WAR
War of the Spark
Expansion
2019-05-03
Ahn-Crop Invader
WAR
2R
3.0
R
Creature - Zombie Minotaur Warrior
2/2
None
2
As long as it's your turn, Ahn-Crop Invader has first strike.
{1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn.
Aid the Fallen
WAR
1B
2.0
B
Sorcery
None
3
Choose one or both—
• Return target creature card from your graveyard to your hand.
• Return target planeswalker card from your graveyard to your hand.
Ajani's Pridemate
WAR
1W
2.0
W
Creature - Cat Soldier
2/2
None
2
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Ajani, the Greathearted
WAR
2GW
4.0
G
W
Legendary Planeswalker - Ajani
5
1
Creatures you control have vigilance.
+1: You gain 3 life.
-2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Angrath's Rampage
WAR
BR
2.0
B
R
Sorcery
None
3
Choose one —
• Target player sacrifices an artifact.
• Target player sacrifices a creature.
• Target player sacrifices a planeswalker.
Angrath, Captain of Chaos
WAR
2B/RB/R
4.0
B
R
Legendary Planeswalker - Angrath
5
1
Creatures you control have menace.
-2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Arlinn's Wolf
WAR
2G
3.0
G
Creature - Wolf
3/2
None
2
Arlinn's Wolf can't be blocked by creatures with power 2 or less.
Arlinn, Voice of the Pack
WAR
4GG
6.0
G
Legendary Planeswalker - Arlinn
7
1
Each creature you control that's a Wolf or Werewolf enters the battlefield with an additional +1/+1 counter on it.
-2: Create a 2/2 green Wolf creature token.
Augur of Bolas
WAR
1U
2.0
U
Creature - Merfolk Wizard
1/3
None
2
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Awakening of Vitu-Ghazi
WAR
3GG
5.0
G
Instant
None
3
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
Band Together
WAR
2G
3.0
G
Instant
None
3
Up to two target creatures you control each deal damage equal to their power to another target creature.
Banehound
WAR
B
1.0
B
Creature - Nightmare Hound
1/1
None
2
Lifelink, haste
Blindblast
WAR
2R
3.0
R
Instant
None
3
Blindblast deals 1 damage to target creature. That creature can't block this turn.
Draw a card.
Bloom Hulk
WAR
3G
4.0
G
Creature - Plant Elemental
4/4
None
2
When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Bolas's Citadel
WAR
3BBB
6.0
B
Legendary Artifact
None
1
You may look at the top card of your library any time.
You may play the top card of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost.
{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Bolt Bend
WAR
3R
4.0
R
Instant
None
3
This spell costs {3} less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Bulwark Giant
WAR
5W
6.0
W
Creature - Giant Soldier
3/6
None
2
When Bulwark Giant enters the battlefield, you gain 5 life.
Burning Prophet
WAR
1R
2.0
R
Creature - Human Wizard
1/3
None
2
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
Chainwhip Cyclops
WAR
4R
5.0
R
Creature - Cyclops Warrior
4/4
None
2
{3}{R}: Target creature can't block this turn.
Challenger Troll
WAR
4G
5.0
G
Creature - Troll
6/5
None
2
Each creature you control with power 4 or greater can't be blocked by more than one creature.
Chandra's Pyrohelix
WAR
1R
2.0
R
Instant
None
3
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
Chandra's Triumph
WAR
1R
2.0
R
Instant
None
3
Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage to that permanent instead if you control a Chandra planeswalker.
Chandra, Fire Artisan
WAR
2RR
4.0
R
Legendary Planeswalker - Chandra
4
1
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.
+1: Exile the top card of your library. You may play it this turn.
-7: Exile the top seven cards of your library. You may play them this turn.
Courage in Crisis
WAR
2G
3.0
G
Sorcery
None
3
Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Cruel Celebrant
WAR
WB
2.0
B
W
Creature - Vampire
1/2
None
2
Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
Crush Dissent
WAR
3U
4.0
U
Instant
None
3
Counter target spell unless its controller pays {2}.
Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Cyclops Electromancer
WAR
4R
5.0
R
Creature - Cyclops Wizard
4/2
None
2
When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Davriel's Shadowfugue
WAR
3B
4.0
B
Sorcery
None
3
Target player discards two cards and loses 2 life.
