Cockatrice/Magic-Spoiler 2024-07-27 00:50:18 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml FDN~ Foundations (Spoiler) Core 2024-11-15 DSC~ Duskmourn: House of Horror Commander (Spoiler) Commander 2024-09-27 DSK~ Duskmourn: House of Horror (Spoiler) Expansion 2024-09-27 BLB~ Bloomburrow (Spoiler) Expansion 2024-08-02 BLC~ Bloomburrow Commander (Spoiler) Commander 2024-08-02 Anthem of Champions Creatures you control get +1/+1. GW Enchantment Enchantment 2 GW FDN~ 1 Anthem of Champions Creatures you control get +1/+1. GW Enchantment Enchantment 2 GW FDN~ 1 Anthem of Champions Creatures you control get +1/+1. GW Enchantment Enchantment 2 GW FDN~ 1 Day of Judgment Destroy all creatures. W Sorcery Sorcery 4 2WW FDN~ 3 Llanowar Elves {T}: Add {G}. G Creature — Elf Druid Creature 1 G 1/1 FDN~ 2 Nine-Lives Familiar This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. B Creature — Cat Creature 3 1BB 1/1 FDN~ 2 Nine-Lives Familiar This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. B Creature — Cat Creature 3 1BB 1/1 FDN~ 2 Nine-Lives Familiar This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. B Creature — Cat Creature 3 1BB 1/1 FDN~ 2 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU FDN~ 1 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU FDN~ 1 I Will Savor Your Agony When you set this scheme in motion, choose three. You may choose the same mode more than once. • Destroy target creature. • Target player draws a card. • Target player gains 5 life. Scheme 0 DSC~ 1 Time Bends to My Will When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn. Scheme 0 DSC~ 1 Chainsaw When Chainsaw enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on Chainsaw. Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. Equip {3} R Artifact — Equipment Artifact 2 1R DSK~ 1 Chainsaw When Chainsaw enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on Chainsaw. Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. Equip {3} R Artifact — Equipment Artifact 2 1R DSK~ 1 Come Back Wrong Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. B Sorcery Sorcery 3 2B DSK~ 3 Come Back Wrong Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. B Sorcery Sorcery 3 2B DSK~ 3 Come Back Wrong Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. B Sorcery Sorcery 3 2B DSK~ 3 Cursed Recording Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. R Artifact Artifact 4 2RR DSK~ 1 Doomsday Excruciator Flying When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. At the beginning of your upkeep, draw a card. B Creature — Demon Creature 6 BBBBBB 6/6 DSK~ 2 Doomsday Excruciator Flying When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. At the beginning of your upkeep, draw a card. B Creature — Demon Creature 6 BBBBBB 6/6 DSK~ 2 Enduring Tenacity Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) B Enchantment Creature — Snake Glimmer Creature 4 2BB 4/3 DSK~ 2 Enduring Tenacity Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) B Enchantment Creature — Snake Glimmer Creature 4 2BB 4/3 DSK~ 2 Enduring Tenacity Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) B Enchantment Creature — Snake Glimmer Creature 4 2BB 4/3 DSK~ 2 Enduring Tenacity Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) B Enchantment Creature — Snake Glimmer Creature 4 2BB 4/3 DSK~ 2 Fear of Missing Out When Fear of Missing Out enters, discard a card, then draw a card. Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. R Enchantment Creature — Nightmare Creature 2 1R 2/3 DSK~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 DSK~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 DSK~ 0 Leyline of Hope If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. W Enchantment Enchantment 4 2WW DSK~ 1 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 DSK~ 0 Nowhere to Run Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. B Enchantment Enchantment 2 1B DSK~ 1 Overlord of the Hauntwoods Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. G Enchantment Creature — Avatar Horror Creature 5 3GG 6/5 DSK~ 2 Overlord of the Hauntwoods Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. G Enchantment Creature — Avatar Horror Creature 5 3GG 6/5 DSK~ 2 Overlord of the Hauntwoods Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. G Enchantment Creature — Avatar Horror Creature 5 3GG 6/5 DSK~ 2 Overlord of the Hauntwoods Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. G Enchantment Creature — Avatar Horror Creature 5 3GG 6/5 DSK~ 2 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 DSK~ 0 Screaming Nemesis Haste Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. R Creature — Spirit Creature 3 2R 3/3 DSK~ 2 Screaming Nemesis Haste Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. R Creature — Spirit Creature 3 2R 3/3 DSK~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 DSK~ 0 The Wandering Rescuer Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof. W Legendary Creature — Human Samurai Noble Creature 5 3WW 3/4 DSK~ 2 The Wandering Rescuer Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof. W Legendary Creature — Human Samurai Noble Creature 5 3WW 3/4 DSK~ 2 The Wandering Rescuer Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof. W Legendary Creature — Human Samurai Noble Creature 5 3WW 3/4 DSK~ 2 Toby, Beastie Befriender When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying. W Legendary Creature — Human Wizard Creature 3 2W 1/1 DSK~ 2 Toby, Beastie Befriender When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying. W Legendary Creature — Human Wizard Creature 3 2W 1/1 DSK~ 2 Twitching Doll {T}: Add one mana of any color. Put a nest counter on Twitching Doll. {T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. G Artifact Creature — Spider Toy Creature 2 1G 2/2 DSK~ 2 Agate Assault Choose one — • Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead. • Exile target artifact. R Sorcery Sorcery 3 2R BLB~ 3 Agate-Blade Assassin Whenever Agate-Blade Assassin attacks, defending player loses 1 life and you gain 1 life. B Creature — Lizard Assassin Creature 2 1B 1/3 BLB~ 2 Alania's Pathmaker When Alania's Pathmaker enters, exile the top card of your library. Until the end of your next turn, you may play that card. R Creature — Otter Wizard Creature 4 3R 4/2 BLB~ 2 Alania, Divergent Storm Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy. RU Legendary Creature — Otter Wizard Creature 5 3UR 3/5 BLB~ 2 Alania, Divergent Storm Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy. RU Legendary Creature — Otter Wizard Creature 5 3UR 3/5 BLB~ 2 Alania, Divergent Storm Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy. RU Legendary Creature — Otter Wizard Creature 5 3UR 3/5 BLB~ 2 Artist's Talent (Gain the next level as a sorcery to add its ability.) Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card. {2}{R}: Level 2 Noncreature spells you cast cost {1} less to cast. {2}{R}: Level 3 If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. R Enchantment — Class Enchantment 2 1R BLB~ 1 Azure Beastbinder Vigilance Azure Beastbinder can't be blocked by creatures with power 2 or greater. Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn. U Creature — Rat Rogue Creature 2 1U 1/3 BLB~ 2 Azure Beastbinder Vigilance Azure Beastbinder can't be blocked by creatures with power 2 or greater. Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn. U Creature — Rat Rogue Creature 2 1U 1/3 BLB~ 2 Bakersbane Duo When Bakersbane Duo enters, create a Food token. Whenever you expend 4, Bakersbane Duo gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) G Creature — Squirrel Raccoon Creature 2 1G 2/2 BLB~ 2 Bandit's Talent (Gain the next level as a sorcery to add its ability.) When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card. {B}: Level 2 At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life. {3}{B}: Level 3 At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand. B Enchantment — Class Enchantment 2 1B BLB~ 1 Banishing Light When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. W Enchantment Enchantment 3 2W BLB~ 1 Bark-Knuckle Boxer Whenever you expend 4, Bark-Knuckle Boxer gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) G Creature — Raccoon Berserker Creature 2 1G 3/2 BLB~ 2 Barkform Harvester Changeling (This card is every creature type.) Reach {2}: Put target card from your graveyard on the bottom of your library. Artifact Creature — Shapeshifter Creature 3 3 2/3 BLB~ 2 Baylen, the Haymaker Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn. GRW Legendary Creature — Rabbit Warrior Creature 3 RGW 4/3 BLB~ 2 Baylen, the Haymaker Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn. GRW Legendary Creature — Rabbit Warrior Creature 3 RGW 4/3 BLB~ 2 Bellowing Crier When Bellowing Crier enters, draw a card, then discard a card. U Creature — Frog Advisor Creature 2 1U 2/1 BLB~ 2 Beza, the Bounding Spring When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you. W Legendary Creature — Elemental Elk Creature 4 2WW 4/5 BLB~ 2 Beza, the Bounding Spring When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you. W Legendary Creature — Elemental Elk Creature 4 2WW 4/5 BLB~ 2 Blacksmith's Talent (Gain the next level as a sorcery to add its ability.) When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste. R Enchantment — Class Enchantment 1 R BLB~ 1 Blooming Blast Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller. R Instant Instant 2 1R BLB~ 3 Blossoming Sands Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}. Land Land 0 BLB~ 1 0 Bonebind Orator {3}{B}, Exile Bonebind Orator from your graveyard: Return another target creature card from your graveyard to your hand. B Creature — Squirrel Warlock Bard Creature 2 1B 2/2 BLB~ 2 Bonecache Overseer {T}, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you've sacrificed a Food this turn. B Creature — Squirrel Warlock Creature 1 B 1/1 BLB~ 2 Brambleguard Captain At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is Brambleguard Captain's power. R Creature — Mouse Soldier Creature 4 3R 2/3 BLB~ 2 Brambleguard Veteran Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) G Creature — Raccoon Warrior Creature 3 1GG 3/4 BLB~ 2 Brave-Kin Duo {1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery. W Creature — Rabbit Mouse Creature 1 W 1/1 BLB~ 2 Brazen Collector First strike Whenever Brazen Collector attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end. R Creature — Raccoon Rogue Creature 2 1R 2/1 BLB~ 2 Bria, Riptide Rogue Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) Whenever you cast a noncreature spell, target creature you control can't be blocked this turn. RU Legendary Creature — Otter Rogue Creature 4 2UR 3/3 BLB~ 2 Brightblade Stoat First strike, lifelink W Creature — Weasel Soldier Creature 2 1W 2/2 BLB~ 2 Builder's Talent (Gain the next level as a sorcery to add its ability.) When Builder's Talent enters, create a 0/4 white Wall creature token with defender. {W}: Level 2 Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield. W Enchantment — Class Enchantment 2 1W BLB~ 1 Bumbleflower's Sharepot When Bumbleflower's Sharepot enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {5}, {T}, Sacrifice Bumbleflower's Sharepot: Destroy target nonland permanent. Activate only as a sorcery. Artifact Artifact 2 2 BLB~ 1 Burrowguard Mentor Trample Burrowguard Mentor's power and toughness are each equal to the number of creatures you control. GW Creature — Rabbit Soldier Creature 2 GW */* BLB~ 2 Bushy Bodyguard Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.) G Creature — Squirrel Warrior Creature 2 1G 2/1 BLB~ 2 Byrke, Long Ear of the Law Vigilance When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures. Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it. GW Legendary Creature — Rabbit Soldier Creature 6 4GW 4/4 BLB~ 2 Byway Barterer Menace Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) R Creature — Raccoon Rogue Creature 3 2R 3/3 BLB~ 2 Byway Barterer Menace Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) R Creature — Raccoon Rogue Creature 3 2R 3/3 BLB~ 2 Cache Grab Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Instant Instant 2 1G BLB~ 3 Calamitous Tide Return up to two target creatures to their owners' hands. Draw two cards, then discard a card. U Sorcery Sorcery 6 4UU BLB~ 3 Camellia, the Seedmiser Menace Other Squirrels you control have menace. Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. {2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.) BG Legendary Creature — Squirrel Warlock Creature 3 1BG 3/3 BLB~ 2 Camellia, the Seedmiser Menace Other Squirrels you control have menace. Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. {2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.) BG Legendary Creature — Squirrel Warlock Creature 3 1BG 3/3 BLB~ 2 Camellia, the Seedmiser Menace Other Squirrels you control have menace. Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. {2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.) BG Legendary Creature — Squirrel Warlock Creature 3 1BG 3/3 BLB~ 2 Caretaker's Talent (Gain the next level as a sorcery to add its ability.) Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn. {W}: Level 2 When this Class becomes level 2, create a token that's a copy of target token you control. {3}{W}: Level 3 Creature tokens you control get +2/+2. W Enchantment — Class Enchantment 3 2W BLB~ 1 Carrot Cake When Carrot Cake enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Sacrifice Carrot Cake: You gain 3 life. W Artifact — Food Artifact 2 1W BLB~ 1 Charmed Sleep Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. U Enchantment — Aura Enchantment 3 1UU BLB~ 1 Cindering Cutthroat Cindering Cutthroat enters with a +1/+1 counter on it if an opponent lost life this turn. {1}{B/R}: Cindering Cutthroat gains menace until end of turn. (It can't be blocked except by two or more creatures.) BR Creature — Lizard Assassin Creature 3 2B/R 3/2 BLB~ 2 Clement, the Worrywort Vigilance Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell." GU Legendary Creature — Frog Druid Creature 3 1GU 3/3 BLB~ 2 Clement, the Worrywort Vigilance Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell." GU Legendary Creature — Frog Druid Creature 3 1GU 3/3 BLB~ 2 Clement, the Worrywort Vigilance Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell." GU Legendary Creature — Frog Druid Creature 3 1GU 3/3 BLB~ 2 Clifftop Lookout Reach When Clifftop Lookout enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order. G Creature — Frog Scout Creature 3 2G 1/2 BLB~ 2 Coiling Rebirth Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1. B Sorcery Sorcery 5 3BB BLB~ 3 Coiling Rebirth Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1. B Sorcery Sorcery 5 3BB BLB~ 3 Colossification Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20. G Enchantment — Aura Enchantment 7 5GG BLB~ 1 Conduct Electricity Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token. R Instant Instant 5 4R BLB~ 3 Consumed by Greed Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand. B Instant Instant 3 1BB BLB~ 3 Corpseberry Cultivator At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.) Whenever you forage, put a +1/+1 counter on Corpseberry Cultivator. BG Creature — Squirrel Warlock Creature 3 1B/GB/G 2/3 BLB~ 2 Coruscation Mage Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent. R Creature — Otter Wizard Creature 2 1R 2/2 BLB~ 2 Cruelclaw's Heist Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. B Sorcery Sorcery 2 BB BLB~ 3 Cruelclaw's Heist Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. B Sorcery Sorcery 2 BB BLB~ 3 Crumb and Get It Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn. W Instant Instant 1 W BLB~ 3 Curious Forager When Curious Forager enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.) G Creature — Squirrel Druid Creature 3 2G 3/2 BLB~ 2 Daggerfang Duo Deathtouch When Daggerfang Duo enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.) B Creature — Rat Squirrel Creature 3 2B 3/2 BLB~ 2 Daring Waverider When Daring Waverider enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. U Creature — Otter Wizard Creature 6 4UU 4/4 BLB~ 2 Darkstar Augur Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. B Creature — Bat Warlock Creature 3 2B 2/3 BLB~ 2 Darkstar Augur Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. B Creature — Bat Warlock Creature 3 2B 2/3 BLB~ 2 Dawn's Truce Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn. W Instant Instant 2 1W BLB~ 3 Dawn's Truce Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn. W Instant Instant 2 1W BLB~ 3 Dazzling Denial Counter target spell unless its controller pays {2}. If you control a Bird, counter that spell unless its controller pays {4} instead. U Instant Instant 2 1U BLB~ 3 Dewdrop Cure Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield. W Sorcery Sorcery 3 2W BLB~ 3 Dire Downdraft This spell costs {1} less to cast if it targets an attacking or tapped creature. Target creature's owner puts it on the top or bottom of their library. U Instant Instant 4 3U BLB~ 3 Diresight Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Sorcery Sorcery 3 2B BLB~ 3 Dour Port-Mage Whenever one or more other creatures you control leave the battlefield without dying, draw a card. {1}{U}, {T}: Return another target creature you control to its owner's hand. U Creature — Frog Wizard Creature 2 1U 1/3 BLB~ 2 Dour Port-Mage Whenever one or more other creatures you control leave the battlefield without dying, draw a card. {1}{U}, {T}: Return another target creature you control to its owner's hand. U Creature — Frog Wizard Creature 2 1U 1/3 BLB~ 2 Downwind Ambusher Flash When Downwind Ambusher enters, choose one — • Target creature an opponent controls gets -1/-1 until end of turn. • Destroy target creature an opponent controls that was dealt damage this turn. B Creature — Skunk Assassin Creature 4 3B 4/2 BLB~ 2 Dragonhawk, Fate's Tempest Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled. R Legendary Creature — Bird Dragon Creature 5 3RR 5/5 BLB~ 2 Dragonhawk, Fate's Tempest Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled. R Legendary Creature — Bird Dragon Creature 5 3RR 5/5 BLB~ 2 Dreamdew Entrancer Reach When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards. GU Creature — Frog Wizard Creature 4 2GU 3/4 BLB~ 2 Dreamdew Entrancer Reach When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards. GU Creature — Frog Wizard Creature 4 2GU 3/4 BLB~ 2 Driftgloom Coyote When Driftgloom Coyote enters, exile target creature an opponent controls until Driftgloom Coyote leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on Driftgloom Coyote. W Creature — Elemental Coyote Creature 5 3WW 3/4 BLB~ 2 Druid of the Spade As long as you control a token, Druid of the Spade gets +2/+0 and has trample. G Creature — Rabbit Druid Creature 3 2G 2/3 BLB~ 2 Early Winter Choose one — • Exile target creature. • Target opponent exiles an enchantment they control. B Instant Instant 5 4B BLB~ 3 Eddymurk Crab Flash This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Eddymurk Crab enters tapped if it's not your turn. When Eddymurk Crab enters, tap up to two target creatures. U Creature — Elemental Crab Creature 7 5UU 5/5 BLB~ 2 Eluge, the Shoreless Sea Eluge's power and toughness are each equal to the number of Islands you control. Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. The first instant or sorcery spell you cast each turn costs {U} (or {1}) less to cast for each land you control with a flood counter on it. U Legendary Creature — Elemental Fish Creature 4 1UUU */* BLB~ 2 Eluge, the Shoreless Sea Eluge's power and toughness are each equal to the number of Islands you control. Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. The first instant or sorcery spell you cast each turn costs {U} (or {1}) less to cast for each land you control with a flood counter on it. U Legendary Creature — Elemental Fish Creature 4 1UUU */* BLB~ 2 Emberheart Challenger Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card. R Creature — Mouse Warrior Creature 2 1R 2/2 BLB~ 2 Emberheart Challenger Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card. R Creature — Mouse Warrior Creature 2 1R 2/2 BLB~ 2 Essence Channeler As long as you've lost life this turn, Essence Channeler has flying and vigilance. Whenever you gain life, put a +1/+1 counter on Essence Channeler. When Essence Channeler dies, put its counters on target creature you control. W Creature — Bat Cleric Creature 2 1W 2/1 BLB~ 2 Essence Channeler As long as you've lost life this turn, Essence Channeler has flying and vigilance. Whenever you gain life, put a +1/+1 counter on Essence Channeler. When Essence Channeler dies, put its counters on target creature you control. W Creature — Bat Cleric Creature 2 1W 2/1 BLB~ 2 Fabled Passage {T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Land Land 0 BLB~ 0 Fabled Passage {T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Land Land 0 BLB~ 0 Feather of Flight Flash Enchant creature When Feather of Flight enters, draw a card. Enchanted creature gets +1/+0 and has flying. W Enchantment — Aura Enchantment 2 1W BLB~ 1 Fecund Greenshell Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand. G Creature — Elemental Turtle Creature 5 3GG 4/6 BLB~ 2 Fecund Greenshell Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand. G Creature — Elemental Turtle Creature 5 3GG 4/6 BLB~ 2 Feed the Cycle As an additional cost to cast this spell, forage or pay {B}. (To forage, exile three cards from your graveyard or sacrifice a Food.) Destroy target creature or planeswalker. B Instant Instant 2 1B BLB~ 3 Fell Destroy target creature. B Sorcery Sorcery 2 1B BLB~ 3 Fell Destroy target creature. B Sorcery Sorcery 2 1B BLB~ 3 Festival of Embers During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. If a card or token would be put into your graveyard from anywhere, exile it instead. {1}{R}: Sacrifice Festival of Embers. R Enchantment Enchantment 5 4R BLB~ 1 Festival of Embers During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. If a card or token would be put into your graveyard from anywhere, exile it instead. {1}{R}: Sacrifice Festival of Embers. R Enchantment Enchantment 5 4R BLB~ 1 Finch Formation Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying When this creature enters, target creature you control gains flying until end of turn. U Creature — Bird Scout Creature 3 2U 2/2 BLB~ 2 Finneas, Ace Archer Vigilance, reach Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card. GW Legendary Creature — Rabbit Archer Creature 2 GW 2/2 BLB~ 2 Finneas, Ace Archer Vigilance, reach Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card. GW Legendary Creature — Rabbit Archer Creature 2 GW 2/2 BLB~ 2 Finneas, Ace Archer Vigilance, reach Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card. GW Legendary Creature — Rabbit Archer Creature 2 GW 2/2 BLB~ 2 Fireglass Mentor At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card. BR Creature — Lizard Warlock Creature 2 BR 2/1 BLB~ 2 Flame Lash Flame Lash deals 4 damage to any target. R Instant Instant 4 3R BLB~ 3 Flamecache Gecko When Flamecache Gecko enters, if an opponent lost life this turn, add {B}{R}. {1}{R}, Discard a card: Draw a card. R Creature — Lizard Warlock Creature 2 1R 2/2 BLB~ 2 Flowerfoot Swordmaster Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn. W Creature — Mouse Soldier Creature 1 W 1/2 BLB~ 2 For the Common Good Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control. G Sorcery Sorcery 1 XXG BLB~ 3 For the Common Good Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control. G Sorcery Sorcery 1 XXG BLB~ 3 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 BLB~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 BLB~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 BLB~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 BLB~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 BLB~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 BLB~ 0 Fountainport {T}: Add {C}. {2}, {T}, Sacrifice a token: Draw a card. {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. {4}, {T}: Create a Treasure token. Land Land 0 BLB~ 0 Fountainport {T}: Add {C}. {2}, {T}, Sacrifice a token: Draw a card. {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. {4}, {T}: Create a Treasure token. Land Land 0 BLB~ 0 Fountainport Bell When Fountainport Bell enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. {1}, Sacrifice Fountainport Bell: Draw a card. Artifact Artifact 1 1 BLB~ 1 Frilled Sparkshooter Menace, reach Frilled Sparkshooter enters with a +1/+1 counter on it if an opponent lost life this turn. R Creature — Lizard Archer Creature 4 3R 3/3 BLB~ 2 Galewind Moose Flash Vigilance, reach, trample G Creature — Elemental Elk Creature 6 4GG 6/6 BLB~ 2 Gev, Scaled Scorch Ward—Pay 2 life. Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent. BR Legendary Creature — Lizard Mercenary Creature 2 BR 3/2 BLB~ 2 Gev, Scaled Scorch Ward—Pay 2 life. Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent. BR Legendary Creature — Lizard Mercenary Creature 2 BR 3/2 BLB~ 2 Giant Growth Target creature gets +3/+3 until end of turn. G Instant Instant 1 G BLB~ 3 Glarb, Calamity's Augur Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. {T}: Surveil 2. BGU Legendary Creature — Frog Wizard Noble Creature 3 BGU 2/4 BLB~ 2 Glarb, Calamity's Augur Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. {T}: Surveil 2. BGU Legendary Creature — Frog Wizard Noble Creature 3 BGU 2/4 BLB~ 2 Glidedive Duo Flying When Glidedive Duo enters, each opponent loses 2 life and you gain 2 life. B Creature — Bat Lizard Creature 5 4B 3/3 BLB~ 2 Gossip's Talent (Gain the next level as a sorcery to add its ability.) Whenever a creature you control enters, surveil 1. {1}{U}: Level 2 Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. {3}{U}: Level 3 Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control. U Enchantment — Class Enchantment 2 1U BLB~ 1 Harnesser of Storms Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn. R Creature — Otter Wizard Creature 3 2R 1/4 BLB~ 2 Harvestrite Host Whenever Harvestrite Host or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn. W Creature — Rabbit Citizen Creature 3 2W 3/3 BLB~ 2 Hazardroot Herbalist Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn. G Creature — Rabbit Druid Creature 3 2G 1/4 BLB~ 2 Hazel's Nocturne Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life. B Instant Instant 4 3B BLB~ 3 Head of the Homestead When Head of the Homestead enters, create two 1/1 white Rabbit creature tokens. GW Creature — Rabbit Citizen Creature 5 3G/WG/W 3/2 BLB~ 2 Heaped Harvest When Heaped Harvest enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {2}, {T}, Sacrifice Heaped Harvest: You gain 3 life. G Artifact — Food Artifact 3 2G BLB~ 1 Heartfire Hero Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When Heartfire Hero dies, it deals damage equal to its power to each opponent. R Creature — Mouse Soldier Creature 1 R 1/1 BLB~ 2 Hearthborn Battler Haste Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent. R Creature — Lizard Warlock Creature 3 2R 2/3 BLB~ 2 Hearthborn Battler Haste Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent. R Creature — Lizard Warlock Creature 3 2R 2/3 BLB~ 2 Heirloom Epic {4}, {T}: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery. Artifact Artifact 1 1 BLB~ 1 Helga, Skittish Seer Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga, Skittish Seer. {T}: Add X mana of any one color, where X is Helga, Skittish Seer's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with {X} in their mana costs. GUW Legendary Creature — Frog Druid Creature 3 GWU 1/3 BLB~ 2 Helga, Skittish Seer Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga, Skittish Seer. {T}: Add X mana of any one color, where X is Helga, Skittish Seer's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with {X} in their mana costs. GUW Legendary Creature — Frog Druid Creature 3 GWU 1/3 BLB~ 2 Hidden Grotto When Hidden Grotto enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color. Land Land 0 BLB~ 0 High Stride Target creature gets +1/+3 and gains reach until end of turn. Untap it. G Instant Instant 1 G BLB~ 3 Hired Claw Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent. {1}{R}: Put a +1/+1 counter on Hired Claw. Activate this ability only if an opponent has lost life this turn and only once each turn. R Creature — Lizard Mercenary Creature 1 R 1/2 BLB~ 2 Hired Claw Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent. {1}{R}: Put a +1/+1 counter on Hired Claw. Activate this ability only if an opponent has lost life this turn and only once each turn. R Creature — Lizard Mercenary Creature 1 R 1/2 BLB~ 2 Hivespine Wolverine When Hivespine Wolverine enters, choose one — • Put a +1/+1 counter on target creature you control. • Hivespine Wolverine fights target creature token. • Destroy target artifact or enchantment. G Creature — Elemental Wolverine Creature 5 3GG 5/4 BLB~ 2 Hoarder's Overflow When Hoarder's Overflow enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {1}{R}, Sacrifice Hoarder's Overflow: Discard your hand, then draw cards equal to the number of stash counters on Hoarder's Overflow. R Enchantment Enchantment 2 1R BLB~ 1 Honored Dreyleader Trample When Honored Dreyleader enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control. Whenever another Squirrel or Food you control enters, put a +1/+1 counter on Honored Dreyleader. G Creature — Squirrel Warrior Creature 3 2G 1/1 BLB~ 2 Hop to It Create three 1/1 white Rabbit creature tokens. W Sorcery Sorcery 3 2W BLB~ 3 Hop to It Create three 1/1 white Rabbit creature tokens. W Sorcery Sorcery 3 2W BLB~ 3 Hugs, Grisly Guardian Trample When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns. GR Legendary Creature — Badger Warrior Creature 4 XRRGG 5/5 BLB~ 2 Hugs, Grisly Guardian Trample When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns. GR Legendary Creature — Badger Warrior Creature 4 XRRGG 5/5 BLB~ 2 Hunter's Talent (Gain the next level as a sorcery to add its ability.) When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control. {1}{G}: Level 2 Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. {3}{G}: Level 3 At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. G Enchantment — Class Enchantment 2 1G BLB~ 1 Huskburster Swarm This spell costs {1} less to cast for each creature card you own in exile and in your graveyard. Menace, deathtouch B Creature — Elemental Insect Creature 8 7B 6/6 BLB~ 2 Innkeeper's Talent (Gain the next level as a sorcery to add its ability.