Cockatrice/Magic-Spoiler
2022-04-12 16:13:52 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
SNC
Streets of New Capenna
Expansion
2022-04-29
"Bean Counter"
FlyingWhenever you attack with one or more creatures with counters on them, draw a card.
U
W
Creature - Angel Soldier
4.0
2WU
3/1
SNC
2
"Catto Petter Extraordinaire"
When "Catto Petter Extraordinaire" enters the battlefield, it deals 2 damage to each opponent and you scry 2.{2}, Exile "Catto Petter Extraordinaire" from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until "Catto Petter Extraordinaire" is cast from exile. You may cast "Catto Petter Extraordinaire" for as long as it remains exiled.
B
R
U
Creature - Vampire Rogue
6.0
3UBR
4/5
SNC
2
"Catto Petter Extraordinaire"
When "Catto Petter Extraordinaire" enters the battlefield, it deals 2 damage to each opponent and you scry 2.{2}, Exile "Catto Petter Extraordinaire" from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until "Catto Petter Extraordinaire" is cast from exile. You may cast "Catto Petter Extraordinaire" for as long as it remains exiled.
B
R
U
Creature - Vampire Rogue
6.0
3UBR
4/5
SNC
2
"Contracted Thug"
Whenever "Contracted Thug" attacks, it gets +X/+X until end of turn, where X is equal to the greatest power or toughness among other creatures you control.
G
Creature - Rhino Warrior
5.0
4G
4/4
SNC
2
"Drama Queen"
Flying"Drama Queen" gets +2/+2 as long as there are five or more mana values among cards in your graveyard.
B
U
Creature - Vampire Wizard
4.0
2UB
3/3
SNC
2
"Fire Sale"
Players can't gain life this turn. Damage can't be prevented this turn. "Fire Sale" deals 3 damage to any target.
R
Instant
3.0
2R
SNC
3
"Hair Technician"
Alliance — Whenever another creature enters the battlefield under your control, "Hair Technician" deals 1 damage to each opponent.
R
Creature - Devil Citizen
3.0
2R
3/2
SNC
2
"Hyde the Bodies"
DeathtouchWhenever another nontoken creature you control dies, "Hyde the Bodies" connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)When "Hyde the Bodies" dies, return another target non-Rogue creature card with power less than or equal to Corpse Cleaner from your graveyard to the battlefield.
B
Creature - Ogre Rogue
4.0
2BB
3/3
SNC
2
"Public Enemy"
Enchant creatureEach creature must attack enchanted creature's controller each combat if able.When enchanted creature dies, draw a card.
U
Enchantment - Aura
3.0
2U
SNC
1
"Shattered Seraph"
FlyingWhen "Shattered Seraph" enters the battlefield, you gain 3 life.{2}, Exile "Shattered Seraph" from your hand: Target land gains "{T}: Add {W}, {U} or {B}" until "Shattered Seraph" is cast from exile. You may cast "Shattered Seraph" for as long as it remains exiled.
B
U
W
Creature - Angel Rogue
7.0
4WUB
4/4
SNC
2
"Shattered Seraph"
FlyingWhen "Shattered Seraph" enters the battlefield, you gain 3 life.{2}, Exile "Shattered Seraph" from your hand: Target land gains "{T}: Add {W}, {U} or {B}" until "Shattered Seraph" is cast from exile. You may cast "Shattered Seraph" for as long as it remains exiled.
B
U
W
Creature - Angel Rogue
7.0
4WUB
4/4
SNC
2
"Sleep with the Fishes"
Enchant creatureWhen "Sleep with the Fishes" enters the battlefield, tap enchanted creature and create a 1/1 blue Fish creature token with "This creature is unblockable."Enchanted creature doesn't untap during its controller's untap step.
U
Enchantment
4.0
2UU
SNC
1
"Toilet Paper Seraph"
FlyingIf you would be dealt damage, instead you mill twice that many cards.
B
Creature - Nightmare Angel
5.0
3BB
5/3
SNC
2
"Witness Protector"
LifelinkWhen "Witness Protector" enters the battlefield, return target creature with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block as long as you control "Witness Protector".
