AFC Forgotten Realms Commander Commander 2021-07-23 Abundant Growth AFC G 1.0 G Enchantment - Aura None 1 Enchant landWhen Abundant Growth enters the battlefield, draw a card.Enchanted land has "{T}: Add one mana of any color." Acidic Slime AFC 3GG 5.0 G Creature - Ooze 2/2 None 2 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. Angel of Finality AFC 3W 4.0 W Creature - Angel 3/4 None 2 FlyingWhen Angel of Finality enters the battlefield, exile all cards from target player's graveyard. Angelic Gift AFC 1W 2.0 W Enchantment - Aura None 1 Enchant creatureWhen Angelic Gift enters the battlefield, draw a card.Enchanted creature has flying. Anger AFC 3R 4.0 R Creature - Incarnation 2/2 None 2 HasteAs long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. Apex of Power AFC 7RRR 10.0 R Sorcery None 3 Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.If this spell was cast from your hand, add ten mana of any one color. Arcane Endeavor AFC 5UU 7.0 U Sorcery None 3 Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost. Arcane Endeavor AFC 5UU 7.0 U Sorcery None 3 Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost. Arcane Sanctum AFC 0.0 1 Land None 0 Arcane Sanctum enters the battlefield tapped.{T}: Add {W}, {U}, or {B}. Arcane Signet AFC 2 2.0 Artifact None 1 {T}: Add one mana of any color in your commander's color identity. Argentum Armor AFC 6 6.0 Artifact - Equipment None 1 Equipped creature gets +6/+6.Whenever equipped creature attacks, destroy target permanent.Equip {6} Ashen Rider AFC 4WWBB 8.0 B W Creature - Archon 5/5 None 2 FlyingWhen Ashen Rider enters the battlefield or dies, exile target permanent. Atarka, World Render AFC 5RG 7.0 G R Legendary Creature - Dragon 6/4 None 2 Flying, trampleWhenever a Dragon you control attacks, it gains double strike until end of turn. Azorius Chancery AFC 0.0 1 Land None 0 Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{U}. Bag of Devouring AFC B 1.0 B Artifact None 1 Whenever you sacrifice another nontoken artifact or creature, exile it.{2}, {T}, Sacrifice another artifact or creature: Draw a card.{3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result. Bag of Devouring AFC B 1.0 B Artifact None 1 Whenever you sacrifice another nontoken artifact or creature, exile it.{2}, {T}, Sacrifice another artifact or creature: Draw a card.{3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result. Bag of Tricks AFC 1G 2.0 G Artifact None 1 {4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Bag of Tricks AFC 1G 2.0 G Artifact None 1 {4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Baleful Strix AFC UB 2.0 B U Artifact Creature - Bird 1/1 None 2 Flying, deathtouchWhen Baleful Strix enters the battlefield, draw a card. Bant Charm AFC GWU 3.0 G U W Instant None 3 Choose one —• Destroy target artifact.• Put target creature on the bottom of its owner's library.• Counter target instant spell. Bant Panorama AFC 0.0 Land None 0 {T}: Add {C}.{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. Basilisk Collar AFC 1 1.0 Artifact - Equipment None 1 Equipped creature has deathtouch and lifelink.Equip {2} Beast Within AFC 2G 3.0 G Instant None 3 Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Bedevil AFC BBR 3.0 B R Instant None 3 Destroy target artifact, creature, or planeswalker. Behemoth Sledge AFC 1GW 3.0 G W Artifact - Equipment None 1 Equipped creature gets +2/+2 and has trample and lifelink.Equip {3} Belt of Giant Strength AFC 1G 2.0 G Artifact - Equipment None 1 Equipped creature has base power and toughness 10/10.Equip {10}. This ability costs {X} less to activate where X is the power of the creature it targets. Belt of Giant Strength AFC 1G 2.0 G Artifact - Equipment None 1 Equipped creature has base power and toughness 10/10.Equip {10}. This ability costs {X} less to activate where X is the power of the creature it targets. Berserker's Frenzy AFC 2R 3.0 R Instant None 3 Cast this spell only before combat or during combat before blockers are declared.Roll two d20 and ignore the lower roll.1-14 | Choose any number of creatures. They block this turn if able.15-20 | You choose which creatures block this turn and how those creatures block. Berserker's Frenzy AFC 2R 3.0 R Instant None 3 Cast this spell only before combat or during combat before blockers are declared.Roll two d20 and ignore the lower roll.1-14 | Choose any number of creatures. They block this turn if able.15-20 | You choose which creatures block this turn and how those creatures block. Bituminous Blast AFC 3BR 5.0 B R Instant None 3 Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Bituminous Blast deals 4 damage to target creature. Bogardan Hellkite AFC 6RR 8.0 R Creature - Dragon 5/5 None 2 FlashFlyingWhen Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets. Bojuka Bog AFC 0.0 1 Land None 0 Bojuka Bog enters the battlefield tapped.When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.{T}: Add {B}. Brainstorm AFC U 1.0 U Instant None 3 Draw three cards, then put two cards from your hand on top of your library in any order. Bucknard's Everfull Purse AFC 2 2.0 Artifact None 1 {1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse. Burnished Hart AFC 3 3.0 Artifact Creature - Elk 2/2 None 2 {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Canopy Vista AFC 0.0 1 Land - Forest Plains None 0 ({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Cataclysmic Gearhulk AFC 3WW 5.0 W Artifact Creature - Construct 4/5 None 2 VigilanceWhen Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. Catti-brie of Mithral Hall AFC GW 2.0 G W Legendary Creature - Human Archer 2/2 None 2 First strike, reachWhenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way. Catti-brie of Mithral Hall AFC GW 2.0 G W Legendary Creature - Human Archer 2/2 None 2 First strike, reachWhenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way. Chain Reaction AFC 2RR 4.0 R Sorcery None 3 Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Chameleon Colossus AFC 2GG 4.0 G Creature - Shapeshifter 4/4 None 2 Changeling (This card is every creature type.)Protection from black{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. Champion of Wits AFC 2U 3.0 U Creature - Naga Wizard 2/1 None 2 When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.) Chaos Dragon AFC 1RR 3.0 R Creature - Dragon 4/4 None 2 Flying, hasteChaos Dragon attacks each combat if able.At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat. Chaos Dragon AFC 1RR 3.0 R Creature - Dragon 4/4 None 2 Flying, hasteChaos Dragon attacks each combat if able.At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat. Chaos Wand AFC 3 3.0 Artifact None 1 {4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. Chaos Warp AFC 2R 3.0 R Instant None 3 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Chittering Witch AFC 3B 4.0 B Creature - Human Warlock 2/2 None 2 When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.