CC2~ Commander Collection: Black From The Vault 2022-01-28 DBL~ Innistrad: Double Feature Draft Innovation 2022-01-28 VOC~ Crimson Vow Commander Commander 2021-11-19 VOW~ Innistrad: Crimson Vow Expansion 2021-11-19 Command Tower CC2~ 0.0 Land None 0 {T}: Add one mana of any color in your commander's color identity. Ghoulcaller Gisa CC2~ 3BB 5.0 B Legendary Creature - Human Wizard 3/4 None 2 {B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. Liliana, Heretical Healer CC2~ 1BB 3.0 B Legendary Creature - Human Cleric 2/3 None 2 LifelinkWhenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token. Liliana, Defiant Necromancer CC2~ 3.0 B Legendary Planeswalker - Liliana 3 1 +2: Each player discards a card.−X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield.−8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step." Ophiomancer CC2~ 2B 3.0 B Creature - Human Shaman 2/2 None 2 At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. Phyrexian Arena CC2~ 1BB 3.0 B Enchantment None 1 At the beginning of your upkeep, you draw a card and you lose 1 life. Reanimate CC2~ B 1.0 B Sorcery None 3 Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. Snake // Zombie CC2~ 0.0 Token Creature - Snake // Token Creature - Zombie None 2 Sol Ring CC2~ 1 1.0 Artifact None 1 {T}: Add {C}{C}. Toxic Deluge CC2~ 2B 3.0 B Sorcery None 3 As an additional cost to cast this spell, pay X life.All creatures get -X/-X until end of turn. Endless Ranks of the Dead DBL~ 2BB 4.0 B Enchantment None 1 At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down. Revenge of the Drowned DBL~ 3U 4.0 U Instant None 3 Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Sorin the Mirthless DBL~ 2BB 4.0 B Legendary Planeswalker - Sorin 4 1 +1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.−2: Create a 2/3 black Vampire creature token with flying and lifelink.−7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life. Torens, Fist of the Angels DBL~ 1GW 3.0 G W Legendary Creature - Human Cleric 2/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. Ancient Craving VOC~ 3B 4.0 B Sorcery None 3 You draw three cards and you lose 3 life. Angel of Flight Alabaster VOC~ 4W 5.0 W Creature - Angel 4/4 None 2 FlyingAt the beginning of your upkeep, return target Spirit card from your graveyard to your hand. Anje's Ravager VOC~ 2R 3.0 R Creature - Vampire Berserker 3/3 None 2 Anje's Ravager attacks each combat if able.Whenever Anje's Ravager attacks, discard your hand, then draw three cards.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Anowon, the Ruin Sage VOC~ 3BB 5.0 B Legendary Creature - Vampire Shaman 4/3 None 2 At the beginning of your upkeep, each player sacrifices a non-Vampire creature. Arcane Denial VOC~ 1U 2.0 U Instant None 3 Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.You draw a card at the beginning of the next turn's upkeep. Arcane Signet VOC~ 2 2.0 Artifact None 1 {T}: Add one mana of any color in your commander's color identity. Arterial Alchemy VOC~ 2R 3.0 R Enchantment None 1 When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. Arterial Alchemy VOC~ 2R 3.0 R Enchantment None 1 When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. Avacyn's Judgment VOC~ 1R 2.0 R Sorcery None 3 Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead. Azorius Chancery VOC~ 0.0 1 Land None 0 Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{U}. Azorius Locket VOC~ 3 3.0 Artifact None 1 {T}: Add {W} or {U}.{W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards. Azorius Signet VOC~ 2 2.0 Artifact None 1 {1}, {T}: Add {W}{U}. Benevolent Offering VOC~ 3W 4.0 W Instant None 3 Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control. Blasphemous Act VOC~ 8R 9.0 R Sorcery None 3 This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature. Blood Artist VOC~ 1B 2.0 B Creature - Vampire 0/1 None 2 Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. Bloodline Necromancer VOC~ 4B 5.0 B Creature - Vampire Wizard 3/2 None 2 LifelinkWhen Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield. Bloodlord of Vaasgoth VOC~ 3BB 5.0 B Creature - Vampire Warrior 3/3 None 2 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)FlyingWhenever you cast a Vampire creature spell, it gains bloodthirst 3. Bloodsworn Steward VOC~ 2RR 4.0 R Creature - Vampire Knight 4/4 None 2 FlyingCommander creatures you control get +2/+2 and have haste. Bloodtracker VOC~ 3B 4.0 B Creature - Vampire Wizard 2/2 None 2 Flying{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. Boreas Charger VOC~ 2W 3.0 W Creature - Pegasus 2/1 None 2 FlyingWhen Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle. Breath of the Sleepless VOC~ 3U 4.0 U Enchantment None 1 You may cast Spirit spells as though they had flash.Whenever you cast a creature spell during an opponent's turn, tap up to one target creature. Breath of the Sleepless VOC~ 3U 4.0 U Enchantment None 1 You may cast Spirit spells as though they had flash.Whenever you cast a creature spell during an opponent's turn, tap up to one target creature. Breathkeeper Seraph VOC~ 4WW 6.0 W Creature - Angel 4/4 None 2 Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." Breathkeeper Seraph VOC~ 4WW 6.0 W Creature - Angel 4/4 None 2 Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." Butcher of Malakir VOC~ 5BB 7.0 B Creature - Vampire Warrior 5/4 None 2 FlyingWhenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. Bygone Bishop VOC~ 2W 3.0 W Creature - Spirit Cleric 2/3 None 2 FlyingWhenever you cast a creature spell with mana value 3 or less, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Champion of Dusk VOC~ 3BB 5.0 B Creature - Vampire Knight 4/4 None 2 When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control. Charcoal Diamond VOC~ 2 2.0 1 Artifact None 1 Charcoal Diamond enters the battlefield tapped.{T}: Add {B}. Command Tower VOC~ 0.0 Land None 0 {T}: Add one mana of any color in your commander's color identity. Commander's Sphere VOC~ 3 3.0 Artifact None 1 {T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card. Cordial Vampire VOC~ BB 2.0 B Creature - Vampire 1/1 None 2 Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. Crimson Honor Guard VOC~ 3RR 5.0 R Creature - Vampire Knight 4/5 None 2 TrampleAt the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander. Crossway Troublemakers VOC~ 5B 6.0 B Creature - Vampire 5/5 None 2 Attacking Vampires you control have deathtouch and lifelink.Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. Crossway Troublemakers VOC~ 5B 6.0 B Creature - Vampire 5/5 None 2 Attacking Vampires you control have deathtouch and lifelink.Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. Crush Contraband VOC~ 3W 4.0 W Instant None 3 Choose one or both —• Exile target artifact.• Exile target enchantment. Custodi Soulbinders VOC~ 3W 4.0 W Creature - Human Cleric 0/0 None 2 Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying. Custodi Squire VOC~ 4W 5.0 W Creature - Spirit Cleric 3/3 None 2 FlyingWill of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. Damnable Pact VOC~ XBB 2.0 B Sorcery None 3 Target player draws X cards and loses X life. Dark Impostor VOC~ 2B 3.0 B Creature - Vampire Assassin 2/2 None 2 {4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.Dark Impostor has all activated abilities of all creature cards exiled with it. Darksteel Mutation VOC~ 1W 2.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. Disorder in the Court VOC~ XWU 2.0 U W Instant None 3 Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Disorder in the Court VOC~ XWU 2.0 U W Instant None 3 Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Distant Melody VOC~ 3U 4.0 U Sorcery None 3 Choose a creature type. Draw a card for each permanent you control of that type. Donal, Herald of Wings VOC~ 2UU 4.0 U Legendary Creature - Human Wizard 3/3 None 2 Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.) Donal, Herald of Wings VOC~ 2UU 4.0 U Legendary Creature - Human Wizard 3/3 None 2 Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.) Doom Weaver VOC~ 4BB 6.0 B Creature - Spider Horror 1/8 None 2 ReachSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power." Doom Weaver VOC~ 4BB 6.0 B Creature - Spider Horror 1/8 None 2 ReachSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power." Dovin, Grand Arbiter VOC~ 1WU 3.0 U W Legendary Planeswalker - Dovin 3 1 +1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order. Drogskol Captain VOC~ 1WU 3.0 U W Creature - Spirit Soldier 2/2 None 2 FlyingOther Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) Drogskol Reinforcements VOC~ 3W 4.0 W Creature - Spirit Soldier 2/2 None 2 Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Other Spirits you control have melee.Prevent all noncombat damage that would be dealt to Spirits you control. Drogskol Reinforcements VOC~ 3W 4.0 W Creature - Spirit Soldier 2/2 None 2 Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Other Spirits you control have melee.Prevent all noncombat damage that would be dealt to Spirits you control. Ethereal Investigator VOC~ 3U 4.0 U Creature - Spirit 2/3 None 2 FlyingWhen Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. Ethereal Investigator VOC~ 3U 4.0 U Creature - Spirit 2/3 None 2 FlyingWhen Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. Exotic Orchard VOC~ 0.0 Land None 0 {T}: Add one mana of any color that a land an opponent controls could produce. Falkenrath Gorger VOC~ R 1.0 R Creature - Vampire Berserker 2/1 None 2 Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Falkenrath Noble VOC~ 3B 4.0 B Creature - Vampire Noble 2/2 None 2 FlyingWhenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. Feed the Swarm VOC~ 1B 2.0 B Sorcery None 3 Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. Fell the Mighty VOC~ 4W 5.0 W Sorcery None 3 Destroy all creatures with power greater than target creature's power. Field of Souls VOC~ 2WW 4.0 W Enchantment None 1 Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying. Fire Diamond VOC~ 2 2.0 1 Artifact None 1 Fire Diamond enters the battlefield tapped.{T}: Add {R}. Flood of Tears VOC~ 4UU 6.0 U Sorcery None 3 Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield. Foreboding Ruins VOC~ 0.0 1 Land None 0 As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}. Geist of Saint Traft VOC~ 1WU 3.0 U W Legendary Creature - Spirit Cleric 2/2 None 2 Hexproof (This creature can't be the target of spells or abilities your opponents control.)Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. Ghostly Pilferer VOC~ 1U 2.0 U Creature - Spirit Rogue 2/1 None 2 Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.Whenever an opponent casts a spell from anywhere other than their hand, draw a card.Discard a card: Ghostly Pilferer can't be blocked this turn. Ghostly Prison VOC~ 2W 3.0 W Enchantment None 1 Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Glass-Cast Heart VOC~ 2B 3.0 B Artifact None 1 Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.{B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life. Glass-Cast Heart VOC~ 2B 3.0 B Artifact None 1 Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.{B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life. Hallowed Spiritkeeper VOC~ 1WW 3.0 W Creature - Avatar 3/2 None 2 VigilanceWhen Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard. Hanged Executioner VOC~ 2W 3.0 W Creature - Spirit 1/1 None 2 FlyingWhen Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.