W
Creature - Human Rogue
3.0
2W
3/2
SNC
2
A Little Chat
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
U
Instant
2.0
1U
SNC
3
All-Seeing Arbiter
FlyingWhenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
U
Creature - Avatar
6.0
4UU
5/4
SNC
2
All-Seeing Arbiter
FlyingWhenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
U
Creature - Avatar
6.0
4UU
5/4
SNC
2
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
U
Instant
1.0
U
SNC
3
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
U
Instant
1.0
U
SNC
3
Arc Spitter
Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it."Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
1.0
1
SNC
1
Arcane Bombardment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
R
Enchantment
6.0
4RR
SNC
1
Arcane Bombardment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
R
Enchantment
6.0
4RR
SNC
1
Aven Heartstabber
FlyingAs long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.When Aven Heartstabber dies, mill two cards, then draw a card.
B
U
Creature - Bird Assassin
2.0
UB
1/1
SNC
2
Ballroom Brawlers
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
W
Creature - Human Warrior
5.0
3WW
3/5
SNC
2
Black Market Tycoon
At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.{T}: Create a Treasure token.
G
R
Creature - Cat Rogue
2.0
RG
2/2
SNC
2
Black Market Tycoon
At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.{T}: Create a Treasure token.
G
R
Creature - Cat Rogue
2.0
RG
2/2
SNC
2
Botanical Plaza
Botanical Plaza enters the battlefield tapped.{T}: Add {G} or {W}.{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
Land
0.0
SNC
1
0
Botanical Plaza
Botanical Plaza enters the battlefield tapped.{T}: Add {G} or {W}.{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
Land
0.0
SNC
1
0
Brazen Upstart
VigilanceWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
G
R
W
Creature - Elf Shaman
3.0
RGW
4/2
SNC
2
Brazen Upstart
VigilanceWhen Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
G
R
W
Creature - Elf Shaman
3.0
RGW
4/2
SNC
2
Brokers Ascendancy
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
G
U
W
Enchantment
3.0
GWU
SNC
1
Brokers Ascendancy
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
G
U
W
Enchantment
3.0
GWU
SNC
1
Brokers Charm
Choose one —• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.• Destroy target enchantment.• Draw two cards.
G
U
W
Instant
3.0
GWU
SNC
3
Brokers Charm
Choose one —• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.• Destroy target enchantment.• Draw two cards.
G
U
W
Instant
3.0
GWU
SNC
3
Buy Your Silence
Exile target nonland permanent. its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
W
Sorcery
5.0
4W
SNC
3
Cabaretti Ascendency
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it in your hand. If you don't, you may put it on the bottom of your library.
G
R
W
Enchantment
3.0
RGW
SNC
1
Cabaretti Charm
Choose one —• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.• Creatures you control get +1/+1 and gain trample until end of turn.• Create two 1/1 green and white Citizen creature tokens.
G
R
W
Instant
3.0
RGW
SNC
3
Cabaretti Charm
Choose one —• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.• Creatures you control get +1/+1 and gain trample until end of turn.• Create two 1/1 green and white Citizen creature tokens.
G
R
W
Instant
3.0
RGW
SNC
3
Cemetery Tampering
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
B
Enchantment
3.0
2B
SNC
1
Cemetery Tampering
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
B
Enchantment
3.0
2B
SNC
1
Ceremonial Groundbreaker
Equipped creature gets +2/+1 and has trample.Equip Citizen {1}Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
G
W
Artifact - Equipment
3.0
1GW
SNC
1
Chrome Cat
When Chrome Cat enters the battlefield, scry 1.
Artifact Creature - Cat
3.0
3
3/2
SNC
2
Cormela, Glamour Thief
Haste{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
B
R
U
Legendary Creature - Vampire Rogue
4.0
1UBR
2/4
SNC
2
Cormela, Glamour Thief
Haste{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
B
R
U
Legendary Creature - Vampire Rogue
4.0
1UBR
2/4
SNC
2
Corpse Appraiser
When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
B
R
U
Creature - Vampire Rogue
3.0
UBR
3/3
SNC
2
Corpse Appraiser
When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
B
R
U
Creature - Vampire Rogue
3.0
UBR
3/3
SNC
2
Courier's Briefcase
When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.{T}, Sacrifice Courier's Briefcase: Add one mana of any color.{W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards.
