Cockatrice/Magic-Spoiler
2024-07-26 08:13:26 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/BLB.xml
BLB
Bloomburrow (Spoiler)
Expansion
2024-08-02
Agate Assault
Choose one —
• Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
R
Sorcery
Sorcery
3
2R
BLB
3
Agate-Blade Assassin
Whenever Agate-Blade Assassin attacks, defending player loses 1 life and you gain 1 life.
B
Creature — Lizard Assassin
Creature
2
1B
1/3
BLB
2
Alania's Pathmaker
When Alania's Pathmaker enters, exile the top card of your library. Until the end of your next turn, you may play that card.
R
Creature — Otter Wizard
Creature
4
3R
4/2
BLB
2
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
RU
Legendary Creature — Otter Wizard
Creature
5
3UR
3/5
BLB
2
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
RU
Legendary Creature — Otter Wizard
Creature
5
3UR
3/5
BLB
2
Alania, Divergent Storm
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
RU
Legendary Creature — Otter Wizard
Creature
5
3UR
3/5
BLB
2
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
{2}{R}: Level 2
Noncreature spells you cast cost {1} less to cast.
{2}{R}: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
R
Enchantment — Class
Enchantment
2
1R
BLB
1
Azure Beastbinder
Vigilance
Azure Beastbinder can't be blocked by creatures with power 2 or greater.
Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
U
Creature — Rat Rogue
Creature
2
1U
1/3
BLB
2
Azure Beastbinder
Vigilance
Azure Beastbinder can't be blocked by creatures with power 2 or greater.
Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
U
Creature — Rat Rogue
Creature
2
1U
1/3
BLB
2
Bakersbane Duo
When Bakersbane Duo enters, create a Food token.
Whenever you expend 4, Bakersbane Duo gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
G
Creature — Squirrel Raccoon
Creature
2
1G
2/2
BLB
2
Bandit's Talent
(Gain the next level as a sorcery to add its ability.)
When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.
{B}: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
{3}{B}: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
B
Enchantment — Class
Enchantment
2
1B
BLB
1
Banishing Light
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
W
Enchantment
Enchantment
3
2W
BLB
1
Bark-Knuckle Boxer
Whenever you expend 4, Bark-Knuckle Boxer gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
G
Creature — Raccoon Berserker
Creature
2
1G
3/2
BLB
2
Barkform Harvester
Changeling (This card is every creature type.)
Reach
{2}: Put target card from your graveyard on the bottom of your library.
Artifact Creature — Shapeshifter
Creature
3
3
2/3
BLB
2
Baylen, the Haymaker
Tap two untapped tokens you control: Add one mana of any color.
Tap three untapped tokens you control: Draw a card.
Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn.
GRW
Legendary Creature — Rabbit Warrior
Creature
3
RGW
4/3
BLB
2
Baylen, the Haymaker
Tap two untapped tokens you control: Add one mana of any color.
Tap three untapped tokens you control: Draw a card.
Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn.
GRW
Legendary Creature — Rabbit Warrior
Creature
3
RGW
4/3
BLB
2
Bellowing Crier
When Bellowing Crier enters, draw a card, then discard a card.
U
Creature — Frog Advisor
Creature
2
1U
2/1
BLB
2
Beza, the Bounding Spring
When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
W
Legendary Creature — Elemental Elk
Creature
4
2WW
4/5
BLB
2
Beza, the Bounding Spring
When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
W
Legendary Creature — Elemental Elk
Creature
4
2WW
4/5
BLB
2
Blacksmith's Talent
(Gain the next level as a sorcery to add its ability.)
When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}.
{2}{R}: Level 2
At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control.
{3}{R}: Level 3
During your turn, equipped creatures you control have double strike and haste.
R
Enchantment — Class
Enchantment
1
R
BLB
1
Blooming Blast
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
R
Instant
Instant
2
1R
BLB
3
Blossoming Sands
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Land
Land
0
BLB
1
0
Bonebind Orator
{3}{B}, Exile Bonebind Orator from your graveyard: Return another target creature card from your graveyard to your hand.
B
Creature — Squirrel Warlock Bard
Creature
2
1B
2/2
BLB
2
Bonecache Overseer
{T}, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you've sacrificed a Food this turn.
B
Creature — Squirrel Warlock
Creature
1
B
1/1
BLB
2
Brambleguard Captain
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is Brambleguard Captain's power.
R
Creature — Mouse Soldier
Creature
4
3R
2/3
BLB
2
Brambleguard Veteran
Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
G
Creature — Raccoon Warrior
Creature
3
1GG
3/4
BLB
2
Brave-Kin Duo
{1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
W
Creature — Rabbit Mouse
Creature
1
W
1/1
BLB
2
Brazen Collector
First strike
Whenever Brazen Collector attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
R
Creature — Raccoon Rogue
Creature
2
1R
2/1
BLB
2
Bria, Riptide Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
RU
Legendary Creature — Otter Rogue
Creature
4
2UR
3/3
BLB
2
Brightblade Stoat
First strike, lifelink
W
Creature — Weasel Soldier
Creature
2
1W
2/2
BLB
2
Builder's Talent
(Gain the next level as a sorcery to add its ability.)
When Builder's Talent enters, create a 0/4 white Wall creature token with defender.
{W}: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
W
Enchantment — Class
Enchantment
2
1W
BLB
1
Bumbleflower's Sharepot
When Bumbleflower's Sharepot enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{5}, {T}, Sacrifice Bumbleflower's Sharepot: Destroy target nonland permanent. Activate only as a sorcery.
Artifact
Artifact
2
2
BLB
1
Burrowguard Mentor
Trample
Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
GW
Creature — Rabbit Soldier
Creature
2
GW
*/*
BLB
2
Bushy Bodyguard
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
G
Creature — Squirrel Warrior
Creature
2
1G
2/1
BLB
2
Byrke, Long Ear of the Law
Vigilance
When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures.
Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
GW
Legendary Creature — Rabbit Soldier
Creature
6
4GW
4/4
BLB
2
Byway Barterer
Menace
Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
R
Creature — Raccoon Rogue
Creature
3
2R
3/3
BLB
2
Byway Barterer
Menace
Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
R
Creature — Raccoon Rogue
Creature
3
2R
3/3
BLB
2
Cache Grab
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Instant
Instant
2
1G
BLB
3
Calamitous Tide
Return up to two target creatures to their owners' hands. Draw two cards, then discard a card.
U
Sorcery
Sorcery
6
4UU
BLB
3
Camellia, the Seedmiser
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
{2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
BG
Legendary Creature — Squirrel Warlock
Creature
3
1BG
3/3
BLB
2
Camellia, the Seedmiser
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
{2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
BG
Legendary Creature — Squirrel Warlock
Creature
3
1BG
3/3
BLB
2
Camellia, the Seedmiser
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
{2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
BG
Legendary Creature — Squirrel Warlock
Creature
3
1BG
3/3
BLB
2
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
{W}: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
{3}{W}: Level 3
Creature tokens you control get +2/+2.
W
Enchantment — Class
Enchantment
3
2W
BLB
1
Carrot Cake
When Carrot Cake enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}, {T}, Sacrifice Carrot Cake: You gain 3 life.
W
Artifact — Food
Artifact
2
1W
BLB
1
Charmed Sleep
Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
U
Enchantment — Aura
Enchantment
3
1UU
BLB
1
Cindering Cutthroat
Cindering Cutthroat enters with a +1/+1 counter on it if an opponent lost life this turn.