{3}{W}, Exile Hanged Executioner: Exile target creature. Haunted Library VOC~ 1W 2.0 W Enchantment None 1 Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying. Haunted Library VOC~ 1W 2.0 W Enchantment None 1 Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying. Haunting Imitation VOC~ 2U 3.0 U Sorcery None 3 Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand. Haunting Imitation VOC~ 2U 3.0 U Sorcery None 3 Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand. Hollowhenge Overlord VOC~ 4GG 6.0 G Creature - Wolf 4/4 None 2 FlashAt the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token. Hollowhenge Overlord VOC~ 4GG 6.0 G Creature - Wolf 4/4 None 2 FlashAt the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token. Imperious Mindbreaker VOC~ 1UU 3.0 U Creature - Human Wizard 1/4 None 2 Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness." Imperious Mindbreaker VOC~ 1UU 3.0 U Creature - Human Wizard 1/4 None 2 Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness." Imposing Grandeur VOC~ 4R 5.0 R Sorcery None 3 Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone. Imposing Grandeur VOC~ 4R 5.0 R Sorcery None 3 Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone. Imprisoned in the Moon VOC~ 2U 3.0 U Enchantment - Aura None 1 Enchant creature, land, or planeswalkerEnchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. Indulgent Aristocrat VOC~ B 1.0 B Creature - Vampire Noble 1/1 None 2 Lifelink{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. Kamber, the Plunderer VOC~ 3B 4.0 B Legendary Creature - Vampire Rogue 3/4 None 2 Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.)LifelinkWhenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.") Kamber, the Plunderer VOC~ 3B 4.0 B Legendary Creature - Vampire Rogue 3/4 None 2 Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.)LifelinkWhenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.") Kami of the Crescent Moon VOC~ UU 2.0 U Legendary Creature - Spirit 1/3 None 2 At the beginning of each player's draw step, that player draws an additional card. Karmic Guide VOC~ 3WW 5.0 W Creature - Angel Spirit 2/2 None 2 Flying, protection from blackEcho {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. Kirtar's Wrath VOC~ 4WW 6.0 W Sorcery None 3 Destroy all creatures. They can't be regenerated.Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated. Knight of the White Orchid VOC~ WW 2.0 W Creature - Human Knight 2/2 None 2 First strikeWhen Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. Laurine, the Diversion VOC~ 2R 3.0 R Legendary Creature - Human Rogue 3/3 None 2 Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.)First strike{2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Laurine, the Diversion VOC~ 2R 3.0 R Legendary Creature - Human Rogue 3/3 None 2 Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.)First strike{2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Malakir Bloodwitch VOC~ 3BB 5.0 B Creature - Vampire Shaman 4/4 None 2 Flying, protection from whiteWhen Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. Marble Diamond VOC~ 2 2.0 1 Artifact None 1 Marble Diamond enters the battlefield tapped.{T}: Add {W}. Markov Enforcer VOC~ 4RR 6.0 R Creature - Vampire Soldier 6/6 None 2 Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls.Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Markov Enforcer VOC~ 4RR 6.0 R Creature - Vampire Soldier 6/6 None 2 Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls.Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Mentor of the Meek VOC~ 2W 3.0 W Creature - Human Soldier 2/2 None 2 Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. Midnight Arsonist VOC~ 3R 4.0 R Creature - Vampire 3/2 None 2 When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control. Midnight Arsonist VOC~ 3R 4.0 R Creature - Vampire 3/2 None 2 When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control. Midnight Clock VOC~ 2U 3.0 U Artifact None 1 {T}: Add {U}.{2}{U}: Put an hour counter on Midnight Clock.At the beginning of each upkeep, put an hour counter on Midnight Clock.When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. Millicent, Restless Revenant VOC~ 5WU 7.0 U W Legendary Creature - Spirit Soldier 4/4 None 2 This spell costs {1} less to cast for each Spirit you control.FlyingWhenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying. Millicent, Restless Revenant VOC~ 5WU 7.0 U W Legendary Creature - Spirit Soldier 4/4 None 2 This spell costs {1} less to cast for each Spirit you control.FlyingWhenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying. Mirage Phalanx VOC~ 4RR 6.0 R Creature - Human Soldier 4/4 None 2 Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat." Mirage Phalanx VOC~ 4RR 6.0 R Creature - Human Soldier 4/4 None 2 Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat." Mirror Entity VOC~ 2W 3.0 W Creature - Shapeshifter 1/1 None 2 Changeling (This card is every creature type.){X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. Mob Rule VOC~ 4RR 6.0 R Sorcery None 3 Choose one —• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. Molten Echoes VOC~ 2RR 4.0 R Enchantment None 1 As Molten Echoes enters the battlefield, choose a creature type.Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. Moorland Haunt VOC~ 0.0 Land None 0 {T}: Add {C}.{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying. Myriad Landscape VOC~ 0.0 1 Land None 0 Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Nebelgast Herald VOC~ 2U 3.0 U Creature - Spirit 2/1 None 2 Flash (You may cast this spell any time you could cast an instant.)FlyingWhenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. Necropolis Regent VOC~ 3BBB 6.0 B Creature - Vampire 6/5 None 2 FlyingWhenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. Night's Whisper VOC~ 1B 2.0 B Sorcery None 3 You draw two cards and you lose 2 life. Nirkana Revenant VOC~ 4BB 6.0 B Creature - Vampire Shade 4/4 None 2 Whenever you tap a Swamp for mana, add an additional {B}.{B}: Nirkana Revenant gets +1/+1 until end of turn. Occult Epiphany VOC~ XU 1.0 U Instant None 3 Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way. Occult Epiphany VOC~ XU 1.0 U Instant None 3 Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way. Olivia's Wrath VOC~ 4B 5.0 B Sorcery None 3 Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control. Olivia's Wrath VOC~ 4B 5.0 B Sorcery None 3 Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control. Oyobi, Who Split the Heavens VOC~ 6W 7.0 W Legendary Creature - Spirit 3/6 None 2 FlyingWhenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying. Path of Ancestry VOC~ 0.0 1 Land None 0 Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Patron of the Vein VOC~ 4BB 6.0 B Creature - Vampire Shaman 4/4 None 2 FlyingWhen Patron of the Vein enters the battlefield, destroy target creature an opponent controls.Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. Port Town VOC~ 0.0 1 Land None 0 As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.{T}: Add {W} or {U}. Prairie Stream VOC~ 0.0 1 Land - Plains Island None 0 ({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Predators' Hour VOC~ 1B 2.0 B Sorcery None 3 Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell." Predators' Hour VOC~ 1B 2.0 B Sorcery None 3 Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell." Priest of the Blessed Graf VOC~ 2W 3.0 W Creature - Human Cleric 1/2 None 2 At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. Priest of the Blessed Graf VOC~ 2W 3.0 W Creature - Human Cleric 1/2 None 2 At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you. Promise of Bunrei VOC~ 2W 3.0 W Enchantment None 1 When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens. Rakdos Carnarium VOC~ 0.0 1 Land None 0 Rakdos Carnarium enters the battlefield tapped.When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{R}. Rakdos Charm VOC~ BR 2.0 B R Instant None 3 Choose one —• Exile all cards from target player's graveyard.• Destroy target artifact.• Each creature deals 1 damage to its controller. Rakdos Signet VOC~ 2 2.0 Artifact None 1 {1}, {T}: Add {B}{R}. Rakish Heir VOC~ 2R 3.0 R Creature - Vampire 2/2 None 2 Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Rattlechains VOC~ 1U 2.0 U Creature - Spirit 2/1 None 2 FlashFlyingWhen Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.You may cast Spirit spells as though they had flash. Reconnaissance Mission VOC~ 2UU 4.0 U Enchantment None 1 Whenever a creature you control deals combat damage to a player, you may draw a card.Cycling {2} ({2}, Discard this card: Draw a card.) Remorseful Cleric VOC~ 1W 2.0 W Creature - Spirit Cleric 2/1 None 2 FlyingSacrifice Remorseful Cleric: Exile all cards from target player's graveyard. Rhoda, Geist Avenger VOC~ 3W 4.0 W Legendary Creature - Human Soldier 3/3 None 2 Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)VigilanceWhenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger. Rhoda, Geist Avenger VOC~ 3W 4.0 W Legendary Creature - Human Soldier 3/3 None 2 Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)VigilanceWhenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger. Sanctum Seeker VOC~ 2BB 4.0 B Creature - Vampire Knight 3/4 None 2 Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. Scion of Opulence VOC~ 2R 3.0 R Creature - Vampire Noble 3/1 None 2 Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color."){R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn. Scion of Opulence VOC~ 2R 3.0 R Creature - Vampire Noble 3/1 None 2 Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color."){R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn. Shacklegeist VOC~ 1U 2.0 U Creature - Spirit 2/2 None 2 FlyingShacklegeist can block only creatures with flying.Tap two untapped Spirits you control: Tap target creature you don't control. Shadowblood Ridge VOC~ 0.0 Land None 0 {1}, {T}: Add {B}{R}. Shadowgrange Archfiend VOC~ 6B 7.0 B Creature - Demon 8/4 None 2 When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.Madness—{2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Shadowgrange Archfiend VOC~ 6B 7.0 B Creature - Demon 8/4 None 2 When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.Madness—{2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Sinister Waltz VOC~ 3BR 5.0 B R Sorcery None 3 Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library. Sinister Waltz VOC~ 3BR 5.0 B R Sorcery None 3 Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library. Sire of the Storm VOC~ 4UU 6.0 U Creature - Spirit 3/3 None 2 FlyingWhenever you cast a Spirit or Arcane spell, you may draw a card. Sky Diamond VOC~ 2 2.0 1 Artifact None 1 Sky Diamond enters the battlefield tapped.{T}: Add {U}. Skycloud Expanse VOC~ 0.0 Land None 0 {1}, {T}: Add {W}{U}. Smoldering Marsh VOC~ 0.0 1 Land - Swamp Mountain None 0 ({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Sol Ring VOC~ 1 1.0 Artifact None 1 {T}: Add {C}{C}. Spectral Arcanist VOC~ 3U 4.0 U Creature - Spirit Wizard 3/2 None 2 FlyingWhen Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Spectral Arcanist VOC~ 3U 4.0 U Creature - Spirit Wizard 3/2 None 2 FlyingWhen Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Spectral Sailor VOC~ U 1.0 U Creature - Spirit Pirate 1/1 None 2 Flash (You may cast this spell any time you could cast an instant.)Flying{3}{U}: Draw a card. Spectral Shepherd VOC~ 2W 3.0 W Creature - Spirit 2/2 None 2 Flying{1}{U}: Return target Spirit you control to its owner's hand. Stensia Masquerade VOC~ 2R 3.0 R Enchantment None 1 Attacking creatures you control have first strike.Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Storm of Souls VOC~ 4WW 6.0 W Sorcery None 3 Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls. Storm of Souls VOC~ 4WW 6.0 W Sorcery None 3 Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls. Strefan, Maurer Progenitor VOC~ 2BR 4.0 B R Legendary Creature - Vampire Noble 3/2 None 2 FlyingAt the beginning of your end step, create a Blood token for each player who lost life this turn.Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. Strefan, Maurer Progenitor VOC~ 2BR 4.0 B R Legendary Creature - Vampire Noble 3/2 None 2 FlyingAt the beginning of your end step, create a Blood token for each player who lost life this turn.Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. Stromkirk Captain VOC~ 1BR 3.0 B R Creature - Vampire Soldier 2/2 None 2 First strikeOther Vampire creatures you control get +1/+1 and have first strike. Stromkirk Condemned VOC~ BB 2.0 B Creature - Vampire Horror 2/2 None 2 Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn. Stromkirk Occultist VOC~ 2R 3.0 R Creature - Vampire Horror 3/2 None 2 TrampleWhenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Sudden Salvation VOC~ 2WW 4.0 W Instant None 3 Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents. Sudden Salvation VOC~ 2WW 4.0 W Instant None 3 Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents. Supreme Phantom VOC~ 1U 2.0 U Creature - Spirit 1/3 None 2 FlyingOther Spirits you control get +1/+1. Swiftfoot Boots VOC~ 2 2.0 Artifact - Equipment None 1 Equipped creature has hexproof and haste.Equip {1} Swords to Plowshares VOC~ W 1.0 W Instant None 3 Exile target creature. Its controller gains life equal to its power. Tainted Peak VOC~ 0.0 Land None 0 {T}: Add {C}.