Cockatrice/Magic-Spoiler
2026-01-12 16:20:14 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
MSH~
Marvel Super Heroes (Spoiler)
Expansion
2026-06-26
10
MSC~
Marvel Super Heroes Commander (Spoiler)
Commander
2026-06-26
20
TMC~
Teenage Mutant Ninja Turtles Eternal (Spoiler)
Eternal
2026-03-06
0
TMT~
Teenage Mutant Ninja Turtles (Spoiler)
Expansion
2026-03-06
10
ECC~
Lorwyn Eclipsed Commander (Spoiler)
Commander
2026-01-23
20
ECL~
Lorwyn Eclipsed (Spoiler)
Expansion
2026-01-23
10
Attuma, Atlantean Warlord
Other Merfolk you control get +1/+1.
Whenever one or more Merfolk you control attack a player, draw a card.
U
Legendary Creature — Merfolk Warrior Villain
Creature
4
2UU
3/4
MSH~
2
Baron Helmut Zemo
Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
B
Legendary Creature — Human Noble Villain
Creature
3
BBB
3/3
MSH~
2
Bruce Banner // The Incredible Hulk
Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
Creature
1
MSH~
2
Bruce Banner // The Incredible Hulk
Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
Creature
1
MSH~
2
Captain America, Super-Soldier
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
W
Legendary Creature — Human Soldier Hero
Creature
3
1WW
3/2
MSH~
2
Captain America, Super-Soldier
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
W
Legendary Creature — Human Soldier Hero
Creature
3
1WW
3/2
MSH~
2
Doctor Doom
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
B
Legendary Creature — Human Scientist Villain
Creature
6
4BB
3/3
MSH~
2
Doctor Doom
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
B
Legendary Creature — Human Scientist Villain
Creature
6
4BB
3/3
MSH~
2
Doom Reigns Supreme
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
B
Enchantment — Plan
Enchantment
2
1B
MSH~
1
Moon Girl and Devil Dinosaur
Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
GU
Legendary Creature — Human Dinosaur Hero
Creature
3
1GU
2/2
MSH~
2
Namor the Sub-Mariner
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
U
Legendary Creature — Mutant Merfolk Villain
Creature
3
1UU
*/4
MSH~
2
Namor the Sub-Mariner
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
U
Legendary Creature — Mutant Merfolk Villain
Creature
3
1UU
*/4
MSH~
2
Quicksilver, Brash Blur
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
R
Legendary Creature — Mutant Hero
Creature
1
R
1/1
MSH~
2
Super-Skrull
Flying
{2}{W}: Create a 0/4 colorless Wall creature token with defender.
{3}{G}: Super-Skrull gets +4/+4 until end of turn.
{4}{R}: Super-Skrull deals 4 damage to target creature.
{5}{U}: Target player draws four cards.
B
Legendary Creature — Skrull Shapeshifter Villain
Creature
4
1BBB
4/5
MSH~
2
The Coming of Galactus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
BG
Enchantment — Saga
Enchantment
5
2BBG
MSH~
1
The Coming of Galactus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
BG
Enchantment — Saga
Enchantment
5
2BBG
MSH~
1
The Sentry, Golden Guardian
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
W
Legendary Creature — Human Hero
Creature
4
3W
5/5
MSH~
2
Thunderbolts Conspiracy
Flash
Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
B
Enchantment
Enchantment
4
3B
MSH~
1
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
G
Enchantment — Saga
Enchantment
5
3GG
MSH~
1
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
G
Enchantment — Saga
Enchantment
5
3GG
MSH~
1
Human Torch
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
R
Legendary Creature — Human Hero
Creature
4
3R
3/2
MSC~
2
Invisible Woman
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
W
Legendary Creature — Human Hero
Creature
3
2W
3/3
MSC~
2
Mister Fantastic
Vigilance, reach
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
U
Legendary Creature — Human Scientist Hero
Creature
3
2U
2/4
MSC~
2
The Thing
Trample
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
G
Legendary Creature — Human Hero
Creature
6
5G
5/5
MSC~
2
Dark Ritual
Add {B}{B}{B}.
B
Instant
Instant
1
B
TMC~
3
Donatello, Rad Scientist
Vigilance (Attacking doesn't cause this creature to tap.)
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Legendary Creature — Mutant Ninja Turtle
Creature
6
5U
5/6
TMC~
2
Donatello, the Brains
If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead.
Partner—Character select (You can have two commanders if both have this ability.)
U
Legendary Creature — Mutant Ninja Turtle
Creature
3
2U
2/4
TMC~
2
Donnie & April, Adorkable Duo
When Donnie & April enter, choose one or both. Each mode must target a different player.
• Target player draws two cards.
• Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.
U
Legendary Creature — Mutant Ninja Human Turtle
Creature
5
4U
3/3
TMC~
2
Heroes in a Half Shell
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
BGRUW
Legendary Creature — Mutant Ninja Turtle
Creature
5
WUBRG
5/5
TMC~
2
Leonardo, Worldly Warrior
This spell costs {1} less to cast for each creature you control.
Double strike (This creature deals both first-strike and regular combat damage.)
W
Legendary Creature — Mutant Ninja Turtle
Creature
8
7W
5/5
TMC~
2
Leonardo, the Balance
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn.
{W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn.
Partner—Character select (You can have two commanders if both have this ability.)
W
Legendary Creature — Mutant Ninja Turtle
Creature
4
3W
3/3
TMC~
2
Michelangelo, On the Scene
Trample (This creature can deal excess combat damage to the player it's attacking.)
Michelangelo enters with a +1/+1 counter on him for each land you control.
When Michelangelo dies, return this card to your hand.
G
Legendary Creature — Mutant Ninja Turtle
Creature
6
4GG
2/2
TMC~
2
Michelangelo, the Heart
Trample
Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token.
Partner—Character select (You can have two commanders if both have this ability.)
G
Legendary Creature — Mutant Ninja Turtle
Creature
2
1G
2/1
TMC~
2
Raphael, Tag Team Tough
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase.
R
Legendary Creature — Mutant Ninja Turtle
Creature
6
4RR
5/6
TMC~
2
Raphael, the Muscle
Double all damage that creatures you control with counters on them would deal.
When Raphael enters, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
R
Legendary Creature — Mutant Ninja Turtle
Creature
5
4R
4/4
TMC~
2
Splinter, the Mentor
Menace
Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.
Partner—Character select (You can have two commanders if both have this ability.)
B
Legendary Creature — Mutant Ninja Rat
Creature
2
1B
2/2
TMC~
2
April O'Neil, Hacktivist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
U
Legendary Creature — Human Scientist
Creature
4
3U
1/5
TMT~
2
Bebop & Rocksteady
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
BG
Legendary Creature — Boar Rhino Mutant
Creature
3
1B/GB/G
7/5
TMT~
2
Casey Jones, Jury-Rig Justiciar
Haste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
R
Legendary Creature — Human Berserker
Creature
2
1R
2/1
TMT~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TMT~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TMT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TMT~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TMT~
0
Krang, Master Mind
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
U
Legendary Artifact Creature — Utrom Warrior
Creature
8
6UU
1/4
TMT~
2
Leonardo, Sewer Samurai
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
W
Legendary Creature — Mutant Ninja Turtle Samurai
Creature
4
3W
3/3
TMT~
2
Leonardo, Sewer Samurai
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
W
Legendary Creature — Mutant Ninja Turtle Samurai
Creature
4
3W
3/3
TMT~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TMT~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TMT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TMT~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TMT~
0
Raphael's Technique
Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.)
Each player may discard their hand and draw seven cards.
R
Instant
Instant
6
4RR
TMT~
3
Super Shredder
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
B
Legendary Creature — Mutant Ninja Human
Creature
2
1B
1/1
TMT~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TMT~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TMT~
0
Turtles Forever
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
W
Instant
Instant
4
3W
TMT~
3
Turtles Forever
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
W
Instant
Instant
4
3W
TMT~
3
Aberrant Return
Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.
B
Sorcery
Sorcery
6
4BB
ECC~
3
Aberrant Return
Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.
B
Sorcery
Sorcery
6
4BB
ECC~
3
Abundant Countryside
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Land
Land
0
ECC~
0
Abundant Countryside
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Land
Land
0
ECC~
0
Abundant Growth
Enchant land
When this Aura enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
G
Enchantment — Aura
Enchantment
1
G
ECC~
1
Ancient Ziggurat
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Land
Land
0
ECC~
0
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
ECC~
1
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
ECC~
1
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2} ({2}, Discard this card: Draw a card.)
B
Creature — Demon
Creature
5
3BB
5/4
ECC~
2
Ashling, the Limitless
Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.)
Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}.
R
Legendary Creature — Elemental Sorcerer
Creature
3
2R
2/3
ECC~
2
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
BG
Instant
Instant
2
BG
ECC~
3
Auntie Ool, Cursewretch
Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.)
Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life.
BGR
Legendary Creature — Goblin Warlock
Creature
4
1BRG
4/4
ECC~
2
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
G
Creature — Elemental
Creature
7
5GG
5/5
ECC~
2
Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
G
Creature — Elemental
Creature
6
4GG
2/2
ECC~
2
Belonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
W
Creature — Elemental Incarnation
Creature
6
5W
6/6
ECC~
2
Belonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
W
Creature — Elemental Incarnation
Creature
6
5W
6/6
ECC~
2
Binding the Old Gods
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent an opponent controls.
II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III — Creatures you control gain deathtouch until end of turn.
BG
Enchantment — Saga
Enchantment
4
2BG
ECC~
1
Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
B
Sorcery
Sorcery
2
XBB
ECC~
3
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
ECC~
3
Blowfly Infestation
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
B
Enchantment
Enchantment
3
2B
ECC~
1
Canyon Slough
({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Swamp Mountain
Land
0
ECC~
0
Carnifex Demon
Flying
This creature enters with two -1/-1 counters on it.
{B}, Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature.
B
Creature — Phyrexian Demon
Creature
6
4BB
6/6
ECC~
2
Cathartic Pyre
Choose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
R
Instant
Instant
2
1R
ECC~
3
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
R
Sorcery
Sorcery
2
1R
ECC~
3
Cavalier of Thorns
Reach
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
G
Creature — Elemental Knight
Creature
5
2GGG
5/6
ECC~
2
Chain Reaction
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
R
Sorcery
Sorcery
4
2RR
ECC~
3
Channeler Initiate
When this creature enters, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from this creature: Add one mana of any color.
G
Creature — Human Druid
Creature
2
1G
3/4
ECC~
2
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Artifact
6
6
ECC~
1
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
ECC~
1
Cinder Glade
({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands.