Davriel, Rogue Shadowmage
WAR
2B
3.0
B
Legendary Planeswalker - Davriel
3
1
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them.
-1: Target player discards a card.
Deathsprout
WAR
1BBG
4.0
B
G
Instant
None
3
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Defiant Strike
WAR
W
1.0
W
Instant
None
3
Target creature gets +1/+0 until end of turn.
Draw a card.
Demolish
WAR
3R
4.0
R
Sorcery
None
3
Destroy target artifact or land.
Desperate Lunge
WAR
1W
2.0
W
Instant
None
3
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
Devouring Hellion
WAR
2R
3.0
R
Creature - Hellion
2/2
None
2
As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
Domri's Ambush
WAR
RG
2.0
G
R
Sorcery
None
3
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
Domri, Anarch of Bolas
WAR
1RG
3.0
G
R
Legendary Planeswalker - Domri
3
1
Creatures you control get +1/+0.
+1: Add {R} or {G}. Creature spells you cast this turn can't be countered.
-2: Target creature you control fights target creature you don't control.
Dovin's Veto
WAR
WU
2.0
U
W
Instant
None
3
This spell can't be countered.
Counter target noncreature spell.
Dovin, Hand of Control
WAR
2W/U
3.0
U
W
Legendary Planeswalker - Dovin
5
1
Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast.
-1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Dreadhorde Arcanist
WAR
1R
2.0
R
Creature - Zombie Wizard
1/3
None
2
Trample
Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
Dreadhorde Butcher
WAR
BR
2.0
B
R
Creature - Zombie Warrior
1/1
None
2
Haste
Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher.
When Dreadhorde Butcher dies, it deals damage equal to its power to any target.
Dreadhorde Invasion
WAR
1B
2.0
B
Enchantment
None
1
At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Dreadhorde Twins
WAR
3R
4.0
R
Creature - Zombie Jackal Warrior
2/2
None
2
When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have trample.
Emergence Zone
WAR
0.0
Land
None
0
{T}: Add {C}.
{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
Enter the God-Eternals
WAR
2UUB
5.0
B
U
Sorcery
None
3
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player puts the top four cards of their library into their graveyard. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Erratic Visionary
WAR
1U
2.0
U
Creature - Human Wizard
1/3
None
2
{1}{U}, {T}: Draw a card, then discard a card.
Eternal Skylord
WAR
4U
5.0
U
Creature - Zombie Wizard
3/3
None
2
When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.
Eternal Taskmaster
WAR
1B
2.0
B
1
Creature - Zombie
2/3
None
2
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
Evolution Sage
WAR
2G
3.0
G
Creature - Elf Druid
3/2
None
2
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Fblthp, the Lost
WAR
1U
2.0
U
Legendary Creature - Homunculus
1/1
None
2
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
Feather, the Redeemed
WAR
RWW
3.0
R
W
Legendary Creature - Angel
3/4
None
2
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Flux Channeler
WAR
2U
3.0
U
Creature - Human Wizard
2/2
None
2
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Forced Landing
WAR
1G
2.0
G
Instant
None
3
Put target creature with flying on the bottom of its owner's library.
Forest
WAR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
WAR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Forest
WAR
0.0
Basic Land - Forest
None
0
({T}: Add {G}.)
Giant Growth
WAR
G
1.0
G
Instant
None
3
Target creature gets +3/+3 until end of turn.
Gideon's Battle Cry
WAR
2WW
4.0
W
Sorcery
None
3
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Gideon's Triumph
WAR
1W
2.0
W
Instant
None
3
Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead.
Gideon, the Oathsworn
WAR
4WW
6.0
W
Legendary Planeswalker - Gideon
4
1
Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures.
+2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.)
-9: Exile Gideon, the Oathsworn and each creature your opponents control.
Gleaming Overseer
WAR
1UB
3.0
B
U
Creature - Zombie Wizard
1/4
None
2
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
Goblin Assailant
WAR
1R
2.0
R
Creature - Goblin Warrior
2/2
None
2
Goblin Assault Team
WAR
3R
4.0
R
Creature - Goblin Warrior
4/1
None
2
Haste
When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.
