Cockatrice/Magic-Spoiler 2024-07-26 16:14:24 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/BLC.xml BLC Bloomburrow Commander (Spoiler) Commander 2024-08-02 Abrade Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. R Instant Instant 2 1R BLC 3 Academy Manufactor If you would create a Clue, Food, or Treasure token, instead create one of each. Artifact Creature — Assembly-Worker Creature 3 3 1/3 BLC 2 Adarkar Wastes {T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. Land Land 0 BLC 0 Aether Channeler When Aether Channeler enters the battlefield, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card. U Creature — Human Wizard Creature 3 2U 2/1 BLC 2 Aetherize Return all attacking creatures to their owner's hand. U Instant Instant 4 3U BLC 3 Agate Instigator Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever another creature you control enters, this creature deals 1 damage to each opponent. R Creature — Lizard Rogue Creature 2 1R 1/3 BLC 2 Agate Instigator Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever another creature you control enters, this creature deals 1 damage to each opponent. R Creature — Lizard Rogue Creature 2 1R 1/3 BLC 2 Alchemist's Talent (Gain the next level as a sorcery to add it's ability) When Alchemist's Talent enters, create two tapped Treasure tokens. {1}{R}: Level 2 Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." {4}{R}: Level 3 Whenever you cast a spell, if mana from a Treasure was spent to cast it, this Class deals damage equal to that spell's mana value to each opponent. R Enchantment — Class Enchantment 4 3R BLC 1 An Offer You Can't Refuse Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") U Instant Instant 1 U BLC 3 Angel of the Ruins Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Artifact Creature — Angel Creature 7 5WW 5/7 BLC 2 Ant Queen {1}{G}: Create a 1/1 green Insect creature token. G Creature — Insect Creature 5 3GG 5/5 BLC 2 Arasta of the Endless Web Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. G Legendary Enchantment Creature — Spider Creature 4 2GG 3/5 BLC 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 BLC 1 Arthur, Marigold Knight Haste Whenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat. RUW Legendary Creature — Mouse Knight Creature 5 2URW 4/5 BLC 2 Arthur, Marigold Knight Haste Whenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat. RUW Legendary Creature — Mouse Knight Creature 5 2URW 4/5 BLC 2 Azorius Signet {1}, {T}: Add {W}{U}. Artifact Artifact 2 2 BLC 1 Baird, Steward of Argive Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. W Legendary Creature — Human Soldier Creature 4 2WW 2/4 BLC 2 Baleful Strix Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. BU Artifact Creature — Bird Creature 2 UB 1/1 BLC 2 Barren Moor Barren Moor enters the battlefield tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.) Land Land 0 BLC 1 0 Bastion of Remembrance When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. B Enchantment Enchantment 3 2B BLC 1 Battlefield Forge {T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. Land Land 0 BLC 0 Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token. G Instant Instant 3 2G BLC 3 Beastmaster Ascension Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. G Enchantment Enchantment 3 2G BLC 1 Beledros Witherbloom Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn. BG Legendary Creature — Elder Dragon Creature 7 5BG 4/4 BLC 2 Bello, Bard of the Brambles During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card." GR Legendary Creature — Raccoon Bard Creature 3 1RG 3/3 BLC 2 Bello, Bard of the Brambles During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card." GR Legendary Creature — Raccoon Bard Creature 3 1RG 3/3 BLC 2 Berserkers' Onslaught Attacking creatures you control have double strike. R Enchantment Enchantment 5 3RR BLC 1 Bident of Thassa Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able. U Legendary Enchantment Artifact Artifact 4 2UU BLC 1 Big Score As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Instant Instant 4 3R BLC 3 Binding the Old Gods (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn. BG Enchantment — Saga Enchantment 4 2BG BLC 1 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 BLC 2 Blade Splicer When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike. W Creature — Phyrexian Human Artificer Creature 3 2W 1/1 BLC 2 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. R Sorcery Sorcery 9 8R BLC 3 Bloodroot Apothecary Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) When Bloodroot Apothecary enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters. G Creature — Squirrel Druid Creature 3 2G 3/3 BLC 2 Bloodroot Apothecary Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) When Bloodroot Apothecary enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters. G Creature — Squirrel Druid Creature 3 2G 3/3 BLC 2 Body of Knowledge Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever Body of Knowledge is dealt damage, draw that many cards. U Creature — Avatar Creature 5 3UU */* BLC 2 Bojuka Bog Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}. Land Land 0 BLC 1 0 Bootleggers' Stash Lands you control have "{T}: Create a Treasure token." G Artifact Artifact 6 5G BLC 1 Boros Signet {1}, {T}: Add {R}{W}. Artifact Artifact 2 2 BLC 1 Boss's Chauffeur Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur. When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it. W Creature — Elf Citizen Creature 5 4W 0/0 BLC 2 Brightcap Badger // Fungus Frolic G Creature — Badger Druid // Instant — Adventure Creature 4 3G // 2G 3/4 BLC 3 Brightcap Badger // Fungus Frolic G Creature — Badger Druid // Instant — Adventure Creature 4 3G // 2G 3/4 BLC 3 Broken Wings Destroy target artifact, enchantment, or creature with flying. G Instant Instant 3 2G BLC 3 Brushland {T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you. Land