Land — Mountain Forest
Land
0
ECC~
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
ECC~
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
ECC~
0
Commander's Sphere
{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Artifact
3
3
ECC~
1
Contagion Clasp
When this artifact enters, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Artifact
2
2
ECC~
1
Cream of the Crop
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
G
Enchantment
Enchantment
2
1G
ECC~
1
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
Sorcery
3
2G
ECC~
3
Descendants' Fury
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
R
Enchantment
Enchantment
4
3R
ECC~
1
Devoted Druid
{T}: Add {G}.
Put a -1/-1 counter on this creature: Untap this creature.
G
Creature — Elf Druid
Creature
2
1G
0/2
ECC~
2
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
U
Sorcery
Sorcery
4
3U
ECC~
3
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Land
Land
0
ECC~
0
Dread Tiller
When this creature enters, put a -1/-1 counter on target creature.
Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.
BG
Artifact Creature — Scarecrow
Creature
3
1BG
2/4
ECC~
2
Dread Tiller
When this creature enters, put a -1/-1 counter on target creature.
Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.
BG
Artifact Creature — Scarecrow
Creature
3
1BG
2/4
ECC~
2
Dusk Urchins
Whenever this creature attacks or blocks, put a -1/-1 counter on it.
When this creature dies, draw a card for each -1/-1 counter on it.
B
Creature — Ouphe
Creature
3
2B
4/3
ECC~
2
Elemental Spectacle
Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control.
G
Sorcery
Sorcery
6
5G
ECC~
3
Elemental Spectacle
Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control.
G
Sorcery
Sorcery
6
5G
ECC~
3
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
G
Creature — Elemental Incarnation
Creature
3
1GG
3/4
ECC~
2
Eventide's Shadow
Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way.
B
Sorcery
Sorcery
5
4B
ECC~
3
Eventide's Shadow
Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way.
B
Sorcery
Sorcery
5
4B
ECC~
3
Everlasting Torment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
BR
Enchantment
Enchantment
3
2B/R
ECC~
1
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
G
Creature — Elf Druid
Creature
3
2G
3/2
ECC~
2
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
ECC~
0
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
{T}: For each color among permanents you control, add one mana of that color.
GW
Creature — Treefolk Druid
Creature
3
1GW
0/0
ECC~
2
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
ECC~
1
Ferrafor, Young Yew
When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls.
{T}: Double the number of each kind of counter on target creature.
G
Legendary Creature — Treefolk Druid
Creature
7
6G
4/7
ECC~
2
Ferrafor, Young Yew
When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls.
{T}: Double the number of each kind of counter on target creature.
G
Legendary Creature — Treefolk Druid
Creature
7
6G
4/7
ECC~
2
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
G
Enchantment — Aura
Enchantment
2
1G
ECC~
1
Festering Thicket
({T}: Add {B} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Swamp Forest
Land
0
ECC~
0
Fire Covenant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
BR
Instant
Instant
3
1BR
ECC~
3
Flamekin Village
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
{T}: Add {R}.
{R}, {T}: Target creature gains haste until end of turn.
Land
Land
0
ECC~
0
Flourishing Defenses
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
G
Enchantment
Enchantment
5
4G
ECC~
1
Foundation Breaker
When this creature enters, you may destroy target artifact or enchantment.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
G
Creature — Elemental
Creature
4
3G
2/2
ECC~
2
Frontier Bivouac
This land enters tapped.
{T}: Add {G}, {U}, or {R}.
Land
Land
0
ECC~
0
Fury
Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
R
Creature — Elemental Incarnation
Creature
5
3RR
3/3
ECC~
2
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
G
Enchantment
Enchantment
3
2G
ECC~
1
Glissa Sunslayer
First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent.
BG
Legendary Creature — Phyrexian Zombie Elf
Creature
3
1BG
3/3
ECC~
2
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Land
Land
0
ECC~
0
Grave Titan
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
B
Creature — Giant
Creature
6
4BB
6/6
ECC~
2
Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Enchantment
Enchantment
4
3B
ECC~
1
Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Enchantment
Enchantment
4
3B
ECC~
1
Greenwarden of Murasa
When this creature enters, you may return target card from your graveyard to your hand.
When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
G
Creature — Elemental
Creature
6
4GG
5/4
ECC~
2
Grim Poppet
This creature enters with three -1/-1 counters on it.
Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.
Artifact Creature — Scarecrow
Creature
7
7
4/4
ECC~
2
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Land
Land
0
ECC~
0
Hapatra, Vizier of Poisons
Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
BG
Legendary Creature — Human Cleric
Creature
2
BG
2/2
ECC~
2
Harmonize
Draw three cards.
G
Sorcery
Sorcery
4
2GG
ECC~
3
Haunting Voyage
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.
Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
B
Sorcery
Sorcery
6
4BB
ECC~
3
Hoarder's Greed
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
B
Sorcery
Sorcery
4
3B
ECC~
3
Hoofprints of the Stag
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
{2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
W
Kindred Enchantment — Elemental
Enchantment
2
1W
ECC~
1
Horde of Notions
Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
BGRUW
Legendary Creature — Elemental
Creature
5
WUBRG
5/5
ECC~
2
Ifnir Deadlands
{T}: Add {C}.
{T}, Pay 1 life: Add {B}.
{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
Land — Desert
Land
0
ECC~
0
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {B}, {R}, or {G}.
G
Creature — Goblin Shaman
Creature
1
G
0/1
ECC~
2
Impulsivity
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
R
Creature — Elemental Incarnation
Creature
7
6R
7/5
ECC~
2
Impulsivity
When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
R
Creature — Elemental Incarnation
Creature
7
6R
7/5
ECC~
2
Incandescent Soulstoke
Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
R
Creature — Elemental Shaman
Creature
3
2R
2/2
ECC~
2
Incremental Blight
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
B
Sorcery
Sorcery
5
3BB
ECC~
3
Infernal Grasp
Destroy target creature. You lose 2 life.
B
Instant
Instant
2
1B
ECC~
3
Ingot Chewer
When this creature enters, destroy target artifact.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
R
Creature — Elemental
Creature
5
4R
3/3
ECC~
2
Jegantha, the Wellspring
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
GR
Legendary Creature — Elemental Elk
Creature
5
4R/G
5/5
ECC~
2
Jubilation
When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.
Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
G
Creature — Elemental Incarnation
Creature
6
5G
5/5
ECC~
2
Jubilation
When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.
Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
G
Creature — Elemental Incarnation
Creature
6
5G
5/5
ECC~
2
Jungle Shrine
This land enters tapped.
{T}: Add {R}, {G}, or {W}.
Land
Land
0
ECC~
0
Kindred Summons
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
G
Instant
Instant
7
5GG
ECC~
3
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery — Arcane
Sorcery
3
2G
ECC~
3
Kulrath Knight
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
BR
Creature — Elemental Knight
Creature
5
3B/RB/R
3/3
ECC~
2
Lamentation
When this creature enters, destroy target creature an opponent controls. You gain 3 life.
Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
B
Creature — Elemental Incarnation
Creature
6
5B
5/4
ECC~
2
Lamentation
When this creature enters, destroy target creature an opponent controls. You gain 3 life.
Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
B
Creature — Elemental Incarnation
Creature
6
5B
5/4
ECC~
2
Liliana, Death Wielder
+2: Put a -1/-1 counter on up to one target creature.
−3: Destroy target creature with a -1/-1 counter on it.
−10: Return all creature cards from your graveyard to the battlefield.
B
Legendary Planeswalker — Liliana
Planeswalker
7
5BB
5
ECC~
1
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
GRU
Legendary Creature — Elemental
Creature
8
5GUR
7/5
ECC~
2
Mass of Mysteries
First strike, vigilance, trample
At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token coру that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
BGRUW
Legendary Creature — Elemental
Creature
5
WUBRG
5/5
ECC~
2
Massacre Girl, Known Killer
Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
B
Legendary Creature — Human Assassin
Creature
4
2BB
4/4
ECC~
2
Midnight Banshee
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
B
Creature — Spirit
Creature
6
3BBB
5/5
ECC~
2
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
BGU
Legendary Creature — Elemental Avatar
Creature
6
3BGU
6/6
ECC~
2
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
U
Creature — Elemental
Creature
5
4U
2/2
ECC~
2
Necroskitter
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
B
Creature — Elemental
Creature
3
1BB
1/4
ECC~
2
Nesting Grounds
{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Land
0
ECC~
0
Night's Whisper
You draw two cards and lose 2 life.
B
Sorcery
Sorcery
2
1B
ECC~
3
Oft-Nabbed Goat
{1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
B
Creature — Goat
Creature
2
1B
0/5
ECC~
2
Oft-Nabbed Goat
{1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
B
Creature — Goat
Creature
2
1B
0/5
ECC~
2
Omnath, Locus of Rage
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
GR
Legendary Creature — Elemental
Creature
7
3RRGG
5/5
ECC~
2
Omnath, Locus of the Roil
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
GRU
Legendary Creature — Elemental
Creature
4
1GUR
3/3
ECC~
2
Opal Palace
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Land
0
ECC~
0
Opulent Palace
This land enters tapped.
{T}: Add {B}, {G}, or {U}.
Land
Land
0
ECC~
0
Painful Truths
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
B
Sorcery
Sorcery
3
2B
ECC~
3
Path of Ancestry
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Land
0
ECC~
0
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
ECC~
3
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
B
Sorcery
Sorcery
2
1B
ECC~
3
Primal Beyond
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
Land
Land
0
ECC~
0
Puca's Covenant
Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn.
G
Enchantment
Enchantment
3
2G
ECC~
1
Puca's Covenant
Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn.
G
Enchantment
Enchantment
3
2G
ECC~
1
Puppeteer Clique
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
B
Creature — Faerie Wizard
Creature
5
3BB
3/2
ECC~
2
Putrefy
Destroy target artifact or creature. It can't be regenerated.
BG
Instant
Instant
3
1BG
ECC~
3
Raging Ravine
This land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Land
Land
0
ECC~
0
Rain-Slicked Copse
({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Forest Island
Land
0
ECC~
0
Rain-Slicked Copse
({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Forest Island
Land
0
ECC~
0
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{R}.
Land
Land
0
ECC~
0
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
U
Instant
Instant
2
1U
ECC~
3
Realmwalker
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
G
Creature — Shapeshifter
Creature
3
2G
2/3
ECC~
2
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
G
Instant
Instant
5
4G
ECC~
3
Risen Reef
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
GU
Creature — Elemental
Creature
3
1GU
1/1
ECC~
2
Riveteers Overlook
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Land
0
ECC~
0
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Land
Land
0
ECC~
0
Sandsteppe Citadel
This land enters tapped.
{T}: Add {W}, {B}, or {G}.
Land
Land
0
ECC~
0
Savage Lands
This land enters tapped.
