Cockatrice/Magic-Spoiler
2022-04-16 08:13:25 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
SNC
Streets of New Capenna
Expansion
2022-04-29
A Little Chat
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
U
Instant
2.0
1U
SNC
3
All-Seeing Arbiter
FlyingWhenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
U
Creature - Avatar
6.0
4UU
5/4
SNC
2
All-Seeing Arbiter
FlyingWhenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
U
Creature - Avatar
6.0
4UU
5/4
SNC
2
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
U
Instant
1.0
U
SNC
3
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
U
Instant
1.0
U
SNC
3
Angel of Suffering
FlyingIf damage would be dealt to you, prevent that damage and mill twice that many cards.
B
Creature - Nightmare Angel
5.0
3BB
5/3
SNC
2
Angel of Suffering
FlyingIf damage would be dealt to you, prevent that damage and mill twice that many cards.
B
Creature - Nightmare Angel
5.0
3BB
5/3
SNC
2
Angelic Observer
This spell costs {1} less to cast for each Citizen you control.Flying
W
Creature - Angel Advisor
6.0
5W
3/3
SNC
2
Antagonize
Target creature gets +4/+3 until end of turn.
R
Instant
2.0
1R
SNC
3
Arc Spitter
Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it."Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
1.0
1
SNC
1
Arcane Bombardment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
R
Enchantment
6.0
4RR
SNC
1
Arcane Bombardment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
R
Enchantment
6.0
4RR
SNC
1
Attended Socialite
Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.
G
Creature - Elf Druid
2.0
1G
2/1
SNC
2
Aven Heartstabber
FlyingAs long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.When Aven Heartstabber dies, mill two cards, then draw a card.
B
U
Creature - Bird Assassin
2.0
UB
1/1
SNC
2
Aven Heartstabber
FlyingAs long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.When Aven Heartstabber dies, mill two cards, then draw a card.
B
U
Creature - Bird Assassin
2.0
UB
1/1
SNC
2
Backstreet Bruiser
DefenderAs long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.
U
Creature - Cephalid Rogue
2.0
1U
3/3
SNC
2
Backup Agent
When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.
W
Creature - Human Citizen
2.0
1W
1/1
SNC
2
Ballroom Brawlers
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
W
Creature - Human Warrior
5.0
3WW
3/5
SNC
2
Big Score
As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Instant
4.0
3R
SNC
3
Black Market Tycoon
At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.{T}: Create a Treasure token.
G
R
Creature - Cat Rogue
2.0
RG
2/2
SNC
2
Black Market Tycoon
At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.{T}: Create a Treasure token.
G
R
Creature - Cat Rogue
2.0
RG
2/2
SNC
2
Body Dropper
Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.{B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)
B
R
Creature - Devil Warrior
2.0
BR
2/2
SNC
2
Body Launderer
DeathtouchWhenever another nontoken creature you control dies, Body Launderer connives.When Body Launderer dies, return another target non-Rogue creature card with equal to lesser power from your graveyard to the battlefield.
B
Creature - Ogre Rogue
4.0
2BB
3/3
SNC
2
Body Launderer
DeathtouchWhenever another nontoken creature you control dies, Body Launderer connives.When Body Launderer dies, return another target non-Rogue creature card with equal to lesser power from your graveyard to the battlefield.
B
Creature - Ogre Rogue
4.0
2BB
3/3
SNC
2
Boon of Safety
Put a shield counter on target creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)Scry 1.
W
Instant
1.0
W
SNC
3
Bootleggers' Stash
Lands you control have "{T}: Create a Treasure token."
G
Artifact
6.0
5G
SNC
1
Bootleggers' Stash
Lands you control have "{T}: Create a Treasure token."
G
Artifact
6.0
5G
SNC
1
Botanical Plaza
Botanical Plaza enters the battlefield tapped.{T}: Add {G} or {W}.{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
Land
0.0
SNC
1
0
Botanical Plaza
Botanical Plaza enters the battlefield tapped.{T}: Add {G} or {W}.{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
Land
0.0
SNC
1
0
Bouncer's Beatdown
This spell costs {2} less to cast if it targets a black permanent.Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
G
Instant
3.0
2G
SNC
3
Brass Knuckles
When you cast this spell, copy it. (The copy becomes a token.)Equipped creature has double strike as long as two or more Equipment are attached to it.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
4.0
4
SNC
1
Brazen Upstart
VigilanceWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
G
R
W
Creature - Elf Shaman
3.0
RGW
4/2
SNC
2
Brazen Upstart
VigilanceWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
G
R
W
Creature - Elf Shaman
3.0
RGW
4/2
SNC
2
Brazen Upstart
VigilanceWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
G
R
W
Creature - Elf Shaman
3.0
RGW
4/2
SNC
2
Broken Wings
Destroy target artifact, enchantment, or creature with flying.
G
Instant
3.0
2G
SNC
3
Brokers Ascendancy
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
G
U
W
Enchantment
3.0
GWU
SNC
1
Brokers Ascendancy
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
G
U
W
Enchantment
3.0
GWU
SNC
1
Brokers Ascendancy
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
G
U
W
Enchantment
3.0
GWU
SNC
1
Brokers Charm
Choose one —• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.• Destroy target enchantment.• Draw two cards.
G
U
W
Instant
3.0
GWU
SNC
3
Brokers Charm
Choose one —• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.• Destroy target enchantment.• Draw two cards.
G
U
W
Instant
3.0
GWU
SNC
3
Brokers Charm
Choose one —• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.• Destroy target enchantment.• Draw two cards.
G
U
W
Instant
3.0
GWU
SNC
3
Brokers Hideout
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
0.0
SNC
0
Brokers Initiate
{4}{G/U}: Brokers Initiate has base power and toughness 5/5 until end of turn.
W
Creature - Cat Citizen
1.0
W
0/4
SNC
2
Brokers Veteran
When Brokers Veteran dies, put a shield counter on target creature you control. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.)
U
Creature - Human Soldier
2.0
1U
2/1
SNC
2
Buy Your Silence
Exile target nonland permanent. its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Sorcery
5.0
4W
SNC
3
Cabaretti Ascendancy
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
G
R
W
Enchantment
3.0
RGW
SNC
1
Cabaretti Ascendancy
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
G
R
W
Enchantment
3.0
RGW
SNC
1
Cabaretti Ascendancy
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
G
R
W
Enchantment
3.0
RGW
SNC
1
Cabaretti Charm
Choose one —• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.• Creatures you control get +1/+1 and gain trample until end of turn.• Create two 1/1 green and white Citizen creature tokens.
G
R
W
Instant
3.0
RGW
SNC
3
Cabaretti Charm
Choose one —• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.• Creatures you control get +1/+1 and gain trample until end of turn.• Create two 1/1 green and white Citizen creature tokens.
G
R
W
Instant
3.0
RGW
SNC
3
Cabaretti Charm
Choose one —• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.• Creatures you control get +1/+1 and gain trample until end of turn.• Create two 1/1 green and white Citizen creature tokens.
G
R
W
Instant
3.0
RGW
SNC
3
Cabaretti Courtyard
When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
0.0
SNC
0
Cabaretti Initiate
{2}{R/W}: Cabaretti Initiate gains double strike until end of turn.
G
Creature - Raccoon Citizen
1.0
G
1/2
SNC
2
Caldaia Strongarm
When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
G
Creature - Human Warrior
5.0
4G
2/3
SNC
2
Call In a Professional
Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
R
Instant
3.0
2R
SNC
3
Capenna Express
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
G
Artifact - Vehicle
4.0
3G
6/6
SNC
1
Case the Joint
Draw two cards, then look at the top card of each player's library.
U
Instant
4.0
3U
SNC
3
Celebrity Fencer
Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.