G
Artifact - Treasure
2.0
1G
SNC
1
Courier's Briefcase
When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.{T}, Sacrifice Courier's Briefcase: Add one mana of any color.{W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards.
G
Artifact - Treasure
2.0
1G
SNC
1
Cut Your Losses
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Target player mills half their library, rounded down.
U
Sorcery
6.0
4UU
SNC
3
Cut Your Losses
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Target player mills half their library, rounded down.
U
Sorcery
6.0
4UU
SNC
3
Cut of the Profits
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)You draw X cards and you lose X life.
B
Sorcery
2.0
XBB
SNC
3
Cut of the Profits
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)You draw X cards and you lose X life.
B
Sorcery
2.0
XBB
SNC
3
Depopulate
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
W
Sorcery
4.0
2WW
SNC
3
Depopulate
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
W
Sorcery
4.0
2WW
SNC
3
Devilish Valet
Trample, hasteAlliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.
R
Creature - Devil Warrior
3.0
2R
1/3
SNC
2
Devilish Valet
Trample, hasteAlliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.
R
Creature - Devil Warrior
3.0
2R
1/3
SNC
2
Dig Up the Body
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Mill two cards, then return a creature card from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
B
Instant
3.0
2B
SNC
3
Disciplined Duelist
Double strikeDisciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
G
U
W
Creature - Human Citizen
3.0
GWU
2/1
SNC
2
Disciplined Duelist
Double strikeDisciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
G
U
W
Creature - Human Citizen
3.0
GWU
2/1
SNC
2
Echo Inspector
FlyingWhen Echo Inspector enters the battlefield, it connives. Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
U
Creature - Bird Rogue
4.0
3U
2/3
SNC
2
Elspeth Resplendent
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying.
W
Legendary Planeswalker - Elspeth
5.0
3WW
5
SNC
1
Elspeth Resplendent
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying.
W
Legendary Planeswalker - Elspeth
5.0
3WW
5
SNC
1
Elspeth Resplendent
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying.
W
Legendary Planeswalker - Elspeth
5.0
3WW
5
SNC
1
Elspeth Resplendent
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.−7: Create five 3/3 white Angel creature tokens with flying.
W
Legendary Planeswalker - Elspeth
5.0
3WW
5
SNC
1
Errant, Street Artist
FlashDefender, haste{1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
U
Legendary Creature - Human Rogue
1.0
U
0/3
SNC
2
Errant, Street Artist
FlashDefender, haste{1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
U
Legendary Creature - Human Rogue
1.0
U
0/3
SNC
2
Evelyn, the Covetous
FlashWhenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were any color to cast it.
B
R
U
Legendary Creature - Vampire Rogue
5.0
2U/BBB/R
2/5
SNC
2
Evelyn, the Covetous
FlashWhenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were any color to cast it.
B
R
U
Legendary Creature - Vampire Rogue
5.0
2U/BBB/R
2/5
SNC
2
Evolving Door
{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
G
Artifact
3.0
2G
SNC
1
Evolving Door
{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
G
Artifact
3.0
2G
SNC
1
Exotic Pets
Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
U
W
Instant
3.0
1WU
SNC
3
Faerie Vandal
FlashFlyingWhenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
U
Creature - Faerie Rogue
2.0
1U
1/2
SNC
2
Falco Spara, Pactweaver
Flying, trampleFalco Spara, Pactweaver enters the battlefield with a shield counter on it.You may look at the top card of your library any time.You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
G
U
W
Legendary Creature - Bird Demon
4.0
1GWU
3/3
SNC
2
Falco Spara, Pactweaver
Flying, trampleFalco Spara, Pactweaver enters the battlefield with a shield counter on it.You may look at the top card of your library any time.You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
G
U
W
Legendary Creature - Bird Demon
4.0
1GWU
3/3
SNC
2
Fight Rigging
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
G
Enchantment
3.0
2G
SNC
1
Fight Rigging
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
G
Enchantment
3.0
2G
SNC
1
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
SNC
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
SNC
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
SNC
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
SNC
0
Forge Boss
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
B
R
Creature - Human Warrior
4.0
2BR
3/4
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Gala Greeters
Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn —• Put a +1/+1 counter on Gala Greeters.• Create a tapped Treasure token.• You gain 2 life.