{T}: Add {B}, {R}, or {G}.
Land
Land
0
ECC~
0
Seaside Citadel
This land enters tapped.
{T}: Add {G}, {W}, or {U}.
Land
Land
0
ECC~
0
Secluded Courtyard
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Land
0
ECC~
0
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
G
Legendary Creature — Elf Scout
Creature
3
1GG
2/3
ECC~
2
Shatter the Sky
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
W
Sorcery
Sorcery
4
2WW
ECC~
3
Sheltered Thicket
({T}: Add {R} or {G}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Mountain Forest
Land
0
ECC~
0
Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
B
Creature — Elemental
Creature
5
4B
3/2
ECC~
2
Sinister Gnarlbark
At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)
B
Creature — Treefolk Warlock
Creature
3
2B
0/4
ECC~
2
Sinister Gnarlbark
At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)
B
Creature — Treefolk Warlock
Creature
3
2B
0/4
ECC~
2
Skinrender
When this creature enters, put three -1/-1 counters on target creature.
B
Creature — Phyrexian Zombie
Creature
4
2BB
3/3
ECC~
2
Slithermuse
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
U
Creature — Elemental
Creature
4
2UU
3/3
ECC~
2
Smokebraider
{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
R
Creature — Elemental Shaman
Creature
2
1R
1/1
ECC~
2
Smoldering Marsh
({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
Land — Swamp Mountain
Land
0
ECC~
0
Sodden Verdure
({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands.
Land — Forest Island
Land
0
ECC~
0
Sodden Verdure
({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands.
Land — Forest Island
Land
0
ECC~
0
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
ECC~
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
ECC~
1
Soul Snuffers
When this creature enters, put a -1/-1 counter on each creature.
B
Creature — Elemental Shaman
Creature
4
2BB
3/3
ECC~
2
Springleaf Parade
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Creature tokens you control have "{T}: Add one mana of any color."
G
Enchantment
Enchantment
2
XGG
ECC~
1
Springleaf Parade
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Creature tokens you control have "{T}: Add one mana of any color."
G
Enchantment
Enchantment
2
XGG
ECC~
1
Subterfuge
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
U
Creature — Elemental Incarnation
Creature
5
4U
3/5
ECC~
2
Subterfuge
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn.
Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
U
Creature — Elemental Incarnation
Creature
5
4U
3/5
ECC~
2
Terminate
Destroy target creature. It can't be regenerated.
BR
Instant
Instant
2
BR
ECC~
3
Terramorphic Expanse
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
ECC~
0
The Reaper, King No More
When The Reaper enters, put a -1/-1 counter on each of up to two target creatures.
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn.
BGR
Legendary Artifact Creature — Scarecrow
Creature
6
2/B2/R2/G
3/3
ECC~
2
The Scorpion God
Whenever a creature with a -1/-1 counter on it dies, draw a card.
{1}{B}{R}: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
BR
Legendary Creature — God
Creature
5
3BR
6/5
ECC~
2
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
Land
Land
0
ECC~
0
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Land
Land
0
ECC~
0
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Land
Land
0
ECC~
0
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Land
Land
0
ECC~
0
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Land
Land
0
ECC~
0
Timeless Lotus
Timeless Lotus enters tapped.
{T}: Add {W}{U}{B}{R}{G}.
Legendary Artifact
Artifact
5
5
ECC~
1
Titan of Industry
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
G
Creature — Elemental
Creature
7
4GGG
7/7
ECC~
2
Tree of Perdition
Defender
{T}: Exchange target opponent's life total with this creature's toughness.
B
Creature — Plant
Creature
4
3B
0/13
ECC~
2
Unclaimed Territory
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Land
0
ECC~
0
Vernal Fen
({T}: Add {B} or {G}.)
This land enters tapped unless you control two or more basic lands.
Land — Swamp Forest
Land
0
ECC~
0
Vernal Sovereign
Whenever this creature enters or attacks, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
GW
Creature — Elemental Elk
Creature
6
4GW
4/4
ECC~
2
Village Pillagers
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
R
Creature — Goblin Warrior
Creature
5
3RR
5/5
ECC~
2
Village Pillagers
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
R
Creature — Goblin Warrior
Creature
5
3RR
5/5
ECC~
2
Vraska, Betrayal's Sting
Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
B
Legendary Planeswalker — Vraska
Planeswalker
6
4BB/P
6
ECC~
1
Wickerbough Elder
This creature enters with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
G
Creature — Treefolk Shaman
Creature
4
3G
4/4
ECC~
2
Wickersmith's Tools
Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact.
{T}: Add one mana of any color.
{5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.
Artifact
Artifact
3
3
ECC~
1
Wickersmith's Tools
Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact.
{T}: Add one mana of any color.
{5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.
Artifact
Artifact
3
3
ECC~
1
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
Land
Land
0
ECC~
0
Yarok, the Desecrated
Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
BGU
Legendary Creature — Elemental Horror
Creature
5
2BGU
3/5
ECC~
2
Abigale, Eloquent First-Year
Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
BW
Legendary Creature — Bird Bard
Creature
2
W/BW/B
1/1
ECL~
2
Abigale, Eloquent First-Year
Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
BW
Legendary Creature — Bird Bard
Creature
2
W/BW/B
1/1
ECL~
2
Adept Watershaper
Other tapped creatures you control have indestructible.
W
Creature — Merfolk Cleric
Creature
3
2W
3/4
ECL~
2
Adept Watershaper
Other tapped creatures you control have indestructible.
W
Creature — Merfolk Cleric
Creature
3
2W
3/4
ECL~
2
Ajani, Outland Chaperone
+1: Create a 1/1 green and white Kithkin creature token.
−2: Ajani deals 4 damage to target tapped creature.
−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.
W
Legendary Planeswalker — Ajani
Planeswalker
3
1WW
3
ECL~
1
Ajani, Outland Chaperone
+1: Create a 1/1 green and white Kithkin creature token.
−2: Ajani deals 4 damage to target tapped creature.
−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.
W
Legendary Planeswalker — Ajani
Planeswalker
3
1WW
3
ECL~
1
Appeal to Eirdu
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
One or two target creatures each get +2/+1 until end of turn.
W
Instant
Instant
4
3W
ECL~
3
Aquitect's Defenses
Flash
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+2.
U
Enchantment — Aura
Enchantment
2
1U
ECL~
1
Ashling's Command
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
RU
Kindred Instant — Elemental
Instant
5
3UR
ECL~
3
Ashling's Command
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
RU
Kindred Instant — Elemental
Instant
5
3UR
ECL~
3
Ashling, Rekindled
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling.
R
Legendary Creature — Elemental Sorcerer
Creature
2
1R
1/3
ECL~
2
Ashling, Rimebound
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling.
U
Legendary Creature — Elemental Wizard
Creature
2
1/3
ECL~
2
Ashling, Rekindled
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling.
R
Legendary Creature — Elemental Sorcerer
Creature
2
1R
1/3
ECL~
2
Ashling, Rimebound
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling.
U
Legendary Creature — Elemental Wizard
Creature
2
1/3
ECL~
2
Assert Perfection
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls.
G
Sorcery
Sorcery
2
1G
ECL~
3
Auntie's Sentence
Choose one —
• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
B
Sorcery
Sorcery
2
1B
ECL~
3
Aurora Awakener
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
G
Creature — Giant Druid
Creature
7
6G
7/7
ECL~
2
Aurora Awakener
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
G
Creature — Giant Druid
Creature
7
6G
7/7
ECL~
2
Barbed Bloodletter
Flash
When this Equipment enters, attach it to target creature you control. That creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Equipped creature gets +1/+2.
Equip {2}
B
Artifact — Equipment
Artifact
2
1B
ECL~
1
Bark of Doran
Equipped creature gets +0/+1.
As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
W
Artifact — Equipment
Artifact
2
1W
ECL~
1
Bile-Vial Boggart
When this creature dies, put a -1/-1 counter on up to one target creature.
B
Creature — Goblin Assassin
Creature
1
B
1/1
ECL~
2
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
B
Creature — Faerie Rogue
Creature
2
BB
1/1
ECL~
2
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
B
Creature — Faerie Rogue
Creature
2
BB
1/1
ECL~
2
Bitterbloom Bearer
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
B
Creature — Faerie Rogue
Creature
2
BB
1/1
ECL~
2
Blight Rot
Put four -1/-1 counters on target creature.
B
Instant
Instant
3
2B
ECL~
3
Blighted Blackthorn
Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.)
B
Creature — Treefolk Warlock
Creature
5
4B
3/7
ECL~
2
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
ECL~
0
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
B
Sorcery
Sorcery
8
6BB
ECL~
3
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
B
Sorcery
Sorcery
8
6BB
ECL~
3
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
B
Sorcery
Sorcery
8
6BB
ECL~
3
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
B
Sorcery
Sorcery
8
6BB
ECL~
3
Bloom Tender
Vivid — {T}: For each color among permanents you control, add one mana of that color.
G
Creature — Elf Druid
Creature
2
1G
1/1
ECL~
2
Bloom Tender
Vivid — {T}: For each color among permanents you control, add one mana of that color.
G
Creature — Elf Druid
Creature
2
1G
1/1
ECL~
2
Bloom Tender
Vivid — {T}: For each color among permanents you control, add one mana of that color.
G
Creature — Elf Druid
Creature
2
1G
1/1
ECL~
2
Bloom Tender
Vivid — {T}: For each color among permanents you control, add one mana of that color.
G
Creature — Elf Druid
Creature
2
1G
1/1
ECL~
2
Blossombind
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature can't become untapped and can't have counters put on it.
U
Enchantment — Aura
Enchantment
2
1U
ECL~
1
Blossoming Defense
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
G
Instant
Instant
1
G
ECL~
3
Boggart Cursecrafter
Deathtouch
Whenever another Goblin you control dies, this creature deals 1 damage to each opponent.
BR
Creature — Goblin Warlock
Creature
2
BR
2/3
ECL~
2
Boggart Cursecrafter
Deathtouch
Whenever another Goblin you control dies, this creature deals 1 damage to each opponent.
BR
Creature — Goblin Warlock
Creature
2
BR
2/3
ECL~
2
Boggart Mischief
When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.)
Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Kindred Enchantment — Goblin
Enchantment
3
2B
ECL~
1
Boggart Prankster
Whenever you attack, target attacking Goblin you control gets +1/+0 until end of turn.
B
Creature — Goblin Warrior
Creature
2
1B
1/3
ECL~
2
Bogslither's Embrace
As an additional cost to cast this spell, blight 1 or pay {3}. (To blight 1, put a -1/-1 counter on a creature you control.)
Exile target creature.
