Cockatrice/Magic-Spoiler 2026-08-26 08:34:27 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml TRK~ Star Trek (Spoiler) Expansion 2026-11-13 10 TRC~ Star Trek Commander (Spoiler) Commander 2026-11-13 20 FRC~ Reality Fracture Commander (Spoiler) Commander 2026-10-02 20 FRA~ Reality Fracture (Spoiler) Expansion 2026-10-02 10 70,000 Light-Years from Home Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle. W Sorcery Sorcery 2 1W TRK~ 3 A Good Day to Die Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card. B Instant Instant 1 B TRK~ 3 Amok Time (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control fights up to one target creature an opponent controls. II — You gain 3 life. III — Return target creature card from your graveyard to your hand. G Enchantment — Saga Enchantment 3 2G TRK~ 1 Assault Drone Artifact creatures you control get +1/+0. B Artifact Creature — Borg Creature 4 3B 2/4 TRK~ 2 Automated Warfare System Flying Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card. B Artifact Creature — Construct Creature 3 2B 2/2 TRK~ 2 Bat'leth When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn. Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) B Artifact — Equipment Artifact 3 2B TRK~ 1 Battle-Scarred Survivalist Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature dies, put a +1/+1 counter on this creature. This ability triggers only once each turn. B Creature — Klingon Scout Creature 2 1B 1/1 TRK~ 2 Beckett Mariner, Impetuous Ensign First strike Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent. R Legendary Creature — Human Officer Creature 2 1R 2/1 TRK~ 2 Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Mountain Land 0 TRK~ 0 Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Mountain Land 0 TRK~ 0 Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Mountain Land 0 TRK~ 0 Brad Boimler, Eager Ensign Lifelink Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead. W Legendary Creature — Human Officer Creature 2 1W 2/2 TRK~ 2 Breeding Pool ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Island Land 0 TRK~ 0 Breeding Pool ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Island Land 0 TRK~ 0 Breeding Pool ({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Island Land 0 TRK~ 0 Cantankerous Captain At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. Then that creature gains menace until end of turn if creatures you control have total power 8 or greater. (It can't be blocked except by two or more creatures.) R Creature — Tellarite Officer Creature 3 2R 2/3 TRK~ 2 Captain James T. Kirk Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn. R Legendary Creature — Human Officer Creature 3 2R 2/2 TRK~ 2 Captain James T. Kirk Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn. R Legendary Creature — Human Officer Creature 3 2R 2/2 TRK~ 2 Captain James T. Kirk Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn. R Legendary Creature — Human Officer Creature 3 2R 2/2 TRK~ 2 Captain James T. Kirk Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn. R Legendary Creature — Human Officer Creature 3 2R 2/2 TRK~ 2 Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Legendary Creature — Human Officer Creature 4 3G 2/3 TRK~ 2 Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Legendary Creature — Human Officer Creature 4 3G 2/3 TRK~ 2 Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Legendary Creature — Human Officer Creature 4 3G 2/3 TRK~ 2 Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Legendary Creature — Human Officer Creature 4 3G 2/3 TRK~ 2 Captain Kathryn Janeway You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) G Legendary Creature — Human Officer Creature 4 3G 2/3 TRK~ 2 Captain's Tutelage Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0. R Enchantment — Aura Enchantment 2 1R TRK~ 1 Cha'DIch Investigator When this creature enters, create a 2/1 red Klingon Warrior creature token with haste. B Creature — Klingon Warrior Creature 5 4B 4/4 TRK~ 2 Cloistered Telepath Flash When this creature enters, draw a card, then discard a card. U Creature — Talosian Advisor Creature 2 1U 2/1 TRK~ 2 Cold-Blooded Crew When this creature enters, put two +1/+1 counters on target creature. This creature can't be blocked by creatures with power 2 or less. