AFC
Forgotten Realms Commander
Commander
2021-07-23
Abundant Growth
AFC
G
1.0
G
Enchantment - Aura
None
1
Enchant landWhen Abundant Growth enters the battlefield, draw a card.Enchanted land has "{T}: Add one mana of any color."
Acidic Slime
AFC
3GG
5.0
G
Creature - Ooze
2/2
None
2
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Angel of Finality
AFC
3W
4.0
W
Creature - Angel
3/4
None
2
FlyingWhen Angel of Finality enters the battlefield, exile all cards from target player's graveyard.
Angelic Gift
AFC
1W
2.0
W
Enchantment - Aura
None
1
Enchant creatureWhen Angelic Gift enters the battlefield, draw a card.Enchanted creature has flying.
Anger
AFC
3R
4.0
R
Creature - Incarnation
2/2
None
2
HasteAs long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Apex of Power
AFC
7RRR
10.0
R
Sorcery
None
3
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.If this spell was cast from your hand, add ten mana of any one color.
Arcane Endeavor
AFC
5UU
7.0
U
Sorcery
None
3
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
Arcane Endeavor
AFC
5UU
7.0
U
Sorcery
None
3
Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.
Arcane Sanctum
AFC
0.0
1
Land
None
0
Arcane Sanctum enters the battlefield tapped.{T}: Add {W}, {U}, or {B}.
Arcane Signet
AFC
2
2.0
Artifact
None
1
{T}: Add one mana of any color in your commander's color identity.
Argentum Armor
AFC
6
6.0
Artifact - Equipment
None
1
Equipped creature gets +6/+6.Whenever equipped creature attacks, destroy target permanent.Equip {6}
Ashen Rider
AFC
4WWBB
8.0
B
W
Creature - Archon
5/5
None
2
FlyingWhen Ashen Rider enters the battlefield or dies, exile target permanent.
Atarka, World Render
AFC
5RG
7.0
G
R
Legendary Creature - Dragon
6/4
None
2
Flying, trampleWhenever a Dragon you control attacks, it gains double strike until end of turn.
Azorius Chancery
AFC
0.0
1
Land
None
0
Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{U}.
Bag of Devouring
AFC
B
1.0
B
Artifact
None
1
Whenever you sacrifice another nontoken artifact or creature, exile it.{2}, {T}, Sacrifice another artifact or creature: Draw a card.{3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.
Bag of Devouring
AFC
B
1.0
B
Artifact
None
1
Whenever you sacrifice another nontoken artifact or creature, exile it.{2}, {T}, Sacrifice another artifact or creature: Draw a card.{3}, {T}, Sacrifice Bag of Devouring: Roll a d10. Return up to X cards from among cards exiled with Bag of Devouring to their owners' hands, where X is the result.
Bag of Tricks
AFC
1G
2.0
G
Artifact
None
1
{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Bag of Tricks
AFC
1G
2.0
G
Artifact
None
1
{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Baleful Strix
AFC
UB
2.0
B
U
Artifact Creature - Bird
1/1
None
2
Flying, deathtouchWhen Baleful Strix enters the battlefield, draw a card.
Bant Charm
AFC
GWU
3.0
G
U
W
Instant
None
3
Choose one —• Destroy target artifact.• Put target creature on the bottom of its owner's library.• Counter target instant spell.
Bant Panorama
AFC
0.0
Land
None
0
{T}: Add {C}.{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Basilisk Collar
AFC
1
1.0
Artifact - Equipment
None
1
Equipped creature has deathtouch and lifelink.Equip {2}
Beast Within
AFC
2G
3.0
G
Instant
None
3
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Bedevil
AFC
BBR
3.0
B
R
Instant
None
3
Destroy target artifact, creature, or planeswalker.
Behemoth Sledge
AFC
1GW
3.0
G
W
Artifact - Equipment
None
1
Equipped creature gets +2/+2 and has trample and lifelink.Equip {3}
Belt of Giant Strength
AFC
1G
2.0
G
Artifact - Equipment
None
1
Equipped creature has base power and toughness 10/10.Equip {10}. This ability costs {X} less to activate where X is the power of the creature it targets.
Belt of Giant Strength
AFC
1G
2.0
G
Artifact - Equipment
None
1
Equipped creature has base power and toughness 10/10.Equip {10}. This ability costs {X} less to activate where X is the power of the creature it targets.
Berserker's Frenzy
AFC
2R
3.0
R
Instant
None
3
Cast this spell only before combat or during combat before blockers are declared.Roll two d20 and ignore the lower roll.1-14 | Choose any number of creatures. They block this turn if able.15-20 | You choose which creatures block this turn and how those creatures block.
Berserker's Frenzy
AFC
2R
3.0
R
Instant
None
3
Cast this spell only before combat or during combat before blockers are declared.Roll two d20 and ignore the lower roll.1-14 | Choose any number of creatures. They block this turn if able.15-20 | You choose which creatures block this turn and how those creatures block.
Bituminous Blast
AFC
3BR
5.0
B
R
Instant
None
3
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Bituminous Blast deals 4 damage to target creature.
Bogardan Hellkite
AFC
6RR
8.0
R
Creature - Dragon
5/5
None
2
FlashFlyingWhen Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
Bojuka Bog
AFC
0.0
1
Land
None
0
Bojuka Bog enters the battlefield tapped.When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.{T}: Add {B}.
Brainstorm
AFC
U
1.0
U
Instant
None
3
Draw three cards, then put two cards from your hand on top of your library in any order.
Bucknard's Everfull Purse
AFC
2
2.0
Artifact
None
1
{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.