B
Sorcery
Sorcery
2
1B
ECL~
3
Boldwyr Aggressor
Double strike
Other Giants you control have double strike.
R
Creature — Giant Warrior
Creature
5
3RR
2/5
ECL~
2
Boneclub Berserker
This creature gets +2/+0 for each other Goblin you control.
R
Creature — Goblin Berserker
Creature
4
3R
2/4
ECL~
2
Boulder Dash
Boulder Dash deals 2 damage to any target and 1 damage to any other target.
R
Sorcery
Sorcery
2
1R
ECL~
3
Brambleback Brute
This creature enters with two -1/-1 counters on it.
{1}{R}, Remove a counter from this creature: Target creature can't block this turn. Activate only as a sorcery.
R
Creature — Giant Warrior
Creature
3
2R
4/5
ECL~
2
Bre of Clan Stoutarm
{1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
RW
Legendary Creature — Giant Warrior
Creature
4
2RW
4/4
ECL~
2
Bre of Clan Stoutarm
{1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
RW
Legendary Creature — Giant Warrior
Creature
4
2RW
4/4
ECL~
2
Brigid's Command
Choose two —
• Create a token that's a copy of target Kithkin you control.
• Target player creates a 1/1 green and white Kithkin creature token.
• Target creature you control gets +3/+3 until end of turn.
• Target creature you control fights target creature an opponent controls.
GW
Kindred Sorcery — Kithkin
Sorcery
3
1GW
ECL~
3
Brigid's Command
Choose two —
• Create a token that's a copy of target Kithkin you control.
• Target player creates a 1/1 green and white Kithkin creature token.
• Target creature you control gets +3/+3 until end of turn.
• Target creature you control fights target creature an opponent controls.
GW
Kindred Sorcery — Kithkin
Sorcery
3
1GW
ECL~
3
Brigid, Clachan's Heart
Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.
At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid.
W
Legendary Creature — Kithkin Warrior
Creature
3
2W
3/2
ECL~
2
Brigid, Doun's Mind
{T}: Add X {G} or X {W}, where X is the number of other creatures you control.
At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid.
G
Legendary Creature — Kithkin Soldier
Creature
3
3/2
ECL~
2
Brigid, Clachan's Heart
Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.
At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid.
W
Legendary Creature — Kithkin Warrior
Creature
3
2W
3/2
ECL~
2
Brigid, Doun's Mind
{T}: Add X {G} or X {W}, where X is the number of other creatures you control.
At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid.
G
Legendary Creature — Kithkin Soldier
Creature
3
3/2
ECL~
2
Bristlebane Battler
Trample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
G
Creature — Kithkin Soldier
Creature
2
1G
6/6
ECL~
2
Bristlebane Battler
Trample, ward {2}
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
G
Creature — Kithkin Soldier
Creature
2
1G
6/6
ECL~
2
Bristlebane Outrider
This creature can't be blocked by creatures with power 2 or less.
As long as another creature entered the battlefield under your control this turn, this creature gets +2/+0.
G
Creature — Kithkin Knight
Creature
4
3G
3/5
ECL~
2
Burdened Stoneback
This creature enters with two -1/-1 counters on it.
{1}{W}, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
W
Creature — Giant Warrior
Creature
2
1W
4/4
ECL~
2
Burning Curiosity
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
R
Sorcery
Sorcery
3
2R
ECL~
3
Catharsis
When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens.
When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn.
Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
RW
Creature — Elemental Incarnation
Creature
6
4R/WR/W
3/4
ECL~
2
Catharsis
When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens.
When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn.
Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
RW
Creature — Elemental Incarnation
Creature
6
4R/WR/W
3/4
ECL~
2
Celestial Reunion
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
G
Sorcery
Sorcery
1
XG
ECL~
3
Celestial Reunion
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.
G
Sorcery
Sorcery
1
XG
ECL~
3
Champion of the Clachan
Flash
As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)
Other Kithkin you control get +1/+1.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
W
Creature — Kithkin Knight
Creature
4
3W
4/5
ECL~
2
Champion of the Clachan
Flash
As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)
Other Kithkin you control get +1/+1.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
W
Creature — Kithkin Knight
Creature
4
3W
4/5
ECL~
2
Champion of the Path
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
R
Creature — Elemental Sorcerer
Creature
4
3R
7/3
ECL~
2
Champion of the Path
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
R
Creature — Elemental Sorcerer
Creature
4
3R
7/3
ECL~
2
Champion of the Weird
As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)
Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
B
Creature — Goblin Berserker
Creature
4
3B
5/5
ECL~
2
Champion of the Weird
As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)
Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
B
Creature — Goblin Berserker
Creature
4
3B
5/5
ECL~
2
Champions of the Perfect
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
G
Creature — Elf Warrior
Creature
4
3G
6/6
ECL~
2
Champions of the Perfect
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
G
Creature — Elf Warrior
Creature
4
3G
6/6
ECL~
2
Champions of the Shoal
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)
Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
U
Creature — Merfolk Soldier
Creature
4
3U
4/6
ECL~
2
Champions of the Shoal
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)
Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
U
Creature — Merfolk Soldier
Creature
4
3U
4/6
ECL~
2
Changeling Wayfinder
Changeling (This card is every creature type.)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Shapeshifter
Creature
3
3
1/2
ECL~
2
Chaos Spewer
When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.)
BR
Creature — Goblin Warlock
Creature
3
2B/R
5/4
ECL~
2
Chitinous Graspling
Changeling (This card is every creature type.)
Reach
GU
Creature — Shapeshifter
Creature
4
3G/U
3/4
ECL~
2
Chomping Changeling
Changeling (This card is every creature type.)
When this creature enters, destroy up to one target artifact or enchantment.
G
Creature — Shapeshifter
Creature
3
2G
1/2
ECL~
2
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Artifact
6
6
ECL~
1
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Artifact
6
6
ECL~
1
Cinder Strike
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Cinder Strike deals 2 damage to target creature. It deals 4 damage to that creature instead if this spell's additional cost was paid.
R
Sorcery
Sorcery
1
R
ECL~
3
Clachan Festival
When this enchantment enters, create two 1/1 green and white Kithkin creature tokens.
{4}{W}: Create a 1/1 green and white Kithkin creature token.
W
Kindred Enchantment — Kithkin
Enchantment
3
2W
ECL~
1
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
R
Enchantment
Enchantment
5
3RR
ECL~
1
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
R
Enchantment
Enchantment
5
3RR
ECL~
1
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
R
Enchantment
Enchantment
5
3RR
ECL~
1
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
R
Enchantment
Enchantment
5
3RR
ECL~
1
Creakwood Safewright
This creature enters with three -1/-1 counters on it.
At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
B
Creature — Elf Warrior
Creature
2
1B
5/5
ECL~
2
Crib Swap
Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
W
Kindred Instant — Shapeshifter
Instant
3
2W
ECL~
3
Crossroads Watcher
Trample
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
G
Creature — Kithkin Ranger
Creature
3
2G
3/3
ECL~
2
Curious Colossus
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
W
Creature — Giant Warrior
Creature
7
5WW
7/7
ECL~
2
Curious Colossus
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
W
Creature — Giant Warrior
Creature
7
5WW
7/7
ECL~
2
Darkness Descends
Put two -1/-1 counters on each creature.
B
Sorcery
Sorcery
4
2BB
ECL~
3
Dawn's Light Archer
Flash
Reach
G
Creature — Elf Archer
Creature
3
2G
4/2
ECL~
2
Dawn-Blessed Pennant
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
{2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.
Artifact
Artifact
1
1
ECL~
1
Dawnhand Dissident
{T}, Blight 1: Surveil 1.
{T}, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
B
Creature — Elf Warlock
Creature
1
B
1/2
ECL~
2
Dawnhand Dissident
{T}, Blight 1: Surveil 1.
{T}, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
B
Creature — Elf Warlock
Creature
1
B
1/2
ECL~
2
Dawnhand Eulogist
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.)
B
Creature — Elf Warlock
Creature
4
3B
3/3
ECL~
2
Deceit
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke {U/B}{U/B}
BU
Creature — Elemental Incarnation
Creature
6
4U/BU/B
5/5
ECL~
2
Deceit
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke {U/B}{U/B}
BU
Creature — Elemental Incarnation
Creature
6
4U/BU/B
5/5
ECL~
2
Deepchannel Duelist
At the beginning of your end step, untap target Merfolk you control.
Other Merfolk you control get +1/+1.
UW
Creature — Merfolk Soldier
Creature
2
WU
2/2
ECL~
2
Deepchannel Duelist
At the beginning of your end step, untap target Merfolk you control.
Other Merfolk you control get +1/+1.
UW
Creature — Merfolk Soldier
Creature
2
WU
2/2
ECL~
2
Deepway Navigator
Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
UW
Creature — Merfolk Wizard
Creature
2
WU
2/2
ECL~
2
Deepway Navigator
Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
UW
Creature — Merfolk Wizard
Creature
2
WU
2/2
ECL~
2
Disruptor of Currents
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, return up to one other target nonland permanent to its owner's hand.
U
Creature — Merfolk Wizard
Creature
5
3UU
3/3
ECL~
2
Disruptor of Currents
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, return up to one other target nonland permanent to its owner's hand.
U
Creature — Merfolk Wizard
Creature
5
3UU
3/3
ECL~
2
Doran, Besieged by Time
Each creature spell you cast with toughness greater than its power costs {1} less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
BGW
Legendary Creature — Treefolk Druid
Creature
4
1WBG
0/5
ECL~
2
Doran, Besieged by Time
Each creature spell you cast with toughness greater than its power costs {1} less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
BGW
Legendary Creature — Treefolk Druid
Creature
4
1WBG
0/5
ECL~
2
Dose of Dawnglow
Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.)
B
Instant
Instant
5
4B
ECL~
3
Dream Harvest
Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.
BU
Sorcery
Sorcery
7
5U/BU/B
ECL~
3
Dream Harvest
Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.
BU
Sorcery
Sorcery
7
5U/BU/B
ECL~
3
Dream Seizer
Flying
When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.)
B
Creature — Faerie Rogue
Creature
4
3B
3/2
ECL~
2
Dundoolin Weaver
When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand.
