Cockatrice/Magic-Spoiler
2025-09-19 01:02:22 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SPM.xml
SPM
Marvel's Spider-Man (Spoiler)
Expansion
2025-09-26
10
Agent Venom
Flash
Menace
Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
B
Legendary Creature — Symbiote Soldier Hero
Creature
3
2B
2/3
SPM
2
Agent Venom
Flash
Menace
Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
B
Legendary Creature — Symbiote Soldier Hero
Creature
3
2B
2/3
SPM
2
Alien Symbiosis
Enchant creature
Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types.
You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
B
Enchantment — Aura
Enchantment
2
1B
SPM
1
Amazing Acrobatics
Choose one or both —
• Counter target spell.
• Tap one or two target creatures.
U
Instant
Instant
3
1UU
SPM
3
Angry Rabble
Trample
Whenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent.
{5}{R}: Put two +1/+1 counters on this creature. Activate only as a sorcery.
R
Creature — Human Citizen
Creature
2
1R
2/2
SPM
2
Anti-Venom, Horrifying Healer
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
W
Legendary Creature — Symbiote Hero
Creature
5
WWWWW
5/5
SPM
2
Anti-Venom, Horrifying Healer
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
W
Legendary Creature — Symbiote Hero
Creature
5
WWWWW
5/5
SPM
2
Arachne, Psionic Weaver
Web-slinging {W} (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)
As Arachne enters, look at an opponent's hand, then choose a card type other than creature.
Spells of the chosen type cost {1} more to cast.
W
Legendary Creature — Spider Human Hero
Creature
3
2W
3/3
SPM
2
Arachne, Psionic Weaver
Web-slinging {W} (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)
As Arachne enters, look at an opponent's hand, then choose a card type other than creature.
Spells of the chosen type cost {1} more to cast.
W
Legendary Creature — Spider Human Hero
Creature
3
2W
3/3
SPM
2
Araña, Heart of the Spider
Whenever you attack, put a +1/+1 counter on target attacking creature.
Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
RW
Legendary Creature — Spider Human Hero
Creature
3
1RW
3/3
SPM
2
Araña, Heart of the Spider
Whenever you attack, put a +1/+1 counter on target attacking creature.
Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
RW
Legendary Creature — Spider Human Hero
Creature
3
1RW
3/3
SPM
2
Aunt May
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
W
Legendary Creature — Human Citizen
Creature
1
W
0/2
SPM
2
Bagel and Schmear
Share — {W}, {T}, Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery.
Nosh — {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.
Artifact — Food
Artifact
1
1
SPM
1
Beetle, Legacy Criminal
Flying
{1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.
U
Legendary Creature — Human Rogue Villain
Creature
4
3U
3/3
SPM
2
Behold the Sinister Six!
Return up to six target creature cards with different names from your graveyard to the battlefield.
B
Sorcery
Sorcery
7
6B
SPM
3
Behold the Sinister Six!
Return up to six target creature cards with different names from your graveyard to the battlefield.
B
Sorcery
Sorcery
7
6B
SPM
3
Biorganic Carapace
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.)
Equip {2}
UW
Artifact — Equipment
Artifact
4
2WU
SPM
1
Biorganic Carapace
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.)
Equip {2}
UW
Artifact — Equipment
Artifact
4
2WU
SPM
1
Black Cat, Cunning Thief
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
B
Legendary Creature — Human Rogue Villain
Creature
5
3BB
2/3
SPM
2
Black Cat, Cunning Thief
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
B
Legendary Creature — Human Rogue Villain
Creature
5
3BB
2/3
SPM
2
Carnage, Crimson Chaos
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem {B}{R}
BR
Legendary Creature — Symbiote Villain
Creature
4
2BR
4/3
SPM
2
Carnage, Crimson Chaos
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem {B}{R}
BR
Legendary Creature — Symbiote Villain
Creature
4
2BR
4/3
SPM
2
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.)
U
Legendary Creature — Human Shapeshifter Villain
Creature
4
3U
2/3
SPM
2
Cheering Crowd
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.
GR
Creature — Human Citizen
Creature
2
1R/G
2/2
SPM
2
Cheering Crowd
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.
GR
Creature — Human Citizen
Creature
2
1R/G
2/2
SPM
2
City Pigeon
Flying
When this creature leaves the battlefield, create a Food token. (It's an artifact with {2}, {T}, Sacrifice this token: You gain 3 life.")
W
Creature — Bird
Creature
1
W
1/1
SPM
2
Common Crook
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
B
Creature — Human Rogue Villain
Creature
2
1B
2/2
SPM
2
Cosmic Spider-Man
Flying, first strike, trample, lifelink, haste
At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.
BGRUW
Legendary Creature — Spider Human Hero
Creature
5
WUBRG
5/5
SPM
2
Cosmic Spider-Man
Flying, first strike, trample, lifelink, haste
At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.
BGRUW
Legendary Creature — Spider Human Hero
Creature
5
WUBRG
5/5
SPM
2
Costume Closet
This artifact enters with two +1/+1 counters on it.
{T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery.
Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
W
Artifact
Artifact
2
1W
SPM
1
Daily Bugle Building
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Smear Campaign — {1}, {T}: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
Land
Land
0
SPM
0
Daily Bugle Reporters
When this creature enters, choose one —
• Puff Piece — Put a +1/+1 counter on each of up to two target creatures.
• Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
W
Creature — Human Citizen
Creature
4
3W
2/3
SPM
2
Damage Control Crew
When this creature enters, choose one —
• Repair — Return target card with mana value 4 or greater from your graveyard to your hand.
• Impound — Exile target artifact or enchantment.
G
Creature — Human Citizen
Creature
4
3G
3/3
SPM
2
Doc Ock's Henchmen
Flash
Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
U
Creature — Human Villain
Creature
3
2U
2/1
SPM
2
Doc Ock's Tentacles
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it.
Equipped creature gets +4/+4.
Equip {5}
Artifact — Equipment
Artifact
1
1
SPM
1
Doc Ock's Tentacles
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it.
Equipped creature gets +4/+4.
Equip {5}
Artifact — Equipment
Artifact
1
1
SPM
1
Doc Ock, Sinister Scientist
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8.
As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
U
Legendary Creature — Human Scientist Villain
Creature
5
4U
4/5
SPM
2
Doctor Octopus, Master Planner
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
BU
Legendary Creature — Human Scientist Villain
Creature
7
5UB
4/8
SPM
2
Doctor Octopus, Master Planner
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
BU
Legendary Creature — Human Scientist Villain
Creature
7
5UB
4/8
SPM
2
Eddie Brock // Venom, Lethal Protector
Legendary Creature — Human Hero Villain // Legendary Creature — Symbiote Hero Villain
Creature
3
SPM
2
Eddie Brock // Venom, Lethal Protector
Legendary Creature — Human Hero Villain // Legendary Creature — Symbiote Hero Villain
Creature
3
SPM
2
Eddie Brock // Venom, Lethal Protector
Legendary Creature — Human Hero Villain // Legendary Creature — Symbiote Hero Villain
Creature
3
SPM
2
Eerie Gravestone
When this artifact enters, draw a card.
{1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Artifact
Artifact
2
2
SPM
1
Electro's Bolt
Electro's Bolt deals 4 damage to target creature.
Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)
R
Sorcery
Sorcery
3
2R
SPM
3
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add {R}.
When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.
R
Legendary Creature — Human Villain
Creature
3
1RR
2/3
SPM
2
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add {R}.
When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.
R
Legendary Creature — Human Villain
Creature
3
1RR
2/3
SPM
2
Ezekiel Sims, Spider-Totem
Reach
At the beginning of combat on your turn, target Spider you control gets +2/+2 until end of turn.
G
Legendary Creature — Spider Human Advisor
Creature
5
4G
3/5
SPM
2
Flash Thompson, Spider-Fan
Flash
When Flash Thompson enters, choose one or both —
• Heckle — Tap target creature.
• Hero Worship — Untap target creature.
W
Legendary Creature — Human Citizen
Creature
2
1W
2/2
SPM
2
Flying Octobot
Flying
Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
U
Artifact Creature — Robot Villain
Creature
2
1U
1/1
SPM
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
SPM
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
SPM
0
Friendly Neighborhood
Enchant land
When this Aura enters, create three 1/1 green and white Human Citizen creature tokens.
Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."
W
Enchantment — Aura
Enchantment
4
3W
SPM
1
Friendly Neighborhood
Enchant land
When this Aura enters, create three 1/1 green and white Human Citizen creature tokens.
Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."
W
Enchantment — Aura
Enchantment
4
3W
SPM
1
Gallant Citizen
When this creature enters, draw a card.
GW
Creature — Human Citizen
Creature
2
G/WG/W
1/1
SPM
2
Green Goblin, Revenant
Flying, deathtouch
Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.
BR
Legendary Creature — Goblin Human Villain
Creature
5
3BR
3/3
SPM
2
Grow Extra Arms
This spell costs {1} less to cast if it targets a Spider.
Target creature gets +4/+4 until end of turn.
G
Instant
Instant
2
1G
SPM
3
Guy in the Chair
{T}: Add one mana of any color.
Web Support — {2}{G}, {T}: Put a +1/+1 counter on target Spider. Activate only as a sorcery.
G
Creature — Human Advisor
Creature
3
2G
2/3
SPM
2
Gwen Stacy // Ghost-Spider
Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Gwen Stacy // Ghost-Spider
Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Gwen Stacy // Ghost-Spider
Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
B
Legendary Creature — Symbiote Spider Hero
Creature
5
3BB
4/4
SPM
2
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
B
Legendary Creature — Symbiote Spider Hero
Creature
5
3BB
4/4
SPM
2
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
B
Legendary Creature — Symbiote Spider Hero
Creature
5
3BB
4/4
SPM
2
Heroes' Hangout
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
R
Sorcery
Sorcery
1
R
SPM
3
Hide on the Ceiling
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
U
Instant
Instant
1
XU
SPM
3
Hide on the Ceiling
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
U
Instant
Instant
1
XU
SPM
3
Hobgoblin, Mantled Marauder
Flying, haste
Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
R
Legendary Creature — Goblin Human Villain
Creature
2
1R
1/2
SPM
2
Hot Dog Cart
When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{T}: Add one mana of any color.
