Cockatrice/Magic-Spoiler 2023-07-19 08:12:24 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml WHO~ Doctor Who (Spoiler) Commander 2023-10-13 CMM~ Commander Masters (Spoiler) Masters 2023-08-04 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 WHO~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 WHO~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 WHO~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 WHO~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 WHO~ 0 The Lux Foundation Library Players have no maximum hand size. Whenever a creature you control deals combat damage to a player, you may draw a card. Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.) Plane — The Library 0 WHO~ 1 Alms Collector Flash If an opponent would draw two or more cards, instead you and that player each draw a card. W Creature — Cat Cleric Creature 4 3W 3/4 CMM~ 2 Alms Collector Flash If an opponent would draw two or more cards, instead you and that player each draw a card. W Creature — Cat Cleric Creature 4 3W 3/4 CMM~ 2 Aminatou's Augury Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. U Sorcery Sorcery 8 6UU CMM~ 3 Aminatou's Augury Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. U Sorcery Sorcery 8 6UU CMM~ 3 Anafenza, Kin-Tree Spirit Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) W Legendary Creature — Spirit Soldier Creature 2 WW 2/2 CMM~ 2 Angelic Field Marshal Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. W Creature — Angel Creature 4 2WW 3/3 CMM~ 2 Angelic Field Marshal Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. W Creature — Angel Creature 4 2WW 3/3 CMM~ 2 Anikthea, Hand of Erebos Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. BGW Legendary Enchantment Creature — Demigod Creature 5 2WBG 4/4 CMM~ 2 Anikthea, Hand of Erebos Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. BGW Legendary Enchantment Creature — Demigod Creature 5 2WBG 4/4 CMM~ 2 Anikthea, Hand of Erebos Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. BGW Legendary Enchantment Creature — Demigod Creature 5 2WBG 4/4 CMM~ 2 Arachnogenesis Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. G Instant Instant 3 2G CMM~ 3 Arachnogenesis Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. G Instant Instant 3 2G CMM~ 3 Arachnogenesis Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. G Instant Instant 3 2G CMM~ 3 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 CMM~ 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 CMM~ 1 Archfiend of Despair Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) B Creature — Demon Creature 8 6BB 6/6 CMM~ 2 Archfiend of Despair Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) B Creature — Demon Creature 8 6BB 6/6 CMM~ 2 Ash Barrens {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Land Land 0 CMM~ 0 Ashling the Pilgrim {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. R Legendary Creature — Elemental Shaman Creature 2 1R 1/1 CMM~ 2 Ashling the Pilgrim {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. R Legendary Creature — Elemental Shaman Creature 2 1R 1/1 CMM~ 2 Ashnod's Altar Sacrifice a creature: Add {C}{C}. Artifact Artifact 3 3 CMM~ 1 Avacyn, Angel of Hope Flying, vigilance, indestructible Other permanents you control have indestructible. W Legendary Creature — Angel Creature 8 5WWW 8/8 CMM~ 2 Avacyn, Angel of Hope Flying, vigilance, indestructible Other permanents you control have indestructible. W Legendary Creature — Angel Creature 8 5WWW 8/8 CMM~ 2 Avatar of Slaughter All creatures have double strike and attack each combat if able. R Creature — Avatar Creature 8 6RR 8/8 CMM~ 2 Avatar of Slaughter All creatures have double strike and attack each combat if able. R Creature — Avatar Creature 8 6RR 8/8 CMM~ 2 Azami, Lady of Scrolls Tap an untapped Wizard you control: Draw a card. U Legendary Creature — Human Wizard Creature 5 2UUU 0/2 CMM~ 2 Azami, Lady of Scrolls Tap an untapped Wizard you control: Draw a card. U Legendary Creature — Human Wizard Creature 5 2UUU 0/2 CMM~ 2 Azami, Lady of Scrolls Tap an untapped Wizard you control: Draw a card. U Legendary Creature — Human Wizard Creature 5 2UUU 0/2 CMM~ 2 Azusa, Lost but Seeking You may play two additional lands on each of your turns. G Legendary Creature — Human Monk Creature 3 2G 1/2 CMM~ 2 Azusa, Lost but Seeking You may play two additional lands on each of your turns. G Legendary Creature — Human Monk Creature 3 2G 1/2 CMM~ 2 Azusa, Lost but Seeking You may play two additional lands on each of your turns. G Legendary Creature — Human Monk Creature 3 2G 1/2 CMM~ 2 Balan, Wandering Knight First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan. W Legendary Creature — Cat Knight Creature 4 2WW 3/3 CMM~ 2 Balan, Wandering Knight First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan. W Legendary Creature — Cat Knight Creature 4 2WW 3/3 CMM~ 2 Balefire Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. R Creature — Dragon Creature 7 5RR 6/6 CMM~ 2 Balefire Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. R Creature — Dragon Creature 7 5RR 6/6 CMM~ 2 Balefire Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. R Creature — Dragon Creature 7 5RR 6/6 CMM~ 2 Battle Screech Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 4 2WW CMM~ 3 Blade Sliver All Sliver creatures get +1/+0. R Creature — Sliver Creature 3 2R 2/2 CMM~ 2 Blood Aspirant Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. {1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. R Creature — Satyr Berserker Creature 2 1R 1/1 CMM~ 2 Bloodchief Ascension At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. B Enchantment Enchantment 1 B CMM~ 1 Bloodchief Ascension At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. B Enchantment Enchantment 1 B CMM~ 1 Bloodchief Ascension At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. B Enchantment Enchantment 1 B CMM~ 1 Bloodspore Thrinax Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. G Creature — Lizard Creature 4 2GG 2/2 CMM~ 2 Bloodspore Thrinax Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. G Creature — Lizard Creature 4 2GG 2/2 CMM~ 2 Blur Sliver Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.) R Creature — Sliver Creature 3 2R 2/2 CMM~ 2 Body Double You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. U Creature — Shapeshifter Creature 5 4U 0/0 CMM~ 2 Bonescythe Sliver Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) W Creature — Sliver Creature 4 3W 2/2 CMM~ 2 Bonesplitter Sliver All Sliver creatures get +2/+0. R Creature — Sliver Creature 4 3R 2/2 CMM~ 2 Boompile {T}: Flip a coin. If you win the flip, destroy all nonland permanents. Artifact Artifact 4 4 CMM~ 1 Boompile {T}: Flip a coin. If you win the flip, destroy all nonland permanents. Artifact Artifact 4 4 CMM~ 1 Braids, Conjurer Adept At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield. U Legendary Creature — Human Wizard Creature 4 2UU 2/2 CMM~ 2 Braids, Conjurer Adept At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield. U Legendary Creature — Human Wizard Creature 4 2UU 2/2 CMM~ 2 Brass Knuckles When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 4 4 CMM~ 1 Bribery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. U Sorcery Sorcery 5 3UU CMM~ 3 Bribery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. U Sorcery Sorcery 5 3UU CMM~ 3 Brood Sliver Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token. G Creature — Sliver Creature 5 4G 3/3 CMM~ 2 Canopy Vista ({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Land — Forest Plains Land 0 CMM~ 1 0 Capricious Sliver Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn." R Creature — Sliver Creature 4 3R 3/3 CMM~ 2 Capricious Sliver Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn." R Creature — Sliver Creature 4 3R 3/3 CMM~ 2 Capture of Jingzhou Take an extra turn after this one. U Sorcery Sorcery 5 3UU CMM~ 3 Capture of Jingzhou Take an extra turn after this one. U Sorcery Sorcery 5 3UU CMM~ 3 Cartographer's Hawk Flying When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. W Creature — Bird Creature 2 1W 2/1 CMM~ 2 Chainer, Dementia Master All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. B Legendary Creature — Human Minion Creature 5 3BB 3/3 CMM~ 2 Chainer, Dementia Master All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. B Legendary Creature — Human Minion Creature 5 3BB 3/3 CMM~ 2 Champion's Helm Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1} Artifact — Equipment Artifact 3 3 CMM~ 1 Champion's Helm Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1} Artifact — Equipment Artifact 3 3 CMM~ 1 Champion's Helm Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1} Artifact — Equipment Artifact 3 3 CMM~ 1 Chandra, Legacy of Fire At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control. +1: Add a {R} each planeswalker you control. 