Cockatrice/Magic-Spoiler 2025-09-19 01:02:22 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SPM.xml SPM Marvel's Spider-Man (Spoiler) Expansion 2025-09-26 10 Agent Venom Flash Menace Whenever another nontoken creature you control dies, you draw a card and lose 1 life. B Legendary Creature — Symbiote Soldier Hero Creature 3 2B 2/3 SPM 2 Agent Venom Flash Menace Whenever another nontoken creature you control dies, you draw a card and lose 1 life. B Legendary Creature — Symbiote Soldier Hero Creature 3 2B 2/3 SPM 2 Alien Symbiosis Enchant creature Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types. You may cast this card from your graveyard by discarding a card in addition to paying its other costs. B Enchantment — Aura Enchantment 2 1B SPM 1 Amazing Acrobatics Choose one or both — • Counter target spell. • Tap one or two target creatures. U Instant Instant 3 1UU SPM 3 Angry Rabble Trample Whenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent. {5}{R}: Put two +1/+1 counters on this creature. Activate only as a sorcery. R Creature — Human Citizen Creature 2 1R 2/2 SPM 2 Anti-Venom, Horrifying Healer When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield. If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him. W Legendary Creature — Symbiote Hero Creature 5 WWWWW 5/5 SPM 2 Anti-Venom, Horrifying Healer When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield. If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him. W Legendary Creature — Symbiote Hero Creature 5 WWWWW 5/5 SPM 2 Arachne, Psionic Weaver Web-slinging {W} (You may cast this spell for if you also return a tapped creature you control to its owner's hand.) As Arachne enters, look at an opponent's hand, then choose a card type other than creature. Spells of the chosen type cost {1} more to cast. W Legendary Creature — Spider Human Hero Creature 3 2W 3/3 SPM 2 Arachne, Psionic Weaver Web-slinging {W} (You may cast this spell for if you also return a tapped creature you control to its owner's hand.) As Arachne enters, look at an opponent's hand, then choose a card type other than creature. Spells of the chosen type cost {1} more to cast. W Legendary Creature — Spider Human Hero Creature 3 2W 3/3 SPM 2 Araña, Heart of the Spider Whenever you attack, put a +1/+1 counter on target attacking creature. Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) RW Legendary Creature — Spider Human Hero Creature 3 1RW 3/3 SPM 2 Araña, Heart of the Spider Whenever you attack, put a +1/+1 counter on target attacking creature. Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) RW Legendary Creature — Spider Human Hero Creature 3 1RW 3/3 SPM 2 Aunt May Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it. W Legendary Creature — Human Citizen Creature 1 W 0/2 SPM 2 Bagel and Schmear Share — {W}, {T}, Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery. Nosh — {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card. Artifact — Food Artifact 1 1 SPM 1 Beetle, Legacy Criminal Flying {1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery. U Legendary Creature — Human Rogue Villain Creature 4 3U 3/3 SPM 2 Behold the Sinister Six! Return up to six target creature cards with different names from your graveyard to the battlefield. B Sorcery Sorcery 7 6B SPM 3 Behold the Sinister Six! Return up to six target creature cards with different names from your graveyard to the battlefield. B Sorcery Sorcery 7 6B SPM 3 Biorganic Carapace When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) Equip {2} UW Artifact — Equipment Artifact 4 2WU SPM 1 Biorganic Carapace When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) Equip {2} UW Artifact — Equipment Artifact 4 2WU SPM 1 Black Cat, Cunning Thief When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way. B Legendary Creature — Human Rogue Villain Creature 5 3BB 2/3 SPM 2 Black Cat, Cunning Thief When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way. B Legendary Creature — Human Rogue Villain Creature 5 3BB 2/3 SPM 2 Carnage, Crimson Chaos Trample When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it." Mayhem {B}{R} BR Legendary Creature — Symbiote Villain Creature 4 2BR 4/3 SPM 2 Carnage, Crimson Chaos Trample When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it." Mayhem {B}{R} BR Legendary Creature — Symbiote Villain Creature 4 2BR 4/3 SPM 2 Chameleon, Master of Disguise You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise. Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.) U Legendary Creature — Human Shapeshifter Villain Creature 4 3U 2/3 SPM 2 Cheering Crowd At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it. GR Creature — Human Citizen Creature 2 1R/G 2/2 SPM 2 Cheering Crowd At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it. GR Creature — Human Citizen Creature 2 1R/G 2/2 SPM 2 City Pigeon Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with {2}, {T}, Sacrifice this token: You gain 3 life.") W Creature — Bird Creature 1 W 1/1 SPM 2 Common Crook When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") B Creature — Human Rogue Villain Creature 2 1B 2/2 SPM 2 Cosmic Spider-Man Flying, first strike, trample, lifelink, haste At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn. BGRUW Legendary Creature — Spider Human Hero Creature 5 WUBRG 5/5 SPM 2 Cosmic Spider-Man Flying, first strike, trample, lifelink, haste At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn. BGRUW Legendary Creature — Spider Human Hero Creature 5 WUBRG 5/5 SPM 2 Costume Closet This artifact enters with two +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery. Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.) W Artifact Artifact 2 1W SPM 1 Daily Bugle Building {T}: Add {C}. {1}, {T}: Add one mana of any color. Smear Campaign — {1}, {T}: Target legendary creature gains menace until end of turn. Activate only as a sorcery. Land Land 0 SPM 0 Daily Bugle Reporters When this creature enters, choose one — • Puff Piece — Put a +1/+1 counter on each of up to two target creatures. • Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand. W Creature — Human Citizen Creature 4 3W 2/3 SPM 2 Damage Control Crew When this creature enters, choose one — • Repair — Return target card with mana value 4 or greater from your graveyard to your hand. • Impound — Exile target artifact or enchantment. G Creature — Human Citizen Creature 4 3G 3/3 SPM 2 Doc Ock's Henchmen Flash Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) U Creature — Human Villain Creature 3 2U 2/1 SPM 2 Doc Ock's Tentacles Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it. Equipped creature gets +4/+4. Equip {5} Artifact — Equipment Artifact 1 1 SPM 1 Doc Ock's Tentacles Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it. Equipped creature gets +4/+4. Equip {5} Artifact — Equipment Artifact 1 1 SPM 1 Doc Ock, Sinister Scientist As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8. As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.) U Legendary Creature — Human Scientist Villain Creature 5 4U 4/5 SPM 2 Doctor Octopus, Master Planner Other Villains you control get +2/+2. Your maximum hand size is eight. At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference. BU Legendary Creature — Human Scientist Villain Creature 7 5UB 4/8 SPM 2 Doctor Octopus, Master Planner Other Villains you control get +2/+2. Your maximum hand size is eight. At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference. BU Legendary Creature — Human Scientist Villain Creature 7 5UB 4/8 SPM 2 Eddie Brock // Venom, Lethal Protector Legendary Creature — Human Hero Villain // Legendary Creature — Symbiote Hero Villain Creature 3 SPM 2 Eddie Brock // Venom, Lethal Protector Legendary Creature — Human Hero Villain // Legendary Creature — Symbiote Hero Villain Creature 3 SPM 2 Eddie Brock // Venom, Lethal Protector Legendary Creature — Human Hero Villain // Legendary Creature — Symbiote Hero Villain Creature 3 SPM 2 Eerie Gravestone When this artifact enters, draw a card. {1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.) Artifact Artifact 2 2 SPM 1 Electro's Bolt Electro's Bolt deals 4 damage to target creature. Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.) R Sorcery Sorcery 3 2R SPM 3 Electro, Assaulting Battery Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player. R Legendary Creature — Human Villain Creature 3 1RR 2/3 SPM 2 Electro, Assaulting Battery Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player. R Legendary Creature — Human Villain Creature 3 1RR 2/3 SPM 2 Ezekiel Sims, Spider-Totem Reach At the beginning of combat on your turn, target Spider you control gets +2/+2 until end of turn. G Legendary Creature — Spider Human Advisor Creature 5 4G 3/5 SPM 2 Flash Thompson, Spider-Fan Flash When Flash Thompson enters, choose one or both — • Heckle — Tap target creature. • Hero Worship — Untap target creature. W Legendary Creature — Human Citizen Creature 2 1W 2/2 SPM 2 Flying Octobot Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn. U Artifact Creature — Robot Villain Creature 2 1U 1/1 SPM 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 SPM 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 SPM 0 Friendly Neighborhood Enchant land When this Aura enters, create three 1/1 green and white Human Citizen creature tokens. Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery." W Enchantment — Aura Enchantment 4 3W SPM 1 Friendly Neighborhood Enchant land When this Aura enters, create three 1/1 green and white Human Citizen creature tokens. Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery." W Enchantment — Aura Enchantment 4 3W SPM 1 Gallant Citizen When this creature enters, draw a card. GW Creature — Human Citizen Creature 2 G/WG/W 1/1 SPM 2 Green Goblin, Revenant Flying, deathtouch Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn. BR Legendary Creature — Goblin Human Villain Creature 5 3BR 3/3 SPM 2 Grow Extra Arms This spell costs {1} less to cast if it targets a Spider. Target creature gets +4/+4 until end of turn. G Instant Instant 2 1G SPM 3 Guy in the Chair {T}: Add one mana of any color. Web Support — {2}{G}, {T}: Put a +1/+1 counter on target Spider. Activate only as a sorcery. G Creature — Human Advisor Creature 3 2G 2/3 SPM 2 Gwen Stacy // Ghost-Spider Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Gwen Stacy // Ghost-Spider Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Gwen Stacy // Ghost-Spider Legendary Creature — Human Performer Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Gwenom, Remorseless Deathtouch, lifelink Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. B Legendary Creature — Symbiote Spider Hero Creature 5 3BB 4/4 SPM 2 Gwenom, Remorseless Deathtouch, lifelink Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. B Legendary Creature — Symbiote Spider Hero Creature 5 3BB 4/4 SPM 2 Gwenom, Remorseless Deathtouch, lifelink Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. B Legendary Creature — Symbiote Spider Hero Creature 5 3BB 4/4 SPM 2 Heroes' Hangout Choose one — • Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. • Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn. R Sorcery Sorcery 1 R SPM 3 Hide on the Ceiling Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step. U Instant Instant 1 XU SPM 3 Hide on the Ceiling Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step. U Instant Instant 1 XU SPM 3 Hobgoblin, Mantled Marauder Flying, haste Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn. R