Artifact
Artifact
3
3
SPM
1
Hydro-Man, Fluid Felon
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
U
Legendary Creature — Elemental Villain
Creature
2
UU
2/2
SPM
2
Hydro-Man, Fluid Felon
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
U
Legendary Creature — Elemental Villain
Creature
2
UU
2/2
SPM
2
Impostor Syndrome
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
U
Enchantment
Enchantment
6
4UU
SPM
1
Impostor Syndrome
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
U
Enchantment
Enchantment
6
4UU
SPM
1
Inner Demons Gangsters
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
B
Creature — Human Rogue Villain
Creature
4
3B
3/4
SPM
2
Interdimensional Web Watch
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
Artifact
Artifact
4
4
SPM
1
Interdimensional Web Watch
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
Artifact
Artifact
4
4
SPM
1
Iron Spider, Stark Upgrade
Vigilance
{T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
{2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.
Legendary Artifact Creature — Spider Hero
Creature
3
3
2/3
SPM
2
Iron Spider, Stark Upgrade
Vigilance
{T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
{2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.
Legendary Artifact Creature — Spider Hero
Creature
3
3
2/3
SPM
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
SPM
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
SPM
0
J. Jonah Jameson
When J. Jonah Jameson enters, suspect up to one target creature.
Whenever a creature you control with menace attacks, create a Treasure token.
R
Legendary Creature — Human Citizen
Creature
3
2R
2/2
SPM
2
J. Jonah Jameson
When J. Jonah Jameson enters, suspect up to one target creature.
Whenever a creature you control with menace attacks, create a Treasure token.
R
Legendary Creature — Human Citizen
Creature
3
2R
2/2
SPM
2
Jackal, Genius Geneticist
Trample
Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)
GU
Legendary Creature — Human Scientist Villain
Creature
2
GU
1/1
SPM
2
Jackal, Genius Geneticist
Trample
Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)
GU
Legendary Creature — Human Scientist Villain
Creature
2
GU
1/1
SPM
2
Kapow!
Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
G
Sorcery
Sorcery
3
2G
SPM
3
Kraven the Hunter
Trample
Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
BG
Legendary Creature — Human Warrior Villain
Creature
3
1BG
4/3
SPM
2
Kraven the Hunter
Trample
Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
BG
Legendary Creature — Human Warrior Villain
Creature
3
1BG
4/3
SPM
2
Kraven's Cats
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
G
Creature — Cat Villain
Creature
2
1G
2/2
SPM
2
Kraven's Last Hunt
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.
II — Target creature you control gets +2/+2 until end of turn.
III — Return target creature card from your graveyard to your hand.
G
Enchantment — Saga
Enchantment
4
3G
SPM
1
Kraven's Last Hunt
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature.
II — Target creature you control gets +2/+2 until end of turn.
III — Return target creature card from your graveyard to your hand.
G
Enchantment — Saga
Enchantment
4
3G
SPM
1
Kraven, Proud Predator
Vigilance
Top of the Food Chain — Kraven's power is equal to the greatest mana value among permanents you control.
GR
Legendary Creature — Human Warrior Villain
Creature
3
1RG
*/4
SPM
2
Lady Octopus, Inspired Inventor
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.
{T}: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
U
Legendary Creature — Human Scientist Villain
Creature
1
U
0/2
SPM
2
Lady Octopus, Inspired Inventor
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.
{T}: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
U
Legendary Creature — Human Scientist Villain
Creature
1
U
0/2
SPM
2
Living Brain, Mechanical Marvel
At the beginning of combat on your turn, target non-Equipment artifact you control becomes an artifact creature with base power and toughness 3/3 until end of turn. Untap it.
Legendary Artifact Creature — Robot Villain
Creature
4
4
3/3
SPM
2
Lizard, Connors's Curse
Trample
Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.
G
Legendary Creature — Lizard Villain
Creature
4
2GG
5/5
SPM
2
Lizard, Connors's Curse
Trample
Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.
G
Legendary Creature — Lizard Villain
Creature
4
2GG
5/5
SPM
2
Lurking Lizards
Trample
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
G
Creature — Lizard Villain
Creature
2
1G
1/3
SPM
2
Madame Web, Clairvoyant
You may look at the top card of your library any time.
You may cast Spider spells and noncreature spells from the top of your library.
Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)
U
Legendary Creature — Mutant Advisor
Creature
6
4UU
4/4
SPM
2
Mary Jane Watson
Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.
GW
Legendary Creature — Human Performer
Creature
2
1G/W
2/2
SPM
2
Mary Jane Watson
Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.
GW
Legendary Creature — Human Performer
Creature
2
1G/W
2/2
SPM
2
Masked Meower
Haste
Discard a card, Sacrifice this creature: Draw a card.
R
Creature — Spider Cat Hero
Creature
1
R
1/1
SPM
2
Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add {R}{R}{R}.
III — This Saga deals 5 damage to each opponent.