W
Creature - Elf Druid
4.0
3W
3/2
SNC
2
Celestial Regulator
FlyingWhen Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
U
W
Creature - Angel Advisor
3.0
1WU
2/3
SNC
2
Cement Shoes
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature."Equipped creature doesn't untap during its controller's untap step.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
1.0
1
SNC
1
Cemetery Tampering
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
B
Enchantment
3.0
2B
SNC
1
Cemetery Tampering
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
B
Enchantment
3.0
2B
SNC
1
Ceremonial Groundbreaker
Equipped creature gets +2/+1 and has trample.Equip Citizen {1}Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
G
W
Artifact - Equipment
3.0
1GW
SNC
1
Chrome Cat
When Chrome Cat enters the battlefield, scry 1.
Artifact Creature - Cat
3.0
3
3/2
SNC
2
Citizen's Crowbar
When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact - Equipment
2.0
1W
SNC
1
Civic Gardener
Whenever Civic Gardener attacks, untap target creature or land.
G
Creature - Human Citizen
2.0
1G
2/2
SNC
2
Civil Servant
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.
G
W
Creature - Cat Citizen
2.0
GW
2/3
SNC
2
Cleanup Crew
When Cleanup Crew enters the battlefield, choose one —• Destroy target artifact.• Destroy target enchantment.• Exile target card from a graveyard.• You gain 4 life.
G
Creature - Human Citizen
6.0
4GG
6/6
SNC
2
Cormela, Glamour Thief
Haste{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
B
R
U
Legendary Creature - Vampire Rogue
4.0
1UBR
2/4
SNC
2
Cormela, Glamour Thief
Haste{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
B
R
U
Legendary Creature - Vampire Rogue
4.0
1UBR
2/4
SNC
2
Cormela, Glamour Thief
Haste{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
B
R
U
Legendary Creature - Vampire Rogue
4.0
1UBR
2/4
SNC
2
Corpse Appraiser
When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
B
R
U
Creature - Vampire Rogue
3.0
UBR
3/3
SNC
2
Corpse Appraiser
When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
B
R
U
Creature - Vampire Rogue
3.0
UBR
3/3
SNC
2
Corpse Appraiser
When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
B
R
U
Creature - Vampire Rogue
3.0
UBR
3/3
SNC
2
Corpse Explosion
As an additional cost to cast this spell, exile a creature card from your graveyard.Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.
B
R
Sorcery
3.0
1BR
SNC
3
Corpse Explosion
As an additional cost to cast this spell, exile a creature card from your graveyard.Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.
B
R
Sorcery
3.0
1BR
SNC
3
Corrupt Court Official
When Corrupt Court Official enters the battlefield, target opponent discards a card.
B
Creature - Human Advisor
2.0
1B
1/1
SNC
2
Courier's Briefcase
When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.{T}, Sacrifice Courier's Briefcase: Add one mana of any color.{W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards.
G
Artifact - Treasure
2.0
1G
SNC
1
Courier's Briefcase
When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.{T}, Sacrifice Courier's Briefcase: Add one mana of any color.{W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards.
G
Artifact - Treasure
2.0
1G
SNC
1
Crew Captain
HasteCrew Captain has indestructible as long as it entered the battlefield this turn.
B
G
R
Creature - Human Warrior
3.0
BRG
4/2
SNC
2
Crew Captain
HasteCrew Captain has indestructible as long as it entered the battlefield this turn.
B
G
R
Creature - Human Warrior
3.0
BRG
4/2
SNC
2
Crew Captain
HasteCrew Captain has indestructible as long as it entered the battlefield this turn.
B
G
R
Creature - Human Warrior
3.0
BRG
4/2
SNC
2
Crooked Custodian
Crooked Custodian enters the battlefield tapped.
B
Creature - Ogre Rogue
2.0
1B
3/2
SNC
1
2
Cut Your Losses
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Target player mills half their library, rounded down.
U
Sorcery
6.0
4UU
SNC
3
Cut Your Losses
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Target player mills half their library, rounded down.
U
Sorcery
6.0
4UU
SNC
3
Cut of the Profits
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)You draw X cards and you lose X life.
B
Sorcery
2.0
XBB
SNC
3
Cut of the Profits
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)You draw X cards and you lose X life.
B
Sorcery
2.0
XBB
SNC
3
Cutthroat Contender
Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn.
B
Creature - Vampire Warrior
1.0
B
1/1
SNC
2
Dapper Shieldmate
Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)As long as it's your turn, Dapper Shieldmate gets +2/+0.
W
Creature - Human Soldier
4.0
3W
2/2
SNC
2
Daring Escape
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
R
Instant
1.0
R
SNC
3
Darling of the Masses
Other Citizens you control get +1/+0.Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
G
W
Creature - Elf Citizen
4.0
2GW
2/4
SNC
2
Deal Gone Bad
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
B
Instant
4.0
3B
SNC
3
Demon's Due
Scry 2, then draw two cards. You lose 2 life.
B
Instant
4.0
3B
SNC
3
Depopulate
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
W
Sorcery
4.0
2WW
SNC
3
Depopulate
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
W
Sorcery
4.0
2WW
SNC
3
Devilish Valet
Trample, hasteAlliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.
R
Creature - Devil Warrior
3.0
2R
1/3
SNC
2
Devilish Valet
Trample, hasteAlliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.
R
Creature - Devil Warrior
3.0
2R
1/3
SNC
2
Dig Up the Body
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Mill two cards, then return a creature card from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
B
Instant
3.0
2B
SNC
3
Disciplined Duelist
Double strikeDisciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
G
U
W
Creature - Human Citizen
3.0
GWU
2/1
SNC
2
Disciplined Duelist
Double strikeDisciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
G
U
W
Creature - Human Citizen
3.0
GWU
2/1
SNC
2
Disciplined Duelist
Double strikeDisciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
G
U
W
Creature - Human Citizen
3.0
GWU
2/1
SNC
2
Disdainful Stroke
Counter target spell with mana value 4 or greater.
U
Instant
2.0
1U
SNC
3
Dusk Mangler
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life.
B
Creature - Horror
7.0
5BB
5/4
SNC
2
Echo Inspector
FlyingWhen Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
U
Creature - Bird Rogue
4.0
3U
2/3
SNC
2
Elegant Entourage
Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
G
Creature - Elf Druid
4.0
3G
4/4
SNC
2
Elspeth Resplendent
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying.
W
Legendary Planeswalker - Elspeth
5.0
3WW
5
SNC
1
Elspeth Resplendent
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying.
W
Legendary Planeswalker - Elspeth
5.0
3WW
5
SNC
1
Elspeth Resplendent
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying.
W
Legendary Planeswalker - Elspeth
5.0
3WW
5
SNC
1
Elspeth Resplendent
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying.
W
Legendary Planeswalker - Elspeth
5.0
3WW
5
SNC
1
Endless Detour
The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library.
G
U
W
Instant
3.0
GWU
SNC
3
Endless Detour
The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library.
G
U
W
Instant
3.0
GWU
SNC
3
Endless Detour
The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library.
G
U
W
Instant
3.0
GWU
SNC
3
Errant, Street Artist
FlashDefender, haste{1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
U
Legendary Creature - Human Rogue
1.0
U
0/3
SNC
2
Errant, Street Artist
FlashDefender, haste{1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
U
Legendary Creature - Human Rogue
1.0
U
0/3
SNC
2
Errant, Street Artist
FlashDefender, haste{1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
U
Legendary Creature - Human Rogue
1.0
U
0/3
SNC
2
Evelyn, the Covetous
FlashWhenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were any color to cast it.
B
R
U
Legendary Creature - Vampire Rogue
5.0
2U/BBB/R
2/5
SNC
2
Evelyn, the Covetous
FlashWhenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were any color to cast it.
B
R
U
Legendary Creature - Vampire Rogue
5.0
2U/BBB/R
2/5
SNC
2
Evelyn, the Covetous
FlashWhenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were any color to cast it.
B
R
U
Legendary Creature - Vampire Rogue
5.0
2U/BBB/R
2/5
SNC
2
Even the Score
This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn.Draw X cards.