Land 0 BLC 0 Burnished Hart {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Artifact Creature — Elk Creature 3 3 2/2 BLC 2 Calamity of Cinders Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Calamity of Cinders deals 6 damage to each untapped creature. R Sorcery Sorcery 7 5RR BLC 3 Calamity of Cinders Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Calamity of Cinders deals 6 damage to each untapped creature. R Sorcery Sorcery 7 5RR BLC 3 Canopy Vista ({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Land — Forest Plains Land 0 BLC 1 0 Cascade Bluffs {T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Land Land 0 BLC 0 Castle Ardenvale Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Land Land 0 BLC 1 0 Casualties of War Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker. BG Sorcery Sorcery 6 2BBGG BLC 3 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant Instant 3 2R BLC 3 Chart a Course Draw two cards. Then discard a card unless you attacked this turn. U Sorcery Sorcery 2 1U BLC 3 Chasm Skulker Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.) U Creature — Squid Horror Creature 3 2U 1/1 BLC 2 Chatterfang, Squirrel General Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn. G Legendary Creature — Squirrel Warrior Creature 3 2G 3/3 BLC 2 Chatterfang, Squirrel General Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn. G Legendary Creature — Squirrel Warrior Creature 3 2G 3/3 BLC 2 Chatterfang, Squirrel General Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn. G Legendary Creature — Squirrel Warrior Creature 3 2G 3/3 BLC 2 Chatterstorm Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.) G Sorcery Sorcery 2 1G BLC 3 Chittering Witch When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. B Creature — Human Warlock Creature 4 3B 2/2 BLC 2 Chitterspitter At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. {G}, {T}: Create a 1/1 green Squirrel creature token. G Artifact Artifact 3 2G BLC 1 Cinder Glade ({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Land — Mountain Forest Land 0 BLC 1 0 Circuit Mender When Circuit Mender enters the battlefield, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card. Artifact Creature — Insect Creature 3 3 2/3 BLC 2 Clifftop Retreat Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}. Land Land 0 BLC 1 0 Cloudblazer Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. UW Creature — Human Scout Creature 5 3WU 2/2 BLC 2 Coiling Oracle When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. GU Creature — Snake Elf Druid Creature 2 GU 1/1 BLC 2 Combat Celebrant If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) R Creature — Human Warrior Creature 3 2R 4/1 BLC 2 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 BLC 0 Communal Brewing When Communal Brewing enters, any number of target opponents each draw a card. Put an ingredient counter on Communal Brewing, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on Communal Brewing. G Enchantment Enchantment 3 2G BLC 1 Communal Brewing When Communal Brewing enters, any number of target opponents each draw a card. Put an ingredient counter on Communal Brewing, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on Communal Brewing. G Enchantment Enchantment 3 2G BLC 1 Copperline Gorge Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {G}. Land Land 0 BLC 1 0 Coveted Jewel When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. Artifact Artifact 6 6 BLC 1 Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery Sorcery 3 2G BLC 3 Curiosity Crafter Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card. U Creature — Bird Wizard Creature 4 3U 3/3 BLC 2 Cut a Deal Each opponent draws a card, then you draw a card for each opponent who drew a card this way. W Sorcery Sorcery 3 2W BLC 3 Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Instant Instant 2 1B BLC 3 Decimate Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) GR Sorcery Sorcery 4 2RG BLC 3 Decree of Pain Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. B Sorcery Sorcery 8 6BB BLC 3 Deep Forest Hermit Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1. G Creature — Elf Druid Creature 5 3GG 1/1 BLC 2 Derevi, Empyrial Tactician Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone. GUW Legendary Creature — Bird Wizard Creature 3 GWU 2/3 BLC 2 Devilish Valet Trample, haste Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn. R Creature — Devil Warrior Creature 3 2R 1/3 BLC 2 Domri, Anarch of Bolas Creatures you control get +1/+0. +1: Add {R} or {G}. Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control. GR Legendary Planeswalker — Domri Planeswalker 3 1RG 3 BLC 1 Dusk Destroy all creatures with power 3 or greater. W Sorcery Sorcery 9 2WW BLC 3 Dawn Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. W Sorcery Sorcery 9 3WW BLC 3 Echoing Assault Creature tokens you control have menace. Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step. R Enchantment Enchantment 5 4R BLC 1 Echoing Assault Creature tokens you control have menace. Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step. R Enchantment Enchantment 5 4R BLC 1 Elspeth, Sun's Champion +1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying." W Legendary Planeswalker — Elspeth Planeswalker 6 4WW 4 BLC 1 End-Raze Forerunners Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. G Creature — Boar Creature 8 5GGG 7/7 BLC 2 Esika's Chariot When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4 G Legendary Artifact — Vehicle Artifact 4 3G 4/4 BLC 1 Etali, Primal Storm Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. R Legendary Creature — Elder Dinosaur Creature 6 4RR 6/6 BLC 2 Evercoat Ursine Trample Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.) Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost. G Creature — Elemental Bear Creature 5 4G 6/5 BLC 2 Evercoat Ursine Trample Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.) Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost. G Creature — Elemental Bear Creature 5 4G 6/5 BLC 2 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 BLC 0 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 BLC 0 Explore You may play an additional land this turn. Draw a card. G Sorcery Sorcery 2 1G BLC 3 Faeburrow Elder Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color. GW Creature — Treefolk Druid Creature 3 1GW 0/0 BLC 2 Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G BLC 3 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 BLC 1 Ferrous Lake {1}, {T}: Add {U}{R}. Land Land 0 BLC 0 Fisher's Talent (Gain the next level as a sorcery to add its ability.) At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card. {G}{U}: Level 2 If you would create a Fish token, create a 3/3 blue Shark creature token instead. {2}{G}{U}: Level 3 If you would create a Shark token, create an 8/8 blue Octopus creature token instead. GU Enchantment — Class Enchantment 4 2GU BLC 1 Flooded Grove {T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. Land Land 0 BLC 0 Flubs, the Fool You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card. GRU Legendary Creature — Frog Scout Creature 3 GUR 0/5 BLC 2 Forgotten Ancient Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. G Creature — Elemental Creature 4 3G 0/3 BLC 2 Forgotten Cave Forgotten Cave enters the battlefield tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.) Land Land 0 BLC 1 0 Fortune Teller's Talent (Gain the next level as a sorcery to add its ability.) You may look at the top card of your library any time. {3}{U}: Level 2 As long as you've cast a spell this turn, you may play cards from the top of your library. {2}{U}: Level 3 Spells you cast from anywhere other than your hand cost {2} less to cast. U Enchantment — Class Enchantment 1 U BLC 1 Game Trail As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. {T}: Add {R} or {G}. Land Land 0 BLC 1 0 Garruk's Packleader Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. G Creature — Beast Creature 5 4G 4/4 BLC 2 Garruk's Uprising When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. G Enchantment Enchantment 3 2G BLC 1 Garruk, Cursed Huntsman 0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. −6: You get an emblem with "Creatures you control get +3/+3 and have trample." BG Legendary Planeswalker — Garruk Planeswalker 6 4BG 5 BLC 1 Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. W Instant Instant 3 2W BLC 3 Ghalta, Primal Hunger This spell costs {X} less to cast, where X is the total power of creatures you control. Trample G Legendary Creature — Elder Dinosaur Creature 12 10GG 12/12 BLC 2 Ghirapur Orrery Each player may play an additional land on each of their turns. At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards. Artifact Artifact 4 4 BLC 1 Gilded Goose Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color. G Creature — Bird Creature 1 G 0/2 BLC 2 Gilded Goose Flying When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color. G Creature — Bird Creature 1 G 0/2 BLC 2 Gilded Lotus {T}: Add three mana of any one color. Artifact Artifact 5 5 BLC 1 Glacial Fortress Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}. Land Land 0 BLC 1 0 Golgari Rot Farm Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G}. Land Land 0 BLC 1 0 Golgari Signet {1}, {T}: Add {B}{G}. Artifact Artifact 2 2 BLC 1 Goreclaw, Terror of Qal Sisma Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. G Legendary Creature — Bear Creature 4 3G 4/3 BLC 2 Gourmand's Talent (Gain the next level as a sorcery to add its ability.) During your turn, artifacts you control are Foods in addition to their other types and have "{2}, {T}, Sacrifice this artifact: You gain 3 life." {2}{G}: Level 2 Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token. {3}{G}: Level 3 Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control. G Enchantment — Class Enchantment 1 G BLC 1 Gratuitous Violence If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. R Enchantment Enchantment 5 2RRR BLC 1 Greater Good Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. G Enchantment Enchantment 4 2GG BLC 1 Grim Backwoods {T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card. Land Land 0 BLC 0 Grothama, All-Devouring Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. G Legendary Creature — Wurm Creature 5 3GG 10/8 BLC 2 Grumgully, the Generous Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. GR Legendary Creature — Goblin Shaman Creature 3 1RG 3/3 BLC 2 Gruul Signet {1}, {T}: Add {R}{G}. Artifact Artifact 2 2 BLC 1 Gruul Turf Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G}. Land Land 0 BLC 1 0 Hanged Executioner Flying When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile Hanged Executioner: Exile target creature. W Creature — Spirit Creature 3 2W 1/1 BLC 2 Harmonize Draw three cards. G Sorcery Sorcery 4 2GG BLC 3 Haunted Mire ({T}: Add {B} or {G}.) Haunted Mire enters the battlefield tapped. Land — Swamp Forest Land 0 BLC 1 0 Haywire Mite When Haywire Mite dies, you gain 2 life. {G}, Sacrifice Haywire Mite: Exile target noncreature artifact or noncreature enchantment. Artifact Creature — Insect Creature 1 1 1/1 BLC 2 Hazel of the Rootbloom {T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors. At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it. BG Legendary Creature — Squirrel Druid Creature 4 2BG 3/5 BLC 2 Hazel of the Rootbloom {T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors. At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it. BG Legendary Creature — Squirrel Druid Creature 4 2BG 3/5 BLC 2 Hazel's Brewmaster Menace Whenever Hazel's Brewmaster enters or attacks, exile up to one target card from a graveyard and create a Food token. Foods you control have all activated abilities of all creature cards exiled with