R
Enchantment — Saga
Enchantment
5
4R
SPM
1
Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add {R}{R}{R}.
III — This Saga deals 5 damage to each opponent.
R
Enchantment — Saga
Enchantment
5
4R
SPM
1
Mechanical Mobster
When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Artifact Creature — Human Robot Villain
Creature
3
3
2/1
SPM
2
Merciless Enforcers
Lifelink
{3}{B}: This creature deals 1 damage to each opponent.
B
Creature — Human Mercenary Villain
Creature
2
1B
2/1
SPM
2
Miles Morales // Ultimate Spider-Man
Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Miles Morales // Ultimate Spider-Man
Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Miles Morales // Ultimate Spider-Man
Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Miles Morales // Ultimate Spider-Man
Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Mister Negative
Vigilance, lifelink
Darkforce Inversion — When Mister Negative enters, you may exchange life totals with target opponent. If you lose life this way, draw that many cards.
BW
Legendary Creature — Human Villain
Creature
7
5WB
5/5
SPM
2
Mister Negative
Vigilance, lifelink
Darkforce Inversion — When Mister Negative enters, you may exchange life totals with target opponent. If you lose life this way, draw that many cards.
BW
Legendary Creature — Human Villain
Creature
7
5WB
5/5
SPM
2
Mob Lookout
When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
BU
Creature — Human Rogue Villain
Creature
2
1U/B
0/3
SPM
2
Molten Man, Inferno Incarnate
When Molten Man enters, search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle.
Molten Man gets +1/+1 for each Mountain you control.
When Molten Man leaves the battlefield, sacrifice a land.
R
Legendary Creature — Elemental Villain
Creature
3
2R
0/0
SPM
2
Morbius the Living Vampire
Flying, vigilance, lifelink
{U}{B}, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
BU
Legendary Creature — Vampire Scientist Villain
Creature
4
2UB
3/1
SPM
2
Morlun, Devourer of Spiders
Lifelink
Morlun enters with X +1/+1 counters on him.
When Morlun enters, he deals X damage to target opponent.
B
Legendary Creature — Vampire Villain
Creature
2
XBB
2/1
SPM
2
Morlun, Devourer of Spiders
Lifelink
Morlun enters with X +1/+1 counters on him.
When Morlun enters, he deals X damage to target opponent.
B
Legendary Creature — Vampire Villain
Creature
2
XBB
2/1
SPM
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
SPM
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
SPM
0
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Land
0
SPM
0
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Land
0
SPM
0
Mysterio's Phantasm
Flying, vigilance
Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)
U
Creature — Illusion Villain
Creature
2
1U
1/3
SPM
2
Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
U
Legendary Creature — Human Villain
Creature
4
3U
3/3
SPM
2
Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
U
Legendary Creature — Human Villain
Creature
4
3U
3/3
SPM
2
News Helicopter
Flying
When this creature enters, create a 1/1 green and white Human Citizen creature token.
Artifact Creature — Construct
Creature
3
3
1/1
SPM
2
Norman Osborn // Green Goblin
Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain
Creature
2
SPM
2
Norman Osborn // Green Goblin
Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain
Creature
2
SPM
2
Ominous Asylum
This land enters tapped.
{T}: Add {B} or {R}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Land
0
SPM
0
Origin of Spider-Man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/1 green Spider creature token with reach.
II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
III — Target creature you control gains double strike until end of turn.
W
Enchantment — Saga
Enchantment
2
1W
SPM
1
Origin of Spider-Man
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/1 green Spider creature token with reach.
II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types.
III — Target creature you control gains double strike until end of turn.
W
Enchantment — Saga
Enchantment
2
1W
SPM
1
Oscorp Industries
This land enters tapped.
When this land enters from a graveyard, you lose 2 life.
{T}: Add {U}, {B}, or {R}.
Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
Land
Land
0
SPM
0
Oscorp Industries
This land enters tapped.
When this land enters from a graveyard, you lose 2 life.
{T}: Add {U}, {B}, or {R}.
Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
Land
Land
0
SPM
0
Oscorp Research Team
{6}{U}: Draw two cards.
U
Creature — Human Scientist
Creature
4
3U
1/5
SPM
2
Parker Luck
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
B
Enchantment
Enchantment
3
2B
SPM
1
Parker Luck
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
B
Enchantment
Enchantment
3
2B
SPM
1
Passenger Ferry
Whenever this Vehicle attacks, you may pay {U}. When you do, another target attacking creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
3
3
4/3
SPM
1
Peter Parker // Amazing Spider-Man
Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Peter Parker // Amazing Spider-Man
Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Peter Parker // Amazing Spider-Man
Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero
Creature
2
SPM
2
Peter Parker's Camera
This artifact enters with three film counters on it.
{2}, {T}, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Artifact
Artifact
1
1
SPM
1
Peter Parker's Camera
This artifact enters with three film counters on it.
{2}, {T}, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Artifact
Artifact
1
1
SPM
1
Pictures of Spider-Man
When this artifact enters, look at the top five cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
{1}, {T}, Sacrifice this artifact: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
G
Artifact
Artifact
3
2G
SPM
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
SPM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
SPM
0
Prison Break
Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.)