U
Instant
3.0
XUUU
SNC
3
Even the Score
This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn.Draw X cards.
U
Instant
3.0
XUUU
SNC
3
Evolving Door
{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
G
Artifact
3.0
2G
SNC
1
Evolving Door
{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
G
Artifact
3.0
2G
SNC
1
Exhibition Magician
When Exhibition Magician enters the battlefield, choose one —• Create a 1/1 green and white Citizen creature token.• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature - Human Wizard
3.0
2R
2/1
SNC
2
Exotic Pets
Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
U
W
Instant
3.0
1WU
SNC
3
Expendable Lackey
{1}{U}, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with "This creature can't be blocked." Activate only as a sorcery.
U
Creature - Human Citizen
1.0
U
1/1
SNC
2
Extract the Truth
Choose one—• Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card.• Target opponent sacrifices an enchantment.
B
Sorcery
2.0
1B
SNC
3
Extraction Specialist
LifelinkWhen Extraction Specialist enters the battlefield, return target creature with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.
W
Creature - Human Rogue
3.0
2W
3/2
SNC
2
Extraction Specialist
LifelinkWhen Extraction Specialist enters the battlefield, return target creature with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.
W
Creature - Human Rogue
3.0
2W
3/2
SNC
2
Faerie Vandal
FlashFlyingWhenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
U
Creature - Faerie Rogue
2.0
1U
1/2
SNC
2
Fake Your Own Death
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
B
Instant
2.0
1B
SNC
3
Falco Spara, Pactweaver
Flying, trampleFalco Spara, Pactweaver enters the battlefield with a shield counter on it.You may look at the top card of your library any time.You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
G
U
W
Legendary Creature - Bird Demon
4.0
1GWU
3/3
SNC
2
Falco Spara, Pactweaver
Flying, trampleFalco Spara, Pactweaver enters the battlefield with a shield counter on it.You may look at the top card of your library any time.You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
G
U
W
Legendary Creature - Bird Demon
4.0
1GWU
3/3
SNC
2
Falco Spara, Pactweaver
Flying, trampleFalco Spara, Pactweaver enters the battlefield with a shield counter on it.You may look at the top card of your library any time.You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
G
U
W
Legendary Creature - Bird Demon
4.0
1GWU
3/3
SNC
2
Fatal Grudge
As an additional cost to cast this spell, sacrifice a nonland permanent.Each opponent chooses a permanent they control that shares a type with the sacrificed permanent and sacrifices it.Draw a card.
B
R
Sorcery
2.0
BR
SNC
3
Fight Rigging
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
G
Enchantment
3.0
2G
SNC
1
Fight Rigging
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
G
Enchantment
3.0
2G
SNC
1
Fleetfoot Dancer
Trample, lifelink, haste
G
R
W
Creature - Elf Druid
4.0
1RGW
4/4
SNC
2
Fleetfoot Dancer
Trample, lifelink, haste
G
R
W
Creature - Elf Druid
4.0
1RGW
4/4
SNC
2
Fleetfoot Dancer
Trample, lifelink, haste
G
R
W
Creature - Elf Druid
4.0
1RGW
4/4
SNC
2
For the Family
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
G
Instant
1.0
G
SNC
3
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
SNC
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
SNC
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
SNC
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
SNC
0
Forge Boss
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
B
R
Creature - Human Warrior
4.0
2BR
3/4
SNC
2
Freelance Muscle
Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
G
Creature - Rhino Warrior
5.0
4G
4/4
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gathering Throng
When Gathering Throng enters the battlefield, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.
W
Creature - Human Citizen
3.0
2W
3/1
SNC
2
Getaway Car
HasteWhenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.Crew 1
Artifact - Vehicle
3.0
3
4/3
SNC
1
Getaway Car
HasteWhenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.Crew 1
Artifact - Vehicle
3.0
3
4/3
SNC
1
Giada, Font of Hope
Flying, vigilanceEach other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.{T}: Add {W}. Spend this mana only to cast an Angel spell.
W
Legendary Creature - Angel
2.0
1W
2/2
SNC
2
Giada, Font of Hope
Flying, vigilanceEach other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.{T}: Add {W}. Spend this mana only to cast an Angel spell.
W
Legendary Creature - Angel
2.0
1W
2/2
SNC
2
Giada, Font of Hope
Flying, vigilanceEach other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.{T}: Add {W}. Spend this mana only to cast an Angel spell.
W
Legendary Creature - Angel
2.0
1W
2/2
SNC
2
Gilded Pinions
When Gilded Pinions enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Equipped creature has flying.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
2.0
2
SNC
1
Girder Goons
When Girder Goons dies, create a tapped 2/2 black Rogue creature token.Blitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
B
Creature - Ogre Warrior
5.0
4B
4/4
SNC
2
Glamorous Outlaw
When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.{2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.
B
R
U
Creature - Vampire Rogue
6.0
3UBR
4/5
SNC
2
Glamorous Outlaw
When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.{2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.
B
R
U
Creature - Vampire Rogue
6.0
3UBR
4/5
SNC
2
Glamorous Outlaw
When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.{2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.
B
R
U
Creature - Vampire Rogue
6.0
3UBR
4/5
SNC
2
Glittering Stockpile
{T}: Add {R}. Put a stash counter on Glittering Stockpile.{T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.
R
Artifact - Treasure
3.0
2R
SNC
1
Glittermonger
{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
G
Creature - Elf Rogue
4.0
3G
1/4
SNC
2
Goldhound
First strikeMenace (This creature can't be blocked except by two or more creatures.){T}, Sacrifice Goldhound: Add one mana of any color.
R
Artifact Creature - Treasure Dog
1.0
R
1/1
SNC
2
Graveyard Shift
This spell has flash as long as there are five or more mana values among cards in your graveyard.Return target creature card from your graveyard to the battlefield.
B
Sorcery
5.0
4B
SNC
3
Grisly Sigil
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.
B
Sorcery
1.0
B
SNC
3
Halo Fountain
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
W
Artifact
3.0
2W
SNC
1
Halo Fountain
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
W
Artifact
3.0
2W
SNC
1
Halo Scarab
{2}, Exile Halo Scarab from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Artifact Creature - Insect
2.0
2
2/1
SNC
2
High-Rise Sawjack
ReachWhenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
G
Creature - Elf Citizen
3.0
2G
2/3
SNC
2
Hoard Hauler
TrampleWhenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.Crew 3
R
Artifact - Vehicle
4.0
3R
5/5
SNC
1
Hoard Hauler
TrampleWhenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.Crew 3
R
Artifact - Vehicle
4.0
3R
5/5
SNC
1
Hold for Ransom
Enchant creatureEnchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
W
Enchantment - Aura
2.0
1W
SNC
1
Hostile Takeover
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
B
R
U
Sorcery
5.0
2UBR
SNC
3
Hostile Takeover
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
B
R
U
Sorcery
5.0
2UBR
SNC
3
Hostile Takeover
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
B
R
U
Sorcery
5.0
2UBR
SNC
3
Hypnotic Grifter
{3}: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
U
Creature - Human Rogue
1.0
U
1/2
SNC
2
Illicit Shipment
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose new targets for the copy.)Search your library for a card, put that card into your hand, then shuffle.
B
Sorcery
5.0
3BB
SNC
3
Illuminator Virtuoso
Double strikeWhenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
W
Creature - Human Rogue
2.0
1W
1/1
SNC
2
Incandescent Aria
Incandescent Aria deals 3 damage to each nontoken creature.
G
R
W
Sorcery
3.0
RGW
SNC
3
Incandescent Aria
Incandescent Aria deals 3 damage to each nontoken creature.
G
R
W
Sorcery
3.0
RGW
SNC
3
Incandescent Aria
Incandescent Aria deals 3 damage to each nontoken creature.
G
R
W
Sorcery
3.0
RGW
SNC
3
Incriminate
Choose two target creatures controlled by the same player. That player sacrifices one of them.