0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn. R Legendary Planeswalker — Chandra Planeswalker 5 4R 3 CMM~ 1 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 CMM~ 1 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 CMM~ 1 Cinder Glade ({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Land — Mountain Forest Land 0 CMM~ 1 0 Cleansing Nova Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments. W Sorcery Sorcery 5 3WW CMM~ 3 Cleaving Sliver Sliver creatures you control get +2/+0. R Creature — Sliver Creature 4 3R 2/2 CMM~ 2 Clot Sliver All Slivers have "{2}: Regenerate this permanent." B Creature — Sliver Creature 2 1B 1/1 CMM~ 2 Cloudshredder Sliver Sliver creatures you control have flying and haste. RW Creature — Sliver Creature 2 RW 1/1 CMM~ 2 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 CMM~ 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 CMM~ 0 Commandeer You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) U Instant Instant 7 5UU CMM~ 3 Commandeer You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) U Instant Instant 7 5UU CMM~ 3 Commodore Guff At the beginning of your end step, put a loyalty counter on another target planeswalker you control. +1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." −3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander. RUW Legendary Planeswalker — Guff Planeswalker 4 1URW 5 CMM~ 1 Commodore Guff At the beginning of your end step, put a loyalty counter on another target planeswalker you control. +1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." −3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander. RUW Legendary Planeswalker — Guff Planeswalker 4 1URW 5 CMM~ 1 Constricting Sliver Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." W Creature — Sliver Creature 6 5W 3/3 CMM~ 2 Craterhoof Behemoth Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. G Creature — Beast Creature 8 5GGG 5/5 CMM~ 2 Craterhoof Behemoth Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. G Creature — Beast Creature 8 5GGG 5/5 CMM~ 2 Crippling Fear Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn. B Sorcery Sorcery 4 2BB CMM~ 3 Crypt Sliver All Slivers have "{T}: Regenerate target Sliver." B Creature — Sliver Creature 2 1B 1/1 CMM~ 2 Crystalline Sliver All Slivers have shroud. (They can't be the targets of spells or abilities.) UW Creature — Sliver Creature 2 WU 2/2 CMM~ 2 Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery Sorcery 3 2G CMM~ 3 Curtains' Call Undaunted (This spell costs {1} less to cast for each opponent.) Destroy two target creatures. B Instant Instant 6 5B CMM~ 3 Curtains' Call Undaunted (This spell costs {1} less to cast for each opponent.) Destroy two target creatures. B Instant Instant 6 5B CMM~ 3 Cyclonic Rift Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") U Instant Instant 2 1U CMM~ 3 Cyclonic Rift Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") U Instant Instant 2 1U CMM~ 3 Daretti, Scrap Savant +2: Discard up to two cards, then draw that many cards. −2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. −10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander. R Legendary Planeswalker — Daretti Planeswalker 4 3R 3 CMM~ 1 Daretti, Scrap Savant +2: Discard up to two cards, then draw that many cards. −2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. −10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander. R Legendary Planeswalker — Daretti Planeswalker 4 3R 3 CMM~ 1 Darksteel Mutation Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. W Enchantment — Aura Enchantment 2 1W CMM~ 1 Darksteel Mutation Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. W Enchantment — Aura Enchantment 2 1W CMM~ 1 Day's Undoing Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) U Sorcery Sorcery 3 2U CMM~ 3 Day's Undoing Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) U Sorcery Sorcery 3 2U CMM~ 3 Deadly Rollick If you control a commander, you may cast this spell without paying its mana cost. Exile target creature. B Instant Instant 4 3B CMM~ 3 Deadly Rollick If you control a commander, you may cast this spell without paying its mana cost. Exile target creature. B Instant Instant 4 3B CMM~ 3 Deadly Rollick If you control a commander, you may cast this spell without paying its mana cost. Exile target creature. B Instant Instant 4 3B CMM~ 3 Decimate Destroy target artifact, target creature, target enchantment, and target land. GR Sorcery Sorcery 4 2RG CMM~ 3 Decree of Pain Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. B Sorcery Sorcery 8 6BB CMM~ 3 Decree of Pain Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. B Sorcery Sorcery 8 6BB CMM~ 3 Deflecting Swat If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. R Instant Instant 3 2R CMM~ 3 Deflecting Swat If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. R Instant Instant 3 2R CMM~ 3 Deflecting Swat If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. R Instant Instant 3 2R CMM~ 3 Demonic Tutor Search your library for a card, put that card into your hand, then shuffle. B Sorcery Sorcery 2 1B CMM~ 3 Demonic Tutor Search your library for a card, put that card into your hand, then shuffle. B Sorcery Sorcery 2 1B CMM~ 3 Demonic Tutor Search your library for a card, put that card into your hand, then shuffle. B Sorcery Sorcery 2 1B CMM~ 3 Demonlord Belzenlok Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. B Legendary Creature — Elder Demon Creature 6 4BB 6/6 CMM~ 2 Demonlord Belzenlok Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. B Legendary Creature — Elder Demon Creature 6 4BB 6/6 CMM~ 2 Descendants' Fury Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. R Enchantment Enchantment 4 3R CMM~ 1 Descendants' Fury Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. R Enchantment Enchantment 4 3R CMM~ 1 Diffusion Sliver Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. U Creature — Sliver Creature 2 1U 1/1 CMM~ 2 Disrupt Decorum Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) R Sorcery Sorcery 4 2RR CMM~ 3 Disrupt Decorum Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) R Sorcery Sorcery 4 2RR CMM~ 3 Disrupt Decorum Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) R Sorcery Sorcery 4 2RR CMM~ 3 Distant Melody Choose a creature type. Draw a card for each permanent you control of that type. U Sorcery Sorcery 4 3U CMM~ 3 Divergent Transformations Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library. R Instant Instant 7 6R CMM~ 3 Divergent Transformations Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library. R Instant Instant 7 6R CMM~ 3 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G CMM~ 1 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G CMM~ 1 Drakuseth, Maw of Flames Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. R Legendary Creature — Dragon Creature 7 4RRR 7/7 CMM~ 2 Drakuseth, Maw of Flames Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. R Legendary Creature — Dragon Creature 7 4RRR 7/7 CMM~ 2 Elite Scaleguard When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. W Creature — Human Soldier Creature 5 4W 2/3 CMM~ 2 Emerald Medallion Green spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM~ 1 Emerald Medallion Green spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM~ 1 Endrek Sahr, Master Breeder Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. B Legendary Creature — Human Wizard Creature 5 4B 2/2 CMM~ 2 Endrek Sahr, Master Breeder Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. B Legendary Creature — Human Wizard Creature 5 4B 2/2 CMM~ 2 Evacuation Return all creatures to their owners' hands. U Instant Instant 5 3UU CMM~ 3 Evacuation Return all creatures to their owners' hands. U Instant Instant 5 3UU CMM~ 3 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 CMM~ 0 Experiment Kraj Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature. GU Legendary Creature — Ooze Mutant Creature 6 2GGUU 4/6 CMM~ 2 Experiment Kraj Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature. GU Legendary Creature — Ooze Mutant Creature 6 2GGUU 4/6 CMM~ 2 Exsanguinate Each opponent loses X life. You gain life equal to the life lost this way. B Sorcery Sorcery 2 XBB CMM~ 3 Exsanguinate Each opponent loses X life. You gain life equal to the life lost this way. B Sorcery Sorcery 2 XBB CMM~ 3 Extinguish All Hope Destroy all nonenchantment creatures. B Sorcery Sorcery 6 4BB CMM~ 3 Extraplanar Lens Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced. Artifact Artifact 3 3 CMM~ 1 Extraplanar Lens Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced. Artifact Artifact 3 3 CMM~ 1 Extraplanar Lens Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced. Artifact Artifact 3 3 CMM~ 1 Ezuri's Predation For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. G Sorcery Sorcery 8 5GGG CMM~ 3 Ezuri's Predation For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. G Sorcery Sorcery 8 5GGG CMM~ 3 Fact or Fiction Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. U Instant Instant 4 3U CMM~ 3 Fact or Fiction Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. U Instant Instant 4 3U CMM~ 3 Faerie Artisans Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. U Creature — Faerie Artificer Creature 4 3U 2/2 CMM~ 2 Faerie