Cockatrice/Magic-Spoiler 2024-11-06 00:56:54 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml DFT~ Aetherdrift (Spoiler) Expansion 2025-02-14 INR~ Innistrad Remastered (Spoiler) Masters 2025-01-24 FDC~ Foundations Commander (Spoiler) Commander 2024-11-15 FDN~ Foundations (Spoiler) Core 2024-11-15 Brightglass Gearhulk First strike, trample When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. GW Artifact Creature — Construct Creature 4 GGWW 4/4 DFT~ 2 Daretti, Rocketeer Engineer Daretti's power is equal to the greatest mana value among artifacts you control. Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield. R Legendary Creature — Goblin Artificer Creature 5 4R */5 DFT~ 2 Earthrumbler Vigilance, trample Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) G Artifact — Vehicle Artifact 5 4G 7/6 DFT~ 1 Deadeye Navigator Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." U Creature — Spirit Creature 6 4UU 5/5 INR~ 2 Deadeye Navigator Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." U Creature — Spirit Creature 6 4UU 5/5 INR~ 2 Edgar Markov Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. BRW Legendary Creature — Vampire Knight Creature 6 3RWB 4/4 INR~ 2 Edgar Markov Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. BRW Legendary Creature — Vampire Knight Creature 6 3RWB 4/4 INR~ 2 Edgar Markov Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. BRW Legendary Creature — Vampire Knight Creature 6 3RWB 4/4 INR~ 2 Edgar Markov Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. BRW Legendary Creature — Vampire Knight Creature 6 3RWB 4/4 INR~ 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 FDC~ 1 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 FDC~ 0 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 FDC~ 1 Abrade Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. R Instant Instant 2 1R FDN~ 3 Abrade Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. R Instant Instant 2 1R FDN~ 3 Abyssal Harvester {T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control. B Creature — Demon Warlock Creature 3 1BB 3/2 FDN~ 2 Abyssal Harvester {T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control. B Creature — Demon Warlock Creature 3 1BB 3/2 FDN~ 2 Abyssal Harvester {T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control. B Creature — Demon Warlock Creature 3 1BB 3/2 FDN~ 2 Abyssal Harvester {T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control. B Creature — Demon Warlock Creature 3 1BB 3/2 FDN~ 2 Adamant Will Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) W Instant Instant 2 1W FDN~ 3 Adaptive Automaton As Adaptive Automaton enters, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1. Artifact Creature — Construct Creature 3 3 2/2 FDN~ 2 Adventuring Gear Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 FDN~ 1 Aegis Turtle U Creature — Turtle Creature 1 U 0/5 FDN~ 2 Aetherize Return all attacking creatures to their owner's hand. U Instant Instant 4 3U FDN~ 3 Affectionate Indrik When Affectionate Indrik enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) G Creature — Beast Creature 6 5G 4/4 FDN~ 2 Aggressive Mammoth Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample. G Creature — Elephant Creature 6 3GGG 8/8 FDN~ 2 Ajani's Pridemate Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. W Creature — Cat Soldier Creature 2 1W 2/2 FDN~ 2 Ajani's Pridemate Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. W Creature — Cat Soldier Creature 2 1W 2/2 FDN~ 2 Ajani, Caller of the Pride +1: Put a +1/+1 counter on up to one target creature. −3: Target creature gains flying and double strike until end of turn. −8: Create X 2/2 white Cat creature tokens, where X is your life total. W Legendary Planeswalker — Ajani Planeswalker 3 1WW 4 FDN~ 1 Ajani, Caller of the Pride +1: Put a +1/+1 counter on up to one target creature. −3: Target creature gains flying and double strike until end of turn. −8: Create X 2/2 white Cat creature tokens, where X is your life total. W Legendary Planeswalker — Ajani Planeswalker 3 1WW 4 FDN~ 1 Ajani, Caller of the Pride +1: Put a +1/+1 counter on up to one target creature. −3: Target creature gains flying and double strike until end of turn. −8: Create X 2/2 white Cat creature tokens, where X is your life total. W Legendary Planeswalker — Ajani Planeswalker 3 1WW 4 FDN~ 1 Alesha, Who Laughs at Fate First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield. BR Legendary Creature — Human Warrior Creature 3 1BR 2/2 FDN~ 2 Alesha, Who Laughs at Fate First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield. BR Legendary Creature — Human Warrior Creature 3 1BR 2/2 FDN~ 2 Alesha, Who Laughs at Fate First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield. BR Legendary Creature — Human Warrior Creature 3 1BR 2/2 FDN~ 2 Alesha, Who Laughs at Fate First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield. BR Legendary Creature — Human Warrior Creature 3 1BR 2/2 FDN~ 2 Ambush Wolf Flash (You may cast this spell any time you could cast an instant.) When this creature enters, exile up to one target card from a graveyard. G Creature — Wolf Creature 3 2G 4/2 FDN~ 2 An Offer You Can't Refuse Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") U Instant Instant 1 U FDN~ 3 An Offer You Can't Refuse Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") U Instant Instant 1 U FDN~ 3 Ancestor Dragon Flying Whenever one or more creatures you control attack, you gain 1 life for each attacking creature. W Creature — Dragon Creature 6 4WW 5/6 FDN~ 2 Angel of Finality Flying When Angel of Finality enters, exile target player's graveyard. W Creature — Angel Creature 4 3W 3/4 FDN~ 2 Angel of Vitality Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. W Creature — Angel Creature 3 2W 2/2 FDN~ 2 Angelic Destiny Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand. W Enchantment — Aura Enchantment 4 2WW FDN~ 1 Angelic Edict Exile target creature or enchantment. W Sorcery Sorcery 5 4W FDN~ 3 Anthem of Champions Creatures you control get +1/+1. GW Enchantment Enchantment 2 GW FDN~ 1 Anthem of Champions Creatures you control get +1/+1. GW Enchantment Enchantment 2 GW FDN~ 1 Anthem of Champions Creatures you control get +1/+1. GW Enchantment Enchantment 2 GW FDN~ 1 Anthem of Champions Creatures you control get +1/+1. GW Enchantment Enchantment 2 GW FDN~ 1 Apothecary Stomper Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, choose one — • Put two +1/+1 counters on target creature you control. • You gain 4 life. G Creature — Elephant Creature 6 4GG 4/4 FDN~ 2 Arahbo, the First Fang Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token. W Legendary Creature — Cat Avatar Creature 3 2W 2/2 FDN~ 2 Arahbo, the First Fang Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token. W Legendary Creature — Cat Avatar Creature 3 2W 2/2 FDN~ 2 Arahbo, the First Fang Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token. W Legendary Creature — Cat Avatar Creature 3 2W 2/2 FDN~ 2 Arahbo, the First Fang Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token. W Legendary Creature — Cat Avatar Creature 3 2W 2/2 FDN~ 2 Arbiter of Woe As an additional cost to cast this spell, sacrifice a creature. Flying When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life. B Creature — Demon Creature 6 4BB 5/4 FDN~ 2 Arcane Epiphany This spell costs {1} less to cast if you control a Wizard. Draw three cards. U Instant Instant 5 3UU FDN~ 3 Arcanis the Omnipotent {T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. U Legendary Creature — Wizard Creature 6 3UUU 3/4 FDN~ 2 Archmage of Runes Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card. U Creature — Giant Wizard Creature 5 3UU 3/6 FDN~ 2 Archmage of Runes Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card. U Creature — Giant Wizard Creature 5 3UU 3/6 FDN~ 2 Archmage of Runes Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card. U Creature — Giant Wizard Creature 5 3UU 3/6 FDN~ 2 Archmage of Runes Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card. U Creature — Giant Wizard Creature 5 3UU 3/6 FDN~ 2 Archway Angel Flying When Archway Angel enters, you gain 2 life for each Gate you control. W Creature — Angel Creature 6 5W 3/4 FDN~ 2 Armasaur Guide Vigilance (Attacking doesn't cause this creature to tap.) Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control. W Creature — Dinosaur Creature 5 4W 4/4 FDN~ 2 Ashroot Animist Trample When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power. GR Creature — Lizard Druid Creature 4 2RG 4/4 FDN~ 2 Ashroot Animist Trample When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power. GR Creature — Lizard Druid Creature 4 2RG 4/4 FDN~ 2 Ashroot Animist Trample When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power. GR Creature — Lizard Druid Creature 4 2RG 4/4 FDN~ 2 Ashroot Animist Trample When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power. GR Creature — Lizard Druid Creature 4 2RG 4/4 FDN~ 2 Aurelia, the Warleader Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. RW Legendary Creature — Angel Creature 6 2RRWW 3/4 FDN~ 2 Authority of the Consuls Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life. W Enchantment Enchantment 1 W FDN~ 1 Axgard Cavalry {T}: Target creature gains haste until end of turn. R Creature — Dwarf Berserker Creature 2 1R 2/2 FDN~ 2 Ayli, Eternal Pilgrim Deathtouch {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total. BW Legendary Creature — Kor Cleric Creature 2 WB 2/3 FDN~ 2 Azorius Guildgate Azorius Guildgate enters tapped. {T}: Add {W} or {U}. Land — Gate Land 0 FDN~ 0 Bake into a Pie Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") B Instant Instant 4 2BB FDN~ 3 Ball Lightning Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. R Creature — Elemental Creature 3 RRR 6/1 FDN~ 2 Ballyrush Banneret Kithkin spells and Soldier spells you cast cost {1} less to cast. W Creature — Kithkin Soldier Creature 2 1W 2/1 FDN~ 2 Balmor, Battlemage Captain Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn. RU Legendary Creature — Bird Wizard Creature 2 UR 1/3 FDN~ 2 Banishing Light When Banishing Light enters, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. W Enchantment Enchantment 3 2W FDN~ 1 Banner of Kinship As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact. Artifact Artifact 5 5 FDN~ 1 Banner of Kinship As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact. Artifact Artifact 5 5 FDN~ 1 Banner of Kinship As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact. Artifact Artifact 5 5 FDN~ 1 Banner of Kinship As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact. Artifact Artifact 5 5 FDN~ 1 Basilisk Collar Equipped creature has deathtouch and lifelink. Equip {2} Artifact — Equipment Artifact 1 1 FDN~ 1 Battle-Rattle Shaman At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. R Creature — Goblin Shaman Creature 4 3R 2/2 FDN~ 2 Battlesong Berserker Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) R Creature — Human Berserker Creature 4 3R 3/4 FDN~ 2 Bear Cub G Creature — Bear Creature 2 1G 2/2 FDN~ 2 Beast-Kin Ranger Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever another creature you control enters, this creature gets +1/+0 until end of turn. G Creature — Elf Ranger Creature 3 2G 3/3 FDN~ 2 Bigfin Bouncer When this creature enters, return target creature an opponent controls to its owner's hand. U Creature — Shark Pirate Creature 4 3U 3/2 FDN~ 2 Billowing Shriekmass Flying When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Threshold — This creature gets +2/+1 as long as there are seven or more cards in your graveyard. B Creature — Spirit Creature 4 3B 2/3 FDN~ 2 Biogenic Upgrade Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. G Sorcery Sorcery 6 4GG FDN~ 3 Bishop's Soldier Lifelink W Creature — Vampire Soldier Creature 2 1W 2/2 FDN~ 2 Bite Down Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. G Instant Instant 2 1G FDN~ 3 