{T}: Add {B} or {R}. Activate only if you control a Swamp. Temple of Enlightenment VOC~ 0.0 1 Land None 0 Temple of Enlightenment enters the battlefield tapped.When Temple of Enlightenment enters the battlefield, scry 1.{T}: Add {W} or {U}. Temple of Malice VOC~ 0.0 1 Land None 0 Temple of Malice enters the battlefield tapped.When Temple of Malice enters the battlefield, scry 1.{T}: Add {B} or {R}. Temple of the False God VOC~ 0.0 Land None 0 {T}: Add {C}{C}. Activate only if you control five or more lands. Thundering Mightmare VOC~ 4G 5.0 G Creature - Horse Spirit 3/3 None 2 Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." Thundering Mightmare VOC~ 4G 5.0 G Creature - Horse Spirit 3/3 None 2 Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." Timin, Youthful Geist VOC~ 4U 5.0 U Legendary Creature - Spirit 3/4 None 2 Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.)FlyingAt the beginning of each combat, tap up to one target creature. Timin, Youthful Geist VOC~ 4U 5.0 U Legendary Creature - Spirit 3/4 None 2 Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.)FlyingAt the beginning of each combat, tap up to one target creature. Timothar, Baron of Bats VOC~ 4BB 6.0 B Legendary Creature - Vampire Noble 4/4 None 2 Ward—Discard a card.Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." Timothar, Baron of Bats VOC~ 4BB 6.0 B Legendary Creature - Vampire Noble 4/4 None 2 Ward—Discard a card.Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." Twilight Drover VOC~ 2W 3.0 W Creature - Spirit 1/1 None 2 Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying. Umbris, Fear Manifest VOC~ 3UB 5.0 B U Legendary Creature - Nightmare Horror 1/1 None 2 Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile.Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card. Umbris, Fear Manifest VOC~ 3UB 5.0 B U Legendary Creature - Nightmare Horror 1/1 None 2 Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile.Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card. Unclaimed Territory VOC~ 0.0 Land None 0 As Unclaimed Territory enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Underworld Connections VOC~ 1BB 3.0 B Enchantment - Aura None 1 Enchant landEnchanted land has "{T}, Pay 1 life: Draw a card." Unstable Obelisk VOC~ 3 3.0 Artifact None 1 {T}: Add {C}.{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. Urge to Feed VOC~ BB 2.0 B Instant None 3 Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. Vampire Nighthawk VOC~ 1BB 3.0 B Creature - Vampire Shaman 2/3 None 2 Flying, deathtouch, lifelink Vampiric Dragon VOC~ 6BR 8.0 B R Creature - Vampire Dragon 5/5 None 2 FlyingWhenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.{1}{R}: Vampiric Dragon deals 1 damage to target creature. Vandalblast VOC~ R 1.0 R Sorcery None 3 Destroy target artifact you don't control.Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Verity Circle VOC~ 2U 3.0 U Enchantment None 1 Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.{4}{U}: Tap target creature without flying. Wedding Ring VOC~ 2WW 4.0 W Artifact None 1 When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. Wedding Ring VOC~ 2WW 4.0 W Artifact None 1 When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. Windborn Muse VOC~ 3W 4.0 W Creature - Spirit 2/3 None 2 FlyingCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Abrade VOW~ 1R 2.0 R Instant None 3 Choose one —• Abrade deals 3 damage to target creature.• Destroy target artifact. Adamant Will VOW~ 1W 2.0 W Instant None 3 Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Aim for the Head VOW~ 2B 3.0 B Sorcery None 3 Choose one —• Exile target Zombie.• Target opponent exiles two cards from their hand. Alchemist's Gambit VOW~ 1RR 3.0 R Sorcery None 3 Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]Exile Alchemist's Gambit. Alchemist's Gambit VOW~ 1RR 3.0 R Sorcery None 3 Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]Exile Alchemist's Gambit. Alchemist's Retrieval VOW~ U 1.0 U Instant None 3 Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Return target nonland permanent [you control] to its owner's hand. Alluring Suitor VOW~ 2R 3.0 R Creature - Vampire 2/3 None 2 When you attack with exactly two creatures, transform Alluring Suitor. Deadly Dancer VOW~ 3.0 R Creature - Vampire 3/3 None 2 TrampleWhen this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.{R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. Alluring Suitor VOW~ 2R 3.0 R Creature - Vampire 2/3 None 2 When you attack with exactly two creatures, transform Alluring Suitor. Deadly Dancer VOW~ 3.0 R Creature - Vampire 3/3 None 2 TrampleWhen this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.{R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. Ancestral Anger VOW~ R 1.0 R Sorcery None 3 Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.Draw a card. Ancient Lumberknot VOW~ 2BG 4.0 B G Creature - Treefolk 1/4 None 2 Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. Angelic Quartermaster VOW~ 3WW 5.0 W Creature - Angel Soldier 3/3 None 2 FlyingWhen Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Anje, Maid of Dishonor VOW~ 2BR 4.0 B R Legendary Creature - Vampire 4/5 None 2 Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life. Anje, Maid of Dishonor VOW~ 2BR 4.0 B R Legendary Creature - Vampire 4/5 None 2 Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life. Apprentice Sharpshooter VOW~ 2G 3.0 G Creature - Human Archer 1/4 None 2 ReachTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Archghoul of Thraben VOW~ 2B 3.0 B Creature - Zombie Cleric 3/2 None 2 Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Arm the Cathars VOW~ 1WW 3.0 W Sorcery None 3 Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn. Ascendant Packleader VOW~ G 1.0 G Creature - Wolf 2/1 None 2 Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. Ascendant Packleader VOW~ G 1.0 G Creature - Wolf 2/1 None 2 Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. Avabruck Caretaker VOW~ 4GG 6.0 G Creature - Human Werewolf 4/4 None 2 HexproofAt the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Hollowhenge Huntmaster VOW~ 6.0 G Creature - Werewolf 6/6 None 2 HexproofOther permanents you control have hexproof.At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Avabruck Caretaker VOW~ 4GG 6.0 G Creature - Human Werewolf 4/4 None 2 HexproofAt the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Hollowhenge Huntmaster VOW~ 6.0 G Creature - Werewolf 6/6 None 2 HexproofOther permanents you control have hexproof.At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Ballista Watcher VOW~ 2RR 4.0 R Creature - Human Soldier Werewolf 4/3 None 2 {2}{R}, {T}: Ballista Watcher deals 1 damage to any target.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Ballista Wielder VOW~ 4.0 R Creature - Werewolf 5/5 None 2 {2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Belligerent Guest VOW~ 2R 3.0 R Creature - Vampire 3/2 None 2 TrampleWhenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Belligerent Guest VOW~ 2R 3.0 R Creature - Vampire 3/2 None 2 TrampleWhenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Binding Geist VOW~ 2U 3.0 U Creature - Spirit 3/1 None 2 Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn.Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb c ost.) Spectral Binding VOW~ 3.0 U Enchantment - Aura None 1 Enchant creatureEnchanted creature gets -2/-0.If Spectral Binding would be put into a graveyard from anywhere, exile it instead. Biolume Egg VOW~ 2U 3.0 U Creature - Serpent Egg 0/4 None 2 DefenderWhen Biolume Egg enters the battlefield, scry 2.When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. Biolume Serpent VOW~ 3.0 U Creature - Serpent 4/4 None 2 Sacrifice two Islands: Biolume Serpent can't be blocked this turn. Bleed Dry VOW~ 2BB 4.0 B Instant None 3 Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. Blood Fountain VOW~ B 1.0 B Artifact None 1 When Blood Fountain enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){3}{B}, {T}, Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand. Blood Hypnotist VOW~ 2R 3.0 R Creature - Vampire 3/3 None 2 Blood Hypnotist can't block.Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. Blood Hypnotist VOW~ 2R 3.0 R Creature - Vampire 3/3 None 2 Blood Hypnotist can't block.Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. Blood Petal Celebrant VOW~ 1R 2.0 R Creature - Vampire 2/1 None 2 Blood Petal Celebrant has first strike as long as it's attacking.When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood Petal Celebrant VOW~ 1R 2.0 R Creature - Vampire 2/1 None 2 Blood Petal Celebrant has first strike as long as it's attacking.When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood Servitor VOW~ 3 3.0 Artifact Creature - Construct 2/2 None 2 When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Bloodcrazed Socialite VOW~ 3B 4.0 B Creature - Vampire 3/3 None 2 MenaceWhen Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. Bloodcrazed Socialite VOW~ 3B 4.0 B Creature - Vampire 3/3 None 2 MenaceWhen Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. Bloodsworn Squire VOW~ 3B 4.0 B Creature - Vampire Soldier 3/3 None 2 {1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) Bloodsworn Knight VOW~ 4.0 B Creature - Vampire Knight */* None 2 Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.{1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) Bloodsworn Squire VOW~ 3B 4.0 B Creature - Vampire Soldier 3/3 None 2 {1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) Bloodsworn Knight VOW~ 4.0 B Creature - Vampire Knight */* None 2 Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.{1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) Bloodtithe Harvester VOW~ BR 2.0 B R Creature - Vampire 3/2 None 2 When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. Bloodtithe Harvester VOW~ BR 2.0 B R Creature - Vampire 3/2 None 2 When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. Bloodvial Purveyor VOW~ 2BB 4.0 B Creature - Vampire 5/6 None 2 Flying, trampleWhenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. Bloodvial Purveyor VOW~ 2BB 4.0 B Creature - Vampire 5/6 None 2 Flying, trampleWhenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls. Bloody Betrayal VOW~ 2R 3.0 R Sorcery None 3 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Boarded Window VOW~ 3 3.0 Artifact None 1 Creatures attacking you get -1/-0.At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window. Bramble Armor VOW~ 1G 2.0 G Artifact - Equipment None 1 When Bramble Armor enters the battlefield, attach it to target creature you control.Equipped creature gets +2/+1.Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Bramble Wurm VOW~ 6G 7.0 G Creature - Wurm 7/6 None 2 Reach, trampleWhen Bramble Wurm enters the battlefield, you gain 5 life.{2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. Bride's Gown VOW~ 1W 2.0 W Artifact - Equipment None 1 Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Brine Comber VOW~ 1WU 3.0 U W Creature - Spirit 1/1 None 2 Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Brinebound Gift VOW~ 3.0 U W Enchantment - Aura None 1 Enchant creatureWhenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.If Brinebound Gift would be put into a graveyard from anywhere, exile it instead. By Invitation Only VOW~ 3WW 5.0 W Sorcery None 3 Choose a number between 0 and 13. Each player sacrifices that many creatures. By Invitation Only VOW~ 3WW 5.0 W Sorcery None 3 Choose a number between 0 and 13. Each player sacrifices that many creatures. Cartographer's Survey VOW~ 3G 4.0 G Sorcery None 3 Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Catapult Fodder VOW~ 2B 3.0 B Creature - Zombie 1/5 None 2 At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. Catapult Captain VOW~ 3.0 B Creature - Zombie 2/6 None 2 {2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness. Cemetery Desecrator VOW~ 4BB 6.0 B Creature - Zombie 4/4 None 2 MenaceWhen Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —• Remove X counters from target permanent, where X is the mana value of the exiled card.• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card. Cemetery Desecrator VOW~ 4BB 6.0 B Creature - Zombie 4/4 None 2 MenaceWhen Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —• Remove X counters from target permanent, where X is the mana value of the exiled card.• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card. Cemetery Gatekeeper VOW~ 1R 2.0 R Creature - Vampire 2/1 None 2 First strikeWhen Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player. Cemetery Gatekeeper VOW~ 1R 2.0 R Creature - Vampire 2/1 None 2 First strikeWhen Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player. Cemetery Illuminator VOW~ 1UU 3.0 U Creature - Spirit 2/3 None 2 FlyingWhenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.You may look at the top card of your library any time.Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. Cemetery Illuminator VOW~ 1UU 3.0 U Creature - Spirit 2/3 None 2 FlyingWhenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.You may look at the top card of your library any time.Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. Cemetery Protector VOW~ 2WW 4.0 W Creature - Human Soldier 3/4 None 2 FlashWhen Cemetery Protector enters the battlefield, exile a card from a graveyard.Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. Cemetery Protector VOW~ 2WW 4.0 W Creature - Human Soldier 3/4 None 2 FlashWhen Cemetery Protector enters the battlefield, exile a card from a graveyard.Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. Cemetery Prowler VOW~ 1GG 3.0 G Creature - Wolf 3/4 None 2 VigilanceWhenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler. Cemetery Prowler VOW~ 1GG 3.0 G Creature - Wolf 3/4 None 2 VigilanceWhenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.Spells you cast cost {1} less to cast for each card type they share with cards exiled with Cemetery Prowler. Ceremonial Knife VOW~ 1 1.0 Artifact - Equipment None 1 Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Chandra, Dressed to Kill VOW~ 1RR 3.0 R Legendary Planeswalker - Chandra 3 1 +1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.+1: Exile the top card of your library. If it's red, you may cast it this turn.−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." Chandra, Dressed to Kill VOW~ 1RR 3.0 R Legendary Planeswalker - Chandra 3 1 +1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.+1: Exile the top card of your library. If it's red, you may cast it this turn.−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." Change of Fortune VOW~ 3R 4.0 R Sorcery None 3 Discard your hand, then draw a card for each card you've discarded this turn. Change of Fortune VOW~ 3R 4.0 R Sorcery None 3 Discard your hand, then draw a card for each card you've discarded this turn. Child of the Pack VOW~ 2RG 4.0 G R Creature - Human Werewolf 2/5 None 2 {2}{R}{G}: Create a 2/2 green Wolf creature token.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Savage Packmate VOW~ 4.0 G R Creature - Werewolf 5/5 None 2 TrampleOther creatures you control get +1/+0.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Chill of the Grave VOW~ 2U 3.0 U Instant None 3 This spell costs {1} less to cast if you control a Zombie.Tap target creature. It doesn't untap during its controller's next untap step.Draw a card. Circle of Confinement VOW~ 1W 2.0 W Enchantment None 1 When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. Circle of Confinement VOW~ 1W 2.0 W Enchantment None 1 When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. Cloaked Cadet VOW~ 4G 5.0 G Creature - Human Ranger 2/4 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. Cobbled Lancer VOW~ U 1.0 U Creature - Zombie Horse 3/3 None 2 As an additional cost to cast this spell, exile a creature card from your graveyard.{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. Concealing Curtains VOW~ B 1.0 B Creature - Wall 0/4 None 2 Defender{2}{B}: Transform Concealing Curtains. Activate only as a sorcery. Revealing Eye VOW~ 1.0 B Creature - Eye Horror 3/4 None 2 MenaceWhen this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. Concealing Curtains VOW~ B 1.0 B Creature - Wall 0/4 None 2 Defender{2}{B}: Transform Concealing Curtains. Activate only as a sorcery. Revealing Eye VOW~ 1.0 B Creature - Eye Horror 3/4 None 2 MenaceWhen this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card. Consuming Tide VOW~ 2UU 4.0 U Sorcery None 3 Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. Consuming Tide VOW~ 2UU 4.0 U Sorcery None 3 Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. Courier Bat VOW~ 2B 3.0 B Creature - Bat 2/2 None 2 FlyingWhen Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. Cradle of Safety VOW~ 1U 2.0 U Enchantment - Aura None 1 FlashEnchant creature you controlWhen Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)Enchanted creature gets +1/+1. Crawling Infestation VOW~ 2G 3.0 G Enchantment None 1 At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. Creepy Puppeteer VOW~ 3R 4.0 R Creature - Human Rogue 4/3 None 2 HasteWhenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. Creepy Puppeteer VOW~ 3R 4.0 R Creature - Human Rogue 4/3 None 2 HasteWhenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. Cruel Witness VOW~ 2UU 4.0 U Creature - Bird Horror 3/3 None 2 FlyingWhenever you cast a noncreature spell, look at the top card of your library. You may put that card into your graveyard. Crushing Canopy VOW~ 2G 3.0 G Instant None 3 Choose one —• Destroy target creature with flying.• Destroy target enchantment. Cultivator Colossus VOW~ 4GGG 7.0 G Creature - Plant Beast */* None 2 TrampleCultivator Colossus's power and toughness are each equal to the number of lands you control.When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. Cultivator Colossus VOW~ 4GGG 7.0 G Creature - Plant Beast */* None 2 TrampleCultivator Colossus's power and toughness are each equal to the number of lands you control.When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. Curse of Hospitality VOW~ 2R 3.0 R Enchantment - Aura Curse None 1 Enchant playerCreatures attacking enchanted player have trample.Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell. Curse of Hospitality VOW~ 2R 3.0 R Enchantment - Aura Curse None 1 Enchant playerCreatures attacking enchanted player have trample.Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell. Dawnhart Disciple VOW~ 1G 2.0 G Creature - Human Warlock 2/2 None 2 Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn. Dawnhart Geist VOW~ 1W 2.0 W Creature - Spirit Warlock 1/3 None 2 Whenever you cast an enchantment spell, you gain 2 life. Daybreak Combatants VOW~ 2R 3.0 R Creature - Human Warrior 2/2 None 2 HasteWhen Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. Deathcap Glade VOW~ 0.0 1 Land None 0 Deathcap Glade enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {G}. Deathcap Glade VOW~ 0.0 1 Land None 0 Deathcap Glade enters the battlefield tapped unless you control two or more other lands.{T}: Add {B} or {G}. Demonic Bargain VOW~ 2B 3.0 B Sorcery None 3 Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle. Demonic Bargain VOW~ 2B 3.0 B Sorcery None 3 Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle. Desperate Farmer VOW~ 2B 3.0 B Creature - Human Peasant 2/2 None 2 LifelinkWhen another creature you control dies, transform Desperate Farmer. Depraved Harvester VOW~ 3.0 B Creature - Human Knight 4/3 None 2 Lifelink Dig Up VOW~ G 1.0 G Sorcery None 3 Cleave {1}{B}{B}{G} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle. Dig Up VOW~ G 1.0 G Sorcery None 3 Cleave {1}{B}{B}{G} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle. Diregraf Scavenger VOW~ 3B 4.0 B Creature - Zombie Bear 2/3 None 2 DeathtouchWhen Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life. Distracting Geist VOW~ 2W 3.0 W Creature - Spirit 2/1 None 2 Whenever Distracting Geist attacks, tap target creature defending player controls.Disturb {4}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Clever Distraction VOW~ 3.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever this creature attacks, tap target creature defending player controls."If Clever Distraction would be put into a graveyard from anywhere, exile it instead. Diver Skaab VOW~ 3UU 5.0 U Creature - Zombie 3/5 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library. Dollhouse of Horrors VOW~ 5 5.0 Artifact None 1 {1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery. Dollhouse of Horrors VOW~ 5 5.0 Artifact None 1 {1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery. Dominating Vampire VOW~ 1RR 3.0 R Creature - Vampire 3/3 None 2 When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. Dominating Vampire VOW~ 1RR 3.0 R Creature - Vampire 3/3 None 2 When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. Dominating Vampire VOW~ 1RR 3.0 R Creature - Vampire 3/3 None 2 When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. Doomed Dissenter VOW~ 1B 2.0 B Creature - Human 1/1 None 2 When Doomed Dissenter dies, create a 2/2 black Zombie creature token. Dormant Grove VOW~ 3G 4.0 G Enchantment None 1 At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. Gnarled Grovestrider VOW~ 4.0 G Creature - Treefolk 3/6 None 2 VigilanceOther creatures you control have vigilance. Dorothea, Vengeful Victim VOW~ WU 2.0 U W Legendary Creature - Spirit 4/4 None 2 FlyingWhen Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Dorothea's Retribution VOW~ 2.0 U W Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. Dorothea, Vengeful Victim VOW~ WU 2.0 U W Legendary Creature - Spirit 4/4 None 2 FlyingWhen Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Dorothea's Retribution VOW~ 2.0 U W Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. Dread Fugue VOW~ B 1.0 B Sorcery None 3 Cleave {2}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card. Dreadfeast Demon VOW~ 5BB 7.0 B Creature - Demon 6/6 None 2 FlyingAt the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon. Dreadfeast Demon VOW~ 5BB 7.0 B Creature - Demon 6/6 None 2 FlyingAt the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon. Dreadlight Monstrosity VOW~ 4UU 6.0 U Creature - Crab Horror 5/5 None 2 Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.){3}{U}{U}: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile. Dreamroot Cascade VOW~ 0.0 1 Land None 0 Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {U}. Dreamroot Cascade VOW~ 0.0 1 Land None 0 Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.{T}: Add {G} or {U}. Dreamshackle Geist VOW~ 1UU 3.0 U Creature - Spirit 3/1 None 2 FlyingAt the beginning of combat on your turn, choose up to one —• Tap target creature.• Target creature doesn't untap during its controller's next untap step. Dreamshackle Geist VOW~ 1UU 3.0 U Creature - Spirit 3/1 None 2 FlyingAt the beginning of combat on your turn, choose up to one —• Tap target creature.• Target creature doesn't untap during its controller's next untap step. Drogskol Infantry VOW~ 1W 2.0 W Creature - Spirit Soldier 2/2 None 2 Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Drogskol Armaments VOW~ 2.