{1}{B/R}: Cindering Cutthroat gains menace until end of turn. (It can't be blocked except by two or more creatures.)
BR
Creature — Lizard Assassin
Creature
3
2B/R
3/2
BLB
2
Clement, the Worrywort
Vigilance
Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
GU
Legendary Creature — Frog Druid
Creature
3
1GU
3/3
BLB
2
Clement, the Worrywort
Vigilance
Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
GU
Legendary Creature — Frog Druid
Creature
3
1GU
3/3
BLB
2
Clement, the Worrywort
Vigilance
Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
GU
Legendary Creature — Frog Druid
Creature
3
1GU
3/3
BLB
2
Clifftop Lookout
Reach
When Clifftop Lookout enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
G
Creature — Frog Scout
Creature
3
2G
1/2
BLB
2
Coiling Rebirth
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
B
Sorcery
Sorcery
5
3BB
BLB
3
Coiling Rebirth
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
B
Sorcery
Sorcery
5
3BB
BLB
3
Colossification
Enchant creature
When Colossification enters the battlefield, tap enchanted creature.
Enchanted creature gets +20/+20.
G
Enchantment — Aura
Enchantment
7
5GG
BLB
1
Conduct Electricity
Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.
R
Instant
Instant
5
4R
BLB
3
Consumed by Greed
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
B
Instant
Instant
3
1BB
BLB
3
Corpseberry Cultivator
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.)
Whenever you forage, put a +1/+1 counter on Corpseberry Cultivator.
BG
Creature — Squirrel Warlock
Creature
3
1B/GB/G
2/3
BLB
2
Coruscation Mage
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
R
Creature — Otter Wizard
Creature
2
1R
2/2
BLB
2
Cruelclaw's Heist
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
B
Sorcery
Sorcery
2
BB
BLB
3
Cruelclaw's Heist
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
B
Sorcery
Sorcery
2
BB
BLB
3
Crumb and Get It
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
W
Instant
Instant
1
W
BLB
3
Curious Forager
When Curious Forager enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)
G
Creature — Squirrel Druid
Creature
3
2G
3/2
BLB
2
Daggerfang Duo
Deathtouch
When Daggerfang Duo enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
B
Creature — Rat Squirrel
Creature
3
2B
3/2
BLB
2
Daring Waverider
When Daring Waverider enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
U
Creature — Otter Wizard
Creature
6
4UU
4/4
BLB
2
Darkstar Augur
Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
B
Creature — Bat Warlock
Creature
3
2B
2/3
BLB
2
Darkstar Augur
Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
B
Creature — Bat Warlock
Creature
3
2B
2/3
BLB
2
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
W
Instant
Instant
2
1W
BLB
3
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
W
Instant
Instant
2
1W
BLB
3
Dazzling Denial
Counter target spell unless its controller pays {2}. If you control a Bird, counter that spell unless its controller pays {4} instead.
U
Instant
Instant
2
1U
BLB
3
Dewdrop Cure
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
W
Sorcery
Sorcery
3
2W
BLB
3
Dire Downdraft
This spell costs {1} less to cast if it targets an attacking or tapped creature.
Target creature's owner puts it on the top or bottom of their library.
U
Instant
Instant
4
3U
BLB
3
Diresight
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Sorcery
Sorcery
3
2B
BLB
3
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
{1}{U}, {T}: Return another target creature you control to its owner's hand.
U
Creature — Frog Wizard
Creature
2
1U
1/3
BLB
2
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
{1}{U}, {T}: Return another target creature you control to its owner's hand.
U
Creature — Frog Wizard
Creature
2
1U
1/3
BLB
2
Downwind Ambusher
Flash
When Downwind Ambusher enters, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Destroy target creature an opponent controls that was dealt damage this turn.
B
Creature — Skunk Assassin
Creature
4
3B
4/2
BLB
2
Dragonhawk, Fate's Tempest
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
R
Legendary Creature — Bird Dragon
Creature
5
3RR
5/5
BLB
2
Dragonhawk, Fate's Tempest
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
R
Legendary Creature — Bird Dragon
Creature
5
3RR
5/5
BLB
2
Dreamdew Entrancer
Reach
When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
GU
Creature — Frog Wizard
Creature
4
2GU
3/4
BLB
2
Dreamdew Entrancer
Reach
When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
GU
Creature — Frog Wizard
Creature
4
2GU
3/4
BLB
2
Driftgloom Coyote
When Driftgloom Coyote enters, exile target creature an opponent controls until Driftgloom Coyote leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on Driftgloom Coyote.
W
Creature — Elemental Coyote
Creature
5
3WW
3/4
BLB
2
Druid of the Spade
As long as you control a token, Druid of the Spade gets +2/+0 and has trample.
G
Creature — Rabbit Druid
Creature
3
2G
2/3
BLB
2
Early Winter
Choose one —
• Exile target creature.
• Target opponent exiles an enchantment they control.
B
Instant
Instant
5
4B
BLB
3
Eddymurk Crab
Flash
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Eddymurk Crab enters tapped if it's not your turn.
When Eddymurk Crab enters, tap up to two target creatures.
U
Creature — Elemental Crab
Creature
7
5UU
5/5
BLB
2
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs {U} (or {1}) less to cast for each land you control with a flood counter on it.
U
Legendary Creature — Elemental Fish
Creature
4
1UUU
*/*
BLB
2
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs {U} (or {1}) less to cast for each land you control with a flood counter on it.
U
Legendary Creature — Elemental Fish
Creature
4
1UUU
*/*
BLB
2
Emberheart Challenger
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
R
Creature — Mouse Warrior
Creature
2
1R
2/2
BLB
2
Emberheart Challenger
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
R
Creature — Mouse Warrior
Creature
2
1R
2/2
BLB
2
Essence Channeler
As long as you've lost life this turn, Essence Channeler has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on Essence Channeler.
When Essence Channeler dies, put its counters on target creature you control.
W
Creature — Bat Cleric
Creature
2
1W
2/1
BLB
2
Essence Channeler
As long as you've lost life this turn, Essence Channeler has flying and vigilance.
Whenever you gain life, put a +1/+1 counter on Essence Channeler.
When Essence Channeler dies, put its counters on target creature you control.
W
Creature — Bat Cleric
Creature
2
1W
2/1
BLB
2
Fabled Passage
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Land
0
BLB
0
Fabled Passage
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Land
0
BLB
0
Feather of Flight
Flash
Enchant creature
When Feather of Flight enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
W
Enchantment — Aura
Enchantment
2
1W
BLB
1
Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
G
Creature — Elemental Turtle
Creature
5
3GG
4/6
BLB
2
Fecund Greenshell
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
G
Creature — Elemental Turtle
Creature
5
3GG
4/6
BLB
2
Feed the Cycle
As an additional cost to cast this spell, forage or pay {B}. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Destroy target creature or planeswalker.
B
Instant
Instant
2
1B
BLB
3
Fell
Destroy target creature.
B
Sorcery
Sorcery
2
1B
BLB
3
Fell
Destroy target creature.
B
Sorcery
Sorcery
2
1B
BLB
3
Festival of Embers
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.
If a card or token would be put into your graveyard from anywhere, exile it instead.
{1}{R}: Sacrifice Festival of Embers.
R
Enchantment
Enchantment
5
4R
BLB
1
Festival of Embers
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.
