Cockatrice/Magic-Spoiler 2025-10-01 01:09:26 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TLA.xml TLA Avatar: The Last Airbender (Spoiler) Expansion 2025-11-21 10 Aang's Iceberg Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) W Enchantment Enchantment 3 2W TLA 1 Aang's Iceberg Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) W Enchantment Enchantment 3 2W TLA 1 Aang's Journey Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle. You gain 2 life. Sorcery — Lesson Sorcery 2 2 TLA 3 Aang, the Last Airbender Flying When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a Lesson spell, Aang gains lifelink until end of turn. W Legendary Creature — Human Avatar Ally Creature 4 3W 3/2 TLA 2 Abandon Attachments You may discard a card. If you do, draw two cards. RU Instant — Lesson Instant 2 1U/R TLA 3 Airbending Lesson Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Draw a card. W Instant — Lesson Instant 3 2W TLA 3 Appa, Steadfast Guardian Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token. W Legendary Creature — Bison Ally Creature 4 2WW 3/4 TLA 2 Appa, Steadfast Guardian Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token. W Legendary Creature — Bison Ally Creature 4 2WW 3/4 TLA 2 Avatar Aang Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. GRUW Legendary Creature — Human Avatar Ally Creature 4 RGWU 4/4 TLA 2 Aang, Master of Elements Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. Legendary Creature — Avatar Ally Creature 4 6/6 TLA 2 Avatar Aang Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. GRUW Legendary Creature — Human Avatar Ally Creature 4 RGWU 4/4 TLA 2 Aang, Master of Elements Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. Legendary Creature — Avatar Ally Creature 4 6/6 TLA 2 Avatar Enthusiasts Whenever another Ally you control enters, put a +1/+1 counter on this creature. W Creature — Human Peasant Ally Creature 3 2W 2/2 TLA 2 Azula Always Lies Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature. B Instant — Lesson Instant 2 1B TLA 3 Badgermole When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Creatures you control with +1/+1 counters on them have trample. G Creature — Badger Mole Creature 5 4G 4/4 TLA 2 Barrels of Blasting Jelly {1}: Add one mana of any color. Activate only once each turn. {5}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. Artifact Artifact 1 1 TLA 1 Beetle-Headed Merchants Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature. B Creature — Human Citizen Creature 5 4B 5/4 TLA 2 Bender's Waterskin Untap this artifact during each other player's untap step. {T}: Add one mana of any color. Artifact Artifact 3 3 TLA 1 Buzzard-Wasp Colony Flying When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card. Whenever another creature you control dies, if it had counters on it, put its counters on this creature. B Creature — Bird Insect Creature 4 3B 2/2 TLA 2 Cat-Gator Lifelink When this creature enters, it deals damage equal to the number of Swamps you control to any target. B Creature — Fish Crocodile Creature 7 6B 3/2 TLA 2 Cat-Owl Flying Whenever this creature attacks, untap target artifact or creature. UW Creature — Cat Bird Creature 4 3W/U 3/3 TLA 2 Corrupt Court Official When this creature enters, target opponent discards a card. B Creature — Human Advisor Creature 2 1B 1/1 TLA 2 Dai Li Indoctrination Choose one — • Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. • Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) B Sorcery — Lesson Sorcery 2 1B TLA 3 Deserter's Disciple {T}: Another target creature you control with power 2 or less can't be blocked this turn. R Creature — Human Rebel Ally Creature 2 1R 2/2 TLA 2 Earth Kingdom Soldier Vigilance When this creature enters, put a +1/+1 counter on each of up to two target creatures you control. GW Creature — Human Soldier Creature 5 4G/W 3/4 TLA 2 Earth Rumble Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.) G Sorcery Sorcery 4 3G TLA 3 Earth Village Ruffians When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) BG Creature — Human Soldier Rogue Creature 3 2B/G 3/1 TLA 2 Earthbending Lesson Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Sorcery — Lesson Sorcery 4 3G TLA 3 Epic Downfall Exile target creature with mana value 3 or greater. B Sorcery Sorcery 2 1B TLA 3 Fated Firepower Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead. R Enchantment Enchantment 3 XRRR TLA 1 Fated Firepower Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead. R Enchantment Enchantment 3 XRRR TLA 1 Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. BRW Legendary Creature — Human Noble Ally Creature 3 RWB 2/4 TLA 2 Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. BRW Legendary Creature — Human Noble Ally Creature 3 RWB 2/4 TLA 2 Fire Nation Attacks Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Instant Instant 5 4R TLA 3 Fire Nation Engineer Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control. B Creature — Human Artificer Creature 3 2B 2/3 TLA 2 Fire Sages Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {1}{R}{R}: Put a +1/+1 counter on this creature. R Creature — Human Cleric Creature 2 1R 2/2 TLA 2 First-Time Flyer Flying This creature gets +1/+1 as long as there's a Lesson card in your graveyard. U Creature — Human Pilot Ally Creature 