Burnished Hart
AFC
3
3.0
Artifact Creature - Elk
2/2
None
2
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Canopy Vista
AFC
0.0
1
Land - Forest Plains
None
0
({T}: Add {G} or {W}.)Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Cataclysmic Gearhulk
AFC
3WW
5.0
W
Artifact Creature - Construct
4/5
None
2
VigilanceWhen Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Catti-brie of Mithral Hall
AFC
GW
2.0
G
W
Legendary Creature - Human Archer
2/2
None
2
First strike, reachWhenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
Catti-brie of Mithral Hall
AFC
GW
2.0
G
W
Legendary Creature - Human Archer
2/2
None
2
First strike, reachWhenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.{1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
Chain Reaction
AFC
2RR
4.0
R
Sorcery
None
3
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Chameleon Colossus
AFC
2GG
4.0
G
Creature - Shapeshifter
4/4
None
2
Changeling (This card is every creature type.)Protection from black{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
Champion of Wits
AFC
2U
3.0
U
Creature - Naga Wizard
2/1
None
2
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
Chaos Dragon
AFC
1RR
3.0
R
Creature - Dragon
4/4
None
2
Flying, hasteChaos Dragon attacks each combat if able.At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.
Chaos Dragon
AFC
1RR
3.0
R
Creature - Dragon
4/4
None
2
Flying, hasteChaos Dragon attacks each combat if able.At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, Chaos Dragon can't attack those players or planeswalkers they control this combat.
Chaos Wand
AFC
3
3.0
Artifact
None
1
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Chaos Warp
AFC
2R
3.0
R
Instant
None
3
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Chittering Witch
AFC
3B
4.0
B
Creature - Human Warlock
2/2
None
2
When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.{1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Choked Estuary
AFC
0.0
1
Land
None
0
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.{T}: Add {U} or {B}.
Cinder Glade
AFC
0.0
1
Land - Mountain Forest
None
0
({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Clay Golem
AFC
4
4.0
Artifact Creature - Golem
4/4
None
2
{6}, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)Berserk — When Clay Golem becomes monstrous, destroy target permanent.
Cloudblazer
AFC
3WU
5.0
U
W
Creature - Human Scout
2/2
None
2
FlyingWhen Cloudblazer enters the battlefield, you gain 2 life and draw two cards.
Cold-Eyed Selkie
AFC
1G/UG/U
3.0
G
U
Creature - Merfolk Rogue
1/1
None
2
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Colossal Majesty
AFC
2G
3.0
G
Enchantment
None
1
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Colossus Hammer
AFC
1
1.0
Artifact - Equipment
None
1
Equipped creature gets +10/+10 and loses flying.Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Command Tower
AFC
0.0
Land
None
0
{T}: Add one mana of any color in your commander's color identity.
Commander's Sphere
AFC
3
3.0
Artifact
None
1
{T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card.
Commune with Lava
AFC
XRR
2.0
R
Instant
None
3
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Component Pouch
AFC
3
3.0
Artifact
None
1
{T}, Remove a component counter from Component Pouch: Add two mana of different colors.{T}: Roll a d20.1-9 | Put a component counter on Component Pouch.10-20 | Put two component counters on Component Pouch.
Consuming Vapors
AFC
3B
4.0
B
Sorcery
None
3
Target player sacrifices a creature. You gain life equal to that creature's toughness.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Crucible of the Spirit Dragon
AFC
0.0
Land
None
0
{T}: Add {C}.{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Cultivate
AFC
2G
3.0
G
Sorcery
None
3
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Curator of Mysteries
AFC
2UU
4.0
U
Creature - Sphinx
4/4
None
2
FlyingWhenever you cycle or discard another card, scry 1.Cycling {U} ({U}, Discard this card: Draw a card.)
Curse of Verbosity
AFC
2U
3.0
U
Enchantment - Aura Curse
None
1
Enchant playerWhenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Danse Macabre
AFC
3BB
5.0
B
Sorcery
None
3
Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.1-14 | Return a creature card put into a graveyard this way to the battlefield under your control.15+ | Return up to two creature cards put into a graveyard this way to the battlefield under your control
Danse Macabre
AFC
3BB
5.0
B
Sorcery
None
3
Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.1-14 | Return a creature card put into a graveyard this way to the battlefield under your control.15+ | Return up to two creature cards put into a graveyard this way to the battlefield under your control
Dark-Dweller Oracle
AFC
1R
2.0
R
Creature - Goblin Shaman
2/2
None
2
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Darkwater Catacombs
AFC
0.0
Land
None
0
{1}, {T}: Add {U}{B}.
Dead Man's Chest
AFC
1B
2.0
B
Enchantment - Aura
None
1
Enchant creature an opponent controlsWhen enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
Death Tyrant
AFC
4B
5.0
B
Creature - Beholder Skeleton
4/6
None
2
MenaceNegative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.{5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped.
Death Tyrant
AFC
4B
5.0
B
Creature - Beholder Skeleton
4/6
None
2
MenaceNegative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.{5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped.
Decree of Savagery
AFC
7GG
9.0
G
Instant
None
3
Put four +1/+1 counters on each creature you control.Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.)When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
Demanding Dragon
AFC
3RR
5.0
R
Creature - Dragon
5/5
None
2
FlyingWhen Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
Desert
AFC
0.0
Land - Desert
None
0
{T}: Add {C}.{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
Despark
AFC
WB
2.0
B
W
Instant
None
3
Exile target permanent with mana value 4 or greater.
Dimir Aqueduct
AFC
0.0
1
Land
None
0
Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}.
Dire Fleet Daredevil
AFC
1R
2.0
R
Creature - Human Pirate
2/1
None
2
First strikeWhen Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and you may spend mana as though it were mana of any type to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.
Disrupt Decorum
AFC
2RR
4.0
R
Sorcery
None
3
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Diviner's Portent
AFC
XUUU
3.0
U
Instant
None
3
Roll a d20 and add the number of cards in your hand.1-14 | Draw X cards.15+ | Scry X, then draw X cards.