{1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. Choked Estuary AFC 0.0 1 Land None 0 As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.{T}: Add {U} or {B}. Cinder Glade AFC 0.0 1 Land - Mountain Forest None 0 ({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Clay Golem AFC 4 4.0 Artifact Creature - Golem 4/4 None 2 {6}, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)Berserk — When Clay Golem becomes monstrous, destroy target permanent. Cloudblazer AFC 3WU 5.0 U W Creature - Human Scout 2/2 None 2 FlyingWhen Cloudblazer enters the battlefield, you gain 2 life and draw two cards. Cold-Eyed Selkie AFC 1G/UG/U 3.0 G U Creature - Merfolk Rogue 1/1 None 2 Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. Colossal Majesty AFC 2G 3.0 G Enchantment None 1 At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card. Colossus Hammer AFC 1 1.0 Artifact - Equipment None 1 Equipped creature gets +10/+10 and loses flying.Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) Command Tower AFC 0.0 Land None 0 {T}: Add one mana of any color in your commander's color identity. Commander's Sphere AFC 3 3.0 Artifact None 1 {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. Commune with Lava AFC XRR 2.0 R Instant None 3 Exile the top X cards of your library. Until the end of your next turn, you may play those cards. Component Pouch AFC 3 3.0 Artifact None 1 {T}, Remove a component counter from Component Pouch: Add two mana of different colors.{T}: Roll a d20.1-9 | Put a component counter on Component Pouch.10-20 | Put two component counters on Component Pouch. Consuming Vapors AFC 3B 4.0 B Sorcery None 3 Target player sacrifices a creature. You gain life equal to that creature's toughness.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Crucible of the Spirit Dragon AFC 0.0 Land None 0 {T}: Add {C}.{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. Cultivate AFC 2G 3.0 G Sorcery None 3 Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Curator of Mysteries AFC 2UU 4.0 U Creature - Sphinx 4/4 None 2 FlyingWhenever you cycle or discard another card, scry 1.Cycling {U} ({U}, Discard this card: Draw a card.) Curse of Verbosity AFC 2U 3.0 U Enchantment - Aura Curse None 1 Enchant playerWhenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same. Danse Macabre AFC 3BB 5.0 B Sorcery None 3 Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.1-14 | Return a creature card put into a graveyard this way to the battlefield under your control.15+ | Return up to two creature cards put into a graveyard this way to the battlefield under your control Danse Macabre AFC 3BB 5.0 B Sorcery None 3 Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.1-14 | Return a creature card put into a graveyard this way to the battlefield under your control.15+ | Return up to two creature cards put into a graveyard this way to the battlefield under your control Dark-Dweller Oracle AFC 1R 2.0 R Creature - Goblin Shaman 2/2 None 2 {1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.) Darkwater Catacombs AFC 0.0 Land None 0 {1}, {T}: Add {U}{B}. Dead Man's Chest AFC 1B 2.0 B Enchantment - Aura None 1 Enchant creature an opponent controlsWhen enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells. Death Tyrant AFC 4B 5.0 B Creature - Beholder Skeleton 4/6 None 2 MenaceNegative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.{5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped. Death Tyrant AFC 4B 5.0 B Creature - Beholder Skeleton 4/6 None 2 MenaceNegative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.{5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped. Decree of Savagery AFC 7GG 9.0 G Instant None 3 Put four +1/+1 counters on each creature you control.Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.)When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. Demanding Dragon AFC 3RR 5.0 R Creature - Dragon 5/5 None 2 FlyingWhen Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature. Desert AFC 0.0 Land - Desert None 0 {T}: Add {C}.{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step. Despark AFC WB 2.0 B W Instant None 3 Exile target permanent with mana value 4 or greater. Dimir Aqueduct AFC 0.0 1 Land None 0 Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}. Dire Fleet Daredevil AFC 1R 2.0 R Creature - Human Pirate 2/1 None 2 First strikeWhen Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead. Disrupt Decorum AFC 2RR 4.0 R Sorcery None 3 Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Diviner's Portent AFC XUUU 3.0 U Instant None 3 Roll a d20 and add the number of cards in your hand.1-14 | Draw X cards.15+ | Scry X, then draw X cards. Diviner's Portent AFC XUUU 3.0 U Instant None 3 Roll a d20 and add the number of cards in your hand.1-14 | Draw X cards.15+ | Scry X, then draw X cards. Doomed Necromancer AFC 2B 3.0 B Creature - Human Cleric Mercenary 2/2 None 2 {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. Dragon's Hoard AFC 3 3.0 Artifact None 1 Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.{T}, Remove a gold counter from Dragon's Hoard: Draw a card.