
4
2GG
3/5
BLC~
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
BLC~
1
Arthur, Marigold Knight
Haste
Whenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
RUW
Legendary Creature — Mouse Knight
Creature
5
2URW
4/5
BLC~
2
Arthur, Marigold Knight
Haste
Whenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
RUW
Legendary Creature — Mouse Knight
Creature
5
2URW
4/5
BLC~
2
Azorius Signet
{1}, {T}: Add {W}{U}.
Artifact
Artifact
2
2
BLC~
1
Baird, Steward of Argive
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
W
Legendary Creature — Human Soldier
Creature
4
2WW
2/4
BLC~
2
Baleful Strix
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
BU
Artifact Creature — Bird
Creature
2
UB
1/1
BLC~
2
Barren Moor
Barren Moor enters the battlefield tapped.
{T}: Add {B}.
Cycling {B} ({B}, Discard this card: Draw a card.)
Land
Land
0
BLC~
1
0
Bastion of Remembrance
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Enchantment
Enchantment
3
2B
BLC~
1
Battlefield Forge
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Land
Land
0
BLC~
0
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
G
Instant
Instant
3
2G
BLC~
3
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
G
Enchantment
Enchantment
3
2G
BLC~
1
Beledros Witherbloom
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
BG
Legendary Creature — Elder Dragon
Creature
7
5BG
4/4
BLC~
2
Bello, Bard of the Brambles
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
GR
Legendary Creature — Raccoon Bard
Creature
3
1RG
3/3
BLC~
2
Bello, Bard of the Brambles
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
GR
Legendary Creature — Raccoon Bard
Creature
3
1RG
3/3
BLC~
2
Berserkers' Onslaught
Attacking creatures you control have double strike.
R
Enchantment
Enchantment
5
3RR
BLC~
1
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
U
Legendary Enchantment Artifact
Artifact
4
2UU
BLC~
1
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Instant
Instant
4
3R
BLC~
3
Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
BG
Enchantment — Saga
Enchantment
4
2BG
BLC~
1
Birds of Paradise
Flying
{T}: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/1
BLC~
2
Blade Splicer
When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control have first strike.
W
Creature — Phyrexian Human Artificer
Creature
3
2W
1/1
BLC~
2
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
BLC~
3
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When Bloodroot Apothecary enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
G
Creature — Squirrel Druid
Creature
3
2G
3/3
BLC~
2
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When Bloodroot Apothecary enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
G
Creature — Squirrel Druid
Creature
3
2G
3/3
BLC~
2
Body of Knowledge
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever Body of Knowledge is dealt damage, draw that many cards.
U
Creature — Avatar
Creature
5
3UU
*/*
BLC~
2
Bojuka Bog
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
BLC~
1
0
Bootleggers' Stash
Lands you control have "{T}: Create a Treasure token."
G
Artifact
Artifact
6
5G
BLC~
1
Boros Signet
{1}, {T}: Add {R}{W}.
Artifact
Artifact
2
2
BLC~
1
Boss's Chauffeur
Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur.
When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
W
Creature — Elf Citizen
Creature
5
4W
0/0
BLC~
2
Brightcap Badger // Fungus Frolic
G
Creature — Badger Druid // Instant — Adventure
Creature
4
3G // 2G
3/4
BLC~
3
Brightcap Badger // Fungus Frolic
G
Creature — Badger Druid // Instant — Adventure
Creature
4
3G // 2G
3/4
BLC~
3
Broken Wings
Destroy target artifact, enchantment, or creature with flying.
G
Instant
Instant
3
2G
BLC~
3
Brushland
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
Land
Land
0
BLC~
0
Burnished Hart
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Artifact Creature — Elk
Creature
3
3
2/2
BLC~
2
Calamity of Cinders
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Calamity of Cinders deals 6 damage to each untapped creature.
R
Sorcery
Sorcery
7
5RR
BLC~
3
Calamity of Cinders
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Calamity of Cinders deals 6 damage to each untapped creature.
R
Sorcery
Sorcery
7
5RR
BLC~
3
Canopy Vista
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Land — Forest Plains
Land
0
BLC~
1
0
Cascade Bluffs
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Land
Land
0
BLC~
0
Castle Ardenvale
Castle Ardenvale enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Land
Land
0
BLC~
1
0
Casualties of War
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
BG
Sorcery
Sorcery
6
2BBGG
BLC~
3
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
R
Instant
Instant
3
2R
BLC~
3
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
U
Sorcery
Sorcery
2
1U
BLC~
3
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
U
Creature — Squid Horror
Creature
3
2U
1/1
BLC~
2
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
G
Legendary Creature — Squirrel Warrior
Creature
3
2G
3/3
BLC~
2
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
G
Legendary Creature — Squirrel Warrior
Creature
3
2G
3/3
BLC~
2
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
G
Legendary Creature — Squirrel Warrior
Creature
3
2G
3/3
BLC~
2
Chatterstorm
Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
G
Sorcery
Sorcery
2
1G
BLC~
3
Chittering Witch
When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
{1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
B
Creature — Human Warlock
Creature
4
3B
2/2
BLC~
2
Chitterspitter
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.