B
Sorcery
Sorcery
5
4B
SPM
3
Professional Wrestler
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
This creature can't be blocked by more than one creature.
G
Creature — Human Warrior Performer
Creature
4
3G
4/4
SPM
2
Prowler, Clawed Thief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
BU
Legendary Creature — Human Rogue Villain
Creature
3
1UB
2/3
SPM
2
Pumpkin Bombardment
As an additional cost to cast this spell, discard a card or pay {2}.
Pumpkin Bombardment deals 3 damage to target creature.
BR
Sorcery
Sorcery
1
B/R
SPM
3
Radioactive Spider
Reach, deathtouch
Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
G
Creature — Spider
Creature
1
G
1/1
SPM
2
Radioactive Spider
Reach, deathtouch
Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
G
Creature — Spider
Creature
1
G
1/1
SPM
2
Radioactive Spider
Reach, deathtouch
Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
G
Creature — Spider
Creature
1
G
1/1
SPM
2
Raging Goblinoids
Haste
Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.)
R
Creature — Goblin Berserker Villain
Creature
5
4R
5/4
SPM
2
Rent Is Due
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
W
Enchantment
Enchantment
1
W
SPM
1
Rent Is Due
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
W
Enchantment
Enchantment
1
W
SPM
1
Rhino's Rampage
Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less.
GR
Sorcery
Sorcery
1
R/G
SPM
3
Rhino, Barreling Brute
Vigilance, trample, haste
Whenever Rhino attacks, if you've cast a spell with mana value 4 or greater this turn, draw a card.
GR
Legendary Creature — Human Villain
Creature
7
3RRGG
6/7
SPM
2
Risky Research
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Sorcery
Sorcery
3
2B
SPM
3
Robotics Mastery
Flash
Enchant creature
When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying.
Enchanted creature gets +2/+2.
U
Enchantment — Aura
Enchantment
5
4U
SPM
1
Rocket-Powered Goblin Glider
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.
Equipped creature gets +2/+0 and has flying and haste.
Equip {2}
Mayhem {2}
Artifact — Equipment
Artifact
3
3
SPM
1
Rocket-Powered Goblin Glider
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control.
Equipped creature gets +2/+0 and has flying and haste.
Equip {2}
Mayhem {2}
Artifact — Equipment
Artifact
3
3
SPM
1
Romantic Rendezvous
Discard a card, then draw two cards.
R
Sorcery
Sorcery
2
1R
SPM
3
SP//dr, Piloted by Peni
Vigilance
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
UW
Legendary Artifact Creature — Spider Hero
Creature
5
3WU
4/4
SPM
2
SP//dr, Piloted by Peni
Vigilance
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
UW
Legendary Artifact Creature — Spider Hero
Creature
5
3WU
4/4
SPM
2
Sandman's Quicksand
Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.)
All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead.
B
Sorcery
Sorcery
3
1BB
SPM
3
Sandman, Shifting Scoundrel
Sandman's power and toughness are each equal to the number of lands you control.
Sandman can't be blocked by creatures with power 2 or less.
{3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.
G
Legendary Creature — Sand Elemental Villain
Creature
3
1GG
*/*
SPM
2
Sandman, Shifting Scoundrel
Sandman's power and toughness are each equal to the number of lands you control.
Sandman can't be blocked by creatures with power 2 or less.
{3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.
G
Legendary Creature — Sand Elemental Villain
Creature
3
1GG
*/*
SPM
2
Savage Mansion
This land enters tapped.
{T}: Add {R} or {G}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Land
0
SPM
0
Scarlet Spider, Ben Reilly
Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.)
Trample
Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.
GR
Legendary Creature — Spider Human Hero
Creature
3
1RG
4/3
SPM
2
Scarlet Spider, Ben Reilly
Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.)
Trample
Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.
GR
Legendary Creature — Spider Human Hero
Creature
3
1RG
4/3
SPM
2
Scarlet Spider, Kaine
Menace (This creature can't be blocked except by two or more creatures.)
When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him.
Mayhem {B/R} (You may cast this card from your graveyard for {B/R} if you discarded it this turn. Timing rules still apply.)
BR
Legendary Creature — Spider Human Hero
Creature
2
BR
2/1
SPM
2
School Daze
Choose one —
• Do Homework — Draw three cards.
• Fight Crime — Counter target spell. Draw a card.
U
Instant
Instant
5
3UU
SPM
3
Scorpion's Sting
Target creature gets -3/-3 until end of turn.
B
Instant
Instant
2
1B
SPM
3
Scorpion, Seething Striker
Deathtouch
At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
B
Legendary Creature — Scorpion Human Villain
Creature
4
3B
3/3
SPM
2
Scout the City
Choose one —
• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
• Bring Down — Destroy target creature with flying.
G
Sorcery
Sorcery
2
1G
SPM
3
Secret Identity
Choose one —
• Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof.
• Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
U
Instant
Instant
1
U
SPM
3
Selfless Police Captain
This creature enters with a +1/+1 counter on it.
