Cockatrice/Magic-Spoiler
2026-08-26 08:34:27 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
TRK~
Star Trek (Spoiler)
Expansion
2026-11-13
10
TRC~
Star Trek Commander (Spoiler)
Commander
2026-11-13
20
FRC~
Reality Fracture Commander (Spoiler)
Commander
2026-10-02
20
FRA~
Reality Fracture (Spoiler)
Expansion
2026-10-02
10
70,000 Light-Years from Home
Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
W
Sorcery
Sorcery
2
1W
TRK~
3
A Good Day to Die
Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.
B
Instant
Instant
1
B
TRK~
3
Amok Time
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature an opponent controls.
II — You gain 3 life.
III — Return target creature card from your graveyard to your hand.
G
Enchantment — Saga
Enchantment
3
2G
TRK~
1
Assault Drone
Artifact creatures you control get +1/+0.
B
Artifact Creature — Borg
Creature
4
3B
2/4
TRK~
2
Automated Warfare System
Flying
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card.
B
Artifact Creature — Construct
Creature
3
2B
2/2
TRK~
2
Bat'leth
When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn.
Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
B
Artifact — Equipment
Artifact
3
2B
TRK~
1
Battle-Scarred Survivalist
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, put a +1/+1 counter on this creature. This ability triggers only once each turn.
B
Creature — Klingon Scout
Creature
2
1B
1/1
TRK~
2
Beckett Mariner, Impetuous Ensign
First strike
Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.
R
Legendary Creature — Human Officer
Creature
2
1R
2/1
TRK~
2
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
TRK~
0
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
TRK~
0
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
TRK~
0
Brad Boimler, Eager Ensign
Lifelink
Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.
W
Legendary Creature — Human Officer
Creature
2
1W
2/2
TRK~
2
Breeding Pool
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Island
Land
0
TRK~
0
Breeding Pool
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Island
Land
0
TRK~
0
Breeding Pool
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Island
Land
0
TRK~
0
Cantankerous Captain
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. Then that creature gains menace until end of turn if creatures you control have total power 8 or greater. (It can't be blocked except by two or more creatures.)
R
Creature — Tellarite Officer
Creature
3
2R
2/3
TRK~
2
Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
R
Legendary Creature — Human Officer
Creature
3
2R
2/2
TRK~
2
Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
R
Legendary Creature — Human Officer
Creature
3
2R
2/2
TRK~
2
Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
R
Legendary Creature — Human Officer
Creature
3
2R
2/2
TRK~
2
Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
R
Legendary Creature — Human Officer
Creature
3
2R
2/2
TRK~
2
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Legendary Creature — Human Officer
Creature
4
3G
2/3
TRK~
2
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Legendary Creature — Human Officer
Creature
4
3G
2/3
TRK~
2
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Legendary Creature — Human Officer
Creature
4
3G
2/3
TRK~
2
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Legendary Creature — Human Officer
Creature
4
3G
2/3
TRK~
2
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Legendary Creature — Human Officer
Creature
4
3G
2/3
TRK~
2
Captain's Tutelage
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
R
Enchantment — Aura
Enchantment
2
1R
TRK~
1
Cha'DIch Investigator
When this creature enters, create a 2/1 red Klingon Warrior creature token with haste.
B
Creature — Klingon Warrior
Creature
5
4B
4/4
TRK~
2
Cloistered Telepath
Flash
When this creature enters, draw a card, then discard a card.
U
Creature — Talosian Advisor
Creature
2
1U
2/1
TRK~
2
Cold-Blooded Crew
When this creature enters, put two +1/+1 counters on target creature.
This creature can't be blocked by creatures with power 2 or less.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
G
Creature — Gorn Warrior
Creature
6
4GG
4/4
TRK~
2
Collective Drone
Collective Drone's power is equal to the number of artifact creatures you control.
B
Artifact Creature — Borg
Creature
2
1B
*/2
TRK~
2
Command Decision
Choose one —
• Destroy target creature with power 4 or greater.
• Draw a card.
W
Sorcery
Sorcery
2
1W
TRK~
3
Common Goal
One or two target creatures you control each deal damage equal to their power to target creature an opponent controls.
G
Sorcery
Sorcery
2
1G
TRK~
3
Consider the Prime Directive
Choose one —
• Interfere — Counter target spell unless its controller pays {3}.
