Cockatrice/Magic-Spoiler
2023-07-28 00:47:18 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/CMM.xml
CMM
Commander Masters (Spoiler)
Masters
2023-08-04
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
R
Instant
Instant
2
1R
CMM
3
Abstruse Archaic
Vigilance
{1}, {T}: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature — Avatar
Creature
4
4
3/4
CMM
2
Abstruse Archaic
Vigilance
{1}, {T}: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Creature — Avatar
Creature
4
4
3/4
CMM
2
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
G
Enchantment
Enchantment
4
2GG
CMM
1
Abundant Harvest
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
G
Sorcery
Sorcery
1
G
CMM
3
Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
G
Creature — Ooze
Creature
5
3GG
2/2
CMM
2
Aether Gale
Return six target nonland permanents to their owners' hands.
U
Sorcery
Sorcery
5
3UU
CMM
3
Ainok Bond-Kin
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.
W
Creature — Dog Soldier
Creature
2
1W
2/1
CMM
2
Ajani Steadfast
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
−7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
W
Legendary Planeswalker — Ajani
Planeswalker
4
3W
4
CMM
1
Akiri, Fearless Voyager
Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
RW
Legendary Creature — Kor Warrior
Creature
3
1RW
3/3
CMM
2
Alharu, Solemn Ritualist
When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)
W
Legendary Creature — Human Monk
Creature
5
4W
3/3
CMM
2
All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
Tribal Sorcery — Eldrazi
Sorcery
7
7
CMM
3
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
W
Enchantment — Aura
Enchantment
2
1W
CMM
1
All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
W
Enchantment — Aura
Enchantment
2
1W
CMM
1
Alms Collector
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
W
Creature — Cat Cleric
Creature
4
3W
3/4
CMM
2
Alms Collector
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
W
Creature — Cat Cleric
Creature
4
3W
3/4
CMM
2
Aminatou's Augury
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
U
Sorcery
Sorcery
8
6UU
CMM
3
Aminatou's Augury
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
U
Sorcery
Sorcery
8
6UU
CMM
3
Anafenza, Kin-Tree Spirit
Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
W
Legendary Creature — Spirit Soldier
Creature
2
WW
2/2
CMM
2
Anax, Hardened in the Forge
Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
R
Legendary Enchantment Creature — Demigod
Creature
3
1RR
*/3
CMM
2
Ancestral Blade
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact — Equipment
Artifact
2
1W
CMM
1
Ancient Stone Idol
Flash
This spell costs {1} less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
Artifact Creature — Golem
Creature
10
10
12/12
CMM
2
Angelic Field Marshal
Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
W
Creature — Angel
Creature
4
2WW
3/3
CMM
2
Angelic Field Marshal
Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
W
Creature — Angel
Creature
4
2WW
3/3
CMM
2
Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
BGW
Legendary Enchantment Creature — Demigod
Creature
5
2WBG
4/4
CMM
2
Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
BGW
Legendary Enchantment Creature — Demigod
Creature
5
2WBG
4/4
CMM
2
Anikthea, Hand of Erebos
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
BGW
Legendary Enchantment Creature — Demigod
Creature
5
2WBG
4/4
CMM
2
Animal Magnetism
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
G
Sorcery
Sorcery
5
4G
CMM
3
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
G
Instant
Instant
3
2G
CMM
3
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
G
Instant
Instant
3
2G
CMM
3
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
G
Instant
Instant
3
2G
CMM
3
Arasta of the Endless Web
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
G
Legendary Enchantment Creature — Spider
Creature
4
2GG
3/5
CMM
2
Arcane Lighthouse
{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Land
0
CMM
0
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
CMM
1
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
CMM
1
Arch of Orazca
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {C}.
{5}, {T}: Draw a card. Activate only if you have the city's blessing.
Land
Land
0
CMM
0
Archfiend of Despair
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
B
Creature — Demon
Creature
8
6BB
6/6
CMM
2
Archfiend of Despair
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
B
Creature — Demon
Creature
8
6BB
6/6
CMM
2
Archon of Sun's Grace
Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
W
Creature — Archon
Creature
4
2WW
3/4
CMM
2
Armorcraft Judge
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
G
Creature — Elf Artificer
Creature
4
3G
3/3
CMM
2
Artisan of Kozilek
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Creature — Eldrazi
Creature
9
9
10/9
CMM
2
Aryel, Knight of Windgrace
Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
BW
Legendary Creature — Human Knight
Creature
4
2WB
4/4
CMM
2
Ash Barrens
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Land
0
CMM
0
Ashling the Pilgrim
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
R
Legendary Creature — Elemental Shaman
Creature
2
1R
1/1
CMM
2
Ashling the Pilgrim
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
R
Legendary Creature — Elemental Shaman
Creature
2
1R
1/1
CMM
2
Ashnod's Altar
Sacrifice a creature: Add {C}{C}.
Artifact
Artifact
3
3
CMM
1
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip {3}
Artifact — Equipment
Artifact
4
4
CMM
1
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
W
Legendary Creature — Angel
Creature
8
5WWW
8/8
CMM
2
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
W
Legendary Creature — Angel
Creature
8
5WWW
8/8
CMM
2
Avatar of Slaughter
All creatures have double strike and attack each combat if able.
R
Creature — Avatar
Creature
8
6RR
8/8
CMM
2
Avatar of Slaughter
All creatures have double strike and attack each combat if able.
R
Creature — Avatar
Creature
8
6RR
8/8
CMM
2
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
U
Legendary Creature — Human Wizard
Creature
5
2UUU
0/2
CMM
2
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
U
Legendary Creature — Human Wizard
Creature
5
2UUU
0/2
CMM
2
Azami, Lady of Scrolls
Tap an untapped Wizard you control: Draw a card.
U
Legendary Creature — Human Wizard
Creature
5
2UUU
0/2
CMM
2
Azorius Signet
{1}, {T}: Add {W}{U}.
Artifact
Artifact
2
2
CMM
1
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
G
Legendary Creature — Human Monk
Creature
3
2G
1/2
CMM
2
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
G
Legendary Creature — Human Monk
Creature
3
2G
1/2
CMM
2
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
G
Legendary Creature — Human Monk
Creature
3
2G
1/2
CMM
2
Baird, Steward of Argive
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
W
Legendary Creature — Human Soldier
Creature
4
2WW
2/4
CMM
2
Balan, Wandering Knight
First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
{1}{W}: Attach all Equipment you control to Balan.
W
Legendary Creature — Cat Knight
Creature
4
2WW
3/3
CMM
2
Balan, Wandering Knight
First strike
Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.
{1}{W}: Attach all Equipment you control to Balan.
W
Legendary Creature — Cat Knight
Creature
4
2WW
3/3
CMM
2
Balefire Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
R
Creature — Dragon
Creature
7
5RR
6/6
CMM
2
Balefire Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
R
Creature — Dragon
Creature
7
5RR
6/6
CMM
2
Balefire Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
R
Creature — Dragon
Creature
7
5RR
6/6
CMM
2
Bane of Bala Ged
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
Creature — Eldrazi
Creature
7
7
7/5
CMM
2
Bastion of Remembrance
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Enchantment
Enchantment
3
2B
CMM
1
Battle Screech
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
4
2WW
CMM
3
Battle at the Helvault
(As this Saga enters and after your draw step, add a lore counter.)
I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield.
III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
W
Enchantment — Saga
Enchantment
6
4WW
CMM
1
Battle for Bretagard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human Warrior creature token.
II — Create a 1/1 green Elf Warrior creature token.
III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.
GW
Enchantment — Saga
Enchantment
3
1GW
CMM
1
Beanstalk Giant // Fertile Footsteps
G
Creature — Giant // Sorcery — Adventure
Creature
7
6G // 2G
*/*
CMM
3
Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
BG
Enchantment — Saga
Enchantment
4
2BG
CMM
1
Blade Sliver
All Sliver creatures get +1/+0.
R
Creature — Sliver
Creature
3
2R
2/2
CMM
2
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
CMM
3
Blast Zone
Blast Zone enters the battlefield with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on Blast Zone.
{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Land
Land
0
CMM
0
Blood Aspirant
Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.
{1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn.
R
Creature — Satyr Berserker
Creature
2
1R
1/1
CMM
2
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
B
Enchantment
Enchantment
1
B
CMM
1
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
B
Enchantment
Enchantment
1
B
CMM
1
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
B
Enchantment
Enchantment
1
B
CMM
1
Bloodspore Thrinax
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
G
Creature — Lizard
Creature
4
2GG
2/2
CMM
2
Bloodspore Thrinax
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
G
Creature — Lizard
Creature
4
2GG
2/2
CMM
2
Blur Sliver
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
R
Creature — Sliver
Creature
3
2R
2/2
CMM
2
Body Double
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
U
Creature — Shapeshifter
Creature
5
4U
0/0
CMM
2
Bonder's Ornament
{T}: Add one mana of any color.
{4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
Artifact
Artifact
3
3
CMM
1
Bonders' Enclave
{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Land
0
CMM
0
Bonescythe Sliver
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
W
Creature — Sliver
Creature
4
3W
2/2
CMM
2
Bonesplitter Sliver
All Sliver creatures get +2/+0.
R
Creature — Sliver
Creature
4
3R
2/2
CMM
2
Boompile
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
Artifact
Artifact
4
4
CMM
1
Boompile
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
Artifact
Artifact
4
4
CMM
1
Boon of the Spirit Realm
Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.
Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
W
Enchantment
Enchantment
5
3WW
CMM
1
Boon of the Spirit Realm
Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm.
Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
W
Enchantment
Enchantment
5
3WW
CMM
1
Boros Signet
{1}, {T}: Add {R}{W}.
Artifact
Artifact
2
2
CMM
1
Braids, Conjurer Adept
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
U
Legendary Creature — Human Wizard
Creature
4
2UU
2/2
CMM
2
Braids, Conjurer Adept
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
U
Legendary Creature — Human Wizard
Creature
4
2UU
2/2
CMM
2
Brass Knuckles
When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
4
4
CMM
1
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
U
Sorcery
Sorcery
5
3UU
CMM
3
Bribery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
U
Sorcery
Sorcery
5
3UU
CMM
3
Brinelin, the Moon Kraken
When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand.
Partner (You can have two commanders if both have partner.)
U
Legendary Creature — Kraken
Creature
8
6UU
6/8
CMM
2
Broken Wings
Destroy target artifact, enchantment, or creature with flying.
G
Instant
Instant
3
2G
CMM
3
Brood Sliver
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
G
Creature — Sliver
Creature
5
4G
3/3
CMM
2
Burnished Hart
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Artifact Creature — Elk
Creature
3
3
2/2
CMM
2
Cabal Patriarch
{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
{2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
B
Legendary Creature — Human Wizard
Creature
6
3BBB
5/5
CMM
2
Cacophony Unleashed
When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures.
Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
B
Enchantment
Enchantment
7
5BB
CMM
1
Cacophony Unleashed
When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures.
Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
B
Enchantment
Enchantment
7
5BB
CMM
1
Cadaver Imp
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
B
Creature — Imp
Creature
3
1BB
1/1
CMM
2
Calamity of the Titans
As an additional cost to cast this spell, reveal a colorless creature card from your hand.
Exile each creature and planeswalker with mana value less than the revealed card's mana value.
Sorcery
Sorcery
6
4CC
CMM
3
Calamity of the Titans
As an additional cost to cast this spell, reveal a colorless creature card from your hand.
Exile each creature and planeswalker with mana value less than the revealed card's mana value.
Sorcery
Sorcery
6
4CC
CMM
3
Calix, Destiny's Hand
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.
GW
Legendary Planeswalker — Calix
Planeswalker
4
2GW
4
CMM
1
Campfire
{1}, {T}: You gain 2 life.
{2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
Artifact
Artifact
1
1
CMM
1
Canopy Vista
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Land — Forest Plains
Land
0
CMM
1
0
Capricious Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."
R
Creature — Sliver
Creature
4
3R
3/3
CMM
2
Capricious Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."
R
Creature — Sliver
Creature
4
3R
3/3
CMM
2
Captain Ripley Vance
Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
R
Legendary Creature — Human Pirate
Creature
3
2R
3/2
CMM
2
Capture of Jingzhou
Take an extra turn after this one.
U
Sorcery
Sorcery
5
3UU
CMM
3
Capture of Jingzhou
Take an extra turn after this one.
U
Sorcery
Sorcery
5
3UU
CMM
3
Carrier Thrall
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
B
Creature — Vampire
Creature
2
1B
2/1
CMM
2
Carrion Grub
Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.
When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)
B
Creature — Insect
Creature
4
3B
0/5
CMM
2
Cartographer's Hawk
Flying
When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
W
Creature — Bird
Creature
2
1W
2/1
CMM
2
Cascade Bluffs
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Land
Land
0
CMM
0
Cast Out
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
W
Enchantment
Enchantment
4
3W
CMM
1
Chainer, Dementia Master
All Nightmares get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
B
Legendary Creature — Human Minion
Creature
5
3BB
3/3
CMM
2
Chainer, Dementia Master
All Nightmares get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
B
Legendary Creature — Human Minion
Creature
5
3BB
3/3
CMM
2
Champion of the Flame
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
R
Creature — Human Warrior
Creature
2
1R
1/1
CMM
2
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Artifact — Equipment
Artifact
3
3
CMM
1
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Artifact — Equipment
Artifact
3
3
CMM
1
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Artifact — Equipment
Artifact
3
3
CMM
1
Chandra, Awakened Inferno
This spell can't be countered.
+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.
−X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
R
Legendary Planeswalker — Chandra
Planeswalker
6
4RR
6
CMM
1
Chandra, Legacy of Fire
At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control.
+1: Add {R} for each planeswalker you control.
0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.
R
Legendary Planeswalker — Chandra
Planeswalker
5
4R
3
CMM
1
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
+1: Add {R}{R}.
−3: Chandra, Torch of Defiance deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
2RR
4
CMM
1
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
CMM
1
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
CMM
1
Cinder Glade
({T}: Add {R} or {G}.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Land — Mountain Forest
Land
0
CMM
1
0
Cleansing Nova
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
W
Sorcery
Sorcery
5
3WW
CMM
3
Cleaving Sliver
Sliver creatures you control get +2/+0.