{T}: Add one mana of any color. Dragonborn Champion AFC 2RG 4.0 G R Creature - Dragon Warrior 5/3 None 2 TrampleWhenever a source you control deals 5 or more damage to a player, draw a card. Dragonborn Champion AFC 2RG 4.0 G R Creature - Dragon Warrior 5/3 None 2 TrampleWhenever a source you control deals 5 or more damage to a player, draw a card. Dragonlord's Servant AFC 1R 2.0 R Creature - Goblin Shaman 1/3 None 2 Dragon spells you cast cost {1} less to cast. Dragonmaster Outcast AFC R 1.0 R Creature - Human Shaman 1/1 None 2 At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. Dragonspeaker Shaman AFC 1RR 3.0 R Creature - Human Barbarian Shaman 2/2 None 2 Dragon spells you cast cost {2} less to cast. Dream Pillager AFC 5RR 7.0 R Creature - Dragon 4/4 None 2 FlyingWhenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards. Druid of Purification AFC 3G 4.0 G Creature - Human Druid 2/3 None 2 When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. Druid of Purification AFC 3G 4.0 G Creature - Human Druid 2/3 None 2 When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. Ebony Fly AFC 2 2.0 1 Artifact None 1 Ebony Fly enters the battlefield tapped.{T}: Add {C}.{4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result.Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn. Eel Umbra AFC 1U 2.0 U Enchantment - Aura None 1 Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +1/+1.Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Esper Panorama AFC 0.0 Land None 0 {T}: Add {C}.{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. Etali, Primal Storm AFC 4RR 6.0 R Legendary Creature - Elder Dinosaur 6/6 None 2 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. Eternal Dragon AFC 5WW 7.0 W Creature - Dragon Spirit 5/5 None 2 Flying{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Exotic Orchard AFC 0.0 Land None 0 {T}: Add one mana of any color that a land an opponent controls could produce. Explore AFC 1G 2.0 G Sorcery None 3 You may play an additional land this turn.Draw a card. Explorer's Scope AFC 1 1.0 Artifact - Equipment None 1 Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Extract Brain AFC XUB 2.0 B U Sorcery None 3 Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost. Extract Brain AFC XUB 2.0 B U Sorcery None 3 Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost. Fellwar Stone AFC 2 2.0 Artifact None 1 {T}: Add one mana of any color that a land an opponent controls could produce. Fertile Ground AFC 1G 2.0 G Enchantment - Aura None 1 Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Fevered Suspicion AFC 6BR 8.0 B R Sorcery None 3 Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Fevered Suspicion AFC 6BR 8.0 B R Sorcery None 3 Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Fey Steed AFC 2WW 4.0 W Creature - Elk 4/4 None 2 Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn.Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. Fey Steed AFC 2WW 4.0 W Creature - Elk 4/4 None 2 Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn.Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card. Fiend of the Shadows AFC 3BB 5.0 B Creature - Vampire Wizard 3/3 None 2 FlyingWhenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.Sacrifice a Human: Regenerate Fiend of the Shadows. Fiendlash AFC 1R 2.0 R Artifact - Equipment None 1 Equipped creature gets +2/+0 and has reach.Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.Equip {2}{R} Fiendlash AFC 1R 2.0 R Artifact - Equipment None 1 Equipped creature gets +2/+0 and has reach.Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.Equip {2}{R} Fleecemane Lion AFC GW 2.0 G W Creature - Cat 3/3 None 2 {3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)As long as Fleecemane Lion is monstrous, it has hexproof and indestructible. Flood Plain AFC 0.0 1 Land None 0 Flood Plain enters the battlefield tapped.{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. Forbidden Alchemy AFC 2U 3.0 U Instant None 3 Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Foreboding Ruins AFC 0.0 1 Land None 0 As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}. Fortified Village AFC 0.0 1 Land None 0 As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.{T}: Add {G} or {W}. Galea, Kindler of Hope AFC 1GUW 4.0 G U W Legendary Creature - Elf Knight 4/4 None 2 VigilanceYou may look at the top card of your library any time.You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control." Galea, Kindler of Hope AFC 1GUW 4.0 G U W Legendary Creature - Elf Knight 4/4 None 2 VigilanceYou may look at the top card of your library any time.You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control." Game Trail AFC 0.0 1 Land None 0 As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.{T}: Add {R} or {G}. Garruk's Uprising AFC 2G 3.0 G Enchantment None 1 When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. Geier Reach Sanitarium AFC 0.0 Legendary Land None 0 {T}: Add {C}.{2}, {T}: Each player draws a card, then discards a card. Gonti, Lord of Luxury AFC 2BB 4.0 B Legendary Creature - Aetherborn Rogue 2/3 None 2 DeathtouchWhen Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Grasslands AFC 0.0 1 Land None 0 Grasslands enters the battlefield tapped.{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. Gratuitous Violence AFC 2RRR 5.0 R Enchantment None 1 If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. Grave Endeavor AFC 5BB 7.0 B Instant None 3 Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result. Grave Endeavor AFC 5BB 7.0 B Instant None 3 Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result. Greater Good AFC 2GG 4.0 G Enchantment None 1 Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. Grim Hireling AFC 3B 4.0 B Creature - Tiefling Rogue 3/2 None 2 Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery. Grim Hireling AFC 3B 4.0 B Creature - Tiefling Rogue 3/2 None 2 Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery. Gruul Signet AFC 2 2.0 Artifact None 1 {1}, {T}: Add {R}{G}. Gruul Turf AFC 0.0 1 Land None 0 Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{G}. Gryff's Boon AFC W 1.