If a card or token would be put into your graveyard from anywhere, exile it instead.
{1}{R}: Sacrifice Festival of Embers.
R
Enchantment
Enchantment
5
4R
BLB
1
Finch Formation
Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
When this creature enters, target creature you control gains flying until end of turn.
U
Creature — Bird Scout
Creature
3
2U
2/2
BLB
2
Finneas, Ace Archer
Vigilance, reach
Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
GW
Legendary Creature — Rabbit Archer
Creature
2
GW
2/2
BLB
2
Finneas, Ace Archer
Vigilance, reach
Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
GW
Legendary Creature — Rabbit Archer
Creature
2
GW
2/2
BLB
2
Finneas, Ace Archer
Vigilance, reach
Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
GW
Legendary Creature — Rabbit Archer
Creature
2
GW
2/2
BLB
2
Fireglass Mentor
At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card.
BR
Creature — Lizard Warlock
Creature
2
BR
2/1
BLB
2
Flame Lash
Flame Lash deals 4 damage to any target.
R
Instant
Instant
4
3R
BLB
3
Flamecache Gecko
When Flamecache Gecko enters, if an opponent lost life this turn, add {B}{R}.
{1}{R}, Discard a card: Draw a card.
R
Creature — Lizard Warlock
Creature
2
1R
2/2
BLB
2
Flowerfoot Swordmaster
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
W
Creature — Mouse Soldier
Creature
1
W
1/2
BLB
2
For the Common Good
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
G
Sorcery
Sorcery
1
XXG
BLB
3
For the Common Good
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
G
Sorcery
Sorcery
1
XXG
BLB
3
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
BLB
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
BLB
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
BLB
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
BLB
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
BLB
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
BLB
0
Fountainport
{T}: Add {C}.
{2}, {T}, Sacrifice a token: Draw a card.
{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.
{4}, {T}: Create a Treasure token.
Land
Land
0
BLB
0
Fountainport
{T}: Add {C}.
{2}, {T}, Sacrifice a token: Draw a card.
{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.
{4}, {T}: Create a Treasure token.
Land
Land
0
BLB
0
Fountainport Bell
When Fountainport Bell enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
{1}, Sacrifice Fountainport Bell: Draw a card.
Artifact
Artifact
1
1
BLB
1
Frilled Sparkshooter
Menace, reach
Frilled Sparkshooter enters with a +1/+1 counter on it if an opponent lost life this turn.
R
Creature — Lizard Archer
Creature
4
3R
3/3
BLB
2
Galewind Moose
Flash
Vigilance, reach, trample
G
Creature — Elemental Elk
Creature
6
4GG
6/6
BLB
2
Gev, Scaled Scorch
Ward—Pay 2 life.
Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn.
Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent.
BR
Legendary Creature — Lizard Mercenary
Creature
2
BR
3/2
BLB
2
Gev, Scaled Scorch
Ward—Pay 2 life.
Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn.
Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent.
BR
Legendary Creature — Lizard Mercenary
Creature
2
BR
3/2
BLB
2
Giant Growth
Target creature gets +3/+3 until end of turn.
G
Instant
Instant
1
G
BLB
3
Glarb, Calamity's Augur
Deathtouch
You may look at the top card of your library any time.
You may play lands and cast spells with mana value 4 or greater from the top of your library.
{T}: Surveil 2.
BGU
Legendary Creature — Frog Wizard Noble
Creature
3
BGU
2/4
BLB
2
Glarb, Calamity's Augur
Deathtouch
You may look at the top card of your library any time.
You may play lands and cast spells with mana value 4 or greater from the top of your library.
{T}: Surveil 2.
BGU
Legendary Creature — Frog Wizard Noble
Creature
3
BGU
2/4
BLB
2
Glidedive Duo
Flying
When Glidedive Duo enters, each opponent loses 2 life and you gain 2 life.
B
Creature — Bat Lizard
Creature
5
4B
3/3
BLB
2
Gossip's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control enters, surveil 1.
{1}{U}: Level 2
Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn.
{3}{U}: Level 3
Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
U
Enchantment — Class
Enchantment
2
1U
BLB
1
Harnesser of Storms
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
R
Creature — Otter Wizard
Creature
3
2R
1/4
BLB
2
Harvestrite Host
Whenever Harvestrite Host or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
W
Creature — Rabbit Citizen
Creature
3
2W
3/3
BLB
2
Hazardroot Herbalist
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
G
Creature — Rabbit Druid
Creature
3
2G
1/4
BLB
2
Hazel's Nocturne
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
B
Instant
Instant
4
3B
BLB
3
Head of the Homestead
When Head of the Homestead enters, create two 1/1 white Rabbit creature tokens.
GW
Creature — Rabbit Citizen
Creature
5
3G/WG/W
3/2
BLB
2
Heaped Harvest
When Heaped Harvest enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}, {T}, Sacrifice Heaped Harvest: You gain 3 life.
G
Artifact — Food
Artifact
3
2G
BLB
1
Heartfire Hero
Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
When Heartfire Hero dies, it deals damage equal to its power to each opponent.
R
Creature — Mouse Soldier
Creature
1
R
1/1
BLB
2
Hearthborn Battler
Haste
Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent.
R
Creature — Lizard Warlock
Creature
3
2R
2/3
BLB
2
Hearthborn Battler
Haste
Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent.
R
Creature — Lizard Warlock
Creature
3
2R
2/3
BLB
2
Heirloom Epic
{4}, {T}: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
Artifact
Artifact
1
1
BLB
1
Helga, Skittish Seer
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga, Skittish Seer.
{T}: Add X mana of any one color, where X is Helga, Skittish Seer's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with {X} in their mana costs.
GUW
Legendary Creature — Frog Druid
Creature
3
GWU
1/3
BLB
2
Helga, Skittish Seer
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga, Skittish Seer.
{T}: Add X mana of any one color, where X is Helga, Skittish Seer's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with {X} in their mana costs.
GUW
Legendary Creature — Frog Druid
Creature
3
GWU
1/3
BLB
2
Hidden Grotto
When Hidden Grotto enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Land
Land
0
BLB
0
High Stride
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
G
Instant
Instant
1
G
BLB
3
Hired Claw
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent.
{1}{R}: Put a +1/+1 counter on Hired Claw. Activate this ability only if an opponent has lost life this turn and only once each turn.
R
Creature — Lizard Mercenary
Creature
1
R
1/2
BLB
2
Hired Claw
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent.
{1}{R}: Put a +1/+1 counter on Hired Claw. Activate this ability only if an opponent has lost life this turn and only once each turn.
R
Creature — Lizard Mercenary
Creature
1
R
1/2
BLB
2
Hivespine Wolverine
When Hivespine Wolverine enters, choose one —
• Put a +1/+1 counter on target creature you control.
• Hivespine Wolverine fights target creature token.
• Destroy target artifact or enchantment.
G
Creature — Elemental Wolverine
Creature
5
3GG
5/4
BLB
2
Hoarder's Overflow
When Hoarder's Overflow enters and whenever you expend 4, put a stash counter on it. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
{1}{R}, Sacrifice Hoarder's Overflow: Discard your hand, then draw cards equal to the number of stash counters on Hoarder's Overflow.
R
Enchantment
Enchantment
2
1R
BLB
1
Honored Dreyleader
Trample
When Honored Dreyleader enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control.