Squirrels you control get +1/+1 for each acorn counter on Chitterspitter.
{G}, {T}: Create a 1/1 green Squirrel creature token.
G
Artifact
Artifact
3
2G
BLC~
1
Cinder Glade
({T}: Add {R} or {G}.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Land — Mountain Forest
Land
0
BLC~
1
0
Circuit Mender
When Circuit Mender enters the battlefield, you gain 2 life.
When Circuit Mender leaves the battlefield, draw a card.
Artifact Creature — Insect
Creature
3
3
2/3
BLC~
2
Clifftop Retreat
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Land
Land
0
BLC~
1
0
Cloudblazer
Flying
When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
UW
Creature — Human Scout
Creature
5
3WU
2/2
BLC~
2
Coiling Oracle
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
GU
Creature — Snake Elf Druid
Creature
2
GU
1/1
BLC~
2
Combat Celebrant
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
R
Creature — Human Warrior
Creature
3
2R
4/1
BLC~
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
BLC~
0
Communal Brewing
When Communal Brewing enters, any number of target opponents each draw a card. Put an ingredient counter on Communal Brewing, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on Communal Brewing.
G
Enchantment
Enchantment
3
2G
BLC~
1
Communal Brewing
When Communal Brewing enters, any number of target opponents each draw a card. Put an ingredient counter on Communal Brewing, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on Communal Brewing.
G
Enchantment
Enchantment
3
2G
BLC~
1
Copperline Gorge
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
Land
Land
0
BLC~
1
0
Coveted Jewel
When Coveted Jewel enters the battlefield, draw three cards.
{T}: Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
Artifact
Artifact
6
6
BLC~
1
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
Sorcery
3
2G
BLC~
3
Curiosity Crafter
Flying
You have no maximum hand size.
Whenever a creature token you control deals combat damage to a player, draw a card.
U
Creature — Bird Wizard
Creature
4
3U
3/3
BLC~
2
Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
W
Sorcery
Sorcery
3
2W
BLC~
3
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
Instant
Instant
2
1B
BLC~
3
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
GR
Sorcery
Sorcery
4
2RG
BLC~
3
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
B
Sorcery
Sorcery
8
6BB
BLC~
3
Deep Forest Hermit
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
G
Creature — Elf Druid
Creature
5
3GG
1/1
BLC~
2
Derevi, Empyrial Tactician
Flying
Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.
{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
GUW
Legendary Creature — Bird Wizard
Creature
3
GWU
2/3
BLC~
2
Devilish Valet
Trample, haste
Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.
R
Creature — Devil Warrior
Creature
3
2R
1/3
BLC~
2
Domri, Anarch of Bolas
Creatures you control get +1/+0.
+1: Add {R} or {G}. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control.
GR
Legendary Planeswalker — Domri
Planeswalker
3
1RG
3
BLC~
1
Dusk
Destroy all creatures with power 3 or greater.
W
Sorcery
Sorcery
9
2WW
BLC~
3
Dawn
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
W
Sorcery
Sorcery
9
3WW
BLC~
3
Echoing Assault
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
R
Enchantment
Enchantment
5
4R
BLC~
1
Echoing Assault
Creature tokens you control have menace.
Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
R
Enchantment
Enchantment
5
4R
BLC~
1
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
W
Legendary Planeswalker — Elspeth
Planeswalker
6
4WW
4
BLC~
1
End-Raze Forerunners
Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
G
Creature — Boar
Creature
8
5GGG
7/7
BLC~
2
Esika's Chariot
When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens.
Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4
G
Legendary Artifact — Vehicle
Artifact
4
3G
4/4
BLC~
1
Etali, Primal Storm
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
R
Legendary Creature — Elder Dinosaur
Creature
6
4RR
6/6
BLC~
2
Evercoat Ursine
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
G
Creature — Elemental Bear
Creature
5
4G
6/5
BLC~
2
Evercoat Ursine
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
G
Creature — Elemental Bear
Creature
5
4G
6/5
BLC~
2
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
BLC~
0
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
BLC~
0
Explore
You may play an additional land this turn.
Draw a card.
G
Sorcery
Sorcery
2
1G
BLC~
3
Faeburrow Elder
Vigilance
Faeburrow Elder gets +1/+1 for each color among permanents you control.
{T}: For each color among permanents you control, add one mana of that color.
GW
Creature — Treefolk Druid
Creature
3
1GW
0/0
BLC~
2
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
BLC~
3
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
BLC~
1
Ferrous Lake
{1}, {T}: Add {U}{R}.
Land
Land
0
BLC~
0
Fisher's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card.
{G}{U}: Level 2
If you would create a Fish token, create a 3/3 blue Shark creature token instead.
{2}{G}{U}: Level 3
If you would create a Shark token, create an 8/8 blue Octopus creature token instead.
GU
Enchantment — Class
Enchantment
4
2GU
BLC~
1
Flooded Grove
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Land
Land
0
BLC~
0
Flubs, the Fool
You may play an additional land on each of your turns.
Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
GRU
Legendary Creature — Frog Scout
Creature
3
GUR
0/5
BLC~
2
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
G
Creature — Elemental
Creature
4
3G
0/3
BLC~
2
Forgotten Cave
Forgotten Cave enters the battlefield tapped.