G
Creature — Kithkin Druid
Creature
2
1G
2/1
ECL~
2
Eclipsed Boggart
When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
BR
Creature — Goblin Scout
Creature
3
B/RB/RB/R
2/3
ECL~
2
Eclipsed Boggart
When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
BR
Creature — Goblin Scout
Creature
3
B/RB/RB/R
2/3
ECL~
2
Eclipsed Elf
When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
BG
Creature — Elf Scout
Creature
3
B/GB/GB/G
3/2
ECL~
2
Eclipsed Elf
When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
BG
Creature — Elf Scout
Creature
3
B/GB/GB/G
3/2
ECL~
2
Eclipsed Flamekin
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
RU
Creature — Elemental Scout
Creature
3
1U/RU/R
1/4
ECL~
2
Eclipsed Flamekin
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
RU
Creature — Elemental Scout
Creature
3
1U/RU/R
1/4
ECL~
2
Eclipsed Kithkin
When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
GW
Creature — Kithkin Scout
Creature
2
G/WG/W
2/1
ECL~
2
Eclipsed Kithkin
When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
GW
Creature — Kithkin Scout
Creature
2
G/WG/W
2/1
ECL~
2
Eclipsed Merrow
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
UW
Creature — Merfolk Scout
Creature
3
W/UW/UW/U
2/3
ECL~
2
Eclipsed Merrow
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
UW
Creature — Merfolk Scout
Creature
3
W/UW/UW/U
2/3
ECL~
2
Eclipsed Realms
As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.
Land
Land
0
ECL~
0
Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.)
At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu.
W
Legendary Creature — Elemental God
Creature
5
3WW
5/5
ECL~
2
Isilu, Carrier of Twilight
Flying, lifelink
Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.
B
Legendary Creature — Elemental God
Creature
5
5/5
ECL~
2
Eirdu, Carrier of Dawn
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.)
At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu.
W
Legendary Creature — Elemental God
Creature
5
3WW
5/5
ECL~
2
Isilu, Carrier of Twilight
Flying, lifelink
Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.
B
Legendary Creature — Elemental God
Creature
5
5/5
ECL~
2
Elder Auntie
When this creature enters, create a 1/1 black and red Goblin creature token.
R
Creature — Goblin Warlock
Creature
3
2R
2/2
ECL~
2
Emptiness
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke {W/B}{W/B}
BW
Creature — Elemental Incarnation
Creature
6
4W/BW/B
3/5
ECL~
2
Emptiness
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke {W/B}{W/B}
BW
Creature — Elemental Incarnation
Creature
6
4W/BW/B
3/5
ECL~
2
Encumbered Reejerey
This creature enters with three -1/-1 counters on it.
Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it.
W
Creature — Merfolk Soldier
Creature
2
1W
5/4
ECL~
2
End-Blaze Epiphany
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.
R
Instant
Instant
1
XR
ECL~
3
End-Blaze Epiphany
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.
R
Instant
Instant
1
XR
ECL~
3
Enraged Flamecaster
Reach
Whenever you cast a spell with mana value 4 or greater, this creature deals 2 damage to each opponent.
R
Creature — Elemental Sorcerer
Creature
3
2R
3/2
ECL~
2
Evershrike's Gift
Enchant creature
Enchanted creature gets +1/+0 and has flying.
{1}{W}, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery. (To blight 2, put two -1/-1 counters on a creature you control.)
W
Enchantment — Aura
Enchantment
1
W
ECL~
1
Evolving Wilds
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
ECL~
0
Explosive Prodigy
Vivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control.
R
Creature — Elemental Sorcerer
Creature
2
1R
1/1
ECL~
2
Feed the Flames
Feed the Flames deals 5 damage to target creature. If that creature would die this turn, exile it instead.
R
Instant
Instant
4
3R
ECL~
3
Feisty Spikeling
Changeling (This card is every creature type.)
During your turn, this creature has first strike.
RW
Creature — Shapeshifter
Creature
2
1R/W
2/1
ECL~
2
Figure of Fable
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
GW
Creature — Kithkin
Creature
1
G/W
1/1
ECL~
2
Figure of Fable
{G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3.
{1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
{3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
GW
Creature — Kithkin
Creature
1
G/W
1/1
ECL~
2
Firdoch Core
Changeling (This card is every creature type.)
{T}: Add one mana of any color.
{4}: This artifact becomes a 4/4 artifact creature until end of turn.
Kindred Artifact — Shapeshifter
Artifact
3
3
ECL~
1
Flame-Chain Mauler
{1}{R}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
R
Creature — Elemental Warrior
Creature
2
1R
2/2
ECL~
2
Flamebraider
{T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elemental sources.
R
Creature — Elemental Bard
Creature
2
1R
2/2
ECL~
2
Flamekin Gildweaver
Trample
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
R
Creature — Elemental Sorcerer
Creature
4
3R
4/3
ECL~
2
Flaring Cinder
When this creature enters and whenever you cast a spell with mana value 4 or greater, you may discard a card. If you do, draw a card.
RU
Creature — Elemental Sorcerer
Creature
3
1U/RU/R
3/2
ECL~
2
Flitterwing Nuisance
Flying
This creature enters with a -1/-1 counter on it.
{2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
U
Creature — Faerie Rogue
Creature
1
U
2/2
ECL~
2
Flitterwing Nuisance
Flying
This creature enters with a -1/-1 counter on it.
{2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
U
Creature — Faerie Rogue
Creature
1
U
2/2
ECL~
2
Flock Impostor
Changeling (This card is every creature type.)
Flash
Flying
When this creature enters, return up to one other target creature you control to its owner's hand.
W
Creature — Shapeshifter
Creature
3
2W
2/2
ECL~
2
Foraging Wickermaw
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn.
Artifact Creature — Scarecrow
Creature
2
2
1/3
ECL~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
ECL~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
ECL~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
ECL~
0
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.
G
Creature — Elf Druid
Creature
3
2G
2/4
ECL~
2
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
{1}, {T}: Untap another target permanent.
G
Creature — Elf Druid
Creature
3
2G
2/4
ECL~
2
Gallant Fowlknight
When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn.
W
Creature — Kithkin Knight
Creature
4
3W
3/4
ECL~
2
Gangly Stompling
Changeling (This card is every creature type.)
Trample
GR
Creature — Shapeshifter
Creature
3
2R/G
4/2
ECL~
2
Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost {1} less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact
Artifact
4
4
ECL~
1
Giantfall
Choose one —
• Target creature you control deals damage equal to its power to target creature an opponent controls.
• Destroy target artifact.
R
Instant
Instant
2
1R
ECL~
3
Gilt-Leaf's Embrace
Flash
Enchant creature
When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Enchanted creature gets +2/+0.
G
Enchantment — Aura
Enchantment
3
2G
ECL~
1
Glamer Gifter
Flash
Flying
When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types.
U
Creature — Faerie Wizard
Creature
2
1U
1/2
ECL~
2
Glamermite
Flash
Flying
When this creature enters, choose one —
• Tap target creature.
• Untap target creature.
U
Creature — Faerie Rogue
Creature
3
2U
2/2
ECL~
2
Glen Elendra Guardian
Flash
Flying
This creature enters with a -1/-1 counter on it.
{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
U
Creature — Faerie Wizard
Creature
3
2U
3/4
ECL~
2
Glen Elendra Guardian
Flash
Flying
This creature enters with a -1/-1 counter on it.
{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
U
Creature — Faerie Wizard
Creature
3
2U
3/4
ECL~
2
Glen Elendra Guardian
Flash
Flying
This creature enters with a -1/-1 counter on it.
{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
U
Creature — Faerie Wizard
Creature
3
2U
3/4
ECL~
2
Glen Elendra Guardian
Flash
Flying
This creature enters with a -1/-1 counter on it.
{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
U
Creature — Faerie Wizard
Creature
3
2U
3/4
ECL~
2
Glen Elendra's Answer
This spell can't be countered.
Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
U
Instant
Instant
4
2UU
ECL~
3
Glen Elendra's Answer
This spell can't be countered.
Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
U
Instant
Instant
4
2UU
ECL~
3
Glister Bairn
Vivid — At the beginning of combat on your turn, another target creature you control gets +X/+X until end of turn, where X is the number of colors among permanents you control.
GU
Creature — Ouphe
Creature
5
2G/UG/UG/U
1/4
ECL~
2
Gloom Ripper
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
B
Creature — Elf Assassin
Creature
5
3BB
4/4
ECL~
2
Gloom Ripper
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
B
Creature — Elf Assassin
Creature
5
3BB
4/4
ECL~
2
Gnarlbark Elm
This creature enters with two -1/-1 counters on it.
{2}{B}, Remove two counters from this creature: Target creature gets -2/-2 until end of turn. Activate only as a sorcery.
B
Creature — Treefolk Warlock
Creature
3
2B
3/4
ECL~
2
Goatnap
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
R
Sorcery
Sorcery
3
2R
ECL~
3
Goldmeadow Nomad
{W}, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery.
W
Creature — Kithkin Scout
Creature
1
W
1/2
ECL~
2
Goliath Daydreamer
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
R
Creature — Giant Wizard
Creature
4
2RR
4/4
ECL~
2
Goliath Daydreamer
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
R
Creature — Giant Wizard
Creature
4
2RR
4/4
ECL~
2
Gravelgill Scoundrel
Vigilance
Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn.
U
Creature — Merfolk Rogue
Creature
2
1U
1/3
ECL~
2
Graveshifter
Changeling (This card is every creature type.)
When this creature enters, you may return target creature card from your graveyard to your hand.
B
Creature — Shapeshifter
Creature
4
3B
2/2
ECL~
2
Great Forest Druid
{T}: Add one mana of any color.
G
Creature — Treefolk Druid
Creature
2
1G
0/4
ECL~
2
Gristle Glutton
{T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.)
R
Creature — Goblin Scout
Creature
2
1R
1/3
ECL~
2
Grub's Command
Choose two —
• Create a token that's a copy of target Goblin you control.
• Creatures target player controls get +1/+1 and gain haste until end of turn.
• Destroy target artifact or creature.
• Target player mills five cards, then puts each Goblin card milled this way into their hand.
BR
Kindred Sorcery — Goblin
Sorcery
5
3BR
ECL~
3
Grub's Command
Choose two —
• Create a token that's a copy of target Goblin you control.
• Creatures target player controls get +1/+1 and gain haste until end of turn.
• Destroy target artifact or creature.
• Target player mills five cards, then puts each Goblin card milled this way into their hand.
BR
Kindred Sorcery — Goblin
Sorcery
5
3BR
ECL~
3
Grub, Storied Matriarch
Menace
Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand.
At the beginning of your first main phase, you may pay {R}. If you do, transform Grub.
B
Legendary Creature — Goblin Warlock
Creature
3
2B
2/1
ECL~
2
Grub, Notorious Auntie
Menace
Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token."
At the beginning of your first main phase, you may pay {B}. If you do, transform Grub.
R
Legendary Creature — Goblin Warrior
Creature
3
2/1
ECL~
2
Grub, Storied Matriarch
Menace
Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand.
At the beginning of your first main phase, you may pay {R}. If you do, transform Grub.