God-Eternal Bontu
WAR
3BB
5.0
B
Legendary Creature - Zombie God
5/6
None
2
Menace
When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
God-Eternal Rhonas
WAR
3GG
5.0
G
Legendary Creature - Zombie God
5/5
None
2
Deathtouch
When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you pay put it into its owner's library third from the top.
God-Pharaoh's Statue
WAR
6
6.0
Legendary Artifact
None
1
Spells your opponents cast cost {2} more to cast.
At the beginning of your end step, each opponent loses 1 life.
Grateful Apparition
WAR
1W
2.0
W
Creature - Spirit
1/1
None
2
Flying
Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Grim Initiate
WAR
R
1.0
R
Creature - Zombie Warrior
1/1
None
2
First strike
When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Heartfire
WAR
1R
2.0
R
Instant
None
3
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Heartfire deals 4 damage to any target.
Herald of the Dreadhorde
WAR
3B
4.0
B
Creature - Zombie Warrior
3/2
None
2
When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Honor the God-Pharaoh
WAR
2R
3.0
R
Sorcery
None
3
As an additional cost to cast this spell, discard a card.
Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Ignite the Beacon
WAR
4W
5.0
W
Instant
None
3
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle your library.
Ilharg, the Raze-Boar
WAR
3RR
5.0
R
Legendary Creature - Boar God
6/6
None
2
Trample
Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Interplanar Beacon
WAR
0.0
Land
None
0
Whenever you cast a planeswalker spell, you gain 1 life.
{T}: Add {C}.
{1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Invade the City
WAR
1UR
3.0
R
U
Sorcery
None
3
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Invading Manticore
WAR
5R
6.0
R
Creature - Zombie Manticore
4/5
None
2
When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Iron Bully
WAR
3
3.0
Artifact Creature - Golem
1/1
None
2
Menace (This creature can't be blocked except by two or more creatures.)
When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
Island
WAR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
WAR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Island
WAR
0.0
Basic Land - Island
None
0
({T}: Add {U}.)
Jace, Wielder of Mysteries
WAR
1UUU
4.0
U
Legendary Planeswalker - Jace
4
1
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player puts the top two cards of their library into their graveyard. Draw a card.
-8: Draw seven cards. Then if your library has no cards in it, you win the game.
Jaya's Greeting
WAR
1R
2.0
R
Instant
None
3
Jaya's Greeting deals 3 damage to target creature. Scry 1.
Jaya, Venerated Firemage
WAR
4R
5.0
R
Legendary Planeswalker - Jaya
5
1
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
-2: Jaya, Venerated Firemage deals 2 damage to any target.
Jiang Yanggu, Wildcrafter
WAR
2G
3.0
G
Legendary Planeswalker - Yanggu
3
1
Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."
-1: Put a +1/+1 counter on target creature.
Karn's Bastion
WAR
0.0
Land
None
0
{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Karn, the Great Creator
WAR
4
4.0
Legendary Planeswalker - Karn
5
1
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness equal to its converted mana cost.
-2: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.
Kasmina's Transmutation
WAR
1U
2.0
U
Enchantment - Aura
None
1
Enchant creature
Enchanted creature loses all abilities and has base power and toughness 1/1.
Kasmina, Enigmatic Mentor
WAR
3U
4.0
U
Legendary Planeswalker - Kasmina
5
1
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.
-2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Kaya's Ghostform
WAR
B
1.0
B
Enchantment - Aura
None
1
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Kaya, Bane of the Dead
WAR
3W/BW/BW/B
6.0
B
W
Legendary Planeswalker - Kaya
7
1
Your opponents and permanents your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof.
-3: Exile target creature.
Kiora's Dambreaker
WAR
5U
6.0
U
Creature - Leviathan
5/6
None
2
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each a counter of each kind already there.)
Kiora, Behemoth Beckoner
WAR
2G/U
3.0
G
U
Legendary Planeswalker - Kiora
7
1
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
-1: Untap target permanent.