{T}: Add {R}.
Cycling {R} ({R}, Discard this card: Draw a card.)
Land
Land
0
BLC~
1
0
Fortune Teller's Talent
(Gain the next level as a sorcery to add its ability.)
You may look at the top card of your library any time.
{3}{U}: Level 2
As long as you've cast a spell this turn, you may play cards from the top of your library.
{2}{U}: Level 3
Spells you cast from anywhere other than your hand cost {2} less to cast.
U
Enchantment — Class
Enchantment
1
U
BLC~
1
Game Trail
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}.
Land
Land
0
BLC~
1
0
Garruk's Packleader
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
G
Creature — Beast
Creature
5
4G
4/4
BLC~
2
Garruk's Uprising
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
G
Enchantment
Enchantment
3
2G
BLC~
1
Garruk, Cursed Huntsman
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."
−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
BG
Legendary Planeswalker — Garruk
Planeswalker
6
4BG
5
BLC~
1
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
W
Instant
Instant
3
2W
BLC~
3
Ghalta, Primal Hunger
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
G
Legendary Creature — Elder Dinosaur
Creature
12
10GG
12/12
BLC~
2
Ghirapur Orrery
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Artifact
Artifact
4
4
BLC~
1
Gilded Goose
Flying
When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/2
BLC~
2
Gilded Goose
Flying
When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/2
BLC~
2
Gilded Lotus
{T}: Add three mana of any one color.
Artifact
Artifact
5
5
BLC~
1
Glacial Fortress
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Land
Land
0
BLC~
1
0
Golgari Rot Farm
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Land
Land
0
BLC~
1
0
Golgari Signet
{1}, {T}: Add {B}{G}.
Artifact
Artifact
2
2
BLC~
1
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
G
Legendary Creature — Bear
Creature
4
3G
4/3
BLC~
2
Gourmand's Talent
(Gain the next level as a sorcery to add its ability.)
During your turn, artifacts you control are Foods in addition to their other types and have "{2}, {T}, Sacrifice this artifact: You gain 3 life."
{2}{G}: Level 2
Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.
{3}{G}: Level 3
Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
G
Enchantment — Class
Enchantment
1
G
BLC~
1
Gratuitous Violence
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
R
Enchantment
Enchantment
5
2RRR
BLC~
1
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
G
Enchantment
Enchantment
4
2GG
BLC~
1
Grim Backwoods
{T}: Add {C}.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Land
Land
0
BLC~
0
Grothama, All-Devouring
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
G
Legendary Creature — Wurm
Creature
5
3GG
10/8
BLC~
2
Grumgully, the Generous
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
GR
Legendary Creature — Goblin Shaman
Creature
3
1RG
3/3
BLC~
2
Gruul Signet
{1}, {T}: Add {R}{G}.
Artifact
Artifact
2
2
BLC~
1
Gruul Turf
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Land
Land
0
BLC~
1
0
Hanged Executioner
Flying
When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
{3}{W}, Exile Hanged Executioner: Exile target creature.
W
Creature — Spirit
Creature
3
2W
1/1
BLC~
2
Harmonize
Draw three cards.
G
Sorcery
Sorcery
4
2GG
BLC~
3
Haunted Mire
({T}: Add {B} or {G}.)
Haunted Mire enters the battlefield tapped.
Land — Swamp Forest
Land
0
BLC~
1
0
Haywire Mite
When Haywire Mite dies, you gain 2 life.
{G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment.
Artifact Creature — Insect
Creature
1
1
1/1
BLC~
2
Hazel of the Rootbloom
{T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors.
At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
BG
Legendary Creature — Squirrel Druid
Creature
4
2BG
3/5
BLC~
2
Hazel of the Rootbloom
{T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors.
At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
BG
Legendary Creature — Squirrel Druid
Creature
4
2BG
3/5
BLC~
2
Hazel's Brewmaster
Menace
Whenever Hazel's Brewmaster enters or attacks, exile up to one target card from a graveyard and create a Food token.
Foods you control have all activated abilities of all creature cards exiled with Hazel's Brewmaster.
B
Creature — Squirrel Warlock
Creature
4
3B
3/4
BLC~
2
Hazel's Brewmaster
Menace
Whenever Hazel's Brewmaster enters or attacks, exile up to one target card from a graveyard and create a Food token.
Foods you control have all activated abilities of all creature cards exiled with Hazel's Brewmaster.
B
Creature — Squirrel Warlock
Creature
4
3B
3/4
BLC~
2
Hedron Archive
{T}: Add {C}{C}.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Artifact
Artifact
4
4
BLC~
1
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip {5}
Legendary Artifact — Equipment
Artifact
4
4
BLC~
1
Hinterland Harbor
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Land
Land
0
BLC~
1
0
Hoofprints of the Stag
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
W
Kindred Enchantment — Elemental
Enchantment
2
1W
BLC~
1
Idol of Oblivion
{T}: Draw a card. Activate only if you created a token this turn.
{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
Artifact
Artifact
2
2
BLC~
1
Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
U
Instant
Instant
4
2UU
BLC~
3
Illusory Ambusher
Flash (You may cast this spell any time you could cast an instant.)