B
Sorcery
2.0
1B
SNC
3
Incriminate
Choose two target creatures controlled by the same player. That player sacrifices one of them.
B
Sorcery
2.0
1B
SNC
3
Inspiring Overseer
FlyingWhen Inspiring Overseer enters the battlefield, you gain 1 life and draw a card.
W
Creature - Angel Cleric
3.0
2W
2/1
SNC
2
Involuntary Employment
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Sorcery
4.0
3R
SNC
3
Island
({T}: Add {U}.)
Basic Land - Island
0.0
SNC
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
SNC
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
SNC
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
SNC
0
Jackhammer
Equipped creature gets +2/+0.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
R
Artifact - Equipment
2.0
1R
SNC
1
Jaxis, the Troublemaker
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
R
Legendary Creature - Human Warrior
4.0
3R
2/3
SNC
2
Jaxis, the Troublemaker
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
R
Legendary Creature - Human Warrior
4.0
3R
2/3
SNC
2
Jaxis, the Troublemaker
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
R
Legendary Creature - Human Warrior
4.0
3R
2/3
SNC
2
Jetmir's Fixer
{R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.
G
R
Creature - Cat Warrior
2.0
RG
2/2
SNC
2
Jetmir's Garden
({T}: Add {R}, {G}, or {W}.)Jetmir's Garden enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Mountain Forest Plains
0.0
SNC
1
0
Jetmir's Garden
({T}: Add {R}, {G}, or {W}.)Jetmir's Garden enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Mountain Forest Plains
0.0
SNC
1
0
Jetmir's Garden
({T}: Add {R}, {G}, or {W}.)Jetmir's Garden enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Mountain Forest Plains
0.0
SNC
1
0
Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
G
R
W
Legendary Creature - Cat Demon
4.0
1RGW
5/4
SNC
2
Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
G
R
W
Legendary Creature - Cat Demon
4.0
1RGW
5/4
SNC
2
Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
G
R
W
Legendary Creature - Cat Demon
4.0
1RGW
5/4
SNC
2
Jewel Thief
Vigilance, trampleWhen Jewel Thief enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
G
Creature - Cat Rogue
3.0
2G
3/3
SNC
2
Jinnie Fay, Jetmir's Second
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
G
R
W
Legendary Creature - Elf Druid
3.0
R/GGG/W
3/3
SNC
2
Jinnie Fay, Jetmir's Second
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
G
R
W
Legendary Creature - Elf Druid
3.0
R/GGG/W
3/3
SNC
2
Jinnie Fay, Jetmir's Second
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
G
R
W
Legendary Creature - Elf Druid
3.0
R/GGG/W
3/3
SNC
2
Join the Maestros
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Create a 4/3 black Ogre Warrior creature token.
B
Sorcery
5.0
4B
SNC
3
Kill Shot
Destroy target attacking creature.
W
Instant
3.0
2W
SNC
3
Knockout Blow
This spell costs {2} less to cast if it targets a red creature.Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
W
Instant
3.0
2W
SNC
3
Lagrella, the Magpie
When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.
G
U
W
Legendary Creature - Human Soldier
3.0
GWU
2/3
SNC
2
Lagrella, the Magpie
When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.
G
U
W
Legendary Creature - Human Soldier
3.0
GWU
2/3
SNC
2
Lagrella, the Magpie
When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.
G
U
W
Legendary Creature - Human Soldier
3.0
GWU
2/3
SNC
2
Ledger Shredder
FlyingWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
U
Creature - Bird Advisor
2.0
1U
1/3
SNC
2
Ledger Shredder
FlyingWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
U
Creature - Bird Advisor
2.0
1U
1/3
SNC
2
Light 'Em Up
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Light 'Em Up deals 2 damage to target creature or planeswalker.
R
Sorcery
2.0
1R
SNC
3
Light 'Em Up
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Light 'Em Up deals 2 damage to target creature or planeswalker.
R
Sorcery
2.0
1R
SNC
3
Lord Xander, the Collector
When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.Whenever Lord Xander attacks, defending player mills half their library, rounded down.When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.
B
R
U
Legendary Creature - Vampire Demon Noble
7.0
4UBR
6/6
SNC
2
Lord Xander, the Collector
When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.Whenever Lord Xander attacks, defending player mills half their library, rounded down.When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.
B
R
U
Legendary Creature - Vampire Demon Noble
7.0
4UBR
6/6
SNC
2
Lord Xander, the Collector
When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.Whenever Lord Xander attacks, defending player mills half their library, rounded down.When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.
B
R
U
Legendary Creature - Vampire Demon Noble
7.0
4UBR
6/6
SNC
2
Luxior, Giada's Gift
Equipped creature gets +1/+1 for each counter on it.Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)Equip planeswalker {1}Equip {3}
Legendary Artifact - Equipment
1.0
1
SNC
1
Luxior, Giada's Gift
Equipped creature gets +1/+1 for each counter on it.Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)Equip planeswalker {1}Equip {3}
Legendary Artifact - Equipment
1.0
1
SNC
1
Luxurious Libation
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
G
Instant
1.0
XG
SNC
3
Maestros Ascendancy
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
B
R
U
Enchantment
3.0
UBR
SNC
1
Maestros Ascendancy
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
B
R
U
Enchantment
3.0
UBR
SNC
1
Maestros Ascendancy
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
B
R
U
Enchantment
3.0
UBR
SNC
1
Maestros Charm
Choose one —• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.• Each opponent loses 3 life and you gain 3 life.• Maestros Charm deals 5 damage to target creature or planeswalker.
B
R
U
Instant
3.0
UBR
SNC
3
Maestros Charm
Choose one —• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.• Each opponent loses 3 life and you gain 3 life.• Maestros Charm deals 5 damage to target creature or planeswalker.
B
R
U
Instant
3.0
UBR
SNC
3
Maestros Charm
Choose one —• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.• Each opponent loses 3 life and you gain 3 life.• Maestros Charm deals 5 damage to target creature or planeswalker.
B
R
U
Instant
3.0
UBR
SNC
3
Maestros Diabolist
Deathtouch, hasteWhenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
B
R
U
Creature - Vampire Warrior
3.0
UBR
1/4
SNC
2
Maestros Diabolist
Deathtouch, hasteWhenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
B
R
U
Creature - Vampire Warrior
3.0
UBR
1/4
SNC
2
Maestros Diabolist
Deathtouch, hasteWhenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
B
R
U
Creature - Vampire Warrior
3.0
UBR
1/4
SNC
2
Maestros Initiate
{4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.
B
Creature - Human Citizen
3.0
2B
3/1
SNC
2
Maestros Theater
When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
0.0
SNC
0
Mage's Attendant
When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}."
W
Creature - Cat Rogue
3.0
2W
3/2
SNC
2
Majestic Metamorphosis
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying.Draw a card.
U
Instant
3.0
2U
SNC
3
Make Disappear
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Counter target spell unless its controller pays {2}.
U
Instant
2.0
1U
SNC
3
Masked Bandits
VigilanceMenace (This creature can't be blocked except by two or more creatures.){2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.
B
G
R
Creature - Raccoon Rogue
6.0
3BRG
5/5
SNC
2
Masked Bandits
VigilanceMenace (This creature can't be blocked except by two or more creatures.){2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.
B
G
R
Creature - Raccoon Rogue
6.0
3BRG
5/5
SNC
2
Masked Bandits
VigilanceMenace (This creature can't be blocked except by two or more creatures.){2}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.
B
G
R
Creature - Raccoon Rogue
6.0
3BRG
5/5
SNC
2
Mayhem Patrol
Menace (This creature can't be blocked except by two or more creatures.)Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
R
Creature - Devil Warrior
2.0
1R
1/2
SNC
2
Meeting of the Five
Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors.
B
G
R
U
W
Sorcery
8.0
3WUBRG
SNC
3
Meeting of the Five
Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors.
B
G
R
U
W
Sorcery
8.0
3WUBRG
SNC
3
Metropolis Angel
FlyingWhenever you attack with one or more creatures with counters on them, draw a card.