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. {G}: Level 2 Permanents you control with counters on them have ward {1}. {3}{G}: Level 3 If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. G Enchantment — Class Enchantment 2 1G BLB~ 1 Into the Flood Maw Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand. U Instant Instant 1 U BLB~ 3 Intrepid Rabbit Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target creature you control gets +1/+1 until end of turn. W Creature — Rabbit Soldier Creature 3 2W 3/2 BLB~ 2 Iridescent Vinelasher Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent. B Creature — Lizard Assassin Creature 1 B 1/2 BLB~ 2 Iridescent Vinelasher Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent. B Creature — Lizard Assassin Creature 1 B 1/2 BLB~ 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 BLB~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 BLB~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 BLB~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 BLB~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 BLB~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 BLB~ 0 Jackdaw Savior Flying Whenever Jackdaw Savior or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield. W Creature — Bird Cleric Creature 3 2W 3/1 BLB~ 2 Jackdaw Savior Flying Whenever Jackdaw Savior or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield. W Creature — Bird Cleric Creature 3 2W 3/1 BLB~ 2 Jolly Gerbils Whenever you give a gift, draw a card. W Creature — Hamster Citizen Creature 2 1W 2/3 BLB~ 2 Junkblade Bruiser Trample Whenever you expend 4, Junkblade Bruiser gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) GR Creature — Raccoon Berserker Creature 5 3R/GR/G 4/5 BLB~ 2 Kastral, the Windcrested Flying Whenever one or more Birds you control deal combat damage to a player, choose one — • You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. • Put a +1/+1 counter on each Bird you control. • Draw a card. UW Legendary Creature — Bird Scout Creature 5 3WU 4/5 BLB~ 2 Kastral, the Windcrested Flying Whenever one or more Birds you control deal combat damage to a player, choose one — • You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. • Put a +1/+1 counter on each Bird you control. • Draw a card. UW Legendary Creature — Bird Scout Creature 5 3WU 4/5 BLB~ 2 Kastral, the Windcrested Flying Whenever one or more Birds you control deal combat damage to a player, choose one — • You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. • Put a +1/+1 counter on each Bird you control. • Draw a card. UW Legendary Creature — Bird Scout Creature 5 3WU 4/5 BLB~ 2 Keen-Eyed Curator As long as there are four or more card types among cards exiled with Keen-Eyed Curator, it gets +4/+4 and has trample. {1}: Exile target card from a graveyard. G Creature — Raccoon Scout Creature 2 GG 3/3 BLB~ 2 Keen-Eyed Curator As long as there are four or more card types among cards exiled with Keen-Eyed Curator, it gets +4/+4 and has trample. {1}: Exile target card from a graveyard. G Creature — Raccoon Scout Creature 2 GG 3/3 BLB~ 2 Kindlespark Duo {T}: Kindlespark Duo deals 1 damage to target opponent. Whenever you cast a noncreature spell, untap Kindlespark Duo. R Creature — Lizard Otter Creature 3 2R 1/3 BLB~ 2 Kitnap Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Enchant creature When Kitnap enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it. You control enchanted creature. U Enchantment — Aura Enchantment 4 2UU BLB~ 1 Kitnap Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Enchant creature When Kitnap enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it. You control enchanted creature. U Enchantment — Aura Enchantment 4 2UU BLB~ 1 Kitsa, Otterball Elite Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {T}: Draw a card, then discard a card. {2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater. U Legendary Creature — Otter Wizard Creature 2 1U 1/3 BLB~ 2 Kitsa, Otterball Elite Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {T}: Draw a card, then discard a card. {2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater. U Legendary Creature — Otter Wizard Creature 2 1U 1/3 BLB~ 2 Knightfisher Flying Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token. U Creature — Bird Knight Creature 5 3UU 4/5 BLB~ 2 Lifecreed Duo Flying Whenever another creature you control enters, you gain 1 life. W Creature — Bat Bird Creature 2 1W 1/2 BLB~ 2 Lightshell Duo Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lightshell Duo enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) U Creature — Rat Otter Creature 4 3U 3/4 BLB~ 2 Lilypad Village {T}: Add {C}. {T}: Add {U}. Spend this mana only to cast a creature spell. {U}, {T}: Surveil 2. Activate only if a Bird, Frog, Otter, or Rat entered the battlefield under your control this turn. Land Land 0 BLB~ 0 Lilysplash Mentor Reach {1}{G}{U}: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery. GU Creature — Frog Druid Creature 4 2GU 4/4 BLB~ 2 Long River Lurker Ward {1} Other Frogs you control have ward {1}. When Long River Lurker enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control. U Creature — Frog Scout Creature 3 2U 2/3 BLB~ 2 Long River's Pull Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Counter target creature spell. If the gift was promised, instead counter target spell. U Instant Instant 2 UU BLB~ 3 Longstalk Brawl Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other. G Sorcery Sorcery 1 G BLB~ 3 Lumra, Bellow of the Woods Vigilance, reach Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. G Legendary Creature — Elemental Bear Creature 6 4GG */* BLB~ 2 Lumra, Bellow of the Woods Vigilance, reach Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. G Legendary Creature — Elemental Bear Creature 6 4GG */* BLB~ 2 Lumra, Bellow of the Woods Vigilance, reach Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. G Legendary Creature — Elemental Bear Creature 6 4GG */* BLB~ 2 Lumra, Bellow of the Woods Vigilance, reach Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. G Legendary Creature — Elemental Bear Creature 6 4GG */* BLB~ 2 Lunar Convocation At the beginning of your end step, if you gained life this turn, each opponent loses 1 life. At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying. {1}{B}, Pay 2 life: Draw a card. BW Enchantment Enchantment 2 WB BLB~ 1 Lunar Convocation At the beginning of your end step, if you gained life this turn, each opponent loses 1 life. At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying. {1}{B}, Pay 2 life: Draw a card. BW Enchantment Enchantment 2 WB BLB~ 1 Lupinflower Village {T}: Add {C}. {T}: Add {W}. Spend this mana only to cast a creature spell. {1}{W}, {T}, Sacrifice Lupinflower Village: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Land Land 0 BLB~ 0 Mabel's Mettle Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn. W Instant Instant 2 1W BLB~ 3 Mabel, Heir to Cragflame Other Mice you control get +1/+1. When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. RW Legendary Creature — Mouse Soldier Creature 3 1RW 3/3 BLB~ 2 Mabel, Heir to Cragflame Other Mice you control get +1/+1. When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. RW Legendary Creature — Mouse Soldier Creature 3 1RW 3/3 BLB~ 2 Mabel, Heir to Cragflame Other Mice you control get +1/+1. When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. RW Legendary Creature — Mouse Soldier Creature 3 1RW 3/3 BLB~ 2 Maha, Its Feathers Night Flying, trample Ward—Discard a card. Creatures your opponents control have base toughness 1. B Legendary Creature — Elemental Bird Creature 5 3BB 6/5 BLB~ 2 Maha, Its Feathers Night Flying, trample Ward—Discard a card. Creatures your opponents control have base toughness 1. B Legendary Creature — Elemental Bird Creature 5 3BB 6/5 BLB~ 2 Manifold Mouse Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn. R Creature — Mouse Soldier Creature 2 1R 1/2 BLB~ 2 Manifold Mouse Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn. R Creature — Mouse Soldier Creature 2 1R 1/2 BLB~ 2 Might of the Meek Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse. Draw a card. R Instant Instant 1 R BLB~ 3 Mind Drill Assailant Threshold — As long as seven or more cards are in your graveyard, Mind Drill Assailant gets +3/+0. {2}{U/B}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) BU Creature — Rat Warlock Creature 4 2U/BU/B 2/5 BLB~ 2 Mind Spiral Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Sorcery Sorcery 5 4U BLB~ 3 Mind Spring Draw X cards. U Sorcery Sorcery 2 XUU BLB~ 3 Mindwhisker At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Threshold — As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0. U Creature — Rat Wizard Creature 3 2U 3/2 BLB~ 2 Mistbreath Elder At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on Mistbreath Elder. Otherwise, you may return Mistbreath Elder to its owner's hand. G Creature — Frog Warrior Creature 1 G 2/2 BLB~ 2 Mistbreath Elder At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on Mistbreath Elder. Otherwise, you may return Mistbreath Elder to its owner's hand. G Creature — Frog Warrior Creature 1 G 2/2 BLB~ 2 Mockingbird Flying You may have Mockingbird enter the battlefield as a copy of any creature on the battlefield with mana value less than or equal to the mana spent to cast Mockingbird, except it is a Bird in addition to its other types and has flying. U Creature — Bird Bard Creature 1 XU 1/1 BLB~ 2 Mockingbird Flying You may have Mockingbird enter the battlefield as a copy of any creature on the battlefield with mana value less than or equal to the mana spent to cast Mockingbird, except it is a Bird in addition to its other types and has flying. U Creature — Bird Bard Creature 1 XU 1/1 BLB~ 2 Moonrise Cleric Flying Whenever Moonrise Cleric attacks, you gain 1 life. BW Creature — Bat Cleric Creature 3 1W/BW/B 2/3 BLB~ 2 Moonstone Harbinger Flying, deathtouch Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn. B Creature — Bat Warrior Creature 3 2B 1/3 BLB~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 BLB~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 BLB~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 BLB~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 BLB~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 BLB~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 BLB~ 0 Mouse Trapper Flash Valiant — Whenever Mouse Trapper becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls. W Creature — Mouse Soldier Creature 3 2W 3/2 BLB~ 2 Mudflat Village {T}: Add {C}. {T}: Add {B}. Spend this mana only to cast a creature spell. {1}{B}, {T}, Sacrifice Mudflat Village: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand. Land Land 0 BLB~ 0 Muerra, Trash Tactician At the beginning of your first main phase, add {R} or {G} for each Raccoon you control. Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards. GR Legendary Creature — Raccoon Warrior Creature 3 1RG 2/4 BLB~ 2 Muerra, Trash Tactician At the beginning of your first main phase, add {R} or {G} for each Raccoon you control. Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards. GR Legendary Creature — Raccoon Warrior Creature 3 1RG 2/4 BLB~ 2 Nettle Guard Valiant — Whenever Nettle Guard becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn. {1}, Sacrifice Nettle Guard: Destroy target artifact or enchantment. W Creature — Mouse Soldier Creature 2 1W 3/1 BLB~ 2 Nightwhorl Hermit Vigilance Threshold — As long as seven or more cards are in your graveyard, Nightwhorl Hermit gets +1/+0 and can't be blocked. U Creature — Rat Rogue Creature 3 2U 1/4 BLB~ 2 Nocturnal Hunger Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Destroy target creature. If the gift wasn't promised, you lose 2 life. B Instant Instant 3 2B BLB~ 3 Oakhollow Village {T}: Add {C}. {T}: Add {G}. Spend this mana only to cast a creature spell. {G}, {T}: Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn. Land Land 0 BLB~ 0 Osteomancer Adept Deathtouch {T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.) B Creature — Squirrel Warlock Creature 2 1B 2/2 BLB~ 2 Osteomancer Adept Deathtouch {T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.) B Creature — Squirrel Warlock Creature 2 1B 2/2 BLB~ 2 Otterball Antics Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.) Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Sorcery Sorcery 2 1U BLB~ 3 Overprotect Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn. G Instant Instant 2 1G BLB~ 3 Parting Gust Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Exile target nontoken creature. If the gift wasn't promised, return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step. W Instant Instant 2 WW BLB~ 3 Patchwork Banner As Patchwork Banner enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color. Artifact Artifact 3 3 BLB~ 1 Pawpatch Formation Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Instant Instant 2 1G BLB~ 3 Pawpatch Recruit Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Trample Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature. G Creature — Rabbit Warrior Creature 1 G 2/1 BLB~ 2 Pawpatch Recruit Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Trample Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature. G Creature — Rabbit Warrior Creature 1 G 2/1 BLB~ 2 Pearl of Wisdom This spell costs {1} less to cast if you control an Otter. Draw two cards. U Sorcery Sorcery 3 2U BLB~ 3 Peerless Recycling Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand. G Instant Instant 2 1G BLB~ 3 Persistent Marshstalker Persistent Marshstalker gets +1/+0 for each other Rat you control. Threshold — Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay {2}{B}. If you do, return Persistent Marshstalker from your graveyard to the battlefield tapped and attacking. B Creature — Rat Berserker Creature 2 1B 3/1 BLB~ 2 Pileated Provisioner Flying When Pileated Provisioner enters, put a +1/+1 counter on target creature you control without flying. W Creature — Bird Scout Creature 5 4W 3/4 BLB~ 2 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 BLB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 BLB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 BLB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 BLB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 BLB~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 BLB~ 0 Playful Shove Playful Shove deals 1 damage to any target. Draw a card. R Sorcery Sorcery 2 1R BLB~ 3 Plumecreed Escort Flash Flying When Plumecreed Escort enters, target creature you control gains hexproof until end of turn. U Creature — Bird Scout Creature 2 1U 2/1 BLB~ 2 Plumecreed Mentor Flying Whenever Plumecreed Mentor or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying. UW Creature — Bird Scout Creature 3 1WU 2/3 BLB~ 2 Polliwallop This spell costs {1} less to cast for each Frog you control. Target creature you control deals damage equal to twice its power to target creature you don't control. G Instant Instant 4 3G BLB~ 3 Pond Prophet When Pond Prophet enters, draw a card. GU Creature — Frog Advisor Creature 2 G/UG/U 1/1 BLB~ 2 Portent of Calamity Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand. U Sorcery Sorcery 1 XU BLB~ 3 Portent of Calamity Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand. U Sorcery Sorcery 1 XU BLB~ 3 Psychic Whorl Target opponent discards two cards. Then if you control a Rat, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Sorcery Sorcery 3 2B BLB~ 3 Quaketusk Boar Reach, trample, haste R Creature — Elemental Boar Creature 5 3RR 5/5 BLB~ 2 Rabbit Response Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) W Instant Instant 4 2WW BLB~ 3 Rabid Bite Target creature you control deals damage equal to its power to target creature you don't control. G Sorcery Sorcery 2 1G BLB~ 3 Rabid Gnaw Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control. R Instant Instant 2 1R BLB~ 3 Raccoon Rallier {T}: Target creature you control gains haste until end of turn. Activate only as a sorcery. R Creature — Raccoon Bard Creature 2 1R 2/2 BLB~ 2 Ral, Crackling Wit Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit. +1: Create a 1/1 blue and red Otter creature token with prowess. −3: Draw three cards, then discard two cards. −10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.) RU Legendary Planeswalker — Ral Planeswalker 4 2UR 4 BLB~ 1 Ral, Crackling Wit Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit. +1: Create a 1/1 blue and red Otter creature token with prowess. −3: Draw three cards, then discard two cards. −10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.) RU Legendary Planeswalker — Ral Planeswalker 4 2UR 4 BLB~ 1 Ral, Crackling Wit Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit. +1: Create a 1/1 blue and red Otter creature token with prowess. −3: Draw three cards, then discard two cards. −10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.) RU Legendary Planeswalker — Ral Planeswalker 4 2UR 4 BLB~ 1 Ravine Raider Menace (This creature can't be blocked except by two or more creatures.) {1}{B}: Ravine Raider gets +1/+1 until end of turn. B Creature — Lizard Rogue Creature 1 B 1/1 BLB~ 2 Repel Calamity Destroy target creature with power or toughness 4 or greater. W Instant Instant 2 1W BLB~ 3 Reptilian Recruiter Trample When Reptilian Recruiter enters, choose target creature. If that creature's power is 2 or less or if you control another Lizard, gain control of that creature until end of turn, untap it, and it gains haste until end of turn. R Creature — Lizard Warrior Creature 5 3RR 4/2 BLB~ 2 Rockface Village {T}: Add {C}. {T}: Add {R}. Spend this mana only to cast a creature spell. {R}, {T}: Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery. Land Land 0 BLB~ 0 Rottenmouth Viper As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way. Whenever Rottenmouth Viper enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent or discards a card. B Creature — Elemental Snake Creature 6 5B 6/6 BLB~ 2 Rottenmouth Viper As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way. Whenever Rottenmouth Viper enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent or discards a card. B Creature — Elemental Snake Creature 6 5B 6/6 BLB~ 2 Roughshod Duo Trample Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) R Creature — Mouse Raccoon Creature 3 2R 3/2 BLB~ 2 Run Away Together Choose two target creatures controlled by different players. Return those creatures to their owners' hands. U Instant Instant 2 1U BLB~ 3 Rust-Shield Rampager Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) This creature can't be blocked by creatures with power 2 or less. G Creature — Raccoon Warrior Creature 4 3G 4/4 BLB~ 2 Ruthless Negotiation Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) B Sorcery Sorcery 1 B BLB~ 3 Salvation Swan Flash Flying Whenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step. W Creature — Bird Cleric Creature 4 3W 3/3 BLB~ 2 Salvation Swan Flash Flying Whenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step. W Creature — Bird Cleric Creature 4 3W 3/3 BLB~ 2 Savor Target creature gets -2/-2 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") B Instant Instant 2 1B BLB~ 3 Sazacap's Brew Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) As an additional cost to cast this spell, discard a card. Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn. R Instant Instant 2 1R BLB~ 3 Scales of Shale This spell costs {1} less to cast for each Lizard you control. Target creature gets +2/+0 and gains lifelink and indestructible until end of turn. B Instant Instant 3 2B BLB~ 3 Scavenger's Talent (Gain the next level as a sorcery to add its ability.) Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn. {1}{B}: Level 2 Whenever you sacrifice a permanent, target player mills two cards. {2}{B}: Level 3 At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it. B Enchantment — Class Enchantment 1 B BLB~ 1 Scrapshooter Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Reach When Scrapshooter enters, if the gift was promised, destroy target artifact or enchantment an opponent controls. G Creature — Raccoon Archer Creature 3 1GG 4/4 BLB~ 2 Scrapshooter Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Reach When Scrapshooter enters, if the gift was promised, destroy target artifact or enchantment an opponent controls. G Creature — Raccoon Archer Creature 3 1GG 4/4 BLB~ 2 Season of Gathering Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. {P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type. {P}{P}{P} — Draw cards equal to the greatest power among creatures you control. G Sorcery Sorcery 6 4GG BLB~ 3 Season of Gathering Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. {P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type. {P}{P}{P} — Draw cards equal to the greatest power among creatures you control. G Sorcery Sorcery 6 4GG BLB~ 3 Season of Loss Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Each player sacrifices a creature. {P}{P} — Draw a card for each creature you controlled that died this turn. {P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard. B Sorcery Sorcery 5 3BB BLB~ 3 Season of Loss Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Each player sacrifices a creature. {P}{P} — Draw a card for each creature you controlled that died this turn. {P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard. B Sorcery Sorcery 5 3BB BLB~ 3 Season of Weaving Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Draw a card. {P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it. {P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand. U Sorcery Sorcery 6 4UU BLB~ 3 Season of Weaving Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Draw a card. {P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it. {P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand. U Sorcery Sorcery 6 4UU BLB~ 3 Season of the Bold Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a tapped Treasure token. {P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them. {P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature. R Sorcery Sorcery 5 3RR BLB~ 3 Season of the Bold Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a tapped Treasure token. {P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them. {P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature. R Sorcery Sorcery 5 3RR BLB~ 3 Season of the Burrow Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a 1/1 white Rabbit creature token. {P}{P} — Exile target nonland permanent. Its controller draws a card. {P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it. W Sorcery Sorcery 5 3WW BLB~ 3 Season of the Burrow Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Create a 1/1 white Rabbit creature token. {P}{P} — Exile target nonland permanent. Its controller draws a card. {P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it. W Sorcery Sorcery 5 3WW BLB~ 3 Seasoned Warrenguard Whenever Seasoned Warrenguard attacks while you control a token, Seasoned Warrenguard gets +2/+0 until end of turn. W Creature — Rabbit Warrior Creature 1 W 1/2 BLB~ 2 Seedglaive Mentor Vigilance, haste Valiant — Whenever Seedglaive Mentor becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. RW Creature — Mouse Soldier Creature 3 1RW 3/2 BLB~ 2 Seedpod Squire Flying Whenever Seedpod Squire attacks, target creature you control without flying gets +1/+1 until end of turn. UW Creature — Bird Scout Creature 4 3W/U 3/3 BLB~ 2 Serra Redeemer Flying Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature. W Creature — Angel Soldier Creature 5 3WW 2/4 BLB~ 2 Shore Up Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.) U Instant Instant 1 U BLB~ 3 Shoreline Looter Shoreline Looter can't be blocked. Threshold — Whenever Shoreline Looter deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard. U Creature — Rat Rogue Creature 2 1U 1/1 BLB~ 2 Shoreline Looter Shoreline Looter can't be blocked. Threshold — Whenever Shoreline Looter deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard. U Creature — Rat Rogue Creature 2 1U 1/1 BLB~ 2 Short Bow Equipped creature gets +1/+1 and has vigilance and reach. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 2 2 BLB~ 1 Shrike Force Flying, double strike, vigilance W Creature — Bird Knight Creature 3 2W 1/3 BLB~ 2 Sinister Monolith At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life. {T}, Pay 2 life, Sacrifice Sinister Monolith: Draw two cards. Activate only as a sorcery. B Artifact Artifact 4 3B BLB~ 1 Skyskipper Duo Flying When Skyskipper Duo enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. U Creature — Bird Frog Creature 5 4U 3/3 BLB~ 2 Sonar Strike Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat. W Instant Instant 2 1W BLB~ 3 Spellgyre Choose one — • Counter target spell. • Surveil 2, then draw two cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) U Instant Instant 4 2UU BLB~ 3 Splash Lasher Offspring {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Creature — Frog Wizard Creature 4 3U 3/3 BLB~ 2 Splash Portal Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card. U Sorcery Sorcery 1 U BLB~ 3 Star Charter Flying At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. W Creature — Bat Cleric Creature 4 3W 3/1 BLB~ 2 Starfall Invocation Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control. W Sorcery Sorcery 5 3WW BLB~ 3 Starfall Invocation Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control. W Sorcery Sorcery 5 3WW BLB~ 3 Starforged Sword Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.) When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control. Equipped creature gets +3/+3 and loses flying. Equip {3} Artifact — Equipment Artifact 4 4 BLB~ 1 Stargaze Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life. B Sorcery Sorcery 2 XBB BLB~ 3 Starlit Soothsayer Flying At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) B Creature — Bat Cleric Creature 3 2B 2/2 BLB~ 2 Starscape Cleric Offspring {2}{B} (You may pay an additional {2}{B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying This creature can't block. Whenever you gain life, each opponent loses 1 life. B Creature — Bat Cleric Creature 2 1B 2/1 BLB~ 2 Starseer Mentor Flying, vigilance At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card. BW Creature — Bat Warlock Creature 5 3WB 3/5 BLB~ 2 Steampath Charger Offspring {2} (You may pay an additional {2} as you cast this spell. If do, when this creature enters, create a 1/1 token copy of it.) When this creature dies, it deals 1 damage to target player. R Creature — Lizard Warlock Creature 2 1R 2/1 BLB~ 2 Stickytongue Sentinel Reach When Stickytongue Sentinel enters, return up to one other target permanent you control to its owner's hand. G Creature — Frog Warrior Creature 3 2G 3/3 BLB~ 2 Stocking the Pantry Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry. {2}, Remove a supply counter from Stocking the Pantry: Draw a card. G Enchantment Enchantment 1 G BLB~ 1 Stormcatch Mentor Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost {1} less to cast. RU Creature — Otter Wizard Creature 2 UR 1/1 BLB~ 2 Stormcatch Mentor Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost {1} less to cast. RU Creature — Otter Wizard Creature 2 UR 1/1 BLB~ 2 Stormchaser's Talent (Gain the next level as a sorcery to add its ability.) When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess. {3}{U}: Level 2 When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand. {5}{U}: Level 3 Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess. U Enchantment — Class Enchantment 1 U BLB~ 1 Stormsplitter Haste Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormsplitter. Exile that token at the beginning of the next end step. R Creature — Otter Wizard Creature 4 3R 1/4 BLB~ 2 Stormsplitter Haste Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormsplitter. Exile that token at the beginning of the next end step. R Creature — Otter Wizard Creature 4 3R 1/4 BLB~ 2 Sugar Coat Flash Enchant creature or Food Enchanted permanent is a colorless Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities. U Enchantment — Aura Enchantment 3 2U BLB~ 1 Sunshower Druid When Sunshower Druid enters, put a +1/+1 counter on target creature and you gain 1 life. G Creature — Frog Druid Creature 1 G 0/2 BLB~ 2 Sunspine Lynx Players can't gain