Diviner's Portent
AFC
XUUU
3.0
U
Instant
None
3
Roll a d20 and add the number of cards in your hand.1-14 | Draw X cards.15+ | Scry X, then draw X cards.
Doomed Necromancer
AFC
2B
3.0
B
Creature - Human Cleric Mercenary
2/2
None
2
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
Dragon's Hoard
AFC
3
3.0
Artifact
None
1
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.{T}, Remove a gold counter from Dragon's Hoard: Draw a card.{T}: Add one mana of any color.
Dragonborn Champion
AFC
2RG
4.0
G
R
Creature - Dragon Warrior
5/3
None
2
TrampleWhenever a source you control deals 5 or more damage to a player, draw a card.
Dragonborn Champion
AFC
2RG
4.0
G
R
Creature - Dragon Warrior
5/3
None
2
TrampleWhenever a source you control deals 5 or more damage to a player, draw a card.
Dragonlord's Servant
AFC
1R
2.0
R
Creature - Goblin Shaman
1/3
None
2
Dragon spells you cast cost {1} less to cast.
Dragonmaster Outcast
AFC
R
1.0
R
Creature - Human Shaman
1/1
None
2
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Dragonspeaker Shaman
AFC
1RR
3.0
R
Creature - Human Barbarian Shaman
2/2
None
2
Dragon spells you cast cost {2} less to cast.
Dream Pillager
AFC
5RR
7.0
R
Creature - Dragon
4/4
None
2
FlyingWhenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
Druid of Purification
AFC
3G
4.0
G
Creature - Human Druid
2/3
None
2
When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Druid of Purification
AFC
3G
4.0
G
Creature - Human Druid
2/3
None
2
When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Ebony Fly
AFC
2
2.0
1
Artifact
None
1
Ebony Fly enters the battlefield tapped.{T}: Add {C}.{4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result.Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn.
Eel Umbra
AFC
1U
2.0
U
Enchantment - Aura
None
1
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +1/+1.Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Esper Panorama
AFC
0.0
Land
None
0
{T}: Add {C}.{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Etali, Primal Storm
AFC
4RR
6.0
R
Legendary Creature - Elder Dinosaur
6/6
None
2
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Eternal Dragon
AFC
5WW
7.0
W
Creature - Dragon Spirit
5/5
None
2
Flying{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Exotic Orchard
AFC
0.0
Land
None
0
{T}: Add one mana of any color that a land an opponent controls could produce.
Explore
AFC
1G
2.0
G
Sorcery
None
3
You may play an additional land this turn.Draw a card.
Explorer's Scope
AFC
1
1.0
Artifact - Equipment
None
1
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Extract Brain
AFC
XUB
2.0
B
U
Sorcery
None
3
Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
Extract Brain
AFC
XUB
2.0
B
U
Sorcery
None
3
Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
Fellwar Stone
AFC
2
2.0
Artifact
None
1
{T}: Add one mana of any color that a land an opponent controls could produce.
Fertile Ground
AFC
1G
2.0
G
Enchantment - Aura
None
1
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Fevered Suspicion
AFC
6BR
8.0
B
R
Sorcery
None
3
Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Fevered Suspicion
AFC
6BR
8.0
B
R
Sorcery
None
3
Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Fey Steed
AFC
2WW
4.0
W
Creature - Elk
4/4
None
2
Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn.Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Fey Steed
AFC
2WW
4.0
W
Creature - Elk
4/4
None
2
Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn.Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Fiend of the Shadows
AFC
3BB
5.0
B
Creature - Vampire Wizard
3/3
None
2
FlyingWhenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.Sacrifice a Human: Regenerate Fiend of the Shadows.
Fiendlash
AFC
1R
2.0
R
Artifact - Equipment
None
1
Equipped creature gets +2/+0 and has reach.Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.Equip {2}{R}
Fiendlash
AFC
1R
2.0
R
Artifact - Equipment
None
1
Equipped creature gets +2/+0 and has reach.Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.Equip {2}{R}
Fleecemane Lion
AFC
GW
2.0
G
W
Creature - Cat
3/3
None
2
{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
Flood Plain
AFC
0.0
1
Land
None
0
Flood Plain enters the battlefield tapped.{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Forbidden Alchemy
AFC
2U
3.0
U
Instant
None
3
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Foreboding Ruins
AFC
0.0
1
Land
None
0
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}.
Fortified Village
AFC
0.0
1
Land
None
0
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.{T}: Add {G} or {W}.
Galea, Kindler of Hope
AFC
1GUW
4.0
G
U
W
Legendary Creature - Elf Knight
4/4
None
2
VigilanceYou may look at the top card of your library any time.You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control."
Galea, Kindler of Hope
AFC
1GUW
4.0
G
U
W
Legendary Creature - Elf Knight
4/4
None
2
VigilanceYou may look at the top card of your library any time.You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control."
Game Trail
AFC
0.0
1
Land
None
0
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.{T}: Add {R} or {G}.
Garruk's Uprising
AFC
2G
3.0
G
Enchantment
None
1
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
Geier Reach Sanitarium
AFC
0.0
Legendary Land
None
0
{T}: Add {C}.{2}, {T}: Each player draws a card, then discards a card.
Gonti, Lord of Luxury
AFC
2BB
4.0
B
Legendary Creature - Aetherborn Rogue
2/3
None
2
DeathtouchWhen Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Grasslands
AFC
0.0
1
Land
None
0
Grasslands enters the battlefield tapped.{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Gratuitous Violence
AFC
2RRR
5.0
R
Enchantment
None
1
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Grave Endeavor
AFC
5BB
7.0
B
Instant
None
3
Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.
Grave Endeavor
AFC
5BB
7.0
B
Instant
None
3
Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result.