Whenever another Squirrel or Food you control enters, put a +1/+1 counter on Honored Dreyleader.
G
Creature — Squirrel Warrior
Creature
3
2G
1/1
BLB
2
Hop to It
Create three 1/1 white Rabbit creature tokens.
W
Sorcery
Sorcery
3
2W
BLB
3
Hop to It
Create three 1/1 white Rabbit creature tokens.
W
Sorcery
Sorcery
3
2W
BLB
3
Hugs, Grisly Guardian
Trample
When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.
You may play an additional land on each of your turns.
GR
Legendary Creature — Badger Warrior
Creature
4
XRRGG
5/5
BLB
2
Hugs, Grisly Guardian
Trample
When Hugs, Grisly Guardian enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards.
You may play an additional land on each of your turns.
GR
Legendary Creature — Badger Warrior
Creature
4
XRRGG
5/5
BLB
2
Hunter's Talent
(Gain the next level as a sorcery to add its ability.)
When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
{3}{G}: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
G
Enchantment — Class
Enchantment
2
1G
BLB
1
Huskburster Swarm
This spell costs {1} less to cast for each creature card you own in exile and in your graveyard.
Menace, deathtouch
B
Creature — Elemental Insect
Creature
8
7B
6/6
BLB
2
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{G}: Level 2
Permanents you control with counters on them have ward {1}.
{3}{G}: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
G
Enchantment — Class
Enchantment
2
1G
BLB
1
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
U
Instant
Instant
1
U
BLB
3
Intrepid Rabbit
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, target creature you control gets +1/+1 until end of turn.
W
Creature — Rabbit Soldier
Creature
3
2W
3/2
BLB
2
Iridescent Vinelasher
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
B
Creature — Lizard Assassin
Creature
1
B
1/2
BLB
2
Iridescent Vinelasher
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.
B
Creature — Lizard Assassin
Creature
1
B
1/2
BLB
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
BLB
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
BLB
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
BLB
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
BLB
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
BLB
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
BLB
0
Jackdaw Savior
Flying
Whenever Jackdaw Savior or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
W
Creature — Bird Cleric
Creature
3
2W
3/1
BLB
2
Jackdaw Savior
Flying
Whenever Jackdaw Savior or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.
W
Creature — Bird Cleric
Creature
3
2W
3/1
BLB
2
Jolly Gerbils
Whenever you give a gift, draw a card.
W
Creature — Hamster Citizen
Creature
2
1W
2/3
BLB
2
Junkblade Bruiser
Trample
Whenever you expend 4, Junkblade Bruiser gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
GR
Creature — Raccoon Berserker
Creature
5
3R/GR/G
4/5
BLB
2
Kastral, the Windcrested
Flying
Whenever one or more Birds you control deal combat damage to a player, choose one —
• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
• Put a +1/+1 counter on each Bird you control.
• Draw a card.
UW
Legendary Creature — Bird Scout
Creature
5
3WU
4/5
BLB
2
Kastral, the Windcrested
Flying
Whenever one or more Birds you control deal combat damage to a player, choose one —
• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
• Put a +1/+1 counter on each Bird you control.
• Draw a card.
UW
Legendary Creature — Bird Scout
Creature
5
3WU
4/5
BLB
2
Kastral, the Windcrested
Flying
Whenever one or more Birds you control deal combat damage to a player, choose one —
• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.
• Put a +1/+1 counter on each Bird you control.
• Draw a card.
UW
Legendary Creature — Bird Scout
Creature
5
3WU
4/5
BLB
2
Keen-Eyed Curator
As long as there are four or more card types among cards exiled with Keen-Eyed Curator, it gets +4/+4 and has trample.
{1}: Exile target card from a graveyard.
G
Creature — Raccoon Scout
Creature
2
GG
3/3
BLB
2
Keen-Eyed Curator
As long as there are four or more card types among cards exiled with Keen-Eyed Curator, it gets +4/+4 and has trample.
{1}: Exile target card from a graveyard.
G
Creature — Raccoon Scout
Creature
2
GG
3/3
BLB
2
Kindlespark Duo
{T}: Kindlespark Duo deals 1 damage to target opponent.
Whenever you cast a noncreature spell, untap Kindlespark Duo.
R
Creature — Lizard Otter
Creature
3
2R
1/3
BLB
2
Kitnap
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Enchant creature
When Kitnap enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.
You control enchanted creature.
U
Enchantment — Aura
Enchantment
4
2UU
BLB
1
Kitnap
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Enchant creature
When Kitnap enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.
You control enchanted creature.
U
Enchantment — Aura
Enchantment
4
2UU
BLB
1
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{T}: Draw a card, then discard a card.
{2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
U
Legendary Creature — Otter Wizard
Creature
2
1U
1/3
BLB
2
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{T}: Draw a card, then discard a card.
{2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
U
Legendary Creature — Otter Wizard
Creature
2
1U
1/3
BLB
2
Knightfisher
Flying
Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.
U
Creature — Bird Knight
Creature
5
3UU
4/5
BLB
2
Lifecreed Duo
Flying
Whenever another creature you control enters, you gain 1 life.
W
Creature — Bat Bird
Creature
2
1W
1/2
BLB
2
Lightshell Duo
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lightshell Duo enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
U
Creature — Rat Otter
Creature
4
3U
3/4
BLB
2
Lilypad Village
{T}: Add {C}.
{T}: Add {U}. Spend this mana only to cast a creature spell.
{U}, {T}: Surveil 2. Activate only if a Bird, Frog, Otter, or Rat entered the battlefield under your control this turn.
Land
Land
0
BLB
0
Lilysplash Mentor
Reach
{1}{G}{U}: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
GU
Creature — Frog Druid
Creature
4
2GU
4/4
BLB
2
Long River Lurker
Ward {1}
Other Frogs you control have ward {1}.
When Long River Lurker enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
U
Creature — Frog Scout
Creature
3
2U
2/3
BLB
2
Long River's Pull
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.
U
Instant
Instant
2
UU
BLB
3
Longstalk Brawl
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
G
Sorcery
Sorcery
1
G
BLB
3
Lumra, Bellow of the Woods
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
G
Legendary Creature — Elemental Bear
Creature
6
4GG
*/*
BLB
2
Lumra, Bellow of the Woods
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
G
Legendary Creature — Elemental Bear
Creature
6
4GG
*/*
BLB
2
Lumra, Bellow of the Woods
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
G
Legendary Creature — Elemental Bear
Creature
6
4GG
*/*
BLB
2
Lumra, Bellow of the Woods
Vigilance, reach
Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
G
Legendary Creature — Elemental Bear
Creature
6
4GG
*/*
BLB
2
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
{1}{B}, Pay 2 life: Draw a card.
BW
Enchantment
Enchantment
2
WB
BLB
1
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
{1}{B}, Pay 2 life: Draw a card.
BW
Enchantment
Enchantment
2
WB
BLB
1
Lupinflower Village
{T}: Add {C}.
{T}: Add {W}. Spend this mana only to cast a creature spell.
{1}{W}, {T}, Sacrifice Lupinflower Village: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Land
Land
0
BLB
0
Mabel's Mettle
Target creature gets +2/+2 until end of turn. Up to one other target creature gets +1/+1 until end of turn.
W
Instant
Instant
2
1W
BLB
3
Mabel, Heir to Cragflame
Other Mice you control get +1/+1.