Whenever Illusory Ambusher is dealt damage, draw that many cards.
U
Creature — Cat Illusion
Creature
5
4U
4/1
BLC~
2
Inferno Titan
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
R
Creature — Giant
Creature
6
4RR
6/6
BLC~
2
Ink-Eyes, Servant of Oni
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
{1}{B}: Regenerate Ink-Eyes.
B
Legendary Creature — Rat Ninja
Creature
6
4BB
5/4
BLC~
2
Insatiable Frugivore
When Insatiable Frugivore enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process.
{3}{B}, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.
B
Creature — Rat Berserker
Creature
4
3B
2/4
BLC~
2
Insatiable Frugivore
When Insatiable Frugivore enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process.
{3}{B}, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.
B
Creature — Rat Berserker
Creature
4
3B
2/4
BLC~
2
Inspiring Overseer
Flying
When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
W
Creature — Angel Cleric
Creature
3
2W
2/1
BLC~
2
Intellectual Offering
Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
U
Instant
Instant
5
4U
BLC~
3
Ishai, Ojutai Dragonspeaker
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.
Partner (You can have two commanders if both have partner.)
UW
Legendary Creature — Bird Monk
Creature
4
2WU
1/1
BLC~
2
Izzet Signet
{1}, {T}: Add {U}{R}.
Artifact
Artifact
2
2
BLC~
1
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
BLC~
1
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
BLC~
1
Jacked Rabbit
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power.
W
Creature — Rabbit Warrior
Creature
2
X1W
1/2
BLC~
2
Jacked Rabbit
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power.
W
Creature — Rabbit Warrior
Creature
2
X1W
1/2
BLC~
2
Jazal Goldmane
First strike
{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
W
Legendary Creature — Cat Warrior
Creature
4
2WW
4/4
BLC~
2
Jolrael, Mwonvuli Recluse
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
G
Legendary Creature — Human Druid
Creature
2
1G
1/2
BLC~
2
Jungle Hollow
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}.
Land
Land
0
BLC~
1
0
Junk Winder
Affinity for tokens (This spell costs {1} less to cast for each token you control.)
Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
U
Creature — Serpent
Creature
7
5UU
5/6
BLC~
2
Kalonian Hydra
Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
G
Creature — Hydra
Creature
5
3GG
0/0
BLC~
2
Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker — Karn
Planeswalker
4
4
5
BLC~
1
Karplusan Forest
{T}: Add {C}.
{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
Land
Land
0
BLC~
0
Kodama of the East Tree
Reach
Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
G
Legendary Creature — Spirit
Creature
6
4GG
6/6
BLC~
2
Kwain, Itinerant Meddler
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
UW
Legendary Creature — Rabbit Wizard
Creature
2
WU
1/3
BLC~
2
Kwain, Itinerant Meddler
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
UW
Legendary Creature — Rabbit Wizard
Creature
2
WU
1/3
BLC~
2
Kykar, Wind's Fury
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add {R}.
RUW
Legendary Creature — Bird Wizard
Creature
4
1URW
3/3
BLC~
2
Liliana of the Dark Realms
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
−6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
B
Legendary Planeswalker — Liliana
Planeswalker
4
2BB
3
BLC~
1
Liliana of the Dark Realms
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
−6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
B
Legendary Planeswalker — Liliana
Planeswalker
4
2BB
3
BLC~
1
Llanowar Loamspeaker
{T}: Add one mana of any color.
{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
G
Creature — Elf Druid
Creature
2
1G
1/3
BLC~
2
Llanowar Wastes
{T}: Add {C}.
{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
Land
Land
0
BLC~
0
Loran of the Third Path
Vigilance
When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.
{T}: You and target opponent each draw a card.
W
Legendary Creature — Human Artificer
Creature
3
2W
2/1
BLC~
2
Lotus Cobra
Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.
G
Creature — Snake
Creature
2
1G
2/1
BLC~
2
Loyal Warhound
Vigilance
When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
W
Creature — Dog
Creature
2
1W
3/1
BLC~
2
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
W
Creature — Insect
Creature
4
2WW
3/4
BLC~
2
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
W
Creature — Insect
Creature
4
2WW
3/4
BLC~
2
Maelstrom Pulse
Destroy target nonland permanent and all other permanents with the same name as that permanent.
BG
Sorcery
Sorcery
3
1BG
BLC~
3
Managorger Hydra
Trample
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
G
Creature — Hydra
Creature
3
2G
1/1
BLC~
2
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
W
Legendary Creature — Human Cleric
Creature
4
3W
2/4
BLC~
2
Marrow-Gnawer
All Rats have fear.
{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
B
Legendary Creature — Rat Rogue
Creature
5
3BB
2/3
BLC~
2
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
W
Sorcery
Sorcery
2
XWW
BLC~
3
Martial Impetus
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
W
Enchantment — Aura
Enchantment
3
2W
BLC~
1
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Artifact
4
4
BLC~
1
Mind Stone
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
Artifact
Artifact
2
2
BLC~
1
Moldervine Reclamation
Whenever a creature you control dies, you gain 1 life and draw a card.