2 1U 1/2 TLA 2 Flexible Waterbender Vigilance Waterbend {3}: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Creature — Human Warrior Ally Creature 4 3U 2/5 TLA 2 Flopsie, Bumi's Buddy When Flopsie enters, put a +1/+1 counter on each creature you control. Each creature you control with power 4 or greater can't be blocked by more than one creature. G Legendary Creature — Ape Goat Creature 6 4GG 4/4 TLA 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TLA 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TLA 0 Geyser Leaper Flying Waterbend {4}: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Creature — Human Warrior Ally Creature 5 4U 4/3 TLA 2 Giant Koi Waterbend {3}: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) U Creature — Fish Creature 6 4UU 5/7 TLA 2 Glider Kids Flying When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.) W Creature — Human Pilot Ally Creature 3 2W 2/3 TLA 2 Hakoda, Selfless Commander Vigilance You may look at the top card of your library any time. You may cast Ally spells from the top of your library. Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn. W Legendary Creature — Human Warrior Ally Creature 4 3W 3/5 TLA 2 Haru, Hidden Talent Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Peasant Ally Creature 2 1G 1/1 TLA 2 Heartless Act Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature. B Instant Instant 2 1B TLA 3 Hei Bai, Spirit of Balance Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai. When Hei Bai leaves the battlefield, put its counters on target creature you control. BW Legendary Creature — Bear Spirit Creature 4 2W/BW/B 3/3 TLA 2 Hog-Monkey At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.) Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) B Creature — Boar Monkey Creature 3 2B 3/2 TLA 2 How to Start a Riot Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) Creatures target player controls get +2/+0 until end of turn. R Instant — Lesson Instant 3 2R TLA 3 Iguana Parrot Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) U Creature — Lizard Bird Pirate Creature 3 2U 2/2 TLA 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 TLA 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TLA 0 It'll Quench Ya! Counter target spell unless its controller pays {2}. U Instant — Lesson Instant 2 1U TLA 3 Jeong Jeong's Deserters When this creature enters, put a +1/+1 counter on target creature. W Creature — Human Rebel Ally Creature 2 1W 1/2 TLA 2 Katara, Bending Prodigy At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her. Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Legendary Creature — Human Warrior Ally Creature 3 2U 2/3 TLA 2 Katara, Water Tribe's Hope Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) UW Legendary Creature — Human Warrior Ally Creature 5 2WUU 3/3 TLA 2 Katara, Water Tribe's Hope Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) UW Legendary Creature — Human Warrior Ally Creature 5 2WUU 3/3 TLA 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA 2 Lightning Strike Lightning Strike deals 3 damage to any target. R Instant Instant 2 1R TLA 3 Long Feng, Grand Secretariat Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control. BG Legendary Creature — Human Advisor Creature 3 1B/GB/G 2/3 TLA 2 Master Pakku Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.) U Legendary Creature — Human Advisor Ally Creature 2 1U 1/3 TLA 2 Master Piandao First strike Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. W Legendary Creature — Human Warrior Ally Creature 5 4W 4/4 TLA 2 Merchant of Many Hats {2}{B}: Return this card from your graveyard to your hand. B Creature — Human Peasant Ally Creature 2 1B 2/2 TLA 2 Momo, Friendly Flier Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. W Legendary Creature — Lemur Bat Ally Creature 1 W 1/1 TLA 2 Momo, Friendly Flier Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. W Legendary Creature — Lemur Bat Ally Creature 1 W 1/1 TLA 2 Mongoose Lizard Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it deals 1 damage to any target. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Creature — Mongoose Lizard Creature 6 4RR 5/6 TLA 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLA 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLA 0 Ostrich-Horse When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.) G Creature — Bird Horse Creature 3 2G 3/1 TLA 2 Otter-Penguin Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn. U Creature — Otter Bird Creature 2 1U 2/1 TLA 2 Ozai's Cruelty Ozai's Cruelty deals 2 damage to target player. That player discards two cards. B Sorcery — Lesson Sorcery 3 2B TLA 3 Path to Redemption Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. W Enchantment — Aura Enchantment 2 1W TLA 1 Pillar Launch Target creature gets +2/+2 and gains reach until end of turn. Untap it. G Instant Instant 1 G TLA 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLA 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLA 0 Pretending Poxbearers When this creature dies, create a 1/1 white Ally creature token. BW Creature — Human Citizen Ally Creature 2 1W/B 2/1 TLA 2 Rabaroo Troop Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Creature — Rabbit Kangaroo Creature 5 3WW 3/5 TLA 2 Raucous Audience {T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead. G