Cockatrice/Magic-Spoiler 2026-01-12 16:20:14 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml MSH~ Marvel Super Heroes (Spoiler) Expansion 2026-06-26 10 MSC~ Marvel Super Heroes Commander (Spoiler) Commander 2026-06-26 20 TMC~ Teenage Mutant Ninja Turtles Eternal (Spoiler) Eternal 2026-03-06 0 TMT~ Teenage Mutant Ninja Turtles (Spoiler) Expansion 2026-03-06 10 ECC~ Lorwyn Eclipsed Commander (Spoiler) Commander 2026-01-23 20 ECL~ Lorwyn Eclipsed (Spoiler) Expansion 2026-01-23 10 Attuma, Atlantean Warlord Other Merfolk you control get +1/+1. Whenever one or more Merfolk you control attack a player, draw a card. U Legendary Creature — Merfolk Warrior Villain Creature 4 2UU 3/4 MSH~ 2 Baron Helmut Zemo Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) B Legendary Creature — Human Noble Villain Creature 3 BBB 3/3 MSH~ 2 Bruce Banner // The Incredible Hulk Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero Creature 1 MSH~ 2 Bruce Banner // The Incredible Hulk Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero Creature 1 MSH~ 2 Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W Legendary Creature — Human Soldier Hero Creature 3 1WW 3/2 MSH~ 2 Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W Legendary Creature — Human Soldier Hero Creature 3 1WW 3/2 MSH~ 2 Doctor Doom When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. B Legendary Creature — Human Scientist Villain Creature 6 4BB 3/3 MSH~ 2 Doctor Doom When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life. B Legendary Creature — Human Scientist Villain Creature 6 4BB 3/3 MSH~ 2 Doom Reigns Supreme Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs. B Enchantment — Plan Enchantment 2 1B MSH~ 1 Moon Girl and Devil Dinosaur Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. GU Legendary Creature — Human Dinosaur Hero Creature 3 1GU 2/2 MSH~ 2 Namor the Sub-Mariner Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. U Legendary Creature — Mutant Merfolk Villain Creature 3 1UU */4 MSH~ 2 Namor the Sub-Mariner Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. U Legendary Creature — Mutant Merfolk Villain Creature 3 1UU */4 MSH~ 2 Quicksilver, Brash Blur If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) R Legendary Creature — Mutant Hero Creature 1 R 1/1 MSH~ 2 Super-Skrull Flying {2}{W}: Create a 0/4 colorless Wall creature token with defender. {3}{G}: Super-Skrull gets +4/+4 until end of turn. {4}{R}: Super-Skrull deals 4 damage to target creature. {5}{U}: Target player draws four cards. B Legendary Creature — Skrull Shapeshifter Villain Creature 4 1BBB 4/5 MSH~ 2 The Coming of Galactus (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Destroy up to one target nonland permanent. II, III — Each opponent loses 2 life. IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." BG Enchantment — Saga Enchantment 5 2BBG MSH~ 1 The Coming of Galactus (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Destroy up to one target nonland permanent. II, III — Each opponent loses 2 life. IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." BG Enchantment — Saga Enchantment 5 2BBG MSH~ 1 The Sentry, Golden Guardian Flying, vigilance, indestructible When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." W Legendary Creature — Human Hero Creature 4 3W 5/5 MSH~ 2 Thunderbolts Conspiracy Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) B Enchantment Enchantment 4 3B MSH~ 1 World War Hulk (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. G Enchantment — Saga Enchantment 5 3GG MSH~ 1 World War Hulk (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample. G Enchantment — Saga Enchantment 5 3GG MSH~ 1 Human Torch At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. R Legendary Creature — Human Hero Creature 4 3R 3/2 MSC~ 2 Invisible Woman At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. W Legendary Creature — Human Hero Creature 3 2W 3/3 MSC~ 2 Mister Fantastic Vigilance, reach At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. {R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. U Legendary Creature — Human Scientist Hero Creature 3 2U 2/4 MSC~ 2 The Thing Trample At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. G Legendary Creature — Human Hero Creature 6 5G 5/5 MSC~ 2 Dark Ritual Add {B}{B}{B}. B Instant Instant 1 B TMC~ 3 Donatello, Rad Scientist Vigilance (Attacking doesn't cause this creature to tap.) When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Legendary Creature — Mutant Ninja Turtle Creature 6 5U 5/6 TMC~ 2 Donatello, the Brains If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. Partner—Character select (You can have two commanders if both have this ability.) U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 2/4 TMC~ 2 Donnie & April, Adorkable Duo When Donnie & April enter, choose one or both. Each mode must target a different player. • Target player draws two cards. • Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. U Legendary Creature — Mutant Ninja Human Turtle Creature 5 4U 3/3 TMC~ 2 Heroes in a Half Shell Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. BGRUW Legendary Creature — Mutant Ninja Turtle Creature 5 WUBRG 5/5 TMC~ 2 Leonardo, Worldly Warrior This spell costs {1} less to cast for each creature you control. Double strike (This creature deals both first-strike and regular combat damage.) W Legendary Creature — Mutant Ninja Turtle Creature 8 7W 5/5 TMC~ 2 Leonardo, the Balance Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select (You can have two commanders if both have this ability.) W Legendary Creature — Mutant Ninja Turtle Creature 4 3W 3/3 TMC~ 2 Michelangelo, On the Scene Trample (This creature can deal excess combat damage to the player it's attacking.) Michelangelo enters with a +1/+1 counter on him for each land you control. When Michelangelo dies, return this card to your hand. G Legendary Creature — Mutant Ninja Turtle Creature 6 4GG 2/2 TMC~ 2 Michelangelo, the Heart Trample Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. Partner—Character select (You can have two commanders if both have this ability.) G Legendary Creature — Mutant Ninja Turtle Creature 2 1G 2/1 TMC~ 2 Raphael, Tag Team Tough Menace (This creature can't be blocked except by two or more creatures.) Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. R Legendary Creature — Mutant Ninja Turtle Creature 6 4RR 5/6 TMC~ 2 Raphael, the Muscle Double all damage that creatures you control with counters on them would deal. When Raphael enters, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) R Legendary Creature — Mutant Ninja Turtle Creature 5 4R 4/4 TMC~ 2 Splinter, the Mentor Menace Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) B Legendary Creature — Mutant Ninja Rat Creature 2 1B 2/2 TMC~ 2 April O'Neil, Hacktivist At the beginning of your end step, draw a card for each card type among spells you've cast this turn. U Legendary Creature — Human Scientist Creature 4 3U 1/5 TMT~ 2 Bebop & Rocksteady Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. BG Legendary Creature — Boar Rhino Mutant Creature 3 1B/GB/G 7/5 TMT~ 2 Casey Jones, Jury-Rig Justiciar Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. R Legendary Creature — Human Berserker Creature 2 1R 2/1 TMT~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TMT~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TMT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TMT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TMT~ 0 Krang, Master Mind Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control. U Legendary Artifact Creature — Utrom Warrior Creature 8 6UU 1/4 TMT~ 2 Leonardo, Sewer Samurai Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Legendary Creature — Mutant Ninja Turtle Samurai Creature 4 3W 3/3 TMT~ 2 Leonardo, Sewer Samurai Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Legendary Creature — Mutant Ninja Turtle Samurai Creature 4 3W 3/3 TMT~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TMT~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TMT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TMT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TMT~ 0 Raphael's Technique Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) Each player may discard their hand and draw seven cards. R Instant Instant 6 4RR TMT~ 3 Super Shredder Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. B Legendary Creature — Mutant Ninja Human Creature 2 1B 1/1 TMT~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TMT~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TMT~ 0 Turtles Forever Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. W Instant Instant 4 3W TMT~ 3 Turtles Forever Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. W Instant Instant 4 3W TMT~ 3 Aberrant Return Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it. B Sorcery Sorcery 6 4BB ECC~ 3 Aberrant Return Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it. B Sorcery Sorcery 6 4BB ECC~ 3 Abundant Countryside {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell. {6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) Land Land 0 ECC~ 0 Abundant Countryside {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell. {6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) Land Land 0 ECC~ 0 Abundant Growth Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color." G Enchantment — Aura Enchantment 1 G ECC~ 1 Ancient Ziggurat {T}: Add one mana of any color. Spend this mana only to cast a creature spell. Land Land 0 ECC~ 0 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 ECC~ 1 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 ECC~ 1 Archfiend of Ifnir Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.) B Creature — Demon Creature 5 3BB 5/4 ECC~ 2 Ashling, the Limitless Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}. R Legendary Creature — Elemental Sorcerer Creature 3 2R 2/3 ECC~ 2 Assassin's Trophy Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. BG Instant Instant 2 BG ECC~ 3 Auntie Ool, Cursewretch Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.) Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life. BGR Legendary Creature — Goblin Warlock Creature 4 1BRG 4/4 ECC~ 2 Avenger of Zendikar When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control. G Creature — Elemental Creature 7 5GG 5/5 ECC~ 2 Bane of Progress When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way. G Creature — Elemental Creature 6 4GG 2/2 ECC~ 2 Belonging When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) W Creature — Elemental Incarnation Creature 6 5W 6/6 ECC~ 2 Belonging When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) W Creature — Elemental Incarnation Creature 6 5W 6/6 ECC~ 2 Binding the Old Gods (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn. BG Enchantment — Saga Enchantment 4 2BG ECC~ 1 Black Sun's Zenith Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. B Sorcery Sorcery 2 XBB ECC~ 3 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. R Sorcery Sorcery 9 8R ECC~ 3 Blowfly Infestation Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. B Enchantment Enchantment 3 2B ECC~ 1 Canyon Slough ({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Swamp Mountain Land 0 ECC~ 0 Carnifex Demon Flying This creature enters with two -1/-1 counters on it. {B}, Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature. B Creature — Phyrexian Demon Creature 6 4BB 6/6 ECC~ 2 Cathartic Pyre Choose one — • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards. R Instant Instant 2 1R ECC~ 3 Cathartic Reunion As an additional cost to cast this spell, discard two cards. Draw three cards. R Sorcery Sorcery 2 1R ECC~ 3 Cavalier of Thorns Reach When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library. G Creature — Elemental Knight Creature 5 2GGG 5/6 ECC~ 2 Chain Reaction Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. R Sorcery Sorcery 4 2RR ECC~ 3 Channeler Initiate When this creature enters, put three -1/-1 counters on target creature you control. {T}, Remove a -1/-1 counter from this creature: Add one mana of any color. G Creature — Human Druid Creature 2 1G 3/4 ECC~ 2 Chimil, the Inner Sun Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Legendary Artifact Artifact 6 6 ECC~ 1 Chromatic Lantern Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color. Artifact Artifact 3 3 ECC~ 1 Cinder Glade ({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands. Land — Mountain Forest Land 0 ECC~ 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 ECC~ 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 ECC~ 0 Commander's Sphere {T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card. Artifact Artifact 3 3 ECC~ 1 Contagion Clasp When this artifact enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Artifact Artifact 2 2 ECC~ 1 Cream of the Crop Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. G Enchantment Enchantment 2 1G ECC~ 1 Cultivate Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery Sorcery 3 2G ECC~ 3 Descendants' Fury Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. R Enchantment Enchantment 4 3R ECC~ 1 Devoted Druid {T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature. G Creature — Elf Druid Creature 2 1G 0/2 ECC~ 2 Distant Melody Choose a creature type. Draw a card for each permanent you control of that type. U Sorcery Sorcery 4 3U ECC~ 3 Dragonskull Summit This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}. Land Land 0 ECC~ 0 Dread Tiller When this creature enters, put a -1/-1 counter on target creature. Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped. BG Artifact Creature — Scarecrow Creature 3 1BG 2/4 ECC~ 2 Dread Tiller When this creature enters, put a -1/-1 counter on target creature. Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped. BG Artifact Creature — Scarecrow Creature 3 1BG 2/4 ECC~ 2 Dusk Urchins Whenever this creature attacks or blocks, put a -1/-1 counter on it. When this creature dies, draw a card for each -1/-1 counter on it. B Creature — Ouphe Creature 3 2B 4/3 ECC~ 2 Elemental Spectacle Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control. G Sorcery Sorcery 6 5G ECC~ 3 Elemental Spectacle Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control. G Sorcery Sorcery 6 5G ECC~ 3 Endurance Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand. G Creature — Elemental Incarnation Creature 3 1GG 3/4 ECC~ 2 Eventide's Shadow Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way. B Sorcery Sorcery 5 4B ECC~ 3 Eventide's Shadow Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way. B Sorcery Sorcery 5 4B ECC~ 3 Everlasting Torment Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) BR Enchantment Enchantment 3 2B/R ECC~ 1 Evolution Sage Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) G Creature — Elf Druid Creature 3 2G 3/2 ECC~ 2 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 ECC~ 0 Faeburrow Elder Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color. GW Creature — Treefolk Druid Creature 3 1GW 0/0 ECC~ 2 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 ECC~ 1 Ferrafor, Young Yew When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls. {T}: Double the number of each kind of counter on target creature. G Legendary Creature — Treefolk Druid Creature 7 6G 4/7 ECC~ 2 Ferrafor, Young Yew When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls. {T}: Double the number of each kind of counter on target creature. G Legendary Creature — Treefolk Druid Creature 7 6G 4/7 ECC~ 2 Fertile Ground Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. G Enchantment — Aura Enchantment 2 1G ECC~ 1 Festering Thicket ({T}: Add {B} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Swamp Forest Land 0 ECC~ 0 Fire Covenant As an additional cost to cast this spell, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. BR Instant Instant 3 1BR ECC~ 3 Flamekin Village As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn. Land Land 0 ECC~ 0 Flourishing Defenses Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token. G Enchantment Enchantment 5 4G ECC~ 1 Foundation Breaker When this creature enters, you may destroy target artifact or enchantment. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) G Creature — Elemental Creature 4 3G 2/2 ECC~ 2 Frontier Bivouac This land enters tapped. {T}: Add {G}, {U}, or {R}. Land Land 0 ECC~ 0 Fury Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand. R Creature — Elemental Incarnation Creature 5 3RR 3/3 ECC~ 2 Garruk's Uprising When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card. G Enchantment Enchantment 3 2G ECC~ 1 Glissa Sunslayer First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent. BG Legendary Creature — Phyrexian Zombie Elf Creature 3 1BG 3/3 ECC~ 2 Golgari Rot Farm This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}. Land Land 0 ECC~ 0 Grave Titan Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens. B Creature — Giant Creature 6 4BB 6/6 ECC~ 2 Grave Venerations When this enchantment enters, you become the monarch. At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. B Enchantment Enchantment 4 3B ECC~ 1 Grave Venerations When this enchantment enters, you become the monarch. At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. B Enchantment Enchantment 4 3B ECC~ 1 Greenwarden of Murasa When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand. G Creature — Elemental Creature 6 4GG 5/4 ECC~ 2 Grim Poppet This creature enters with three -1/-1 counters on it. Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature. Artifact Creature — Scarecrow Creature 7 7 4/4 ECC~ 2 Gruul Turf This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}. Land Land 0 ECC~ 0 Hapatra, Vizier of Poisons Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature. Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. BG Legendary Creature — Human Cleric Creature 2 BG 2/2 ECC~ 2 Harmonize Draw three cards. G Sorcery Sorcery 4 2GG ECC~ 3 Haunting Voyage Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) B Sorcery Sorcery 6 4BB ECC~ 3 Hoarder's Greed You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.) B Sorcery Sorcery 4 3B ECC~ 3 Hoofprints of the Stag Whenever you draw a card, you may put a hoofprint counter on this enchantment. {2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. W Kindred Enchantment — Elemental Enchantment 2 1W ECC~ 1 Horde of Notions Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. BGRUW Legendary Creature — Elemental Creature 5 WUBRG 5/5 ECC~ 2 Ifnir Deadlands {T}: Add {C}. {T}, Pay 1 life: Add {B}. {2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery. Land — Desert Land 0 ECC~ 0 Ignoble Hierarch Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}. G Creature — Goblin Shaman Creature 1 G 0/1 ECC~ 2 Impulsivity When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) R Creature — Elemental Incarnation Creature 7 6R 7/5 ECC~ 2 Impulsivity When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) R Creature — Elemental Incarnation Creature 7 6R 7/5 ECC~ 2 Incandescent Soulstoke Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. R Creature — Elemental Shaman Creature 3 2R 2/2 ECC~ 2 Incremental Blight Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. B Sorcery Sorcery 5 3BB ECC~ 3 Infernal Grasp Destroy target creature. You lose 2 life. B Instant Instant 2 1B ECC~ 3 Ingot Chewer When this creature enters, destroy target artifact. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) R Creature — Elemental Creature 5 4R 3/3 ECC~ 2 Jegantha, the Wellspring Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. GR Legendary Creature — Elemental Elk Creature 5 4R/G 5/5 ECC~ 2 Jubilation When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) G Creature — Elemental Incarnation Creature 6 5G 5/5 ECC~ 2 Jubilation When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) G Creature — Elemental Incarnation Creature 6 5G 5/5 ECC~ 2 Jungle Shrine This land enters tapped. {T}: Add {R}, {G}, or {W}. Land Land 0 ECC~ 0 Kindred Summons Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library. G Instant Instant 7 5GG ECC~ 3 Kodama's Reach Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. G Sorcery — Arcane Sorcery 3 2G ECC~ 3 Kulrath Knight Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. BR Creature — Elemental Knight Creature 5 3B/RB/R 3/3 ECC~ 2 Lamentation When this creature enters, destroy target creature an opponent controls. You gain 3 life. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) B Creature — Elemental Incarnation Creature 6 5B 5/4 ECC~ 2 Lamentation When this creature enters, destroy target creature an opponent controls. You gain 3 life. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) B Creature — Elemental Incarnation Creature 6 5B 5/4 ECC~ 2 Liliana, Death Wielder +2: Put a -1/-1 counter on up to one target creature. −3: Destroy target creature with a -1/-1 counter on it. −10: Return all creature cards from your graveyard to the battlefield. B Legendary Planeswalker — Liliana Planeswalker 7 5BB 5 ECC~ 1 Maelstrom Wanderer Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) GRU Legendary Creature — Elemental Creature 8 5GUR 7/5 ECC~ 2 Mass of Mysteries First strike, vigilance, trample At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token coру that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) BGRUW Legendary Creature — Elemental Creature 5 WUBRG 5/5 ECC~ 2 Massacre Girl, Known Killer Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. B Legendary Creature — Human Assassin Creature 4 2BB 4/4 ECC~ 2 Midnight Banshee Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. B Creature — Spirit Creature 6 3BBB 5/5 ECC~ 2 Muldrotha, the Gravetide During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) BGU Legendary Creature — Elemental Avatar Creature 6 3BGU 6/6 ECC~ 2 Mulldrifter Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) U Creature — Elemental Creature 5 4U 2/2 ECC~ 2 Necroskitter Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control. B Creature — Elemental Creature 3 1BB 1/4 ECC~ 2 Nesting Grounds {T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery. Land Land 0 ECC~ 0 Night's Whisper You draw two cards and lose 2 life. B Sorcery Sorcery 2 1B ECC~ 3 Oft-Nabbed Goat {1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery. When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life. B Creature — Goat Creature 2 1B 0/5 ECC~ 2 Oft-Nabbed Goat {1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery. When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life. B Creature — Goat Creature 2 1B 0/5 ECC~ 2 Omnath, Locus of Rage Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target. GR Legendary Creature — Elemental Creature 7 3RRGG 5/5 ECC~ 2 Omnath, Locus of the Roil When Omnath enters, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. GRU Legendary Creature — Elemental Creature 4 1GUR 3/3 ECC~ 2 Opal Palace {T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. Land Land 0 ECC~ 0 Opulent Palace This land enters tapped. {T}: Add {B}, {G}, or {U}. Land Land 0 ECC~ 0 Painful Truths Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell. B Sorcery Sorcery 3 2B ECC~ 3 Path of Ancestry This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 ECC~ 0 Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. W Instant Instant 1 W ECC~ 3 Persist Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it. B Sorcery Sorcery 2 1B ECC~ 3 Primal Beyond As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. Land Land 0 ECC~ 0 Puca's Covenant Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn. G Enchantment Enchantment 3 2G ECC~ 1 Puca's Covenant Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn. G Enchantment Enchantment 3 2G ECC~ 1 Puppeteer Clique Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) B Creature — Faerie Wizard Creature 5 3BB 3/2 ECC~ 2 Putrefy Destroy target artifact or creature. It can't be regenerated. BG Instant Instant 3 1BG ECC~ 3 Raging Ravine This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. Land Land 0 ECC~ 0 Rain-Slicked Copse ({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Forest Island Land 0 ECC~ 0 Rain-Slicked Copse ({T}: Add {G} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Forest Island Land 0 ECC~ 0 Rakdos Carnarium This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}. Land Land 0 ECC~ 0 Reality Shift Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) U Instant Instant 2 1U ECC~ 3 Realmwalker Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library. G Creature — Shapeshifter Creature 3 2G 2/3 ECC~ 2 Return of the Wildspeaker Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. G Instant Instant 5 4G ECC~ 3 Risen Reef Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. GU Creature — Elemental Creature 3 1GU 1/1 ECC~ 2 Riveteers Overlook When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. Land Land 0 ECC~ 0 Rootbound Crag This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}. Land