U
W
Creature - Angel Soldier
4.0
2WU
3/1
SNC
2
Midnight Assassin
Flying, deathtouch
B
Creature - Vampire Assassin
3.0
2B
1/2
SNC
2
Most Wanted
FlashEnchant creatureEnchanted creature gets +2/+1.When enchanted creature dies, create two Treasure tokens.
G
Enchantment - Aura
3.0
2G
SNC
1
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
SNC
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
SNC
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
SNC
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
SNC
0
Mr. Orfeo, the Boulder
Whenever you attack, double target creature's power until end of turn.
B
G
R
Legendary Creature - Rhino Warrior
4.0
1BRG
2/4
SNC
2
Mr. Orfeo, the Boulder
Whenever you attack, double target creature's power until end of turn.
B
G
R
Legendary Creature - Rhino Warrior
4.0
1BRG
2/4
SNC
2
Mr. Orfeo, the Boulder
Whenever you attack, double target creature's power until end of turn.
B
G
R
Legendary Creature - Rhino Warrior
4.0
1BRG
2/4
SNC
2
Murder
Destroy target creature.
B
Instant
3.0
1BB
SNC
3
Mysterious Limousine
Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.Crew 2
W
Artifact - Vehicle
5.0
3WW
4/4
SNC
1
Mysterious Limousine
Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.Crew 2
W
Artifact - Vehicle
5.0
3WW
4/4
SNC
1
Mysterious Limousine
Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.Crew 2
W
Artifact - Vehicle
5.0
3WW
4/4
SNC
1
Night Clubber
When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.Blitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
B
Creature - Human Warrior
3.0
1BB
2/2
SNC
2
Nimble Larcenist
FlyingWhen Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
B
U
W
Creature - Bird Rogue
3.0
WUB
2/1
SNC
2
Nimble Larcenist
FlyingWhen Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
B
U
W
Creature - Bird Rogue
3.0
WUB
2/1
SNC
2
Nimble Larcenist
FlyingWhen Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
B
U
W
Creature - Bird Rogue
3.0
WUB
2/1
SNC
2
Ob Nixilis, the Adversary
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell and you may choose new targets for the copy.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life.
B
R
Legendary Planeswalker - Nixilis
3.0
1BR
3
SNC
1
Ob Nixilis, the Adversary
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell and you may choose new targets for the copy.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life.
B
R
Legendary Planeswalker - Nixilis
3.0
1BR
3
SNC
1
Ob Nixilis, the Adversary
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell and you may choose new targets for the copy.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life.
B
R
Legendary Planeswalker - Nixilis
3.0
1BR
3
SNC
1
Ob Nixilis, the Adversary
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell and you may choose new targets for the copy.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life.
B
R
Legendary Planeswalker - Nixilis
3.0
1BR
3
SNC
1
Obscura Ascendancy
Whenever you cast a spell, if its mana value is equal to the number of soul counters on Obscura Ascendancy plus one, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.As long as Obscura Ascendancy has five or more soul counters on it, Spirits you control get +3/+3.
B
U
W
Enchantment
4.0
WUB
SNC
1
Obscura Ascendancy
Whenever you cast a spell, if its mana value is equal to the number of soul counters on Obscura Ascendancy plus one, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.As long as Obscura Ascendancy has five or more soul counters on it, Spirits you control get +3/+3.
B
U
W
Enchantment
4.0
WUB
SNC
1
Obscura Ascendancy
Whenever you cast a spell, if its mana value is equal to the number of soul counters on Obscura Ascendancy plus one, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.As long as Obscura Ascendancy has five or more soul counters on it, Spirits you control get +3/+3.
B
U
W
Enchantment
4.0
WUB
SNC
1
Obscura Charm
Choose one —• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.• Counter target instant or sorcery spell.• Destroy target creature or planeswalker with mana value 3 or less.
B
U
W
Instant
3.0
WUB
SNC
3
Obscura Charm
Choose one —• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.• Counter target instant or sorcery spell.• Destroy target creature or planeswalker with mana value 3 or less.
B
U
W
Instant
3.0
WUB
SNC
3
Obscura Charm
Choose one —• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.• Counter target instant or sorcery spell.• Destroy target creature or planeswalker with mana value 3 or less.
B
U
W
Instant
3.0
WUB
SNC
3
Obscura Initiate
Flying{1}{W/B}: Obscura Initiate gains lifelink until end of turn.
U
Creature - Bird Citizen
3.0
2U
2/2
SNC
2
Obscura Interceptor
FlashLifelinkWhen Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
B
U
W
Creature - Cephalid Wizard
4.0
1WUB
3/1
SNC
2
Obscura Interceptor
FlashLifelinkWhen Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
B
U
W
Creature - Cephalid Wizard
4.0
1WUB
3/1
SNC
2
Obscura Interceptor
FlashLifelinkWhen Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
B
U
W
Creature - Cephalid Wizard
4.0
1WUB
3/1
SNC
2
Obscura Storefront
When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
0.0
SNC
0
Ognis, the Dragon's Lash
HasteWhenever a creature you control with haste attacks, create a tapped Treasure token.
B
G
R
Legendary Creature - Viashino Warrior
4.0
1B/RRR/G
3/3
SNC
2
Ognis, the Dragon's Lash
HasteWhenever a creature you control with haste attacks, create a tapped Treasure token.
B
G
R
Legendary Creature - Viashino Warrior
4.0
1B/RRR/G
3/3
SNC
2
Ognis, the Dragon's Lash
HasteWhenever a creature you control with haste attacks, create a tapped Treasure token.
B
G
R
Legendary Creature - Viashino Warrior
4.0
1B/RRR/G
3/3
SNC
2
Ominous Parcel
{2}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.{5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature.
Artifact
1.0
1
SNC
1
Out of the Way
This spell costs {2} less to cast if it targets a green permanent.Return target nonland permanent an opponent controls to its owner's hand.Draw a card.
U
Instant
4.0
3U
SNC
3
Paragon of Modernity
Flying{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
Artifact Creature - Angel Warrior
4.0
4
2/2
SNC
2
Park Heights Pegasus
Flying, trampleWhenever Park Heights Pegasus deals combat damage to a player, draw a card if two or more creatures entered the battlefield under your control this turn.
G
W
Creature - Pegasus
2.0
GW
2/1
SNC
2
Park Heights Pegasus
Flying, trampleWhenever Park Heights Pegasus deals combat damage to a player, draw a card if two or more creatures entered the battlefield under your control this turn.
G
W
Creature - Pegasus
2.0
GW
2/1
SNC
2
Patch Up
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
W
Sorcery
3.0
2W
SNC
3
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
SNC
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
SNC
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
SNC
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
SNC
0
Plasma Jockey
Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
R
Creature - Viashino Warrior
4.0
3R
3/1
SNC
2
Prizefight
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
G
Instant
2.0
1G
SNC
3
Professional Face-Breaker
MenaceWhenever one or more creatures you control deal combat damage to a player, create a Treasure token.Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
R
Creature - Human Warrior
3.0
2R
2/3
SNC
2
Professional Face-Breaker
MenaceWhenever one or more creatures you control deal combat damage to a player, create a Treasure token.Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
R
Creature - Human Warrior
3.0
2R
2/3
SNC
2
Psionic Snoop
FlashWhen Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
U
Creature - Human Rogue
3.0
2U
0/3
SNC
2
Psychic Pickpocket
When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
U
Creature - Cephalid Rogue
5.0
4U
3/2
SNC
2
Public Enemy
Enchant creatureAll creatures attack enchanted creature's controller each combat if able.When enchanted creature dies, draw a card.
U
Enchantment - Aura
3.0
2U
SNC
1
Pugnacious Pugilist
Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
R
Creature - Ogre Warrior
5.0
3RR
4/4
SNC
2
Pyre-Sledge Arsonist
{1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you sacrificed this turn.