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +2/+2.If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead. Dying to Serve VOW~ 2B 3.0 B Enchantment None 1 Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn. Dying to Serve VOW~ 2B 3.0 B Enchantment None 1 Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn. Edgar's Awakening VOW~ 3BB 5.0 B Sorcery None 3 Return target creature card from your graveyard to the battlefield.When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand. Edgar, Charmed Groom VOW~ 2WB 4.0 B W Legendary Creature - Vampire Noble 4/4 None 2 Other Vampires you control get +1/+1.When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. Edgar Markov's Coffin VOW~ 4.0 B W Legendary Artifact None 1 At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. Edgar, Charmed Groom VOW~ 2WB 4.0 B W Legendary Creature - Vampire Noble 4/4 None 2 Other Vampires you control get +1/+1.When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. Edgar Markov's Coffin VOW~ 4.0 B W Legendary Artifact None 1 At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. Edgar, Charmed Groom VOW~ 2WB 4.0 B W Legendary Creature - Vampire Noble 4/4 None 2 Other Vampires you control get +1/+1.When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. Edgar Markov's Coffin VOW~ 4.0 B W Legendary Artifact None 1 At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it. End the Festivities VOW~ R 1.0 R Sorcery None 3 End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control. Eruth, Tormented Prophet VOW~ 1UR 3.0 R U Legendary Creature - Human Wizard 2/4 None 2 If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. Eruth, Tormented Prophet VOW~ 1UR 3.0 R U Legendary Creature - Human Wizard 2/4 None 2 If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. Eruth, Tormented Prophet VOW~ 1UR 3.0 R U Legendary Creature - Human Wizard 2/4 None 2 If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. Estwald Shieldbasher VOW~ 3W 4.0 W Creature - Human Soldier 4/2 None 2 Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Evolving Wilds VOW~ 0.0 Land None 0 {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Faithbound Judge VOW~ 1WW 3.0 W Creature - Spirit Soldier 4/4 None 2 Defender, flying, vigilanceAt the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.Disturb {5}{W}{W} Sinner's Judgment VOW~ 3.0 W Enchantment - Aura Curse None 1 Enchant playerAt the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. Faithbound Judge VOW~ 1WW 3.0 W Creature - Spirit Soldier 4/4 None 2 Defender, flying, vigilanceAt the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.Disturb {5}{W}{W} Sinner's Judgment VOW~ 3.0 W Enchantment - Aura Curse None 1 Enchant playerAt the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead. Falkenrath Celebrants VOW~ 4R 5.0 R Creature - Vampire 4/4 None 2 Menace (This creature can't be blocked except by two or more creatures.)When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Falkenrath Celebrants VOW~ 4R 5.0 R Creature - Vampire 4/4 None 2 Menace (This creature can't be blocked except by two or more creatures.)When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Falkenrath Forebear VOW~ 2B 3.0 B Creature - Vampire 3/1 None 2 FlyingFalkenrath Forebear can't block.Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.{B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. Falkenrath Forebear VOW~ 2B 3.0 B Creature - Vampire 3/1 None 2 FlyingFalkenrath Forebear can't block.Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.{B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. Falkenrath Forebear VOW~ 2B 3.0 B Creature - Vampire 3/1 None 2 FlyingFalkenrath Forebear can't block.Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.{B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. Fear of Death VOW~ 1U 2.0 U Enchantment - Aura None 1 Enchant creatureWhen Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. Fearful Villager VOW~ 2R 3.0 R Creature - Human Werewolf 2/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Fearsome Werewolf VOW~ 3.0 R Creature - Werewolf 4/3 None 2 Menace (This creature can't be blocked except by two or more creatures.)Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Fell Stinger VOW~ 2B 3.0 B Creature - Zombie Scorpion 3/2 None 2 DeathtouchExploit (When this creature enters the battlefield, you may sacrifice a creature.)When Fell Stinger exploits a creature, target player draws two cards and loses 2 life. Fell Stinger VOW~ 2B 3.0 B Creature - Zombie Scorpion 3/2 None 2 DeathtouchExploit (When this creature enters the battlefield, you may sacrifice a creature.)When Fell Stinger exploits a creature, target player draws two cards and loses 2 life. Fierce Retribution VOW~ 1W 2.0 W Instant None 3 Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Destroy target [attacking] creature. Flame-Blessed Bolt VOW~ R 1.0 R Instant None 3 Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. Fleeting Spirit VOW~ 1W 2.0 W Creature - Spirit 3/1 None 2 {W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. Flourishing Hunter VOW~ 4GG 6.0 G Creature - Wolf Spirit 6/6 None 2 When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. Foreboding Statue VOW~ 3 3.0 Artifact Creature - Construct 1/2 None 2 {T}: Add one mana of any color. Put an omen counter on Foreboding Statue.At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it. Forsaken Thresher VOW~ 3.0 Artifact Creature - Construct 5/5 None 2 At the beginning of your precombat main phase, add one mana of any color. Forest VOW~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest VOW~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest VOW~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest VOW~ 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Frenzied Devils VOW~ 4R 5.0 R Creature - Devil 3/3 None 2 HasteWhenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn. Geistlight Snare VOW~ 2U 3.0 U Instant None 3 This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.Counter target spell unless its controller pays {3}. Geistlight Snare VOW~ 2U 3.0 U Instant None 3 This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.Counter target spell unless its controller pays {3}. Geralf, Visionary Stitcher VOW~ 2U 3.0 U Legendary Creature - Human Wizard 1/4 None 2 Zombies you control have flying.{U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. Geralf, Visionary Stitcher VOW~ 2U 3.0 U Legendary Creature - Human Wizard 1/4 None 2 Zombies you control have flying.{U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. Gift of Fangs VOW~ B 1.0 B Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2. Glorious Sunrise VOW~ 3GG 5.0 G Enchantment None 1 At the beginning of combat on your turn, choose one —• Creatures you control get +1/+1 and gain trample until end of turn.• Target land gains "{T}: Add {G}{G}{G}" until end of turn.• Draw a card if you control a creature with power 3 or greater.• You gain 3 life. Glorious Sunrise VOW~ 3GG 5.0 G Enchantment None 1 At the beginning of combat on your turn, choose one —• Creatures you control get +1/+1 and gain trample until end of turn.• Target land gains "{T}: Add {G}{G}{G}" until end of turn.• Draw a card if you control a creature with power 3 or greater.• You gain 3 life. Gluttonous Guest VOW~ 2B 3.0 B Creature - Vampire 1/4 None 2 When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Blood token, you gain 1 life. Gluttonous Guest VOW~ 2B 3.0 B Creature - Vampire 1/4 None 2 When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Blood token, you gain 1 life. Graf Reaver VOW~ 1B 2.0 B Creature - Zombie Warrior 3/3 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Graf Reaver exploits a creature, destroy target planeswalker.At the beginning of your upkeep, Graf Reaver deals 1 damage to you. Graf Reaver VOW~ 1B 2.0 B Creature - Zombie Warrior 3/3 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Graf Reaver exploits a creature, destroy target planeswalker.At the beginning of your upkeep, Graf Reaver deals 1 damage to you. Grisly Ritual VOW~ 5B 6.0 B Sorcery None 3 Destroy target creature or planeswalker. Create two Blood tokens. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Grolnok, the Omnivore VOW~ 2GU 4.0 G U Legendary Creature - Frog 3/3 None 2 Whenever a Frog you control attacks, mill three cards.Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.You may play lands and cast spells from among cards you own in exile with croak counters on them. Grolnok, the Omnivore VOW~ 2GU 4.0 G U Legendary Creature - Frog 3/3 None 2 Whenever a Frog you control attacks, mill three cards.Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.You may play lands and cast spells from among cards you own in exile with croak counters on them. Groom's Finery VOW~ 1B 2.0 B Artifact - Equipment None 1 Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Gryff Rider VOW~ 2W 3.0 W Creature - Human Knight 2/1 None 2 FlyingTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Gryffwing Cavalry VOW~ 3W 4.0 W Creature - Human Knight 2/2 None 2 FlyingTraining (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn. Gutter Skulker VOW~ 3U 4.0 U Creature - Spirit 3/3 None 2 Gutter Skulker can't be blocked as long as it's attacking alone.Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Gutter Shortcut VOW~ 4.0 U Enchantment - Aura None 1 Enchant creatureEnchanted creature can't be blocked as long as it's attacking alone.If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. Halana and Alena, Partners VOW~ 2RG 4.0 G R Legendary Creature - Human Ranger 2/3 None 2 First strike, reachAt the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. Halana and Alena, Partners VOW~ 2RG 4.0 G R Legendary Creature - Human Ranger 2/3 None 2 First strike, reachAt the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn. Hallowed Haunting VOW~ 2WW 4.0 W Enchantment None 1 As long as you control seven or more enchantments, creatures you control have flying and vigilance.Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." Hallowed Haunting VOW~ 2WW 4.0 W Enchantment None 1 As long as you control seven or more enchantments, creatures you control have flying and vigilance.Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." Hamlet Vanguard VOW~ 2G 3.0 G Creature - Human Warrior 1/1 None 2 Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. Hamlet Vanguard VOW~ 2G 3.0 G Creature - Human Warrior 1/1 None 2 Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. Headless Rider VOW~ 2B 3.0 B Creature - Zombie 3/1 None 2 Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token. Headless Rider VOW~ 2B 3.0 B Creature - Zombie 3/1 None 2 Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token. Henrika Domnathi VOW~ 2BB 4.0 B Legendary Creature - Vampire 1/3 None 2 FlyingAt the beginning of combat on your turn, choose one that hasn't been chosen —• Each player sacrifices a creature.• You draw a card and you lose 1 life.• Transform Henrika Domnathi. Henrika, Infernal Seer VOW~ 4.0 B Legendary Creature - Vampire 3/4 None 2 Flying, deathtouch, lifelink{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. Henrika Domnathi VOW~ 2BB 4.0 B Legendary Creature - Vampire 1/3 None 2 FlyingAt the beginning of combat on your turn, choose one that hasn't been chosen —• Each player sacrifices a creature.• You draw a card and you lose 1 life.• Transform Henrika Domnathi. Henrika, Infernal Seer VOW~ 4.0 B Legendary Creature - Vampire 3/4 None 2 Flying, deathtouch, lifelink{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. Henrika Domnathi VOW~ 2BB 4.0 B Legendary Creature - Vampire 1/3 None 2 FlyingAt the beginning of combat on your turn, choose one that hasn't been chosen —• Each player sacrifices a creature.• You draw a card and you lose 1 life.• Transform Henrika Domnathi. Henrika, Infernal Seer VOW~ 4.0 B Legendary Creature - Vampire 3/4 None 2 Flying, deathtouch, lifelink{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. Hero's Downfall VOW~ 1BB 3.0 B Instant None 3 Destroy target creature or planeswalker. Heron of Hope VOW~ 3W 4.0 W Creature - Bird 2/3 None 2 FlyingIf you would gain life, you gain that much life plus 1 instead.{1}{W}: Heron of Hope gains lifelink until end of turn. Heron-Blessed Geist VOW~ 4W 5.0 W Creature - Spirit 3/3 None 2 Flying{3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery. Hiveheart Shaman VOW~ 3G 4.0 G Creature - Human Shaman 3/5 None 2 Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery. Hiveheart Shaman VOW~ 3G 4.0 G Creature - Human Shaman 3/5 None 2 Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery. Honeymoon Hearse VOW~ 2R 3.0 R Artifact - Vehicle 5/5 None 1 TrampleTap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn. Honored Heirloom VOW~ 3 3.0 Artifact None 1 {T}: Add one mana of any color.{2}, {T}: Exile target card from a graveyard. Hookhand Mariner VOW~ 3G 4.0 G Creature - Human Werewolf 4/4 None 2 Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Riphook Raider VOW~ 4.0 G Creature - Werewolf 6/4 None 2 Riphook Raider can't be blocked by creatures with power 2 or less.