VOC
Crimson Vow Commander
Commander
2021-11-19
Ancient Craving
VOC
3B
4.0
B
Sorcery
None
3
You draw three cards and you lose 3 life.
Angel of Flight Alabaster
VOC
4W
5.0
W
Creature - Angel
4/4
None
2
FlyingAt the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Anje's Ravager
VOC
2R
3.0
R
Creature - Vampire Berserker
3/3
None
2
Anje's Ravager attacks each combat if able.Whenever Anje's Ravager attacks, discard your hand, then draw three cards.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Anowon, the Ruin Sage
VOC
3BB
5.0
B
Legendary Creature - Vampire Shaman
4/3
None
2
At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
Arcane Denial
VOC
1U
2.0
U
Instant
None
3
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.You draw a card at the beginning of the next turn's upkeep.
Arcane Signet
VOC
2
2.0
Artifact
None
1
{T}: Add one mana of any color in your commander's color identity.
Arterial Alchemy
VOC
2R
3.0
R
Enchantment
None
1
When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
Arterial Alchemy
VOC
2R
3.0
R
Enchantment
None
1
When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
Avacyn's Judgment
VOC
1R
2.0
R
Sorcery
None
3
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
Azorius Chancery
VOC
0.0
1
Land
None
0
Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{U}.
Azorius Locket
VOC
3
3.0
Artifact
None
1
{T}: Add {W} or {U}.{W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.
Azorius Signet
VOC
2
2.0
Artifact
None
1
{1}, {T}: Add {W}{U}.
Benevolent Offering
VOC
3W
4.0
W
Instant
None
3
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
Blasphemous Act
VOC
8R
9.0
R
Sorcery
None
3
This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature.
Blood Artist
VOC
1B
2.0
B
Creature - Vampire
0/1
None
2
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Bloodline Necromancer
VOC
4B
5.0
B
Creature - Vampire Wizard
3/2
None
2
LifelinkWhen Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Bloodlord of Vaasgoth
VOC
3BB
5.0
B
Creature - Vampire Warrior
3/3
None
2
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)FlyingWhenever you cast a Vampire creature spell, it gains bloodthirst 3.
Bloodsworn Steward
VOC
2RR
4.0
R
Creature - Vampire Knight
4/4
None
2
FlyingCommander creatures you control get +2/+2 and have haste.
Bloodtracker
VOC
3B
4.0
B
Creature - Vampire Wizard
2/2
None
2
Flying{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
Boreas Charger
VOC
2W
3.0
W
Creature - Pegasus
2/1
None
2
FlyingWhen Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
Breath of the Sleepless
VOC
3U
4.0
U
Enchantment
None
1
You may cast Spirit spells as though they had flash.Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
Breath of the Sleepless
VOC
3U
4.0
U
Enchantment
None
1
You may cast Spirit spells as though they had flash.Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
Breathkeeper Seraph
VOC
4WW
6.0
W
Creature - Angel
4/4
None
2
Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
Breathkeeper Seraph
VOC
4WW
6.0
W
Creature - Angel
4/4
None
2
Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
Butcher of Malakir
VOC
5BB
7.0
B
Creature - Vampire Warrior
5/4
None
2
FlyingWhenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Bygone Bishop
VOC
2W
3.0
W
Creature - Spirit Cleric
2/3
None
2
FlyingWhenever you cast a creature spell with mana value 3 or less, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Champion of Dusk
VOC
3BB
5.0
B
Creature - Vampire Knight
4/4
None
2
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
Charcoal Diamond
VOC
2
2.0
1
Artifact
None
1
Charcoal Diamond enters the battlefield tapped.{T}: Add {B}.
Command Tower
VOC
0.0
Land
None
0
{T}: Add one mana of any color in your commander's color identity.
Commander's Sphere
VOC
3
3.0
Artifact
None
1
{T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card.
Cordial Vampire
VOC
BB
2.0
B
Creature - Vampire
1/1
None
2
Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
Crimson Honor Guard
VOC
3RR
5.0
R
Creature - Vampire Knight
4/5
None
2
TrampleAt the beginning of each player's end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.
