Cockatrice/Magic-Spoiler
2023-06-09 00:58:13 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LTR.xml
LTR
The Lord of the Rings: Tales of Middle-earth (Spoiler)
Draft Innovation
2023-06-23
"Gandalf's Verdict"
"Gandalf's Verdict" deals X damage to target creature, where X is the number of instant and sorcery spells in your graveyard. Excess damage is dealt to that creature's controller instead.
RU
Sorcery
Sorcery
3
1UR
LTR
3
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Legendary Artifact — Equipment
Artifact
3
3
LTR
1
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Legendary Artifact — Equipment
Artifact
3
3
LTR
1
Aragorn and Arwen, Wed
Vigilance
Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
GW
Legendary Creature — Human Elf Noble
Creature
6
4GW
3/6
LTR
2
Aragorn and Arwen, Wed
Vigilance
Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
GW
Legendary Creature — Human Elf Noble
Creature
6
4GW
3/6
LTR
2
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
GRUW
Legendary Creature — Human Noble
Creature
4
RGWU
5/5
LTR
2
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
GRUW
Legendary Creature — Human Noble
Creature
4
RGWU
5/5
LTR
2
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
GRUW
Legendary Creature — Human Noble
Creature
4
RGWU
5/5
LTR
2
Arwen Undómiel
Whenever you scry, put a +1/+1 counter on target creature.
{4}{G}{U}: Scry 2.
GU
Legendary Creature — Elf Noble
Creature
2
GU
2/2
LTR
2
Arwen's Gift
This spell costs {1} less to cast if you control two or more legendary creatures.
Scry 2, then draw two cards.
U
Sorcery
Sorcery
4
3U
LTR
3
Arwen, Mortal Queen
Arwen, Mortal Queen enters the battlefield with an indestructible counter on it.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
GW
Legendary Creature — Elf Noble
Creature
3
1GW
2/2
LTR
2
Arwen, Mortal Queen
Arwen, Mortal Queen enters the battlefield with an indestructible counter on it.
{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
GW
Legendary Creature — Elf Noble
Creature
3
1GW
2/2
LTR
2
Assault on Osgiliath
Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.)
R
Sorcery
Sorcery
3
XRRR
LTR
3
Assault on Osgiliath
Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature.)
R
Sorcery
Sorcery
3
XRRR
LTR
3
Bag End Porter
Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.
G
Creature — Dwarf
Creature
4
3G
4/4
LTR
2
Barad-dûr
Barad-dûr enters the battlefield tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Legendary Land
Land
0
LTR
1
0
Barad-dûr
Barad-dûr enters the battlefield tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Legendary Land
Land
0
LTR
1
0
Barad-dûr
Barad-dûr enters the battlefield tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
Legendary Land
Land
0
LTR
1
0
Barrow-Blade
Equipped creature gets +1/+1.
Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
LTR
1
Battle-Scarred Goblin
Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it.
R
Creature — Goblin Warrior
Creature
2
1R
2/2
LTR
2
Bilbo, Retired Burglar
When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.
Whenever Bilbo deals combat damage to a player, create a Treasure token.
RU
Legendary Creature — Halfling Rogue
Creature
3
1UR
1/3
LTR
2
Bilbo, Retired Burglar
When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.
Whenever Bilbo deals combat damage to a player, create a Treasure token.
RU
Legendary Creature — Halfling Rogue
Creature
3
1UR
1/3
LTR
2
Bill Ferny, Bree Swindler
Whenever Bill Ferny, Bree Swindler becomes blocked, choose one —
• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
• Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.
U
Legendary Creature — Human Rogue
Creature
2
1U
2/1
LTR
2
Bill the Pony
When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with "{2}, Sacrifice this artifact: You gain 3 life.")
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
W
Legendary Creature — Horse
Creature
4
3W
1/4
LTR
2
Birthday Escape
Draw a card. The Ring tempts you.
U
Sorcery
Sorcery
1
U
LTR
3
Bitter Downfall
This spell costs {3} less to cast if it targets a creature that was dealt damage this turn.
Destroy target creature. Its controller loses 2 life.
B
Instant
Instant
4
3B
LTR
3
Bombadil's Song
Target creature you control gets +1/+1 and gains hexproof until the end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells of abilities your opponents control.)
G
Instant
Instant
2
1G
LTR
3
Book of Mazarbul
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
II — Amass Orcs 2.
III — Creatures you control get +1/+0 and gain menace until end of turn.
R
Enchantment — Saga
Enchantment
3
2R
LTR
1
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
U
Instant
Instant
2
1U
LTR
3
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
U
Instant
Instant
2
1U
LTR
3
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
W
Legendary Creature — Human Soldier
Creature
3
2W
3/3
LTR
2
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
W
Legendary Creature — Human Soldier
Creature
3
2W
3/3
LTR
2
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
W
Legendary Creature — Human Soldier
Creature
3
2W
3/3
LTR
2
Breaking of the Fellowship
Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
R
Sorcery
Sorcery
2
1R
LTR
3
Butterbur, Bree Innkeeper
At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
GW
Legendary Creature — Human Peasant
Creature
4
2GW
3/3
LTR
2
Call of the Ring
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
B
Enchantment
Enchantment
2
1B
LTR
1
Call of the Ring
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
B
Enchantment
Enchantment
2
1B
LTR
1
Cast into the Fire
Choose one —
• Cast into the Fire deals 1 damage to each of up to two target creatures.
• Exile target artifact.
R
Instant
Instant
2
1R
LTR
3
Celeborn the Wise
Whenever you attack with one or more Elves, scry 1.
Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card you looked at while scrying this way.
G
Legendary Creature — Elf Noble
Creature
4
3G
3/3
LTR
2
Claim the Precious
Destroy target creature. The Ring tempts you.
B
Sorcery
Sorcery
3
1BB
LTR
3
Council's Deliberation
Draw a card.
Whenever you scry, if you control an Island, you may exile Council's Deliberation from your graveyard. If you do, draw a card.