Blanchwood Armor Enchant creature Enchanted creature gets +1/+1 for each Forest you control. G Enchantment — Aura Enchantment 3 2G FDN~ 1 Blasphemous Edict You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice. B Sorcery Sorcery 5 3BB FDN~ 3 Blasphemous Edict You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice. B Sorcery Sorcery 5 3BB FDN~ 3 Blasphemous Edict You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice. B Sorcery Sorcery 5 3BB FDN~ 3 Blasphemous Edict You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice. B Sorcery Sorcery 5 3BB FDN~ 3 Bloodfell Caves Bloodfell Caves enters tapped. When Bloodfell Caves enters, you gain 1 life. {T}: Add {B} or {R}. Land Land 0 FDN~ 0 Bloodthirsty Conqueror Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.) B Creature — Vampire Knight Creature 5 3BB 5/5 FDN~ 2 Bloodthirsty Conqueror Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.) B Creature — Vampire Knight Creature 5 3BB 5/5 FDN~ 2 Bloodthirsty Conqueror Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.) B Creature — Vampire Knight Creature 5 3BB 5/5 FDN~ 2 Bloodthirsty Conqueror Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.) B Creature — Vampire Knight Creature 5 3BB 5/5 FDN~ 2 Bloodthirsty Conqueror Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.) B Creature — Vampire Knight Creature 5 3BB 5/5 FDN~ 2 Bloodthirsty Conqueror Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.) B Creature — Vampire Knight Creature 5 3BB 5/5 FDN~ 2 Bloodtithe Collector Flying When Bloodtithe Collector enters, if an opponent lost life this turn, each opponent discards a card. B Creature — Vampire Noble Creature 5 4B 3/4 FDN~ 2 Blossoming Sands Blossoming Sands enters tapped. When Blossoming Sands enters, you gain 1 life. {T}: Add {G} or {W}. Land Land 0 FDN~ 0 Bolt Bend This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target. R Instant Instant 4 3R FDN~ 3 Boltwave Boltwave deals 3 damage to each opponent. R Sorcery Sorcery 1 R FDN~ 3 Boros Charm Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn. RW Instant Instant 2 RW FDN~ 3 Boros Guildgate Boros Guildgate enters tapped. {T}: Add {R} or {W}. Land — Gate Land 0 FDN~ 0 Brass's Bounty For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Sorcery Sorcery 7 6R FDN~ 3 Brazen Scourge Haste R Creature — Gremlin Creature 3 1RR 3/3 FDN~ 2 Brineborn Cutthroat Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. U Creature — Merfolk Pirate Creature 2 1U 2/1 FDN~ 2 Broken Wings Destroy target artifact, enchantment, or creature with flying. G Instant Instant 3 2G FDN~ 3 Bulk Up Double target creature's power until end of turn. Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Instant Instant 2 1R FDN~ 3 Burglar Rat When Burglar Rat enters, each opponent discards a card. B Creature — Rat Creature 2 1B 1/1 FDN~ 2 Burnished Hart {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Artifact Creature — Elk Creature 3 3 2/2 FDN~ 2 Burrog Befuddler Flash When Burrog Befuddler enters, target creature an opponent controls gets -1/-0 until end of turn. U Creature — Frog Wizard Creature 2 1U 2/1 FDN~ 2 Burst Lightning Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead. R Instant Instant 1 R FDN~ 3 Bushwhack Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) G Sorcery Sorcery 1 G FDN~ 3 Cackling Prowler Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Morbid — At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature. G Creature — Hyena Rogue Creature 4 3G 4/3 FDN~ 2 Campus Guide When Campus Guide enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. Artifact Creature — Golem Creature 2 2 2/1 FDN~ 2 Cancel Counter target spell. U Instant Instant 3 1UU FDN~ 3 Carnelian Orb of Dragonkind {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn. R Artifact Artifact 3 2R FDN~ 1 Cat Collector When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token. W Creature — Human Citizen Creature 3 2W 3/2 FDN~ 2 Cathar Commando Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment. W Creature — Human Soldier Creature 2 1W 3/1 FDN~ 2 Celestial Armor Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 3 2W FDN~ 1 Celestial Armor Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 3 2W FDN~ 1 Celestial Armor Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 3 2W FDN~ 1 Celestial Armor Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 3 2W FDN~ 1 Cemetery Recruitment Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. B Sorcery Sorcery 2 1B FDN~ 3 Cephalid Inkmage When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard. U Creature — Octopus Wizard Creature 3 2U 2/2 FDN~ 2 Chandra, Flameshaper +2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn. +1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." −4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers. R Legendary Planeswalker — Chandra Planeswalker 7 5RR 6 FDN~ 1 Chandra, Flameshaper +2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn. +1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." −4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers. R Legendary Planeswalker — Chandra Planeswalker 7 5RR 6 FDN~ 1 Chandra, Flameshaper +2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn. +1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." −4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers. R Legendary Planeswalker — Chandra Planeswalker 7 5RR 6 FDN~ 1 Charming Prince When Charming Prince enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step. W Creature — Human Noble Creature 2 1W 2/2 FDN~ 2 Chart a Course Draw two cards. Then discard a card unless you attacked this turn. U Sorcery Sorcery 2 1U FDN~ 3 Circuitous Route Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. G Sorcery Sorcery 4 3G FDN~ 3 Claws Out This spell costs {1} less to cast for each Cat you control. Creatures you control get +2/+2 until end of turn. W Instant Instant 5 3WW FDN~ 3 Clinquant Skymage Flying Whenever you draw a card, put a +1/+1 counter on this creature. U Creature — Bird Wizard Creature 4 3U 1/1 FDN~ 2 Cloudblazer Flying When Cloudblazer enters, you gain 2 life and draw two cards. UW Creature — Human Scout Creature 5 3WU 2/2 FDN~ 2 Confiscate Enchant permanent You control enchanted permanent. U Enchantment — Aura Enchantment 6 4UU FDN~ 1 Consuming Aberration Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. BU Creature — Horror Creature 5 3UB */* FDN~ 2 Corsair Captain When Corsair Captain enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Other Pirates you control get +1/+1. U Creature — Human Pirate Creature 3 2U 2/2 FDN~ 2 Courageous Goblin Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) R Creature — Goblin Creature 2 1R 2/2 FDN~ 2 Crackling Cyclops Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn. R Creature — Cyclops Wizard Creature 3 2R 0/4 FDN~ 2 Crash Through Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card. R Sorcery Sorcery 1 R FDN~ 3 Crawling Barrens {T}: Add {C}. {4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land. Land Land 0 FDN~ 0 Crossway Troublemakers Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. B Creature — Vampire Creature 6 5B 5/5 FDN~ 2 Crow of Dark Tidings Flying When Crow of Dark Tidings enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.) B Creature — Zombie Bird Creature 3 2B 2/1 FDN~ 2 Crusader of Odric Crusader of Odric's power and toughness are each equal to the number of creatures you control. W Creature — Human Soldier Creature 3 2W */* FDN~ 2 Crypt Feaster Menace (This creature can't be blocked except by two or more creatures.) Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn. B Creature — Zombie Creature 4 3B 3/4 FDN~ 2 Cryptic Caves {T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands. Land Land 0 FDN~ 0 Crystal Barricade Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control. W Artifact Creature — Wall Creature 2 1W 0/4 FDN~ 2 Crystal Barricade Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control. W Artifact Creature — Wall Creature 2 1W 0/4 FDN~ 2 Crystal Barricade Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control. W Artifact Creature — Wall Creature 2 1W 0/4 FDN~ 2 Crystal Barricade Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control. W Artifact Creature — Wall Creature 2 1W 0/4 FDN~ 2 Cultivator's Caravan {T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 3 3 5/5 FDN~ 1 Curator of Destinies This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. U Creature — Sphinx Creature 6 4UU 5/5 FDN~ 2 Curator of Destinies This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. U Creature — Sphinx Creature 6 4UU 5/5 FDN~ 2 Curator of Destinies This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. U Creature — Sphinx Creature 6 4UU 5/5 FDN~ 2 Curator of Destinies This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. U Creature — Sphinx Creature 6 4UU 5/5 FDN~ 2 Darksteel Colossus Trample, indestructible If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. Artifact Creature — Golem Creature 11 11 11/11 FDN~ 2 Dauntless Veteran Whenever this creature attacks, creatures you control get +1/+1 until end of turn. W Creature — Human Soldier Creature 3 1WW 2/2 FDN~ 2 Dawnwing Marshal Flying {4}{W}: Creatures you control get +1/+1 until end of turn. W Creature — Cat Soldier Creature 2 1W 2/2 FDN~ 2 Day of Judgment Destroy all creatures. W Sorcery Sorcery 4 2WW FDN~ 3 Day of Judgment Destroy all creatures. W Sorcery Sorcery 4 2WW FDN~ 3 Day of Judgment Destroy all creatures. W Sorcery Sorcery 4 2WW FDN~ 3 Dazzling Angel Flying Whenever another creature you control enters, you gain 1 life. W Creature — Angel Creature 3 2W 2/3 FDN~ 2 Deadly Brew Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. BG Sorcery Sorcery 2 BG FDN~ 3 Deadly Plot Choose one — • Destroy target creature or planeswalker. • Return target Zombie creature card from your graveyard to the battlefield tapped. B Instant Instant 4 3B FDN~ 3 Deadly Riposte Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life. W Instant Instant 2 1W FDN~ 3 Death Baron Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. B Creature — Zombie Wizard Creature 3 1BB 2/2 FDN~ 2 Deathmark Destroy target green or white creature. B Sorcery Sorcery 1 B FDN~ 3 Demolition Field {T}: Add {C}. {2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle. Land Land 0 FDN~ 0 Demonic Pact At the beginning of your upkeep, choose one that hasn't been chosen — • Demonic Pact deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game. B Enchantment Enchantment 4 2BB FDN~ 1 Desecration Demon Flying At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it. B Creature — Demon Creature 4 2BB 6/6 FDN~ 2 Devout Decree Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) W Sorcery Sorcery 2 1W FDN~ 3 Diamond Mare As Diamond Mare enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. Artifact Creature — Horse Creature 2 2 1/3 FDN~ 2 Dictate of Kruphix Flash At the beginning of each player's draw step, that player draws an additional card. U Enchantment Enchantment 3 1UU FDN~ 1 Dimir Guildgate Dimir Guildgate enters tapped. {T}: Add {U} or {B}. Land — Gate Land 0 FDN~ 0 Diregraf Ghoul Diregraf Ghoul enters tapped. B Creature — Zombie Creature 1 B 2/2 FDN~ 2 Disenchant Destroy target artifact or enchantment. W Instant Instant 2 1W FDN~ 3 Dismal Backwater Dismal Backwater enters tapped. When Dismal Backwater enters, you gain 1 life. {T}: Add {U} or {B}. Land Land 0 FDN~ 0 Dive Down Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) U Instant Instant 1 U FDN~ 3 Divine Resilience Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) W Instant Instant 1 W FDN~ 3 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G FDN~ 1 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G FDN~ 1 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G FDN~ 1 Dragon Fodder Create two 1/1 red Goblin creature tokens. R Sorcery Sorcery 2 1R FDN~ 3 Dragon Mage Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. R Creature — Dragon Wizard Creature 7 5RR 5/5 FDN~ 2 Dragon Trainer When this creature enters, create a 4/4 red Dragon creature token with flying. R Creature — Human Creature 5 3RR 1/1 FDN~ 2 Dragonlord's Servant Dragon spells you cast cost {1} less to cast. R Creature — Goblin Shaman Creature 2 1R 1/3 FDN~ 2 Dragonmaster Outcast At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. R Creature — Human Shaman Creature 1 R 1/1 FDN~ 2 Drake Hatcher Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying. U Creature — Human Wizard Creature 2 1U 1/3 FDN~ 2 Drake Hatcher Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying. U Creature — Human Wizard Creature 2 1U 1/3 FDN~ 2 Drake Hatcher Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying. U Creature — Human Wizard Creature 2 1U 1/3 FDN~ 2 Drake Hatcher Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying. U Creature — Human Wizard Creature 2 1U 1/3 FDN~ 2 Drakuseth, Maw of Flames Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. R Legendary Creature — Dragon Creature 7 4RRR 7/7 FDN~ 2 Dread Summons Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. B Sorcery Sorcery 2 XBB FDN~ 3 Dreadwing Scavenger Flying Whenever this creature enters or attacks, draw a card, then discard a card. Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard. BU Creature — Nightmare Bird Creature 3 1UB 2/2 FDN~ 2 Driver of the Dead When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield. B Creature — Vampire Creature 4 3B 3/2 FDN~ 2 Drogskol Reaver Flying, double strike, lifelink Whenever you gain life, draw a card. UW Creature — Spirit Creature 7 5WU 3/5 FDN~ 2 Dropkick Bomber Other Goblins you control get +1/+1. {R}: Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it." R Creature — Goblin Warrior Creature 3 2R 2/3 FDN~ 2 Druid of the Cowl {T}: Add {G}. G Creature — Elf Druid Creature 2 1G 1/3 FDN~ 2 Dryad Militant If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. GW Creature — Dryad Soldier Creature 1 G/W 2/1 FDN~ 2 Duress Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. B Sorcery Sorcery 1 B FDN~ 3 Dwynen's Elite When Dwynen's Elite enters, if you control another Elf, create a 1/1 green Elf Warrior creature token. G Creature — Elf Warrior Creature 2 1G 2/2 FDN~ 2 Dwynen, Gilt-Leaf Daen Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control. G Legendary Creature — Elf Warrior Creature 4 2GG 3/4 FDN~ 2 Eager Trufflesnout Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T} Sacrifice this token: You gain 3 life.") G Creature — Boar Creature 3 2G 4/2 FDN~ 2 Eaten Alive As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker. B Sorcery Sorcery 1 B FDN~ 3 Eaten by Piranhas Flash Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.) U Enchantment — Aura Enchantment 2 1U FDN~ 1 Electroduplicate Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 3 2R FDN~ 3 Electroduplicate Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 3 2R FDN~ 3 Electroduplicate Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 3 2R FDN~ 3 Electroduplicate Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 3 2R FDN~ 3 Elementalist Adept Flash (You may cast this spell any time you could cast an instant.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) U Creature — Human Wizard Creature 2 1U 2/1 FDN~ 2 Elenda, Saint of Dusk Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total. BW Legendary Creature — Vampire Knight Creature 4 2WB 4/4 FDN~ 2 Elenda, Saint of Dusk Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total. BW Legendary Creature — Vampire Knight Creature 4 2WB 4/4 FDN~ 2 Elenda, Saint of Dusk Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total. BW Legendary Creature — Vampire Knight Creature 4 2WB 4/4 FDN~ 2 Elenda, Saint of Dusk Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total. BW Legendary Creature — Vampire Knight Creature 4 2WB 4/4 FDN~ 2 Elfsworn Giant Reach (This creature can block creatures with flying.) Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token. G Creature — Giant Creature 5 3GG 5/3 FDN~ 2 Elspeth's Smite Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. W Instant Instant 1 W FDN~ 3 Elvish Archdruid Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control. G Creature — Elf Druid Creature 3 1GG 2/2 FDN~ 2 Elvish Regrower When this creature enters, return target permanent card from your graveyard to your hand. G Creature — Elf Druid Creature 4 2GG 4/3 FDN~ 2 Empyrean Eagle Flying Other creatures you control with flying get +1/+1. UW Creature — Bird Spirit Creature 3 1WU 2/3 FDN~ 2 Enigma Drake Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard. RU Creature — Drake Creature 3 1UR */4 FDN~ 2 Erudite Wizard Whenever you draw your second card each turn, put a +1/+1 counter on this creature. U Creature — Human Wizard Creature 3 2U 2/3 FDN~ 2 Essence Scatter Counter target creature spell. U Instant Instant 2 1U FDN~ 3 Etali, Primal Storm Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. R Legendary Creature — Elder Dinosaur Creature 6 4RR 6/6 FDN~ 2 Etali, Primal Storm Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. R Legendary Creature — Elder Dinosaur Creature 6 4RR 6/6 FDN~ 2 Etali, Primal Storm Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. R Legendary Creature — Elder Dinosaur Creature 6 4RR 6/6 FDN~ 2 Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 FDN~ 0 Exclusion Mage When Exclusion Mage enters, return target creature an opponent controls to its owner's hand. U Creature — Human Wizard Creature 3 2U 2/2 FDN~ 2 Exemplar of Light Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn. W Creature — Angel Creature 4 2WW 3/3 FDN~ 2 Exemplar of Light Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn. W Creature — Angel Creature 4 2WW 3/3 FDN~ 2 Exemplar of Light Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn. W Creature — Angel Creature 4 2WW 3/3 FDN~ 2 Exemplar of Light Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn. W Creature — Angel Creature 4 2WW 3/3 FDN~ 2 Expedition Map {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. Artifact Artifact 1 1 FDN~ 1 Exsanguinate Each opponent loses X life. You gain life equal to the life lost this way. B Sorcery Sorcery 2 XBB FDN~ 3 Extravagant Replication At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. U Enchantment Enchantment 6 4UU FDN~ 1 Faebloom Trick Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls. U Instant Instant 3 2U FDN~ 3 Fake Your Own Death Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") B Instant Instant 2 1B FDN~ 3 Fanatical Firebrand Haste {T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target. R Creature — Goblin Pirate Creature 1 R 1/1 FDN~ 2 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery Sorcery 2 1B FDN~ 3 Feldon's Cane {T}, Exile Feldon's Cane: Shuffle your graveyard into your library. Artifact Artifact 1 1 FDN~ 1 Felidar Cub Sacrifice Felidar Cub: Destroy target enchantment. W Creature — Cat Beast Creature 2 1W 2/2 FDN~ 2 Felidar Retreat Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. W Enchantment Enchantment 4 3W FDN~ 1 Felidar Savior Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control. W Creature — Cat Beast Creature 4 3W 2/3 FDN~ 2 Felling Blow Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls. G Sorcery Sorcery 3 2G FDN~ 3 Fiendish Panda Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield. BW Creature — Bear Demon Creature 4 2WB 3/2 FDN~ 2 Fierce Empath When Fierce Empath enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. G Creature — Elf Creature 3 2G 1/1 FDN~ 2 Fiery Annihilation Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead. R Instant Instant 3 2R FDN~ 3 Finale of Revelation Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation. U Sorcery Sorcery 2 XUU FDN~ 3 Fire Elemental R Creature — Elemental Creature 5 3RR 5/4 FDN~ 2 Firebrand Archer Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent. R Creature — Human Archer Creature 2 1R 2/1 FDN~ 2 Fireshrieker Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 3 3 FDN~ 1 Firespitter Whelp Flying Whenever you cast a noncreature or Dragon spell, Firespitter Whelp deals 1 damage to each opponent. R Creature — Dragon Creature 3 2R 2/2 FDN~ 2 Fishing Pole Equipped creature has "{1}, {T}, Tap Fishing Pole: Put a bait counter on Fishing Pole." Whenever equipped creature becomes untapped, remove a bait counter from this Equipment. If you do, create a 1/1 blue Fish creature token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 FDN~ 1 Flamewake Phoenix Flying, haste Flamewake Phoenix attacks each combat if able. Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield. R Creature — Phoenix Creature 3 1RR 2/2 FDN~ 2 Flashfreeze Counter target red or green spell. U Instant Instant 2 1U FDN~ 3 Fleeting Distraction Target creature gets -1/-0 until end of turn. Draw a card. U Instant Instant 1 U FDN~ 3 Fleeting Flight Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn. W Instant Instant 1 W FDN~ 3 Fog Bank Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. U Creature — Wall Creature 2 1U 0/2 FDN~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 FDN~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 FDN~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 FDN~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 FDN~ 0 Frenzied Goblin Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. R Creature — Goblin Berserker Creature 1 R 1/1 FDN~ 2 Fumigate Destroy all creatures. You gain 1 life for each creature destroyed this way. W Sorcery Sorcery 5 3WW FDN~ 3 Fynn, the Fangbearer Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) G Legendary Creature — Human Warrior Creature 2 1G 1/3 FDN~ 2 Garna, Bloodfist of Keld Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent. BR Legendary Creature — Human Berserker Creature 4 1BRR 4/3 FDN~ 2 Garruk's Uprising When Garruk's Uprising enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. Whenever a creature you control with power 4 or greater enters, draw a card. G Enchantment Enchantment 3 2G FDN~ 1 Gate Colossus This spell costs {1} less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put Gate Colossus from your graveyard on top of your library. Artifact Creature — Construct Creature 8 8 8/8 FDN~ 2 Gatekeeper of Malakir Kicker {B} (You may pay an additional {B} as you cast this spell.) When Gatekeeper of Malakir enters, if it was kicked, target player sacrifices a creature. B Creature — Vampire Warrior Creature 2 BB 2/2 FDN~ 2 Gateway Sneak Whenever a Gate you control enters, Gateway Sneak can't be blocked this turn. Whenever Gateway Sneak deals combat damage to a player, draw a card. U Creature — Vedalken Rogue Creature 3 2U 1/3 FDN~ 2 Genesis Wave Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. G Sorcery Sorcery 3 XGGG FDN~ 3 Genesis Wave Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. G Sorcery Sorcery 3 XGGG FDN~ 3 Genesis Wave Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. G Sorcery Sorcery 3 XGGG FDN~ 3 Ghalta, Primal Hunger This spell costs {X} less to cast, where X is the total power of creatures you control. Trample G Legendary Creature — Elder Dinosaur Creature 12 10GG 12/12 FDN~ 2 Ghalta, Primal Hunger This spell costs {X} less to cast, where X is the total power of creatures you control. Trample G Legendary Creature — Elder Dinosaur Creature 12 10GG 12/12 FDN~ 2 Ghalta, Primal Hunger This spell costs {X} less to cast, where X is the total power of creatures you control. Trample G Legendary Creature — Elder Dinosaur Creature 12 10GG 12/12 FDN~ 2 Ghitu Lavarunner As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste. R Creature — Human Wizard Creature 1 R 1/2 FDN~ 2 Giada, Font of Hope Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell. W Legendary Creature — Angel Creature 2 1W 2/2 FDN~ 2 Giada, Font of Hope Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell. W