BG
Enchantment
Enchantment
5
3BG
BLC~
1
Moonstone Eulogist
Flying
Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life.
B
Creature — Bat Warlock
Creature
5
3BB
4/4
BLC~
2
Moonstone Eulogist
Flying
Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life.
B
Creature — Bat Warlock
Creature
5
3BB
4/4
BLC~
2
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
B
Creature — Human Rogue
Creature
3
2B
1/3
BLC~
2
Mossfire Valley
{1}, {T}: Add {R}{G}.
Land
Land
0
BLC~
0
Mosswort Bridge
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Land
0
BLC~
1
0
Mr. Foxglove
Lifelink
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
GUW
Legendary Creature — Fox Rogue
Creature
5
2GWU
3/5
BLC~
2
Mr. Foxglove
Lifelink
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
GUW
Legendary Creature — Fox Rogue
Creature
5
2GWU
3/5
BLC~
2
Ms. Bumbleflower
Vigilance
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
GUW
Legendary Creature — Rabbit Citizen
Creature
4
1GWU
1/5
BLC~
2
Ms. Bumbleflower
Vigilance
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
GUW
Legendary Creature — Rabbit Citizen
Creature
4
1GWU
1/5
BLC~
2
Murmuration
Birds you control get +1/+1 and have vigilance.
At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
W
Enchantment
Enchantment
5
4W
BLC~
1
Murmuration
Birds you control get +1/+1 and have vigilance.
At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
W
Enchantment
Enchantment
5
4W
BLC~
1
Mystic Monastery
Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W}.
Land
Land
0
BLC~
1
0
Nadier's Nightblade
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
B
Creature — Elf Warrior
Creature
3
2B
1/3
BLC~
2
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
U
Legendary Planeswalker — Narset
Planeswalker
3
1UU
5
BLC~
1
Necroblossom Snarl
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
{T}: Add {B} or {G}.
Land
Land
0
BLC~
1
0
Nested Shambler
When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.
B
Creature — Zombie
Creature
1
B
1/1
BLC~
2
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional {G}.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
G
Legendary Planeswalker — Nissa
Planeswalker
5
3GG
5
BLC~
1
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional {G}.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
G
Legendary Planeswalker — Nissa
Planeswalker
5
3GG
5
BLC~
1
Octomancer
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
GU
Creature — Frog Druid
Creature
5
3GU
3/3
BLC~
2
Octomancer
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
GU
Creature — Frog Druid
Creature
5
3GU
3/3
BLC~
2
Ogre Slumlord
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
B
Creature — Ogre Rogue
Creature
5
3BB
3/3
BLC~
2
Oran-Rief, the Vastwood
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Land
Land
0
BLC~
1
0
Ornithopter of Paradise
Flying
{T}: Add one mana of any color.
Artifact Creature — Thopter
Creature
2
2
0/2
BLC~
2
Outpost Siege
As Outpost Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
R
Enchantment
Enchantment
4
3R
BLC~
1
Overflowing Basin
{1}, {T}: Add {G}{U}.
Land
Land
0
BLC~
0
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Land
0
BLC~
1
0
Path of Discovery
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Enchantment
Enchantment
4
3G
BLC~
1
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
BLC~
3
Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
W
Instant
Instant
6
4WW
BLC~
3
Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
W
Instant
Instant
6
4WW
BLC~
3
Perplexing Test
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
U
Instant
Instant
5
3UU
BLC~
3
Plaguecrafter
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
B
Creature — Human Shaman
Creature
3
2B
3/2
BLC~
2
Plumb the Forbidden
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and you lose 1 life.
B
Instant
Instant
2
1B
BLC~
3
Poison-Tip Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.
BG
Creature — Elf Archer
Creature
4
2BG
2/3
BLC~
2
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than Pollywog Prodigy's power, draw a card.
U
Creature — Frog Wizard
Creature
2
1U
1/3
BLC~
2
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than Pollywog Prodigy's power, draw a card.
U
Creature — Frog Wizard
Creature
2
1U
1/3
BLC~
2
Prairie Stream
({T}: Add {W} or {U}.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Land — Plains Island
Land
0
BLC~
1
0
Primeval Bounty
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land enters the battlefield under your control, you gain 3 life.
G
Enchantment
Enchantment
6
5G
BLC~
1
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
W
Sorcery
Sorcery
5
4W
BLC~
3
Prosperous Bandit
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
First strike
Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
R
Creature — Raccoon Rogue
Creature
3
2R
2/2
BLC~
2
Prosperous Bandit
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
First strike
Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
R
Creature — Raccoon Rogue
Creature
3
2R
2/2
BLC~
2
Prosperous Innkeeper
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever another creature enters the battlefield under your control, you gain 1 life.
G
Creature — Halfling Citizen
Creature
2
1G
1/1
BLC~
2
Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Artifact Creature — Phyrexian Horror
Creature
5
5
*/*
BLC~
2
Pull from Tomorrow
Draw X cards, then discard a card.
U
Instant
Instant
2
XUU
BLC~
3
Putrefy
Destroy target artifact or creature. It can't be regenerated.
