Cockatrice/Magic-Spoiler
2023-07-19 08:12:24 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
WHO~
Doctor Who (Spoiler)
Commander
2023-10-13
CMM~
Commander Masters (Spoiler)
Masters
2023-08-04
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
WHO~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
WHO~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
WHO~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
WHO~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
WHO~
0
The Lux Foundation Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.
Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)
Plane — The Library
0
WHO~
1
Alms Collector
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
W
Creature — Cat Cleric
Creature
4
3W
3/4
CMM~
2
Alms Collector
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
W
Creature — Cat Cleric
Creature
4
3W
3/4
CMM~
2
Aminatou's Augury
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
U
Sorcery
Sorcery
8
6UU
CMM~
3
Aminatou's Augury
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
U
Sorcery
Sorcery
8
6UU
CMM~
3
Anafenza, Kin-Tree Spirit
Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
W
Legendary Creature — Spirit Soldier
Creature
2
WW
2/2
CMM~
2
Angelic Field Marshal
Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
W
Creature — Angel
Creature
4
2WW
3/3
CMM~
2
Angelic Field Marshal
Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
W
Creature — Angel
Creature
4
2WW
3/3
CMM~
2
Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
BGW
Legendary Enchantment Creature — Demigod
Creature
5
2WBG
4/4
CMM~
2
Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
BGW
Legendary Enchantment Creature — Demigod
Creature
5
2WBG
4/4
CMM~
2
Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
BGW
Legendary Enchantment Creature — Demigod
Creature
5
2WBG
4/4
CMM~
2
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
G
Instant
Instant
3
2G
CMM~
3
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
G
Instant
Instant
3
2G
CMM~
3
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
G
Instant
Instant
3
2G
CMM~
3
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
CMM~
1
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
CMM~
1
Archfiend of Despair
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
B
Creature — Demon
Creature
8
6BB
6/6
CMM~
2
Archfiend of Despair
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
B
Creature — Demon
Creature
8
6BB
6/6
CMM~
2
Ash Barrens
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Land
0
CMM~
0
Ashling the Pilgrim
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
R
Legendary Creature — Elemental Shaman
Creature
2
1R
1/1
CMM~
2
Ashling the Pilgrim
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
R
Legendary Creature — Elemental Shaman
Creature
2
1R
1/1
CMM~
2
Ashnod's Altar
Sacrifice a creature: Add {C}{C}.
Artifact
Artifact
3
3
CMM~
1
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
W
Legendary Creature — Angel
Creature
8
5WWW
8/8
CMM~
2
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
W
Legendary Creature — Angel
Creature
8
5WWW
8/8
CMM~
2
Avatar of Slaughter
All creatures have double strike and attack each combat if able.
R
Creature — Avatar
Creature
8
6RR
8/8
CMM~
2
Avatar of Slaughter
All creatures have double strike and attack each combat if able.
R
Creature — Avatar
Creature
8
6RR
8/8
CMM~
2
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
U
Legendary Creature — Human Wizard
Creature
5
2UUU
0/2
CMM~
2
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
U
Legendary Creature — Human Wizard
Creature
5
2UUU
0/2
CMM~
2
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
U
Legendary Creature — Human Wizard
Creature
5
2UUU
0/2
CMM~
2
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
G
Legendary Creature — Human Monk
Creature
3
2G
1/2
CMM~
2
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
G
Legendary Creature — Human Monk
Creature
3
2G
1/2
CMM~
2
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
G
Legendary Creature — Human Monk
Creature
3
2G
1/2
CMM~
2
Balan, Wandering Knight
First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
{1}{W}: Attach all Equipment you control to Balan.
W
Legendary Creature — Cat Knight
Creature
4
2WW
3/3
CMM~
2
Balan, Wandering Knight
First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
{1}{W}: Attach all Equipment you control to Balan.
W
Legendary Creature — Cat Knight
Creature
4
2WW
3/3
CMM~
2
Balefire Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
R
Creature — Dragon
Creature
7
5RR
6/6
CMM~
2
Balefire Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
R
Creature — Dragon
Creature
7
5RR
6/6
CMM~
2
Balefire Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
R
Creature — Dragon
Creature
7
5RR
6/6
CMM~
2
Battle Screech
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
4
2WW
CMM~
3
Blade Sliver
All Sliver creatures get +1/+0.
R
Creature — Sliver
Creature
3
2R
2/2
CMM~
2
Blood Aspirant
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.
{1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.
R
Creature — Satyr Berserker
Creature
2
1R
1/1
CMM~
2
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
B
Enchantment
Enchantment
1
B
CMM~
1
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
B
Enchantment
Enchantment
1
B
CMM~
1
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
B
Enchantment
Enchantment
1
B
CMM~
1
Bloodspore Thrinax
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
G
Creature — Lizard
Creature
4
2GG
2/2
CMM~
2
Bloodspore Thrinax
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
G
Creature — Lizard
Creature
4
2GG
2/2
CMM~
2
Blur Sliver
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
R
Creature — Sliver
Creature
3
2R
2/2
CMM~
2
Body Double
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
U
Creature — Shapeshifter
Creature
5
4U
0/0
CMM~
2
Bonescythe Sliver
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
W
Creature — Sliver
Creature
4
3W
2/2
CMM~
2
Bonesplitter Sliver
All Sliver creatures get +2/+0.
R
Creature — Sliver
Creature
4
3R
2/2
CMM~
2
Boompile
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
Artifact
Artifact
4
4
CMM~
1
Boompile
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
Artifact
Artifact
4
4
CMM~
1
Braids, Conjurer Adept
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
U
Legendary Creature — Human Wizard
Creature
4
2UU
2/2
CMM~
2
Braids, Conjurer Adept
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
U
Legendary Creature — Human Wizard
Creature
4
2UU
2/2
CMM~
2
Brass Knuckles
When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
4
4
CMM~
1
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
U
Sorcery
Sorcery
5
3UU
CMM~
3
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
U
Sorcery
Sorcery
5
3UU
CMM~
3
Brood Sliver
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
G
Creature — Sliver
Creature
5
4G
3/3
CMM~
2
Canopy Vista
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Land — Forest Plains
Land
0
CMM~
1
0
Capricious Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."
R
Creature — Sliver
Creature
4
3R
3/3
CMM~
2
Capricious Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."
R
Creature — Sliver
Creature
4
3R
3/3
CMM~
2
Capture of Jingzhou
Take an extra turn after this one.
U
Sorcery
Sorcery
5
3UU
CMM~
3
Capture of Jingzhou
Take an extra turn after this one.
U
Sorcery
Sorcery
5
3UU
CMM~
3
Cartographer's Hawk
Flying
When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
W
Creature — Bird
Creature
2
1W
2/1
CMM~
2
Chainer, Dementia Master
All Nightmares get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
B
Legendary Creature — Human Minion
Creature
5
3BB
3/3
CMM~
2
Chainer, Dementia Master
All Nightmares get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
B
Legendary Creature — Human Minion
Creature
5
3BB
3/3
CMM~
2
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Artifact — Equipment
Artifact
3
3
CMM~
1
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Artifact — Equipment
Artifact
3
3
CMM~
1
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Artifact — Equipment
Artifact
3
3
CMM~
1
Chandra, Legacy of Fire
At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control.
+1: Add a {R} each planeswalker you control.
0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.
R
Legendary Planeswalker — Chandra
Planeswalker
5
4R
3
CMM~
1
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
CMM~
1
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
CMM~
1
Cinder Glade
({T}: Add {R} or {G}.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Land — Mountain Forest
Land
0
CMM~
1
0
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
W
Sorcery
Sorcery
5
3WW
CMM~
3
Cleaving Sliver
Sliver creatures you control get +2/+0.
