Cockatrice/Magic-Spoiler 2023-09-27 08:12:32 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/RVR.xml RVR Ravnica Remastered (Spoiler) Masters 2024-03-01 Arclight Phoenix Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. R Creature — Phoenix Creature 4 3R 3/2 RVR 2 Aurelia, Exemplar of Justice Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. RW Legendary Creature — Angel Creature 4 2RW 2/5 RVR 2 Aurelia, Exemplar of Justice Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. RW Legendary Creature — Angel Creature 4 2RW 2/5 RVR 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR 2 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR 0 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR 0 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR 0 Fblthp, the Lost When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. U Legendary Creature — Homunculus Creature 2 1U 1/1 RVR 2 Fblthp, the Lost When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. U Legendary Creature — Homunculus Creature 2 1U 1/1 RVR 2 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR 0 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR 0 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR 0 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR 2 Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. RU Legendary Creature — Dragon Wizard Creature 6 UUURRR 5/5 RVR 2 Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. RU Legendary Creature — Dragon Wizard Creature 6 UUURRR 5/5 RVR 2 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR 0 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR 0 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR 0 Ral Zarek +1: Tap target permanent, then untap another target permanent. −2: Ral Zarek deals 3 damage to any target. −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. RU Legendary Planeswalker — Ral Planeswalker 4 2UR 4 RVR 1 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR 0 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR 0 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR 0 Tomik, Distinguished Advokist Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. W Legendary Creature — Human Advisor Creature 2 WW 2/3 RVR 2 Tomik, Distinguished Advokist Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. W Legendary Creature — Human Advisor Creature 2 WW 2/3 RVR 2 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR 0 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR 0 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR 0