R
Creature — Sliver
Creature
4
3R
2/2
CMM
2
Clot Sliver
All Slivers have "{2}: Regenerate this permanent."
B
Creature — Sliver
Creature
2
1B
1/1
CMM
2
Cloudshredder Sliver
Sliver creatures you control have flying and haste.
RW
Creature — Sliver
Creature
2
RW
1/1
CMM
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
CMM
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
CMM
0
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
U
Instant
Instant
7
5UU
CMM
3
Commandeer
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
U
Instant
Instant
7
5UU
CMM
3
Commander's Sphere
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Artifact
Artifact
3
3
CMM
1
Commander's Sphere
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Artifact
Artifact
3
3
CMM
1
Commodore Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."
−3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
RUW
Legendary Planeswalker — Guff
Planeswalker
4
1URW
5
CMM
1
Commodore Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell."
−3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
RUW
Legendary Planeswalker — Guff
Planeswalker
4
1URW
5
CMM
1
Composer of Spring
Constellation — Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
G
Creature — Satyr Bard
Creature
2
1G
1/3
CMM
2
Composer of Spring
Constellation — Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
G
Creature — Satyr Bard
Creature
2
1G
1/3
CMM
2
Constricting Sliver
Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."
W
Creature — Sliver
Creature
6
5W
3/3
CMM
2
Corpse Augur
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
B
Creature — Zombie Wizard
Creature
4
3B
4/2
CMM
2
Counterspell
Counter target spell.
U
Instant
Instant
2
UU
CMM
3
Counterspell
Counter target spell.
U
Instant
Instant
2
UU
CMM
3
Courage in Crisis
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
G
Sorcery
Sorcery
3
2G
CMM
3
Courser of Kruphix
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
G
Enchantment Creature — Centaur
Creature
3
1GG
2/4
CMM
2
Coveted Peacock
Flying
Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
U
Creature — Bird
Creature
5
3UU
3/4
CMM
2
Crash of Rhino Beetles
Trample
Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
G
Creature — Insect
Creature
5
4G
5/5
CMM
2
Crashing Drawbridge
Defender
{T}: Creatures you control gain haste until end of turn.
Artifact Creature — Wall
Creature
2
2
0/4
CMM
2
Craterhoof Behemoth
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
G
Creature — Beast
Creature
8
5GGG
5/5
CMM
2
Craterhoof Behemoth
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
G
Creature — Beast
Creature
8
5GGG
5/5
CMM
2
Crawling Infestation
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
G
Enchantment
Enchantment
3
2G
CMM
1
Crimson Fleet Commodore
Trample
When Crimson Fleet Commodore enters the battlefield, you become the monarch.
R
Creature — Ogre Pirate
Creature
4
3R
5/2
CMM
2
Crippling Fear
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
B
Sorcery
Sorcery
4
2BB
CMM
3
Crypt Sliver
All Slivers have "{T}: Regenerate target Sliver."
B
Creature — Sliver
Creature
2
1B
1/1
CMM
2
Cryptic Serpent
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
U
Creature — Serpent
Creature
7
5UU
6/5
CMM
2
Crystalline Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
UW
Creature — Sliver
Creature
2
WU
2/2
CMM
2
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
BG
Sorcery
Sorcery
4
2BG
CMM
3
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
Sorcery
3
2G
CMM
3
Cunning Rhetoric
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
B
Enchantment
Enchantment
3
2B
CMM
1
Curtains' Call
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy two target creatures.
B
Instant
Instant
6
5B
CMM
3
Curtains' Call
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy two target creatures.
B
Instant
Instant
6
5B
CMM
3
Custodi Squire
Flying
Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
W
Creature — Spirit Cleric
Creature
5
4W
3/3
CMM
2
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
U
Instant
Instant
2
1U
CMM
3
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
U
Instant
Instant
2
1U
CMM
3
Cyclops Electromancer
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
R
Creature — Cyclops Wizard
Creature
5
4R
4/2
CMM
2
Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
W
Legendary Creature — Human Knight
Creature
3
2W
2/2
CMM
2
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
R
Legendary Planeswalker — Daretti
Planeswalker
4
3R
3
CMM
1
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
R
Legendary Planeswalker — Daretti
Planeswalker
4
3R
3
CMM
1
Darksteel Ingot
Indestructible
{T}: Add one mana of any color.
Artifact
Artifact
3
3
CMM
1
Darksteel Monolith
Indestructible
Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell that you cast from your hand.
Artifact
Artifact
8
8
CMM
1
Darksteel Monolith
Indestructible
Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell that you cast from your hand.
Artifact
Artifact
8
8
CMM
1
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
W
Enchantment — Aura
Enchantment
2
1W
CMM
1
Darksteel Mutation
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
W
Enchantment — Aura
Enchantment
2
1W
CMM
1
Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
U
Sorcery
Sorcery
3
2U
CMM
3
Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
U
Sorcery
Sorcery
3
2U
CMM
3
Deadly Recluse
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
G
Creature — Spider
Creature
2
1G
1/2
CMM
2
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
B
Instant
Instant
4
3B
CMM
3
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
B
Instant
Instant
4
3B
CMM
3
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
B
Instant
Instant
4
3B
CMM
3
Decimate
Destroy target artifact, target creature, target enchantment, and target land.
GR
Sorcery
Sorcery
4
2RG
CMM
3
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
B
Sorcery
Sorcery
8
6BB
CMM
3
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
B
Sorcery
Sorcery
8
6BB
CMM
3
Deep Analysis
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
Sorcery
4
3U
CMM
3
Deepglow Skate
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
U
Creature — Fish
Creature
5
4U
3/3
CMM
2
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
R
Instant
Instant
3
2R
CMM
3
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
R
Instant
Instant
3
2R
CMM
3
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
R
Instant
Instant
3
2R
CMM
3
Demon of Fate's Design
Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
{2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
B
Enchantment Creature — Demon
Creature
6
4BB
6/6
CMM
2
Demon of Fate's Design
Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
{2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
B
Enchantment Creature — Demon
Creature
6
4BB
6/6
CMM
2
Demon's Disciple
When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker.
B
Creature — Human Cleric
Creature
3
2B
3/1
CMM
2
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
B
Sorcery
Sorcery
2
1B
CMM
3
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
B
Sorcery
Sorcery
2
1B
CMM
3
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
B
Sorcery
Sorcery
2
1B
CMM
3
Demonlord Belzenlok
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
B
Legendary Creature — Elder Demon
Creature
6
4BB
6/6
CMM
2
Demonlord Belzenlok
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
B
Legendary Creature — Elder Demon
Creature
6
4BB
6/6
CMM
2
Deploy the Gatewatch
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
W
Sorcery
Sorcery
6
4WW
CMM
3
Deranged Assistant
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
U
Creature — Human Wizard
Creature
2
1U
1/1
CMM
2
Descendants' Fury
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
R
Enchantment
Enchantment
4
3R
CMM
1
Descendants' Fury
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
R
Enchantment
Enchantment
4
3R
CMM
1
Desecrate Reality
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Instant
Instant
7
7
CMM
3
Desecrate Reality
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Instant
Instant
7
7
CMM
3
Destiny Spinner
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
G
Enchantment Creature — Human
Creature
2
1G
2/3
CMM
2
Diffusion Sliver
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
U
Creature — Sliver
Creature
2
1U
1/1
CMM
2
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
R
Sorcery
Sorcery
4
2RR
CMM
3
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
R
Sorcery
Sorcery
4
2RR
CMM
3
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
R
Sorcery
Sorcery
4
2RR
CMM
3
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
U
Sorcery
Sorcery
4
3U
CMM
3
Divergent Transformations
Undaunted (This spell costs {1} less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
R
Instant
Instant
7
6R
CMM
3
Divergent Transformations
Undaunted (This spell costs {1} less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
R
Instant
Instant
7
6R
CMM
3
Doomwake Giant
Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
B
Enchantment Creature — Giant
Creature
5
4B
4/6
CMM
2
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
G
Enchantment
Enchantment
5
4G
CMM
1
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
G
Enchantment
Enchantment
5
4G
CMM
1
Dragon Fodder
Create two 1/1 red Goblin creature tokens.
R
Sorcery
Sorcery
2
1R
CMM
3
Drakuseth, Maw of Flames
Flying
Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
R
Legendary Creature — Dragon
Creature
7
4RRR
7/7
CMM
2
Drakuseth, Maw of Flames
Flying
Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
R
Legendary Creature — Dragon
Creature
7
4RRR
7/7
CMM
2
Dread Drone
When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
B
Creature — Eldrazi Drone
Creature
5
4B
4/1
CMM
2
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
B
Sorcery
Sorcery
4
2BB
CMM
3
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
B
Sorcery
Sorcery
4
2BB
CMM
3
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
B
Enchantment
Enchantment
2
1B
CMM
1
Dreamstone Hedron
{T}: Add {C}{C}{C}.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Artifact
Artifact
6
6
CMM
1
Drown in Sorrow
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
B
Sorcery
Sorcery
3
1BB
CMM
3
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
G
Enchantment Creature — Nymph Dryad
Creature
3
2G
2/4
CMM
2
Duplicant
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
Artifact Creature — Shapeshifter
Creature
6
6
2/4
CMM
2
Dwarven Hammer
When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.
Equipped creature gets +3/+0 and has trample.
Equip {3}
R
Artifact — Equipment
Artifact
3
2R
CMM
1
Efficient Construction
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
U
Enchantment
Enchantment
4
3U
CMM
1
Eidolon of Blossoms
Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
G
Enchantment Creature — Spirit
Creature
4
2GG
2/2
CMM
2
Eldrazi Temple
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Land
Land
0
CMM
0
Elite Scaleguard
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
W
Creature — Human Soldier
Creature
5
4W
2/3
CMM
2
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
W
Legendary Planeswalker — Elspeth
Planeswalker
6
4WW
4
CMM
1
Elvish Mystic
{T}: Add {G}.
G
Creature — Elf Druid
Creature
1
G
1/1
CMM
2
Elvish Mystic
{T}: Add {G}.
G
Creature — Elf Druid
Creature
1
G
1/1
CMM
2
Emerald Medallion
Green spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Emerald Medallion
Green spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
G
Enchantment
Enchantment
3
2G
CMM
1
Endbringer
Untap Endbringer during each other player's untap step.
{T}: Endbringer deals 1 damage to any target.
{C}, {T}: Target creature can't attack or block this turn.
{C}{C}, {T}: Draw a card.
Creature — Eldrazi
Creature
6
5C
5/5
CMM
2
Endless Atlas
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
Artifact
Artifact
2
2
CMM
1
Endless One
Endless One enters the battlefield with X +1/+1 counters on it.
Creature — Eldrazi
Creature
0
X
0/0
CMM
2
Endrek Sahr, Master Breeder
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
B
Legendary Creature — Human Wizard
Creature
5
4B
2/2
CMM
2
Endrek Sahr, Master Breeder
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
B
Legendary Creature — Human Wizard
Creature
5
4B
2/2
CMM
2
Entourage of Trest
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
G
Creature — Elf Soldier
Creature
5
4G
4/4
CMM
2
Erebos, Bleak-Hearted
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
{1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
B
Legendary Enchantment Creature — God
Creature
4
3B
5/6
CMM
2
Eternal Witness
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
G
Creature — Human Shaman
Creature
3
1GG
2/1
CMM
2
Evacuation
Return all creatures to their owners' hands.
U
Instant
Instant
5
3UU
CMM
3
Evacuation
Return all creatures to their owners' hands.
U
Instant
Instant
5
3UU
CMM
3
Everflowing Chalice
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Artifact
Artifact
0
0
CMM
1
Exclude
Counter target creature spell.
Draw a card.
U
Instant
Instant
3
2U
CMM
3
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
CMM
0
Experiment Kraj
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
GU
Legendary Creature — Ooze Mutant
Creature
6
2GGUU
4/6
CMM
2
Experiment Kraj
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
GU
Legendary Creature — Ooze Mutant
Creature
6
2GGUU
4/6
CMM
2
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
1
1
CMM
1
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
B
Sorcery
Sorcery
2
XBB
CMM
3
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
B
Sorcery
Sorcery
2
XBB
CMM
3
Extinguish All Hope
Destroy all nonenchantment creatures.
B
Sorcery
Sorcery
6
4BB
CMM
3
Extraplanar Lens
Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Artifact
3
3
CMM
1
Extraplanar Lens
Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Artifact
3
3
CMM
1
Extraplanar Lens
Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Artifact
Artifact
3
3
CMM
1
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
G
Sorcery
Sorcery
8
5GGG
CMM
3
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
G
Sorcery
Sorcery
8
5GGG
CMM
3
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
U
Instant
Instant
4
3U
CMM
3
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
U
Instant
Instant
4
3U
CMM
3
Faerie Artisans
Flying
Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
U
Creature — Faerie Artificer
Creature
4
3U
2/2
CMM
2
Faerie Artisans
Flying
Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
U
Creature — Faerie Artificer
Creature
4
3U
2/2
CMM
2
Faithless Looting
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
1
R
CMM
3
Faithless Looting
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
1
R
CMM
3
Fall from Favor
Enchant creature
When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch.
Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
U
Enchantment — Aura
Enchantment
3
2U
CMM
1
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
CMM
3
Feast of Succession
All creatures get -4/-4 until end of turn. You become the monarch.
B
Sorcery
Sorcery
6
4BB
CMM
3
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
Sorcery
2
1B
CMM
3
Felidar Retreat
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
W
Enchantment
Enchantment
4
3W
CMM
1
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
CMM
1
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
CMM
1
Fencing Ace
Double strike
W
Creature — Human Soldier
Creature
2
1W
1/1
CMM
2
Fiendlash
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip {2}{R}
R
Artifact — Equipment
Artifact
2
1R
CMM
1
Fierce Empath
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
G
Creature — Elf
Creature
3
2G
1/1
CMM
2
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
U
Instant
Instant
3
2U
CMM
3
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
U
Instant
Instant
3
2U
CMM
3
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
U
Instant
Instant
3
2U
CMM
3
Fiery Confluence
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
R
Sorcery
Sorcery
4
2RR
CMM
3
Fiery Confluence
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
R
Sorcery
Sorcery
4
2RR
CMM
3
Filigree Attendant
Flying
Filigree Attendant's power is equal to the number of artifacts you control.