Artisans Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. U Creature — Faerie Artificer Creature 4 3U 2/2 CMM~ 2 Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G CMM~ 3 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 CMM~ 1 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 CMM~ 1 Fierce Guardianship If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. U Instant Instant 3 2U CMM~ 3 Fierce Guardianship If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. U Instant Instant 3 2U CMM~ 3 Fierce Guardianship If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. U Instant Instant 3 2U CMM~ 3 Fiery Confluence Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact. R Sorcery Sorcery 4 2RR CMM~ 3 Fiery Confluence Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact. R Sorcery Sorcery 4 2RR CMM~ 3 Finale of Devastation Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. G Sorcery Sorcery 2 XGG CMM~ 3 Finale of Devastation Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. G Sorcery Sorcery 2 XGG CMM~ 3 Finale of Devastation Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. G Sorcery Sorcery 2 XGG CMM~ 3 Firewake Sliver All Sliver creatures have haste. All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." GR Creature — Sliver Creature 3 1RG 1/1 CMM~ 2 Flawless Maneuver If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn. W Instant Instant 3 2W CMM~ 3 Flawless Maneuver If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn. W Instant Instant 3 2W CMM~ 3 Flawless Maneuver If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn. W Instant Instant 3 2W CMM~ 3 Flood Plain Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. Land Land 0 CMM~ 1 0 For the Ancestors Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) G Instant Instant 3 2G CMM~ 3 For the Ancestors Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) G Instant Instant 3 2G CMM~ 3 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 CMM~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 CMM~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 CMM~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 CMM~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 CMM~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 CMM~ 0 Freyalise, Llanowar's Fury +2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander. G Legendary Planeswalker — Freyalise Planeswalker 5 3GG 3 CMM~ 1 Freyalise, Llanowar's Fury +2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander. G Legendary Planeswalker — Freyalise Planeswalker 5 3GG 3 CMM~ 1 Frontier Bivouac Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}. Land Land 0 CMM~ 1 0 Galerider Sliver Sliver creatures you control have flying. U Creature — Sliver Creature 1 U 1/1 CMM~ 2 Gatewatch Beacon Gatewatch Beacon enters the battlefield with three loyalty counters on it. {T}: Add {W}. Whenever a planeswalker enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker. W Artifact Artifact 3 2W CMM~ 1 Gatewatch Beacon Gatewatch Beacon enters the battlefield with three loyalty counters on it. {T}: Add {W}. Whenever a planeswalker enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker. W Artifact Artifact 3 2W CMM~ 1 Gemhide Sliver All Slivers have "{T}: Add one mana of any color." G Creature — Sliver Creature 2 1G 1/1 CMM~ 2 Ghalta, Primal Hunger This spell costs {X} less to cast, where X is the total power of creatures you control. Trample G Legendary Creature — Elder Dinosaur Creature 12 10GG 12/12 CMM~ 2 Ghalta, Primal Hunger This spell costs {X} less to cast, where X is the total power of creatures you control. Trample G Legendary Creature — Elder Dinosaur Creature 12 10GG 12/12 CMM~ 2 Ghoulcaller Gisa {B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. B Legendary Creature — Human Wizard Creature 5 3BB 3/4 CMM~ 2 Ghoulcaller Gisa {B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. B Legendary Creature — Human Wizard Creature 5 3BB 3/4 CMM~ 2 Gilded Lotus {T}: Add three mana of any one color. Artifact Artifact 5 5 CMM~ 1 Gilded Lotus {T}: Add three mana of any one color. Artifact Artifact 5 5 CMM~ 1 Gisela, Blade of Goldnight Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. RW Legendary Creature — Angel Creature 7 4RWW 5/5 CMM~ 2 Gisela, Blade of Goldnight Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. RW Legendary Creature — Angel Creature 7 4RWW 5/5 CMM~ 2 Gisela, Blade of Goldnight Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. RW Legendary Creature — Angel Creature 7 4RWW 5/5 CMM~ 2 Godo, Bandit Warlord When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. R Legendary Creature — Human Barbarian Creature 6 5R 3/3 CMM~ 2 Godo, Bandit Warlord When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. R Legendary Creature — Human Barbarian Creature 6 5R 3/3 CMM~ 2 Grand Abolisher During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. W Creature — Human Cleric Creature 2 WW 2/2 CMM~ 2 Grand Abolisher During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. W Creature — Human Cleric Creature 2 WW 2/2 CMM~ 2 Grand Abolisher During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. W Creature — Human Cleric Creature 2 WW 2/2 CMM~ 2 Grasslands Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. Land Land 0 CMM~ 1 0 Grave Pact Whenever a creature you control dies, each other player sacrifices a creature. B Enchantment Enchantment 4 1BBB CMM~ 1 Grave Pact Whenever a creature you control dies, each other player sacrifices a creature. B Enchantment Enchantment 4 1BBB CMM~ 1 Grave Pact Whenever a creature you control dies, each other player sacrifices a creature. B Enchantment Enchantment 4 1BBB CMM~ 1 Grenzo, Havoc Raiser Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. R Legendary Creature — Goblin Rogue Creature 2 RR 2/2 CMM~ 2 Grenzo, Havoc Raiser Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. R Legendary Creature — Goblin Rogue Creature 2 RR 2/2 CMM~ 2 Grenzo, Havoc Raiser Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. R Legendary Creature — Goblin Rogue Creature 2 RR 2/2 CMM~ 2 Guff Rewrites History For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost. R Instant Instant 3 2R CMM~ 3 Guff Rewrites History For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost. R Instant Instant 3 2R CMM~ 3 Hammer of Nazahn Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4} Legendary Artifact — Equipment Artifact 4 4 CMM~ 1 Hammer of Nazahn Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4} Legendary Artifact — Equipment Artifact 4 4 CMM~ 1 Hamza, Guardian of Arashin This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it. GW Legendary Creature — Elephant Warrior Creature 6 4GW 5/5 CMM~ 2 Hanna, Ship's Navigator {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. UW Legendary Creature — Human Artificer Creature 3 1WU 1/2 CMM~ 2 Hanna, Ship's Navigator {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. UW Legendary Creature — Human Artificer Creature 3 1WU 1/2 CMM~ 2 Harmonic Sliver All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." GW Creature — Sliver Creature 3 1GW 1/1 CMM~ 2 Harsh Mercy Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. W Sorcery Sorcery 3 2W CMM~ 3 Hatchery Sliver Replicate {1}{G} (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.) G Creature — Sliver Creature 2 1G 2/2 CMM~ 2 Hatchery Sliver Replicate {1}{G} (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.) G Creature — Sliver Creature 2 1G 2/2 CMM~ 2 Heartless Hidetsugu {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. R Legendary Creature — Ogre Shaman Creature 5 3RR 4/3 CMM~ 2 Heartless Hidetsugu {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. R Legendary Creature — Ogre Shaman Creature 5 3RR 4/3 CMM~ 2 Heavenly Blademaster Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. W Creature — Angel Creature 6 5W 3/6 CMM~ 2 Heavenly Blademaster Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. W Creature — Angel Creature 6 5W 3/6 CMM~ 2 Heliod, Sun-Crowned Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn. W Legendary Enchantment Creature — God Creature 3 2W 5/5 CMM~ 2 Heliod, Sun-Crowned Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn. W Legendary Enchantment Creature — God Creature 3 2W 5/5 CMM~ 2 Hellkite Charger Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. R Creature — Dragon Creature 6 4RR 5/5 CMM~ 2 Hellkite Charger Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. R Creature — Dragon Creature 6 4RR 5/5 CMM~ 2 Herald's Horn As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Artifact Artifact 3 3 CMM~ 1 Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn. G Instant Instant 2 1G CMM~ 3 Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn. G Instant Instant 2 1G CMM~ 3 Hibernation Sliver All Slivers have "Pay 2 life: Return this permanent to its owner's hand." BU Creature — Sliver Creature 2 UB 2/2 CMM~ 2 Hollowhead Sliver Sliver creatures you control have "{T}, Discard a card: Draw a card." R Creature — Sliver Creature 3 2R 2/2 CMM~ 2 Icon of Ancestry