STX Strixhaven: School of Mages Expansion 2021-04-23 C21 Commander 2021 Commander 2021-04-23 STA Strixhaven Mystical Archive Masterpiece 2021-04-23 Academic Dispute STX R 1.0 R Instant None 3 Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Academic Probation STX 1W 2.0 W Sorcery - Lesson None 3 Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Academic Probation STX 1W 2.0 W Sorcery - Lesson None 3 Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Access Tunnel STX 0.0 Land None 0 {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn. Accomplished Alchemist STX 3G 4.0 G Creature - Elf Druid 2/5 None 2 {T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn. Accomplished Alchemist STX 3G 4.0 G Creature - Elf Druid 2/5 None 2 {T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn. Aether Helix STX 3GU 5.0 G U Sorcery None 3 Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand. Ageless Guardian STX 1W 2.0 W Creature - Spirit Soldier 1/4 None 2 Arcane Subtraction STX 1U 2.0 U Instant None 3 Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Archmage Emeritus STX 2UU 4.0 U Creature - Human Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. Archmage Emeritus STX 2UU 4.0 U Creature - Human Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. Archmage Emeritus STX 2UU 4.0 U Creature - Human Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. Archway Commons STX 0.0 1 Land None 0 Archway Commons enters the battlefield tapped. When Archway Commons enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color. Ardent Dustspeaker STX 4R 5.0 R Creature - Minotaur Shaman 3/4 None 2 Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn. Arrogant Poet STX 1B 2.0 B Creature - Human Warlock 2/1 None 2 Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn. Augmenter Pugilist // Echoing Equation STX 3.0 Creature - Troll Druid // Sorcery None 3 Augmenter Pugilist // Echoing Equation STX 3.0 Creature - Troll Druid // Sorcery None 3 Baleful Mastery STX 3B 4.0 B Instant None 3 You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker. Baleful Mastery STX 3B 4.0 B Instant None 3 You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker. Basic Conjuration STX 1GG 3.0 G Sorcery - Lesson None 3 Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life. Basic Conjuration STX 1GG 3.0 G Sorcery - Lesson None 3 Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life. Bayou Groff STX 1G 2.0 G Creature - Plant Dog 5/4 None 2 As an additional cost to cast this spell, sacrifice a creature or pay {3}. Beaming Defiance STX 1W 2.0 W Instant None 3 Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Beledros Witherbloom STX 5BG 7.0 B G Legendary Creature - Elder Dragon 4/4 None 2 Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn. Beledros Witherbloom STX 5BG 7.0 B G Legendary Creature - Elder Dragon 4/4 None 2 Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn. Biblioplex Assistant STX 4 4.0 Artifact Creature - Gargoyle 2/1 None 2 Flying When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library. Big Play STX 1G 2.0 G Instant None 3 Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. Biomathematician STX 1GU 3.0 G U Creature - Human Wizard 2/2 None 2 When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control. Blade Historian STX R/WR/WR/WR/W 4.0 R W Creature - Human Cleric 2/3 None 2 Attacking creatures you control have double strike. Blade Historian STX R/WR/WR/WR/W 4.0 R W Creature - Human Cleric 2/3 None 2 Attacking creatures you control have double strike. Blex, Vexing Pest // Search for Blex STX 3.0 Legendary Creature - Pest // Sorcery None 3 Blex, Vexing Pest // Search for Blex STX 3.0 Legendary Creature - Pest // Sorcery None 3 Blood Age General STX 1R 2.0 R Creature - Spirit Warrior 2/2 None 2 {T}: Attacking Spirits get +1/+0 until end of turn. Blood Researcher STX 1BG 3.0 B G Creature - Vampire Druid 2/2 None 2 Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on Blood Researcher. Blot Out the Sky STX XWB 2.0 B W Sorcery None 3 Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents. Blot Out the Sky STX XWB 2.0 B W Sorcery None 3 Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents. Body of Research STX GGGUUU 6.0 G U Sorcery None 3 Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library. Body of Research STX GGGUUU 6.0 G U Sorcery None 3 Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library. Bookwurm STX 7G 8.0 G Creature - Wurm 7/7 None 2 Trample When Bookwurm enters the battlefield, you gain 3 life and draw a card. {2}{G}: Put Bookwurm from your graveyard into your library third from the top. Brackish Trudge STX 2B 3.0 B 1 Creature - Fungus Beast 4/2 None 2 Brackish Trudge enters the battlefield tapped. {1}{B}: Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn. Burrog Befuddler STX 1U 2.0 U Creature - Frog Wizard 2/1 None 2 Flash When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn. Bury in Books STX 4U 5.0 U Instant None 3 This spell costs {2} less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top. Callous Bloodmage STX 2B 3.0 B Creature - Vampire Warlock 2/1 None 2 When Callous Bloodmage enters the battlefield, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard. Callous Bloodmage STX 2B 3.0 B Creature - Vampire Warlock 2/1 None 2 When Callous Bloodmage enters the battlefield, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard. Campus Guide STX 2 2.0 Artifact Creature - Golem 2/1 None 2 When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. Charge Through STX G 1.0 G Instant None 3 Target creature gains trample until end of turn. Draw a card. Clever Lumimancer STX W 1.0 W Creature - Human Wizard 0/1 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn. Closing Statement STX 3WB 5.0 B W Instant None 3 This spell costs {2} less to cast during your end step. Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control. Codie, Vociferous Codex STX 3 3.0 Legendary Artifact Creature - Construct 1/4 None 2 You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order. Codie, Vociferous Codex STX 3 3.0 Legendary Artifact Creature - Construct 1/4 None 2 You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order. Cogwork Archivist STX 6 6.0 Artifact Creature - Construct 4/5 None 2 Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. Combat Professor STX 3W 4.0 W Creature - Bird Cleric 2/3 None 2 Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. Confront the Past STX XB 1.0 B Sorcery - Lesson None 3 Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls. Confront the Past STX XB 1.0 B Sorcery - Lesson None 3 Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls. Conspiracy Theorist STX 1R 2.0 R Creature - Human Shaman 2/2 None 2 Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn. Conspiracy Theorist STX 1R 2.0 R Creature - Human Shaman 2/2 None 2 Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn. Containment Breach STX 2G 3.0 G Sorcery - Lesson None 3 Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Crackle with Power STX XXXRR 2.0 R Sorcery None 3 Crackle with Power deals five times X damage to each of up to X targets. Crackle with Power STX XXXRR 2.0 R Sorcery None 3 Crackle with Power deals five times X damage to each of up to X targets. Cram Session STX 1B/G 2.0 B G Sorcery None 3 You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Creative Outburst STX 3UURR 7.0 R U Instant None 3 Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. {U/R}{U/R}, Discard Creative Outburst: Create a Treasure token. Crushing Disappointment STX 3B 4.0 B Instant None 3 Each player loses 2 life. You draw two cards. Culling Ritual STX 2BG 4.0 B G Sorcery None 3 Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. Culling Ritual STX 2BG 4.0 B G Sorcery None 3 Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. Culmination of Studies STX XUR 2.0 R U Sorcery None 3 Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent. Culmination of Studies STX XUR 2.0 R U Sorcery None 3 Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent. Curate STX 1U 2.0 U Instant None 3 Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. Draw a card. Daemogoth Titan STX B/GB/GB/GB/G 4.0 B G Creature - Demon 11/10 None 2 Whenever Daemogoth Titan attacks or blocks, sacrifice a creature. Daemogoth Titan STX B/GB/GB/GB/G 4.0 B G Creature - Demon 11/10 None 2 Whenever Daemogoth Titan attacks or blocks, sacrifice a creature. Daemogoth Woe-Eater STX 1BB/GG 4.0 B G Creature - Demon 7/6 None 2 At the beginning of your upkeep, sacrifice a creature. When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life. Deadly Brew STX BG 2.0 B G Sorcery None 3 Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. Decisive Denial STX GU 2.0 G U Instant None 3 Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays {3}. Decisive Denial STX GU 2.0 G U Instant None 3 Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays {3}. Defend the Campus STX 3W 4.0 W Instant None 3 Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater. Detention Vortex STX W 1.0 W Enchantment - Aura None 1 Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery. Devastating Mastery STX 2WWWW 6.0 W Sorcery None 3 You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents. Devastating Mastery STX 2WWWW 6.0 W Sorcery None 3 You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents. Devouring Tendrils STX 1G 2.0 G Sorcery None 3 Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life. Dina, Soul Steeper STX BG 2.0 B G Legendary Creature - Dryad Druid 1/3 None 2 Whenever you gain life, each opponent loses 1 life. {1}, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power. Divide by Zero STX 2U 3.0 U Instant None 3 Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Double Major STX GU 2.0 G U Instant None 3 Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.) Double Major STX GU 2.0 G U Instant None 3 Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.) Draconic Intervention STX 2RR 4.0 R Sorcery None 3 As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention. Draconic Intervention STX 2RR 4.0 R Sorcery None 3 As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention. Dragon's Approach STX 2R 3.0 R Sorcery None 3 Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach. Dragonsguard Elite STX 1G 2.0 G Creature - Human Druid 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. Dragonsguard Elite STX 1G 2.0 G Creature - Human Druid 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. Dragonsguard Elite STX 1G 2.0 G Creature - Human Druid 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. Dramatic Finale STX W/BW/BW/BW/B 4.0 B W Enchantment None 1 Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn. Dramatic Finale STX W/BW/BW/BW/B 4.0 B W Enchantment None 1 Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn. Dream Strix STX 2U 3.0 U Creature - Bird Illusion 3/2 None 2 Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Dream Strix STX 2U 3.0 U Creature - Bird Illusion 3/2 None 2 Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Dueling Coach STX 3W 4.0 W Creature - Human Monk 2/2 None 2 When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature. {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. Eager First-Year STX 1W 2.0 W Creature - Human Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn. Ecological Appreciation STX X2G 3.0 G Sorcery None 3 Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent choses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation. Ecological Appreciation STX X2G 3.0 G Sorcery None 3 Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent choses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation. Efreet Flamepainter STX 3R 4.0 R Creature - Efreet Shaman 1/4 None 2 Double strike Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Efreet Flamepainter STX 3R 4.0 R Creature - Efreet Shaman 1/4 None 2 Double strike Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Elemental Expressionist STX U/RU/RU/RU/R 4.0 R U Creature - Orc Wizard 4/4 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When you exile this creature, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.) Elemental Expressionist STX U/RU/RU/RU/R 4.0 R U Creature - Orc Wizard 4/4 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When you exile this creature, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.) Elemental Masterpiece STX 5UR 7.0 R U Sorcery None 3 Create two 4/4 blue and red Elemental creature tokens. {U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Elemental Summoning STX 3U/RU/R 5.0 R U Sorcery - Lesson None 3 Create a 4/4 blue and red Elemental creature token. Elite Spellbinder STX 2W 3.0 W Creature - Human Cleric 3/1 None 2 Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. Elite Spellbinder STX 2W 3.0 W Creature - Human Cleric 3/1 None 2 Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. Emergent Sequence STX 1G 2.0 G Sorcery None 3 Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. Enthusiastic Study STX 2R 3.0 R Instant None 3 Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Environmental Sciences STX 2 2.0 Sorcery - Lesson None 3 Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. Essence Infusion STX 1B 2.0 B Sorcery None 3 Put two +1/+1 counters on target creature. It gains lifelink until end of turn. Eureka Moment STX 2GU 4.0 G U Instant None 3 Draw two cards. You may put a land card from your hand onto the battlefield. Excavated Wall STX 1 1.0 Artifact Creature - Wall 0/4 None 2 Defender {1}, {T}: Mill a card. (Put the top card of your library into your graveyard.) Exhilarating Elocution STX 2WB 4.0 B W Sorcery None 3 Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn. Expanded Anatomy STX 3 3.0 Sorcery - Lesson None 3 Put two +1/+1 counters on target creature. It gains vigilance until end of turn. Expel STX 2W 3.0 W Instant None 3 Exile target tapped creature. Explosive Welcome STX 7R 8.0 R Instant None 3 Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}. Exponential