Cockatrice/Magic-Spoiler
2026-01-21 08:24:06 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ECC.xml
ECC
Lorwyn Eclipsed Commander (Spoiler)
Commander
2026-01-23
20
Aberrant Return
Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.
B
Sorcery
Sorcery
6
4BB
ECC
3
Aberrant Return
Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.
B
Sorcery
Sorcery
6
4BB
ECC
3
Abundant Countryside
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Land
Land
0
ECC
0
Abundant Countryside
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Land
Land
0
ECC
0
Abundant Growth
Enchant land
When this Aura enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
G
Enchantment — Aura
Enchantment
1
G
ECC
1
Ancient Ziggurat
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Land
Land
0
ECC
0
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
ECC
1
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
ECC
1
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2} ({2}, Discard this card: Draw a card.)
B
Creature — Demon
Creature
5
3BB
5/4
ECC
2
Ashling, the Limitless
Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.)
Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}.
R
Legendary Creature — Elemental Sorcerer
Creature
3
2R
2/3
ECC
2
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
BG
Instant
Instant
2
BG
ECC
3
Auntie Ool, Cursewretch
Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.)
Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.
BGR
Legendary Creature — Goblin Warlock
Creature
4
1BRG
4/4
ECC
2
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
G
Creature — Elemental
Creature
7
5GG
5/5
ECC
2
Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
G
Creature — Elemental
Creature
6
4GG
2/2
ECC
2
Belonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
W
Creature — Elemental Incarnation
Creature
6
5W
6/6
ECC
2
Belonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
W
Creature — Elemental Incarnation
Creature
6
5W
6/6
ECC
2
Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
BG
Enchantment — Saga
Enchantment
4
2BG
ECC
1
Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
B
Sorcery
Sorcery
2
XBB
ECC
3
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
ECC
3
Blowfly Infestation
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
B
Enchantment
Enchantment
3
2B
ECC
1
Canyon Slough
({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Swamp Mountain
Land
0
ECC
0
Carnifex Demon
Flying
This creature enters with two -1/-1 counters on it.
{B}, Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature.
B
Creature — Phyrexian Demon
Creature
6
4BB
6/6
ECC
2
Cathartic Pyre
Choose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
R
Instant
Instant
2
1R
ECC
3
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
R
Sorcery
Sorcery
2
1R
ECC
3
Cavalier of Thorns
Reach
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
G
Creature — Elemental Knight
Creature
5
2GGG
5/6
ECC
2
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
R
Sorcery
Sorcery
4
2RR
ECC
3
Channeler Initiate
When this creature enters, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from this creature: Add one mana of any color.
G
Creature — Human Druid
Creature
2
1G
3/4
ECC
2
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Artifact
6
6
ECC
1
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
ECC
1
Cinder Glade
({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands.
Land — Mountain Forest
Land
0
ECC
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
ECC
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
ECC
0
Commander's Sphere
{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Artifact
3
3
ECC
1
Contagion Clasp
When this artifact enters, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Artifact
2
2
ECC
1
Cream of the Crop
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
G
Enchantment
Enchantment
2
1G
ECC
1
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
Sorcery
3
2G
ECC
3
Descendants' Fury
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
R
Enchantment
Enchantment
4
3R
ECC
1
Devoted Druid
{T}: Add {G}.
Put a -1/-1 counter on this creature: Untap this creature.
G
Creature — Elf Druid
Creature
2
1G
0/2
ECC
2
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
U
Sorcery
Sorcery
4
3U
ECC
3
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Land
Land
0
ECC
0
Dread Tiller
When this creature enters, put a -1/-1 counter on target creature.
Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.
BG
Artifact Creature — Scarecrow
Creature
3
1BG
2/4
ECC
2
Dread Tiller
When this creature enters, put a -1/-1 counter on target creature.
Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.
BG
Artifact Creature — Scarecrow
Creature
3
1BG
2/4
ECC
2
Dusk Urchins
Whenever this creature attacks or blocks, put a -1/-1 counter on it.
When this creature dies, draw a card for each -1/-1 counter on it.
B
Creature — Ouphe
Creature
3
2B
4/3
ECC
2
Elemental Spectacle
Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control.
G
Sorcery
Sorcery
6
5G
ECC
3
Elemental Spectacle
Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control.
G
Sorcery
Sorcery
6
5G
ECC
3
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
G
Creature — Elemental Incarnation
Creature
3
1GG
3/4
ECC
2
Eventide's Shadow
Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way.
B
Sorcery
Sorcery
5
4B
ECC
3
Eventide's Shadow
Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way.