Hazel's Brewmaster. B Creature — Squirrel Warlock Creature 4 3B 3/4 BLC 2 Hazel's Brewmaster Menace Whenever Hazel's Brewmaster enters or attacks, exile up to one target card from a graveyard and create a Food token. Foods you control have all activated abilities of all creature cards exiled with Hazel's Brewmaster. B Creature — Squirrel Warlock Creature 4 3B 3/4 BLC 2 Hedron Archive {T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Artifact Artifact 4 4 BLC 1 Helm of the Host At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5} Legendary Artifact — Equipment Artifact 4 4 BLC 1 Hinterland Harbor Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}. Land Land 0 BLC 1 0 Hoofprints of the Stag Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. W Kindred Enchantment — Elemental Enchantment 2 1W BLC 1 Idol of Oblivion {T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Artifact Artifact 2 2 BLC 1 Illusionist's Gambit Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat. U Instant Instant 4 2UU BLC 3 Illusory Ambusher Flash (You may cast this spell any time you could cast an instant.) Whenever Illusory Ambusher is dealt damage, draw that many cards. U Creature — Cat Illusion Creature 5 4U 4/1 BLC 2 Inferno Titan {R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. R Creature — Giant Creature 6 4RR 6/6 BLC 2 Ink-Eyes, Servant of Oni Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. {1}{B}: Regenerate Ink-Eyes. B Legendary Creature — Rat Ninja Creature 6 4BB 5/4 BLC 2 Insatiable Frugivore When Insatiable Frugivore enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process. {3}{B}, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn. B Creature — Rat Berserker Creature 4 3B 2/4 BLC 2 Insatiable Frugivore When Insatiable Frugivore enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process. {3}{B}, Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn. B Creature — Rat Berserker Creature 4 3B 2/4 BLC 2 Inspiring Overseer Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. W Creature — Angel Cleric Creature 3 2W 2/1 BLC 2 Intellectual Offering Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls. U Instant Instant 5 4U BLC 3 Ishai, Ojutai Dragonspeaker Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. Partner (You can have two commanders if both have partner.) UW Legendary Creature — Bird Monk Creature 4 2WU 1/1 BLC 2 Izzet Signet {1}, {T}: Add {U}{R}. Artifact Artifact 2 2 BLC 1 Jace, the Mind Sculptor +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 BLC 1 Jace, the Mind Sculptor +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 BLC 1 Jacked Rabbit Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power. W Creature — Rabbit Warrior Creature 2 X1W 1/2 BLC 2 Jacked Rabbit Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power. W Creature — Rabbit Warrior Creature 2 X1W 1/2 BLC 2 Jazal Goldmane First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. W Legendary Creature — Cat Warrior Creature 4 2WW 4/4 BLC 2 Jolrael, Mwonvuli Recluse Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. G Legendary Creature — Human Druid Creature 2 1G 1/2 BLC 2 Jungle Hollow Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}. Land Land 0 BLC 1 0 Junk Winder Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. U Creature — Serpent Creature 7 5UU 5/6 BLC 2 Kalonian Hydra Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. G Creature — Hydra Creature 5 3GG 0/0 BLC 2 Karn, the Great Creator Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand. Legendary Planeswalker — Karn Planeswalker 4 4 5 BLC 1 Karplusan Forest {T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. Land Land 0 BLC 0 Kodama of the East Tree Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.) G Legendary Creature — Spirit Creature 6 4GG 6/6 BLC 2 Kwain, Itinerant Meddler {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. UW Legendary Creature — Rabbit Wizard Creature 2 WU 1/3 BLC 2 Kwain, Itinerant Meddler {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. UW Legendary Creature — Rabbit Wizard Creature 2 WU 1/3 BLC 2 Kykar, Wind's Fury Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}. RUW Legendary Creature — Bird Wizard Creature 4 1URW 3/3 BLC 2 Liliana of the Dark Realms +1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. −3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. −6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'" B Legendary Planeswalker — Liliana Planeswalker 4 2BB 3 BLC 1 Liliana of the Dark Realms +1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. −3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. −6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'" B Legendary Planeswalker — Liliana Planeswalker 4 2BB 3 BLC 1 Llanowar Loamspeaker {T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery. G Creature — Elf Druid Creature 2 1G 1/3 BLC 2 Llanowar Wastes {T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. Land Land 0 BLC 0 Loran of the Third Path Vigilance When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card. W Legendary Creature — Human Artificer Creature 3 2W 2/1 BLC 2 Lotus Cobra Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. G Creature — Snake Creature 2 1G 2/1 BLC 2 Loyal Warhound Vigilance When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. W Creature — Dog Creature 2 1W 3/1 BLC 2 Luminous Broodmoth Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. W Creature — Insect Creature 4 2WW 3/4 BLC 2 Luminous Broodmoth Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it. W Creature — Insect Creature 4 2WW 3/4 BLC 2 Maelstrom Pulse Destroy target nonland permanent and all other permanents with the same name as that permanent. BG Sorcery Sorcery 3 1BG BLC 3 Managorger Hydra Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. G Creature — Hydra Creature 3 2G 1/1 BLC 2 Mangara, the Diplomat Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. W