BG
Instant
Instant
3
1BG
BLC~
3
Pyreswipe Hawk
Flying, haste
Whenever Pyreswipe Hawk attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Whenever you expend 6, gain control of up to one target artifact for as long as you control Pyreswipe Hawk. (You expend 6 as you spend your sixth total mana to cast spells during a turn.)
R
Creature — Elemental Bird
Creature
5
3RR
4/4
BLC~
2
Pyreswipe Hawk
Flying, haste
Whenever Pyreswipe Hawk attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Whenever you expend 6, gain control of up to one target artifact for as long as you control Pyreswipe Hawk. (You expend 6 as you spend your sixth total mana to cast spells during a turn.)
R
Creature — Elemental Bird
Creature
5
3RR
4/4
BLC~
2
Raging Ravine
Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Land
Land
0
BLC~
1
0
Rain of Riches
When Rain of Riches enters the battlefield, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
R
Enchantment
Enchantment
5
3RR
BLC~
1
Rampaging Baloths
Trample
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
G
Creature — Beast
Creature
6
4GG
6/6
BLC~
2
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
BLC~
3
Rapid Augmenter
Haste
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn.
RU
Creature — Otter Artificer
Creature
3
1UR
1/3
BLC~
2
Rapid Augmenter
Haste
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn.
RU
Creature — Otter Artificer
Creature
3
1UR
1/3
BLC~
2
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
U
Instant
Instant
1
U
BLC~
3
Ravenous Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.
{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
BG
Creature — Squirrel
Creature
1
B/G
1/1
BLC~
2
Razorverge Thicket
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {W}.
Land
Land
0
BLC~
1
0
Realm-Cloaked Giant // Cast Off
W
Creature — Giant // Sorcery — Adventure
Creature
7
5WW // 3WW
7/7
BLC~
3
Reliquary Tower
You have no maximum hand size.
{T}: Add {C}.
Land
Land
0
BLC~
0
Restoration Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
W
Creature — Angel
Creature
4
3W
3/4
BLC~
2
Riot Control
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
W
Instant
Instant
3
2W
BLC~
3
Rishkar, Peema Renegade
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}."
G
Legendary Creature — Elf Druid
Creature
3
2G
2/2
BLC~
2
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
G
Enchantment
Enchantment
3
2G
BLC~
1
Rolling Hamsphere
Rolling Hamsphere gets +1/+1 for each Hamster you control.
Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control.
Crew 3
Artifact — Vehicle
Artifact
7
7
4/4
BLC~
1
Rolling Hamsphere
Rolling Hamsphere gets +1/+1 for each Hamster you control.
Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control.
Crew 3
Artifact — Vehicle
Artifact
7
7
4/4
BLC~
1
Rootbound Crag
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Land
Land
0
BLC~
1
0
Rootcast Apprenticeship
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Create a token that's a copy of target token you control.
• Target player creates a 1/1 green Squirrel creature token.
• Target opponent sacrifices a nontoken artifact.
G
Sorcery
Sorcery
4
3G
BLC~
3
Rootcast Apprenticeship
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Create a token that's a copy of target token you control.
• Target player creates a 1/1 green Squirrel creature token.
• Target opponent sacrifices a nontoken artifact.
G
Sorcery
Sorcery
4
3G
BLC~
3
Rose Room Treasurer
Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target.
R
Creature — Ogre Warrior
Creature
4
3R
4/3
BLC~
2
Rowdy Research
This spell costs {1} less to cast for each creature that attacked this turn.
Draw three cards.
U
Instant
Instant
7
6U
BLC~
3
Rugged Prairie
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Land
Land
0
BLC~
0
Sakura-Tribe Elder
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Creature — Snake Shaman
Creature
2
1G
1/1
BLC~
2
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time.
B
Instant
Instant
3
2B
BLC~
3
Scurry of Squirrels
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)
Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control.
G
Creature — Squirrel Scout
Creature
3
2G
2/2
BLC~
2
Scurry of Squirrels
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)
Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control.
G
Creature — Squirrel Scout
Creature
3
2G
2/2
BLC~
2
Seachrome Coast
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Land
Land
0
BLC~
1
0
Seaside Citadel
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.
Land
Land
0
BLC~
1
0
Second Harvest
For each token you control, create a token that's a copy of that permanent.
G
Instant
Instant
4
2GG
BLC~
3
Secret Rendezvous
You and target opponent each draw three cards.
W
Sorcery
Sorcery
3
1WW
BLC~
3
Selfless Spirit
Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
W
Creature — Spirit Cleric
Creature
2
1W
2/1
BLC~
2
Selvala, Explorer Returned
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
GW
Legendary Creature — Elf Scout
Creature
3
1GW
2/4
BLC~
2
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
G
Sorcery
Sorcery
5
3GG
BLC~
3
Sheltered Thicket
({T}: Add {R} or {G}.)
Sheltered Thicket enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Mountain Forest
Land
0
BLC~
1
0
Shield Broker
When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
U
Creature — Octopus Advisor
Creature
5
3UU
3/4
BLC~
2
Shivan Reef
{T}: Add {C}.