Growth STX XXGG 2.0 G Sorcery None 3 Until end of turn, double target creature's power X times. Exponential Growth STX XXGG 2.0 G Sorcery None 3 Until end of turn, double target creature's power X times. Expressive Iteration STX UR 2.0 R U Sorcery None 3 Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Expressive Iteration STX UR 2.0 R U Sorcery None 3 Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Extus, Oriq Overlord // Awaken the Blood Avatar STX 4.0 Legendary Creature - Human Warlock // Sorcery None 3 Extus, Oriq Overlord // Awaken the Blood Avatar STX 4.0 Legendary Creature - Human Warlock // Sorcery None 3 Eyetwitch STX B 1.0 B Creature - Eye Bat 1/1 None 2 Flying When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Fervent Mastery STX 3RR 5.0 R Sorcery None 3 You may pay {2}{R}{R} rather than pay this spell's mana cost. If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random. Fervent Mastery STX 3RR 5.0 R Sorcery None 3 You may pay {2}{R}{R} rather than pay this spell's mana cost. If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random. Field Trip STX 2G 3.0 G Sorcery None 3 Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) First Day of Class STX 1R 2.0 R Instant None 3 Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Flamescroll Celebrant // Revel in Silence STX 2.0 Creature - Human Shaman // Instant None 3 Flamescroll Celebrant // Revel in Silence STX 2.0 Creature - Human Shaman // Instant None 3 Flunk STX 1B 2.0 B Instant None 3 Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand. Forest STX 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest STX 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Fortifying Draught STX G 1.0 G Instant None 3 You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. Fractal Summoning STX XG/UG/U 2.0 G U Sorcery - Lesson None 3 Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Fracture STX WB 2.0 B W Instant None 3 Destroy target artifact, enchantment, or planeswalker. Fracture STX WB 2.0 B W Instant None 3 Destroy target artifact, enchantment, or planeswalker. Frost Trickster STX 2U 3.0 U Creature - Bird Wizard 2/2 None 2 Flying When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Frostboil Snarl STX 0.0 1 Land None 0 As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}. Frostboil Snarl STX 0.0 1 Land None 0 As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}. Fuming Effigy STX 3R 4.0 R Creature - Spirit 4/3 None 2 Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent. Furycalm Snarl STX 0.0 1 Land None 0 As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. {T}: Add {R} or {W}. Furycalm Snarl STX 0.0 1 Land None 0 As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. {T}: Add {R} or {W}. Galazeth Prismari STX 2UR 4.0 R U Legendary Creature - Elder Dragon 3/4 None 2 Flying When Galazeth Prismari enters the battlefield, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." Galazeth Prismari STX 2UR 4.0 R U Legendary Creature - Elder Dragon 3/4 None 2 Flying When Galazeth Prismari enters the battlefield, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." Gnarled Professor STX 2GG 4.0 G Creature - Treefolk Druid 5/4 None 2 Trample When Gnarled Professor enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Gnarled Professor STX 2GG 4.0 G Creature - Treefolk Druid 5/4 None 2 Trample When Gnarled Professor enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Go Blank STX 2B 3.0 B Sorcery None 3 Target player discards two cards. Then exile all cards from that player's graveyard. Golden Ratio STX 1GU 3.0 G U Sorcery None 3 Draw a card for each different power among creatures you control. Grinning Ignus STX 2R 3.0 R Creature - Elemental 2/2 None 2 {R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate this ability only any time you could cast a sorcery. Guiding Voice STX W 1.0 W Sorcery None 3 Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Hall Monitor STX R 1.0 R Creature - Lizard Shaman 1/1 None 2 Haste {1}{R}, {T}: Target creature can't block this turn. Hall of Oracles STX 0.0 Land None 0 {T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn. Hall of Oracles STX 0.0 Land None 0 {T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn. Harness Infinity STX 1BBBGGG 7.0 B G Instant None 3 Exchange your hand and graveyard. Exile Harness Infinity. Harness Infinity STX 1BBBGGG 7.0 B G Instant None 3 Exchange your hand and graveyard. Exile Harness Infinity. Heated Debate STX 2R 3.0 R Instant None 3 This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker. Hofri Ghostforge STX 3RW 5.0 R W Legendary Creature - Dwarf Cleric 4/5 None 2 Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to your graveyard." Hofri Ghostforge STX 3RW 5.0 R W Legendary Creature - Dwarf Cleric 4/5 None 2 Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to your graveyard." Honor Troll STX 2G 3.0 G Creature - Troll Druid 2/3 None 2 Vigilance If you would gain life, you gain that much life plus 1 instead. Honor Troll gets +2/+1 as long as you have 25 or more life. Humiliate STX WB 2.0 B W Sorcery None 3 Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control. Hunt for Specimens STX 1B 2.0 B Sorcery None 3 Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Igneous Inspiration STX 2R 3.0 R Sorcery None 3 Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Illuminate History STX 2RR 4.0 R Sorcery - Lesson None 3 Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. Illuminate History STX 2RR 4.0 R Sorcery - Lesson None 3 Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. Illustrious Historian STX 1R 2.0 R Creature - Human Shaman 2/1 None 2 {5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token. Infuse with Vitality STX BG 2.0 B G Instant None 3 Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life. Ingenious Mastery STX X2U 3.0 U Sorcery None 3 You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards. Ingenious Mastery STX X2U 3.0 U Sorcery None 3 You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards. Inkling Summoning STX 1W/BW/B 3.0 B W Sorcery - Lesson None 3 Create a 2/1 white and black Inkling creature token with flying. Introduction to Annihilation STX 5 5.0 Sorcery - Lesson None 3 Exile target nonland permanent. Its controller draws a card. Introduction to Prophecy STX 3 3.0 Sorcery - Lesson None 3 Scry 2, then draw a card. Island STX 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island STX 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Jadzi, Oracle of Arcavios // Journey to the Oracle STX 8.0 Legendary Creature - Human Wizard // Sorcery None 3 Jadzi, Oracle of Arcavios // Journey to the Oracle STX 8.0 Legendary Creature - Human Wizard // Sorcery None 3 Karok Wrangler STX 4G 5.0 G Creature - Elf Druid 3/3 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control. Kasmina, Enigma Sage STX 1GU 3.0 G U Legendary Planeswalker - Kasmina 2 1 Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. +2: Scry 1. −X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. −8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost. Kasmina, Enigma Sage STX 1GU 3.0 G U Legendary Planeswalker - Kasmina 2 1 Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. +2: Scry 1. −X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. −8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost. Kelpie Guide STX 2U 3.0 U Creature - Beast 2/2 None 2 {T}: Untap another target permanent you control. {T}: Tap target permanent. Activate only if you control eight or more lands. Kianne, Dean of Substance // Imbraham, Dean of Theory STX 3.0 Legendary Creature - Elf Druid // Legendary Creature - Bird Wizard None 2 Kianne, Dean of Substance // Imbraham, Dean of Theory STX 3.0 Legendary Creature - Elf Druid // Legendary Creature - Bird Wizard None 2 Killian, Ink Duelist STX WB 2.0 B W Legendary Creature - Human Warlock 2/2 None 2 Lifelink Menace (This creature can't be blocked except by two or more creatures.) Spells you cast that target a creature cost {2} less to cast. Lash of Malice STX B 1.0 B Instant None 3 Target creature gets +2/-2 until end of turn. Leech Fanatic STX 1B 2.0 B Creature - Human Warlock 2/2 None 2 As long as it's your turn, Leech Fanatic has lifelink. Leonin Lightscribe STX 1W 2.0 W Creature - Cat Cleric 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn, Leonin Lightscribe STX 1W 2.0 W Creature - Cat Cleric 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn, Letter of Acceptance STX 3 3.0 Artifact None 1 {T}: Add one mana of any color. {2}, {T}, Sacrifice Letter of Acceptance: Draw a card. Leyline Invocation STX 5G 6.0 G Sorcery None 3 Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control. Lorehold Apprentice STX RW 2.0 R W Creature - Human Cleric 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent." Lorehold Campus STX 0.0 1 Land None 0 Lorehold Campus enters the battlefield tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1. Lorehold Command STX 3RW 5.0 R W Instant None 3 Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards. Lorehold Command STX 3RW 5.0 R W Instant None 3 Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards. Lorehold Excavation STX RW 2.0 R W Enchantment None 1 At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token. Lorehold Pledgemage STX 1R/WR/W 3.0 R W Creature - Kor Shaman 2/2 None 2 First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn. Maelstrom Muse STX 1UU/RR 4.0 R U Creature - Djinn Wizard 2/4 None 2 Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves. Mage Duel STX 2G 3.0 G Sorcery None 3 This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Mage Hunter STX 3B 4.0 B Creature - Horror 3/4 None 2 Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life. Mage Hunters' Onslaught STX 2BB 4.0 B Sorcery None 3 Destroy target creature or planeswalker. Whenever a creature blocks this turn, its controller loses 1 life. Magma Opus STX 6UR 8.0 R U Instant None 3 Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard Magma Opus: Create a Treasure token. Magma Opus STX 6UR 8.0 R U Instant None 3 Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard Magma Opus: Create a Treasure token. Make Your Mark STX R/W 1.0 R W Instant None 3 Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token. Manifestation Sage STX G/UG/UG/UG/U 4.0 G U Creature - Human Wizard 2/2 None 2 When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand. Manifestation Sage STX G/UG/UG/UG/U 4.0 G U Creature - Human Wizard 2/2 None 2 When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand. Mascot Exhibition STX 7 7.0 Sorcery - Lesson None 3 Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token. Mascot Exhibition STX 7 7.0 Sorcery - Lesson None 3 Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token. Mascot Interception STX 3R 4.0 R Sorcery None 3 This spell costs {3} less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Master Symmetrist STX 2GG 4.0 G Creature - Rhino Druid 4/4 None 2 Reach Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn. Mavinda, Students' Advocate STX 2W 3.0 W Legendary Creature - Bird Advisor 2/3 None 2 Flying {0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.) Mavinda, Students' Advocate STX 2W 3.0 W Legendary Creature - Bird Advisor 2/3 None 2 Flying {0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.) Mentor's Guidance STX 2U 3.0 U Sorcery None 3 When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. Scry 1, then draw a card. Mercurial Transformation STX 1U 2.0 U Sorcery - Lesson None 3 Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4. Mila, Crafty Companion // Lukka, Wayward Bonder STX 3.0 Legendary Creature - Fox // Legendary Planeswalker - Lukka None 2 Mila, Crafty Companion // Lukka, Wayward Bonder STX 3.0 Legendary Creature - Fox // Legendary Planeswalker - Lukka None 2 Moldering Karok STX 2BG 4.0 B G Creature - Zombie Crocodile 3/3 None 2 Trample, lifelink Mortality Spear STX 2BG 4.0 B G Instant None 3 This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent. Mortality Spear STX 2BG 4.0 B G Instant None 3 This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent. Mountain STX 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain STX 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Multiple Choice STX XU 1.0 U Sorcery None 3 If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above. Multiple Choice STX XU 1.0 U Sorcery None 3 If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above. Necroblossom Snarl STX 0.0 1 Land None 0 As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. {T}: Add {B} or {G}. Necroblossom Snarl STX 0.0 1 Land None 0 As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. {T}: Add {B} or {G}. Necrotic Fumes STX 1BB 3.0 B Sorcery - Lesson None 3 As an additional cost to cast this spell, exile a creature you control. Exile target creature or planeswalker. Needlethorn Drake STX GU 2.0 G U Creature - Drake 1/1 None 2 Flying, deathtouch Novice Dissector STX 3B 4.0 B Creature - Troll Warlock 3/3 None 2 {1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery. Oggyar Battle-Seer STX 3UR 5.0 R U Creature - Ogre Shaman 3/4 None 2 Haste {T}: Scry 1. Oriq Loremage STX 2BB 4.0 B Creature - Human Warlock 3/3 None 2 {T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage. Oriq Loremage STX 2BB 4.0 B Creature - Human Warlock 3/3 None 2 {T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage. Overgrown Arch STX 1G 2.0 G Creature - Plant Wall 0/4 None 2 Defender {T}: You gain 1 life. {2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Owlin Shieldmage STX 3WB 5.0 B W Creature - Bird Warlock 3/3 None 2 Flying Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Pest Summoning STX 1B/GB/G 3.0 B G Sorcery - Lesson None 3 Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." Pestilent Cauldron // Restorative Burst STX 3.0 Artifact // Sorcery None 3 Pestilent Cauldron // Restorative Burst STX 3.0 Artifact // Sorcery None 3 Pigment Storm STX 3RR 5.0 R Sorcery None 3 Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead. Pilgrim of the Ages STX 2W 3.0 W Creature - Spirit 2/1 None 2 When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. {6}: Return Pilgrim of the Ages from your graveyard to your hand. Pillardrop Rescuer STX 4W 5.0 W Creature - Spirit Cleric 2/2 None 2 Flying When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand. Pillardrop Warden STX 3R 4.0 R Creature - Spirit Dwarf 1/5 None 2 Reach {2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery. Plains STX 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains STX 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plargg, Dean of Chaos // Augusta, Dean of Order STX 2.0 Legendary Creature - Orc Shaman // Legendary Creature - Human Cleric None 2 Plargg, Dean of Chaos // Augusta, Dean of Order STX 2.0 Legendary Creature - Orc Shaman // Legendary Creature - Human Cleric None 2 Plumb the Forbidden STX 1B 2.0 B Instant None 3 As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life. Poet's Quill STX 1B 2.0 B Artifact - Equipment None 1 When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B} Poet's Quill STX 1B 2.0 B Artifact - Equipment None 1 When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B} Pop Quiz STX 2U 3.0 U Instant None 3 Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Practical Research STX 3UR 5.0 R U Instant None 3 Draw four cards. Then discard two cards unless you discard an instant or sorcery card. Prismari Apprentice STX UR 2.0 R U Creature - Human Shaman 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice. Prismari Campus STX 0.0 1 Land None 0 Prismari Campus enters the battlefield tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1. Prismari Command STX 1UR 3.0 R U Instant None 3 Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact. Prismari Command STX 1UR 3.0 R U Instant None 3 Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact. Prismari Pledgemage STX U/RU/R 2.0 R U Creature - Orc Wizard 3/3 None 2 Defender Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender. Professor Onyx STX 4BB 6.0 B Legendary Planeswalker - Liliana 5 1 Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. +1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. −3: Each opponent sacrifices a creature with the greatest power among creatures that player controls. −8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times. Professor Onyx STX 4BB 6.0 B Legendary Planeswalker - Liliana 5 1 Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. +1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. −3: Each opponent sacrifices a creature with the greatest power among creatures that player controls. −8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times. Professor of Symbology STX 1W 2.0 W Creature - Kor Cleric 2/1 None 2 When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Professor of Zoomancy STX 3G 4.0 G Creature - Bear Druid 4/3 None 2 When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Professor's Warning STX B 1.0 B Instant None 3 Choose one — • Put a +1/+1 counter on target creature. • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Promising Duskmage STX 2B 3.0 B Creature - Human Warlock 2/3 None 2 When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card. Quandrix Apprentice STX GU 2.0 G U Creature - Human Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. Quandrix Campus STX 0.0 1 Land None 0 Quandrix Campus enters the battlefield tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1. Quandrix Command STX 1GU 3.0 G U Instant None 3 Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library. Quandrix Command STX 1GU 3.0 G U Instant None 3 Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library. Quandrix Cultivator STX 1GG/UU 4.0 G U Creature - Turtle Druid 3/4 None 2 When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle. Quandrix Pledgemage STX 1G/UG/U 3.0 G U Creature - Merfolk Druid 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage. Quintorius, Field Historian STX 3RW 5.0 R W Legendary Creature - Elephant Cleric 2/4 None 2 Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. Radiant Scrollwielder STX 2RW 4.0 R W Creature - Dwarf Cleric 2/4 None 2 Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead. Radiant Scrollwielder STX 2RW 4.0 R W Creature - Dwarf Cleric 2/4 None 2 Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead. Reckless Amplimancer STX 1G 2.0 G Creature - Elf Druid 2/2 None 2 {4}{G}: Double Reckless Amplimancer's power and toughness until end of turn. Reconstruct History STX 2RW 4.0 R W Sorcery None 3 Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History. Reduce to Memory STX 1WW 3.0 W Sorcery - Lesson None 3 Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token. Reflective Golem STX 3 3.0 Artifact Creature - Golem 2/3 None 2 Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy. Reject STX 1U 2.0 U Instant None 3 Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting into its owner's graveyard. Relic Sloth STX 3RW 5.0 R W Creature - Beast 4/4 None 2 Vigilance Menace (This creature can't be blocked except by two or more creatures.) Resculpt STX 1U 2.0 U Instant None 3 Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. Retriever Phoenix STX 3R 4.0 R Creature - Phoenix 2/2 None 2 Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield. Retriever Phoenix STX 3R 4.0 R Creature - Phoenix 2/2 None 2 Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield. Returned Pastcaller STX 3RR/WW 6.0 R W Creature - Spirit Cleric 4/2 None 2 Flying When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand. Rip Apart STX RW 2.0 R W Sorcery None 3 Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment. Rip Apart STX RW 2.0 R W Sorcery None 3 Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment. Rise of Extus STX 4W/BW/B 6.0 B W Sorcery None 3 Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Rootha, Mercurial Artist STX 1UR 3.0 R U Legendary Creature - Orc Shaman 1/4 None 2 {2}, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Rowan, Scholar of Sparks // Will, Scholar of Frost STX 3.0 Legendary Planeswalker - Rowan // Legendary Planeswalker - Will None 1 Rowan, Scholar of Sparks // Will, Scholar of Frost STX 3.0 Legendary Planeswalker - Rowan // Legendary Planeswalker - Will None 1 Rushed Rebirth STX BG 2.0 B G Instant None 3 Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle. Rushed Rebirth STX BG 2.0 B G Instant None 3 Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle. Scurrid Colony STX 1G 2.0 G Creature - Squirrel 2/2 None 2 Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands. Secret Rendezvous STX 1WW 3.0 W Sorcery None 3 You and target opponent each draw three cards. Sedgemoor Witch STX 2B 3.0 B Creature - Human Warlock 3/2 None 2 Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Sedgemoor Witch STX 2B 3.0 B Creature - Human Warlock 3/2 None 2 Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Selfless Glyphweaver // Deadly Vanity STX 3.0 Creature - Human Cleric // Sorcery None 3 Selfless Glyphweaver // Deadly Vanity STX 3.0 Creature - Human Cleric // Sorcery None 3 Semester's End STX 3W 4.0 W Instant None 3 Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. Semester's End STX 3W 4.0 W Instant None 3 Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. Serpentine Curve STX 3U 4.0 U Sorcery None 3 Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard. Shadewing Laureate STX WW/BB 3.0 B W Creature - Human Warlock 2/2 None 2 Flying Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control. Shadrix Silverquill STX 3WB 5.0 B W Legendary Creature - Elder Dragon 2/5 None 2 Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control. Shadrix Silverquill STX 3WB 5.0 B W Legendary Creature - Elder Dragon 2/5 None 2 Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control. Shaile, Dean of Radiance // Embrose, Dean of Shadow STX 2.0 Legendary Creature - Bird Cleric // Legendary Creature - Human Warlock None 2 Shaile, Dean of Radiance // Embrose, Dean of Shadow STX 2.0 Legendary Creature - Bird Cleric // Legendary Creature - Human Warlock None 2 Shineshadow Snarl STX 0.0 1 Land None 0 As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}. Shineshadow Snarl STX 0.0 1 Land None 0 As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}. Show of Confidence STX 1W 2.0 W Instant None 3 When you cast this spell, copy it for each other instant or sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn. Silverquill Apprentice STX WB 2.0 B W Creature - Human Warlock 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn. Silverquill Campus STX 0.0 1 Land None 0 Silverquill Campus enters the battlefield tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1. Silverquill Command STX 2WB 4.0 B W Sorcery None 3 Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature. Silverquill Command STX 2WB 4.0 B W Sorcery None 3 Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature. Silverquill Pledgemage STX 1W/BW/B 3.0 B W Creature - Vampire Cleric 3/1 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn. Silverquill Silencer STX WB 2.0 B W Creature - Human Cleric 3/2 None 2 As Silverquill Silencer enters the battlefield, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card. Silverquill Silencer STX WB 2.0 B W Creature - Human Cleric 3/2 None 2 As Silverquill Silencer enters the battlefield, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card. Snow Day STX 4UU 6.0 U Instant None 3 Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Draw two cards, then discard a card. Solve the Equation STX 2U 3.0 U Sorcery None 3 Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. Soothsayer Adept STX 1U 2.0 U Creature - Merfolk Wizard 1/3 None 2 {1}{U}, {T}: Draw a card, then discard a card. Sparring Regimen STX 2W 3.0 W Enchantment None 1 When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. Sparring Regimen STX 2W 3.0 W Enchantment None 1 When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. Spectacle Mage STX 1UR 3.0 R U Creature - Bird Shaman 2/2 None 2 Flying Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast. Specter of the Fens STX 3B 4.0 B Creature - Specter 2/3 None 2 Flying {5}{B}: Target opponent loses 2 life and you gain 2 life. Spell Satchel STX 2 2.0 Artifact None 1 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. {T}, Remove a book counter from Spell Satchel: Add {C}. {3}, {T}, Remove three book counters from Spell Satchel: Draw a card. Spined Karok STX 2G 3.0 G Creature - Crocodile 2/4 None 2 Spirit Summoning STX 1R/WR/W 3.0 R W Sorcery - Lesson None 3 Create a 3/2 red and white Spirit creature token. Spiteful Squad STX 2WB 4.0 B W Creature - Human Warlock 0/0 None 2 Deathtouch Spiteful Squad enters the battlefield with two +1/+1 counters on it. When Spiteful Squad dies, put its counters on target creature you control. Springmane Cervin STX 2G 3.0 G Creature - Elk 3/2 None 2 When Springmane Cervin enters the battlefield, you gain 2 life. Square Up STX 1G/U 2.0 G U Instant None 3 Target creature has base power and toughness 4/4 until end of turn. Star Pupil STX W 1.0 W Creature - Human Wizard 0/0 None 2 Star Pupil enters the battlefield with a +1/+1 counter on it. When Star Pupil dies, put its counters on target creature you control. Start from Scratch STX 2R 3.0 R Sorcery - Lesson None 3 Choose one — • Start from Scratch deals 1 damage to any target. • Destroy target artifact. Stonebinder's Familiar STX W 1.0 W Creature - Spirit Dog 1/1 None 2 Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn. Stonebound Mentor STX 1RW 3.0 R W Creature - Spirit Advisor 3/3 None 2 Whenever one or more cards leave your graveyard, scry 1. Stonerise Spirit STX 1W 2.0 W Creature - Spirit Bird 1/2 None 2 Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. Storm-Kiln Artist STX 3R 4.0 R Creature - Dwarf Shaman 2/2 None 2 Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. Strict Proctor STX 1W 2.0 W Creature - Spirit Cleric 1/3 None 2 Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}. Strict Proctor STX 1W 2.0 W Creature - Spirit Cleric 1/3 None 2 Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}. Strixhaven Stadium STX 3 3.0 Artifact None 1 {T}: Add {C}. Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game. Strixhaven Stadium STX 3 3.0 Artifact None 1 {T}: Add {C}. Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game. Study Break STX 1W 2.0 W Instant None 3 Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Sudden Breakthrough STX 1R 2.0 R Instant None 3 Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Swamp STX 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp STX 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Symmetry Sage STX U 1.0 U Creature - Human Wizard 0/2 None 2 Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn. Tanazir Quandrix STX 3GU 5.0 G U Legendary Creature - Elder Dragon 4/4 None 2 Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. Tanazir Quandrix STX 3GU 5.0 G U Legendary Creature - Elder Dragon 4/4 None 2 Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. Tangletrap STX 1G 2.0 G Instant None 3 Choose one — • Tangletrap deals 5 damage to target creature with flying. • Destroy target artifact. Teach by Example STX U/RU/R 2.0 R U Instant None 3 When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Teachings of the Archaics STX 2U 3.0 U Sorcery - Lesson None 3 If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. Teachings of the Archaics STX 2U 3.0 U Sorcery - Lesson None 3 If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. Team Pennant STX 1 1.0 Artifact - Equipment None 1 Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3} Tempted by the Oriq STX 1UUU 4.0 U Sorcery None 3 For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less. Tempted by the Oriq STX 1UUU 4.0 U Sorcery None 3 For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less. Tend the Pests STX BG 2.0 B G Instant None 3 As an additional cost to cast this spell, sacrifice a creature. Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power. Tenured Inkcaster STX 4B 5.0 B Creature - Vampire Warlock 2/2 None 2 When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. Test of Talents STX 1U 2.0 U Instant None 3 Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. The Biblioplex STX 0.0 Land None 0 {T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand. The Biblioplex STX 0.0 Land None 0 {T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand. Thrilling Discovery STX RW 2.0 R W Sorcery None 3 You gain 2 life. Then you may discard two cards. If you do, draw three cards. Thunderous Orator STX 1W 2.0 W Creature - Kor Wizard 2/2 None 2 Vigilance Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample. Tome Shredder STX 2R 3.0 R Creature - Wolf 2/2 None 2 Haste {T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder. Torrent Sculptor // Flamethrower Sonata STX 4.0 Creature - Merfolk Wizard // Sorcery None 3 Torrent Sculptor // Flamethrower Sonata STX 4.0 Creature - Merfolk Wizard // Sorcery None 3 Twinscroll Shaman STX 2R 3.0 R Creature - Dwarf Shaman 1/2 None 2 Double strike Umbral Juke STX 2B 3.0 B Instant None 3 Choose one: — • Target player sacrifices a creature or planeswalker. • Create a 2/1 white and black Inkling creature token with flying. Unwilling Ingredient STX B 1.0 B Creature - Frog 1/1 None 2 Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life. Uvilda, Dean of Perfection // Nassari, Dean of Expression STX 3.0 Legendary Creature - Djinn Wizard // Legendary Creature - Efreet Shaman None 2 Uvilda, Dean of Perfection // Nassari, Dean of Expression STX 3.0 Legendary Creature - Djinn Wizard // Legendary Creature - Efreet Shaman None 2 Valentin, Dean of the Vein // Lisette, Dean of the Root STX 1.0 Legendary Creature - Vampire Warlock // Legendary Creature - Human Druid None 2 Valentin, Dean of the Vein // Lisette, Dean of the Root STX 1.0 Legendary Creature - Vampire Warlock // Legendary Creature - Human Druid None 2 Vanishing Verse STX WB 2.0 B W Instant None 3 Exile target monocolored permanent. Vanishing Verse STX WB 2.0 B W Instant None 3 Exile target monocolored permanent. Velomachus Lorehold STX 5RW 7.0 R W Legendary Creature - Elder Dragon 5/5 None 2 Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Velomachus Lorehold STX 5RW 7.0 R W Legendary Creature - Elder Dragon 5/5 None 2 Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Venerable Warsinger STX 1RW 3.0 R W Creature - Spirit Cleric 3/3 None 2 Vigilance, trample Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player. Venerable Warsinger STX 1RW 3.0 R W Creature - Spirit Cleric 3/3 None 2 Vigilance, trample Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player. Verdant Mastery STX 5G 6.0 G Sorcery None 3 You may pay {3}{G} rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle. Verdant Mastery STX 5G 6.0 G Sorcery None 3 You may pay {3}{G} rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle. Vineglimmer Snarl STX 0.0 1 Land None 0 As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. {T}: Add {G} or {U}. Vineglimmer Snarl STX 0.0 1 Land None 0 As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. {T}: Add {G} or {U}. Vortex Runner STX 2U 3.0 U Creature - Human Wizard 2/3 None 2 As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked. Wandering Archaic // Explore the Vastlands STX 5.0 Creature - Avatar // Sorcery None 3 Wandering Archaic // Explore the Vastlands STX 5.0 Creature - Avatar // Sorcery None 3 Waterfall Aerialist STX 3U 4.0 U Creature - Djinn Wizard 3/1 None 2 Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Witherbloom Apprentice STX BG 2.0 B G Creature - Human Druid 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life. Witherbloom Campus STX 0.0 1 Land None 0 Witherbloom Campus enters the battlefield tapped. {T}: Add {B} or {G}. {4}, {T}: Scry 1. Witherbloom Command STX BG 2.0 B G Sorcery None 3 Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life. Witherbloom Command STX BG 2.0 B G Sorcery None 3 Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life. Witherbloom Pledgemage STX 3B/GB/G 5.0 B G Creature - Treefolk Warlock 5/5 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life. Wormhole Serpent STX 4U 5.0 U Creature - Serpent 3/5 None 2 {3}{U}: Target creature can't be blocked this turn. Zephyr Boots STX 1 1.0 Artifact - Equipment None 1 Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Zimone, Quandrix Prodigy STX GU 2.0 G U Legendary Creature - Human Wizard 1/2 None 2 {1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. Adrix and Nev, Twincasters C21 2GU 4.0 G U Legendary Creature - Merfolk Wizard 2/2 None 2 Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead. Adrix and Nev, Twincasters C21 2GU 4.0 G U Legendary Creature - Merfolk Wizard 2/2 None 2 Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead. Aether Gale C21 3UU 5.0 U Sorcery None 3 Return six target nonland permanents to their owners' hands. Aetherspouts C21 3UU 5.0 U Instant None 3 For each attacking creature, its owner puts it on the top or bottom of their library. Ageless Entity C21 3GG 5.0 G Creature - Elemental 4/4 None 2 Whenever you gain life, put that many +1/+1 counters on Ageless Entity. Alhammarret's Archive C21 5 5.0 Legendary Artifact None 1 If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. Alibou, Ancient Witness C21 3RW 5.0 R W Legendary Artifact Creature - Golem 4/5 None 2 Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. Alibou, Ancient Witness C21 3RW 5.0 R W Legendary Artifact Creature - Golem 4/5 None 2 Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. Ambition's Cost C21 3B 4.0 B Sorcery None 3 You draw three cards and you lose 3 life. Ancient Craving C21 3B 4.0 B Sorcery None 3 You draw three cards and you lose 3 life. Ancient Den C21 0.0 Artifact Land None 0 {T}: Add {W}. Angel of Serenity C21 4WWW 7.0 W Creature - Angel 5/6 None 2 Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. Angel of the Ruins C21 5WW 7.0 W Artifact Creature - Angel 5/7 None 2 Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Angel of the Ruins C21 5WW 7.0 W Artifact Creature - Angel 5/7 None 2 Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Apex of Power C21 7RRR 10.0 R Sorcery None 3 Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color. Arashi, the Sky Asunder C21 3GG 5.0 G Legendary Creature - Spirit 5/5 None 2 {X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. Channel — {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. Arcane Signet C21 2 2.0 Artifact None 1 {T}: Add one mana of any color in your commander's color identity. Archaeomancer's Map C21 2W 3.0 W Artifact None 1 When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. Archaeomancer's Map C21 2W 3.0 W Artifact None 1 When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. Audacious Reshapers C21 2R 3.0 R Creature - Human Artificer 3/3 None 2 {T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way. Audacious Reshapers C21 2R 3.0 R Creature - Human Artificer 3/3 None 2 {T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Audacious Reshapers deals damage to you equal to the number of cards revealed this way. Author of Shadows C21 4B 5.0 B Creature - Shade Warlock 3/3 None 2 When Author of Shadows enters the battlefield, exile all cards from all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Author of Shadows C21 4B 5.0 B Creature - Shade Warlock 3/3 None 2 When Author of Shadows enters the battlefield, exile all cards from all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Barren Moor C21 0.0 1 Land None 0 Barren Moor enters the battlefield tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.) Battlefield Forge C21 0.0 Land None 0 {T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you. Battlemage's Bracers C21 2R 3.0 R Artifact - Equipment None 1 Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. Equip {2} Battlemage's Bracers C21 2R 3.0 R Artifact - Equipment None 1 Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. Equip {2} Beast Within C21 2G 3.0 G Instant None 3 Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Biomass Mutation C21 XG/UG/U 2.0 G U Instant None 3 Creatures you control have base power and toughness X/X until end of turn. Blasphemous Act C21 8R 9.0 R Sorcery None 3 This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. Blight Mound C21 2B 3.0 B Enchantment None 1 Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Blight Mound C21 2B 3.0 B Enchantment None 1 Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Blighted Cataract C21 0.0 Land None 0 {T}: Add {C}. {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards. Blighted Woodland C21 0.0 Land None 0 {T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Bloodthirsty Aerialist C21 1BB 3.0 B Creature - Vampire Rogue 2/3 None 2 Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. Bloodthirsty Blade C21 2 2.0 Artifact - Equipment None 1 Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate this ability only any time you could cast a sorcery. Bloodtracker C21 3B 4.0 B Creature - Vampire Wizard 2/2 None 2 Flying {B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it. Blossoming Bogbeast C21 4G 5.0 G Creature - Beast 3/3 None 2 Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. Blossoming Bogbeast C21 4G 5.0 G Creature - Beast 3/3 None 2 Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. Bojuka Bog C21 0.0 1 Land None 0 Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B}. Bold Plagiarist C21 3B 4.0 B Creature - Vampire Rogue 2/2 None 2 Flash Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist. Bold Plagiarist C21 3B 4.0 B Creature - Vampire Rogue 2/2 None 2 Flash Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on Bold Plagiarist. Boreas Charger C21 2W 3.0 W Creature - Pegasus 2/1 None 2 Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference and reveal them. Put one of them onto the battlefield tapped and the rest into your hand. Then shuffle your library. Boros Charm C21 RW 2.0 R W Instant None 3 Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn. Boros Garrison C21 0.0 1 Land None 0 Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W}. Boros Locket C21 3 3.0 Artifact None 1 {T}: Add {R} or {W}. {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards. Bosh, Iron Golem C21 8 8.0 Legendary Artifact Creature - Golem 6/7 None 2 Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to any target. Brainstorm C21 U 1.0 U Instant None 3 Draw three cards, then put two cards from your hand on top of your library in any order. Brass's Bounty C21 6R 7.0 R Sorcery None 3 For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Breena, the Demagogue C21 1WB 3.0 B W Legendary Creature - Bird Warlock 1/3 None 2 Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. Breena, the Demagogue C21 1WB 3.0 B W Legendary Creature - Bird Warlock 1/3 None 2 Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. Bronze Guardian C21 4W 5.0 W Artifact Creature - Golem */5 None 2 Double strike Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other artifacts you control have ward {2}. Bronze Guardian's power is equal to the number of artifacts you control. Bronze Guardian C21 4W 5.0 W Artifact Creature - Golem */5 None 2 Double strike Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other artifacts you control have ward {2}. Bronze Guardian's power is equal to the number of artifacts you control. Burnished Hart C21 3 3.0 Artifact Creature - Elk 2/2 None 2 {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Call the Skybreaker C21 5U/RU/R 7.0 R U Sorcery None 3 Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Caves of Koilos C21 0.0 Land None 0 {T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. Chain Reaction C21 2RR 4.0 R Sorcery None 3 Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. Champion of Wits C21 2U 3.0 U Creature - Naga Wizard 2/1 None 2 When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.) Charmbreaker Devils C21 5R 6.0 R Creature - Devil 4/4 None 2 At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. Citadel Siege C21 2WW 4.0 W Enchantment None 1 As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. Cleansing Nova C21 3WW 5.0 W Sorcery None 3 Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments. Coiling Oracle C21 GU 2.0 G U Creature - Snake Elf Druid 1/1 None 2 When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. Combat Calligrapher C21 3W 4.0 W Creature - Bird Cleric 3/3 None 2 Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent. Combat Calligrapher C21 3W 4.0 W Creature - Bird Cleric 3/3 None 2 Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent. Combustible Gearhulk C21 4RR 6.0 R Artifact Creature - Construct 6/6 None 2 First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards. Command Tower C21 0.0 Land None 0 {T}: Add one mana of any color in your commander's color identity. Commander's Insight C21 XUUU 3.0 U Instant None 3 Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game. Commander's Insight C21 XUUU 3.0 U Instant None 3 Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game. Commander's Sphere C21 3 3.0 Artifact None 1 {T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. Coveted Jewel C21 6 6.0 Artifact None 1 When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. Crackling Drake C21 UURR 4.0 R U Creature - Drake */4 None 2 Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card. Crafty Cutpurse C21 3U 4.0 U Creature - Human Pirate 2/2 None 2 Flash When Crafty Cutpurse enters the battlefield, each token that would be created under an opponent's control this turn is created under your control instead. Creative Technique C21 4R 5.0 R Sorcery None 3 Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Creative Technique C21 4R 5.0 R Sorcery None 3 Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Cultivate C21 2G 3.0 G Sorcery None 3 Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. Cunning Rhetoric