G
Creature - Elf Druid
2.0
1G
1/1
SNC
2
Getaway Car
HasteWhenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.Crew 1
Artifact - Vehicle
3.0
3
4/3
SNC
1
Getaway Car
HasteWhenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.Crew 1
Artifact - Vehicle
3.0
3
4/3
SNC
1
Graveyard Shift
This spell has flash as long as there are five or more mana values among cards in your graveyard.Return target creature card from your graveyard to the battlefield.
B
Sorcery
5.0
4B
SNC
3
Grisly Sigil
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.
B
Sorcery
1.0
B
SNC
3
Halo Fountain
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
W
Artifact
3.0
2W
SNC
1
Halo Fountain
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
W
Artifact
3.0
2W
SNC
1
Hostile Takeover
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
B
R
U
Sorcery
5.0
2UBR
SNC
3
Hostile Takeover
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
B
R
U
Sorcery
5.0
2UBR
SNC
3
Hypnotic Grifter
{3}: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
U
Creature - Human Rogue
1.0
U
1/2
SNC
2
Illicit Shipment
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose new targets for the copy.)Search your library for a card, put that card into your hand, then shuffle.
B
Sorcery
5.0
3BB
SNC
3
Illuminator Virtuoso
Double strikeWhenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
W
Creature - Human Rogue
2.0
1W
1/1
SNC
2
Incriminate
Choose two target creatures controlled by the same player. That player sacrifices one of them.
B
Sorcery
2.0
1B
SNC
3
Incriminate
Choose two target creatures controlled by the same player. That player sacrifices one of them.
B
Sorcery
2.0
1B
SNC
3
Island
({T}: Add {U}.)
Basic Land - Island
0.0
SNC
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
SNC
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
SNC
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
SNC
0
Jaxis, the Troublemaker
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
R
Legendary Creature - Human Warrior
4.0
3R
2/3
SNC
2
Jaxis, the Troublemaker
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
R
Legendary Creature - Human Warrior
4.0
3R
2/3
SNC
2
Jaxis, the Troublemaker
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
R
Legendary Creature - Human Warrior
4.0
3R
2/3
SNC
2
Jetmir's Garden
({T}: Add {R}, {G}, or {W}.)Jetmir's Garden enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Mountain Forest Plains
0.0
SNC
1
0
Jetmir's Garden
({T}: Add {R}, {G}, or {W}.)Jetmir's Garden enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Mountain Forest Plains
0.0
SNC
1
0
Jetmir's Garden
({T}: Add {R}, {G}, or {W}.)Jetmir's Garden enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Mountain Forest Plains
0.0
SNC
1
0
Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
G
R
W
Legendary Creature - Cat Demon
4.0
1RGW
5/4
SNC
2
Jetmir, Nexus of Revels
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
G
R
W
Legendary Creature - Cat Demon
4.0
1RGW
5/4
SNC
2
Join the Maestros
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Create a 4/3 black Ogre Warrior creature token.
B
Sorcery
5.0
4B
SNC
3
Knockout Blow
This spell costs {2} less to cast if it target a red creature.Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
W
Instant
3.0
2W
SNC
3
Ledger Shredder
FlyingWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
U
Creature - Bird Advisor
2.0
1U
1/3
SNC
2
Ledger Shredder
FlyingWhenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
U
Creature - Bird Advisor
2.0
1U
1/3
SNC
2
Light 'Em Up
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Light 'Em Up deals 2 damage to target creature or planeswalker.
R
Sorcery
2.0
1R
SNC
3
Light 'Em Up
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose new targets for the copy.)Light 'Em Up deals 2 damage to target creature or planeswalker.