R
Creature — Sliver
Creature
4
3R
2/2
CMM~
2
Clot Sliver
All Slivers have "{2}: Regenerate this permanent."
B
Creature — Sliver
Creature
2
1B
1/1
CMM~
2
Cloudshredder Sliver
Sliver creatures you control have flying and haste.
RW
Creature — Sliver
Creature
2
RW
1/1
CMM~
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
CMM~
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
CMM~
0
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
U
Instant
Instant
7
5UU
CMM~
3
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
U
Instant
Instant
7
5UU
CMM~
3
Commodore Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."
−3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
RUW
Legendary Planeswalker — Guff
Planeswalker
4
1URW
5
CMM~
1
Commodore Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."
−3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
RUW
Legendary Planeswalker — Guff
Planeswalker
4
1URW
5
CMM~
1
Constricting Sliver
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
W
Creature — Sliver
Creature
6
5W
3/3
CMM~
2
Craterhoof Behemoth
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
G
Creature — Beast
Creature
8
5GGG
5/5
CMM~
2
Craterhoof Behemoth
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
G
Creature — Beast
Creature
8
5GGG
5/5
CMM~
2
Crippling Fear
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
B
Sorcery
Sorcery
4
2BB
CMM~
3
Crypt Sliver
All Slivers have "{T}: Regenerate target Sliver."
B
Creature — Sliver
Creature
2
1B
1/1
CMM~
2
Crystalline Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
UW
Creature — Sliver
Creature
2
WU
2/2
CMM~
2
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
Sorcery
3
2G
CMM~
3
Curtains' Call
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy two target creatures.
B
Instant
Instant
6
5B
CMM~
3
Curtains' Call
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy two target creatures.
B
Instant
Instant
6
5B
CMM~
3
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
U
Instant
Instant
2
1U
CMM~
3
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
U
Instant
Instant
2
1U
CMM~
3
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
R
Legendary Planeswalker — Daretti
Planeswalker
4
3R
3
CMM~
1
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
R
Legendary Planeswalker — Daretti
Planeswalker
4
3R
3
CMM~
1
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
W
Enchantment — Aura
Enchantment
2
1W
CMM~
1
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
W
Enchantment — Aura
Enchantment
2
1W
CMM~
1
Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
U
Sorcery
Sorcery
3
2U
CMM~
3
Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
U
Sorcery
Sorcery
3
2U
CMM~
3
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
B
Instant
Instant
4
3B
CMM~
3
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
B
Instant
Instant
4
3B
CMM~
3
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
B
Instant
Instant
4
3B
CMM~
3
Decimate
Destroy target artifact, target creature, target enchantment, and target land.
GR
Sorcery
Sorcery
4
2RG
CMM~
3
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
B
Sorcery
Sorcery
8
6BB
CMM~
3
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
B
Sorcery
Sorcery
8
6BB
CMM~
3
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
R
Instant
Instant
3
2R
CMM~
3
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
R
Instant
Instant
3
2R
CMM~
3
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
R
Instant
Instant
3
2R
CMM~
3
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
B
Sorcery
Sorcery
2
1B
CMM~
3
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
B
Sorcery
Sorcery
2
1B
CMM~
3
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
B
Sorcery
Sorcery
2
1B
CMM~
3
Demonlord Belzenlok
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
B
Legendary Creature — Elder Demon
Creature
6
4BB
6/6
CMM~
2
Demonlord Belzenlok
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
B
Legendary Creature — Elder Demon
Creature
6
4BB
6/6
CMM~
2
Descendants' Fury
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
R
Enchantment
Enchantment
4
3R
CMM~
1
Descendants' Fury
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
R
Enchantment
Enchantment
4
3R
CMM~
1
Diffusion Sliver
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
U
Creature — Sliver
Creature
2
1U
1/1
CMM~
2
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
R
Sorcery
Sorcery
4
2RR
CMM~
3
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
R
Sorcery
Sorcery
4
2RR
CMM~
3
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
R
Sorcery
Sorcery
4
2RR
CMM~
3
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
U
Sorcery
Sorcery
4
3U
CMM~
3
Divergent Transformations
Undaunted (This spell costs {1} less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
R
Instant
Instant
7
6R
CMM~
3
Divergent Transformations
Undaunted (This spell costs {1} less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
R
Instant
Instant
7
6R
CMM~
3
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
G
Enchantment
Enchantment
5
4G
CMM~
1
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
G
Enchantment
Enchantment
5
4G
CMM~
1
Drakuseth, Maw of Flames
Flying
Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
R
Legendary Creature — Dragon
Creature
7
4RRR
7/7
CMM~
2
Drakuseth, Maw of Flames
Flying
Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
R
Legendary Creature — Dragon
Creature
7
4RRR
7/7
CMM~
2
Elite Scaleguard
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
W
Creature — Human Soldier
Creature
5
4W
2/3
CMM~
2
Emerald Medallion
Green spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM~
1
Emerald Medallion
Green spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM~
1
Endrek Sahr, Master Breeder
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
B
Legendary Creature — Human Wizard
Creature
5
4B
2/2
CMM~
2
Endrek Sahr, Master Breeder
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
B
Legendary Creature — Human Wizard
Creature
5
4B
2/2
CMM~
2
Evacuation
Return all creatures to their owners' hands.
U
Instant
Instant
5
3UU
CMM~
3
Evacuation
Return all creatures to their owners' hands.
U
Instant
Instant
5
3UU
CMM~
3
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
CMM~
0
Experiment Kraj
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
GU
Legendary Creature — Ooze Mutant
Creature
6
2GGUU
4/6
CMM~
2
Experiment Kraj
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
GU
Legendary Creature — Ooze Mutant
Creature
6
2GGUU
4/6
CMM~
2
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
B
Sorcery
Sorcery
2
XBB
CMM~
3
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
B
Sorcery
Sorcery
2
XBB
CMM~
3
Extinguish All Hope
Destroy all nonenchantment creatures.
B
Sorcery
Sorcery
6
4BB
CMM~
3
Extraplanar Lens
Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Artifact
3
3
CMM~
1
Extraplanar Lens
Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Artifact
3
3
CMM~
1
Extraplanar Lens
Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Artifact
3
3
CMM~
1
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
G
Sorcery
Sorcery
8
5GGG
CMM~
3
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
G
Sorcery
Sorcery
8
5GGG
CMM~
3
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
U
Instant
Instant
4
3U
CMM~
3
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
U
Instant
Instant
4
3U
CMM~
3
Faerie Artisans
Flying
Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
U
Creature — Faerie Artificer
Creature
4
3U
2/2
CMM~
2
Faerie Artisans
Flying
Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
U
Creature — Faerie Artificer
Creature
4
3U
2/2
CMM~
2
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
CMM~
3
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
CMM~
1
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
CMM~
1
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
U
Instant
Instant
3
2U
CMM~
3
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
U
Instant
Instant
3
2U
CMM~
3
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
U
Instant
Instant
3
2U
CMM~
3
Fiery Confluence
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
R
Sorcery
Sorcery
4
2RR
CMM~
3
Fiery Confluence
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
R
Sorcery
Sorcery
4
2RR
CMM~
3
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
G
Sorcery
Sorcery
2
XGG
CMM~
3
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
G
Sorcery
Sorcery
2
XGG
CMM~
3
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
G
Sorcery
Sorcery
2
XGG
CMM~
3
Firewake Sliver
All Sliver creatures have haste.
All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
GR
Creature — Sliver
Creature
3
1RG
1/1
CMM~
2
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
W
Instant
Instant
3
2W
CMM~
3
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
W
Instant
Instant
3
2W
CMM~
3
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
W
Instant
Instant
3
2W
CMM~
3
Flood Plain
Flood Plain enters the battlefield tapped.