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +1/+0 and has flying.{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. Halimar Depths AFC 0.0 1 Land None 0 Halimar Depths enters the battlefield tapped.When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.{T}: Add {U}. Haven of the Spirit Dragon AFC 0.0 Land None 0 {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.{2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand. Heirloom Blade AFC 3 3.0 Artifact - Equipment None 1 Equipped creature gets +3/+1.Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.Equip {1} Hellish Rebuke AFC 2B 3.0 B Instant None 3 Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life." Hellish Rebuke AFC 2B 3.0 B Instant None 3 Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life." Heroic Intervention AFC 1G 2.0 G Instant None 3 Permanents you control gain hexproof and indestructible until end of turn. Hex AFC 4BB 6.0 B Sorcery None 3 Destroy six target creatures. High Market AFC 0.0 Land None 0 {T}: Add {C}.{T}, Sacrifice a creature: You gain 1 life. Hoard-Smelter Dragon AFC 4RR 6.0 R Creature - Dragon 5/5 None 2 Flying{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value. Holy Avenger AFC 2W 3.0 W Artifact - Equipment None 1 Equipped creature has double strike.Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.Equip {2}{W} Holy Avenger AFC 2W 3.0 W Artifact - Equipment None 1 Equipped creature has double strike.Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.Equip {2}{W} Hostage Taker AFC 2UB 4.0 B U Creature - Human Pirate 2/3 None 2 When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Hurl Through Hell AFC 2BR 4.0 B R Instant None 3 Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Hurl Through Hell AFC 2BR 4.0 B R Instant None 3 Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Ignite the Future AFC 3R 4.0 R Sorcery None 3 Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Immovable Rod AFC W 1.0 W Artifact None 1 You may choose not to untap Immovable Rod during your untap step.Whenever Immovable Rod becomes untapped, venture into the dungeon.{3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block. Immovable Rod AFC W 1.0 W Artifact None 1 You may choose not to untap Immovable Rod during your untap step.Whenever Immovable Rod becomes untapped, venture into the dungeon.{3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block. Imprisoned in the Moon AFC 2U 3.0 U Enchantment - Aura None 1 Enchant creature, land, or planeswalkerEnchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Indomitable Might AFC 3G 4.0 G Enchantment - Aura None 1 FlashEnchant creatureEnchanted creature gets +3/+3.Enchanted creature's controller may have it assign combat damage as though it weren't blocked. Indomitable Might AFC 3G 4.0 G Enchantment - Aura None 1 FlashEnchant creatureEnchanted creature gets +3/+3.Enchanted creature's controller may have it assign combat damage as though it weren't blocked. Izzet Chemister AFC 2R 3.0 R Creature - Goblin Wizard 1/3 None 2 Haste{R}, {T}: Exile target instant or sorcery card from your graveyard.{1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs. Karazikar, the Eye Tyrant AFC 3BR 5.0 B R Legendary Creature - Beholder 5/5 None 2 Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life. Karazikar, the Eye Tyrant AFC 3BR 5.0 B R Legendary Creature - Beholder 5/5 None 2 Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life. Karmic Guide AFC 3WW 5.0 W Creature - Angel Spirit 2/2 None 2 Flying, protection from blackEcho {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. Kenrith's Transformation AFC 1G 2.0 G Enchantment - Aura None 1 Enchant creatureWhen Kenrith's Transformation enters the battlefield, draw a card.Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) Kindred Summons AFC 5GG 7.0 G Instant None 3 Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library. Klauth's Will AFC XRRG 3.0 G R Instant None 3 Choose one. If you control a commander as you cast this spell, you may choose both.• Breathe Flame — Klauth's Will deals X damage to each creature without flying.• Smash Relics — Destroy up to X target artifacts and/or enchantments. Klauth's Will AFC XRRG 3.0 G R Instant None 3 Choose one. If you control a commander as you cast this spell, you may choose both.• Breathe Flame — Klauth's Will deals X damage to each creature without flying.• Smash Relics — Destroy up to X target artifacts and/or enchantments. Klauth, Unrivaled Ancient AFC 5RG 7.0 G R Legendary Creature - Dragon 4/4 None 2 Flying, hasteWhenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end. Klauth, Unrivaled Ancient AFC 5RG 7.0 G R Legendary Creature - Dragon 4/4 None 2 Flying, hasteWhenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end. Knight of Autumn AFC 1GW 3.0 G W Creature - Dryad Knight 2/1 None 2 When Knight of Autumn enters the battlefield, choose one —• Put two +1/+1 counters on Knight of Autumn.• Destroy target artifact or enchantment.• You gain 4 life. Light Up the Stage AFC 2R 3.0 R Sorcery None 3 Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Lightning Greaves AFC 2 2.0 Artifact - Equipment None 1 Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)Equip {0} Lorcan, Warlock Collector AFC 5BB 7.0 B Legendary Creature - Devil 6/6 None 2 FlyingWhenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.If a Warlock you control would die, exile it instead. Lorcan, Warlock Collector AFC 5BB 7.0 B Legendary Creature - Devil 6/6 None 2 FlyingWhenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.If a Warlock you control would die, exile it instead. Loyal Apprentice AFC 1R 2.0 R Creature - Human Artificer 2/1 None 2 HasteLieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. Lumbering Falls AFC 0.0 1 Land None 0 Lumbering Falls enters the battlefield tapped.{T}: Add {G} or {U}.