Land 0 ECC~ 0 Sandsteppe Citadel This land enters tapped. {T}: Add {W}, {B}, or {G}. Land Land 0 ECC~ 0 Savage Lands This land enters tapped. {T}: Add {B}, {R}, or {G}. Land Land 0 ECC~ 0 Seaside Citadel This land enters tapped. {T}: Add {G}, {W}, or {U}. Land Land 0 ECC~ 0 Secluded Courtyard As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. Land Land 0 ECC~ 0 Selvala, Heart of the Wilds Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. G Legendary Creature — Elf Scout Creature 3 1GG 2/3 ECC~ 2 Shatter the Sky Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. W Sorcery Sorcery 4 2WW ECC~ 3 Sheltered Thicket ({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Mountain Forest Land 0 ECC~ 0 Shriekmaw Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) B Creature — Elemental Creature 5 4B 3/2 ECC~ 2 Sinister Gnarlbark At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.) B Creature — Treefolk Warlock Creature 3 2B 0/4 ECC~ 2 Sinister Gnarlbark At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.) B Creature — Treefolk Warlock Creature 3 2B 0/4 ECC~ 2 Skinrender When this creature enters, put three -1/-1 counters on target creature. B Creature — Phyrexian Zombie Creature 4 2BB 3/3 ECC~ 2 Slithermuse When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) U Creature — Elemental Creature 4 2UU 3/3 ECC~ 2 Smokebraider {T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals. R Creature — Elemental Shaman Creature 2 1R 1/1 ECC~ 2 Smoldering Marsh ({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands. Land — Swamp Mountain Land 0 ECC~ 0 Sodden Verdure ({T}: Add {G} or {U}.) This land enters tapped unless you control two or more basic lands. Land — Forest Island Land 0 ECC~ 0 Sodden Verdure ({T}: Add {G} or {U}.) This land enters tapped unless you control two or more basic lands. Land — Forest Island Land 0 ECC~ 0 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 ECC~ 1 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 ECC~ 1 Soul Snuffers When this creature enters, put a -1/-1 counter on each creature. B Creature — Elemental Shaman Creature 4 2BB 3/3 ECC~ 2 Springleaf Parade When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Creature tokens you control have "{T}: Add one mana of any color." G Enchantment Enchantment 2 XGG ECC~ 1 Springleaf Parade When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) Creature tokens you control have "{T}: Add one mana of any color." G Enchantment Enchantment 2 XGG ECC~ 1 Subterfuge When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) U Creature — Elemental Incarnation Creature 5 4U 3/5 ECC~ 2 Subterfuge When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) U Creature — Elemental Incarnation Creature 5 4U 3/5 ECC~ 2 Terminate Destroy target creature. It can't be regenerated. BR Instant Instant 2 BR ECC~ 3 Terramorphic Expanse {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 ECC~ 0 The Reaper, King No More When The Reaper enters, put a -1/-1 counter on each of up to two target creatures. Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn. BGR Legendary Artifact Creature — Scarecrow Creature 6 2/B2/R2/G 3/3 ECC~ 2 The Scorpion God Whenever a creature with a -1/-1 counter on it dies, draw a card. {1}{B}{R}: Put a -1/-1 counter on another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. BR Legendary Creature — God Creature 5 3BR 6/5 ECC~ 2 Thriving Bluff This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color. Land Land 0 ECC~ 0 Thriving Grove This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Land Land 0 ECC~ 0 Thriving Heath This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Land Land 0 ECC~ 0 Thriving Isle This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Land Land 0 ECC~ 0 Thriving Moor This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color. Land Land 0 ECC~ 0 Timeless Lotus Timeless Lotus enters tapped. {T}: Add {W}{U}{B}{R}{G}. Legendary Artifact Artifact 5 5 ECC~ 1 Titan of Industry Reach, trample When this creature enters, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control. G Creature — Elemental Creature 7 4GGG 7/7 ECC~ 2 Tree of Perdition Defender {T}: Exchange target opponent's life total with this creature's toughness. B Creature — Plant Creature 4 3B 0/13 ECC~ 2 Unclaimed Territory As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. Land Land 0 ECC~ 0 Vernal Fen ({T}: Add {B} or {G}.) This land enters tapped unless you control two or more basic lands. Land — Swamp Forest Land 0 ECC~ 0 Vernal Sovereign Whenever this creature enters or attacks, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control." GW Creature — Elemental Elk Creature 6 4GW 4/4 ECC~ 2 Village Pillagers Wither (This deals damage to creatures in the form of -1/-1 counters.) When this creature enters, it deals 1 damage to each creature your opponents control. Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token. R Creature — Goblin Warrior Creature 5 3RR 5/5 ECC~ 2 Village Pillagers Wither (This deals damage to creatures in the form of -1/-1 counters.) When this creature enters, it deals 1 damage to each creature your opponents control. Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token. R Creature — Goblin Warrior Creature 5 3RR 5/5 ECC~ 2 Vraska, Betrayal's Sting Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) 0: You draw a card and lose 1 life. Proliferate. −2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. −9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. B Legendary Planeswalker — Vraska Planeswalker 6 4BB/P 6 ECC~ 1 Wickerbough Elder This creature enters with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment. G Creature — Treefolk Shaman Creature 4 3G 4/4 ECC~ 2 Wickersmith's Tools Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. {T}: Add one mana of any color. {5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact. Artifact Artifact 3 3 ECC~ 1 Wickersmith's Tools Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. {T}: Add one mana of any color. {5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact. Artifact Artifact 3 3 ECC~ 1 Woodland Cemetery This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}. Land Land 0 ECC~ 0 Yarok, the Desecrated Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. BGU Legendary Creature — Elemental Horror Creature 5 2BGU 3/5 ECC~ 2 Abigale, Eloquent First-Year Flying, first strike, lifelink When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. BW Legendary Creature — Bird Bard Creature 2 W/BW/B 1/1 ECL~ 2 Abigale, Eloquent First-Year Flying, first strike, lifelink When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature. BW Legendary Creature — Bird Bard Creature 2 W/BW/B 1/1 ECL~ 2 Adept Watershaper Other tapped creatures you control have indestructible. W Creature — Merfolk Cleric Creature 3 2W 3/4 ECL~ 2 Adept Watershaper Other tapped creatures you control have indestructible. W Creature — Merfolk Cleric Creature 3 2W 3/4 ECL~ 2 Ajani, Outland Chaperone +1: Create a 1/1 green and white Kithkin creature token. −2: Ajani deals 4 damage to target tapped creature. −8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle. W Legendary Planeswalker — Ajani Planeswalker 3 1WW 3 ECL~ 1 Ajani, Outland Chaperone +1: Create a 1/1 green and white Kithkin creature token. −2: Ajani deals 4 damage to target tapped creature. −8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle. W Legendary Planeswalker — Ajani Planeswalker 3 1WW 3 ECL~ 1 Appeal to Eirdu Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) One or two target creatures each get +2/+1 until end of turn. W Instant Instant 4 3W ECL~ 3 Aquitect's Defenses Flash Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+2. U Enchantment — Aura Enchantment 2 1U ECL~ 1 Ashling's Command Choose two — • Create a token that's a copy of target Elemental you control. • Target player draws two cards. • Ashling's Command deals 2 damage to each creature target player controls. • Target player creates two Treasure tokens. RU Kindred Instant — Elemental Instant 5 3UR ECL~ 3 Ashling's Command Choose two — • Create a token that's a copy of target Elemental you control. • Target player draws two cards. • Ashling's Command deals 2 damage to each creature target player controls. • Target player creates two Treasure tokens. RU Kindred Instant — Elemental Instant 5 3UR ECL~ 3 Ashling, Rekindled Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. R Legendary Creature — Elemental Sorcerer Creature 2 1R 1/3 ECL~ 2 Ashling, Rimebound Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. U Legendary Creature — Elemental Wizard Creature 2 1/3 ECL~ 2 Ashling, Rekindled Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. R Legendary Creature — Elemental Sorcerer Creature 2 1R 1/3 ECL~ 2 Ashling, Rimebound Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. U Legendary Creature — Elemental Wizard Creature 2 1/3 ECL~ 2 Assert Perfection Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls. G Sorcery Sorcery 2 1G ECL~ 3 Auntie's Sentence Choose one — • Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. B Sorcery Sorcery 2 1B ECL~ 3 Aurora Awakener Trample Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. G Creature — Giant Druid Creature 7 6G 7/7 ECL~ 2 Aurora Awakener Trample Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order. G Creature — Giant Druid Creature 7 6G 7/7 ECL~ 2 Barbed Bloodletter Flash When this Equipment enters, attach it to target creature you control. That creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Equipped creature gets +1/+2. Equip {2} B Artifact — Equipment Artifact 2 1B ECL~ 1 Bark of Doran Equipped creature gets +0/+1. As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) W Artifact — Equipment Artifact 2 1W ECL~ 1 Bile-Vial Boggart When this creature dies, put a -1/-1 counter on up to one target creature. B Creature — Goblin Assassin Creature 1 B 1/1 ECL~ 2 Bitterbloom Bearer Flash Flying At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. B Creature — Faerie Rogue Creature 2 BB 1/1 ECL~ 2 Bitterbloom Bearer Flash Flying At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. B Creature — Faerie Rogue Creature 2 BB 1/1 ECL~ 2 Bitterbloom Bearer Flash Flying At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. B Creature — Faerie Rogue Creature 2 BB 1/1 ECL~ 2 Blight Rot Put four -1/-1 counters on target creature. B Instant Instant 3 2B ECL~ 3 Blighted Blackthorn Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.) B Creature — Treefolk Warlock Creature 5 4B 3/7 ECL~ 2 Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Mountain Land 0 ECL~ 0 Bloodline Bidding Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. B Sorcery Sorcery 8 6BB ECL~ 3 Bloodline Bidding Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. B Sorcery Sorcery 8 6BB ECL~ 3 Bloodline Bidding Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. B Sorcery Sorcery 8 6BB ECL~ 3 Bloodline Bidding Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield. B Sorcery Sorcery 8 6BB ECL~ 3 Bloom Tender Vivid — {T}: For each color among permanents you control, add one mana of that color. G Creature — Elf Druid Creature 2 1G 1/1 ECL~ 2 Bloom Tender Vivid — {T}: For each color among permanents you control, add one mana of that color. G Creature — Elf Druid Creature 2 1G 1/1 ECL~ 2 Bloom Tender Vivid — {T}: For each color among permanents you control, add one mana of that color. G Creature — Elf Druid Creature 2 1G 1/1 ECL~ 2 Bloom Tender Vivid — {T}: For each color among permanents you control, add one mana of that color. G Creature — Elf Druid Creature 2 1G 1/1 ECL~ 2 Blossombind Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature can't become untapped and can't have counters put on it. U Enchantment — Aura Enchantment 2 1U ECL~ 1 Blossoming Defense Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) G Instant Instant 1 G ECL~ 3 Boggart Cursecrafter Deathtouch Whenever another Goblin you control dies, this creature deals 1 damage to each opponent. BR Creature — Goblin Warlock Creature 2 BR 2/3 ECL~ 2 Boggart Cursecrafter Deathtouch Whenever another Goblin you control dies, this creature deals 1 damage to each opponent. BR Creature — Goblin Warlock Creature 2 BR 2/3 ECL~ 2 Boggart Mischief When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.) Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life. B Kindred Enchantment — Goblin Enchantment 3 2B ECL~ 1 Boggart Prankster Whenever you attack, target attacking Goblin you control gets +1/+0 until end of turn. B Creature — Goblin Warrior Creature 2 1B 1/3 ECL~ 2 Bogslither's Embrace As an additional cost to cast this spell, blight 1 or pay {3}. (To blight 1, put a -1/-1 counter on a creature you control.) Exile target creature. B Sorcery Sorcery 2 1B ECL~ 3 Boldwyr Aggressor Double strike Other Giants you control have double strike. R Creature — Giant Warrior Creature 5 3RR 2/5 ECL~ 2 Boneclub Berserker This creature gets +2/+0 for each other Goblin you control. R Creature — Goblin Berserker Creature 4 3R 2/4 ECL~ 2 Boulder Dash Boulder Dash deals 2 damage to any target and 1 damage to any other target. R Sorcery Sorcery 2 1R ECL~ 3 Brambleback Brute This creature enters with two -1/-1 counters on it. {1}{R}, Remove a counter from this creature: Target creature can't block this turn. Activate only as a sorcery. R Creature — Giant Warrior Creature 3 2R 4/5 ECL~ 2 Bre of Clan Stoutarm {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. RW Legendary Creature — Giant Warrior Creature 4 2RW 4/4 ECL~ 2 Bre of Clan Stoutarm {1}{W}, {T}: Another target creature you control gains flying and lifelink until end of turn. At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand. RW Legendary Creature — Giant Warrior Creature 4 2RW 4/4 ECL~ 2 Brigid's Command Choose two — • Create a token that's a copy of target Kithkin you control. • Target player creates a 1/1 green and white Kithkin creature token. • Target creature you control gets +3/+3 until end of turn. • Target creature you control fights target creature an opponent controls. GW Kindred Sorcery — Kithkin Sorcery 3 1GW ECL~ 3 Brigid's Command Choose two — • Create a token that's a copy of target Kithkin you control. • Target player creates a 1/1 green and white Kithkin creature token. • Target creature you control gets +3/+3 until end of turn. • Target creature you control fights target creature an opponent controls. GW Kindred Sorcery — Kithkin Sorcery 3 1GW ECL~ 3 Brigid, Clachan's Heart Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token. At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid. W Legendary Creature — Kithkin Warrior Creature 3 2W 3/2 ECL~ 2 Brigid, Doun's Mind {T}: Add X {G} or X {W}, where X is the number of other creatures you control. At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid. G Legendary Creature — Kithkin Soldier Creature 3 3/2 ECL~ 2 Brigid, Clachan's Heart Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token. At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid. W Legendary Creature — Kithkin Warrior Creature 3 2W 3/2 ECL~ 2 Brigid, Doun's Mind {T}: Add X {G} or X {W}, where X is the number of other creatures you control. At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid. G Legendary Creature — Kithkin Soldier Creature 3 3/2 ECL~ 2 Bristlebane Battler Trample, ward {2} This creature enters with five -1/-1 counters on it. Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. G Creature — Kithkin Soldier Creature 2 1G 6/6 ECL~ 2 Bristlebane Battler Trample, ward {2} This creature enters with five -1/-1 counters on it. Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. G Creature — Kithkin Soldier Creature 2 1G 6/6 ECL~ 2 Bristlebane Outrider This creature can't be blocked by creatures with power 2 or less. As long as another creature entered the battlefield under your control this turn, this creature gets +2/+0. G Creature — Kithkin Knight Creature 4 3G 3/5 ECL~ 2 Burdened Stoneback This creature enters with two -1/-1 counters on it. {1}{W}, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) W Creature — Giant Warrior Creature 2 1W 4/4 ECL~ 2 Burning Curiosity As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards. R Sorcery Sorcery 3 2R ECL~ 3 Catharsis When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens. When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn. Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) RW Creature — Elemental Incarnation Creature 6 4R/WR/W 3/4 ECL~ 2 Catharsis When this creature enters, if {W}{W} was spent to cast it, create two 1/1 green and white Kithkin creature tokens. When this creature enters, if {R}{R} was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn. Evoke {R/W}{R/W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) RW Creature — Elemental Incarnation Creature 6 4R/WR/W 3/4 ECL~ 2 Celestial Reunion As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand. G Sorcery Sorcery 1 XG ECL~ 3 Celestial Reunion As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type. Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand. G Sorcery Sorcery 1 XG ECL~ 3 Champion of the Clachan Flash As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) Other Kithkin you control get +1/+1. When this creature leaves the battlefield, return the exiled card to its owner's hand. W Creature — Kithkin Knight Creature 4 3W 4/5 ECL~ 2 Champion of the Clachan Flash As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) Other Kithkin you control get +1/+1. When this creature leaves the battlefield, return the exiled card to its owner's hand. W Creature — Kithkin Knight Creature 4 3W 4/5 ECL~ 2 Champion of the Path As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.) Whenever another Elemental you control enters, it deals damage equal to its power to each opponent. When this creature leaves the battlefield, return the exiled card to its owner's hand. R Creature — Elemental Sorcerer Creature 4 3R 7/3 ECL~ 2 Champion of the Path As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.) Whenever another Elemental you control enters, it deals damage equal to its power to each opponent. When this creature leaves the battlefield, return the exiled card to its owner's hand. R Creature — Elemental Sorcerer Creature 4 3R 7/3 ECL~ 2 Champion of the Weird As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery. When this creature leaves the battlefield, return the exiled card to its owner's hand. B Creature — Goblin Berserker Creature 4 3B 5/5 ECL~ 2 Champion of the Weird As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.) Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery. When this creature leaves the battlefield, return the exiled card to its owner's hand. B Creature — Goblin Berserker Creature 4 3B 5/5 ECL~ 2 Champions of the Perfect As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) Whenever you cast a creature spell, draw a card. When this creature leaves the battlefield, return the exiled card to its owner's hand. G Creature — Elf Warrior Creature 4 3G 6/6 ECL~ 2 Champions of the Perfect As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) Whenever you cast a creature spell, draw a card. When this creature leaves the battlefield, return the exiled card to its owner's hand. G Creature — Elf Warrior Creature 4 3G 6/6 ECL~ 2 Champions of the Shoal As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. When this creature leaves the battlefield, return the exiled card to its owner's hand. U Creature — Merfolk Soldier Creature 4 3U 4/6 ECL~ 2 Champions of the Shoal As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it. When this creature leaves the battlefield, return the exiled card to its owner's hand. U Creature — Merfolk Soldier Creature 4 3U 4/6 ECL~ 2 Changeling Wayfinder Changeling (This card is every creature type.) When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Creature — Shapeshifter Creature 3 3 1/2 ECL~ 2 Chaos Spewer When this creature enters, you may pay {2}. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.) BR Creature — Goblin Warlock Creature 3 2B/R 5/4 ECL~ 2 Chitinous Graspling Changeling (This card is every creature type.) Reach GU Creature — Shapeshifter Creature 4 3G/U 3/4 ECL~ 2 Chomping Changeling Changeling (This card is every creature type.) When this creature enters, destroy up to one target artifact or enchantment. G Creature — Shapeshifter Creature 3 2G 1/2 ECL~ 2 Chronicle of Victory As Chronicle of Victory enters, choose a creature type. Creatures you control of the chosen type get +2/+2 and have first strike and trample. Whenever you cast a spell of the chosen type, draw a card. Legendary Artifact Artifact 6 6 ECL~ 1 Chronicle of Victory As Chronicle of Victory enters, choose a creature type. Creatures you control of the chosen type get +2/+2 and have first strike and trample. Whenever you cast a spell of the chosen type, draw a card. Legendary Artifact Artifact 6 6 ECL~ 1 Cinder Strike As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) Cinder Strike deals 2 damage to target creature. It deals 4 damage to that creature instead if this spell's additional cost was paid. R Sorcery Sorcery 1 R ECL~ 3 Clachan Festival When this enchantment enters, create two 1/1 green and white Kithkin creature tokens. {4}{W}: Create a 1/1 green and white Kithkin creature token. W Kindred Enchantment — Kithkin Enchantment 3 2W ECL~ 1 Collective Inferno Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this enchantment enters, choose a creature type. Double all damage that sources you control of the chosen type would deal. R Enchantment Enchantment 5 3RR ECL~ 1 Collective Inferno Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this enchantment enters, choose a creature type. Double all damage that sources you control of the chosen type would deal. R Enchantment Enchantment 5 3RR ECL~ 1 Collective Inferno Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this enchantment enters, choose a creature type. Double all damage that sources you control of the chosen type would deal. R Enchantment Enchantment 5 3RR ECL~ 1 Collective Inferno Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this enchantment enters, choose a creature type. Double all damage that sources you control of the chosen type would deal. R Enchantment Enchantment 5 3RR ECL~ 1 Creakwood Safewright This creature enters with three -1/-1 counters on it. At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. B Creature — Elf Warrior Creature 2 1B 5/5 ECL~ 2 Crib Swap Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. W Kindred Instant — Shapeshifter Instant 3 2W ECL~ 3 Crossroads Watcher Trample Whenever another creature you control enters, this creature gets +1/+0 until end of turn. G Creature — Kithkin Ranger Creature 3 2G 3/3 ECL~ 2 Curious Colossus When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1. W Creature — Giant Warrior Creature 7 5WW 7/7 ECL~ 2 Curious Colossus When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1. W Creature — Giant Warrior Creature 7 5WW 7/7 ECL~ 2 Darkness Descends Put two -1/-1 counters on each creature. B Sorcery Sorcery 4 2BB ECL~ 3 Dawn's Light Archer Flash Reach G Creature — Elf Archer Creature 3 2G 4/2 ECL~ 2 Dawn-Blessed Pennant As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. Whenever a permanent you control of the chosen type enters, you gain 1 life. {2}, {T}, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand. Artifact Artifact 1 1 ECL~ 1 Dawnhand Dissident {T}, Blight 1: Surveil 1. {T}, Blight 2: Exile target card from a graveyard. During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. B Creature — Elf Warlock Creature 1 B 1/2 ECL~ 2 Dawnhand Dissident {T}, Blight 1: Surveil 1. {T}, Blight 2: Exile target card from a graveyard. During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs. B Creature — Elf Warlock Creature 1 B 1/2 ECL~ 2 Dawnhand Eulogist Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.) B Creature — Elf Warlock Creature 4 3B 3/3 ECL~ 2 Deceit When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke {U/B}{U/B} BU Creature — Elemental Incarnation Creature 6 4U/BU/B 5/5 ECL~ 2 Deceit When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke {U/B}{U/B} BU Creature — Elemental Incarnation Creature 6 4U/BU/B 5/5 ECL~ 2 Deepchannel Duelist At the beginning of your end step, untap target Merfolk you control. Other Merfolk you control get +1/+1. UW Creature — Merfolk Soldier Creature 2 WU 2/2 ECL~ 2 Deepchannel Duelist At the beginning of your end step, untap target Merfolk you control. Other Merfolk you control get +1/+1. UW Creature — Merfolk Soldier Creature 2 WU 2/2 ECL~ 2 Deepway Navigator Flash When this creature enters, untap each other Merfolk you control. As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0. UW Creature — Merfolk Wizard Creature 2 WU 2/2 ECL~ 2 Deepway Navigator Flash When this creature enters, untap each other Merfolk you control. As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0. UW Creature — Merfolk Wizard Creature 2 WU 2/2 ECL~ 2 Disruptor of Currents Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, return up to one other target nonland permanent to its owner's hand. U Creature — Merfolk Wizard Creature 5 3UU 3/3 ECL~ 2 Disruptor of Currents Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, return up to one other target nonland permanent to its owner's hand. U Creature — Merfolk Wizard Creature 5 3UU 3/3 ECL~ 2 Doran, Besieged by Time Each creature spell you cast with toughness greater than its power costs {1} less to cast. Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. BGW Legendary Creature — Treefolk Druid Creature 4 1WBG 0/5 ECL~ 2 Doran, Besieged by Time Each creature spell you cast with toughness greater than its power costs {1} less to cast. Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness. BGW Legendary Creature — Treefolk Druid Creature 4 1WBG 0/5 ECL~ 2 Dose of Dawnglow Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.) B Instant Instant 5 4B ECL~ 3 Dream Harvest Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs. BU Sorcery Sorcery 7 5U/BU/B ECL~ 3 Dream Harvest Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs. BU Sorcery Sorcery 7 5U/BU/B ECL~ 3 Dream Seizer Flying When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.) B Creature — Faerie Rogue Creature 4 3B 3/2 ECL~ 2 Dundoolin Weaver When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand. G Creature — Kithkin Druid Creature 2 1G 2/1 ECL~ 2 Eclipsed Boggart When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. BR Creature — Goblin Scout Creature 3 B/RB/RB/R 2/3 ECL~ 2 Eclipsed Boggart When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. BR Creature — Goblin Scout Creature 3 B/RB/RB/R 2/3 ECL~ 2 Eclipsed Elf When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. BG Creature — Elf Scout Creature 3 B/GB/GB/G 3/2 ECL~ 2 Eclipsed Elf When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. BG Creature — Elf Scout Creature 3 B/GB/GB/G 3/2 ECL~ 2 Eclipsed Flamekin When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. RU Creature — Elemental Scout Creature 3 1U/RU/R 1/4 ECL~ 2 Eclipsed Flamekin When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. RU Creature — Elemental Scout Creature 3 1U/RU/R 1/4 ECL~ 2 Eclipsed Kithkin When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. GW Creature — Kithkin Scout Creature 2 G/WG/W 2/1 ECL~ 2 Eclipsed Kithkin When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. GW Creature — Kithkin Scout Creature 2 G/WG/W 2/1 ECL~ 2 Eclipsed Merrow When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. UW Creature — Merfolk Scout Creature 3 W/UW/UW/U 2/3 ECL~ 2 Eclipsed Merrow When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. UW Creature — Merfolk Scout Creature 3 W/UW/UW/U 2/3 ECL~ 2 Eclipsed Realms As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type. Land Land 0 ECL~ 0 Eirdu, Carrier of Dawn Flying, lifelink Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. W Legendary Creature — Elemental God Creature 5 3WW 5/5 ECL~ 2 Isilu, Carrier of Twilight Flying, lifelink Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. B Legendary Creature — Elemental God Creature 5 5/5 ECL~ 2 Eirdu, Carrier of Dawn Flying, lifelink Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. W Legendary Creature — Elemental God Creature 5 3WW 5/5 ECL~ 2 Isilu, Carrier of Twilight Flying, lifelink Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. B Legendary Creature — Elemental God Creature 5 5/5 ECL~ 2 Elder Auntie When this creature enters, create a 1/1 black and red Goblin creature token. R Creature — Goblin Warlock Creature 3 2R 2/2 ECL~ 2 Emptiness When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. Evoke {W/B}{W/B} BW Creature — Elemental Incarnation Creature 6 4W/BW/B 3/5 ECL~ 2 Emptiness When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. Evoke {W/B}{W/B} BW Creature — Elemental Incarnation Creature 6 4W/BW/B 3/5 ECL~ 2 Encumbered Reejerey This creature enters with three -1/-1 counters on it. Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it. W Creature — Merfolk Soldier Creature 2 1W 5/4 ECL~ 2 End-Blaze Epiphany End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card. R Instant Instant 1 XR ECL~ 3 End-Blaze Epiphany End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card. R Instant Instant 1 XR ECL~ 3 Enraged Flamecaster Reach Whenever you cast a spell with mana value 4 or greater, this creature deals 2 damage to each opponent. R Creature — Elemental Sorcerer Creature 3 2R 3/2 ECL~ 2 Evershrike's Gift Enchant creature Enchanted creature gets +1/+0 and has flying. {1}{W}, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery. (To blight 2, put two -1/-1 counters on a creature you control.) W Enchantment — Aura Enchantment 1 W ECL~ 1 Evolving Wilds {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 ECL~ 0 Explosive Prodigy Vivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control. R Creature — Elemental Sorcerer Creature 2 1R 1/1 ECL~ 2 Feed the Flames Feed the Flames deals 5 damage to target creature. If that creature would die this turn, exile it instead. R Instant Instant 4 3R ECL~ 3 Feisty Spikeling Changeling (This card is every creature type.) During your turn, this creature has first strike. RW Creature — Shapeshifter Creature 2 1R/W 2/1 ECL~ 2 Figure of Fable {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. {1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. {3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. GW Creature — Kithkin Creature 1 G/W 1/1 ECL~ 2 Figure of Fable {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. {1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. {3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. GW Creature — Kithkin Creature 1 G/W 1/1 ECL~ 2 Firdoch Core Changeling (This card is every creature type.) {T}: Add one mana of any color. {4}: This artifact becomes a 4/4 artifact creature until end of turn. Kindred Artifact — Shapeshifter Artifact 3 3 ECL~ 1 Flame-Chain Mauler {1}{R}: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) R Creature — Elemental Warrior Creature 2 1R 2/2 ECL~ 2 Flamebraider {T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elemental sources. R Creature — Elemental Bard Creature 2 1R 2/2 ECL~ 2 Flamekin Gildweaver Trample When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Creature — Elemental Sorcerer Creature 4 3R 4/3 ECL~ 2 Flaring Cinder When this creature enters and whenever you cast a spell with mana value 4 or greater, you may discard a card. If you do, draw a card. RU Creature — Elemental Sorcerer Creature 3 1U/RU/R 3/2 ECL~ 2 Flitterwing Nuisance Flying This creature enters with a -1/-1 counter on it. {2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card. U Creature — Faerie Rogue Creature 1 U 2/2 ECL~ 2 Flitterwing Nuisance Flying This creature enters with a -1/-1 counter on it. {2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card. U Creature — Faerie Rogue Creature 1 U 2/2 ECL~ 2 Flock Impostor Changeling (This card is every creature type.) Flash Flying When this creature enters, return up to one other target creature you control to its owner's hand. W Creature — Shapeshifter Creature 3 2W 2/2 ECL~ 2 Foraging Wickermaw When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {1}: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn. Artifact Creature — Scarecrow Creature 2 2 1/3 ECL~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 ECL~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 ECL~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 ECL~ 0 Formidable Speaker When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1}, {T}: Untap another target permanent. G Creature — Elf Druid Creature 3 2G 2/4 ECL~ 2 Formidable Speaker When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1}, {T}: Untap another target permanent. G Creature — Elf Druid Creature 3 2G 2/4 ECL~ 2 Gallant Fowlknight When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn. W Creature — Kithkin Knight Creature 4 3W 3/4 ECL~ 2 Gangly Stompling Changeling (This card is every creature type.) Trample GR Creature — Shapeshifter Creature 3 2R/G 4/2 ECL~ 2 Gathering Stone As this artifact enters, choose a creature type. Spells you cast of the chosen type cost {1} less to cast. When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Artifact Artifact 4 4 ECL~ 1 Giantfall Choose one — • Target creature you control deals damage equal to its power to target creature an opponent controls. • Destroy target artifact. R Instant Instant 2 1R ECL~ 3 Gilt-Leaf's Embrace Flash Enchant creature When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) Enchanted creature gets +2/+0. G Enchantment — Aura Enchantment 3 2G ECL~ 1 Glamer Gifter Flash Flying When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types. U Creature — Faerie Wizard Creature 2 1U 1/2 ECL~ 2 Glamermite Flash Flying When this creature enters, choose one — • Tap target creature. • Untap target creature. U Creature — Faerie Rogue Creature 3 2U 2/2 ECL~ 2 Glen Elendra Guardian Flash Flying This creature enters with a -1/-1 counter on it. {1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. U Creature — Faerie Wizard Creature 3 2U 3/4 ECL~ 2 Glen Elendra Guardian Flash Flying This creature enters with a -1/-1 counter on it. {1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. U Creature — Faerie Wizard Creature 3 2U 3/4 ECL~ 2 Glen Elendra Guardian Flash Flying This creature enters with a -1/-1 counter on it. {1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. U Creature — Faerie Wizard Creature 3 2U 3/4 ECL~ 2 Glen Elendra Guardian Flash Flying This creature enters with a -1/-1 counter on it. {1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card. U Creature — Faerie Wizard Creature 3 2U 3/4 ECL~ 2 Glen Elendra's Answer This spell can't be countered. Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. U Instant Instant 4 2UU ECL~ 3 Glen Elendra's Answer This spell can't be countered. Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way. U Instant Instant 4 2UU ECL~ 3 Glister Bairn Vivid — At the beginning of combat on your turn, another target creature you control gets +X/+X until end of turn, where X is the number of colors among permanents you control. GU Creature — Ouphe Creature 5 2G/UG/UG/U 1/4 ECL~ 2 Gloom Ripper When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard. B Creature — Elf Assassin Creature 5 3BB 4/4 ECL~ 2 Gloom Ripper When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard. B Creature — Elf Assassin Creature 5 3BB 4/4 ECL~ 2 Gnarlbark Elm This creature enters with two -1/-1 counters on it. {2}{B}, Remove two counters from this creature: Target creature gets -2/-2 until end of turn. Activate only as a sorcery. B Creature — Treefolk Warlock Creature 3 2B 3/4 ECL~ 2 Goatnap Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. R Sorcery Sorcery 3 2R ECL~ 3 Goldmeadow Nomad {W}, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery. W Creature — Kithkin Scout Creature 1 W 1/2 ECL~ 2 Goliath Daydreamer Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. R Creature — Giant Wizard Creature 4 2RR 4/4 ECL~ 2 Goliath Daydreamer Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves. Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost. R Creature — Giant Wizard Creature 4 2RR 4/4 ECL~ 2 Gravelgill Scoundrel Vigilance Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn. U Creature — Merfolk Rogue Creature 2 1U 1/3 ECL~ 2 Graveshifter Changeling (This card is every creature type.) When this creature enters, you may return target creature card from your graveyard to your hand. B Creature — Shapeshifter Creature 4 3B 2/2 ECL~ 2 Great Forest Druid {T}: Add one mana of any color. G Creature — Treefolk Druid Creature 2 1G 0/4 ECL~ 2 Gristle Glutton {T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.) R Creature — Goblin Scout Creature 2 1R 1/3 ECL~ 2 Grub's Command Choose two — • Create a token that's a copy of target Goblin you control. • Creatures target player controls get +1/+1 and gain haste until end of turn. • Destroy target artifact or creature. • Target player mills five cards, then puts each Goblin card milled this way into their hand. BR Kindred Sorcery — Goblin Sorcery 5 3BR ECL~ 3 Grub's Command Choose two — • Create a token that's a copy of target Goblin you control. • Creatures target player controls get +1/+1 and gain haste until end of turn. • Destroy target artifact or creature. • Target player mills five cards, then puts each Goblin card milled this way into their hand. BR Kindred Sorcery — Goblin Sorcery 5 3BR ECL~ 3 Grub, Storied Matriarch Menace Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. B Legendary Creature — Goblin Warlock Creature 3 2B 2/1 ECL~ 2 Grub, Notorious Auntie Menace Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token." At the beginning of your first main phase, you may pay {B}. If you do, transform Grub. R Legendary Creature — Goblin Warrior Creature 3 2/1 ECL~ 2 Grub, Storied Matriarch Menace Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand. At the beginning of your first main phase, you may pay {R}. If you do, transform Grub. B Legendary Creature — Goblin Warlock Creature 3 2B 2/1 ECL~ 2 Grub, Notorious Auntie Menace Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token." At the beginning of your first main phase, you may pay {B}. If you do, transform Grub. R Legendary Creature — Goblin Warrior Creature 3 2/1 ECL~ 2 Gutsplitter Gang At the beginning of your first main phase, you may blight 2. If you don't, you lose 3 life. (To blight 2, put two -1/-1 counters on a creature you control.) B Creature — Goblin Berserker Creature 4 3B 6/6 ECL~ 2 Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Island Land 0 ECL~ 0 Harmonized Crescendo Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Draw a card for each permanent you control of that type. U Instant Instant 6 4UU ECL~ 3 Harmonized Crescendo Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Draw a card for each permanent you control of that type. U Instant Instant 6 4UU ECL~ 3 Harmonized Crescendo Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Draw a card for each permanent you control of that type. U Instant Instant 6 4UU ECL~ 3 Harmonized Crescendo Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Draw a card for each permanent you control of that type. U Instant Instant 6 4UU ECL~ 3 Harmonized Crescendo Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Draw a card for each permanent you control of that type. U Instant Instant 6 4UU ECL~ 3 Heirloom Auntie This creature enters with two -1/-1 counters on it. Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) B Creature — Goblin Warlock Creature 3 2B 4/4 ECL~ 2 Hexing Squelcher This spell can't be countered. Ward—Pay 2 life. Spells you control can't be countered. Other creatures you control have "Ward—Pay 2 life." R Creature — Goblin Sorcerer Creature 2 1R 2/2 ECL~ 2 Hexing Squelcher This spell can't be countered. Ward—Pay 2 life. Spells you control can't be countered. Other creatures you control have "Ward—Pay 2 life." R Creature — Goblin Sorcerer Creature 2 1R 2/2 ECL~ 2 High Perfect Morcant Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) BG Legendary Creature — Elf Noble Creature 4 2BG 4/4 ECL~ 2 High Perfect Morcant Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) BG Legendary Creature — Elf Noble Creature 4 2BG 4/4 ECL~ 2 Hovel Hurler This creature enters with two -1/-1 counters on it. {R/W}{R/W}, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery. RW Creature — Giant Warrior Creature 5 3R/WR/W 6/7 ECL~ 2 Illusion Spinners You may cast this spell as though it had flash if you control a Faerie. Flying This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) U Creature — Faerie Wizard Creature 5 4U 4/3 ECL~ 2 Impolite Entrance Target creature gains trample and haste until end of turn. Draw a card. R Sorcery Sorcery 1 R ECL~ 3 Iron-Shield Elf Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) B Creature — Elf Warrior Creature 2 1B 3/1 ECL~ 2 Iron-Shield Elf Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.) B Creature — Elf Warrior Creature 2 1B 3/1 ECL~ 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 ECL~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 ECL~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 ECL~ 0 Keep Out Choose one — • Keep Out deals 4 damage to target tapped creature. • Destroy target enchantment. W Instant Instant 2 1W ECL~ 3 Kinbinding Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. W Enchantment Enchantment 5 3WW ECL~ 1 Kinbinding Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. W Enchantment Enchantment 5 3WW ECL~ 1 Kinbinding Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token. W Enchantment Enchantment 5 3WW ECL~ 1 Kindle the Inner Flame Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback—{1}{R}, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) R Kindred Sorcery — Elemental Sorcery 4 3R ECL~ 3 Kinsbaile Aspirant As an additional cost to cast this spell, behold a Kithkin or pay {2}. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.) Whenever another creature you control enters, this creature gets +1/+1 until end of turn. W Creature — Kithkin Citizen Creature 1 W 2/1 ECL~ 2 Kinscaer Sentry First strike, lifelink Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control. W Creature — Kithkin Soldier Creature 2 1W 2/2 ECL~ 2 Kinscaer Sentry First strike, lifelink Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control. W Creature — Kithkin Soldier Creature 2 1W 2/2 ECL~ 2 Kirol, Attentive First-Year Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. RW Legendary Creature — Vampire Cleric Creature 3 1R/WR/W 3/3 ECL~ 2 Kirol, Attentive First-Year Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn. RW Legendary Creature — Vampire Cleric Creature 3 1R/WR/W 3/3 ECL~ 2 Kithkeeper Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control. Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn. W Creature — Elemental Creature 7 6W 3/3 ECL~ 2 Kulrath Mystic Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn. U Creature — Elemental Wizard Creature 3 2U 2/4 ECL~ 2 Kulrath Zealot When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) R Creature — Elemental Warrior Creature 6 5R 6/5 ECL~ 2 Lasting Tarfire At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent. R Enchantment Enchantment 2 1R ECL~ 1 Lavaleaper All creatures have haste. Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. R Creature — Elemental Creature 4 3R 4/4 ECL~ 2 Lavaleaper All creatures have haste. Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced. R Creature — Elemental Creature 4 3R 4/4 ECL~ 2 Liminal Hold When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life. W Enchantment Enchantment 4 3W ECL~ 1 Lluwen, Imperfect Naturalist When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. {2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard. BG Legendary Creature — Elf Druid Creature 2 B/GB/G 1/3 ECL~ 2 Lluwen, Imperfect Naturalist When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. {2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard. BG Legendary Creature — Elf Druid Creature 2 B/GB/G 1/3 ECL~ 2 Loch Mare This creature enters with three -1/-1 counters on it. {1}{U}, Remove a counter from this creature: Draw a card. {2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Creature — Horse Serpent Creature 2 1U 4/5 ECL~ 2 Loch Mare This creature enters with three -1/-1 counters on it. {1}{U}, Remove a counter from this creature: Draw a card. {2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Creature — Horse Serpent Creature 2 1U 4/5 ECL~ 2 Lofty Dreams Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature When this Aura enters, draw a card. Enchanted creature gets +2/+2 and has flying. U Enchantment — Aura Enchantment 5 3UU ECL~ 1 Luminollusk Deathtouch Vivid — When this creature enters, you gain life equal to the number of colors among permanents you control. G Creature — Elemental Creature 4 3G 2/4 ECL~ 2 Lys Alana Dignitary As an additional cost to cast this spell, behold an Elf or pay {2}. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) {T}: Add {G}{G}. Activate only if there is an Elf card in your graveyard. G Creature — Elf Advisor Creature 2 1G 2/3 ECL~ 2 Lys Alana Informant When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) G Creature — Elf Scout Creature 2 1G 3/1 ECL~ 2 Maralen, Fae Ascendant Flying Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost. BGU Legendary Creature — Elf Faerie Noble Creature 5 2BGU 4/5 ECL~ 2 Maralen, Fae Ascendant Flying Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost. BGU Legendary Creature — Elf Faerie Noble Creature 5 2BGU 4/5 ECL~ 2 Meanders Guide Whenever this creature attacks, you may tap another untapped Merfolk you control. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield. W Creature — Merfolk Scout Creature 3 2W 3/2 ECL~ 2 Meek Attack {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. R Enchantment Enchantment 3 2R ECL~ 1 Meek Attack {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. R Enchantment Enchantment 3 2R ECL~ 1 Meek Attack {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. R Enchantment Enchantment 3 2R ECL~ 1 Meek Attack {1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature. R Enchantment Enchantment 3 2R ECL~ 1 Merrow Skyswimmer Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance When this creature enters, create a 1/1 white and blue Merfolk creature token. UW Creature — Merfolk Soldier Creature 5 3W/UW/U 2/2 ECL~ 2 Midnight Tilling Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.) G Instant Instant 2 1G ECL~ 3 Mirrorform Each nonland permanent you control becomes a copy of target non-Aura permanent. U Instant Instant 6 4UU ECL~ 3 Mirrorform Each nonland permanent you control becomes a copy of target non-Aura permanent. U Instant Instant 6 4UU ECL~ 3 Mirrormind Crown As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. Equip {2} Artifact — Equipment Artifact 4 4 ECL~ 1 Mirrormind Crown As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature. Equip {2} Artifact — Equipment Artifact 4 4 ECL~ 1 Mischievous Sneakling Changeling (This card is every creature type.) Flash BU Creature — Shapeshifter Creature 2 1U/B 2/2 ECL~ 2 Mistmeadow Council This spell costs {1} less to cast if you control a Kithkin. When this creature enters, draw a card. G Creature — Kithkin Advisor Creature 5 4G 4/3 ECL~ 2 Moon-Vigil Adherents Trample This creature gets +1/+1 for each creature you control and each creature card in your graveyard. G Creature — Elf Druid Creature 4 2GG 0/0 ECL~ 2 Moonglove Extractor Whenever this creature attacks, you draw a card and lose 1 life. B Creature — Elf Warlock Creature 3 2B 2/1 ECL~ 2 Moonlit Lamenter This creature enters with a -1/-1 counter on it. {1}{W}, Remove a counter from this creature: Draw a card. Activate only as a sorcery. W Creature — Treefolk Cleric Creature 3 2W 2/5 ECL~ 2 Moonshadow Menace This creature enters with six -1/-1 counters on it. Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. B Creature — Elemental Creature 1 B 7/7 ECL~ 2 Moonshadow Menace This creature enters with six -1/-1 counters on it. Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. B Creature — Elemental Creature 1 B 7/7 ECL~ 2 Moonshadow Menace This creature enters with six -1/-1 counters on it. Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. B Creature — Elemental Creature 1 B 7/7 ECL~ 2 Moonshadow Menace This creature enters with six -1/-1 counters on it. Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. B Creature — Elemental Creature 1 B 7/7 ECL~ 2 Morcant's Eyes At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {4}{G}{G}, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery. G Kindred Enchantment — Elf Enchantment 2 1G ECL~ 1 Morcant's Loyalist Other Elves you control get +1/+1. When this creature dies, return another target Elf card from your graveyard to your hand. BG Creature — Elf Warrior Creature 3 1BG 3/2 ECL~ 2 Morcant's Loyalist Other Elves you control get +1/+1. When this creature dies, return another target Elf card from your graveyard to your hand. BG Creature — Elf Warrior Creature 3 1BG 3/2 ECL~ 2 Morningtide's Light Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. Until your next turn, prevent all damage that would be dealt to you. Exile Morningtide's Light. W Sorcery Sorcery 4 3W ECL~ 3 Morningtide's Light Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. Until your next turn, prevent all damage that would be dealt to you. Exile Morningtide's Light. W Sorcery Sorcery 4 3W ECL~ 3 Mornsong Aria Players can't draw cards or gain life. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. B Legendary Enchantment Enchantment 3 1BB ECL~ 1 Mornsong Aria Players can't draw cards or gain life. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. B Legendary Enchantment Enchantment 3 1BB ECL~ 1 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 ECL~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 ECL~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 ECL~ 0 Mudbutton Cursetosser As an additional cost to cast this spell, behold a Goblin or pay {2}. (To behold a Goblin, choose a Goblin you control or reveal a Goblin card from your hand.) This creature can't block. When this creature dies, destroy target creature an opponent controls with power 2 or less. B Creature — Goblin Warlock Creature 1 B 2/1 ECL~ 2 Mutable Explorer Changeling (This card is every creature type.) When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") G Creature — Shapeshifter Creature 3 2G 1/1 ECL~ 2 Mutable Explorer Changeling (This card is every creature type.) When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") G Creature — Shapeshifter Creature 3 2G 1/1 ECL~ 2 Nameless Inversion Changeling (This card is every creature type.) Target creature gets +3/-3 and loses all creature types until end of turn. B Kindred Instant — Shapeshifter Instant 2 1B ECL~ 3 Nightmare Sower Flying, lifelink Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature. B Creature — Faerie Assassin Creature 4 3B 2/3 ECL~ 2 Noggle Robber When this creature enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") GR Creature — Noggle Rogue Creature 3 1R/GR/G 3/3 ECL~ 2 Noggle the Mind Flash Enchant creature Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.) U Enchantment — Aura Enchantment 2 1U ECL~ 1 Oko, Lorwyn Liege At the beginning of your first main phase, you may pay {G}. If you do, transform Oko. +2: Up to one target creature gains all creature types. (This effect doesn't end.) +1: Target creature gets -2/-0 until your next turn. U Legendary Planeswalker — Oko Planeswalker 3 2U 3 ECL~ 1 Oko, Shadowmoor Scion At the beginning of your first main phase, you may pay {U}. If you do, transform Oko. −1: Mill three cards. You may put a permanent card from among them into your hand. −3: Create two 3/3 green Elk creature tokens. −6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof." G Legendary Planeswalker — Oko Planeswalker 3 3 ECL~ 1 Oko, Lorwyn Liege At the beginning of your first main phase, you may pay {G}. If you do, transform Oko. +2: Up to one target creature gains all creature types. (This effect doesn't end.) +1: Target creature gets -2/-0 until your next turn. U Legendary Planeswalker — Oko Planeswalker 3 2U 3 ECL~ 1 Oko, Shadowmoor Scion At the beginning of your first main phase, you may pay {U}. If you do, transform Oko. −1: Mill three cards. You may put a permanent card from among them into your hand. −3: Create two 3/3 green Elk creature tokens. −6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof." G Legendary Planeswalker — Oko Planeswalker 3 3 ECL~ 1 Omni-Changeling Changeling (This card is every creature type.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You may have this creature enter as a copy of any creature on the battlefield, except it has changeling. U Creature — Shapeshifter Creature 5 3UU 0/0 ECL~ 2 Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Forest Land 0 ECL~ 0 Perfect Intimidation Choose one or both — • Target opponent exiles two cards from their hand. • Remove all counters from target creature. B Sorcery Sorcery 4 3B ECL~ 3 Personify Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) W Instant Instant 2 1W ECL~ 3 Personify Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) W Instant Instant 2 1W ECL~ 3 Pestered Wellguard Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying. U Creature — Merfolk Soldier Creature 4 3U 3/2 ECL~ 2 Pitiless Fists Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +2/+2. G Enchantment — Aura Enchantment 4 3G ECL~ 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 ECL~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 ECL~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 ECL~ 0 Prideful Feastling Changeling (This card is every creature type.) Lifelink BW Creature — Shapeshifter Creature 3 2W/B 2/3 ECL~ 2 Prismabasher Trample Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control. G Creature — Elemental Creature 6 4GG 6/6 ECL~ 2 Prismatic Undercurrents Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle. You may play an additional land on each of your turns. G Enchantment Enchantment 4 3G ECL~ 1 Protective Response Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target attacking or blocking creature. W Instant Instant 3 2W ECL~ 3 Puca's Eye When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color. {3}, {T}: Draw a card. Activate only if there are five colors among permanents you control. Artifact Artifact 2 2 ECL~ 1 Pummeler for Hire Vigilance, reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, you gain X life, where X is the greatest power among Giants you control. G Creature — Giant Mercenary Creature 5 4G 4/4 ECL~ 2 Pyrrhic Strike As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.) Choose one. If this spell's additional cost was paid, choose both instead. • Destroy target artifact or enchantment. • Destroy target creature with mana value 3 or greater. W Instant Instant 3 2W ECL~ 3 Raiding Schemes Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.) GR Enchantment Enchantment 5 3RG ECL~ 1 Raiding Schemes Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.) GR Enchantment Enchantment 5 3RG ECL~ 1 Reaping Willow Lifelink This creature enters with two -1/-1 counters on it. {1}{W/B}, Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery. BW Creature — Treefolk Cleric Creature 4 1W/BW/BW/B 3/6 ECL~ 2 Reckless Ransacking Target creature gets +3/+2 until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Instant Instant 2 1R ECL~ 3 Reluctant Dounguard This creature enters with two -1/-1 counters on it. Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature. W Creature — Kithkin Soldier Creature 3 2W 4/4 ECL~ 2 Requiting Hex As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life. B Instant Instant 1 B ECL~ 3 Retched Wretch When this creature dies, if it had a -1/-1 counter on it, return it to the battlefield under its owner's control and it loses all abilities. B Creature — Goblin Creature 3 2B 4/2 ECL~ 2 Rhys, the Evermore Flash When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) {W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery. W Legendary Creature — Elf Warrior Creature 2 1W 2/2 ECL~ 2 Rhys, the Evermore Flash When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) {W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery. W Legendary Creature — Elf Warrior Creature 2 1W 2/2 ECL~ 2 Rime Chill Vivid — This spell costs {1} less to cast for each color among permanents you control. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card. U Instant Instant 7 6U ECL~ 3 Rimefire Torque As this artifact enters, choose a creature type. Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact. {T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. U Artifact Artifact 2 1U ECL~ 1 Rimefire Torque As this artifact enters, choose a creature type. Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact. {T}, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. U Artifact Artifact 2 1U ECL~ 1 Rimekin Recluse When this creature enters, return up to one other target creature to its owner's hand. U Creature — Elemental Wizard Creature 3 2U 3/2 ECL~ 2 Riverguard's Reflexes Target creature gets +2/+2 and gains first strike until end of turn. Untap it. W Instant Instant 2 1W ECL~ 3 Rooftop Percher Changeling (This card is every creature type.) Flying When this creature enters, exile up to two target cards from graveyards. You gain 3 life. Creature — Shapeshifter Creature 5 5 3/3 ECL~ 2 Run Away Together Choose two target creatures controlled by different players. Return those creatures to their owners' hands. U Instant Instant 2 1U ECL~ 3 Safewright Cavalry This creature can't be blocked by more than one creature. {5}: Target Elf you control gets +2/+2 until end of turn. G Creature — Elf Warrior Creature 4 3G 4/4 ECL~ 2 Sanar, Innovative First-Year Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. RU Legendary Creature — Goblin Sorcerer Creature 4 2U/RU/R 2/4 ECL~ 2 Sanar, Innovative First-Year Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn. RU Legendary Creature — Goblin Sorcerer Creature 4 2U/RU/R 2/4 ECL~ 2 Sapling Nursery Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. {1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. G Enchantment Enchantment 8 6GG ECL~ 1 Sapling Nursery Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach. {1}{G}, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn. G Enchantment Enchantment 8 6GG ECL~ 1 Scarblade Scout Lifelink When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) B Creature — Elf Scout Creature 2 1B 2/2 ECL~ 2 Scarblade's Malice Target creature you control gains deathtouch and lifelink until end of turn. When that creature dies this turn, create a 2/2 black and green Elf creature token. B Instant Instant 1 B ECL~ 3 Scuzzback Scrounger At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Creature — Goblin Warrior Creature 2 1R 3/2 ECL~ 2 Scuzzback Scrounger At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Creature — Goblin Warrior Creature 2 1R 3/2 ECL~ 2 Sear Sear deals 4 damage to target creature or planeswalker. R Instant Instant 2 1R ECL~ 3 Sear Sear deals 4 damage to target creature or planeswalker. R Instant Instant 2 1R ECL~ 3 Selfless Safewright Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. G Creature — Elf Warrior Creature 5 3GG 4/2 ECL~ 2 Selfless Safewright Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. G Creature — Elf Warrior Creature 5 3GG 4/2 ECL~ 2 Selfless Safewright Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. G Creature — Elf Warrior Creature 5 3GG 4/2 ECL~ 2 Selfless Safewright Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn. G Creature — Elf Warrior Creature 5 3GG 4/2 ECL~ 2 Shadow Urchin Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards. BR Creature — Ouphe Creature 3 2B/R 3/4 ECL~ 2 Shadow Urchin Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.) Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards. BR Creature — Ouphe Creature 3 2B/R 3/4 ECL~ 2 Shimmercreep Menace (This creature can't be blocked except by two or more creatures.) Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control. B Creature — Elemental Creature 5 4B 3/5 ECL~ 2 Shimmerwilds Growth Enchant land As this Aura enters, choose a color. Enchanted land is the chosen color. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color. G Enchantment — Aura Enchantment 2 1G ECL~ 1 Shinestriker Flying Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control. U Creature — Elemental Creature 6 4UU 3/3 ECL~ 2 Shore Lurker Flying When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) W Creature — Merfolk Scout Creature 4 3W 3/3 ECL~ 2 Silvergill Mentor As an additional cost to cast this spell, behold a Merfolk or pay {2}. When this creature enters, create a 1/1 white and blue Merfolk creature token. U Creature — Merfolk Wizard Creature 2 1U 2/1 ECL~ 2 Silvergill Mentor As an additional cost to cast this spell, behold a Merfolk or pay {2}. When this creature enters, create a 1/1 white and blue Merfolk creature token. U Creature — Merfolk Wizard Creature 2 1U 2/1 ECL~ 2 Silvergill Peddler Whenever this creature becomes tapped, draw a card, then discard a card. U Creature — Merfolk Citizen Creature 3 2U 2/3 ECL~ 2 Sizzling Changeling Changeling (This card is every creature type.) When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card. R Creature — Shapeshifter Creature 3 2R 3/2 ECL~ 2 Slumbering Walker This creature enters with two -1/-1 counters on it. At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield. W Creature — Giant Warrior Creature 5 3WW 4/7 ECL~ 2 Slumbering Walker This creature enters with two -1/-1 counters on it. At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield. W Creature — Giant Warrior Creature 5 3WW 4/7 ECL~ 2 Soul Immolation As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) Soul Immolation deals X damage to each opponent and each creature they control. R Sorcery Sorcery 5 3RR ECL~ 3 Soul Immolation As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) Soul Immolation deals X damage to each opponent and each creature they control. R Sorcery Sorcery 5 3RR ECL~ 3 Soulbright Seeker As an additional cost to cast this spell, behold an Elemental or pay {2}. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) {R}: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}. R Creature — Elemental Sorcerer Creature 1 R 2/1 ECL~ 2 Sourbread Auntie When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.) R Creature — Goblin Warrior Creature 4 2RR 4/3 ECL~ 2 Spell Snare Counter target spell with mana value 2. U Instant Instant 1 U ECL~ 3 Spinerock Tyrant Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. R Creature — Dragon Creature 5 3RR 6/6 ECL~ 2 Spinerock Tyrant Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. R Creature — Dragon Creature 5 3RR 6/6 ECL~ 2 Spinerock Tyrant Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. R Creature — Dragon Creature 5 3RR 6/6 ECL~ 2 Spinerock Tyrant Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy. R Creature — Dragon Creature 5 3RR 6/6 ECL~ 2 Spiral into Solitude Enchant creature Enchanted creature can't attack or block. {1}{W}, Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.) W Enchantment — Aura Enchantment 2 1W ECL~ 1 Springleaf Drum {T}, Tap an untapped creature you control: Add one mana of any color. Artifact Artifact 1 1 ECL~ 1 Spry and Mighty Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. G Sorcery Sorcery 5 4G ECL~ 3 Spry and Mighty Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers. G Sorcery Sorcery 5 4G ECL~ 3 Squawkroaster Double strike Vivid — Squawkroaster's power is equal to the number of colors among permanents you control. R Creature — Elemental Creature 4 3R */4 ECL~ 2 Stalactite Dagger When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) Equipped creature gets +1/+1 and is all creature types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 2 2 ECL~ 1 Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Mountain Land 0 ECL~ 0 Sting-Slinger {1}{R}, {T}, Blight 1: This creature deals 2 damage to each opponent. (To blight 1, put a -1/-1 counter on a creature you control.) R Creature — Goblin Warrior Creature 3 2R 3/3 ECL~ 2 Stoic Grove-Guide {1}{B/G}, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery. BG Creature — Elf Druid Creature 5 4B/G 5/4 ECL~ 2 Stratosoarer Flying When this creature enters, target creature gains flying until end of turn. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) U Creature — Elemental Creature 5 4U 3/5 ECL~ 2 Summit Sentinel When this creature dies, draw a card. U Creature — Elemental Soldier Creature 2 1U 1/3 ECL~ 2 Sun-Dappled Celebrant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance W Creature — Treefolk Cleric Creature 6 4WW 5/6 ECL~ 2 Sunderflock This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. Flying When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. U Creature — Elemental Creature 9 7UU 5/5 ECL~ 2 Sunderflock This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. Flying When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands. U Creature — Elemental Creature 9 7UU 5/5 ECL~ 2 Surly Farrier {T}: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery. G Creature — Kithkin Citizen Creature 2 1G 2/2 ECL~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 ECL~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 ECL~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 ECL~ 0 Swat Away This spell costs {2} less to cast if a creature is attacking you. The owner of target spell or creature puts it on their choice of the top or bottom of their library. U Instant Instant 4 2UU ECL~ 3 Sygg's Command Choose two — • Create a token that's a copy of target Merfolk you control. • Creatures target player controls gain lifelink until end of turn. • Target player draws a card. • Tap target creature. Put a stun counter on it. UW Kindred Sorcery — Merfolk Sorcery 3 1WU ECL~ 3 Sygg's Command Choose two — • Create a token that's a copy of target Merfolk you control. • Creatures target player controls gain lifelink until end of turn. • Target player draws a card. • Tap target creature. Put a stun counter on it. UW Kindred Sorcery — Merfolk Sorcery 3 1WU ECL~ 3 Sygg, Wanderwine Wisdom Sygg can't be blocked. Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. U Legendary Creature — Merfolk Wizard Creature 2 1U 2/2 ECL~ 2 Sygg, Wanderbrine Shield Sygg can't be blocked. Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. W Legendary Creature — Merfolk Rogue Creature 2 2/2 ECL~ 2 Sygg, Wanderwine Wisdom Sygg can't be blocked. Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. U Legendary Creature — Merfolk Wizard Creature 2 1U 2/2 ECL~ 2 Sygg, Wanderbrine Shield Sygg can't be blocked. Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. W Legendary Creature — Merfolk Rogue Creature 2 2/2 ECL~ 2 Tam, Mindful First-Year Each other creature you control has hexproof from each of its colors. {T}: Target creature you control becomes all colors until end of turn. GU Legendary Creature — Gorgon Wizard Creature 2 1G/U 2/2 ECL~ 2 Tam, Mindful First-Year Each other creature you control has hexproof from each of its colors. {T}: Target creature you control becomes all colors until end of turn. GU Legendary Creature — Gorgon Wizard Creature 2 1G/U 2/2 ECL~ 2 Tanufel Rimespeaker Whenever you cast a spell with mana value 4 or greater, draw a card. U Creature — Elemental Wizard Creature 4 3U 2/4 ECL~ 2 Taster of Wares When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. B Creature — Goblin Warlock Creature 3 2B 3/2 ECL~ 2 Taster of Wares When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell. B Creature — Goblin Warlock Creature 3 2B 3/2 ECL~ 2 Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Plains Land 0 ECL~ 0 Temporal Cleansing Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) The owner of target nonland permanent puts it into their library second from the top or on the bottom. U Sorcery Sorcery 4 3U ECL~ 3 Tend the Sprigs Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.) G Sorcery Sorcery 3 2G ECL~ 3 Thirst for Identity Draw three cards. Then discard two cards unless you discard a creature card. U Instant Instant 3 2U ECL~ 3 Thoughtweft Charge Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card. G Instant Instant 2 1G ECL~ 3 Thoughtweft Imbuer Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control. W Creature — Kithkin Advisor Creature 4 3W 0/5 ECL~ 2 Thoughtweft Lieutenant Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. GW Creature — Kithkin Soldier Creature 2 GW 2/2 ECL~ 2 Thoughtweft Lieutenant Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn. GW Creature — Kithkin Soldier Creature 2 GW 2/2 ECL~ 2 Timid Shieldbearer {4}{W}: Creatures you control get +1/+1 until end of turn. W Creature — Kithkin Soldier Creature 2 1W 2/2 ECL~ 2 Tributary Vaulter Flying Whenever this creature becomes tapped, another target Merfolk you control gets +2/+0 until end of turn. W Creature — Merfolk Warrior Creature 3 2W 1/3 ECL~ 2 Trystan's Command Choose two — • Create a token that's a copy of target Elf you control. • Return one or two target permanent cards from your graveyard to your hand. • Destroy target creature or enchantment. • Creatures target player controls get +3/+3 until end of turn. Untap them. BG Kindred Sorcery — Elf Sorcery 6 4BG ECL~ 3 Trystan's Command Choose two — • Create a token that's a copy of target Elf you control. • Return one or two target permanent cards from your graveyard to your hand. • Destroy target creature or enchantment. • Creatures target player controls get +3/+3 until end of turn. Untap them. BG Kindred Sorcery — Elf Sorcery 6 4BG ECL~ 3 Trystan, Callous Cultivator Deathtouch Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. G Legendary Creature — Elf Druid Creature 3 2G 3/4 ECL~ 2 Trystan, Penitent Culler Deathtouch Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. B Legendary Creature — Elf Warlock Creature 3 3/4 ECL~ 2 Trystan, Callous Cultivator Deathtouch Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life. At the beginning of your first main phase, you may pay {B}. If you do, transform Trystan. G Legendary Creature — Elf Druid Creature 3 2G 3/4 ECL~ 2 Trystan, Penitent Culler Deathtouch Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life. At the beginning of your first main phase, you may pay {G}. If you do, transform Trystan. B Legendary Creature — Elf Warlock Creature 3 3/4 ECL~ 2 Tweeze Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card. R Instant Instant 3 2R ECL~ 3 Twilight Diviner When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. B Creature — Elf Cleric Creature 3 2B 3/3 ECL~ 2 Twilight Diviner When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn. B Creature — Elf Cleric Creature 3 2B 3/3 ECL~ 2 Twinflame Travelers Flying If a triggered ability of another Elemental you control triggers, it triggers an additional time. RU Creature — Elemental Sorcerer Creature 4 2UR 3/3 ECL~ 2 Twinflame Travelers Flying If a triggered ability of another Elemental you control triggers, it triggers an additional time. RU Creature — Elemental Sorcerer Creature 4 2UR 3/3 ECL~ 2 Unbury Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand. B Instant Instant 2 1B ECL~ 3 Unexpected Assistance Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw three cards, then discard a card. U Instant Instant 5 3UU ECL~ 3 Unforgiving Aim Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Create a 2/2 black and green Elf creature token. G Instant Instant 3 2G ECL~ 3 Unwelcome Sprite Flying Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.) U Creature — Faerie Rogue Creature 2 1U 2/1 ECL~ 2 Vibrance When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. Evoke {R/G}{R/G} GR Creature — Elemental Incarnation Creature 5 3R/GR/G 4/4 ECL~ 2 Vibrance When this creature enters, if {R}{R} was spent to cast it, this creature deals 3 damage to any target. When this creature enters, if {G}{G} was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life. Evoke {R/G}{R/G} GR Creature — Elemental Incarnation Creature 5 3R/GR/G 4/4 ECL~ 2 Vinebred Brawler This creature must be blocked if able. Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn. G Creature — Elf Berserker Creature 3 2G 4/2 ECL~ 2 Virulent Emissary Deathtouch Whenever another creature you control enters, you gain 1 life. G Creature — Elf Assassin Creature 1 G 1/1 ECL~ 2 Virulent Emissary Deathtouch Whenever another creature you control enters, you gain 1 life. G Creature — Elf Assassin Creature 1 G 1/1 ECL~ 2 Voracious Tome-Skimmer Flying Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card. BU Creature — Faerie Rogue Creature 3 U/BU/BU/B 2/3 ECL~ 2 Wanderbrine Preacher Whenever this creature becomes tapped, you gain 2 life. W Creature — Merfolk Cleric Creature 2 1W 2/2 ECL~ 2 Wanderbrine Trapper {1}, {T}, Tap another untapped creature you control: Tap target creature an opponent controls. W Creature — Merfolk Scout Creature 1 W 2/1 ECL~ 2 Wanderwine Distracter Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn. U Creature — Merfolk Wizard Creature 4 3U 4/3 ECL~ 2 Wanderwine Farewell Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way. U Kindred Sorcery — Merfolk Sorcery 7 5UU ECL~ 3 Warren Torchmaster At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.) R Creature — Goblin Warrior Creature 2 1R 2/2 ECL~ 2 Wary Farmer At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) GW Creature — Kithkin Citizen Creature 3 1G/WG/W 3/3 ECL~ 2 Wild Unraveling As an additional cost to cast this spell, blight 2 or pay {1}. (To blight 2, put two -1/-1 counters on a creature you control.) Counter target spell. U Instant Instant 2 UU ECL~ 3 Wildvine Pummeler Vivid — This spell costs {1} less to cast for each color among permanents you control. Reach, trample G Creature — Giant Berserker Creature 7 6G 6/5 ECL~ 2 Winnowing Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. W Sorcery Sorcery 6 4WW ECL~ 3 Winnowing Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. W Sorcery Sorcery 6 4WW ECL~ 3 Winnowing Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. W Sorcery Sorcery 6 4WW ECL~ 3 Winnowing Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control. W Sorcery Sorcery 6 4WW ECL~ 3 Wistfulness When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) GU Creature — Elemental Incarnation Creature 5 3G/UG/U 6/5 ECL~ 2 Wistfulness When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) GU Creature — Elemental Incarnation Creature 5 3G/UG/U 6/5 ECL~ 2