U
Artifact Creature — Homunculus
Creature
4
2UU
*/3
CMM
2
Final Parting
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
B
Sorcery
Sorcery
5
3BB
CMM
3
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
G
Sorcery
Sorcery
2
XGG
CMM
3
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
G
Sorcery
Sorcery
2
XGG
CMM
3
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
G
Sorcery
Sorcery
2
XGG
CMM
3
Firemind Vessel
Firemind Vessel enters the battlefield tapped.
{T}: Add two mana of different colors.
Artifact
Artifact
4
4
CMM
1
1
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
3
3
CMM
1
Firewake Sliver
All Sliver creatures have haste.
All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
GR
Creature — Sliver
Creature
3
1RG
1/1
CMM
2
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
R
Instant
Instant
2
1R
CMM
3
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
W
Instant
Instant
3
2W
CMM
3
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
W
Instant
Instant
3
2W
CMM
3
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
W
Instant
Instant
3
2W
CMM
3
Flayer of Loyalties
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Trample
Creature — Eldrazi
Creature
10
8CC
10/10
CMM
2
Flayer of Loyalties
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Trample
Creature — Eldrazi
Creature
10
8CC
10/10
CMM
2
Flood Plain
Flood Plain enters the battlefield tapped.
{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Land
0
CMM
1
0
Flux Channeler
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Creature — Human Wizard
Creature
3
2U
2/2
CMM
2
Fog Bank
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
U
Creature — Wall
Creature
2
1U
0/2
CMM
2
Font of Fertility
{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Enchantment
Enchantment
1
G
CMM
1
For the Ancestors
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Instant
Instant
3
2G
CMM
3
For the Ancestors
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Instant
Instant
3
2G
CMM
3
Forebear's Blade
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
Equip {3}
Artifact — Equipment
Artifact
3
3
CMM
1
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CMM
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CMM
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CMM
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CMM
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CMM
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
CMM
0
Forge of Heroes
{T}: Add {C}.
{T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Land
Land
0
CMM
0
Forsaken Monument
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever you cast a colorless spell, you gain 2 life.
Legendary Artifact
Artifact
5
5
CMM
1
Fortified Village
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}.
Land
Land
0
CMM
1
0
Foundry Inspector
Artifact spells you cast cost {1} less to cast.
Artifact Creature — Construct
Creature
3
3
3/2
CMM
2
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
U
Instant
Instant
3
2U
CMM
3
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
U
Instant
Instant
3
2U
CMM
3
Freyalise, Llanowar's Fury
+2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."
−2: Destroy target artifact or enchantment.
−6: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
G
Legendary Planeswalker — Freyalise
Planeswalker
5
3GG
3
CMM
1
Freyalise, Llanowar's Fury
+2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."
−2: Destroy target artifact or enchantment.
−6: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
G
Legendary Planeswalker — Freyalise
Planeswalker
5
3GG
3
CMM
1
Frontier Bivouac
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R}.
Land
Land
0
CMM
1
0
Frontier Warmonger
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
R
Creature — Human Warrior
Creature
4
3R
4/4
CMM
2
Frostboil Snarl
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}.
Land
Land
0
CMM
1
0
Fungal Plots
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
G
Enchantment
Enchantment
2
1G
CMM
1
Furious Rise
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
R
Enchantment
Enchantment
3
2R
CMM
1
Furycalm Snarl
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}.
Land
Land
0
CMM
1
0
Galerider Sliver
Sliver creatures you control have flying.
U
Creature — Sliver
Creature
1
U
1/1
CMM
2
Gargadon
Trample
Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
R
Creature — Beast
Creature
7
5RR
7/5
CMM
2
Gatewatch Beacon
Gatewatch Beacon enters the battlefield with three loyalty counters on it.
{T}: Add {W}.
Whenever a planeswalker enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker.
W
Artifact
Artifact
3
2W
CMM
1
Gatewatch Beacon
Gatewatch Beacon enters the battlefield with three loyalty counters on it.
{T}: Add {W}.
Whenever a planeswalker enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker.
W
Artifact
Artifact
3
2W
CMM
1
Gavony Silversmith
When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
W
Creature — Human Soldier
Creature
4
3W
2/3
CMM
2
Geier Reach Sanitarium
{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
Legendary Land
Land
0
CMM
0
Gemhide Sliver
All Slivers have "{T}: Add one mana of any color."
G
Creature — Sliver
Creature
2
1G
1/1
CMM
2
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
W
Instant
Instant
3
2W
CMM
3
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
W
Instant
Instant
3
2W
CMM
3
Geode Golem
Trample
Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)
Artifact Creature — Golem
Creature
5
5
5/3
CMM
2
Ghalta, Primal Hunger
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
G
Legendary Creature — Elder Dinosaur
Creature
12
10GG
12/12
CMM
2
Ghalta, Primal Hunger
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
G
Legendary Creature — Elder Dinosaur
Creature
12
10GG
12/12
CMM
2
Ghost of Ramirez DePietro
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.
Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.
Partner (You can have two commanders if both have partner.)
U
Legendary Creature — Spirit Pirate
Creature
3
2U
2/3
CMM
2
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
U
Instant
Instant
3
2U
CMM
3
Ghoulcaller Gisa
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
B
Legendary Creature — Human Wizard
Creature
5
3BB
3/4
CMM
2
Ghoulcaller Gisa
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
B
Legendary Creature — Human Wizard
Creature
5
3BB
3/4
CMM
2
Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded.
When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.
B
Enchantment — Aura
Enchantment
3
2B
CMM
1
Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded.
When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.
B
Enchantment — Aura
Enchantment
3
2B
CMM
1
Gideon Jura
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
−2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
W
Legendary Planeswalker — Gideon
Planeswalker
5
3WW
6
CMM
1
Gilded Lotus
{T}: Add three mana of any one color.
Artifact
Artifact
5
5
CMM
1
Gilded Lotus
{T}: Add three mana of any one color.
Artifact
Artifact
5
5
CMM
1
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
RW
Legendary Creature — Angel
Creature
7
4RWW
5/5
CMM
2
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
RW
Legendary Creature — Angel
Creature
7
4RWW
5/5
CMM
2
Gisela, Blade of Goldnight
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
RW
Legendary Creature — Angel
Creature
7
4RWW
5/5
CMM
2
Godo, Bandit Warlord
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
R
Legendary Creature — Human Barbarian
Creature
6
5R
3/3
CMM
2
Godo, Bandit Warlord
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
R
Legendary Creature — Human Barbarian
Creature
6
5R
3/3
CMM
2
Golgari Rot Farm
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Land
Land
0
CMM
1
0
Goliath Sphinx
Flying
U
Creature — Sphinx
Creature
7
5UU
8/7
CMM
2
Gonti, Lord of Luxury
Deathtouch
When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
B
Legendary Creature — Aetherborn Rogue
Creature
4
2BB
2/3
CMM
2
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
G
Legendary Creature — Bear
Creature
4
3G
4/3
CMM
2
Goremand
As an additional cost to cast this spell, sacrifice a creature.
Flying
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When Goremand enters the battlefield, each opponent sacrifices a creature.
B
Creature — Demon
Creature
6
4BB
5/5
CMM
2
Gorex, the Tombshell
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way.
Deathtouch
Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
B
Legendary Creature — Zombie Turtle
Creature
8
6BB
4/4
CMM
2
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
W
Creature — Human Cleric
Creature
2
WW
2/2
CMM
2
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
W
Creature — Human Cleric
Creature
2
WW
2/2
CMM
2
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
W
Creature — Human Cleric
Creature
2
WW
2/2
CMM
2
Grasp of Fate
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
W
Enchantment
Enchantment
3
1WW
CMM
1
Grasslands
Grasslands enters the battlefield tapped.
{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Land
0
CMM
1
0
Grateful Apparition
Flying
Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
W
Creature — Spirit
Creature
2
1W
1/1
CMM
2
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature.
B
Enchantment
Enchantment
4
1BBB
CMM
1
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature.
B
Enchantment
Enchantment
4
1BBB
CMM
1
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature.
B
Enchantment
Enchantment
4
1BBB
CMM
1
Greater Tanuki
Trample
Channel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Enchantment Creature — Dog
Creature
6
4GG
6/5
CMM
2
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
R
Legendary Creature — Goblin Rogue
Creature
2
RR
2/2
CMM
2
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
R
Legendary Creature — Goblin Rogue
Creature
2
RR
2/2
CMM
2
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
R
Legendary Creature — Goblin Rogue
Creature
2
RR
2/2
CMM
2
Guff Rewrites History
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
R
Instant
Instant
3
2R
CMM
3
Guff Rewrites History
For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost.
R
Instant
Instant
3
2R
CMM
3
Guildless Commons
Guildless Commons enters the battlefield tapped.
When Guildless Commons enters the battlefield, return a land you control to its owner's hand.
{T}: Add {C}{C}.
Land
Land
0
CMM
1
0
Guttersnipe
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
R
Creature — Goblin Shaman
Creature
3
2R
2/2
CMM
2
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
Legendary Artifact — Equipment
Artifact
4
4
CMM
1
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
Legendary Artifact — Equipment
Artifact
4
4
CMM
1
Hamza, Guardian of Arashin
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it.
Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
GW
Legendary Creature — Elephant Warrior
Creature
6
4GW
5/5
CMM
2
Hangarback Walker
Hangarback Walker enters the battlefield with X +1/+1 counters on it.
When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.
{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
Artifact Creature — Construct
Creature
0
XX
0/0
CMM
2
Hanna, Ship's Navigator
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
UW
Legendary Creature — Human Artificer
Creature
3
1WU
1/2
CMM
2
Hanna, Ship's Navigator
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
UW
Legendary Creature — Human Artificer
Creature
3
1WU
1/2
CMM
2
Harmonic Sliver
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
GW
Creature — Sliver
Creature
3
1GW
1/1
CMM
2
Harsh Mercy
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
W
Sorcery
Sorcery
3
2W
CMM
3
Hatchery Sliver
Replicate {1}{G} (When you cast this spell, copy it for each time you paid its replicate cost.)
Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
G
Creature — Sliver
Creature
2
1G
2/2
CMM
2
Hatchery Sliver
Replicate {1}{G} (When you cast this spell, copy it for each time you paid its replicate cost.)
Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)
G
Creature — Sliver
Creature
2
1G
2/2
CMM
2
Haunted Cloak
Equipped creature has vigilance, trample, and haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
3
3
CMM
1
Havoc Jester
Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target.
R
Creature — Devil
Creature
5
4R
5/5
CMM
2
Heart-Piercer Bow
Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
2
2
CMM
1
Heartless Act
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
B
Instant
Instant
2
1B
CMM
3
Heartless Hidetsugu
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
R
Legendary Creature — Ogre Shaman
Creature
5
3RR
4/3
CMM
2
Heartless Hidetsugu
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
R
Legendary Creature — Ogre Shaman
Creature
5
3RR
4/3
CMM
2
Heavenly Blademaster
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
W
Creature — Angel
Creature
6
5W
3/6
CMM
2
Heavenly Blademaster
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
W
Creature — Angel
Creature
6
5W
3/6
CMM
2
Hedron Archive
{T}: Add {C}{C}.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
Artifact
Artifact
4
4
CMM
1
Heliod, God of the Sun
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
W
Legendary Enchantment Creature — God
Creature
4
3W
5/6
CMM
2
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
W
Legendary Enchantment Creature — God
Creature
3
2W
5/5
CMM
2
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
W
Legendary Enchantment Creature — God
Creature
3
2W
5/5
CMM
2
Hellkite Charger
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
R
Creature — Dragon
Creature
6
4RR
5/5
CMM
2
Hellkite Charger
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
R
Creature — Dragon
Creature
6
4RR
5/5
CMM
2
Herald of the Host
Flying, vigilance
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
W
Creature — Angel
Creature
5
3WW
4/4
CMM
2
Herald of the Pantheon
Enchantment spells you cast cost {1} less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
G
Creature — Centaur Shaman
Creature
2
1G
2/2
CMM
2
Herald's Horn
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Artifact
3
3
CMM
1
Hero's Blade
Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
2
2
CMM
1
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
G
Instant
Instant
2
1G
CMM
3
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
G
Instant
Instant
2
1G
CMM
3
Hibernation Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
BU
Creature — Sliver
Creature
2
UB
2/2
CMM
2
Hoarding Dragon
Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
R
Creature — Dragon
Creature
5
3RR
4/4
CMM
2
Hollowhead Sliver
Sliver creatures you control have "{T}, Discard a card: Draw a card."
R
Creature — Sliver
Creature
3
2R
2/2
CMM
2
Honor-Worn Shaku
{T}: Add {C}.
Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
Artifact
Artifact
3
3
CMM
1
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
G
Instant
Instant
3
2G
CMM
3
Icon of Ancestry
As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
Artifact
3
3
CMM
1
Idol of Oblivion
{T}: Draw a card. Activate only if you created a token this turn.
{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
Artifact
Artifact
2
2
CMM
1
Idol of Oblivion
{T}: Draw a card. Activate only if you created a token this turn.
{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
Artifact
Artifact
2
2
CMM
1
Ilysian Caryatid
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
G
Creature — Plant
Creature
2
1G
1/1
CMM
2
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
B
Instant
Instant
2
1B
CMM
3
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
B
Instant
Instant
2
1B
CMM
3
Impulsive Pilferer
When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
R
Creature — Goblin Pirate
Creature
1
R
1/1
CMM
2
Inferno Titan
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
R
Creature — Giant
Creature
6
4RR
6/6
CMM
2
Inferno Titan
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
R
Creature — Giant
Creature
6
4RR
6/6
CMM
2
Inga Rune-Eyes
When Inga Rune-Eyes enters the battlefield, scry 3.