Crossway Troublemakers
VOC
5B
6.0
B
Creature - Vampire
5/5
None
2
Attacking Vampires you control have deathtouch and lifelink.Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Crossway Troublemakers
VOC
5B
6.0
B
Creature - Vampire
5/5
None
2
Attacking Vampires you control have deathtouch and lifelink.Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Crush Contraband
VOC
3W
4.0
W
Instant
None
3
Choose one or both —• Exile target artifact.• Exile target enchantment.
Custodi Soulbinders
VOC
3W
4.0
W
Creature - Human Cleric
0/0
None
2
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
Custodi Squire
VOC
4W
5.0
W
Creature - Spirit Cleric
3/3
None
2
FlyingWill of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Damnable Pact
VOC
XBB
2.0
B
Sorcery
None
3
Target player draws X cards and loses X life.
Dark Impostor
VOC
2B
3.0
B
Creature - Vampire Assassin
2/2
None
2
{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.Dark Impostor has all activated abilities of all creature cards exiled with it.
Darksteel Mutation
VOC
1W
2.0
W
Enchantment - Aura
None
1
Enchant creatureEnchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Disorder in the Court
VOC
XWU
2.0
U
W
Instant
None
3
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Disorder in the Court
VOC
XWU
2.0
U
W
Instant
None
3
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Distant Melody
VOC
3U
4.0
U
Sorcery
None
3
Choose a creature type. Draw a card for each permanent you control of that type.
Donal, Herald of Wings
VOC
2UU
4.0
U
Legendary Creature - Human Wizard
3/3
None
2
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)
Donal, Herald of Wings
VOC
2UU
4.0
U
Legendary Creature - Human Wizard
3/3
None
2
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)
Doom Weaver
VOC
4BB
6.0
B
Creature - Spider Horror
1/8
None
2
ReachSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
Doom Weaver
VOC
4BB
6.0
B
Creature - Spider Horror
1/8
None
2
ReachSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
Dovin, Grand Arbiter
VOC
1WU
3.0
U
W
Legendary Planeswalker - Dovin
3
1
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
Drogskol Captain
VOC
1WU
3.0
U
W
Creature - Spirit Soldier
2/2
None
2
FlyingOther Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Drogskol Reinforcements
VOC
3W
4.0
W
Creature - Spirit Soldier
2/2
None
2
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Other Spirits you control have melee.Prevent all noncombat damage that would be dealt to Spirits you control.
Drogskol Reinforcements
VOC
3W
4.0
W
Creature - Spirit Soldier
2/2
None
2
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)Other Spirits you control have melee.Prevent all noncombat damage that would be dealt to Spirits you control.
Ethereal Investigator
VOC
3U
4.0
U
Creature - Spirit
2/3
None
2
FlyingWhen Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Ethereal Investigator
VOC
3U
4.0
U
Creature - Spirit
2/3
None
2
FlyingWhen Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Exotic Orchard
VOC
0.0
Land
None
0
{T}: Add one mana of any color that a land an opponent controls could produce.
Falkenrath Gorger
VOC
R
1.0
R
Creature - Vampire Berserker
2/1
None
2
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Falkenrath Noble
VOC
3B
4.0
B
Creature - Vampire Noble
2/2
None
2
FlyingWhenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Feed the Swarm
VOC
1B
2.0
B
Sorcery
None
3
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Fell the Mighty
VOC
4W
5.0
W
Sorcery
None
3
Destroy all creatures with power greater than target creature's power.
Field of Souls
VOC
2WW
4.0
W
Enchantment
None
1
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Fire Diamond
VOC
2
2.0
1
Artifact
None
1
Fire Diamond enters the battlefield tapped.{T}: Add {R}.
Flood of Tears
VOC
4UU
6.0
U
Sorcery
None
3
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Foreboding Ruins
VOC
0.0
1
Land
None
0
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}.
Geist of Saint Traft
VOC
1WU
3.0
U
W
Legendary Creature - Spirit Cleric
2/2
None
2
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
Ghostly Pilferer
VOC
1U
2.0
U
Creature - Spirit Rogue
2/1
None
2
Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.Whenever an opponent casts a spell from anywhere other than their hand, draw a card.Discard a card: Ghostly Pilferer can't be blocked this turn.