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Instant
Instant
3
2U
TRK~
3
Crystalline Entity
Flying
When this creature enters, if you cast it, destroy all nonartifact creatures.
Artifact Creature — Elemental
Creature
8
8
7/7
TRK~
2
Crystalline Entity
Flying
When this creature enters, if you cast it, destroy all nonartifact creatures.
Artifact Creature — Elemental
Creature
8
8
7/7
TRK~
2
Cybernetic Specialist
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}, {T}: Put target card from your graveyard on the bottom of your library.
Artifact Creature — Human Scientist
Creature
2
2
2/1
TRK~
2
DOT-7 Repair Squad
Flying
{1}{W}: Untap target creature. Activate only as a sorcery and only once each turn.
W
Artifact Creature — Robot
Creature
4
3W
3/3
TRK~
2
Dathon and Picard at El-Adrel
Choose one —
• Temba, His Arms Wide — Target creature gets +3/+3 and gains trample until end of turn.
• Shaka, When the Walls Fell — Each opponent sacrifices a nontoken artifact or enchantment of their choice.
G
Instant
Instant
3
2G
TRK~
3
Dominion Saboteur
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.
U
Creature — Shapeshifter
Creature
5
4U
3/3
TRK~
2
Dominion Supervisor
When this creature enters, put a +1/+1 counter on target creature.
Creatures you control with counters on them have trample.
G
Creature — Vorta Doctor
Creature
3
2G
3/1
TRK~
2
Dr. Beverly Crusher
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
W
Legendary Creature — Human Doctor
Creature
3
2W
2/2
TRK~
2
Dr. Beverly Crusher
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
W
Legendary Creature — Human Doctor
Creature
3
2W
2/2
TRK~
2
Dr. Beverly Crusher
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
W
Legendary Creature — Human Doctor
Creature
3
2W
2/2
TRK~
2
Eject the Warp Core
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
B
Instant
Instant
2
1B
TRK~
3
Emergency Medical Hologram
When this creature enters, put a +1/+1 counter on target creature. You gain 1 life.
W
Artifact Creature — Illusion Doctor
Creature
1
W
0/1
TRK~
2
Federation Field Medic
Vigilance
When this creature enters, choose one —
• Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
• Draw a card if you control a permanent with a counter on it.
W
Creature — Human Doctor
Creature
4
3W
3/2
TRK~
2
Federation Probe
Flying
When this creature enters, choose one —
• Target creature gets +1/+1 until end of turn.
• Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
U
Artifact Creature — Construct
Creature
1
U
1/1
TRK~
2
First Contact
Mill four cards. You may put a permanent card from among them into your hand. If this spell is the first spell you've cast this game, you gain 2 life. (To mill four cards, put the top four cards of your library into your graveyard.)
G
Instant
Instant
2
1G
TRK~
3
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TRK~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TRK~
0
Free Borg Revolutionaries
When this creature enters, creatures you control get +1/+1 until end of turn.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
W
Artifact Creature — Borg Rebel
Creature
5
3WW
4/5
TRK~
2
General Chang, Cold Warrior
{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
B
Legendary Creature — Klingon Warrior Officer
Creature
1
B
1/2
TRK~
2
General Chang, Cold Warrior
{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
B
Legendary Creature — Klingon Warrior Officer
Creature
1
B
1/2
TRK~
2
General Chang, Cold Warrior
{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
B
Legendary Creature — Klingon Warrior Officer
Creature
1
B
1/2
TRK~
2
General Chang, Cold Warrior
{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
B
Legendary Creature — Klingon Warrior Officer
Creature
1
B
1/2
TRK~
2
General Chang, Cold Warrior
{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
B
Legendary Creature — Klingon Warrior Officer
Creature
1
B
1/2
TRK~
2
Godless Shrine
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Swamp
Land
0
TRK~
0
Godless Shrine
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Swamp
Land
0
TRK~
0
Godless Shrine
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Swamp
Land
0
TRK~
0
Guidance Failure
This spell costs {1} less to cast if it targets an attacking creature.
Target creature or Spacecraft's owner puts it on their choice of the top or bottom of their library.