R
Sorcery
2.0
1R
SNC
3
Lord Xander, the Collector
When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.Whenever Lord Xander attacks, defending player mills half their library, rounded down.When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.
B
R
U
Legendary Creature - Vampire Demon Noble
7.0
4UBR
6/6
SNC
2
Lord Xander, the Collector
When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.Whenever Lord Xander attacks, defending player mills half their library, rounded down.When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.
B
R
U
Legendary Creature - Vampire Demon Noble
7.0
4UBR
6/6
SNC
2
Luxior, Giada's Gift
Equipped creature gets +1/+1 for each counter on it.Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)Equip planeswalker {1}Equip {3}
Legendary Artifact - Equipment
1.0
1
SNC
1
Luxior, Giada's Gift
Equipped creature gets +1/+1 for each counter on it.Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)Equip planeswalker {1}Equip {3}
Legendary Artifact - Equipment
1.0
1
SNC
1
Luxurious Libation
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
G
Instant
1.0
XG
SNC
3
Maestros Ascendancy
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
B
R
U
Enchantment
3.0
UBR
SNC
1
Maestros Ascendancy
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
B
R
U
Enchantment
3.0
UBR
SNC
1
Maestros Charm
Choose one —• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.• Each opponent loses 3 life and you gain 3 life.• Maestros Charm deals 5 damage to target creature or planeswalker.
B
R
U
Instant
3.0
UBR
SNC
3
Maestros Charm
Choose one —• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.• Each opponent loses 3 life and you gain 3 life.• Maestros Charm deals 5 damage to target creature or planeswalker.
B
R
U
Instant
3.0
UBR
SNC
3
Maestros Diabolist
Deathtouch, hasteWhenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
B
R
U
Creature - Vampire Warrior
3.0
UBR
1/4
SNC
2
Maestros Diabolist
Deathtouch, hasteWhenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
B
R
U
Creature - Vampire Warrior
3.0
UBR
1/4
SNC
2
Maestros Initiate
{4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.
B
Creature - Human Citizen
3.0
2B
3/1
SNC
2
Maestros Theater
When Maestros Theater enters the battlefield, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
0.0
SNC
0
Mage's Attendant
When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}."
W
Creature - Cat Rogue
3.0
2W
3/2
SNC
2
Make Disappear
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Counter target spell unless its controller pays {2}.
U
Instant
2.0
1U
SNC
3
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
SNC
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
SNC
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
SNC
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
SNC
0
Murder
Destroy target creature.
B
Instant
3.0
1BB
SNC
3
Mysterious Limousine
Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.Crew 2
W
Artifact - Vehicle
5.0
3WW
4/4
SNC
1
Mysterious Limousine
Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.Crew 2
W
Artifact - Vehicle
5.0
3WW
4/4
SNC
1
Mysterious Limousine
Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.Crew 2
W
Artifact - Vehicle
5.0
3WW
4/4
SNC
1
Nimble Larcenist
FlyingWhen Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
B
U
W
Creature - Bird Rogue
3.0
WUB
2/1
SNC
2
Nimble Larcenist
FlyingWhen Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
B
U
W
Creature - Bird Rogue
3.0
WUB
2/1
SNC
2
Nimble Larcenist
FlyingWhen Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
B
U
W
Creature - Bird Rogue
3.0
WUB
2/1
SNC
2
Ob Nixilis, the Adversary
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell and you may choose new targets for the copy.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life.
B
R
Legendary Planeswalker - Nixilis
3.0
1BR
3
SNC
1
Ob Nixilis, the Adversary
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell and you may choose new targets for the copy.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life.
B
R
Legendary Planeswalker - Nixilis
3.0
1BR
3
SNC
1
Ob Nixilis, the Adversary
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell and you may choose new targets for the copy.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life.
B
R
Legendary Planeswalker - Nixilis
3.0
1BR
3
SNC
1
Ob Nixilis, the Adversary
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell and you may choose new targets for the copy.)+1: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.−2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."−7: Target player draws seven cards and loses 7 life.