When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
U
Legendary Creature — Human Wizard
Creature
4
3U
3/3
CMM
2
Inspiring Statuary
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Artifact
Artifact
3
3
CMM
1
Inspiring Statuary
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Artifact
Artifact
3
3
CMM
1
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
R
Sorcery
Sorcery
8
5RRR
CMM
3
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
R
Sorcery
Sorcery
8
5RRR
CMM
3
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
R
Sorcery
Sorcery
8
5RRR
CMM
3
Intangible Virtue
Creature tokens you control get +1/+1 and have vigilance.
W
Enchantment
Enchantment
2
1W
CMM
1
Interplanar Beacon
Whenever you cast a planeswalker spell, you gain 1 life.
{T}: Add {C}.
{1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Land
Land
0
CMM
0
Investigator's Journal
Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.
{2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.
{2}, Sacrifice Investigator's Journal: Draw a card.
Artifact — Clue
Artifact
2
2
CMM
1
Irrigated Farmland
({T}: Add {W} or {U}.)
Irrigated Farmland enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Plains Island
Land
0
CMM
1
0
Isareth the Awakener
Deathtouch
Whenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
B
Legendary Creature — Human Wizard
Creature
3
1BB
3/3
CMM
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CMM
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CMM
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CMM
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CMM
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CMM
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
CMM
0
It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Creature — Eldrazi
Creature
12
12
11/11
CMM
2
Izzet Signet
{1}, {T}: Add {U}{R}.
Artifact
Artifact
2
2
CMM
1
Jace Beleren
+2: Each player draws a card.
−1: Target player draws a card.
−10: Target player mills twenty cards.
U
Legendary Planeswalker — Jace
Planeswalker
3
1UU
3
CMM
1
Jace, Architect of Thought
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
4
CMM
1
Jace, Mirror Mage
Kicker {2}
When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.
U
Legendary Planeswalker — Jace
Planeswalker
3
1UU
4
CMM
1
Jade Mage
{2}{G}: Create a 1/1 green Saproling creature token.
G
Creature — Human Shaman
Creature
2
1G
2/1
CMM
2
Jaya's Phoenix
Flying, haste
Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.
Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield.
R
Creature — Phoenix
Creature
5
4R
3/3
CMM
2
Jaya's Phoenix
Flying, haste
Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy.
Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield.
R
Creature — Phoenix
Creature
5
4R
3/3
CMM
2
Jazal Goldmane
First strike
{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
W
Legendary Creature — Cat Warrior
Creature
4
2WW
4/4
CMM
2
Jazal Goldmane
First strike
{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
W
Legendary Creature — Cat Warrior
Creature
4
2WW
4/4
CMM
2
Jet Medallion
Black spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Jet Medallion
Black spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM
1
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM
1
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM
1
Jeweled Lotus
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
Artifact
Artifact
0
0
CMM
1
Jolrael, Mwonvuli Recluse
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
G
Legendary Creature — Human Druid
Creature
2
1G
1/2
CMM
2
Jolrael, Mwonvuli Recluse
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
G
Legendary Creature — Human Druid
Creature
2
1G
1/2
CMM
2
Judith, the Scourge Diva
Other creatures you control get +1/+0.
Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
BR
Legendary Creature — Human Shaman
Creature
3
1BR
2/2
CMM
2
Jukai Naturalist
Lifelink
Enchantment spells you cast cost {1} less to cast.
GW
Enchantment Creature — Human Monk
Creature
2
GW
2/2
CMM
2
Jungle Shrine
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
Land
Land
0
CMM
1
0
Kaho, Minamo Historian
When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle.
{X}, {T}: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
U
Legendary Creature — Human Wizard
Creature
4
2UU
2/2
CMM
2
Kaldra Compleat
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip {7}
Legendary Artifact — Equipment
Artifact
7
7
CMM
1
Karador, Ghost Chieftain
This spell costs {1} less to cast for each creature card in your graveyard.
During each of your turns, you may cast a creature spell from your graveyard.
BGW
Legendary Creature — Centaur Spirit
Creature
8
5WBG
3/4
CMM
2
Karador, Ghost Chieftain
This spell costs {1} less to cast for each creature card in your graveyard.
During each of your turns, you may cast a creature spell from your graveyard.
BGW
Legendary Creature — Centaur Spirit
Creature
8
5WBG
3/4
CMM
2
Karn's Bastion
{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Land
0
CMM
0
Kazuul, Tyrant of the Cliffs
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
R
Legendary Creature — Ogre Warrior
Creature
5
3RR
5/4
CMM
2
Keleth, Sunmane Familiar
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
W
Legendary Creature — Horse
Creature
2
1W
1/1
CMM
2
Kemba, Kha Regent
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
W
Legendary Creature — Cat Cleric
Creature
3
1WW
2/4
CMM
2
Kemba, Kha Regent
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
W
Legendary Creature — Cat Cleric
Creature
3
1WW
2/4
CMM
2
Khalni Heart Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
G
Enchantment
Enchantment
2
1G
CMM
1
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
B
Sorcery
Sorcery
7
5BB
CMM
3
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
B
Sorcery
Sorcery
7
5BB
CMM
3
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
B
Sorcery
Sorcery
7
5BB
CMM
3
Kirtar's Wrath
Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
W
Sorcery
Sorcery
6
4WW
CMM
3
Knighted Myr
{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
W
Artifact Creature — Myr Knight
Creature
3
2W
2/2
CMM
2
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery — Arcane
Sorcery
3
2G
CMM
3
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery — Arcane
Sorcery
3
2G
CMM
3
Kozilek's Predator
When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
G
Creature — Eldrazi Drone
Creature
4
3G
3/3
CMM
2
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature — Eldrazi
Creature
10
8CC
12/12
CMM
2
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature — Eldrazi
Creature
10
8CC
12/12
CMM
2
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature — Eldrazi
Creature
10
8CC
12/12
CMM
2
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature — Eldrazi
Creature
10
8CC
12/12
CMM
2
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
CMM
2
Krenko, Mob Boss
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
R
Legendary Creature — Goblin Warrior
Creature
4
2RR
3/3
CMM
2
Krosan Tusker
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
G
Creature — Boar Beast
Creature
7
5GG
6/5
CMM
2
Krosan Verge
Krosan Verge enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Land
0
CMM
1
0
Kykar, Wind's Fury
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add {R}.
RUW
Legendary Creature — Bird Wizard
Creature
4
1URW
3/3
CMM
2
Kykar, Wind's Fury
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add {R}.
RUW
Legendary Creature — Bird Wizard
Creature
4
1URW
3/3
CMM
2
Kykar, Wind's Fury
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add {R}.
RUW
Legendary Creature — Bird Wizard
Creature
4
1URW
3/3
CMM
2
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
W
Enchantment
Enchantment
1
W
CMM
1
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
W
Enchantment
Enchantment
1
W
CMM
1
Lavabelly Sliver
Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."
RW
Creature — Sliver
Creature
3
1RW
2/2
CMM
2
Lazotep Sliver
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)
Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
B
Creature — Zombie Sliver
Creature
4
3B
4/4
CMM
2
Lazotep Sliver
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.)
Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
B
Creature — Zombie Sliver
Creature
4
3B
4/4
CMM
2
Legion Vanguard
{1}, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
B
Creature — Vampire Soldier
Creature
2
1B
2/2
CMM
2
Leori, Sparktouched Hunter
Flying, vigilance
Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
RUW
Legendary Creature — Elemental Cat
Creature
3
URW
3/3
CMM
2
Leori, Sparktouched Hunter
Flying, vigilance
Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
RUW
Legendary Creature — Elemental Cat
Creature
3
URW
3/3
CMM
2
Letter of Acceptance
{T}: Add one mana of any color.
{2}, {T}, Sacrifice Letter of Acceptance: Draw a card.
Artifact
Artifact
3
3
CMM
1
Lifeblood Hydra
Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
G
Creature — Hydra
Creature
3
XGGG
0/0
CMM
2
Lifeblood Hydra
Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
G
Creature — Hydra
Creature
3
XGGG
0/0
CMM
2
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Artifact — Equipment
Artifact
2
2
CMM
1
Living Lightning
When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand.
R
Creature — Elemental Shaman
Creature
4
3R
3/2
CMM
2
Looter il-Kor
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
U
Creature — Kor Rogue
Creature
2
1U
1/1
CMM
2
Lorthos, the Tidemaker
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
U
Legendary Creature — Octopus
Creature
8
5UUU
8/8
CMM
2
Lorthos, the Tidemaker
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
U
Legendary Creature — Octopus
Creature
8
5UUU
8/8
CMM
2
Losheel, Clockwork Scholar
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.
W
Legendary Creature — Elephant Artificer
Creature
3
2W
2/4
CMM
2
Lotleth Giant
Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.
B
Creature — Zombie Giant
Creature
7
6B
6/5
CMM
2
Love Song of Night and Day
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures.
W
Enchantment — Saga
Enchantment
3
2W
CMM
1
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
R
Creature — Human Artificer
Creature
2
1R
2/1
CMM
2
Loyal Drake
Flying
Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
U
Creature — Drake
Creature
3
2U
2/2
CMM
2
Loyal Guardian
Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
G
Creature — Rhino
Creature
5
4G
4/4
CMM
2
Loyal Retainers
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
W
Creature — Human Advisor
Creature
3
2W
1/1
CMM
2
Loyal Retainers
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
W
Creature — Human Advisor
Creature
3
2W
1/1
CMM
2
Loyal Subordinate
Menace
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
B
Creature — Zombie
Creature
3
2B
3/1
CMM
2
Loyal Unicorn
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
W
Creature — Unicorn
Creature
4
3W
3/4
CMM
2
Mace of the Valiant
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance.
Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant.
Equip {3}
W
Artifact — Equipment
Artifact
3
2W
CMM
1
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
GRU
Legendary Creature — Elemental
Creature
8
5GUR
7/5
CMM
2
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
GRU
Legendary Creature — Elemental
Creature
8
5GUR
7/5
CMM
2
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
GRU
Legendary Creature — Elemental
Creature
8
5GUR
7/5
CMM
2
Mage-Ring Network
{T}: Add {C}.
{1}, {T}: Put a storage counter on Mage-Ring Network.
{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way.
Land
Land
0
CMM
0
Magus of the Wheel
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
R
Creature — Human Wizard
Creature
3
2R
3/3
CMM
2
Magus of the Wheel
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
R
Creature — Human Wizard
Creature
3
2R
3/3
CMM
2
Magus of the Wheel
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
R
Creature — Human Wizard
Creature
3
2R
3/3
CMM
2
Makeshift Munitions
{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
R
Enchantment
Enchantment
2
1R
CMM
1
Manaweft Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
G
Creature — Sliver
Creature
2
1G
1/1
CMM
2
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
W
Legendary Creature — Human Cleric
Creature
4
3W
2/4
CMM
2
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
W
Legendary Creature — Human Cleric
Creature
4
3W
2/4
CMM
2
Matter Reshaper
({C} represents colorless mana.)
When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand.
Creature — Eldrazi
Creature
3
2C
3/2
CMM
2
Mazemind Tome
{T}, Put a page counter on Mazemind Tome: Scry 1.
{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
Artifact
Artifact
2
2
CMM
1
Megantic Sliver
Sliver creatures you control get +3/+3.
G
Creature — Sliver
Creature
6
5G
3/3
CMM
2
Melek, Izzet Paragon
Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
RU
Legendary Creature — Weird Wizard
Creature
6
4UR
2/4
CMM
2
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
BG
Legendary Creature — Human Shaman
Creature
4
2BG
3/4
CMM
2
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
BG
Legendary Creature — Human Shaman
Creature
4
2BG
3/4
CMM
2
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
BG
Legendary Creature — Human Shaman
Creature
4
2BG
3/4
CMM
2
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
W
Creature — Human Druid
Creature
3
1WW
0/2
CMM
2
Metalwork Colossus
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control.
Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
Artifact Creature — Construct
Creature
11
11
10/10
CMM
2
Meteor Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
Artifact Creature — Golem
Creature
7
7
3/3
CMM
2
Meteoric Mace
Equipped creature gets +4/+0 and has trample.
Equip {4}
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
R
Artifact — Equipment
Artifact
6
4RR
CMM
1
Might Sliver
All Sliver creatures get +2/+2.
G
Creature — Sliver
Creature
5
4G
2/2
CMM
2
Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
B
Legendary Creature — Zombie Cleric
Creature
6
3BBB
5/5
CMM
2
Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
B
Legendary Creature — Zombie Cleric
Creature
6
3BBB
5/5
CMM
2
Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
B
Legendary Creature — Zombie Cleric
Creature
6
3BBB
5/5
CMM
2
Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
B
Legendary Creature — Zombie Cleric
Creature
6
3BBB
5/5
CMM
2
Mind Stone
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
Artifact
Artifact
2
2
CMM
1
Minds Aglow
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
U
Sorcery
Sorcery
1
U
CMM
3
Minds Aglow
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
U
Sorcery
Sorcery
1
U
CMM
3
Mindwrack Harpy
Flying
At the beginning of combat on your turn, each player mills three cards.
B
Enchantment Creature — Harpy
Creature
4
3B
3/2
CMM
2
Ministrant of Obligation
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
W
Creature — Human Cleric
Creature
3
2W
2/1
CMM
2
Mirage Mirror
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Artifact
Artifact
3
3
CMM
1
Mirari's Wake
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
GW
Enchantment
Enchantment
5
3GW
CMM
1
Mire Triton
Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
B
Creature — Zombie Merfolk
Creature
2
1B
2/1
CMM
2
Mirri, Weatherlight Duelist
First strike
Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
GW
Legendary Creature — Cat Warrior
Creature
3
1GW
3/2
CMM
2
Mirri, Weatherlight Duelist
First strike
Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
GW
Legendary Creature — Cat Warrior
Creature
3
1GW
3/2
CMM
2
Mirrorpool
Mirrorpool enters the battlefield tapped.
{T}: Add {C}.
{2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.
Land
Land
0
CMM
1
0
Mizzix of the Izmagnus
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
RU
Legendary Creature — Goblin Wizard
Creature
4
2UR
2/2
CMM
2
Mizzix of the Izmagnus
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
RU
Legendary Creature — Goblin Wizard
Creature
4
2UR
2/2
CMM
2
Mobilized District
{T}: Add {C}.