Legendary Creature — Goblin Human Villain Creature 2 1R 1/2 SPM 2 Hot Dog Cart When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {T}: Add one mana of any color. Artifact Artifact 3 3 SPM 1 Hydro-Man, Fluid Felon Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.) U Legendary Creature — Elemental Villain Creature 2 UU 2/2 SPM 2 Hydro-Man, Fluid Felon Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.) U Legendary Creature — Elemental Villain Creature 2 UU 2/2 SPM 2 Impostor Syndrome Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary. U Enchantment Enchantment 6 4UU SPM 1 Impostor Syndrome Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary. U Enchantment Enchantment 6 4UU SPM 1 Inner Demons Gangsters Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.) B Creature — Human Rogue Villain Creature 4 3B 3/4 SPM 2 Interdimensional Web Watch When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile. Artifact Artifact 4 4 SPM 1 Interdimensional Web Watch When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile. Artifact Artifact 4 4 SPM 1 Iron Spider, Stark Upgrade Vigilance {T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control. {2}, Remove two +1/+1 counters from among artifacts you control: Draw a card. Legendary Artifact Creature — Spider Hero Creature 3 3 2/3 SPM 2 Iron Spider, Stark Upgrade Vigilance {T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control. {2}, Remove two +1/+1 counters from among artifacts you control: Draw a card. Legendary Artifact Creature — Spider Hero Creature 3 3 2/3 SPM 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 SPM 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 SPM 0 J. Jonah Jameson When J. Jonah Jameson enters, suspect up to one target creature. Whenever a creature you control with menace attacks, create a Treasure token. R Legendary Creature — Human Citizen Creature 3 2R 2/2 SPM 2 J. Jonah Jameson When J. Jonah Jameson enters, suspect up to one target creature. Whenever a creature you control with menace attacks, create a Treasure token. R Legendary Creature — Human Citizen Creature 3 2R 2/2 SPM 2 Jackal, Genius Geneticist Trample Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.) GU Legendary Creature — Human Scientist Villain Creature 2 GU 1/1 SPM 2 Jackal, Genius Geneticist Trample Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.) GU Legendary Creature — Human Scientist Villain Creature 2 GU 1/1 SPM 2 Kapow! Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) G Sorcery Sorcery 3 2G SPM 3 Kraven the Hunter Trample Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter. BG Legendary Creature — Human Warrior Villain Creature 3 1BG 4/3 SPM 2 Kraven the Hunter Trample Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter. BG Legendary Creature — Human Warrior Villain Creature 3 1BG 4/3 SPM 2 Kraven's Cats {2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. G Creature — Cat Villain Creature 2 1G 2/2 SPM 2 Kraven's Last Hunt (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II — Target creature you control gets +2/+2 until end of turn. III — Return target creature card from your graveyard to your hand. G Enchantment — Saga Enchantment 4 3G SPM 1 Kraven's Last Hunt (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II — Target creature you control gets +2/+2 until end of turn. III — Return target creature card from your graveyard to your hand. G Enchantment — Saga Enchantment 4 3G SPM 1 Kraven, Proud Predator Vigilance Top of the Food Chain — Kraven's power is equal to the greatest mana value among permanents you control. GR Legendary Creature — Human Warrior Villain Creature 3 1RG */4 SPM 2 Lady Octopus, Inspired Inventor Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus. {T}: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost. U Legendary Creature — Human Scientist Villain Creature 1 U 0/2 SPM 2 Lady Octopus, Inspired Inventor Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus. {T}: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost. U Legendary Creature — Human Scientist Villain Creature 1 U 0/2 SPM 2 Living Brain, Mechanical Marvel At the beginning of combat on your turn, target non-Equipment artifact you control becomes an artifact creature with base power and toughness 3/3 until end of turn. Untap it. Legendary Artifact Creature — Robot Villain Creature 4 4 3/3 SPM 2 Lizard, Connors's Curse Trample Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4. G Legendary Creature — Lizard Villain Creature 4 2GG 5/5 SPM 2 Lizard, Connors's Curse Trample Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4. G Legendary Creature — Lizard Villain Creature 4 2GG 5/5 SPM 2 Lurking Lizards Trample Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature. G Creature — Lizard Villain Creature 2 1G 1/3 SPM 2 Madame Web, Clairvoyant You may look at the top card of your library any time. You may cast Spider spells and noncreature spells from the top of your library. Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.) U Legendary Creature — Mutant Advisor Creature 6 4UU 4/4 SPM 2 Mary Jane Watson Whenever a Spider you control enters, draw a card. This ability triggers only once each turn. GW Legendary Creature — Human Performer Creature 2 1G/W 2/2 SPM 2 Mary Jane Watson Whenever a Spider you control enters, draw a card. This ability triggers only once each turn. GW Legendary Creature — Human Performer Creature 2 1G/W 2/2 SPM 2 Masked Meower Haste Discard a card, Sacrifice this creature: Draw a card. R Creature — Spider Cat Hero Creature 1 R 1/1 SPM 2 Maximum Carnage (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able. II — Add {R}{R}{R}. III — This Saga deals 5 damage to each opponent. R Enchantment — Saga Enchantment 5 4R SPM 1 Maximum Carnage (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able. II — Add {R}{R}{R}. III — This Saga deals 5 damage to each opponent. R Enchantment — Saga Enchantment 5 4R SPM 1 Mechanical Mobster When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) Artifact Creature — Human Robot Villain Creature 3 3 2/1 SPM 2 Merciless Enforcers Lifelink {3}{B}: This creature deals 1 damage to each opponent. B Creature — Human Mercenary Villain Creature 2 1B 2/1 SPM 2 Miles Morales // Ultimate Spider-Man Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Miles Morales // Ultimate Spider-Man Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Miles Morales // Ultimate Spider-Man Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Miles Morales // Ultimate Spider-Man Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Mister Negative Vigilance, lifelink Darkforce Inversion — When Mister Negative enters, you may exchange life totals with target opponent. If you lose life this way, draw that many cards. BW Legendary Creature — Human Villain Creature 7 5WB 5/5 SPM 2 Mister Negative Vigilance, lifelink Darkforce Inversion — When Mister Negative enters, you may exchange life totals with target opponent. If you lose life this way, draw that many cards. BW Legendary Creature — Human Villain Creature 7 5WB 5/5 SPM 2 Mob Lookout When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) BU Creature — Human Rogue Villain Creature 2 1U/B 0/3 SPM 2 Molten Man, Inferno Incarnate When Molten Man enters, search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle. Molten Man gets +1/+1 for each Mountain you control. When Molten Man leaves the battlefield, sacrifice a land. R Legendary Creature — Elemental Villain Creature 3 2R 0/0 SPM 2 Morbius the Living Vampire Flying, vigilance, lifelink {U}{B}, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. BU Legendary Creature — Vampire Scientist Villain Creature 4 2UB 3/1 SPM 2 Morlun, Devourer of Spiders Lifelink Morlun enters with X +1/+1 counters on him. When Morlun enters, he deals X damage to target opponent. B Legendary Creature — Vampire Villain Creature 2 XBB 2/1 SPM 2 Morlun, Devourer of Spiders Lifelink Morlun enters with X +1/+1 counters on him. When Morlun enters, he deals X damage to target opponent. B Legendary Creature — Vampire Villain Creature 2 XBB 2/1 SPM 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 SPM 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 SPM 0 Multiversal Passage As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. This land is the chosen type. Land Land 0 SPM 0 Multiversal Passage As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. This land is the chosen type. Land Land 0 SPM 0 Mysterio's Phantasm Flying, vigilance Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.) U Creature — Illusion Villain Creature 2 1U 1/3 SPM 2 Mysterio, Master of Illusion When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield. U Legendary Creature — Human Villain Creature 4 3U 3/3 SPM 2 Mysterio, Master of Illusion When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield. U Legendary Creature — Human Villain Creature 4 3U 3/3 SPM 2 News Helicopter Flying When this creature enters, create a 1/1 green and white Human Citizen creature token. Artifact Creature — Construct Creature 3 3 1/1 SPM 2 Norman Osborn // Green Goblin Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain Creature 2 SPM 2 Norman Osborn // Green Goblin Legendary Creature — Human Scientist Villain // Legendary Creature — Goblin Human Villain Creature 2 SPM 2 Ominous Asylum This land enters tapped. {T}: Add {B} or {R}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SPM 0 Origin of Spider-Man (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/1 green Spider creature token with reach. II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types. III — Target creature you control gains double strike until end of turn. W Enchantment — Saga Enchantment 2 1W SPM 1 Origin of Spider-Man (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/1 green Spider creature token with reach. II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types. III — Target creature you control gains double strike until end of turn. W Enchantment — Saga Enchantment 2 1W SPM 1 Oscorp Industries This land enters tapped. When this land enters from a graveyard, you lose 2 life. {T}: Add {U}, {B}, or {R}. Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.) Land Land 0 SPM 0 Oscorp Industries This land enters tapped. When this land enters from a graveyard, you lose 2 life. {T}: Add {U}, {B}, or {R}. Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.) Land Land 0 SPM 0 Oscorp Research Team {6}{U}: Draw two cards. U Creature — Human Scientist Creature 4 3U 1/5 SPM 2 Parker Luck At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand. B Enchantment Enchantment 3 2B SPM 1 Parker Luck At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand. B Enchantment Enchantment 3 2B SPM 1 Passenger Ferry Whenever this Vehicle attacks, you may pay {U}. When you do, another target attacking creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 3 3 4/3 SPM 1 Peter Parker // Amazing Spider-Man Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Peter Parker // Amazing Spider-Man Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Peter Parker // Amazing Spider-Man Legendary Creature — Human Scientist Hero // Legendary Creature — Spider Human Hero Creature 2 SPM 2 Peter Parker's Camera This artifact enters with three film counters on it. {2}, {T}, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy. Artifact Artifact 1 1 SPM 1 Peter Parker's Camera This artifact enters with three film counters on it. {2}, {T}, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy. Artifact Artifact 1 1 SPM 1 Pictures of Spider-Man When this artifact enters, look at the top five cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. {1}, {T}, Sacrifice this artifact: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") G Artifact Artifact 3 2G SPM 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 SPM 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 SPM 0 Prison Break Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.) B Sorcery Sorcery 5 4B SPM 3 Professional Wrestler When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") This creature can't be blocked by more than one creature. G Creature — Human Warrior Performer Creature 4 3G 4/4 SPM 2 Prowler, Clawed Thief Menace (This creature can't be blocked except by two or more creatures.) Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) BU Legendary Creature — Human Rogue Villain Creature 3 1UB 2/3 SPM 2 Pumpkin Bombardment As an additional cost to cast this spell, discard a card or pay {2}. Pumpkin Bombardment deals 3 damage to target creature. BR Sorcery Sorcery 1 B/R SPM 3 Radioactive Spider Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery. G Creature — Spider Creature 1 G 1/1 SPM 2 Radioactive Spider Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery. G Creature — Spider Creature 1 G 1/1 SPM 2 Radioactive Spider Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery. G Creature — Spider Creature 1 G 1/1 SPM 2 Raging Goblinoids Haste Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.) R Creature — Goblin Berserker Villain Creature 5 4R 5/4 SPM 2 Rent Is Due At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment. W Enchantment Enchantment 1 W SPM 1 Rent Is Due At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment. W Enchantment Enchantment 1 W SPM 1 Rhino's Rampage Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less. GR Sorcery Sorcery 1 R/G SPM 3 Rhino, Barreling Brute Vigilance, trample, haste Whenever Rhino attacks, if you've cast a spell with mana value 4 or greater this turn, draw a card. GR Legendary Creature — Human Villain Creature 7 3RRGG 6/7 SPM 2 Risky Research Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Sorcery Sorcery 3 2B SPM 3 Robotics Mastery Flash Enchant creature When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying. Enchanted creature gets +2/+2. U Enchantment — Aura Enchantment 5 4U SPM 1 Rocket-Powered Goblin Glider When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control. Equipped creature gets +2/+0 and has flying and haste. Equip {2} Mayhem {2} Artifact — Equipment Artifact 3 3 SPM 1 Rocket-Powered Goblin Glider When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control. Equipped creature gets +2/+0 and has flying and haste. Equip {2} Mayhem {2} Artifact — Equipment Artifact 3 3 SPM 1 Romantic Rendezvous Discard a card, then draw two cards. R Sorcery Sorcery 2 1R SPM 3 SP//dr, Piloted by Peni Vigilance When SP//dr enters, put a +1/+1 counter on target creature. Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.) UW Legendary Artifact Creature — Spider Hero Creature 5 3WU 4/4 SPM 2 SP//dr, Piloted by Peni Vigilance When SP//dr enters, put a +1/+1 counter on target creature. Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.) UW Legendary Artifact Creature — Spider Hero Creature 5 3WU 4/4 SPM 2 Sandman's Quicksand Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.) All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead. B Sorcery Sorcery 3 1BB SPM 3 Sandman, Shifting Scoundrel Sandman's power and toughness are each equal to the number of lands you control. Sandman can't be blocked by creatures with power 2 or less. {3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped. G Legendary Creature — Sand Elemental Villain Creature 3 1GG */* SPM 2 Sandman, Shifting Scoundrel Sandman's power and toughness are each equal to the number of lands you control. Sandman can't be blocked by creatures with power 2 or less. {3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped. G Legendary Creature — Sand Elemental Villain Creature 3 1GG */* SPM 2 Savage Mansion This land enters tapped. {T}: Add {R} or {G}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SPM 0 Scarlet Spider, Ben Reilly Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.) Trample Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature. GR Legendary Creature — Spider Human Hero Creature 3 1RG 4/3 SPM 2 Scarlet Spider, Ben Reilly Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.) Trample Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature. GR Legendary Creature — Spider Human Hero Creature 3 1RG 4/3 SPM 2 Scarlet Spider, Kaine Menace (This creature can't be blocked except by two or more creatures.) When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him. Mayhem {B/R} (You may cast this card from your graveyard for {B/R} if you discarded it this turn. Timing rules still apply.) BR Legendary Creature — Spider Human Hero Creature 2 BR 2/1 SPM 2 School Daze Choose one — • Do Homework — Draw three cards. • Fight Crime — Counter target spell. Draw a card. U Instant Instant 5 3UU SPM 3 Scorpion's Sting Target creature gets -3/-3 until end of turn. B Instant Instant 2 1B SPM 3 Scorpion, Seething Striker Deathtouch At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B Legendary Creature — Scorpion Human Villain Creature 4 3B 3/3 SPM 2 Scout the City Choose one — • Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) • Bring Down — Destroy target creature with flying. G Sorcery Sorcery 2 1G SPM 3 Secret Identity Choose one — • Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof. • Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance. U Instant Instant 1 U SPM 3 Selfless Police Captain This creature enters with a +1/+1 counter on it. When this creature leaves the battlefield, put its +1/+1 counters on target creature you control. W Creature — Human Detective Creature 2 1W 1/1 SPM 2 Shadow of the Goblin Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card. Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent. R Enchantment Enchantment 2 1R SPM 1 Shadow of the Goblin Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card. Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent. R Enchantment Enchantment 2 1R SPM 1 Shock Shock deals 2 damage to any target. R Instant Instant 1 R SPM 3 Shocker, Unshakable During your turn, Shocker has first strike. Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller. R Legendary Creature — Human Rogue Villain Creature 6 4RR 5/5 SPM 2 Shriek, Treblemaker At the beginning of your first main phase, you may discard a card. When you do, target creature can't block this turn. Sonic Blast — Whenever a creature an opponent controls dies, Shriek deals 1 damage to that player. BR Legendary Creature — Mutant Villain Creature 3 2B/R 2/3 SPM 2 Silk, Web Weaver Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token. {3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn. GW Legendary Creature — Spider Human Hero Creature 4 2GW 3/5 SPM 2 Silk, Web Weaver Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token. {3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn. GW Legendary Creature — Spider Human Hero Creature 4 2GW 3/5 SPM 2 Silver Sable, Mercenary Leader When Silver Sable enters, put a +1/+1 counter on another target creature. Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.) W Legendary Creature — Human Mercenary Hero Creature 3 2W 2/3 SPM 2 Sinister Hideout This land enters tapped. {T}: Add {U} or {B}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SPM 0 Skyward Spider Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.) UW Creature — Spider Human Hero Creature 2 W/UW/U 2/2 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Spider-Man Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn. W Legendary Creature — Spider Human Hero Creature 2 1W 3/2 SPM 2 Spectacular Tactics Choose one — • Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. • Destroy target creature with power 4 or greater. W Instant Instant 2 1W SPM 3 Spider Manifestation Reach {T}: Add {R} or {G}. Whenever you cast a spell with mana value 4 or greater, untap this creature. GR Creature — Spider Avatar Creature 2 1R/G 2/2 SPM 2 Spider-Bot Reach When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. Artifact Creature — Spider Robot Scout Creature 2 2 2/1 SPM 2 Spider-Byte, Web Warden When Spider-Byte enters, return up to one target nonland permanent to its owner's hand. U Legendary Creature — Spider Avatar Hero Creature 3 2U 2/2 SPM 2 Spider-Girl, Legacy Hero During your turn, Spider-Girl has flying. When Spider-Girl leaves the battlefield, create a 1/1 green and white Human Citizen creature token. GW Legendary Creature — Spider Human Hero Creature 2 GW 2/2 SPM 2 Spider-Gwen, Free Spirit Reach Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card. R Legendary Creature — Spider Human Hero Creature 3 2R 2/3 SPM 2 Spider-Ham, Peter Porker When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1. G Legendary Creature — Spider Boar Hero Creature 2 1G 2/2 SPM 2 Spider-Ham, Peter Porker When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1. G Legendary Creature — Spider Boar Hero Creature 2 1G 2/2 SPM 2 Spider-Islanders Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.) R Creature — Spider Horror Citizen Creature 4 3R 4/3 SPM 2 Spider-Man 2099 From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. RU Legendary Creature — Spider Human Hero Creature 2 UR 2/3 SPM 2 Spider-Man 2099 From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. RU Legendary Creature — Spider Human Hero Creature 2 UR 2/3 SPM 2 Spider-Man 2099 From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target. RU Legendary Creature — Spider Human Hero Creature 2 UR 2/3 SPM 2 Spider-Man India Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn. GW Legendary Creature — Spider Human Hero Creature 5 3GW 4/4 SPM 2 Spider-Man No More Enchant creature Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.) U Enchantment — Aura Enchantment 2 1U SPM 1 Spider-Man Noir Menace Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Legendary Creature — Spider Human Hero Creature 5 4B 4/4 SPM 2 Spider-Man Noir Menace Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Legendary Creature — Spider Human Hero Creature 5 4B 4/4 SPM 2 Spider-Man, Brooklyn Visionary Web-slinging {2}{G} (You may cast this spell for {2}{G} if you also return a tapped creature you control to its owner's hand.) When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Legendary Creature — Spider Human Hero Creature 5 4G 4/3 SPM 2 Spider-Man, Web-Slinger Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) W Legendary Creature — Spider Human Hero Creature 3 2W 3/3 SPM 2 Spider-Mobile Trample Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control. Crew 2 Artifact — Vehicle Artifact 3 3 3/3 SPM 1 Spider-Punk Riot (This creature enters with your choice of a +1/+1 counter or haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented. R Legendary Creature — Spider Human Hero Creature 2 1R 2/1 SPM 2 Spider-Punk Riot (This creature enters with your choice of a +1/+1 counter or haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented. R Legendary Creature — Spider Human Hero Creature 2 1R 2/1 SPM 2 Spider-Punk Riot (This creature enters with your choice of a +1/+1 counter or haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented. R Legendary Creature — Spider Human Hero Creature 2 1R 2/1 SPM 2 