U
Instant
Instant
4
3U
TRK~
3
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
TRK~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
TRK~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
TRK~
0
He's Dead, Jim
Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
B
Instant
Instant
4
3B
TRK~
3
Highly Illogical
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell.
U
Instant
Instant
2
1U
TRK~
3
Hive Mind Coprocessor
Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay 1 life. If you do, draw a card."
B
Artifact Creature — Borg
Creature
5
4B
4/4
TRK~
2
Horta
Trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
R
Creature — Elemental
Creature
6
4RR
7/6
TRK~
2
Hoshi Sato, Exolinguist
Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
U
Legendary Creature — Human Scientist
Creature
5
4U
3/3
TRK~
2
Humpback Whales
Vigilance, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
U
Creature — Whale
Creature
6
4UU
5/6
TRK~
2
I'm a Doctor, Not a . . .
Put a +1/+1 counter on target creature you control. Untap it. Until end of turn, it gets +1/+1 and becomes a Doctor. (It loses all other creature types.)
G
Instant
Instant
1
G
TRK~
3
In the Pale Moonlight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a nontoken creature of their choice.
II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens.
B
Enchantment — Saga
Enchantment
5
3BB
TRK~
1
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TRK~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TRK~
0
Khaaaaaaaaaaaannn!
Khaaaaaaaaaaaannn! deals twice X damage to target creature. If that creature would die this turn, exile it instead.
R
Instant
Instant
1
XR
TRK~
3
La'An Noonien-Singh, Security
Whenever you attack while creatures you control have total power 8 or greater, target creature can't block this turn.
R
Legendary Creature — Human Soldier
Creature
4
2RR
4/3
TRK~
2
Malfunctioning Holodeck
Ward {2} (Whenever this artifact becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
W
Artifact
Artifact
3
2W
TRK~
1
Marooned
Enchant artifact or creature
When this Aura enters, you may pay {3}. If you do, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step and can't be beamed up.
U
Enchantment — Aura
Enchantment
1
U
TRK~
1
Moopsy
Deathtouch
{2}: This creature gains reach until end of turn.
G
Creature — Beast
Creature
1
G
1/1
TRK~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TRK~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TRK~
0
Mugato
Reach, vigilance, deathtouch
G
Creature — Ape Beast
Creature
5
3GG
6/6
TRK~
2
Munitions Enthusiast
Trample
When this creature dies, it deals 1 damage to any target.
R
Creature — Klingon Warrior
Creature
2
1R
3/2
TRK~
2
Open Communications
Draw a card.
Beam me up {2}{U} (You may cast this card from your graveyard for {2}{U} if you also return a creature you control to its owner's hand. Then exile this spell.)
U
Sorcery
Sorcery
1
U
TRK~
3
Organic Avulsion Unit
{2}: Artifact creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
B
Artifact Creature — Borg
Creature
3
2B
2/3
TRK~
2
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
TRK~
0
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
TRK~
0
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
TRK~
0
Perils of the Past
Choose one —
• Use the Relic — Target creature gets +3/+2 until end of turn.
• Destroy the Relic — Destroy target artifact.
R
Instant
Instant
2
1R
TRK~
3
Picard, Leading by Example
{1}, {T}: Another target creature gets +X/+X until end of turn, where X is Picard's power. Activate only as a sorcery.
W
Legendary Creature — Human Officer
Creature
2
1W
2/2
TRK~
2
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TRK~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TRK~
0
Planetary Patrol
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
R
Creature — Scout
Creature
2
1R
2/2
TRK~
2
Plasma Cascade
Plasma Cascade deals 3 damage to any target. You may discard a card. If you do, draw a card.
R
Instant
Instant
3
2R
TRK~
3
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
R
Sorcery
Sorcery
2
1R
TRK~
3
Relentless Drednok
Lifelink
{2}{B}, Exile this card from your graveyard: You draw a card and lose 1 life.
B
Artifact Creature — Robot
Creature
1
B
1/1
TRK~
2
Resistance Is Futile
Choose one —
• Destroy target nonartifact creature.
• Return target artifact creature card with mana value 3 or less from your graveyard to the battlefield.
B
Sorcery
Sorcery
2
1B
TRK~
3
Rogue Artificial Intelligence
When this creature enters, choose one —
• You gain 3 life.