B
Sorcery
Sorcery
5
4B
ECC
3
Everlasting Torment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
BR
Enchantment
Enchantment
3
2B/R
ECC
1
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
G
Creature — Elf Druid
Creature
3
2G
3/2
ECC
2
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
ECC
0
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
{T}: For each color among permanents you control, add one mana of that color.
GW
Creature — Treefolk Druid
Creature
3
1GW
0/0
ECC
2
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
ECC
1
Ferrafor, Young Yew
When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls.
{T}: Double the number of each kind of counter on target creature.
G
Legendary Creature — Treefolk Druid
Creature
7
6G
4/7
ECC
2
Ferrafor, Young Yew
When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls.
{T}: Double the number of each kind of counter on target creature.
G
Legendary Creature — Treefolk Druid
Creature
7
6G
4/7
ECC
2
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
G
Enchantment — Aura
Enchantment
2
1G
ECC
1
Festering Thicket
({T}: Add {B} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Swamp Forest
Land
0
ECC
0
Fire Covenant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
BR
Instant
Instant
3
1BR
ECC
3
Flamekin Village
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
{T}: Add {R}.
{R}, {T}: Target creature gains haste until end of turn.
Land
Land
0
ECC
0
Flourishing Defenses
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
G
Enchantment
Enchantment
5
4G
ECC
1
Foundation Breaker
When this creature enters, you may destroy target artifact or enchantment.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
G
Creature — Elemental
Creature
4
3G
2/2
ECC
2
Frontier Bivouac
This land enters tapped.
{T}: Add {G}, {U}, or {R}.
Land
Land
0
ECC
0
Fury
Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
R
Creature — Elemental Incarnation
Creature
5
3RR
3/3
ECC
2
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
G
Enchantment
Enchantment
3
2G
ECC
1
Glissa Sunslayer
First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent.
BG
Legendary Creature — Phyrexian Zombie Elf
Creature
3
1BG
3/3
ECC
2
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Land
Land
0
ECC
0
Grave Titan
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
B
Creature — Giant
Creature
6
4BB
6/6
ECC
2
Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Enchantment
Enchantment
4
3B
ECC
1
Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Enchantment
Enchantment
4
3B
ECC
1
Greenwarden of Murasa
When this creature enters, you may return target card from your graveyard to your hand.
When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
G
Creature — Elemental
Creature
6
4GG
5/4
ECC
2
Grim Poppet
This creature enters with three -1/-1 counters on it.
Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.
Artifact Creature — Scarecrow
Creature
7
7
4/4
ECC
2
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Land
Land
0
ECC
0
Hapatra, Vizier of Poisons
Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
BG
Legendary Creature — Human Cleric
Creature
2
BG
2/2
ECC
2
Harmonize
Draw three cards.
G
Sorcery
Sorcery
4
2GG
ECC
3
Haunting Voyage
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
B
Sorcery
Sorcery
6
4BB
ECC
3
Hoarder's Greed
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
B
Sorcery
Sorcery
4
3B
ECC
3
Hoofprints of the Stag
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
{2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
W
Kindred Enchantment — Elemental
Enchantment
2
1W
ECC
1
Horde of Notions
Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
BGRUW
Legendary Creature — Elemental
Creature
5
WUBRG
5/5
ECC
2
Ifnir Deadlands
{T}: Add {C}.
{T}, Pay 1 life: Add {B}.
{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
Land — Desert
Land
0
ECC
0
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {B}, {R}, or {G}.
G
Creature — Goblin Shaman
Creature
1
G
0/1
ECC
2
Impulsivity
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
R
Creature — Elemental Incarnation
Creature
7
6R
7/5
ECC
2
Impulsivity
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
R
Creature — Elemental Incarnation
Creature
7
6R
7/5
ECC
2
Incandescent Soulstoke
Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
R
Creature — Elemental Shaman
Creature
3
2R
2/2
ECC
2
Incremental Blight
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
B
Sorcery
Sorcery
5
3BB
ECC
3
Infernal Grasp
Destroy target creature. You lose 2 life.
B
Instant
Instant
2
1B
ECC
3
Ingot Chewer
When this creature enters, destroy target artifact.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
R
Creature — Elemental
Creature
5
4R
3/3
ECC
2
Jegantha, the Wellspring
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
GR
Legendary Creature — Elemental Elk
Creature
5
4R/G
5/5
ECC
2
Jubilation
When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.
Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
G
Creature — Elemental Incarnation
Creature
6
5G
5/5
ECC
2
Jubilation
When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.
Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
G
Creature — Elemental Incarnation
Creature
6
5G
5/5
ECC
2
Jungle Shrine
This land enters tapped.
{T}: Add {R}, {G}, or {W}.
Land
Land
0
ECC
0
Kindred Summons
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
G
Instant
Instant
7
5GG
ECC
3
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery — Arcane
Sorcery
3
2G
ECC
3
Kulrath Knight
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
BR
Creature — Elemental Knight
Creature
5
3B/RB/R
3/3
ECC
2
Lamentation
When this creature enters, destroy target creature an opponent controls. You gain 3 life.
Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
B
Creature — Elemental Incarnation
Creature
6
5B
5/4
ECC
2
Lamentation
When this creature enters, destroy target creature an opponent controls. You gain 3 life.
Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
B
Creature — Elemental Incarnation
Creature
6
5B
5/4
ECC
2
Liliana, Death Wielder
+2: Put a -1/-1 counter on up to one target creature.
−3: Destroy target creature with a -1/-1 counter on it.
−10: Return all creature cards from your graveyard to the battlefield.
B
Legendary Planeswalker — Liliana
Planeswalker
7
5BB
5
ECC
1
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
GRU
Legendary Creature — Elemental
Creature
8
5GUR
7/5
ECC
2
Mass of Mysteries
First strike, vigilance, trample
At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
BGRUW
Legendary Creature — Elemental
Creature
5
WUBRG
5/5
ECC
2
Massacre Girl, Known Killer
Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
B
Legendary Creature — Human Assassin
Creature
4
2BB
4/4
ECC
2
Midnight Banshee
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
B
Creature — Spirit
Creature
6
3BBB
5/5
ECC
2
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
BGU
Legendary Creature — Elemental Avatar
Creature
6
3BGU
6/6
ECC
2
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
U
Creature — Elemental
Creature
5
4U
2/2
ECC
2
Necroskitter
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
B
Creature — Elemental
Creature
3
1BB
1/4
ECC
2
Nesting Grounds
{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Land
0
ECC
0
Night's Whisper
You draw two cards and lose 2 life.
B
Sorcery
Sorcery
2
1B
ECC
3
Oft-Nabbed Goat
{1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
B
Creature — Goat
Creature
2
1B
0/5
ECC
2
Oft-Nabbed Goat
{1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
B
Creature — Goat
Creature
2
1B
0/5
ECC
2
Omnath, Locus of Rage
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
GR
Legendary Creature — Elemental
Creature
7
3RRGG
5/5
ECC
2
Omnath, Locus of the Roil
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
GRU
Legendary Creature — Elemental
Creature
4
1GUR
3/3
ECC
2
Opal Palace
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Land
0
ECC
0
Opulent Palace
This land enters tapped.
{T}: Add {B}, {G}, or {U}.
Land
Land
0
ECC
0
Painful Truths
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
B
Sorcery
Sorcery
3
2B
ECC
3
Path of Ancestry
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Land
0
ECC
0
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
ECC
3
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
B
Sorcery
Sorcery
2
1B
ECC
3
Primal Beyond
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
Land
Land
0
ECC
0
Puca's Covenant
Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn.
G
Enchantment
Enchantment
3
2G
ECC
1
Puca's Covenant
Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn.
G
Enchantment
Enchantment
3
2G
ECC
1
Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
B
Creature — Faerie Wizard
Creature
5
3BB
3/2
ECC
2
Putrefy
Destroy target artifact or creature. It can't be regenerated.
BG
Instant
Instant
3
1BG
ECC
3
Raging Ravine
This land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Land
Land
0
ECC
0
Rain-Slicked Copse
({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Forest Island
Land
0
ECC
0
Rain-Slicked Copse
({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Forest Island
Land
0
ECC
0
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{R}.
Land
Land
0
ECC
0
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
U
Instant
Instant
2
1U
ECC
3
Realmwalker
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
G
Creature — Shapeshifter
Creature
3
2G
2/3
ECC
2
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
G
Instant
Instant
5
4G
ECC
3
Risen Reef
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
GU
Creature — Elemental
Creature
3
1GU
1/1
ECC
2
Riveteers Overlook
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Land
0
ECC
0
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Land
Land
0
ECC
0
Sandsteppe Citadel
This land enters tapped.
{T}: Add {W}, {B}, or {G}.
Land
Land
0
ECC
0
Savage Lands
This land enters tapped.
{T}: Add {B}, {R}, or {G}.
Land
Land
0
ECC
0
Seaside Citadel
This land enters tapped.