B
R
Legendary Planeswalker - Nixilis
3.0
1BR
3
SNC
1
Obscura Ascendancy
Whenever you cast a spell, if its mana value is equal to the number of soul counters on Obscura Ascendancy plus one, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.As long as Obscura Ascendancy has five or more soul counters on it, Spirits you control get +3/+3.
B
U
W
Enchantment
4.0
WUB
SNC
1
Obscura Ascendancy
Whenever you cast a spell, if its mana value is equal to the number of soul counters on Obscura Ascendancy plus one, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.As long as Obscura Ascendancy has five or more soul counters on it, Spirits you control get +3/+3.
B
U
W
Enchantment
4.0
WUB
SNC
1
Obscura Charm
Choose one —• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.• Counter target instant or sorcery spell.• Destroy target creature or planeswalker with mana value 3 or less.
B
U
W
Instant
3.0
WUB
SNC
3
Obscura Charm
Choose one —• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.• Counter target instant or sorcery spell.• Destroy target creature or planeswalker with mana value 3 or less.
B
U
W
Instant
3.0
WUB
SNC
3
Obscura Interceptor
FlashLifelinkWhen Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
B
U
W
Creature - Cephalid Wizard
4.0
1WUB
3/1
SNC
2
Obscura Interceptor
FlashLifelinkWhen Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
B
U
W
Creature - Cephalid Wizard
4.0
1WUB
3/1
SNC
2
Out of the Way
This spell costs {2} less to cast if it targets a green permanent.Return target nonland permanent an opponent controls to its owner's hand.Draw a card.
U
Instant
4.0
3U
SNC
3
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
SNC
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
SNC
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
SNC
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
SNC
0
Professional Face-Breaker
MenaceWhenever one or more creatures you control deal combat damage to a player, create a Treasure token.Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
R
Creature - Human Warrior
3.0
2R
2/3
SNC
2
Professional Face-Breaker
MenaceWhenever one or more creatures you control deal combat damage to a player, create a Treasure token.Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
R
Creature - Human Warrior
3.0
2R
2/3
SNC
2
Psionic Snoop
FlashWhen Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
U
Creature - Human Rogue
3.0
2U
0/3
SNC
2
Psychic Pickpocket
When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
U
Creature - Cephalid Rogue
5.0
4U
3/2
SNC
2
Pyre-Sledge Arsonist
{1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you sacrificed this turn.
R
Creature - Viashino Shaman
3.0
2R
2/2
SNC
2
Queza, Augur of Agonies
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
B
U
W
Legendary Creature - Cephalid Advisor
4.0
1WUB
3/4
SNC
2
Queza, Augur of Agonies
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
B
U
W
Legendary Creature - Cephalid Advisor
4.0
1WUB
3/4
SNC
2
Rabble Rousing
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
W
Enchantment
5.0
4W
SNC
1
Racers' Ring
Racers' Ring enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.
Land
0.0
SNC
1
0
Racers' Ring
Racers' Ring enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.
Land
0.0
SNC
1
0
Raffine's Guidance
Enchant creatureEnchanted creature gets +1/+1.You may cast Raffine's Guidance from your graveyard by paying {2}{W} instead of its mana cost.
W
Enchantment - Aura
1.0
W
SNC
1
Raffine's Informant
When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
W
Creature - Human Wizard
2.0
1W
2/1
SNC
2
Raffine's Tower
({T}: Add {W}, {U}, or {B}.)Raffine's Tower enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Plains Island Swamp
0.0
SNC
1
0
Raffine's Tower
({T}: Add {W}, {U}, or {B}.)Raffine's Tower enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Plains Island Swamp
0.0
SNC
1
0
Raffine's Tower
({T}: Add {W}, {U}, or {B}.)Raffine's Tower enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Plains Island Swamp
0.0
SNC
1
0
Raffine, Scheming Seer
Flying, ward {1}Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
B
U
W
Legendary Creature - Sphinx Demon
3.0
WUB
1/4
SNC
2
Raffine, Scheming Seer
Flying, ward {1}Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
B
U
W
Legendary Creature - Sphinx Demon
3.0
WUB
1/4
SNC
2
Rakish Revelers
When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.{2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.