life. Damage can't be prevented. When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls. R Creature — Elemental Cat Creature 4 2RR 5/4 BLB~ 2 Sunspine Lynx Players can't gain life. Damage can't be prevented. When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls. R Creature — Elemental Cat Creature 4 2RR 5/4 BLB~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 BLB~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 BLB~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 BLB~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 BLB~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 BLB~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 BLB~ 0 Swiftwater Cliffs Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}. Land Land 0 BLB~ 1 0 Sword of Vengeance Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3} Artifact — Equipment Artifact 3 3 BLB~ 1 Take Out the Trash Take Out the Trash deals 3 damage to target creature or planeswalker. If you control a Raccoon, you may discard a card. If you do, draw a card. R Instant Instant 2 1R BLB~ 3 Tangle Tumbler Vigilance {3}, {T}: Put a +1/+1 counter on target creature. Tap two untapped tokens you control: Tangle Tumbler becomes an artifact creature until end of turn. Artifact — Vehicle Artifact 3 3 6/6 BLB~ 1 Teapot Slinger Menace Whenever you expend 4, Teapot Slinger deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) R Creature — Raccoon Warrior Creature 4 3R 3/4 BLB~ 2 Tempest Angler Whenever you cast a noncreature spell, put a +1/+1 counter on Tempest Angler. RU Creature — Otter Wizard Creature 3 1U/RU/R 2/2 BLB~ 2 Tender Wildguide Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) {T}: Add one mana of any color. {T}: Put a +1/+1 counter on this creature. G Creature — Possum Druid Creature 2 1G 2/2 BLB~ 2 Tender Wildguide Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) {T}: Add one mana of any color. {T}: Put a +1/+1 counter on this creature. G Creature — Possum Druid Creature 2 1G 2/2 BLB~ 2 The Infamous Cruelclaw Menace Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost. BR Legendary Creature — Weasel Mercenary Creature 3 1BR 3/3 BLB~ 2 The Infamous Cruelclaw Menace Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost. BR Legendary Creature — Weasel Mercenary Creature 3 1BR 3/3 BLB~ 2 Thieving Otter Whenever Thieving Otter deals damage to an opponent, draw a card. U Creature — Otter Creature 3 2U 2/2 BLB~ 2 Thistledown Players Whenever Thistledown Players attacks, untap target nonland permanent. W Creature — Mouse Bard Creature 3 2W 3/3 BLB~ 2 Thornplate Intimidator Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card. B Creature — Rat Rogue Creature 4 3B 4/3 BLB~ 2 Thornvault Forager {T}: Add {G}. {T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.) {3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle. G Creature — Squirrel Ranger Creature 2 1G 2/2 BLB~ 2 Thornvault Forager {T}: Add {G}. {T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.) {3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle. G Creature — Squirrel Ranger Creature 2 1G 2/2 BLB~ 2 Thought Shucker Threshold — {1}{U}: Put a +1/+1 counter on Thought Shucker and draw a card. Activate only if seven or more cards are in your graveyard and only once. U Creature — Rat Rogue Creature 2 1U 1/3 BLB~ 2 Thought-Stalker Warlock Menace (This creature can't be blocked except by two or more creatures.) When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card. B Creature — Lizard Warlock Creature 3 2B 2/2 BLB~ 2 Three Tree City As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type. Legendary Land Land 0 BLB~ 0 Three Tree City As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type. Legendary Land Land 0 BLB~ 0 Three Tree City As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type. Legendary Land Land 0 BLB~ 0 Three Tree City As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type. Legendary Land Land 0 BLB~ 0 Three Tree City As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type. Legendary Land Land 0 BLB~ 0 Three Tree Mascot Changeling (This card is every creature type.) {1}: Add one mana of any color. Activate only once each turn. Artifact Creature — Shapeshifter Creature 2 2 2/1 BLB~ 2 Three Tree Rootweaver {T}: Add one mana of any color. G Creature — Mole Druid Creature 2 1G 1/3 BLB~ 2 Three Tree Scribe Whenever Three Tree Scribe or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control. G Creature — Frog Druid Creature 2 1G 2/3 BLB~ 2 Thundertrap Trainer Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. U Creature — Otter Wizard Creature 2 1U 1/2 BLB~ 2 Thundertrap Trainer Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. U Creature — Otter Wizard Creature 2 1U 1/2 BLB~ 2 Thundertrap Trainer Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. U Creature — Otter Wizard Creature 2 1U 1/2 BLB~ 2 Tidecaller Mentor Menace Threshold — When Tidecaller Mentor enters, if seven or more cards are in your graveyard, return up to one target nonland permanent to its owner's hand. BU Creature — Rat Wizard Creature 3 1UB 3/3 BLB~ 2 Treeguard Duo When Treeguard Duo enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control. G Creature — Frog Rabbit Creature 4 3G 3/4 BLB~ 2 Treetop Sentries Reach When Treetop Sentries enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.) G Creature — Squirrel Archer Creature 4 3G 2/4 BLB~ 2 Uncharted Haven Uncharted Haven enters the battlefield tapped. As Uncharted Haven enters the battlefield, choose a color. {T}: Add one mana of the chosen color. Land Land 0 BLB~ 1 0 Valley Flamecaller If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. R Creature — Lizard Warlock Creature 3 2R 3/3 BLB~ 2 Valley Flamecaller If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. R Creature — Lizard Warlock Creature 3 2R 3/3 BLB~ 2 Valley Floodcaller Flash You may cast noncreature spells as though they had flash. Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them. U Creature — Otter Wizard Creature 3 2U 2/2 BLB~ 2 Valley Floodcaller Flash You may cast noncreature spells as though they had flash. Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them. U Creature — Otter Wizard Creature 3 2U 2/2 BLB~ 2 Valley Mightcaller Trample Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller. G Creature — Frog Warrior Creature 1 G 1/1 BLB~ 2 Valley Mightcaller Trample Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller. G Creature — Frog Warrior Creature 1 G 1/1 BLB~ 2 Valley Questcaller Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. Other Rabbits, Bats, Birds, and Mice you control get +1/+1. W Creature — Rabbit Warrior Creature 2 1W 2/3 BLB~ 2 Valley Questcaller Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. Other Rabbits, Bats, Birds, and Mice you control get +1/+1. W Creature — Rabbit Warrior Creature 2 1W 2/3 BLB~ 2 Valley Rally Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn. R Instant Instant 3 2R BLB~ 3 Valley Rotcaller Menace Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control. B Creature — Squirrel Warlock Creature 2 1B 1/3 BLB~ 2 Valley Rotcaller Menace Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control. B Creature — Squirrel Warlock Creature 2 1B 1/3 BLB~ 2 Veteran Guardmouse Valiant — Whenever Veteran Guardmouse becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) RW Creature — Mouse Soldier Creature 4 3R/W 3/4 BLB~ 2 Vinereap Mentor When Vinereap Mentor enters or dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") BG Creature — Squirrel Druid Creature 2 BG 3/2 BLB~ 2 Vren, the Relentless Ward {2} If a creature an opponent controls would die, exile it instead. At the beginning of each end step, create X 1/1 black Rat creature tokens with "This creature gets +1/+1 for each other Rat you control," where X is the number of creatures your opponents controlled that were exiled this turn. BU Legendary Creature — Rat Rogue Creature 4 2UB 3/4 BLB~ 2 Vren, the Relentless Ward {2} If a creature an opponent controls would die, exile it instead. At the beginning of each end step, create X 1/1 black Rat creature tokens with "This creature gets +1/+1 for each other Rat you control," where X is the number of creatures your opponents controlled that were exiled this turn. BU Legendary Creature — Rat Rogue Creature 4 2UB 3/4 BLB~ 2 Wandertale Mentor Whenever you expend 4, put a +1/+1 counter on Wandertale Mentor. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {T}: Add {R} or {G}. GR Creature — Raccoon Bard Creature 2 RG 2/2 BLB~ 2 War Squeak Enchant creature When War Squeak enters, target creature an opponent controls can't block this turn. Enchanted creature gets +1/+1 and has haste. R Enchantment — Aura Enchantment 1 R BLB~ 1 Warren Elder {3}{W}: Creatures you control get +1/+1 until end of turn. W Creature — Rabbit Cleric Creature 2 1W 2/2 BLB~ 2 Warren Warleader Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you attack, choose one — • Create a 1/1 white Rabbit creature token that's tapped and attacking. • Attacking creatures you control get +1/+1 until end of turn. W Creature — Rabbit Knight Creature 4 2WW 4/4 BLB~ 2 Warren Warleader Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you attack, choose one — • Create a 1/1 white Rabbit creature token that's tapped and attacking. • Attacking creatures you control get +1/+1 until end of turn. W Creature — Rabbit Knight Creature 4 2WW 4/4 BLB~ 2 Waterspout Warden Whenever Waterspout Warden attacks, if another creature entered the battlefield under your control this turn, Waterspout Warden gains flying until end of turn. U Creature — Frog Soldier Creature 3 2U 3/2 BLB~ 2 Wax-Wane Witness Flying, vigilance Whenever you gain or lose life during your turn, Wax-Wane Witness gets +1/+0 until end of turn. W Creature — Bat Cleric Creature 4 3W 2/4 BLB~ 2 Wear Down Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments. G Sorcery Sorcery 2 1G BLB~ 3 Wear Down Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments. G Sorcery Sorcery 2 1G BLB~ 3 Whiskerquill Scribe Valiant — Whenever Whiskerquill Scribe becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card. R Creature — Mouse Citizen Creature 2 1R 2/2 BLB~ 2 Whiskervale Forerunner Valiant — Whenever Whiskervale Forerunner becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order. W Creature — Mouse Bard Creature 4 3W 3/4 BLB~ 2 Whiskervale Forerunner Valiant — Whenever Whiskervale Forerunner becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order. W Creature — Mouse Bard Creature 4 3W 3/4 BLB~ 2 Wick's Patrol When Wick's Patrol enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard. B Creature — Rat Warlock Creature 6 4BB 5/3 BLB~ 2 Wick, the Whorled Mind Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control. {U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power. B Legendary Creature — Rat Warlock Creature 4 3B 2/4 BLB~ 2 Wick, the Whorled Mind Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control. {U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power. B Legendary Creature — Rat Warlock Creature 4 3B 2/4 BLB~ 2 Wildfire Howl Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature. R Sorcery Sorcery 3 1RR BLB~ 3 Wishing Well {T}: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. U Artifact Artifact 4 3U BLB~ 1 Wishing Well {T}: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. U Artifact Artifact 4 3U BLB~ 1 Ygra, Eater of All Ward—Sacrifice a Food. Other creatures are Food artifacts in addition to their other types and have "{2}, {T}, Sacrifice this permanent: You gain 3 life." Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra, Eater of All. BG Legendary Creature — Elemental Cat Creature 5 3BG 6/6 BLB~ 2 Ygra, Eater of All Ward—Sacrifice a Food. Other creatures are Food artifacts in addition to their other types and have "{2}, {T}, Sacrifice this permanent: You gain 3 life." Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra, Eater of All. BG Legendary Creature — Elemental Cat Creature 5 3BG 6/6 BLB~ 2 Zoraline, Cosmos Caller Flying, vigilance Whenever a Bat you control attacks, you gain 1 life. Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. BW Legendary Creature — Bat Cleric Creature 3 1WB 3/3 BLB~ 2 Zoraline, Cosmos Caller Flying, vigilance Whenever a Bat you control attacks, you gain 1 life. Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. BW Legendary Creature — Bat Cleric Creature 3 1WB 3/3 BLB~ 2 Abrade Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. R Instant Instant 2 1R BLC~ 3 Academy Manufactor If you would create a Clue, Food, or Treasure token, instead create one of each. Artifact Creature — Assembly-Worker Creature 3 3 1/3 BLC~ 2 Adarkar Wastes {T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. Land Land 0 BLC~ 0 Aether Channeler When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card. U Creature — Human Wizard Creature 3 2U 2/1 BLC~ 2 Aetherize Return all attacking creatures to their owner's hand. U Instant Instant 4 3U BLC~ 3 Agate Instigator Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever another creature you control enters, this creature deals 1 damage to each opponent. R Creature — Lizard Rogue Creature 2 1R 1/3 BLC~ 2 Agate Instigator Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever another creature you control enters, this creature deals 1 damage to each opponent. R Creature — Lizard Rogue Creature 2 1R 1/3 BLC~ 2 Alchemist's Talent (Gain the next level as a sorcery to add it's ability) When Alchemist's Talent enters, create two tapped Treasure tokens. {1}{R}: Level 2 Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." {4}{R}: Level 3 Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent. R Enchantment — Class Enchantment 4 3R BLC~ 1 An Offer You Can't Refuse Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") U Instant Instant 1 U BLC~ 3 Angel of the Ruins Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Artifact Creature — Angel Creature 7 5WW 5/7 BLC~ 2 Ant Queen {1}{G}: Create a 1/1 green Insect creature token. G Creature — Insect Creature 5 3GG 5/5 BLC~ 2 Arasta of the Endless Web Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. G Legendary Enchantment Creature — Spider Creature 4 2GG 3/5 BLC~ 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 BLC~ 1 Arthur, Marigold Knight Haste Whenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat. RUW Legendary Creature — Mouse Knight Creature 5 2URW 4/5 BLC~ 2 Arthur, Marigold Knight Haste Whenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat. RUW Legendary Creature — Mouse Knight Creature 5 2URW 4/5 BLC~ 2 Azorius Signet {1}, {T}: Add {W}{U}. Artifact Artifact 2 2 BLC~ 1 Baird, Steward of Argive Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. W Legendary Creature — Human Soldier