As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Artifact Artifact 3 3 CMM~ 1 Idol of Oblivion {T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Artifact Artifact 2 2 CMM~ 1 Idol of Oblivion {T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Artifact Artifact 2 2 CMM~ 1 Ilysian Caryatid {T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. G Creature — Plant Creature 2 1G 1/1 CMM~ 2 Imp's Mischief Change the target of target spell with a single target. You lose life equal to that spell's mana value. B Instant Instant 2 1B CMM~ 3 Imp's Mischief Change the target of target spell with a single target. You lose life equal to that spell's mana value. B Instant Instant 2 1B CMM~ 3 Inferno Titan {R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. R Creature — Giant Creature 6 4RR 6/6 CMM~ 2 Inferno Titan {R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. R Creature — Giant Creature 6 4RR 6/6 CMM~ 2 Inspiring Statuary Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) Artifact Artifact 3 3 CMM~ 1 Inspiring Statuary Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) Artifact Artifact 3 3 CMM~ 1 Insurrection Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. R Sorcery Sorcery 8 5RRR CMM~ 3 Insurrection Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. R Sorcery Sorcery 8 5RRR CMM~ 3 Insurrection Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. R Sorcery Sorcery 8 5RRR CMM~ 3 Irrigated Farmland ({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Plains Island Land 0 CMM~ 1 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 CMM~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 CMM~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 CMM~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 CMM~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 CMM~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 CMM~ 0 Jaya's Phoenix Flying, haste Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy. Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield. R Creature Phoenix Creature 5 4R 3/3 CMM~ 2 Jaya's Phoenix Flying, haste Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy. Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield. R Creature Phoenix Creature 5 4R 3/3 CMM~ 2 Jazal Goldmane First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. W Legendary Creature — Cat Warrior Creature 4 2WW 4/4 CMM~ 2 Jazal Goldmane First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. W Legendary Creature — Cat Warrior Creature 4 2WW 4/4 CMM~ 2 Jet Medallion Black spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM~ 1 Jet Medallion Black spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM~ 1 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM~ 1 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM~ 1 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM~ 1 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM~ 1 Jolrael, Mwonvuli Recluse Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. G Legendary Creature — Human Druid Creature 2 1G 1/2 CMM~ 2 Jolrael, Mwonvuli Recluse Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. G Legendary Creature — Human Druid Creature 2 1G 1/2 CMM~ 2 Jungle Shrine Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}. Land Land 0 CMM~ 1 0 Karador, Ghost Chieftain This spell costs {1} less to cast for each creature card in your graveyard. During each of your turns, you may cast a creature spell from your graveyard. BGW Legendary Creature — Centaur Spirit Creature 8 5WBG 3/4 CMM~ 2 Karador, Ghost Chieftain This spell costs {1} less to cast for each creature card in your graveyard. During each of your turns, you may cast a creature spell from your graveyard. BGW Legendary Creature — Centaur Spirit Creature 8 5WBG 3/4 CMM~ 2 Kemba, Kha Regent At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. W Legendary Creature — Cat Cleric Creature 3 1WW 2/4 CMM~ 2 Kemba, Kha Regent At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. W Legendary Creature — Cat Cleric Creature 3 1WW 2/4 CMM~ 2 Kindred Dominance Choose a creature type. Destroy all creatures that aren't of the chosen type. B Sorcery Sorcery 7 5BB CMM~ 3 Kindred Dominance Choose a creature type. Destroy all creatures that aren't of the chosen type. B Sorcery Sorcery 7 5BB CMM~ 3 Kindred Dominance Choose a creature type. Destroy all creatures that aren't of the chosen type. B Sorcery Sorcery 7 5BB CMM~ 3 Kirtar's Wrath Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated. W Sorcery Sorcery 6 4WW CMM~ 3 Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery — Arcane Sorcery 3 2G CMM~ 3 Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery — Arcane Sorcery 3 2G CMM~ 3 Kozilek, the Great Distortion When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. Legendary Creature — Eldrazi Creature 10 8CC 12/12 CMM~ 2 Kozilek, the Great Distortion When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. Legendary Creature — Eldrazi Creature 10 8CC 12/12 CMM~ 2 Kozilek, the Great Distortion When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. Legendary Creature — Eldrazi Creature 10 8CC 12/12 CMM~ 2 Kozilek, the Great Distortion When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. Legendary Creature — Eldrazi Creature 10 8CC 12/12 CMM~ 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 CMM~ 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 CMM~ 2 Kykar, Wind's Fury Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}. RUW Legendary Creature — Bird Wizard Creature 4 1URW 3/3 CMM~ 2 Kykar, Wind's Fury Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}. RUW Legendary Creature — Bird Wizard Creature 4 1URW 3/3 CMM~ 2 Kykar, Wind's Fury Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}. RUW Legendary Creature — Bird Wizard Creature 4 1URW 3/3 CMM~ 2 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W CMM~ 1 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W CMM~ 1 Lavabelly Sliver Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." RW Creature — Sliver Creature 3 1RW 2/2 CMM~ 2 Lazotep Sliver Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.) B Creature — Zombie Sliver Creature 4 3B 4/4 CMM~ 2 Lazotep Sliver Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.) B Creature — Zombie Sliver Creature 4 3B 4/4 CMM~ 2 Leori, Sparktouched Hunter Flying, vigilance Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies. RUW Legendary Creature — Elemental Cat Creature 3 URW 3/3 CMM~ 2 Leori, Sparktouched Hunter Flying, vigilance Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies. RUW Legendary Creature — Elemental Cat Creature 3 URW 3/3 CMM~ 2 Lifeblood Hydra Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power. G Creature — Hydra Creature 3 XGGG 0/0 CMM~ 2 Lifeblood Hydra Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power. G Creature — Hydra Creature 3 XGGG 0/0 CMM~ 2 Lorthos, the Tidemaker Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. U Legendary Creature — Octopus Creature 8 5UUU 8/8 CMM~ 2 Lorthos, the Tidemaker Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. U Legendary Creature — Octopus Creature 8 5UUU 8/8 CMM~ 2 Loyal Retainers Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. W Creature — Human Advisor Creature 3 2W 1/1 CMM~ 2 Loyal Retainers Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. W Creature — Human Advisor Creature 3 2W 1/1 CMM~ 2 Maelstrom Wanderer Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) GRU Legendary Creature — Elemental Creature 8 5GUR 7/5 CMM~ 2 Maelstrom Wanderer Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) GRU Legendary Creature — Elemental Creature 8 5GUR 7/5 CMM~ 2 Maelstrom Wanderer Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) GRU Legendary Creature — Elemental Creature 8 5GUR 7/5 CMM~ 2 Magus of the Wheel {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. R Creature — Human Wizard Creature 3 2R 3/3 CMM~ 2 Magus of the Wheel {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. R Creature — Human Wizard Creature 3 2R 3/3 CMM~ 2 Magus of the Wheel {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. R Creature — Human Wizard Creature 3 2R 3/3 CMM~ 2 Manaweft Sliver Sliver creatures you control have "{T}: Add one mana of any color." G Creature — Sliver Creature 2 1G 1/1 CMM~ 2 Mangara, the Diplomat Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. W Legendary Creature — Human Cleric Creature 4 3W 2/4 CMM~ 2 Mangara, the Diplomat Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. W Legendary Creature — Human Cleric Creature 4 3W 2/4 CMM~ 2 Megantic Sliver Sliver creatures you control get +3/+3. G Creature — Sliver Creature 6 5G 3/3 CMM~ 2 Meren of Clan Nel Toth Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. BG Legendary Creature — Human Shaman Creature 4 2BG 3/4 CMM~ 2 Meren of Clan Nel Toth Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. BG Legendary Creature — Human Shaman Creature 4 2BG 3/4 CMM~ 2 Meren of Clan Nel Toth Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. BG Legendary Creature — Human Shaman Creature 4 2BG 3/4 CMM~ 