When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
RW
Legendary Creature — Mouse Soldier
Creature
3
1RW
3/3
BLB
2
Mabel, Heir to Cragflame
Other Mice you control get +1/+1.
When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
RW
Legendary Creature — Mouse Soldier
Creature
3
1RW
3/3
BLB
2
Mabel, Heir to Cragflame
Other Mice you control get +1/+1.
When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}.
RW
Legendary Creature — Mouse Soldier
Creature
3
1RW
3/3
BLB
2
Maha, Its Feathers Night
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
B
Legendary Creature — Elemental Bird
Creature
5
3BB
6/5
BLB
2
Maha, Its Feathers Night
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
B
Legendary Creature — Elemental Bird
Creature
5
3BB
6/5
BLB
2
Manifold Mouse
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
R
Creature — Mouse Soldier
Creature
2
1R
1/2
BLB
2
Manifold Mouse
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
R
Creature — Mouse Soldier
Creature
2
1R
1/2
BLB
2
Might of the Meek
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
R
Instant
Instant
1
R
BLB
3
Mind Drill Assailant
Threshold — As long as seven or more cards are in your graveyard, Mind Drill Assailant gets +3/+0.
{2}{U/B}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
BU
Creature — Rat Warlock
Creature
4
2U/BU/B
2/5
BLB
2
Mind Spiral
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Target player draws three cards. If the gift was promised, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Sorcery
Sorcery
5
4U
BLB
3
Mind Spring
Draw X cards.
U
Sorcery
Sorcery
2
XUU
BLB
3
Mindwhisker
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Threshold — As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
U
Creature — Rat Wizard
Creature
3
2U
3/2
BLB
2
Mistbreath Elder
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on Mistbreath Elder. Otherwise, you may return Mistbreath Elder to its owner's hand.
G
Creature — Frog Warrior
Creature
1
G
2/2
BLB
2
Mistbreath Elder
At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on Mistbreath Elder. Otherwise, you may return Mistbreath Elder to its owner's hand.
G
Creature — Frog Warrior
Creature
1
G
2/2
BLB
2
Mockingbird
Flying
You may have Mockingbird enter the battlefield as a copy of any creature on the battlefield with mana value less than or equal to the mana spent to cast Mockingbird, except it is a Bird in addition to its other types and has flying.
U
Creature — Bird Bard
Creature
1
XU
1/1
BLB
2
Mockingbird
Flying
You may have Mockingbird enter the battlefield as a copy of any creature on the battlefield with mana value less than or equal to the mana spent to cast Mockingbird, except it is a Bird in addition to its other types and has flying.
U
Creature — Bird Bard
Creature
1
XU
1/1
BLB
2
Moonrise Cleric
Flying
Whenever Moonrise Cleric attacks, you gain 1 life.
BW
Creature — Bat Cleric
Creature
3
1W/BW/B
2/3
BLB
2
Moonstone Harbinger
Flying, deathtouch
Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
B
Creature — Bat Warrior
Creature
3
2B
1/3
BLB
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
BLB
0
Mouse Trapper
Flash
Valiant — Whenever Mouse Trapper becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
W
Creature — Mouse Soldier
Creature
3
2W
3/2
BLB
2
Mudflat Village
{T}: Add {C}.
{T}: Add {B}. Spend this mana only to cast a creature spell.
{1}{B}, {T}, Sacrifice Mudflat Village: Return target Bat, Lizard, Rat, or Squirrel card from your graveyard to your hand.
Land
Land
0
BLB
0
Muerra, Trash Tactician
At the beginning of your first main phase, add {R} or {G} for each Raccoon you control.
Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
GR
Legendary Creature — Raccoon Warrior
Creature
3
1RG
2/4
BLB
2
Muerra, Trash Tactician
At the beginning of your first main phase, add {R} or {G} for each Raccoon you control.
Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
GR
Legendary Creature — Raccoon Warrior
Creature
3
1RG
2/4
BLB
2
Nettle Guard
Valiant — Whenever Nettle Guard becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
{1}, Sacrifice Nettle Guard: Destroy target artifact or enchantment.
W
Creature — Mouse Soldier
Creature
2
1W
3/1
BLB
2
Nightwhorl Hermit
Vigilance
Threshold — As long as seven or more cards are in your graveyard, Nightwhorl Hermit gets +1/+0 and can't be blocked.
U
Creature — Rat Rogue
Creature
3
2U
1/4
BLB
2
Nocturnal Hunger
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Destroy target creature. If the gift wasn't promised, you lose 2 life.
B
Instant
Instant
3
2B
BLB
3
Oakhollow Village
{T}: Add {C}.
{T}: Add {G}. Spend this mana only to cast a creature spell.
{G}, {T}: Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn.
Land
Land
0
BLB
0
Osteomancer Adept
Deathtouch
{T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
B
Creature — Squirrel Warlock
Creature
2
1B
2/2
BLB
2
Osteomancer Adept
Deathtouch
{T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
B
Creature — Squirrel Warlock
Creature
2
1B
2/2
BLB
2
Otterball Antics
Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.)
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
Sorcery
2
1U
BLB
3
Overprotect
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
G
Instant
Instant
2
1G
BLB
3
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
W
Instant
Instant
2
WW
BLB
3
Patchwork Banner
As Patchwork Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{T}: Add one mana of any color.
Artifact
Artifact
3
3
BLB
1
Pawpatch Formation
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
• Draw a card. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Instant
Instant
2
1G
BLB
3
Pawpatch Recruit
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
G
Creature — Rabbit Warrior
Creature
1
G
2/1
BLB
2
Pawpatch Recruit
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.
G
Creature — Rabbit Warrior
Creature
1
G
2/1
BLB
2
Pearl of Wisdom
This spell costs {1} less to cast if you control an Otter.
Draw two cards.
U
Sorcery
Sorcery
3
2U
BLB
3
Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
G
Instant
Instant
2
1G
BLB
3
Persistent Marshstalker
Persistent Marshstalker gets +1/+0 for each other Rat you control.
Threshold — Whenever you attack with one or more Rats, if seven or more cards are in your graveyard, you may pay {2}{B}. If you do, return Persistent Marshstalker from your graveyard to the battlefield tapped and attacking.
B
Creature — Rat Berserker
Creature
2
1B
3/1
BLB
2
Pileated Provisioner
Flying
When Pileated Provisioner enters, put a +1/+1 counter on target creature you control without flying.
W
Creature — Bird Scout
Creature
5
4W
3/4
BLB
2
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
BLB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
BLB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
BLB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
BLB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
BLB
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
BLB
0
Playful Shove
Playful Shove deals 1 damage to any target.
Draw a card.
R
Sorcery
Sorcery
2
1R
BLB
3
Plumecreed Escort
Flash
Flying
When Plumecreed Escort enters, target creature you control gains hexproof until end of turn.
U
Creature — Bird Scout
Creature
2
1U
2/1
BLB
2
Plumecreed Mentor
Flying
Whenever Plumecreed Mentor or another creature you control with flying enters, put a +1/+1 counter on target creature you control without flying.
UW
Creature — Bird Scout
Creature
3
1WU
2/3
BLB
2
Polliwallop
This spell costs {1} less to cast for each Frog you control.
Target creature you control deals damage equal to twice its power to target creature you don't control.
G
Instant
Instant
4
3G
BLB
3
Pond Prophet
When Pond Prophet enters, draw a card.