{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Land
0
CMM~
1
0
For the Ancestors
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Instant
Instant
3
2G
CMM~
3
For the Ancestors
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Instant
Instant
3
2G
CMM~
3
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CMM~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CMM~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CMM~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CMM~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CMM~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CMM~
0
Freyalise, Llanowar's Fury
+2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."
−2: Destroy target artifact or enchantment.
−6: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
G
Legendary Planeswalker — Freyalise
Planeswalker
5
3GG
3
CMM~
1
Freyalise, Llanowar's Fury
+2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."
−2: Destroy target artifact or enchantment.
−6: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
G
Legendary Planeswalker — Freyalise
Planeswalker
5
3GG
3
CMM~
1
Frontier Bivouac
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}.
Land
Land
0
CMM~
1
0
Galerider Sliver
Sliver creatures you control have flying.
U
Creature — Sliver
Creature
1
U
1/1
CMM~
2
Gatewatch Beacon
Gatewatch Beacon enters the battlefield with three loyalty counters on it.
{T}: Add {W}.
Whenever a planeswalker enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker.
W
Artifact
Artifact
3
2W
CMM~
1
Gatewatch Beacon
Gatewatch Beacon enters the battlefield with three loyalty counters on it.
{T}: Add {W}.
Whenever a planeswalker enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker.
W
Artifact
Artifact
3
2W
CMM~
1
Gemhide Sliver
All Slivers have "{T}: Add one mana of any color."
G
Creature — Sliver
Creature
2
1G
1/1
CMM~
2
Ghalta, Primal Hunger
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
G
Legendary Creature — Elder Dinosaur
Creature
12
10GG
12/12
CMM~
2
Ghalta, Primal Hunger
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
G
Legendary Creature — Elder Dinosaur
Creature
12
10GG
12/12
CMM~
2
Ghoulcaller Gisa
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
B
Legendary Creature — Human Wizard
Creature
5
3BB
3/4
CMM~
2
Ghoulcaller Gisa
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
B
Legendary Creature — Human Wizard
Creature
5
3BB
3/4
CMM~
2
Gilded Lotus
{T}: Add three mana of any one color.
Artifact
Artifact
5
5
CMM~
1
Gilded Lotus
{T}: Add three mana of any one color.
Artifact
Artifact
5
5
CMM~
1
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
RW
Legendary Creature — Angel
Creature
7
4RWW
5/5
CMM~
2
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
RW
Legendary Creature — Angel
Creature
7
4RWW
5/5
CMM~
2
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
RW
Legendary Creature — Angel
Creature
7
4RWW
5/5
CMM~
2
Godo, Bandit Warlord
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
R
Legendary Creature — Human Barbarian
Creature
6
5R
3/3
CMM~
2
Godo, Bandit Warlord
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
R
Legendary Creature — Human Barbarian
Creature
6
5R
3/3
CMM~
2
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
W
Creature — Human Cleric
Creature
2
WW
2/2
CMM~
2
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
W
Creature — Human Cleric
Creature
2
WW
2/2
CMM~
2
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
W
Creature — Human Cleric
Creature
2
WW
2/2
CMM~
2
Grasslands
Grasslands enters the battlefield tapped.
{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Land
0
CMM~
1
0
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature.
B
Enchantment
Enchantment
4
1BBB
CMM~
1
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature.
B
Enchantment
Enchantment
4
1BBB
CMM~
1
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature.
B
Enchantment
Enchantment
4
1BBB
CMM~
1
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
R
Legendary Creature — Goblin Rogue
Creature
2
RR
2/2
CMM~
2
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
R
Legendary Creature — Goblin Rogue
Creature
2
RR
2/2
CMM~
2
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
R
Legendary Creature — Goblin Rogue
Creature
2
RR
2/2
CMM~
2
Guff Rewrites History
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
R
Instant
Instant
3
2R
CMM~
3
Guff Rewrites History
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
R
Instant
Instant
3
2R
CMM~
3
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
Legendary Artifact — Equipment
Artifact
4
4
CMM~
1
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
Legendary Artifact — Equipment
Artifact
4
4
CMM~
1
Hamza, Guardian of Arashin
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it.
Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
GW
Legendary Creature — Elephant Warrior
Creature
6
4GW
5/5
CMM~
2
Hanna, Ship's Navigator
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
UW
Legendary Creature — Human Artificer
Creature
3
1WU
1/2
CMM~
2
Hanna, Ship's Navigator
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
UW
Legendary Creature — Human Artificer
Creature
3
1WU
1/2
CMM~
2
Harmonic Sliver
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
GW
Creature — Sliver
Creature
3
1GW
1/1
CMM~
2
Harsh Mercy
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
W
Sorcery
Sorcery
3
2W
CMM~
3
Hatchery Sliver
Replicate {1}{G} (When you cast this spell, copy it for each time you paid its replicate cost.)
Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
G
Creature — Sliver
Creature
2
1G
2/2
CMM~
2
Hatchery Sliver
Replicate {1}{G} (When you cast this spell, copy it for each time you paid its replicate cost.)
Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
G
Creature — Sliver
Creature
2
1G
2/2
CMM~
2
Heartless Hidetsugu
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
R
Legendary Creature — Ogre Shaman
Creature
5
3RR
4/3
CMM~
2
Heartless Hidetsugu
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
R
Legendary Creature — Ogre Shaman
Creature
5
3RR
4/3
CMM~
2
Heavenly Blademaster
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
W
Creature — Angel
Creature
6
5W
3/6
CMM~
2
Heavenly Blademaster
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
W
Creature — Angel
Creature
6
5W
3/6
CMM~
2
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
W
Legendary Enchantment Creature — God
Creature
3
2W
5/5
CMM~
2
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
W
Legendary Enchantment Creature — God
Creature
3
2W
5/5
CMM~
2
Hellkite Charger
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
R
Creature — Dragon
Creature
6
4RR
5/5
CMM~
2
Hellkite Charger
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
R
Creature — Dragon
Creature
6
4RR
5/5
CMM~
2
Herald's Horn
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Artifact
3
3
CMM~
1
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
G
Instant
Instant
2
1G
CMM~
3
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
G
Instant
Instant
2
1G
CMM~
3
Hibernation Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
BU
Creature — Sliver
Creature
2
UB
2/2
CMM~
2
Hollowhead Sliver
Sliver creatures you control have "{T}, Discard a card: Draw a card."
R
Creature — Sliver
Creature
3
2R
2/2
CMM~
2
Icon of Ancestry
As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Artifact
3
3
CMM~
1
Idol of Oblivion
{T}: Draw a card. Activate only if you created a token this turn.
{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
Artifact
Artifact
2
2
CMM~
1
Idol of Oblivion
{T}: Draw a card. Activate only if you created a token this turn.
{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
Artifact
Artifact
2
2
CMM~
1
Ilysian Caryatid
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
G
Creature — Plant
Creature
2
1G
1/1
CMM~
2
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
B
Instant
Instant
2
1B
CMM~
3
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
B
Instant
Instant
2
1B
CMM~
3
Inferno Titan
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
R
Creature — Giant
Creature
6
4RR
6/6
CMM~
2
Inferno Titan
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
R
Creature — Giant
Creature
6
4RR
6/6
CMM~
2
Inspiring Statuary
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Artifact
Artifact
3
3
CMM~
1
Inspiring Statuary
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Artifact
Artifact
3
3
CMM~
1
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
R
Sorcery
Sorcery
8
5RRR
CMM~
3
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
R
Sorcery
Sorcery
8
5RRR
CMM~
3
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
R
Sorcery
Sorcery
8
5RRR
CMM~
3
Irrigated Farmland
({T}: Add {W} or {U}.)