R
Creature - Viashino Shaman
3.0
2R
2/2
SNC
2
Queza, Augur of Agonies
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
B
U
W
Legendary Creature - Cephalid Advisor
4.0
1WUB
3/4
SNC
2
Queza, Augur of Agonies
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
B
U
W
Legendary Creature - Cephalid Advisor
4.0
1WUB
3/4
SNC
2
Queza, Augur of Agonies
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
B
U
W
Legendary Creature - Cephalid Advisor
4.0
1WUB
3/4
SNC
2
Quick-Draw Dagger
FlashWhen Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.Equipped creature gets +1/+1.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
3.0
3
SNC
1
Rabble Rousing
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
W
Enchantment
5.0
4W
SNC
1
Rabble Rousing
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
W
Enchantment
5.0
4W
SNC
1
Racers' Ring
Racers' Ring enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.
Land
0.0
SNC
1
0
Racers' Ring
Racers' Ring enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.
Land
0.0
SNC
1
0
Raffine's Guidance
Enchant creatureEnchanted creature gets +1/+1.You may cast Raffine's Guidance from your graveyard by paying {2}{W} instead of its mana cost.
W
Enchantment - Aura
1.0
W
SNC
1
Raffine's Informant
When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
W
Creature - Human Wizard
2.0
1W
2/1
SNC
2
Raffine's Silencer
When Raffine's Silencer enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power.
B
Creature - Human Assassin
3.0
2B
1/1
SNC
2
Raffine's Tower
({T}: Add {W}, {U}, or {B}.)Raffine's Tower enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Plains Island Swamp
0.0
SNC
1
0
Raffine's Tower
({T}: Add {W}, {U}, or {B}.)Raffine's Tower enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Plains Island Swamp
0.0
SNC
1
0
Raffine's Tower
({T}: Add {W}, {U}, or {B}.)Raffine's Tower enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Plains Island Swamp
0.0
SNC
1
0
Raffine, Scheming Seer
Flying, ward {1}Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
B
U
W
Legendary Creature - Sphinx Demon
3.0
WUB
1/4
SNC
2
Raffine, Scheming Seer
Flying, ward {1}Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
B
U
W
Legendary Creature - Sphinx Demon
3.0
WUB
1/4
SNC
2
Raffine, Scheming Seer
Flying, ward {1}Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
B
U
W
Legendary Creature - Sphinx Demon
3.0
WUB
1/4
SNC
2
Rakish Revelers
When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.{2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.
G
R
W
Creature - Elf Druid Rogue
5.0
2RGW
5/3
SNC
2
Rakish Revelers
When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.{2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.
G
R
W
Creature - Elf Druid Rogue
5.0
2RGW
5/3
SNC
2
Rakish Revelers
When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.{2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.
G
R
W
Creature - Elf Druid Rogue
5.0
2RGW
5/3
SNC
2
Ready to Rumble
Choose one —• Ready to Rumble deals 5 damage to target creature or planeswalker.• Destroy target artifact.
R
Sorcery
5.0
4R
SNC
3
Refuse to Yield
Target creature gets +2/+7 until end of turn. Untap it.
W
Instant
2.0
1W
SNC
3
Reservoir Kraken
Trample, ward {2}At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked."
U
Creature - Kraken
4.0
2UU
6/6
SNC
2
Reservoir Kraken
Trample, ward {2}At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked."
U
Creature - Kraken
4.0
2UU
6/6
SNC
2
Revel Ruiner
Menace (This creature can't be blocked except by two or more creatures.)When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
B
Creature - Cephalid Rogue
4.0
3B
3/1
SNC
2
Revelation of Power
Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
W
Instant
2.0
1W
SNC
3
Rhox Pummeler
Rhox Pummeler enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)As long as Rhox Pummeler has a shield counter on it, it has trample.
G
Creature - Rhino Soldier
6.0
5G
6/3
SNC
2
Rigo, Streetwise Mentor
Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
G
U
W
Legendary Creature - Cat Citizen
3.0
G/WWW/U
2/2
SNC
2
Rigo, Streetwise Mentor
Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
G
U
W
Legendary Creature - Cat Citizen
3.0
G/WWW/U
2/2
SNC
2
Rigo, Streetwise Mentor
Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
G
U
W
Legendary Creature - Cat Citizen
3.0
G/WWW/U
2/2
SNC
2
Riveteers Ascendancy
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
B
G
R
Enchantment
3.0
BRG
SNC
1
Riveteers Ascendancy
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
B
G
R
Enchantment
3.0
BRG
SNC
1
Riveteers Ascendancy
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
B
G
R
Enchantment
3.0
BRG
SNC
1
Riveteers Charm
Choose one —• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.• Exile the top three cards of your library. Until your next end step, you may play those cards.• Exile target player's graveyard.
B
G
R
Instant
3.0
BRG
SNC
3
Riveteers Charm
Choose one —• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.• Exile the top three cards of your library. Until your next end step, you may play those cards.• Exile target player's graveyard.
B
G
R
Instant
3.0
BRG
SNC
3
Riveteers Charm
Choose one —• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.• Exile the top three cards of your library. Until your next end step, you may play those cards.• Exile target player's graveyard.
B
G
R
Instant
3.0
BRG
SNC
3
Riveteers Decoy
Riveteers Decoy must be blocked if able.Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
G
Creature - Human Warrior
2.0
1G
3/1
SNC
2
Riveteers Initiate
{1}{B/G}: Riveteers Initiate gains deathtouch until end of turn.
R
Creature - Viashino Citizen
2.0
1R
2/2
SNC
2
Riveteers Overlook
When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
0.0
SNC
0
Riveteers Requisitioner
When Riveteers Requisitioner dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
R
Creature - Viashino Rogue
2.0
1R
3/1
SNC
2
Rob the Archives
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)Exile the top two cards of your library. You may play those cards this turn.
R
Sorcery
2.0
1R
SNC
3
Rocco, Cabaretti Caterer
When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
G
R
W
Legendary Creature - Elf Druid
3.0
XRGW
3/1
SNC
2
Rocco, Cabaretti Caterer
When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
G
R
W
Legendary Creature - Elf Druid
3.0
XRGW
3/1
SNC
2
Rocco, Cabaretti Caterer
When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
G
R
W
Legendary Creature - Elf Druid
3.0
XRGW
3/1
SNC
2
Rogues' Gallery
For each color, return up to one target creature card of that color from your graveyard to your hand.
B
Sorcery
3.0
2B
SNC
3
Rooftop Nuisance
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Tap target creature. It doesn't untap during its controller's next untap step.Draw a card.
U
Sorcery
3.0
2U
SNC
3
Rumor Gatherer
Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
W
Creature - Elf Wizard
3.0
1WW
2/1
SNC
2
Rumor Gatherer
Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
W
Creature - Elf Wizard
3.0
1WW
2/1
SNC
2
Run Out of Town
The owner of target nonland permanent puts it on the top or bottom of their library.
U
Instant
4.0
3U
SNC
3
Sanctuary Warden
FlyingSanctuary Warden enters the battlefield with two shield counters on it.Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
W
Creature - Angel Soldier
6.0
4WW
5/5
SNC
2
Sanctuary Warden
FlyingSanctuary Warden enters the battlefield with two shield counters on it.Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
W
Creature - Angel Soldier
6.0
4WW
5/5
SNC
2
Sanctuary Warden
FlyingSanctuary Warden enters the battlefield with two shield counters on it.Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
W
Creature - Angel Soldier
6.0
4WW
5/5
SNC
2
Sanguine Spy
Menace, lifelink{1}, Sacrifice another creature: Look at the top card of your library. You may put that card into your graveyard.At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
B
Creature - Vampire Rogue
3.0
2B
2/3
SNC
2
Sanguine Spy
Menace, lifelink{1}, Sacrifice another creature: Look at the top card of your library. You may put that card into your graveyard.At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
B
Creature - Vampire Rogue
3.0
2B
2/3
SNC
2
Scheming Fence
As Scheming Fence enters the battlefield, choose a nonland permanent.Activated abilities of the chosen permanent can't be activated.Scheming Fence has all activated abilities of the chosen permanent except loyalty abilities. You may spend mana as though it were mana of any color to activate them.