{T}: Add {G}, {W}, or {U}.
Land
Land
0
ECC
0
Secluded Courtyard
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Land
0
ECC
0
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
ECC
2
Shatter the Sky
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
W
Sorcery
Sorcery
4
2WW
ECC
3
Sheltered Thicket
({T}: Add {R} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Mountain Forest
Land
0
ECC
0
Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
B
Creature — Elemental
Creature
5
4B
3/2
ECC
2
Sinister Gnarlbark
At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)
B
Creature — Treefolk Warlock
Creature
3
2B
0/4
ECC
2
Sinister Gnarlbark
At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)
B
Creature — Treefolk Warlock
Creature
3
2B
0/4
ECC
2
Skinrender
When this creature enters, put three -1/-1 counters on target creature.
B
Creature — Phyrexian Zombie
Creature
4
2BB
3/3
ECC
2
Slithermuse
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
U
Creature — Elemental
Creature
4
2UU
3/3
ECC
2
Smokebraider
{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
R
Creature — Elemental Shaman
Creature
2
1R
1/1
ECC
2
Smoldering Marsh
({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
Land — Swamp Mountain
Land
0
ECC
0
Sodden Verdure
({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands.
Land — Forest Island
Land
0
ECC
0
Sodden Verdure
({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands.
Land — Forest Island
Land
0
ECC
0
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
ECC
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
ECC
1
Soul Snuffers
When this creature enters, put a -1/-1 counter on each creature.
B
Creature — Elemental Shaman
Creature
4
2BB
3/3
ECC
2
Springleaf Parade
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Creature tokens you control have "{T}: Add one mana of any color."
G
Enchantment
Enchantment
2
XGG
ECC
1
Springleaf Parade
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Creature tokens you control have "{T}: Add one mana of any color."
G
Enchantment
Enchantment
2
XGG
ECC
1
Subterfuge
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
U
Creature — Elemental Incarnation
Creature
5
4U
3/5
ECC
2
Subterfuge
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
U
Creature — Elemental Incarnation
Creature
5
4U
3/5
ECC
2
Terminate
Destroy target creature. It can't be regenerated.
BR
Instant
Instant
2
BR
ECC
3
Terramorphic Expanse
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
ECC
0
The Reaper, King No More
When The Reaper enters, put a -1/-1 counter on each of up to two target creatures.
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn.
BGR
Legendary Artifact Creature — Scarecrow
Creature
6
2/B2/R2/G
3/3
ECC
2
The Scorpion God
Whenever a creature with a -1/-1 counter on it dies, draw a card.
{1}{B}{R}: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
BR
Legendary Creature — God
Creature
5
3BR
6/5
ECC
2
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Land
Land
0
ECC
0
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
ECC
0
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Land
Land
0
ECC
0
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
ECC
0
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Land
Land
0
ECC
0
Timeless Lotus
Timeless Lotus enters tapped.
{T}: Add {W}{U}{B}{R}{G}.
Legendary Artifact
Artifact
5
5
ECC
1
Titan of Industry
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
G
Creature — Elemental
Creature
7
4GGG
7/7
ECC
2
Tree of Perdition
Defender
{T}: Exchange target opponent's life total with this creature's toughness.
B
Creature — Plant
Creature
4
3B
0/13
ECC
2
Unclaimed Territory
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Land
0
ECC
0
Vernal Fen
({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands.
Land — Swamp Forest
Land
0
ECC
0
Vernal Sovereign
Whenever this creature enters or attacks, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
GW
Creature — Elemental Elk
Creature
6
4GW
4/4
ECC
2
Village Pillagers
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
R
Creature — Goblin Warrior
Creature
5
3RR
5/5
ECC
2
Village Pillagers
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
R
Creature — Goblin Warrior
Creature
5
3RR
5/5
ECC
2
Vraska, Betrayal's Sting
Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
B
Legendary Planeswalker — Vraska
Planeswalker
6
4BB/P
6
ECC
1
Wickerbough Elder
This creature enters with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
G
Creature — Treefolk Shaman
Creature
4
3G
4/4
ECC
2
Wickersmith's Tools
Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact.
{T}: Add one mana of any color.
{5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.
Artifact
Artifact
3
3
ECC
1
Wickersmith's Tools
Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact.
{T}: Add one mana of any color.
{5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.
Artifact
Artifact
3
3
ECC
1
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
Land
Land
0
ECC
0
Yarok, the Desecrated
Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
BGU
Legendary Creature — Elemental Horror
Creature
5
2BGU
3/5
ECC
2