Irrigated Farmland enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Plains Island
Land
0
CMM~
1
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CMM~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CMM~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CMM~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CMM~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CMM~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CMM~
0
Jaya's Phoenix
Flying, haste
Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.
Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield.
R
Creature Phoenix
Creature
5
4R
3/3
CMM~
2
Jaya's Phoenix
Flying, haste
Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.
Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield.
R
Creature Phoenix
Creature
5
4R
3/3
CMM~
2
Jazal Goldmane
First strike
{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
W
Legendary Creature — Cat Warrior
Creature
4
2WW
4/4
CMM~
2
Jazal Goldmane
First strike
{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
W
Legendary Creature — Cat Warrior
Creature
4
2WW
4/4
CMM~
2
Jet Medallion
Black spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM~
1
Jet Medallion
Black spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM~
1
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM~
1
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM~
1
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM~
1
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM~
1
Jolrael, Mwonvuli Recluse
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
G
Legendary Creature — Human Druid
Creature
2
1G
1/2
CMM~
2
Jolrael, Mwonvuli Recluse
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
G
Legendary Creature — Human Druid
Creature
2
1G
1/2
CMM~
2
Jungle Shrine
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
Land
Land
0
CMM~
1
0
Karador, Ghost Chieftain
This spell costs {1} less to cast for each creature card in your graveyard.
During each of your turns, you may cast a creature spell from your graveyard.
BGW
Legendary Creature — Centaur Spirit
Creature
8
5WBG
3/4
CMM~
2
Karador, Ghost Chieftain
This spell costs {1} less to cast for each creature card in your graveyard.
During each of your turns, you may cast a creature spell from your graveyard.
BGW
Legendary Creature — Centaur Spirit
Creature
8
5WBG
3/4
CMM~
2
Kemba, Kha Regent
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
W
Legendary Creature — Cat Cleric
Creature
3
1WW
2/4
CMM~
2
Kemba, Kha Regent
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
W
Legendary Creature — Cat Cleric
Creature
3
1WW
2/4
CMM~
2
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
B
Sorcery
Sorcery
7
5BB
CMM~
3
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
B
Sorcery
Sorcery
7
5BB
CMM~
3
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
B
Sorcery
Sorcery
7
5BB
CMM~
3
Kirtar's Wrath
Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
W
Sorcery
Sorcery
6
4WW
CMM~
3
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery — Arcane
Sorcery
3
2G
CMM~
3
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery — Arcane
Sorcery
3
2G
CMM~
3
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature — Eldrazi
Creature
10
8CC
12/12
CMM~
2
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature — Eldrazi
Creature
10
8CC
12/12
CMM~
2
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature — Eldrazi
Creature
10
8CC
12/12
CMM~
2
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature — Eldrazi
Creature
10
8CC
12/12
CMM~
2
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
CMM~
2
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
CMM~
2
Kykar, Wind's Fury
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add {R}.
RUW
Legendary Creature — Bird Wizard
Creature
4
1URW
3/3
CMM~
2
Kykar, Wind's Fury
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add {R}.
RUW
Legendary Creature — Bird Wizard
Creature
4
1URW
3/3
CMM~
2
Kykar, Wind's Fury
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add {R}.
RUW
Legendary Creature — Bird Wizard
Creature
4
1URW
3/3
CMM~
2
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
W
Enchantment
Enchantment
1
W
CMM~
1
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
W
Enchantment
Enchantment
1
W
CMM~
1
Lavabelly Sliver
Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."
RW
Creature — Sliver
Creature
3
1RW
2/2
CMM~
2
Lazotep Sliver
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)
Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
B
Creature — Zombie Sliver
Creature
4
3B
4/4
CMM~
2
Lazotep Sliver
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)
Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
B
Creature — Zombie Sliver
Creature
4
3B
4/4
CMM~
2
Leori, Sparktouched Hunter
Flying, vigilance
Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
RUW
Legendary Creature — Elemental Cat
Creature
3
URW
3/3
CMM~
2
Leori, Sparktouched Hunter
Flying, vigilance
Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
RUW
Legendary Creature — Elemental Cat
Creature
3
URW
3/3
CMM~
2
Lifeblood Hydra
Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
G
Creature — Hydra
Creature
3
XGGG
0/0
CMM~
2
Lifeblood Hydra
Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
G
Creature — Hydra
Creature
3
XGGG
0/0
CMM~
2
Lorthos, the Tidemaker
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
U
Legendary Creature — Octopus
Creature
8
5UUU
8/8
CMM~
2
Lorthos, the Tidemaker
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
U
Legendary Creature — Octopus
Creature
8
5UUU
8/8
CMM~
2
Loyal Retainers
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
W
Creature — Human Advisor
Creature
3
2W
1/1
CMM~
2
Loyal Retainers
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
W
Creature — Human Advisor
Creature
3
2W
1/1
CMM~
2
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
GRU
Legendary Creature — Elemental
Creature
8
5GUR
7/5
CMM~
2
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
GRU
Legendary Creature — Elemental
Creature
8
5GUR
7/5
CMM~
2
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
GRU
Legendary Creature — Elemental
Creature
8
5GUR
7/5
CMM~
2
Magus of the Wheel
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
R
Creature — Human Wizard
Creature
3
2R
3/3
CMM~
2
Magus of the Wheel
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
R
Creature — Human Wizard
Creature
3
2R
3/3
CMM~
2
Magus of the Wheel
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
R
Creature — Human Wizard
Creature
3
2R
3/3
CMM~
2
Manaweft Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
G
Creature — Sliver
Creature
2
1G
1/1
CMM~
2
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
W
Legendary Creature — Human Cleric
Creature
4
3W
2/4
CMM~
2
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
W
Legendary Creature — Human Cleric
Creature
4
3W
2/4
CMM~
2
Megantic Sliver
Sliver creatures you control get +3/+3.
G
Creature — Sliver
Creature
6
5G
3/3
CMM~
2
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
BG
Legendary Creature — Human Shaman
Creature
4
2BG
3/4
CMM~
2
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
BG
Legendary Creature — Human Shaman
Creature
4
2BG
3/4
CMM~
2
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
BG
Legendary Creature — Human Shaman
Creature
4
2BG
3/4
CMM~
2
Might Sliver
All Sliver creatures get +2/+2.
G
Creature — Sliver
Creature
5
4G
2/2
CMM~
2
Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
B
Legendary Creature — Zombie Cleric
Creature
6
3BBB
5/5
CMM~
2
Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
B
Legendary Creature — Zombie Cleric
Creature
6
3BBB
5/5
CMM~
2
Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
B
Legendary Creature — Zombie Cleric
Creature
6
3BBB
5/5
CMM~
2
Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
B
Legendary Creature — Zombie Cleric
Creature
6
3BBB
5/5
CMM~
2
Minds Aglow
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
U
Sorcery
Sorcery
1
U
CMM~
3
Minds Aglow
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
U
Sorcery
Sorcery
1
U
CMM~
3
Mirri, Weatherlight Duelist
First strike
Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
GW
Legendary Creature — Cat Warrior
Creature
3
1GW
3/2
CMM~
2
Mirri, Weatherlight Duelist
First strike
Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
GW
Legendary Creature — Cat Warrior
Creature
3
1GW
3/2
CMM~
2
Mizzix of the Izmagnus
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
RU
Legendary Creature — Goblin Wizard
Creature
4
2UR
2/2
CMM~
2
Mizzix of the Izmagnus
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
RU
Legendary Creature — Goblin Wizard
Creature
4
2UR
2/2
CMM~
2
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature — Shapeshifter
Creature
7
7
6/6
CMM~
2
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature — Shapeshifter
Creature
7
7
6/6
CMM~
2
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature — Shapeshifter
Creature
7
7
6/6
CMM~
2
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature — Shapeshifter
Creature
7
7
6/6
CMM~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CMM~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CMM~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CMM~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CMM~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CMM~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CMM~
0
Mountain Valley
Mountain Valley enters the battlefield tapped.
