Cockatrice/Magic-Spoiler 2023-07-28 00:47:18 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/CMM.xml CMM Commander Masters (Spoiler) Masters 2023-08-04 Abrade Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. R Instant Instant 2 1R CMM 3 Abstruse Archaic Vigilance {1}, {T}: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.) Creature — Avatar Creature 4 4 3/4 CMM 2 Abstruse Archaic Vigilance {1}, {T}: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.) Creature — Avatar Creature 4 4 3/4 CMM 2 Abundance If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. G Enchantment Enchantment 4 2GG CMM 1 Abundant Harvest Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. G Sorcery Sorcery 1 G CMM 3 Acidic Slime Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. G Creature — Ooze Creature 5 3GG 2/2 CMM 2 Aether Gale Return six target nonland permanents to their owners' hands. U Sorcery Sorcery 5 3UU CMM 3 Ainok Bond-Kin Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike. W Creature — Dog Soldier Creature 2 1W 2/1 CMM 2 Ajani Steadfast +1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. −7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage." W Legendary Planeswalker — Ajani Planeswalker 4 3W 4 CMM 1 Akiri, Fearless Voyager Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. RW Legendary Creature — Kor Warrior Creature 3 1RW 3/3 CMM 2 Alharu, Solemn Ritualist When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.) W Legendary Creature — Human Monk Creature 5 4W 3/3 CMM 2 All Is Dust Each player sacrifices all permanents they control that are one or more colors. Tribal Sorcery — Eldrazi Sorcery 7 7 CMM 3 All That Glitters Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. W Enchantment — Aura Enchantment 2 1W CMM 1 All That Glitters Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. W Enchantment — Aura Enchantment 2 1W CMM 1 Alms Collector Flash If an opponent would draw two or more cards, instead you and that player each draw a card. W Creature — Cat Cleric Creature 4 3W 3/4 CMM 2 Alms Collector Flash If an opponent would draw two or more cards, instead you and that player each draw a card. W Creature — Cat Cleric Creature 4 3W 3/4 CMM 2 Aminatou's Augury Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. U Sorcery Sorcery 8 6UU CMM 3 Aminatou's Augury Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. U Sorcery Sorcery 8 6UU CMM 3 Anafenza, Kin-Tree Spirit Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) W Legendary Creature — Spirit Soldier Creature 2 WW 2/2 CMM 2 Anax, Hardened in the Forge Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead. R Legendary Enchantment Creature — Demigod Creature 3 1RR */3 CMM 2 Ancestral Blade When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 2 1W CMM 1 Ancient Stone Idol Flash This spell costs {1} less to cast for each attacking creature. Trample When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. Artifact Creature — Golem Creature 10 10 12/12 CMM 2 Angelic Field Marshal Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. W Creature — Angel Creature 4 2WW 3/3 CMM 2 Angelic Field Marshal Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. W Creature — Angel Creature 4 2WW 3/3 CMM 2 Anikthea, Hand of Erebos Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. BGW Legendary Enchantment Creature — Demigod Creature 5 2WBG 4/4 CMM 2 Anikthea, Hand of Erebos Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. BGW Legendary Enchantment Creature — Demigod Creature 5 2WBG 4/4 CMM 2 Anikthea, Hand of Erebos Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types. BGW Legendary Enchantment Creature — Demigod Creature 5 2WBG 4/4 CMM 2 Animal Magnetism Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard. G Sorcery Sorcery 5 4G CMM 3 Arachnogenesis Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. G Instant Instant 3 2G CMM 3 Arachnogenesis Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. G Instant Instant 3 2G CMM 3 Arachnogenesis Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. G Instant Instant 3 2G CMM 3 Arasta of the Endless Web Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. G Legendary Enchantment Creature — Spider Creature 4 2GG 3/5 CMM 2 Arcane Lighthouse {T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. Land Land 0 CMM 0 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 CMM 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 CMM 1 Arch of Orazca Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing. Land Land 0 CMM 0 Archfiend of Despair Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) B Creature — Demon Creature 8 6BB 6/6 CMM 2 Archfiend of Despair Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) B Creature — Demon Creature 8 6BB 6/6 CMM 2 Archon of Sun's Grace Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. W Creature — Archon Creature 4 2WW 3/4 CMM 2 Armorcraft Judge When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. G Creature — Elf Artificer Creature 4 3G 3/3 CMM 2 Artisan of Kozilek When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Creature — Eldrazi Creature 9 9 10/9 CMM 2 Aryel, Knight of Windgrace Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. BW Legendary Creature — Human Knight Creature 4 2WB 4/4 CMM 2 Ash Barrens {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Land Land 0 CMM 0 Ashling the Pilgrim {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. R Legendary Creature — Elemental Shaman Creature 2 1R 1/1 CMM 2 Ashling the Pilgrim {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. R Legendary Creature — Elemental Shaman Creature 2 1R 1/1 CMM 2 Ashnod's Altar Sacrifice a creature: Add {C}{C}. Artifact Artifact 3 3 CMM 1 Assault Suit Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3} Artifact — Equipment Artifact 4 4 CMM 1 Avacyn, Angel of Hope Flying, vigilance, indestructible Other permanents you control have indestructible. W Legendary Creature — Angel Creature 8 5WWW 8/8 CMM 2 Avacyn, Angel of Hope Flying, vigilance, indestructible Other permanents you control have indestructible. W Legendary Creature — Angel Creature 8 5WWW 8/8 CMM 2 Avatar of Slaughter All creatures have double strike and attack each combat if able. R Creature — Avatar Creature 8 6RR 8/8 CMM 2 Avatar of Slaughter All creatures have double strike and attack each combat if able. R Creature — Avatar Creature 8 6RR 8/8 CMM 2 Azami, Lady of Scrolls Tap an untapped Wizard you control: Draw a card. U Legendary Creature — Human Wizard Creature 5 2UUU 0/2 CMM 2 Azami, Lady of Scrolls Tap an untapped Wizard you control: Draw a card. U Legendary Creature — Human Wizard Creature 5 2UUU 0/2 CMM 2 Azami, Lady of Scrolls Tap an untapped Wizard you control: Draw a card. U Legendary Creature — Human Wizard Creature 5 2UUU 0/2 CMM 2 Azorius Signet {1}, {T}: Add {W}{U}. Artifact Artifact 2 2 CMM 1 Azusa, Lost but Seeking You may play two additional lands on each of your turns. G Legendary Creature — Human Monk Creature 3 2G 1/2 CMM 2 Azusa, Lost but Seeking You may play two additional lands on each of your turns. G Legendary Creature — Human Monk Creature 3 2G 1/2 CMM 2 Azusa, Lost but Seeking You may play two additional lands on each of your turns. G Legendary Creature — Human Monk Creature 3 2G 1/2 CMM 2 Baird, Steward of Argive Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. W Legendary Creature — Human Soldier Creature 4 2WW 2/4 CMM 2 Balan, Wandering Knight First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan. W Legendary Creature — Cat Knight Creature 4 2WW 3/3 CMM 2 Balan, Wandering Knight First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan. W Legendary Creature — Cat Knight Creature 4 2WW 3/3 CMM 2 Balefire Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. R Creature — Dragon Creature 7 5RR 6/6 CMM 2 Balefire Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. R Creature — Dragon Creature 7 5RR 6/6 CMM 2 Balefire Dragon Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. R Creature — Dragon Creature 7 5RR 6/6 CMM 2 Bane of Bala Ged Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control. Creature — Eldrazi Creature 7 7 7/5 CMM 2 Bastion of Remembrance When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. B Enchantment Enchantment 3 2B CMM 1 Battle Screech Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 4 2WW CMM 3 Battle at the Helvault (As this Saga enters and after your draw step, add a lore counter.) I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield. III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible. W Enchantment — Saga Enchantment 6 4WW CMM 1 Battle for Bretagard (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Warrior creature token. II — Create a 1/1 green Elf Warrior creature token. III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. GW Enchantment — Saga Enchantment 3 1GW CMM 1 Beanstalk Giant // Fertile Footsteps G Creature — Giant // Sorcery — Adventure Creature 7 6G // 2G */* CMM 3 Binding the Old Gods (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn. BG Enchantment — Saga Enchantment 4 2BG CMM 1 Blade Sliver All Sliver creatures get +1/+0. R Creature — Sliver Creature 3 2R 2/2 CMM 2 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. R Sorcery Sorcery 9 8R CMM 3 Blast Zone Blast Zone enters the battlefield with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on Blast Zone. {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone. Land Land 0 CMM 0 Blood Aspirant Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant. {1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can't block this turn. R Creature — Satyr Berserker Creature 2 1R 1/1 CMM 2 Bloodchief Ascension At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. B Enchantment Enchantment 1 B CMM 1 Bloodchief Ascension At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. B Enchantment Enchantment 1 B CMM 1 Bloodchief Ascension At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. B Enchantment Enchantment 1 B CMM 1 Bloodspore Thrinax Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. G Creature — Lizard Creature 4 2GG 2/2 CMM 2 Bloodspore Thrinax Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. G Creature — Lizard Creature 4 2GG 2/2 CMM 2 Blur Sliver Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.) R Creature — Sliver Creature 3 2R 2/2 CMM 2 Body Double You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. U Creature — Shapeshifter Creature 5 4U 0/0 CMM 2 Bonder's Ornament {T}: Add one mana of any color. {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card. Artifact Artifact 3 3 CMM 1 Bonders' Enclave {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater. Land Land 0 CMM 0 Bonescythe Sliver Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.) W Creature — Sliver Creature 4 3W 2/2 CMM 2 Bonesplitter Sliver All Sliver creatures get +2/+0. R Creature — Sliver Creature 4 3R 2/2 CMM 2 Boompile {T}: Flip a coin. If you win the flip, destroy all nonland permanents. Artifact Artifact 4 4 CMM 1 Boompile {T}: Flip a coin. If you win the flip, destroy all nonland permanents. Artifact Artifact 4 4 CMM 1 Boon of the Spirit Realm Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm. Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm. W Enchantment Enchantment 5 3WW CMM 1 Boon of the Spirit Realm Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm. Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm. W Enchantment Enchantment 5 3WW CMM 1 Boros Signet {1}, {T}: Add {R}{W}. Artifact Artifact 2 2 CMM 1 Braids, Conjurer Adept At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield. U Legendary Creature — Human Wizard Creature 4 2UU 2/2 CMM 2 Braids, Conjurer Adept At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield. U Legendary Creature — Human Wizard Creature 4 2UU 2/2 CMM 2 Brass Knuckles When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 4 4 CMM 1 Bribery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. U Sorcery Sorcery 5 3UU CMM 3 Bribery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. U Sorcery Sorcery 5 3UU CMM 3 Brinelin, the Moon Kraken When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.) U Legendary Creature — Kraken Creature 8 6UU 6/8 CMM 2 Broken Wings Destroy target artifact, enchantment, or creature with flying. G Instant Instant 3 2G CMM 3 Brood Sliver Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token. G Creature — Sliver Creature 5 4G 3/3 CMM 2 Burnished Hart {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Artifact Creature — Elk Creature 3 3 2/2 CMM 2 Cabal Patriarch {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. B Legendary Creature — Human Wizard Creature 6 3BBB 5/5 CMM 2 Cacophony Unleashed When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment. B Enchantment Enchantment 7 5BB CMM 1 Cacophony Unleashed When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment. B Enchantment Enchantment 7 5BB CMM 1 Cadaver Imp Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. B Creature — Imp Creature 3 1BB 1/1 CMM 2 Calamity of the Titans As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile each creature and planeswalker with mana value less than the revealed card's mana value. Sorcery Sorcery 6 4CC CMM 3 Calamity of the Titans As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile each creature and planeswalker with mana value less than the revealed card's mana value. Sorcery Sorcery 6 4CC CMM 3 Calix, Destiny's Hand +1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. −7: Return all enchantment cards from your graveyard to the battlefield. GW Legendary Planeswalker — Calix Planeswalker 4 2GW 4 CMM 1 Campfire {1}, {T}: You gain 2 life. {2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library. Artifact Artifact 1 1 CMM 1 Canopy Vista ({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands. Land — Forest Plains Land 0 CMM 1 0 Capricious Sliver Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn." R Creature — Sliver Creature 4 3R 3/3 CMM 2 Capricious Sliver Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn." R Creature — Sliver Creature 4 3R 3/3 CMM 2 Captain Ripley Vance Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target. R Legendary Creature — Human Pirate Creature 3 2R 3/2 CMM 2 Capture of Jingzhou Take an extra turn after this one. U Sorcery Sorcery 5 3UU CMM 3 Capture of Jingzhou Take an extra turn after this one. U Sorcery Sorcery 5 3UU CMM 3 Carrier Thrall When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." B Creature — Vampire Creature 2 1B 2/1 CMM 2 Carrion Grub Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard. When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.) B Creature — Insect Creature 4 3B 0/5 CMM 2 Cartographer's Hawk Flying When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. W Creature — Bird Creature 2 1W 2/1 CMM 2 Cascade Bluffs {T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Land Land 0 CMM 0 Cast Out Flash When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.) W Enchantment Enchantment 4 3W CMM 1 Chainer, Dementia Master All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. B Legendary Creature — Human Minion Creature 5 3BB 3/3 CMM 2 Chainer, Dementia Master All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. B Legendary Creature — Human Minion Creature 5 3BB 3/3 CMM 2 Champion of the Flame Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it. R Creature — Human Warrior Creature 2 1R 1/1 CMM 2 Champion's Helm Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1} Artifact — Equipment Artifact 3 3 CMM 1 Champion's Helm Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1} Artifact — Equipment Artifact 3 3 CMM 1 Champion's Helm Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1} Artifact — Equipment Artifact 3 3 CMM 1 Chandra, Awakened Inferno This spell can't be countered. +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." −3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. −X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. R Legendary Planeswalker — Chandra Planeswalker 6 4RR 6 CMM 1 Chandra, Legacy of Fire At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control. +1: Add {R} for each planeswalker you control. 