B
Legendary Creature — Goblin Warlock
Creature
3
2B
2/1
ECL~
2
Grub, Notorious Auntie
Menace
Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token."
At the beginning of your first main phase, you may pay {B}. If you do, transform Grub.
R
Legendary Creature — Goblin Warrior
Creature
3
2/1
ECL~
2
Gutsplitter Gang
At the beginning of your first main phase, you may blight 2. If you don't, you lose 3 life. (To blight 2, put two -1/-1 counters on a creature you control.)
B
Creature — Goblin Berserker
Creature
4
3B
6/6
ECL~
2
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
ECL~
0
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
U
Instant
Instant
6
4UU
ECL~
3
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
U
Instant
Instant
6
4UU
ECL~
3
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
U
Instant
Instant
6
4UU
ECL~
3
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
U
Instant
Instant
6
4UU
ECL~
3
Harmonized Crescendo
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.
U
Instant
Instant
6
4UU
ECL~
3
Heirloom Auntie
This creature enters with two -1/-1 counters on it.
Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
B
Creature — Goblin Warlock
Creature
3
2B
4/4
ECL~
2
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
R
Creature — Goblin Sorcerer
Creature
2
1R
2/2
ECL~
2
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
R
Creature — Goblin Sorcerer
Creature
2
1R
2/2
ECL~
2
High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
BG
Legendary Creature — Elf Noble
Creature
4
2BG
4/4
ECL~
2
High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
BG
Legendary Creature — Elf Noble
Creature
4
2BG
4/4
ECL~
2
Hovel Hurler
This creature enters with two -1/-1 counters on it.
{R/W}{R/W}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery.
RW
Creature — Giant Warrior
Creature
5
3R/WR/W
6/7
ECL~
2
Illusion Spinners
You may cast this spell as though it had flash if you control a Faerie.
Flying
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
U
Creature — Faerie Wizard
Creature
5
4U
4/3
ECL~
2
Impolite Entrance
Target creature gains trample and haste until end of turn.
Draw a card.
R
Sorcery
Sorcery
1
R
ECL~
3
Iron-Shield Elf
Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
B
Creature — Elf Warrior
Creature
2
1B
3/1
ECL~
2
Iron-Shield Elf
Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
B
Creature — Elf Warrior
Creature
2
1B
3/1
ECL~
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
ECL~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
ECL~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
ECL~
0
Keep Out
Choose one —
• Keep Out deals 4 damage to target tapped creature.
• Destroy target enchantment.
W
Instant
Instant
2
1W
ECL~
3
Kinbinding
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
W
Enchantment
Enchantment
5
3WW
ECL~
1
Kinbinding
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
W
Enchantment
Enchantment
5
3WW
ECL~
1
Kinbinding
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
W
Enchantment
Enchantment
5
3WW
ECL~
1
Kindle the Inner Flame
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback—{1}{R}, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
R
Kindred Sorcery — Elemental
Sorcery
4
3R
ECL~
3
Kinsbaile Aspirant
As an additional cost to cast this spell, behold a Kithkin or pay {2}. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.)
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
W
Creature — Kithkin Citizen
Creature
1
W
2/1
ECL~
2
Kinscaer Sentry
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
W
Creature — Kithkin Soldier
Creature
2
1W
2/2
ECL~
2
Kinscaer Sentry
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
W
Creature — Kithkin Soldier
Creature
2
1W
2/2
ECL~
2
Kirol, Attentive First-Year
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
RW
Legendary Creature — Vampire Cleric
Creature
3
1R/WR/W
3/3
ECL~
2
Kirol, Attentive First-Year
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
RW
Legendary Creature — Vampire Cleric
Creature
3
1R/WR/W
3/3
ECL~
2
Kithkeeper
Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control.
Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn.
W
Creature — Elemental
Creature
7
6W
3/3
ECL~
2
Kulrath Mystic
Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.
U
Creature — Elemental Wizard
Creature
3
2U
2/4
ECL~
2
Kulrath Zealot
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
R
Creature — Elemental Warrior
Creature
6
5R
6/5
ECL~
2
Lasting Tarfire
At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent.
R
Enchantment
Enchantment
2
1R
ECL~
1
Lavaleaper
All creatures have haste.
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.
R
Creature — Elemental
Creature
4
3R
4/4
ECL~
2
Lavaleaper
All creatures have haste.
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.
R
Creature — Elemental
Creature
4
3R
4/4
ECL~
2
Liminal Hold
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
W
Enchantment
Enchantment
4
3W
ECL~
1
Lluwen, Imperfect Naturalist
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library.
{2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
BG
Legendary Creature — Elf Druid
Creature
2
B/GB/G
1/3
ECL~
2
Lluwen, Imperfect Naturalist
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library.
{2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
BG
Legendary Creature — Elf Druid
Creature
2
B/GB/G
1/3
ECL~
2
Loch Mare
This creature enters with three -1/-1 counters on it.
{1}{U}, Remove a counter from this creature: Draw a card.
{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Creature — Horse Serpent
Creature
2
1U
4/5
ECL~
2
Loch Mare
This creature enters with three -1/-1 counters on it.
{1}{U}, Remove a counter from this creature: Draw a card.
{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Creature — Horse Serpent
Creature
2
1U
4/5
ECL~
2
Lofty Dreams
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +2/+2 and has flying.
U
Enchantment — Aura
Enchantment
5
3UU
ECL~
1
Luminollusk
Deathtouch
Vivid — When this creature enters, you gain life equal to the number of colors among permanents you control.
G
Creature — Elemental
Creature
4
3G
2/4
ECL~
2
Lys Alana Dignitary
As an additional cost to cast this spell, behold an Elf or pay {2}. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
{T}: Add {G}{G}. Activate only if there is an Elf card in your graveyard.
G
Creature — Elf Advisor
Creature
2
1G
2/3
ECL~
2
Lys Alana Informant
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
G
Creature — Elf Scout
Creature
2
1G
3/1
ECL~
2
Maralen, Fae Ascendant
Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
BGU
Legendary Creature — Elf Faerie Noble
Creature
5
2BGU
4/5
ECL~
2
Maralen, Fae Ascendant
Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
BGU
Legendary Creature — Elf Faerie Noble
Creature
5
2BGU
4/5
ECL~
2
Meanders Guide
Whenever this creature attacks, you may tap another untapped Merfolk you control. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
W
Creature — Merfolk Scout
Creature
3
2W
3/2
ECL~
2
Meek Attack
{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
R
Enchantment
Enchantment
3
2R
ECL~
1
Meek Attack
{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
R
Enchantment
Enchantment
3
2R
ECL~
1
Meek Attack
{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
R
Enchantment
Enchantment
3
2R
ECL~
1
Meek Attack
{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
R
Enchantment
Enchantment
3
2R
ECL~
1
Merrow Skyswimmer
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying, vigilance
When this creature enters, create a 1/1 white and blue Merfolk creature token.
UW
Creature — Merfolk Soldier
Creature
5
3W/UW/U
2/2
ECL~
2
Midnight Tilling
Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
G
Instant
Instant
2
1G
ECL~
3
Mirrorform
Each nonland permanent you control becomes a copy of target non-Aura permanent.
U
Instant
Instant
6
4UU
ECL~
3
Mirrorform
Each nonland permanent you control becomes a copy of target non-Aura permanent.
U
Instant
Instant
6
4UU
ECL~
3
Mirrormind Crown
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip {2}
Artifact — Equipment
Artifact
4
4
ECL~
1
Mirrormind Crown
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip {2}
Artifact — Equipment
Artifact
4
4
ECL~
1
Mischievous Sneakling
Changeling (This card is every creature type.)
Flash
BU
Creature — Shapeshifter
Creature
2
1U/B
2/2
ECL~
2
Mistmeadow Council
This spell costs {1} less to cast if you control a Kithkin.
When this creature enters, draw a card.
G
Creature — Kithkin Advisor
Creature
5
4G
4/3
ECL~
2
Moon-Vigil Adherents
Trample
This creature gets +1/+1 for each creature you control and each creature card in your graveyard.
G
Creature — Elf Druid
Creature
4
2GG
0/0
ECL~
2
Moonglove Extractor
Whenever this creature attacks, you draw a card and lose 1 life.
B
Creature — Elf Warlock
Creature
3
2B
2/1
ECL~
2
Moonlit Lamenter
This creature enters with a -1/-1 counter on it.
{1}{W}, Remove a counter from this creature: Draw a card. Activate only as a sorcery.
W
Creature — Treefolk Cleric
Creature
3
2W
2/5
ECL~
2
Moonshadow
Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
B
Creature — Elemental
Creature
1
B
7/7
ECL~
2
Moonshadow
Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
B
Creature — Elemental
Creature
1
B
7/7
ECL~
2
Moonshadow
Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
B
Creature — Elemental
Creature
1
B
7/7
ECL~
2
Moonshadow
Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
B
Creature — Elemental
Creature
1
B
7/7
ECL~
2
Morcant's Eyes
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.
G
Kindred Enchantment — Elf
Enchantment
2
1G
ECL~
1
Morcant's Loyalist
Other Elves you control get +1/+1.
When this creature dies, return another target Elf card from your graveyard to your hand.
BG
Creature — Elf Warrior
Creature
3
1BG
3/2
ECL~
2
Morcant's Loyalist
Other Elves you control get +1/+1.
When this creature dies, return another target Elf card from your graveyard to your hand.
BG
Creature — Elf Warrior
Creature
3
1BG
3/2
ECL~
2
Morningtide's Light
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
W
Sorcery
Sorcery
4
3W
ECL~
3
Morningtide's Light
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
W
Sorcery
Sorcery
4
3W
ECL~
3
Mornsong Aria
Players can't draw cards or gain life.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
B
Legendary Enchantment
Enchantment
3
1BB
ECL~
1
Mornsong Aria
Players can't draw cards or gain life.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
B
Legendary Enchantment
Enchantment
3
1BB
ECL~
1
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
ECL~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
ECL~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
ECL~
0
Mudbutton Cursetosser
As an additional cost to cast this spell, behold a Goblin or pay {2}. (To behold a Goblin, choose a Goblin you control or reveal a Goblin card from your hand.)
This creature can't block.
When this creature dies, destroy target creature an opponent controls with power 2 or less.
B
Creature — Goblin Warlock
Creature
1
B
2/1
ECL~
2
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
G
Creature — Shapeshifter
Creature
3
2G
1/1
ECL~
2
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
G
Creature — Shapeshifter
Creature
3
2G
1/1
ECL~
2
Nameless Inversion
Changeling (This card is every creature type.)
Target creature gets +3/-3 and loses all creature types until end of turn.
B
Kindred Instant — Shapeshifter
Instant
2
1B
ECL~
3
Nightmare Sower
Flying, lifelink
Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature.