U
Instant
Instant
2
1U
LTR
3
Delighted Halfling
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
G
Creature — Halfling Citizen
Creature
1
G
1/2
LTR
2
Delighted Halfling
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
G
Creature — Halfling Citizen
Creature
1
G
1/2
LTR
2
Delighted Halfling
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
G
Creature — Halfling Citizen
Creature
1
G
1/2
LTR
2
Denethor, Ruling Steward
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.
{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
BW
Legendary Creature — Human Noble
Creature
3
1WB
2/4
LTR
2
Denethor, Ruling Steward
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.
{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
BW
Legendary Creature — Human Noble
Creature
3
1WB
2/4
LTR
2
Display of Power
This spell can't be copied.
Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
R
Instant
Instant
3
1RR
LTR
3
Display of Power
This spell can't be copied.
Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.
R
Instant
Instant
3
1RR
LTR
3
Doors of Durin
Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
GR
Legendary Artifact
Artifact
5
3RG
LTR
1
Dunland Crebain
Flying
When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
B
Creature — Bird Horror
Creature
3
2B
1/1
LTR
2
Dunland Crebain
Flying
When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
B
Creature — Bird Horror
Creature
3
2B
1/1
LTR
2
Dúnedain Blade
Equipped creature gets +2/+1.
Equip Human {1}
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact — Equipment
Artifact
2
1W
LTR
1
Dúnedain Rangers
Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.
G
Creature Human Ranger
Creature
4
3G
4/4
LTR
2
Eagles of the North
Flying
When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
W
Creature — Bird Soldier
Creature
6
5W
3/3
LTR
2
East-Mark Cavalier
Vigilance
Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.
W
Creature — Human Knight
Creature
2
1W
2/2
LTR
2
Easterling Vanguard
When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
B
Creature — Human Warrior
Creature
2
1B
2/1
LTR
2
Eastfarthing Farmer
When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
W
Creature — Halfling Peasant
Creature
3
2W
2/3
LTR
2
Elanor Gardner
When Elanor Gardner enters the battlefield, create a Food token.
At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Legendary Creature — Halfling Scout
Creature
4
3G
2/4
LTR
2
Elanor Gardner
When Elanor Gardner enters the battlefield, create a Food token.
At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Legendary Creature — Halfling Scout
Creature
4
3G
2/4
LTR
2
Elrond, Lord of Rivendell
Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
U
Legendary Creature — Elf Noble
Creature
3
2U
3/2
LTR
2
Elrond, Lord of Rivendell
Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
U
Legendary Creature — Elf Noble
Creature
3
2U
3/2
LTR
2
Elrond, Master of Healing
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
GU
Legendary Creature — Elf Noble
Creature
4
2GU
4/4
LTR
2
Elrond, Master of Healing
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
GU
Legendary Creature — Elf Noble
Creature
4
2GU
4/4
LTR
2
Elrond, Master of Healing
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
GU
Legendary Creature — Elf Noble
Creature
4
2GU
4/4
LTR
2
Elven Chorus
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have "{T}: Add one mana of any color."
G
Enchantment
Enchantment
4
3G
LTR
1
Elvish Mariner
Whenever Elvish Mariner attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
U
Creature — Elf Pilot
Creature
3
2U
3/2
LTR
2
Elvish Mariner
Whenever Elvish Mariner attacks, scry 1.
Whenever you scry, tap up to X target nonland permanents, where X is the number of cards looked at while scrying this way.
U
Creature — Elf Pilot
Creature
3
2U
3/2
LTR
2
Ent's Fury
Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
G
Sorcery
Sorcery
2
1G
LTR
3
Ent-Draught Basin
{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
Artifact
Artifact
2
2
LTR
1
Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
G
Instant
Instant
3
2G
LTR
3
Erkenbrand, Lord of the Westfold
Whenever Erkenbrand, Lord of the Westfold or another Human creature enters the battlefield under your control, creatures you control get +1/+0 until end of turn.
R
Legendary Creature — Human Soldier
Creature
4
3R
3/3
LTR
2
Fall of Cair Andros
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{7}{R}: Fall of Cair Andros deals 7 damage to target creature.
R
Enchantment
Enchantment
3
2R
LTR
1
Fall of Cair Andros
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
{7}{R}: Fall of Cair Andros deals 7 damage to target creature.
R
Enchantment
Enchantment
3
2R
LTR
1
Fall of Gil-galad
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Put two +1/+1 counters on target creature you control.
III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
G
Enchantment — Saga
Enchantment
2
1G
LTR
1
Fangorn, Tree Shepherd
Treefolk you control have vigilance.
Whenever one or more Treefolk you control attack, add twice that much {G}.
You don't lose unspent green mana as steps and phases end.
G
Legendary Creature — Treefolk
Creature
7
4GGG
4/10
LTR
2
Fangorn, Tree Shepherd
Treefolk you control have vigilance.
Whenever one or more Treefolk you control attack, add twice that much {G}.
You don't lose unspent green mana as steps and phases end.
G
Legendary Creature — Treefolk
Creature
7
4GGG
4/10
LTR
2
Faramir, Field Commander 3*
At the beginning of your end step, if a creature died under your control this turn, draw a card.
Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.
W
Legendary Creature — Human Soldier
Creature
4
3W
3/3
LTR
2
Faramir, Prince of Ithilien
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
UW
Legendary Creature — Human Noble
Creature
4
2WU
3/3
LTR
2
Faramir, Prince of Ithilien
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
UW
Legendary Creature — Human Noble
Creature
4
2WU
3/3
LTR
2
Fear, Fire, Foes!
Damage can't be prevented this turn. Fear, Fire, Foes! deals X damage to target creature and 1 damage to each other creature with the same controller.
R
Sorcery
Sorcery
1
XR
LTR
3
Fiery Inscription
When Fiery Inscription enters the battlefield, the Ring tempts you.