Ghostly Prison
VOC
2W
3.0
W
Enchantment
None
1
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Glass-Cast Heart
VOC
2B
3.0
B
Artifact
None
1
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.{B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Glass-Cast Heart
VOC
2B
3.0
B
Artifact
None
1
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card."){B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.{B}{B, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Hallowed Spiritkeeper
VOC
1WW
3.0
W
Creature - Avatar
3/2
None
2
VigilanceWhen Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
Hanged Executioner
VOC
2W
3.0
W
Creature - Spirit
1/1
None
2
FlyingWhen Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.{3}{W}, Exile Hanged Executioner: Exile target creature.
Haunted Library
VOC
1W
2.0
W
Enchantment
None
1
Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.
Haunted Library
VOC
1W
2.0
W
Enchantment
None
1
Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.
Haunting Imitation
VOC
2U
3.0
U
Sorcery
None
3
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
Haunting Imitation
VOC
2U
3.0
U
Sorcery
None
3
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
Hollowhenge Overlord
VOC
4GG
6.0
G
Creature - Wolf
4/4
None
2
FlashAt the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
Hollowhenge Overlord
VOC
4GG
6.0
G
Creature - Wolf
4/4
None
2
FlashAt the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
Imperious Mindbreaker
VOC
1UU
3.0
U
Creature - Human Wizard
1/4
None
2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
Imperious Mindbreaker
VOC
1UU
3.0
U
Creature - Human Wizard
1/4
None
2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
Imposing Grandeur
VOC
4R
5.0
R
Sorcery
None
3
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
Imposing Grandeur
VOC
4R
5.0
R
Sorcery
None
3
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
Imprisoned in the Moon
VOC
2U
3.0
U
Enchantment - Aura
None
1
Enchant creature, land, or planeswalkerEnchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Indulgent Aristocrat
VOC
B
1.0
B
Creature - Vampire Noble
1/1
None
2
Lifelink{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Kamber, the Plunderer
VOC
3B
4.0
B
Legendary Creature - Vampire Rogue
3/4
None
2
Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.)LifelinkWhenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")
Kamber, the Plunderer
VOC
3B
4.0
B
Legendary Creature - Vampire Rogue
3/4
None
2
Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.)LifelinkWhenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")
Kami of the Crescent Moon
VOC
UU
2.0
U
Legendary Creature - Spirit
1/3
None
2
At the beginning of each player's draw step, that player draws an additional card.
Karmic Guide
VOC
3WW
5.0
W
Creature - Angel Spirit
2/2
None
2
Flying, protection from blackEcho {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Kirtar's Wrath
VOC
4WW
6.0
W
Sorcery
None
3
Destroy all creatures. They can't be regenerated.Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Knight of the White Orchid
VOC
WW
2.0
W
Creature - Human Knight
2/2
None
2
First strikeWhen Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Laurine, the Diversion
VOC
2R
3.0
R
Legendary Creature - Human Rogue
3/3
None
2
Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.)First strike{2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Laurine, the Diversion
VOC
2R
3.0
R
Legendary Creature - Human Rogue
3/3
None
2
Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.)First strike{2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Malakir Bloodwitch
VOC
3BB
5.0
B
Creature - Vampire Shaman
4/4
None
2
Flying, protection from whiteWhen Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Marble Diamond
VOC
2
2.0
1
Artifact
None
1
Marble Diamond enters the battlefield tapped.{T}: Add {W}.