B
Creature — Faerie Assassin
Creature
4
3B
2/3
ECL~
2
Noggle Robber
When this creature enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
GR
Creature — Noggle Rogue
Creature
3
1R/GR/G
3/3
ECL~
2
Noggle the Mind
Flash
Enchant creature
Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)
U
Enchantment — Aura
Enchantment
2
1U
ECL~
1
Oko, Lorwyn Liege
At the beginning of your first main phase, you may pay {G}. If you do, transform Oko.
+2: Up to one target creature gains all creature types. (This effect doesn't end.)
+1: Target creature gets -2/-0 until your next turn.
U
Legendary Planeswalker — Oko
Planeswalker
3
2U
3
ECL~
1
Oko, Shadowmoor Scion
At the beginning of your first main phase, you may pay {U}. If you do, transform Oko.
−1: Mill three cards. You may put a permanent card from among them into your hand.
−3: Create two 3/3 green Elk creature tokens.
−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
G
Legendary Planeswalker — Oko
Planeswalker
3
3
ECL~
1
Oko, Lorwyn Liege
At the beginning of your first main phase, you may pay {G}. If you do, transform Oko.
+2: Up to one target creature gains all creature types. (This effect doesn't end.)
+1: Target creature gets -2/-0 until your next turn.
U
Legendary Planeswalker — Oko
Planeswalker
3
2U
3
ECL~
1
Oko, Shadowmoor Scion
At the beginning of your first main phase, you may pay {U}. If you do, transform Oko.
−1: Mill three cards. You may put a permanent card from among them into your hand.
−3: Create two 3/3 green Elk creature tokens.
−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."
G
Legendary Planeswalker — Oko
Planeswalker
3
3
ECL~
1
Omni-Changeling
Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
U
Creature — Shapeshifter
Creature
5
3UU
0/0
ECL~
2
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
ECL~
0
Perfect Intimidation
Choose one or both —
• Target opponent exiles two cards from their hand.
• Remove all counters from target creature.
B
Sorcery
Sorcery
4
3B
ECL~
3
Personify
Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
W
Instant
Instant
2
1W
ECL~
3
Personify
Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
W
Instant
Instant
2
1W
ECL~
3
Pestered Wellguard
Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying.
U
Creature — Merfolk Soldier
Creature
4
3U
3/2
ECL~
2
Pitiless Fists
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +2/+2.
G
Enchantment — Aura
Enchantment
4
3G
ECL~
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
ECL~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
ECL~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
ECL~
0
Prideful Feastling
Changeling (This card is every creature type.)
Lifelink
BW
Creature — Shapeshifter
Creature
3
2W/B
2/3
ECL~
2
Prismabasher
Trample
Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control.
G
Creature — Elemental
Creature
6
4GG
6/6
ECL~
2
Prismatic Undercurrents
Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns.
G
Enchantment
Enchantment
4
3G
ECL~
1
Protective Response
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target attacking or blocking creature.
W
Instant
Instant
3
2W
ECL~
3
Puca's Eye
When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color.
{3}, {T}: Draw a card. Activate only if there are five colors among permanents you control.
Artifact
Artifact
2
2
ECL~
1
Pummeler for Hire
Vigilance, reach
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this creature enters, you gain X life, where X is the greatest power among Giants you control.
G
Creature — Giant Mercenary
Creature
5
4G
4/4
ECL~
2
Pyrrhic Strike
As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.)
Choose one. If this spell's additional cost was paid, choose both instead.
• Destroy target artifact or enchantment.
• Destroy target creature with mana value 3 or greater.
W
Instant
Instant
3
2W
ECL~
3
Raiding Schemes
Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)
GR
Enchantment
Enchantment
5
3RG
ECL~
1
Raiding Schemes
Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)
GR
Enchantment
Enchantment
5
3RG
ECL~
1
Reaping Willow
Lifelink
This creature enters with two -1/-1 counters on it.
{1}{W/B}, Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery.
BW
Creature — Treefolk Cleric
Creature
4
1W/BW/BW/B
3/6
ECL~
2
Reckless Ransacking
Target creature gets +3/+2 until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
R
Instant
Instant
2
1R
ECL~
3
Reluctant Dounguard
This creature enters with two -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
W
Creature — Kithkin Soldier
Creature
3
2W
4/4
ECL~
2
Requiting Hex
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life.
B
Instant
Instant
1
B
ECL~
3
Retched Wretch
When this creature dies, if it had a -1/-1 counter on it, return it to the battlefield under its owner's control and it loses all abilities.
B
Creature — Goblin
Creature
3
2B
4/2
ECL~
2
Rhys, the Evermore
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.
W
Legendary Creature — Elf Warrior
Creature
2
1W
2/2
ECL~
2
Rhys, the Evermore
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.
W
Legendary Creature — Elf Warrior
Creature
2
1W
2/2
ECL~
2
Rime Chill
Vivid — This spell costs {1} less to cast for each color among permanents you control.
Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
U
Instant
Instant
7
6U
ECL~
3
Rimefire Torque
As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
U
Artifact
Artifact
2
1U
ECL~
1
Rimefire Torque
As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
{T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
U
Artifact
Artifact
2
1U
ECL~
1
Rimekin Recluse
When this creature enters, return up to one other target creature to its owner's hand.
U
Creature — Elemental Wizard
Creature
3
2U
3/2
ECL~
2
Riverguard's Reflexes
Target creature gets +2/+2 and gains first strike until end of turn. Untap it.
W
Instant
Instant
2
1W
ECL~
3
Rooftop Percher
Changeling (This card is every creature type.)
Flying
When this creature enters, exile up to two target cards from graveyards. You gain 3 life.
Creature — Shapeshifter
Creature
5
5
3/3
ECL~
2
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
U
Instant
Instant
2
1U
ECL~
3
Safewright Cavalry
This creature can't be blocked by more than one creature.
{5}: Target Elf you control gets +2/+2 until end of turn.
G
Creature — Elf Warrior
Creature
4
3G
4/4
ECL~
2
Sanar, Innovative First-Year
Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
RU
Legendary Creature — Goblin Sorcerer
Creature
4
2U/RU/R
2/4
ECL~
2
Sanar, Innovative First-Year
Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
RU
Legendary Creature — Goblin Sorcerer
Creature
4
2U/RU/R
2/4
ECL~
2
Sapling Nursery
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
G
Enchantment
Enchantment
8
6GG
ECL~
1
Sapling Nursery
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
{1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
G
Enchantment
Enchantment
8
6GG
ECL~
1
Scarblade Scout
Lifelink
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
B
Creature — Elf Scout
Creature
2
1B
2/2
ECL~
2
Scarblade's Malice
Target creature you control gains deathtouch and lifelink until end of turn. When that creature dies this turn, create a 2/2 black and green Elf creature token.
B
Instant
Instant
1
B
ECL~
3
Scuzzback Scrounger
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
R
Creature — Goblin Warrior
Creature
2
1R
3/2
ECL~
2
Scuzzback Scrounger
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
R
Creature — Goblin Warrior
Creature
2
1R
3/2
ECL~
2
Sear
Sear deals 4 damage to target creature or planeswalker.
R
Instant
Instant
2
1R
ECL~
3
Sear
Sear deals 4 damage to target creature or planeswalker.
R
Instant
Instant
2
1R
ECL~
3
Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
G
Creature — Elf Warrior
Creature
5
3GG
4/2
ECL~
2
Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
G
Creature — Elf Warrior
Creature
5
3GG
4/2
ECL~
2
Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
G
Creature — Elf Warrior
Creature
5
3GG
4/2
ECL~
2
Selfless Safewright
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
G
Creature — Elf Warrior
Creature
5
3GG
4/2
ECL~
2
Shadow Urchin
Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.)
Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.
BR
Creature — Ouphe
Creature
3
2B/R
3/4
ECL~
2
Shadow Urchin
Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.)
Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.
BR
Creature — Ouphe
Creature
3
2B/R
3/4
ECL~
2
Shimmercreep
Menace (This creature can't be blocked except by two or more creatures.)
Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control.
B
Creature — Elemental
Creature
5
4B
3/5
ECL~
2
Shimmerwilds Growth
Enchant land
As this Aura enters, choose a color.
Enchanted land is the chosen color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.
G
Enchantment — Aura
Enchantment
2
1G
ECL~
1
Shinestriker
Flying
Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.
U
Creature — Elemental
Creature
6
4UU
3/3
ECL~
2
Shore Lurker
Flying
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
W
Creature — Merfolk Scout
Creature
4
3W
3/3
ECL~
2
Silvergill Mentor
As an additional cost to cast this spell, behold a Merfolk or pay {2}.
When this creature enters, create a 1/1 white and blue Merfolk creature token.
U
Creature — Merfolk Wizard
Creature
2
1U
2/1
ECL~
2
Silvergill Mentor
As an additional cost to cast this spell, behold a Merfolk or pay {2}.
When this creature enters, create a 1/1 white and blue Merfolk creature token.
U
Creature — Merfolk Wizard
Creature
2
1U
2/1
ECL~
2
Silvergill Peddler
Whenever this creature becomes tapped, draw a card, then discard a card.
U
Creature — Merfolk Citizen
Creature
3
2U
2/3
ECL~
2
Sizzling Changeling
Changeling (This card is every creature type.)
When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.
R
Creature — Shapeshifter
Creature
3
2R
3/2
ECL~
2
Slumbering Walker
This creature enters with two -1/-1 counters on it.
At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.
W
Creature — Giant Warrior
Creature
5
3WW
4/7
ECL~
2
Slumbering Walker
This creature enters with two -1/-1 counters on it.
At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.
W
Creature — Giant Warrior
Creature
5
3WW
4/7
ECL~
2
Soul Immolation
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)
Soul Immolation deals X damage to each opponent and each creature they control.
R
Sorcery
Sorcery
5
3RR
ECL~
3
Soul Immolation
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)
Soul Immolation deals X damage to each opponent and each creature they control.
R
Sorcery
Sorcery
5
3RR
ECL~
3
Soulbright Seeker
As an additional cost to cast this spell, behold an Elemental or pay {2}. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
{R}: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}.
R
Creature — Elemental Sorcerer
Creature
1
R
2/1
ECL~
2
Sourbread Auntie
When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.)
R
Creature — Goblin Warrior
Creature
4
2RR
4/3
ECL~
2
Spell Snare
Counter target spell with mana value 2.
U
Instant
Instant
1
U
ECL~
3
Spinerock Tyrant
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
R
Creature — Dragon
Creature
5
3RR
6/6
ECL~
2
Spinerock Tyrant
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
R
Creature — Dragon
Creature
5
3RR
6/6
ECL~
2
Spinerock Tyrant
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
R
Creature — Dragon
Creature
5
3RR
6/6
ECL~
2
Spinerock Tyrant
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
R
Creature — Dragon
Creature
5
3RR
6/6
ECL~
2
Spiral into Solitude
Enchant creature
Enchanted creature can't attack or block.