Krenko, Tin Street Kingpin
WAR
2R
3.0
R
Legendary Creature - Goblin
1/2
None
2
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Kronch Wrangler
WAR
1G
2.0
G
Creature - Human Warrior
2/1
None
2
Trample
Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
Law-Rune Enforcer
WAR
W
1.0
W
Creature - Human Soldier
1/2
None
2
{1}, {T}: Tap target creature with converted mana cost 2 or greater.
Lazotep Behemoth
WAR
4B
5.0
B
Creature - Zombie Hippo
5/4
None
2
Lazotep Plating
WAR
1U
2.0
U
Instant
None
3
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Lazotep Reaver
WAR
1B
2.0
B
Creature - Zombie Beast
1/2
None
2
When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Leyline Prowler
WAR
1BG
3.0
B
G
Creature - Nightmare Beast
2/3
None
2
Deathtouch, lifelink
{T}: Add one mana of any color.
Liliana's Triumph
WAR
1B
2.0
B
Instant
None
3
Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card.
Liliana, Dreadhorde General
WAR
4BB
6.0
B
Legendary Planeswalker - Liliana
6
1
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
-4: Each player sacrifices two creatures.
-9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Living Twister
WAR
RRG
3.0
G
R
Creature - Elemental
2/5
None
2
{1}{R}, Discard a land card: Living Twister deals 2 damage to any target.
{G}: Return a tapped land you control to its owner's hand.
Loxodon Sergeant
WAR
3W
4.0
W
Creature - Elephant Soldier
3/3
None
2
Vigilance
When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.
Makeshift Battalion
WAR
2W
3.0
W
Creature - Human Soldier
3/2
None
2
Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
Martyr for the Cause
WAR
1W
2.0
W
Creature - Human Soldier
2/2
None
2
When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Massacre Girl
WAR
3BB
5.0
B
Legendary Creature - Human Assassin
4/4
None
2
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Mayhem Devil
WAR
1BR
3.0
B
R
Creature - Devil
3/3
None
2
Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target.
Merfolk Skydiver
WAR
GU
2.0
G
U
Creature - Merfolk Mutant
1/1
None
2
Flying
When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
{3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Mizzium Tank
WAR
1RR
3.0
R
Artifact - Vehicle
3/2
None
1
Trample
Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Mobilized District
WAR
0.0
Land
None
0
{T}: Add {C}.
{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
Mountain
WAR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
WAR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mountain
WAR
0.0
Basic Land - Mountain
None
0
({T}: Add {R}.)
Mowu, Loyal Companion
WAR
3G
4.0
G
Legendary Creature - Hound
3/3
None
2
Trample, vigilance
If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
Naga Eternal
WAR
2U
3.0
U
Creature - Zombie Naga
3/2
None
2
Nahiri's Stoneblades
WAR
1R
2.0
R
Instant
None
3
Up to two target creatures each get +2/+0 until end of turn.
Nahiri, Storm of Stone
WAR
2R/WR/W
4.0
R
W
Legendary Planeswalker - Nahiri
6
1
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate.
-X: Nahiri, Storm of Stone deals X damage to target tapped creature.
Neheb, Dreadhorde Champion
WAR
2RR
4.0
R
Legendary Creature - Zombie Minotaur Warrior
5/4
None
2
Trample
Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Neoform
WAR
GU
2.0
G
U
Sorcery
None
3
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle your library.
Nissa's Triumph
WAR
GG
2.0
G
Sorcery
None
3
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle your library.
Nissa, Who Shakes the World
WAR
3GG
5.0
G
Legendary Planeswalker - Nissa
5
1
Whenever you tap a Forest for mana, add an additional {G}.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
-8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.
No Escape
WAR
2U
3.0
U
Instant
None
3
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Scry 1.
Ob Nixilis's Cruelty
WAR
2B
3.0
B
Instant
None
3
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Ob Nixilis, the Hate-Twisted
WAR
3BB
5.0
B
Legendary Planeswalker - Nixilis
5
1
Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.
-2: Destroy target creature. Its controller draws two cards.
Paradise Druid
WAR
1G
2.0
G
Creature - Elf Druid
2/1
None
2
Paradise Druid has hexproof as long as it's untapped.
{T}: Add one mana of any color.