0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn. R Legendary Planeswalker — Chandra Planeswalker 5 4R 3 CMM 1 Chandra, Torch of Defiance +1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra, Torch of Defiance deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." R Legendary Planeswalker — Chandra Planeswalker 4 2RR 4 CMM 1 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 CMM 1 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 CMM 1 Cinder Glade ({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands. Land — Mountain Forest Land 0 CMM 1 0 Cleansing Nova Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments. W Sorcery Sorcery 5 3WW CMM 3 Cleaving Sliver Sliver creatures you control get +2/+0. R Creature — Sliver Creature 4 3R 2/2 CMM 2 Clot Sliver All Slivers have "{2}: Regenerate this permanent." B Creature — Sliver Creature 2 1B 1/1 CMM 2 Cloudshredder Sliver Sliver creatures you control have flying and haste. RW Creature — Sliver Creature 2 RW 1/1 CMM 2 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 CMM 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 CMM 0 Commandeer You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) U Instant Instant 7 5UU CMM 3 Commandeer You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) U Instant Instant 7 5UU CMM 3 Commander's Sphere {T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. Artifact Artifact 3 3 CMM 1 Commander's Sphere {T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. Artifact Artifact 3 3 CMM 1 Commodore Guff At the beginning of your end step, put a loyalty counter on another target planeswalker you control. +1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." −3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander. RUW Legendary Planeswalker — Guff Planeswalker 4 1URW 5 CMM 1 Commodore Guff At the beginning of your end step, put a loyalty counter on another target planeswalker you control. +1: Create a 1/1 red Wizard creature token with "{T}: Add {R}. Spend this mana only to cast a planeswalker spell." −3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control. Commodore Guff can be your commander. RUW Legendary Planeswalker — Guff Planeswalker 4 1URW 5 CMM 1 Composer of Spring Constellation — Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped. G Creature — Satyr Bard Creature 2 1G 1/3 CMM 2 Composer of Spring Constellation — Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped. G Creature — Satyr Bard Creature 2 1G 1/3 CMM 2 Constricting Sliver Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." W Creature — Sliver Creature 6 5W 3/3 CMM 2 Corpse Augur When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. B Creature — Zombie Wizard Creature 4 3B 4/2 CMM 2 Counterspell Counter target spell. U Instant Instant 2 UU CMM 3 Counterspell Counter target spell. U Instant Instant 2 UU CMM 3 Courage in Crisis Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) G Sorcery Sorcery 3 2G CMM 3 Courser of Kruphix Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. G Enchantment Creature — Centaur Creature 3 1GG 2/4 CMM 2 Coveted Peacock Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) U Creature — Bird Creature 5 3UU 3/4 CMM 2 Crash of Rhino Beetles Trample Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands. G Creature — Insect Creature 5 4G 5/5 CMM 2 Crashing Drawbridge Defender {T}: Creatures you control gain haste until end of turn. Artifact Creature — Wall Creature 2 2 0/4 CMM 2 Craterhoof Behemoth Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. G Creature — Beast Creature 8 5GGG 5/5 CMM 2 Craterhoof Behemoth Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. G Creature — Beast Creature 8 5GGG 5/5 CMM 2 Crawling Infestation At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. G Enchantment Enchantment 3 2G CMM 1 Crimson Fleet Commodore Trample When Crimson Fleet Commodore enters the battlefield, you become the monarch. R Creature — Ogre Pirate Creature 4 3R 5/2 CMM 2 Crippling Fear Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn. B Sorcery Sorcery 4 2BB CMM 3 Crypt Sliver All Slivers have "{T}: Regenerate target Sliver." B Creature — Sliver Creature 2 1B 1/1 CMM 2 Cryptic Serpent This spell costs {1} less to cast for each instant and sorcery card in your graveyard. U Creature — Serpent Creature 7 5UU 6/5 CMM 2 Crystalline Sliver All Slivers have shroud. (They can't be the targets of spells or abilities.) UW Creature — Sliver Creature 2 WU 2/2 CMM 2 Culling Ritual Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. BG Sorcery Sorcery 4 2BG CMM 3 Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery Sorcery 3 2G CMM 3 Cunning Rhetoric Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. B Enchantment Enchantment 3 2B CMM 1 Curtains' Call Undaunted (This spell costs {1} less to cast for each opponent.) Destroy two target creatures. B Instant Instant 6 5B CMM 3 Curtains' Call Undaunted (This spell costs {1} less to cast for each opponent.) Destroy two target creatures. B Instant Instant 6 5B CMM 3 Custodi Squire Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. W Creature — Spirit Cleric Creature 5 4W 3/3 CMM 2 Cyclonic Rift Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") U Instant Instant 2 1U CMM 3 Cyclonic Rift Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") U Instant Instant 2 1U CMM 3 Cyclops Electromancer When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. R Creature — Cyclops Wizard Creature 5 4R 4/2 CMM 2 Danitha Capashen, Paragon First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast. W Legendary Creature — Human Knight Creature 3 2W 2/2 CMM 2 Daretti, Scrap Savant +2: Discard up to two cards, then draw that many cards. −2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. −10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander. R Legendary Planeswalker — Daretti Planeswalker 4 3R 3 CMM 1 Daretti, Scrap Savant +2: Discard up to two cards, then draw that many cards. −2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. −10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander. R Legendary Planeswalker — Daretti Planeswalker 4 3R 3 CMM 1 Darksteel Ingot Indestructible {T}: Add one mana of any color. Artifact Artifact 3 3 CMM 1 Darksteel Monolith Indestructible Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell that you cast from your hand. Artifact Artifact 8 8 CMM 1 Darksteel Monolith Indestructible Once each turn, you may pay {0} rather than pay the mana cost for a colorless spell that you cast from your hand. Artifact Artifact 8 8 CMM 1 Darksteel Mutation Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. W Enchantment — Aura Enchantment 2 1W CMM 1 Darksteel Mutation Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. W Enchantment — Aura Enchantment 2 1W CMM 1 Day's Undoing Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) U Sorcery Sorcery 3 2U CMM 3 Day's Undoing Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) U Sorcery Sorcery 3 2U CMM 3 Deadly Recluse Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) G Creature — Spider Creature 2 1G 1/2 CMM 2 Deadly Rollick If you control a commander, you may cast this spell without paying its mana cost. Exile target creature. B Instant Instant 4 3B CMM 3 Deadly Rollick If you control a commander, you may cast this spell without paying its mana cost. Exile target creature. B Instant Instant 4 3B CMM 3 Deadly Rollick If you control a commander, you may cast this spell without paying its mana cost. Exile target creature. B Instant Instant 4 3B CMM 3 Decimate Destroy target artifact, target creature, target enchantment, and target land. GR Sorcery Sorcery 4 2RG CMM 3 Decree of Pain Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. B Sorcery Sorcery 8 6BB CMM 3 Decree of Pain Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. B Sorcery Sorcery 8 6BB CMM 3 Deep Analysis Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Sorcery Sorcery 4 3U CMM 3 Deepglow Skate When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. U Creature — Fish Creature 5 4U 3/3 CMM 2 Deflecting Swat If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. R Instant Instant 3 2R CMM 3 Deflecting Swat If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. R Instant Instant 3 2R CMM 3 Deflecting Swat If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. R Instant Instant 3 2R CMM 3 Demon of Fate's Design Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. {2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value. B Enchantment Creature — Demon Creature 6 4BB 6/6 CMM 2 Demon of Fate's Design Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. {2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value. B Enchantment Creature — Demon Creature 6 4BB 6/6 CMM 2 Demon's Disciple When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. B Creature — Human Cleric Creature 3 2B 3/1 CMM 2 Demonic Tutor Search your library for a card, put that card into your hand, then shuffle. B Sorcery Sorcery 2 1B CMM 3 Demonic Tutor Search your library for a card, put that card into your hand, then shuffle. B Sorcery Sorcery 2 1B CMM 3 Demonic Tutor Search your library for a card, put that card into your hand, then shuffle. B Sorcery Sorcery 2 1B CMM 3 Demonlord Belzenlok Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. B Legendary Creature — Elder Demon Creature 6 4BB 6/6 CMM 2 Demonlord Belzenlok Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. B Legendary Creature — Elder Demon Creature 6 4BB 6/6 CMM 2 Deploy the Gatewatch Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. W Sorcery Sorcery 6 4WW CMM 3 Deranged Assistant {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) U Creature — Human Wizard Creature 2 1U 1/1 CMM 2 Descendants' Fury Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. R Enchantment Enchantment 4 3R CMM 1 Descendants' Fury Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. R Enchantment Enchantment 4 3R CMM 1 Desecrate Reality For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield. Instant Instant 7 7 CMM 3 Desecrate Reality For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.) Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield. Instant Instant 7 7 CMM 3 Destiny Spinner Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. G Enchantment Creature — Human Creature 2 1G 2/3 CMM 2 Diffusion Sliver Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. U Creature — Sliver Creature 2 1U 1/1 CMM 2 Disrupt Decorum Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) R Sorcery Sorcery 4 2RR CMM 3 Disrupt Decorum Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) R Sorcery Sorcery 4 2RR CMM 3 Disrupt Decorum Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) R Sorcery Sorcery 4 2RR CMM 3 Distant Melody Choose a creature type. Draw a card for each permanent you control of that type. U Sorcery Sorcery 4 3U CMM 3 Divergent Transformations Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library. R Instant Instant 7 6R CMM 3 Divergent Transformations Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library. R Instant Instant 7 6R CMM 3 Doomwake Giant Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. B Enchantment Creature — Giant Creature 5 4B 4/6 CMM 2 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G CMM 1 Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. G Enchantment Enchantment 5 4G CMM 1 Dragon Fodder Create two 1/1 red Goblin creature tokens. R Sorcery Sorcery 2 1R CMM 3 Drakuseth, Maw of Flames Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. R Legendary Creature — Dragon Creature 7 4RRR 7/7 CMM 2 Drakuseth, Maw of Flames Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. R Legendary Creature — Dragon Creature 7 4RRR 7/7 CMM 2 Dread Drone When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." B Creature — Eldrazi Drone Creature 5 4B 4/1 CMM 2 Dread Return Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) B Sorcery Sorcery 4 2BB CMM 3 Dread Return Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) B Sorcery Sorcery 4 2BB CMM 3 Dreadhorde Invasion At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. B Enchantment Enchantment 2 1B CMM 1 Dreamstone Hedron {T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards. Artifact Artifact 6 6 CMM 1 Drown in Sorrow All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) B Sorcery Sorcery 3 1BB CMM 3 Dryad of the Ilysian Grove You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. G Enchantment Creature — Nymph Dryad Creature 3 2G 2/4 CMM 2 Duplicant Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. Artifact Creature — Shapeshifter Creature 6 6 2/4 CMM 2 Dwarven Hammer When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it. Equipped creature gets +3/+0 and has trample. Equip {3} R Artifact — Equipment Artifact 3 2R CMM 1 Efficient Construction Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. U Enchantment Enchantment 4 3U CMM 1 Eidolon of Blossoms Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. G Enchantment Creature — Spirit Creature 4 2GG 2/2 CMM 2 Eldrazi Temple {T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. Land Land 0 CMM 0 Elite Scaleguard When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. W Creature — Human Soldier Creature 5 4W 2/3 CMM 2 Elspeth, Sun's Champion +1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying." W Legendary Planeswalker — Elspeth Planeswalker 6 4WW 4 CMM 1 Elvish Mystic {T}: Add {G}. G Creature — Elf Druid Creature 1 G 1/1 CMM 2 Elvish Mystic {T}: Add {G}. G Creature — Elf Druid Creature 1 G 1/1 CMM 2 Emerald Medallion Green spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Emerald Medallion Green spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Enchantress's Presence Whenever you cast an enchantment spell, draw a card. G Enchantment Enchantment 3 2G CMM 1 Endbringer Untap Endbringer during each other player's untap step. {T}: Endbringer deals 1 damage to any target. {C}, {T}: Target creature can't attack or block this turn. {C}{C}, {T}: Draw a card. Creature — Eldrazi Creature 6 5C 5/5 CMM 2 Endless Atlas {2}, {T}: Draw a card. Activate only if you control three or more lands with the same name. Artifact Artifact 2 2 CMM 1 Endless One Endless One enters the battlefield with X +1/+1 counters on it. Creature — Eldrazi Creature 0 X 0/0 CMM 2 Endrek Sahr, Master Breeder Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. B Legendary Creature — Human Wizard Creature 5 4B 2/2 CMM 2 Endrek Sahr, Master Breeder Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. B Legendary Creature — Human Wizard Creature 5 4B 2/2 CMM 2 Entourage of Trest When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch. G Creature — Elf Soldier Creature 5 4G 4/4 CMM 2 Erebos, Bleak-Hearted Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn. B Legendary Enchantment Creature — God Creature 4 3B 5/6 CMM 2 Eternal Witness When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. G Creature — Human Shaman Creature 3 1GG 2/1 CMM 2 Evacuation Return all creatures to their owners' hands. U Instant Instant 5 3UU CMM 3 Evacuation Return all creatures to their owners' hands. U Instant Instant 5 3UU CMM 3 Everflowing Chalice Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice. Artifact Artifact 0 0 CMM 1 Exclude Counter target creature spell. Draw a card. U Instant Instant 3 2U CMM 3 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 CMM 0 Experiment Kraj Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature. GU Legendary Creature — Ooze Mutant Creature 6 2GGUU 4/6 CMM 2 Experiment Kraj Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature. GU Legendary Creature — Ooze Mutant Creature 6 2GGUU 4/6 CMM 2 Explorer's Scope Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 CMM 1 Exsanguinate Each opponent loses X life. You gain life equal to the life lost this way. B Sorcery Sorcery 2 XBB CMM 3 Exsanguinate Each opponent loses X life. You gain life equal to the life lost this way. B Sorcery Sorcery 2 XBB CMM 3 Extinguish All Hope Destroy all nonenchantment creatures. B Sorcery Sorcery 6 4BB CMM 3 Extraplanar Lens Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced. Artifact Artifact 3 3 CMM 1 Extraplanar Lens Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced. Artifact Artifact 3 3 CMM 1 Extraplanar Lens Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced. Artifact Artifact 3 3 CMM 1 Ezuri's