Creature 4 2WW 2/4 BLC~ 2 Baleful Strix Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. BU Artifact Creature — Bird Creature 2 UB 1/1 BLC~ 2 Barren Moor Barren Moor enters the battlefield tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.) Land Land 0 BLC~ 1 0 Bastion of Remembrance When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. B Enchantment Enchantment 3 2B BLC~ 1 Battlefield Forge {T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. Land Land 0 BLC~ 0 Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token. G Instant Instant 3 2G BLC~ 3 Beastmaster Ascension Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. G Enchantment Enchantment 3 2G BLC~ 1 Beledros Witherbloom Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn. BG Legendary Creature — Elder Dragon Creature 7 5BG 4/4 BLC~ 2 Bello, Bard of the Brambles During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card." GR Legendary Creature — Raccoon Bard Creature 3 1RG 3/3 BLC~ 2 Bello, Bard of the Brambles During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card." GR Legendary Creature — Raccoon Bard Creature 3 1RG 3/3 BLC~ 2 Berserkers' Onslaught Attacking creatures you control have double strike. R Enchantment Enchantment 5 3RR BLC~ 1 Bident of Thassa Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able. U Legendary Enchantment Artifact Artifact 4 2UU BLC~ 1 Big Score As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Instant Instant 4 3R BLC~ 3 Binding the Old Gods (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn. BG Enchantment — Saga Enchantment 4 2BG BLC~ 1 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 BLC~ 2 Blade Splicer When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike. W Creature — Phyrexian Human Artificer Creature 3 2W 1/1 BLC~ 2 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. R Sorcery Sorcery 9 8R BLC~ 3 Bloodroot Apothecary Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) When Bloodroot Apothecary enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters. G Creature — Squirrel Druid Creature 3 2G 3/3 BLC~ 2 Bloodroot Apothecary Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) When Bloodroot Apothecary enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters. G Creature — Squirrel Druid Creature 3 2G 3/3 BLC~ 2 Body of Knowledge Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever Body of Knowledge is dealt damage, draw that many cards. U Creature — Avatar Creature 5 3UU */* BLC~ 2 Bojuka Bog Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}. Land Land 0 BLC~ 1 0 Bootleggers' Stash Lands you control have "{T}: Create a Treasure token." G Artifact Artifact 6 5G BLC~ 1 Boros Signet {1}, {T}: Add {R}{W}. Artifact Artifact 2 2 BLC~ 1 Boss's Chauffeur Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur. When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it. W Creature — Elf Citizen Creature 5 4W 0/0 BLC~ 2 Brightcap Badger // Fungus Frolic G Creature — Badger Druid // Instant — Adventure Creature 4 3G // 2G 3/4 BLC~ 3 Brightcap Badger // Fungus Frolic G Creature — Badger Druid // Instant — Adventure Creature 4 3G // 2G 3/4 BLC~ 3 Broken Wings Destroy target artifact, enchantment, or creature with flying. G Instant Instant 3 2G BLC~ 3 Brushland {T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you. Land Land 0 BLC~ 0 Burnished Hart {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Artifact Creature — Elk Creature 3 3 2/2 BLC~ 2 Calamity of Cinders Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Calamity of Cinders deals 6 damage to each untapped creature. R Sorcery Sorcery 7 5RR BLC~ 3 Calamity of Cinders Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Calamity of Cinders deals 6 damage to each untapped creature. R Sorcery Sorcery 7 5RR BLC~ 3 Canopy Vista ({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Land — Forest Plains Land 0 BLC~ 1 0 Cascade Bluffs {T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Land Land 0 BLC~ 0 Castle Ardenvale Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Land Land 0 BLC~ 1 0 Casualties of War Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker. BG Sorcery Sorcery 6 2BBGG BLC~ 3 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant Instant 3 2R BLC~ 3 Chart a Course Draw two cards. Then discard a card unless you attacked this turn. U Sorcery Sorcery 2 1U BLC~ 3 Chasm Skulker Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.) U Creature — Squid Horror Creature 3 2U 1/1 BLC~ 2 Chatterfang, Squirrel General Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn. G Legendary Creature — Squirrel Warrior Creature 3 2G 3/3 BLC~ 2 Chatterfang, Squirrel General Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn. G Legendary Creature — Squirrel Warrior Creature 3 2G 3/3 BLC~ 2 Chatterfang, Squirrel General Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn. G Legendary Creature — Squirrel Warrior Creature 3 2G 3/3 BLC~ 2 Chatterstorm Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.) G Sorcery Sorcery 2 1G BLC~ 3 Chittering Witch When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. B Creature — Human Warlock Creature 4 3B 2/2 BLC~ 2 Chitterspitter At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. {G}, {T}: Create a 1/1 green Squirrel creature token. G Artifact Artifact 3 2G BLC~ 1 Cinder Glade ({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Land — Mountain Forest Land 0 BLC~ 1 0 Circuit Mender When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. Artifact Creature — Insect Creature 3 3 2/3 BLC~ 2 Clifftop Retreat Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}. Land Land 0 BLC~ 1 0 Cloudblazer Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. UW Creature — Human Scout Creature 5 3WU 2/2 BLC~ 2 Coiling Oracle When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. GU Creature — Snake Elf Druid Creature 2 GU 1/1 BLC~ 2 Combat Celebrant If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) R Creature — Human Warrior Creature 3 2R 4/1 BLC~ 2 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 BLC~ 0 Communal Brewing When Communal Brewing enters, any number of target opponents each draw a card. Put an ingredient counter on Communal Brewing, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on Communal Brewing. G Enchantment Enchantment 3 2G BLC~ 1 Communal Brewing When Communal Brewing enters, any number of target opponents each draw a card. Put an ingredient counter on Communal Brewing, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on Communal Brewing. G Enchantment Enchantment 3 2G BLC~ 1 Copperline Gorge Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {G}. Land Land 0 BLC~ 1 0 Coveted Jewel When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. Artifact Artifact 6 6 BLC~ 1 Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery Sorcery 3 2G BLC~ 3 Curiosity Crafter Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card. U Creature — Bird Wizard Creature 4 3U 3/3 BLC~ 2 Cut a Deal Each opponent draws a card, then you draw a card for each opponent who drew a card this way. W Sorcery Sorcery 3 2W BLC~ 3 Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Instant Instant 2 1B BLC~ 3 Decimate Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) GR Sorcery Sorcery 4 2RG BLC~ 3 Decree of Pain Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. B Sorcery Sorcery 8 6BB BLC~ 3 Deep Forest Hermit Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1. G Creature — Elf Druid Creature 5 3GG 1/1 BLC~ 2 Derevi, Empyrial Tactician Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone. GUW Legendary Creature — Bird Wizard Creature 3 GWU 2/3 BLC~ 2 Devilish Valet Trample, haste Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn. R Creature — Devil Warrior Creature 3 2R 1/3 BLC~ 2 Domri, Anarch of Bolas Creatures you control get +1/+0. +1: Add {R} or {G}. Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control. GR Legendary Planeswalker — Domri Planeswalker 3 1RG 3 BLC~ 1 Dusk Destroy all creatures with power 3 or greater. W Sorcery Sorcery 9 2WW BLC~ 3 Dawn Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. W Sorcery Sorcery 9 3WW BLC~ 3 Echoing Assault Creature tokens you control have menace. Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step. R Enchantment Enchantment 5 4R BLC~ 1 Echoing Assault Creature tokens you control have menace. Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step. R Enchantment Enchantment 5 4R BLC~ 1 Elspeth, Sun's Champion +1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying." W Legendary Planeswalker — Elspeth Planeswalker 6 4WW 4 BLC~ 1 End-Raze Forerunners Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. G Creature — Boar Creature 8 5GGG 7/7 BLC~ 2 Esika's Chariot When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4 G Legendary Artifact — Vehicle Artifact 4 3G 4/4 BLC~ 1 Etali, Primal Storm Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. R Legendary Creature — Elder Dinosaur Creature 6 4RR 6/6 BLC~ 2 Evercoat Ursine Trample Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.) Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost. G Creature — Elemental Bear Creature 5 4G 6/5 BLC~ 2 Evercoat Ursine Trample Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.) Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost. G Creature — Elemental Bear Creature 5 4G 6/5 BLC~ 2 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 BLC~ 0 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 BLC~ 0 Explore You may play an additional land this turn. Draw a card. G Sorcery Sorcery 2 1G BLC~ 3 Faeburrow Elder Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color. GW Creature — Treefolk Druid Creature 3 1GW 0/0 BLC~ 2 Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G BLC~ 3 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 BLC~ 1 Ferrous Lake {1}, {T}: Add {U}{R}. Land Land 0 BLC~ 0 Fisher's Talent (Gain the next level as a sorcery to add its ability.) At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card. {G}{U}: Level 2 If you would create a Fish token, create a 3/3 blue Shark creature token instead. {2}{G}{U}: Level 3 If you would create a Shark token, create an 8/8 blue Octopus creature token instead. GU Enchantment — Class Enchantment 4 2GU BLC~ 1 Flooded Grove {T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. Land Land 0 BLC~ 0 Flubs, the Fool You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card. GRU Legendary Creature — Frog Scout Creature 3 GUR 0/5 BLC~ 2 Forgotten Ancient Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. G Creature — Elemental Creature 4 3G 0/3 BLC~ 2 Forgotten Cave Forgotten Cave enters the battlefield tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.) Land Land 0 BLC~ 1 0 Fortune Teller's Talent (Gain the next level as a sorcery to add its ability.) You may look at the top card of your library any time. {3}{U}: Level 2 As long as you've cast a spell this turn, you may play cards from the top of your library. {2}{U}: Level 3 Spells you cast from anywhere other than your hand cost {2} less to cast. U Enchantment — Class Enchantment 1 U BLC~ 1 Game Trail As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. {T}: Add {R} or {G}. Land Land 0 BLC~ 1 0 Garruk's Packleader Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. G Creature — Beast Creature 5 4G 4/4 BLC~ 2 Garruk's Uprising When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. G Enchantment Enchantment 3 2G BLC~ 1 Garruk, Cursed Huntsman 0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. −6: You get an emblem with "Creatures you control get +3/+3 and have trample." BG Legendary Planeswalker — Garruk Planeswalker 6 4BG 5 BLC~ 1 Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. W Instant Instant 3 2W BLC~ 3 Ghalta, Primal Hunger This spell costs {X} less to cast, where X is the total power of creatures you control. Trample G Legendary Creature — Elder Dinosaur Creature 12 10GG 12/12 BLC~ 2 Ghirapur Orrery Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards. Artifact Artifact 4 4 BLC~ 1 Gilded Goose Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color. G Creature — Bird Creature 1 G 0/2 BLC~ 2 Gilded Goose Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color. G Creature — Bird Creature 1 G 0/2 BLC~ 2 Gilded Lotus {T}: Add three mana of any one color. Artifact Artifact 5 5 BLC~ 1 Glacial Fortress Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}. Land Land 0 BLC~ 1 0 Golgari Rot Farm Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G}. Land Land 0 BLC~ 1 0 Golgari Signet {1}, {T}: Add {B}{G}. Artifact Artifact 2 2 BLC~ 1 Goreclaw, Terror of Qal Sisma Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. G Legendary Creature — Bear Creature 4 3G 4/3 BLC~ 2 Gourmand's Talent (Gain the next level as a sorcery to add its ability.) During your turn, artifacts you control are Foods in addition to their other types and have "{2}, {T}, Sacrifice this artifact: You gain 3 life." {2}{G}: Level 2 Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token. {3}{G}: Level 3 Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control. G Enchantment — Class Enchantment 1 G BLC~ 1 Gratuitous Violence If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. R Enchantment Enchantment 5 2RRR BLC~ 1 Greater Good Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. G Enchantment Enchantment 4 2GG BLC~ 1 Grim Backwoods {T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card. Land Land 0 BLC~ 0 Grothama, All-Devouring Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. G Legendary Creature — Wurm Creature 5 3GG 10/8 BLC~ 2 Grumgully, the Generous Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. GR Legendary Creature — Goblin Shaman Creature 3 1RG 3/3 BLC~ 2 Gruul Signet {1}, {T}: Add {R}{G}. Artifact Artifact 2 2 BLC~ 1 Gruul Turf Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G}. Land Land 0 BLC~ 1 0 Hanged Executioner Flying When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile Hanged Executioner: Exile target creature. W Creature — Spirit Creature 3 2W 1/1 BLC~ 2 Harmonize Draw three cards. G Sorcery Sorcery 4 2GG BLC~ 3 Haunted Mire ({T}: Add {B} or {G}.) Haunted Mire enters the battlefield tapped. Land — Swamp Forest Land 0 BLC~ 1 0 Haywire Mite When Haywire Mite dies, you gain 2 life. {G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment. Artifact Creature — Insect Creature 1 1 1/1 BLC~ 2 Hazel of the Rootbloom {T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors. At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it. BG Legendary Creature — Squirrel Druid Creature 4 2BG 3/5 BLC~ 2 Hazel of the Rootbloom {T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors. At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it. BG Legendary