Parhelion II
WAR
6WW
8.0
W
Legendary Artifact - Vehicle
5/5
None
1
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Plains
WAR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
WAR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Plains
WAR
0.0
Basic Land - Plains
None
0
({T}: Add {W}.)
Pollenbright Druid
WAR
1G
2.0
G
Creature - Elf Druid
1/1
None
2
When Pollenbright Druid enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pouncing Lynx
WAR
1W
2.0
W
Creature - Cat
2/1
None
2
As long as it's your turn, Pouncing Lynx has first strike.
Primordial Wurm
WAR
4GG
6.0
G
Creature - Wurm
7/6
None
2
Raging Kronch
WAR
2R
3.0
R
Creature - Beast
4/3
None
2
Raging Kronch can't attack alone.
Ral's Outburst
WAR
2UR
4.0
R
U
Instant
None
3
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Ral, Storm Conduit
WAR
2UR
4.0
R
U
Legendary Planeswalker - Ral
4
1
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.
+2: Scry 1.
-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Rally of Wings
WAR
1W
2.0
W
Instant
None
3
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
Ravnica at War
WAR
3W
4.0
W
Sorcery
None
3
Exile all multicolored permanents.
Relentless Advance
WAR
3U
4.0
U
Sorcery
None
3
Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Rescuer Sphinx
WAR
2UU
4.0
U
Creature - Sphinx
3/2
None
2
Flying
As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.
Rising Populace
WAR
2W
3.0
W
Creature - Human
2/2
None
2
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
Roalesk, Apex Hybrid
WAR
2GGU
5.0
G
U
Legendary Creature - Human Mutant
4/5
None
2
Flying, trample
When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
Role Reversal
WAR
UUR
3.0
R
U
Sorcery
None
3
Exchange control of two target permanents that share a permanent type.
Saheeli's Silverwing
WAR
4
4.0
Artifact Creature - Drake
2/3
None
2
Flying
When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.
Saheeli, Sublime Artificer
WAR
1U/RU/R
3.0
R
U
Legendary Planeswalker - Saheeli
5
1
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
-2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Samut's Sprint
WAR
R
1.0
R
Instant
None
3
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Samut, Tyrant Smasher
WAR
2R/GR/G
4.0
G
R
Legendary Planeswalker - Samut
5
1
Creatures you control have haste.
-1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Shriekdiver
WAR
2B
3.0
B
Creature - Zombie Bird Warrior
2/1
None
2
Flying
{1}: Shriekdiver gains haste until end of turn.
Silent Submarine
WAR
UU
2.0
U
Artifact - Vehicle
2/3
None
1
Whenever Silent Submarine deals combat damage to a player or planeswalker, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Single Combat
WAR
3WW
5.0
W
Sorcery
None
3
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Solar Blaze
WAR
2RW
4.0
R
W
Sorcery
None
3
Each creature deals damage to itself equal to its power.
Sorin's Thirst
WAR
BB
2.0
B
Instant
None
3
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
Sorin, Vengeful Bloodlord
WAR
2WB
4.0
B
W
Legendary Planeswalker - Sorin
4
1
As long as it's your turn, creatures and planeswalkers you control have lifelink.
+2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker.
-X: Return target creature card with converted mana cost X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
Spark Double
WAR
3U
4.0
U
Creature - Illusion
0/0
None
2
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary if that permanent is legendary.
Spellgorger Weird
WAR
2R
3.0
R
Creature - Weird
2/2
None
2
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
Spellkeeper Weird
WAR
2U
3.0
U
Creature - Weird
1/4
None
2
{2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
Steady Aim
WAR
1G
2.0
G
Instant
None
3
Untap target creature. It gets +1/+4 and gains reach until end of turn.
Stealth Mission
WAR
2U
3.0
U
Sorcery
None
3
Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Storrev, Devkarin Lich
WAR
1BBG
4.0
B
G
Legendary Creature - Zombie Elf Wizard
5/4
None
2
Trample
Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
Sunblade Angel
WAR
5W
6.0
W
Creature - Angel
3/3
None
2
Flying, first strike, vigilance, lifelink
Swamp
WAR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
WAR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Swamp
WAR
0.0
Basic Land - Swamp
None
0
({T}: Add {B}.)