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
B
Artifact Creature — Construct
Creature
6
4BB
6/5
TRK~
2
Saavik, Stoic Student
Flash
Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control.
W
Legendary Creature — Vulcan Advisor
Creature
5
4W
2/2
TRK~
2
Sacred Foundry
({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Plains
Land
0
TRK~
0
Sacred Foundry
({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Plains
Land
0
TRK~
0
Sacred Foundry
({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Plains
Land
0
TRK~
0
Salt Vampire
Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
B
Creature — Vampire Shapeshifter
Creature
2
1B
2/2
TRK~
2
Salt Vampire
Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
B
Creature — Vampire Shapeshifter
Creature
2
1B
2/2
TRK~
2
Salt Vampire
Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
B
Creature — Vampire Shapeshifter
Creature
2
1B
2/2
TRK~
2
Saurian Explorer
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
{6}: Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color." Activate only as a sorcery.
G
Creature — Dinosaur Scout
Creature
4
3G
4/3
TRK~
2
Set Phasers to . . .
Choose one —
• Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Kill — This spell deals 3 damage to target attacking creature.
W
Instant
Instant
1
W
TRK~
3
Seven of Nine
Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
BU
Legendary Artifact Creature — Human Scientist
Creature
4
2UB
2/4
TRK~
2
Seven of Nine
Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
BU
Legendary Artifact Creature — Human Scientist
Creature
4
2UB
2/4
TRK~
2
Shields Up!
Target artifact or creature you control gains hexproof and indestructible until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
W
Instant
Instant
2
1W
TRK~
3
Shuttle Ace
During your turn, this creature has flying.
Whenever this creature becomes tapped, you gain 2 life.
W
Creature — Kelpien Pilot
Creature
5
4W
4/4
TRK~
2
Silicate Surveyor
Reach
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
R
Creature — Tholian Scout
Creature
5
4R
4/4
TRK~
2
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
TRK~
0
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
TRK~
0
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
TRK~
0
Stomping Ground
({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Forest
Land
0
TRK~
0
Stomping Ground
({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Forest
Land
0
TRK~
0
Stomping Ground
({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Forest
Land
0
TRK~
0
Support Mission
Whenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on it, instead put two +1/+1 counters on that creature.
G
Enchantment
Enchantment
3
2G
TRK~
1
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TRK~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TRK~
0
Syndicate Liquidators
Trample
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control.
G
Creature — Orion Pirate
Creature
5
4G
4/4
TRK~
2
Tactical Officer
Whenever you attack while creatures you control have total power 8 or greater, put a +1/+1 counter on this creature. Untap it.
W
Creature — Human Officer
Creature
2
1W
2/1
TRK~
2
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
TRK~
0
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
TRK~
0
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
TRK~
0
The City on the Edge of Forever
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.)
II — You draw two cards and each player loses 2 life.
III — Sacrifice a creature token. If you do, you gain 5 life.
BW
Enchantment — Saga
Enchantment
5
3WB
TRK~
1
U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact — Spacecraft
Artifact
3
3
4/5
TRK~
1
U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact — Spacecraft
Artifact
3
3
4/5
TRK~
1
U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact — Spacecraft
Artifact
3
3
4/5
TRK~
1
V'Ger, the Intruder
Flying
Whenever V'Ger enters or attacks, choose one —
• Look at target opponent's hand, then draw a card.
• Creatures your opponents control get -1/-0 until your next turn.
U
Legendary Artifact Creature — Construct
Creature
7
6U
5/7
TRK~
2
Watery Grave
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Swamp
Land
0
TRK~
0
Watery Grave
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Swamp
Land
0
TRK~
0
Watery Grave
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Swamp
Land
0
TRK~
0
Xenobotanist
{T}: Add one mana of any color.
G
Creature — Vulcan Scientist
Creature
2
1G
1/3
TRK~
2
Xindi Surveyors
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
G
Creature — Xindi Scientist
Creature
3
2G
3/2
TRK~
2
Badgey, Malicious Glitch
Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life.
B
Legendary Artifact Creature — Illusion Horror
Creature
4
3B
4/3
TRC~
2
Benjamin Sisko, Besieged
Play with the top card of your library revealed.
You may play lands and cast creature spells from the top of your library.