2 Might Sliver All Sliver creatures get +2/+2. G Creature — Sliver Creature 5 4G 2/2 CMM~ 2 Mikaeus, the Unhallowed Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) B Legendary Creature — Zombie Cleric Creature 6 3BBB 5/5 CMM~ 2 Mikaeus, the Unhallowed Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) B Legendary Creature — Zombie Cleric Creature 6 3BBB 5/5 CMM~ 2 Mikaeus, the Unhallowed Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) B Legendary Creature — Zombie Cleric Creature 6 3BBB 5/5 CMM~ 2 Mikaeus, the Unhallowed Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) B Legendary Creature — Zombie Cleric Creature 6 3BBB 5/5 CMM~ 2 Minds Aglow Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. U Sorcery Sorcery 1 U CMM~ 3 Minds Aglow Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. U Sorcery Sorcery 1 U CMM~ 3 Mirri, Weatherlight Duelist First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. GW Legendary Creature — Cat Warrior Creature 3 1GW 3/2 CMM~ 2 Mirri, Weatherlight Duelist First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. GW Legendary Creature — Cat Warrior Creature 3 1GW 3/2 CMM~ 2 Mizzix of the Izmagnus Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. RU Legendary Creature — Goblin Wizard Creature 4 2UR 2/2 CMM~ 2 Mizzix of the Izmagnus Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. RU Legendary Creature — Goblin Wizard Creature 4 2UR 2/2 CMM~ 2 Morophon, the Boundless Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1. Legendary Creature — Shapeshifter Creature 7 7 6/6 CMM~ 2 Morophon, the Boundless Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1. Legendary Creature — Shapeshifter Creature 7 7 6/6 CMM~ 2 Morophon, the Boundless Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1. Legendary Creature — Shapeshifter Creature 7 7 6/6 CMM~ 2 Morophon, the Boundless Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1. Legendary Creature — Shapeshifter Creature 7 7 6/6 CMM~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 CMM~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 CMM~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 CMM~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 CMM~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 CMM~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 CMM~ 0 Mountain Valley Mountain Valley enters the battlefield tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. Land Land 0 CMM~ 1 0 Mystic Confluence Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card. U Instant Instant 5 3UU CMM~ 3 Mystic Confluence Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card. U Instant Instant 5 3UU CMM~ 3 Mystic Monastery Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W}. Land Land 0 CMM~ 1 0 Nahiri, the Lithomancer +2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. −2: You may put an Equipment card from your hand or graveyard onto the battlefield. −10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. Nahiri, the Lithomancer can be your commander. W Legendary Planeswalker — Nahiri Planeswalker 5 3WW 3 CMM~ 1 Nahiri, the Lithomancer +2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. −2: You may put an Equipment card from your hand or graveyard onto the battlefield. −10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. Nahiri, the Lithomancer can be your commander. W Legendary Planeswalker — Nahiri Planeswalker 5 3WW 3 CMM~ 1 Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle. G Sorcery Sorcery 2 1G CMM~ 3 Necrotic Sliver All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." BW Creature — Sliver Creature 3 1WB 2/2 CMM~ 2 Neheb, the Eternal Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. R Legendary Creature — Zombie Minotaur Warrior Creature 5 3RR 4/6 CMM~ 2 Neheb, the Eternal Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. R Legendary Creature — Zombie Minotaur Warrior Creature 5 3RR 4/6 CMM~ 2 Neheb, the Eternal Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. R Legendary Creature — Zombie Minotaur Warrior Creature 5 3RR 4/6 CMM~ 2 Neheb, the Eternal Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. R Legendary Creature — Zombie Minotaur Warrior Creature 5 3RR 4/6 CMM~ 2 Nekusar, the Mindrazer At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. BRU Legendary Creature — Zombie Wizard Creature 5 2UBR 2/4 CMM~ 2 Nekusar, the Mindrazer At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. BRU Legendary Creature — Zombie Wizard Creature 5 2UBR 2/4 CMM~ 2 Nesting Dragon Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" R Creature — Dragon Creature 5 3RR 5/4 CMM~ 2 Nesting Dragon Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" R Creature — Dragon Creature 5 3RR 5/4 CMM~ 2 Nomad Outpost Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}. Land Land 0 CMM~ 1 0 Ob Nixilis of the Black Oath +2: Each opponent loses 1 life. You gain life equal to the life lost this way. −2: Create a 5/5 black Demon creature token with flying. You lose 2 life. −8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander. B Legendary Planeswalker — Nixilis Planeswalker 5 3BB 3 CMM~ 1 Ob Nixilis of the Black Oath +2: Each opponent loses 1 life. You gain life equal to the life lost this way. −2: Create a 5/5 black Demon creature token with flying. You lose 2 life. −8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander. B Legendary Planeswalker — Nixilis Planeswalker 5 3BB 3 CMM~ 1 Obscuring Haze If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control. G Instant Instant 3 2G CMM~ 3 Obscuring Haze If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control. G Instant Instant 3 2G CMM~ 3 Obscuring Haze If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control. G Instant Instant 3 2G CMM~ 3 Odric, Master Tactician First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. W Legendary Creature — Human Soldier Creature 4 2WW 3/4 CMM~ 2 Odric, Master Tactician First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. W Legendary Creature — Human Soldier Creature 4 2WW 3/4 CMM~ 2 Ogre Slumlord Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. B Creature — Ogre Rogue Creature 5 3BB 3/3 CMM~ 2 Ogre Slumlord Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. B Creature — Ogre Rogue Creature 5 3BB 3/3 CMM~ 2 Ohran Frostfang Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. G Snow Creature — Snake Creature 5 3GG 2/6 CMM~ 2 Ohran Frostfang Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. G Snow Creature — Snake Creature 5 3GG 2/6 CMM~ 2 Ohran Frostfang Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. G Snow Creature — Snake Creature 5 3GG 2/6 CMM~ 2 Omnath, Locus of Mana You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. G Legendary Creature — Elemental Creature 3 2G 1/1 CMM~ 2 Omnath, Locus of Mana You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. G Legendary Creature — Elemental Creature 3 2G 1/1 CMM~ 2 Omnath, Locus of Mana You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. G Legendary Creature — Elemental Creature 3 2G 1/1 CMM~ 2 Omnath, Locus of Mana You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. G Legendary Creature — Elemental Creature 3 2G 1/1 CMM~ 2 Onakke Oathkeeper Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control. {4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield. W Creature — Ogre Spirit Creature 2 1W 0/4 CMM~ 2 Onakke Oathkeeper Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control. {4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield. W Creature — Ogre Spirit Creature 2 1W 0/4 CMM~ 2 Opulent Palace Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}. Land Land 0 CMM~ 1 0 Path of Ancestry Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land Land 0 CMM~ 1 0 Path of Ancestry Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land Land 0 CMM~ 1 0 Pearl Medallion White spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM~ 1 Pearl Medallion White spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM~ 1 Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top. U Sorcery Sorcery 1 U CMM~ 3 Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top. U Sorcery Sorcery 1 U CMM~ 3 Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top. U Sorcery Sorcery 1 U CMM~ 3 Pianna, Nomad Captain Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. W Legendary Creature — Human Nomad Creature 3 1WW 2/2 CMM~ 2 Pillar of Origins As Pillar of Origins enters the battlefield, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Artifact Artifact 2 2 CMM~ 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM~ 0 Prairie Stream ({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Land — Plains Island Land 0 CMM~ 1 0 Puresteel Paladin Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts. W Creature — Human Knight Creature 2 WW 2/2 CMM~ 2 Puresteel Paladin Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts. W Creature — Human Knight Creature 2 WW 2/2 CMM~ 2 Puresteel Paladin Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts. W Creature — Human Knight Creature 2 WW 