Legendary Creature — Human Cleric Creature 4 3W 2/4 BLC 2 Marrow-Gnawer All Rats have fear. {T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control. B Legendary Creature — Rat Rogue Creature 5 3BB 2/3 BLC 2 Martial Coup Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. W Sorcery Sorcery 2 XWW BLC 3 Martial Impetus Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. W Enchantment — Aura Enchantment 3 2W BLC 1 Maskwood Nexus Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) Artifact Artifact 4 4 BLC 1 Mind Stone {T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card. Artifact Artifact 2 2 BLC 1 Moldervine Reclamation Whenever a creature you control dies, you gain 1 life and draw a card. BG Enchantment Enchantment 5 3BG BLC 1 Moonstone Eulogist Flying Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life. B Creature — Bat Warlock Creature 5 3BB 4/4 BLC 2 Moonstone Eulogist Flying Whenever a creature an opponent controls dies, you create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Moonstone Eulogist and you gain 1 life. B Creature — Bat Warlock Creature 5 3BB 4/4 BLC 2 Morbid Opportunist Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. B Creature — Human Rogue Creature 3 2B 1/3 BLC 2 Mossfire Valley {1}, {T}: Add {R}{G}. Land Land 0 BLC 0 Mosswort Bridge Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Land Land 0 BLC 1 0 Mr. Foxglove Lifelink Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield. GUW Legendary Creature — Fox Rogue Creature 5 2GWU 3/5 BLC 2 Mr. Foxglove Lifelink Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield. GUW Legendary Creature — Fox Rogue Creature 5 2GWU 3/5 BLC 2 Ms. Bumbleflower Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards. GUW Legendary Creature — Rabbit Citizen Creature 4 1GWU 1/5 BLC 2 Ms. Bumbleflower Vigilance Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards. GUW Legendary Creature — Rabbit Citizen Creature 4 1GWU 1/5 BLC 2 Murmuration Birds you control get +1/+1 and have vigilance. At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow. W Enchantment Enchantment 5 4W BLC 1 Murmuration Birds you control get +1/+1 and have vigilance. At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow. W Enchantment Enchantment 5 4W BLC 1 Mystic Monastery Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W}. Land Land 0 BLC 1 0 Nadier's Nightblade Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. B Creature — Elf Warrior Creature 3 2B 1/3 BLC 2 Narset, Parter of Veils Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. U Legendary Planeswalker — Narset Planeswalker 3 1UU 5 BLC 1 Necroblossom Snarl As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. {T}: Add {B} or {G}. Land Land 0 BLC 1 0 Nested Shambler When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power. B Creature — Zombie Creature 1 B 1/1 BLC 2 Nissa, Who Shakes the World Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle. G Legendary Planeswalker — Nissa Planeswalker 5 3GG 5 BLC 1 Nissa, Who Shakes the World Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle. G Legendary Planeswalker — Nissa Planeswalker 5 3GG 5 BLC 1 Octomancer Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.) At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn. GU Creature — Frog Druid Creature 5 3GU 3/3 BLC 2 Octomancer Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.) At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn. GU Creature — Frog Druid Creature 5 3GU 3/3 BLC 2 Ogre Slumlord Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. B Creature — Ogre Rogue Creature 5 3BB 3/3 BLC 2 Oran-Rief, the Vastwood Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. Land Land 0 BLC 1 0 Ornithopter of Paradise Flying {T}: Add one mana of any color. Artifact Creature — Thopter Creature 2 2 0/2 BLC 2 Outpost Siege As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. R Enchantment Enchantment 4 3R BLC 1 Overflowing Basin {1}, {T}: Add {G}{U}. Land Land 0 BLC 0 Path of Ancestry Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 BLC 1 0 Path of Discovery Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Enchantment Enchantment 4 3G BLC 1 Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. W Instant Instant 1 W BLC 3 Perch Protection Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection. W Instant Instant 6 4WW BLC 3 Perch Protection Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection. W Instant Instant 6 4WW BLC 3 Perplexing Test Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands. U Instant Instant 5 3UU BLC 3 Plaguecrafter When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. B Creature — Human Shaman Creature 3 2B 3/2 BLC 2 Plumb the Forbidden As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life. B Instant Instant 2 1B BLC 3 Poison-Tip Archer Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life. BG Creature — Elf Archer Creature 4 2BG 2/3 BLC 2 Pollywog Prodigy Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than Pollywog Prodigy's power, draw a card. U Creature — Frog Wizard Creature 2 1U 1/3 BLC 2 Pollywog Prodigy Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than Pollywog Prodigy's power, draw a card. U Creature — Frog Wizard Creature 2 1U 1/3 BLC 2 Prairie Stream ({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Land — Plains Island Land 0 BLC 1 0 Primeval Bounty Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land enters the battlefield under your control, you gain 3 life. G Enchantment Enchantment 6 5G BLC 1 Promise of Loyalty Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. W Sorcery Sorcery 5 4W BLC 3 Prosperous Bandit Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) First strike Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens. R Creature — Raccoon Rogue Creature 3 2R 2/2 BLC 2 Prosperous Bandit Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) First