RIX
Rivals of Ixalan
Expansion
2018-01-19
Admiral's Order
RIX
U
1UU
3
Instant
3
Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell.
Jadelight Ranger
RIX
G
1GG
3
Creature — Merfolk Scout
2/1
2
When Jadelight Ranger enters the battlefield it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process)
Induced Amnesia
RIX
U
2U
3
Enchantment
1
When Induced Amnesia enters the battlefield, target player exiles all the cards in his or her hand face down, then draws that many cards.
When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Kumena's Awakening
RIX
U
2UU
4
Enchantment
1
Ascend (If you control ten or more permenants, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Ravenous Chupacabra
RIX
B
2BB
4
Creature — Beast Horror
2/2
2
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
Daring Buccaneer
RIX
R
R
1
Creature — Human Pirate
2/2
2
As an additional cost to cast Daring Buccaneer, reveal a Pirate card from your hand or pay 2.
Huatli, Radiant Champion
RIX
W
G
2GW
4
Legendary Planeswalker — Huatli
1
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.
-1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
Legion Lieutenant
RIX
W
B
WB
2
Creature — Vampire Knight
2/2
2
Other Vampires you control get +1/+1.
Aquatic Incursion
RIX
U
3U
4
Enchantment
1
When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof.
{3}{U}: Target Merfolk can't be blocked this turn.
Famished Paladin
RIX
W
1W
2
Creature — Vampire Knight
3/3
2
Famished Paladin does not untap during your untap step.
Whenever you gain life, untap Famished Paladin.
Timestream Navigator
RIX
U
1U
2
Creature — Human Pirate Wizard
1/1
2
Ascend (If you control ten or more permanents, you gain The City's Blessing for the rest of the game.)
{2}{U}{U}, {T}, Put Timestream Navigator at the bottom of its owner's library: Take an extra turn after this one. Activate this ability only if you have The City's Blessing.
Merfolk Mistbender
RIX
U
G
GU
2
Creature — Merfolk Shaman
2/2
2
Other Merfolk you control get +1/+1.
Tilonalli's Summoner
RIX
R
1R
2
Creature — Human Shaman
1/1
2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 Elemental creature tokens tapped and attacking. Exile them at the beginning of the next end step, unless you have the City's blessing.
Path to Discovery
RIX
G
3G
4
Enchantment
1
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Paladin of Atonement
RIX
W
1W
2
Creature — Vampire Knight
1/1
2
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to it's toughness.
Seafloor Oracle
RIX
W
2WW
4
Creature — Merfolk Wizard
2/3
2
Whenever a Merfolk you controls deals combat damage to a player, draw a card.
Temple Altisaur
RIX
W
4W
5
Creature — Dinosaur
3/4
2
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
Glorious Destiny
RIX
W
2W
3
Enchantment
1
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As Glorious Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. They have vigilance as long as you have the city's blessing.
Elenda, the Dusk Rose
RIX
W
B
2WB
4
Legendary Creature — Vampire Knight
1/1
2
Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power
Zetalpa, Primal Dawn
RIX
W
6WW
8
Legendary Creature — Elder Dinosaur
4/8
2
Flying, double strike, vigilance, trample, indestructible
Atzal, Cave of Eternity
RIX
Journey to Eternity
0
Legendary Land
0
(Transforms from Journey to Eternity.)
{T}: Add one mana of any color to your mana pool.
{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
(Related: Journey to Eternity)
Journey to Eternity
RIX
B
G
Atzal, Cave of Eternity
1BG
3
Legendary Enchantment — Aura
1
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
(Related: Atzal, Cave of Eternity)
Form of the Dinosaur
RIX
R
4RR
6
Enchantment
1
When Form of the Dinosaur enters the battlefield, your life total becomes 15.
At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
Tendershoot Dryad
RIX
G
4G
5
Creature — Dryad
2/2
2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
Enter the Unknown
RIX
G
G
1
Sorcery
3
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.
Gleaming Barrier
RIX
2
2
Artifact Creature — Wall
2
Defender
When Gleaming Barrier dies, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Swaggering Corsair
RIX
R
2R
3
Creature — Human Pirate
2/2
2
Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.
Frilled Deathspitter
RIX
R
2R
3
Creature — Dinosaur
3/2
2
Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent.