Greater Good
AFC
2GG
4.0
G
Enchantment
None
1
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Grim Hireling
AFC
3B
4.0
B
Creature - Tiefling Rogue
3/2
None
2
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Grim Hireling
AFC
3B
4.0
B
Creature - Tiefling Rogue
3/2
None
2
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Gruul Signet
AFC
2
2.0
Artifact
None
1
{1}, {T}: Add {R}{G}.
Gruul Turf
AFC
0.0
1
Land
None
0
Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{G}.
Gryff's Boon
AFC
W
1.0
W
Enchantment - Aura
None
1
Enchant creatureEnchanted creature gets +1/+0 and has flying.{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Halimar Depths
AFC
0.0
1
Land
None
0
Halimar Depths enters the battlefield tapped.When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.{T}: Add {U}.
Haven of the Spirit Dragon
AFC
0.0
Land
None
0
{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.{2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Heirloom Blade
AFC
3
3.0
Artifact - Equipment
None
1
Equipped creature gets +3/+1.Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.Equip {1}
Hellish Rebuke
AFC
2B
3.0
B
Instant
None
3
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Hellish Rebuke
AFC
2B
3.0
B
Instant
None
3
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Heroic Intervention
AFC
1G
2.0
G
Instant
None
3
Permanents you control gain hexproof and indestructible until end of turn.
Hex
AFC
4BB
6.0
B
Sorcery
None
3
Destroy six target creatures.
High Market
AFC
0.0
Land
None
0
{T}: Add {C}.{T}, Sacrifice a creature: You gain 1 life.
Hoard-Smelter Dragon
AFC
4RR
6.0
R
Creature - Dragon
5/5
None
2
Flying{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.
Holy Avenger
AFC
2W
3.0
W
Artifact - Equipment
None
1
Equipped creature has double strike.Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.Equip {2}{W}
Holy Avenger
AFC
2W
3.0
W
Artifact - Equipment
None
1
Equipped creature has double strike.Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it.Equip {2}{W}
Hostage Taker
AFC
2UB
4.0
B
U
Creature - Human Pirate
2/3
None
2
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Hurl Through Hell
AFC
2BR
4.0
B
R
Instant
None
3
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Hurl Through Hell
AFC
2BR
4.0
B
R
Instant
None
3
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Ignite the Future
AFC
3R
4.0
R
Sorcery
None
3
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Immovable Rod
AFC
W
1.0
W
Artifact
None
1
You may choose not to untap Immovable Rod during your untap step.Whenever Immovable Rod becomes untapped, venture into the dungeon.{3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
Immovable Rod
AFC
W
1.0
W
Artifact
None
1
You may choose not to untap Immovable Rod during your untap step.Whenever Immovable Rod becomes untapped, venture into the dungeon.{3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
Imprisoned in the Moon
AFC
2U
3.0
U
Enchantment - Aura
None
1
Enchant creature, land, or planeswalkerEnchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Indomitable Might
AFC
3G
4.0
G
Enchantment - Aura
None
1
FlashEnchant creatureEnchanted creature gets +3/+3.Enchanted creature's controller may have it assign combat damage as though it weren't blocked.
Indomitable Might
AFC
3G
4.0
G
Enchantment - Aura
None
1
FlashEnchant creatureEnchanted creature gets +3/+3.Enchanted creature's controller may have it assign combat damage as though it weren't blocked.
Izzet Chemister
AFC
2R
3.0
R
Creature - Goblin Wizard
1/3
None
2
Haste{R}, {T}: Exile target instant or sorcery card from your graveyard.{1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.
Karazikar, the Eye Tyrant
AFC
3BR
5.0
B
R
Legendary Creature - Beholder
5/5
None
2
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Karazikar, the Eye Tyrant
AFC
3BR
5.0
B
R
Legendary Creature - Beholder
5/5
None
2
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Karmic Guide
AFC
3WW
5.0
W
Creature - Angel Spirit
2/2
None
2
Flying, protection from blackEcho {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Kenrith's Transformation
AFC
1G
2.0
G
Enchantment - Aura
None
1
Enchant creatureWhen Kenrith's Transformation enters the battlefield, draw a card.Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Kindred Summons
AFC
5GG
7.0
G
Instant
None
3
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Klauth's Will
AFC
XRRG
3.0
G
R
Instant
None
3
Choose one. If you control a commander as you cast this spell, you may choose both.• Breathe Flame — Klauth's Will deals X damage to each creature without flying.• Smash Relics — Destroy up to X target artifacts and/or enchantments.
Klauth's Will
AFC
XRRG
3.0
G
R
Instant
None
3
Choose one. If you control a commander as you cast this spell, you may choose both.• Breathe Flame — Klauth's Will deals X damage to each creature without flying.• Smash Relics — Destroy up to X target artifacts and/or enchantments.
Klauth, Unrivaled Ancient
AFC
5RG
7.0
G
R
Legendary Creature - Dragon
4/4
None
2
Flying, hasteWhenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Klauth, Unrivaled Ancient
AFC
5RG
7.0
G
R
Legendary Creature - Dragon
4/4
None
2
Flying, hasteWhenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Knight of Autumn
AFC
1GW
3.0
G
W
Creature - Dryad Knight
2/1
None
2
When Knight of Autumn enters the battlefield, choose one —• Put two +1/+1 counters on Knight of Autumn.• Destroy target artifact or enchantment.• You gain 4 life.
Light Up the Stage
AFC
2R
3.0
R
Sorcery
None
3
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Lightning Greaves
AFC
2
2.0
Artifact - Equipment
None
1
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)Equip {0}
Lorcan, Warlock Collector
AFC
5BB
7.0
B
Legendary Creature - Devil
6/6
None
2
FlyingWhenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.If a Warlock you control would die, exile it instead.
Lorcan, Warlock Collector
AFC
5BB
7.0
B
Legendary Creature - Devil
6/6
None
2
FlyingWhenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.If a Warlock you control would die, exile it instead.