Spider-Rex, Daring Dino Reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) G Legendary Creature — Spider Dinosaur Hero Creature 6 4GG 6/6 SPM 2 Spider-Sense Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.) Counter target instant spell, sorcery spell, or triggered ability. U Instant Instant 2 1U SPM 3 Spider-Sense Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.) Counter target instant spell, sorcery spell, or triggered ability. U Instant Instant 2 1U SPM 3 Spider-Sense Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.) Counter target instant spell, sorcery spell, or triggered ability. U Instant Instant 2 1U SPM 3 Spider-Slayer, Hatred Honed Whenever Spider-Slayer deals damage to a Spider, destroy that creature. {6}, Exile this card from your graveyard: Create two tapped 1/1 colorless Robot artifact creature tokens with flying. Legendary Artifact Creature — Human Villain Creature 2 2 2/1 SPM 2 Spider-Suit Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 SPM 1 Spider-UK Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life. W Legendary Creature — Spider Human Hero Creature 4 3W 3/4 SPM 2 Spider-Verse The "legend rule" doesn't apply to Spiders you control. Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn. R Enchantment Enchantment 5 3RR SPM 1 Spider-Verse The "legend rule" doesn't apply to Spiders you control. Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn. R Enchantment Enchantment 5 3RR SPM 1 Spider-Woman, Stunning Savior Flying Venom Blast — Artifacts and creatures your opponents control enter tapped. UW Legendary Creature — Spider Human Hero Creature 2 1W/U 2/2 SPM 2 Spider-Woman, Stunning Savior Flying Venom Blast — Artifacts and creatures your opponents control enter tapped. UW Legendary Creature — Spider Human Hero Creature 2 1W/U 2/2 SPM 2 Spiders-Man, Heroic Horde Web-slinging {4}{G}{G} (You may cast this spell for {4}{G}{G} if you also return a tapped creature you control to its owner's hand.) When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach. G Legendary Creature — Spider Hero Creature 2 1G 2/3 SPM 2 Spinneret and Spiderling Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling. Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card. R Legendary Creature — Spider Human Hero Creature 1 R 1/2 SPM 2 Spinneret and Spiderling Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling. Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card. R Legendary Creature — Spider Human Hero Creature 1 R 1/2 SPM 2 Starling, Aerial Ally Flying When Starling enters, another target creature you control gains flying until end of turn. W Legendary Creature — Human Hero Creature 5 4W 3/4 SPM 2 Steel Wrecking Ball When this artifact enters, it deals 5 damage to target creature. {1}{R}, Discard this card: Destroy target artifact. Artifact Artifact 5 5 SPM 1 Stegron the Dinosaur Man Menace (This creature can't be blocked except by two or more creatures.) Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types. R Legendary Creature — Dinosaur Villain Creature 5 4R 5/4 SPM 2 Strength of Will Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it." G Instant Instant 2 1G SPM 3 Strength of Will Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it." G Instant Instant 2 1G SPM 3 Suburban Sanctuary This land enters tapped. {T}: Add {G} or {W}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SPM 0 Subway Train When this Vehicle enters, you may pay {G}. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 2 2 3/1 SPM 1 Sudden Strike Destroy target attacking or blocking creature. W Instant Instant 2 1W SPM 3 Sun-Spider, Nimble Webber During your turn, Sun-Spider has flying. When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. UW Legendary Creature — Spider Human Hero Creature 4 3W/U 3/2 SPM 2 Superior Foes of Spider-Man Trample Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature. R Creature — Human Rogue Villain Creature 3 2R 3/3 SPM 2 Superior Spider-Man Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card. BU Legendary Creature — Spider Human Hero Creature 4 2UB 4/4 SPM 2 Superior Spider-Man Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card. BU Legendary Creature — Spider Human Hero Creature 4 2UB 4/4 SPM 2 Supportive Parents Tap two untapped creatures you control: Add one mana of any color. G Creature — Human Citizen Creature 3 2G 3/3 SPM 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 SPM 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 SPM 0 Swarm, Being of Bees Flash Flying Mayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.) B Legendary Creature — Insect Villain Creature 3 2B 2/2 SPM 2 Symbiote Spider-Man Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard. Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery. BU Legendary Creature — Symbiote Spider Hero Creature 3 2U/B 2/4 SPM 2 Symbiote Spider-Man Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard. Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery. BU Legendary Creature — Symbiote Spider Hero Creature 3 2U/B 2/4 SPM 2 Taxi Driver {1}, {T}: Target creature gains haste until end of turn. R Creature — Human Pilot Creature 2 1R 3/1 SPM 2 Terrific Team-Up This spell costs {2} less to cast if you control a permanent with mana value 4 or greater. One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls. G Instant Instant 4 3G SPM 3 The Clone Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 3. II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary. III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card. U Enchantment — Saga Enchantment 4 3U SPM 1 The Clone Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 3. II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary. III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card. U Enchantment — Saga Enchantment 4 3U SPM 1 The Death of Gwen Stacy (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature. II — Each player may discard a card. Each player who doesn't loses 3 life. III — Exile any number of target players' graveyards. B Enchantment — Saga Enchantment 3 2B SPM 1 The Death of Gwen Stacy (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature. II — Each player may discard a card. Each player who doesn't loses 3 life. III — Exile any number of target players' graveyards. B Enchantment — Saga Enchantment 3 2B SPM 1 The Soul Stone Indestructible {T}: Add {B}. {6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. B Legendary Artifact — Infinity Stone Artifact 2 1B SPM 1 The Soul Stone Indestructible {T}: Add {B}. {6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. B Legendary Artifact — Infinity Stone Artifact 2 1B SPM 1 The Soul Stone Indestructible {T}: Add {B}. {6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. B Legendary Artifact — Infinity Stone Artifact 2 1B SPM 1 The Spot's Portal Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain. B Instant Instant 3 2B SPM 3 The Spot, Living Portal When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands. BW Legendary Creature — Human Scientist Villain Creature 5 3WB 4/4 SPM 2 The Spot, Living Portal When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands. BW Legendary Creature — Human Scientist Villain Creature 5 3WB 4/4 SPM 2 Thwip! Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life. W Instant Instant 1 W SPM 3 Tombstone, Career Criminal When Tombstone enters, return target Villain card from your graveyard to your hand. Villain spells you cast cost {1} less to cast. B Legendary Creature — Human Villain Creature 3 2B 2/2 SPM 2 Ultimate Green Goblin At the beginning of your upkeep, discard a card, then create a Treasure token. Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.) BR Legendary Creature — Goblin Villain Creature 3 1B/RB/R 5/4 SPM 2 Ultimate Green Goblin At the beginning of your upkeep, discard a card, then create a Treasure token. Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.) BR Legendary Creature — Goblin Villain Creature 3 1B/RB/R 5/4 SPM 2 University Campus This land enters tapped. {T}: Add {W} or {U}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Land Land 0 SPM 0 Unstable Experiment Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) U Instant Instant 2 1U SPM 3 Urban Retreat This land enters tapped. {T}: Add {G}, {W}, or {U}. {2}, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery. Land Land 0 SPM 0 Urban Retreat This land enters tapped. {T}: Add {G}, {W}, or {U}. {2}, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery. Land Land 0 SPM 0 Venom's Hunger This spell costs {2} less to cast if you control a Villain. Destroy target creature. You gain 2 life. B Sorcery Sorcery 5 4B SPM 3 Venom, Evil Unleashed Deathtouch {2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery. B Legendary Creature — Symbiote Villain Creature 5 4B 4/5 SPM 2 Venomized Cat Deathtouch When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) B Creature — Symbiote Cat Villain Creature 3 2B 2/3 SPM 2 Vibrant Cityscape {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 SPM 0 Villainous Wrath Target opponent loses life equal to the number of creatures they control. Then destroy all creatures. B Sorcery Sorcery 5 3BB SPM 3 Villainous Wrath Target opponent loses life equal to the number of creatures they control. Then destroy all creatures. B Sorcery Sorcery 5 3BB SPM 3 Vulture, Scheming Scavenger Flying Whenever Vulture attacks, other Villains you control gain flying until end of turn. BU Legendary Creature — Human Artificer Villain Creature 6 5U/B 4/6 SPM 2 Wall Crawl When this enchantment enters, create a 2/1 green Spider creature token with reach, then you gain 1 life for each Spider you control. Spiders you control get +1/+1 and can't be blocked by creatures with defender. G Enchantment Enchantment 4 3G SPM 1 Web Up When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. W Enchantment Enchantment 3 2W SPM 1 Web of Life and Destiny Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. G Enchantment Enchantment 8 6GG SPM 1 Web of Life and Destiny Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. G Enchantment Enchantment 8 6GG SPM 1 Web-Shooters Equipped creature gets +1/+1 and has reach and "Whenever this creature attacks, tap target creature an opponent controls." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 2 1W SPM 1 Web-Warriors When this creature enters, put a +1/+1 counter on each other creature you control. GW Creature — Spider Hero Creature 5 4G/W 4/3 SPM 2 Web-Warriors When this creature enters, put a +1/+1 counter on each other creature you control. GW Creature — Spider Hero Creature 5 4G/W 4/3 SPM 2 Whoosh! Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. U Instant Instant 2 1U SPM 3 Wild Pack Squad At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn. W Creature — Human Mercenary Creature 3 2W 2/3 SPM 2 Wisecrack Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller. R Instant Instant 3 2R SPM 3 With Great Power... Enchant creature you control Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. All damage that would be dealt to you is dealt to enchanted creature instead. W Enchantment — Aura Enchantment 4 3W SPM 1 With Great Power... Enchant creature you control Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. All damage that would be dealt to you is dealt to enchanted creature instead. W Enchantment — Aura Enchantment 4 3W SPM 1 Wraith, Vicious Vigilante Double strike Fear Gas — Wraith can't be blocked. UW Legendary Creature — Human Detective Hero Creature 3 1WU 1/1 SPM 2