When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
W
Creature — Human Detective
Creature
2
1W
1/1
SPM
2
Shadow of the Goblin
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.
Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
R
Enchantment
Enchantment
2
1R
SPM
1
Shadow of the Goblin
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card.
Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
R
Enchantment
Enchantment
2
1R
SPM
1
Shock
Shock deals 2 damage to any target.
R
Instant
Instant
1
R
SPM
3
Shocker, Unshakable
During your turn, Shocker has first strike.
Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller.
R
Legendary Creature — Human Rogue Villain
Creature
6
4RR
5/5
SPM
2
Shriek, Treblemaker
At the beginning of your first main phase, you may discard a card. When you do, target creature can't block this turn.
Sonic Blast — Whenever a creature an opponent controls dies, Shriek deals 1 damage to that player.
BR
Legendary Creature — Mutant Villain
Creature
3
2B/R
2/3
SPM
2
Silk, Web Weaver
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.)
Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.
{3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn.
GW
Legendary Creature — Spider Human Hero
Creature
4
2GW
3/5
SPM
2
Silk, Web Weaver
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.)
Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.
{3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn.
GW
Legendary Creature — Spider Human Hero
Creature
4
2GW
3/5
SPM
2
Silver Sable, Mercenary Leader
When Silver Sable enters, put a +1/+1 counter on another target creature.
Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
W
Legendary Creature — Human Mercenary Hero
Creature
3
2W
2/3
SPM
2
Sinister Hideout
This land enters tapped.
{T}: Add {U} or {B}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Land
0
SPM
0
Skyward Spider
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)
UW
Creature — Spider Human Hero
Creature
2
W/UW/U
2/2
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Spider-Man
Flash
{1}: Spectacular Spider-Man gains flying until end of turn.
{1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
W
Legendary Creature — Spider Human Hero
Creature
2
1W
3/2
SPM
2
Spectacular Tactics
Choose one —
• Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
• Destroy target creature with power 4 or greater.
W
Instant
Instant
2
1W
SPM
3
Spider Manifestation
Reach
{T}: Add {R} or {G}.
Whenever you cast a spell with mana value 4 or greater, untap this creature.
GR
Creature — Spider Avatar
Creature
2
1R/G
2/2
SPM
2
Spider-Bot
Reach
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Artifact Creature — Spider Robot Scout
Creature
2
2
2/1
SPM
2
Spider-Byte, Web Warden
When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.
U
Legendary Creature — Spider Avatar Hero
Creature
3
2U
2/2
SPM
2
Spider-Girl, Legacy Hero
During your turn, Spider-Girl has flying.
When Spider-Girl leaves the battlefield, create a 1/1 green and white Human Citizen creature token.
GW
Legendary Creature — Spider Human Hero
Creature
2
GW
2/2
SPM
2
Spider-Gwen, Free Spirit
Reach
Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
R
Legendary Creature — Spider Human Hero
Creature
3
2R
2/3
SPM
2
Spider-Ham, Peter Porker
When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
G
Legendary Creature — Spider Boar Hero
Creature
2
1G
2/2
SPM
2
Spider-Ham, Peter Porker
When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
G
Legendary Creature — Spider Boar Hero
Creature
2
1G
2/2
SPM
2
Spider-Islanders
Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)
R
Creature — Spider Horror Citizen
Creature
4
3R
4/3
SPM
2
Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
RU
Legendary Creature — Spider Human Hero
Creature
2
UR
2/3
SPM
2
Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
RU
Legendary Creature — Spider Human Hero
Creature
2
UR
2/3
SPM
2
Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
RU
Legendary Creature — Spider Human Hero
Creature
2
UR
2/3
SPM
2
Spider-Man India
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.)
Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
GW
Legendary Creature — Spider Human Hero
Creature
5
3GW
4/4
SPM
2
Spider-Man No More
Enchant creature
Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)
U
Enchantment — Aura
Enchantment
2
1U
SPM
1
Spider-Man Noir
Menace
Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Legendary Creature — Spider Human Hero
Creature
5
4B
4/4
SPM
2
Spider-Man Noir
Menace
Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Legendary Creature — Spider Human Hero
Creature
5
4B
4/4
SPM
2
Spider-Man, Brooklyn Visionary
Web-slinging {2}{G} (You may cast this spell for {2}{G} if you also return a tapped creature you control to its owner's hand.)
When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Legendary Creature — Spider Human Hero
Creature
5
4G
4/3
SPM
2
Spider-Man, Web-Slinger
Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)
W
Legendary Creature — Spider Human Hero
Creature
3
2W
3/3
SPM
2
Spider-Mobile
Trample
Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control.
Crew 2
Artifact — Vehicle
Artifact
3
3
3/3
SPM
1
Spider-Punk
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
R
Legendary Creature — Spider Human Hero
Creature
2
1R
2/1
SPM
2
Spider-Punk
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
R
Legendary Creature — Spider Human Hero
Creature
2
1R
2/1
SPM
2
Spider-Punk
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
R
Legendary Creature — Spider Human Hero
Creature
2
1R
2/1
SPM
2
Spider-Rex, Daring Dino
Reach, trample
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
G
Legendary Creature — Spider Dinosaur Hero
Creature
6
4GG
6/6
SPM
2
Spider-Sense
Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
U
Instant
Instant
2
1U
SPM
3
Spider-Sense
Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
U
Instant
Instant
2
1U
SPM
3
Spider-Sense
Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.)