Whenever you cast an instant or sorcery spell, Fiery Inscription deals 2 damage to each opponent.
R
Enchantment
Enchantment
3
2R
LTR
1
Fire of Orthanc
Destroy target artifact or land. Creatures without flying can't block this turn.
R
Sorcery
Sorcery
4
3R
LTR
3
Fires of Mount Doom
When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
{2}{R}: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
R
Legendary Enchantment
Enchantment
3
2R
LTR
1
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
W
Legendary Enchantment
Enchantment
2
WW
LTR
1
Flowering of the White Tree
Legendary creatures you control get +2/+1 and have ward {1}.
Nonlegendary creatures you control get +1/+1.
W
Legendary Enchantment
Enchantment
2
WW
LTR
1
Foray of Orcs
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
R
Sorcery
Sorcery
4
3R
LTR
3
Foray of Orcs
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
R
Sorcery
Sorcery
4
3R
LTR
3
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LTR
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LTR
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LTR
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
LTR
0
Forge Anew
When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.
As long as it's your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
W
Enchantment
Enchantment
3
2W
LTR
1
Forge Anew
When Forge Anew enters the battlefield, return target Equipment card from your graveyard to the battlefield.
As long as it's your turn, you may activate equip abilities any time you could cast an instant.
You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.
W
Enchantment
Enchantment
3
2W
LTR
1
Friendly Rivalry
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
GR
Instant
Instant
2
RG
LTR
3
Frodo Baggins
Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.
As long as Frodo is your Ring-bearer, it must be blocked if able.
GW
Legendary Creature — Halfling Scout
Creature
2
GW
1/3
LTR
2
Frodo Baggins
Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.
As long as Frodo is your Ring-bearer, it must be blocked if able.
GW
Legendary Creature — Halfling Scout
Creature
2
GW
1/3
LTR
2
Frodo Baggins
Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.
As long as Frodo is your Ring-bearer, it must be blocked if able.
GW
Legendary Creature — Halfling Scout
Creature
2
GW
1/3
LTR
2
Frodo, Determined Hero
Whenever Frodo, Determined Hero enters the battlefield or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.
As long as it's your turn, prevent all damage that would be dealt to Frodo.
W
Legendary Creature — Halfling Warrior
Creature
2
1W
2/2
LTR
2
Frodo, Sauron's Bane
{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
W
Legendary Creature — Halfling Citizen
Creature
1
W
1/2
LTR
2
Frodo, Sauron's Bane
{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
W
Legendary Creature — Halfling Citizen
Creature
1
W
1/2
LTR
2
Frodo, Sauron's Bane
{W/B}{W/B}: If Frodo, Sauron's Bane is a Citizen, it becomes a Halfling Scout with base power and toughness 2/3 and lifelink.
{B}{B}{B}: If Frodo is a Scout, it becomes a Halfling Rogue with "Whenever this creature deals combat damage to a player, that player loses the game if the Ring has tempted you four or more times this game. Otherwise, the Ring tempts you."
W
Legendary Creature — Halfling Citizen
Creature
1
W
1/2
LTR
2
Galadhrim Bow
Flash
When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature.
Equipped creature gets +1/+2 and has reach.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
G
Artifact — Equipment
Artifact
3
2G
LTR
1
Galadriel of Lothlórien
Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3.
Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
GU
Legendary Creature — Elf Noble
Creature
3
1GU
3/3
LTR
2
Galadriel of Lothlórien
Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3.
Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
GU
Legendary Creature — Elf Noble
Creature
3
1GU
3/3
LTR
2
Galadriel of Lothlórien
Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3.
Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
GU
Legendary Creature — Elf Noble
Creature
3
1GU
3/3
LTR
2
Galadriel, Gift-Giver
Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one —
• Put a +1/+1 counter on another target creature.
• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
G
Legendary Creature — Elf Noble
Creature
5
3GG
4/4
LTR
2
Gandalf the Grey
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf the Grey deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library.
RU
Legendary Creature — Avatar Wizard
Creature
5
3UR
3/4
LTR
2
Gandalf the Grey
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf the Grey deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library.
RU
Legendary Creature — Avatar Wizard
Creature
5
3UR
3/4
LTR
2
Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
W
Legendary Creature — Avatar Wizard
Creature
5
3WW
4/5
LTR
2
Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
W
Legendary Creature — Avatar Wizard
Creature
5
3WW
4/5
LTR
2
Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
W
Legendary Creature — Avatar Wizard
Creature
5
3WW
4/5
LTR
2
Gandalf, Friend of the Shire
Flash
You may cast sorcery spells as though they had flash.
Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
U
Legendary Creature — Avatar Wizard
Creature
4
3U
2/4
LTR
2
Gandalf, Friend of the Shire
Flash
You may cast sorcery spells as though they had flash.
Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
U
Legendary Creature — Avatar Wizard
Creature
4
3U
2/4
LTR
2
Gandalf, Friend of the Shire
Flash
You may cast sorcery spells as though they had flash.
Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
U
Legendary Creature — Avatar Wizard
Creature
4
3U
2/4
LTR
2
Gandalf, White Rider
Vigilance
Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.
When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.
W
Legendary Creature — Avatar Wizard
Creature
4
3W
3/3
LTR
2
Generous Ent
Reach
When Generous Ent enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
G
Creature — Treefolk
Creature
6
5G
5/7
LTR
2
Gift of Strands
Flash
Enchant creature
When Gift of Strands enters the battlefield, scry 2.
Enchanted creature gets +3/+3.
G
Enchantment — Aura
Enchantment
4
3G
LTR
1
Gimli's Axe
Equipped creature gets +3/+0.
As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
R
Artifact — Equipment
Artifact
3
2R
LTR
1
Gimli's Fury
Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
R
Instant
Instant
2
1R
LTR
3
Gimli, Counter of Kills
Trample
Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.
R
Legendary Creature — Dwarf Warrior
Creature
4
3R
4/3
LTR
2
Gimli, Counter of Kills
Trample
Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.