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Hopeful Initiate VOW~ W 1.0 W Creature - Human Warlock 1/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.){2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. Hopeful Initiate VOW~ W 1.0 W Creature - Human Warlock 1/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.){2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. Howling Moon VOW~ 2G 3.0 G Enchantment None 1 At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token. Howling Moon VOW~ 2G 3.0 G Enchantment None 1 At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token. Howlpack Piper VOW~ 3G 4.0 G Creature - Human Werewolf 2/2 None 2 This spell can't be countered.{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Wildsong Howler VOW~ 4.0 G Creature - Werewolf 4/4 None 2 Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Howlpack Piper VOW~ 3G 4.0 G Creature - Human Werewolf 2/2 None 2 This spell can't be countered.{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Wildsong Howler VOW~ 4.0 G Creature - Werewolf 4/4 None 2 Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Hullbreaker Horror VOW~ 5UU 7.0 U Creature - Kraken Horror 7/8 None 2 FlashThis spell can't be countered.Whenever you cast a spell, choose up to one —• Return target spell you don't control to its owner's hand.• Return target nonland permanent to its owner's hand. Hullbreaker Horror VOW~ 5UU 7.0 U Creature - Kraken Horror 7/8 None 2 FlashThis spell can't be countered.Whenever you cast a spell, choose up to one —• Return target spell you don't control to its owner's hand.• Return target nonland permanent to its owner's hand. Hungry Ridgewolf VOW~ 1R 2.0 R Creature - Wolf 2/2 None 2 As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. Ill-Tempered Loner VOW~ 2RR 4.0 R Creature - Human Werewolf 3/3 None 2 Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Howlpack Avenger VOW~ 4.0 R Creature - Werewolf 4/4 None 2 Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Ill-Tempered Loner VOW~ 2RR 4.0 R Creature - Human Werewolf 3/3 None 2 Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Howlpack Avenger VOW~ 4.0 R Creature - Werewolf 4/4 None 2 Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Infestation Expert VOW~ 4G 5.0 G Creature - Human Werewolf 3/4 None 2 Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Infested Werewolf VOW~ 5.0 G Creature - Werewolf 4/5 None 2 Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Innocent Traveler VOW~ 2BB 4.0 B Creature - Human 1/3 None 2 At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler. Malicious Invader VOW~ 4.0 B Creature - Vampire 3/3 None 2 FlyingMalicious Invader gets +2/+0 as long as an opponent controls a Human. Innocent Traveler VOW~ 2BB 4.0 B Creature - Human 1/3 None 2 At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler. Malicious Invader VOW~ 4.0 B Creature - Vampire 3/3 None 2 FlyingMalicious Invader gets +2/+0 as long as an opponent controls a Human. Innocent Traveler VOW~ 2BB 4.0 B Creature - Human 1/3 None 2 At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler. Malicious Invader VOW~ 4.0 B Creature - Vampire 3/3 None 2 FlyingMalicious Invader gets +2/+0 as long as an opponent controls a Human. Inspired Idea VOW~ 2U 3.0 U Sorcery None 3 Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.] Inspired Idea VOW~ 2U 3.0 U Sorcery None 3 Cleave {3}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.] Into the Night VOW~ 3R 4.0 R Sorcery None 3 It becomes night. Discard any number of cards, then draw that many cards plus one. Investigator's Journal VOW~ 2 2.0 Artifact - Clue None 1 Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.{2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.{2}, Sacrifice Investigator's Journal: Draw a card. Investigator's Journal VOW~ 2 2.0 Artifact - Clue None 1 Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.{2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.{2}, Sacrifice Investigator's Journal: Draw a card. Investigator's Journal VOW~ 2 2.0 Artifact - Clue None 1 Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.{2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.{2}, Sacrifice Investigator's Journal: Draw a card. Island VOW~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island VOW~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island VOW~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island VOW~ 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Jacob Hauken, Inspector VOW~ 1U 2.0 U Legendary Creature - Human Advisor 0/2 None 2 {T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector. Hauken's Insight VOW~ 2.0 U Legendary Enchantment None 1 At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. Jacob Hauken, Inspector VOW~ 1U 2.0 U Legendary Creature - Human Advisor 0/2 None 2 {T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector. Hauken's Insight VOW~ 2.0 U Legendary Enchantment None 1 At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. Jacob Hauken, Inspector VOW~ 1U 2.0 U Legendary Creature - Human Advisor 0/2 None 2 {T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector. Hauken's Insight VOW~ 2.0 U Legendary Enchantment None 1 At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. Katilda, Dawnhart Martyr VOW~ 1WW 3.0 W Legendary Creature - Spirit Warlock */* None 2 Flying, lifelink, protection from VampiresKatilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Katilda's Rising Dawn VOW~ 3.0 W Legendary Enchantment - Aura None 1 Enchant creatureEnchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. Katilda, Dawnhart Martyr VOW~ 1WW 3.0 W Legendary Creature - Spirit Warlock */* None 2 Flying, lifelink, protection from VampiresKatilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Katilda's Rising Dawn VOW~ 3.0 W Legendary Enchantment - Aura None 1 Enchant creatureEnchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. Kaya, Geist Hunter VOW~ 1WB 3.0 B W Legendary Planeswalker - Kaya 3 1 +1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. Kaya, Geist Hunter VOW~ 1WB 3.0 B W Legendary Planeswalker - Kaya 3 1 +1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. Kessig Flamebreather VOW~ 1R 2.0 R Creature - Human Shaman 1/3 None 2 Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent. Kessig Wolfrider VOW~ R 1.0 R Creature - Human Knight 1/2 None 2 Menace{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. Kessig Wolfrider VOW~ R 1.0 R Creature - Human Knight 1/2 None 2 Menace{2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. Kindly Ancestor VOW~ 2W 3.0 W Creature - Spirit 2/3 None 2 LifelinkDisturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Ancestor's Embrace VOW~ 3.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has lifelink.If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead. Lacerate Flesh VOW~ 4R 5.0 R Sorcery None 3 Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Laid to Rest VOW~ 3G 4.0 G Enchantment None 1 Whenever a Human you control dies, draw a card.Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. Lambholt Raconteur VOW~ 3R 4.0 R Creature - Human Werewolf 2/4 None 2 Whenever you cast a noncreature spell, Lambholt Raconteur deals 1 damage to each opponent.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Lambholt Ravager VOW~ 4.0 R Creature - Werewolf 4/4 None 2 Whenever you cast a noncreature spell, Lambholt Ravager deals 2 damage to each opponent.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Lantern Bearer VOW~ U 1.0 U Creature - Spirit 1/1 None 2 FlyingDisturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Lanterns' Lift VOW~ 1.0 U Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +1/+1 and has flying.If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. Lantern Flare VOW~ 1W 2.0 W Instant None 3 Cleave {X}{R}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.] Lantern Flare VOW~ 1W 2.0 W Instant None 3 Cleave {X}{R}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.] Lantern of the Lost VOW~ 1 1.0 Artifact None 1 When Lantern of the Lost enters the battlefield, exile target card from a graveyard.{1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card. Lightning Wolf VOW~ 3R 4.0 R Creature - Wolf 4/3 None 2 {1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. Lunar Rejection VOW~ 1U 2.0 U Instant None 3 Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Return target [Wolf or Werewolf] creature to its owner's hand.Draw a card. Magma Pummeler VOW~ XRR 2.0 R Creature - Elemental 0/0 None 2 Magma Pummeler enters the battlefield with X +1/+1 counters on it.If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target. Manaform Hellkite VOW~ 2RR 4.0 R Creature - Dragon 4/4 None 2 FlyingWhenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. Manaform Hellkite VOW~ 2RR 4.0 R Creature - Dragon 4/4 None 2 FlyingWhenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. Markov Purifier VOW~ 1WB 3.0 B W Creature - Vampire Cleric 2/3 None 2 LifelinkAt the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card. Markov Purifier VOW~ 1WB 3.0 B W Creature - Vampire Cleric 2/3 None 2 LifelinkAt the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card. Markov Retribution VOW~ 2R 3.0 R Sorcery None 3 Choose one or both —• Creatures you control get +1/+0 until end of turn.• Target Vampire you control deals damage equal to its power to another target creature. Markov Waltzer VOW~ 2RW 4.0 R W Creature - Vampire 1/3 None 2 Flying, hasteAt the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. Markov Waltzer VOW~ 2RW 4.0 R W Creature - Vampire 1/3 None 2 Flying, hasteAt the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. Massive Might VOW~ G 1.0 G Instant None 3 Target creature gets +2/+2 and gains trample until end of turn. Militia Rallier VOW~ 2W 3.0 W Creature - Human Soldier 3/3 None 2 Militia Rallier can't attack alone.Whenever Militia Rallier attacks, untap target creature. Mindleech Ghoul VOW~ 1B 2.0 B Creature - Zombie 2/2 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. Mirrorhall Mimic VOW~ 3U 4.0 U Creature - Spirit 0/0 None 2 You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Ghastly Mimicry VOW~ 4.0 U Enchantment - Aura None 1 Enchant creatureAt the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. Mirrorhall Mimic VOW~ 3U 4.0 U Creature - Spirit 0/0 None 2 You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Ghastly Mimicry VOW~ 4.0 U Enchantment - Aura None 1 Enchant creatureAt the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. Mischievous Catgeist VOW~ 1U 2.0 U Creature - Cat Spirit 1/1 None 2 Whenever Mischievous Catgeist deals combat damage to a player, draw a card.Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) Catlike Curiosity VOW~ 2.0 U Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, draw a card."If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead. Moldgraf Millipede VOW~ 4G 5.0 G Creature - Insect Horror 2/2 None 2 When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.) Mountain VOW~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain VOW~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain VOW~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain VOW~ 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mulch VOW~ 1G 2.0 G Sorcery None 3 Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Nature's Embrace VOW~ 2G 3.0 G Enchantment - Aura None 1 Enchant creature or landAs long as enchanted permanent is a creature, it gets +2/+2.As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color." Nebelgast Beguiler VOW~ 4W 5.0 W Creature - Spirit 2/5 None 2 {W}, {T}: Tap target creature. Necroduality VOW~ 3U 4.0 U Enchantment None 1 Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature. Necroduality VOW~ 3U 4.0 U Enchantment None 1 Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature. Nurturing Presence VOW~ 1W 2.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying. Oakshade Stalker VOW~ 2G 3.0 G Creature - Human Ranger Werewolf 3/3 None 2 You may cast this spell as though it had flash if you pay {2} more to cast it.