Creature — Human Citizen Creature 2 1G 2/1 TLA 2 Razor Rings Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. W Instant Instant 2 1W TLA 3 Rebellious Captives Exhaust — {6}: Put two +1/+1 counters on this creature, then earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.) G Creature — Human Peasant Ally Creature 2 1G 2/2 TLA 2 Redirect Lightning As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target. R Instant — Lesson Instant 1 R TLA 3 Redirect Lightning As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target. R Instant — Lesson Instant 1 R TLA 3 Rocky Rebuke Target creature you control deals damage equal to its power to target creature an opponent controls. G Instant Instant 2 1G TLA 3 Rough Rhino Cavalry Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.) R Creature — Human Mercenary Creature 5 4R 5/5 TLA 2 Rowdy Snowballers When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Creature — Human Peasant Ally Creature 3 2U 2/2 TLA 2 Saber-Tooth Moose-Lion Reach Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) G Creature — Elk Cat Creature 6 4GG 7/7 TLA 2 Serpent of the Pass If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash. This spell costs {1} less to cast for each noncreature, nonland card in your graveyard. U Creature — Serpent Creature 7 5UU 6/5 TLA 2 Sokka's Haiku Counter target spell. Draw a card, then mill three cards. Untap target land. U Instant — Lesson Instant 5 3UU TLA 3 Sokka, Bold Boomeranger When Sokka enters, discard up to two cards, then draw that many cards. Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka. RU Legendary Creature — Human Warrior Ally Creature 2 UR 1/1 TLA 2 Sokka, Bold Boomeranger When Sokka enters, discard up to two cards, then draw that many cards. Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka. RU Legendary Creature — Human Warrior Ally Creature 2 UR 1/1 TLA 2 Sokka, Lateral Strategist Vigilance Whenever Sokka and at least one other creature attack, draw a card. UW Legendary Creature — Human Warrior Ally Creature 3 1W/UW/U 2/4 TLA 2 Southern Air Temple When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control. W Legendary Enchantment — Shrine Enchantment 4 3W TLA 1 Suki, Kyoshi Warrior Suki's power is equal to the number of creatures you control. Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking. GW Legendary Creature — Human Warrior Ally Creature 4 2G/WG/W */4 TLA 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TLA 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TLA 0 The Rise of Sozin (As this Saga enters and after your draw step, add a lore counter.) I — Destroy all creatures. II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. III — Exile this Saga, then return it to the battlefield transformed under your control. B Enchantment — Saga Enchantment 6 4BB TLA 1 Fire Lord Sozin Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control. B Legendary Creature — Human Noble Creature 6 5/5 TLA 2 The Rise of Sozin (As this Saga enters and after your draw step, add a lore counter.) I — Destroy all creatures. II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. III — Exile this Saga, then return it to the battlefield transformed under your control. B Enchantment — Saga Enchantment 6 4BB TLA 1 Fire Lord Sozin Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control. B Legendary Creature — Human Noble Creature 6 5/5 TLA 2 Toph, the Blind Bandit When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Toph's power is equal to the number of +1/+1 counters on lands you control. G Legendary Creature — Human Warrior Ally Creature 3 2G */3 TLA 2 Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW Legendary Creature — Human Warrior Ally Creature 4 1RGW 3/3 TLA 2 Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW Legendary Creature — Human Warrior Ally Creature 4 1RGW 3/3 TLA 2 Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW Legendary Creature — Human Warrior Ally Creature 4 1RGW 3/3 TLA 2 Turtle-Duck {3}: Until end of turn, this creature has base power 4 and gains trample. G Creature — Turtle Bird Creature 1 G 0/4 TLA 2 Vindictive Warden Menace (This creature can't be blocked except by two or more creatures.) Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {3}: This creature deals 1 damage to each opponent. BR Creature — Human Soldier Creature 3 2B/R 2/3 TLA 2 Waterbending Lesson Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Sorcery — Lesson Sorcery 4 3U TLA 3 Watery Grasp Enchant creature Enchanted creature doesn't untap during its controller's untap step. Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Enchantment — Aura Enchantment 1 U TLA 1 Yue, the Moon Spirit Flying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. U Legendary Creature — Spirit Ally Creature 4 3U 3/3 TLA 2 Yue, the Moon Spirit Flying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. U Legendary Creature — Spirit Ally Creature 4 3U 3/3 TLA 2 Yuyan Archers Reach When this creature enters, you may discard a card. If you do, draw a card. R Creature — Human Archer Creature 2 1R 3/1 TLA 2 Zuko, Exiled Prince Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) {3}: Exile the top card of your library. You may play that card this turn. R Legendary Creature — Human Noble Creature 4 3R 4/3 TLA 2