Loyal Apprentice
AFC
1R
2.0
R
Creature - Human Artificer
2/1
None
2
HasteLieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Lumbering Falls
AFC
0.0
1
Land
None
0
Lumbering Falls enters the battlefield tapped.{T}: Add {G} or {U}.{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Maddening Hex
AFC
1RR
3.0
R
Enchantment - Aura Curse
None
1
Enchant playerWhenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
Maddening Hex
AFC
1RR
3.0
R
Enchantment - Aura Curse
None
1
Enchant playerWhenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
Magmaquake
AFC
XRR
2.0
R
Instant
None
3
Magmaquake deals X damage to each creature without flying and each planeswalker.
Mantle of the Ancients
AFC
3WW
5.0
W
Enchantment - Aura
None
1
Enchant creature you controlWhen Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature.Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Mantle of the Ancients
AFC
3WW
5.0
W
Enchantment - Aura
None
1
Enchant creature you controlWhen Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature.Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Marionette Master
AFC
4BB
6.0
B
Creature - Human Artificer
1/3
None
2
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
Masterwork of Ingenuity
AFC
1
1.0
Artifact - Equipment
None
1
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
Merfolk Looter
AFC
1U
2.0
U
Creature - Merfolk Rogue
1/1
None
2
{T}: Draw a card, then discard a card.
Meteor Golem
AFC
7
7.0
Artifact Creature - Golem
3/3
None
2
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Midnight Pathlighter
AFC
2WU
4.0
U
W
Creature - Human Wizard
2/3
None
2
Creatures you control can't be blocked except by legendary creatures.Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Midnight Pathlighter
AFC
2WU
4.0
U
W
Creature - Human Wizard
2/3
None
2
Creatures you control can't be blocked except by legendary creatures.Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Mind Stone
AFC
2
2.0
Artifact
None
1
{T}: Add {C}.{1}, {T}, Sacrifice Mind Stone: Draw a card.
Minn, Wily Illusionist
AFC
1UU
3.0
U
Legendary Creature - Gnome Wizard
1/3
None
2
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Minn, Wily Illusionist
AFC
1UU
3.0
U
Legendary Creature - Gnome Wizard
1/3
None
2
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Mishra's Factory
AFC
0.0
Land
None
0
{T}: Add {C}.{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Moonsilver Spear
AFC
4
4.0
Artifact - Equipment
None
1
Equipped creature has first strike.Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.Equip {4}
Mortuary Mire
AFC
0.0
1
Land
None
0
Mortuary Mire enters the battlefield tapped.When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.{T}: Add {B}.
Mossfire Valley
AFC
0.0
Land
None
0
{1}, {T}: Add {R}{G}.
Mosswort Bridge
AFC
0.0
Land
None
0
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.){T}: Add {G}.{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Mulldrifter
AFC
4U
5.0
U
Creature - Elemental
2/2
None
2
FlyingWhen Mulldrifter enters the battlefield, draw two cards.Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Murder of Crows
AFC
3UU
5.0
U
Creature - Bird
4/4
None
2
FlyingWhenever another creature dies, you may draw a card. If you do, discard a card.
Nature's Lore
AFC
1G
2.0
G
Sorcery
None
3
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Necromantic Selection
AFC
4BBB
7.0
B
Sorcery
None
3
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Necrotic Sliver
AFC
1WB
3.0
B
W
Creature - Sliver
2/2
None
2
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
Netherese Puzzle-Ward
AFC
3U
4.0
U
Enchantment
None
1
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Netherese Puzzle-Ward
AFC
3U
4.0
U
Enchantment
None
1
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Neverwinter Hydra
AFC
XXGG
2.0
G
Creature - Hydra
0/0
None
2
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.TrampleWard {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
Neverwinter Hydra
AFC
XXGG
2.0
G
Creature - Hydra
0/0
None
2
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.TrampleWard {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
Nihiloor
AFC
2WUB
5.0
B
U
W
Legendary Creature - Horror
3/5
None
2
When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
Nihiloor
AFC
2WUB
5.0
B
U
W
Legendary Creature - Horror
3/5
None
2
When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor.Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
Nimbus Maze
AFC
0.0
Land
None
0
{T}: Add {C}.{T}: Add {W}. Activate only if you control an Island.{T}: Add {U}. Activate only if you control a Plains.
Obsessive Stitcher
AFC
1UB
3.0
B
U
Creature - Human Wizard
0/3
None
2
{T}: Draw a card, then discard a card.{2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.
Ogre Slumlord
AFC
3BB
5.0
B
Creature - Ogre Rogue
3/3
None
2
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.Rats you control have deathtouch.
Opportunistic Dragon
AFC
2RR
4.0
R
Creature - Dragon
4/3
None
2
FlyingWhen Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Orazca Relic
AFC
3
3.0
Artifact
None
1
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.){T}: Add {C}.{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.
Orzhov Basilica
AFC
0.0
1
Land
None
0
Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}.
Outpost Siege
AFC
3R
4.0
R
Enchantment
None
1
As Outpost Siege enters the battlefield, choose Khans or Dragons.• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
Paradise Druid
AFC
1G
2.0
G
Creature - Elf Druid
2/1
None
2
Paradise Druid has hexproof as long as it's untapped.(It can't be the target of spells or abilities your opponents control.){T}: Add one mana of any color.
Path of Ancestry
AFC
0.0
1
Land
None
0
Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Phantasmal Image
AFC
1U
2.0
U
Creature - Illusion
0/0
None
2
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Phantom Steed
AFC
3U
4.0
U
Creature - Horse Illusion
4/3
None
2
FlashWhen Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Phantom Steed
AFC
3U
4.0
U
Creature - Horse Illusion
4/3
None
2
FlashWhen Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Phthisis
AFC
3BBBB
7.0
B
Sorcery
None
3
Destroy target creature. Its controller loses life equal to its power plus its toughness.Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Piper of the Swarm
AFC
1B
2.0
B
Creature - Human Warlock
1/3
None
2
Rats you control have menace.{1}{B}, {T}: Create a 1/1 black Rat creature token.{2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
Plaguecrafter
AFC
2B
3.0
B
Creature - Human Shaman
3/2
None
2
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
Pontiff of Blight
AFC
4BB
6.0
B
Creature - Zombie Cleric
2/7
None
2
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Port Town
AFC
0.0
1
Land
None
0
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.{T}: Add {W} or {U}.