GU
Creature — Frog Advisor
Creature
2
G/UG/U
1/1
BLB
2
Portent of Calamity
Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.
U
Sorcery
Sorcery
1
XU
BLB
3
Portent of Calamity
Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.
U
Sorcery
Sorcery
1
XU
BLB
3
Psychic Whorl
Target opponent discards two cards. Then if you control a Rat, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Sorcery
Sorcery
3
2B
BLB
3
Quaketusk Boar
Reach, trample, haste
R
Creature — Elemental Boar
Creature
5
3RR
5/5
BLB
2
Rabbit Response
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
W
Instant
Instant
4
2WW
BLB
3
Rabid Bite
Target creature you control deals damage equal to its power to target creature you don't control.
G
Sorcery
Sorcery
2
1G
BLB
3
Rabid Gnaw
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
R
Instant
Instant
2
1R
BLB
3
Raccoon Rallier
{T}: Target creature you control gains haste until end of turn. Activate only as a sorcery.
R
Creature — Raccoon Bard
Creature
2
1R
2/2
BLB
2
Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
RU
Legendary Planeswalker — Ral
Planeswalker
4
2UR
4
BLB
1
Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
RU
Legendary Planeswalker — Ral
Planeswalker
4
2UR
4
BLB
1
Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
RU
Legendary Planeswalker — Ral
Planeswalker
4
2UR
4
BLB
1
Ravine Raider
Menace (This creature can't be blocked except by two or more creatures.)
{1}{B}: Ravine Raider gets +1/+1 until end of turn.
B
Creature — Lizard Rogue
Creature
1
B
1/1
BLB
2
Repel Calamity
Destroy target creature with power or toughness 4 or greater.
W
Instant
Instant
2
1W
BLB
3
Reptilian Recruiter
Trample
When Reptilian Recruiter enters, choose target creature. If that creature's power is 2 or less or if you control another Lizard, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
R
Creature — Lizard Warrior
Creature
5
3RR
4/2
BLB
2
Rockface Village
{T}: Add {C}.
{T}: Add {R}. Spend this mana only to cast a creature spell.
{R}, {T}: Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
Land
Land
0
BLB
0
Rottenmouth Viper
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way.
Whenever Rottenmouth Viper enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent or discards a card.
B
Creature — Elemental Snake
Creature
6
5B
6/6
BLB
2
Rottenmouth Viper
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way.
Whenever Rottenmouth Viper enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent or discards a card.
B
Creature — Elemental Snake
Creature
6
5B
6/6
BLB
2
Roughshod Duo
Trample
Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
R
Creature — Mouse Raccoon
Creature
3
2R
3/2
BLB
2
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
U
Instant
Instant
2
1U
BLB
3
Rust-Shield Rampager
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
This creature can't be blocked by creatures with power 2 or less.
G
Creature — Raccoon Warrior
Creature
4
3G
4/4
BLB
2
Ruthless Negotiation
Target opponent exiles a card from their hand. If this spell was cast from a graveyard, draw a card.
Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
B
Sorcery
Sorcery
1
B
BLB
3
Salvation Swan
Flash
Flying
Whenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
W
Creature — Bird Cleric
Creature
4
3W
3/3
BLB
2
Salvation Swan
Flash
Flying
Whenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
W
Creature — Bird Cleric
Creature
4
3W
3/3
BLB
2
Savor
Target creature gets -2/-2 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
B
Instant
Instant
2
1B
BLB
3
Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
R
Instant
Instant
2
1R
BLB
3
Scales of Shale
This spell costs {1} less to cast for each Lizard you control.
Target creature gets +2/+0 and gains lifelink and indestructible until end of turn.
B
Instant
Instant
3
2B
BLB
3
Scavenger's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
{1}{B}: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
{2}{B}: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
B
Enchantment — Class
Enchantment
1
B
BLB
1
Scrapshooter
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Reach
When Scrapshooter enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
G
Creature — Raccoon Archer
Creature
3
1GG
4/4
BLB
2
Scrapshooter
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Reach
When Scrapshooter enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
G
Creature — Raccoon Archer
Creature
3
1GG
4/4
BLB
2
Season of Gathering
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
{P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type.
{P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
G
Sorcery
Sorcery
6
4GG
BLB
3
Season of Gathering
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
{P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type.
{P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
G
Sorcery
Sorcery
6
4GG
BLB
3
Season of Loss
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Each player sacrifices a creature.
{P}{P} — Draw a card for each creature you controlled that died this turn.
{P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard.
B
Sorcery
Sorcery
5
3BB
BLB
3
Season of Loss
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Each player sacrifices a creature.
{P}{P} — Draw a card for each creature you controlled that died this turn.
{P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard.
B
Sorcery
Sorcery
5
3BB
BLB
3
Season of Weaving
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Draw a card.
{P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it.
{P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.
U
Sorcery
Sorcery
6
4UU
BLB
3
Season of Weaving
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Draw a card.
{P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it.
{P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.
U
Sorcery
Sorcery
6
4UU
BLB
3
Season of the Bold
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a tapped Treasure token.
{P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them.
{P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
R
Sorcery
Sorcery
5
3RR
BLB
3
Season of the Bold
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a tapped Treasure token.
{P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them.
{P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
R
Sorcery
Sorcery
5
3RR
BLB
3
Season of the Burrow
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a 1/1 white Rabbit creature token.
{P}{P} — Exile target nonland permanent. Its controller draws a card.
{P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
W
Sorcery
Sorcery
5
3WW
BLB
3
Season of the Burrow
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a 1/1 white Rabbit creature token.
{P}{P} — Exile target nonland permanent. Its controller draws a card.
{P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
W
Sorcery
Sorcery
5
3WW
BLB
3
Seasoned Warrenguard
Whenever Seasoned Warrenguard attacks while you control a token, Seasoned Warrenguard gets +2/+0 until end of turn.
W
Creature — Rabbit Warrior
Creature
1
W
1/2
BLB
2
Seedglaive Mentor
Vigilance, haste
Valiant — Whenever Seedglaive Mentor becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
RW
Creature — Mouse Soldier
Creature
3
1RW
3/2
BLB
2
Seedpod Squire
Flying
Whenever Seedpod Squire attacks, target creature you control without flying gets +1/+1 until end of turn.
UW
Creature — Bird Scout
Creature
4
3W/U
3/3
BLB
2
Serra Redeemer
Flying
Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.
W
Creature — Angel Soldier
Creature
5
3WW
2/4
BLB
2
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
U
Instant
Instant
1
U
BLB
3
Shoreline Looter
Shoreline Looter can't be blocked.
Threshold — Whenever Shoreline Looter deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
U
Creature — Rat Rogue
Creature
2
1U
1/1
BLB
2
Shoreline Looter
Shoreline Looter can't be blocked.
Threshold — Whenever Shoreline Looter deals combat damage to a player, draw a card. Then discard a card unless seven or more cards are in your graveyard.
U
Creature — Rat Rogue
Creature
2
1U
1/1
BLB
2
Short Bow
Equipped creature gets +1/+1 and has vigilance and reach.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
2
2
BLB
1
Shrike Force
Flying, double strike, vigilance
W
Creature — Bird Knight
Creature
3
2W
1/3
BLB
2
Sinister Monolith
At the beginning of combat on your turn, each opponent loses 1 life and you gain 1 life.
{T}, Pay 2 life, Sacrifice Sinister Monolith: Draw two cards. Activate only as a sorcery.