{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
Land
Land
0
CMM
0
Molimo, Maro-Sorcerer
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
G
Legendary Creature — Elemental
Creature
7
4GGG
*/*
CMM
2
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature — Shapeshifter
Creature
7
7
6/6
CMM
2
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature — Shapeshifter
Creature
7
7
6/6
CMM
2
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature — Shapeshifter
Creature
7
7
6/6
CMM
2
Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature — Shapeshifter
Creature
7
7
6/6
CMM
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CMM
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CMM
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CMM
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CMM
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CMM
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
CMM
0
Mountain Valley
Mountain Valley enters the battlefield tapped.
{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Land
0
CMM
1
0
Mowu, Loyal Companion
Vigilance, trample
If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
G
Legendary Creature — Dog
Creature
4
3G
3/3
CMM
2
Murder of Crows
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
U
Creature — Bird
Creature
5
3UU
4/4
CMM
2
Murmuring Mystic
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
U
Creature — Human Wizard
Creature
4
3U
1/5
CMM
2
Myr Sire
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
Artifact Creature — Phyrexian Myr
Creature
2
2
1/1
CMM
2
Myriad Construct
Kicker {3}
If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.
When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
Artifact Creature — Construct
Creature
4
4
4/4
CMM
2
Myriad Landscape
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Land
0
CMM
1
0
Myriad Landscape
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Land
0
CMM
1
0
Myrsmith
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
W
Creature — Human Artificer
Creature
2
1W
2/1
CMM
2
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
U
Instant
Instant
5
3UU
CMM
3
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
U
Instant
Instant
5
3UU
CMM
3
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
{T}, Pay 1 life: Exile the top card of your library.
Artifact
Artifact
4
4
CMM
1
Mystic Gate
{T}: Add {C}.
{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
Land
Land
0
CMM
0
Mystic Monastery
Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W}.
Land
Land
0
CMM
1
0
Nadier's Nightblade
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
B
Creature — Elf Warrior
Creature
3
2B
1/3
CMM
2
Nadier's Nightblade
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
B
Creature — Elf Warrior
Creature
3
2B
1/3
CMM
2
Nahiri, the Harbinger
+2: You may discard a card. If you do, draw a card.
−2: Exile target enchantment, tapped artifact, or tapped creature.
−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
RW
Legendary Planeswalker — Nahiri
Planeswalker
4
2RW
4
CMM
1
Nahiri, the Lithomancer
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
−2: You may put an Equipment card from your hand or graveyard onto the battlefield.
−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.
Nahiri, the Lithomancer can be your commander.
W
Legendary Planeswalker — Nahiri
Planeswalker
5
3WW
3
CMM
1
Nahiri, the Lithomancer
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
−2: You may put an Equipment card from your hand or graveyard onto the battlefield.
−10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.
Nahiri, the Lithomancer can be your commander.
W
Legendary Planeswalker — Nahiri
Planeswalker
5
3WW
3
CMM
1
Narci, Fable Singer
Lifelink
Whenever you sacrifice an enchantment, draw a card.
Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.
BGW
Legendary Creature — Human Bard
Creature
4
1WBG
3/3
CMM
2
Narci, Fable Singer
Lifelink
Whenever you sacrifice an enchantment, draw a card.
Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.
BGW
Legendary Creature — Human Bard
Creature
4
1WBG
3/3
CMM
2
Narset of the Ancient Way
+1: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell.
−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker.
−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
RUW
Legendary Planeswalker — Narset
Planeswalker
4
1URW
4
CMM
1
Narset, Enlightened Master
First strike, hexproof
Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
RUW
Legendary Creature — Human Monk
Creature
6
3URW
3/2
CMM
2
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
U
Legendary Planeswalker — Narset
Planeswalker
3
1UU
5
CMM
1
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
G
Sorcery
Sorcery
2
1G
CMM
3
Necroblossom Snarl
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
{T}: Add {B} or {G}.
Land
Land
0
CMM
1
0
Necrotic Sliver
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
BW
Creature — Sliver
Creature
3
1WB
2/2
CMM
2
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
R
Legendary Creature — Zombie Minotaur Warrior
Creature
5
3RR
4/6
CMM
2
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
R
Legendary Creature — Zombie Minotaur Warrior
Creature
5
3RR
4/6
CMM
2
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
R
Legendary Creature — Zombie Minotaur Warrior
Creature
5
3RR
4/6
CMM
2
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
R
Legendary Creature — Zombie Minotaur Warrior
Creature
5
3RR
4/6
CMM
2
Nekusar, the Mindrazer
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
BRU
Legendary Creature — Zombie Wizard
Creature
5
2UBR
2/4
CMM
2
Nekusar, the Mindrazer
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
BRU
Legendary Creature — Zombie Wizard
Creature
5
2UBR
2/4
CMM
2
Nemata, Grove Guardian
{2}{G}: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
G
Legendary Creature — Treefolk
Creature
6
4GG
4/5
CMM
2
Nessian Wanderer
Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
G
Creature — Satyr Scout
Creature
2
1G
1/3
CMM
2
Nesting Dragon
Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
R
Creature — Dragon
Creature
5
3RR
5/4
CMM
2
Nesting Dragon
Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
R
Creature — Dragon
Creature
5
3RR
5/4
CMM
2
Nevinyrral's Disk
Nevinyrral's Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Artifact
Artifact
4
4
CMM
1
1
Nomad Outpost
Nomad Outpost enters the battlefield tapped.
{T}: Add {R}, {W}, or {B}.
Land
Land
0
CMM
1
0
Norn's Annex
({W/P} can be paid with either {W} or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
W
Artifact
Artifact
5
3W/PW/P
CMM
1
Not of This World
Counter target spell or ability that targets a permanent you control.
This spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Tribal Instant — Eldrazi
Instant
7
7
CMM
3
Nyx Weaver
Reach
At the beginning of your upkeep, mill two cards.
{1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.
BG
Enchantment Creature — Spider
Creature
3
1BG
2/3
CMM
2
Nyxborn Behemoth
This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control.
Trample
{1}{G}, Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn.
G
Enchantment Creature — Beast
Creature
12
10GG
10/10
CMM
2
Nyxborn Behemoth
This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control.
Trample
{1}{G}, Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn.
G
Enchantment Creature — Beast
Creature
12
10GG
10/10
CMM
2
Oath of Gideon
When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens.
Each planeswalker you control enters the battlefield with an additional loyalty counter on it.
W
Legendary Enchantment
Enchantment
3
2W
CMM
1
Oath of Jace
When Oath of Jace enters the battlefield, draw three cards, then discard two cards.
At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.
U
Legendary Enchantment
Enchantment
3
2U
CMM
1
Oath of Teferi
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
UW
Legendary Enchantment
Enchantment
5
3WU
CMM
1
Ob Nixilis of the Black Oath
+2: Each opponent loses 1 life. You gain life equal to the life lost this way.
−2: Create a 5/5 black Demon creature token with flying. You lose 2 life.
−8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power."
Ob Nixilis of the Black Oath can be your commander.
B
Legendary Planeswalker — Nixilis
Planeswalker
5
3BB
3
CMM
1
Ob Nixilis of the Black Oath
+2: Each opponent loses 1 life. You gain life equal to the life lost this way.
−2: Create a 5/5 black Demon creature token with flying. You lose 2 life.
−8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power."
Ob Nixilis of the Black Oath can be your commander.
B
Legendary Planeswalker — Nixilis
Planeswalker
5
3BB
3
CMM
1
Oblivion Sower
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
Creature — Eldrazi
Creature
6
6
5/8
CMM
2
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
G
Instant
Instant
3
2G
CMM
3
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
G
Instant
Instant
3
2G
CMM
3
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
G
Instant
Instant
3
2G
CMM
3
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
W
Legendary Creature — Human Soldier
Creature
4
2WW
3/4
CMM
2
Odric, Master Tactician
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
W
Legendary Creature — Human Soldier
Creature
4
2WW
3/4
CMM
2
Ogre Slumlord
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
B
Creature — Ogre Rogue
Creature
5
3BB
3/3
CMM
2
Ogre Slumlord
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
B
Creature — Ogre Rogue
Creature
5
3BB
3/3
CMM
2
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
G
Snow Creature — Snake
Creature
5
3GG
2/6
CMM
2
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
G
Snow Creature — Snake
Creature
5
3GG
2/6
CMM
2
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
G
Snow Creature — Snake
Creature
5
3GG
2/6
CMM
2
Omarthis, Ghostfire Initiate
Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Legendary Creature — Spirit Naga
Creature
0
XX
0/0
CMM
2
Omarthis, Ghostfire Initiate
Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Legendary Creature — Spirit Naga
Creature
0
XX
0/0
CMM
2
Omen of the Hunt
Flash
When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}, Sacrifice Omen of the Hunt: Scry 2.
G
Enchantment
Enchantment
3
2G
CMM
1
Omen of the Sun
Flash
When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
{2}{W}, Sacrifice Omen of the Sun: Scry 2.
W
Enchantment
Enchantment
3
2W
CMM
1
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
G
Legendary Creature — Elemental
Creature
3
2G
1/1
CMM
2
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
G
Legendary Creature — Elemental
Creature
3
2G
1/1
CMM
2
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
G
Legendary Creature — Elemental
Creature
3
2G
1/1
CMM
2
Omnath, Locus of Mana
You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
G
Legendary Creature — Elemental
Creature
3
2G
1/1
CMM
2
Onakke Oathkeeper
Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control.
{4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield.
W
Creature — Ogre Spirit
Creature
2
1W
0/4
CMM
2
Onakke Oathkeeper
Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control.
{4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield.
W
Creature — Ogre Spirit
Creature
2
1W
0/4
CMM
2
Ondu Spiritdancer
Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn.
W
Creature — Kor Cleric
Creature
5
4W
3/3
CMM
2
Ondu Spiritdancer
Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn.
W
Creature — Kor Cleric
Creature
5
4W
3/3
CMM
2
Opal Palace
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Land
0
CMM
0
Opulent Palace
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
Land
Land
0
CMM
1
0
Oreskos Explorer
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
W
Creature — Cat Scout
Creature
2
1W
2/2
CMM
2
Ornithopter of Paradise
Flying
{T}: Add one mana of any color.
Artifact Creature — Thopter
Creature
2
2
0/2
CMM
2
Orzhov Basilica
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Land
Land
0
CMM
1
0
Oviya Pashiri, Sage Lifecrafter
{2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token.
{4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control.
G
Legendary Creature — Human Artificer
Creature
1
G
1/2
CMM
2
Padeem, Consul of Innovation
Artifacts you control have hexproof.
At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
U
Legendary Creature — Vedalken Artificer
Creature
4
3U
1/4
CMM
2
Palace Jailer
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
W
Creature — Human Soldier
Creature
4
2WW
2/2
CMM
2
Palace Sentinels
When Palace Sentinels enters the battlefield, you become the monarch.
W
Creature — Human Soldier
Creature
4
3W
2/4
CMM
2
Palladium Myr
{T}: Add {C}{C}.
Artifact Creature — Myr
Creature
3
3
2/2
CMM
2
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Land
Land
0
CMM
1
0
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Land
Land
0
CMM
1
0
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
CMM
3
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
CMM
3
Pathrazer of Ulamog
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Pathrazer of Ulamog can't be blocked except by three or more creatures.
Creature — Eldrazi
Creature
11
11
9/9
CMM
2
Pearl Medallion
White spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Pearl Medallion
White spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Perilous Vault
{5}, {T}, Exile Perilous Vault: Exile all nonland permanents.
Artifact
Artifact
4
4
CMM
1
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
U
Sorcery
Sorcery
1
U
CMM
3
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
U
Sorcery
Sorcery
1
U
CMM
3
Personal Tutor
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
U
Sorcery
Sorcery
1
U
CMM
3
Phyrexian Gargantua
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
B
Creature — Phyrexian Horror
Creature
6
4BB
4/4
CMM
2
Phyrexian Ingester
Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.
Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
U
Creature — Phyrexian Beast
Creature
7
6U
3/3
CMM
2
Phyrexian Triniform
When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Artifact Creature — Phyrexian Golem
Creature
9
9
9/9
CMM
2
Pianna, Nomad Captain
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
W
Legendary Creature — Human Nomad
Creature
3
1WW
2/2
CMM
2
Pilgrim's Eye
Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact Creature — Thopter
Creature
3
3
1/1
CMM
2
Pillar of Origins
As Pillar of Origins enters the battlefield, choose a creature type.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Artifact
Artifact
2
2
CMM
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
CMM
0
Pollenbright Druid
When Pollenbright Druid enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
G
Creature — Elf Druid
Creature
2
1G
1/1
CMM
2
Port Town
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
Land
Land
0
CMM
1
0
Portal Mage
Flash
When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.)
U
Creature — Human Wizard
Creature
3
2U
2/2
CMM
2
Prairie Stream
({T}: Add {W} or {U}.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Land — Plains Island
Land
0
CMM
1
0
Predatory Rampage
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
G
Sorcery
Sorcery
5
3GG
CMM
3
Priest of the Blood Rite
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.
At the beginning of your upkeep, you lose 2 life.
B
Creature — Human Cleric
Creature
5
3BB
2/2
CMM
2
Prismatic Lens
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Artifact
Artifact
2
2
CMM
1
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
W
Sorcery
Sorcery
5
4W
CMM
3
Prophetic Prism
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
Artifact
Artifact
2
2
CMM
1
Puresteel Paladin
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
W
Creature — Human Knight
Creature
2
WW
2/2
CMM
2
Puresteel Paladin
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
W
Creature — Human Knight
Creature
2
WW
2/2
CMM
2
Puresteel Paladin
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
W
Creature — Human Knight
Creature
2
WW
2/2
CMM
2
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
{2}{R}: Creatures you control get +1/+0 until end of turn.
R
Legendary Enchantment Creature — God
Creature
4
3R
6/5
CMM
2
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
{2}{R}: Creatures you control get +1/+0 until end of turn.