{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
Land
Land
0
BLC~
0
Siege-Gang Commander
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
R
Creature — Goblin
Creature
5
3RR
2/2
BLC~
2
Simic Ascendancy
{1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
GU
Enchantment
Enchantment
2
GU
BLC~
1
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Artifact — Equipment
Artifact
1
1
BLC~
1
Skyclave Apparition
When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
W
Creature — Kor Spirit
Creature
3
1WW
2/2
BLC~
2
Skycloud Expanse
{1}, {T}: Add {W}{U}.
Land
Land
0
BLC~
0
Skyfisher Spider
Reach
When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.
BG
Creature — Spider
Creature
4
2BG
3/3
BLC~
2
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
BLC~
1
Solemn Simulacrum
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
Artifact Creature — Golem
Creature
4
4
2/2
BLC~
2
Sphinx of Enlightenment
Flying
When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.
U
Creature — Sphinx
Creature
6
4UU
5/5
BLC~
2
Spine of Ish Sah
When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
Artifact
Artifact
7
7
BLC~
1
Spirited Companion
When Spirited Companion enters the battlefield, draw a card.
W
Enchantment Creature — Dog
Creature
2
1W
1/1
BLC~
2
Spore Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
G
Creature — Frog
Creature
1
G
1/1
BLC~
2
Squirrel Mob
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
G
Creature — Squirrel
Creature
3
1GG
2/2
BLC~
2
Squirrel Nest
Enchant land
Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
G
Enchantment — Aura
Enchantment
3
1GG
BLC~
1
Squirrel Sovereign
Other Squirrels you control get +1/+1.
G
Creature — Squirrel Noble
Creature
2
1G
2/2
BLC~
2
Starstorm
Starstorm deals X damage to each creature.
Cycling {3} ({3}, Discard this card: Draw a card.)
R
Instant
Instant
2
XRR
BLC~
3
Steelburr Champion
Offspring {1}{W} (You may pay an additional {1}{W} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Vigilance
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
W
Creature — Mouse Soldier
Creature
3
2W
1/1
BLC~
2
Steelburr Champion
Offspring {1}{W} (You may pay an additional {1}{W} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Vigilance
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
W
Creature — Mouse Soldier
Creature
3
2W
1/1
BLC~
2
Stolen by the Fae
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
U
Sorcery
Sorcery
2
XUU
BLC~
3
Storm of Souls
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
W
Sorcery
Sorcery
6
4WW
BLC~
3
Sulfur Falls
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Land
Land
0
BLC~
1
0
Sun Titan
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
W
Creature — Giant
Creature
6
4WW
6/6
BLC~
2
Sunbird's Invocation
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
R
Enchantment
Enchantment
6
5R
BLC~
1
Sungrass Prairie
{1}, {T}: Add {G}{W}.
Land
Land
0
BLC~
0
Sunpetal Grove
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
Land
Land
0
BLC~
1
0
Sunscorch Regent
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
W
Creature — Dragon
Creature
5
3WW
4/3
BLC~
2
Sunscorched Divide
{1}, {T}: Add {R}{W}.
Land
Land
0
BLC~
0
Swarmyard
{T}: Add {C}.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Land
Land
0
BLC~
0
Swarmyard Massacre
Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.
B
Sorcery
Sorcery
5
3BB
BLC~
3
Swarmyard Massacre
Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.
B
Sorcery
Sorcery
5
3BB
BLC~
3
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Artifact — Equipment
Artifact
2
2
BLC~
1
Sword of the Squeak
Equipped creature gets +1/+1 for each creature you control with base power or toughness 1.
Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach Sword of the Squeak to that creature.
Equip {2}
Artifact — Equipment
Artifact
2
2
BLC~
1
Sword of the Squeak
Equipped creature gets +1/+1 for each creature you control with base power or toughness 1.
Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach Sword of the Squeak to that creature.
Equip {2}
Artifact — Equipment
Artifact
2
2
BLC~
1
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
Instant
1
W
BLC~
3
Tainted Wood
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
Land
Land
0
BLC~
0
Talisman of Impulse
{T}: Add {C}.
{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.
Artifact
Artifact
2
2
BLC~
1
Talisman of Resilience
{T}: Add {C}.
{T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.
Artifact
Artifact
2
2
BLC~
1
Tamiyo, Field Researcher
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
GUW
Legendary Planeswalker — Tamiyo
Planeswalker
4
1GWU
4
BLC~
1
Tear Asunder
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
G
Instant
Instant
2
1G
BLC~
3
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
UW
Legendary Planeswalker — Teferi
Planeswalker
3
1WU
4
BLC~
1
Temple of Abandon
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
{T}: Add {R} or {G}.
Land
Land
0
BLC~
1
0
Temple of Enlightenment
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
{T}: Add {W} or {U}.
Land
Land
0
BLC~
1
0
Temple of Epiphany
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
Land
Land
0
BLC~
1
0
Temple of Malady
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
Land
Land
0
BLC~
1
0
Temple of Mystery
Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
{T}: Add {G} or {U}.
Land
Land
0
BLC~
1
0
Temple of Plenty
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
{T}: Add {G} or {W}.