G
Legendary Creature — Human Officer
Creature
6
4GG
5/5
TRC~
2
Bio-Asset Allocator
Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life."
B
Artifact Creature — Borg
Creature
5
3BB
3/4
TRC~
2
Borg Queen, Perfection Manifest
Artifact creatures you control get +2/+0.
When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
B
Legendary Artifact Creature — Borg Noble
Creature
6
4BB
1/4
TRC~
2
Captain Kirk, Boldly Going
Vigilance
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
GUW
Legendary Creature — Human Officer
Creature
4
1GWU
3/4
TRC~
2
Ceti Eel
When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.)
B
Creature — Worm
Creature
4
3B
2/2
TRC~
2
Christine Chapel, Combat Medic
Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control.
Whenever you gain life, put two +1/+1 counters on Christine Chapel.
G
Legendary Creature — Human Doctor
Creature
4
3G
2/2
TRC~
2
Christine Chapel, Combat Medic
Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control.
Whenever you gain life, put two +1/+1 counters on Christine Chapel.
G
Legendary Creature — Human Doctor
Creature
4
3G
2/2
TRC~
2
Cryogenic Stasis
Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
U
Instant
Instant
2
1U
TRC~
3
Defense Force Aggressor
R
Creature — Klingon Warrior
Creature
1
R
2/1
TRC~
2
Direct Hit
Direct Hit deals 5 damage to target creature.
R
Sorcery
Sorcery
3
2R
TRC~
3
Disruptor Pistol
{4}, {T}, Sacrifice this artifact: It deals 5 damage to target creature.
Artifact
Artifact
2
2
TRC~
1
Evasive Maneuvers
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
W
Instant
Instant
1
W
TRC~
3
Exocomp
Flying (This creature can't be blocked except by creatures with flying or reach.)
U
Artifact Creature — Construct
Creature
3
2U
3/1
TRC~
2
Gin'tak Charge
Gin'tak Charge deals 2 damage to any target.
R
Sorcery
Sorcery
1
R
TRC~
3
Gorn Captain
Trample (This creature can deal excess combat damage to the player it's attacking.)
G
Creature — Gorn Soldier
Creature
4
3G
4/3
TRC~
2
Gumato
Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Add {G}{G}{G}.
G
Creature — Ape Beast
Creature
5
4G
4/5
TRC~
2
Head of Security
First strike (This creature deals combat damage before creatures without first strike.)
W
Creature — Andorian Soldier
Creature
2
1W
2/2
TRC~
2
Kirk, Enterprising Captain
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn.
R
Legendary Creature — Human Officer
Creature
4
3R
4/3
TRC~
2
Klingon Strike Force
Trample (This creature can deal excess combat damage to the player it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature dies, it deals 2 damage to each opponent.
R
Creature — Klingon Warrior
Creature
5
3RR
5/5
TRC~
2
Kolinahr Priest
Flash (You may cast this spell any time you could cast an instant.)
U
Creature — Vulcan Monk
Creature
3
2U
3/2
TRC~
2
Kruge, Genesis Seeker
Whenever Kruge attacks, attacking Klingons you control get +1/+1 until end of turn.
R
Legendary Creature — Klingon Officer
Creature
3
2R
2/2
TRC~
2
La Forge, Perceptive Engineer
Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Add {U}. Spend this mana only to cast an artifact spell.
U
Legendary Creature — Human Artificer
Creature
2
1U
1/4
TRC~
2
Last Gasp
Target creature gets -3/-3 until end of turn.
B
Instant
Instant
2
1B
TRC~
3
Mek'leth Berserker
Menace (This creature can't be blocked except by two or more creatures.)
R
Creature — Klingon Berserker
Creature
4
3R
4/3
TRC~
2
Operations Officer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, draw a card.
Whenever this creature attacks, put a +1/+1 counter on it.
W
Creature — Human Officer
Creature
4
3W
2/2
TRC~
2
Pelia, Immortal Innovator
When Pelia enters, return target creature an opponent controls to its owner's hand.
U
Legendary Creature — Lanthanite Artificer
Creature
4
3U
3/3
TRC~
2
Picard, Steadfast Captain
Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control.
W
Legendary Creature — Human Officer
Creature
6
4WW
4/4
TRC~
2
Refute
Counter target spell. Draw a card, then discard a card.