Markov Enforcer
VOC
4RR
6.0
R
Creature - Vampire Soldier
6/6
None
2
Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls.Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Markov Enforcer
VOC
4RR
6.0
R
Creature - Vampire Soldier
6/6
None
2
Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls.Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Mentor of the Meek
VOC
2W
3.0
W
Creature - Human Soldier
2/2
None
2
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Midnight Arsonist
VOC
3R
4.0
R
Creature - Vampire
3/2
None
2
When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
Midnight Arsonist
VOC
3R
4.0
R
Creature - Vampire
3/2
None
2
When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
Midnight Clock
VOC
2U
3.0
U
Artifact
None
1
{T}: Add {U}.{2}{U}: Put an hour counter on Midnight Clock.At the beginning of each upkeep, put an hour counter on Midnight Clock.When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
Millicent, Restless Revenant
VOC
5WU
7.0
U
W
Legendary Creature - Spirit Soldier
4/4
None
2
This spell costs {1} less to cast for each Spirit you control.FlyingWhenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
Millicent, Restless Revenant
VOC
5WU
7.0
U
W
Legendary Creature - Spirit Soldier
4/4
None
2
This spell costs {1} less to cast for each Spirit you control.FlyingWhenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
Mirage Phalanx
VOC
4RR
6.0
R
Creature - Human Soldier
4/4
None
2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
Mirage Phalanx
VOC
4RR
6.0
R
Creature - Human Soldier
4/4
None
2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
Mirror Entity
VOC
2W
3.0
W
Creature - Shapeshifter
1/1
None
2
Changeling (This card is every creature type.){X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Mob Rule
VOC
4RR
6.0
R
Sorcery
None
3
Choose one —• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Molten Echoes
VOC
2RR
4.0
R
Enchantment
None
1
As Molten Echoes enters the battlefield, choose a creature type.Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Moorland Haunt
VOC
0.0
Land
None
0
{T}: Add {C}.{W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Myriad Landscape
VOC
0.0
1
Land
None
0
Myriad Landscape enters the battlefield tapped.{T}: Add {C}.{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Nebelgast Herald
VOC
2U
3.0
U
Creature - Spirit
2/1
None
2
Flash (You may cast this spell any time you could cast an instant.)FlyingWhenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
Necropolis Regent
VOC
3BBB
6.0
B
Creature - Vampire
6/5
None
2
FlyingWhenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Night's Whisper
VOC
1B
2.0
B
Sorcery
None
3
You draw two cards and you lose 2 life.
Nirkana Revenant
VOC
4BB
6.0
B
Creature - Vampire Shade
4/4
None
2
Whenever you tap a Swamp for mana, add an additional {B}.{B}: Nirkana Revenant gets +1/+1 until end of turn.
Occult Epiphany
VOC
XU
1.0
U
Instant
None
3
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Occult Epiphany
VOC
XU
1.0
U
Instant
None
3
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Olivia's Wrath
VOC
4B
5.0
B
Sorcery
None
3
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Olivia's Wrath
VOC
4B
5.0
B
Sorcery
None
3
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Oyobi, Who Split the Heavens
VOC
6W
7.0
W
Legendary Creature - Spirit
3/6
None
2
FlyingWhenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
Path of Ancestry
VOC
0.0
1
Land
None
0
Path of Ancestry enters the battlefield tapped.{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Patron of the Vein
VOC
4BB
6.0
B
Creature - Vampire Shaman
4/4
None
2
FlyingWhen Patron of the Vein enters the battlefield, destroy target creature an opponent controls.Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
Port Town
VOC
0.0
1
Land
None
0
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.{T}: Add {W} or {U}.
Prairie Stream
VOC
0.0
1
Land - Plains Island
None
0
({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Predators' Hour
VOC
1B
2.0
B
Sorcery
None
3
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
Predators' Hour
VOC
1B
2.0
B
Sorcery
None
3
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
Priest of the Blessed Graf
VOC
2W
3.0
W
Creature - Human Cleric
1/2
None
2
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
Priest of the Blessed Graf
VOC
2W
3.0
W
Creature - Human Cleric
1/2
None
2
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
Promise of Bunrei
VOC
2W
3.0
W
Enchantment
None
1
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
Rakdos Carnarium
VOC
0.0
1
Land
None
0
Rakdos Carnarium enters the battlefield tapped.When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{R}.
Rakdos Charm
VOC
BR
2.0
B
R
Instant
None
3
Choose one —• Exile all cards from target player's graveyard.• Destroy target artifact.• Each creature deals 1 damage to its controller.
Rakdos Signet
VOC
2
2.0
Artifact
None
1
{1}, {T}: Add {B}{R}.
Rakish Heir
VOC
2R
3.0
R
Creature - Vampire
2/2
None
2
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Rattlechains
VOC
1U
2.0
U
Creature - Spirit
2/1
None
2
FlashFlyingWhen Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.You may cast Spirit spells as though they had flash.