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) G Creature — Gorn Warrior Creature 6 4GG 4/4 TRK~ 2 Collective Drone Collective Drone's power is equal to the number of artifact creatures you control. B Artifact Creature — Borg Creature 2 1B */2 TRK~ 2 Command Decision Choose one — • Destroy target creature with power 4 or greater. • Draw a card. W Sorcery Sorcery 2 1W TRK~ 3 Common Goal One or two target creatures you control each deal damage equal to their power to target creature an opponent controls. G Sorcery Sorcery 2 1G TRK~ 3 Consider the Prime Directive Choose one — • Interfere — Counter target spell unless its controller pays {3}. • Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Instant Instant 3 2U TRK~ 3 Crystalline Entity Flying When this creature enters, if you cast it, destroy all nonartifact creatures. Artifact Creature — Elemental Creature 8 8 7/7 TRK~ 2 Crystalline Entity Flying When this creature enters, if you cast it, destroy all nonartifact creatures. Artifact Creature — Elemental Creature 8 8 7/7 TRK~ 2 Cybernetic Specialist When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {1}, {T}: Put target card from your graveyard on the bottom of your library. Artifact Creature — Human Scientist Creature 2 2 2/1 TRK~ 2 DOT-7 Repair Squad Flying {1}{W}: Untap target creature. Activate only as a sorcery and only once each turn. W Artifact Creature — Robot Creature 4 3W 3/3 TRK~ 2 Dathon and Picard at El-Adrel Choose one — • Temba, His Arms Wide — Target creature gets +3/+3 and gains trample until end of turn. • Shaka, When the Walls Fell — Each opponent sacrifices a nontoken artifact or enchantment of their choice. G Instant Instant 3 2G TRK~ 3 Dominion Saboteur You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it. U Creature — Shapeshifter Creature 5 4U 3/3 TRK~ 2 Dominion Supervisor When this creature enters, put a +1/+1 counter on target creature. Creatures you control with counters on them have trample. G Creature — Vorta Doctor Creature 3 2G 3/1 TRK~ 2 Dr. Beverly Crusher If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher. W Legendary Creature — Human Doctor Creature 3 2W 2/2 TRK~ 2 Dr. Beverly Crusher If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher. W Legendary Creature — Human Doctor Creature 3 2W 2/2 TRK~ 2 Dr. Beverly Crusher If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher. W Legendary Creature — Human Doctor Creature 3 2W 2/2 TRK~ 2 Eject the Warp Core Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead. B Instant Instant 2 1B TRK~ 3 Emergency Medical Hologram When this creature enters, put a +1/+1 counter on target creature. You gain 1 life. W Artifact Creature — Illusion Doctor Creature 1 W 0/1 TRK~ 2 Federation Field Medic Vigilance When this creature enters, choose one — • Put a +1/+1 counter on target creature. It gains vigilance until end of turn. • Draw a card if you control a permanent with a counter on it. W Creature — Human Doctor Creature 4 3W 3/2 TRK~ 2 Federation Probe Flying When this creature enters, choose one — • Target creature gets +1/+1 until end of turn. • Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) U Artifact Creature — Construct Creature 1 U 1/1 TRK~ 2 First Contact Mill four cards. You may put a permanent card from among them into your hand. If this spell is the first spell you've cast this game, you gain 2 life. (To mill four cards, put the top four cards of your library into your graveyard.) G Instant Instant 2 1G TRK~ 3 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TRK~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TRK~ 0 Free Borg Revolutionaries When this creature enters, creatures you control get +1/+1 until end of turn. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) W Artifact Creature — Borg Rebel Creature 5 3WW 4/5 TRK~ 2 General Chang, Cold Warrior {1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control. B Legendary Creature — Klingon Warrior Officer Creature 1 B 1/2 TRK~ 2 General Chang, Cold Warrior {1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control. B Legendary Creature — Klingon Warrior Officer Creature 1 B 1/2 TRK~ 2 General Chang, Cold Warrior {1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control. B Legendary Creature — Klingon Warrior Officer Creature 1 B 1/2 TRK~ 2 General Chang, Cold Warrior {1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control. B Legendary Creature — Klingon Warrior Officer Creature 1 B 1/2 TRK~ 2 General Chang, Cold Warrior {1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control. B Legendary Creature — Klingon Warrior Officer Creature 1 B 1/2 TRK~ 2 Godless Shrine ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Swamp Land 0 TRK~ 0 Godless Shrine ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Swamp Land 0 TRK~ 0 Godless Shrine ({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Swamp Land 0 TRK~ 0 Guidance Failure This spell costs {1} less to cast if it targets an attacking creature. Target creature or Spacecraft's owner puts it on their choice of the top or bottom of their library. U Instant Instant 4 3U TRK~ 3 Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Island Land 0 TRK~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Island Land 0 TRK~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Island Land 0 TRK~ 0 He's Dead, Jim Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) B Instant Instant 4 3B TRK~ 3 Highly Illogical Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell. U Instant Instant 2 1U TRK~ 3 Hive Mind Coprocessor Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay 1 life. If you do, draw a card." B Artifact Creature — Borg Creature 5 4B 4/4 TRK~ 2 Horta Trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) R Creature — Elemental Creature 6 4RR 7/6 TRK~ 2 Hoshi Sato, Exolinguist Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order. U Legendary Creature — Human Scientist Creature 5 4U 3/3 TRK~ 2 Humpback Whales Vigilance, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) U Creature — Whale Creature 6 4UU 5/6 TRK~ 2 I'm a Doctor, Not a . . . Put a +1/+1 counter on target creature you control. Untap it. Until end of turn, it gets +1/+1 and becomes a Doctor. (It loses all other creature types.) G Instant Instant 1 G TRK~ 3 In the Pale Moonlight (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a nontoken creature of their choice. II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens. B Enchantment — Saga Enchantment 5 3BB TRK~ 1 Island ({T}: Add {U}.) Basic Land — Island Land 0 TRK~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TRK~ 0 Khaaaaaaaaaaaannn! Khaaaaaaaaaaaannn! deals twice X damage to target creature. If that creature would die this turn, exile it instead. R Instant Instant 1 XR TRK~ 3 La'An Noonien-Singh, Security Whenever you attack while creatures you control have total power 8 or greater, target creature can't block this turn. R Legendary Creature — Human Soldier Creature 4 2RR 4/3 TRK~ 2 Malfunctioning Holodeck Ward {2} (Whenever this artifact becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. W Artifact Artifact 3 2W TRK~ 1 Marooned Enchant artifact or creature When this Aura enters, you may pay {3}. If you do, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step and can't be beamed up. U Enchantment — Aura Enchantment 1 U TRK~ 1 Moopsy Deathtouch {2}: This creature gains reach until end of turn. G Creature — Beast Creature 1 G 1/1 TRK~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TRK~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TRK~ 0 Mugato Reach, vigilance, deathtouch G Creature — Ape Beast Creature 5 3GG 6/6 TRK~ 2 Munitions Enthusiast Trample When this creature dies, it deals 1 damage to any target. R Creature — Klingon Warrior Creature 2 1R 3/2 TRK~ 2 Open Communications Draw a card. Beam me up {2}{U} (You may cast this card from your graveyard for {2}{U} if you also return a creature you control to its owner's hand. Then exile this spell.) U Sorcery Sorcery 1 U TRK~ 3 Organic Avulsion Unit {2}: Artifact creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) B Artifact Creature — Borg Creature 3 2B 2/3 TRK~ 2 Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Forest Land 0 TRK~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Forest Land 0 TRK~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Forest Land 0 TRK~ 0 Perils of the Past Choose one — • Use the Relic — Target creature gets +3/+2 until end of turn. • Destroy the Relic — Destroy target artifact. R Instant Instant 2 1R TRK~ 3 Picard, Leading by Example {1}, {T}: Another target creature gets +X/+X until end of turn, where X is Picard's power. Activate only as a sorcery. W Legendary Creature — Human Officer Creature 2 1W 2/2 TRK~ 2 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TRK~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TRK~ 0 Planetary Patrol Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn. R Creature — Scout Creature 2 1R 2/2 TRK~ 2 Plasma Cascade Plasma Cascade deals 3 damage to any target. You may discard a card. If you do, draw a card. R Instant Instant 3 2R TRK~ 3 Reckless Impulse Exile the top two cards of your library. Until the end of your next turn, you may play those cards. R Sorcery Sorcery 2 1R TRK~ 3 Relentless Drednok Lifelink {2}{B}, Exile this card from your graveyard: You draw a card and lose 1 life. B Artifact Creature — Robot Creature 1 B 1/1 TRK~ 2 Resistance Is Futile Choose one — • Destroy target nonartifact creature. • Return target artifact creature card with mana value 3 or less from your graveyard to the battlefield. B Sorcery Sorcery 2 1B TRK~ 3 Rogue Artificial Intelligence When this creature enters, choose one — • You gain 3 life. • Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) B Artifact Creature — Construct Creature 6 4BB 6/5 TRK~ 2 Saavik, Stoic Student Flash Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control. W Legendary Creature — Vulcan Advisor Creature 5 4W 2/2 TRK~ 2 Sacred Foundry ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Plains Land 0 TRK~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Plains Land 0 TRK~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Plains Land 0 TRK~ 0 Salt Vampire Lifelink When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. B Creature — Vampire Shapeshifter Creature 2 1B 2/2 TRK~ 2 Salt Vampire Lifelink When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. B Creature — Vampire Shapeshifter Creature 2 1B 2/2 TRK~ 2 Salt Vampire Lifelink When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. B Creature — Vampire Shapeshifter Creature 2 1B 2/2 TRK~ 2 Saurian Explorer Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. {6}: Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color." Activate only as a sorcery. G Creature — Dinosaur Scout Creature 4 3G 4/3 TRK~ 2 Set Phasers to . . . Choose one — • Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) • Kill — This spell deals 3 damage to target attacking creature. W Instant Instant 1 W TRK~ 3 Seven of Nine Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.) BU Legendary Artifact Creature — Human Scientist Creature 4 2UB 2/4 TRK~ 2 Seven of Nine Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.) BU Legendary Artifact Creature — Human Scientist Creature 4 2UB 2/4 TRK~ 2 Shields Up! Target artifact or creature you control gains hexproof and indestructible until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) W Instant Instant 2 1W TRK~ 3 Shuttle Ace During your turn, this creature has flying. Whenever this creature becomes tapped, you gain 2 life. W Creature — Kelpien Pilot Creature 5 4W 4/4 TRK~ 2 Silicate Surveyor Reach When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. R Creature — Tholian Scout Creature 5 4R 4/4 TRK~ 2 Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Mountain Land 0 TRK~ 0 Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Mountain Land 0 TRK~ 0 Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Mountain Land 0 TRK~ 0 Stomping Ground ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Forest Land 0 TRK~ 0 Stomping Ground ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Forest Land 0 TRK~ 0 Stomping Ground ({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Mountain Forest Land 0 TRK~ 0 Support