Creature — Squirrel Druid Creature 4 2BG 3/5 BLC~ 2 Hazel's Brewmaster Menace Whenever Hazel's Brewmaster enters or attacks, exile up to one target card from a graveyard and create a Food token. Foods you control have all activated abilities of all creature cards exiled with Hazel's Brewmaster. B Creature — Squirrel Warlock Creature 4 3B 3/4 BLC~ 2 Hazel's Brewmaster Menace Whenever Hazel's Brewmaster enters or attacks, exile up to one target card from a graveyard and create a Food token. Foods you control have all activated abilities of all creature cards exiled with Hazel's Brewmaster. B Creature — Squirrel Warlock Creature 4 3B 3/4 BLC~ 2 Hedron Archive {T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Artifact Artifact 4 4 BLC~ 1 Helm of the Host At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5} Legendary Artifact — Equipment Artifact 4 4 BLC~ 1 Hinterland Harbor Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. Land Land 0 BLC~ 1 0 Hoofprints of the Stag Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. W Kindred Enchantment — Elemental Enchantment 2 1W BLC~ 1 Idol of Oblivion {T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Artifact Artifact 2 2 BLC~ 1 Illusionist's Gambit Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat. U Instant Instant 4 2UU BLC~ 3 Illusory Ambusher Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards. U Creature — Cat Illusion Creature 5 4U 4/1 BLC~ 2 Inferno Titan {R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. R Creature — Giant Creature 6 4RR 6/6 BLC~ 2 Ink-Eyes, Servant of Oni Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes. B Legendary Creature — Rat Ninja Creature 6 4BB 5/4 BLC~ 2 Insatiable Frugivore When Insatiable Frugivore enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process. {3}{B}, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn. B Creature — Rat Berserker Creature 4 3B 2/4 BLC~ 2 Insatiable Frugivore When Insatiable Frugivore enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process. {3}{B}, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn. B Creature — Rat Berserker Creature 4 3B 2/4 BLC~ 2 Inspiring Overseer Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. W Creature — Angel Cleric Creature 3 2W 2/1 BLC~ 2 Intellectual Offering Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls. U Instant Instant 5 4U BLC~ 3 Ishai, Ojutai Dragonspeaker Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.) UW Legendary Creature — Bird Monk Creature 4 2WU 1/1 BLC~ 2 Izzet Signet {1}, {T}: Add {U}{R}. Artifact Artifact 2 2 BLC~ 1 Jace, the Mind Sculptor +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 BLC~ 1 Jace, the Mind Sculptor +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 BLC~ 1 Jacked Rabbit Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power. W Creature — Rabbit Warrior Creature 2 X1W 1/2 BLC~ 2 Jacked Rabbit Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power. W Creature — Rabbit Warrior Creature 2 X1W 1/2 BLC~ 2 Jazal Goldmane First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. W Legendary Creature — Cat Warrior Creature 4 2WW 4/4 BLC~ 2 Jolrael, Mwonvuli Recluse Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. G Legendary Creature — Human Druid Creature 2 1G 1/2 BLC~ 2 Jungle Hollow Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}. Land Land 0 BLC~ 1 0 Junk Winder Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. U Creature — Serpent Creature 7 5UU 5/6 BLC~ 2 Kalonian Hydra Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. G Creature — Hydra Creature 5 3GG 0/0 BLC~ 2 Karn, the Great Creator Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. Legendary Planeswalker — Karn Planeswalker 4 4 5 BLC~ 1 Karplusan Forest {T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. Land Land 0 BLC~ 0 Kodama of the East Tree Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.) G Legendary Creature — Spirit Creature 6 4GG 6/6 BLC~ 2 Kwain, Itinerant Meddler {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. UW Legendary Creature — Rabbit Wizard Creature 2 WU 1/3 BLC~ 2 Kwain, Itinerant Meddler {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. UW Legendary Creature — Rabbit Wizard Creature 2 WU 1/3 BLC~ 2 Kykar, Wind's Fury Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}. RUW Legendary Creature — Bird Wizard Creature 4 1URW 3/3 BLC~ 2 Liliana of the Dark Realms +1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. −3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. −6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'" B Legendary Planeswalker — Liliana Planeswalker 4 2BB 3 BLC~ 1 Liliana of the Dark Realms +1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. −3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. −6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'" B Legendary Planeswalker — Liliana Planeswalker 4 2BB 3 BLC~ 1 Llanowar Loamspeaker {T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. G Creature — Elf Druid Creature 2 1G 1/3 BLC~ 2 Llanowar Wastes {T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. Land Land 0 BLC~ 0 Loran of the Third Path Vigilance When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card. W Legendary Creature — Human Artificer Creature 3 2W 2/1 BLC~ 2 Lotus Cobra Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. G Creature — Snake Creature 2 1G 2/1 BLC~ 2 Loyal Warhound Vigilance When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. W Creature — Dog Creature 2 1W 3/1 BLC~ 2 Luminous Broodmoth Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. W Creature — Insect Creature 4 2WW 3/4 BLC~ 2 Luminous Broodmoth Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. W Creature — Insect Creature 4 2WW 3/4 BLC~ 2 Maelstrom Pulse Destroy target nonland permanent and all other permanents with the same name as that permanent. BG Sorcery Sorcery 3 1BG BLC~ 3 Managorger Hydra Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. G Creature — Hydra Creature 3 2G 1/1 BLC~ 2 Mangara, the Diplomat Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. W Legendary Creature — Human Cleric Creature 4 3W 2/4 BLC~ 2 Marrow-Gnawer All Rats have fear. {T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control. B Legendary Creature — Rat Rogue Creature 5 3BB 2/3 BLC~ 2 Martial Coup Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. W Sorcery Sorcery 2 XWW BLC~ 3 Martial Impetus Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. W Enchantment — Aura Enchantment 3 2W BLC~ 1 Maskwood Nexus Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) Artifact Artifact 4 4 BLC~ 1 Mind Stone {T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card. Artifact Artifact 2 2 BLC~ 1 Moldervine Reclamation Whenever a creature you control dies, you gain 1 life and draw a card. BG Enchantment Enchantment 5 3BG BLC~ 1 Moonstone Eulogist Flying Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life. B Creature — Bat Warlock Creature 5 3BB 4/4 BLC~ 2 Moonstone Eulogist Flying Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life. B Creature — Bat Warlock Creature 5 3BB 4/4 BLC~ 2 Morbid Opportunist Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. B Creature — Human Rogue Creature 3 2B 1/3 BLC~ 2 Mossfire Valley {1}, {T}: Add {R}{G}. Land Land 0 BLC~ 0 Mosswort Bridge Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Land Land 0 BLC~ 1 0 Mr. Foxglove Lifelink Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield. GUW Legendary Creature — Fox Rogue Creature 5 2GWU 3/5 BLC~ 2 Mr. Foxglove Lifelink Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield. GUW Legendary Creature — Fox Rogue Creature 5 2GWU 3/5 BLC~ 2 Ms. Bumbleflower Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards. GUW Legendary Creature — Rabbit Citizen Creature 4 1GWU 1/5 BLC~ 2 Ms. Bumbleflower Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards. GUW Legendary Creature — Rabbit Citizen Creature 4 1GWU 1/5 BLC~ 2 Murmuration Birds you control get +1/+1 and have vigilance. At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow. W Enchantment Enchantment 5 4W BLC~ 1 Murmuration Birds you control get +1/+1 and have vigilance. At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow. W Enchantment Enchantment 5 4W BLC~ 1 Mystic Monastery Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W}. Land Land 0 BLC~ 1 0 Nadier's Nightblade Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. B Creature — Elf Warrior Creature 3 2B 1/3 BLC~ 2 Narset, Parter of Veils Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. U Legendary Planeswalker — Narset Planeswalker 3 1UU 5 BLC~ 1 Necroblossom Snarl As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. {T}: Add {B} or {G}. Land Land 0 BLC~ 1 0 Nested Shambler When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power. B Creature — Zombie Creature 1 B 1/1 BLC~ 2 Nissa, Who Shakes the World Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle. G Legendary Planeswalker — Nissa Planeswalker 5 3GG 5 BLC~ 1 Nissa, Who Shakes the World Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle. G Legendary Planeswalker — Nissa Planeswalker 5 3GG 5 BLC~ 1 Octomancer Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.) At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn. GU Creature — Frog Druid Creature 5 3GU 3/3 BLC~ 2 Octomancer Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.) At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn. GU Creature — Frog Druid Creature 5 3GU 3/3 BLC~ 2 Ogre Slumlord Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. B Creature — Ogre Rogue Creature 5 3BB 3/3 BLC~ 2 Oran-Rief, the Vastwood Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. Land Land 0 BLC~ 1 0 Ornithopter of Paradise Flying {T}: Add one mana of any color. Artifact Creature — Thopter Creature 2 2 0/2 BLC~ 2 Outpost Siege As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. R Enchantment Enchantment 4 3R BLC~ 1 Overflowing Basin {1}, {T}: Add {G}{U}. Land Land 0 BLC~ 0 Path of Ancestry Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 BLC~ 1 0 Path of Discovery Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Enchantment Enchantment 4 3G BLC~ 1 Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. W Instant Instant 1 W BLC~ 3 Perch Protection Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection. W Instant Instant 6 4WW BLC~ 3 Perch Protection Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection. W Instant Instant 6 4WW BLC~ 3 Perplexing Test Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands. U Instant Instant 5 3UU BLC~ 3 Plaguecrafter When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. B Creature — Human Shaman Creature 3 2B 3/2 BLC~ 2 Plumb the Forbidden As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life. B Instant Instant 2 1B BLC~ 3 Poison-Tip Archer Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life. BG Creature — Elf Archer Creature 4 2BG 2/3 BLC~ 2 Pollywog Prodigy Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than Pollywog Prodigy's power, draw a card. U Creature — Frog Wizard Creature 2 1U 1/3 BLC~ 2 Pollywog Prodigy Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than Pollywog Prodigy's power, draw a card. U Creature — Frog Wizard Creature 2 1U 1/3 BLC~ 2 Prairie Stream ({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Land — Plains Island Land 0 BLC~ 1 0 Primeval Bounty Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land enters the battlefield under your control, you gain 3 life. G Enchantment Enchantment 6 5G BLC~ 1 Promise of Loyalty Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. W Sorcery Sorcery 5 4W BLC~ 3 Prosperous Bandit Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) First strike Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens. R Creature — Raccoon Rogue Creature 3 2R 2/2 BLC~ 2 Prosperous Bandit Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) First strike Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens. R Creature — Raccoon Rogue Creature 3 2R 2/2 BLC~ 2 Prosperous Innkeeper When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life. G Creature — Halfling Citizen Creature 2 1G 1/1 BLC~ 2 Psychosis Crawler Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. Artifact Creature — Phyrexian Horror Creature 5 5 */* BLC~ 2 Pull from Tomorrow Draw X cards, then discard a card. U Instant Instant 2 XUU BLC~ 3 Putrefy Destroy target artifact or creature. It can't be regenerated. BG Instant Instant 3 1BG BLC~ 3 Pyreswipe Hawk Flying, haste Whenever Pyreswipe Hawk attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. Whenever you expend 6, gain control of up to one target artifact for as long as you control Pyreswipe Hawk. (You expend 6 as you spend your sixth total mana to cast spells during a turn.) R Creature — Elemental Bird Creature 5 3RR 4/4 BLC~ 2 Pyreswipe Hawk Flying, haste Whenever Pyreswipe Hawk attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. Whenever you expend 6, gain control of up to one target artifact for as long as you control Pyreswipe Hawk. (You expend 6 as you spend your sixth total mana to cast spells during a turn.) R Creature — Elemental Bird Creature 5 3RR 4/4 BLC~ 2 Raging Ravine Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. Land Land 0 BLC~ 1 0 Rain of Riches When Rain of Riches enters the battlefield, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) R Enchantment Enchantment 5 3RR BLC~ 1 Rampaging Baloths Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. G Creature — Beast Creature 6 4GG 6/6 BLC~ 2 Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G BLC~ 3 Rapid Augmenter Haste Whenever another creature you control with base power 1 enters, it gains haste until end of turn. Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn. RU Creature — Otter Artificer Creature 3 1UR 1/3 BLC~ 2 Rapid Augmenter Haste Whenever another creature you control with base power 1 enters, it gains haste until end of turn. Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn. RU Creature — Otter Artificer Creature 3 1UR 1/3 BLC~ 2 Rapid Hybridization Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. U Instant Instant 1 U BLC~ 3 Ravenous Squirrel Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card. BG Creature — Squirrel Creature 1 B/G 1/1 BLC~ 2 Razorverge Thicket Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {W}. Land Land 0 BLC~ 1 0 Realm-Cloaked Giant // Cast Off W Creature — Giant // Sorcery — Adventure Creature 7 5WW // 3WW 7/7 BLC~ 3 Reliquary Tower You have no maximum hand size. {T}: Add {C}. Land Land 0 BLC~ 0 Restoration Angel Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. W Creature — Angel Creature 4 3W 3/4 BLC~ 2 Riot Control You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn. W Instant Instant 3 2W BLC~ 3 Rishkar, Peema Renegade When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}." G Legendary Creature — Elf Druid Creature 3 2G 2/2 BLC~ 2 Rites of Flourishing At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns. G Enchantment Enchantment 3 2G BLC~ 1 Rolling Hamsphere Rolling Hamsphere gets +1/+1 for each Hamster you control. Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. Crew 3 Artifact — Vehicle Artifact 7 7 4/4 BLC~ 1 Rolling Hamsphere Rolling Hamsphere gets +1/+1 for each Hamster you control. Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. Crew 3 Artifact — Vehicle Artifact 7 7 4/4 BLC~ 1 Rootbound Crag Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}. Land Land 0 BLC~ 1 0 Rootcast Apprenticeship Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Create a token that's a copy of target token you control. • Target player creates a 1/1 green Squirrel creature token. • Target opponent sacrifices a nontoken artifact. G Sorcery Sorcery 4 3G BLC~ 3 Rootcast Apprenticeship Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Create a token that's a copy of target token you control. • Target player creates a 1/1 green Squirrel creature token. • Target opponent sacrifices a nontoken artifact. G Sorcery Sorcery 4 3G BLC~ 3 Rose Room Treasurer Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target. R Creature — Ogre Warrior Creature 4 3R 4/3 BLC~ 2 Rowdy Research This spell costs {1} less to cast for each creature that attacked this turn. Draw three cards. U Instant Instant 7 6U BLC~ 3 Rugged Prairie {T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. Land Land 0 BLC~ 0 Sakura-Tribe Elder Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Creature — Snake Shaman Creature 2 1G 1/1 BLC~ 2 Saw in Half Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time. B Instant Instant 3 2B BLC~ 3 Scurry of Squirrels Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.) Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control. G Creature — Squirrel Scout Creature 3 2G 2/2 BLC~ 2 Scurry of Squirrels Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.) Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control. G Creature — Squirrel Scout Creature 3 2G 2/2 BLC~ 2 Seachrome Coast Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U}. Land Land 0 BLC~ 1 0 Seaside Citadel Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}. Land Land 0 BLC~ 1 0 Second Harvest For each token you control, create a token that's a copy of that permanent. G Instant Instant 4 2GG BLC~ 3 Secret Rendezvous You and target opponent each draw three cards. W Sorcery Sorcery 3 1WW BLC~ 3 Selfless Spirit Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. W Creature — Spirit Cleric Creature 2 1W 2/1 BLC~ 2 Selvala, Explorer Returned Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. GW Legendary Creature — Elf Scout Creature 3 1GW 2/4 BLC~ 2 Shamanic Revelation Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater. G Sorcery Sorcery 5 3GG BLC~ 3 Sheltered Thicket ({T}: Add {R} or {G}.) Sheltered Thicket enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Mountain Forest Land 0 BLC~ 1 0 Shield Broker When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) U Creature — Octopus Advisor Creature 5 3UU 3/4 BLC~ 2 Shivan Reef {T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. Land Land 0 BLC~ 0 Siege-Gang Commander When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. R Creature — Goblin Creature 5 3RR 2/2 BLC~ 2 Simic Ascendancy {1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. GU Enchantment Enchantment 2 GU BLC~ 1 Skullclamp Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1} Artifact — Equipment Artifact 1 1 BLC~ 1 Skyclave Apparition When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card. W Creature — Kor Spirit Creature 3 1WW 2/2 BLC~ 2 Skycloud Expanse {1}, {T}: Add {W}{U}. Land Land 0 BLC~ 0 Skyfisher Spider Reach When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard. BG Creature — Spider Creature 4 2BG 3/3 BLC~ 2 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 BLC~ 1 Solemn Simulacrum When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. Artifact Creature — Golem Creature 4 4 2/2 BLC~ 2 Sphinx of Enlightenment Flying When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards. U Creature — Sphinx Creature 6 4UU 5/5 BLC~ 2 Spine of Ish Sah When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. Artifact Artifact 7 7 BLC~ 1 Spirited Companion When Spirited Companion enters the battlefield, draw a card. W Enchantment Creature — Dog Creature 2 1W 1/1 BLC~ 2 Spore Frog Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. G Creature — Frog Creature 1 G 1/1 BLC~ 2 Squirrel Mob Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. G Creature — Squirrel Creature 3 1GG 2/2 BLC~ 2 Squirrel Nest Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token." G Enchantment — Aura Enchantment 3 1GG BLC~ 1 Squirrel Sovereign Other Squirrels you control get +1/+1. G Creature — Squirrel Noble Creature 2 1G 2/2 BLC~ 2 Starstorm Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.) R Instant Instant 2 XRR BLC~ 3 Steelburr Champion Offspring {1}{W} (You may pay an additional {1}{W} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature. W Creature — Mouse Soldier Creature 3 2W 1/1 BLC~ 2 Steelburr Champion Offspring {1}{W} (You may pay an additional {1}{W} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature. W Creature — Mouse Soldier Creature 3 2W 1/1 BLC~ 2 Stolen by the Fae Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. U Sorcery Sorcery 2 XUU BLC~ 3 Storm of Souls Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls. W Sorcery Sorcery 6 4WW BLC~ 3 Sulfur Falls Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}. Land Land 0 BLC~ 1 0 Sun Titan Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. W Creature — Giant Creature 6 4WW 6/6 BLC~ 2 Sunbird's Invocation Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order. R Enchantment Enchantment 6 5R BLC~ 1 Sungrass Prairie {1}, {T}: Add {G}{W}. Land Land 0 BLC~ 0 Sunpetal Grove Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}. Land Land 0 BLC~ 1 0 Sunscorch Regent Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. W Creature — Dragon Creature 5 3WW 4/3 BLC~ 2 Sunscorched Divide {1}, {T}: Add {R}{W}. Land Land 0 BLC~ 0 Swarmyard {T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) Land Land 0 BLC~ 0 Swarmyard Massacre Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel. B Sorcery Sorcery 5 3BB BLC~ 3 Swarmyard Massacre Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel. B Sorcery Sorcery 5 3BB BLC~ 3 Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1} Artifact — Equipment Artifact 2 2 BLC~ 1 Sword of the Squeak Equipped creature gets +1/+1 for each creature you control with base power or toughness 1. Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach Sword of the Squeak to that creature. Equip {2} Artifact — Equipment Artifact 2 2 BLC~ 1 Sword of the Squeak Equipped creature gets +1/+1 for each creature you control with base power or toughness 1. Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach Sword of the Squeak to that creature. Equip {2} Artifact — Equipment Artifact 2 2 BLC~ 1 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant Instant 1 W BLC~ 3 Tainted Wood {T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp. Land Land 0 BLC~ 0 Talisman of Impulse {T}: Add {C}. {T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you. Artifact Artifact 2 2 BLC~ 1 Talisman of Resilience {T}: Add {C}. {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. Artifact Artifact 2 2 BLC~ 1 Tamiyo, Field Researcher +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. −2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. −7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs." GUW Legendary Planeswalker — Tamiyo Planeswalker 4 1GWU 4 BLC~ 1 Tear Asunder Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead. G Instant Instant 2 1G BLC~ 3 Teferi, Time Raveler Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. UW Legendary Planeswalker — Teferi Planeswalker 3 1WU 4 BLC~ 1 Temple of Abandon Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}. Land Land 0 BLC~ 1 0 Temple of Enlightenment Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}. Land Land 0 BLC~ 1 0 Temple of Epiphany Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}. Land Land 0 BLC~ 1 0 Temple of Malady Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}. Land Land 0 BLC~ 1 0 Temple of Mystery Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}. Land Land 0 BLC~ 1 0 Temple of Plenty Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}. Land Land 0 BLC~ 1 0 Temple of Triumph Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}. Land Land 0 BLC~ 1 0 Tempt with Bunnies Tempting offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token. W Sorcery Sorcery 3 2W BLC~ 3 Tempt with Bunnies Tempting offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token. W Sorcery Sorcery 3 2W BLC~ 3 Tempt with Discovery Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles. G Sorcery Sorcery 4 3G BLC~ 3 Tendershoot Dryad Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing. G Creature — Dryad Creature 5 4G 2/2 BLC~ 2 Tenuous Truce Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce. W Enchantment — Aura Enchantment 2 1W BLC~ 1 Terramorphic Expanse {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 BLC~ 0 Tetsuko Umezawa, Fugitive Creatures you control with power or toughness 1 or less can't be blocked. U Legendary Creature — Human Rogue Creature 2 1U 1/3 BLC~ 2 The Gitrog Monster Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. BG Legendary Creature — Frog Horror Creature 5 3BG 6/6 BLC~ 2 The Odd Acorn Gang Menace, trample, reach Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery." Whenever one or more Squirrels you control deal combat damage to a player, draw a card. BG Legendary Creature — Squirrel Warrior Creature 5 3BG 5/5 BLC~ 2 The Odd Acorn Gang Menace, trample, reach Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery." Whenever one or more Squirrels you control deal combat damage to a player, draw a card. BG Legendary Creature — Squirrel Warrior Creature 5 3BG 5/5 BLC~ 2 Thickest in the Thicket When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power. At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power. G Enchantment Enchantment 5 3GG BLC~ 1 Thickest in the Thicket When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power. At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power. G Enchantment Enchantment 5 3GG BLC~ 1 Thopter Engineer When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) R Creature — Human Artificer Creature 3 2R 1/3 BLC~ 2 Thought Vessel You have no maximum hand size. {T}: Add {C}. Artifact Artifact 2 2 BLC~ 1 Thran Dynamo {T}: Add {C}{C}{C}. Artifact Artifact 4 4 BLC~ 1 Thriving Bluff Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color. Land Land 0 BLC~ 1 0 Thriving Grove Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Land Land 0 BLC~ 1 0 Thriving Heath Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Land Land 0 BLC~ 1 0 Thriving Isle Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Land Land 0 BLC~ 1 0 Time Wipe Return a creature you control to its owner's hand, then destroy all creatures. UW Sorcery Sorcery 5 2WWU BLC~ 3 Tireless Provisioner Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") G Creature — Elf Scout Creature 3 2G 3/2 BLC~ 2 Toski, Bearer of Secrets This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card. G Legendary Creature — Squirrel Creature 4 3G 1/1 BLC~ 2 Trailtracker Scout {T}: Add one mana of any color. Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.) G Creature — Raccoon Scout Creature 2 1G 1/3 BLC~ 2 Trailtracker Scout {T}: Add one mana of any color. Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.) G Creature — Raccoon Scout Creature 2 1G 1/3 BLC~ 2 Tranquil Thicket Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.) Land Land 0 BLC~ 1 0 Triskaidekaphile You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card. U Creature — Human Wizard Creature 2 1U 1/3 BLC~ 2 Twenty-Toed Toad Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card. Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand. U Creature — Frog Wizard Creature 4 3U 3/3 BLC~ 2 Twenty-Toed Toad Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card. Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand. U Creature — Frog Wizard Creature 4 3U 3/3 BLC~ 2 Twilight Mire {T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. Land Land 0 BLC~ 0 Unnatural Growth At the beginning of each combat, double the power and toughness of each creature you control until end of turn. G Enchantment Enchantment 5 1GGGG BLC~ 1 Viridescent Bog {1}, {T}: Add {B}{G}. Land Land 0 BLC~ 0 Warstorm Surge Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. R Enchantment Enchantment 6 5R BLC~ 1 Wildsear, Scouring Maw Trample Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) GR Legendary Creature — Elemental Wolf Creature 5 3RG 6/6 BLC~ 2 Wildsear, Scouring Maw Trample Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) GR Legendary Creature — Elemental Wolf Creature 5 3RG 6/6 BLC~ 2 Windgrace's Judgment For any number of opponents, destroy target nonland permanent that player controls. BG Instant Instant 5 3BG BLC~ 3 Wizard Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control. U Enchantment — Class Enchantment 1 U BLC~ 1 Woe Strider When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it. B Creature — Horror Creature 3 2B 3/2 BLC~ 2 Wolfwillow Haven Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn. G Enchantment — Aura Enchantment 2 1G BLC~ 1 Wooded Ridgeline ({T}: Add {R} or {G}.) Wooded Ridgeline enters the battlefield tapped. Land — Mountain Forest Land 0 BLC~ 1 0 Woodland Cemetery Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}. Land Land 0 BLC~ 1 0 Yavimaya Coast {T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. Land Land 0 BLC~ 0 Zinnia, Valley's Voice Flying Zinnia, Valley's Voice gets +X/+0, where X is the number of other creatures you control with base power 1. Creature spells you cast have offspring {2}. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.) RUW Legendary Creature — Bird Bard Creature 3 URW 1/3 BLC~ 2 Zinnia, Valley's Voice Flying Zinnia, Valley's Voice gets +X/+0, where X is the number of other creatures you control with base power 1. Creature spells you cast have offspring {2}. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.) RUW Legendary Creature — Bird Bard Creature 3 URW 1/3 BLC~ 2 Zulaport Cutthroat Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. B Creature — Human Rogue Ally Creature 2 1B 1/1 BLC~ 2