Cockatrice/Magic-Spoiler 2023-06-09 00:58:13 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LTR.xml LTR The Lord of the Rings: Tales of Middle-earth (Spoiler) Draft Innovation 2023-06-23 "Gandalf's Verdict" "Gandalf's Verdict" deals X damage to target creature, where X is the number of instant and sorcery spells in your graveyard. Excess damage is dealt to that creature's controller instead. RU Sorcery Sorcery 3 1UR LTR 3 Andúril, Flame of the West Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} Legendary Artifact — Equipment Artifact 3 3 LTR 1 Andúril, Flame of the West Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2} Legendary Artifact — Equipment Artifact 3 3 LTR 1 Aragorn and Arwen, Wed Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. GW Legendary Creature — Human Elf Noble Creature 6 4GW 3/6 LTR 2 Aragorn and Arwen, Wed Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. GW Legendary Creature — Human Elf Noble Creature 6 4GW 3/6 LTR 2 Aragorn, the Uniter Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn. GRUW Legendary Creature — Human Noble Creature 4 RGWU 5/5 LTR 2 Aragorn, the Uniter Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn. GRUW Legendary Creature — Human Noble Creature 4 RGWU 5/5 LTR 2 Aragorn, the Uniter Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn. GRUW Legendary Creature — Human Noble Creature 4 RGWU 5/5 LTR 2 Arwen Undómiel Whenever you scry, put a +1/+1 counter on target creature. {4}{G}{U}: Scry 2. GU Legendary Creature — Elf Noble Creature 2 GU 2/2 LTR 2 Arwen's Gift This spell costs {1} less to cast if you control two or more legendary creatures. Scry 2, then draw two cards. U Sorcery Sorcery 4 3U LTR 3 Arwen, Mortal Queen Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. GW Legendary Creature — Elf Noble Creature 3 1GW 2/2 LTR 2 Arwen, Mortal Queen Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. GW Legendary Creature — Elf Noble Creature 3 1GW 2/2 LTR 2 Assault on Osgiliath Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.) R Sorcery Sorcery 3 XRRR LTR 3 Assault on Osgiliath Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.) R Sorcery Sorcery 3 XRRR LTR 3 Bag End Porter Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control. G Creature — Dwarf Creature 4 3G 4/4 LTR 2 Barad-dûr Barad-dûr enters the battlefield tapped unless you control a legendary creature. {T}: Add {B}. {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. Legendary Land Land 0 LTR 1 0 Barad-dûr Barad-dûr enters the battlefield tapped unless you control a legendary creature. {T}: Add {B}. {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. Legendary Land Land 0 LTR 1 0 Barad-dûr Barad-dûr enters the battlefield tapped unless you control a legendary creature. {T}: Add {B}. {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn. Legendary Land Land 0 LTR 1 0 Barrow-Blade Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 LTR 1 Battle-Scarred Goblin Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it. R Creature — Goblin Warrior Creature 2 1R 2/2 LTR 2 Bilbo, Retired Burglar When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token. RU Legendary Creature — Halfling Rogue Creature 3 1UR 1/3 LTR 2 Bilbo, Retired Burglar When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token. RU Legendary Creature — Halfling Rogue Creature 3 1UR 1/3 LTR 2 Bill Ferny, Bree Swindler Whenever Bill Ferny, Bree Swindler becomes blocked, choose one — • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") • Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens. U Legendary Creature — Human Rogue Creature 2 1U 2/1 LTR 2 Bill the Pony When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with "{2}, Sacrifice this artifact: You gain 3 life.") Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power. W Legendary Creature — Horse Creature 4 3W 1/4 LTR 2 Birthday Escape Draw a card. The Ring tempts you. U Sorcery Sorcery 1 U LTR 3 Bitter Downfall This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life. B Instant Instant 4 3B LTR 3 Bombadil's Song Target creature you control gets +1/+1 and gains hexproof until the end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells of abilities your opponents control.) G Instant Instant 2 1G LTR 3 Book of Mazarbul (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn. R Enchantment — Saga Enchantment 3 2R LTR 1 Borne Upon a Wind You may cast spells this turn as though they had flash. Draw a card. U Instant Instant 2 1U LTR 3 Borne Upon a Wind You may cast spells this turn as though they had flash. Draw a card. U Instant Instant 2 1U LTR 3 Boromir, Warden of the Tower Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. W Legendary Creature — Human Soldier Creature 3 2W 3/3 LTR 2 Boromir, Warden of the Tower Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. W Legendary Creature — Human Soldier Creature 3 2W 3/3 LTR 2 Boromir, Warden of the Tower Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you. W Legendary Creature — Human Soldier Creature 3 2W 3/3 LTR 2 Breaking of the Fellowship Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. R Sorcery Sorcery 2 1R LTR 3 Butterbur, Bree Innkeeper At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") GW Legendary Creature — Human Peasant Creature 4 2GW 3/3 LTR 2 Call of the Ring At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. B Enchantment Enchantment 2 1B LTR 1 Call of the Ring At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. B Enchantment Enchantment 2 1B LTR 1 Cast into the Fire Choose one — • Cast into the Fire deals 1 damage to each of up to two target creatures. • Exile target artifact. R Instant Instant 2 1R LTR 3 Celeborn the Wise Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card you looked at while scrying this way. G Legendary Creature — Elf Noble Creature 4 3G 3/3 LTR 2 Claim the Precious Destroy target creature. The Ring tempts you. B Sorcery Sorcery 3 1BB LTR 3 Council's Deliberation Draw a card. Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card. U Instant Instant 2 1U LTR 3 Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. G Creature — Halfling Citizen Creature 1 G 1/2 LTR 2 Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. G Creature — Halfling Citizen Creature 1 G 1/2 LTR 2 Delighted Halfling {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. G Creature — Halfling Citizen Creature 1 G 1/2 LTR 2 Denethor, Ruling Steward At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. BW Legendary Creature — Human Noble Creature 3 1WB 2/4 LTR 2 Denethor, Ruling Steward At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. BW Legendary Creature — Human Noble Creature 3 1WB 2/4 LTR 2 Display of Power This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. R Instant Instant 3 1RR LTR 3 Display of Power This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies. R Instant Instant 3 1RR LTR 3 Doors of Durin Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf. GR Legendary Artifact Artifact 5 3RG LTR 1 Dunland Crebain Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) B Creature — Bird Horror Creature 3 2B 1/1 LTR 2 Dunland Crebain Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) B Creature — Bird Horror Creature 3 2B 1/1 LTR 2 Dúnedain Blade Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 2 1W LTR 1 Dúnedain Rangers Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you. G Creature Human Ranger Creature 4 3G 4/4 LTR 2 Eagles of the North Flying When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Creature — Bird Soldier Creature 6 5W 3/3 LTR 2 East-Mark Cavalier Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. W Creature — Human Knight Creature 2 1W 2/2 LTR 2 Easterling Vanguard When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) B Creature — Human Warrior Creature 2 1B 2/1 LTR 2 Eastfarthing Farmer When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") W Creature — Halfling Peasant Creature 3 2W 2/3 LTR 2 Elanor Gardner When Elanor Gardner enters the battlefield, create a Food token. At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Legendary Creature — Halfling Scout Creature 4 3G 2/4 LTR 2 Elanor Gardner When Elanor Gardner enters the battlefield, create a Food token. At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Legendary Creature — Halfling Scout Creature 4 3G 2/4 LTR 2 Elrond, Lord of Rivendell Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. U Legendary Creature — Elf Noble Creature 3 2U 3/2 LTR 2 Elrond, Lord of Rivendell Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. U Legendary Creature — Elf Noble Creature 3 2U 3/2 LTR 2 Elrond, Master of Healing Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. GU Legendary Creature — Elf Noble Creature 4 2GU 4/4 LTR 2 Elrond, Master of Healing Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. GU Legendary Creature — Elf Noble Creature 4 2GU 4/4 LTR 2 Elrond, Master of Healing Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card. GU Legendary Creature — Elf Noble Creature 4 2GU 4/4 LTR 2 Elven Chorus You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color." G Enchantment Enchantment 4 3G LTR 1 Elvish Mariner Whenever Elvish Mariner attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. U Creature — Elf Pilot Creature 3 2U 3/2 LTR 2 Elvish Mariner Whenever Elvish Mariner attacks, scry 1. Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way. U Creature — Elf Pilot Creature 3 2U 3/2 LTR 2 Ent's Fury Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control. G Sorcery Sorcery 2 1G LTR 3 Ent-Draught Basin {X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery. Artifact Artifact 2 2 LTR 1 Entish Restoration Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. G Instant Instant 3 2G LTR 3 Erkenbrand, Lord of the Westfold Whenever Erkenbrand, Lord of the Westfold or another Human creature enters the battlefield under your control, creatures you control get +1/+0 until end of turn. R Legendary Creature — Human Soldier Creature 4 3R 3/3 LTR 2 Fall of Cair Andros Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) {7}{R}: Fall of Cair Andros deals 7 damage to target creature. R Enchantment Enchantment 3 2R LTR 1 Fall of Cair Andros Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) {7}{R}: Fall of Cair Andros deals 7 damage to target creature. R Enchantment Enchantment 3 2R LTR 1 Fall of Gil-galad (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature. G Enchantment — Saga Enchantment 2 1G LTR 1 Fangorn, Tree Shepherd Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end. G Legendary Creature — Treefolk Creature 7 4GGG 4/10 LTR 2 Fangorn, Tree Shepherd Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much {G}. You don't lose unspent green mana as steps and phases end. G Legendary Creature — Treefolk Creature 7 4GGG 4/10 LTR 2 Faramir, Field Commander 3* At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. W Legendary Creature — Human Soldier Creature 4 3W 3/3 LTR 2 Faramir, Prince of Ithilien At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. UW Legendary Creature — Human Noble Creature 4 2WU 3/3 LTR 2 Faramir, Prince of Ithilien At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens. UW Legendary Creature — Human Noble Creature 4 2WU 3/3 LTR 2 Fear, Fire, Foes! Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller. R Sorcery Sorcery 1 XR LTR 3 Fiery Inscription When Fiery Inscription enters the battlefield, the Ring tempts you. Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent. R Enchantment Enchantment 3 2R LTR 1 Fire of Orthanc Destroy target artifact or land. Creatures without flying can't block this turn. R Sorcery Sorcery 4 3R LTR 3 Fires of Mount Doom When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature. {2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player. R Legendary Enchantment Enchantment 3 2R LTR 1 Flowering of the White Tree Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1. W Legendary Enchantment Enchantment 2 WW LTR 1 Flowering of the White Tree Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1. W Legendary Enchantment Enchantment 2 WW LTR 1 Foray of Orcs Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) R Sorcery Sorcery 4 3R LTR 3 Foray of Orcs Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) R Sorcery Sorcery 4 3R LTR 3 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LTR 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LTR 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LTR 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LTR 0 Forge Anew When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. W Enchantment Enchantment 3 2W LTR 1 Forge Anew When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns. W Enchantment Enchantment 3 2W LTR 1 Friendly Rivalry Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control. GR Instant Instant 2 RG LTR 3 Frodo Baggins Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able. GW Legendary Creature — Halfling Scout Creature 2 GW 1/3 LTR 2 Frodo Baggins Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able. GW Legendary Creature — Halfling Scout Creature 2 GW 1/3 LTR 2 Frodo Baggins Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you. As long as Frodo is your Ring-bearer, it must be blocked if able. GW Legendary Creature — Halfling Scout Creature 2 GW 1/3 LTR 2 Frodo, Determined Hero Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo. As long as it's your turn, prevent all damage that would be dealt to Frodo. W Legendary Creature — Halfling Warrior Creature 2 1W 2/2 LTR 2 Frodo, Sauron's Bane {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." W Legendary Creature — Halfling Citizen Creature 1 W 1/2 LTR 2 Frodo, Sauron's Bane {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." W Legendary Creature — Halfling Citizen Creature 1 W 1/2 LTR 2 Frodo, Sauron's Bane {W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink. {B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you." W Legendary Creature — Halfling Citizen Creature 1 W 1/2 LTR 2 Galadhrim Bow Flash When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) G Artifact — Equipment Artifact 3 2G LTR 1 Galadriel of Lothlórien Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. GU Legendary Creature — Elf Noble Creature 3 1GU 3/3 LTR 2 Galadriel of Lothlórien Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. GU Legendary Creature — Elf Noble Creature 3 1GU 3/3 LTR 2 Galadriel of Lothlórien Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. GU Legendary Creature — Elf Noble Creature 3 1GU 3/3 LTR 2 Galadriel, Gift-Giver Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one — • Put a +1/+1 counter on another target creature. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") G Legendary Creature — Elf Noble Creature 5 3GG 4/4 LTR 2 Gandalf the Grey Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf the Grey deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library. RU Legendary Creature — Avatar Wizard Creature 5 3UR 3/4 LTR 2 Gandalf the Grey Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf the Grey deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library. RU Legendary Creature — Avatar Wizard Creature 5 3UR 3/4 LTR 2 Gandalf the White Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. W Legendary Creature — Avatar Wizard Creature 5 3WW 4/5 LTR 2 Gandalf the White Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. W Legendary Creature — Avatar Wizard Creature 5 3WW 4/5 LTR 2 Gandalf the White Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. W Legendary Creature — Avatar Wizard Creature 5 3WW 4/5 LTR 2 Gandalf, Friend of the Shire Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. U Legendary Creature — Avatar Wizard Creature 4 3U 2/4 LTR 2 Gandalf, Friend of the Shire Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. U Legendary Creature — Avatar Wizard Creature 4 3U 2/4 LTR 2 Gandalf, Friend of the Shire Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. U Legendary Creature — Avatar Wizard Creature 4 3U 2/4 LTR 2 Gandalf, White Rider Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top. W Legendary Creature — Avatar Wizard Creature 4 3W 3/3 LTR 2 Generous Ent Reach When Generous Ent enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) G Creature — Treefolk Creature 6 5G 5/7 LTR 2 Gift of Strands Flash Enchant creature When Gift of Strands enters the battlefield, scry 2. Enchanted creature gets +3/+3. G Enchantment — Aura Enchantment 4 3G LTR 1 Gimli's Axe Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) R Artifact — Equipment Artifact 3 2R LTR 1 Gimli's Fury Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn. R Instant Instant 2 1R LTR 3 Gimli, Counter of Kills Trample Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. R Legendary Creature — Dwarf Warrior Creature 4 3R 4/3 LTR 2 Gimli, Counter of Kills Trample Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller. R Legendary Creature — Dwarf Warrior Creature 4 3R 4/3 LTR 2 Gimli, Mournful Avenger Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. GR Legendary Creature — Dwarf Warrior Creature 3 1RG 3/2 LTR 2 Gimli, Mournful Avenger Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control. GR Legendary Creature — Dwarf Warrior Creature 3 1RG 3/2 LTR 2 Glamdring Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3} Legendary Artifact — Equipment Artifact 2 2 LTR 1 Glamdring Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3} Legendary Artifact — Equipment Artifact 2 2 LTR 1 Glorfindel, Dauntless Rescuer Whenever you scry, choose one — • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn. G Legendary Creature — Elf Noble Creature 3 2G 3/2 LTR 2 Glóin, Dwarf Emissary Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.) {T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Legendary Creature — Dwarf Advisor Creature 3 2R 3/3 LTR 2 Glóin, Dwarf Emissary Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.) {T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) R Legendary Creature — Dwarf Advisor Creature 3 2R 3/3 LTR 2 Goblin Assailant R Creature — Goblin Warrior Creature 2 1R 2/2 LTR 2 Goblin Fireleaper {1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls. R Creature — Goblin Warrior Creature 2 1R 1/1 LTR 2 Goldberry, River-Daughter {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. {U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. U Legendary Creature — Nymph Creature 2 1U 1/3 LTR 2 Goldberry, River-Daughter {T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry. {U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card. U Legendary Creature — Nymph Creature 2 1U 1/3 LTR 2 Gollum's Bite Target creature gets -2/-2 until end of turn. {3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery. B Instant Instant 1 B LTR 3 Gollum, Patient Plotter When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. {B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 LTR 2 Gollum, Patient Plotter When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. {B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 LTR 2 Gollum, Patient Plotter When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you. {B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery. B Legendary Creature — Halfling Horror Creature 2 1B 3/1 LTR 2 Gollum, Scheming Guide Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn. B Legendary Creature — Halfling Horror Creature 2 1B 2/1 LTR 2 Gorbag of Minas Morgul Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one— • Draw a card. • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") B Legendary Creature — Orc Soldier Creature 2 1B 2/2 LTR 2 Gothmog, Morgul Lieutenant When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch. B Legendary Creature — Human Soldier Creature 4 3B 3/3 LTR 2 Gothmog, Morgul Lieutenant When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch. B Legendary Creature — Human Soldier Creature 4 3B 3/3 LTR 2 Great Hall of the Citadel {T}: Add {C}. {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells. Land Land 0 LTR 0 Grishnákh, Brash Instigator When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. R Legendary Creature — Goblin Soldier Creature 3 2R 1/1 LTR 2 Grond, the Gatebreaker Trample As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) B Legendary Artifact — Vehicle Artifact 4 3B 5/5 LTR 1 Gríma Wormtongue Your opponents can't gain life. {T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. B Legendary Creature — Human Advisor Creature 3 2B 1/4 LTR 2 Gwaihir the Windlord This spell costs {2} less to cast if you have drawn two or more cards this turn. Flying, vigilance Other Birds you control have vigilance. UW Legendary Creature — Bird Noble Creature 6 4WU 4/4 LTR 2 Hew the Entwood Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. R Sorcery Sorcery 5 3RR LTR 3 Hew the Entwood Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. R Sorcery Sorcery 5 3RR LTR 3 Horn of Gondor When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control. Legendary Artifact Artifact 3 3 LTR 1 Horn of Gondor When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control. Legendary Artifact Artifact 3 3 LTR 1 Horn of the Mark Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Legendary Artifact Artifact 2 2 LTR 1 Horn of the Mark Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Legendary Artifact Artifact 2 2 LTR 1 Horses of the Bruinen Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you. U Sorcery Sorcery 5 3UU LTR 3 Ioreth of the Healing House {T}: Untap another target permanent. {T}: Untap two other target legendary creatures. U Legendary Creature — Human Cleric Creature 3 2U 1/4 LTR 2 Isildur's Fateful Strike (You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. B Legendary Instant Instant 4 2BB LTR 3 Isildur's Fateful Strike (You may cast a legendary instant only if you control a legendary creature or planeswalker.) Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference. B Legendary Instant Instant 4 2BB LTR 3 Island ({T}: Add {U}.) Basic Land — Island Land 0 LTR 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 LTR 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 LTR 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 LTR 0 King of the Oathbreakers Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. BW Legendary Creature — Spirit Noble Creature 4 2WB 3/3 LTR 2 King of the Oathbreakers Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. BW Legendary Creature — Spirit Noble Creature 4 2WB 3/3 LTR 2 Knight of the Keep W Creature — Human Knight Creature 3 2W 3/2 LTR 2 Knights of Dol Amroth Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. U Creature — Human Knight Creature 4 3U 3/3 LTR 2 Knights of Dol Amroth Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. U Creature — Human Knight Creature 4 3U 3/3 LTR 2 Landroval, Horizon Witness Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. W Legendary Creature — Bird Noble Creature 5 4W 3/4 LTR 2 Last March of the Ents This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. G Sorcery Sorcery 8 6GG LTR 3 Last March of the Ents This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. G Sorcery Sorcery 8 6GG LTR 3 Legolas, Counter of Kills Reach Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. GU Legendary Creature — Elf Archer Creature 4 2GU 2/3 LTR 2 Legolas, Counter of Kills Reach Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas. GU Legendary Creature — Elf Archer Creature 4 2GU 2/3 LTR 2 Legolas, Master Archer Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. G Legendary Creature — Elf Archer Creature 3 1GG 1/4 LTR 2 Legolas, Master Archer Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. G Legendary Creature — Elf Archer Creature 3 1GG 1/4 LTR 2 Legolas, Master Archer Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. G Legendary Creature — Elf Archer Creature 3 1GG 1/4 LTR 2 Lembas When Lembas enters the battlefield, scry 1, then draw a card. {2}, {T}, Sacrifice Lembas: You gain 3 life. When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library. Artifact — Food Artifact 2 2 LTR 1 Lobelia Sackville-Baggins Flash Menace When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. B Legendary Creature — Halfling Citizen Creature 3 2B 2/3 LTR 2 Lobelia Sackville-Baggins Flash Menace When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. B Legendary Creature — Halfling Citizen