C21 2B 3.0 B Enchantment None 1 Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. Cunning Rhetoric C21 2B 3.0 B Enchantment None 1 Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. Curiosity Crafter C21 3U 4.0 U Creature - Bird Wizard 3/3 None 2 Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card. Curiosity Crafter C21 3U 4.0 U Creature - Bird Wizard 3/3 None 2 Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card. Curse of Disturbance C21 2B 3.0 B Enchantment - Aura Curse None 1 Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same. Curse of the Swine C21 XUU 2.0 U Sorcery None 3 Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. Cursed Mirror C21 2R 3.0 R Artifact None 1 {T}: Add {R}. As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. Cursed Mirror C21 2R 3.0 R Artifact None 1 {T}: Add {R}. As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. Damnable Pact C21 XBB 2.0 B Sorcery None 3 Target player draws X cards and loses X life. Daretti, Scrap Savant C21 3R 4.0 R Legendary Planeswalker - Daretti 3 1 +2: Discard up to two cards, then draw that many cards. −2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. −10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander. Darksteel Citadel C21 0.0 Artifact Land None 0 Indestructible {T}: Add {C}. Darksteel Mutation C21 1W 2.0 W Enchantment - Aura None 1 Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. Dazzling Sphinx C21 3UU 5.0 U Creature - Sphinx 4/5 None 2 Flying Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. Dazzling Sphinx C21 3UU 5.0 U Creature - Sphinx 4/5 None 2 Flying Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. Deadly Tempest C21 4BB 6.0 B Sorcery None 3 Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way. Deathbringer Liege C21 2W/BW/BW/B 5.0 B W Creature - Horror 3/4 None 2 Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped. Deathbringer Regent C21 5BB 7.0 B Creature - Dragon 5/6 None 2 Flying When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. Debtors' Knell C21 4W/BW/BW/B 7.0 B W Enchantment None 1 ({W/B} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. Deekah, Fractal Theorist C21 4U 5.0 U Legendary Creature - Human Wizard 3/3 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. {3}{U}: Target creature token can't be blocked this turn. Deekah, Fractal Theorist C21 4U 5.0 U Legendary Creature - Human Wizard 3/3 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. {3}{U}: Target creature token can't be blocked this turn. Defiant Bloodlord C21 5BB 7.0 B Creature - Vampire 4/5 None 2 Flying Whenever you gain life, target opponent loses that much life. Desert of the Fervent C21 0.0 1 Land - Desert None 0 Desert of the Fervent enters the battlefield tapped. {T}: Add {R}. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) Desert of the Mindful C21 0.0 1 Land - Desert None 0 Desert of the Mindful enters the battlefield tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) Desolation Twin C21 10 10.0 Creature - Eldrazi 10/10 None 2 When you cast this spell, create a 10/10 colorless Eldrazi creature token. Dig Through Time C21 6UU 8.0 U Instant None 3 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. Digsite Engineer C21 2W 3.0 W Creature - Dwarf Artificer 3/3 None 2 Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Digsite Engineer C21 2W 3.0 W Creature - Dwarf Artificer 3/3 None 2 Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Diluvian Primordial C21 5UU 7.0 U Creature - Avatar 5/5 None 2 Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard this turn, exile it instead. Dispatch C21 W 1.0 W Instant None 3 Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature. Dispeller's Capsule C21 W 1.0 W Artifact None 1 {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. Druidic Satchel C21 3 3.0 Artifact None 1 {2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. Dualcaster Mage C21 1RR 3.0 R Creature - Human Wizard 2/2 None 2 Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. Duelist's Heritage C21 2W 3.0 W Enchantment None 1 Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. Duplicant C21 6 6.0 Artifact Creature - Shapeshifter 2/4 None 2 Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. Elementalist's Palette C21 3 3.0 Artifact None 1 Whenever you cast a spell with {X} in its mana cost, put two charge counters on Elementalist's Palette. {T}: Add one mana of any color. {T}: Add {C} for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain {X}. Elementalist's Palette C21 3 3.0 Artifact None 1 Whenever you cast a spell with {X} in its mana cost, put two charge counters on Elementalist's Palette. {T}: Add one mana of any color. {T}: Add {C} for each charge counter on Elementalist's Palette. Spend this mana only on costs that contain {X}. Elite Scaleguard C21 4W 5.0 W Creature - Human Soldier 2/3 None 2 When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. Elixir of Immortality C21 1 1.0 Artifact None 1 {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. Epic Experiment C21 XUR 2.0 R U Sorcery None 3 Exile the top X cards of your library. You may cast instant and sorcery spells with converted mana cost X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard. Epicure of Blood C21 4B 5.0 B Creature - Vampire 4/4 None 2 Whenever you gain life, each opponent loses 1 life. Erratic Cyclops C21 3R 4.0 R Creature - Cyclops Shaman 0/8 None 2 Trample Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost. Esix, Fractal Bloom C21 4GU 6.0 G U Legendary Creature - Fractal 4/4 None 2 Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature. Esix, Fractal Bloom C21 4GU 6.0 G U Legendary Creature - Fractal 4/4 None 2 Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature. Essence Pulse C21 3B 4.0 B Sorcery None 3 You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. Essence Pulse C21 3B 4.0 B Sorcery None 3 You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. Etali, Primal Storm C21 4RR 6.0 R Legendary Creature - Elder Dinosaur 6/6 None 2 Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. Excavation Technique C21 3W 4.0 W Sorcery None 3 Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens. Excavation Technique C21 3W 4.0 W Sorcery None 3 Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens. Exotic Orchard C21 0.0 Land None 0 {T}: Add one mana of any color that a land an opponent controls could produce. Ezuri's Predation C21 5GGG 8.0 G Sorcery None 3 For each creature your opponents control, create a 4/4 green Beast creature token. Each of those Beasts fights a different one of those creatures. Ezzaroot Channeler C21 5G 6.0 G Creature - Treefolk Druid 4/6 None 2 Reach Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn. {T}: You gain 2 life. Ezzaroot Channeler C21 5G 6.0 G Creature - Treefolk Druid 4/6 None 2 Reach Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn. {T}: You gain 2 life. Fain, the Broker C21 2B 3.0 B Legendary Creature - Human Warlock 3/3 None 2 {T}, Sacrifice a creature: Put two +1/+1 counters on target creature. {T}, Remove a counter from a creature you control: Create a Treasure token. {T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying. {3}{B}: Untap Fain, the Broker. Fain, the Broker C21 2B 3.0 B Legendary Creature - Human Warlock 3/3 None 2 {T}, Sacrifice a creature: Put two +1/+1 counters on target creature. {T}, Remove a counter from a creature you control: Create a Treasure token. {T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying. {3}{B}: Untap Fain, the Broker. Faithless Looting C21 R 1.0 R Sorcery None 3 Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Feed the Swarm C21 1B 2.0 B Sorcery None 3 Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's converted mana cost. Feldon of the Third Path C21 1RR 3.0 R Legendary Creature - Human Artificer 2/3 None 2 {2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. Felisa, Fang of Silverquill C21 2WB 4.0 B W Legendary Creature - Vampire Wizard 3/2 None 2 Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. Felisa, Fang of Silverquill C21 2WB 4.0 B W Legendary Creature - Vampire Wizard 3/2 None 2 Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. Fiery Encore C21 4R 5.0 R Sorcery None 3 Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker. Storm (When you cast this spell, copy it for each spell cast before it this turn.) Fiery Encore C21 4R 5.0 R Sorcery None 3 Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker. Storm (When you cast this spell, copy it for each spell cast before it this turn.) Fiery Fall C21 5R 6.0 R Instant None 3 Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.) Forgotten Ancient C21 3G 4.0 G Creature - Elemental 0/3 None 2 Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. Forgotten Cave C21 0.0 1 Land None 0 Forgotten Cave enters the battlefield tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.) Fractal Harness C21 X2G 3.0 G Artifact - Equipment None 1 When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2} Fractal Harness C21 X2G 3.0 G Artifact - Equipment None 1 When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2} Garruk, Primal Hunter C21 2GGG 5.0 G Legendary Planeswalker - Garruk 3 1 +1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control. Gaze of Granite C21 XBBG 3.0 B G Sorcery None 3 Destroy each nonland permanent with converted mana cost X or less. Geometric Nexus C21 2 2.0 Artifact None 1 Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value. {6}, {T}, Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way. Geometric Nexus C21 2 2.0 Artifact None 1 Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value. {6}, {T}, Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way. Ghostly Prison C21 2W 3.0 W Enchantment None 1 Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Gideon, Champion of Justice C21 2WW 4.0 W Legendary Planeswalker - Gideon 4 1 +1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. 0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. −15: Exile all other permanents. Gift of Paradise C21 2G 3.0 G Enchantment - Aura None 1 Enchant land When Gift of Paradise enters the battlefield, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color." Gingerbread Cabin C21 0.0 1 Land - Forest None 0 ({T}: Add {G}.) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Gluttonous Troll C21 2BG 4.0 B G Creature - Troll 3/3 None 2 Trample When Gluttonous Troll enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {1}{G}, Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn. Golgari Rot Farm C21 0.0 1 Land None 0 Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G}. Great Furnace C21 0.0 Artifact Land None 0 {T}: Add {R}. Greed C21 3B 4.0 B Enchantment None 1 {B}, Pay 2 life: Draw a card. Guardian Archon C21 4WW 6.0 W Creature - Archon 5/5 None 2 Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. Guardian Archon C21 4WW 6.0 W Creature - Archon 5/5 None 2 Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. Guardian Augmenter C21 2G 3.0 G Creature - Troll Wizard 2/2 None 2 Flash Commander creatures you control get +2/+2. Commanders you control have hexproof. Guardian Augmenter C21 2G 3.0 G Creature - Troll Wizard 2/2 None 2 Flash Commander creatures you control get +2/+2. Commanders you control have hexproof. Gyome, Master Chef C21 2BG 4.0 B G Legendary Creature - Troll Warlock 5/3 None 2 Trample At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn. {1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it. Gyome, Master Chef C21 2BG 4.0 B G Legendary Creature - Troll Warlock 5/3 None 2 Trample At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn. {1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it. Healing Technique C21 3G 4.0 G Sorcery None 3 Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique. Healing Technique C21 3G 4.0 G Sorcery None 3 Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique. Hedron Archive C21 4 4.0 Artifact None 1 {T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Hellkite Igniter C21 5RR 7.0 R Creature - Dragon 5/5 None 2 Flying, haste {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. Hellkite Tyrant C21 4RR 6.0 R Creature - Dragon 6/5 None 2 Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. High Market C21 0.0 Land None 0 {T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life. Hoard-Smelter Dragon C21 4RR 6.0 R Creature - Dragon 5/5 None 2 Flying {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost. Hornet Nest C21 2G 3.0 G Creature - Insect 0/2 None 2 Defender (This creature can't attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) Hornet Queen C21 4GGG 7.0 G Creature - Insect 2/2 None 2 Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. Humble Defector C21 1R 2.0 R Creature - Human Rogue 2/1 None 2 {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn. Hunted Lammasu C21 2WW 4.0 W Creature - Lammasu 5/5 None 2 Flying When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token. Hydra Broodmaster C21 4GG 6.0 G Creature - Hydra 7/7 None 2 {X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens. Ichor Wellspring C21 2 2.0 Artifact None 1 When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. Idol of Oblivion C21 2 2.0 Artifact None 1 {T}: Draw a card. Activate this ability only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Incarnation Technique C21 4B 5.0 B Sorcery None 3 Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield. Incarnation Technique C21 4B 5.0 B Sorcery None 3 Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield. Incubation C21 G/U 4.0 G U Sorcery None 3 Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Incongruity C21 1GU 4.0 G U Instant None 3 Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. Incubation Druid C21 1G 2.0 G Creature - Elf Druid 0/2 None 2 {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) Infernal Offering C21 4B 5.0 B Sorcery None 3 Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield. Inferno Project C21 6R 7.0 R Creature - Elemental 0/0 