B
Artifact
Artifact
4
3B
BLB
1
Skyskipper Duo
Flying
When Skyskipper Duo enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
U
Creature — Bird Frog
Creature
5
4U
3/3
BLB
2
Sonar Strike
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.
W
Instant
Instant
2
1W
BLB
3
Spellgyre
Choose one —
• Counter target spell.
• Surveil 2, then draw two cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
U
Instant
Instant
4
2UU
BLB
3
Splash Lasher
Offspring {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Creature — Frog Wizard
Creature
4
3U
3/3
BLB
2
Splash Portal
Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
U
Sorcery
Sorcery
1
U
BLB
3
Star Charter
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
W
Creature — Bat Cleric
Creature
4
3W
3/1
BLB
2
Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
W
Sorcery
Sorcery
5
3WW
BLB
3
Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
W
Sorcery
Sorcery
5
3WW
BLB
3
Starforged Sword
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.)
When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control.
Equipped creature gets +3/+3 and loses flying.
Equip {3}
Artifact — Equipment
Artifact
4
4
BLB
1
Stargaze
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
B
Sorcery
Sorcery
2
XBB
BLB
3
Starlit Soothsayer
Flying
At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
B
Creature — Bat Cleric
Creature
3
2B
2/2
BLB
2
Starscape Cleric
Offspring {2}{B} (You may pay an additional {2}{B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
B
Creature — Bat Cleric
Creature
2
1B
2/1
BLB
2
Starseer Mentor
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card.
BW
Creature — Bat Warlock
Creature
5
3WB
3/5
BLB
2
Steampath Charger
Offspring {2} (You may pay an additional {2} as you cast this spell. If do, when this creature enters, create a 1/1 token copy of it.)
When this creature dies, it deals 1 damage to target player.
R
Creature — Lizard Warlock
Creature
2
1R
2/1
BLB
2
Stickytongue Sentinel
Reach
When Stickytongue Sentinel enters, return up to one other target permanent you control to its owner's hand.
G
Creature — Frog Warrior
Creature
3
2G
3/3
BLB
2
Stocking the Pantry
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on Stocking the Pantry.
{2}, Remove a supply counter from Stocking the Pantry: Draw a card.
G
Enchantment
Enchantment
1
G
BLB
1
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost {1} less to cast.
RU
Creature — Otter Wizard
Creature
2
UR
1/1
BLB
2
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost {1} less to cast.
RU
Creature — Otter Wizard
Creature
2
UR
1/1
BLB
2
Stormchaser's Talent
(Gain the next level as a sorcery to add its ability.)
When Stormchaser's Talent enters, create a 1/1 blue and red Otter creature token with prowess.
{3}{U}: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.
{5}{U}: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
U
Enchantment — Class
Enchantment
1
U
BLB
1
Stormsplitter
Haste
Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormsplitter. Exile that token at the beginning of the next end step.
R
Creature — Otter Wizard
Creature
4
3R
1/4
BLB
2
Stormsplitter
Haste
Whenever you cast an instant or sorcery spell, create a token that's a copy of Stormsplitter. Exile that token at the beginning of the next end step.
R
Creature — Otter Wizard
Creature
4
3R
1/4
BLB
2
Sugar Coat
Flash
Enchant creature or Food
Enchanted permanent is a colorless Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.
U
Enchantment — Aura
Enchantment
3
2U
BLB
1
Sunshower Druid
When Sunshower Druid enters, put a +1/+1 counter on target creature and you gain 1 life.
G
Creature — Frog Druid
Creature
1
G
0/2
BLB
2
Sunspine Lynx
Players can't gain life.
Damage can't be prevented.
When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
R
Creature — Elemental Cat
Creature
4
2RR
5/4
BLB
2
Sunspine Lynx
Players can't gain life.
Damage can't be prevented.
When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
R
Creature — Elemental Cat
Creature
4
2RR
5/4
BLB
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
BLB
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
BLB
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
BLB
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
BLB
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
BLB
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
BLB
0
Swiftwater Cliffs
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
Land
Land
0
BLB
1
0
Sword of Vengeance
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}
Artifact — Equipment
Artifact
3
3
BLB
1
Take Out the Trash
Take Out the Trash deals 3 damage to target creature or planeswalker. If you control a Raccoon, you may discard a card. If you do, draw a card.
R
Instant
Instant
2
1R
BLB
3
Tangle Tumbler
Vigilance
{3}, {T}: Put a +1/+1 counter on target creature.
Tap two untapped tokens you control: Tangle Tumbler becomes an artifact creature until end of turn.
Artifact — Vehicle
Artifact
3
3
6/6
BLB
1
Teapot Slinger
Menace
Whenever you expend 4, Teapot Slinger deals 2 damage to each opponent. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
R
Creature — Raccoon Warrior
Creature
4
3R
3/4
BLB
2
Tempest Angler
Whenever you cast a noncreature spell, put a +1/+1 counter on Tempest Angler.
RU
Creature — Otter Wizard
Creature
3
1U/RU/R
2/2
BLB
2
Tender Wildguide
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
{T}: Add one mana of any color.
{T}: Put a +1/+1 counter on this creature.
G
Creature — Possum Druid
Creature
2
1G
2/2
BLB
2
Tender Wildguide
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
{T}: Add one mana of any color.
{T}: Put a +1/+1 counter on this creature.
G
Creature — Possum Druid
Creature
2
1G
2/2
BLB
2
The Infamous Cruelclaw
Menace
Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
BR
Legendary Creature — Weasel Mercenary
Creature
3
1BR
3/3
BLB
2
The Infamous Cruelclaw
Menace
Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
BR
Legendary Creature — Weasel Mercenary
Creature
3
1BR
3/3
BLB
2
Thieving Otter
Whenever Thieving Otter deals damage to an opponent, draw a card.
U
Creature — Otter
Creature
3
2U
2/2
BLB
2
Thistledown Players
Whenever Thistledown Players attacks, untap target nonland permanent.
W
Creature — Mouse Bard
Creature
3
2W
3/3
BLB
2
Thornplate Intimidator
Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card.
B
Creature — Rat Rogue
Creature
4
3B
4/3
BLB
2
Thornvault Forager
{T}: Add {G}.
{T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)
{3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
G
Creature — Squirrel Ranger
Creature
2
1G
2/2
BLB
2
Thornvault Forager
{T}: Add {G}.
{T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)
{3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
G
Creature — Squirrel Ranger
Creature
2
1G
2/2
BLB
2
Thought Shucker
Threshold — {1}{U}: Put a +1/+1 counter on Thought Shucker and draw a card. Activate only if seven or more cards are in your graveyard and only once.
U
Creature — Rat Rogue
Creature
2
1U
1/3
BLB
2
Thought-Stalker Warlock
Menace (This creature can't be blocked except by two or more creatures.)
When Thought-Stalker Warlock enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
B
Creature — Lizard Warlock
Creature
3
2B
2/2
BLB
2
Three Tree City
As Three Tree City enters, choose a creature type.
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Land
0
BLB
0
Three Tree City
As Three Tree City enters, choose a creature type.
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Land
0
BLB
0
Three Tree City
As Three Tree City enters, choose a creature type.
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Land
0
BLB
0
Three Tree City
As Three Tree City enters, choose a creature type.
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Land
0
BLB
0
Three Tree City
As Three Tree City enters, choose a creature type.
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Land
0
BLB
0
Three Tree Mascot
Changeling (This card is every creature type.)