Creature 3 2B 2/3 LTR 2 Lobelia Sackville-Baggins Flash Menace When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power. B Legendary Creature — Halfling Citizen Creature 3 2B 2/3 LTR 2 Long List of the Ents (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it. G Enchantment — Saga Enchantment 1 G LTR 1 Lost Isle Calling Whenever you scry, put a verse counter on Lost Isle Calling. {4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery. U Enchantment Enchantment 2 1U LTR 1 Lost to Legend Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.) W Instant Instant 2 WW LTR 3 Lotho, Corrupt Shirriff Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") BW Legendary Creature — Halfling Rogue Creature 2 WB 2/1 LTR 2 Lotho, Corrupt Shirriff Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") BW Legendary Creature — Halfling Rogue Creature 2 WB 2/1 LTR 2 Many Partings Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Sorcery Sorcery 1 G LTR 3 March from the Black Gate When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) B Enchantment Enchantment 2 1B LTR 1 Mauhúr, Uruk-hai Captain Menace If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead. BR Legendary Creature — Orc Soldier Creature 2 BR 2/2 LTR 2 Meneldor, Swift Savior Flying Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control. U Legendary Creature — Bird Soldier Creature 4 3U 3/3 LTR 2 Meriadoc Brandybuck Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Legendary Creature — Halfling Citizen Creature 2 1G 2/2 LTR 2 Meriadoc Brandybuck Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Legendary Creature — Halfling Citizen Creature 2 1G 2/2 LTR 2 Merry, Esquire of Rohan Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. RW Legendary Creature — Halfling Knight Creature 2 RW 2/2 LTR 2 Merry, Esquire of Rohan Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card. RW Legendary Creature — Halfling Knight Creature 2 RW 2/2 LTR 2 Minas Tirith Minas Tirith enters the battlefield tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. Legendary Land Land 0 LTR 1 0 Minas Tirith Minas Tirith enters the battlefield tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. Legendary Land Land 0 LTR 1 0 Minas Tirith Minas Tirith enters the battlefield tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. Legendary Land Land 0 LTR 1 0 Mines of Moria Mines of Moria enters the battlefield tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. Legendary Land Land 0 LTR 1 0 Mines of Moria Mines of Moria enters the battlefield tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens. Legendary Land Land 0 LTR 1 0 Mirkwood Bats Flying Whenever you create or sacrifice a token, each opponent loses 1 life. B Creature — Bat Creature 4 3B 2/3 LTR 2 Mirkwood Bats Flying Whenever you create or sacrifice a token, each opponent loses 1 life. B Creature — Bat Creature 4 3B 2/3 LTR 2 Mirror of Galadriel {5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control. Legendary Artifact Artifact 2 2 LTR 1 Mithril Coat Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3} Legendary Artifact — Equipment Artifact 3 3 LTR 1 Mordor Trebuchet Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat. B Artifact Creature — Wall Creature 3 2B 1/4 LTR 2 Morgul-Knife Wound Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life." B Enchantment — Aura Enchantment 2 1B LTR 1 Moria Marauder Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. R Creature — Goblin Warrior Creature 2 RR 1/1 LTR 2 Moria Marauder Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. R Creature — Goblin Warrior Creature 2 RR 1/1 LTR 2 Mount Doom {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Legendary Land Land 0 LTR 0 Mount Doom {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. Legendary Land Land 0 LTR 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LTR 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LTR 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LTR 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LTR 0 Mushroom Watchdogs Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery. G Creature — Dog Creature 2 1G 2/2 LTR 2 Nasty End As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead. B Instant Instant 2 1B LTR 3 Nasty End As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead. B Instant Instant 2 1B LTR 3 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR 2 Nazgûl Deathtouch When Nazgûl enters the battlefield, the Ring tempts you. Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control. A deck can have up to nine cards named Nazgûl. B Creature — Wraith Knight Creature 3 2B 1/2 LTR 2 Oath of the Grey Host (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I— You and target opponent each create a Food token. II— Each opponent loses 3 life. Create a Treasure token. III— Create three tapped 1/1 white Spirit creature tokens with flying. B Enchantment — Saga Enchantment 4 3B LTR 1 Old Man Willow Old Man Willow's power and toughness are each equal to the number of lands you control. Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn. BG Legendary Creature — Treefolk Creature 4 2BG */* LTR 2 Oliphaunt Trample Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) R Creature — Elephant Creature 6 5R 6/4 LTR 2 Oliphaunt Trample Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.) R Creature — Elephant Creature 6 5R 6/4 LTR 2 Olog-hai Crusher Trample Olog-hai Crusher can't block unless you control a Goblin or Orc. R Creature — Troll Soldier Creature 4 3R 4/4 LTR 2 One Ring to Rule Them All (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard. B Enchantment — Saga Enchantment 4 2BB LTR 1 Orcish Bowmasters Flash When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. B Creature — Orc Archer Creature 2 1B 1/1 LTR 2 Orcish Bowmasters Flash When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. B Creature — Orc Archer Creature 2 1B 1/1 LTR 2 Palantír of Orthanc At the beginning of your end step, put an influence counter on Palantir of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantir of Orthanc, and that player loses life equal to