Land
Land
0
BLC~
1
0
Temple of Triumph
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
Land
Land
0
BLC~
1
0
Tempt with Bunnies
Tempting offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
W
Sorcery
Sorcery
3
2W
BLC~
3
Tempt with Bunnies
Tempting offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
W
Sorcery
Sorcery
3
2W
BLC~
3
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
G
Sorcery
Sorcery
4
3G
BLC~
3
Tendershoot Dryad
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
G
Creature — Dryad
Creature
5
4G
2/2
BLC~
2
Tenuous Truce
Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
W
Enchantment — Aura
Enchantment
2
1W
BLC~
1
Terramorphic Expanse
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
BLC~
0
Tetsuko Umezawa, Fugitive
Creatures you control with power or toughness 1 or less can't be blocked.
U
Legendary Creature — Human Rogue
Creature
2
1U
1/3
BLC~
2
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
BG
Legendary Creature — Frog Horror
Creature
5
3BG
6/6
BLC~
2
The Odd Acorn Gang
Menace, trample, reach
Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
BG
Legendary Creature — Squirrel Warrior
Creature
5
3BG
5/5
BLC~
2
The Odd Acorn Gang
Menace, trample, reach
Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
BG
Legendary Creature — Squirrel Warrior
Creature
5
3BG
5/5
BLC~
2
Thickest in the Thicket
When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
G
Enchantment
Enchantment
5
3GG
BLC~
1
Thickest in the Thicket
When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
G
Enchantment
Enchantment
5
3GG
BLC~
1
Thopter Engineer
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
R
Creature — Human Artificer
Creature
3
2R
1/3
BLC~
2
Thought Vessel
You have no maximum hand size.
{T}: Add {C}.
Artifact
Artifact
2
2
BLC~
1
Thran Dynamo
{T}: Add {C}{C}{C}.
Artifact
Artifact
4
4
BLC~
1
Thriving Bluff
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Land
Land
0
BLC~
1
0
Thriving Grove
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
BLC~
1
0
Thriving Heath
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Land
Land
0
BLC~
1
0
Thriving Isle
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
BLC~
1
0
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
UW
Sorcery
Sorcery
5
2WWU
BLC~
3
Tireless Provisioner
Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
G
Creature — Elf Scout
Creature
3
2G
3/2
BLC~
2
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski, Bearer of Secrets attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
G
Legendary Creature — Squirrel
Creature
4
3G
1/1
BLC~
2
Trailtracker Scout
{T}: Add one mana of any color.
Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
G
Creature — Raccoon Scout
Creature
2
1G
1/3
BLC~
2
Trailtracker Scout
{T}: Add one mana of any color.
Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
G
Creature — Raccoon Scout
Creature
2
1G
1/3
BLC~
2
Tranquil Thicket
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
Land
Land
0
BLC~
1
0
Triskaidekaphile
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
{3}{U}: Draw a card.
U
Creature — Human Wizard
Creature
2
1U
1/3
BLC~
2
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card.
Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
U
Creature — Frog Wizard
Creature
4
3U
3/3
BLC~
2
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card.
Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
U
Creature — Frog Wizard
Creature
4
3U
3/3
BLC~
2
Twilight Mire
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
Land
Land
0
BLC~
0
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
G
Enchantment
Enchantment
5
1GGGG
BLC~
1
Viridescent Bog
{1}, {T}: Add {B}{G}.
Land
Land
0
BLC~
0
Warstorm Surge
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
R
Enchantment
Enchantment
6
5R
BLC~
1
Wildsear, Scouring Maw
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
GR
Legendary Creature — Elemental Wolf
Creature
5
3RG
6/6
BLC~
2
Wildsear, Scouring Maw
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
GR
Legendary Creature — Elemental Wolf
Creature
5
3RG
6/6
BLC~
2
Windgrace's Judgment
For any number of opponents, destroy target nonland permanent that player controls.
BG
Instant
Instant
5
3BG
BLC~
3
Wizard Class
(Gain the next level as a sorcery to add its ability.)
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
U
Enchantment — Class
Enchantment
1
U
BLC~
1
Woe Strider
When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Woe Strider escapes with two +1/+1 counters on it.
B
Creature — Horror
Creature
3
2B
3/2
BLC~
2
Wolfwillow Haven
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
G
Enchantment — Aura
Enchantment
2
1G
BLC~
1
Wooded Ridgeline
({T}: Add {R} or {G}.)
Wooded Ridgeline enters the battlefield tapped.
Land — Mountain Forest
Land
0
BLC~
1
0
Woodland Cemetery
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
Land
Land
0
BLC~
1
0
Yavimaya Coast
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
Land
Land
0
BLC~
0
Zinnia, Valley's Voice
Flying
Zinnia, Valley's Voice gets +X/+0, where X is the number of other creatures you control with base power 1.
Creature spells you cast have offspring {2}. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
RUW
Legendary Creature — Bird Bard
Creature
3
URW
1/3
BLC~
2
Zinnia, Valley's Voice
Flying
Zinnia, Valley's Voice gets +X/+0, where X is the number of other creatures you control with base power 1.
Creature spells you cast have offspring {2}. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.)
RUW
Legendary Creature — Bird Bard
Creature
3
URW
1/3
BLC~
2
Zulaport Cutthroat
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Creature — Human Rogue Ally
Creature
2
1B
1/1
BLC~
2