R
Legendary Creature — Dwarf Warrior
Creature
4
3R
4/3
LTR
2
Gimli, Mournful Avenger
Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn.
Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
GR
Legendary Creature — Dwarf Warrior
Creature
3
1RG
3/2
LTR
2
Gimli, Mournful Avenger
Gimli, Mournful Avenger has indestructible as long as two or more creatures died under your control this turn.
Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
GR
Legendary Creature — Dwarf Warrior
Creature
3
1RG
3/2
LTR
2
Glamdring
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
LTR
1
Glamdring
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
LTR
1
Glorfindel, Dauntless Rescuer
Whenever you scry, choose one —
• Glorfindel must be blocked this turn if able.
• Glorfindel can't be blocked by more than one creature each combat this turn.
G
Legendary Creature — Elf Noble
Creature
3
2G
3/2
LTR
2
Glóin, Dwarf Emissary
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.)
{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
R
Legendary Creature — Dwarf Advisor
Creature
3
2R
3/3
LTR
2
Glóin, Dwarf Emissary
Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Legendaries, artifacts, and Sagas are historic.)
{T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
R
Legendary Creature — Dwarf Advisor
Creature
3
2R
3/3
LTR
2
Goblin Assailant
R
Creature — Goblin Warrior
Creature
2
1R
2/2
LTR
2
Goblin Fireleaper
{1}{R}: Goblin Fireleaper gets +1/+0 until end of turn.
When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls.
R
Creature — Goblin Warrior
Creature
2
1R
1/1
LTR
2
Goldberry, River-Daughter
{T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry.
{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
U
Legendary Creature — Nymph
Creature
2
1U
1/3
LTR
2
Goldberry, River-Daughter
{T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry.
{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
U
Legendary Creature — Nymph
Creature
2
1U
1/3
LTR
2
Gollum's Bite
Target creature gets -2/-2 until end of turn.
{3}{B}, Exile Gollum's Bite from your graveyard: The Ring tempts you. Activate only as a sorcery.
B
Instant
Instant
1
B
LTR
3
Gollum, Patient Plotter
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.
{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
LTR
2
Gollum, Patient Plotter
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.
{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
LTR
2
Gollum, Patient Plotter
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.
{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
LTR
2
Gollum, Scheming Guide
Whenever Gollum, Scheming Guide attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
B
Legendary Creature — Halfling Horror
Creature
2
1B
2/1
LTR
2
Gorbag of Minas Morgul
Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one—
• Draw a card.
• Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
B
Legendary Creature — Orc Soldier
Creature
2
1B
2/2
LTR
2
Gothmog, Morgul Lieutenant
When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature tokens you control have deathtouch.
B
Legendary Creature — Human Soldier
Creature
4
3B
3/3
LTR
2
Gothmog, Morgul Lieutenant
When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature tokens you control have deathtouch.
B
Legendary Creature — Human Soldier
Creature
4
3B
3/3
LTR
2
Great Hall of the Citadel
{T}: Add {C}.
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
Land
Land
0
LTR
0
Grishnákh, Brash Instigator
When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn.
R
Legendary Creature — Goblin Soldier
Creature
3
2R
1/1
LTR
2
Grond, the Gatebreaker
Trample
As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
B
Legendary Artifact — Vehicle
Artifact
4
3B
5/5
LTR
1
Gríma Wormtongue
Your opponents can't gain life.
{T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
B
Legendary Creature — Human Advisor
Creature
3
2B
1/4
LTR
2
Gwaihir the Windlord
This spell costs {2} less to cast if you have drawn two or more cards this turn.
Flying, vigilance
Other Birds you control have vigilance.
UW
Legendary Creature — Bird Noble
Creature
6
4WU
4/4
LTR
2
Hew the Entwood
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
R
Sorcery
Sorcery
5
3RR
LTR
3
Hew the Entwood
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
R
Sorcery
Sorcery
5
3RR
LTR
3
Horn of Gondor
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.
{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Legendary Artifact
Artifact
3
3
LTR
1
Horn of Gondor
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.
{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Legendary Artifact
Artifact
3
3
LTR
1
Horn of the Mark
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Artifact
2
2
LTR
1
Horn of the Mark
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Artifact
2
2
LTR
1
Horses of the Bruinen
Return up to two target creatures to their owners' hands. Scry 1. The Ring tempts you.
U
Sorcery
Sorcery
5
3UU
LTR
3
Ioreth of the Healing House
{T}: Untap another target permanent.
{T}: Untap two other target legendary creatures.
U
Legendary Creature — Human Cleric
Creature
3
2U
1/4
LTR
2
Isildur's Fateful Strike
(You may cast a legendary instant only if you control a legendary creature or planeswalker.)
Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
B
Legendary Instant
Instant
4
2BB
LTR
3
Isildur's Fateful Strike
(You may cast a legendary instant only if you control a legendary creature or planeswalker.)
Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
B
Legendary Instant
Instant
4
2BB
LTR
3
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LTR
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LTR
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LTR
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
LTR
0
King of the Oathbreakers
Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
BW
Legendary Creature — Spirit Noble
Creature
4
2WB
3/3
LTR
2
King of the Oathbreakers
Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
BW
Legendary Creature — Spirit Noble
Creature
4
2WB
3/3
LTR
2
Knight of the Keep
W
Creature — Human Knight
Creature
3
2W
3/2
LTR
2
Knights of Dol Amroth
Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.
U
Creature — Human Knight
Creature
4
3U
3/3
LTR
2
Knights of Dol Amroth
Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.
U
Creature — Human Knight
Creature
4
3U
3/3
LTR
2
Landroval, Horizon Witness
Flying
Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
W
Legendary Creature — Bird Noble
Creature
5
4W
3/4
LTR
2
Last March of the Ents
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
G
Sorcery
Sorcery
8
6GG
LTR
3
Last March of the Ents
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
G
Sorcery
Sorcery
8
6GG
LTR
3
Legolas, Counter of Kills
Reach
Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
GU
Legendary Creature — Elf Archer
Creature
4
2GU
2/3
LTR
2
Legolas, Counter of Kills
Reach
Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
GU
Legendary Creature — Elf Archer
Creature
4
2GU
2/3
LTR
2
Legolas, Master Archer
Reach
Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas.
Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
G
Legendary Creature — Elf Archer
Creature
3
1GG
1/4
LTR
2
Legolas, Master Archer
Reach
Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas.
Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
G
Legendary Creature — Elf Archer
Creature
3
1GG
1/4
LTR
2
Legolas, Master Archer
Reach
Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas.
Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
G
Legendary Creature — Elf Archer
Creature
3
1GG
1/4
LTR
2
Lembas
When Lembas enters the battlefield, scry 1, then draw a card.
{2}, {T}, Sacrifice Lembas: You gain 3 life.
When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library.
Artifact — Food
Artifact
2
2
LTR
1
Lobelia Sackville-Baggins
Flash
Menace
When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
B
Legendary Creature — Halfling Citizen
Creature
3
2B
2/3
LTR
2
Lobelia Sackville-Baggins
Flash
Menace
When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
B
Legendary Creature — Halfling Citizen
Creature
3
2B
2/3
LTR
2
Lobelia Sackville-Baggins
Flash
Menace
When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
B
Legendary Creature — Halfling Citizen
Creature
3
2B
2/3
LTR
2
Long List of the Ents
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.
G
Enchantment — Saga
Enchantment
1
G
LTR
1
Lost Isle Calling
Whenever you scry, put a verse counter on Lost Isle Calling.
{4}{U}{U}, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
U
Enchantment
Enchantment
2
1U
LTR
1
Lost to Legend
Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
W
Instant
Instant
2
WW
LTR
3
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
BW
Legendary Creature — Halfling Rogue
Creature
2
WB
2/1
LTR
2
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
BW
Legendary Creature — Halfling Rogue
Creature
2
WB
2/1
LTR
2
Many Partings
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Sorcery
Sorcery
1
G
LTR
3
March from the Black Gate
When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
B
Enchantment
Enchantment
2
1B
LTR
1
Mauhúr, Uruk-hai Captain
Menace
If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.
BR
Legendary Creature — Orc Soldier
Creature
2
BR
2/2
LTR
2
Meneldor, Swift Savior
Flying
Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
U
Legendary Creature — Bird Soldier
Creature
4
3U
3/3
LTR
2
Meriadoc Brandybuck
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Legendary Creature — Halfling Citizen
Creature
2
1G
2/2
LTR
2
Meriadoc Brandybuck
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Legendary Creature — Halfling Citizen
Creature
2
1G
2/2
LTR
2
Merry, Esquire of Rohan
Haste
Merry, Esquire of Rohan has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.
RW
Legendary Creature — Halfling Knight
Creature
2
RW
2/2
LTR
2
Merry, Esquire of Rohan
Haste
Merry, Esquire of Rohan has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.
RW
Legendary Creature — Halfling Knight
Creature
2
RW
2/2
LTR
2
Minas Tirith
Minas Tirith enters the battlefield tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Land
0
LTR
1
0
Minas Tirith
Minas Tirith enters the battlefield tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Land
0
LTR
1
0
Minas Tirith
Minas Tirith enters the battlefield tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Land
0
LTR
1
0
Mines of Moria
Mines of Moria enters the battlefield tapped unless you control a legendary creature.
{T}: Add {R}.
{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
Legendary Land
Land
0
LTR
1
0
Mines of Moria
Mines of Moria enters the battlefield tapped unless you control a legendary creature.
{T}: Add {R}.
{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
Legendary Land
Land
0
LTR
1
0
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
B
Creature — Bat
Creature
4
3B
2/3
LTR
2
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
B
Creature — Bat
Creature
4
3B
2/3
LTR
2
Mirror of Galadriel
{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
Legendary Artifact
Artifact
2
2
LTR
1
Mithril Coat
Flash
Indestructible
When Mithril Coat enters the battlefield, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
Legendary Artifact — Equipment
Artifact
3
3
LTR
1
Mordor Trebuchet
Defender
Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.
B
Artifact Creature — Wall
Creature
3
2B
1/4
LTR
2
Morgul-Knife Wound
Enchant creature
Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
B
Enchantment — Aura
Enchantment
2
1B
LTR
1
Moria Marauder
Double strike
Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
R
Creature — Goblin Warrior
Creature
2
RR
1/1
LTR
2
Moria Marauder
Double strike
Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
R
Creature — Goblin Warrior
Creature
2
RR
1/1
LTR
2
Mount Doom
{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Land
0
LTR
0
Mount Doom
{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Land
0
LTR
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LTR
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LTR
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LTR
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
LTR
0
Mushroom Watchdogs
Sacrifice a Food: Put a +1/+1 counter on Mushroom Watchdogs. It gains vigilance until end of turn. Activate only as a sorcery.
G
Creature — Dog
Creature
2
1G
2/2
LTR
2
Nasty End
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
B
Instant
Instant
2
1B
LTR
3
Nasty End
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
B
Instant
Instant
2
1B
LTR
3
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR
2
Nazgûl
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
B
Creature — Wraith Knight
Creature
3
2B
1/2
LTR
2
Oath of the Grey Host
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I— You and target opponent each create a Food token.
II— Each opponent loses 3 life. Create a Treasure token.
III— Create three tapped 1/1 white Spirit creature tokens with flying.
B
Enchantment — Saga
Enchantment
4
3B
LTR
1
Old Man Willow
Old Man Willow's power and toughness are each equal to the number of lands you control.
Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.
BG
Legendary Creature — Treefolk
Creature
4
2BG
*/*
LTR
2
Oliphaunt
Trample
Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn.
Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.)
R
Creature — Elephant
Creature
6
5R
6/4
LTR
2
Oliphaunt
Trample
Whenever Oliphaunt attacks, another target creature you control gets +2/+0 and gains trample until end of turn.