U
Instant
Instant
3
1UU
TRC~
3
Run Amok
Target attacking creature gets +3/+3 and gains trample until end of turn.
R
Instant
Instant
2
1R
TRC~
3
Shuttle Crew
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, it deals 4 damage to target tapped creature an opponent controls.
W
Creature — Human Officer
Creature
3
2W
1/1
TRC~
2
Sickbay Orderly
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
W
Creature — Caitian Doctor
Creature
3
2W
3/2
TRC~
2
Spock, Logical Choice
Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Draw a card.
U
Legendary Creature — Vulcan Human Scientist
Creature
5
3UU
3/5
TRC~
2
Starfleet Crew
W
Creature — Officer
Creature
2
1W
2/3
TRC~
2
T'Pol, Vulcan Representative
When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Legendary Creature — Vulcan Scientist
Creature
5
4U
4/3
TRC~
2
Talarian Hook Spider
Reach (This creature can block creatures with flying.)
G
Creature — Spider
Creature
2
1G
2/2
TRC~
2
Tenacious Tosk
This creature can't be blocked by more than one creature.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
G
Creature — Tosk Rogue
Creature
4
3G
4/4
TRC~
2
Trelane, Squire of Gothos
Vigilance (Attacking doesn't cause this creature to tap.)
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Trelane can't be blocked.
U
Legendary Creature — Q
Creature
6
5U
4/5
TRC~
2
Warship Flight Crew
R
Creature — Klingon Pilot
Creature
2
1R
2/2
TRC~
2
Will Riker, Assuming Command
When Will Riker enters, put a +1/+1 counter on another target creature you control.
W
Legendary Creature — Human Officer
Creature
5
4W
4/5
TRC~
2
Worf, Chief Tactical Officer
Vigilance (Attacking doesn't cause this creature to tap.)
W
Legendary Creature — Klingon Warrior Officer
Creature
3
2W
2/3
TRC~
2
Darksteel Angel
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
Artifact Creature — Angel
Creature
9
9
4/4
FRC~
2
Darksteel Angel
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
Artifact Creature — Angel
Creature
9
9
4/4
FRC~
2
Ajani Resolute
Whenever you gain life, put a loyalty counter on Ajani.
0: You gain 1 life.
−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
−10: You get an emblem with "Creatures you control get +2/+2."
W
Legendary Planeswalker — Ajani
Planeswalker
2
1W
2
FRA~
1
Ajani Resolute
Whenever you gain life, put a loyalty counter on Ajani.
0: You gain 1 life.
−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
−10: You get an emblem with "Creatures you control get +2/+2."
W
Legendary Planeswalker — Ajani
Planeswalker
2
1W
2
FRA~
1
Ajani Unrelenting
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
−2: Discard your hand, then draw a card for each creature you control.
−3: Ajani deals 4 damage to each creature except for tokens you control.
R
Legendary Planeswalker — Ajani
Planeswalker
6
4RR
5
FRA~
1
Ajani Unrelenting
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
−2: Discard your hand, then draw a card for each creature you control.
−3: Ajani deals 4 damage to each creature except for tokens you control.
R
Legendary Planeswalker — Ajani
Planeswalker
6
4RR
5
FRA~
1
Bloodline Recollector // Ancestral Craving
B
Creature — Vampire Warlock // Instant
Creature
2
1B // B
2/2
FRA~
3
Bloodline Recollector // Ancestral Craving
B
Creature — Vampire Warlock // Instant
Creature
2
1B // B
2/2
FRA~
3
Bloodline Recollector // Ancestral Craving
B
Creature — Vampire Warlock // Instant
Creature
2
1B // B
2/2
FRA~
3
Chandra, Chill of Compliance
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
+1: Add {U}. Spend this mana only to cast a noncreature spell.
−X: Tap target artifact or creature. Put X stun counters on it.
−6: You get an emblem with "Whenever you cast a spell, draw a card."
U
Legendary Planeswalker — Chandra
Planeswalker
3
1UU
3
FRA~
1
Chandra, Chill of Compliance
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
+1: Add {U}. Spend this mana only to cast a noncreature spell.
−X: Tap target artifact or creature. Put X stun counters on it.