{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Land
0
CMM~
1
0
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
U
Instant
Instant
5
3UU
CMM~
3
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
U
Instant
Instant
5
3UU
CMM~
3
Mystic Monastery
Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W}.
Land
Land
0
CMM~
1
0
Nahiri, the Lithomancer
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
−2: You may put an Equipment card from your hand or graveyard onto the battlefield.
−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.
Nahiri, the Lithomancer can be your commander.
W
Legendary Planeswalker — Nahiri
Planeswalker
5
3WW
3
CMM~
1
Nahiri, the Lithomancer
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
−2: You may put an Equipment card from your hand or graveyard onto the battlefield.
−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.
Nahiri, the Lithomancer can be your commander.
W
Legendary Planeswalker — Nahiri
Planeswalker
5
3WW
3
CMM~
1
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
G
Sorcery
Sorcery
2
1G
CMM~
3
Necrotic Sliver
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
BW
Creature — Sliver
Creature
3
1WB
2/2
CMM~
2
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
R
Legendary Creature — Zombie Minotaur Warrior
Creature
5
3RR
4/6
CMM~
2
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
R
Legendary Creature — Zombie Minotaur Warrior
Creature
5
3RR
4/6
CMM~
2
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
R
Legendary Creature — Zombie Minotaur Warrior
Creature
5
3RR
4/6
CMM~
2
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
R
Legendary Creature — Zombie Minotaur Warrior
Creature
5
3RR
4/6
CMM~
2
Nekusar, the Mindrazer
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
BRU
Legendary Creature — Zombie Wizard
Creature
5
2UBR
2/4
CMM~
2
Nekusar, the Mindrazer
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
BRU
Legendary Creature — Zombie Wizard
Creature
5
2UBR
2/4
CMM~
2
Nesting Dragon
Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
R
Creature — Dragon
Creature
5
3RR
5/4
CMM~
2
Nesting Dragon
Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
R
Creature — Dragon
Creature
5
3RR
5/4
CMM~
2
Nomad Outpost
Nomad Outpost enters the battlefield tapped.
{T}: Add {R}, {W}, or {B}.
Land
Land
0
CMM~
1
0
Ob Nixilis of the Black Oath
+2: Each opponent loses 1 life. You gain life equal to the life lost this way.
−2: Create a 5/5 black Demon creature token with flying. You lose 2 life.
−8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power."
Ob Nixilis of the Black Oath can be your commander.
B
Legendary Planeswalker — Nixilis
Planeswalker
5
3BB
3
CMM~
1
Ob Nixilis of the Black Oath
+2: Each opponent loses 1 life. You gain life equal to the life lost this way.
−2: Create a 5/5 black Demon creature token with flying. You lose 2 life.
−8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power."
Ob Nixilis of the Black Oath can be your commander.
B
Legendary Planeswalker — Nixilis
Planeswalker
5
3BB
3
CMM~
1
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
G
Instant
Instant
3
2G
CMM~
3
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
G
Instant
Instant
3
2G
CMM~
3
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
G
Instant
Instant
3
2G
CMM~
3
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
W
Legendary Creature — Human Soldier
Creature
4
2WW
3/4
CMM~
2
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
W
Legendary Creature — Human Soldier
Creature
4
2WW
3/4
CMM~
2
Ogre Slumlord
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
B
Creature — Ogre Rogue
Creature
5
3BB
3/3
CMM~
2
Ogre Slumlord
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
B
Creature — Ogre Rogue
Creature
5
3BB
3/3
CMM~
2
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
G
Snow Creature — Snake
Creature
5
3GG
2/6
CMM~
2
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
G
Snow Creature — Snake
Creature
5
3GG
2/6
CMM~
2
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
G
Snow Creature — Snake
Creature
5
3GG
2/6
CMM~
2
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
G
Legendary Creature — Elemental
Creature
3
2G
1/1
CMM~
2
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
G
Legendary Creature — Elemental
Creature
3
2G
1/1
CMM~
2
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
G
Legendary Creature — Elemental
Creature
3
2G
1/1
CMM~
2
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
G
Legendary Creature — Elemental
Creature
3
2G
1/1
CMM~
2
Onakke Oathkeeper
Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control.
{4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield.
W
Creature — Ogre Spirit
Creature
2
1W
0/4
CMM~
2
Onakke Oathkeeper
Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control.
{4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield.
W
Creature — Ogre Spirit
Creature
2
1W
0/4
CMM~
2
Opulent Palace
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
Land
Land
0
CMM~
1
0
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Land
Land
0
CMM~
1
0
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Land
Land
0
CMM~
1
0
Pearl Medallion
White spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM~
1
Pearl Medallion
White spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM~
1
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
U
Sorcery
Sorcery
1
U
CMM~
3
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
U
Sorcery
Sorcery
1
U
CMM~
3
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
U
Sorcery
Sorcery
1
U
CMM~
3
Pianna, Nomad Captain
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
W
Legendary Creature — Human Nomad
Creature
3
1WW
2/2
CMM~
2
Pillar of Origins
As Pillar of Origins enters the battlefield, choose a creature type.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Artifact
Artifact
2
2
CMM~
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM~
0
Prairie Stream
({T}: Add {W} or {U}.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Land — Plains Island
Land
0
CMM~
1
0
Puresteel Paladin
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
W
Creature — Human Knight
Creature
2
WW
2/2
CMM~
2
Puresteel Paladin
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
W
Creature — Human Knight
Creature
2
WW
2/2
CMM~
2
Puresteel Paladin
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
W
Creature — Human Knight
Creature
2
WW
2/2
CMM~
2
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
{2}{R}: Creatures you control get +1/+0 until end of turn.
R
Legendary Enchantment Creature — God
Creature
4
3R
6/5
CMM~
2
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
{2}{R}: Creatures you control get +1/+0 until end of turn.
R
Legendary Enchantment Creature — God
Creature
4
3R
6/5
CMM~
2
Queen Marchesa
Deathtouch, haste
When Queen Marchesa enters the battlefield, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
BRW
Legendary Creature — Human Assassin
Creature
4
1RWB
3/3
CMM~
2
Queen Marchesa
Deathtouch, haste
When Queen Marchesa enters the battlefield, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
BRW
Legendary Creature — Human Assassin
Creature
4
1RWB
3/3
CMM~
2
Quick Sliver
Flash
Any player may cast Sliver spells as though they had flash.
G
Creature — Sliver
Creature
2
1G
1/1
CMM~
2
Rafiq of the Many
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
GUW
Legendary Creature — Human Knight
Creature
4
1GWU
3/3
CMM~
2
Rafiq of the Many
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
GUW
Legendary Creature — Human Knight
Creature
4
1GWU
3/3
CMM~
2
Rakka Mar
Haste
{R}, {T}: Create a 3/1 red Elemental creature token with haste.
R
Legendary Creature — Human Shaman
Creature
4
2RR
2/2
CMM~
2
Rankle, Master of Pranks
Flying, haste
Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.
B
Legendary Creature — Faerie Rogue
Creature
4
2BB
3/3
CMM~
2
Rankle, Master of Pranks
Flying, haste
Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.