the total mana value of those cards. Legendary Artifact Artifact 3 3 LTR 1 Palantír of Orthanc At the beginning of your end step, put an influence counter on Palantir of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantir of Orthanc, and that player loses life equal to the total mana value of those cards. Legendary Artifact Artifact 3 3 LTR 1 Peregrin Took If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Draw a card. G Legendary Creature — Halfling Citizen Creature 3 2G 2/3 LTR 2 Peregrin Took If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Draw a card. G Legendary Creature — Halfling Citizen Creature 3 2G 2/3 LTR 2 Phial of Galadriel If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color. Legendary Artifact Artifact 3 3 LTR 1 Pippin's Bravery You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. G Instant Instant 1 G LTR 3 Pippin's Bravery You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn. G Instant Instant 1 G LTR 3 Pippin, Guard of the Citadel Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) UW Legendary Creature — Halfling Soldier Creature 2 WU 2/2 LTR 2 Pippin, Guard of the Citadel Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) UW Legendary Creature — Halfling Soldier Creature 2 WU 2/2 LTR 2 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LTR 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LTR 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LTR 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LTR 0 Press the Enemy Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. U Instant Instant 4 2UU LTR 3 Press the Enemy Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost. U Instant Instant 4 2UU LTR 3 Prince Imrahil the Fair Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token. UW Legendary Creature — Human Noble Creature 2 WU 2/2 LTR 2 Protector of Gondor When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. W Creature — Human Soldier Creature 4 3W 3/3 LTR 2 Quickbeam, Upstart Ent Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. G Legendary Creature — Treefolk Creature 6 4GG 5/6 LTR 2 Quickbeam, Upstart Ent Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn. G Legendary Creature — Treefolk Creature 6 4GG 5/6 LTR 2 Radagast the Brown Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order. G Legendary Creature — Avatar Wizard Creature 4 2GG 2/5 LTR 2 Radagast the Brown Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order. G Legendary Creature — Avatar Wizard Creature 4 2GG 2/5 LTR 2 Rally at the Hornburg Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn. R Sorcery Sorcery 2 1R LTR 3 Rangers of Ithilien Vigilance When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. U Creature — Human Ranger Creature 4 2UU 3/3 LTR 2 Rangers of Ithilien Vigilance When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. U Creature — Human Ranger Creature 4 2UU 3/3 LTR 2 Reprieve Return target spell to its owner's hand. Draw a card. W Instant Instant 2 1W LTR 3 Revive the Shire Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Sorcery Sorcery 2 1G LTR 3 Ringsight The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle. BU Sorcery Sorcery 3 1UB LTR 3 Ringwraiths When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return Ringwraiths from your graveyard to your hand. B Creature — Wraith Knight Creature 6 4BB 5/5 LTR 2 Ringwraiths When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life. When the Ring tempts you, return Ringwraiths from your graveyard to your hand. B Creature — Wraith Knight Creature 6 4BB 5/5 LTR 2 Rise of the Witch-king Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. BG Sorcery Sorcery 4 2BG LTR 3 Rise of the Witch-king Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield. BG Sorcery Sorcery 4 2BG LTR 3 Rising of the Day Creatures you control have haste. Legendary creatures you control get +1/+0. R Enchantment Enchantment 3 2R LTR 1 Rising of the Day Creatures you control have haste. Legendary creatures you control get +1/+0. R Enchantment Enchantment 3 2R LTR 1 Rivendell Rivendell enters the battlefield tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. Legendary Land Land 0 LTR 1 0 Rosie Cotton of South Lane When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie. W Legendary Creature — Halfling Peasant Creature 3 2W 1/1 LTR 2 Samwise Gamgee Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) GW Legendary Creature — Halfling Peasant Creature 2 GW 2/2 LTR 2 Samwise Gamgee Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) GW Legendary Creature — Halfling Peasant Creature 2 GW 2/2 LTR 2 Samwise Gamgee Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) GW Legendary Creature — Halfling Peasant Creature 2 GW 2/2 LTR 2 Samwise the Stouthearted Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. W Legendary Creature — Halfling Peasant Creature 2 1W 2/1 LTR 2 Samwise the Stouthearted Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. W Legendary Creature — Halfling Peasant Creature 2 1W 2/1 LTR 2 Samwise the Stouthearted Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. W Legendary Creature — Halfling Peasant Creature 2 1W 2/1 LTR 2 Saradoc, Master of Buckland Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. W Legendary Creature — Halfling Citizen Creature 4 3W 2/4 LTR 2 Saradoc, Master of Buckland Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. W Legendary Creature — Halfling Citizen Creature 4 3W 2/4 LTR 2 Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. BUW Legendary Creature — Avatar Wizard Creature 6 3WUB 5/4 LTR 2 Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. BUW Legendary Creature — Avatar Wizard Creature 6 3WUB 5/4 LTR 2 Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. BUW Legendary Creature — Avatar Wizard Creature 6 3WUB 5/4 LTR 2 Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. BUW Legendary Creature — Avatar Wizard Creature 6 3WUB 5/4 LTR 2 Saruman of Many Colors Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. BUW Legendary Creature — Avatar Wizard Creature 6 3WUB 5/4 LTR 2 Saruman the White Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) U Legendary Creature — Avatar Wizard Creature 5 4U 4/4 LTR 2 Saruman's Trickery Counter target spell. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) U Instant Instant 3 1UU LTR 3 Sauron, the Dark Lord Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU Legendary Creature — Avatar Horror Creature 6 3UBR 7/6 LTR 2 Sauron, the Dark Lord Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU Legendary Creature — Avatar Horror Creature 6 3UBR 7/6 LTR 2 Sauron, the Dark Lord Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. BRU Legendary Creature — Avatar Horror Creature 6 3UBR 7/6 LTR 2 Sauron, the Lidless Eye When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. BR Legendary Creature — Avatar Horror Creature 5 3BR 4/4 LTR 2 Sauron, the Lidless Eye When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. BR Legendary Creature — Avatar Horror Creature 5 3BR 4/4 LTR 2 Sauron, the Necromancer Menace Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. B Legendary Creature — Avatar Horror Creature 5 3BB 4/4 LTR 2 Sauron, the Necromancer Menace Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. B Legendary Creature — Avatar Horror Creature 5 3BB 4/4 LTR 2 Scroll of Isildur (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you. II — Tap up to two target creatures. Put a stun counter on each of them. III - Draw a card for each tapped creature target opponent controls. U Enchantment — Saga Enchantment 3 2U LTR 1 Second Breakfast Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") W Instant Instant 3 2W LTR 3 Shadow Summoning Create two tapped 1/1 white Spirit creature tokens with flying. BW Sorcery Sorcery 2 WB LTR 3 Shadow Summoning Create two tapped 1/1 white Spirit creature tokens with flying. BW Sorcery Sorcery 2 WB LTR 3 Shadow of the Enemy Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. B Sorcery Sorcery 6 3BBB LTR 3 Shadowfax, Lord of Horses Horses you control have haste. (They can attack and {T} as soon as they come under your control.) Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. RW Legendary Creature — Horse Creature 5 3RW 4/4 LTR 2 Shadowfax, Lord of Horses Horses you control have haste. (They can attack and {T} as soon as they come under your control.) Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking. RW Legendary Creature — Horse Creature 5 3RW 4/4 LTR 2 Shagrat, Loot Bearer Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) BR Legendary Creature Orc Soldier Creature 4 2BR 4/4 LTR 2 Shagrat, Loot Bearer Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) BR Legendary Creature Orc Soldier Creature 4 2BR 4/4 LTR 2 Shagrat, Loot Bearer Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) BR Legendary Creature Orc Soldier Creature 4 2BR 4/4 LTR 2 Sharkey, Tyrant of the Shire Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities. BU Legendary Creature — Avatar Rogue Creature 4 2UB 2/4 LTR 2 Sharkey, Tyrant of the Shire Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities. BU Legendary Creature — Avatar Rogue Creature 4 2UB 2/4 LTR 2 Shelob's Ambush Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") B Instant Instant 1 B LTR 3 Shelob, Child of Ungoliant Deathtouch, ward {2} Other Spiders you control have deathtouch and ward {2}. Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. BG Legendary Creature — Spider Demon Creature 6 4BG 8/8 LTR 2 Shelob, Child of Ungoliant Deathtouch, ward {2} Other Spiders you control have deathtouch and ward {2}. Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types. BG Legendary Creature — Spider Demon Creature 6 4BG 8/8 LTR 2 Shire Shirriff When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield. W Creature — Halfling Soldier Creature 2 1W 2/2 LTR 2 Shire Terrace {T}: Add {C}. {1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 LTR 0 Shortcut to Mushrooms When Shortcut to Mushrooms enters the battlefield, the Ring tempts you. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control. G Enchantment Enchantment 2 1G LTR 1 Slip On the Ring Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. W Instant Instant 2 1W LTR 3 Smite the Deathless Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. R Instant Instant 2 1R LTR 3 Sméagol, Helpful Guide At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. BG Legendary Creature — Halfling Horror Creature 3 1BG 4/2 LTR 2 Sméagol, Helpful Guide At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you. Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard. BG Legendary Creature — Halfling Horror Creature 3 1BG 4/2 LTR 2 Snarling Warg Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. B Creature — Wolf Creature 4 3B 3/4 LTR 2 Spiteful Banditry When Spiteful Banditry enters the battlefield, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. R Enchantment Enchantment 2 XRR LTR 1 Stern Scolding Counter target creature spell with power or toughness 2 or less. U Instant Instant 1 U LTR 3 Stew the Coneys Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") G Instant Instant 3 2G LTR 3 Stone of Erech If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card. Legendary Artifact Artifact 1 1 LTR 1 Storm of Saruman Ward {3} Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) U Enchantment Enchantment 6 4UU LTR 1 Storm of Saruman Ward {3} Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) U Enchantment Enchantment 6 4UU LTR 1 Strider, Ranger of the North Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. GR Legendary Creature — Human Ranger Creature 4 2RG 4/4 LTR 2 Surrounded by Orcs Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) U Sorcery Sorcery 4 3U LTR 3 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LTR 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LTR 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LTR 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LTR 0 Swarming of Moria Create a Treasure token. (It's an artifact with "{T} Sacrifice this artifact: Add one mana of any color.") Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) R Sorcery Sorcery 3 2R LTR 3 Tale of Tinúviel (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel. II — Return target creature card from your graveyard to the battlefield. III — Up to two target creatures you control each gain lifelink until end of turn. W Enchantment — Saga Enchantment 5 3WW LTR 1 The Balrog, Flame of Udûn Trample When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library. BR Legendary Creature — Avatar Demon Creature 5 3BR 7/7 LTR 2 The Bath Song (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Draw two cards, then discard a card. III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}. U Enchantment — Saga Enchantment 4 3U LTR 1 The Battle of Bywater Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") W Sorcery Sorcery 3 1WW LTR 3 The Battle of Bywater Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") W Sorcery Sorcery 3 1WW LTR 3 The Grey Havens When The Grey Havens enters the battlefield, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard. Legendary Land Land 0 0 LTR 0 The Mouth of Sauron When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) BU Legendary Creature — Human Advisor Creature 5 3UB 3/4 LTR 2 The One Ring Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 LTR 1 The One Ring Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 LTR 1 The One Ring Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 LTR 1 The One Ring Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. Legendary Artifact Artifact 4 4 LTR 1 The Ring Goes South The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order. G Sorcery Sorcery 4 3G LTR 3 The Ring Goes South The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order. G Sorcery Sorcery 4 3G LTR 3 The Shire The Shire enters the battlefield tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Legendary Land Land 0 LTR 1 0 The Shire The Shire enters the battlefield tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token. Legendary Land Land 0 LTR 1 0 The Torment of Gollum Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) B Sorcery Sorcery 4 3B LTR 3 The Watcher in the Water The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. U Legendary Creature — Kraken Creature 5 3UU 9/9 LTR 1 2 The Watcher in the Water The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent. U Legendary Creature — Kraken Creature 5 3UU 9/9 LTR 1 2 There and Back Again (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens." R Enchantment — Saga Enchantment 5 3RR LTR 1 Théoden, King of Rohan Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn. RW Legendary Creature — Human Noble Creature 3 1RW 2/3 LTR 2 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 LTR 2 Tom Bombadil As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. BGRUW Legendary Creature — God Bard Creature 5 WUBRG 4/4 LTR 2 Took Reaper When Took Reaper dies, the Ring tempts you. W Creature — Halfling Peasant Creature 2 1W 2/1 LTR 2 Trailblazer's Boots Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2} Artifact — Equipment Artifact 2 2 LTR 1 Treason of Isengard Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) U Sorcery Sorcery 3 2U LTR 3 Troll of Khazad-dûm Troll of Khazad-dûm can't be blocked except by three or more creatures. Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) B Creature — Troll Creature 6 5B 6/5 LTR 2 Uglúk of the White Hand Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead. BR Legendary Creature — Orc Soldier Creature 4 2BR 3/3 LTR 2 Uruk-hai Berserker When Uruk-hai Berserker enters the battlefield, the Ring tempts you. B Creature — Orc Berserker Creature 3 2B 3/2 LTR 2 Voracious Fell Beast Flying When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") B Creature — Drake Beast Creature 6 4BB 4/4 LTR 2 Voracious Fell Beast Flying When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") B Creature — Drake Beast Creature 6 4BB 4/4 LTR 2 War of the Last Alliance (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III — Creatures you control gain double strike until end of turn. The Ring tempts you. W Enchantment — Saga Enchantment 4 3W LTR 1 Warbeast of Gorgoroth Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) R Creature — Beast Creature 5 4R 5/4 LTR 2 Westfold Rider Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery. W Creature — Human Knight Creature 2 1W 3/1 LTR 2 Witch-king of Angmar Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. B Legendary Creature — Wraith Noble Creature 5 3BB 5/3 LTR 2 Witch-king of Angmar Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. B Legendary Creature — Wraith Noble Creature 5 3BB 5/3 LTR 2 Witch-king of Angmar Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. B Legendary Creature — Wraith Noble Creature 5 3BB 5/3 LTR 2 Witch-king, Bringer of Ruin Flying Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. B Legendary Creature — Wraith Noble Creature 6 4BB 5/3 LTR 2 Wizard's Rockets Wizard's Rockets enters the battlefield tapped. {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. Artifact Artifact 1 1 LTR 1 1 Wizard's Rockets Wizard's Rockets enters the battlefield tapped. {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. Artifact Artifact 1 1 LTR 1 1 Wose Pathfinder {T}: Add one mana of any color. {6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn. G Creature — Human Shaman Creature 2 1G 1/1 LTR 2 You Cannot Pass! Destroy target creature that blocked or was blocked by a legendary creature this turn. W Instant Instant 1 W LTR 3 Éomer of the Riddermark Haste Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token. R Legendary Creature — Human Knight Creature 5 4R 5/4 LTR 2 Éomer, Marshal of Rohan Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. R Legendary Creature — Human Knight Creature 4 2RR 4/4 LTR 2 Éomer, Marshal of Rohan Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. R Legendary Creature — Human Knight Creature 4 2RR 4/4 LTR 2 Éowyn, Fearless Knight Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. RW Legendary Creature — Human Knight Creature 4 2RW 3/4 LTR 2 Éowyn, Lady of Rohan At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate. W Legendary Creature — Human Noble Creature 3 2W 2/4 LTR 2