{1}: Add one mana of any color. Activate only once each turn.
Artifact Creature — Shapeshifter
Creature
2
2
2/1
BLB
2
Three Tree Rootweaver
{T}: Add one mana of any color.
G
Creature — Mole Druid
Creature
2
1G
1/3
BLB
2
Three Tree Scribe
Whenever Three Tree Scribe or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
G
Creature — Frog Druid
Creature
2
1G
2/3
BLB
2
Thundertrap Trainer
Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
U
Creature — Otter Wizard
Creature
2
1U
1/2
BLB
2
Thundertrap Trainer
Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
U
Creature — Otter Wizard
Creature
2
1U
1/2
BLB
2
Thundertrap Trainer
Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
U
Creature — Otter Wizard
Creature
2
1U
1/2
BLB
2
Tidecaller Mentor
Menace
Threshold — When Tidecaller Mentor enters, if seven or more cards are in your graveyard, return up to one target nonland permanent to its owner's hand.
BU
Creature — Rat Wizard
Creature
3
1UB
3/3
BLB
2
Treeguard Duo
When Treeguard Duo enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.
G
Creature — Frog Rabbit
Creature
4
3G
3/4
BLB
2
Treetop Sentries
Reach
When Treetop Sentries enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)
G
Creature — Squirrel Archer
Creature
4
3G
2/4
BLB
2
Uncharted Haven
Uncharted Haven enters the battlefield tapped.
As Uncharted Haven enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
Land
Land
0
BLB
1
0
Valley Flamecaller
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
R
Creature — Lizard Warlock
Creature
3
2R
3/3
BLB
2
Valley Flamecaller
If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
R
Creature — Lizard Warlock
Creature
3
2R
3/3
BLB
2
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
U
Creature — Otter Wizard
Creature
3
2U
2/2
BLB
2
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
U
Creature — Otter Wizard
Creature
3
2U
2/2
BLB
2
Valley Mightcaller
Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller.
G
Creature — Frog Warrior
Creature
1
G
1/1
BLB
2
Valley Mightcaller
Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on Valley Mightcaller.
G
Creature — Frog Warrior
Creature
1
G
1/1
BLB
2
Valley Questcaller
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
W
Creature — Rabbit Warrior
Creature
2
1W
2/3
BLB
2
Valley Questcaller
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
W
Creature — Rabbit Warrior
Creature
2
1W
2/3
BLB
2
Valley Rally
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.
R
Instant
Instant
3
2R
BLB
3
Valley Rotcaller
Menace
Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
B
Creature — Squirrel Warlock
Creature
2
1B
1/3
BLB
2
Valley Rotcaller
Menace
Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
B
Creature — Squirrel Warlock
Creature
2
1B
1/3
BLB
2
Veteran Guardmouse
Valiant — Whenever Veteran Guardmouse becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
RW
Creature — Mouse Soldier
Creature
4
3R/W
3/4
BLB
2
Vinereap Mentor
When Vinereap Mentor enters or dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
BG
Creature — Squirrel Druid
Creature
2
BG
3/2
BLB
2
Vren, the Relentless
Ward {2}
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with "This creature gets +1/+1 for each other Rat you control," where X is the number of creatures your opponents controlled that were exiled this turn.
BU
Legendary Creature — Rat Rogue
Creature
4
2UB
3/4
BLB
2
Vren, the Relentless
Ward {2}
If a creature an opponent controls would die, exile it instead.
At the beginning of each end step, create X 1/1 black Rat creature tokens with "This creature gets +1/+1 for each other Rat you control," where X is the number of creatures your opponents controlled that were exiled this turn.
BU
Legendary Creature — Rat Rogue
Creature
4
2UB
3/4
BLB
2
Wandertale Mentor
Whenever you expend 4, put a +1/+1 counter on Wandertale Mentor. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
{T}: Add {R} or {G}.
GR
Creature — Raccoon Bard
Creature
2
RG
2/2
BLB
2
War Squeak
Enchant creature
When War Squeak enters, target creature an opponent controls can't block this turn.
Enchanted creature gets +1/+1 and has haste.
R
Enchantment — Aura
Enchantment
1
R
BLB
1
Warren Elder
{3}{W}: Creatures you control get +1/+1 until end of turn.
W
Creature — Rabbit Cleric
Creature
2
1W
2/2
BLB
2
Warren Warleader
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
W
Creature — Rabbit Knight
Creature
4
2WW
4/4
BLB
2
Warren Warleader
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.
W
Creature — Rabbit Knight
Creature
4
2WW
4/4
BLB
2
Waterspout Warden
Whenever Waterspout Warden attacks, if another creature entered the battlefield under your control this turn, Waterspout Warden gains flying until end of turn.
U
Creature — Frog Soldier
Creature
3
2U
3/2
BLB
2
Wax-Wane Witness
Flying, vigilance
Whenever you gain or lose life during your turn, Wax-Wane Witness gets +1/+0 until end of turn.
W
Creature — Bat Cleric
Creature
4
3W
2/4
BLB
2
Wear Down
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
G
Sorcery
Sorcery
2
1G
BLB
3
Wear Down
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
G
Sorcery
Sorcery
2
1G
BLB
3
Whiskerquill Scribe
Valiant — Whenever Whiskerquill Scribe becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card.
R
Creature — Mouse Citizen
Creature
2
1R
2/2
BLB
2
Whiskervale Forerunner
Valiant — Whenever Whiskervale Forerunner becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
W
Creature — Mouse Bard
Creature
4
3W
3/4
BLB
2
Whiskervale Forerunner
Valiant — Whenever Whiskervale Forerunner becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
W
Creature — Mouse Bard
Creature
4
3W
3/4
BLB
2
Wick's Patrol
When Wick's Patrol enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.
B
Creature — Rat Warlock
Creature
6
4BB
5/3
BLB
2
Wick, the Whorled Mind
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.
{U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
B
Legendary Creature — Rat Warlock
Creature
4
3B
2/4
BLB
2
Wick, the Whorled Mind
Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.
{U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.
B
Legendary Creature — Rat Warlock
Creature
4
3B
2/4
BLB
2
Wildfire Howl
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
R
Sorcery
Sorcery
3
1RR
BLB
3
Wishing Well
{T}: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
U
Artifact
Artifact
4
3U
BLB
1
Wishing Well
{T}: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
U
Artifact
Artifact
4
3U
BLB
1
Ygra, Eater of All
Ward—Sacrifice a Food.
Other creatures are Food artifacts in addition to their other types and have "{2}, {T}, Sacrifice this permanent: You gain 3 life."
Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra, Eater of All.
BG
Legendary Creature — Elemental Cat
Creature
5
3BG
6/6
BLB
2
Ygra, Eater of All
Ward—Sacrifice a Food.
Other creatures are Food artifacts in addition to their other types and have "{2}, {T}, Sacrifice this permanent: You gain 3 life."
Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra, Eater of All.
BG
Legendary Creature — Elemental Cat
Creature
5
3BG
6/6
BLB
2
Zoraline, Cosmos Caller
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
BW
Legendary Creature — Bat Cleric
Creature
3
1WB
3/3
BLB
2
Zoraline, Cosmos Caller
Flying, vigilance
Whenever a Bat you control attacks, you gain 1 life.
Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
BW
Legendary Creature — Bat Cleric
Creature
3
1WB
3/3
BLB
2