Prairie Stream
AFC
0.0
1
Land - Plains Island
None
0
({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Prognostic Sphinx
AFC
3UU
5.0
U
Creature - Sphinx
3/5
None
2
FlyingDiscard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Propaganda
AFC
2U
3.0
U
Enchantment
None
1
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Prosper, Tome-Bound
AFC
2BR
4.0
B
R
Legendary Creature - Tiefling Warlock
1/4
None
2
DeathtouchMystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.Pact Boon — Whenever you play a card from exile, create a Treasure token.
Prosper, Tome-Bound
AFC
2BR
4.0
B
R
Legendary Creature - Tiefling Warlock
1/4
None
2
DeathtouchMystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.Pact Boon — Whenever you play a card from exile, create a Treasure token.
Psychic Impetus
AFC
2U
3.0
U
Enchantment - Aura
None
1
Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, you scry 2.
Puresteel Paladin
AFC
WW
2.0
W
Creature - Human Knight
2/2
None
2
Whenever an Equipment enters the battlefield under your control, you may draw a card.Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Radiant Solar
AFC
5W
6.0
W
Creature - Angel
3/6
None
2
Flying, lifelinkWhenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.){W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
Radiant Solar
AFC
5W
6.0
W
Creature - Angel
3/6
None
2
Flying, lifelinkWhenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.){W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
Rakdos Carnarium
AFC
0.0
1
Land
None
0
Rakdos Carnarium enters the battlefield tapped.When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{R}.
Rakdos Charm
AFC
BR
2.0
B
R
Instant
None
3
Choose one —• Exile all cards from target player's graveyard.• Destroy target artifact.• Each creature deals 1 damage to its controller.
Rakdos Signet
AFC
2
2.0
Artifact
None
1
{1}, {T}: Add {B}{R}.
Rampant Growth
AFC
1G
2.0
G
Sorcery
None
3
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rancor
AFC
G
1.0
G
Enchantment - Aura
None
1
Enchant creatureEnchanted creature gets +2/+0 and has trample.When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Realm-Cloaked Giant // Cast Off
AFC
5WW // 3WW
7.0
W
Creature - Giant // Sorcery - Adventure
7/7
None
3
Reassembling Skeleton
AFC
1B
2.0
B
Creature - Skeleton Warrior
1/1
None
2
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
Reckless Endeavor
AFC
5RR
7.0
R
Sorcery
None
3
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Reckless Endeavor
AFC
5RR
7.0
R
Sorcery
None
3
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Return of the Wildspeaker
AFC
4G
5.0
G
Instant
None
3
Choose one —• Draw cards equal to the greatest power among non-Human creatures you control.• Non-Human creatures you control get +3/+3 until end of turn.
Return to Nature
AFC
1G
2.0
G
Instant
None
3
Choose one —• Destroy target artifact.• Destroy target enchantment.• Exile target card from a graveyard.
Revivify
AFC
2W
3.0
W
Instant
None
3
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.1-14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.15+ | Return those cards from your graveyard to the battlefield.
Revivify
AFC
2W
3.0
W
Instant
None
3
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.1-14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.15+ | Return those cards from your graveyard to the battlefield.
Ride the Avalanche
AFC
GU
2.0
G
U
Instant
None
3
The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
Ride the Avalanche
AFC
GU
2.0
G
U
Instant
None
3
The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
Rile
AFC
R
1.0
R
Sorcery
None
3
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.Draw a card.
Rishkar's Expertise
AFC
4GG
6.0
G
Sorcery
None
3
Draw cards equal to the greatest power among creatures you control.You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Riverwise Augur
AFC
3U
4.0
U
Creature - Merfolk Wizard
2/2
None
2
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
Robe of Stars
AFC
1W
2.0
W
Artifact - Equipment
None
1
Equipped creature gets +0/+3.Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until until its controller's next turn.)Equip {1}
Robe of Stars
AFC
1W
2.0
W
Artifact - Equipment
None
1
Equipped creature gets +0/+3.Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until until its controller's next turn.)Equip {1}
Rod of Absorption
AFC
2U
3.0
U
Artifact
None
1
Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.{X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.
Rod of Absorption
AFC
2U
3.0
U
Artifact
None
1
Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.{X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.
Ronom Unicorn
AFC
1W
2.0
W
Creature - Unicorn
2/2
None
2
Sacrifice Ronom Unicorn: Destroy target enchantment.
Savage Ventmaw
AFC
4RG
6.0
G
R
Creature - Dragon
4/4
None
2
FlyingWhenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
Scourge of Valkas
AFC
2RRR
5.0
R
Creature - Dragon
4/4
None
2
FlyingWhenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.{R}: Scourge of Valkas gets +1/+0 until end of turn.
Seaside Citadel
AFC
0.0
1
Land
None
0
Seaside Citadel enters the battlefield tapped.{T}: Add {G}, {W}, or {U}.
Sefris of the Hidden Ways
AFC
WUB
3.0
B
U
W
Legendary Creature - Human Wizard
2/3
None
2
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (Enter the first room or advance to the next room.)Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Sefris of the Hidden Ways
AFC
WUB
3.0
B
U
W
Legendary Creature - Human Wizard
2/3
None
2
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (Enter the first room or advance to the next room.)Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Serum Visions
AFC
U
1.0
U
Sorcery
None
3
Draw a card. Scry 2.