strike Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens. R Creature — Raccoon Rogue Creature 3 2R 2/2 BLC 2 Prosperous Innkeeper When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life. G Creature — Halfling Citizen Creature 2 1G 1/1 BLC 2 Psychosis Crawler Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. Artifact Creature — Phyrexian Horror Creature 5 5 */* BLC 2 Pull from Tomorrow Draw X cards, then discard a card. U Instant Instant 2 XUU BLC 3 Putrefy Destroy target artifact or creature. It can't be regenerated. BG Instant Instant 3 1BG BLC 3 Pyreswipe Hawk Flying, haste Whenever Pyreswipe Hawk attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. Whenever you expend 6, gain control of up to one target artifact for as long as you control Pyreswipe Hawk. (You expend 6 as you spend your sixth total mana to cast spells during a turn.) R Creature — Elemental Bird Creature 5 3RR 4/4 BLC 2 Pyreswipe Hawk Flying, haste Whenever Pyreswipe Hawk attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. Whenever you expend 6, gain control of up to one target artifact for as long as you control Pyreswipe Hawk. (You expend 6 as you spend your sixth total mana to cast spells during a turn.) R Creature — Elemental Bird Creature 5 3RR 4/4 BLC 2 Raging Ravine Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. Land Land 0 BLC 1 0 Rain of Riches When Rain of Riches enters the battlefield, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) R Enchantment Enchantment 5 3RR BLC 1 Rampaging Baloths Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. G Creature — Beast Creature 6 4GG 6/6 BLC 2 Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G BLC 3 Rapid Augmenter Haste Whenever another creature you control with base power 1 enters, it gains haste until end of turn. Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn. RU Creature — Otter Artificer Creature 3 1UR 1/3 BLC 2 Rapid Augmenter Haste Whenever another creature you control with base power 1 enters, it gains haste until end of turn. Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn. RU Creature — Otter Artificer Creature 3 1UR 1/3 BLC 2 Rapid Hybridization Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. U Instant Instant 1 U BLC 3 Ravenous Squirrel Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card. BG Creature — Squirrel Creature 1 B/G 1/1 BLC 2 Razorverge Thicket Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {W}. Land Land 0 BLC 1 0 Realm-Cloaked Giant // Cast Off W Creature — Giant // Sorcery — Adventure Creature 7 5WW // 3WW 7/7 BLC 3 Reliquary Tower You have no maximum hand size. {T}: Add {C}. Land Land 0 BLC 0 Restoration Angel Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. W Creature — Angel Creature 4 3W 3/4 BLC 2 Riot Control You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn. W Instant Instant 3 2W BLC 3 Rishkar, Peema Renegade When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}." G Legendary Creature — Elf Druid Creature 3 2G 2/2 BLC 2 Rites of Flourishing At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns. G Enchantment Enchantment 3 2G BLC 1 Rolling Hamsphere Rolling Hamsphere gets +1/+1 for each Hamster you control. Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. Crew 3 Artifact — Vehicle Artifact 7 7 4/4 BLC 1 Rolling Hamsphere Rolling Hamsphere gets +1/+1 for each Hamster you control. Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. Crew 3 Artifact — Vehicle Artifact 7 7 4/4 BLC 1 Rootbound Crag Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}. Land Land 0 BLC 1 0 Rootcast Apprenticeship Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Create a token that's a copy of target token you control. • Target player creates a 1/1 green Squirrel creature token. • Target opponent sacrifices a nontoken artifact. G Sorcery Sorcery 4 3G BLC 3 Rootcast Apprenticeship Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Create a token that's a copy of target token you control. • Target player creates a 1/1 green Squirrel creature token. • Target opponent sacrifices a nontoken artifact. G Sorcery Sorcery 4 3G BLC 3 Rose Room Treasurer Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, Rose Room Treasurer deals X damage to any target. R Creature — Ogre Warrior Creature 4 3R 4/3 BLC 2 Rowdy Research This spell costs {1} less to cast for each creature that attacked this turn. Draw three cards. U Instant Instant 7 6U BLC 3 Rugged Prairie {T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. Land Land 0 BLC 0 Sakura-Tribe Elder Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Creature — Snake Shaman Creature 2 1G 1/1 BLC 2 Saw in Half Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time. B Instant Instant 3 2B BLC 3 Scurry of Squirrels Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.) Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control. G Creature — Squirrel Scout Creature 3 2G 2/2 BLC 2 Scurry of Squirrels Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.) Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control. G Creature — Squirrel Scout Creature 3 2G 2/2 BLC 2 Seachrome Coast Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U}. Land Land 0 BLC 1 0 Seaside Citadel Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}. Land Land 0 BLC 1 0 Second Harvest For each token you control, create a token that's a copy of that permanent. G Instant Instant 4 2GG BLC 3 Secret Rendezvous You and target opponent each draw three cards. W Sorcery Sorcery 3 1WW BLC 3 Selfless Spirit Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. W Creature — Spirit Cleric Creature 2 1W 2/1 BLC 2 Selvala, Explorer Returned Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. GW Legendary Creature — Elf Scout Creature 3 1GW 2/4 BLC 2 Shamanic Revelation Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater. G Sorcery Sorcery 5 3GG BLC 3 Sheltered Thicket ({T}: Add {R} or {G}.) Sheltered Thicket enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Mountain Forest Land 0 BLC 1 0 Shield Broker When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) U Creature — Octopus Advisor Creature 5 3UU 3/4 BLC 2 Shivan Reef {T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. Land Land 0 BLC 0 Siege-Gang Commander When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target. R Creature — Goblin Creature 5 3RR 2/2 BLC 2 Simic Ascendancy {1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. GU Enchantment Enchantment 2 GU BLC 1 Skullclamp Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1} Artifact — Equipment Artifact 1 1 BLC 1 Skyclave Apparition When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card. W Creature — Kor Spirit Creature 3 1WW 2/2 BLC 2 Skycloud Expanse {1}, {T}: Add {W}{U}. Land Land 0 BLC 0 Skyfisher Spider Reach When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard. BG Creature — Spider Creature 4 2BG 3/3 BLC 2 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 BLC 1 Solemn Simulacrum When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. Artifact Creature — Golem Creature 4 4 2/2 BLC 2 Sphinx of Enlightenment Flying When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards. U Creature — Sphinx Creature 6 4UU 5/5 BLC 2 Spine of Ish Sah When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. Artifact Artifact 7 7 BLC 1 Spirited Companion When Spirited Companion enters the battlefield, draw a card. W Enchantment Creature — Dog Creature 2 1W 1/1 BLC 2 Spore Frog Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. G Creature — Frog Creature 1 G 1/1 BLC 2 Squirrel Mob Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. G Creature — Squirrel Creature 3 1GG 2/2 BLC 2 Squirrel Nest Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token." G Enchantment — Aura Enchantment 3 1GG BLC 1 Squirrel Sovereign Other Squirrels you control get +1/+1. G Creature — Squirrel Noble Creature 2 1G 2/2 BLC 2 Starstorm Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.) R Instant Instant 2 XRR BLC 3 Steelburr Champion Offspring {1}{W} (You may pay an additional {1}{W} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature. W Creature — Mouse Soldier Creature 3 2W 1/1 BLC 2 Steelburr Champion Offspring {1}{W} (You may pay an additional {1}{W} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature. W Creature — Mouse Soldier Creature 3 2W 1/1 BLC 2 Stolen by the Fae Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. U Sorcery Sorcery 2 XUU BLC 3 Storm of Souls Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls. W Sorcery Sorcery 6 4WW BLC 3 Sulfur Falls Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}. Land Land 0 BLC 1 0 Sun Titan Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. W Creature — Giant Creature 6 4WW 6/6 BLC 2 Sunbird's Invocation Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order. R Enchantment Enchantment 6 5R BLC 1 Sungrass Prairie {1}, {T}: Add {G}{W}. Land Land 0 BLC 0 Sunpetal Grove Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}. Land Land 0 BLC 1 0 Sunscorch Regent Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. W Creature — Dragon Creature 5 3WW 4/3 BLC 2 Sunscorched Divide {1}, {T}: Add {R}{W}. Land Land 0 BLC 0 Swarmyard {T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) Land Land 0 BLC 0 Swarmyard Massacre Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel. B Sorcery Sorcery 5 3BB BLC 3 Swarmyard Massacre Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel. B Sorcery Sorcery 5 3BB BLC 3 Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1} Artifact — Equipment Artifact 2 2 BLC 1 Sword of the Squeak Equipped creature gets +1/+1 for each creature you control with base power or toughness 1. Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach Sword of the Squeak to that creature. Equip {2} Artifact — Equipment Artifact 2 2 BLC 1 Sword of the Squeak Equipped creature gets +1/+1 for each creature you control with base power or toughness 1. Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach Sword of the Squeak to that creature. Equip {2} Artifact — Equipment Artifact 2 2 BLC 1 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant Instant 1 W BLC 3 Tainted Wood {T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp. Land Land 0 BLC 0 Talisman of Impulse {T}: Add {C}. {T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you. Artifact Artifact 2 2 BLC 1 Talisman of Resilience {T}: Add {C}. {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. Artifact Artifact 2 2 BLC 1 Tamiyo, Field Researcher +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. −2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. −7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs." GUW Legendary Planeswalker — Tamiyo Planeswalker 4 1GWU 4 BLC 1 Tear Asunder Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead. G Instant Instant 2 1G BLC 3 Teferi, Time Raveler Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. UW Legendary Planeswalker — Teferi Planeswalker 3 1WU 4 BLC 1 Temple of Abandon Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}. Land Land 0 BLC 1 0 Temple of Enlightenment Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}. Land Land 0 BLC 1 0 Temple of Epiphany Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}. Land Land 0 BLC 1 0 Temple of Malady Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}. Land Land 0 BLC 1 0 Temple of Mystery Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}. Land Land 0 BLC 1 0 Temple of Plenty Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}. Land Land 0 BLC 1 0 Temple of Triumph Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}. Land Land 0 BLC 1 0 Tempt with Bunnies Tempting offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token. W Sorcery Sorcery 3 2W BLC 3 Tempt with Bunnies Tempting offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token. W