2/2 CMM~ 2 Purphoros, God of the Forge Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn. R Legendary Enchantment Creature — God Creature 4 3R 6/5 CMM~ 2 Purphoros, God of the Forge Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn. R Legendary Enchantment Creature — God Creature 4 3R 6/5 CMM~ 2 Queen Marchesa Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. BRW Legendary Creature — Human Assassin Creature 4 1RWB 3/3 CMM~ 2 Queen Marchesa Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. BRW Legendary Creature — Human Assassin Creature 4 1RWB 3/3 CMM~ 2 Quick Sliver Flash Any player may cast Sliver spells as though they had flash. G Creature — Sliver Creature 2 1G 1/1 CMM~ 2 Rafiq of the Many Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. GUW Legendary Creature — Human Knight Creature 4 1GWU 3/3 CMM~ 2 Rafiq of the Many Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. GUW Legendary Creature — Human Knight Creature 4 1GWU 3/3 CMM~ 2 Rakka Mar Haste {R}, {T}: Create a 3/1 red Elemental creature token with haste. R Legendary Creature — Human Shaman Creature 4 2RR 2/2 CMM~ 2 Rankle, Master of Pranks Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. B Legendary Creature — Faerie Rogue Creature 4 2BB 3/3 CMM~ 2 Rankle, Master of Pranks Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. B Legendary Creature — Faerie Rogue Creature 4 2BB 3/3 CMM~ 2 Razaketh, the Foulblooded Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle. B Legendary Creature — Demon Creature 8 5BBB 8/8 CMM~ 2 Razaketh, the Foulblooded Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle. B Legendary Creature — Demon Creature 8 5BBB 8/8 CMM~ 2 Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) U Instant Instant 2 1U CMM~ 3 Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) U Instant Instant 2 1U CMM~ 3 Realmwalker Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library. G Creature — Shapeshifter Creature 3 2G 2/3 CMM~ 2 Regal Behemoth Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. G Creature — Dinosaur Creature 6 4GG 5/5 CMM~ 2 Regal Behemoth Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. G Creature — Dinosaur Creature 6 4GG 5/5 CMM~ 2 Regal Behemoth Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. G Creature — Dinosaur Creature 6 4GG 5/5 CMM~ 2 Regal Sliver Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch." W Creature — Sliver Creature 4 3W 3/3 CMM~ 2 Regal Sliver Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch." W Creature — Sliver Creature 4 3W 3/3 CMM~ 2 Rejuvenating Springs Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}. Land Land 0 CMM~ 1 0 Rejuvenating Springs Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}. Land Land 0 CMM~ 1 0 Rejuvenating Springs Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}. Land Land 0 CMM~ 1 0 Reliquary Tower You have no maximum hand size. {T}: Add {C}. Land Land 0 CMM~ 0 Reliquary Tower You have no maximum hand size. {T}: Add {C}. Land Land 0 CMM~ 0 Righteous Confluence Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life. W Sorcery Sorcery 5 3WW CMM~ 3 Righteous Confluence Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life. W Sorcery Sorcery 5 3WW CMM~ 3 Rishkar, Peema Renegade When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}." G Legendary Creature — Elf Druid Creature 3 2G 2/2 CMM~ 2 Rocky Tar Pit Rocky Tar Pit enters the battlefield tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. Land Land 0 CMM~ 1 0 Rogue's Passage {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. Land Land 0 CMM~ 0 Ruby Medallion Red spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM~ 1 Ruby Medallion Red spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM~ 1 Rukarumel, Biologist As Rukarumel, Biologist enters the battlefield, choose a creature type. Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 1/1 colorless Sliver creature token. BGRUW Legendary Creature — Human Wizard Creature 5 WUBRG 3/3 CMM~ 2 Rukarumel, Biologist As Rukarumel, Biologist enters the battlefield, choose a creature type. Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 1/1 colorless Sliver creature token. BGRUW Legendary Creature — Human Wizard Creature 5 WUBRG 3/3 CMM~ 2 Rune-Scarred Demon Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle. B Creature — Demon Creature 7 5BB 6/6 CMM~ 2 Rune-Scarred Demon Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle. B Creature — Demon Creature 7 5BB 6/6 CMM~ 2 Sai, Master Thopterist Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card. U Legendary Creature — Human Artificer Creature 3 2U 1/4 CMM~ 2 Sai, Master Thopterist Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card. U Legendary Creature — Human Artificer Creature 3 2U 1/4 CMM~ 2 Sakiko, Mother of Summer Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end. G Legendary Creature — Snake Shaman Creature 6 4GG 3/3 CMM~ 2 Sakiko, Mother of Summer Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end. G Legendary Creature — Snake Shaman Creature 6 4GG 3/3 CMM~ 2 Sandsteppe Citadel Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}. Land Land 0 CMM~ 1 0 Sapphire Medallion Blue spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM~ 1 Sapphire Medallion Blue spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM~ 1 Savage Beating Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.) R Instant Instant 5 3RR CMM~ 3 Savage Beating Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.) R Instant Instant 5 3RR CMM~ 3 Savage Lands Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G}. Land Land 0 CMM~ 1 0 Scattered Groves ({T}: Add {G} or {W}.) Scattered Groves enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Forest Plains Land 0 CMM~ 1 0 Scourge of the Throne Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. R Creature — Dragon Creature 6 4RR 5/5 CMM~ 2 Scourge of the Throne Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. R Creature — Dragon Creature 6 4RR 5/5 CMM~ 2 Scytheclaw Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3} Artifact — Equipment Artifact 5 5 CMM~ 1 Scytheclaw Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3} Artifact — Equipment Artifact 5 5 CMM~ 1 Seaside Citadel Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}. Land Land 0 CMM~ 1 0 Secluded Courtyard As Secluded Courtyard enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. Land Land 0 CMM~ 0 Sek'Kuar, Deathkeeper Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste. BGR Legendary Creature — Orc Shaman Creature 5 2BRG 4/3 CMM~ 2 Sek'Kuar, Deathkeeper Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste. BGR Legendary Creature — Orc Shaman Creature 5 2BRG 4/3 CMM~ 2 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM~ 2 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM~ 2 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM~ 2 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM~ 2 Sentinel Sliver Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) W Creature — Sliver Creature 2 1W 2/2 CMM~ 2 Sephara, Sky's Blade You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) W Legendary Creature — Angel Creature 7 4WWW 7/7 CMM~ 2 Sephara, Sky's Blade You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) W Legendary Creature — Angel Creature 7 4WWW 7/7 CMM~ 2 Sevinne's Reclamation Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 2W CMM~ 3 Sevinne's Reclamation Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 2W CMM~ 3 Shelter Target creature you control gains protection from the color of your choice until end of turn. Draw a card. W Instant Instant 2 1W CMM~ 3 Sheltered Thicket ({T}: Add {R} or {G}.) Sheltered Thicket enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Mountain Forest Land 0 CMM~ 1 0 Shifting Sliver Slivers can't be blocked except by Slivers. U Creature — Sliver Creature 4 3U 2/2 CMM~ 2 Sidisi, Brood Tyrant Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token. BGU Legendary Creature — Naga Shaman Creature 4 1BGU 3/3 CMM~ 2 Sidisi, Brood Tyrant Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token. BGU Legendary Creature — Naga Shaman Creature 4 1BGU 3/3 CMM~ 2 Sinew Sliver All Sliver creatures get +1/+1. W Creature — Sliver Creature 2 1W 1/1 CMM~ 2 Skyshroud Claim Search your library for up to two Forest cards, put them onto the battlefield, then shuffle. G Sorcery Sorcery 4 3G CMM~ 3 Sliver Gravemother The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BGRUW Legendary Creature — Sliver Creature 5 WUBRG 6/6 CMM~ 2 Sliver Gravemother The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BGRUW Legendary Creature — Sliver Creature 5 WUBRG 6/6 CMM~ 2 Sliver Gravemother The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BGRUW Legendary Creature — Sliver Creature 5 WUBRG 6/6 CMM~ 2 Sliver Hivelord Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) BGRUW Legendary Creature — Sliver Creature 5 WUBRG 5/5 CMM~ 2 Smoldering Marsh ({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Land — Swamp Mountain Land 0 CMM~ 1 0 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment Enchantment 4 3W CMM~ 1 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment Enchantment 4 3W CMM~ 1 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment Enchantment 4 3W CMM~ 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 CMM~ 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 CMM~ 1 Song of the Dryads Enchant permanent Enchanted permanent is a colorless Forest land. G Enchantment — Aura Enchantment 3 2G CMM~ 1 Song of the Dryads Enchant permanent Enchanted permanent is a colorless Forest land. G Enchantment — Aura Enchantment 3 2G CMM~ 1 Sower of Discord Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life. B Creature — Demon Creature 6 4BB 6/6 CMM~ 2 Sower of Discord Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life. B Creature — Demon Creature 6 4BB 6/6 CMM~ 2 Sparkshaper Visionary t the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.) U Creature Human Wizard Creature 3 2U 0/5 CMM~ 2 Sparkshaper Visionary t the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.) U Creature Human Wizard Creature 3 2U 0/5 CMM~ 2 Spectator Seating Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}. Land Land 0 CMM~ 1 0 Spectator Seating Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}. Land Land 0 CMM~ 1 0 Spectator Seating Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}. Land Land 0 CMM~ 1 0 Spellseeker When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. U Creature — Human Wizard Creature 3 2U 1/1 CMM~ 2 Spellseeker When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. U Creature — Human Wizard Creature 3 2U 1/1 CMM~ 2 Spellseeker When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. U Creature — Human Wizard Creature 3 2U 1/1 CMM~ 2 Spiteful Sliver Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." R Creature — Sliver Creature 3 2R 2/2 CMM~ 2 Star of Extinction Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker. R Sorcery Sorcery 7 5RR CMM~ 3 Star of Extinction Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker. R Sorcery Sorcery 7 5RR CMM~ 3 Steelshaper's Gift Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. W Sorcery Sorcery 1 W CMM~ 3 Steelshaper's Gift Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. W Sorcery Sorcery 1 W CMM~ 3 Steelshaper's Gift Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. W Sorcery Sorcery 1 W CMM~ 3 Stitcher Geralf {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. U Legendary Creature — Human Wizard Creature 5 3UU 3/4 CMM~ 2 Stitcher Geralf {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. U Legendary Creature — Human Wizard Creature 5 3UU 3/4 CMM~ 2 Stonehoof Chieftain Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn. G Creature — Centaur Warrior Creature 8 7G 8/8 CMM~ 2 Stonehoof Chieftain Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn. G Creature — Centaur Warrior Creature 8 7G 8/8 CMM~ 2 Storm-Kiln Artist Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. R Creature — Dwarf Shaman Creature 4 3R 2/2 CMM~ 2 Storm-Kiln Artist Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. R Creature — Dwarf Shaman Creature 4 3R 2/2 CMM~ 2 Stormsurge Kraken Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." U Creature — Kraken Creature 5 3UU 5/5 CMM~ 2 Stormsurge Kraken Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." U Creature — Kraken Creature 5 3UU 5/5 CMM~ 2 Striking Sliver Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) R Creature — Sliver Creature 1 R 1/1 CMM~ 2 Sublime Exhalation Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures. W Sorcery Sorcery 7 6W CMM~ 3 Sublime Exhalation Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures. W Sorcery Sorcery 7 6W CMM~ 3 Sun Quan, Lord of Wu Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) U Legendary Creature — Human Soldier Creature 6 4UU 4/4 CMM~ 2 Sun Quan, Lord of Wu Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) U Legendary Creature — Human Soldier Creature 6 4UU 4/4 CMM~ 2 Sunken Hollow ({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Land — Island Swamp Land 0 CMM~ 1 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 CMM~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 CMM~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 CMM~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 CMM~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 CMM~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 CMM~ 0 Sword of the Animist Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2} Legendary Artifact — Equipment Artifact 2 2 CMM~ 1 Sword of the Animist Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2} Legendary Artifact — Equipment Artifact 2 2 CMM~ 1 Synapse Sliver Whenever a Sliver deals combat damage to a player, its controller may draw a card. U Creature — Sliver Creature 5 4U 3/3 CMM~ 2 Syphon Sliver Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.) B Creature — Sliver Creature 3 2B 2/2 CMM~ 2 Talrand, Sky Summoner Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. U Legendary Creature — Merfolk Wizard Creature 4 2UU 2/2 CMM~ 2 Talrand, Sky Summoner Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. U Legendary Creature — Merfolk Wizard Creature 4 2UU 2/2 CMM~ 2 Talrand, Sky Summoner Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. U Legendary Creature — Merfolk Wizard Creature 4 2UU 2/2 CMM~ 2 Taunting Sliver Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) U Creature — Sliver Creature 4 3U 3/3 CMM~ 2 Taunting Sliver Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) U Creature — Sliver Creature 4 3U 3/3 CMM~ 2 Teferi, Temporal Archmage +1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. −1: Untap up to four target permanents. −10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander. U Legendary Planeswalker — Teferi Planeswalker 6 4UU 5 CMM~ 1 Teferi, Temporal Archmage +1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. −1: Untap up to four target permanents. −10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander. U Legendary Planeswalker — Teferi Planeswalker 6 4UU 5 CMM~ 1 Tempt with Vengeance Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste. R Sorcery Sorcery 1 XR CMM~ 3 Tempt with Vengeance Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste. R Sorcery Sorcery 1 XR CMM~ 3 Teyo, Geometric Tactician When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying. +1: You and target opponent each draw a card. −2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent. W Legendary Planeswalker — Teyo Planeswalker 3 2W 3 CMM~ 1 Teysa Karlov If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. BW Legendary Creature — Human Advisor Creature 4 2WB 2/4 CMM~ 2 Teysa Karlov If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. BW Legendary Creature — Human Advisor Creature 4 2WB 2/4 CMM~ 2 Teysa Karlov If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. BW Legendary Creature — Human Advisor Creature 4 2WB 2/4 CMM~ 2 The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. G Legendary Artifact Artifact 9 7GG CMM~ 1 The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. G Legendary Artifact Artifact 9 7GG CMM~ 1 The Immortal Sun Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1. Legendary Artifact Artifact 6 6 CMM~ 1 The Immortal Sun Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1. Legendary Artifact Artifact 6 6 CMM~ 1 The Prismatic Piper If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) Legendary Creature — Shapeshifter Creature 5 5 3/3 CMM~ 2 The Scarab God At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. BU Legendary Creature — God Creature 5 3UB 5/5 CMM~ 2 The Scarab God At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. BU Legendary Creature — God Creature 5 3UB 5/5 CMM~ 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM~ 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM~ 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM~ 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM~ 2 Thran Dynamo {T}: Add {C}{C}{C}. Artifact Artifact 4 4 CMM~ 1 Thran Dynamo {T}: Add {C}{C}{C}. Artifact Artifact 4 4 CMM~ 1 Three Visits Search your library for a Forest card, put it onto the battlefield, then shuffle. G Sorcery Sorcery 2 1G CMM~ 3 Thriving Bluff Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color. Land Land 0 CMM~ 1 0 Thriving Grove Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Land Land 0 CMM~ 1 0 Thriving Heath Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Land Land 0 CMM~ 1 0 Thriving Isle Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Land Land 0 CMM~ 1 0 Thriving Moor Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color. Land Land 0 CMM~ 1 0 Titan of Littjara As Titan of Littjara enters the battlefield, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card. U Creature — Illusion Creature 6 4UU 6/6 CMM~ 2 Titan of Littjara As Titan of Littjara enters the battlefield, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card. U Creature — Illusion Creature 6 4UU 6/6 CMM~ 2 Tooth and Nail Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.) G