R
Legendary Enchantment Creature — God
Creature
4
3R
6/5
CMM
2
Queen Marchesa
Deathtouch, haste
When Queen Marchesa enters the battlefield, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
BRW
Legendary Creature — Human Assassin
Creature
4
1RWB
3/3
CMM
2
Queen Marchesa
Deathtouch, haste
When Queen Marchesa enters the battlefield, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
BRW
Legendary Creature — Human Assassin
Creature
4
1RWB
3/3
CMM
2
Quick Sliver
Flash
Any player may cast Sliver spells as though they had flash.
G
Creature — Sliver
Creature
2
1G
1/1
CMM
2
Raff Capashen, Ship's Mage
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
UW
Legendary Creature — Human Wizard
Creature
4
2WU
3/3
CMM
2
Rafiq of the Many
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
GUW
Legendary Creature — Human Knight
Creature
4
1GWU
3/3
CMM
2
Rafiq of the Many
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
GUW
Legendary Creature — Human Knight
Creature
4
1GWU
3/3
CMM
2
Rakka Mar
Haste
{R}, {T}: Create a 3/1 red Elemental creature token with haste.
R
Legendary Creature — Human Shaman
Creature
4
2RR
2/2
CMM
2
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
G
Instant
Instant
2
1G
CMM
3
Rampaging Brontodon
Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
G
Creature — Dinosaur
Creature
7
5GG
7/7
CMM
2
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
CMM
3
Rankle, Master of Pranks
Flying, haste
Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.
B
Legendary Creature — Faerie Rogue
Creature
4
2BB
3/3
CMM
2
Rankle, Master of Pranks
Flying, haste
Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature.
B
Legendary Creature — Faerie Rogue
Creature
4
2BB
3/3
CMM
2
Rapacious Dragon
Flying
When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Creature — Dragon
Creature
5
4R
3/3
CMM
2
Rapacious One
Trample
Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
R
Creature — Eldrazi Drone
Creature
6
5R
5/4
CMM
2
Ravaging Blaze
Ravaging Blaze deals X damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
R
Instant
Instant
2
XRR
CMM
3
Razaketh, the Foulblooded
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
B
Legendary Creature — Demon
Creature
8
5BBB
8/8
CMM
2
Razaketh, the Foulblooded
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
B
Legendary Creature — Demon
Creature
8
5BBB
8/8
CMM
2
Read the Bones
Scry 2, then draw two cards. You lose 2 life.
B
Sorcery
Sorcery
3
2B
CMM
3
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
U
Instant
Instant
2
1U
CMM
3
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
U
Instant
Instant
2
1U
CMM
3
Realmwalker
Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
G
Creature — Shapeshifter
Creature
3
2G
2/3
CMM
2
Reassembling Skeleton
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
B
Creature — Skeleton Warrior
Creature
2
1B
1/1
CMM
2
Regal Behemoth
Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
G
Creature — Dinosaur
Creature
6
4GG
5/5
CMM
2
Regal Behemoth
Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
G
Creature — Dinosaur
Creature
6
4GG
5/5
CMM
2
Regal Behemoth
Trample
When Regal Behemoth enters the battlefield, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
G
Creature — Dinosaur
Creature
6
4GG
5/5
CMM
2
Regal Sliver
Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."
W
Creature — Sliver
Creature
4
3W
3/3
CMM
2
Regal Sliver
Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."
W
Creature — Sliver
Creature
4
3W
3/3
CMM
2
Rejuvenating Springs
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Land
Land
0
CMM
1
0
Rejuvenating Springs
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Land
Land
0
CMM
1
0
Rejuvenating Springs
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Land
Land
0
CMM
1
0
Reliquary Tower
You have no maximum hand size.
{T}: Add {C}.
Land
Land
0
CMM
0
Reliquary Tower
You have no maximum hand size.
{T}: Add {C}.
Land
Land
0
CMM
0
Renowned Weaponsmith
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
U
Creature — Human Artificer
Creature
2
1U
1/3
CMM
2
Repeated Reverberation
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
R
Instant
Instant
4
2RR
CMM
3
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
U
Instant
Instant
2
1U
CMM
3
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
W
Instant
Instant
4
2WW
CMM
3
Return to Dust
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
W
Instant
Instant
4
2WW
CMM
3
Reverse Engineer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Draw three cards.
U
Sorcery
Sorcery
5
3UU
CMM
3
Righteous Confluence
Choose three. You may choose the same mode more than once.
• Create a 2/2 white Knight creature token with vigilance.
• Exile target enchantment.
• You gain 5 life.
W
Sorcery
Sorcery
5
3WW
CMM
3
Righteous Confluence
Choose three. You may choose the same mode more than once.
• Create a 2/2 white Knight creature token with vigilance.
• Exile target enchantment.
• You gain 5 life.
W
Sorcery
Sorcery
5
3WW
CMM
3
Rise from the Tides
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
U
Sorcery
Sorcery
6
5U
CMM
3
Rise of the Eldrazi
This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
Sorcery
Sorcery
12
9CCC
CMM
3
Rise of the Eldrazi
This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
Sorcery
Sorcery
12
9CCC
CMM
3
Rishkar, Peema Renegade
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}."
G
Legendary Creature — Elf Druid
Creature
3
2G
2/2
CMM
2
Rocky Tar Pit
Rocky Tar Pit enters the battlefield tapped.
{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Land
0
CMM
1
0
Rogue's Passage
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Land
Land
0
CMM
0
Rorix Bladewing
Flying, haste
R
Legendary Creature — Dragon
Creature
6
3RRR
6/5
CMM
2
Rot Shambler
Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
G
Creature — Fungus
Creature
2
1G
1/1
CMM
2
Ruby Medallion
Red spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Ruby Medallion
Red spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Rugged Prairie
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Land
Land
0
CMM
0
Ruins of Oran-Rief
Ruins of Oran-Rief enters the battlefield tapped.
{T}: Add {C}. ({C} represents colorless mana.)
{T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.
Land
Land
0
CMM
1
0
Rukarumel, Biologist
As Rukarumel, Biologist enters the battlefield, choose a creature type.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 1/1 colorless Sliver creature token.
BGRUW
Legendary Creature — Human Wizard
Creature
5
WUBRG
3/3
CMM
2
Rukarumel, Biologist
As Rukarumel, Biologist enters the battlefield, choose a creature type.
Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 1/1 colorless Sliver creature token.
BGRUW
Legendary Creature — Human Wizard
Creature
5
WUBRG
3/3
CMM
2
Rune-Scarred Demon
Flying
When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.
B
Creature — Demon
Creature
7
5BB
6/6
CMM
2
Rune-Scarred Demon
Flying
When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.
B
Creature — Demon
Creature
7
5BB
6/6
CMM
2
Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
RU
Legendary Planeswalker — Saheeli
Planeswalker
3
1U/RU/R
5
CMM
1
Sai, Master Thopterist
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
{1}{U}, Sacrifice two artifacts: Draw a card.
U
Legendary Creature — Human Artificer
Creature
3
2U
1/4
CMM
2
Sai, Master Thopterist
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
{1}{U}, Sacrifice two artifacts: Draw a card.
U
Legendary Creature — Human Artificer
Creature
3
2U
1/4
CMM
2
Sakiko, Mother of Summer
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
G
Legendary Creature — Snake Shaman
Creature
6
4GG
3/3
CMM
2
Sakiko, Mother of Summer
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
G
Legendary Creature — Snake Shaman
Creature
6
4GG
3/3
CMM
2
Sanctum Weaver
{T}: Add X mana of any one color, where X is the number of enchantments you control.
G
Enchantment Creature — Dryad
Creature
2
1G
0/2
CMM
2
Sandsteppe Citadel
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}.
Land
Land
0
CMM
1
0
Sandstone Oracle
Flying
When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Artifact Creature — Sphinx
Creature
7
7
4/4
CMM
2
Sandwurm Convergence
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
G
Enchantment
Enchantment
8
6GG
CMM
1
Sapphire Medallion
Blue spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Sapphire Medallion
Blue spells you cast cost {1} less to cast.
Artifact
Artifact
2
2
CMM
1
Sarkhan the Masterless
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.
R
Legendary Planeswalker — Sarkhan
Planeswalker
5
3RR
5
CMM
1
Satyr Enchanter
Whenever you cast an enchantment spell, draw a card.
GW
Creature — Satyr Druid
Creature
3
1GW
2/2
CMM
2
Savage Beating
Cast this spell only during your turn and only during combat.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine {1}{R} (Choose both if you pay the entwine cost.)
R
Instant
Instant
5
3RR
CMM
3
Savage Beating
Cast this spell only during your turn and only during combat.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine {1}{R} (Choose both if you pay the entwine cost.)
R
Instant
Instant
5
3RR
CMM
3
Savage Lands
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}.
Land
Land
0
CMM
1
0
Scaretiller
Whenever Scaretiller becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Artifact Creature — Scarecrow
Creature
4
4
1/4
CMM
2
Scattered Groves
({T}: Add {G} or {W}.)
Scattered Groves enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Forest Plains
Land
0
CMM
1
0
Scavenger Grounds
{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
Land — Desert
Land
0
CMM
0
Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
R
Creature — Dragon
Creature
6
4RR
5/5
CMM
2
Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
R
Creature — Dragon
Creature
6
4RR
5/5
CMM
2
Scytheclaw
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Artifact — Equipment
Artifact
5
5
CMM
1
Scytheclaw
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Artifact — Equipment
Artifact
5
5
CMM
1
Sea Gate Wreckage
{T}: Add {C}. ({C} represents colorless mana.)
{2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.
Land
Land
0
CMM
0
Seaside Citadel
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.
Land
Land
0
CMM
1
0
Secluded Courtyard
As Secluded Courtyard enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
Land
Land
0
CMM
0
Sek'Kuar, Deathkeeper
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
BGR
Legendary Creature — Orc Shaman
Creature
5
2BRG
4/3
CMM
2
Sek'Kuar, Deathkeeper
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
BGR
Legendary Creature — Orc Shaman
Creature
5
2BRG
4/3
CMM
2
Selesnya Sanctuary
Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W}.
Land
Land
0
CMM
1
0
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM
2
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM
2
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM
2
Selvala, Heart of the Wilds
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
CMM
2
Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
W
Instant
Instant
4
3W
CMM
3
Sentinel Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
W
Creature — Sliver
Creature
2
1W
2/2
CMM
2
Sephara, Sky's Blade
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
W
Legendary Creature — Angel
Creature
7
4WWW
7/7
CMM
2
Sephara, Sky's Blade
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
W
Legendary Creature — Angel
Creature
7
4WWW
7/7
CMM
2
Serrated Scorpion
When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
B
Creature — Scorpion
Creature
1
B
1/2
CMM
2
Setessan Champion
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
G
Creature — Human Warrior
Creature
3
2G
1/3
CMM
2
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
3
2W
CMM
3
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
3
2W
CMM
3
Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
W
Instant
Instant
2
1W
CMM
3
Sheltered Thicket
({T}: Add {R} or {G}.)
Sheltered Thicket enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Mountain Forest
Land
0
CMM
1
0
Shifting Sliver
Slivers can't be blocked except by Slivers.
U
Creature — Sliver
Creature
4
3U
2/2
CMM
2
Shimmer Myr
Flash
You may cast artifact spells as though they had flash.
Artifact Creature — Myr
Creature
3
3
2/2
CMM
2
Shineshadow Snarl
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
Land
Land
0
CMM
1
0
Shipwreck Dowser
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
U
Creature — Merfolk Wizard
Creature
5
3UU
3/3
CMM
2
Shirei, Shizo's Caretaker
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
B
Legendary Creature — Spirit
Creature
5
4B
2/2
CMM
2
Shirei, Shizo's Caretaker
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
B
Legendary Creature — Spirit
Creature
5
4B
2/2
CMM
2
Shrine of the Forsaken Gods
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Land
Land
0
CMM
0
Sidisi, Brood Tyrant
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
BGU
Legendary Creature — Naga Shaman
Creature
4
1BGU
3/3
CMM
2
Sidisi, Brood Tyrant
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
BGU
Legendary Creature — Naga Shaman
Creature
4
1BGU
3/3
CMM
2
Sigil of the Empty Throne
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
W
Enchantment
Enchantment
5
3WW
CMM
1
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Artifact Creature — Construct
Creature
4
4
1/5
CMM
2
Sinew Sliver
All Sliver creatures get +1/+1.
W
Creature — Sliver
Creature
2
1W
1/1
CMM
2
Skittering Cicada
Flash
You may cast colorless spells as though they had flash.
Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value.
Creature — Insect
Creature
3
3
2/2
CMM
2
Skittering Cicada
Flash
You may cast colorless spells as though they had flash.
Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value.
Creature — Insect
Creature
3
3
2/2
CMM
2
Skycloud Expanse
{1}, {T}: Add {W}{U}.
Land
Land
0
CMM
0
Skyline Despot
Flying
When Skyline Despot enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
R
Creature — Dragon
Creature
7
5RR
5/5
CMM
2
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
G
Sorcery
Sorcery
4
3G
CMM
3
Skysnare Spider
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)
G
Creature — Spider
Creature
6
4GG
6/6
CMM
2
Slice and Dice
Slice and Dice deals 4 damage to each creature.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
R
Sorcery
Sorcery
6
4RR
CMM
3
Slimefoot, the Stowaway
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
{4}: Create a 1/1 green Saproling creature token.
BG
Legendary Creature — Fungus
Creature
3
1BG
2/3
CMM
2
Slimefoot, the Stowaway
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
{4}: Create a 1/1 green Saproling creature token.
BG
Legendary Creature — Fungus
Creature
3
1BG
2/3
CMM
2
Sliver Gravemother
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore {X}, where X is its mana value.
Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BGRUW
Legendary Creature — Sliver
Creature
5
WUBRG
6/6
CMM
2
Sliver Gravemother
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore {X}, where X is its mana value.
Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BGRUW
Legendary Creature — Sliver
Creature
5
WUBRG
6/6
CMM
2
Sliver Gravemother
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore {X}, where X is its mana value.
Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
BGRUW
Legendary Creature — Sliver
Creature
5
WUBRG
6/6
CMM
2
Sliver Hivelord
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
BGRUW
Legendary Creature — Sliver
Creature
5
WUBRG
5/5
CMM
2
Smoldering Marsh
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Land — Swamp Mountain
Land
0
CMM
1
0
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Enchantment
Enchantment
4
3W
CMM
1
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Enchantment
Enchantment
4
3W
CMM
1
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Enchantment
Enchantment
4
3W
CMM
1
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
G
Instant
Instant
1
G
CMM
3
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
CMM
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
CMM
1
Solemn Simulacrum
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
Artifact Creature — Golem
Creature
4
4
2/2
CMM
2
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
G
Enchantment — Aura
Enchantment
3
2G
CMM
1
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
G
Enchantment — Aura
Enchantment
3
2G
CMM
1
Soul of New Phyrexia
Trample
{5}: Permanents you control gain indestructible until end of turn.
{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
Artifact Creature — Phyrexian Avatar
Creature
6
6
6/6
CMM
2
Sower of Discord
Flying
As Sower of Discord enters the battlefield, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
B
Creature — Demon
Creature
6
4BB
6/6
CMM
2
Sower of Discord
Flying
As Sower of Discord enters the battlefield, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
B
Creature — Demon
Creature
6
4BB
6/6
CMM
2
Spark Double
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
U
Creature — Illusion
Creature
4
3U
0/0
CMM
2
Sparkshaper Visionary
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
U
Creature — Human Wizard
Creature
3
2U
0/5
CMM
2
Sparkshaper Visionary
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
U
Creature — Human Wizard
Creature
3
2U
0/5
CMM
2
Spatial Contortion
({C} represents colorless mana.)
Target creature gets +3/-3 until end of turn.
Instant
Instant
2
1C
CMM
3
Spectator Seating
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
Land
Land
0
CMM
1
0
Spectator Seating
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
Land
Land
0
CMM
1
0
Spectator Seating
Spectator Seating enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
Land
Land
0
CMM
1
0
Spectral Grasp
Enchant creature
Enchanted creature can't attack you or planeswalkers you control.
Enchanted creature can't block creatures you control.
W
Enchantment — Aura
Enchantment
2
1W
CMM
1
Spectral Searchlight
{T}: Choose a player. That player adds one mana of any color they choose.
Artifact
Artifact
3
3
CMM
1
Spellseeker
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
U
Creature — Human Wizard
Creature
3
2U
1/1
CMM
2
Spellseeker
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
U
Creature — Human Wizard
Creature
3
2U
1/1
CMM
2
Spellseeker
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
U
Creature — Human Wizard
Creature
3
2U
1/1
CMM
2
Spikeshot Goblin
{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.
R
Creature — Goblin Shaman
Creature
3
2R
1/2
CMM
2
Spirited Companion
When Spirited Companion enters the battlefield, draw a card.
W
Enchantment Creature — Dog
Creature
2
1W
1/1
CMM
2
Spitebellows
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
R
Creature — Elemental
Creature
6
5R
6/1
CMM
2
Spiteful Sliver
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
R
Creature — Sliver
Creature
3
2R
2/2
CMM
2
Squee, Goblin Nabob
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
R
Legendary Creature — Goblin
Creature
3
2R
1/1
CMM
2
Star of Extinction
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
R
Sorcery
Sorcery
7
5RR
CMM
3
Star of Extinction
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
R
Sorcery
Sorcery
7
5RR
CMM
3
Starfield Mystic
Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
W
Creature — Human Cleric
Creature
2
1W
2/2
CMM
2
Starfield of Nyx
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
W
Enchantment
Enchantment
5
4W
CMM
1
Staunch Throneguard
Vigilance
When Staunch Throneguard enters the battlefield, you become the monarch.
Artifact Creature — Construct
Creature
5
5
2/5
CMM
2
Steel Hellkite
Flying
{2}: Steel Hellkite gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
Artifact Creature — Dragon
Creature
6
6
5/5
CMM
2
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
W
Sorcery
Sorcery
1
W
CMM
3
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
W
Sorcery
Sorcery
1
W
CMM
3
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
W
Sorcery
Sorcery
1
W
CMM
3
Stitcher Geralf
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
U
Legendary Creature — Human Wizard
Creature
5
3UU
3/4
CMM
2
Stitcher Geralf
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
U
Legendary Creature — Human Wizard
Creature
5
3UU
3/4
CMM
2
Stonecoil Serpent
Reach, trample, protection from multicolored
Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.
Artifact Creature — Snake
Creature
0
X
0/0
CMM
2
Stonehoof Chieftain
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
G
Creature — Centaur Warrior
Creature
8
7G
8/8
CMM
2
Stonehoof Chieftain
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
G
Creature — Centaur Warrior
Creature
8
7G
8/8
CMM
2
Storm-Kiln Artist
Storm-Kiln Artist gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
R
Creature — Dwarf Shaman
Creature
4
3R
2/2
CMM
2
Storm-Kiln Artist
Storm-Kiln Artist gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
R
Creature — Dwarf Shaman
Creature
4
3R
2/2
CMM
2
Stormsurge Kraken
Hexproof
Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
U
Creature — Kraken
Creature
5
3UU
5/5
CMM
2
Stormsurge Kraken
Hexproof
Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
U
Creature — Kraken
Creature
5
3UU
5/5
CMM
2
Striking Sliver
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
R
Creature — Sliver
Creature
1
R
1/1
CMM
2
Subira, Tulzidi Caravanner
Haste
{1}: Another target creature with power 2 or less can't be blocked this turn.
{1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
R
Legendary Creature — Human Shaman
Creature
3
2R
2/3
CMM
2
Sublime Exhalation
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy all creatures.
W
Sorcery
Sorcery
7
6W
CMM
3
Sublime Exhalation
Undaunted (This spell costs {1} less to cast for each opponent.)
Destroy all creatures.
W
Sorcery
Sorcery
7
6W
CMM
3
Sulfurous Blast
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
R
Instant
Instant
4
2RR
CMM
3
Sun Quan, Lord of Wu
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
U
Legendary Creature — Human Soldier
Creature
6
4UU
4/4
CMM
2
Sun Quan, Lord of Wu
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
U
Legendary Creature — Human Soldier
Creature
6
4UU
4/4
CMM
2
Sunblade Angel
Flying, first strike, vigilance, lifelink
W
Creature — Angel
Creature
6
5W
3/3
CMM
2
Sungrass Prairie
{1}, {T}: Add {G}{W}.
Land
Land
0
CMM
0
Sunken Hollow
({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Land — Island Swamp
Land
0
CMM
1
0
Sunspear Shikari
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
W
Creature — Cat Soldier
Creature
2
1W
2/2
CMM
2
Supernatural Stamina
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
B
Instant
Instant
1
B
CMM
3
Supply Runners
When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.
W
Creature — Dog
Creature
5
4W
2/2
CMM
2
Surrak, the Hunt Caller
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
G
Legendary Creature — Human Warrior
Creature
4
2GG
5/4
CMM
2
Suspicious Bookcase
Defender
{3}, {T}: Target creature can't be blocked this turn.
Artifact Creature — Wall
Creature
2
2
0/4
CMM
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CMM
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CMM
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CMM
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CMM
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CMM
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
CMM
0
Swift Response
Destroy target tapped creature.
W
Instant
Instant
2
1W
CMM
3
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
Legendary Artifact — Equipment
Artifact
2
2
CMM
1
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
Legendary Artifact — Equipment
Artifact
2
2
CMM
1
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
Instant
1
W
CMM
3
Synapse Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
U
Creature — Sliver
Creature
5
4U
3/3
CMM
2
Syphon Sliver
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
B
Creature — Sliver
Creature
3
2B
2/2
CMM
2
Sythis, Harvest's Hand
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
GW
Legendary Enchantment Creature — Nymph
Creature
2
GW
1/2
CMM
2
Taborax, Hope's Demise
Flying
Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.
Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
B
Legendary Creature — Demon Cleric
Creature
3
2B
2/2
CMM
2
Taigam, Sidisi's Hand
Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
BU
Legendary Creature — Human Wizard
Creature
5
3UB
3/4
CMM
2
Tainted Field
{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.
Land
Land
0
CMM
0
Tainted Wood
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
Land
Land
0
CMM
0
Talisman of Conviction
{T}: Add {C}.
{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
Artifact
Artifact
2
2
CMM
1
Talisman of Creativity
{T}: Add {C}.
{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
Artifact
Artifact
2
2
CMM
1
Talisman of Progress
{T}: Add {C}.
{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
Artifact
Artifact
2
2
CMM
1
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
U
Legendary Creature — Merfolk Wizard
Creature
4
2UU
2/2
CMM
2
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
U
Legendary Creature — Merfolk Wizard
Creature
4
2UU
2/2
CMM
2
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
U
Legendary Creature — Merfolk Wizard
Creature
4
2UU
2/2
CMM
2
Tatyova, Benthic Druid
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
GU
Legendary Creature — Merfolk Druid
Creature
5
3GU
3/3
CMM
2
Tatyova, Benthic Druid
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
GU
Legendary Creature — Merfolk Druid
Creature
5
3GU
3/3
CMM
2
Taunting Sliver
Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
U
Creature — Sliver
Creature
4
3U
3/3
CMM
2
Taunting Sliver
Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
U
Creature — Sliver
Creature
4
3U
3/3
CMM
2
Teferi, Temporal Archmage
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
U
Legendary Planeswalker — Teferi
Planeswalker
6
4UU
5
CMM
1
Teferi, Temporal Archmage
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
U
Legendary Planeswalker — Teferi
Planeswalker
6
4UU
5
CMM
1
Temple of Enlightenment
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
{T}: Add {W} or {U}.
Land
Land
0
CMM
1
0
Temple of Epiphany
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
Land
Land
0
CMM
1
0
Temple of Malady
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
Land
Land
0
CMM
1
0
Temple of Plenty
Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
{T}: Add {G} or {W}.
Land
Land
0
CMM
1
0
Temple of Silence
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
Land
Land
0
CMM
1
0
Temple of Triumph
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
Land
Land
0
CMM
1
0
Temple of the False God
{T}: Add {C}{C}. Activate only if you control five or more lands.
Land
Land
0
CMM
0
Tempt with Vengeance
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
R
Sorcery
Sorcery
1
XR
CMM
3
Tempt with Vengeance
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
R
Sorcery
Sorcery
1
XR
CMM
3
Temur Battle Rage
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
R
Instant
Instant
2
1R
CMM
3
Terramorphic Expanse
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
CMM
0
Teshar, Ancestor's Apostle
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
W
Legendary Creature — Bird Cleric
Creature
4
3W
2/2
CMM
2
Tetsuko Umezawa, Fugitive
Creatures you control with power or toughness 1 or less can't be blocked.
U
Legendary Creature — Human Rogue
Creature
2
1U
1/3
CMM
2
Teyo, Geometric Tactician
When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying.
+1: You and target opponent each draw a card.
−2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
W
Legendary Planeswalker — Teyo
Planeswalker
3
2W
3
CMM
1
Teysa Karlov
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
BW
Legendary Creature — Human Advisor
Creature
4
2WB
2/4
CMM
2
Teysa Karlov
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
BW
Legendary Creature — Human Advisor
Creature
4
2WB
2/4
CMM
2
Teysa Karlov
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
BW
Legendary Creature — Human Advisor
Creature
4
2WB
2/4
CMM
2
The Binding of the Titans
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player mills three cards.
II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.
III — Return target creature or land card from your graveyard to your hand.
G
Enchantment — Saga
Enchantment
2
1G
CMM
1
The Chain Veil
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
{4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Legendary Artifact
Artifact
4
4
CMM
1
The Eldest Reborn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a creature or planeswalker.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
B
Enchantment — Saga
Enchantment
5
4B
CMM
1
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
G
Legendary Artifact
Artifact
9
7GG
CMM
1
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
G
Legendary Artifact
Artifact
9
7GG
CMM
1
The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
Legendary Artifact
Artifact
6
6
CMM
1
The Immortal Sun
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
Legendary Artifact
Artifact
6
6
CMM
1
The Mending of Dominaria
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
G
Enchantment — Saga
Enchantment
5
3GG
CMM
1
The Prismatic Piper
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color.
Partner (You can have two commanders if both have partner.)
Legendary Creature — Shapeshifter
Creature
5
5
3/3
CMM
2
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
BU
Legendary Creature — God
Creature
5
3UB
5/5
CMM
2
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
BU
Legendary Creature — God
Creature
5
3UB
5/5
CMM
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM
2
The Ur-Dragon
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
BGRUW
Legendary Creature — Dragon Avatar
Creature
9
4WUBRG
10/10
CMM
2
The Wanderer
Prevent all noncombat damage that would be dealt to you and other permanents you control.
−2: Exile target creature with power 4 or greater.
W
Legendary Planeswalker
Planeswalker
4
3W
5
CMM
1
Thorn of the Black Rose
Deathtouch
When Thorn of the Black Rose enters the battlefield, you become the monarch.
B
Creature — Human Assassin
Creature
4
3B
1/3
CMM
2
Thought Vessel
You have no maximum hand size.
{T}: Add {C}.
Artifact
Artifact
2
2
CMM
1
Thraben Inspector
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Creature — Human Soldier
Creature
1
W
1/2
CMM
2
Thran Dynamo
{T}: Add {C}{C}{C}.
Artifact
Artifact
4
4
CMM
1
Thran Dynamo
{T}: Add {C}{C}{C}.
Artifact
Artifact
4
4
CMM
1
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
G
Sorcery
Sorcery
2
1G
CMM
3
Thriving Bluff
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Land
Land
0
CMM
1
0
Thriving Grove
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
CMM
1
0
Thriving Heath
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Land
Land
0
CMM
1
0
Thriving Isle
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
CMM
1
0
Thriving Moor
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Land
Land
0
CMM
1
0
Thrummingbird
Flying
Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
U
Creature — Phyrexian Bird Horror
Creature
2
1U
1/1
CMM
2
Thryx, the Sudden Storm
Flash
Flying
Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.