Mountaincycling {1} ({1}, Discard this card: Search your library for a mountain card, reveal it, put it into your hand, then shuffle.)
R
Creature — Elephant
Creature
6
5R
6/4
LTR
2
Olog-hai Crusher
Trample
Olog-hai Crusher can't block unless you control a Goblin or Orc.
R
Creature — Troll Soldier
Creature
4
3R
4/4
LTR
2
One Ring to Rule Them All
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
B
Enchantment — Saga
Enchantment
4
2BB
LTR
1
Orcish Bowmasters
Flash
When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
B
Creature — Orc Archer
Creature
2
1B
1/1
LTR
2
Orcish Bowmasters
Flash
When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
B
Creature — Orc Archer
Creature
2
1B
1/1
LTR
2
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantir of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantir of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Artifact
3
3
LTR
1
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantir of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantir of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Artifact
3
3
LTR
1
Peregrin Took
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Draw a card.
G
Legendary Creature — Halfling Citizen
Creature
3
2G
2/3
LTR
2
Peregrin Took
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Draw a card.
G
Legendary Creature — Halfling Citizen
Creature
3
2G
2/3
LTR
2
Phial of Galadriel
If you would draw a card while you have no cards in hand, draw two cards instead.
If you would gain life while you have 5 or less life, you gain twice that much life instead.
{T}: Add one mana of any color.
Legendary Artifact
Artifact
3
3
LTR
1
Pippin's Bravery
You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
G
Instant
Instant
1
G
LTR
3
Pippin's Bravery
You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
G
Instant
Instant
1
G
LTR
3
Pippin, Guard of the Citadel
Vigilance, ward {1}
{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
UW
Legendary Creature — Halfling Soldier
Creature
2
WU
2/2
LTR
2
Pippin, Guard of the Citadel
Vigilance, ward {1}
{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
UW
Legendary Creature — Halfling Soldier
Creature
2
WU
2/2
LTR
2
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LTR
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LTR
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LTR
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
LTR
0
Press the Enemy
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
U
Instant
Instant
4
2UU
LTR
3
Press the Enemy
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
U
Instant
Instant
4
2UU
LTR
3
Prince Imrahil the Fair
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
UW
Legendary Creature — Human Noble
Creature
2
WU
2/2
LTR
2
Protector of Gondor
When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.
W
Creature — Human Soldier
Creature
4
3W
3/3
LTR
2
Quickbeam, Upstart Ent
Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.
G
Legendary Creature — Treefolk
Creature
6
4GG
5/6
LTR
2
Quickbeam, Upstart Ent
Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.
G
Legendary Creature — Treefolk
Creature
6
4GG
5/6
LTR
2
Radagast the Brown
Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order.
G
Legendary Creature — Avatar Wizard
Creature
4
2GG
2/5
LTR
2
Radagast the Brown
Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card from among them that doesn't share a creature type with a creature you control and put it into your hand. Put the rest on the bottom of your library in a random order.
G
Legendary Creature — Avatar Wizard
Creature
4
2GG
2/5
LTR
2
Rally at the Hornburg
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
R
Sorcery
Sorcery
2
1R
LTR
3
Rangers of Ithilien
Vigilance
When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.
U
Creature — Human Ranger
Creature
4
2UU
3/3
LTR
2
Rangers of Ithilien
Vigilance
When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you.
U
Creature — Human Ranger
Creature
4
2UU
3/3
LTR
2
Reprieve
Return target spell to its owner's hand.
Draw a card.
W
Instant
Instant
2
1W
LTR
3
Revive the Shire
Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Sorcery
Sorcery
2
1G
LTR
3
Ringsight
The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.
BU
Sorcery
Sorcery
3
1UB
LTR
3
Ringwraiths
When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life.
When the Ring tempts you, return Ringwraiths from your graveyard to your hand.
B
Creature — Wraith Knight
Creature
6
4BB
5/5
LTR
2
Ringwraiths
When Ringwraiths enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. If that creature is legendary, its controller loses 3 life.
When the Ring tempts you, return Ringwraiths from your graveyard to your hand.
B
Creature — Wraith Knight
Creature
6
4BB
5/5
LTR
2
Rise of the Witch-king
Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
BG
Sorcery
Sorcery
4
2BG
LTR
3
Rise of the Witch-king
Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
BG
Sorcery
Sorcery
4
2BG
LTR
3
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
R
Enchantment
Enchantment
3
2R
LTR
1
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
R
Enchantment
Enchantment
3
2R
LTR
1
Rivendell
Rivendell enters the battlefield tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Land
0
LTR
1
0
Rosie Cotton of South Lane
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
W
Legendary Creature — Halfling Peasant
Creature
3
2W
1/1
LTR
2
Samwise Gamgee
Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
GW
Legendary Creature — Halfling Peasant
Creature
2
GW
2/2
LTR
2
Samwise Gamgee
Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
GW
Legendary Creature — Halfling Peasant
Creature
2
GW
2/2
LTR
2
Samwise Gamgee
Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
GW
Legendary Creature — Halfling Peasant
Creature
2
GW
2/2
LTR
2
Samwise the Stouthearted
Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
W
Legendary Creature — Halfling Peasant
Creature
2
1W
2/1
LTR
2
Samwise the Stouthearted
Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
W
Legendary Creature — Halfling Peasant
Creature
2
1W
2/1
LTR
2
Samwise the Stouthearted
Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
W
Legendary Creature — Halfling Peasant
Creature
2
1W
2/1
LTR
2
Saradoc, Master of Buckland
Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
W
Legendary Creature — Halfling Citizen
Creature
4
3W
2/4
LTR
2
Saradoc, Master of Buckland
Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
W
Legendary Creature — Halfling Citizen
Creature
4
3W
2/4
LTR
2
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
BUW
Legendary Creature — Avatar Wizard
Creature
6
3WUB
5/4
LTR
2
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
BUW
Legendary Creature — Avatar Wizard
Creature
6
3WUB
5/4
LTR
2
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
BUW
Legendary Creature — Avatar Wizard
Creature
6
3WUB
5/4
LTR
2
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
BUW
Legendary Creature — Avatar Wizard
Creature
6
3WUB
5/4
LTR
2
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
BUW
Legendary Creature — Avatar Wizard
Creature
6
3WUB
5/4
LTR
2
Saruman the White
Ward {2}
Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
U
Legendary Creature — Avatar Wizard
Creature
5
4U
4/4
LTR
2
Saruman's Trickery
Counter target spell.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
U
Instant
Instant
3
1UU
LTR
3
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
LTR
2
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
LTR
2
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
LTR
2
Sauron, the Lidless Eye
When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
BR
Legendary Creature — Avatar Horror
Creature
5
3BR
4/4
LTR
2
Sauron, the Lidless Eye
When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
BR
Legendary Creature — Avatar Horror
Creature
5
3BR
4/4
LTR
2
Sauron, the Necromancer
Menace
Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
B
Legendary Creature — Avatar Horror
Creature
5
3BB
4/4
LTR
2
Sauron, the Necromancer
Menace
Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
B
Legendary Creature — Avatar Horror
Creature
5
3BB
4/4
LTR
2
Scroll of Isildur
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III - Draw a card for each tapped creature target opponent controls.