Sorcery Sorcery 7 5GG CMM~ 3 Tooth and Nail Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.) G Sorcery Sorcery 7 5GG CMM~ 3 Tooth and Nail Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.) G Sorcery Sorcery 7 5GG CMM~ 3 Torrential Gearhulk Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. U Artifact Creature — Construct Creature 6 4UU 5/6 CMM~ 2 Torrential Gearhulk Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. U Artifact Creature — Construct Creature 6 4UU 5/6 CMM~ 2 Toxic Deluge As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. B Sorcery Sorcery 3 2B CMM~ 3 Toxic Deluge As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. B Sorcery Sorcery 3 2B CMM~ 3 Training Center Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}. Land Land 0 CMM~ 1 0 Training Center Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}. Land Land 0 CMM~ 1 0 Training Center Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}. Land Land 0 CMM~ 1 0 Treasure Nabber Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. R Creature — Goblin Rogue Creature 3 2R 3/2 CMM~ 2 Treasure Nabber Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. R Creature — Goblin Rogue Creature 3 2R 3/2 CMM~ 2 Treasure Nabber Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. R Creature — Goblin Rogue Creature 3 2R 3/2 CMM~ 2 Twilight Prophet Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. B Creature — Vampire Cleric Creature 4 2BB 2/4 CMM~ 2 Twilight Prophet Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. B Creature — Vampire Cleric Creature 4 2BB 2/4 CMM~ 2 Two-Headed Sliver All Sliver creatures have menace. (They can't be blocked except by two or more creatures.) R Creature — Sliver Creature 2 1R 1/1 CMM~ 2 Ulamog's Crusher Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each combat if able. Creature — Eldrazi Creature 8 8 8/8 CMM~ 2 Ulamog, the Ceaseless Hunger When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. Legendary Creature — Eldrazi Creature 10 10 10/10 CMM~ 2 Ulamog, the Ceaseless Hunger When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. Legendary Creature — Eldrazi Creature 10 10 10/10 CMM~ 2 Ulamog, the Ceaseless Hunger When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. Legendary Creature — Eldrazi Creature 10 10 10/10 CMM~ 2 Ulamog, the Ceaseless Hunger When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. Legendary Creature — Eldrazi Creature 10 10 10/10 CMM~ 2 Unclaimed Territory As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Land Land 0 CMM~ 0 Undergrowth Stadium Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}. Land Land 0 CMM~ 1 0 Undergrowth Stadium Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}. Land Land 0 CMM~ 1 0 Undergrowth Stadium Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}. Land Land 0 CMM~ 1 0 Urza, Lord High Artificer When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. U Legendary Creature — Human Artificer Creature 4 2UU 1/4 CMM~ 2 Urza, Lord High Artificer When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. U Legendary Creature — Human Artificer Creature 4 2UU 1/4 CMM~ 2 Urza, Lord High Artificer When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. U Legendary Creature — Human Artificer Creature 4 2UU 1/4 CMM~ 2 Urza, Lord High Artificer When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. U Legendary Creature — Human Artificer Creature 4 2UU 1/4 CMM~ 2 Vandalblast Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") R Sorcery Sorcery 1 R CMM~ 3 Vandalblast Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") R Sorcery Sorcery 1 R CMM~ 3 Vanquisher's Banner As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card. Artifact Artifact 5 5 CMM~ 1 Vault of Champions Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}. Land Land 0 CMM~ 1 0 Vault of Champions Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}. Land Land 0 CMM~ 1 0 Vault of Champions Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}. Land Land 0 CMM~ 1 0 Venom Sliver Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) G Creature — Sliver Creature 2 1G 1/1 CMM~ 2 Verdant Confluence Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Sorcery Sorcery 6 4GG CMM~ 3 Verdant Confluence Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Sorcery Sorcery 6 4GG CMM~ 3 Vindictive Lich When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life. B Creature — Zombie Wizard Creature 4 3B 4/1 CMM~ 2 Vindictive Lich When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life. B Creature — Zombie Wizard Creature 4 3B 4/1 CMM~ 2 Vronos, Masked Inquisitor +1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) −2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. −7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked." U Legendary Planeswalker — Vronos Planeswalker 5 3UU 5 CMM~ 1 Wake the Dead Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. B Instant Instant 2 XBB CMM~ 3 Wake the Dead Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. B Instant Instant 2 XBB CMM~ 3 Wakening Sun's Avatar When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. W Creature — Dinosaur Avatar Creature 8 5WWW 7/7 CMM~ 2 Wakening Sun's Avatar When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. W Creature — Dinosaur Avatar Creature 8 5WWW 7/7 CMM~ 2 Wayward Swordtooth Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. G Creature — Dinosaur Creature 3 2G 5/5 CMM~ 2 Wayward Swordtooth Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. G Creature — Dinosaur Creature 3 2G 5/5 CMM~ 2 Windfall Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. U Sorcery Sorcery 3 2U CMM~ 3 Windrider Wizard Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. U Creature — Human Wizard Creature 3 2U 2/2 CMM~ 2 Winged Sliver All Sliver creatures have flying. U Creature — Sliver Creature 2 1U 1/1 CMM~ 2 Wrath of God Destroy all creatures. They can't be regenerated. W Sorcery Sorcery 4 2WW CMM~ 3 Wrath of God Destroy all creatures. They can't be regenerated. W Sorcery Sorcery 4 2WW CMM~ 3 Wretched Confluence Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand. B Instant Instant 5 3BB CMM~ 3 Wretched Confluence Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand. B Instant Instant 5 3BB CMM~ 3 Xantcha, Sleeper Agent Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability. BR Legendary Creature — Phyrexian Minion Creature 3 1BR 5/5 CMM~ 2 Xantcha, Sleeper Agent Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability. BR Legendary Creature — Phyrexian Minion Creature 3 1BR 5/5 CMM~ 2 Yargle, Glutton of Urborg B Legendary Creature — Frog Spirit Creature 5 4B 9/3 CMM~ 2 Yennett, Cryptic Sovereign Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card. BUW Legendary Creature — Sphinx Creature 5 2WUB 3/5 CMM~ 2 Yennett, Cryptic Sovereign Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card. BUW Legendary Creature — Sphinx Creature 5 2WUB 3/5 CMM~ 2 Yisan, the Wanderer Bard {2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle. G Legendary Creature — Human Rogue Bard Creature 3 2G 2/3 CMM~ 2 Yisan, the Wanderer Bard {2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle. G Legendary Creature — Human Rogue Bard Creature 3 2G 2/3 CMM~ 2 Yuriko, the Tiger's Shadow Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. BU Legendary Creature — Human Ninja Creature 3 1UB 1/3 CMM~ 2 Yuriko, the Tiger's Shadow Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. BU Legendary Creature — Human Ninja Creature 3 1UB 1/3 CMM~ 2 Yuriko, the Tiger's Shadow Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. BU Legendary Creature — Human Ninja Creature 3 1UB 1/3 CMM~ 2 Zacama, Primal Calamity Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life. GRW Legendary Creature — Elder Dinosaur Creature 9 6RGW 9/9 CMM~ 2 Zacama, Primal Calamity Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life. GRW Legendary Creature — Elder Dinosaur Creature 9 6RGW 9/9 CMM~ 2 Zacama, Primal Calamity Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life. GRW Legendary Creature — Elder Dinosaur Creature 9 6RGW 9/9 CMM~ 2 Zetalpa, Primal Dawn Flying, double strike, vigilance, trample, indestructible W Legendary Creature — Elder Dinosaur Creature 8 6WW 4/8 CMM~ 2 Zetalpa, Primal Dawn Flying, double strike, vigilance, trample, indestructible W Legendary Creature — Elder Dinosaur Creature 8 6WW 4/8 CMM~ 2 Zhulodok, Void Gorger Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Legendary Creature — Eldrazi Creature 6 5C 7/4 CMM~ 2 Zhulodok, Void Gorger Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Legendary Creature — Eldrazi Creature 6 5C 7/4 CMM~ 2 Zhulodok, Void Gorger Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Legendary Creature — Eldrazi Creature 6 5C 7/4 CMM~ 2 Zilortha, Strength Incarnate Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness. GR Legendary Creature — Dinosaur Creature 5 3RG 7/3 CMM~ 2 Zilortha, Strength Incarnate Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness. GR Legendary Creature — Dinosaur Creature 5 3RG 7/3 CMM~ 2