−6: You get an emblem with "Whenever you cast a spell, draw a card."
U
Legendary Planeswalker — Chandra
Planeswalker
3
1UU
3
FRA~
1
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add {R}{R}.
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
2RR
4
FRA~
1
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add {R}{R}.
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
2RR
4
FRA~
1
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
R
Artifact Creature — Beast Construct
Creature
7
4RRR
5/5
FRA~
2
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
R
Artifact Creature — Beast Construct
Creature
7
4RRR
5/5
FRA~
2
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
R
Artifact Creature — Beast Construct
Creature
7
4RRR
5/5
FRA~
2
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
R
Artifact Creature — Beast Construct
Creature
7
4RRR
5/5
FRA~
2
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
W
Creature — Kor Cleric
Creature
2
1W
2/1
FRA~
2
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
W
Creature — Kor Cleric
Creature
2
1W
2/1
FRA~
2
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
W
Creature — Kor Cleric
Creature
2
1W
2/1
FRA~
2
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
W
Creature — Kor Cleric
Creature
2
1W
2/1
FRA~
2
Garruk, Curse Breaker
Whenever a creature you control with power 4 or greater enters, draw a card.
+2: Untap up to two target lands.
−3: Create a 4/4 green Beast creature token with trample.
−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
G
Legendary Planeswalker — Garruk
Planeswalker
5
3GG
5
FRA~
1
Garruk, Curse Breaker
Whenever a creature you control with power 4 or greater enters, draw a card.
+2: Untap up to two target lands.
−3: Create a 4/4 green Beast creature token with trample.
−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
G
Legendary Planeswalker — Garruk
Planeswalker
5
3GG
5
FRA~
1
Garruk, Veiled Butcher
If a creature an opponent controls would die, exile it instead.
+2: Up to one target creature gets -4/-1 until your next turn.
−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.
−3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.
B
Legendary Planeswalker — Garruk
Planeswalker
5
3BB
5
FRA~
1
Garruk, Veiled Butcher
If a creature an opponent controls would die, exile it instead.
+2: Up to one target creature gets -4/-1 until your next turn.
−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.
−3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.
B
Legendary Planeswalker — Garruk
Planeswalker
5
3BB
5
FRA~
1
Liliana the Faultless
Whenever another creature or planeswalker you control enters, you gain 1 life.
{1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
W
Legendary Creature — Human Cleric
Creature
1
W
1/1
FRA~
2
Liliana the Faultless
Whenever another creature or planeswalker you control enters, you gain 1 life.
{1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
W
Legendary Creature — Human Cleric
Creature
1
W
1/1
FRA~
2
Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
B
Legendary Creature — Human Warlock
Creature
2
1B
2/2
FRA~
2
Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
B
Legendary Creature — Human Warlock
Creature
2
1B
2/2
FRA~
2
Paradox Shaper // Omit Variables
BU
Creature — Octopus Wizard // Sorcery
Creature
2
1U/B // U/B
1/3
FRA~
3
Prudent Fateseer // Peer Review
UW
Creature — Dwarf Wizard // Sorcery
Creature
3
1W/UW/U // 2W/U
1/4
FRA~
3
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
Stingerquill Voxmancer // Vicious Verse
BR
Creature — Goblin Sorcerer // Sorcery
Creature
1
B/R // B/R
1/2
FRA~
3
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
FRA~
1
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
FRA~
1
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
FRA~
1
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
FRA~
1
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
FRA~
1
Tinybones, Pocket Nuisance
When Tinybones enters, each opponent discards a card.
Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent.
B
Legendary Creature — Skeleton Rogue
Creature
3
2B
2/1
FRA~
2
Titanbones, Towering Heart
Reach
Whenever you gain life, put two +1/+1 counters on Titanbones.
When you discard this card, you gain 3 life.
G
Legendary Creature — Skeleton Druid
Creature
4
3G
4/3
FRA~
2
Vigorbloom Vanguard // Seed Suture
GW
Creature — Troll Druid // Sorcery
Creature
2
1G/W // G/W
2/2
FRA~
3
Woodwork Prodigy // Soul Tether
GR
Creature — Cat Druid // Sorcery
Creature
3
2R/G // 2R/G
3/3
FRA~
3