U
W
Creature - Human Citizen
2.0
WU
2/3
SNC
2
Scheming Fence
As Scheming Fence enters the battlefield, choose a nonland permanent.Activated abilities of the chosen permanent can't be activated.Scheming Fence has all activated abilities of the chosen permanent except loyalty abilities. You may spend mana as though it were mana of any color to activate them.
U
W
Creature - Human Citizen
2.0
WU
2/3
SNC
2
Scheming Fence
As Scheming Fence enters the battlefield, choose a nonland permanent.Activated abilities of the chosen permanent can't be activated.Scheming Fence has all activated abilities of the chosen permanent except loyalty abilities. You may spend mana as though it were mana of any color to activate them.
U
W
Creature - Human Citizen
2.0
WU
2/3
SNC
2
Scuttling Butler
At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.
Artifact Creature - Construct
3.0
3
4/1
SNC
2
Security Bypass
Enchant creatureAs long as enchanted creature is attacking alone, it can't be blocked.Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
U
Enchantment - Aura
2.0
1U
SNC
1
Security Rhox
You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.
G
R
Creature - Rhino Warrior
4.0
2RG
5/4
SNC
2
Sewer Crocodile
{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
U
Creature - Crocodile
6.0
5U
4/6
SNC
2
Shadow of Mortality
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
B
Creature - Avatar
15.0
13BB
7/7
SNC
2
Shadow of Mortality
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
B
Creature - Avatar
15.0
13BB
7/7
SNC
2
Shakedown Heavy
MenaceWhenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.
B
Creature - Ogre Warrior
3.0
2B
6/4
SNC
2
Shakedown Heavy
MenaceWhenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.
B
Creature - Ogre Warrior
3.0
2B
6/4
SNC
2
Shattered Seraph
FlyingWhen Shattered Seraph enters the battlefield, you gain 3 life.{2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U} or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
B
U
W
Creature - Angel Rogue
7.0
4WUB
4/4
SNC
2
Shattered Seraph
FlyingWhen Shattered Seraph enters the battlefield, you gain 3 life.{2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U} or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
B
U
W
Creature - Angel Rogue
7.0
4WUB
4/4
SNC
2
Shattered Seraph
FlyingWhen Shattered Seraph enters the battlefield, you gain 3 life.{2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U} or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
B
U
W
Creature - Angel Rogue
7.0
4WUB
4/4
SNC
2
Sizzling Soloist
Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
R
Creature - Human Citizen
4.0
3R
3/2
SNC
2
Sky Crier
Flying, lifelink{3}{W}: You and target opponent each draw a card.
W
Creature - Bird Citizen
2.0
1W
1/1
SNC
2
Skybridge Towers
Skybridge Towers enters the battlefield tapped.{T}: Add {W} or {U}.{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
Land
0.0
SNC
1
0
Skybridge Towers
Skybridge Towers enters the battlefield tapped.{T}: Add {W} or {U}.{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
Land
0.0
SNC
1
0
Sleep with the Fishes
Enchant creatureWhen Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked."Enchanted creature doesn't untap during its controller's untap step.
U
Enchantment - Aura
4.0
2UU
SNC
1
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
U
Instant
1.0
U
SNC
3
Snooping Newsie
When Snooping Newsie enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink.
B
U
Creature - Human Rogue
2.0
UB
2/2
SNC
2
Social Climber
Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.
G
Creature - Human Druid
3.0
2G
3/2
SNC
2
Soul of Emancipation
When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
G
U
W
Creature - Avatar
7.0
4GWU
5/7
SNC
2
Soul of Emancipation
When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
G
U
W
Creature - Avatar
7.0
4GWU
5/7
SNC
2
Soul of Emancipation
When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
G
U
W
Creature - Avatar
7.0
4GWU
5/7
SNC
2
Spara's Adjudicators
When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.{2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast fom exile. You may cast Spara's Adjudicators for as long as it remains exiled.
G
U
W
Creature - Cat Citizen
5.0
2GWU
4/4
SNC
2
Spara's Adjudicators
When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.{2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast fom exile. You may cast Spara's Adjudicators for as long as it remains exiled.
G
U
W
Creature - Cat Citizen
5.0
2GWU
4/4
SNC
2
Spara's Adjudicators
When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.{2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast fom exile. You may cast Spara's Adjudicators for as long as it remains exiled.
G
U
W
Creature - Cat Citizen
5.0
2GWU
4/4
SNC
2
Spara's Headquarters
({T}: Add {G}, {W}, or {U}.)Spara's Headquarters enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Forest Plains Island
0.0
SNC
1
0
Spara's Headquarters
({T}: Add {G}, {W}, or {U}.)Spara's Headquarters enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Forest Plains Island
0.0
SNC
1
0
Spara's Headquarters
({T}: Add {G}, {W}, or {U}.)Spara's Headquarters enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Forest Plains Island
0.0
SNC
1
0
Speakeasy Server
FlyingWhen Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.
W
Creature - Bird Citizen
5.0
4W
3/3
SNC
2
Sticky Fingers
Enchant creatureEnchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token. (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")When enchanted creature dies, draw a card.
R
Enchantment - Aura
1.0
R
SNC
1
Stimulus Package
When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
G
R
Enchantment
4.0
2RG
SNC
1
Strangle
Strangle deals 3 damage to target creature or planeswalker.
R
Sorcery
1.0
R
SNC
3
Structural Assault
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
R
Sorcery
5.0
3RR
SNC
3
Structural Assault
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
R
Sorcery
5.0
3RR
SNC
3
Suspicious Bookcase
Defender (This creature can't attack.){3}, {T}: Target creature can't be blocked this turn.
Artifact Creature - Wall
2.0
2
0/4
SNC
2
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
SNC
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
SNC
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
SNC
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
SNC
0
Swooping Protector
FlashFlyingSwooping Protector enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
W
Creature - Bird Citizen
4.0
3W
2/1
SNC
2
Syndicate Infiltrator
FlyingAs long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
B
U
Creature - Vampire Wizard
4.0
2UB
3/3
SNC
2
Tainted Indulgence
Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
B
U
Instant
2.0
UB
SNC
3
Take to the Streets
Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
G
Sorcery
5.0
4G
SNC
3
Tavern Swindler
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
B
Creature - Human Rogue
2.0
1B
2/2
SNC
2
Tenacious Underdog
Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)You may cast Tenacious Underdog from your graveyard using its blitz ability.
B
Creature - Human Warrior
2.0
1B
3/2
SNC
2
Tenacious Underdog
Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)You may cast Tenacious Underdog from your graveyard using its blitz ability.
B
Creature - Human Warrior
2.0
1B
3/2
SNC
2
Tenacious Underdog
Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)You may cast Tenacious Underdog from your graveyard using its blitz ability.
B
Creature - Human Warrior
2.0
1B
3/2
SNC
2
Titan of Industry
Reach, trampleWhen Titan of Industry enters the battlefield, choose two —• Destroy target artifact or enchantment.• Target player gains 5 life.• Create a 4/4 green Rhino Warrior creature token.• Put a shield counter on a creature you control.
G
Creature - Elemental
7.0
4GGG
7/7
SNC
2
Titan of Industry
Reach, trampleWhen Titan of Industry enters the battlefield, choose two —• Destroy target artifact or enchantment.• Target player gains 5 life.• Create a 4/4 green Rhino Warrior creature token.• Put a shield counter on a creature you control.
G
Creature - Elemental
7.0
4GGG
7/7
SNC
2
Toluz, Clever Conductor
When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)Whenever you discard one or more cards, exile them from your graveyard.When Toluz, Clever Conductor dies, put the cards exiled with it into their owner's hand.