Predation For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. G Sorcery Sorcery 8 5GGG CMM 3 Ezuri's Predation For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. G Sorcery Sorcery 8 5GGG CMM 3 Fact or Fiction Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. U Instant Instant 4 3U CMM 3 Fact or Fiction Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. U Instant Instant 4 3U CMM 3 Faerie Artisans Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. U Creature — Faerie Artificer Creature 4 3U 2/2 CMM 2 Faerie Artisans Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. U Creature — Faerie Artificer Creature 4 3U 2/2 CMM 2 Faithless Looting Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 1 R CMM 3 Faithless Looting Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 1 R CMM 3 Fall from Favor Enchant creature When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch. U Enchantment — Aura Enchantment 3 2U CMM 1 Farseek Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G CMM 3 Feast of Succession All creatures get -4/-4 until end of turn. You become the monarch. B Sorcery Sorcery 6 4BB CMM 3 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery Sorcery 2 1B CMM 3 Felidar Retreat Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. W Enchantment Enchantment 4 3W CMM 1 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 CMM 1 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 CMM 1 Fencing Ace Double strike W Creature — Human Soldier Creature 2 1W 1/1 CMM 2 Fiendlash Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R} R Artifact — Equipment Artifact 2 1R CMM 1 Fierce Empath When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. G Creature — Elf Creature 3 2G 1/1 CMM 2 Fierce Guardianship If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. U Instant Instant 3 2U CMM 3 Fierce Guardianship If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. U Instant Instant 3 2U CMM 3 Fierce Guardianship If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. U Instant Instant 3 2U CMM 3 Fiery Confluence Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact. R Sorcery Sorcery 4 2RR CMM 3 Fiery Confluence Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact. R Sorcery Sorcery 4 2RR CMM 3 Filigree Attendant Flying Filigree Attendant's power is equal to the number of artifacts you control. U Artifact Creature — Homunculus Creature 4 2UU */3 CMM 2 Final Parting Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle. B Sorcery Sorcery 5 3BB CMM 3 Finale of Devastation Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. G Sorcery Sorcery 2 XGG CMM 3 Finale of Devastation Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. G Sorcery Sorcery 2 XGG CMM 3 Finale of Devastation Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn. G Sorcery Sorcery 2 XGG CMM 3 Firemind Vessel Firemind Vessel enters the battlefield tapped. {T}: Add two mana of different colors. Artifact Artifact 4 4 CMM 1 1 Fireshrieker Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 3 3 CMM 1 Firewake Sliver All Sliver creatures have haste. All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." GR Creature — Sliver Creature 3 1RG 1/1 CMM 2 Fists of Flame Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. R Instant Instant 2 1R CMM 3 Flawless Maneuver If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn. W Instant Instant 3 2W CMM 3 Flawless Maneuver If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn. W Instant Instant 3 2W CMM 3 Flawless Maneuver If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn. W Instant Instant 3 2W CMM 3 Flayer of Loyalties When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample Creature — Eldrazi Creature 10 8CC 10/10 CMM 2 Flayer of Loyalties When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample Creature — Eldrazi Creature 10 8CC 10/10 CMM 2 Flood Plain Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle. Land Land 0 CMM 1 0 Flux Channeler Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) U Creature — Human Wizard Creature 3 2U 2/2 CMM 2 Fog Bank Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. U Creature — Wall Creature 2 1U 0/2 CMM 2 Font of Fertility {1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Enchantment Enchantment 1 G CMM 1 For the Ancestors Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) G Instant Instant 3 2G CMM 3 For the Ancestors Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) G Instant Instant 3 2G CMM 3 Forebear's Blade Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach Forebear's Blade to target creature you control. Equip {3} Artifact — Equipment Artifact 3 3 CMM 1 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 CMM 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 CMM 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 CMM 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 CMM 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 CMM 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 CMM 0 Forge of Heroes {T}: Add {C}. {T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker. Land Land 0 CMM 0 Forsaken Monument Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life. Legendary Artifact Artifact 5 5 CMM 1 Fortified Village As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}. Land Land 0 CMM 1 0 Foundry Inspector Artifact spells you cast cost {1} less to cast. Artifact Creature — Construct Creature 3 3 3/2 CMM 2 Frantic Search Draw two cards, then discard two cards. Untap up to three lands. U Instant Instant 3 2U CMM 3 Frantic Search Draw two cards, then discard two cards. Untap up to three lands. U Instant Instant 3 2U CMM 3 Freyalise, Llanowar's Fury +2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander. G Legendary Planeswalker — Freyalise Planeswalker 5 3GG 3 CMM 1 Freyalise, Llanowar's Fury +2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander. G Legendary Planeswalker — Freyalise Planeswalker 5 3GG 3 CMM 1 Frontier Bivouac Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}. Land Land 0 CMM 1 0 Frontier Warmonger Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. R Creature — Human Warrior Creature 4 3R 4/4 CMM 2 Frostboil Snarl As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}. Land Land 0 CMM 1 0 Fungal Plots {1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card. G Enchantment Enchantment 2 1G CMM 1 Furious Rise At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise. R Enchantment Enchantment 3 2R CMM 1 Furycalm Snarl As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. {T}: Add {R} or {W}. Land Land 0 CMM 1 0 Galerider Sliver Sliver creatures you control have flying. U Creature — Sliver Creature 1 U 1/1 CMM 2 Gargadon Trample Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) R Creature — Beast Creature 7 5RR 7/5 CMM 2 Gatewatch Beacon Gatewatch Beacon enters the battlefield with three loyalty counters on it. {T}: Add {W}. Whenever a planeswalker enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker. W Artifact Artifact 3 2W CMM 1 Gatewatch Beacon Gatewatch Beacon enters the battlefield with three loyalty counters on it. {T}: Add {W}. Whenever a planeswalker enters the battlefield under your control, if Gatewatch Beacon has loyalty counters on it, you may move a loyalty counter from Gatewatch Beacon onto that planeswalker. W Artifact Artifact 3 2W CMM 1 Gavony Silversmith When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures. W Creature — Human Soldier Creature 4 3W 2/3 CMM 2 Geier Reach Sanitarium {T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card. Legendary Land Land 0 CMM 0 Gemhide Sliver All Slivers have "{T}: Add one mana of any color." G Creature — Sliver Creature 2 1G 1/1 CMM 2 Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. W Instant Instant 3 2W CMM 3 Generous Gift Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. W Instant Instant 3 2W CMM 3 Geode Golem Trample Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.) Artifact Creature — Golem Creature 5 5 5/3 CMM 2 Ghalta, Primal Hunger This spell costs {X} less to cast, where X is the total power of creatures you control. Trample G Legendary Creature — Elder Dinosaur Creature 12 10GG 12/12 CMM 2 Ghalta, Primal Hunger This spell costs {X} less to cast, where X is the total power of creatures you control. Trample G Legendary Creature — Elder Dinosaur Creature 12 10GG 12/12 CMM 2 Ghost of Ramirez DePietro Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.) U Legendary Creature — Spirit Pirate Creature 3 2U 2/3 CMM 2 Ghostly Flicker Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. U Instant Instant 3 2U CMM 3 Ghoulcaller Gisa {B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. B Legendary Creature — Human Wizard Creature 5 3BB 3/4 CMM 2 Ghoulcaller Gisa {B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. B Legendary Creature — Human Wizard Creature 5 3BB 3/4 CMM 2 Ghoulish Impetus Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step. B Enchantment — Aura Enchantment 3 2B CMM 1 Ghoulish Impetus Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step. B Enchantment — Aura Enchantment 3 2B CMM 1 Gideon Jura +2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. −2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. W Legendary Planeswalker — Gideon Planeswalker 5 3WW 6 CMM 1 Gilded Lotus {T}: Add three mana of any one color. Artifact Artifact 5 5 CMM 1 Gilded Lotus {T}: Add three mana of any one color. Artifact Artifact 5 5 CMM 1 Gisela, Blade of Goldnight Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. RW Legendary Creature — Angel Creature 7 4RWW 5/5 CMM 2 Gisela, Blade of Goldnight Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. RW Legendary Creature — Angel Creature 7 4RWW 5/5 CMM 2 Gisela, Blade of Goldnight Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. RW Legendary Creature — Angel Creature 7 4RWW 5/5 CMM 2 Godo, Bandit Warlord When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. R Legendary Creature — Human Barbarian Creature 6 5R 3/3 CMM 2 Godo, Bandit Warlord When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. R Legendary Creature — Human Barbarian Creature 6 5R 3/3 CMM 2 Golgari Rot Farm Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{G}. Land Land 0 CMM 1 0 Goliath Sphinx Flying U Creature — Sphinx Creature 7 5UU 8/7 CMM 2 Gonti, Lord of Luxury Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it. B Legendary Creature — Aetherborn Rogue Creature 4 2BB 2/3 CMM 2 Goreclaw, Terror of Qal Sisma Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. G Legendary Creature — Bear Creature 4 3G 4/3 CMM 2 Goremand As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Goremand enters the battlefield, each opponent sacrifices a creature. B Creature — Demon Creature 6 4BB 5/5 CMM 2 Gorex, the Tombshell As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. Deathtouch Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand. B Legendary Creature — Zombie Turtle Creature 8 6BB 4/4 CMM 2 Grand Abolisher During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. W Creature — Human Cleric Creature 2 WW 2/2 CMM 2 Grand Abolisher During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. W Creature — Human Cleric Creature 2 WW 2/2 CMM 2 Grand Abolisher During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. W Creature — Human Cleric Creature 2 WW 2/2 CMM 2 Grasp of Fate When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) W Enchantment Enchantment 3 1WW CMM 1 Grasslands Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle. Land Land 0 CMM 1 0 Grateful Apparition Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) W Creature — Spirit Creature 2 1W 1/1 CMM 2 Grave Pact Whenever a creature you control dies, each other player sacrifices a creature. B Enchantment Enchantment 4 1BBB CMM 1 Grave Pact Whenever a creature you control dies, each other player sacrifices a creature. B Enchantment Enchantment 4 1BBB CMM 1 Grave Pact Whenever a creature you control dies, each other player sacrifices a creature. B Enchantment Enchantment 4 1BBB CMM 1 Greater Tanuki Trample Channel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Enchantment Creature — Dog Creature 6 4GG 6/5 CMM 2 Grenzo, Havoc Raiser Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. R Legendary Creature — Goblin Rogue Creature 2 RR 2/2 CMM 2 Grenzo, Havoc Raiser Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. R Legendary Creature — Goblin Rogue Creature 2 RR 2/2 CMM 2 Grenzo, Havoc Raiser Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. R Legendary Creature — Goblin Rogue Creature 2 RR 2/2 CMM 2 Guff Rewrites History For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost. R Instant Instant 3 2R CMM 3 Guff Rewrites History For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost. R Instant Instant 3 2R CMM 3 Guildless Commons Guildless Commons enters the battlefield tapped. When Guildless Commons enters the battlefield, return a land you control to its owner's hand. {T}: Add {C}{C}. Land Land 0 CMM 1 0 Guttersnipe Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. R Creature — Goblin Shaman Creature 3 2R 2/2 CMM 2 Hammer of Nazahn Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4} Legendary Artifact — Equipment Artifact 4 4 CMM 1 Hammer of Nazahn Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4} Legendary Artifact — Equipment Artifact 4 4 CMM 1 Hamza, Guardian of Arashin This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it. GW Legendary Creature — Elephant Warrior Creature 6 4GW 5/5 CMM 2 Hangarback Walker Hangarback Walker enters the battlefield with X +1/+1 counters on it. When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. {1}, {T}: Put a +1/+1 counter on Hangarback Walker. Artifact Creature — Construct Creature 0 XX 0/0 CMM 2 Hanna, Ship's Navigator {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. UW Legendary Creature — Human Artificer Creature 3 1WU 1/2 CMM 2 Hanna, Ship's Navigator {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. UW Legendary Creature — Human Artificer Creature 3 1WU 1/2 CMM 2 Harmonic Sliver All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." GW Creature — Sliver Creature 3 1GW 1/1 CMM 2 Harsh Mercy Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. W Sorcery Sorcery 3 2W CMM 3 Hatchery Sliver Replicate {1}{G} (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.) G Creature — Sliver Creature 2 1G 2/2 CMM 2 Hatchery Sliver Replicate {1}{G} (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.) G Creature — Sliver Creature 2 1G 2/2 CMM 2 Haunted Cloak Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 3 3 CMM 1 Havoc Jester Whenever you sacrifice a permanent, Havoc Jester deals 1 damage to any target. R Creature — Devil Creature 5 4R 5/5 CMM 2 Heart-Piercer Bow Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 2 2 CMM 1 Heartless Act Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature. B Instant Instant 2 1B CMM 3 Heartless Hidetsugu {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. R Legendary Creature — Ogre Shaman Creature 5 3RR 4/3 CMM 2 Heartless Hidetsugu {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. R Legendary Creature — Ogre Shaman Creature 5 3RR 4/3 CMM 2 Heavenly Blademaster Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. W Creature — Angel Creature 6 5W 3/6 CMM 2 Heavenly Blademaster Flying, double strike When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster. W Creature — Angel Creature 6 5W 3/6 CMM 2 Hedron Archive {T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards. Artifact Artifact 4 4 CMM 1 Heliod, God of the Sun Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. W Legendary Enchantment Creature — God Creature 4 3W 5/6 CMM 2 Heliod, Sun-Crowned Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn. W Legendary Enchantment Creature — God Creature 3 2W 5/5 CMM 2 Heliod, Sun-Crowned Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn. W Legendary Enchantment Creature — God Creature 3 2W 5/5 CMM 2 Hellkite Charger Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. R Creature — Dragon Creature 6 4RR 5/5 CMM 2 Hellkite Charger Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. R Creature — Dragon Creature 6 4RR 5/5 CMM 2 Herald of the Host Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) W Creature — Angel Creature 5 3WW 4/4 CMM 2 Herald of the Pantheon Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life. G Creature — Centaur Shaman Creature 2 1G 2/2 CMM 2 Herald's Horn As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Artifact Artifact 3 3 CMM 1 Hero's Blade Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 2 2 CMM 1 Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn. G Instant Instant 2 1G CMM 3 Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn. G Instant Instant 2 1G CMM 3 Hibernation Sliver All Slivers have "Pay 2 life: Return this permanent to its owner's hand." BU Creature — Sliver Creature 2 UB 2/2 CMM 2 Hoarding Dragon Flying When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand. R Creature — Dragon Creature 5 3RR 4/4 CMM 2 Hollowhead Sliver Sliver creatures you control have "{T}, Discard a card: Draw a card." R Creature — Sliver Creature 3 2R 2/2 CMM 2 Honor-Worn Shaku {T}: Add {C}. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. Artifact Artifact 3 3 CMM 1 Hunter's Insight Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. G Instant Instant 3 2G CMM 3 Icon of Ancestry As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Artifact Artifact 3 3 CMM 1 Idol of Oblivion {T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Artifact Artifact 2 2 CMM 1 Idol of Oblivion {T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. Artifact Artifact 2 2 CMM 1 Ilysian Caryatid {T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead. G Creature — Plant Creature 2 1G 1/1 CMM 2 Imp's Mischief Change the target of target spell with a single target. You lose life equal to that spell's mana value. B Instant Instant 2 1B CMM 3 Imp's Mischief Change the target of target spell with a single target. You lose life equal to that spell's mana value. B Instant Instant 2 1B CMM 3 Impulsive Pilferer When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) R Creature — Goblin Pirate Creature 1 R 1/1 CMM 2 Inferno Titan {R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. R Creature — Giant Creature 6 4RR 6/6 CMM 2 Inferno Titan {R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. R Creature — Giant Creature 6 4RR 6/6 CMM 2 Inga Rune-Eyes When Inga Rune-Eyes enters the battlefield, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. U Legendary Creature — Human Wizard Creature 4 3U 3/3 CMM 2 Inspiring Statuary Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) Artifact Artifact 3 3 CMM 1 Inspiring Statuary Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) Artifact Artifact 3 3 CMM 1 Insurrection Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. R Sorcery Sorcery 8 5RRR CMM 3 Insurrection Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. R Sorcery Sorcery 8 5RRR CMM 3 Insurrection Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. R Sorcery Sorcery 8 5RRR CMM 3 Intangible Virtue Creature tokens you control get +1/+1 and have vigilance. W Enchantment Enchantment 2 1W CMM 1 Interplanar Beacon Whenever you cast a planeswalker spell, you gain 1 life. {T}: Add {C}. {1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells. Land Land 0 CMM 0 Investigator's Journal Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. {2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card. {2}, Sacrifice Investigator's Journal: Draw a card. Artifact — Clue Artifact 2 2 CMM 1 Irrigated Farmland ({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Plains Island Land 0 CMM 1 0 Isareth the Awakener Deathtouch Whenever Isareth the Awakener attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else. B Legendary Creature — Human Wizard Creature 3 1BB 3/3 CMM 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 CMM 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 CMM 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 CMM 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 CMM 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 CMM 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 CMM 0 It That Betrays Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. Creature — Eldrazi Creature 12 12 11/11 CMM 2 Izzet Signet {1}, {T}: Add {U}{R}. Artifact Artifact 2 2 CMM 1 Jace Beleren +2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards. U Legendary Planeswalker — Jace Planeswalker 3 1UU 3 CMM 1 Jace, Architect of Thought +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. −2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. −8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs. U Legendary Planeswalker — Jace Planeswalker 4 2UU 4 CMM 1 Jace, Mirror Mage Kicker {2} When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage. U Legendary Planeswalker — Jace Planeswalker 3 1UU 4 CMM 1 Jade Mage {2}{G}: Create a 1/1 green Saproling creature token. G Creature — Human Shaman Creature 2 1G 2/1 CMM 2 Jaya's Phoenix Flying, haste Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy. Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield. R Creature — Phoenix Creature 5 4R 3/3 CMM 2 Jaya's Phoenix Flying, haste Whenever Jaya's Phoenix deals combat damage to a player or planeswalker, copy the next loyalty ability you activate this turn when you activate it. You may choose new targets for the copy. Whenever you cast a planeswalker spell, you may return Jaya's Phoenix from your graveyard to the battlefield. R Creature — Phoenix Creature 5 4R 3/3 CMM 2 Jazal Goldmane First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. W Legendary Creature — Cat Warrior Creature 4 2WW 4/4 CMM 2 Jazal Goldmane First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. W Legendary Creature — Cat Warrior Creature 4 2WW 4/4 CMM 2 Jet Medallion Black spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Jet Medallion Black spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM 1 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM 1 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM 1 Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. Artifact Artifact 0 0 CMM 1 Jolrael, Mwonvuli Recluse Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. G Legendary Creature — Human Druid Creature 2 1G 1/2 CMM 2 Jolrael, Mwonvuli Recluse Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. G Legendary Creature — Human Druid Creature 2 1G 1/2 CMM 2 Judith, the Scourge Diva Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. BR Legendary Creature — Human Shaman Creature 3 1BR 2/2 CMM 2 Jukai Naturalist Lifelink Enchantment spells you cast cost {1} less to cast. GW Enchantment Creature — Human Monk Creature 2 GW 2/2 CMM 2 Jungle Shrine Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}. Land Land 0 CMM 1 0 Kaho, Minamo Historian When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle. {X}, {T}: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost. U Legendary Creature — Human Wizard Creature 4 2UU 2/2 CMM 2 Kaldra Compleat Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip {7} Legendary Artifact — Equipment Artifact 7 7 CMM 1 Karador, Ghost Chieftain This spell costs {1} less to cast for each creature card in your graveyard. During each of your turns, you may cast a creature spell from your graveyard. BGW Legendary Creature — Centaur Spirit Creature 8 5WBG 3/4 CMM 2 Karador, Ghost Chieftain This spell costs {1} less to cast for each creature card in your graveyard. During each of your turns, you may cast a creature spell from your graveyard. BGW Legendary Creature — Centaur Spirit Creature 8 5WBG 3/4 CMM 2 Karn's Bastion {T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Land Land 0 CMM 0 Kazuul, Tyrant of the Cliffs Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. R Legendary Creature — Ogre Warrior Creature 5 3RR 5/4 CMM 2 Keleth, Sunmane Familiar Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.) W Legendary Creature — Horse Creature 2 1W 1/1 CMM 2 Kemba, Kha Regent At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. W Legendary Creature — Cat Cleric Creature 3 1WW 2/4 CMM 2 Kemba, Kha Regent At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent. W Legendary Creature — Cat Cleric Creature 3 1WW 2/4 CMM 2 Khalni Heart Expedition Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. G Enchantment Enchantment 2 1G CMM 1 Kindred Dominance Choose a creature type. Destroy all creatures that aren't of the chosen type. B Sorcery Sorcery 7 5BB CMM 3 Kindred Dominance Choose a creature type. Destroy all creatures that aren't of the chosen type. B Sorcery Sorcery 7 5BB CMM 3 Kindred Dominance Choose a creature type. Destroy all creatures that aren't of the chosen type. B Sorcery Sorcery 7 5BB CMM 3 Kirtar's Wrath Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated. W Sorcery Sorcery 6 4WW CMM 3 Knighted Myr {2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn. W Artifact Creature — Myr Knight Creature 3 2W 2/2 CMM 2 Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery — Arcane Sorcery 3 2G CMM 3 Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery — Arcane Sorcery 3 2G CMM 3 Kozilek's Predator When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." G Creature — Eldrazi Drone Creature 4 3G 3/3 CMM 2 Kozilek, the Great Distortion When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. Legendary Creature — Eldrazi Creature 10 8CC 12/12 CMM 2 Kozilek, the Great Distortion When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. Legendary Creature — Eldrazi Creature 10 8CC 12/12 CMM 2 Kozilek, the Great Distortion When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. Legendary Creature — Eldrazi Creature 10 8CC 12/12 CMM 2 Kozilek, the Great Distortion When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X. Legendary Creature — Eldrazi Creature 10 8CC 12/12 CMM 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 CMM 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 CMM 2 Krosan Tusker Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.) G Creature — Boar Beast Creature 7 5GG 6/5 CMM 2 Krosan Verge Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Land Land 0 CMM 1 0 Kykar, Wind's Fury Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}. RUW Legendary Creature — Bird Wizard Creature 4 1URW 3/3 CMM 2 Kykar, Wind's Fury Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}. RUW Legendary Creature — Bird Wizard Creature 4 1URW 3/3 CMM 2 Kykar, Wind's Fury Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add {R}. RUW Legendary Creature — Bird Wizard Creature 4 1URW 3/3 CMM 2 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W CMM 1 Land Tax At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. W Enchantment Enchantment 1 W CMM 1 Lavabelly Sliver Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." RW Creature — Sliver Creature 3 1RW 2/2 CMM 2 Lazotep Sliver Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.) B Creature — Zombie Sliver Creature 4 3B 4/4 CMM 2 Lazotep Sliver Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.) B Creature — Zombie Sliver Creature 4 3B 4/4 CMM 2 Legion Vanguard {1}, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) B Creature — Vampire Soldier Creature 2 1B 2/2 CMM 2 Leori, Sparktouched Hunter Flying, vigilance Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies. RUW Legendary Creature — Elemental Cat Creature 3 URW 3/3 CMM 2 Leori, Sparktouched Hunter Flying, vigilance Whenever Leori, Sparktouched Hunter deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies. RUW Legendary Creature — Elemental Cat Creature 3 URW 3/3 CMM 2 Letter of Acceptance {T}: Add one mana of any color. {2}, {T}, Sacrifice Letter of Acceptance: Draw a card. Artifact Artifact 3 3 CMM 1 Lifeblood Hydra Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power. G Creature — Hydra Creature 3 XGGG 0/0 CMM 2 Lifeblood Hydra Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power. G Creature — Hydra Creature 3 XGGG 0/0 CMM 2 Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} Artifact — Equipment Artifact 2 2 CMM 1 Living Lightning When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. R Creature — Elemental Shaman Creature 4 3R 3/2 CMM 2 Looter il-Kor Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. U Creature — Kor Rogue Creature 2 1U 1/1 CMM 2 Lorthos, the Tidemaker Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. U Legendary Creature — Octopus Creature 8 5UUU 8/8 CMM 2 Lorthos, the Tidemaker Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. U Legendary Creature — Octopus Creature 8 5UUU 8/8 CMM 2 Losheel, Clockwork Scholar Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn. W Legendary Creature — Elephant Artificer Creature 3 2W 2/4 CMM 2 Lotleth Giant Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard. B Creature — Zombie Giant Creature 7 6B 6/5 CMM 2 Love Song of Night and Day Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures. W Enchantment — Saga Enchantment 3 2W CMM 1 Loyal Apprentice Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. R Creature — Human Artificer Creature 2 1R 2/1 CMM 2 Loyal Drake Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card. U Creature — Drake Creature 3 2U 2/2 CMM 2 Loyal Guardian Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. G Creature — Rhino Creature 5 4G 4/4 CMM 2 Loyal Retainers Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. W Creature — Human Advisor Creature 3 2W 1/1 CMM 2 Loyal Retainers Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared. W Creature — Human Advisor Creature 3 2W 1/1 CMM 2 Loyal Subordinate Menace Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life. B Creature — Zombie Creature 3 2B 3/1 CMM 2 Loyal Unicorn Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. W Creature — Unicorn Creature 4 3W 3/4 CMM 2 Mace of the Valiant Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. Equip {3} W Artifact — Equipment Artifact 3 2W CMM 1 Maelstrom Wanderer Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) GRU Legendary Creature — Elemental Creature 8 5GUR 7/5 CMM 2 Maelstrom Wanderer Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) GRU Legendary Creature — Elemental Creature 8 5GUR 7/5 CMM 2 Maelstrom Wanderer Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) GRU Legendary Creature — Elemental Creature 8 5GUR 7/5 CMM 2 Mage-Ring Network {T}: Add {C}. {1}, {T}: Put a storage counter on Mage-Ring Network. {T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way. Land Land 0 CMM 0 Magus of the Wheel {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. R Creature — Human Wizard Creature 3 2R 3/3 CMM 2 Magus of the Wheel {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. R Creature — Human Wizard Creature 3 2R 3/3 CMM 2 Magus of the Wheel {1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards. R Creature — Human Wizard Creature 3 2R 3/3 CMM 2 Makeshift Munitions {1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target. R Enchantment Enchantment 2 1R CMM 1 Manaweft Sliver Sliver creatures you control have "{T}: Add one mana of any color." G Creature — Sliver Creature 2 1G 1/1 CMM 2 Mangara, the Diplomat Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. W Legendary Creature — Human Cleric Creature 4 3W 2/4 CMM 2 Mangara, the Diplomat Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. W Legendary Creature — Human Cleric Creature 4 3W 2/4 CMM 2 Matter Reshaper ({C} represents colorless mana.) When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand. Creature — Eldrazi Creature 3 2C 3/2 CMM 2 Mazemind Tome {T}, Put a page counter on Mazemind Tome: Scry 1. {2}, {T}, Put a page counter on Mazemind Tome: Draw a card. When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life. Artifact Artifact 2 2 CMM 1 Megantic Sliver Sliver creatures you control get +3/+3. G Creature — Sliver Creature 6 5G 3/3 CMM 2 Melek, Izzet Paragon Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. RU Legendary Creature — Weird Wizard Creature 6 4UR 2/4 CMM 2 Meren of Clan Nel Toth Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. BG Legendary Creature — Human Shaman Creature 4 2BG 3/4 CMM 2 Meren of Clan Nel Toth Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. BG Legendary Creature — Human Shaman Creature 4 2BG 3/4 CMM 2 Meren of Clan Nel Toth Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand. BG Legendary Creature — Human Shaman Creature 4 2BG 3/4 CMM 2 Mesa Enchantress Whenever you cast an