Tamiyo's Epiphany
WAR
3U
4.0
U
Sorcery
None
3
Scry 4, then draw two cards.
Tamiyo, Collector of Tales
WAR
2GU
4.0
G
U
Legendary Planeswalker - Tamiyo
5
1
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.
+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
-3: Return target card from your graveyard to your hand.
Teferi's Time Twist
WAR
1U
2.0
U
Instant
None
3
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters the battlefield as a creature, it enters with an additional +1/+1 counter on it.
Teferi, Time Raveler
WAR
1WU
3.0
U
W
Legendary Planeswalker - Teferi
4
1
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
-3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Tenth District Legionnaire
WAR
RW
2.0
R
W
Creature - Human Soldier
2/2
None
2
Haste
Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
Teyo's Lightshield
WAR
2W
3.0
W
Creature - Illusion
0/3
None
2
When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control.
Teyo, the Shieldmage
WAR
2W
3.0
W
Legendary Planeswalker - Teyo
5
1
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
-2: Create a 0/3 white Wall creature token with defender.
Tezzeret, Master of the Bridge
WAR
4UB
6.0
B
U
Legendary Planeswalker - Tezzeret
5
1
Creature and planeswalker spells you cast have affinity for artifacts.
+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
-3: Return target artifact card from your graveyard to your hand.
-8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
The Wanderer
WAR
3W
4.0
W
Legendary Planeswalker
5
1
Prevent all noncombat damage that would be dealt to you and other permanents you control.
-2: Exile target creature with power 4 or greater.
Thundering Ceratok
WAR
4G
5.0
G
Creature - Rhino
4/5
None
2
Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
Tibalt's Rager
WAR
1R
2.0
R
Creature - Devil
1/2
None
2
When Tibalt's Rager dies, it deals 1 damage to any target.
{1}{R}: Tibalt's Rager gets +2/+0 until end of turn.
Tibalt, Rakish Instigator
WAR
2R
3.0
R
Legendary Planeswalker - Tibalt
5
1
Your opponents can't gain life.
-2: Create a 1/1 red Devil creature token with "Whenever this creature dies, it deals 1 damage to any target."
Time Wipe
WAR
2WWU
5.0
U
W
Sorcery
None
3
Return a creature you control to its owner's hand, then destroy all creatures.
Tolsimir, Friend to Wolves
WAR
2GGW
5.0
G
W
Legendary Creature - Elf Scout
3/3
None
2
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.
Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature an opponent controls.
Tomik, Distinguished Advokist
WAR
WW
2.0
W
Legendary Creature - Human Advisor
2/3
None
2
Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.
Topple the Statue
WAR
2W
3.0
W
Instant
None
3
Tap target permanent. If it's an artifact, destroy it.
Draw a card.
Totally Lost
WAR
4U
5.0
U
Instant
None
3
Put target nonland permanent on top of its owner's library.
Turret Ogre
WAR
3R
4.0
R
Creature - Ogre Warrior
4/3
None
2
Reach
When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
Vivien's Arkbow
WAR
1G
2.0
G
Legendary Artifact
None
1
{X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Vivien's Grizzly
WAR
2G
3.0
G
Creature - Bear Spirit
2/3
None
2
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
Vivien, Champion of the Wilds
WAR
2G
3.0
G
Legendary Planeswalker - Vivien
4
1
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains vigilance and reach.
-2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature card.
Vizier of the Scorpion
WAR
2B
3.0
B
Creature - Zombie Wizard
1/1
None
2
When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have deathtouch.
Vraska's Finisher
WAR
2B
3.0
B
Creature - Gorgon Assassin
3/2
None
2
When Vraska's Finisher enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Vraska, Swarm's Eminence
WAR
2B/GB/G
4.0
B
G
Legendary Planeswalker - Vraska
5
1
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.
-2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
Wanderer's Strike
WAR
4W
5.0
W
Sorcery
None
3
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
War Screecher
WAR
1W
2.0
W
Creature - Bird
1/3
None
2
Flying
{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
Wardscale Crocodile
WAR
4G
5.0
G
Creature - Crocodile
5/3
None
2
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Widespread Brutality
WAR
1BRR
4.0
B
R
Sorcery
None
3
Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)