B
U
W
Legendary Creature - Human Rogue
3.0
W/UUU/B
3/1
SNC
2
Toluz, Clever Conductor
When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)Whenever you discard one or more cards, exile them from your graveyard.When Toluz, Clever Conductor dies, put the cards exiled with it into their owner's hand.
B
U
W
Legendary Creature - Human Rogue
3.0
W/UUU/B
3/1
SNC
2
Toluz, Clever Conductor
When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)Whenever you discard one or more cards, exile them from your graveyard.When Toluz, Clever Conductor dies, put the cards exiled with it into their owner's hand.
B
U
W
Legendary Creature - Human Rogue
3.0
W/UUU/B
3/1
SNC
2
Topiary Stomper
VigilanceWhen Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Topiary Stomper can't attack or block unless you control seven or more lands.
G
Creature - Plant Dinosaur
3.0
1GG
4/4
SNC
2
Topiary Stomper
VigilanceWhen Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Topiary Stomper can't attack or block unless you control seven or more lands.
G
Creature - Plant Dinosaur
3.0
1GG
4/4
SNC
2
Torch Breath
This spell costs {2} less to cast if it targets a blue permanent.This spell can't be countered.Torch Breath deals X damage to target creature or planeswalker.
R
Instant
1.0
XR
SNC
3
Tramway Station
Tramway Station enters the battlefield tapped.{T}: Add {B} or {R}.{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card.
Land
0.0
SNC
1
0
Tramway Station
Tramway Station enters the battlefield tapped.{T}: Add {B} or {R}.{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card.
Land
0.0
SNC
1
0
Undercover Operative
You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
U
Creature - Shapeshifter Rogue
4.0
2UU
0/0
SNC
2
Undercover Operative
You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
U
Creature - Shapeshifter Rogue
4.0
2UU
0/0
SNC
2
Unleash the Inferno
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
B
G
R
Instant
4.0
1BRG
SNC
3
Unleash the Inferno
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
B
G
R
Instant
4.0
1BRG
SNC
3
Unleash the Inferno
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
B
G
R
Instant
4.0
1BRG
SNC
3
Unlicensed Hearse
{T}: Exile up to two target cards from a single graveyard.Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.Crew 2
Artifact - Vehicle
2.0
2
*/*
SNC
1
Unlicensed Hearse
{T}: Exile up to two target cards from a single graveyard.Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.Crew 2
Artifact - Vehicle
2.0
2
*/*
SNC
1
Unlucky Witness
When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
R
Creature - Human Citizen
1.0
R
1/1
SNC
2
Urabrask, Heretic Praetor
HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
R
Legendary Creature - Phyrexian Praetor
5.0
3RR
4/4
SNC
2
Urabrask, Heretic Praetor
HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
R
Legendary Creature - Phyrexian Praetor
5.0
3RR
4/4
SNC
2
Urabrask, Heretic Praetor
HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
R
Legendary Creature - Phyrexian Praetor
5.0
3RR
4/4
SNC
2
Urabrask, Heretic Praetor
HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
R
Legendary Creature - Phyrexian Praetor
5.0
3RR
4/4
SNC
2
Vampire Scrivener
FlyingWhenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
B
Creature - Vampire Warlock
5.0
4B
2/2
SNC
2
Venom Connoisseur
Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
G
Creature - Human Druid
2.0
1G
2/2
SNC
2
Vivien on the Hunt
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token.
G
Legendary Planeswalker - Vivien
6.0
4GG
4
SNC
1
Vivien on the Hunt
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token.
G
Legendary Planeswalker - Vivien
6.0
4GG
4
SNC
1
Vivien on the Hunt
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token.
G
Legendary Planeswalker - Vivien
6.0
4GG
4
SNC
1
Vivien on the Hunt
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token.
G
Legendary Planeswalker - Vivien
6.0
4GG
4
SNC
1
Voice of the Vermin
Voice of the Vermin enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn.
G
Creature - Human Citizen
4.0
3G
2/2
SNC
2
Void Rend
This spell can't be countered.Destroy target nonland permanent.
B
U
W
Instant
3.0
WUB
SNC
3
Void Rend
This spell can't be countered.Destroy target nonland permanent.
B
U
W
Instant
3.0
WUB
SNC
3
Void Rend
This spell can't be countered.Destroy target nonland permanent.
B
U
W
Instant
3.0
WUB
SNC
3
Warm Welcome
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
G
Instant
3.0
2G
SNC
3
Waterfront District
Waterfront District enters the battlefield tapped.{T}: Add {U} or {B}.{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.
Land
0.0
SNC
1
0
Waterfront District
Waterfront District enters the battlefield tapped.{T}: Add {U} or {B}.{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.
Land
0.0
SNC
1
0
Whack
This spell costs {3} less to cast if it targets a white creature.Target creature gets -4/-4 until end of turn.
B
Sorcery
4.0
3B
SNC
3
Widespread Thieving
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you cast a multicored spell, create a Treasure token. Then, you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.
R
Enchantment
3.0
2R
SNC
1
Widespread Thieving
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you cast a multicored spell, create a Treasure token. Then, you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.
R
Enchantment
3.0
2R
SNC
1
Wingshield Agent
Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.
U
Creature - Human Soldier
3.0
2U
2/3
SNC
2
Wiretapping
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
U
Enchantment
5.0
4U
SNC
1
Wiretapping
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
U
Enchantment
5.0
4U
SNC
1
Witness Protection
Enchant creatureEnchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
U
Enchantment - Aura
1.0
U
SNC
1
Witty Roastmaster
Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.
R
Creature - Devil Citizen
3.0
2R
3/2
SNC
2
Workshop Warchief
TrampleWhen Workshop Warchief enters the battlefield, you gain 3 life.When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
G
Creature - Rhino Warrior
5.0
3GG
5/3
SNC
2
Workshop Warchief
TrampleWhen Workshop Warchief enters the battlefield, you gain 3 life.When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
G
Creature - Rhino Warrior
5.0
3GG
5/3
SNC
2
Wrecking Crew
Reach, trample
R
Creature - Human Warrior
5.0
4R
4/5
SNC
2
Xander's Lounge
({T}: Add {U}, {B}, or {R}.)Xander's Lounge enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Island Swamp Mountain
0.0
SNC
1
0
Xander's Lounge
({T}: Add {U}, {B}, or {R}.)Xander's Lounge enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Island Swamp Mountain
0.0
SNC
1
0
Xander's Lounge
({T}: Add {U}, {B}, or {R}.)Xander's Lounge enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Island Swamp Mountain
0.0
SNC
1
0
Ziatora's Envoy
TrampleWhenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.Blitz {2}{B}{R}{G}
B
G
R
Creature - Viashino Warrior
4.0
1BRG
5/4
SNC
2
Ziatora's Envoy
TrampleWhenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.Blitz {2}{B}{R}{G}
B
G
R
Creature - Viashino Warrior
4.0
1BRG
5/4
SNC
2
Ziatora's Envoy
TrampleWhenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.Blitz {2}{B}{R}{G}
B
G
R
Creature - Viashino Warrior
4.0
1BRG
5/4
SNC
2
Ziatora's Proving Ground
({T}: Add {B}, {R}, or {G}.)Ziatora's Proving Ground enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
0.0
SNC
1
0
Ziatora's Proving Ground
({T}: Add {B}, {R}, or {G}.)Ziatora's Proving Ground enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
0.0
SNC
1
0
Ziatora's Proving Ground
({T}: Add {B}, {R}, or {G}.)Ziatora's Proving Ground enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
0.0
SNC
1
0
Ziatora, the Incinerator
FlyingAt the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.
B
G
R
Legendary Creature - Demon Dragon
6.0
3BRG
6/6
SNC
2
Ziatora, the Incinerator
FlyingAt the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.
B
G
R
Legendary Creature - Demon Dragon
6.0
3BRG
6/6
SNC
2
Ziatora, the Incinerator
FlyingAt the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.
B
G
R
Legendary Creature - Demon Dragon
6.0
3BRG
6/6
SNC
2