enchantment spell, you may draw a card. W Creature — Human Druid Creature 3 1WW 0/2 CMM 2 Metalwork Colossus This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. Artifact Creature — Construct Creature 11 11 10/10 CMM 2 Meteor Golem When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. Artifact Creature — Golem Creature 7 7 3/3 CMM 2 Meteoric Mace Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) R Artifact — Equipment Artifact 6 4RR CMM 1 Might Sliver All Sliver creatures get +2/+2. G Creature — Sliver Creature 5 4G 2/2 CMM 2 Mikaeus, the Unhallowed Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) B Legendary Creature — Zombie Cleric Creature 6 3BBB 5/5 CMM 2 Mikaeus, the Unhallowed Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) B Legendary Creature — Zombie Cleric Creature 6 3BBB 5/5 CMM 2 Mikaeus, the Unhallowed Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) B Legendary Creature — Zombie Cleric Creature 6 3BBB 5/5 CMM 2 Mikaeus, the Unhallowed Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) B Legendary Creature — Zombie Cleric Creature 6 3BBB 5/5 CMM 2 Mind Stone {T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card. Artifact Artifact 2 2 CMM 1 Minds Aglow Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. U Sorcery Sorcery 1 U CMM 3 Minds Aglow Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. U Sorcery Sorcery 1 U CMM 3 Mindwrack Harpy Flying At the beginning of combat on your turn, each player mills three cards. B Enchantment Creature — Harpy Creature 4 3B 3/2 CMM 2 Ministrant of Obligation Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) W Creature — Human Cleric Creature 3 2W 2/1 CMM 2 Mirage Mirror {2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn. Artifact Artifact 3 3 CMM 1 Mirari's Wake Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced. GW Enchantment Enchantment 5 3GW CMM 1 Mire Triton Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life. B Creature — Zombie Merfolk Creature 2 1B 2/1 CMM 2 Mirri, Weatherlight Duelist First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. GW Legendary Creature — Cat Warrior Creature 3 1GW 3/2 CMM 2 Mirri, Weatherlight Duelist First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat. GW Legendary Creature — Cat Warrior Creature 3 1GW 3/2 CMM 2 Mirrorpool Mirrorpool enters the battlefield tapped. {T}: Add {C}. {2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control. Land Land 0 CMM 1 0 Mizzix of the Izmagnus Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. RU Legendary Creature — Goblin Wizard Creature 4 2UR 2/2 CMM 2 Mizzix of the Izmagnus Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. RU Legendary Creature — Goblin Wizard Creature 4 2UR 2/2 CMM 2 Mobilized District {T}: Add {C}. {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control. Land Land 0 CMM 0 Molimo, Maro-Sorcerer Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. G Legendary Creature — Elemental Creature 7 4GGG */* CMM 2 Morophon, the Boundless Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1. Legendary Creature — Shapeshifter Creature 7 7 6/6 CMM 2 Morophon, the Boundless Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1. Legendary Creature — Shapeshifter Creature 7 7 6/6 CMM 2 Morophon, the Boundless Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1. Legendary Creature — Shapeshifter Creature 7 7 6/6 CMM 2 Morophon, the Boundless Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1. Legendary Creature — Shapeshifter Creature 7 7 6/6 CMM 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 CMM 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 CMM 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 CMM 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 CMM 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 CMM 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 CMM 0 Mountain Valley Mountain Valley enters the battlefield tapped. {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle. Land Land 0 CMM 1 0 Mowu, Loyal Companion Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead. G Legendary Creature — Dog Creature 4 3G 3/3 CMM 2 Murder of Crows Flying Whenever another creature dies, you may draw a card. If you do, discard a card. U Creature — Bird Creature 5 3UU 4/4 CMM 2 Murmuring Mystic Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. U Creature — Human Wizard Creature 4 3U 1/5 CMM 2 Myr Sire When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token. Artifact Creature — Phyrexian Myr Creature 2 2 1/1 CMM 2 Myriad Construct Kicker {3} If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. Artifact Creature — Construct Creature 4 4 4/4 CMM 2 Myriad Landscape Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Land Land 0 CMM 1 0 Myriad Landscape Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. Land Land 0 CMM 1 0 Myrsmith Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token. W Creature — Human Artificer Creature 2 1W 2/1 CMM 2 Mystic Confluence Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card. U Instant Instant 5 3UU CMM 3 Mystic Confluence Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card. U Instant Instant 5 3UU CMM 3 Mystic Forge You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library. Artifact Artifact 4 4 CMM 1 Mystic Gate {T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. Land Land 0 CMM 0 Mystic Monastery Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W}. Land Land 0 CMM 1 0 Nadier's Nightblade Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. B Creature — Elf Warrior Creature 3 2B 1/3 CMM 2 Nadier's Nightblade Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. B Creature — Elf Warrior Creature 3 2B 1/3 CMM 2 Nahiri, the Harbinger +2: You may discard a card. If you do, draw a card. −2: Exile target enchantment, tapped artifact, or tapped creature. −8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step. RW Legendary Planeswalker — Nahiri Planeswalker 4 2RW 4 CMM 1 Nahiri, the Lithomancer +2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. −2: You may put an Equipment card from your hand or graveyard onto the battlefield. −10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. Nahiri, the Lithomancer can be your commander. W Legendary Planeswalker — Nahiri Planeswalker 5 3WW 3 CMM 1 Nahiri, the Lithomancer +2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. −2: You may put an Equipment card from your hand or graveyard onto the battlefield. −10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. Nahiri, the Lithomancer can be your commander. W Legendary Planeswalker — Nahiri Planeswalker 5 3WW 3 CMM 1 Narci, Fable Singer Lifelink Whenever you sacrifice an enchantment, draw a card. Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value. BGW Legendary Creature — Human Bard Creature 4 1WBG 3/3 CMM 2 Narci, Fable Singer Lifelink Whenever you sacrifice an enchantment, draw a card. Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value. BGW Legendary Creature — Human Bard Creature 4 1WBG 3/3 CMM 2 Narset of the Ancient Way +1: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell. −2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker. −6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target." RUW Legendary Planeswalker — Narset Planeswalker 4 1URW 4 CMM 1 Narset, Enlightened Master First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs. RUW Legendary Creature — Human Monk Creature 6 3URW 3/2 CMM 2 Narset, Parter of Veils Each opponent can't draw more than one card each turn. −2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. U Legendary Planeswalker — Narset Planeswalker 3 1UU 5 CMM 1 Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle. G Sorcery Sorcery 2 1G CMM 3 Necroblossom Snarl As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. {T}: Add {B} or {G}. Land Land 0 CMM 1 0 Necrotic Sliver All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." BW Creature — Sliver Creature 3 1WB 2/2 CMM 2 Neheb, the Eternal Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. R Legendary Creature — Zombie Minotaur Warrior Creature 5 3RR 4/6 CMM 2 Neheb, the Eternal Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. R Legendary Creature — Zombie Minotaur Warrior Creature 5 3RR 4/6 CMM 2 Neheb, the Eternal Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. R Legendary Creature — Zombie Minotaur Warrior Creature 5 3RR 4/6 CMM 2 Neheb, the Eternal Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. R Legendary Creature — Zombie Minotaur Warrior Creature 5 3RR 4/6 CMM 2 Nekusar, the Mindrazer At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. BRU Legendary Creature — Zombie Wizard Creature 5 2UBR 2/4 CMM 2 Nekusar, the Mindrazer At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. BRU Legendary Creature — Zombie Wizard Creature 5 2UBR 2/4 CMM 2 Nemata, Grove Guardian {2}{G}: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. G Legendary Creature — Treefolk Creature 6 4GG 4/5 CMM 2 Nessian Wanderer Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. G Creature — Satyr Scout Creature 2 1G 1/3 CMM 2 Nesting Dragon Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" R Creature — Dragon Creature 5 3RR 5/4 CMM 2 Nesting Dragon Flying Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'" R Creature — Dragon Creature 5 3RR 5/4 CMM 2 Nevinyrral's Disk Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. Artifact Artifact 4 4 CMM 1 1 Nomad Outpost Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}. Land Land 0 CMM 1 0 Norn's Annex ({W/P} can be paid with either {W} or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures. W Artifact Artifact 5 3W/PW/P CMM 1 Not of This World Counter target spell or ability that targets a permanent you control. This spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater. Tribal Instant — Eldrazi Instant 7 7 CMM 3 Nyx Weaver Reach At the beginning of your upkeep, mill two cards. {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand. BG Enchantment Creature — Spider Creature 3 1BG 2/3 CMM 2 Nyxborn Behemoth This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control. Trample {1}{G}, Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn. G Enchantment Creature — Beast Creature 12 10GG 10/10 CMM 2 Nyxborn Behemoth This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control. Trample {1}{G}, Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn. G Enchantment Creature — Beast Creature 12 10GG 10/10 CMM 2 Oath of Gideon When Oath of Gideon enters the battlefield, create two 1/1 white Kor Ally creature tokens. Each planeswalker you control enters the battlefield with an additional loyalty counter on it. W Legendary Enchantment Enchantment 3 2W CMM 1 Oath of Jace When Oath of Jace enters the battlefield, draw three cards, then discard two cards. At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. U Legendary Enchantment Enchantment 3 2U CMM 1 Oath of Teferi When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once. UW Legendary Enchantment Enchantment 5 3WU CMM 1 Ob Nixilis of the Black Oath +2: Each opponent loses 1 life. You gain life equal to the life lost this way. −2: Create a 5/5 black Demon creature token with flying. You lose 2 life. −8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander. B Legendary Planeswalker — Nixilis Planeswalker 5 3BB 3 CMM 1 Ob Nixilis of the Black Oath +2: Each opponent loses 1 life. You gain life equal to the life lost this way. −2: Create a 5/5 black Demon creature token with flying. You lose 2 life. −8: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander. B Legendary Planeswalker — Nixilis Planeswalker 5 3BB 3 CMM 1 Oblivion Sower When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. Creature — Eldrazi Creature 6 6 5/8 CMM 2 Obscuring Haze If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control. G Instant Instant 3 2G CMM 3 Obscuring Haze If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control. G Instant Instant 3 2G CMM 3 Obscuring Haze If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control. G Instant Instant 3 2G CMM 3 Odric, Master Tactician First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. W Legendary Creature — Human Soldier Creature 4 2WW 3/4 CMM 2 Odric, Master Tactician First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. W Legendary Creature — Human Soldier Creature 4 2WW 3/4 CMM 2 Ogre Slumlord Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. B Creature — Ogre Rogue Creature 5 3BB 3/3 CMM 2 Ogre Slumlord Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. B Creature — Ogre Rogue Creature 5 3BB 3/3 CMM 2 Ohran Frostfang Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. G Snow Creature — Snake Creature 5 3GG 2/6 CMM 2 Ohran Frostfang Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. G Snow Creature — Snake Creature 5 3GG 2/6 CMM 2 Ohran Frostfang Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. G Snow Creature — Snake Creature 5 3GG 2/6 CMM 2 Omarthis, Ghostfire Initiate Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it. Legendary Creature — Spirit Naga Creature 0 XX 0/0 CMM 2 Omarthis, Ghostfire Initiate Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it. Legendary Creature — Spirit Naga Creature 0 XX 0/0 CMM 2 Omen of the Hunt Flash When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {2}{G}, Sacrifice Omen of the Hunt: Scry 2. G Enchantment Enchantment 3 2G CMM 1 Omen of the Sun Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice Omen of the Sun: Scry 2. W Enchantment Enchantment 3 2W CMM 1 Omnath, Locus of Mana You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. G Legendary Creature — Elemental Creature 3 2G 1/1 CMM 2 Omnath, Locus of Mana You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. G Legendary Creature — Elemental Creature 3 2G 1/1 CMM 2 Omnath, Locus of Mana You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. G Legendary Creature — Elemental Creature 3 2G 1/1 CMM 2 Omnath, Locus of Mana You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. G Legendary Creature — Elemental Creature 3 2G 1/1 CMM 2 Onakke Oathkeeper Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control. {4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield. W Creature — Ogre Spirit Creature 2 1W 0/4 CMM 2 Onakke Oathkeeper Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control. {4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield. W Creature — Ogre Spirit Creature 2 1W 0/4 CMM 2 Ondu Spiritdancer Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn. W Creature — Kor Cleric Creature 5 4W 3/3 CMM 2 Ondu Spiritdancer Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn. W Creature — Kor Cleric Creature 5 4W 3/3 CMM 2 Opal Palace {T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Land Land 0 CMM 0 Opulent Palace Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}. Land Land 0 CMM 1 0 Oreskos Explorer When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle. W Creature — Cat Scout Creature 2 1W 2/2 CMM 2 Ornithopter of Paradise Flying {T}: Add one mana of any color. Artifact Creature — Thopter Creature 2 2 0/2 CMM 2 Orzhov Basilica Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}. Land Land 0 CMM 1 0 Oviya Pashiri, Sage Lifecrafter {2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. G Legendary Creature — Human Artificer Creature 1 G 1/2 CMM 2 Padeem, Consul of Innovation Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card. U Legendary Creature — Vedalken Artificer Creature 4 3U 1/4 CMM 2 Palace Jailer When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. W Creature — Human Soldier Creature 4 2WW 2/2 CMM 2 Palace Sentinels When Palace Sentinels enters the battlefield, you become the monarch. W Creature — Human Soldier Creature 4 3W 2/4 CMM 2 Palladium Myr {T}: Add {C}{C}. Artifact Creature — Myr Creature 3 3 2/2 CMM 2 Path of Ancestry Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land Land 0 CMM 1 0 Path of Ancestry Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land Land 0 CMM 1 0 Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. W Instant Instant 1 W CMM 3 Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. W Instant Instant 1 W CMM 3 Pathrazer of Ulamog Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures. Creature — Eldrazi Creature 11 11 9/9 