Legendary Creature — Angel Creature 2 1W 2/2 FDN~ 2 Giada, Font of Hope Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell. W Legendary Creature — Angel Creature 2 1W 2/2 FDN~ 2 Giant Cindermaw Trample Players can't gain life. R Creature — Dinosaur Beast Creature 3 2R 4/3 FDN~ 2 Giant Growth Target creature gets +3/+3 until end of turn. G Instant Instant 1 G FDN~ 3 Gigantosaurus G Creature — Dinosaur Creature 5 GGGGG 10/10 FDN~ 2 Gilded Lotus {T}: Add three mana of any one color. Artifact Artifact 5 5 FDN~ 1 Gleaming Barrier Defender When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Artifact Creature — Wall Creature 2 2 0/4 FDN~ 2 Gnarlback Rhino Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets Gnarlback Rhino, draw a card. G Creature — Rhino Creature 4 2GG 4/4 FDN~ 2 Gnarlid Colony Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Gnarlid Colony was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. G Creature — Beast Creature 2 1G 2/2 FDN~ 2 Goblin Boarders Raid — This creature enters with a +1/+1 counter on it if you attacked this turn. R Creature — Goblin Pirate Creature 3 2R 3/2 FDN~ 2 Goblin Firebomb Flash {7}, {T}, Sacrifice Goblin Firebomb: Destroy target permanent. Artifact Artifact 1 1 FDN~ 1 Goblin Negotiation Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way. R Sorcery Sorcery 2 XRR FDN~ 3 Goblin Oriflamme Attacking creatures you control get +1/+0. R Enchantment Enchantment 2 1R FDN~ 1 Goblin Smuggler Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn. R Creature — Goblin Rogue Creature 3 2R 2/2 FDN~ 2 Goblin Surprise Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens. R Instant Instant 3 2R FDN~ 3 Goldvein Pick Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 2 2 FDN~ 1 Golgari Guildgate Golgari Guildgate enters tapped. {T}: Add {B} or {G}. Land — Gate Land 0 FDN~ 0 Good-Fortune Unicorn Whenever another creature you control enters, put a +1/+1 counter on that creature. GW Creature — Unicorn Creature 3 1GW 2/2 FDN~ 2 Gorehorn Raider Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target. R Creature — Minotaur Pirate Creature 5 4R 4/4 FDN~ 2 Grappling Kraken Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Creature — Kraken Creature 6 4UU 5/6 FDN~ 2 Gratuitous Violence If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. R Enchantment Enchantment 5 2RRR FDN~ 1 Grow from the Ashes Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle. G Sorcery Sorcery 3 2G FDN~ 3 Gruul Guildgate Gruul Guildgate enters tapped. {T}: Add {R} or {G}. Land — Gate Land 0 FDN~ 0 Guarded Heir Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, create two 3/3 white Knight creature tokens. W Creature — Human Noble Creature 6 5W 1/1 FDN~ 2 Gutless Plunderer Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. B Creature — Skeleton Pirate Creature 3 2B 2/2 FDN~ 2 Guttersnipe Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. R Creature — Goblin Shaman Creature 3 2R 2/2 FDN~ 2 Halana and Alena, Partners First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. GR Legendary Creature — Human Ranger Creature 4 2RG 2/3 FDN~ 2 Harbinger of the Tides You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters, you may return target tapped creature an opponent controls to its owner's hand. U Creature — Merfolk Wizard Creature 2 UU 2/2 FDN~ 2 Hare Apparent When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent. W Creature — Rabbit Noble Creature 2 1W 2/2 FDN~ 2 Harmless Offering Target opponent gains control of target permanent you control. R Sorcery Sorcery 3 2R FDN~ 3 Healer's Hawk Flying, lifelink W Creature — Bird Creature 1 W 1/1 FDN~ 2 Heartfire Immolator Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker. R Creature — Human Wizard Creature 2 1R 2/2 FDN~ 2 Hedron Archive {T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Artifact Artifact 4 4 FDN~ 1 Helpful Hunter When this creature enters, draw a card. W Creature — Cat Creature 2 1W 1/1 FDN~ 2 Herald of Eternal Dawn Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game. W Creature — Angel Creature 7 4WWW 6/6 FDN~ 2 Herald of Eternal Dawn Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game. W Creature — Angel Creature 7 4WWW 6/6 FDN~ 2 Herald of Eternal Dawn Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game. W Creature — Angel Creature 7 4WWW 6/6 FDN~ 2 Herald of Eternal Dawn Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game. W Creature — Angel Creature 7 4WWW 6/6 FDN~ 2 Herald of Eternal Dawn Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game. W Creature — Angel Creature 7 4WWW 6/6 FDN~ 2 Herald of Eternal Dawn Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game. W Creature — Angel Creature 7 4WWW 6/6 FDN~ 2 Herald of Faith Flying Whenever Herald of Faith attacks, you gain 2 life. W Creature — Angel Creature 5 3WW 4/3 FDN~ 2 Heraldic Banner As Heraldic Banner enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color. Artifact Artifact 3 3 FDN~ 1 Hero's Downfall Destroy target creature or planeswalker. B Instant Instant 3 1BB FDN~ 3 Hero's Downfall Destroy target creature or planeswalker. B Instant Instant 3 1BB FDN~ 3 Heroes' Bane Heroes' Bane enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. G Creature — Hydra Creature 5 3GG 0/0 FDN~ 2 Heroic Reinforcements Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.) RW Sorcery Sorcery 4 2RW FDN~ 3 Hidetsugu's Second Rite If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. R Instant Instant 4 3R FDN~ 3 High Fae Trickster Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash. U Creature — Faerie Wizard Creature 4 3U 4/2 FDN~ 2 High Fae Trickster Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash. U Creature — Faerie Wizard Creature 4 3U 4/2 FDN~ 2 High Fae Trickster Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash. U Creature — Faerie Wizard Creature 4 3U 4/2 FDN~ 2 High Fae Trickster Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash. U Creature — Faerie Wizard Creature 4 3U 4/2 FDN~ 2 High-Society Hunter Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card. B Creature — Vampire Noble Creature 5 3BB 5/3 FDN~ 2 High-Society Hunter Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card. B Creature — Vampire Noble Creature 5 3BB 5/3 FDN~ 2 High-Society Hunter Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card. B Creature — Vampire Noble Creature 5 3BB 5/3 FDN~ 2 High-Society Hunter Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card. B Creature — Vampire Noble Creature 5 3BB 5/3 FDN~ 2 Highborn Vampire B Creature — Vampire Warrior Creature 4 3B 4/3 FDN~ 2 Hinterland Sanctifier Whenever another creature you control enters, you gain 1 life. W Creature — Rabbit Cleric Creature 1 W 1/2 FDN~ 2 Hoarding Dragon Flying When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand. R Creature — Dragon Creature 5 3RR 4/4 FDN~ 2 Homunculus Horde Whenever you draw your second card each turn, create a token that's a copy of this creature. U Creature — Homunculus Creature 4 3U 2/2 FDN~ 2 Homunculus Horde Whenever you draw your second card each turn, create a token that's a copy of this creature. U Creature — Homunculus Creature 4 3U 2/2 FDN~ 2 Homunculus Horde Whenever you draw your second card each turn, create a token that's a copy of this creature. U Creature — Homunculus Creature 4 3U 2/2 FDN~ 2 Homunculus Horde Whenever you draw your second card each turn, create a token that's a copy of this creature. U Creature — Homunculus Creature 4 3U 2/2 FDN~ 2 Hungry Ghoul {1}, Sacrifice another creature: Put a +1/+1 counter on this creature. B Creature — Zombie Creature 2 1B 2/2 FDN~ 2 Icewind Elemental Flying When this creature enters, draw a card, then discard a card. U Creature — Elemental Creature 5 4U 3/4 FDN~ 2 Immersturm Predator Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it. BR Creature — Vampire Dragon Creature 4 2BR 3/3 FDN~ 2 Impact Tremors Whenever a creature you control enters, Impact Tremors deals 1 damage to each opponent. R Enchantment Enchantment 2 1R FDN~ 1 Imperious Perfect Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token. G Creature — Elf Warrior Creature 3 2G 2/2 FDN~ 2 Imprisoned in the Moon Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. U Enchantment — Aura Enchantment 3 2U FDN~ 1 Incinerating Blast Incinerating Blast deals 6 damage to target creature. You may discard a card. If you do, draw a card. R Sorcery Sorcery 5 4R FDN~ 3 Infernal Vessel When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types. B Creature — Human Cleric Creature 3 2B 2/1 FDN~ 2 Infestation Sage When this creature dies, create a 1/1 black and green Insect creature token with flying. B Creature — Elf Warlock Creature 1 B 1/1 FDN~ 2 Ingenious Leonin {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. W Creature — Cat Soldier Creature 5 4W 4/4 FDN~ 2 Inspiration from Beyond Mill three cards, then return an instant or sorcery card from your graveyard to your hand. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Sorcery Sorcery 3 2U FDN~ 3 Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) G Instant Instant 3 2G FDN~ 3 Inspiring Overseer Flying When Inspiring Overseer enters, you gain 1 life and draw a card. W Creature — Angel Cleric Creature 3 2W 2/1 FDN~ 2 Inspiring Paladin During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) During your turn, creatures you control with +1/+1 counters on them have first strike. W Creature — Human Knight Creature 3 2W 3/3 FDN~ 2 Into the Roil Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card. U Instant Instant 2 1U FDN~ 3 Involuntary Employment Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Sorcery Sorcery 4 3R FDN~ 3 Island ({T}: Add {U}.) Basic Land — Island Land 0 FDN~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 FDN~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 FDN~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 FDN~ 0 Izzet Guildgate Izzet Guildgate enters tapped. {T}: Add {U} or {R}. Land — Gate Land 0 FDN~ 0 Jazal Goldmane First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. W Legendary Creature — Cat Warrior Creature 4 2WW 4/4 FDN~ 2 Joraga Invocation Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able. G Sorcery Sorcery 6 4GG FDN~ 3 Joust Through Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life. W Instant Instant 1 W FDN~ 3 Juggernaut Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls. Artifact Creature — Juggernaut Creature 4 4 5/3 FDN~ 2 Jungle Hollow Jungle Hollow enters tapped. When Jungle Hollow enters, you gain 1 life. {T}: Add {B} or {G}. Land Land 0 FDN~ 0 Kaito, Cunning Infiltrator Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. +1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. −2: Create a 2/1 blue Ninja creature token. −9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token." U Legendary Planeswalker — Kaito Planeswalker 3 1UU 3 FDN~ 1 Kaito, Cunning Infiltrator Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. +1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. −2: Create a 2/1 blue Ninja creature token. −9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token." U Legendary Planeswalker — Kaito Planeswalker 3 1UU 3 FDN~ 1 Kaito, Cunning Infiltrator Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. +1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. −2: Create a 2/1 blue Ninja creature token. −9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token." U Legendary Planeswalker — Kaito Planeswalker 3 1UU 3 FDN~ 1 Kaito, Cunning Infiltrator Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. +1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. −2: Create a 2/1 blue Ninja creature token. −9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token." U Legendary Planeswalker — Kaito Planeswalker 3 1UU 3 FDN~ 1 Kaito, Cunning Infiltrator Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. +1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. −2: Create a 2/1 blue Ninja creature token. −9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token." U Legendary Planeswalker — Kaito Planeswalker 3 1UU 3 FDN~ 1 Kalastria Highborn Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. B Creature — Vampire Shaman Creature 2 BB 2/2 FDN~ 2 Kargan Dragonrider As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) R Creature — Human Warrior Creature 2 1R 2/2 FDN~ 2 Kellan, Planar Trailblazer {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." {2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike. R Legendary Creature — Human Faerie Scout Creature 1 R 2/1 FDN~ 2 Kellan, Planar Trailblazer {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." {2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike. R Legendary Creature — Human Faerie Scout Creature 1 R 2/1 FDN~ 2 Kellan, Planar Trailblazer {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." {2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike. R Legendary Creature — Human Faerie Scout Creature 1 R 2/1 FDN~ 2 Kellan, Planar Trailblazer {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." {2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike. R Legendary Creature — Human Faerie Scout Creature 1 R 2/1 FDN~ 2 Kindled Fury Target creature gets +1/+0 and gains first strike until end of turn. R Instant Instant 1 R FDN~ 3 Kiora, the Rising Tide When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token. U Legendary Creature — Merfolk Noble Creature 3 2U 3/2 FDN~ 2 Kiora, the Rising Tide When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token. U Legendary Creature — Merfolk Noble Creature 3 2U 3/2 FDN~ 2 Kiora, the Rising Tide When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token. U Legendary Creature — Merfolk Noble Creature 3 2U 3/2 FDN~ 2 Kiora, the Rising Tide When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token. U Legendary Creature — Merfolk Noble Creature 3 2U 3/2 FDN~ 2 Kitesail Corsair Kitesail Corsair has flying as long as it's attacking. U Creature — Human Pirate Creature 2 1U 2/1 FDN~ 2 Knight of Grace First strike Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) Knight of Grace gets +1/+0 as long as any player controls a black permanent. W Creature — Human Knight Creature 2 1W 2/2 FDN~ 2 Knight of Malice First strike Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) Knight of Malice gets +1/+0 as long as any player controls a white permanent. B Creature — Human Knight Creature 2 1B 2/2 FDN~ 2 Koma, World-Eater This spell can't be countered. Trample, ward {4} Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil. GU Legendary Creature — Serpent Creature 7 3GGUU 8/12 FDN~ 2 Koma, World-Eater This spell can't be countered. Trample, ward {4} Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil. GU Legendary Creature — Serpent Creature 7 3GGUU 8/12 FDN~ 2 Koma, World-Eater This spell can't be countered. Trample, ward {4} Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil. GU Legendary Creature — Serpent Creature 7 3GGUU 8/12 FDN~ 2 Koma, World-Eater This spell can't be countered. Trample, ward {4} Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil. GU Legendary Creature — Serpent Creature 7 3GGUU 8/12 FDN~ 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 FDN~ 2 Kykar, Zephyr Awakener Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying. UW Legendary Creature — Bird Wizard Creature 4 2WU 3/4 FDN~ 2 Kykar, Zephyr Awakener Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying. UW Legendary Creature — Bird Wizard Creature 4 2WU 3/4 FDN~ 2 Kykar, Zephyr Awakener Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying. UW Legendary Creature — Bird Wizard Creature 4 2WU 3/4 FDN~ 2 Kykar, Zephyr Awakener Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying. UW Legendary Creature — Bird Wizard Creature 4 2WU 3/4 FDN~ 2 Lathliss, Dragon Queen Flying Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying. {1}{R}: Dragons you control get +1/+0 until end of turn. R Legendary Creature — Dragon Creature 6 4RR 6/6 FDN~ 2 Lathril, Blade of the Elves Menace Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life. BG Legendary Creature — Elf Noble Creature 4 2BG 2/3 FDN~ 2 Lathril, Blade of the Elves Menace Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life. BG Legendary Creature — Elf Noble Creature 4 2BG 2/3 FDN~ 2 Lathril, Blade of the Elves Menace Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life. BG Legendary Creature — Elf Noble Creature 4 2BG 2/3 FDN~ 2 Leonin Skyhunter Flying W Creature — Cat Knight Creature 2 WW 2/2 FDN~ 2 Leonin Vanguard At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. W Creature — Cat Soldier Creature 1 W 1/1 FDN~ 2 Leyline Axe If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 4 4 FDN~ 1 Leyline Axe If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 4 4 FDN~ 1 Leyline Axe If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 4 4 FDN~ 1 Leyline Axe If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 4 4 FDN~ 1 Lightshell Duo Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lightshell Duo enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) U Creature — Rat Otter Creature 4 3U 3/4 FDN~ 2 Liliana, Dreadhorde General Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. B Legendary Planeswalker — Liliana Planeswalker 6 4BB 6 FDN~ 1 Liliana, Dreadhorde General Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. B Legendary Planeswalker — Liliana Planeswalker 6 4BB 6 FDN~ 1 Liliana, Dreadhorde General Whenever a creature you control dies, draw a card. +1: Create a 2/2 black Zombie creature token. −4: Each player sacrifices two creatures. −9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest. B Legendary Planeswalker — Liliana Planeswalker 6 4BB 6 FDN~ 1 Linden, the Steadfast Queen Vigilance Whenever a white creature you control attacks, you gain 1 life. W Legendary Creature — Human Noble Creature 3 WWW 3/3 FDN~ 2 Llanowar Elves {T}: Add {G}. G Creature — Elf Druid Creature 1 G 1/1 FDN~ 2 Llanowar Elves {T}: Add {G}. G Creature — Elf Druid Creature 1 G 1/1 FDN~ 2 Llanowar Elves {T}: Add {G}. G Creature — Elf Druid Creature 1 G 1/1 FDN~ 2 Loot, Exuberant Explorer You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order. G Legendary Creature — Beast Noble Creature 3 2G 1/4 FDN~ 2 Loot, Exuberant Explorer You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order. G Legendary Creature — Beast Noble Creature 3 2G 1/4 FDN~ 2 Loot, Exuberant Explorer You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order. G Legendary Creature — Beast Noble Creature 3 2G 1/4 FDN~ 2 Loot, Exuberant Explorer You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order. G Legendary Creature — Beast Noble Creature 3 2G 1/4 FDN~ 2 Luminous Rebuke This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature. W Instant Instant 5 4W FDN~ 3 Lunar Insight Draw a card for each different mana value among nonland permanents you control. U Sorcery Sorcery 3 2U FDN~ 3 Lunar Insight Draw a card for each different mana value among nonland permanents you control. U Sorcery Sorcery 3 2U FDN~ 3 Lunar Insight Draw a card for each different mana value among nonland permanents you control. U Sorcery Sorcery 3 2U FDN~ 3 Lunar Insight Draw a card for each different mana value among nonland permanents you control. U Sorcery Sorcery 3 2U FDN~ 3 Lyra Dawnbringer Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink. W Legendary Creature — Angel Creature 5 3WW 5/5 FDN~ 2 Maalfeld Twins When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens. B Creature — Zombie Creature 6 5B 4/4 FDN~ 2 Macabre Waltz Return up to two target creature cards from your graveyard to your hand, then discard a card. B Sorcery Sorcery 2 1B FDN~ 3 Maelstrom Pulse Destroy target nonland permanent and all other permanents with the same name as that permanent. BG Sorcery Sorcery 3 1BG FDN~ 3 Magnigoth Sentry Reach G Creature — Treefolk Creature 4 3G 4/4 FDN~ 2 Make Your Move Destroy target artifact, enchantment, or creature with power 4 or greater. W Instant Instant 3 2W FDN~ 3 Make a Stand Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) W Instant Instant 3 2W FDN~ 3 Marauding Blight-Priest Whenever you gain life, each opponent loses 1 life. B Creature — Vampire Cleric Creature 3 2B 3/2 FDN~ 2 Massacre Wurm When Massacre Wurm enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life. B Creature — Phyrexian Wurm Creature 6 3BBB 6/5 FDN~ 2 Maze's End Maze's End enters tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game. Land Land 0 FDN~ 0 Mazemind Tome {T}, Put a page counter on Mazemind Tome: Scry 1. {2}, {T}, Put a page counter on Mazemind Tome: Draw a card. When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life. Artifact Artifact 2 2 FDN~ 1 Mentor of the Meek Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. W Creature — Human Soldier Creature 3 2W 2/2 FDN~ 2 Meteor Golem When Meteor Golem enters, destroy target nonland permanent an opponent controls. Artifact Creature — Golem Creature 7 7 3/3 FDN~ 2 Micromancer When Micromancer enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle. U Creature — Human Wizard Creature 4 3U 3/3 FDN~ 2 Midnight Reaper Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. B Creature — Zombie Knight Creature 3 2B 3/2 FDN~ 2 Midnight Snack Raid — At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn. B Enchantment Enchantment 3 2B FDN~ 1 Mild-Mannered Librarian {3}{G}: Mild-Mannered Librarian becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once. G Creature — Human Creature 1 G 1/1 FDN~ 2 Mindsparker First strike (This creature deals combat damage before creatures without first strike.) Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player. R Creature — Elemental Creature 3 1RR 3/2 FDN~ 2 Mischievous Mystic Flying Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. U Creature — Human Wizard Creature 2 1U 2/1 FDN~ 2 Mischievous Pup Flash When Mischievous Pup enters, return up to one other target permanent you control to its owner's hand. W Creature — Dog Creature 3 2W 3/1 FDN~ 2 Mocking Sprite Flying Instant and sorcery spells you cast cost {1} less to cast. U Creature — Faerie Rogue Creature 3 2U 2/1 FDN~ 2 Mold Adder Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. G Creature — Fungus Snake Creature 1 G 1/1 FDN~ 2 Moment of Craving Target creature gets -2/-2 until end of turn. You gain 2 life. B Instant Instant 2 1B FDN~ 3 Moment of Triumph Target creature gets +2/+2 until end of turn. You gain 2 life. W Instant Instant 1 W FDN~ 3 Mortify Destroy target creature or enchantment. BW Instant Instant 3 1WB FDN~ 3 Mossborn Hydra Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature. G Creature — Elemental Hydra Creature 3 2G 0/0 FDN~ 2 Mossborn Hydra Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature. G Creature — Elemental Hydra Creature 3 2G 0/0 FDN~ 2 Mossborn Hydra Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature. G Creature — Elemental Hydra Creature 3 2G 0/0 FDN~ 2 Mossborn Hydra Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature. G Creature — Elemental Hydra Creature 3 2G 0/0 FDN~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 FDN~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 FDN~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 FDN~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 FDN~ 0 Muldrotha, the Gravetide During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) BGU Legendary Creature — Elemental Avatar Creature 6 3BGU 6/6 FDN~ 2 Muldrotha, the Gravetide During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) BGU Legendary Creature — Elemental Avatar Creature 6 3BGU 6/6 FDN~ 2 Muldrotha, the Gravetide During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) BGU Legendary Creature — Elemental Avatar Creature 6 3BGU 6/6 FDN~ 2 Myojin of Night's Reach Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand. B