Counter target instant spell, sorcery spell, or triggered ability.
U
Instant
Instant
2
1U
SPM
3
Spider-Slayer, Hatred Honed
Whenever Spider-Slayer deals damage to a Spider, destroy that creature.
{6}, Exile this card from your graveyard: Create two tapped 1/1 colorless Robot artifact creature tokens with flying.
Legendary Artifact Creature — Human Villain
Creature
2
2
2/1
SPM
2
Spider-Suit
Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
SPM
1
Spider-UK
Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.)
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
W
Legendary Creature — Spider Human Hero
Creature
4
3W
3/4
SPM
2
Spider-Verse
The "legend rule" doesn't apply to Spiders you control.
Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
R
Enchantment
Enchantment
5
3RR
SPM
1
Spider-Verse
The "legend rule" doesn't apply to Spiders you control.
Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
R
Enchantment
Enchantment
5
3RR
SPM
1
Spider-Woman, Stunning Savior
Flying
Venom Blast — Artifacts and creatures your opponents control enter tapped.
UW
Legendary Creature — Spider Human Hero
Creature
2
1W/U
2/2
SPM
2
Spider-Woman, Stunning Savior
Flying
Venom Blast — Artifacts and creatures your opponents control enter tapped.
UW
Legendary Creature — Spider Human Hero
Creature
2
1W/U
2/2
SPM
2
Spiders-Man, Heroic Horde
Web-slinging {4}{G}{G} (You may cast this spell for {4}{G}{G} if you also return a tapped creature you control to its owner's hand.)
When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach.
G
Legendary Creature — Spider Hero
Creature
2
1G
2/3
SPM
2
Spinneret and Spiderling
Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling.
Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card.
R
Legendary Creature — Spider Human Hero
Creature
1
R
1/2
SPM
2
Spinneret and Spiderling
Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling.
Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card.
R
Legendary Creature — Spider Human Hero
Creature
1
R
1/2
SPM
2
Starling, Aerial Ally
Flying
When Starling enters, another target creature you control gains flying until end of turn.
W
Legendary Creature — Human Hero
Creature
5
4W
3/4
SPM
2
Steel Wrecking Ball
When this artifact enters, it deals 5 damage to target creature.
{1}{R}, Discard this card: Destroy target artifact.
Artifact
Artifact
5
5
SPM
1
Stegron the Dinosaur Man
Menace (This creature can't be blocked except by two or more creatures.)
Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
R
Legendary Creature — Dinosaur Villain
Creature
5
4R
5/4
SPM
2
Strength of Will
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
G
Instant
Instant
2
1G
SPM
3
Strength of Will
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
G
Instant
Instant
2
1G
SPM
3
Suburban Sanctuary
This land enters tapped.
{T}: Add {G} or {W}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Land
0
SPM
0
Subway Train
When this Vehicle enters, you may pay {G}. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
Artifact
2
2
3/1
SPM
1
Sudden Strike
Destroy target attacking or blocking creature.
W
Instant
Instant
2
1W
SPM
3
Sun-Spider, Nimble Webber
During your turn, Sun-Spider has flying.
When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
UW
Legendary Creature — Spider Human Hero
Creature
4
3W/U
3/2
SPM
2
Superior Foes of Spider-Man
Trample
Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.
R
Creature — Human Rogue Villain
Creature
3
2R
3/3
SPM
2
Superior Spider-Man
Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.
BU
Legendary Creature — Spider Human Hero
Creature
4
2UB
4/4
SPM
2
Superior Spider-Man
Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.
BU
Legendary Creature — Spider Human Hero
Creature
4
2UB
4/4
SPM
2
Supportive Parents
Tap two untapped creatures you control: Add one mana of any color.
G
Creature — Human Citizen
Creature
3
2G
3/3
SPM
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
SPM
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
SPM
0
Swarm, Being of Bees
Flash
Flying
Mayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.)
B
Legendary Creature — Insect Villain
Creature
3
2B
2/2
SPM
2
Symbiote Spider-Man
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
BU
Legendary Creature — Symbiote Spider Hero
Creature
3
2U/B
2/4
SPM
2
Symbiote Spider-Man
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
BU
Legendary Creature — Symbiote Spider Hero
Creature
3
2U/B
2/4
SPM
2
Taxi Driver
{1}, {T}: Target creature gains haste until end of turn.
R
Creature — Human Pilot
Creature
2
1R
3/1
SPM
2
Terrific Team-Up
This spell costs {2} less to cast if you control a permanent with mana value 4 or greater.
One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
G
Instant
Instant
4
3G
SPM
3
The Clone Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
U
Enchantment — Saga
Enchantment
4
3U
SPM
1
The Clone Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 3.
II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary.
III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
U
Enchantment — Saga
Enchantment
4
3U
SPM
1
The Death of Gwen Stacy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature.