Reconnaissance Mission
VOC
2UU
4.0
U
Enchantment
None
1
Whenever a creature you control deals combat damage to a player, you may draw a card.Cycling {2} ({2}, Discard this card: Draw a card.)
Remorseful Cleric
VOC
1W
2.0
W
Creature - Spirit Cleric
2/1
None
2
FlyingSacrifice Remorseful Cleric: Exile all cards from target player's graveyard.
Rhoda, Geist Avenger
VOC
3W
4.0
W
Legendary Creature - Human Soldier
3/3
None
2
Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)VigilanceWhenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
Rhoda, Geist Avenger
VOC
3W
4.0
W
Legendary Creature - Human Soldier
3/3
None
2
Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)VigilanceWhenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
Sanctum Seeker
VOC
2BB
4.0
B
Creature - Vampire Knight
3/4
None
2
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Scion of Opulence
VOC
2R
3.0
R
Creature - Vampire Noble
3/1
None
2
Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color."){R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
Scion of Opulence
VOC
2R
3.0
R
Creature - Vampire Noble
3/1
None
2
Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color."){R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
Shacklegeist
VOC
1U
2.0
U
Creature - Spirit
2/2
None
2
FlyingShacklegeist can block only creatures with flying.Tap two untapped Spirits you control: Tap target creature you don't control.
Shadowblood Ridge
VOC
0.0
Land
None
0
{1}, {T}: Add {B}{R}.
Shadowgrange Archfiend
VOC
6B
7.0
B
Creature - Demon
8/4
None
2
When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.Madness—{2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Shadowgrange Archfiend
VOC
6B
7.0
B
Creature - Demon
8/4
None
2
When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.Madness—{2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sinister Waltz
VOC
3BR
5.0
B
R
Sorcery
None
3
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
Sinister Waltz
VOC
3BR
5.0
B
R
Sorcery
None
3
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
Sire of the Storm
VOC
4UU
6.0
U
Creature - Spirit
3/3
None
2
FlyingWhenever you cast a Spirit or Arcane spell, you may draw a card.
Sky Diamond
VOC
2
2.0
1
Artifact
None
1
Sky Diamond enters the battlefield tapped.{T}: Add {U}.
Skycloud Expanse
VOC
0.0
Land
None
0
{1}, {T}: Add {W}{U}.
Smoldering Marsh
VOC
0.0
1
Land - Swamp Mountain
None
0
({T}: Add {B} or {R}.)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Sol Ring
VOC
1
1.0
Artifact
None
1
{T}: Add {C}{C}.
Spectral Arcanist
VOC
3U
4.0
U
Creature - Spirit Wizard
3/2
None
2
FlyingWhen Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Spectral Arcanist
VOC
3U
4.0
U
Creature - Spirit Wizard
3/2
None
2
FlyingWhen Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Spectral Sailor
VOC
U
1.0
U
Creature - Spirit Pirate
1/1
None
2
Flash (You may cast this spell any time you could cast an instant.)Flying{3}{U}: Draw a card.
Spectral Shepherd
VOC
2W
3.0
W
Creature - Spirit
2/2
None
2
Flying{1}{U}: Return target Spirit you control to its owner's hand.
Stensia Masquerade
VOC
2R
3.0
R
Enchantment
None
1
Attacking creatures you control have first strike.Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Storm of Souls
VOC
4WW
6.0
W
Sorcery
None
3
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Storm of Souls
VOC
4WW
6.0
W
Sorcery
None
3
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Strefan, Maurer Progenitor
VOC
2BR
4.0
B
R
Legendary Creature - Vampire Noble
3/2
None
2
FlyingAt the beginning of your end step, create a Blood token for each player who lost life this turn.Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
Strefan, Maurer Progenitor
VOC
2BR
4.0
B
R
Legendary Creature - Vampire Noble
3/2
None
2
FlyingAt the beginning of your end step, create a Blood token for each player who lost life this turn.Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
Stromkirk Captain
VOC
1BR
3.0
B
R
Creature - Vampire Soldier
2/2
None
2
First strikeOther Vampire creatures you control get +1/+1 and have first strike.