Legendary Creature — Spirit Creature 8 5BBB 5/2 FDN~ 2 Mystic Archaeologist {3}{U}{U}: Draw two cards. U Creature — Human Wizard Creature 2 1U 2/1 FDN~ 2 Mystical Teachings Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 4 3U FDN~ 3 Needletooth Pack Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control. G Creature — Dinosaur Creature 5 3GG 4/5 FDN~ 2 Negate Counter target noncreature spell. U Instant Instant 2 1U FDN~ 3 Nessian Hornbeetle At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle. G Creature — Insect Creature 2 1G 2/2 FDN~ 2 New Horizons Enchant land When New Horizons enters, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color." G Enchantment — Aura Enchantment 3 2G FDN~ 1 Nine-Lives Familiar This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. B Creature — Cat Creature 3 1BB 1/1 FDN~ 2 Nine-Lives Familiar This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. B Creature — Cat Creature 3 1BB 1/1 FDN~ 2 Nine-Lives Familiar This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. B Creature — Cat Creature 3 1BB 1/1 FDN~ 2 Nine-Lives Familiar This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. B Creature — Cat Creature 3 1BB 1/1 FDN~ 2 Niv-Mizzet, Visionary Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards. RU Legendary Creature — Dragon Wizard Creature 6 4UR 5/5 FDN~ 2 Niv-Mizzet, Visionary Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards. RU Legendary Creature — Dragon Wizard Creature 6 4UR 5/5 FDN~ 2 Niv-Mizzet, Visionary Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards. RU Legendary Creature — Dragon Wizard Creature 6 4UR 5/5 FDN~ 2 Niv-Mizzet, Visionary Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards. RU Legendary Creature — Dragon Wizard Creature 6 4UR 5/5 FDN~ 2 Nullpriest of Oblivion Kicker {3}{B} Menace, lifelink When Nullpriest of Oblivion enters, if it was kicked, return target creature card from your graveyard to the battlefield. B Creature — Vampire Cleric Creature 2 1B 2/1 FDN~ 2 Obliterating Bolt Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. R Sorcery Sorcery 2 1R FDN~ 3 Offer Immortality Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) B Instant Instant 2 1B FDN~ 3 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU FDN~ 1 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU FDN~ 1 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU FDN~ 1 Opt Scry 1. Draw a card. U Instant Instant 1 U FDN~ 3 Ordeal of Nylea Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. G Enchantment — Aura Enchantment 2 1G FDN~ 1 Orzhov Guildgate Orzhov Guildgate enters tapped. {T}: Add {W} or {B}. Land — Gate Land 0 FDN~ 0 Overrun Creatures you control get +3/+3 and gain trample until end of turn. G Sorcery Sorcery 5 2GGG FDN~ 3 Ovika, Enigma Goliath Flying Ward—{3}, Pay 3 life. Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn. RU Legendary Creature — Phyrexian Nightmare Creature 7 5UR 6/6 FDN~ 2 Pacifism Enchant creature Enchanted creature can't attack or block. W Enchantment — Aura Enchantment 2 1W FDN~ 1 Painful Quandary Whenever an opponent casts a spell, that player loses 5 life unless they discard a card. B Enchantment Enchantment 5 3BB FDN~ 1 Pelakka Wurm Trample When Pelakka Wurm enters, you gain 7 life. When Pelakka Wurm dies, draw a card. G Creature — Wurm Creature 7 4GGG 7/7 FDN~ 2 Perforating Artist Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card. BR Creature — Devil Creature 3 1BR 3/2 FDN~ 2 Phyrexian Arena At the beginning of your upkeep, you draw a card and you lose 1 life. B Enchantment Enchantment 3 1BB FDN~ 1 Phyrexian Arena At the beginning of your upkeep, you draw a card and you lose 1 life. B Enchantment Enchantment 3 1BB FDN~ 1 Phyrexian Arena At the beginning of your upkeep, you draw a card and you lose 1 life. B Enchantment Enchantment 3 1BB FDN~ 1 Phyrexian Arena At the beginning of your upkeep, you draw a card and you lose 1 life. B Enchantment Enchantment 3 1BB FDN~ 1 Pilfer Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. B Sorcery Sorcery 2 1B FDN~ 3 Pirate's Cutlass When Pirate's Cutlass enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 3 3 FDN~ 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 FDN~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 FDN~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 FDN~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 FDN~ 0 Prayer of Binding Flash When Prayer of Binding enters, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life. W Enchantment Enchantment 4 3W FDN~ 1 Predator Ooze Indestructible Whenever Predator Ooze attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze. G Creature — Ooze Creature 3 GGG 1/1 FDN~ 2 Preposterous Proportions Creatures you control get +10/+10 and gain vigilance until end of turn. G Sorcery Sorcery 7 5GG FDN~ 3 Preposterous Proportions Creatures you control get +10/+10 and gain vigilance until end of turn. G Sorcery Sorcery 7 5GG FDN~ 3 Preposterous Proportions Creatures you control get +10/+10 and gain vigilance until end of turn. G Sorcery Sorcery 7 5GG FDN~ 3 Preposterous Proportions Creatures you control get +10/+10 and gain vigilance until end of turn. G Sorcery Sorcery 7 5GG FDN~ 3 Prideful Parent Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 1/1 white Cat creature token. W Creature — Cat Creature 3 2W 2/2 FDN~ 2 Primal Might Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. G Sorcery Sorcery 1 XG FDN~ 3 Prime Speaker Zegana Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power. GU Legendary Creature — Merfolk Wizard Creature 6 2GGUU 1/1 FDN~ 2 Primeval Bounty Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life. G Enchantment Enchantment 6 5G FDN~ 1 Progenitus Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. BGRUW Legendary Creature — Hydra Avatar Creature 10 WWUUBBRRGG 10/10 FDN~ 2 Progenitus Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. BGRUW Legendary Creature — Hydra Avatar Creature 10 WWUUBBRRGG 10/10 FDN~ 2 Progenitus Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. BGRUW Legendary Creature — Hydra Avatar Creature 10 WWUUBBRRGG 10/10 FDN~ 2 Pulse Tracker Whenever Pulse Tracker attacks, each opponent loses 1 life. B Creature — Vampire Rogue Creature 1 B 1/1 FDN~ 2 Pyromancer's Goggles {T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. Legendary Artifact Artifact 5 5 FDN~ 1 Quakestrider Ceratops G Creature — Dinosaur Creature 6 3GGG 12/8 FDN~ 2 Quick Study Draw two cards. U Instant Instant 3 2U FDN~ 3 Quick-Draw Katana During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 2 2 FDN~ 1 Quilled Greatwurm Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs. G Creature — Wurm Creature 6 4GG 7/7 FDN~ 2 Quilled Greatwurm Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs. G Creature — Wurm Creature 6 4GG 7/7 FDN~ 2 Quilled Greatwurm Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs. G Creature — Wurm Creature 6 4GG 7/7 FDN~ 2 Quilled Greatwurm Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs. G Creature — Wurm Creature 6 4GG 7/7 FDN~ 2 Raging Redcap Double strike R Creature — Goblin Knight Creature 3 2R 1/2 FDN~ 2 Raise the Past Return all creature cards with mana value 2 or less from your graveyard to the battlefield. W Sorcery Sorcery 4 2WW FDN~ 3 Raise the Past Return all creature cards with mana value 2 or less from your graveyard to the battlefield. W Sorcery Sorcery 4 2WW FDN~ 3 Raise the Past Return all creature cards with mana value 2 or less from your graveyard to the battlefield. W Sorcery Sorcery 4 2WW FDN~ 3 Raise the Past Return all creature cards with mana value 2 or less from your graveyard to the battlefield. W Sorcery Sorcery 4 2WW FDN~ 3 Rakdos Guildgate Rakdos Guildgate enters tapped. {T}: Add {B} or {R}. Land — Gate Land 0 FDN~ 0 Ramos, Dragon Engine Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn. Legendary Artifact Creature — Dragon Creature 6 6 4/4 FDN~ 2 Rampaging Baloths Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token. G Creature — Beast Creature 6 4GG 6/6 FDN~ 2 Rapacious Dragon Flying When Rapacious Dragon enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Creature — Dragon Creature 5 4R 3/3 FDN~ 2 Ravenous Amulet {1}, {T}, Sacrifice a creature: Draw a card and put a soul counter on this artifact. Activate only as a sorcery. {4}, {T}, Sacrifice this artifact: Each opponent loses life equal to the number of soul counters on this artifact. Artifact Artifact 2 2 FDN~ 1 Ravenous Giant At the beginning of your upkeep, Ravenous Giant deals 1 damage to you. R Creature — Giant Creature 4 2RR 5/5 FDN~ 2 Reassembling Skeleton {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. B Creature — Skeleton Warrior Creature 2 1B 1/1 FDN~ 2 Reclamation Sage When Reclamation Sage enters, you may destroy target artifact or enchantment. G Creature — Elf Shaman Creature 3 2G 2/1 FDN~ 2 Reclamation Sage When Reclamation Sage enters, you may destroy target artifact or enchantment. G Creature — Elf Shaman Creature 3 2G 2/1 FDN~ 2 Redcap Gutter-Dweller Menace When Redcap Gutter-Dweller enters, create two 1/1 black Rat creature tokens with "This creature can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn. R Creature — Goblin Warrior Creature 4 2RR 3/3 FDN~ 2 Refute Counter target spell. Draw a card, then discard a card. U Instant Instant 3 1UU FDN~ 3 Refute Counter target spell. Draw a card, then discard a card. U Instant Instant 3 1UU FDN~ 3 Regal Caracal Other Cats you control get +1/+1 and have lifelink. When Regal Caracal enters, create two 1/1 white Cat creature tokens with lifelink. W Creature — Cat Creature 5 3WW 3/3 FDN~ 2 Release the Dogs Create four 1/1 white Dog creature tokens. W Sorcery Sorcery 4 3W FDN~ 3 Resolute Reinforcements Flash When Resolute Reinforcements enters, create a 1/1 white Soldier creature token. W Creature — Human Soldier Creature 2 1W 1/1 FDN~ 2 Revenge of the Rats Create a tapped 1/1 black Rat creature token for each creature card in your graveyard. Flashback {2}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) B Sorcery Sorcery 4 2BB FDN~ 3 Rise of the Dark Realms Put all creature cards from all graveyards onto the battlefield under your control. B Sorcery Sorcery 9 7BB FDN~ 3 Rise of the Dark Realms Put all creature cards from all graveyards onto the battlefield under your control. B Sorcery Sorcery 9 7BB FDN~ 3 Rise of the Dark Realms Put all creature cards from all graveyards onto the battlefield under your control. B Sorcery Sorcery 9 7BB FDN~ 3 Rite of Replication Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. U Sorcery Sorcery 4 2UU FDN~ 3 Rite of the Dragoncaller Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying. R Enchantment Enchantment 6 4RR FDN~ 1 Rite of the Dragoncaller Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying. R Enchantment Enchantment 6 4RR FDN~ 1 Rite of the Dragoncaller Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying. R Enchantment Enchantment 6 4RR FDN~ 1 Rite of the Dragoncaller Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying. R Enchantment Enchantment 6 4RR FDN~ 1 River's Rebuke Return all nonland permanents target player controls to their owner's hand. U Sorcery Sorcery 6 4UU FDN~ 3 Rogue's Passage {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. Land Land 0 FDN~ 0 Ruby, Daring Tracker Haste Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}. GR Legendary Creature — Human Scout Creature 2 RG 1/2 FDN~ 2 Rugged Highlands Rugged Highlands enters tapped. When Rugged Highlands enters, you gain 1 life. {T}: Add {R} or {G}. Land Land 0 FDN~ 0 Run Away Together Choose two target creatures controlled by different players. Return those creatures to their owners' hands. U Instant Instant 2 1U FDN~ 3 Rune-Scarred Demon Flying When Rune-Scarred Demon enters, search your library for a card, put it into your hand, then shuffle. B Creature — Demon Creature 7 5BB 6/6 FDN~ 2 Rune-Sealed Wall Defender {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) U Artifact Creature — Wall Creature 3 2U 0/6 FDN~ 2 Sanguine Indulgence This spell costs {3} less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand. B Sorcery Sorcery 4 3B FDN~ 3 Sanguine Syphoner Whenever this creature attacks, each opponent loses 1 life and you gain 1 life. B Creature — Vampire Warlock Creature 2 1B 1/3 FDN~ 2 Savage Ventmaw Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. GR Creature — Dragon Creature 6 4RG 4/4 FDN~ 2 Savannah Lions W Creature — Cat Creature 1 W 2/1 FDN~ 2 Scavenging Ooze {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. G Creature — Ooze Creature 2 1G 2/2 FDN~ 2 Scorching Dragonfire Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. R Instant Instant 2 1R FDN~ 3 Scoured Barrens Scoured Barrens enters tapped. When Scoured Barrens enters, you gain 1 life. {T}: Add {W} or {B}. Land Land 0 FDN~ 0 Scrawling Crawler At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life. Artifact Creature — Phyrexian Construct Creature 3 3 3/2 FDN~ 2 Scrawling Crawler At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life. Artifact Creature — Phyrexian Construct Creature 3 3 3/2 FDN~ 2 Scrawling Crawler At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life. Artifact Creature — Phyrexian Construct Creature 3 3 3/2 FDN~ 2 Scrawling Crawler At the beginning of your upkeep, each player draws a card. Whenever an opponent draws a card, that player loses 1 life. Artifact Creature — Phyrexian Construct Creature 3 3 3/2 FDN~ 2 Searslicer Goblin Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token. R Creature — Goblin Warrior Creature 2 1R 2/1 FDN~ 2 Searslicer Goblin Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token. R Creature — Goblin Warrior Creature 2 1R 2/1 FDN~ 2 Searslicer Goblin Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token. R Creature — Goblin Warrior Creature 2 1R 2/1 FDN~ 2 Searslicer Goblin Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token. R Creature — Goblin Warrior Creature 2 1R 2/1 FDN~ 2 Secluded Courtyard As Secluded Courtyard enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. Land Land 0 FDN~ 0 Seeker's Folly Choose one — • Target opponent discards two cards. • Creatures your opponents control get -1/-1 until end of turn. B Sorcery Sorcery 3 2B FDN~ 3 Seismic Rupture Seismic Rupture deals 2 damage to each creature without flying. R Sorcery Sorcery 3 2R FDN~ 3 Seize the Spoils As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") R Sorcery Sorcery 3 2R FDN~ 3 Selesnya Guildgate Selesnya Guildgate enters tapped. {T}: Add {G} or {W}. Land — Gate Land 0 FDN~ 0 Self-Reflection Create a token that's a copy of target creature you control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Sorcery Sorcery 6 4UU FDN~ 3 Serra Angel Flying, vigilance W Creature — Angel Creature 5 3WW 4/4 FDN~ 2 Shipwreck Dowser Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Shipwreck Dowser enters, return target instant or sorcery card from your graveyard to your hand. U Creature — Merfolk Wizard Creature 5 3UU 3/3 FDN~ 2 Shivan Dragon Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn. R Creature — Dragon Creature 6 4RR 5/5 FDN~ 2 Simic Guildgate Simic Guildgate enters tapped. {T}: Add {G} or {U}. Land — Gate Land 0 FDN~ 0 Sire of Seven Deaths First strike, vigilance Menace, trample Reach, lifelink Ward—Pay 7 life. Creature — Eldrazi Creature 7 7 7/7 FDN~ 2 Sire of Seven Deaths First strike, vigilance Menace, trample Reach, lifelink Ward—Pay 7 life. Creature — Eldrazi Creature 7 7 7/7 FDN~ 2 Sire of Seven Deaths First strike, vigilance Menace, trample Reach, lifelink Ward—Pay 7 life. Creature — Eldrazi Creature 7 7 7/7 FDN~ 2 Skeleton Archer When Skeleton Archer enters, it deals 1 damage to any target. B Creature — Skeleton Archer Creature 4 3B 3/3 FDN~ 2 Skyknight Squire Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types. W Creature — Cat Scout Creature 2 1W 1/1 FDN~ 2 Skyknight Squire Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types. W Creature — Cat Scout Creature 2 1W 1/1 FDN~ 2 Skyknight Squire Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types. W Creature — Cat Scout Creature 2 1W 1/1 FDN~ 2 Skyknight Squire Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types. W Creature — Cat Scout Creature 2 1W 1/1 FDN~ 2 Skyraker Giant Reach R Creature — Giant Creature 4 2RR 4/3 FDN~ 2 Skyship Buccaneer Flying Raid — When this creature enters, if you attacked this turn, draw a card. U Creature — Human Pirate Creature 5 3UU 4/3 FDN~ 2 Slagstorm Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player. R Sorcery Sorcery 3 1RR FDN~ 3 Slumbering Cerberus This creature doesn't untap during your untap step. Morbid — At the beginning of each end step, if a creature died this turn, untap this creature. R Creature — Dog Creature 2 1R 4/2 FDN~ 2 Snakeskin Veil Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) G Instant Instant 1 G FDN~ 3 Solemn Simulacrum When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. Artifact Creature — Golem Creature 4 4 2/2 FDN~ 2 Solemn Simulacrum When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. Artifact Creature — Golem Creature 4 4 2/2 FDN~ 2 Sorcerous Spyglass As Sorcerous Spyglass enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Artifact Artifact 2 2 FDN~ 1 Soul-Guide Lantern When Soul-Guide Lantern enters, exile target card from a graveyard. {T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard. {1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card. Artifact Artifact 1 1 FDN~ 1 Soul-Shackled Zombie When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life. B Creature — Zombie Creature 4 3B 4/2 FDN~ 2 Soulstone Sanctuary {T}: Add {C}. {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land. Land Land 0 FDN~ 0 Soulstone Sanctuary {T}: Add {C}. {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land. Land Land 0 FDN~ 0 Soulstone Sanctuary {T}: Add {C}. {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land. Land Land 0 FDN~ 0 Soulstone Sanctuary {T}: Add {C}. {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land. Land Land 0 FDN~ 0 Sower of Chaos {2}{R}: Target creature can't block this turn. R Creature — Devil Creature 4 3R 4/3 FDN~ 2 Spectral Sailor Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card. U Creature — Spirit Pirate Creature 1 U 1/1 FDN~ 2 Sphinx of Forgotten Lore Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) U Creature — Sphinx Creature 4 2UU 3/3 FDN~ 2 Sphinx of Forgotten Lore Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) U Creature — Sphinx Creature 4 2UU 3/3 FDN~ 2 Sphinx of Forgotten Lore Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) U Creature — Sphinx Creature 4 2UU 3/3 FDN~ 2 Sphinx of Forgotten Lore Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) U Creature — Sphinx Creature 4 2UU 3/3 FDN~ 2 Sphinx of the Final Word This spell can't be countered. Flying, hexproof Instant and sorcery spells you control can't be countered. U Creature — Sphinx Creature 7 5UU 5/5 FDN~ 2 Spinner of Souls Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. G Creature — Spider Spirit Creature 3 2G 4/3 FDN~ 2 Spinner of Souls Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. G Creature — Spider Spirit Creature 3 2G 4/3 FDN~ 2 Spinner of Souls Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. G Creature — Spider Spirit Creature 3 2G 4/3 FDN~ 2 Spinner of Souls Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. G Creature — Spider Spirit Creature 3 2G 4/3 FDN~ 2 Spitfire Lagac Landfall — Whenever a land you control enters, Spitfire Lagac deals 1 damage to each opponent. R Creature — Lizard Creature 4 3R 3/4 FDN~ 2 Springbloom Druid When Springbloom Druid enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. G Creature — Elf Druid Creature 3 2G 1/1 FDN~ 2 Squad Rallier {2}{W}: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. W Creature — Human Scout Creature 4 3W 3/4 FDN~ 2 Stab Target creature gets -2/-2 until end of turn. B Instant Instant 1 B FDN~ 3 Starlight Snare Enchant creature When Starlight Snare enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. U Enchantment — Aura Enchantment 3 2U FDN~ 1 Stasis Snare Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) W Enchantment Enchantment 3 1WW FDN~ 1 Steel Hellkite Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. Artifact Creature — Dragon Creature 6 6 5/5 FDN~ 2 Storm Fleet Spy Raid — When Storm Fleet Spy enters, if you attacked this turn, draw a card. U Creature — Human Pirate Creature 3 2U 2/2 FDN~ 2 Strix Lookout Flying, vigilance (Attacking doesn't cause this creature to tap.) {1}{U}, {T}: Draw a card, then discard a card. U Creature — Bird Creature 2 1U 1/2 FDN~ 2 Stroke of Midnight Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. W Instant Instant 3 2W FDN~ 3 Stromkirk Bloodthief At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. B Creature — Vampire Rogue Creature 3 2B 2/2 FDN~ 2 Stromkirk Noble Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. R Creature — Vampire Noble Creature 1 R 1/1 FDN~ 2 Strongbox Raider Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. R Creature — Orc Pirate Creature 4 2RR 5/2 FDN~ 2 Sun-Blessed Healer Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield. W Creature — Human Cleric Creature 2 1W 3/1 FDN~ 2 Sure Strike Target creature gets +3/+0 and gains first strike until end of turn. R Instant Instant 2 1R FDN~ 3 Surrak, the Hunt Caller Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. G Legendary Creature — Human Warrior Creature 4 2GG 5/4 FDN~ 2 Suspicious Shambler {4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery. B Creature — Zombie Creature 4 3B 4/2 FDN~ 2 Swab Goblin R Creature — Goblin Pirate Creature 2 1R 2/2 FDN~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 FDN~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 FDN~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 FDN~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 FDN~ 0 Swiftblade Vindicator Double strike, vigilance, trample RW Creature — Human Soldier Creature 2 RW 1/1 FDN~ 2 Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1} Artifact — Equipment Artifact 2 2 FDN~ 1 Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1} Artifact — Equipment Artifact 2 2 FDN~ 1 Swiftwater Cliffs Swiftwater Cliffs enters tapped. When Swiftwater Cliffs enters, you gain 1 life. {T}: Add {U} or {R}. Land Land 0 FDN~ 0 Sylvan Scavenging At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater. G Enchantment Enchantment 3 1GG FDN~ 1 Sylvan Scavenging At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater. G Enchantment Enchantment 3 1GG FDN~ 1 Sylvan Scavenging At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater. G Enchantment Enchantment 3 1GG FDN~ 1 Sylvan Scavenging At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater. G Enchantment Enchantment 3 1GG FDN~ 1 Syr Alin, the Lion's Claw First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn. W Legendary Creature — Human Knight Creature 5 3WW 4/4 FDN~ 2 Tajuru Pathwarden Vigilance, trample G Creature — Elf Warrior Ally Creature 5 4G 5/4 FDN~ 2 Tatyova, Benthic Druid Landfall — Whenever a land you control enters, you gain 1 life and draw a card. GU Legendary Creature — Merfolk Druid Creature 5 3GU 3/3 FDN~ 2 Taurean Mauler Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. R Creature — Shapeshifter Creature 3 2R 2/2 FDN~ 2 Teach by Example When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. RU Instant Instant 2 U/RU/R FDN~ 3 Tempest Djinn Flying Tempest Djinn gets +1/+0 for each basic Island you control. U Creature — Djinn Creature 3 UUU 0/4 FDN~ 2 Temple of Abandon Temple of Abandon enters tapped. When Temple of Abandon enters, scry 1. {T}: Add {R} or {G}. Land Land 0 FDN~ 0 Temple of Deceit Temple of Deceit enters tapped. When Temple of Deceit enters, scry 1. {T}: Add {U} or {B}. Land Land 0 FDN~ 0 Temple of