Shadowblood Ridge
AFC
0.0
Land
None
0
{1}, {T}: Add {B}{R}.
Shamanic Revelation
AFC
3GG
5.0
G
Sorcery
None
3
Draw a card for each creature you control.Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Share the Spoils
AFC
1R
2.0
R
Enchantment
None
1
When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library.During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Share the Spoils
AFC
1R
2.0
R
Enchantment
None
1
When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library.During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Shielding Plax
AFC
2G/U
3.0
G
U
Enchantment - Aura
None
1
({G/U} can be paid with either {G} or {U}.)Enchant creatureWhen Shielding Plax enters the battlefield, draw a card.Enchanted creature can't be the target of spells or abilities your opponents control.
Shiny Impetus
AFC
2R
3.0
R
Enchantment - Aura
None
1
Enchant creatureEnchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Shivan Hellkite
AFC
5RR
7.0
R
Creature - Dragon
5/5
None
2
Flying (This creature can't be blocked except by creatures with flying or reach.){1}{R}: Shivan Hellkite deals 1 damage to any target.
Shriekmaw
AFC
4B
5.0
B
Creature - Elemental
3/2
None
2
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Simic Growth Chamber
AFC
0.0
1
Land
None
0
Simic Growth Chamber enters the battlefield tapped.When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{U}.
Skycloud Expanse
AFC
0.0
Land
None
0
{1}, {T}: Add {W}{U}.
Skyline Despot
AFC
5RR
7.0
R
Creature - Dragon
5/5
None
2
FlyingWhen Skyline Despot enters the battlefield, you become the monarch.At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
Skyship Stalker
AFC
2RR
4.0
R
Creature - Dragon
3/3
None
2
Flying{R}: Skyship Stalker gets +1/+0 until end of turn.{R}: Skyship Stalker gains first strike until end of turn.{R}: Skyship Stalker gains haste until end of turn.
Smoldering Marsh
AFC
0.0
1
Land - Swamp Mountain
None
0
({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Sol Ring
AFC
1
1.0
Artifact
None
1
{T}: Add {C}{C}.
Solemn Simulacrum
AFC
4
4.0
Artifact Creature - Golem
2/2
None
2
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card.
Song of Inspiration
AFC
3GG
5.0
G
Instant
None
3
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.1-14 | Return those cards to your hand.15+ | Return those cards to your hand. You gain life equal to their total mana value.
Song of Inspiration
AFC
3GG
5.0
G
Instant
None
3
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.1-14 | Return those cards to your hand.15+ | Return those cards to your hand. You gain life equal to their total mana value.
Spinerock Knoll
AFC
0.0
Land
None
0
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.){T}: Add {R}.{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Spit Flame
AFC
2R
3.0
R
Instant
None
3
Spit Flame deals 4 damage to target creature.Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.
Sram, Senior Edificer
AFC
1W
2.0
W
Legendary Creature - Dwarf Advisor
2/2
None
2
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Storvald, Frost Giant Jarl
AFC
4GWU
7.0
G
U
W
Legendary Creature - Giant
7/7
None
2
Ward {3}Other creatures you control have ward {3}.Whenever Storvald enters the battlefield or attacks, choose one or both —• Target creature has base power and toughness 7/7 until end of turn.• Target creature has base power and toughness 1/1 until end of turn.
Storvald, Frost Giant Jarl
AFC
4GWU
7.0
G
U
W
Legendary Creature - Giant
7/7
None
2
Ward {3}Other creatures you control have ward {3}.Whenever Storvald enters the battlefield or attacks, choose one or both —• Target creature has base power and toughness 7/7 until end of turn.• Target creature has base power and toughness 1/1 until end of turn.
Sun Titan
AFC
4WW
6.0
W
Creature - Giant
6/6
None
2
VigilanceWhenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Sunblast Angel
AFC
4WW
6.0
W
Creature - Angel
4/5
None
2
FlyingWhen Sunblast Angel enters the battlefield, destroy all tapped creatures.
Sungrass Prairie
AFC
0.0
Land
None
0
{1}, {T}: Add {G}{W}.
Sunken Hollow
AFC
0.0
1
Land - Island Swamp
None
0
({T}: Add {U} or {B}.)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Swiftfoot Boots
AFC
2
2.0
Artifact - Equipment
None
1
Equipped creature has hexproof and haste.Equip {1}
Sword of Hours
AFC
2
2.0
Artifact - Equipment
None
1
Whenever equipped creature attacks, put a +1/+1 counter on it.Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sword of the Animist
AFC
2
2.0
Legendary Artifact - Equipment
None
1
Equipped creature gets +1/+1.Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Equip {2}
Swords to Plowshares
AFC
W
1.0
W
Instant
None
3
Exile target creature. Its controller gains life equal to its power.
Tainted Peak
AFC
0.0
Land
None
0
{T}: Add {C}.{T}: Add {B} or {R}. Activate only if you control a Swamp.
Talisman of Indulgence
AFC
2
2.0
Artifact
None
1
{T}: Add {C}.{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
Taurean Mauler
AFC
2R
3.0
R
Creature - Shapeshifter
2/2
None
2
Changeling (This card is every creature type.)Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
Tectonic Giant
AFC
2RR
4.0
R
Creature - Elemental Giant
3/4
None
2
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —• Tectonic Giant deals 3 damage to each opponent.• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Terminate
AFC
BR
2.0
B
R
Instant
None
3
Destroy target creature. It can't be regenerated.
Terramorphic Expanse
AFC
0.0
Land
None
0
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Terror of Mount Velus
AFC
5RR
7.0
R
Creature - Dragon
5/5
None
2
Flying, double strikeWhen Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn.
Theater of Horrors
AFC
1BR
3.0
B
R
Enchantment
None
1
At the beginning of your upkeep, exile the top card of your library.During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.{3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker.