G
R
W
Creature - Elf Druid Rogue
5.0
2RGW
5/3
SNC
2
Rakish Revelers
When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.{2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.
G
R
W
Creature - Elf Druid Rogue
5.0
2RGW
5/3
SNC
2
Refuse to Yield
Target creature gets +2/+7 until end of turn. Untap it.
W
Instant
2.0
1W
SNC
3
Revel Ruiner
Menace (This creature can't be blocked except by two or more creatures.)When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
B
Creature - Cephalid Rogue
4.0
3B
3/1
SNC
2
Riveteers Charm
Choose one —• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.• Exile the top three cards of your library. Until your next end step, you may play those cards.• Exile target player's graveyard.
B
G
R
Instant
3.0
BRG
SNC
3
Riveteers Charm
Choose one —• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.• Exile the top three cards of your library. Until your next end step, you may play those cards.• Exile target player's graveyard.
B
G
R
Instant
3.0
BRG
SNC
3
Rob the Archives
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)Exile the top two cards of your library. You may play those cards this turn.
R
Sorcery
2.0
1R
SNC
3
Rooftop Nuisance
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose new targets for the copy.)Tap target creature. It doesn't untap during its controller's next untap step.Draw a card.
U
Sorcery
3.0
2U
SNC
3
Rumor Gatherer
Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
W
Creature - Elf Wizard
3.0
1WW
2/1
SNC
2
Rumor Gatherer
Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
W
Creature - Elf Wizard
3.0
1WW
2/1
SNC
2
Security Bypass
Enchant creatureAs long as enchanted creature is attacking alone, it can't be blocked.Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
U
Enchantment - Aura
2.0
1U
SNC
1
Security Rhox
You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.
G
R
Creature - Rhino Warrior
4.0
2RG
5/4
SNC
2
Shadow of Mortality
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
B
Creature - Avatar
15.0
13BB
7/7
SNC
2
Shakedown Heavy
MenaceWhenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.
B
Creature - Ogre Warrior
3.0
2B
6/4
SNC
2
Skybridge Towers
Skybridge Towers enters the battlefield tapped.{T}: Add {W} or {U}.{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
Land
0.0
SNC
1
0
Skybridge Towers
Skybridge Towers enters the battlefield tapped.{T}: Add {W} or {U}.{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
Land
0.0
SNC
1
0
Snooping Newsie
When Snooping Newsie enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink.
B
U
Creature - Human Rogue
2.0
UB
2/2
SNC
2
Spara's Headquarters
({T}: Add {G}, {W}, or {U}.)Spara's Headquarters enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Forest Plains Island
0.0
SNC
1
0
Spara's Headquarters
({T}: Add {G}, {W}, or {U}.)Spara's Headquarters enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Forest Plains Island
0.0
SNC
1
0
Spara's Headquarters
({T}: Add {G}, {W}, or {U}.)Spara's Headquarters enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Forest Plains Island
0.0
SNC
1
0
Strangle
Strangle deals 3 damage to target creature or planeswalker.
R
Sorcery
1.0
R
SNC
3
Suspicious Bookcase
Defender (This creature can't attack.){3}, {T}: Target creature can't be blocked this turn.
Artifact Creature - Wall
2.0
2
0/4
SNC
2
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
SNC
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
SNC
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
SNC
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
SNC
0
Tavern Swindler
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
B
Creature - Human Rogue
2.0
1B
2/2
SNC
2
Toluz, Clever Conductor
When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)Whenever you discard one or more cards, exile them from your graveyard.When Toluz, Clever Conductor dies, put the cards exiled with it into their owner's hand.
B
U
W
Legendary Creature - Human Rogue
3.0
W/UUU/B
3/1
SNC
2
Toluz, Clever Conductor
When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)Whenever you discard one or more cards, exile them from your graveyard.When Toluz, Clever Conductor dies, put the cards exiled with it into their owner's hand.
B
U
W
Legendary Creature - Human Rogue
3.0
W/UUU/B
3/1
SNC
2
Topiary Stomper
VigilanceWhen Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Topiary Stomper can't attack or block unless you control seven or more lands.