B
Legendary Creature — Faerie Rogue
Creature
4
2BB
3/3
CMM~
2
Razaketh, the Foulblooded
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
B
Legendary Creature — Demon
Creature
8
5BBB
8/8
CMM~
2
Razaketh, the Foulblooded
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
B
Legendary Creature — Demon
Creature
8
5BBB
8/8
CMM~
2
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
U
Instant
Instant
2
1U
CMM~
3
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
U
Instant
Instant
2
1U
CMM~
3
Realmwalker
Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
G
Creature — Shapeshifter
Creature
3
2G
2/3
CMM~
2
Regal Behemoth
Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
G
Creature — Dinosaur
Creature
6
4GG
5/5
CMM~
2
Regal Behemoth
Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
G
Creature — Dinosaur
Creature
6
4GG
5/5
CMM~
2
Regal Behemoth
Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
G
Creature — Dinosaur
Creature
6
4GG
5/5
CMM~
2
Regal Sliver
Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."
W
Creature — Sliver
Creature
4
3W
3/3
CMM~
2
Regal Sliver
Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."
W
Creature — Sliver
Creature
4
3W
3/3
CMM~
2
Rejuvenating Springs
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Land
Land
0
CMM~
1
0
Rejuvenating Springs
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Land
Land
0
CMM~
1
0
Rejuvenating Springs
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Land
Land
0
CMM~
1
0
Reliquary Tower
You have no maximum hand size.
{T}: Add {C}.
Land
Land
0
CMM~
0
Reliquary Tower
You have no maximum hand size.
{T}: Add {C}.
Land
Land
0
CMM~
0
Righteous Confluence
Choose three. You may choose the same mode more than once.
• Create a 2/2 white Knight creature token with vigilance.
• Exile target enchantment.
• You gain 5 life.
W
Sorcery
Sorcery
5
3WW
CMM~
3
Righteous Confluence
Choose three. You may choose the same mode more than once.
• Create a 2/2 white Knight creature token with vigilance.
• Exile target enchantment.
• You gain 5 life.
W
Sorcery
Sorcery
5
3WW
CMM~
3
Rishkar, Peema Renegade
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}."
G
Legendary Creature — Elf Druid
Creature
3
2G
2/2
CMM~
2
Rocky Tar Pit
Rocky Tar Pit enters the battlefield tapped.
{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Land
0
CMM~
1
0
Rogue's Passage
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Land
Land
0
CMM~
0
Ruby Medallion
Red spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM~
1
Ruby Medallion
Red spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM~
1
Rukarumel, Biologist
As Rukarumel, Biologist enters the battlefield, choose a creature type.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 1/1 colorless Sliver creature token.
BGRUW
Legendary Creature — Human Wizard
Creature
5
WUBRG
3/3
CMM~
2
Rukarumel, Biologist
As Rukarumel, Biologist enters the battlefield, choose a creature type.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 1/1 colorless Sliver creature token.
BGRUW
Legendary Creature — Human Wizard
Creature
5
WUBRG
3/3
CMM~
2
Rune-Scarred Demon
Flying
When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.
B
Creature — Demon
Creature
7
5BB
6/6
CMM~
2
Rune-Scarred Demon
Flying
When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.
B
Creature — Demon
Creature
7
5BB
6/6
CMM~
2
Sai, Master Thopterist
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
{1}{U}, Sacrifice two artifacts: Draw a card.
U
Legendary Creature — Human Artificer
Creature
3
2U
1/4
CMM~
2
Sai, Master Thopterist
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
{1}{U}, Sacrifice two artifacts: Draw a card.
U
Legendary Creature — Human Artificer
Creature
3
2U
1/4
CMM~
2
Sakiko, Mother of Summer
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
G
Legendary Creature — Snake Shaman
Creature
6
4GG
3/3
CMM~
2
Sakiko, Mother of Summer
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
G
Legendary Creature — Snake Shaman
Creature
6
4GG
3/3
CMM~
2
Sandsteppe Citadel
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}.
Land
Land
0
CMM~
1
0
Sapphire Medallion
Blue spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM~
1
Sapphire Medallion
Blue spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM~
1
Savage Beating
Cast this spell only during your turn and only during combat.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine {1}{R} (Choose both if you pay the entwine cost.)
R
Instant
Instant
5
3RR
CMM~
3
Savage Beating
Cast this spell only during your turn and only during combat.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine {1}{R} (Choose both if you pay the entwine cost.)
R
Instant
Instant
5
3RR
CMM~
3
Savage Lands
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}.
Land
Land
0
CMM~
1
0
Scattered Groves
({T}: Add {G} or {W}.)
Scattered Groves enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Forest Plains
Land
0
CMM~
1
0
Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
R
Creature — Dragon
Creature
6
4RR
5/5
CMM~
2
Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
R
Creature — Dragon
Creature
6
4RR
5/5
CMM~
2
Scytheclaw
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Artifact — Equipment
Artifact
5
5
CMM~
1
Scytheclaw
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Artifact — Equipment
Artifact
5
5
CMM~
1
Seaside Citadel
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.
Land
Land
0
CMM~
1
0
Secluded Courtyard
As Secluded Courtyard enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
Land
Land
0
CMM~
0
Sek'Kuar, Deathkeeper
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
BGR
Legendary Creature — Orc Shaman
Creature
5
2BRG
4/3
CMM~
2
Sek'Kuar, Deathkeeper
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
BGR
Legendary Creature — Orc Shaman
Creature
5
2BRG
4/3
CMM~
2
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM~
2
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM~
2
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM~
2
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM~
2
Sentinel Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
W
Creature — Sliver
Creature
2
1W
2/2
CMM~
2
Sephara, Sky's Blade
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
W
Legendary Creature — Angel
Creature
7
4WWW
7/7
CMM~
2
Sephara, Sky's Blade
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
W
Legendary Creature — Angel
Creature
7
4WWW
7/7
CMM~
2
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
3
2W
CMM~
3
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
3
2W
CMM~
3
Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
W
Instant
Instant
2
1W
CMM~
3
Sheltered Thicket
({T}: Add {R} or {G}.)
Sheltered Thicket enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Mountain Forest
Land
0
CMM~
1
0
Shifting Sliver
Slivers can't be blocked except by Slivers.
U
Creature — Sliver
Creature
4
3U
2/2
CMM~
2
Sidisi, Brood Tyrant
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
BGU
Legendary Creature — Naga Shaman
Creature
4
1BGU
3/3
CMM~
2
Sidisi, Brood Tyrant
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
BGU
Legendary Creature — Naga Shaman
Creature
4
1BGU
3/3
CMM~
2
Sinew Sliver
All Sliver creatures get +1/+1.
W
Creature — Sliver
Creature
2
1W
1/1
CMM~
2
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
G
Sorcery
Sorcery
4
3G
CMM~
3
Sliver Gravemother
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore {X}, where X is its mana value.
Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BGRUW
Legendary Creature — Sliver
Creature
5
WUBRG
6/6
CMM~
2
Sliver Gravemother
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore {X}, where X is its mana value.
Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BGRUW
Legendary Creature — Sliver
Creature
5
WUBRG
6/6
CMM~
2
Sliver Gravemother
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore {X}, where X is its mana value.
Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BGRUW
Legendary Creature — Sliver
Creature
5
WUBRG
6/6
CMM~
2
Sliver Hivelord
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
BGRUW
Legendary Creature — Sliver
Creature
5
WUBRG
5/5
CMM~
2
Smoldering Marsh
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Land — Swamp Mountain
Land
0
CMM~
1
0
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Enchantment
Enchantment
4
3W
CMM~
1
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Enchantment
Enchantment
4
3W
CMM~
1
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Enchantment
Enchantment
4
3W
CMM~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
CMM~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
CMM~
1
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
G
Enchantment — Aura
Enchantment
3
2G
CMM~
1
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
G
Enchantment — Aura
Enchantment
3
2G
CMM~
1
Sower of Discord
Flying
As Sower of Discord enters the battlefield, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
B
Creature — Demon
Creature
6
4BB
6/6
CMM~
2
Sower of Discord
Flying
As Sower of Discord enters the battlefield, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
B
Creature — Demon
Creature
6
4BB
6/6
CMM~
2
Sparkshaper Visionary
t the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
U
Creature Human Wizard
Creature
3
2U
0/5
CMM~
2
Sparkshaper Visionary
t the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
U
Creature Human Wizard
Creature
3
2U
0/5
CMM~
2
Spectator Seating
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
Land
Land
0
CMM~
1
0
Spectator Seating
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
Land
Land
0
CMM~
1
0
Spectator Seating
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
Land
Land
0
CMM~
1
0
Spellseeker
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
U
Creature — Human Wizard
Creature
3
2U
1/1
CMM~
2
Spellseeker
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
U
Creature — Human Wizard
Creature
3
2U
1/1
CMM~
2
Spellseeker
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
U
Creature — Human Wizard
Creature
3
2U
1/1
CMM~
2
Spiteful Sliver
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
R
Creature — Sliver
Creature
3
2R
2/2
CMM~
2
Star of Extinction
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
R
Sorcery
Sorcery
7
5RR
CMM~
3
Star of Extinction
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
R
Sorcery
Sorcery
7
5RR
CMM~
3
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
W
Sorcery
Sorcery
1
W
CMM~
3
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
W
Sorcery
Sorcery
1
W
CMM~
3
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
W
Sorcery
Sorcery
1
W
CMM~
3
Stitcher Geralf
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
U
Legendary Creature — Human Wizard
Creature
5
3UU
3/4
CMM~
2
Stitcher Geralf
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
U
Legendary Creature — Human Wizard
Creature
5
3UU
3/4
CMM~
2
Stonehoof Chieftain
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
G
Creature — Centaur Warrior
Creature
8
7G
8/8
CMM~
2
Stonehoof Chieftain
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
G
Creature — Centaur Warrior
Creature
8
7G
8/8
CMM~
2
Storm-Kiln Artist
Storm-Kiln Artist gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
R
Creature — Dwarf Shaman
Creature
4
3R
2/2
CMM~
2
Storm-Kiln Artist
Storm-Kiln Artist gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
R
Creature — Dwarf Shaman
Creature
4
3R
2/2
CMM~
2
Stormsurge Kraken
Hexproof
Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
U
Creature — Kraken
Creature
5
3UU
5/5
CMM~
2
Stormsurge Kraken
Hexproof
Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
U
Creature — Kraken
Creature
5
3UU
5/5
CMM~
2
Striking Sliver
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
R
Creature — Sliver
Creature
1
R
1/1
CMM~
2
Sublime Exhalation
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy all creatures.
W
Sorcery
Sorcery
7
6W
CMM~
3
Sublime Exhalation
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy all creatures.
W
Sorcery
Sorcery
7
6W
CMM~
3
Sun Quan, Lord of Wu
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
U
Legendary Creature — Human Soldier
Creature
6
4UU
4/4
CMM~
2
Sun Quan, Lord of Wu
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
U
Legendary Creature — Human Soldier
Creature
6
4UU
4/4
CMM~
2
Sunken Hollow
({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Land — Island Swamp
Land
0
CMM~
1
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CMM~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CMM~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CMM~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CMM~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CMM~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CMM~
0
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
Legendary Artifact — Equipment
Artifact
2
2
CMM~
1
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
Legendary Artifact — Equipment
Artifact
2
2
CMM~
1
Synapse Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
U
Creature — Sliver
Creature
5
4U
3/3
CMM~
2
Syphon Sliver
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
B
Creature — Sliver
Creature
3
2B
2/2
CMM~
2
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
U
Legendary Creature — Merfolk Wizard
Creature
4
2UU
2/2
CMM~
2
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
U
Legendary Creature — Merfolk Wizard
Creature
4
2UU
2/2
CMM~
2
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
U
Legendary Creature — Merfolk Wizard
Creature
4
2UU
2/2
CMM~
2
Taunting Sliver
Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
U
Creature — Sliver
Creature
4
3U
3/3
CMM~
2
Taunting Sliver
Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
U
Creature — Sliver
Creature
4
3U
3/3
CMM~
2
Teferi, Temporal Archmage
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
U
Legendary Planeswalker — Teferi
Planeswalker
6
4UU
5
CMM~
1
Teferi, Temporal Archmage
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
U
Legendary Planeswalker — Teferi
Planeswalker
6
4UU
5
CMM~
1
Tempt with Vengeance
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
R
Sorcery
Sorcery
1
XR
CMM~
3
Tempt with Vengeance
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
R
Sorcery
Sorcery
1
XR
CMM~
3
Teyo, Geometric Tactician
When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
W
Legendary Planeswalker — Teyo
Planeswalker
3
2W
3
CMM~
1
Teysa Karlov
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
BW
Legendary Creature — Human Advisor
Creature
4
2WB
2/4
CMM~
2
Teysa Karlov
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
BW
Legendary Creature — Human Advisor
Creature
4
2WB
2/4
CMM~
2
Teysa Karlov
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
BW
Legendary Creature — Human Advisor
Creature
4
2WB
2/4
CMM~
2
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
G
Legendary Artifact
Artifact
9
7GG
CMM~
1
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
G
Legendary Artifact
Artifact
9
7GG
CMM~
1
The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
Legendary Artifact
Artifact
6
6
CMM~
1
The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
Legendary Artifact
Artifact
6
6
CMM~
1
The Prismatic Piper
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)
Legendary Creature — Shapeshifter
Creature
5
5
3/3
CMM~
2
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
BU
Legendary Creature — God
Creature
5
3UB
5/5
CMM~
2
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
BU
Legendary Creature — God
Creature
5
3UB
5/5
CMM~
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM~
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM~
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM~
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM~
2
Thran Dynamo
{T}: Add {C}{C}{C}.
Artifact
Artifact
4
4
CMM~
1
Thran Dynamo
{T}: Add {C}{C}{C}.
Artifact
Artifact
4
4
CMM~
1
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
G
Sorcery
Sorcery
2
1G
CMM~
3
Thriving Bluff
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Land
Land
0
CMM~
1
0
Thriving Grove
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
CMM~
1
0
Thriving Heath
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Land
Land
0
CMM~
1
0
Thriving Isle
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
CMM~
1
0
Thriving Moor
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Land
Land
0
CMM~
1
0
Titan of Littjara
As Titan of Littjara enters the battlefield, choose a creature type.
Titan of Littjara is the chosen type in addition to its other types.
Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
U
Creature — Illusion
Creature
6
4UU
6/6
CMM~
2
Titan of Littjara
As Titan of Littjara enters the battlefield, choose a creature type.
Titan of Littjara is the chosen type in addition to its other types.
Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
U
Creature — Illusion
Creature
6
4UU
6/6
CMM~
2
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine {2} (Choose both if you pay the entwine cost.)
G
Sorcery
Sorcery
7
5GG
CMM~
3
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine {2} (Choose both if you pay the entwine cost.)
G
Sorcery
Sorcery
7
5GG
CMM~
3
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine {2} (Choose both if you pay the entwine cost.)