Enlightenment Temple of Enlightenment enters tapped. When Temple of Enlightenment enters, scry 1. {T}: Add {W} or {U}. Land Land 0 FDN~ 0 Temple of Epiphany Temple of Epiphany enters tapped. When Temple of Epiphany enters, scry 1. {T}: Add {U} or {R}. Land Land 0 FDN~ 0 Temple of Malady Temple of Malady enters tapped. When Temple of Malady enters, scry 1. {T}: Add {B} or {G}. Land Land 0 FDN~ 0 Temple of Malice Temple of Malice enters tapped. When Temple of Malice enters, scry 1. {T}: Add {B} or {R}. Land Land 0 FDN~ 0 Temple of Mystery Temple of Mystery enters tapped. When Temple of Mystery enters, scry 1. {T}: Add {G} or {U}. Land Land 0 FDN~ 0 Temple of Plenty Temple of Plenty enters tapped. When Temple of Plenty enters, scry 1. {T}: Add {G} or {W}. Land Land 0 FDN~ 0 Temple of Silence Temple of Silence enters tapped. When Temple of Silence enters, scry 1. {T}: Add {W} or {B}. Land Land 0 FDN~ 0 Temple of Triumph Temple of Triumph enters tapped. When Temple of Triumph enters, scry 1. {T}: Add {R} or {W}. Land Land 0 FDN~ 0 Terror of Mount Velus Flying, double strike When Terror of Mount Velus enters, creatures you control gain double strike until end of turn. R Creature — Dragon Creature 7 5RR 5/5 FDN~ 2 Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 2 1U FDN~ 3 Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 2 1U FDN~ 3 Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 2 1U FDN~ 3 Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 2 1U FDN~ 3 Thornweald Archer Reach, deathtouch G Creature — Elf Archer Creature 2 1G 2/1 FDN~ 2 Thornwood Falls Thornwood Falls enters tapped. When Thornwood Falls enters, you gain 1 life. {T}: Add {G} or {U}. Land Land 0 FDN~ 0 Thousand-Year Storm Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. RU Enchantment Enchantment 6 4UR FDN~ 1 Thrashing Brontodon {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment. G Creature — Dinosaur Creature 3 1GG 3/4 FDN~ 2 Three Tree Mascot Changeling (This card is every creature type.) {1}: Add one mana of any color. Activate only once each turn. Artifact Creature — Shapeshifter Creature 2 2 2/1 FDN~ 2 Thrill of Possibility As an additional cost to cast this spell, discard a card. Draw two cards. R Instant Instant 2 1R FDN~ 3 Time Stop End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) U Instant Instant 6 4UU FDN~ 3 Tinybones, Bauble Burglar Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. B Legendary Creature — Skeleton Rogue Creature 2 1B 1/3 FDN~ 2 Tinybones, Bauble Burglar Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. B Legendary Creature — Skeleton Rogue Creature 2 1B 1/3 FDN~ 2 Tinybones, Bauble Burglar Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. B Legendary Creature — Skeleton Rogue Creature 2 1B 1/3 FDN~ 2 Tinybones, Bauble Burglar Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. B Legendary Creature — Skeleton Rogue Creature 2 1B 1/3 FDN~ 2 Tolarian Terror This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) U Creature — Serpent Creature 7 6U 5/5 FDN~ 2 Tragic Banshee Morbid — When this creature enters, target creature an opponent controls gets -1/-1 until end of turn. If a creature died this turn, that creature gets -13/-13 instead. B Creature — Spirit Creature 5 4B 5/3 FDN~ 2 Tranquil Cove Tranquil Cove enters tapped. When Tranquil Cove enters, you gain 1 life. {T}: Add {W} or {U}. Land Land 0 FDN~ 0 Treetop Snarespinner Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{G}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery. G Creature — Spider Creature 4 3G 1/4 FDN~ 2 Tribute to Hunger Target opponent sacrifices a creature. You gain life equal to that creature's toughness. B Instant Instant 3 2B FDN~ 3 Trygon Predator Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. GU Creature — Beast Creature 3 1GU 2/3 FDN~ 2 Twinblade Blessing Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) W Enchantment — Aura Enchantment 3 1WW FDN~ 1 Twinblade Paladin Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) W Creature — Human Knight Creature 4 3W 3/3 FDN~ 2 Twinflame Tyrant Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead. R Creature — Dragon Creature 5 3RR 3/5 FDN~ 2 Twinflame Tyrant Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead. R Creature — Dragon Creature 5 3RR 3/5 FDN~ 2 Twinflame Tyrant Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead. R Creature — Dragon Creature 5 3RR 3/5 FDN~ 2 Twinflame Tyrant Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead. R Creature — Dragon Creature 5 3RR 3/5 FDN~ 2 Twinflame Tyrant Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead. R Creature — Dragon Creature 5 3RR 3/5 FDN~ 2 Twinflame Tyrant Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead. R Creature — Dragon Creature 5 3RR 3/5 FDN~ 2 Uncharted Haven Uncharted Haven enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. Land Land 0 FDN~ 0 Uncharted Voyage Target creature's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) U Instant Instant 4 3U FDN~ 3 Undying Malice Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." B Instant Instant 1 B FDN~ 3 Unflinching Courage Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) GW Enchantment — Aura Enchantment 3 1GW FDN~ 1 Unsummon Return target creature to its owner's hand. U Instant Instant 1 U FDN~ 3 Untamed Hunger Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) B Enchantment — Aura Enchantment 3 2B FDN~ 1 Valkyrie's Call Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types. W Enchantment Enchantment 5 3WW FDN~ 1 Valkyrie's Call Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types. W Enchantment Enchantment 5 3WW FDN~ 1 Valkyrie's Call Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types. W Enchantment Enchantment 5 3WW FDN~ 1 Valkyrie's Call Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types. W Enchantment Enchantment 5 3WW FDN~ 1 Valorous Stance Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. W Instant Instant 2 1W FDN~ 3 Vampire Gourmand Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn. B Creature — Vampire Creature 2 1B 2/2 FDN~ 2 Vampire Interloper Flying Vampire Interloper can't block. B Creature — Vampire Scout Creature 2 1B 2/1 FDN~ 2 Vampire Neonate {2}, {T}: Each opponent loses 1 life and you gain 1 life. B Creature — Vampire Creature 1 B 0/3 FDN~ 2 Vampire Nighthawk Flying, deathtouch, lifelink B Creature — Vampire Shaman Creature 3 1BB 2/3 FDN~ 2 Vampire Soulcaller Flying This creature can't block. When this creature enters, return target creature card from your graveyard to your hand. B Creature — Vampire Warlock Creature 5 4B 3/2 FDN~ 2 Vampire Spawn When Vampire Spawn enters, each opponent loses 2 life and you gain 2 life. B Creature — Vampire Creature 3 2B 2/3 FDN~ 2 Vampiric Rites {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. B Enchantment Enchantment 1 B FDN~ 1 Vanguard Seraph Flying Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) W Creature — Angel Warrior Creature 4 3W 3/3 FDN~ 2 Vengeful Bloodwitch Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life. B Creature — Vampire Warlock Creature 2 1B 1/1 FDN~ 2 Vengeful Bloodwitch Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life. B Creature — Vampire Warlock Creature 2 1B 1/1 FDN~ 2 Venom Connoisseur Alliance — Whenever another creature you control enters, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn. G Creature — Human Druid Creature 2 1G 2/2 FDN~ 2 Viashino Pyromancer When Viashino Pyromancer enters, it deals 2 damage to target player or planeswalker. R Creature — Lizard Wizard Creature 2 1R 2/1 FDN~ 2 Vile Entomber Deathtouch When Vile Entomber enters, search your library for a card, put that card into your graveyard, then shuffle. B Creature — Zombie Warlock Creature 4 2BB 2/2 FDN~ 2 Vivien Reid +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible." G Legendary Planeswalker — Vivien Planeswalker 5 3GG 5 FDN~ 1 Vivien Reid +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible." G Legendary Planeswalker — Vivien Planeswalker 5 3GG 5 FDN~ 1 Vivien Reid +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible." G Legendary Planeswalker — Vivien Planeswalker 5 3GG 5 FDN~ 1 Vizier of the Menagerie You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells. G Creature — Snake Cleric Creature 4 3G 3/4 FDN~ 2 Volley Veteran When Volley Veteran enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control. R Creature — Goblin Warrior Creature 4 3R 4/2 FDN~ 2 Voracious Greatshark Flash When Voracious Greatshark enters, counter target artifact or creature spell. U Creature — Shark Creature 5 3UU 5/4 FDN~ 2 Wardens of the Cycle Morbid — At the beginning of your end step, if a creature died this turn, choose one — • You gain 2 life. • You draw a card and you lose 1 life. BG Creature — Elf Warlock Creature 4 1BGG 3/4 FDN~ 2 Wary Thespian When Wary Thespian enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) G Creature — Cat Druid Creature 2 1G 3/1 FDN~ 2 Wildborn Preserver Flash Reach Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. G Creature — Elf Archer Creature 2 1G 2/2 FDN~ 2 Wildheart Invoker {8}: Target creature gets +5/+5 and gains trample until end of turn. G Creature — Elf Shaman Creature 4 2GG 4/3 FDN~ 2 Wildwood Scourge Wildwood Scourge enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge. G Creature — Hydra Creature 1 XG 0/0 FDN~ 2 Wilt-Leaf Liege Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. GW Creature — Elf Knight Creature 4 1G/WG/WG/W 4/4 FDN~ 2 Wind-Scarred Crag Wind-Scarred Crag enters tapped. When Wind-Scarred Crag enters, you gain 1 life. {T}: Add {R} or {W}. Land Land 0 FDN~ 0 Wishclaw Talisman Wishclaw Talisman enters with three wish counters on it. {1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn. B Artifact Artifact 2 1B FDN~ 1 Witness Protection Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.) U Enchantment — Aura Enchantment 1 U FDN~ 1 Youthful Valkyrie Flying Whenever another Angel you control enters, put a +1/+1 counter on Youthful Valkyrie. W Creature — Angel Creature 2 1W 1/3 FDN~ 2 Youthful Valkyrie Flying Whenever another Angel you control enters, put a +1/+1 counter on Youthful Valkyrie. W Creature — Angel Creature 2 1W 1/3 FDN~ 2 Zetalpa, Primal Dawn Flying, double strike, vigilance, trample, indestructible W Legendary Creature — Elder Dinosaur Creature 8 6WW 4/8 FDN~ 2 Zimone, Paradox Sculptor At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. {G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control. GU Legendary Creature — Human Wizard Creature 4 2GU 1/4 FDN~ 2 Zimone, Paradox Sculptor At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. {G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control. GU Legendary Creature — Human Wizard Creature 4 2GU 1/4 FDN~ 2 Zimone, Paradox Sculptor At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. {G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control. GU Legendary Creature — Human Wizard Creature 4 2GU 1/4 FDN~ 2 Zimone, Paradox Sculptor At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. {G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control. GU Legendary Creature — Human Wizard Creature 4 2GU 1/4 FDN~ 2 Zombify Return target creature card from your graveyard to the battlefield. B Sorcery Sorcery 4 3B FDN~ 3 Zul Ashur, Lich Lord Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn. B Legendary Creature — Zombie Warlock Creature 2 1B 2/2 FDN~ 2 Zul Ashur, Lich Lord Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn. B Legendary Creature — Zombie Warlock Creature 2 1B 2/2 FDN~ 2 Zul Ashur, Lich Lord Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn. B Legendary Creature — Zombie Warlock Creature 2 1B 2/2 FDN~ 2 Zul Ashur, Lich Lord Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) {T}: You may cast target Zombie creature card from your graveyard this turn. B Legendary Creature — Zombie Warlock Creature 2 1B 2/2 FDN~ 2