Cockatrice/Magic-Spoiler 2026-01-21 08:24:06 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ECC.xml ECC Lorwyn Eclipsed Commander (Spoiler) Commander 2026-01-23 20 Aberrant Return Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it. B Sorcery Sorcery 6 4BB ECC 3 Aberrant Return Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it. B Sorcery Sorcery 6 4BB ECC 3 Abundant Countryside {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell. {6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) Land Land 0 ECC 0 Abundant Countryside {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell. {6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) Land Land 0 ECC 0 Abundant Growth Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color." G Enchantment — Aura Enchantment 1 G ECC 1 Ancient Ziggurat {T}: Add one mana of any color. Spend this mana only to cast a creature spell. Land Land 0 ECC 0 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 ECC 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 ECC 1 Archfiend of Ifnir Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.) B Creature — Demon Creature 5 3BB 5/4 ECC 2 Ashling, the Limitless Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}. R Legendary Creature — Elemental Sorcerer Creature 3 2R 2/3 ECC 2 Assassin's Trophy Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. BG Instant Instant 2 BG ECC 3 Auntie Ool, Cursewretch Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.) Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life. BGR Legendary Creature — Goblin Warlock Creature 4 1BRG 4/4 ECC 2 Avenger of Zendikar When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control. G Creature — Elemental Creature 7 5GG 5/5 ECC 2 Bane of Progress When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way. G Creature — Elemental Creature 6 4GG 2/2 ECC 2 Belonging When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) W Creature — Elemental Incarnation Creature 6 5W 6/6 ECC 2 Belonging When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) W Creature — Elemental Incarnation Creature 6 5W 6/6 ECC 2 Binding the Old Gods (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn. BG Enchantment — Saga Enchantment 4 2BG ECC 1 Black Sun's Zenith Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. B Sorcery Sorcery 2 XBB ECC 3 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. R Sorcery Sorcery 9 8R ECC 3 Blowfly Infestation Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. B Enchantment Enchantment 3 2B ECC 1 Canyon Slough ({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Swamp Mountain Land 0 ECC 0 Carnifex Demon Flying This creature enters with two -1/-1 counters on it. {B}, Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature. B Creature — Phyrexian Demon Creature 6 4BB 6/6 ECC 2 Cathartic Pyre Choose one — • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards. R Instant Instant 2 1R ECC 3 Cathartic Reunion As an additional cost to cast this spell, discard two cards. Draw three cards. R Sorcery Sorcery 2 1R ECC 3 Cavalier of Thorns Reach When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library. G Creature — Elemental Knight Creature 5 2GGG 5/6 ECC 2 Chain Reaction Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. R Sorcery Sorcery 4 2RR ECC 3 Channeler Initiate When this creature enters, put three -1/-1 counters on target creature you control. {T}, Remove a -1/-1 counter from this creature: Add one mana of any color. G Creature — Human Druid Creature 2 1G 3/4 ECC 2 Chimil, the Inner Sun Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Legendary Artifact Artifact 6 6 ECC 1 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 ECC 1 Cinder Glade ({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands. Land — Mountain Forest Land 0 ECC 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 ECC 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 ECC 0 Commander's Sphere {T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card. Artifact Artifact 3 3 ECC 1 Contagion Clasp When this artifact enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Artifact Artifact 2 2 ECC 1 Cream of the Crop Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. G Enchantment Enchantment 2 1G ECC 1 Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery Sorcery 3 2G ECC 3 Descendants' Fury Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. R Enchantment Enchantment 4 3R ECC 1 Devoted Druid {T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature. G Creature — Elf Druid Creature 2 1G 0/2 ECC 2 Distant Melody Choose a creature type. Draw a card for each permanent you control of that type. U Sorcery Sorcery 4 3U ECC 3 Dragonskull Summit This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}. Land Land 0 ECC 0 Dread Tiller When this creature enters, put a -1/-1 counter on target creature. Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped. BG Artifact Creature — Scarecrow Creature 3 1BG 2/4 ECC 2 Dread Tiller When this creature enters, put a -1/-1 counter on target creature. Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped. BG Artifact Creature — Scarecrow Creature 3 1BG 2/4 ECC 2 Dusk Urchins Whenever this creature attacks or blocks, put a -1/-1 counter on it. When this creature dies, draw a card for each -1/-1 counter on it. B Creature — Ouphe Creature 3 2B 4/3 ECC 2 Elemental Spectacle Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control. G Sorcery Sorcery 6 5G ECC 3 Elemental Spectacle Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control. G Sorcery Sorcery 6 5G ECC 3 Endurance Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand. G Creature — Elemental Incarnation Creature 3 1GG 3/4 ECC 2 Eventide's Shadow Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way. B Sorcery Sorcery 5 4B ECC 3 Eventide's Shadow Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way. B Sorcery Sorcery 5 4B ECC 3 Everlasting Torment Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) BR Enchantment Enchantment 3 2B/R ECC 1 Evolution Sage Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) G Creature — Elf Druid Creature 3 2G 3/2 ECC 2 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 ECC 0 Faeburrow Elder Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color. GW Creature — Treefolk Druid Creature 3 1GW 0/0 ECC 2 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 ECC 1 Ferrafor, Young Yew When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls. {T}: Double the number of each kind of counter on target creature. G Legendary Creature — Treefolk Druid Creature 7 6G 4/7 ECC 2 Ferrafor, Young Yew When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls. {T}: Double the number of each kind of counter on target creature. G Legendary Creature — Treefolk Druid Creature 7 6G 4/7 ECC 2 Fertile Ground Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. G Enchantment — Aura Enchantment 2 1G ECC 1 Festering Thicket ({T}: Add {B} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Swamp Forest Land 0 ECC 0 Fire Covenant As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. BR Instant Instant 3 1BR ECC 3 Flamekin Village As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn. Land Land 0 ECC 0 Flourishing Defenses Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token. G Enchantment Enchantment 5 4G ECC 1 Foundation Breaker When this creature enters, you may destroy target artifact or enchantment. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) G Creature — Elemental Creature 4 3G 2/2 ECC 2 Frontier Bivouac This land enters tapped. {T}: Add {G}, {U}, or {R}. Land Land 0 ECC 0 Fury Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand. R Creature — Elemental Incarnation Creature 5 3RR 3/3 ECC 2 Garruk's Uprising When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card. G Enchantment Enchantment 3 2G ECC 1 Glissa Sunslayer First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent. BG Legendary Creature — Phyrexian Zombie Elf Creature 3 1BG 3/3 ECC 2 Golgari Rot Farm This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}. Land Land 0 ECC 0 Grave Titan Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens. B Creature — Giant Creature 6 4BB 6/6 ECC 2 Grave Venerations When this enchantment enters, you become the monarch. At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. B Enchantment Enchantment 4 3B ECC 1 Grave Venerations When this enchantment enters, you become the monarch. At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. B Enchantment Enchantment 4 3B ECC 1 Greenwarden of Murasa When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand. G Creature — Elemental Creature 6 4GG 5/4 ECC 2 Grim Poppet This creature enters with three -1/-1 counters on it. Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature. Artifact Creature — Scarecrow Creature 7 7 4/4 ECC 2 Gruul Turf This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}. Land Land 0 ECC 0 Hapatra, Vizier of Poisons Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. BG Legendary Creature — Human Cleric Creature 2 BG 2/2 ECC 2 Harmonize Draw three cards. G Sorcery Sorcery 4 2GG ECC 3 Haunting Voyage Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) B Sorcery Sorcery 6 4BB ECC 3 Hoarder's Greed You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.) B Sorcery Sorcery 4 3B ECC 3 Hoofprints of the Stag Whenever you draw a card, you may put a hoofprint counter on this enchantment. {2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. W Kindred Enchantment — Elemental Enchantment 2 1W ECC 1 Horde of Notions Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. BGRUW Legendary Creature — Elemental Creature 5 WUBRG 5/5 ECC 2 Ifnir Deadlands {T}: Add {C}. {T}, Pay 1 life: Add {B}. {2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery. Land — Desert Land 0 ECC 0 Ignoble Hierarch Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}. G Creature — Goblin Shaman Creature 1 G 0/1 ECC 2 Impulsivity When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) R Creature — Elemental Incarnation Creature 7 6R 7/5 ECC 2 Impulsivity When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) R Creature — Elemental Incarnation Creature 7 6R 7/5 ECC 2 Incandescent Soulstoke Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. R Creature — Elemental Shaman Creature 3 2R 2/2 ECC 2 Incremental Blight Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. B Sorcery Sorcery 5 3BB ECC 3 Infernal Grasp Destroy target creature. You lose 2 life. B Instant Instant 2 1B ECC 3 Ingot Chewer When this creature enters, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) R Creature — Elemental Creature 5 4R 3/3 ECC 2 Jegantha, the Wellspring Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. GR Legendary Creature — Elemental Elk Creature 5 4R/G 5/5 ECC 2 Jubilation When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) G Creature — Elemental Incarnation Creature 6 5G 5/5 ECC 2 Jubilation When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) G Creature — Elemental Incarnation Creature 6 5G 5/5 ECC 2 Jungle Shrine This land enters tapped. {T}: Add {R}, {G}, or {W}. Land Land 0 ECC 0 Kindred Summons Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library. G Instant Instant 7 5GG ECC 3 Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery — Arcane Sorcery 3 2G ECC 3 Kulrath Knight Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. BR Creature — Elemental Knight Creature 5 3B/RB/R 3/3 ECC 2 Lamentation When this creature enters, destroy target creature an opponent controls. You gain 3 life. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) B Creature — Elemental Incarnation Creature 6 5B 5/4 ECC 2 Lamentation When this creature enters, destroy target creature an opponent controls. You gain 3 life. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) B Creature — Elemental Incarnation Creature 6 5B 5/4 ECC 2 Liliana, Death Wielder +2: Put a -1/-1 counter on up to one target creature. −3: Destroy target creature with a -1/-1 counter on it. −10: Return all creature cards from your graveyard to the battlefield. B Legendary Planeswalker — Liliana Planeswalker 7 5BB 5 ECC 1 Maelstrom Wanderer Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) GRU Legendary Creature — Elemental Creature 8 5GUR 7/5 ECC 2 Mass of Mysteries First strike, vigilance, trample At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) BGRUW Legendary Creature — Elemental Creature 5 WUBRG 5/5 ECC 2 Massacre Girl, Known Killer Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. B Legendary Creature — Human Assassin Creature 4 2BB 4/4 ECC 2 Midnight Banshee Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. B Creature — Spirit Creature 6 3BBB 5/5 ECC 2 Muldrotha, the Gravetide During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) BGU Legendary Creature — Elemental Avatar Creature 6 3BGU 6/6 ECC 2 Mulldrifter Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) U Creature — Elemental Creature 5 4U 2/2 ECC 2 Necroskitter Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control. B Creature — Elemental Creature 3 1BB 1/4 ECC 2 Nesting Grounds {T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery. Land Land 0 ECC 0 Night's Whisper You draw two cards and lose 2 life. B Sorcery Sorcery 2 1B ECC 3 Oft-Nabbed Goat {1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery. When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life. B Creature — Goat Creature 2 1B 0/5 ECC 2 Oft-Nabbed Goat {1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery. When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life. B Creature — Goat Creature 2 1B 0/5 ECC 2 Omnath, Locus of Rage Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target. GR Legendary Creature — Elemental Creature 7 3RRGG 5/5 ECC 2 Omnath, Locus of the Roil When Omnath enters, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. GRU Legendary Creature — Elemental Creature 4 1GUR 3/3 ECC 2 Opal Palace {T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Land Land 0 ECC 0 Opulent Palace This land enters tapped. {T}: Add {B}, {G}, or {U}. Land Land 0 ECC 0 Painful Truths Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell. B Sorcery Sorcery 3 2B ECC 3 Path of Ancestry This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 ECC 0 Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. W Instant Instant 1 W ECC 3 Persist Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it. B Sorcery Sorcery 2 1B ECC 3 Primal Beyond As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. Land Land 0 ECC 0 Puca's Covenant Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn. G Enchantment Enchantment 3 2G ECC 1 Puca's Covenant Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn. G Enchantment Enchantment 3 2G ECC 1 Puppeteer Clique Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) B Creature — Faerie Wizard Creature 5 3BB 3/2 ECC 2 Putrefy Destroy target artifact or creature. It can't be regenerated. BG Instant Instant 3 1BG ECC 3 Raging Ravine This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. Land Land 0 ECC 0 Rain-Slicked Copse ({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Forest Island Land 0 ECC 0 Rain-Slicked Copse ({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Forest Island Land 0 ECC 0 Rakdos Carnarium This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}. Land Land 0 ECC 0 Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) U Instant Instant 2 1U ECC 3 Realmwalker Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library. G Creature — Shapeshifter Creature 3 2G 2/3 ECC 2 Return of the Wildspeaker Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. G Instant Instant 5 4G ECC 3 Risen Reef Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. GU Creature — Elemental Creature 3 1GU 1/1 ECC 2 Riveteers Overlook When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Land Land 0 ECC 0 Rootbound Crag This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}. Land Land 0 ECC 0 Sandsteppe Citadel This land enters tapped. {T}: Add {W}, {B}, or {G}. Land Land 0 ECC 0 Savage Lands This land enters tapped. {T}: Add {B}, {R}, or {G}. Land Land 0 ECC 0 Seaside Citadel This land enters tapped. {T}: Add {G}, {W}, or {U}. Land Land 0 ECC 0 Secluded Courtyard As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. Land Land 0 ECC 0 Selvala, Heart of the Wilds Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 ECC 2 Shatter the Sky Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. W Sorcery Sorcery 4 2WW ECC 3 Sheltered Thicket ({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Mountain Forest Land 0 ECC 0 