Thorough Investigation
AFC
2W
3.0
W
Enchantment
None
1
Whenever you attack, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
Thorough Investigation
AFC
2W
3.0
W
Enchantment
None
1
Whenever you attack, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
Thriving Grove
AFC
0.0
1
Land
None
0
Thriving Grove enters the battlefield tapped.As Thriving Grove enters the battlefield, choose a color other than green.{T}: Add {G} or one mana of the chosen color.
Thriving Heath
AFC
0.0
1
Land
None
0
Thriving Heath enters the battlefield tapped.As Thriving Heath enters the battlefield, choose a color other than white.{T}: Add {W} or one mana of the chosen color.
Thriving Isle
AFC
0.0
1
Land
None
0
Thriving Isle enters the battlefield tapped.As Thriving Isle enters the battlefield, choose a color other than blue.{T}: Add {U} or one mana of the chosen color.
Thriving Moor
AFC
0.0
1
Land
None
0
Thriving Moor enters the battlefield tapped.As Thriving Moor enters the battlefield, choose a color other than black.{T}: Add {B} or one mana of the chosen color.
Throes of Chaos
AFC
3R
4.0
R
Sorcery
None
3
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Thunderbreak Regent
AFC
2RR
4.0
R
Creature - Dragon
4/4
None
2
FlyingWhenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
Unburial Rites
AFC
4B
5.0
B
Sorcery
None
3
Return target creature card from your graveyard to the battlefield.Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Underdark Rift
AFC
0.0
Land
None
0
{T}: Add {C}.{5}, {T}, Exile Underdark Rift: Roll a d10. Put a target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
Unstable Obelisk
AFC
3
3.0
Artifact
None
1
{T}: Add {C}.{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Utopia Sprawl
AFC
G
1.0
G
Enchantment - Aura
None
1
Enchant ForestAs Utopia Sprawl enters the battlefield, choose a color.Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Utter End
AFC
2WB
4.0
B
W
Instant
None
3
Exile target nonland permanent.
Valiant Endeavor
AFC
4WW
6.0
W
Sorcery
None
3
Roll two d6 and choose on result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
Valiant Endeavor
AFC
4WW
6.0
W
Sorcery
None
3
Roll two d6 and choose on result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
Valorous Stance
AFC
1W
2.0
W
Instant
None
3
Choose one —• Target creature gains indestructible until end of turn.• Destroy target creature with toughness 4 or greater.
Vandalblast
AFC
R
1.0
R
Sorcery
None
3
Destroy target artifact you don't control.Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Vanish into Memory
AFC
2WU
4.0
U
W
Instant
None
3
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Vengeful Ancestor
AFC
2RR
4.0
R
Creature - Spirit Dragon
3/4
None
2
FlyinghWhen Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever a goaded creature attacks, it deals 1 damage to its controller.
Vengeful Ancestor
AFC
2RR
4.0
R
Creature - Spirit Dragon
3/4
None
2
FlyinghWhen Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)Whenever a goaded creature attacks, it deals 1 damage to its controller.
Verdant Embrace
AFC
3GG
5.0
G
Enchantment - Aura
None
1
Enchant creatureEnchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Victimize
AFC
2B
3.0
B
Sorcery
None
3
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Viridian Longbow
AFC
1
1.0
Artifact - Equipment
None
1
Equipped creature has "{T}: This creature deals 1 damage to any target."Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Vitu-Ghazi, the City-Tree
AFC
0.0
Land
None
0
{T}: Add {C}.{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
Vrondiss, Rage of Ancients
AFC
3RG
5.0
G
R
Legendary Creature - Dragon Barbarian
5/4
None
2
Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."Whenever you roll one or more dice, you may have Vrondiss, Rage of Ancients deal 1 damage to itself.
Vrondiss, Rage of Ancients
AFC
3RG
5.0
G
R
Legendary Creature - Dragon Barbarian
5/4
None
2
Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it."Whenever you roll one or more dice, you may have Vrondiss, Rage of Ancients deal 1 damage to itself.
Wall of Omens
AFC
1W
2.0
W
Creature - Wall
0/4
None
2
DefenderWhen Wall of Omens enters the battlefield, draw a card.
Wand of Orcus
AFC
2B
3.0
B
Legendary Artifact - Equipment
None
1
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.Equip {3}
Wand of Orcus
AFC
2B
3.0
B
Legendary Artifact - Equipment
None
1
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.Equip {3}
Warstorm Surge
AFC
5R
6.0
R
Enchantment
None
1
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Wayfarer's Bauble
AFC
1
1.0
Artifact
None
1
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Wild Endeavor
AFC
4GG
6.0
G
Sorcery
None
3
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
Wild Endeavor
AFC
4GG
6.0
G
Sorcery
None
3
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
Wild Growth
AFC
G
1.0
G
Enchantment - Aura
None
1
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}.
Wild-Magic Sorcerer
AFC
3R
4.0
R
Creature - Orc Shaman
4/3
None
2
The first spell you cast from exile each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Wild-Magic Sorcerer
AFC
3R
4.0
R
Creature - Orc Shaman
4/3
None
2
The first spell you cast from exile each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Winds of Rath
AFC
3WW
5.0
W
Sorcery
None
3
Destroy all creatures that aren't enchanted. They can't be regenerated.
Winged Boots
AFC
1U
2.0
U
Artifact - Equipment
None
1
Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)Equip {1}
Winged Boots
AFC
1U
2.0
U
Artifact - Equipment
None
1
Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)Equip {1}
Wulfgar of Icewind Dale
AFC
3RG
5.0
G
R
Legendary Creature - Human Barbarian
4/4
None
2
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Wulfgar of Icewind Dale
AFC
3RG
5.0
G
R
Legendary Creature - Human Barbarian
4/4
None
2
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Zhalfirin Void
AFC
0.0
Land
None
0
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.){T}: Add {C}.