Mission Whenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on it, instead put two +1/+1 counters on that creature. G Enchantment Enchantment 3 2G TRK~ 1 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TRK~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TRK~ 0 Syndicate Liquidators Trample Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. G Creature — Orion Pirate Creature 5 4G 4/4 TRK~ 2 Tactical Officer Whenever you attack while creatures you control have total power 8 or greater, put a +1/+1 counter on this creature. Untap it. W Creature — Human Officer Creature 2 1W 2/1 TRK~ 2 Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Plains Land 0 TRK~ 0 Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Plains Land 0 TRK~ 0 Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Plains Land 0 TRK~ 0 The City on the Edge of Forever (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.) II — You draw two cards and each player loses 2 life. III — Sacrifice a creature token. If you do, you gain 5 life. BW Enchantment — Saga Enchantment 5 3WB TRK~ 1 U.S.S. Enterprise-D, Galaxy-Class Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying, vigilance Legendary Artifact — Spacecraft Artifact 3 3 4/5 TRK~ 1 U.S.S. Enterprise-D, Galaxy-Class Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying, vigilance Legendary Artifact — Spacecraft Artifact 3 3 4/5 TRK~ 1 U.S.S. Enterprise-D, Galaxy-Class Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.) 7+ | Flying, vigilance Legendary Artifact — Spacecraft Artifact 3 3 4/5 TRK~ 1 V'Ger, the Intruder Flying Whenever V'Ger enters or attacks, choose one — • Look at target opponent's hand, then draw a card. • Creatures your opponents control get -1/-0 until your next turn. U Legendary Artifact Creature — Construct Creature 7 6U 5/7 TRK~ 2 Watery Grave ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Swamp Land 0 TRK~ 0 Watery Grave ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Swamp Land 0 TRK~ 0 Watery Grave ({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Swamp Land 0 TRK~ 0 Xenobotanist {T}: Add one mana of any color. G Creature — Vulcan Scientist Creature 2 1G 1/3 TRK~ 2 Xindi Surveyors Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. G Creature — Xindi Scientist Creature 3 2G 3/2 TRK~ 2 Badgey, Malicious Glitch Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life. B Legendary Artifact Creature — Illusion Horror Creature 4 3B 4/3 TRC~ 2 Benjamin Sisko, Besieged Play with the top card of your library revealed. You may play lands and cast creature spells from the top of your library. G Legendary Creature — Human Officer Creature 6 4GG 5/5 TRC~ 2 Bio-Asset Allocator Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." B Artifact Creature — Borg Creature 5 3BB 3/4 TRC~ 2 Borg Queen, Perfection Manifest Artifact creatures you control get +2/+0. When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) B Legendary Artifact Creature — Borg Noble Creature 6 4BB 1/4 TRC~ 2 Captain Kirk, Boldly Going Vigilance Spacecraft creatures you control get +3/+3. Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. GUW Legendary Creature — Human Officer Creature 4 1GWU 3/4 TRC~ 2 Ceti Eel When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.) B Creature — Worm Creature 4 3B 2/2 TRC~ 2 Christine Chapel, Combat Medic Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. Whenever you gain life, put two +1/+1 counters on Christine Chapel. G Legendary Creature — Human Doctor Creature 4 3G 2/2 TRC~ 2 Christine Chapel, Combat Medic Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. Whenever you gain life, put two +1/+1 counters on Christine Chapel. G Legendary Creature — Human Doctor Creature 4 3G 2/2 TRC~ 2 Cryogenic Stasis Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card. U Instant Instant 2 1U TRC~ 3 Defense Force Aggressor R Creature — Klingon Warrior Creature 1 R 2/1 TRC~ 2 Direct Hit Direct Hit deals 5 damage to target creature. R Sorcery Sorcery 3 2R TRC~ 3 Disruptor Pistol {4}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. Artifact Artifact 2 2 TRC~ 1 Evasive Maneuvers Target blocking creature you