{1}{W}, Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.)
W
Enchantment — Aura
Enchantment
2
1W
ECL~
1
Springleaf Drum
{T}, Tap an untapped creature you control: Add one mana of any color.
Artifact
Artifact
1
1
ECL~
1
Spry and Mighty
Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
G
Sorcery
Sorcery
5
4G
ECL~
3
Spry and Mighty
Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
G
Sorcery
Sorcery
5
4G
ECL~
3
Squawkroaster
Double strike
Vivid — Squawkroaster's power is equal to the number of colors among permanents you control.
R
Creature — Elemental
Creature
4
3R
*/4
ECL~
2
Stalactite Dagger
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Equipped creature gets +1/+1 and is all creature types.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Artifact
2
2
ECL~
1
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
ECL~
0
Sting-Slinger
{1}{R}, {T}, Blight 1: This creature deals 2 damage to each opponent. (To blight 1, put a -1/-1 counter on a creature you control.)
R
Creature — Goblin Warrior
Creature
3
2R
3/3
ECL~
2
Stoic Grove-Guide
{1}{B/G}, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery.
BG
Creature — Elf Druid
Creature
5
4B/G
5/4
ECL~
2
Stratosoarer
Flying
When this creature enters, target creature gains flying until end of turn.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
U
Creature — Elemental
Creature
5
4U
3/5
ECL~
2
Summit Sentinel
When this creature dies, draw a card.
U
Creature — Elemental Soldier
Creature
2
1U
1/3
ECL~
2
Sun-Dappled Celebrant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Vigilance
W
Creature — Treefolk Cleric
Creature
6
4WW
5/6
ECL~
2
Sunderflock
This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control.
Flying
When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.
U
Creature — Elemental
Creature
9
7UU
5/5
ECL~
2
Sunderflock
This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control.
Flying
When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.
U
Creature — Elemental
Creature
9
7UU
5/5
ECL~
2
Surly Farrier
{T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery.
G
Creature — Kithkin Citizen
Creature
2
1G
2/2
ECL~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
ECL~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
ECL~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
ECL~
0
Swat Away
This spell costs {2} less to cast if a creature is attacking you.
The owner of target spell or creature puts it on their choice of the top or bottom of their library.
U
Instant
Instant
4
2UU
ECL~
3
Sygg's Command
Choose two —
• Create a token that's a copy of target Merfolk you control.
• Creatures target player controls gain lifelink until end of turn.
• Target player draws a card.
• Tap target creature. Put a stun counter on it.
UW
Kindred Sorcery — Merfolk
Sorcery
3
1WU
ECL~
3
Sygg's Command
Choose two —
• Create a token that's a copy of target Merfolk you control.
• Creatures target player controls gain lifelink until end of turn.
• Target player draws a card.
• Tap target creature. Put a stun counter on it.
UW
Kindred Sorcery — Merfolk
Sorcery
3
1WU
ECL~
3
Sygg, Wanderwine Wisdom
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg.
U
Legendary Creature — Merfolk Wizard
Creature
2
1U
2/2
ECL~
2
Sygg, Wanderbrine Shield
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg.
W
Legendary Creature — Merfolk Rogue
Creature
2
2/2
ECL~
2
Sygg, Wanderwine Wisdom
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg.
U
Legendary Creature — Merfolk Wizard
Creature
2
1U
2/2
ECL~
2
Sygg, Wanderbrine Shield
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg.
W
Legendary Creature — Merfolk Rogue
Creature
2
2/2
ECL~
2
Tam, Mindful First-Year
Each other creature you control has hexproof from each of its colors.
{T}: Target creature you control becomes all colors until end of turn.
GU
Legendary Creature — Gorgon Wizard
Creature
2
1G/U
2/2
ECL~
2
Tam, Mindful First-Year
Each other creature you control has hexproof from each of its colors.
{T}: Target creature you control becomes all colors until end of turn.
GU
Legendary Creature — Gorgon Wizard
Creature
2
1G/U
2/2
ECL~
2
Tanufel Rimespeaker
Whenever you cast a spell with mana value 4 or greater, draw a card.
U
Creature — Elemental Wizard
Creature
4
3U
2/4
ECL~
2
Taster of Wares
When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell.
B
Creature — Goblin Warlock
Creature
3
2B
3/2
ECL~
2
Taster of Wares
When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell.
B
Creature — Goblin Warlock
Creature
3
2B
3/2
ECL~
2
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
ECL~
0
Temporal Cleansing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
U
Sorcery
Sorcery
4
3U
ECL~
3
Tend the Sprigs
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.)
G
Sorcery
Sorcery
3
2G
ECL~
3
Thirst for Identity
Draw three cards. Then discard two cards unless you discard a creature card.
U
Instant
Instant
3
2U
ECL~
3
Thoughtweft Charge
Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card.
G
Instant
Instant
2
1G
ECL~
3
Thoughtweft Imbuer
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control.
W
Creature — Kithkin Advisor
Creature
4
3W
0/5
ECL~
2
Thoughtweft Lieutenant
Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.
GW
Creature — Kithkin Soldier
Creature
2
GW
2/2
ECL~
2
Thoughtweft Lieutenant
Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.
GW
Creature — Kithkin Soldier
Creature
2
GW
2/2
ECL~
2
Timid Shieldbearer
{4}{W}: Creatures you control get +1/+1 until end of turn.
W
Creature — Kithkin Soldier
Creature
2
1W
2/2
ECL~
2
Tributary Vaulter
Flying
Whenever this creature becomes tapped, another target Merfolk you control gets +2/+0 until end of turn.
W
Creature — Merfolk Warrior
Creature
3
2W
1/3
ECL~
2
Trystan's Command
Choose two —
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them.
BG
Kindred Sorcery — Elf
Sorcery
6
4BG
ECL~
3
Trystan's Command
Choose two —
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them.
BG
Kindred Sorcery — Elf
Sorcery
6
4BG
ECL~
3
Trystan, Callous Cultivator
Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan.
G
Legendary Creature — Elf Druid
Creature
3
2G
3/4
ECL~
2
Trystan, Penitent Culler
Deathtouch
Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.
At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan.
B
Legendary Creature — Elf Warlock
Creature
3
3/4
ECL~
2
Trystan, Callous Cultivator
Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan.
G
Legendary Creature — Elf Druid
Creature
3
2G
3/4
ECL~
2
Trystan, Penitent Culler
Deathtouch
Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.
At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan.
B
Legendary Creature — Elf Warlock
Creature
3
3/4
ECL~
2
Tweeze
Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card.
R
Instant
Instant
3
2R
ECL~
3
Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
B
Creature — Elf Cleric
Creature
3
2B
3/3
ECL~
2
Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
B
Creature — Elf Cleric
Creature
3
2B
3/3
ECL~
2
Twinflame Travelers
Flying
If a triggered ability of another Elemental you control triggers, it triggers an additional time.
RU
Creature — Elemental Sorcerer
Creature
4
2UR
3/3
ECL~
2
Twinflame Travelers
Flying
If a triggered ability of another Elemental you control triggers, it triggers an additional time.
RU
Creature — Elemental Sorcerer
Creature
4
2UR
3/3
ECL~
2
Unbury
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
B
Instant
Instant
2
1B
ECL~
3
Unexpected Assistance
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Draw three cards, then discard a card.
U
Instant
Instant
5
3UU
ECL~
3
Unforgiving Aim
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
• Create a 2/2 black and green Elf creature token.
G
Instant
Instant
3
2G
ECL~
3
Unwelcome Sprite
Flying
Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)
U
Creature — Faerie Rogue
Creature
2
1U
2/1
ECL~
2
Vibrance
When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke {R/G}{R/G}
GR
Creature — Elemental Incarnation
Creature
5
3R/GR/G
4/4
ECL~
2
Vibrance
When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke {R/G}{R/G}
GR
Creature — Elemental Incarnation
Creature
5
3R/GR/G
4/4
ECL~
2
Vinebred Brawler
This creature must be blocked if able.
Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn.
G
Creature — Elf Berserker
Creature
3
2G
4/2
ECL~
2
Virulent Emissary
Deathtouch
Whenever another creature you control enters, you gain 1 life.
G
Creature — Elf Assassin
Creature
1
G
1/1
ECL~
2
Virulent Emissary
Deathtouch
Whenever another creature you control enters, you gain 1 life.
G
Creature — Elf Assassin
Creature
1
G
1/1
ECL~
2
Voracious Tome-Skimmer
Flying
Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card.
BU
Creature — Faerie Rogue
Creature
3
U/BU/BU/B
2/3
ECL~
2
Wanderbrine Preacher
Whenever this creature becomes tapped, you gain 2 life.
W
Creature — Merfolk Cleric
Creature
2
1W
2/2
ECL~
2
Wanderbrine Trapper
{1}, {T}, Tap another untapped creature you control: Tap target creature an opponent controls.
W
Creature — Merfolk Scout
Creature
1
W
2/1
ECL~
2
Wanderwine Distracter
Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn.
U
Creature — Merfolk Wizard
Creature
4
3U
4/3
ECL~
2
Wanderwine Farewell
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
U
Kindred Sorcery — Merfolk
Sorcery
7
5UU
ECL~
3
Warren Torchmaster
At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.)
R
Creature — Goblin Warrior
Creature
2
1R
2/2
ECL~
2
Wary Farmer
At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
GW
Creature — Kithkin Citizen
Creature
3
1G/WG/W
3/3
ECL~
2
Wild Unraveling
As an additional cost to cast this spell, blight 2 or pay {1}. (To blight 2, put two -1/-1 counters on a creature you control.)
Counter target spell.
U
Instant
Instant
2
UU
ECL~
3
Wildvine Pummeler
Vivid — This spell costs {1} less to cast for each color among permanents you control.
Reach, trample
G
Creature — Giant Berserker
Creature
7
6G
6/5
ECL~
2
Winnowing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
W
Sorcery
Sorcery
6
4WW
ECL~
3
Winnowing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
W
Sorcery
Sorcery
6
4WW
ECL~
3
Winnowing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
W
Sorcery
Sorcery
6
4WW
ECL~
3
Winnowing
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
W
Sorcery
Sorcery
6
4WW
ECL~
3
Wistfulness
When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card.
Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
GU
Creature — Elemental Incarnation
Creature
5
3G/UG/U
6/5
ECL~
2
Wistfulness
When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card.
Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
GU
Creature — Elemental Incarnation
Creature
5
3G/UG/U
6/5
ECL~
2