U
Enchantment — Saga
Enchantment
3
2U
LTR
1
Second Breakfast
Up to two target creatures each get +2/+1 until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
W
Instant
Instant
3
2W
LTR
3
Shadow Summoning
Create two tapped 1/1 white Spirit creature tokens with flying.
BW
Sorcery
Sorcery
2
WB
LTR
3
Shadow Summoning
Create two tapped 1/1 white Spirit creature tokens with flying.
BW
Sorcery
Sorcery
2
WB
LTR
3
Shadow of the Enemy
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
B
Sorcery
Sorcery
6
3BBB
LTR
3
Shadowfax, Lord of Horses
Horses you control have haste. (They can attack and {T} as soon as they come under your control.)
Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
RW
Legendary Creature — Horse
Creature
5
3RW
4/4
LTR
2
Shadowfax, Lord of Horses
Horses you control have haste. (They can attack and {T} as soon as they come under your control.)
Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
RW
Legendary Creature — Horse
Creature
5
3RW
4/4
LTR
2
Shagrat, Loot Bearer
Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
BR
Legendary Creature Orc Soldier
Creature
4
2BR
4/4
LTR
2
Shagrat, Loot Bearer
Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
BR
Legendary Creature Orc Soldier
Creature
4
2BR
4/4
LTR
2
Shagrat, Loot Bearer
Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X+1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
BR
Legendary Creature Orc Soldier
Creature
4
2BR
4/4
LTR
2
Sharkey, Tyrant of the Shire
Activated abilities of lands your opponents control can't be activated unless they're mana abilities.
Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities.
Mana of any type can be spent to activate Sharkey's abilities.
BU
Legendary Creature — Avatar Rogue
Creature
4
2UB
2/4
LTR
2
Sharkey, Tyrant of the Shire
Activated abilities of lands your opponents control can't be activated unless they're mana abilities.
Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities.
Mana of any type can be spent to activate Sharkey's abilities.
BU
Legendary Creature — Avatar Rogue
Creature
4
2UB
2/4
LTR
2
Shelob's Ambush
Target creature gets +1/+2 and gains deathtouch until end of turn. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
B
Instant
Instant
1
B
LTR
3
Shelob, Child of Ungoliant
Deathtouch, ward {2}
Other Spiders you control have deathtouch and ward {2}.
Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types.
BG
Legendary Creature — Spider Demon
Creature
6
4BG
8/8
LTR
2
Shelob, Child of Ungoliant
Deathtouch, ward {2}
Other Spiders you control have deathtouch and ward {2}.
Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types.
BG
Legendary Creature — Spider Demon
Creature
6
4BG
8/8
LTR
2
Shire Shirriff
When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
W
Creature — Halfling Soldier
Creature
2
1W
2/2
LTR
2
Shire Terrace
{T}: Add {C}.
{1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
LTR
0
Shortcut to Mushrooms
When Shortcut to Mushrooms enters the battlefield, the Ring tempts you.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
G
Enchantment
Enchantment
2
1G
LTR
1
Slip On the Ring
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
W
Instant
Instant
2
1W
LTR
3
Smite the Deathless
Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
R
Instant
Instant
2
1R
LTR
3
Sméagol, Helpful Guide
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
BG
Legendary Creature — Halfling Horror
Creature
3
1BG
4/2
LTR
2
Sméagol, Helpful Guide
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
BG
Legendary Creature — Halfling Horror
Creature
3
1BG
4/2
LTR
2
Snarling Warg
Menace (This creature can't be blocked except by two or more creatures.)
As long as you control a Goblin or Orc, Snarling Warg gets +1/+0.
B
Creature — Wolf
Creature
4
3B
3/4
LTR
2
Spiteful Banditry
When Spiteful Banditry enters the battlefield, it deals X damage to each creature.
Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
R
Enchantment
Enchantment
2
XRR
LTR
1
Stern Scolding
Counter target creature spell with power or toughness 2 or less.
U
Instant
Instant
1
U
LTR
3
Stew the Coneys
Target creature you control deals damage equal to its power to target creature you don't control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
G
Instant
Instant
3
2G
LTR
3
Stone of Erech
If a creature an opponent controls would die, exile it instead.
{2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
Legendary Artifact
Artifact
1
1
LTR
1
Storm of Saruman
Ward {3}
Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
U
Enchantment
Enchantment
6
4UU
LTR
1
Storm of Saruman
Ward {3}
Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
U
Enchantment
Enchantment
6
4UU
LTR
1
Strider, Ranger of the North
Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
GR
Legendary Creature — Human Ranger
Creature
4
2RG
4/4
LTR
2
Surrounded by Orcs
Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
U
Sorcery
Sorcery
4
3U
LTR
3
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LTR
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LTR
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LTR
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
LTR
0
Swarming of Moria
Create a Treasure token. (It's an artifact with "{T} Sacrifice this artifact: Add one mana of any color.")
Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
R
Sorcery
Sorcery
3
2R
LTR
3
Tale of Tinúviel
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.
W
Enchantment — Saga
Enchantment
5
3WW
LTR
1
The Balrog, Flame of Udûn
Trample
When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library.
BR
Legendary Creature — Avatar Demon
Creature
5
3BR
7/7
LTR
2
The Bath Song
(As this Saga enters and after your draw
step, add a lore counter. Sacrifice after III.)
I, II — Draw two cards, then discard a card.
III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}.
U
Enchantment — Saga
Enchantment
4
3U
LTR
1
The Battle of Bywater
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
W
Sorcery
Sorcery
3
1WW
LTR
3
The Battle of Bywater
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
W
Sorcery
Sorcery
3
1WW
LTR
3
The Grey Havens
When The Grey Havens enters the battlefield, scry 1.
{T}: Add {C}.
{T}: Add one mana of any color among legendary creature cards in your graveyard.
Legendary Land
Land
0
0
LTR
0
The Mouth of Sauron
When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
BU
Legendary Creature — Human Advisor
Creature
5
3UB
3/4
LTR
2
The One Ring
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
LTR
1
The One Ring
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
LTR
1
The One Ring
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
LTR
1
The One Ring
Indestructible
When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
LTR
1
The Ring Goes South
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order.
G
Sorcery
Sorcery
4
3G
LTR
3
The Ring Goes South
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield tapped and the rest on the bottom of your library in a random order.
G
Sorcery
Sorcery
4
3G
LTR
3
The Shire
The Shire enters the battlefield tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Legendary Land
Land
0
LTR
1
0
The Shire
The Shire enters the battlefield tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Legendary Land
Land
0
LTR
1
0
The Torment of Gollum
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
B
Sorcery
Sorcery
4
3B
LTR
3
The Watcher in the Water
The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
U
Legendary Creature — Kraken
Creature
5
3UU
9/9
LTR
1
2
The Watcher in the Water
The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
U
Legendary Creature — Kraken
Creature
5
3UU
9/9
LTR
1
2
There and Back Again
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
R
Enchantment — Saga
Enchantment
5
3RR
LTR
1
Théoden, King of Rohan
Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.
RW
Legendary Creature — Human Noble
Creature
3
1RW
2/3
LTR
2
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
LTR
2
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
LTR
2
Took Reaper
When Took Reaper dies, the Ring tempts you.
W
Creature — Halfling Peasant
Creature
2
1W
2/1
LTR
2
Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
Artifact — Equipment
Artifact
2
2
LTR
1
Treason of Isengard
Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
U
Sorcery
Sorcery
3
2U
LTR
3
Troll of Khazad-dûm
Troll of Khazad-dûm can't be blocked except by three or more creatures.
Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
B
Creature — Troll
Creature
6
5B
6/5
LTR
2
Uglúk of the White Hand
Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead.
BR
Legendary Creature — Orc Soldier
Creature
4
2BR
3/3
LTR
2
Uruk-hai Berserker
When Uruk-hai Berserker enters the battlefield, the Ring tempts you.
B
Creature — Orc Berserker
Creature
3
2B
3/2
LTR
2
Voracious Fell Beast
Flying
When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
B
Creature — Drake Beast
Creature
6
4BB
4/4
LTR
2
Voracious Fell Beast
Flying
When Voracious Fell Beast enters the battlefield, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
B
Creature — Drake Beast
Creature
6
4BB
4/4
LTR
2
War of the Last Alliance
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
W
Enchantment — Saga
Enchantment
4
3W
LTR
1
Warbeast of Gorgoroth
Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
R
Creature — Beast
Creature
5
4R
5/4
LTR
2
Westfold Rider
Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.
W
Creature — Human Knight
Creature
2
1W
3/1
LTR
2
Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
B
Legendary Creature — Wraith Noble
Creature
5
3BB
5/3
LTR
2
Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
B
Legendary Creature — Wraith Noble
Creature
5
3BB
5/3
LTR
2
Witch-king of Angmar
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
B
Legendary Creature — Wraith Noble
Creature
5
3BB
5/3
LTR
2
Witch-king, Bringer of Ruin
Flying
Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.
B
Legendary Creature — Wraith Noble
Creature
6
4BB
5/3
LTR
2
Wizard's Rockets
Wizard's Rockets enters the battlefield tapped.
{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors.
When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.
Artifact
Artifact
1
1
LTR
1
1
Wizard's Rockets
Wizard's Rockets enters the battlefield tapped.
{X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors.
When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.
Artifact
Artifact
1
1
LTR
1
1
Wose Pathfinder
{T}: Add one mana of any color.
{6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn.
G
Creature — Human Shaman
Creature
2
1G
1/1
LTR
2
You Cannot Pass!
Destroy target creature that blocked or was blocked by a legendary creature this turn.
W
Instant
Instant
1
W
LTR
3
Éomer of the Riddermark
Haste
Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
R
Legendary Creature — Human Knight
Creature
5
4R
5/4
LTR
2
Éomer, Marshal of Rohan
Haste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
R
Legendary Creature — Human Knight
Creature
4
2RR
4/4
LTR
2
Éomer, Marshal of Rohan
Haste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
R
Legendary Creature — Human Knight
Creature
4
2RR
4/4
LTR
2
Éowyn, Fearless Knight
Haste
When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
RW
Legendary Creature — Human Knight
Creature
4
2RW
3/4
LTR
2
Éowyn, Lady of Rohan
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost {1} less to activate.
W
Legendary Creature — Human Noble
Creature
3
2W
2/4
LTR
2