Shriekmaw Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) B Creature — Elemental Creature 5 4B 3/2 ECC 2 Sinister Gnarlbark At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.) B Creature — Treefolk Warlock Creature 3 2B 0/4 ECC 2 Sinister Gnarlbark At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.) B Creature — Treefolk Warlock Creature 3 2B 0/4 ECC 2 Skinrender When this creature enters, put three -1/-1 counters on target creature. B Creature — Phyrexian Zombie Creature 4 2BB 3/3 ECC 2 Slithermuse When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) U Creature — Elemental Creature 4 2UU 3/3 ECC 2 Smokebraider {T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals. R Creature — Elemental Shaman Creature 2 1R 1/1 ECC 2 Smoldering Marsh ({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands. Land — Swamp Mountain Land 0 ECC 0 Sodden Verdure ({T}: Add {G} or {U}.) This land enters tapped unless you control two or more basic lands. Land — Forest Island Land 0 ECC 0 Sodden Verdure ({T}: Add {G} or {U}.) This land enters tapped unless you control two or more basic lands. Land — Forest Island Land 0 ECC 0 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 ECC 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 ECC 1 Soul Snuffers When this creature enters, put a -1/-1 counter on each creature. B Creature — Elemental Shaman Creature 4 2BB 3/3 ECC 2 Springleaf Parade When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Creature tokens you control have "{T}: Add one mana of any color." G Enchantment Enchantment 2 XGG ECC 1 Springleaf Parade When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Creature tokens you control have "{T}: Add one mana of any color." G Enchantment Enchantment 2 XGG ECC 1 Subterfuge When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) U Creature — Elemental Incarnation Creature 5 4U 3/5 ECC 2 Subterfuge When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) U Creature — Elemental Incarnation Creature 5 4U 3/5 ECC 2 Terminate Destroy target creature. It can't be regenerated. BR Instant Instant 2 BR ECC 3 Terramorphic Expanse {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 ECC 0 The Reaper, King No More When The Reaper enters, put a -1/-1 counter on each of up to two target creatures. Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn. BGR Legendary Artifact Creature — Scarecrow Creature 6 2/B2/R2/G 3/3 ECC 2 The Scorpion God Whenever a creature with a -1/-1 counter on it dies, draw a card. {1}{B}{R}: Put a -1/-1 counter on another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. BR Legendary Creature — God Creature 5 3BR 6/5 ECC 2 Thriving Bluff This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color. Land Land 0 ECC 0 Thriving Grove This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Land Land 0 ECC 0 Thriving Heath This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Land Land 0 ECC 0 Thriving Isle This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Land Land 0 ECC 0 Thriving Moor This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color. Land Land 0 ECC 0 Timeless Lotus Timeless Lotus enters tapped. {T}: Add {W}{U}{B}{R}{G}. Legendary Artifact Artifact 5 5 ECC 1 Titan of Industry Reach, trample When this creature enters, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control. G Creature — Elemental Creature 7 4GGG 7/7 ECC 2 Tree of Perdition Defender {T}: Exchange target opponent's life total with this creature's toughness. B Creature — Plant Creature 4 3B 0/13 ECC 2 Unclaimed Territory As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Land Land 0 ECC 0 Vernal Fen ({T}: Add {B} or {G}.) This land enters tapped unless you control two or more basic lands. Land — Swamp Forest Land 0 ECC 0 Vernal Sovereign Whenever this creature enters or attacks, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control." GW Creature — Elemental Elk Creature 6 4GW 4/4 ECC 2 Village Pillagers Wither (This deals damage to creatures in the form of -1/-1 counters.) When this creature enters, it deals 1 damage to each creature your opponents control. Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token. R Creature — Goblin Warrior Creature 5 3RR 5/5 ECC 2 Village Pillagers Wither (This deals damage to creatures in the form of -1/-1 counters.) When this creature enters, it deals 1 damage to each creature your opponents control. Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token. R Creature — Goblin Warrior Creature 5 3RR 5/5 ECC 2 Vraska, Betrayal's Sting Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) 0: You draw a card and lose 1 life. Proliferate. −2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. −9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. B Legendary Planeswalker — Vraska Planeswalker 6 4BB/P 6 ECC 1 Wickerbough Elder This creature enters with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment. G Creature — Treefolk Shaman Creature 4 3G 4/4 ECC 2 Wickersmith's Tools Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. {T}: Add one mana of any color. {5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact. Artifact Artifact 3 3 ECC 1 Wickersmith's Tools Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. {T}: Add one mana of any color. {5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact. Artifact Artifact 3 3 ECC 1 Woodland Cemetery This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}. Land Land 0 ECC 0 Yarok, the Desecrated Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. BGU Legendary Creature — Elemental Horror Creature 5 2BGU 3/5 ECC 2