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Moonlit Ambusher VOW~ 3.0 G Creature - Werewolf 6/3 None 2 Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Odric, Blood-Cursed VOW~ 1RW 3.0 R W Legendary Creature - Vampire Soldier 3/3 None 2 When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) Odric, Blood-Cursed VOW~ 1RW 3.0 R W Legendary Creature - Vampire Soldier 3/3 None 2 When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) Old Rutstein VOW~ 1BG 3.0 B G Legendary Creature - Human Peasant 1/4 None 2 When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. Old Rutstein VOW~ 1BG 3.0 B G Legendary Creature - Human Peasant 1/4 None 2 When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. Olivia's Attendants VOW~ 4RR 6.0 R Creature - Vampire 6/6 None 2 MenaceWhenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){2}{R}: Olivia's Attendants deals 1 damage to any target. Olivia's Attendants VOW~ 4RR 6.0 R Creature - Vampire 6/6 None 2 MenaceWhenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){2}{R}: Olivia's Attendants deals 1 damage to any target. Olivia, Crimson Bride VOW~ 4BR 6.0 B R Legendary Creature - Vampire Noble 3/4 None 2 Flying, hasteWhenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature." Olivia, Crimson Bride VOW~ 4BR 6.0 B R Legendary Creature - Vampire Noble 3/4 None 2 Flying, hasteWhenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature." Olivia, Crimson Bride VOW~ 4BR 6.0 B R Legendary Creature - Vampire Noble 3/4 None 2 Flying, hasteWhenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature." Ollenbock Escort VOW~ W 1.0 W Creature - Human Cleric 1/1 None 2 VigilanceSacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn. Overcharged Amalgam VOW~ 2UU 4.0 U Creature - Zombie Horror 3/3 None 2 FlashFlyingExploit (When this creature enters the battlefield, you may sacrifice a creature.)When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. Overcharged Amalgam VOW~ 2UU 4.0 U Creature - Zombie Horror 3/3 None 2 FlashFlyingExploit (When this creature enters the battlefield, you may sacrifice a creature.)When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. Packsong Pup VOW~ 1G 2.0 G Creature - Wolf 1/1 None 2 At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.When Packsong Pup dies, you gain life equal to its power. Panicked Bystander VOW~ 1W 2.0 W Creature - Human Peasant 2/2 None 2 Whenever Panicked Bystander or another creature you control dies, you gain 1 life.At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. Cackling Culprit VOW~ 2.0 B Creature - Human Rogue 3/5 None 2 Whenever Cackling Culprit or another creature you control dies, you gain 1 life.{1}{B}: Cackling Culprit gains deathtouch until end of turn. Parasitic Grasp VOW~ 1B 2.0 B Instant None 3 Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life. Parish-Blade Trainee VOW~ 1W 2.0 W Creature - Human Soldier 1/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)When Parish-Blade Trainee dies, put its counters on target creature you control. Patchwork Crawler VOW~ 1U 2.0 U Creature - Zombie Horror 1/2 None 2 {2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler.Patchwork Crawler has all activated abilities of all creature cards exiled with it. Patchwork Crawler VOW~ 1U 2.0 U Creature - Zombie Horror 1/2 None 2 {2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler.Patchwork Crawler has all activated abilities of all creature cards exiled with it. Path of Peril VOW~ 1BB 3.0 B Sorcery None 3 Cleave {4}{W}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Destroy all creatures [with mana value 2 or less]. Path of Peril VOW~ 1BB 3.0 B Sorcery None 3 Cleave {4}{W}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Destroy all creatures [with mana value 2 or less]. Persistent Specimen VOW~ B 1.0 B Creature - Skeleton 1/1 None 2 {2}{B}: Return Persistent Specimen from your graveyard to the battlefield tapped. Piercing Light VOW~ W 1.0 W Instant None 3 Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Plains VOW~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains VOW~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains VOW~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains VOW~ 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Pointed Discussion VOW~ 2B 3.0 B Sorcery None 3 You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Pyre Spawn VOW~ 4RR 6.0 R Creature - Elemental 6/4 None 2 When Pyre Spawn dies, it deals 3 damage to any target. Radiant Grace VOW~ W 1.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature gets +1/+0 and has vigilance.When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent. Radiant Restraints VOW~ 1.0 W Enchantment - Aura Curse None 1 Enchant playerCreatures enchanted player controls enter the battlefield tapped. Ragged Recluse VOW~ 1B 2.0 B Creature - Human Peasant 2/1 None 2 At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse. Odious Witch VOW~ 2.0 B Creature - Human Warlock 3/3 None 2 Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life. Reckless Impulse VOW~ 1R 2.0 R Sorcery None 3 Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Reclusive Taxidermist VOW~ 1G 2.0 G Creature - Human Druid 1/2 None 2 Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.{T}: Add one mana of any color. Reclusive Taxidermist VOW~ 1G 2.0 G Creature - Human Druid 1/2 None 2 Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.{T}: Add one mana of any color. Rending Flame VOW~ 2R 3.0 R Instant None 3 Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller. Repository Skaab VOW~ 3U 4.0 U Creature - Zombie 3/3 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand. Resistance Squad VOW~ 2W 3.0 W Creature - Human Soldier 3/2 None 2 When Resistance Squad enters the battlefield, if you control another Human, draw a card. Restless Bloodseeker VOW~ 1B 2.0 B Creature - Vampire 1/3 None 2 At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. Bloodsoaked Reveler VOW~ 2.0 B Creature - Vampire 3/3 None 2 At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){4}{B}: Each opponent loses 2 life and you gain 2 life. Restless Bloodseeker VOW~ 1B 2.0 B Creature - Vampire 1/3 None 2 At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. Bloodsoaked Reveler VOW~ 2.0 B Creature - Vampire 3/3 None 2 At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){4}{B}: Each opponent loses 2 life and you gain 2 life. Retrieve VOW~ 2G 3.0 G Sorcery None 3 Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve. Rot-Tide Gargantua VOW~ 3BB 5.0 B Creature - Zombie Kraken 5/4 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature. Runebound Wolf VOW~ 1R 2.0 R Creature - Wolf 2/2 None 2 {3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent. Runo Stromkirk VOW~ 1UB 3.0 B U Legendary Creature - Vampire Cleric 1/4 None 2 FlyingWhen Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. Krothuss, Lord of the Deep VOW~ 3.0 B U Legendary Creature - Kraken Horror 3/5 None 2 FlyingWhenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. Runo Stromkirk VOW~ 1UB 3.0 B U Legendary Creature - Vampire Cleric 1/4 None 2 FlyingWhen Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. Krothuss, Lord of the Deep VOW~ 3.0 B U Legendary Creature - Kraken Horror 3/5 None 2 FlyingWhenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. Runo Stromkirk VOW~ 1UB 3.0 B U Legendary Creature - Vampire Cleric 1/4 None 2 FlyingWhen Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. Krothuss, Lord of the Deep VOW~ 3.0 B U Legendary Creature - Kraken Horror 3/5 None 2 FlyingWhenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead. Rural Recruit VOW~ 3G 4.0 G Creature - Human Peasant 1/1 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token. Sanctify VOW~ 1W 2.0 W Sorcery None 3 Destroy target artifact or enchantment. You gain 3 life. Sanguine Statuette VOW~ 1R 2.0 R Artifact None 1 When Sanguine Statuette enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn. Savior of Ollenbock VOW~ 1WW 3.0 W Creature - Human Soldier 1/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. Savior of Ollenbock VOW~ 1WW 3.0 W Creature - Human Soldier 1/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. Savior of Ollenbock VOW~ 1WW 3.0 W Creature - Human Soldier 1/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. Sawblade Slinger VOW~ 3G 4.0 G Creature - Human Archer 4/3 None 2 When Sawblade Slinger enters the battlefield, choose up to one —• Destroy target artifact an opponent controls.• Sawblade Slinger fights target Zombie an opponent controls. Scattered Thoughts VOW~ 3U 4.0 U Instant None 3 Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard. Screaming Swarm VOW~ 5U 6.0 U Creature - Bird Horror 4/4 None 2 FlyingWhenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.){2}{U}: Put Screaming Swarm from your graveyard into your library second from the top. Selhoff Entomber VOW~ 1U 2.0 U Creature - Zombie 1/3 None 2 {T}, Discard a creature card: Draw a card. Serpentine Ambush VOW~ 1U 2.0 U Instant None 3 Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. Shattered Sanctum VOW~ 0.0 1 Land None 0 Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {B}. Shattered Sanctum VOW~ 0.0 1 Land None 0 Shattered Sanctum enters the battlefield tapped unless you control two or more other lands.{T}: Add {W} or {B}. Sheltering Boughs VOW~ 2G 3.0 G Enchantment - Aura None 1 Enchant creatureWhen Sheltering Boughs enters the battlefield, draw a card.Enchanted creature gets +1/+3. Sigarda's Imprisonment VOW~ 2W 3.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature can't attack or block.{4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Sigarda's Summons VOW~ 4WW 6.0 W Enchantment None 1 Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types. Sigarda's Summons VOW~ 4WW 6.0 W Enchantment None 1 Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types. Sigarda's Summons VOW~ 4WW 6.0 W Enchantment None 1 Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types. Sigardian Paladin VOW~ 2GW 4.0 G W Creature - Human Knight 4/4 None 2 As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.{1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. Skulking Killer VOW~ 3B 4.0 B Creature - Vampire Assassin 4/2 None 2 When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. Skulking Killer VOW~ 3B 4.0 B Creature - Vampire Assassin 4/2 None 2 When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. Skull Skaab VOW~ UB 2.0 B U Creature - Zombie 2/2 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token. Skywarp Skaab VOW~ 3UU 5.0 U Creature - Zombie Drake 2/5 None 2 FlyingWhen Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card. Snarling Wolf VOW~ G 1.0 G Creature - Wolf 1/1 None 2 {1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. Sorin the Mirthless VOW~ 2BB 4.0 B Legendary Planeswalker - Sorin 4 1 +1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.−2: Create a 2/3 black Vampire creature token with flying and lifelink.−7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life. Sorin the Mirthless VOW~ 2BB 4.0 B Legendary Planeswalker - Sorin 4 1 +1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.−2: Create a 2/3 black Vampire creature token with flying and lifelink.−7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life. Sorin the Mirthless VOW~ 2BB 4.0 B Legendary Planeswalker - Sorin 4 1 +1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.−2: Create a 2/3 black Vampire creature token with flying and lifelink.−7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life. Sorin the Mirthless VOW~ 2BB 4.0 B Legendary Planeswalker - Sorin 4 1 +1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.−2: Create a 2/3 black Vampire creature token with flying and lifelink.−7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life. Soulcipher Board VOW~ 1U 2.0 U Artifact None 1 Soulcipher Board enters the battlefield with three omen counters on it.{1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard.Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. Cipherbound Spirit VOW~ 2.0 U Creature - Spirit 3/2 None 2 FlyingCipherbound Spirit can block only creatures with flying.{3}{U}: Draw two cards, then discard a card. Spiked Ripsaw VOW~ 2G 3.0 G Artifact - Equipment None 1 Equipped creature gets +3/+3.Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Splendid Reclamation VOW~ 3G 4.0 G Sorcery None 3 Return all land cards from your graveyard to the battlefield tapped. Splendid Reclamation VOW~ 3G 4.0 G Sorcery None 3 Return all land cards from your graveyard to the battlefield tapped. Spore Crawler VOW~ 2G 3.0 G Creature - Fungus 3/2 None 2 When Spore Crawler dies, draw a card. Sporeback Wolf VOW~ 1G 2.0 G Creature - Wolf 2/2 None 2 As long as it's your turn, Sporeback Wolf gets +0/+2. Steelclad Spirit VOW~ 1U 2.0 U Creature - Spirit 3/3 None 2 DefenderWhenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. Stensia Uprising VOW~ 2RR 4.0 R Enchantment None 1 At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. Stensia Uprising VOW~ 2RR 4.0 R Enchantment None 1 At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. Stitched Assistant VOW~ 2U 3.0 U Creature - Zombie 3/2 None 2 Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Stormcarved Coast VOW~ 0.0 1 Land None 0 Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {R}. Stormcarved Coast VOW~ 0.0 1 Land None 0 Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.{T}: Add {U} or {R}. Stormchaser Drake VOW~ 1U 2.0 U Creature - Drake 2/1 None 2 FlyingWhenever Stormchaser Drake becomes the target of a spell you control, draw a card. Sundown Pass VOW~ 0.0 1 Land None 0 Sundown Pass enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {W}. Sundown Pass VOW~ 0.0 1 Land None 0 Sundown Pass enters the battlefield tapped unless you control two or more other lands.{T}: Add {R} or {W}. Supernatural Rescue VOW~ 3W 4.0 W Enchantment - Aura None 1 This spell has flash as long as you control a Spirit.When you cast this spell, tap up to two target creatures you don't control.Enchant creature you controlEnchanted creature gets +1/+2. Sure Strike VOW~ 1R 2.0 R Instant None 3 Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) Swamp VOW~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp VOW~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp VOW~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp VOW~ 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Syncopate VOW~ XU 1.0 U Instant None 3 Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Syphon Essence VOW~ 2U 3.0 U Instant None 3 Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Thalia, Guardian of Thraben VOW~ 1W 2.0 W Legendary Creature - Human Soldier 2/1 None 2 First strikeNoncreature spells cost {1} more to cast. Thalia, Guardian of Thraben VOW~ 1W 2.0 W Legendary Creature - Human Soldier 2/1 None 2 First strikeNoncreature spells cost {1} more to cast. Thalia, Guardian of Thraben VOW~ 1W 2.0 W Legendary Creature - Human Soldier 2/1 None 2 First strikeNoncreature spells cost {1} more to cast. Thirst for Discovery VOW~ 2U 3.0 U Instant None 3 Draw three cards. Then discard two cards unless you discard a basic land card. Thirst for Discovery VOW~ 2U 3.0 U Instant None 3 Draw three cards. Then discard two cards unless you discard a basic land card. Torens, Fist of the Angels VOW~ 1GW 3.0 G W Legendary Creature - Human Cleric 2/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. Torens, Fist of the Angels VOW~ 1GW 3.0 G W Legendary Creature - Human Cleric 2/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. Torens, Fist of the Angels VOW~ 1GW 3.0 G W Legendary Creature - Human Cleric 2/2 None 2 Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. Toxic Scorpion VOW~ 1G 2.0 G Creature - Scorpion 1/1 None 2 DeathtouchWhen Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. Toxrill, the Corrosive VOW~ 5BB 7.0 B Legendary Creature - Slug Horror 7/7 None 2 At the beginning of each end step, put a slime counter on each creature you don't control.Creatures you don't control get -1/-1 for each slime counter on them.Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.{U}{B}, Sacrifice a Slug: Draw a card. Toxrill, the Corrosive VOW~ 5BB 7.0 B Legendary Creature - Slug Horror 7/7 None 2 At the beginning of each end step, put a slime counter on each creature you don't control.Creatures you don't control get -1/-1 for each slime counter on them.Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.{U}{B}, Sacrifice a Slug: Draw a card. Traveling Minister VOW~ W 1.0 W Creature - Human Cleric 1/1 None 2 {T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery. Twinblade Geist VOW~ 1W 2.0 W Creature - Spirit Warrior 1/1 None 2 Double strikeDisturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) Twinblade Invocation VOW~ 2.0 W Enchantment - Aura None 1 Enchant creatureEnchanted creature has double strike.If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. Ulvenwald Oddity VOW~ 2GG 4.0 G Creature - Beast 4/4 None 2 Trample, haste{5}{G}{G}: Transform Ulvenwald Oddity. Ulvenwald Behemoth VOW~ 4.0 G Creature - Beast Horror 8/8 None 2 Trample, hasteOther creatures you control get +1/+1 and have trample and haste. Ulvenwald Oddity VOW~ 2GG 4.0 G Creature - Beast 4/4 None 2 Trample, haste{5}{G}{G}: Transform Ulvenwald Oddity. Ulvenwald Behemoth VOW~ 4.0 G Creature - Beast Horror 8/8 None 2 Trample, hasteOther creatures you control get +1/+1 and have trample and haste. Undead Butler VOW~ 1B 2.0 B Creature - Zombie 1/2 None 2 When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. Undying Malice VOW~ B 1.0 B Instant None 3 Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." Unhallowed Phalanx VOW~ 4B 5.0 B 1 Creature - Zombie Soldier 1/13 None 2 Unhallowed Phalanx enters the battlefield tapped. Unholy Officiant VOW~ W 1.0 W Creature - Vampire Cleric 1/2 None 2 Vigilance{4}{W}: Put a +1/+1 counter on Unholy Officiant. Unholy Officiant VOW~ W 1.0 W Creature - Vampire Cleric 1/2 None 2 Vigilance{4}{W}: Put a +1/+1 counter on Unholy Officiant. Valorous Stance VOW~ 1W 2.0 W Instant None 3 Choose one —• Target creature gains indestructible until end of turn.• Destroy target creature with toughness 4 or greater. Vampire Slayer VOW~ 1W 2.0 W Creature - Human Soldier 2/2 None 2 Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. Vampire's Kiss VOW~ 1B 2.0 B Sorcery None 3 Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Vampires' Vengeance VOW~ 2R 3.0 R Instant None 3 Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Vampires' Vengeance VOW~ 2R 3.0 R Instant None 3 Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Vilespawn Spider VOW~ GU 2.0 G U Creature - Spider 2/3 None 2 ReachAt the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.){2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery. Voice of the Blessed VOW~ WW 2.0 W Creature - Spirit Cleric 2/2 None 2 Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. Voice of the Blessed VOW~ WW 2.0 W Creature - Spirit Cleric 2/2 None 2 Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. Volatile Arsonist VOW~ 3RR 5.0 R Creature - Human Werewolf 4/4 None 2 Menace, hasteWhenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Dire-Strain Anarchist VOW~ 5.0 R Creature - Werewolf 5/5 None 2 Menace, hasteWhenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Volatile Arsonist VOW~ 3RR 5.0 R Creature - Human Werewolf 4/4 None 2 Menace, hasteWhenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Dire-Strain Anarchist VOW~ 5.0 R Creature - Werewolf 5/5 None 2 Menace, hasteWhenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Voldaren Bloodcaster VOW~ 1B 2.0 B Creature - Vampire Wizard 2/1 None 2 FlyingWhenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. Bloodbat Summoner VOW~ 2.0 B Creature - Vampire Wizard 3/3 None 2 FlyingAt the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. Voldaren Bloodcaster VOW~ 1B 2.0 B Creature - Vampire Wizard 2/1 None 2 FlyingWhenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. Bloodbat Summoner VOW~ 2.0 B Creature - Vampire Wizard 3/3 None 2 FlyingAt the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. Voldaren Bloodcaster VOW~ 1B 2.0 B Creature - Vampire Wizard 2/1 None 2 FlyingWhenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. Bloodbat Summoner VOW~ 2.0 B Creature - Vampire Wizard 3/3 None 2 FlyingAt the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. Voldaren Epicure VOW~ R 1.0 R Creature - Vampire 1/1 None 2 When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Voldaren Epicure VOW~ R 1.0 R Creature - Vampire 1/1 None 2 When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Voldaren Estate VOW~ 0.0 Land None 0 {T}: Add {C}.{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Voldaren Estate VOW~ 0.0 Land None 0 {T}: Add {C}.{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Voldaren Estate VOW~ 0.0 Land None 0 {T}: Add {C}.{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Voltaic Visionary VOW~ 1R 2.0 R Creature - Human Wizard 3/1 None 2 {T}: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary. Volt-Charged Berserker VOW~ 2.0 R Creature - Human Berserker 4/3 None 2 Volt-Charged Berserker can't block. Wandering Mind VOW~ 1UR 3.0 R U Creature - Horror 2/1 None 2 FlyingWhen Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Wanderlight Spirit VOW~ 2U 3.0 U Creature - Spirit 2/3 None 2 FlyingWanderlight Spirit can block only creatures with flying. Wash Away VOW~ U 1.0 U Instant None 3 Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Counter target spell [that wasn't cast from its owner's hand]. Weary Prisoner VOW~ 3R 4.0 R Creature - Human Werewolf 2/6 None 2 DefenderDaybound (If a player casts no spells during their own turn, it becomes night next turn.) Wrathful Jailbreaker VOW~ 4.0 R Creature - Werewolf 6/6 None 2 Wrathful Jailbreaker attacks each combat if able.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Weaver of Blossoms VOW~ 2G 3.0 G Creature - Human Werewolf 2/3 None 2 {T}: Add one mana of any color.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Blossom-Clad Werewolf VOW~ 3.0 G Creature - Werewolf 3/4 None 2 {T}: Add two mana of any one color.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Wedding Announcement VOW~ 2W 3.0 W Enchantment None 1 At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. Wedding Festivity VOW~ 3.0 W Enchantment None 1 Creatures you control get +1/+1. Wedding Announcement VOW~ 2W 3.0 W Enchantment None 1 At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. Wedding Festivity VOW~ 3.0 W Enchantment None 1 Creatures you control get +1/+1. Wedding Invitation VOW~ 2 2.0 Artifact None 1 When Wedding Invitation enters the battlefield, draw a card.{T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn. Wedding Security VOW~ 3BB 5.0 B Creature - Vampire Soldier 4/4 None 2 Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card. Wedding Security VOW~ 3BB 5.0 B Creature - Vampire Soldier 4/4 None 2 Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card. Welcoming Vampire VOW~ 2W 3.0 W Creature - Vampire 2/3 None 2 FlyingWhenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. Welcoming Vampire VOW~ 2W 3.0 W Creature - Vampire 2/3 None 2 FlyingWhenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. Whispering Wizard VOW~ 3U 4.0 U Creature - Human Wizard 3/2 None 2 Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. Winged Portent VOW~ 1UU 3.0 U Instant None 3 Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Draw a card for each creature [with flying] you control. Winged Portent VOW~ 1UU 3.0 U Instant None 3 Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)Draw a card for each creature [with flying] you control. Witch's Web VOW~ 1G 2.0 G Instant None 3 Target creature gets +3/+3 and gains reach until end of turn. Untap it. Witness the Future VOW~ 2U 3.0 U Sorcery None 3 Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. Wolf Strike VOW~ 2G 3.0 G Instant None 3 Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. Wolfkin Outcast VOW~ 5G 6.0 G Creature - Human Werewolf 5/4 None 2 This spell costs {2} less to cast if you control a Wolf or Werewolf.Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Wedding Crasher VOW~ 6.0 G Creature - Werewolf 6/5 None 2 Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) Wretched Throng VOW~ 1U 2.0 U Creature - Zombie Horror 2/1 None 2 When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.