II — Each player may discard a card. Each player who doesn't loses 3 life.
III — Exile any number of target players' graveyards.
B
Enchantment — Saga
Enchantment
3
2B
SPM
1
The Death of Gwen Stacy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target creature.
II — Each player may discard a card. Each player who doesn't loses 3 life.
III — Exile any number of target players' graveyards.
B
Enchantment — Saga
Enchantment
3
2B
SPM
1
The Soul Stone
Indestructible
{T}: Add {B}.
{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
B
Legendary Artifact — Infinity Stone
Artifact
2
1B
SPM
1
The Soul Stone
Indestructible
{T}: Add {B}.
{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
B
Legendary Artifact — Infinity Stone
Artifact
2
1B
SPM
1
The Soul Stone
Indestructible
{T}: Add {B}.
{6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
B
Legendary Artifact — Infinity Stone
Artifact
2
1B
SPM
1
The Spot's Portal
Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.
B
Instant
Instant
3
2B
SPM
3
The Spot, Living Portal
When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard.
When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
BW
Legendary Creature — Human Scientist Villain
Creature
5
3WB
4/4
SPM
2
The Spot, Living Portal
When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard.
When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
BW
Legendary Creature — Human Scientist Villain
Creature
5
3WB
4/4
SPM
2
Thwip!
Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.
W
Instant
Instant
1
W
SPM
3
Tombstone, Career Criminal
When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost {1} less to cast.
B
Legendary Creature — Human Villain
Creature
3
2B
2/2
SPM
2
Ultimate Green Goblin
At the beginning of your upkeep, discard a card, then create a Treasure token.
Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.)
BR
Legendary Creature — Goblin Villain
Creature
3
1B/RB/R
5/4
SPM
2
Ultimate Green Goblin
At the beginning of your upkeep, discard a card, then create a Treasure token.
Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.)
BR
Legendary Creature — Goblin Villain
Creature
3
1B/RB/R
5/4
SPM
2
University Campus
This land enters tapped.
{T}: Add {W} or {U}.
{4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Land
0
SPM
0
Unstable Experiment
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
U
Instant
Instant
2
1U
SPM
3
Urban Retreat
This land enters tapped.
{T}: Add {G}, {W}, or {U}.
{2}, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery.
Land
Land
0
SPM
0
Urban Retreat
This land enters tapped.
{T}: Add {G}, {W}, or {U}.
{2}, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery.
Land
Land
0
SPM
0
Venom's Hunger
This spell costs {2} less to cast if you control a Villain.
Destroy target creature. You gain 2 life.
B
Sorcery
Sorcery
5
4B
SPM
3
Venom, Evil Unleashed
Deathtouch
{2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
B
Legendary Creature — Symbiote Villain
Creature
5
4B
4/5
SPM
2
Venomized Cat
Deathtouch
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
B
Creature — Symbiote Cat Villain
Creature
3
2B
2/3
SPM
2
Vibrant Cityscape
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
SPM
0
Villainous Wrath
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
B
Sorcery
Sorcery
5
3BB
SPM
3
Villainous Wrath
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
B
Sorcery
Sorcery
5
3BB
SPM
3
Vulture, Scheming Scavenger
Flying
Whenever Vulture attacks, other Villains you control gain flying until end of turn.
BU
Legendary Creature — Human Artificer Villain
Creature
6
5U/B
4/6
SPM
2
Wall Crawl
When this enchantment enters, create a 2/1 green Spider creature token with reach, then you gain 1 life for each Spider you control.
Spiders you control get +1/+1 and can't be blocked by creatures with defender.
G
Enchantment
Enchantment
4
3G
SPM
1
Web Up
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
W
Enchantment
Enchantment
3
2W
SPM
1
Web of Life and Destiny
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
G
Enchantment
Enchantment
8
6GG
SPM
1
Web of Life and Destiny
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
G
Enchantment
Enchantment
8
6GG
SPM
1
Web-Shooters
Equipped creature gets +1/+1 and has reach and "Whenever this creature attacks, tap target creature an opponent controls."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact — Equipment
Artifact
2
1W
SPM
1
Web-Warriors
When this creature enters, put a +1/+1 counter on each other creature you control.
GW
Creature — Spider Hero
Creature
5
4G/W
4/3
SPM
2
Web-Warriors
When this creature enters, put a +1/+1 counter on each other creature you control.
GW
Creature — Spider Hero
Creature
5
4G/W
4/3
SPM
2
Whoosh!
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
U
Instant
Instant
2
1U
SPM
3
Wild Pack Squad
At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
W
Creature — Human Mercenary
Creature
3
2W
2/3
SPM
2
Wisecrack
Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller.
R
Instant
Instant
3
2R
SPM
3
With Great Power...
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
W
Enchantment — Aura
Enchantment
4
3W
SPM
1
With Great Power...
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
W
Enchantment — Aura
Enchantment
4
3W
SPM
1
Wraith, Vicious Vigilante
Double strike
Fear Gas — Wraith can't be blocked.
UW
Legendary Creature — Human Detective Hero
Creature
3
1WU
1/1
SPM
2