G
Sorcery
Sorcery
7
5GG
CMM~
3
Torrential Gearhulk
Flash
When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
U
Artifact Creature — Construct
Creature
6
4UU
5/6
CMM~
2
Torrential Gearhulk
Flash
When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
U
Artifact Creature — Construct
Creature
6
4UU
5/6
CMM~
2
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
B
Sorcery
Sorcery
3
2B
CMM~
3
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
B
Sorcery
Sorcery
3
2B
CMM~
3
Training Center
Training Center enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Land
Land
0
CMM~
1
0
Training Center
Training Center enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Land
Land
0
CMM~
1
0
Training Center
Training Center enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Land
Land
0
CMM~
1
0
Treasure Nabber
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
R
Creature — Goblin Rogue
Creature
3
2R
3/2
CMM~
2
Treasure Nabber
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
R
Creature — Goblin Rogue
Creature
3
2R
3/2
CMM~
2
Treasure Nabber
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
R
Creature — Goblin Rogue
Creature
3
2R
3/2
CMM~
2
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
B
Creature — Vampire Cleric
Creature
4
2BB
2/4
CMM~
2
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
B
Creature — Vampire Cleric
Creature
4
2BB
2/4
CMM~
2
Two-Headed Sliver
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
R
Creature — Sliver
Creature
2
1R
1/1
CMM~
2
Ulamog's Crusher
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each combat if able.
Creature — Eldrazi
Creature
8
8
8/8
CMM~
2
Ulamog, the Ceaseless Hunger
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
Legendary Creature — Eldrazi
Creature
10
10
10/10
CMM~
2
Ulamog, the Ceaseless Hunger
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
Legendary Creature — Eldrazi
Creature
10
10
10/10
CMM~
2
Ulamog, the Ceaseless Hunger
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
Legendary Creature — Eldrazi
Creature
10
10
10/10
CMM~
2
Ulamog, the Ceaseless Hunger
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
Legendary Creature — Eldrazi
Creature
10
10
10/10
CMM~
2
Unclaimed Territory
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Land
0
CMM~
0
Undergrowth Stadium
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Land
Land
0
CMM~
1
0
Undergrowth Stadium
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Land
Land
0
CMM~
1
0
Undergrowth Stadium
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Land
Land
0
CMM~
1
0
Urza, Lord High Artificer
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add {U}.
{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
U
Legendary Creature — Human Artificer
Creature
4
2UU
1/4
CMM~
2
Urza, Lord High Artificer
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add {U}.
{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
U
Legendary Creature — Human Artificer
Creature
4
2UU
1/4
CMM~
2
Urza, Lord High Artificer
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add {U}.
{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
U
Legendary Creature — Human Artificer
Creature
4
2UU
1/4
CMM~
2
Urza, Lord High Artificer
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add {U}.
{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
U
Legendary Creature — Human Artificer
Creature
4
2UU
1/4
CMM~
2
Vandalblast
Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
R
Sorcery
Sorcery
1
R
CMM~
3
Vandalblast
Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
R
Sorcery
Sorcery
1
R
CMM~
3
Vanquisher's Banner
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Artifact
5
5
CMM~
1
Vault of Champions
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Land
Land
0
CMM~
1
0
Vault of Champions
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Land
Land
0
CMM~
1
0
Vault of Champions
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Land
Land
0
CMM~
1
0
Venom Sliver
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
G
Creature — Sliver
Creature
2
1G
1/1
CMM~
2
Verdant Confluence
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
6
4GG
CMM~
3
Verdant Confluence
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
6
4GG
CMM~
3
Vindictive Lich
When Vindictive Lich dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature.
• Target opponent discards two cards.
• Target opponent loses 5 life.
B
Creature — Zombie Wizard
Creature
4
3B
4/1
CMM~
2
Vindictive Lich
When Vindictive Lich dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature.
• Target opponent discards two cards.
• Target opponent loses 5 life.
B
Creature — Zombie Wizard
Creature
4
3B
4/1
CMM~
2
Vronos, Masked Inquisitor
+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)
−2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.
−7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
U
Legendary Planeswalker — Vronos
Planeswalker
5
3UU
5
CMM~
1
Wake the Dead
Cast this spell only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
B
Instant
Instant
2
XBB
CMM~
3
Wake the Dead
Cast this spell only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
B
Instant
Instant
2
XBB
CMM~
3
Wakening Sun's Avatar
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
W
Creature — Dinosaur Avatar
Creature
8
5WWW
7/7
CMM~
2
Wakening Sun's Avatar
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
W
Creature — Dinosaur Avatar
Creature
8
5WWW
7/7
CMM~
2
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
G
Creature — Dinosaur
Creature
3
2G
5/5
CMM~
2
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
G
Creature — Dinosaur
Creature
3
2G
5/5
CMM~
2
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
U
Sorcery
Sorcery
3
2U
CMM~
3
Windrider Wizard
Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
U
Creature — Human Wizard
Creature
3
2U
2/2
CMM~
2
Winged Sliver
All Sliver creatures have flying.
U
Creature — Sliver
Creature
2
1U
1/1
CMM~
2
Wrath of God
Destroy all creatures. They can't be regenerated.
W
Sorcery
Sorcery
4
2WW
CMM~
3
Wrath of God
Destroy all creatures. They can't be regenerated.
W
Sorcery
Sorcery
4
2WW
CMM~
3
Wretched Confluence
Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.
B
Instant
Instant
5
3BB
CMM~
3
Wretched Confluence
Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.
B
Instant
Instant
5
3BB
CMM~
3
Xantcha, Sleeper Agent
Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
BR
Legendary Creature — Phyrexian Minion
Creature
3
1BR
5/5
CMM~
2
Xantcha, Sleeper Agent
Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
BR
Legendary Creature — Phyrexian Minion
Creature
3
1BR
5/5
CMM~
2
Yargle, Glutton of Urborg
B
Legendary Creature — Frog Spirit
Creature
5
4B
9/3
CMM~
2
Yennett, Cryptic Sovereign
Flying, vigilance, menace
Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
BUW
Legendary Creature — Sphinx
Creature
5
2WUB
3/5
CMM~
2
Yennett, Cryptic Sovereign
Flying, vigilance, menace
Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
BUW
Legendary Creature — Sphinx
Creature
5
2WUB
3/5
CMM~
2
Yisan, the Wanderer Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
G
Legendary Creature — Human Rogue Bard
Creature
3
2G
2/3
CMM~
2
Yisan, the Wanderer Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
G
Legendary Creature — Human Rogue Bard
Creature
3
2G
2/3
CMM~
2
Yuriko, the Tiger's Shadow
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
BU
Legendary Creature — Human Ninja
Creature
3
1UB
1/3
CMM~
2
Yuriko, the Tiger's Shadow
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
BU
Legendary Creature — Human Ninja
Creature
3
1UB
1/3
CMM~
2
Yuriko, the Tiger's Shadow
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
BU
Legendary Creature — Human Ninja
Creature
3
1UB
1/3
CMM~
2
Zacama, Primal Calamity
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
GRW
Legendary Creature — Elder Dinosaur
Creature
9
6RGW
9/9
CMM~
2
Zacama, Primal Calamity
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
GRW
Legendary Creature — Elder Dinosaur
Creature
9
6RGW
9/9
CMM~
2
Zacama, Primal Calamity
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
GRW
Legendary Creature — Elder Dinosaur
Creature
9
6RGW
9/9
CMM~
2
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
W
Legendary Creature — Elder Dinosaur
Creature
8
6WW
4/8
CMM~
2
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
W
Legendary Creature — Elder Dinosaur
Creature
8
6WW
4/8
CMM~
2
Zhulodok, Void Gorger
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Legendary Creature — Eldrazi
Creature
6
5C
7/4
CMM~
2
Zhulodok, Void Gorger
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Legendary Creature — Eldrazi
Creature
6
5C
7/4
CMM~
2
Zhulodok, Void Gorger
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Legendary Creature — Eldrazi
Creature
6
5C
7/4
CMM~
2
Zilortha, Strength Incarnate
Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
GR
Legendary Creature — Dinosaur
Creature
5
3RG
7/3
CMM~
2
Zilortha, Strength Incarnate
Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
GR
Legendary Creature — Dinosaur
Creature
5
3RG
7/3
CMM~
2