{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. Maddening Hex AFC 1RR 3.0 R Enchantment - Aura Curse None 1 Enchant playerWhenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random. Maddening Hex AFC 1RR 3.0 R Enchantment - Aura Curse None 1 Enchant playerWhenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random. Magmaquake AFC XRR 2.0 R Instant None 3 Magmaquake deals X damage to each creature without flying and each planeswalker. Mantle of the Ancients AFC 3WW 5.0 W Enchantment - Aura None 1 Enchant creature you controlWhen Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature.Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. Mantle of the Ancients AFC 3WW 5.0 W Enchantment - Aura None 1 Enchant creature you controlWhen Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature.Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. Marionette Master AFC 4BB 6.0 B Creature - Human Artificer 1/3 None 2 Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. Masterwork of Ingenuity AFC 1 1.0 Artifact - Equipment None 1 You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. Merfolk Looter AFC 1U 2.0 U Creature - Merfolk Rogue 1/1 None 2 {T}: Draw a card, then discard a card. Meteor Golem AFC 7 7.0 Artifact Creature - Golem 3/3 None 2 When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Midnight Pathlighter AFC 2WU 4.0 U W Creature - Human Wizard 2/3 None 2 Creatures you control can't be blocked except by legendary creatures.Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) Midnight Pathlighter AFC 2WU 4.0 U W Creature - Human Wizard 2/3 None 2 Creatures you control can't be blocked except by legendary creatures.Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) Mind Stone AFC 2 2.0 Artifact None 1 {T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card. Minn, Wily Illusionist AFC 1UU 3.0 U Legendary Creature - Gnome Wizard 1/3 None 2 Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. Minn, Wily Illusionist AFC 1UU 3.0 U Legendary Creature - Gnome Wizard 1/3 None 2 Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. Mishra's Factory AFC 0.0 Land None 0 {T}: Add {C}.{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{T}: Target Assembly-Worker creature gets +1/+1 until end of turn. Moonsilver Spear AFC 4 4.0 Artifact - Equipment None 1 Equipped creature has first strike.Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.Equip {4} Mortuary Mire AFC 0.0 1 Land None 0 Mortuary Mire enters the battlefield tapped.When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.{T}: Add {B}. Mossfire Valley AFC 0.0 Land None 0 {1}, {T}: Add {R}{G}. Mosswort Bridge AFC 0.0 Land None 0 Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.){T}: Add {G}.{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Mulldrifter AFC 4U 5.0 U Creature - Elemental 2/2 None 2 FlyingWhen Mulldrifter enters the battlefield, draw two cards.Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Murder of Crows AFC 3UU 5.0 U Creature - Bird 4/4 None 2 FlyingWhenever another creature dies, you may draw a card. If you do, discard a card. Nature's Lore AFC 1G 2.0 G Sorcery None 3 Search your library for a Forest card, put that card onto the battlefield, then shuffle. Necromantic Selection AFC 4BBB 7.0 B Sorcery None 3 Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. Necrotic Sliver AFC 1WB 3.0 B W Creature - Sliver 2/2 None 2 All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." Netherese Puzzle-Ward AFC 3U 4.0 U Enchantment None 1 Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.Perfect Illumination — Whenever you roll a die's highest natural result, draw a card. Netherese Puzzle-Ward AFC 3U 4.0 U Enchantment None 1 Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.Perfect Illumination — Whenever you roll a die's highest natural result, draw a card. Neverwinter Hydra AFC XXGG 2.0 G Creature - Hydra 0/0 None 2 As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.TrampleWard {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Neverwinter Hydra AFC XXGG 2.0 G Creature - Hydra 0/0 None 2 As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.TrampleWard {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Nihiloor AFC 2WUB 5.0 B U W Legendary Creature - Horror 3/5 None 2 When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life. Nihiloor AFC 2WUB 5.0 B U W Legendary Creature - Horror 3/5 None 2 When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life. Nimbus Maze AFC 0.0 Land None 0 {T}: Add {C}.{T}: Add {W}. Activate only if you control an Island.{T}: Add {U}. Activate only if you control a Plains. Obsessive Stitcher AFC 1UB 3.0 B U Creature - Human Wizard 0/3 None 2 {T}: Draw a card, then discard a card.{2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield. Ogre Slumlord AFC 3BB 5.0 B Creature - Ogre Rogue 3/3 None 2 Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.Rats you control have deathtouch. Opportunistic Dragon AFC 2RR 4.0 R Creature - Dragon 4/3 None 2 FlyingWhen Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block. Orazca Relic AFC 3 3.0 Artifact None 1 Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.){T}: Add {C}.{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing. Orzhov Basilica AFC 0.0 1 Land None 0 Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}. Outpost Siege AFC 3R 4.0 R Enchantment None 1 As Outpost Siege enters the battlefield, choose Khans or Dragons.• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. Paradise Druid AFC 1G 2.0 G Creature - Elf Druid 2/1 None 2 Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.){T}: Add one mana of any color. Path of Ancestry AFC 0.0 1 Land None 0 Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Phantasmal Image AFC 1U 2.0 U Creature - Illusion 0/0 None 2 You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it." Phantom Steed AFC 3U 4.0 U Creature - Horse Illusion 4/3 None 2 FlashWhen Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat. Phantom Steed AFC 3U 4.0 U Creature - Horse Illusion 4/3 None 2 FlashWhen Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat. Phthisis AFC 3BBBB 7.0 B Sorcery None 3 Destroy target creature. Its controller loses life equal to its power plus its toughness.Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Piper of the Swarm AFC 1B 2.0 B Creature - Human Warlock 1/3 None 2 Rats you control have menace.{1}{B}, {T}: Create a 1/1 black Rat creature token.{2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature. Plaguecrafter AFC 2B 3.0 B Creature - Human Shaman 3/2 None 2 When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. Pontiff of Blight AFC 4BB 6.0 B Creature - Zombie Cleric 2/7 None 2 Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.) Port Town AFC 0.0 1 Land None 0 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.{T}: Add {W} or {U}. Prairie Stream AFC 0.0 1 Land - Plains Island None 0 ({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Prognostic Sphinx AFC 3UU 5.0 U Creature - Sphinx 3/5 None 2 FlyingDiscard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Propaganda AFC 2U 3.0 U Enchantment None 1 Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Prosper, Tome-Bound AFC 2BR 4.0 B R Legendary Creature - Tiefling Warlock 1/4 None 2 DeathtouchMystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.Pact Boon — Whenever you play a card from exile, create a Treasure token. Prosper, Tome-Bound AFC 2BR 4.0 B R Legendary Creature - Tiefling Warlock 1/4 None 2 DeathtouchMystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.Pact Boon — Whenever you play a card from exile, create a Treasure token. Psychic Impetus AFC 2U 3.0 U Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, you scry 2. Puresteel Paladin AFC WW 2.0 W Creature - Human Knight 2/2 None 2 Whenever an Equipment enters the battlefield under your control, you may draw a card.Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts. Radiant Solar AFC 5W 6.0 W Creature - Angel 3/6 None 2 Flying, lifelinkWhenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.){W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life. Radiant Solar AFC 5W 6.0 W Creature - Angel 3/6 None 2 Flying, lifelinkWhenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.){W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life. Rakdos Carnarium AFC 0.0 1 Land None 0 Rakdos Carnarium enters the battlefield tapped.When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{R}. Rakdos Charm AFC BR 2.0 B R Instant None 3 Choose one —• Exile all cards from target player's graveyard.• Destroy target artifact.• Each creature deals 1 damage to its controller. Rakdos Signet AFC 2 2.0 Artifact None 1 {1}, {T}: Add {B}{R}. Rampant Growth AFC 1G 2.0 G Sorcery None 3 Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Rancor AFC G 1.0 G Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +2/+0 and has trample.When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. Realm-Cloaked Giant // Cast Off AFC 5WW // 3WW 7.0 W Creature - Giant // Sorcery - Adventure 7/7 None 3 Reassembling Skeleton AFC 1B 2.0 B Creature - Skeleton Warrior 1/1 None 2 {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. Reckless Endeavor AFC 5RR 7.0 R Sorcery None 3 Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result. Reckless Endeavor AFC 5RR 7.0 R Sorcery None 3 Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result. Return of the Wildspeaker AFC 4G 5.0 G Instant None 3 Choose one —• Draw cards equal to the greatest power among non-Human creatures you control.• Non-Human creatures you control get +3/+3 until end of turn. Return to Nature AFC 1G 2.0 G Instant None 3 Choose one —• Destroy target artifact.• Destroy target enchantment.• Exile target card from a graveyard. Revivify AFC 2W 3.0 W Instant None 3 Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.1-14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.15+ | Return those cards from your graveyard to the battlefield. Revivify AFC 2W 3.0 W Instant None 3 Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.1-14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.15+ | Return those cards from your graveyard to the battlefield. Ride the Avalanche AFC GU 2.0 G U Instant None 3 The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell. Ride the Avalanche AFC GU 2.0 G U Instant None 3 The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell. Rile AFC R 1.0 R Sorcery None 3 Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.Draw a card. Rishkar's Expertise AFC 4GG 6.0 G Sorcery None 3 Draw cards equal to the greatest power among creatures you control.You may cast a spell with mana value 5 or less from your hand without paying its mana cost. Riverwise Augur AFC 3U 4.0 U Creature - Merfolk Wizard 2/2 None 2 When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. Robe of Stars AFC 1W 2.0 W Artifact - Equipment None 1 Equipped creature gets +0/+3.Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until until its controller's next turn.)Equip {1} Robe of Stars AFC 1W 2.0 W Artifact - Equipment None 1 Equipped creature gets +0/+3.Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until until its controller's next turn.)Equip {1} Rod of Absorption AFC 2U 3.0 U Artifact None 1 Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.{X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs. Rod of Absorption AFC 2U 3.0 U Artifact None 1 Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.{X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs. Ronom Unicorn AFC 1W 2.0 W Creature - Unicorn 2/2 None 2 Sacrifice Ronom Unicorn: Destroy target enchantment. Savage Ventmaw AFC 4RG 6.0 G R Creature - Dragon 4/4 None 2 FlyingWhenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. Scourge of Valkas AFC 2RRR 5.0 R Creature - Dragon 4/4 None 2 FlyingWhenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.{R}: Scourge of Valkas gets +1/+0 until end of turn. Seaside Citadel AFC 0.0 1 Land None 0 Seaside Citadel enters the battlefield tapped.{T}: Add {G}, {W}, or {U}. Sefris of the Hidden Ways AFC WUB 3.0 B U W Legendary Creature - Human Wizard 2/3 None 2 Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (Enter the first room or advance to the next room.)Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield. Sefris of the Hidden Ways AFC WUB 3.0 B U W Legendary Creature - Human Wizard 2/3 None 2 Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (Enter the first room or advance to the next room.)Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield. Serum Visions AFC U 1.0 U Sorcery None 3 Draw a card. Scry 2. Shadowblood Ridge AFC 0.0 Land None 0 {1}, {T}: Add {B}{R}. Shamanic Revelation AFC 3GG 5.0 G Sorcery None 3 Draw a card for each creature you control.Ferocious — You gain 4 life for each creature you control with power 4 or greater. Share the Spoils AFC 1R 2.0 R Enchantment None 1 When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library.During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library. Share the Spoils AFC 1R 2.0 R Enchantment None 1 When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library.During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library. Shielding Plax AFC 2G/U 3.0 G U Enchantment - Aura None 1 ({G/U} can be paid with either {G} or {U}.)Enchant creatureWhen Shielding Plax enters the battlefield, draw a card.Enchanted creature can't be the target of spells or abilities your opponents control. Shiny Impetus AFC 2R 3.0 R Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Shivan Hellkite AFC 5RR 7.0 R Creature - Dragon 5/5 None 2 Flying (This creature can't be blocked except by creatures with flying or reach.){1}{R}: Shivan Hellkite deals 1 damage to any target. Shriekmaw AFC 4B 5.0 B Creature - Elemental 3/2 None 2 Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Simic Growth Chamber AFC 0.0 1 Land None 0 Simic Growth Chamber enters the battlefield tapped.When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{U}. Skycloud Expanse AFC 0.0 Land None 0 {1}, {T}: Add {W}{U}. Skyline Despot AFC 5RR 7.0 R Creature - Dragon 5/5 None 2 FlyingWhen Skyline Despot enters the battlefield, you become the monarch.At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying. Skyship Stalker AFC 2RR 4.0 R Creature - Dragon 3/3 None 2 Flying{R}: Skyship Stalker gets +1/+0 until end of turn.{R}: Skyship Stalker gains first strike until end of turn.{R}: Skyship Stalker gains haste until end of turn. Smoldering Marsh AFC 0.0 1 Land - Swamp Mountain None 0 ({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Sol Ring AFC 1 1.0 Artifact None 1 {T}: Add {C}{C}. Solemn Simulacrum AFC 4 4.0 Artifact Creature - Golem 2/2 None 2 When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card. Song of Inspiration AFC 3GG 5.0 G Instant None 3 Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.1-14 | Return those cards to your hand.15+ | Return those cards to your hand. You gain life equal to their total mana value. Song of Inspiration AFC 3GG 5.0 G Instant None 3 Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.1-14 | Return those cards to your hand.15+ | Return those cards to your hand. You gain life equal to their total mana value. Spinerock Knoll AFC 0.0 Land None 0 Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.){T}: Add {R}.{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn. Spit Flame AFC 2R 3.0 R Instant None 3 Spit Flame deals 4 damage to target creature.Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand. Sram, Senior Edificer AFC 1W 2.0 W Legendary Creature - Dwarf Advisor 2/2 None 2 Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. Storvald, Frost Giant Jarl AFC 4GWU 7.0 G U W Legendary Creature - Giant 7/7 None 2 Ward {3}Other creatures you control have ward {3}.Whenever Storvald enters the battlefield or attacks, choose one or both —• Target creature has base power and toughness 7/7 until end of turn.• Target creature has base power and toughness 1/1 until end of turn. Storvald, Frost Giant Jarl AFC 4GWU 7.0 G U W Legendary Creature - Giant 7/7 None 2 Ward {3}Other creatures you control have ward {3}.Whenever Storvald enters the battlefield or attacks, choose one or both —• Target creature has base power and toughness 7/7 until end of turn.• Target creature has base power and toughness 1/1 until end of turn. Sun Titan AFC 4WW 6.0 W Creature - Giant 6/6 None 2 VigilanceWhenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. Sunblast Angel AFC 4WW 6.0 W Creature - Angel 4/5 None 2 FlyingWhen Sunblast Angel enters the battlefield, destroy all tapped creatures. Sungrass Prairie AFC 0.0 Land None 0 {1}, {T}: Add {G}{W}. Sunken Hollow AFC 0.0 1 Land - Island Swamp None 0 ({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Swiftfoot Boots AFC 2 2.0 Artifact - Equipment None 1 Equipped creature has hexproof and haste.Equip {1} Sword of Hours AFC 2 2.0 Artifact - Equipment None 1 Whenever equipped creature attacks, put a +1/+1 counter on it.Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Sword of the Animist AFC 2 2.0 Legendary Artifact - Equipment None 1 Equipped creature gets +1/+1.Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Equip {2} Swords to Plowshares AFC W 1.0 W Instant None 3 Exile target creature. Its controller gains life equal to its power. Tainted Peak AFC 0.0 Land None 0 {T}: Add {C}.{T}: Add {B} or {R}. Activate only if you control a Swamp. Talisman of Indulgence AFC 2 2.0 Artifact None 1 {T}: Add {C}.{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you. Taurean Mauler AFC 2R 3.0 R Creature - Shapeshifter 2/2 None 2 Changeling (This card is every creature type.)Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. Tectonic Giant AFC 2RR 4.0 R Creature - Elemental Giant 3/4 None 2 Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —• Tectonic Giant deals 3 damage to each opponent.• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. Terminate AFC BR 2.0 B R Instant None 3 Destroy target creature. It can't be regenerated. Terramorphic Expanse AFC 0.0 Land None 0 {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Terror of Mount Velus AFC 5RR 7.0 R Creature - Dragon 5/5 None 2 Flying, double strikeWhen Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. Theater of Horrors AFC 1BR 3.0 B R Enchantment None 1 At the beginning of your upkeep, exile the top card of your library.During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.