None 2 Trample Inferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard. Inferno Project C21 6R 7.0 R Creature - Elemental 0/0 None 2 Trample Inferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard. Inkshield C21 3WB 5.0 B W Instant None 3 Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying. Inkshield C21 3WB 5.0 B W Instant None 3 Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying. Inspiring Refrain C21 4UU 6.0 U Sorcery None 3 Draw two cards. Exile Inspiring Refrain with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, pay {2}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Inspiring Refrain C21 4UU 6.0 U Sorcery None 3 Draw two cards. Exile Inspiring Refrain with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, pay {2}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Izzet Boilerworks C21 0.0 1 Land None 0 Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}. Izzet Signet C21 2 2.0 Artifact None 1 {1}, {T}: Add {U}{R}. Jaya Ballard C21 2RRR 5.0 R Legendary Planeswalker - Jaya 5 1 +1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells. +1: Discard up to three cards, then draw that many cards. −8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead." Jor Kadeen, the Prevailer C21 3RW 5.0 R W Legendary Creature - Human Warrior 5/4 None 2 First strike Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts. Jungle Hollow C21 0.0 1 Land None 0 Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}. Kaseto, Orochi Archmage C21 1GU 3.0 G U Legendary Creature - Snake Wizard 2/2 None 2 {G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. Kazandu Tuskcaller C21 1G 2.0 G Creature - Human Shaman 1/1 None 2 Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 {T}: Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 {T}: Create two 3/3 green Elephant creature tokens. Keen Duelist C21 1B 2.0 B Creature - Human Wizard 2/2 None 2 At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. Keen Duelist C21 1B 2.0 B Creature - Human Wizard 2/2 None 2 At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. Key to the City C21 2 2.0 Artifact None 1 {T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. Knight of the White Orchid C21 WW 2.0 W Creature - Human Knight 2/2 None 2 First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. Kodama's Reach C21 2G 3.0 G Sorcery - Arcane None 3 Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. Krosan Grip C21 2G 3.0 G Instant None 3 Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment. Laelia, the Blade Reforged C21 2R 3.0 R Legendary Creature - Spirit Warrior 2/2 None 2 Haste Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. Whenever you exile one or more cards from your library and/or your graveyard, put a +1/+1 counter on Laelia. Laelia, the Blade Reforged C21 2R 3.0 R Legendary Creature - Spirit Warrior 2/2 None 2 Haste Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn. Whenever you exile one or more cards from your library and/or your graveyard, put a +1/+1 counter on Laelia. Leyline Prowler C21 1BG 3.0 B G Creature - Nightmare Beast 2/3 None 2 Deathtouch, lifelink {T}: Add one mana of any color. Living Lore C21 3U 4.0 U Creature - Avatar */* None 2 As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's converted mana cost. Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost. Llanowar Reborn C21 0.0 1 Land None 0 Llanowar Reborn enters the battlefield tapped. {T}: Add {G}. Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) Llanowar Wastes C21 0.0 Land None 0 {T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you. Lonely Sandbar C21 0.0 1 Land None 0 Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.) Losheel, Clockwork Scholar C21 2W 3.0 W Legendary Creature - Elephant Artificer 2/4 None 2 Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. Losheel, Clockwork Scholar C21 2W 3.0 W Legendary Creature - Elephant Artificer 2/4 None 2 Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. Loxodon Warhammer C21 3 3.0 Artifact - Equipment None 1 Equipped creature gets +3/+0 and has trample and lifelink. Equip {3} Lumbering Falls C21 0.0 1 Land None 0 Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. Mage-Ring Network C21 0.0 Land None 0 {T}: Add {C}. {1}, {T}: Put a storage counter on Mage-Ring Network. {T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way. Magister of Worth C21 4WB 6.0 B W Creature - Angel 4/4 None 2 Flying Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. Mana Geyser C21 3RR 5.0 R Sorcery None 3 Add {R} for each tapped land your opponents control. Managorger Hydra C21 2G 3.0 G Creature - Hydra 1/1 None 2 Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. Marshland Bloodcaster C21 4B 5.0 B Creature - Vampire Warlock 3/5 None 2 Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value. Marshland Bloodcaster C21 4B 5.0 B Creature - Vampire Warlock 3/5 None 2 Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value. Martial Impetus C21 2W 3.0 W Enchantment - Aura None 1 Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. Master Biomancer C21 2GU 4.0 G U Creature - Elf Wizard 2/4 None 2 Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. Memorial to Genius C21 0.0 1 Land None 0 Memorial to Genius enters the battlefield tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards. Metallurgic Summonings C21 3UU 5.0 U Enchantment None 1 Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost. {3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts. Meteor Golem C21 7 7.0 Artifact Creature - Golem 3/3 None 2 When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Mikokoro, Center of the Sea C21 0.0 Legendary Land None 0 {T}: Add {C}. {2}, {T}: Each player draws a card. Mind Stone C21 2 2.0 Artifact None 1 {T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card. Mind's Desire C21 4UU 6.0 U Sorcery None 3 Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you cast this spell, copy it for each spell cast before it this turn.) Moldervine Reclamation C21 3BG 5.0 B G Enchantment None 1 Whenever a creature you control dies, you gain 1 life and draw a card. Monologue Tax C21 2W 3.0 W Enchantment None 1 Whenever an opponent casts their second spell each turn, you create a Treasure token. Monologue Tax C21 2W 3.0 W Enchantment None 1 Whenever an opponent casts their second spell each turn, you create a Treasure token. Mosswort Bridge C21 0.0 Land None 0 Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. Muse Vortex C21 XUU 2.0 U Sorcery None 3 Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant or sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order. Muse Vortex C21 XUU 2.0 U Sorcery None 3 Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant or sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order. Mycosynth Wellspring C21 2 2.0 Artifact None 1 When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Myr Battlesphere C21 7 7.0 Artifact Creature - Myr Construct 4/7 None 2 When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. Myriad Landscape C21 0.0 1 Land None 0 Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library. Naru Meha, Master Wizard C21 2UU 4.0 U Legendary Creature - Human Wizard 3/3 None 2 Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1. Necropolis Regent C21 3BBB 6.0 B Creature - Vampire 6/5 None 2 Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. Nils, Discipline Enforcer C21 2W 3.0 W Legendary Creature - Human Cleric 2/2 None 2 At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature. Nils, Discipline Enforcer C21 2W 3.0 W Legendary Creature - Human Cleric 2/2 None 2 At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature. Nissa's Expedition C21 4G 5.0 G Sorcery None 3 Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Nissa's Renewal C21 5G 6.0 G Sorcery None 3 Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. Novijen, Heart of Progress C21 0.0 Land None 0 {T}: Add {C}. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. Noxious Gearhulk C21 4BB 6.0 B Artifact Creature - Construct 5/4 None 2 Menace When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. Ob Nixilis Reignited C21 3BB 5.0 B Legendary Planeswalker - Nixilis 5 1 +1: You draw a card and you lose 1 life. −3: Destroy target creature. −8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." Oblation C21 2W 3.0 W Instant None 3 The owner of target nonland permanent shuffles it into their library, then draws two cards. Octavia, Living Thesis C21 8UU 10.0 U Legendary Creature - Elemental Octopus 8/8 None 2 This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard. Ward {8} Magecraft — Whenever you cast an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn. Octavia, Living Thesis C21 8UU 10.0 U Legendary Creature - Elemental Octopus 8/8 None 2 This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard. Ward {8} Magecraft — Whenever you cast an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn. Opal Palace C21 0.0 Land None 0 {T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Oran-Rief, the Vastwood C21 0.0 1 Land None 0 Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. Oreskos Explorer C21 1W 2.0 W Creature - Cat Scout 2/2 None 2 When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. Orzhov Advokist C21 2W 3.0 W Creature - Human Advisor 1/4 None 2 At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn. Orzhov Basilica C21 0.0 1 Land None 0 Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}. Orzhov Signet C21 2 2.0 Artifact None 1 {1}, {T}: Add {W}{B}. Osgir, the Reconstructor C21 2RW 4.0 R W Legendary Creature - Giant Artificer 4/4 None 2 Vigilance {1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn. {X}, {T}, Exile an artifact with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery. Osgir, the Reconstructor C21 2RW 4.0 R W Legendary Creature - Giant Artificer 4/4 None 2 Vigilance {1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn. {X}, {T}, Exile an artifact with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery. Oversimplify C21 3GU 5.0 G U Sorcery None 3 Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. Oversimplify C21 3GU 5.0 G U Sorcery None 3 Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. Paradise Plume C21 4 4.0 Artifact None 1 As Paradise Plume enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may gain 1 life. {T}: Add one mana of the chosen color. Paradox Zone C21 4G 5.0 G Enchantment None 1 Paradox Zone enters the battlefield with a growth counter on it. At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 blue and green Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone. Paradox Zone C21 4G 5.0 G Enchantment None 1 Paradox Zone enters the battlefield with a growth counter on it. At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 blue and green Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone. Parasitic Impetus C21 2B 3.0 B Enchantment - Aura None 1 Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life. Pendant of Prosperity C21 3 3.0 Artifact None 1 Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield. Perplexing Test C21 3UU 5.0 U Instant None 3 Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands. Perplexing Test C21 3UU 5.0 U Instant None 3 Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands. Pest Infestation C21 XXG 1.0 G Sorcery None 3 Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." Pest Infestation C21 XXG 1.0 G Sorcery None 3 Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." Phyrexia's Core C21 0.0 Land None 0 {T}: Add {C}. {1}, {T}, Sacrifice an artifact: You gain 1 life. Pia Nalaar C21 2R 3.0 R Legendary Creature - Human Artificer 2/2 None 2 When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. {1}{R}: Target artifact creature gets +1/+0 until end of turn. {1}, Sacrifice an artifact: Target creature can't block this turn. Pilgrim's Eye C21 3 3.0 Artifact Creature - Thopter 1/1 None 2 Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Plaxcaster Frogling C21 1GU 3.0 G U Creature - Frog Mutant 0/0 None 2 Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) Ponder C21 U 1.0 U Sorcery None 3 Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. Primal Empathy C21 1GU 3.0 G U Enchantment None 1 At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control. Pristine Talisman C21 3 3.0 Artifact None 1 {T}: Add {C}. You gain 1 life. Promise of Loyalty C21 4W 5.0 W Sorcery None 3 Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you for as long as it has a vow counter on it. Promise of Loyalty C21 4W 5.0 W Sorcery None 3 Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you for as long as it has a vow counter on it. Pulse of Murasa C21 2G 3.0 G Instant None 3 Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. Pyromancer's Goggles C21 5 5.0 Legendary Artifact None 1 {T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy. Quicksmith Genius C21 2R 3.0 R Creature - Human Artificer 3/2 None 2 Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card. Radiant Fountain C21 0.0 Land None 0 When Radiant Fountain enters the battlefield, you gain 2 life. {T}: Add {C}. Radiant Performer C21 3RR 5.0 R Creature - Human Wizard 2/2 None 2 Flash When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players. Radiant Performer C21 3RR 5.0 R Creature - Human Wizard 2/2 None 2 Flash When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players. Rampaging Baloths C21 4GG 6.0 G Creature - Beast 6/6 None 2 Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token. Rampant Growth C21 1G 2.0 G Sorcery None 3 Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Rapid Hybridization C21 U 1.0 U Instant None 3 Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. Reckless Spite C21 1BB 3.0 B Instant None 3 Destroy two target nonblack creatures. You lose 5 life. Reef Worm C21 3U 4.0 U Creature - Worm 0/1 None 2 When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'" Reinterpret C21 2UR 4.0 R U Instant None 3 Counter target spell. You may cast a spell with an equal or lesser mana value from your hand without paying its mana cost. Reinterpret C21 2UR 4.0 R U Instant None 3 Counter target spell. You may cast a spell with an equal or lesser mana value from your hand without paying its mana cost. Reliquary Tower C21 0.0 Land None 0 You have no maximum hand size. {T}: Add {C}. Replication Technique C21 4U 5.0 U Sorcery None 3 Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control. Replication Technique C21 4U 5.0 U Sorcery None 3 Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control. Return of the Wildspeaker C21 4G 5.0 G Instant None 3 Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. Return to Dust C21 2WW 4.0 W Instant None 3 Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. Revival Experiment C21 4BG 6.0 B G Sorcery None 3 For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment. Revival Experiment C21 4BG 6.0 B G Sorcery None 3 For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment. Rionya, Fire Dancer C21 3RR 5.0 R Legendary Creature - Human Wizard 3/4 None 2 At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. Rionya, Fire Dancer C21 3RR 5.0 R Legendary Creature - Human Wizard 3/4 None 2 At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. Rite of Replication C21 2UU 4.0 U Sorcery None 3 Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. Rogue's Passage C21 0.0 Land None 0 {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. Rousing Refrain C21 3RR 5.0 R Sorcery None 3 Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Rousing Refrain C21 3RR 5.0 R Sorcery None 3 Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Rout C21 3WW 5.0 W Sorcery None 3 You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated. Ruin Grinder C21 5R 6.0 R Artifact Creature - Construct 7/4 None 2 Menace When Ruin Grinder dies, each player may discard their hand and draw seven cards. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card. Reveal it, put it into your hand, then shuffle.) Ruin Grinder C21 5R 6.0 R Artifact Creature - Construct 7/4 None 2 Menace When Ruin Grinder dies, each player may discard their hand and draw seven cards. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card. Reveal it, put it into your hand, then shuffle.) Ruxa, Patient Professor C21 2GG 4.0 G Legendary Creature - Bear Druid 4/4 None 2 Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. You may have creatures you control with no abilities assign their combat damage as though they weren't blocked. Ruxa, Patient Professor C21 2GG 4.0 G Legendary Creature - Bear Druid 4/4 None 2 Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. You may have creatures you control with no abilities assign their combat damage as though they weren't blocked. Sanctum Gargoyle C21 3W 4.0 W Artifact Creature - Gargoyle 2/3 None 2 Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. Sangromancer C21 2BB 4.0 B Creature - Vampire Shaman 3/3 None 2 Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. Sanguine Bond C21 3BB 5.0 B Enchantment None 1 Whenever you gain life, target opponent loses that much life. Sapling of Colfenor C21 3B/GB/G 5.0 B G Legendary Creature - Treefolk Shaman 2/5 None 2 Indestructible Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. Sapseep Forest C21 0.0 1 Land - Forest None 0 ({T}: Add {G}.) Sapseep Forest enters the battlefield tapped. {G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents. Scavenger Grounds C21 0.0 Land - Desert None 0 {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all cards from all graveyards. Scholarship Sponsor C21 3W 4.0 W Creature - Human Advisor 3/3 None 2 When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles. Scholarship Sponsor C21 3W 4.0 W Creature - Human Advisor 3/3 None 2 When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles. Scrap Trawler C21 3 3.0 Artifact Creature - Construct 3/2 None 2 Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost. Sculpting Steel C21 3 3.0 Artifact None 1 You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. Secluded Steppe C21 0.0 1 Land None 0 Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.) Seething Song C21 2R 3.0 R Instant None 3 Add {R}{R}{R}{R}{R}. Selfless Squire C21 3W 4.0 W Creature - Human Soldier 1/1 None 2 Flash When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. Sequence Engine C21 2G 3.0 G Artifact None 1 {X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery. Sequence Engine C21 2G 3.0 G Artifact None 1 {X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery. Serum Visions C21 U 1.0 U Sorcery None 3 Draw a card. Scry 2. Shamanic Revelation C21 3GG 5.0 G Sorcery None 3 Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater. Shivan Reef C21 0.0 Land None 0 {T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. Silversmote Ghoul C21 2B 3.0 B Creature - Zombie Vampire 3/1 None 2 At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. {1}{B}, Sacrifice Silversmote Ghoul: Draw a card. Simic Growth Chamber C21 0.0 1 Land None 0 Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}. Simic Signet C21 2 2.0 Artifact None 1 {1}, {T}: Add {G}{U}. Slayers' Stronghold C21 0.0 Land None 0 {T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. Sly Instigator C21 3U 4.0 U Creature - Human Wizard 2/4 None 2 {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Sly Instigator C21 3U 4.0 U Creature - Human Wizard 2/4 None 2 {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Sol Ring C21 1 1.0 Artifact None 1 {T}: Add {C}{C}. Solemn Simulacrum C21 4 4.0 Artifact Creature - Golem 2/2 None 2 When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. When Solemn Simulacrum dies, you may draw a card. Soul Snare C21 W 1.0 W Enchantment None 1 {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. Spawning Kraken C21 5U 6.0 U Creature - Kraken 6/6 None 2 Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token. Spawning Kraken C21 5U 6.0 U Creature - Kraken 6/6 None 2 Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token. Spectral Searchlight C21 3 3.0 Artifact None 1 {T}: Choose a player. That player adds one mana of any color they choose. Spitting Image C21 4G/UG/U 6.0 G U Sorcery None 3 Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Sproutback Trudge C21 7GG 9.0 G Creature - Fungus Beast 9/7 None 2 This spell costs {X} less to cast, where X is the amount of life you gained this turn. Trample At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard. Sproutback Trudge C21 7GG 9.0 G Creature - Fungus Beast 9/7 None 2 This spell costs {X} less to cast, where X is the amount of life you gained this turn. Trample At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard. Stalking Leonin C21 2W 3.0 W Creature - Cat Archer 3/3 None 2 When Stalking Leonin enters the battlefield, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate this ability only once. Steel Hellkite C21 6 6.0 Artifact Creature - Dragon 5/5 None 2 Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn. Steel Overseer C21 2 2.0 Artifact Creature - Construct 1/1 None 2 {T}: Put a +1/+1 counter on each artifact creature you control. Stinging Study C21 4B 5.0 B Instant None 3 You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone. Stinging Study C21 4B 5.0 B Instant None 3 You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone. Study Hall C21 0.0 Land None 0 {T}: Add {C}. {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game. Suffer the Past C21 XB 1.0 B Instant None 3 Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. Sun Droplet C21 2 2.0 Artifact None 1 Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. Sun Titan C21 4WW 6.0 W Creature - Giant 6/6 None 2 Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. Sunbird's Invocation C21 5R 6.0 R Enchantment None 1 Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's converted mana cost. You may cast a spell with converted mana cost X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order. Sunhome, Fortress of the Legion C21 0.0 Land None 0 {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn. Sunscorch Regent C21 3WW 5.0 W Creature - Dragon 4/3 None 2 Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. Surge to Victory C21 4RR 6.0 R Sorcery None 3 Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost. Surge to Victory C21 4RR 6.0 R Sorcery None 3 Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost. Swarm Intelligence C21 6U 7.0 U Enchantment None 1 Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy. Tainted Field C21 0.0 Land None 0 {T}: Add {C}. {T}: Add {W} or {B}. Activate this ability only if you control a Swamp. Tainted Wood C21 0.0 Land None 0 {T}: Add {C}. {T}: Add {B} or {G}. Activate this ability only if you control a Swamp. Talisman of Creativity C21 2 2.0 Artifact None 1 {T}: Add {C}. {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. Talisman of Resilience C21 2 2.0 Artifact None 1 {T}: Add {C}. {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. Talrand, Sky Summoner C21 2UU 4.0 U Legendary Creature - Merfolk Wizard 2/2 None 2 Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. Taste of Death C21 4BB 6.0 B Sorcery None 3 Each player sacrifices three creatures. You create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") Temple of Epiphany C21 0.0 1 Land None 0 Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}. Temple of Malady C21 0.0 1 Land None 0 Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}. Temple of Mystery C21 0.0 1 Land None 0 Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}. Temple of Silence C21 0.0 1 Land None 0 Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}. Temple of Triumph C21 0.0 1 Land None 0 Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}. Temple of the False God C21 0.0 Land None 0 {T}: Add {C}{C}. Activate this ability only if you control five or more lands. Tempting Contract C21 4 4.0 Artifact None 1 At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token. Tempting Contract C21 4 4.0 Artifact None 1 At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token. Terastodon C21 6GG 8.0 G Creature - Elephant 9/9 None 2 When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token. Teysa, Envoy of Ghosts C21 5WB 7.0 B W Legendary Creature - Human Advisor 4/4 None 2 Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying. Theoretical Duplication C21 2U 3.0 U Instant None 3 Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature. Theoretical Duplication C21 2U 3.0 U Instant None 3 Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature. Thopter Engineer C21 2R 3.0 R Creature - Human Artificer 1/3 None 2 When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) Thousand-Year Elixir C21 3 3.0 Artifact None 1 You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature. Tivash, Gloom Summoner C21 4B 5.0 B Legendary Creature - Human Warlock 4/4 None 2 Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying. Tivash, Gloom Summoner C21 4B 5.0 B Legendary Creature - Human Warlock 4/4 None 2 Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying. Together Forever C21 WW 2.0 W Enchantment None 1 When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. Tragic Arrogance C21 3WW 5.0 W Sorcery None 3 For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. Tranquil Thicket C21 0.0 1 Land None 0 Tranquil Thicket enters the battlefield tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.) Traumatic Visions C21 3UU 5.0 U Instant None 3 Counter target spell. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.) Treasure Cruise C21 7U 8.0 U Sorcery None 3 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards. Triplicate Titan C21 9 9.0 Artifact Creature - Golem 9/9 None 2 Flying, vigilance, trample When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample. Triplicate Titan C21 9 9.0 Artifact Creature - Golem 9/9 None 2 Flying, vigilance, trample When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample. Trudge Garden C21 2G 3.0 G Enchantment None 1 Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample. Trudge Garden C21 2G 3.0 G Enchantment None 1 Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample. Trygon Predator C21 1GU 3.0 G U Creature - Beast 2/3 None 2 Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. Unstable Obelisk C21 3 3.0 Artifact None 1 {T}: Add {C}. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. Utter End C21 2WB 4.0 B W Instant None 3 Exile target nonland permanent. Vampire Nighthawk C21 1BB 3.0 B Creature - Vampire Shaman 2/3 None 2 Flying, deathtouch, lifelink Veinwitch Coven C21 2B 3.0 B Creature - Vampire Warlock 3/3 None 2 Menace Whenever you gain life, you pay {B}. If you do, return target creature card from your graveyard to your hand. Veinwitch Coven C21 2B 3.0 B Creature - Vampire Warlock 3/3 None 2 Menace Whenever you gain life, you pay {B}. If you do, return target creature card from your graveyard to your hand. Venser's Journal C21 5 5.0 Artifact None 1 You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand. Verdant Sun's Avatar C21 5GG 7.0 G Creature - Dinosaur Avatar 5/5 None 2 Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness. Veyran, Voice of Duality C21 1UR 3.0 R U Legendary Creature - Efreet Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Veyran, Voice of Duality C21 1UR 3.0 R U Legendary Creature - Efreet Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Victory Chimes C21 3 3.0 Artifact None 1 Untap Victory Chimes during each other player's untap step. {T}: A player of your choice adds {C}. Volcanic Vision C21 5RR 7.0 R Sorcery None 3 Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision. Vow of Duty C21 2W 3.0 W Enchantment - Aura None 1 Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. Wake the Past C21 5RW 7.0 R W Sorcery None 3 Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. Wake the Past C21 5RW 7.0 R W Sorcery None 3 Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. Well of Lost Dreams C21 4 4.0 Artifact None 1 Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. Wildfire Devils C21 3R 4.0 R Creature - Devil 4/2 None 2 When Wildfire Devils enters the battlefield and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost. Willowdusk, Essence Seer C21 1BG 3.0 B G Legendary Creature - Dryad Druid 3/3 None 2 {1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery. Willowdusk, Essence Seer C21 1BG 3.0 B G Legendary Creature - Dryad Druid 3/3 None 2 {1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery. Windborn Muse C21 3W 4.0 W Creature - Spirit 2/3 None 2 Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Witch's Clinic C21 0.0 Land None 0 {T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn. Witch's Clinic C21 0.0 Land None 0 {T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn. Yavimaya Coast C21 0.0 Land None 0 {T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. Yedora, Grave Gardener C21 4G 5.0 G Legendary Creature - Treefolk Druid 5/5 None 2 Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) Yedora, Grave Gardener C21 4G 5.0 G Legendary Creature - Treefolk Druid 5/5 None 2 Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) Zaffai, Thunder Conductor C21 2UR 4.0 R U Legendary Creature - Human Shaman 1/4 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random. Zaffai, Thunder Conductor C21 2UR 4.0 R U Legendary Creature - Human Shaman 1/4 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random. Zetalpa, Primal Dawn C21 6WW 8.0 W Legendary Creature - Elder Dinosaur 4/8 None 2 Flying, double strike, vigilance, trample, indestructible Abundant Harvest STA G 1.0 G Sorcery None 3 Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. Abundant Harvest STA G 1.0 G Sorcery None 3 Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. Adventurous Impulse STA G 1.0 G Sorcery None 3 Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Adventurous Impulse STA G 1.0 G Sorcery None 3 Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Agonizing Remorse STA 1B 2.0 B Sorcery None 3 Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. Agonizing Remorse STA 1B 2.0 B Sorcery None 3 Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life. Approach of the Second Sun STA 6W 7.0 W Sorcery None 3 If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. Approach of the Second Sun STA 6W 7.0 W Sorcery None 3 If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life. Blue Sun's Zenith STA XUUU 3.0 U Instant None 3 Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. Blue Sun's Zenith STA XUUU 3.0 U Instant None 3 Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. Brainstorm STA U 1.0 U Instant None 3 Draw three cards, then put two cards from your hand on top of your library in any order. Brainstorm STA U 1.0 U Instant None 3 Draw three cards, then put two cards from your hand on top of your library in any order. Channel STA GG 2.0 G Sorcery None 3 Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. Channel STA GG 2.0 G Sorcery None 3 Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. Chaos Warp STA 2R 3.0 R Instant None 3 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Chaos Warp STA 2R 3.0 R Instant None 3 The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Claim the Firstborn STA R 1.0 R Sorcery None 3 Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Claim the Firstborn STA R 1.0 R Sorcery None 3 Gain control of target creature with converted mana cost 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Compulsive Research STA 2U 3.0 U Sorcery None 3 Target player draws three cards. Then that player discards two cards unless they discard a land card. Compulsive Research STA 2U 3.0 U Sorcery None 3 Target player draws three cards. Then that player discards two cards unless they discard a land card. Counterspell STA UU 2.0 U Instant None 3 Counter target spell. Counterspell STA UU 2.0 U Instant None 3 Counter target spell. Crux of Fate STA 3BB 5.0 B Sorcery None 3 Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures. Crux of Fate STA 3BB 5.0 B Sorcery None 3 Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures. Cultivate STA 2G 3.0 G Sorcery None 3 Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. Cultivate STA 2G 3.0 G Sorcery None 3 Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. Dark Ritual STA B 1.0 B Instant None 3 Add {B}{B}{B}. Dark Ritual STA B 1.0 B Instant None 3 Add {B}{B}{B}. Day of Judgment STA 2WW 4.0 W Sorcery None 3 Destroy all creatures. Day of Judgment STA 2WW 4.0 W Sorcery None 3 Destroy all creatures. Defiant Strike STA W 1.0 W Instant None 3 Target creature gets +1/+0 until end of turn. Draw a card. Defiant Strike STA W 1.0 W Instant None 3 Target creature gets +1/+0 until end of turn. Draw a card. Demonic Tutor STA 1B 2.0 B Sorcery None 3 Search your library for a card, put that card into your hand, then shuffle your library. Demonic Tutor STA 1B 2.0 B Sorcery None 3 Search your library for a card, put that card into your hand, then shuffle your library. Despark STA WB 2.0 B W Instant None 3 Exile target permanent with converted mana cost 4 or greater. Despark STA WB 2.0 B W Instant None 3 Exile target permanent with converted mana cost 4 or greater. Divine Gambit STA WW 2.0 W Sorcery None 3 Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield. Divine Gambit STA WW 2.0 W Sorcery None 3 Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield. Doom Blade STA 1B 2.0 B Instant None 3 Destroy target nonblack creature. Doom Blade STA 1B 2.0 B Instant None 3 Destroy target nonblack creature. Duress STA B 1.0 B Sorcery None 3 Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Duress STA B 1.0 B Sorcery None 3 Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Electrolyze STA 1UR 3.0 R U Instant None 3 Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card. Electrolyze STA 1UR 3.0 R U Instant None 3 Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card. Eliminate STA 1B 2.0 B Instant None 3 Destroy target creature or planeswalker with converted mana cost 3 or less. Eliminate STA 1B 2.0 B Instant None 3 Destroy target creature or planeswalker with converted mana cost 3 or less. Ephemerate STA W 1.0 W Instant None 3 Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Ephemerate STA W 1.0 W Instant None 3 Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Faithless Looting STA R 1.0 R Sorcery None 3 Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Faithless Looting STA R 1.0 R Sorcery None 3 Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Gift of Estates STA 1W 2.0 W Sorcery None 3 If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. Gift of Estates STA 1W 2.0 W Sorcery None 3 If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. Gods Willing STA W 1.0 W Instant None 3 Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Gods Willing STA W 1.0 W Instant None 3 Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Grapeshot STA 1R 2.0 R Sorcery None 3 Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Grapeshot STA 1R 2.0 R Sorcery None 3 Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Growth Spiral STA GU 2.0 G U Instant None 3 Draw a card. You may put a land card from your hand onto the battlefield. Growth Spiral STA GU 2.0 G U Instant None 3 Draw a card. You may put a land card from your hand onto the battlefield. Harmonize STA 2GG 4.0 G Sorcery None 3 Draw three cards. Harmonize STA 2GG 4.0 G Sorcery None 3 Draw three cards. Increasing Vengeance STA RR 2.0 R Instant None 3 Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Increasing Vengeance STA RR 2.0 R Instant None 3 Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Infuriate STA R 1.0 R Instant None 3 Target creature gets +3/+2 until end of turn. Infuriate STA R 1.0 R Instant None 3 Target creature gets +3/+2 until end of turn. Inquisition of Kozilek STA B 1.0 B Sorcery None 3 Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. Inquisition of Kozilek STA B 1.0 B Sorcery None 3 Target player reveals their hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. Krosan Grip STA 2G 3.0 G Instant None 3 Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment. Krosan Grip STA 2G 3.0 G Instant None 3 Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment. Lightning Bolt STA R 1.0 R Instant None 3 Lightning Bolt deals 3 damage to any target. Lightning Bolt STA R 1.0 R Instant None 3 Lightning Bolt deals 3 damage to any target. Lightning Helix STA RW 2.0 R W Instant None 3 Lightning Helix deals 3 damage to any target and you gain 3 life. Lightning Helix STA RW 2.0 R W Instant None 3 Lightning Helix deals 3 damage to any target and you gain 3 life. Mana Tithe STA W 1.0 W Instant None 3 Counter target spell unless its controller pays {1}. Mana Tithe STA W 1.0 W Instant None 3 Counter target spell unless its controller pays {1}. Memory Lapse STA 1U 2.0 U Instant None 3 Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Memory Lapse STA 1U 2.0 U Instant None 3 Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. Mind's Desire STA 4UU 6.0 U Sorcery None 3 Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you cast this spell, copy it for each spell cast before it this turn.) Mind's Desire STA 4UU 6.0 U Sorcery None 3 Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you cast this spell, copy it for each spell cast before it this turn.) Mizzix's Mastery STA 3R 4.0 R Sorcery None 3 Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Mizzix's Mastery STA 3R 4.0 R Sorcery None 3 Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Natural Order STA 2GG 4.0 G Sorcery None 3 As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. Natural Order STA 2GG 4.0 G Sorcery None 3 As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. Negate STA 1U 2.0 U Instant None 3 Counter target noncreature spell. Negate STA 1U 2.0 U Instant None 3 Counter target noncreature spell. Opt STA U 1.0 U Instant None 3 Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card. Opt STA U 1.0 U Instant None 3 Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card. Primal Command STA 3GG 5.0 G Sorcery None 3 Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle your library. Primal Command STA 3GG 5.0 G Sorcery None 3 Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle your library. Putrefy STA 1BG 3.0 B G Instant None 3 Destroy target artifact or creature. It can't be regenerated. Putrefy STA 1BG 3.0 B G Instant None 3 Destroy target artifact or creature. It can't be regenerated. Regrowth STA 1G 2.0 G Sorcery None 3 Return target card from your graveyard to your hand. Regrowth STA 1G 2.0 G Sorcery None 3 Return target card from your graveyard to your hand. Revitalize STA 1W 2.0 W Instant None 3 You gain 3 life. Draw a card. Revitalize STA 1W 2.0 W Instant None 3 You gain 3 life. Draw a card. Shock STA R 1.0 R Instant None 3 Shock deals 2 damage to any target. Shock STA R 1.0 R Instant None 3 Shock deals 2 damage to any target. Sign in Blood STA BB 2.0 B Sorcery None 3 Target player draws two cards and loses 2 life. Sign in Blood STA BB 2.0 B Sorcery None 3 Target player draws two cards and loses 2 life. Snakeskin Veil STA G 1.0 G Instant None 3 Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Snakeskin Veil STA G 1.0 G Instant None 3 Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Stone Rain STA 2R 3.0 R Sorcery None 3 Destroy target land. Stone Rain STA 2R 3.0 R Sorcery None 3 Destroy target land. Strategic Planning STA 1U 2.0 U Sorcery None 3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Strategic Planning STA 1U 2.0 U Sorcery None 3 Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Swords to Plowshares STA W 1.0 W Instant None 3 Exile target creature. Its controller gains life equal to its power. Swords to Plowshares STA W 1.0 W Instant None 3 Exile target creature. Its controller gains life equal to its power. Tainted Pact STA 1B 2.0 B Instant None 3 Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. Tainted Pact STA 1B 2.0 B Instant None 3 Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. Teferi's Protection STA 2W 3.0 W Instant None 3 Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection. Teferi's Protection STA 2W 3.0 W Instant None 3 Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection. Tendrils of Agony STA 2BB 4.0 B Sorcery None 3 Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Tendrils of Agony STA 2BB 4.0 B Sorcery None 3 Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Tezzeret's Gambit STA 3U/P 4.0 U Sorcery None 3 ({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Tezzeret's Gambit STA 3U/P 4.0 U Sorcery None 3 ({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Thrill of Possibility STA 1R 2.0 R Instant None 3 As an additional cost to cast this spell, discard a card. Draw two cards. Thrill of Possibility STA 1R 2.0 R Instant None 3 As an additional cost to cast this spell, discard a card. Draw two cards. Time Warp STA 3UU 5.0 U Sorcery None 3 Target player takes an extra turn after this one. Time Warp STA 3UU 5.0 U Sorcery None 3 Target player takes an extra turn after this one. Urza's Rage STA 2R 3.0 R Instant None 3 Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented. Urza's Rage STA 2R 3.0 R Instant None 3 Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented. Village Rites STA B 1.0 B Instant None 3 As an additional cost to cast this spell, sacrifice a creature. Draw two cards. Village Rites STA B 1.0 B Instant None 3 As an additional cost to cast this spell, sacrifice a creature. Draw two cards. Weather the Storm STA 1G 2.0 G Instant None 3 You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.) Weather the Storm STA 1G 2.0 G Instant None 3 You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.) Whirlwind Denial STA 2U 3.0 U Instant None 3 For each spell and ability your opponents control, counter it unless its controller pays {4}. Whirlwind Denial STA 2U 3.0 U Instant None 3 For each spell and ability your opponents control, counter it unless its controller pays {4}.