CMM 2 Pearl Medallion White spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Pearl Medallion White spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Perilous Vault {5}, {T}, Exile Perilous Vault: Exile all nonland permanents. Artifact Artifact 4 4 CMM 1 Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top. U Sorcery Sorcery 1 U CMM 3 Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top. U Sorcery Sorcery 1 U CMM 3 Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top. U Sorcery Sorcery 1 U CMM 3 Phyrexian Gargantua When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. B Creature — Phyrexian Horror Creature 6 4BB 4/4 CMM 2 Phyrexian Ingester Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness. U Creature — Phyrexian Beast Creature 7 6U 3/3 CMM 2 Phyrexian Triniform When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) Artifact Creature — Phyrexian Golem Creature 9 9 9/9 CMM 2 Pianna, Nomad Captain Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. W Legendary Creature — Human Nomad Creature 3 1WW 2/2 CMM 2 Pilgrim's Eye Flying When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Artifact Creature — Thopter Creature 3 3 1/1 CMM 2 Pillar of Origins As Pillar of Origins enters the battlefield, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Artifact Artifact 2 2 CMM 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 CMM 0 Pollenbright Druid When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) G Creature — Elf Druid Creature 2 1G 1/1 CMM 2 Port Town As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}. Land Land 0 CMM 1 0 Portal Mage Flash When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or planeswalker target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.) U Creature — Human Wizard Creature 3 2U 2/2 CMM 2 Prairie Stream ({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Land — Plains Island Land 0 CMM 1 0 Predatory Rampage Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. G Sorcery Sorcery 5 3GG CMM 3 Priest of the Blood Rite When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life. B Creature — Human Cleric Creature 5 3BB 2/2 CMM 2 Prismatic Lens {T}: Add {C}. {1}, {T}: Add one mana of any color. Artifact Artifact 2 2 CMM 1 Promise of Loyalty Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. W Sorcery Sorcery 5 4W CMM 3 Prophetic Prism When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color. Artifact Artifact 2 2 CMM 1 Puresteel Paladin Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts. W Creature — Human Knight Creature 2 WW 2/2 CMM 2 Puresteel Paladin Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts. W Creature — Human Knight Creature 2 WW 2/2 CMM 2 Puresteel Paladin Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts. W Creature — Human Knight Creature 2 WW 2/2 CMM 2 Purphoros, God of the Forge Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn. R Legendary Enchantment Creature — God Creature 4 3R 6/5 CMM 2 Purphoros, God of the Forge Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn. R Legendary Enchantment Creature — God Creature 4 3R 6/5 CMM 2 Queen Marchesa Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. BRW Legendary Creature — Human Assassin Creature 4 1RWB 3/3 CMM 2 Queen Marchesa Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. BRW Legendary Creature — Human Assassin Creature 4 1RWB 3/3 CMM 2 Quick Sliver Flash Any player may cast Sliver spells as though they had flash. G Creature — Sliver Creature 2 1G 1/1 CMM 2 Raff Capashen, Ship's Mage Flash Flying You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) UW Legendary Creature — Human Wizard Creature 4 2WU 3/3 CMM 2 Rafiq of the Many Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. GUW Legendary Creature — Human Knight Creature 4 1GWU 3/3 CMM 2 Rafiq of the Many Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn. GUW Legendary Creature — Human Knight Creature 4 1GWU 3/3 CMM 2 Rakka Mar Haste {R}, {T}: Create a 3/1 red Elemental creature token with haste. R Legendary Creature — Human Shaman Creature 4 2RR 2/2 CMM 2 Ram Through Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead. G Instant Instant 2 1G CMM 3 Rampaging Brontodon Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. G Creature — Dinosaur Creature 7 5GG 7/7 CMM 2 Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Sorcery Sorcery 2 1G CMM 3 Rankle, Master of Pranks Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. B Legendary Creature — Faerie Rogue Creature 4 2BB 3/3 CMM 2 Rankle, Master of Pranks Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature. B Legendary Creature — Faerie Rogue Creature 4 2BB 3/3 CMM 2 Rapacious Dragon Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Creature — Dragon Creature 5 4R 3/3 CMM 2 Rapacious One Trample Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." R Creature — Eldrazi Drone Creature 6 5R 5/4 CMM 2 Ravaging Blaze Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. R Instant Instant 2 XRR CMM 3 Razaketh, the Foulblooded Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle. B Legendary Creature — Demon Creature 8 5BBB 8/8 CMM 2 Razaketh, the Foulblooded Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle. B Legendary Creature — Demon Creature 8 5BBB 8/8 CMM 2 Read the Bones Scry 2, then draw two cards. You lose 2 life. B Sorcery Sorcery 3 2B CMM 3 Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) U Instant Instant 2 1U CMM 3 Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) U Instant Instant 2 1U CMM 3 Realmwalker Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library. G Creature — Shapeshifter Creature 3 2G 2/3 CMM 2 Reassembling Skeleton {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. B Creature — Skeleton Warrior Creature 2 1B 1/1 CMM 2 Regal Behemoth Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. G Creature — Dinosaur Creature 6 4GG 5/5 CMM 2 Regal Behemoth Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. G Creature — Dinosaur Creature 6 4GG 5/5 CMM 2 Regal Behemoth Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. G Creature — Dinosaur Creature 6 4GG 5/5 CMM 2 Regal Sliver Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch." W Creature — Sliver Creature 4 3W 3/3 CMM 2 Regal Sliver Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch." W Creature — Sliver Creature 4 3W 3/3 CMM 2 Rejuvenating Springs Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}. Land Land 0 CMM 1 0 Rejuvenating Springs Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}. Land Land 0 CMM 1 0 Rejuvenating Springs Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}. Land Land 0 CMM 1 0 Reliquary Tower You have no maximum hand size. {T}: Add {C}. Land Land 0 CMM 0 Reliquary Tower You have no maximum hand size. {T}: Add {C}. Land Land 0 CMM 0 Renowned Weaponsmith {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle. U Creature — Human Artificer Creature 2 1U 1/3 CMM 2 Repeated Reverberation When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies. R Instant Instant 4 2RR CMM 3 Resculpt Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. U Instant Instant 2 1U CMM 3 Return to Dust Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. W Instant Instant 4 2WW CMM 3 Return to Dust Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. W Instant Instant 4 2WW CMM 3 Reverse Engineer Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards. U Sorcery Sorcery 5 3UU CMM 3 Righteous Confluence Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life. W Sorcery Sorcery 5 3WW CMM 3 Righteous Confluence Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life. W Sorcery Sorcery 5 3WW CMM 3 Rise from the Tides Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. U Sorcery Sorcery 6 5U CMM 3 Rise of the Eldrazi This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi. Sorcery Sorcery 12 9CCC CMM 3 Rise of the Eldrazi This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi. Sorcery Sorcery 12 9CCC CMM 3 Rishkar, Peema Renegade When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}." G Legendary Creature — Elf Druid Creature 3 2G 2/2 CMM 2 Rocky Tar Pit Rocky Tar Pit enters the battlefield tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle. Land Land 0 CMM 1 0 Rogue's Passage {T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn. Land Land 0 CMM 0 Rorix Bladewing Flying, haste R Legendary Creature — Dragon Creature 6 3RRR 6/5 CMM 2 Rot Shambler Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. G Creature — Fungus Creature 2 1G 1/1 CMM 2 Ruby Medallion Red spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Ruby Medallion Red spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Rugged Prairie {T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. Land Land 0 CMM 0 Ruins of Oran-Rief Ruins of Oran-Rief enters the battlefield tapped. {T}: Add {C}. ({C} represents colorless mana.) {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. Land Land 0 CMM 1 0 Rukarumel, Biologist As Rukarumel, Biologist enters the battlefield, choose a creature type. Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 1/1 colorless Sliver creature token. BGRUW Legendary Creature — Human Wizard Creature 5 WUBRG 3/3 CMM 2 Rukarumel, Biologist As Rukarumel, Biologist enters the battlefield, choose a creature type. Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 1/1 colorless Sliver creature token. BGRUW Legendary Creature — Human Wizard Creature 5 WUBRG 3/3 CMM 2 Rune-Scarred Demon Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle. B Creature — Demon Creature 7 5BB 6/6 CMM 2 Rune-Scarred Demon Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle. B Creature — Demon Creature 7 5BB 6/6 CMM 2 Saheeli, Sublime Artificer Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. RU Legendary Planeswalker — Saheeli Planeswalker 3 1U/RU/R 5 CMM 1 Sai, Master Thopterist Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card. U Legendary Creature — Human Artificer Creature 3 2U 1/4 CMM 2 Sai, Master Thopterist Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card. U Legendary Creature — Human Artificer Creature 3 2U 1/4 CMM 2 Sakiko, Mother of Summer Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end. G Legendary Creature — Snake Shaman Creature 6 4GG 3/3 CMM 2 Sakiko, Mother of Summer Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end. G Legendary Creature — Snake Shaman Creature 6 4GG 3/3 CMM 2 Sanctum Weaver {T}: Add X mana of any one color, where X is the number of enchantments you control. G Enchantment Creature — Dryad Creature 2 1G 0/2 CMM 2 Sandsteppe Citadel Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}. Land Land 0 CMM 1 0 Sandstone Oracle Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Artifact Creature — Sphinx Creature 7 7 4/4 CMM 2 Sandwurm Convergence Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token. G Enchantment Enchantment 8 6GG CMM 1 Sapphire Medallion Blue spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Sapphire Medallion Blue spells you cast cost {1} less to cast. Artifact Artifact 2 2 CMM 1 Sarkhan the Masterless Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. −3: Create a 4/4 red Dragon creature token with flying. R Legendary Planeswalker — Sarkhan Planeswalker 5 3RR 5 CMM 1 Satyr Enchanter Whenever you cast an enchantment spell, draw a card. GW Creature — Satyr Druid Creature 3 1GW 2/2 CMM 2 Savage Beating Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.) R Instant Instant 5 3RR CMM 3 Savage Beating Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.) R Instant Instant 5 3RR CMM 3 Savage Lands Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G}. Land Land 0 CMM 1 0 Scaretiller Whenever Scaretiller becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped. Artifact Creature — Scarecrow Creature 4 4 1/4 CMM 2 Scattered Groves ({T}: Add {G} or {W}.) Scattered Groves enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Forest Plains Land 0 CMM 1 0 Scavenger Grounds {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards. Land — Desert Land 0 CMM 0 Scourge of the Throne Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. R Creature — Dragon Creature 6 4RR 5/5 CMM 2 Scourge of the Throne Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. R Creature — Dragon Creature 6 4RR 5/5 CMM 2 Scytheclaw Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3} Artifact — Equipment Artifact 5 5 CMM 1 Scytheclaw Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3} Artifact — Equipment Artifact 5 5 CMM 1 Sea Gate Wreckage {T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand. Land Land 0 CMM 0 Seaside Citadel Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}. Land Land 0 CMM 1 0 Secluded Courtyard As Secluded Courtyard enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. Land Land 0 CMM 0 Sek'Kuar, Deathkeeper Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste. BGR Legendary Creature — Orc Shaman Creature 5 2BRG 4/3 CMM 2 Sek'Kuar, Deathkeeper Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste. BGR Legendary Creature — Orc Shaman Creature 5 2BRG 4/3 CMM 2 Selesnya Sanctuary Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W}. Land Land 0 CMM 1 0 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM 2 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM 2 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM 2 Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 CMM 2 Semester's End Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. W Instant Instant 4 3W CMM 3 Sentinel Sliver Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.) W Creature — Sliver Creature 2 1W 2/2 CMM 2 Sephara, Sky's Blade You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) W Legendary Creature — Angel Creature 7 4WWW 7/7 CMM 2 Sephara, Sky's Blade You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) W Legendary Creature — Angel Creature 7 4WWW 7/7 CMM 2 Serrated Scorpion When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life. B Creature — Scorpion Creature 1 B 1/2 CMM 2 Setessan Champion Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. G Creature — Human Warrior Creature 3 2G 1/3 CMM 2 Sevinne's Reclamation Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 2W CMM 3 Sevinne's Reclamation Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 2W CMM 3 Shelter Target creature you control gains protection from the color of your choice until end of turn. Draw a card. W Instant Instant 2 1W CMM 3 Sheltered Thicket ({T}: Add {R} or {G}.) Sheltered Thicket enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Mountain Forest Land 0 CMM 1 0 Shifting Sliver Slivers can't be blocked except by Slivers. U Creature — Sliver Creature 4 3U 2/2 CMM 2 Shimmer Myr Flash You may cast artifact spells as though they had flash. Artifact Creature — Myr Creature 3 3 2/2 CMM 2 Shineshadow Snarl As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}. Land Land 0 CMM 1 0 Shipwreck Dowser Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand. U Creature — Merfolk Wizard Creature 5 3UU 3/3 CMM 2 Shirei, Shizo's Caretaker Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. B Legendary Creature — Spirit Creature 5 4B 2/2 CMM 2 Shirei, Shizo's Caretaker Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield. B Legendary Creature — Spirit Creature 5 4B 2/2 CMM 2 Shrine of the Forsaken Gods {T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands. Land Land 0 CMM 0 Sidisi, Brood Tyrant Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token. BGU Legendary Creature — Naga Shaman Creature 4 1BGU 3/3 CMM 2 Sidisi, Brood Tyrant Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token. BGU Legendary Creature — Naga Shaman Creature 4 1BGU 3/3 CMM 2 Sigil of the Empty Throne Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. W Enchantment Enchantment 5 3WW CMM 1 Silent Arbiter No more than one creature can attack each combat. No more than one creature can block each combat. Artifact Creature — Construct Creature 4 4 1/5 CMM 2 Sinew Sliver All Sliver creatures get +1/+1. W Creature — Sliver Creature 2 1W 1/1 CMM 2 Skittering Cicada Flash You may cast colorless spells as though they had flash. Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value. Creature — Insect Creature 3 3 2/2 CMM 2 Skittering Cicada Flash You may cast colorless spells as though they had flash. Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value. Creature — Insect Creature 3 3 2/2 CMM 2 Skycloud Expanse {1}, {T}: Add {W}{U}. Land Land 0 CMM 0 Skyline Despot Flying When Skyline Despot enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying. R Creature — Dragon Creature 7 5RR 5/5 CMM 2 Skyshroud Claim Search your library for up to two Forest cards, put them onto the battlefield, then shuffle. G Sorcery Sorcery 4 3G CMM 3 Skysnare Spider Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.) G Creature — Spider Creature 6 4GG 6/6 CMM 2 Slice and Dice Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature. R Sorcery Sorcery 6 4RR CMM 3 Slimefoot, the Stowaway Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token. BG Legendary Creature — Fungus Creature 3 1BG 2/3 CMM 2 Slimefoot, the Stowaway Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token. BG Legendary Creature — Fungus Creature 3 1BG 2/3 CMM 2 Sliver Gravemother The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BGRUW Legendary Creature — Sliver Creature 5 WUBRG 6/6 CMM 2 Sliver Gravemother The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BGRUW Legendary Creature — Sliver Creature 5 WUBRG 6/6 CMM 2 Sliver Gravemother The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) BGRUW Legendary Creature — Sliver Creature 5 WUBRG 6/6 CMM 2 Sliver Hivelord Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) BGRUW Legendary Creature — Sliver Creature 5 WUBRG 5/5 CMM 2 Smoldering Marsh ({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. Land — Swamp Mountain Land 0 CMM 1 0 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment Enchantment 4 3W CMM 1 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment Enchantment 4 3W CMM 1 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment Enchantment 4 3W CMM 1 Snakeskin Veil Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. G Instant Instant 1 G CMM 3 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 CMM 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 CMM 1 Solemn Simulacrum When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. Artifact Creature — Golem Creature 4 4 2/2 CMM 2 Song of the Dryads Enchant permanent Enchanted permanent is a colorless Forest land. G Enchantment — Aura Enchantment 3 2G CMM 1 Song of the Dryads Enchant permanent Enchanted permanent is a colorless Forest land. G Enchantment — Aura Enchantment 3 2G CMM 1 Soul of New Phyrexia Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. Artifact Creature — Phyrexian Avatar Creature 6 6 6/6 CMM 2 Sower of Discord Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life. B Creature — Demon Creature 6 4BB 6/6 CMM 2 Sower of Discord Flying As Sower of Discord enters the battlefield, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life. B Creature — Demon Creature 6 4BB 6/6 CMM 2 Spark Double You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. U Creature — Illusion Creature 4 3U 0/0 CMM 2 Sparkshaper Visionary At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.) U Creature — Human Wizard Creature 3 2U 0/5 CMM 2 Sparkshaper Visionary At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.) U Creature — Human Wizard Creature 3 2U 0/5 CMM 2 Spatial Contortion ({C} represents colorless mana.) Target creature gets +3/-3 until end of turn. Instant Instant 2 1C CMM 3 Spectator Seating Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}. Land Land 0 CMM 1 0 Spectator Seating Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}. Land Land 0 CMM 1 0 Spectator Seating Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}. Land Land 0 CMM 1 0 Spectral Grasp Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control. W Enchantment — Aura Enchantment 2 1W CMM 1 Spectral Searchlight {T}: Choose a player. That player adds one mana of any color they choose. Artifact Artifact 3 3 CMM 1 Spellseeker When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. U Creature — Human Wizard Creature 3 2U 1/1 CMM 2 Spellseeker When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. U Creature — Human Wizard Creature 3 2U 1/1 CMM 2 Spellseeker When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. U Creature — Human Wizard Creature 3 2U 1/1 CMM 2 Spikeshot Goblin {R}, {T}: Spikeshot Goblin deals damage equal to its power to any target. R Creature — Goblin Shaman Creature 3 2R 1/2 CMM 2 Spirited Companion When Spirited Companion enters the battlefield, draw a card. W Enchantment Creature — Dog Creature 2 1W 1/1 CMM 2 Spitebellows When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) R Creature — Elemental Creature 6 5R 6/1 CMM 2 Spiteful Sliver Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." R Creature — Sliver Creature 3 2R 2/2 CMM 2 Squee, Goblin Nabob At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. R Legendary Creature — Goblin Creature 3 2R 1/1 CMM 2 Star of Extinction Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker. R Sorcery Sorcery 7 5RR CMM 3 Star of Extinction Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker. R Sorcery Sorcery 7 5RR CMM 3 Starfield Mystic Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. W Creature — Human Cleric Creature 2 1W 2/2 CMM 2 Starfield of Nyx At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value. W Enchantment Enchantment 5 4W CMM 1 Staunch Throneguard Vigilance When Staunch Throneguard enters the battlefield, you become the monarch. Artifact Creature — Construct Creature 5 5 2/5 CMM 2 Steel Hellkite Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. Artifact Creature — Dragon Creature 6 6 5/5 CMM 2 Steelshaper's Gift Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. W Sorcery Sorcery 1 W CMM 3 Steelshaper's Gift Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. W Sorcery Sorcery 1 W CMM 3 Steelshaper's Gift Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. W Sorcery Sorcery 1 W CMM 3 Stitcher Geralf {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. U Legendary Creature — Human Wizard Creature 5 3UU 3/4 CMM 2 Stitcher Geralf {2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. U Legendary Creature — Human Wizard Creature 5 3UU 3/4 CMM 2 Stonecoil Serpent Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. Artifact Creature — Snake Creature 0 X 0/0 CMM 2 Stonehoof Chieftain Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn. G Creature — Centaur Warrior Creature 8 7G 8/8 CMM 2 Stonehoof Chieftain Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn. G Creature — Centaur Warrior Creature 8 7G 8/8 CMM 2 Storm-Kiln Artist Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. R Creature — Dwarf Shaman Creature 4 3R 2/2 CMM 2 Storm-Kiln Artist Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. R Creature — Dwarf Shaman Creature 4 3R 2/2 CMM 2 Stormsurge Kraken Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." U Creature — Kraken Creature 5 3UU 5/5 CMM 2 Stormsurge Kraken Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards." U Creature — Kraken Creature 5 3UU 5/5 CMM 2 Striking Sliver Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) R Creature — Sliver Creature 1 R 1/1 CMM 2 Subira, Tulzidi Caravanner Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card. R Legendary Creature — Human Shaman Creature 3 2R 2/3 CMM 2 Sublime Exhalation Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures. W Sorcery Sorcery 7 6W CMM 3 Sublime Exhalation Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures. W Sorcery Sorcery 7 6W CMM 3 Sulfurous Blast Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. R Instant Instant 4 2RR CMM 3 Sun Quan, Lord of Wu Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) U Legendary Creature — Human Soldier Creature 6 4UU 4/4 CMM 2 Sun Quan, Lord of Wu Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) U Legendary Creature — Human Soldier Creature 6 4UU 4/4 CMM 2 Sunblade Angel Flying, first strike, vigilance, lifelink W Creature — Angel Creature 6 5W 3/3 CMM 2 Sungrass Prairie {1}, {T}: Add {G}{W}. Land Land 0 CMM 0 Sunken Hollow ({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. Land — Island Swamp Land 0 CMM 1 0 Sunspear Shikari As long as Sunspear Shikari is equipped, it has first strike and lifelink. W Creature — Cat Soldier Creature 2 1W 2/2 CMM 2 Supernatural Stamina Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." B Instant Instant 1 B CMM 3 Supply Runners When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. W Creature — Dog Creature 5 4W 2/2 CMM 2 Surrak, the Hunt Caller Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. G Legendary Creature — Human Warrior Creature 4 2GG 5/4 CMM 2 Suspicious Bookcase Defender {3}, {T}: Target creature can't be blocked this turn. Artifact Creature — Wall Creature 2 2 0/4 CMM 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 CMM 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 CMM 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 CMM 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 CMM 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 CMM 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 CMM 0 Swift Response Destroy target tapped creature. W Instant Instant 2 1W CMM 3 Sword of the Animist Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2} Legendary Artifact — Equipment Artifact 2 2 CMM 1 Sword of the Animist Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2} Legendary Artifact — Equipment Artifact 2 2 CMM 1 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant Instant 1 W CMM 3 Synapse Sliver Whenever a Sliver deals combat damage to a player, its controller may draw a card. U Creature — Sliver Creature 5 4U 3/3 CMM 2 Syphon Sliver Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.) B Creature — Sliver Creature 3 2B 2/2 CMM 2 Sythis, Harvest's Hand Whenever you cast an enchantment spell, you gain 1 life and draw a card. GW Legendary Enchantment Creature — Nymph Creature 2 GW 1/2 CMM 2 Taborax, Hope's Demise Flying Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life. B Legendary Creature — Demon Cleric Creature 3 2B 2/2 CMM 2 Taigam, Sidisi's Hand Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. BU Legendary Creature — Human Wizard Creature 5 3UB 3/4 CMM 2 Tainted Field {T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp. Land Land 0 CMM 0 Tainted Wood {T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp. Land Land 0 CMM 0 Talisman of Conviction {T}: Add {C}. {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. Artifact Artifact 2 2 CMM 1 Talisman of Creativity {T}: Add {C}. {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. Artifact Artifact 2 2 CMM 1 Talisman of Progress {T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. Artifact Artifact 2 2 CMM 1 Talrand, Sky Summoner Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. U Legendary Creature — Merfolk Wizard Creature 4 2UU 2/2 CMM 2 Talrand, Sky Summoner Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. U Legendary Creature — Merfolk Wizard Creature 4 2UU 2/2 CMM 2 Talrand, Sky Summoner Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. U Legendary Creature — Merfolk Wizard Creature 4 2UU 2/2 CMM 2 Tatyova, Benthic Druid Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. GU Legendary Creature — Merfolk Druid Creature 5 3GU 3/3 CMM 2 Tatyova, Benthic Druid Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. GU Legendary Creature — Merfolk Druid Creature 5 3GU 3/3 CMM 2 Taunting Sliver Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) U Creature — Sliver Creature 4 3U 3/3 CMM 2 Taunting Sliver Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) U Creature — Sliver Creature 4 3U 3/3 CMM 2 Teferi, Temporal Archmage +1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. −1: Untap up to four target permanents. −10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander. U Legendary Planeswalker — Teferi Planeswalker 6 4UU 5 CMM 1 Teferi, Temporal Archmage +1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. −1: Untap up to four target permanents. −10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander. U Legendary Planeswalker — Teferi Planeswalker 6 4UU 5 CMM 1 Temple of Enlightenment Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}. Land Land 0 CMM 1 0 Temple of Epiphany Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}. Land Land 0 CMM 1 0 Temple of Malady Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}. Land Land 0 CMM 1 0 Temple of Plenty Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}. Land Land 0 CMM 1 0 Temple of Silence Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}. Land Land 0 CMM 1 0 Temple of Triumph Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}. Land Land 0 CMM 1 0 Temple of the False God {T}: Add {C}{C}. Activate only if you control five or more lands. Land Land 0 CMM 0 Tempt with Vengeance Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste. R Sorcery Sorcery 1 XR CMM 3 Tempt with Vengeance Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste. R Sorcery Sorcery 1 XR CMM 3 Temur Battle Rage Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater. R Instant Instant 2 1R CMM 3 Terramorphic Expanse {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 CMM 0 Teshar, Ancestor's Apostle Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) W Legendary Creature — Bird Cleric Creature 4 3W 2/2 CMM 2 Tetsuko Umezawa, Fugitive Creatures you control with power or toughness 1 or less can't be blocked. U Legendary Creature — Human Rogue Creature 2 1U 1/3 CMM 2 Teyo, Geometric Tactician When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying. +1: You and target opponent each draw a card. −2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent. W Legendary Planeswalker — Teyo Planeswalker 3 2W 3 CMM 1 Teysa Karlov If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. BW Legendary Creature — Human Advisor Creature 4 2WB 2/4 CMM 2 Teysa Karlov If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. BW Legendary Creature — Human Advisor Creature 4 2WB 2/4 CMM 2 Teysa Karlov If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. BW Legendary Creature — Human Advisor Creature 4 2WB 2/4 CMM 2 The Binding of the Titans (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills three cards. II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. III — Return target creature or land card from your graveyard to your hand. G Enchantment — Saga Enchantment 2 1G CMM 1 The Chain Veil At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn. Legendary Artifact Artifact 4 4 CMM 1 The Eldest Reborn (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker. II — Each opponent discards a card. III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control. B Enchantment — Saga Enchantment 5 4B CMM 1 The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. G Legendary Artifact Artifact 9 7GG CMM 1 The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card. G Legendary Artifact Artifact 9 7GG CMM 1 The Immortal Sun Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1. Legendary Artifact Artifact 6 6 CMM 1 The Immortal Sun Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1. Legendary Artifact Artifact 6 6 CMM 1 The Mending of Dominaria (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library. G Enchantment — Saga Enchantment 5 3GG CMM 1 The Prismatic Piper If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.) Legendary Creature — Shapeshifter Creature 5 5 3/3 CMM 2 The Scarab God At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. BU Legendary Creature — God Creature 5 3UB 5/5 CMM 2 The Scarab God At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. BU Legendary Creature — God Creature 5 3UB 5/5 CMM 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM 2 The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield. BGRUW Legendary Creature — Dragon Avatar Creature 9 4WUBRG 10/10 CMM 2 The Wanderer Prevent all noncombat damage that would be dealt to you and other permanents you control. −2: Exile target creature with power 4 or greater. W Legendary Planeswalker Planeswalker 4 3W 5 CMM 1 Thorn of the Black Rose Deathtouch When Thorn of the Black Rose enters the battlefield, you become the monarch. B Creature — Human Assassin Creature 4 3B 1/3 CMM 2 Thought Vessel You have no maximum hand size. {T}: Add {C}. Artifact Artifact 2 2 CMM 1 Thraben Inspector When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") W Creature — Human Soldier Creature 1 W 1/2 CMM 2 Thran Dynamo {T}: Add {C}{C}{C}. Artifact Artifact 4 4 CMM 1 Thran Dynamo {T}: Add {C}{C}{C}. Artifact Artifact 4 4 CMM 1 Three Visits Search your library for a Forest card, put it onto the battlefield, then shuffle. G Sorcery Sorcery 2 1G CMM 3 Thriving Bluff Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color. Land Land 0 CMM 1 0 Thriving Grove Thriving Grove enters the battlefield tapped. As Thriving Grove enters the battlefield, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Land Land 0 CMM 1 0 Thriving Heath Thriving Heath enters the battlefield tapped. As Thriving Heath enters the battlefield, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Land Land 0 CMM 1 0 Thriving Isle Thriving Isle enters the battlefield tapped. As Thriving Isle enters the battlefield, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Land Land 0 CMM 1 0 Thriving Moor Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color. Land Land 0 CMM 1 0 Thrummingbird Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) U Creature — Phyrexian Bird Horror Creature 2 1U 1/1 CMM 2 Thryx, the Sudden Storm Flash Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered. U Legendary Creature — Elemental Giant Creature 5 3UU 4/5 CMM 2 Titan of Littjara As Titan of Littjara enters the battlefield, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card. U Creature — Illusion Creature 6 4UU 6/6 CMM 2 Titan of Littjara As Titan of Littjara enters the battlefield, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card. U Creature — Illusion Creature 6 4UU 6/6 CMM 2 Titan's Presence As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile target creature if its power is less than or equal to the revealed card's power. Instant Instant 3 3 CMM 3 Tomb of the Spirit Dragon {T}: Add {C}. {2}, {T}: You gain 1 life for each colorless creature you control. Land Land 0 CMM 0 Tooth and Nail Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.) G Sorcery Sorcery 7 5GG CMM 3 Tooth and Nail Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.) G Sorcery Sorcery 7 5GG CMM 3 Tooth and Nail Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.) G Sorcery Sorcery 7 5GG CMM 3 Torrential Gearhulk Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. U Artifact Creature — Construct Creature 6 4UU 5/6 CMM 2 Torrential Gearhulk Flash When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. U Artifact Creature — Construct Creature 6 4UU 5/6 CMM 2 Toxic Deluge As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. B Sorcery Sorcery 3 2B CMM 3 Toxic Deluge As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. B Sorcery Sorcery 3 2B CMM 3 Tragic Slip Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. B Instant Instant 1 B CMM 3 Training Center Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}. Land Land 0 CMM 1 0 Training Center Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}. Land Land 0 CMM 1 0 Training Center Training Center enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {R}. Land Land 0 CMM 1 0 Transmogrifying Wand Transmogrifying Wand enters the battlefield with three charge counters on it. {1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery. Artifact Artifact 3 3 CMM 1 Treasure Nabber Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. R Creature — Goblin Rogue Creature 3 2R 3/2 CMM 2 Treasure Nabber Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. R Creature — Goblin Rogue Creature 3 2R 3/2 CMM 2 Treasure Nabber Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. R Creature — Goblin Rogue Creature 3 2R 3/2 CMM 2 Tromokratis Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.) U Legendary Creature — Kraken Creature 7 5UU 8/8 CMM 2 Tuskguard Captain Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample. G Creature — Human Warrior Creature 3 2G 2/3 CMM 2 Tuya Bearclaw Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. GR Legendary Creature — Human Warrior Creature 3 1RG 2/2 CMM 2 Twilight Prophet Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. B Creature — Vampire Cleric Creature 4 2BB 2/4 CMM 2 Twilight Prophet Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. B Creature — Vampire Cleric Creature 4 2BB 2/4 CMM 2 Twisted Abomination {B}: Regenerate Twisted Abomination. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) B Creature — Zombie Mutant Creature 6 5B 5/3 CMM 2 Two-Headed Sliver All Sliver creatures have menace. (They can't be blocked except by two or more creatures.) R Creature — Sliver Creature 2 1R 1/1 CMM 2 Tyrite Sanctum {T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God. Land Land 0 CMM 0 Ugin's Mastery Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. Enchantment Enchantment 4 4 CMM 1 Ugin's Mastery Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. Enchantment Enchantment 4 4 CMM 1 Ugin, the Ineffable Colorless spells you cast cost {2} less to cast. +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. −3: Destroy target permanent that's one or more colors. Legendary Planeswalker — Ugin Planeswalker 6 6 4 CMM 1 Ulamog's Crusher Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each combat if able. Creature — Eldrazi Creature 8 8 8/8 CMM 2 Ulamog, the Ceaseless Hunger When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. Legendary Creature — Eldrazi Creature 10 10 10/10 CMM 2 Ulamog, the Ceaseless Hunger When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. Legendary Creature — Eldrazi Creature 10 10 10/10 CMM 2 Ulamog, the Ceaseless Hunger When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. Legendary Creature — Eldrazi Creature 10 10 10/10 CMM 2 Ulamog, the Ceaseless Hunger When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. Legendary Creature — Eldrazi Creature 10 10 10/10 CMM 2 Unbounded Potential Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.) W Instant Instant 2 1W CMM 3 Unclaimed Territory As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Land Land 0 CMM 0 Undergrowth Stadium Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}. Land Land 0 CMM 1 0 Undergrowth Stadium Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}. Land Land 0 CMM 1 0 Undergrowth Stadium Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {G}. Land Land 0 CMM 1 0 Unstable Obelisk {T}: Add {C}. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. Artifact Artifact 3 3 CMM 1 Urza's Mine {T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead. Land — Urza's Mine Land 0 CMM 0 Urza's Power Plant {T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead. Land — Urza's Power-Plant Land 0 CMM 0 Urza's Ruinous Blast (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary. W Legendary Sorcery Sorcery 5 4W CMM 3 Urza's Tower {T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead. Land — Urza's Tower Land 0 CMM 0 Urza, Lord High Artificer When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. U Legendary Creature — Human Artificer Creature 4 2UU 1/4 CMM 2 Urza, Lord High Artificer When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. U Legendary Creature — Human Artificer Creature 4 2UU 1/4 CMM 2 Urza, Lord High Artificer When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. U Legendary Creature — Human Artificer Creature 4 2UU 1/4 CMM 2 Urza, Lord High Artificer When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. U Legendary Creature — Human Artificer Creature 4 2UU 1/4 CMM 2 Valduk, Keeper of the Flame At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step. R Legendary Creature — Human Shaman Creature 3 2R 3/2 CMM 2 Vandalblast Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") R Sorcery Sorcery 1 R CMM 3 Vandalblast Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") R Sorcery Sorcery 1 R CMM 3 Vanquisher's Banner As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card. Artifact Artifact 5 5 CMM 1 Vault of Champions Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}. Land Land 0 CMM 1 0 Vault of Champions Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}. Land Land 0 CMM 1 0 Vault of Champions Vault of Champions enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {B}. Land Land 0 CMM 1 0 Venom Sliver Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) G Creature — Sliver Creature 2 1G 1/1 CMM 2 Verdant Confluence Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Sorcery Sorcery 6 4GG CMM 3 Verdant Confluence Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Sorcery Sorcery 6 4GG CMM 3 Verdeloth the Ancient Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens. G Legendary Creature — Treefolk Creature 6 4GG 4/7 CMM 2 Verduran Enchantress Whenever you cast an enchantment spell, you may draw a card. G Creature — Human Druid Creature 3 1GG 0/2 CMM 2 Vial of Dragonfire {2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature. Artifact Artifact 2 2 CMM 1 Victimize Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. B Sorcery Sorcery 3 2B CMM 3 Vindictive Lich When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life. B Creature — Zombie Wizard Creature 4 3B 4/1 CMM 2 Vindictive Lich When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life. B Creature — Zombie Wizard Creature 4 3B 4/1 CMM 2 Vizier of Tumbling Sands {T}: Untap another target permanent. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Vizier of Tumbling Sands, untap target permanent. U Creature — Human Cleric Creature 3 2U 1/3 CMM 2 Vronos, Masked Inquisitor +1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) −2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. −7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked." U Legendary Planeswalker — Vronos Planeswalker 5 3UU 5 CMM 1 Vulshok Battlegear Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) Artifact — Equipment Artifact 3 3 CMM 1 Wake the Dead Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. B Instant Instant 2 XBB CMM 3 Wake the Dead Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. B Instant Instant 2 XBB CMM 3 Wakening Sun's Avatar When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. W Creature — Dinosaur Avatar Creature 8 5WWW 7/7 CMM 2 Wakening Sun's Avatar When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures. W Creature — Dinosaur Avatar Creature 8 5WWW 7/7 CMM 2 Wall of Denial Defender, flying Shroud (This creature can't be the target of spells or abilities.) UW Creature — Wall Creature 3 1WU 0/8 CMM 2 Wanderer's Strike Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) W Sorcery Sorcery 5 4W CMM 3 War Room {T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. Land Land 0 CMM 0 Warping Wail ({C} represents colorless mana.) Choose one — • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." Instant Instant 2 1C CMM 3 Wastes {T}: Add {C}. Basic Land Land 0 CMM 0 Wastes {T}: Add {C}. Basic Land Land 0 CMM 0 Wayfarer's Bauble {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Artifact Artifact 1 1 CMM 1 Wayward Swordtooth Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. G Creature — Dinosaur Creature 3 2G 5/5 CMM 2 Wayward Swordtooth Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. G Creature — Dinosaur Creature 3 2G 5/5 CMM 2 Whirler Rogue When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn. U Creature — Human Rogue Artificer Creature 4 2UU 2/2 CMM 2 Whisper, Blood Liturgist {T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield. B Legendary Creature — Human Cleric Creature 4 3B 2/2 CMM 2 Wildwood Scourge Wildwood Scourge enters the battlefield with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge. G Creature — Hydra Creature 1 XG 0/0 CMM 2 Windcaller Aven Flying Cycling {U} ({U}, Discard this card: Draw a card.) When you cycle Windcaller Aven, target creature gains flying until end of turn. U Creature — Bird Wizard Creature 6 4UU 4/3 CMM 2 Windfall Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. U Sorcery Sorcery 3 2U CMM 3 Windrider Wizard Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. U Creature — Human Wizard Creature 3 2U 2/2 CMM 2 Winged Sliver All Sliver creatures have flying. U Creature — Sliver Creature 2 1U 1/1 CMM 2 Witch's Cauldron {1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card. B Artifact Artifact 1 B CMM 1 Witching Well When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {3}{U}, Sacrifice Witching Well: Draw two cards. U Artifact Artifact 1 U CMM 1 Worn Powerstone Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}. Artifact Artifact 3 3 CMM 1 1 Wrath of God Destroy all creatures. They can't be regenerated. W Sorcery Sorcery 4 2WW CMM 3 Wrath of God Destroy all creatures. They can't be regenerated. W Sorcery Sorcery 4 2WW CMM 3 Wretched Confluence Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand. B Instant Instant 5 3BB CMM 3 Wretched Confluence Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand. B Instant Instant 5 3BB CMM 3 Xantcha, Sleeper Agent Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability. BR Legendary Creature — Phyrexian Minion Creature 3 1BR 5/5 CMM 2 Xantcha, Sleeper Agent Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability. BR Legendary Creature — Phyrexian Minion Creature 3 1BR 5/5 CMM 2 Yahenni, Undying Partisan Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn. B Legendary Creature — Aetherborn Vampire Creature 3 2B 2/2 CMM 2 Yargle, Glutton of Urborg B Legendary Creature — Frog Spirit Creature 5 4B 9/3 CMM 2 Yedora, Grave Gardener Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) G Legendary Creature — Treefolk Druid Creature 5 4G 5/5 CMM 2 Yennett, Cryptic Sovereign Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card. BUW Legendary Creature — Sphinx Creature 5 2WUB 3/5 CMM 2 Yennett, Cryptic Sovereign Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card. BUW Legendary Creature — Sphinx Creature 5 2WUB 3/5 CMM 2 Yisan, the Wanderer Bard {2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle. G Legendary Creature — Human Rogue Bard Creature 3 2G 2/3 CMM 2 Yisan, the Wanderer Bard {2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle. G Legendary Creature — Human Rogue Bard Creature 3 2G 2/3 CMM 2 Yuriko, the Tiger's Shadow Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. BU Legendary Creature — Human Ninja Creature 3 1UB 1/3 CMM 2 Yuriko, the Tiger's Shadow Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. BU Legendary Creature — Human Ninja Creature 3 1UB 1/3 CMM 2 Yuriko, the Tiger's Shadow Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value. BU Legendary Creature — Human Ninja Creature 3 1UB 1/3 CMM 2 Zacama, Primal Calamity Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life. GRW Legendary Creature — Elder Dinosaur Creature 9 6RGW 9/9 CMM 2 Zacama, Primal Calamity Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life. GRW Legendary Creature — Elder Dinosaur Creature 9 6RGW 9/9 CMM 2 Zacama, Primal Calamity Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life. GRW Legendary Creature — Elder Dinosaur Creature 9 6RGW 9/9 CMM 2 Zada, Hedron Grinder Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. R Legendary Creature — Goblin Ally Creature 4 3R 3/3 CMM 2 Zahid, Djinn of the Lamp You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. Flying U Legendary Creature — Djinn Creature 6 4UU 5/6 CMM 2 Zetalpa, Primal Dawn Flying, double strike, vigilance, trample, indestructible W Legendary Creature — Elder Dinosaur Creature 8 6WW 4/8 CMM 2 Zetalpa, Primal Dawn Flying, double strike, vigilance, trample, indestructible W Legendary Creature — Elder Dinosaur Creature 8 6WW 4/8 CMM 2 Zhulodok, Void Gorger Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Legendary Creature — Eldrazi Creature 6 5C 7/4 CMM 2 Zhulodok, Void Gorger Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Legendary Creature — Eldrazi Creature 6 5C 7/4 CMM 2 Zhulodok, Void Gorger Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Legendary Creature — Eldrazi Creature 6 5C 7/4 CMM 2 Zilortha, Strength Incarnate Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness. GR Legendary Creature — Dinosaur Creature 5 3RG 7/3 CMM 2 Zilortha, Strength Incarnate Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness. GR Legendary Creature — Dinosaur Creature 5 3RG 7/3 CMM 2