Stromkirk Condemned
VOC
BB
2.0
B
Creature - Vampire Horror
2/2
None
2
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
Stromkirk Occultist
VOC
2R
3.0
R
Creature - Vampire Horror
3/2
None
2
TrampleWhenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sudden Salvation
VOC
2WW
4.0
W
Instant
None
3
Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
Sudden Salvation
VOC
2WW
4.0
W
Instant
None
3
Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
Supreme Phantom
VOC
1U
2.0
U
Creature - Spirit
1/3
None
2
FlyingOther Spirits you control get +1/+1.
Swiftfoot Boots
VOC
2
2.0
Artifact - Equipment
None
1
Equipped creature has hexproof and haste.Equip {1}
Swords to Plowshares
VOC
W
1.0
W
Instant
None
3
Exile target creature. Its controller gains life equal to its power.
Tainted Peak
VOC
0.0
Land
None
0
{T}: Add {C}.{T}: Add {B} or {R}. Activate only if you control a Swamp.
Temple of Enlightenment
VOC
0.0
1
Land
None
0
Temple of Enlightenment enters the battlefield tapped.When Temple of Enlightenment enters the battlefield, scry 1.{T}: Add {W} or {U}.
Temple of Malice
VOC
0.0
1
Land
None
0
Temple of Malice enters the battlefield tapped.When Temple of Malice enters the battlefield, scry 1.{T}: Add {B} or {R}.
Temple of the False God
VOC
0.0
Land
None
0
{T}: Add {C}{C}. Activate only if you control five or more lands.
Thundering Mightmare
VOC
4G
5.0
G
Creature - Horse Spirit
3/3
None
2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
Thundering Mightmare
VOC
4G
5.0
G
Creature - Horse Spirit
3/3
None
2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
Timin, Youthful Geist
VOC
4U
5.0
U
Legendary Creature - Spirit
3/4
None
2
Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.)FlyingAt the beginning of each combat, tap up to one target creature.
Timin, Youthful Geist
VOC
4U
5.0
U
Legendary Creature - Spirit
3/4
None
2
Partner with Rhoda, Geist Avenger (When this creature enters the battlefield, target player may put Rhoda into their hand from their library, then shuffle.)FlyingAt the beginning of each combat, tap up to one target creature.
Timothar, Baron of Bats
VOC
4BB
6.0
B
Legendary Creature - Vampire Noble
4/4
None
2
Ward—Discard a card.Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Timothar, Baron of Bats
VOC
4BB
6.0
B
Legendary Creature - Vampire Noble
4/4
None
2
Ward—Discard a card.Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Twilight Drover
VOC
2W
3.0
W
Creature - Spirit
1/1
None
2
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
Umbris, Fear Manifest
VOC
3UB
5.0
B
U
Legendary Creature - Nightmare Horror
1/1
None
2
Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile.Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.
Umbris, Fear Manifest
VOC
3UB
5.0
B
U
Legendary Creature - Nightmare Horror
1/1
None
2
Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile.Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.
Unclaimed Territory
VOC
0.0
Land
None
0
As Unclaimed Territory enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Underworld Connections
VOC
1BB
3.0
B
Enchantment - Aura
None
1
Enchant landEnchanted land has "{T}, Pay 1 life: Draw a card."
Unstable Obelisk
VOC
3
3.0
Artifact
None
1
{T}: Add {C}.{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Urge to Feed
VOC
BB
2.0
B
Instant
None
3
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Vampire Nighthawk
VOC
1BB
3.0
B
Creature - Vampire Shaman
2/3
None
2
Flying, deathtouch, lifelink
Vampiric Dragon
VOC
6BR
8.0
B
R
Creature - Vampire Dragon
5/5
None
2
FlyingWhenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.{1}{R}: Vampiric Dragon deals 1 damage to target creature.
Vandalblast
VOC
R
1.0
R
Sorcery
None
3
Destroy target artifact you don't control.Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Verity Circle
VOC
2U
3.0
U
Enchantment
None
1
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.{4}{U}: Tap target creature without flying.
Wedding Ring
VOC
2WW
4.0
W
Artifact
None
1
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Wedding Ring
VOC
2WW
4.0
W
Artifact
None
1
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Windborn Muse
VOC
3W
4.0
W
Creature - Spirit
2/3
None
2
FlyingCreatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.