Awakened Amalgamation
RIX
4
4
Artifact Creature — Golem
2
Awakened Amalgamation's power and toughness are each equal to the number of lands you control with different names.
Secrets of the Golden City
RIX
U
1UU
3
Sorcery
3
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
Kumena, Tyrant of Orzca
RIX
U
G
1GU
3
Legendary Creature — Merfolk Shaman
2/4
2
Tap another untapped Merfolk you control: Kumena, Tyrant of Orzca can't be blocked this turn.
Tap three untapped Merfolk you control: Draw a card.
Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
Dusk Charger
RIX
B
3B
4
Creature — Horse
3/3
2
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Dusk Charger gets +2/+2 as long as you have the city's blessing.
Atzocan Seer
RIX
W
G
1GW
3
Creature — Human Druid
2/3
2
{T}: Add one mana of any color to your manan pool.
Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
River Darter
RIX
U
2U
3
Creature — Merfolk Warrior
2/3
2
River Darter can't be blocked by Dinosaurs.
Thrashing Brontodon
RIX
G
1GG
3
Creature — Dinosaur
3/4
2
{1}, Sacrificing Thrashing Brontodon: Destroy target artifact or enchantment.
Angrath, the Flame-Chained
RIX
B
R
3BR
5
Legendary Planeswalker — Angrath
1
+1: Each opponent discards a card and loses 2 life.
-3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
-8: Each opponent loses life equal to the number of cards in his or her graveyard.
Vona's Hunger
RIX
B
2B
3
Instant
3
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls rounded up.
Captain's Hook
RIX
3
3
Artifact — Equipment
1
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip {1}
Evolving Wilds
RIX
0
Land
0
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Brass's Bounty
RIX
R
6R
7
Sorcery
3
For each land you control, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
Angrath's Ambusher
RIX
B
2B
3
Creature — Orc Pirate
2/3
2
Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.
Vraska's Scorn
RIX
B
2BB
4
Sorcery
3
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Vraska's Conquistador
RIX
B
1B
2
Creature — Vampire Soldier
2/1
2
Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.
Cinder Barrens
RIX
0
Land
0
Cinder Barrens enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
1
Angrath, Minotaur Pirate
RIX
B
R
4BR
6
Legendary Planeswalker — Angrath
1
+2: Angrath, Minotaur Pirate deals 1 damage to target opponent and each creature that player controls.
-3: Return target Pirate card from your graveyard to the battlefield.
-11: Destroy all creature target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.
Vampire Champion
RIX
B
3B
4
Creature — Vampire Soldier
3/3
2
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Swab Goblin
RIX
R
1R
2
Creature — Goblin Pirate
2/2
2
Angrath's Fury
RIX
B
R
3BR
5
Sorcery
3
Destroy target creature. Angrath's Fury deals 3 damage to target player. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Vraska, Scheming Gorgon
RIX
B
4BB
6
Legendary Planeswalker — Vraska
1
+2: Creatures you control get +1/+0 until end of turn.
-3: Destroy target creature.
-10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
Tetzimoc, Primal Death
RIX
B
4BB
6
Legendary Creature — Elder Dinosaur
6/6
2
Deathtouch
{B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate this ability only during your turn.
When Tetzimoc, Primal Death enters the battlefield, destroy each creature your opponents control with a prey counter on it.
The Immortal Sun
RIX
6
6
Legendary Artifact
1
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
Vault of Catlacan
RIX
Storm the Vault
0
Legendary Land
0
(Transforms from Storm the Vault.)
{T}: Add one mana of any color to your mana pool.
{T}: Add {U} to your mana pool for each artifact you control.
(Related: Storm the Vault)
Storm the Vault
RIX
U
R
Vault of Catlacan
2UR
4
Legendary Enchantment
1
Whenever one or more creatures you control deal combat damage to a player, create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool."
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
(Related: Vault of Catlacan)
Ghalta, Primal Hunger
RIX
G
10GG
3
Legendary Creature — Elder Dinosaur
12/12
2
Ghalta, Primal Hunger costs {X} less to cast, where X is the total power of creatures you control.
Trample
Silvergill Adept
RIX
U
1U
2
Creature — Merfolk Wizard
2/1
2
As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.