{3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker. Thorough Investigation AFC 2W 3.0 W Enchantment None 1 Whenever you attack, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.) Thorough Investigation AFC 2W 3.0 W Enchantment None 1 Whenever you attack, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.) Thriving Grove AFC 0.0 1 Land None 0 Thriving Grove enters the battlefield tapped.As Thriving Grove enters the battlefield, choose a color other than green.{T}: Add {G} or one mana of the chosen color. Thriving Heath AFC 0.0 1 Land None 0 Thriving Heath enters the battlefield tapped.As Thriving Heath enters the battlefield, choose a color other than white.{T}: Add {W} or one mana of the chosen color. Thriving Isle AFC 0.0 1 Land None 0 Thriving Isle enters the battlefield tapped.As Thriving Isle enters the battlefield, choose a color other than blue.{T}: Add {U} or one mana of the chosen color. Thriving Moor AFC 0.0 1 Land None 0 Thriving Moor enters the battlefield tapped.As Thriving Moor enters the battlefield, choose a color other than black.{T}: Add {B} or one mana of the chosen color. Throes of Chaos AFC 3R 4.0 R Sorcery None 3 Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Thunderbreak Regent AFC 2RR 4.0 R Creature - Dragon 4/4 None 2 FlyingWhenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player. Unburial Rites AFC 4B 5.0 B Sorcery None 3 Return target creature card from your graveyard to the battlefield.Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Underdark Rift AFC 0.0 Land None 0 {T}: Add {C}.{5}, {T}, Exile Underdark Rift: Roll a d10. Put a target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery. Unstable Obelisk AFC 3 3.0 Artifact None 1 {T}: Add {C}.{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. Utopia Sprawl AFC G 1.0 G Enchantment - Aura None 1 Enchant ForestAs Utopia Sprawl enters the battlefield, choose a color.Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. Utter End AFC 2WB 4.0 B W Instant None 3 Exile target nonland permanent. Valiant Endeavor AFC 4WW 6.0 W Sorcery None 3 Roll two d6 and choose on result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result. Valiant Endeavor AFC 4WW 6.0 W Sorcery None 3 Roll two d6 and choose on result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result. Valorous Stance AFC 1W 2.0 W Instant None 3 Choose one —• Target creature gains indestructible until end of turn.• Destroy target creature with toughness 4 or greater. Vandalblast AFC R 1.0 R Sorcery None 3 Destroy target artifact you don't control.Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Vanish into Memory AFC 2WU 4.0 U W Instant None 3 Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness. Vengeful Ancestor AFC 2RR 4.0 R Creature - Spirit Dragon 3/4 None 2 FlyinghWhen Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever a goaded creature attacks, it deals 1 damage to its controller. Vengeful Ancestor AFC 2RR 4.0 R Creature - Spirit Dragon 3/4 None 2 FlyinghWhen Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever a goaded creature attacks, it deals 1 damage to its controller. Verdant Embrace AFC 3GG 5.0 G Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." Victimize AFC 2B 3.0 B Sorcery None 3 Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. Viridian Longbow AFC 1 1.0 Artifact - Equipment None 1 Equipped creature has "{T}: This creature deals 1 damage to any target."Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Vitu-Ghazi, the City-Tree AFC 0.0 Land None 0 {T}: Add {C}.{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token. Vrondiss, Rage of Ancients AFC 3RG 5.0 G R Legendary Creature - Dragon Barbarian 5/4 None 2 Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."Whenever you roll one or more dice, you may have Vrondiss, Rage of Ancients deal 1 damage to itself. Vrondiss, Rage of Ancients AFC 3RG 5.0 G R Legendary Creature - Dragon Barbarian 5/4 None 2 Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."Whenever you roll one or more dice, you may have Vrondiss, Rage of Ancients deal 1 damage to itself. Wall of Omens AFC 1W 2.0 W Creature - Wall 0/4 None 2 DefenderWhen Wall of Omens enters the battlefield, draw a card. Wand of Orcus AFC 2B 3.0 B Legendary Artifact - Equipment None 1 Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.Equip {3} Wand of Orcus AFC 2B 3.0 B Legendary Artifact - Equipment None 1 Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.Equip {3} Warstorm Surge AFC 5R 6.0 R Enchantment None 1 Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target. Wayfarer's Bauble AFC 1 1.0 Artifact None 1 {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Wild Endeavor AFC 4GG 6.0 G Sorcery None 3 Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle. Wild Endeavor AFC 4GG 6.0 G Sorcery None 3 Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle. Wild Growth AFC G 1.0 G Enchantment - Aura None 1 Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}. Wild-Magic Sorcerer AFC 3R 4.0 R Creature - Orc Shaman 4/3 None 2 The first spell you cast from exile each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Wild-Magic Sorcerer AFC 3R 4.0 R Creature - Orc Shaman 4/3 None 2 The first spell you cast from exile each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Winds of Rath AFC 3WW 5.0 W Sorcery None 3 Destroy all creatures that aren't enchanted. They can't be regenerated. Winged Boots AFC 1U 2.0 U Artifact - Equipment None 1 Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)Equip {1} Winged Boots AFC 1U 2.0 U Artifact - Equipment None 1 Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)Equip {1} Wulfgar of Icewind Dale AFC 3RG 5.0 G R Legendary Creature - Human Barbarian 4/4 None 2 Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Wulfgar of Icewind Dale AFC 3RG 5.0 G R Legendary Creature - Human Barbarian 4/4 None 2 Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Zhalfirin Void AFC 0.0 Land None 0 When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){T}: Add {C}.