U
Legendary Creature — Elemental Giant
Creature
5
3UU
4/5
CMM
2
Titan of Littjara
As Titan of Littjara enters the battlefield, choose a creature type.
Titan of Littjara is the chosen type in addition to its other types.
Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
U
Creature — Illusion
Creature
6
4UU
6/6
CMM
2
Titan of Littjara
As Titan of Littjara enters the battlefield, choose a creature type.
Titan of Littjara is the chosen type in addition to its other types.
Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
U
Creature — Illusion
Creature
6
4UU
6/6
CMM
2
Titan's Presence
As an additional cost to cast this spell, reveal a colorless creature card from your hand.
Exile target creature if its power is less than or equal to the revealed card's power.
Instant
Instant
3
3
CMM
3
Tomb of the Spirit Dragon
{T}: Add {C}.
{2}, {T}: You gain 1 life for each colorless creature you control.
Land
Land
0
CMM
0
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine {2} (Choose both if you pay the entwine cost.)
G
Sorcery
Sorcery
7
5GG
CMM
3
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine {2} (Choose both if you pay the entwine cost.)
G
Sorcery
Sorcery
7
5GG
CMM
3
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine {2} (Choose both if you pay the entwine cost.)
G
Sorcery
Sorcery
7
5GG
CMM
3
Torrential Gearhulk
Flash
When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
U
Artifact Creature — Construct
Creature
6
4UU
5/6
CMM
2
Torrential Gearhulk
Flash
When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
U
Artifact Creature — Construct
Creature
6
4UU
5/6
CMM
2
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
B
Sorcery
Sorcery
3
2B
CMM
3
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
B
Sorcery
Sorcery
3
2B
CMM
3
Tragic Slip
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
B
Instant
Instant
1
B
CMM
3
Training Center
Training Center enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Land
Land
0
CMM
1
0
Training Center
Training Center enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Land
Land
0
CMM
1
0
Training Center
Training Center enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Land
Land
0
CMM
1
0
Transmogrifying Wand
Transmogrifying Wand enters the battlefield with three charge counters on it.
{1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
Artifact
Artifact
3
3
CMM
1
Treasure Nabber
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
R
Creature — Goblin Rogue
Creature
3
2R
3/2
CMM
2
Treasure Nabber
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
R
Creature — Goblin Rogue
Creature
3
2R
3/2
CMM
2
Treasure Nabber
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
R
Creature — Goblin Rogue
Creature
3
2R
3/2
CMM
2
Tromokratis
Tromokratis has hexproof unless it's attacking or blocking.
Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
U
Legendary Creature — Kraken
Creature
7
5UU
8/8
CMM
2
Tuskguard Captain
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.
G
Creature — Human Warrior
Creature
3
2G
2/3
CMM
2
Tuya Bearclaw
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
GR
Legendary Creature — Human Warrior
Creature
3
1RG
2/2
CMM
2
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
B
Creature — Vampire Cleric
Creature
4
2BB
2/4
CMM
2
Twilight Prophet
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
B
Creature — Vampire Cleric
Creature
4
2BB
2/4
CMM
2
Twisted Abomination
{B}: Regenerate Twisted Abomination.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
B
Creature — Zombie Mutant
Creature
6
5B
5/3
CMM
2
Two-Headed Sliver
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
R
Creature — Sliver
Creature
2
1R
1/1
CMM
2
Tyrite Sanctum
{T}: Add {C}.
{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
Land
Land
0
CMM
0
Ugin's Mastery
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
Enchantment
Enchantment
4
4
CMM
1
Ugin's Mastery
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
Enchantment
Enchantment
4
4
CMM
1
Ugin, the Ineffable
Colorless spells you cast cost {2} less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker — Ugin
Planeswalker
6
6
4
CMM
1
Ulamog's Crusher
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each combat if able.
Creature — Eldrazi
Creature
8
8
8/8
CMM
2
Ulamog, the Ceaseless Hunger
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
Legendary Creature — Eldrazi
Creature
10
10
10/10
CMM
2
Ulamog, the Ceaseless Hunger
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
Legendary Creature — Eldrazi
Creature
10
10
10/10
CMM
2
Ulamog, the Ceaseless Hunger
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
Legendary Creature — Eldrazi
Creature
10
10
10/10
CMM
2
Ulamog, the Ceaseless Hunger
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
Legendary Creature — Eldrazi
Creature
10
10
10/10
CMM
2
Unbounded Potential
Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Entwine {3}{W} (Choose both if you pay the entwine cost.)
W
Instant
Instant
2
1W
CMM
3
Unclaimed Territory
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Land
0
CMM
0
Undergrowth Stadium
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Land
Land
0
CMM
1
0
Undergrowth Stadium
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Land
Land
0
CMM
1
0
Undergrowth Stadium
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Land
Land
0
CMM
1
0
Unstable Obelisk
{T}: Add {C}.
{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Artifact
Artifact
3
3
CMM
1
Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
Land — Urza's Mine
Land
0
CMM
0
Urza's Power Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
Land — Urza's Power-Plant
Land
0
CMM
0
Urza's Ruinous Blast
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
W
Legendary Sorcery
Sorcery
5
4W
CMM
3
Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
Land — Urza's Tower
Land
0
CMM
0
Urza, Lord High Artificer
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add {U}.
{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
U
Legendary Creature — Human Artificer
Creature
4
2UU
1/4
CMM
2
Urza, Lord High Artificer
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add {U}.
{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
U
Legendary Creature — Human Artificer
Creature
4
2UU
1/4
CMM
2
Urza, Lord High Artificer
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add {U}.
{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
U
Legendary Creature — Human Artificer
Creature
4
2UU
1/4
CMM
2
Urza, Lord High Artificer
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add {U}.
{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
U
Legendary Creature — Human Artificer
Creature
4
2UU
1/4
CMM
2
Valduk, Keeper of the Flame
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
R
Legendary Creature — Human Shaman
Creature
3
2R
3/2
CMM
2
Vandalblast
Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
R
Sorcery
Sorcery
1
R
CMM
3
Vandalblast
Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
R
Sorcery
Sorcery
1
R
CMM
3
Vanquisher's Banner
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Artifact
5
5
CMM
1
Vault of Champions
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Land
Land
0
CMM
1
0
Vault of Champions
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Land
Land
0
CMM
1
0
Vault of Champions
Vault of Champions enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Land
Land
0
CMM
1
0
Venom Sliver
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
G
Creature — Sliver
Creature
2
1G
1/1
CMM
2
Verdant Confluence
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
6
4GG
CMM
3
Verdant Confluence
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
6
4GG
CMM
3
Verdeloth the Ancient
Kicker {X} (You may pay an additional {X} as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.
G
Legendary Creature — Treefolk
Creature
6
4GG
4/7
CMM
2
Verduran Enchantress
Whenever you cast an enchantment spell, you may draw a card.
G
Creature — Human Druid
Creature
3
1GG
0/2
CMM
2
Vial of Dragonfire
{2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
Artifact
Artifact
2
2
CMM
1
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
B
Sorcery
Sorcery
3
2B
CMM
3
Vindictive Lich
When Vindictive Lich dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature.
• Target opponent discards two cards.
• Target opponent loses 5 life.
B
Creature — Zombie Wizard
Creature
4
3B
4/1
CMM
2
Vindictive Lich
When Vindictive Lich dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature.
• Target opponent discards two cards.
• Target opponent loses 5 life.
B
Creature — Zombie Wizard
Creature
4
3B
4/1
CMM
2
Vizier of Tumbling Sands
{T}: Untap another target permanent.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Vizier of Tumbling Sands, untap target permanent.
U
Creature — Human Cleric
Creature
3
2U
1/3
CMM
2
Vronos, Masked Inquisitor
+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)
−2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.
−7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
U
Legendary Planeswalker — Vronos
Planeswalker
5
3UU
5
CMM
1
Vulshok Battlegear
Equipped creature gets +3/+3.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Artifact — Equipment
Artifact
3
3
CMM
1
Wake the Dead
Cast this spell only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
B
Instant
Instant
2
XBB
CMM
3
Wake the Dead
Cast this spell only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
B
Instant
Instant
2
XBB
CMM
3
Wakening Sun's Avatar
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
W
Creature — Dinosaur Avatar
Creature
8
5WWW
7/7
CMM
2
Wakening Sun's Avatar
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
W
Creature — Dinosaur Avatar
Creature
8
5WWW
7/7
CMM
2
Wall of Denial
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
UW
Creature — Wall
Creature
3
1WU
0/8
CMM
2
Wanderer's Strike
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
W
Sorcery
Sorcery
5
4W
CMM
3
War Room
{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
Land
0
CMM
0
Warping Wail
({C} represents colorless mana.)
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Instant
Instant
2
1C
CMM
3
Wastes
{T}: Add {C}.
Basic Land
Land
0
CMM
0
Wastes
{T}: Add {C}.
Basic Land
Land
0
CMM
0
Wayfarer's Bauble
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Artifact
1
1
CMM
1
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
G
Creature — Dinosaur
Creature
3
2G
5/5
CMM
2
Wayward Swordtooth
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can't attack or block unless you have the city's blessing.
G
Creature — Dinosaur
Creature
3
2G
5/5
CMM
2
Whirler Rogue
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
U
Creature — Human Rogue Artificer
Creature
4
2UU
2/2
CMM
2
Whisper, Blood Liturgist
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
B
Legendary Creature — Human Cleric
Creature
4
3B
2/2
CMM
2
Wildwood Scourge
Wildwood Scourge enters the battlefield with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
G
Creature — Hydra
Creature
1
XG
0/0
CMM
2
Windcaller Aven
Flying
Cycling {U} ({U}, Discard this card: Draw a card.)
When you cycle Windcaller Aven, target creature gains flying until end of turn.
U
Creature — Bird Wizard
Creature
6
4UU
4/3
CMM
2
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
U
Sorcery
Sorcery
3
2U
CMM
3
Windrider Wizard
Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
U
Creature — Human Wizard
Creature
3
2U
2/2
CMM
2
Winged Sliver
All Sliver creatures have flying.
U
Creature — Sliver
Creature
2
1U
1/1
CMM
2
Witch's Cauldron
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
B
Artifact
Artifact
1
B
CMM
1
Witching Well
When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{U}, Sacrifice Witching Well: Draw two cards.
U
Artifact
Artifact
1
U
CMM
1
Worn Powerstone
Worn Powerstone enters the battlefield tapped.
{T}: Add {C}{C}.
Artifact
Artifact
3
3
CMM
1
1
Wrath of God
Destroy all creatures. They can't be regenerated.
W
Sorcery
Sorcery
4
2WW
CMM
3
Wrath of God
Destroy all creatures. They can't be regenerated.
W
Sorcery
Sorcery
4
2WW
CMM
3
Wretched Confluence
Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.
B
Instant
Instant
5
3BB
CMM
3
Wretched Confluence
Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.
B
Instant
Instant
5
3BB
CMM
3
Xantcha, Sleeper Agent
Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
BR
Legendary Creature — Phyrexian Minion
Creature
3
1BR
5/5
CMM
2
Xantcha, Sleeper Agent
Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
BR
Legendary Creature — Phyrexian Minion
Creature
3
1BR
5/5
CMM
2
Yahenni, Undying Partisan
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
B
Legendary Creature — Aetherborn Vampire
Creature
3
2B
2/2
CMM
2
Yargle, Glutton of Urborg
B
Legendary Creature — Frog Spirit
Creature
5
4B
9/3
CMM
2
Yedora, Grave Gardener
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
G
Legendary Creature — Treefolk Druid
Creature
5
4G
5/5
CMM
2
Yennett, Cryptic Sovereign
Flying, vigilance, menace
Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
BUW
Legendary Creature — Sphinx
Creature
5
2WUB
3/5
CMM
2
Yennett, Cryptic Sovereign
Flying, vigilance, menace
Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
BUW
Legendary Creature — Sphinx
Creature
5
2WUB
3/5
CMM
2
Yisan, the Wanderer Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
G
Legendary Creature — Human Rogue Bard
Creature
3
2G
2/3
CMM
2
Yisan, the Wanderer Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
G
Legendary Creature — Human Rogue Bard
Creature
3
2G
2/3
CMM
2
Yuriko, the Tiger's Shadow
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
BU
Legendary Creature — Human Ninja
Creature
3
1UB
1/3
CMM
2
Yuriko, the Tiger's Shadow
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
BU
Legendary Creature — Human Ninja
Creature
3
1UB
1/3
CMM
2
Yuriko, the Tiger's Shadow
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
BU
Legendary Creature — Human Ninja
Creature
3
1UB
1/3
CMM
2
Zacama, Primal Calamity
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
GRW
Legendary Creature — Elder Dinosaur
Creature
9
6RGW
9/9
CMM
2
Zacama, Primal Calamity
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
GRW
Legendary Creature — Elder Dinosaur
Creature
9
6RGW
9/9
CMM
2
Zacama, Primal Calamity
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
GRW
Legendary Creature — Elder Dinosaur
Creature
9
6RGW
9/9
CMM
2
Zada, Hedron Grinder
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
R
Legendary Creature — Goblin Ally
Creature
4
3R
3/3
CMM
2
Zahid, Djinn of the Lamp
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
U
Legendary Creature — Djinn
Creature
6
4UU
5/6
CMM
2
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
W
Legendary Creature — Elder Dinosaur
Creature
8
6WW
4/8
CMM
2
Zetalpa, Primal Dawn
Flying, double strike, vigilance, trample, indestructible
W
Legendary Creature — Elder Dinosaur
Creature
8
6WW
4/8
CMM
2
Zhulodok, Void Gorger
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Legendary Creature — Eldrazi
Creature
6
5C
7/4
CMM
2
Zhulodok, Void Gorger
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Legendary Creature — Eldrazi
Creature
6
5C
7/4
CMM
2
Zhulodok, Void Gorger
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Legendary Creature — Eldrazi
Creature
6
5C
7/4
CMM
2
Zilortha, Strength Incarnate
Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
GR
Legendary Creature — Dinosaur
Creature
5
3RG
7/3
CMM
2
Zilortha, Strength Incarnate
Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
GR
Legendary Creature — Dinosaur
Creature
5
3RG
7/3
CMM
2