G
Creature - Plant Dinosaur
3.0
1GG
4/4
SNC
2
Topiary Stomper
VigilanceWhen Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Topiary Stomper can't attack or block unless you control seven or more lands.
G
Creature - Plant Dinosaur
3.0
1GG
4/4
SNC
2
Tramway Station
Tramway Station enters the battlefield tapped.{T}: Add {B} or {R}.{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card.
Land
0.0
SNC
1
0
Tramway Station
Tramway Station enters the battlefield tapped.{T}: Add {B} or {R}.{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card.
Land
0.0
SNC
1
0
Unleash the Inferno
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
B
G
R
Instant
4.0
1BRG
SNC
3
Unlucky Witness
When Unlucky Witness dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
R
Creature - Human Citizen
1.0
R
1/1
SNC
2
Urabrask, Heretic Praetor
HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
R
Legendary Creature - Phyrexian Praetor
5.0
3RR
4/4
SNC
2
Urabrask, Heretic Praetor
HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
R
Legendary Creature - Phyrexian Praetor
5.0
3RR
4/4
SNC
2
Urabrask, Heretic Praetor
HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
R
Legendary Creature - Phyrexian Praetor
5.0
3RR
4/4
SNC
2
Urabrask, Heretic Praetor
HasteAt the beginning of your upkeep, exile the top card of your library. You may play it this turn.At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
R
Legendary Creature - Phyrexian Praetor
5.0
3RR
4/4
SNC
2
Vampire Scrivener
FlyingWhenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener.Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
B
Creature - Vampire Warlock
5.0
4B
2/2
SNC
2
Vivien on the Hunt
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token.
G
Legendary Planeswalker - Vivien
6.0
4GG
4
SNC
1
Vivien on the Hunt
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token.
G
Legendary Planeswalker - Vivien
6.0
4GG
4
SNC
1
Vivien on the Hunt
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token.
G
Legendary Planeswalker - Vivien
6.0
4GG
4
SNC
1
Vivien on the Hunt
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.+1: Mill five cards, then put any number of creature cards milled this way into your hand.−1: Create a 4/4 green Rhino Warrior creature token.
G
Legendary Planeswalker - Vivien
6.0
4GG
4
SNC
1
Waterfront District
Waterfront District enters the battlefield tapped.{T}: Add {U} or {B}.{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.
Land
0.0
SNC
1
0
Waterfront District
Waterfront District enters the battlefield tapped.{T}: Add {U} or {B}.{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.
Land
0.0
SNC
1
0
Wiretapping
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
U
Enchantment
5.0
4U
SNC
1
Wiretapping
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
U
Enchantment
5.0
4U
SNC
1
Witness Protection
Enchant creatureEnchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
U
Enchantment - Aura
1.0
U
SNC
1
Xander's Lounge
({T}: Add {U}, {B}, or {R}.)Xander's Lounge enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Island Swamp Mountain
0.0
SNC
1
0
Xander's Lounge
({T}: Add {U}, {B}, or {R}.)Xander's Lounge enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Island Swamp Mountain
0.0
SNC
1
0
Xander's Lounge
({T}: Add {U}, {B}, or {R}.)Xander's Lounge enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Island Swamp Mountain
0.0
SNC
1
0
Ziatora's Proving Ground
({T}: Add {B}, {R}, or {G}.)Ziatora's Proving Ground enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
0.0
SNC
1
0
Ziatora's Proving Ground
({T}: Add {B}, {R}, or {G}.)Ziatora's Proving Ground enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
0.0
SNC
1
0
Ziatora's Proving Ground
({T}: Add {B}, {R}, or {G}.)Ziatora's Proving Ground enters the battlefield tapped.Cycling {3} ({3}, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
0.0
SNC
1
0
Ziatora, the Incinerator
FlyingAt the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.
B
G
R
Legendary Creature - Demon Dragon
6.0
3BRG
6/6
SNC
2
Ziatora, the Incinerator
FlyingAt the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.
B
G
R
Legendary Creature - Demon Dragon
6.0
3BRG
6/6
SNC
2