Sorcery Sorcery 3 2W BLC 3 Tempt with Discovery Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles. G Sorcery Sorcery 4 3G BLC 3 Tendershoot Dryad Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing. G Creature — Dryad Creature 5 4G 2/2 BLC 2 Tenuous Truce Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce. W Enchantment — Aura Enchantment 2 1W BLC 1 Terramorphic Expanse {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 BLC 0 Tetsuko Umezawa, Fugitive Creatures you control with power or toughness 1 or less can't be blocked. U Legendary Creature — Human Rogue Creature 2 1U 1/3 BLC 2 The Gitrog Monster Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. BG Legendary Creature — Frog Horror Creature 5 3BG 6/6 BLC 2 The Odd Acorn Gang Menace, trample, reach Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery." Whenever one or more Squirrels you control deal combat damage to a player, draw a card. BG Legendary Creature — Squirrel Warrior Creature 5 3BG 5/5 BLC 2 The Odd Acorn Gang Menace, trample, reach Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery." Whenever one or more Squirrels you control deal combat damage to a player, draw a card. BG Legendary Creature — Squirrel Warrior Creature 5 3BG 5/5 BLC 2 Thickest in the Thicket When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power. At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power. G Enchantment Enchantment 5 3GG BLC 1 Thickest in the Thicket When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power. At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power. G Enchantment Enchantment 5 3GG BLC 1 Thopter Engineer When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) R Creature — Human Artificer Creature 3 2R 1/3 BLC 2 Thought Vessel You have no maximum hand size. {T}: Add {C}. Artifact Artifact 2 2 BLC 1 Thran Dynamo {T}: Add {C}{C}{C}. Artifact Artifact 4 4 BLC 1 Thriving Bluff Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color. Land Land 0 BLC 1 0 Thriving Grove Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Land Land 0 BLC 1 0 Thriving Heath Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Land Land 0 BLC 1 0 Thriving Isle Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Land Land 0 BLC 1 0 Time Wipe Return a creature you control to its owner's hand, then destroy all creatures. UW Sorcery Sorcery 5 2WWU BLC 3 Tireless Provisioner Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") G Creature — Elf Scout Creature 3 2G 3/2 BLC 2 Toski, Bearer of Secrets This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card. G Legendary Creature — Squirrel Creature 4 3G 1/1 BLC 2 Trailtracker Scout {T}: Add one mana of any color. Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.) G Creature — Raccoon Scout Creature 2 1G 1/3 BLC 2 Trailtracker Scout {T}: Add one mana of any color. Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.) G Creature — Raccoon Scout Creature 2 1G 1/3 BLC 2 Tranquil Thicket Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.) Land Land 0 BLC 1 0 Triskaidekaphile You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card. U Creature — Human Wizard Creature 2 1U 1/3 BLC 2 Twenty-Toed Toad Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card. Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand. U Creature — Frog Wizard Creature 4 3U 3/3 BLC 2 Twenty-Toed Toad Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card. Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand. U Creature — Frog Wizard Creature 4 3U 3/3 BLC 2 Twilight Mire {T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}. Land Land 0 BLC 0 Unnatural Growth At the beginning of each combat, double the power and toughness of each creature you control until end of turn. G Enchantment Enchantment 5 1GGGG BLC 1 Viridescent Bog {1}, {T}: Add {B}{G}. Land Land 0 BLC 0 Warstorm Surge Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. R Enchantment Enchantment 6 5R BLC 1 Wildsear, Scouring Maw Trample Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) GR Legendary Creature — Elemental Wolf Creature 5 3RG 6/6 BLC 2 Wildsear, Scouring Maw Trample Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) GR Legendary Creature — Elemental Wolf Creature 5 3RG 6/6 BLC 2 Windgrace's Judgment For any number of opponents, destroy target nonland permanent that player controls. BG Instant Instant 5 3BG BLC 3 Wizard Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control. U Enchantment — Class Enchantment 1 U BLC 1 Woe Strider When Woe Strider enters the battlefield, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Woe Strider escapes with two +1/+1 counters on it. B Creature — Horror Creature 3 2B 3/2 BLC 2 Wolfwillow Haven Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn. G Enchantment — Aura Enchantment 2 1G BLC 1 Wooded Ridgeline ({T}: Add {R} or {G}.) Wooded Ridgeline enters the battlefield tapped. Land — Mountain Forest Land 0 BLC 1 0 Woodland Cemetery Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}. Land Land 0 BLC 1 0 Yavimaya Coast {T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. Land Land 0 BLC 0 Zinnia, Valley's Voice Flying Zinnia, Valley's Voice gets +X/+0, where X is the number of other creatures you control with base power 1. Creature spells you cast have offspring {2}. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.) RUW Legendary Creature — Bird Bard Creature 3 URW 1/3 BLC 2 Zinnia, Valley's Voice Flying Zinnia, Valley's Voice gets +X/+0, where X is the number of other creatures you control with base power 1. Creature spells you cast have offspring {2}. (You may pay an additional {2} as you cast a creature spell. If you do, when that creature enters, create a 1/1 token copy of it.) RUW Legendary Creature — Bird Bard Creature 3 URW 1/3 BLC 2 Zulaport Cutthroat Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. B Creature — Human Rogue Ally Creature 2 1B 1/1 BLC 2