control gets +2/+2 until end of turn. Draw a card. W Instant Instant 1 W TRC~ 3 Exocomp Flying (This creature can't be blocked except by creatures with flying or reach.) U Artifact Creature — Construct Creature 3 2U 3/1 TRC~ 2 Gin'tak Charge Gin'tak Charge deals 2 damage to any target. R Sorcery Sorcery 1 R TRC~ 3 Gorn Captain Trample (This creature can deal excess combat damage to the player it's attacking.) G Creature — Gorn Soldier Creature 4 3G 4/3 TRC~ 2 Gumato Vigilance (Attacking doesn't cause this creature to tap.) {T}: Add {G}{G}{G}. G Creature — Ape Beast Creature 5 4G 4/5 TRC~ 2 Head of Security First strike (This creature deals combat damage before creatures without first strike.) W Creature — Andorian Soldier Creature 2 1W 2/2 TRC~ 2 Kirk, Enterprising Captain Menace (This creature can't be blocked except by two or more creatures.) Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. R Legendary Creature — Human Officer Creature 4 3R 4/3 TRC~ 2 Klingon Strike Force Trample (This creature can deal excess combat damage to the player it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature dies, it deals 2 damage to each opponent. R Creature — Klingon Warrior Creature 5 3RR 5/5 TRC~ 2 Kolinahr Priest Flash (You may cast this spell any time you could cast an instant.) U Creature — Vulcan Monk Creature 3 2U 3/2 TRC~ 2 Kruge, Genesis Seeker Whenever Kruge attacks, attacking Klingons you control get +1/+1 until end of turn. R Legendary Creature — Klingon Officer Creature 3 2R 2/2 TRC~ 2 La Forge, Perceptive Engineer Vigilance (Attacking doesn't cause this creature to tap.) {T}: Add {U}. Spend this mana only to cast an artifact spell. U Legendary Creature — Human Artificer Creature 2 1U 1/4 TRC~ 2 Last Gasp Target creature gets -3/-3 until end of turn. B Instant Instant 2 1B TRC~ 3 Mek'leth Berserker Menace (This creature can't be blocked except by two or more creatures.) R Creature — Klingon Berserker Creature 4 3R 4/3 TRC~ 2 Operations Officer Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, draw a card. Whenever this creature attacks, put a +1/+1 counter on it. W Creature — Human Officer Creature 4 3W 2/2 TRC~ 2 Pelia, Immortal Innovator When Pelia enters, return target creature an opponent controls to its owner's hand. U Legendary Creature — Lanthanite Artificer Creature 4 3U 3/3 TRC~ 2 Picard, Steadfast Captain Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. W Legendary Creature — Human Officer Creature 6 4WW 4/4 TRC~ 2 Refute Counter target spell. Draw a card, then discard a card. U Instant Instant 3 1UU TRC~ 3 Run Amok Target attacking creature gets +3/+3 and gains trample until end of turn. R Instant Instant 2 1R TRC~ 3 Shuttle Crew Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, it deals 4 damage to target tapped creature an opponent controls. W Creature — Human Officer Creature 3 2W 1/1 TRC~ 2 Sickbay Orderly Lifelink (Damage dealt by this creature also causes you to gain that much life.) W Creature — Caitian Doctor Creature 3 2W 3/2 TRC~ 2 Spock, Logical Choice Vigilance (Attacking doesn't cause this creature to tap.) {T}: Draw a card. U Legendary Creature — Vulcan Human Scientist Creature 5 3UU 3/5 TRC~ 2 Starfleet Crew W Creature — Officer Creature 2 1W 2/3 TRC~ 2 T'Pol, Vulcan Representative When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Legendary Creature — Vulcan Scientist Creature 5 4U 4/3 TRC~ 2 Talarian Hook Spider Reach (This creature can block creatures with flying.) G Creature — Spider Creature 2 1G 2/2 TRC~ 2 Tenacious Tosk This creature can't be blocked by more than one creature. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. G Creature — Tosk Rogue Creature 4 3G 4/4 TRC~ 2 Trelane, Squire of Gothos Vigilance (Attacking doesn't cause this creature to tap.) Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Trelane can't be blocked. U Legendary Creature — Q Creature 6 5U 4/5 TRC~ 2 Warship Flight Crew R Creature — Klingon Pilot Creature 2 1R 2/2 TRC~ 2 Will Riker, Assuming Command When Will Riker enters, put a +1/+1 counter on another target creature you control. W Legendary Creature — Human Officer Creature 5 4W 4/5 TRC~ 2 Worf, Chief Tactical Officer Vigilance (Attacking doesn't cause this creature to tap.) W Legendary Creature — Klingon Warrior Officer Creature 3 2W 2/3 TRC~ 2 Darksteel Angel Flying, indestructible You can't lose the game and your opponents can't win the game. Creatures you control can't have -1/-1 counters put on them. Artifact Creature — Angel Creature 9 9 4/4 FRC~ 2 Darksteel Angel Flying, indestructible You can't lose the game and your opponents can't win the game. Creatures you control can't have -1/-1 counters put on them. Artifact Creature — Angel Creature 9 9 4/4 FRC~ 2 Ajani Resolute Whenever you gain life, put a loyalty counter on Ajani. 0: You gain 1 life. −4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." −10: You get an emblem with "Creatures you control get +2/+2." W Legendary Planeswalker — Ajani Planeswalker 2 1W 2 FRA~ 1 Ajani Resolute Whenever you gain life, put a loyalty counter on Ajani. 0: You gain 1 life. −4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." −10: You get an emblem with "Creatures you control get +2/+2." W Legendary Planeswalker — Ajani Planeswalker 2 1W 2 FRA~ 1 Ajani Unrelenting Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet. +1: Creatures you control get +1/+0 and gain haste until end of turn. −2: Discard your hand, then draw a card for each creature you control. −3: Ajani deals 4 damage to each creature except for tokens you control. R Legendary Planeswalker — Ajani Planeswalker 6 4RR 5 FRA~ 1 Ajani Unrelenting Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet. +1: Creatures you control get +1/+0 and gain haste until end of turn. −2: Discard your hand, then draw a card for each creature you control. −3: Ajani deals 4 damage to each creature except for tokens you control. R Legendary Planeswalker — Ajani Planeswalker 6 4RR 5 FRA~ 1 Bloodline Recollector // Ancestral Craving B Creature — Vampire Warlock // Instant Creature 2 1B // B 2/2 FRA~ 3 Bloodline Recollector // Ancestral Craving B Creature — Vampire Warlock // Instant Creature 2 1B // B 2/2 FRA~ 3 Bloodline Recollector // Ancestral Craving B Creature — Vampire Warlock // Instant Creature 2 1B // B 2/2 FRA~ 3 Chandra, Chill of Compliance +1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. +1: Add {U}. Spend this mana only to cast a noncreature spell. −X: Tap target artifact or creature. Put X stun counters on it. −6: You get an emblem with "Whenever you cast a spell, draw a card." U Legendary Planeswalker — Chandra Planeswalker 3 1UU 3 FRA~ 1 Chandra, Chill of Compliance +1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. +1: Add {U}. Spend this mana only to cast a noncreature spell. −X: Tap target artifact or creature. Put X stun counters on it. −6: You get an emblem with "Whenever you cast a spell, draw a card." U Legendary Planeswalker — Chandra Planeswalker 3 1UU 3 FRA~ 1 Chandra, Torch of Defiance +1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." R Legendary Planeswalker — Chandra Planeswalker 4 2RR 4 FRA~ 1 Chandra, Torch of Defiance +1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add {R}{R}. −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." R Legendary Planeswalker — Chandra Planeswalker 4 2RR 4 FRA~ 1 Craterclaw Colossus Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. R Artifact Creature — Beast Construct Creature 7 4RRR 5/5 FRA~ 2 Craterclaw Colossus Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. R Artifact Creature — Beast Construct Creature 7 4RRR 5/5 FRA~ 2 Craterclaw Colossus Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. R Artifact Creature — Beast Construct Creature 7 4RRR 5/5 FRA~ 2 Craterclaw Colossus Haste When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control. R Artifact Creature — Beast Construct Creature 7 4RRR 5/5 FRA~ 2 Enlightened Confidant Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. W Creature — Kor Cleric Creature 2 1W 2/1 FRA~ 2 Enlightened Confidant Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. W Creature — Kor Cleric Creature 2 1W 2/1 FRA~ 2 Enlightened Confidant Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. W Creature — Kor Cleric Creature 2 1W 2/1 FRA~ 2 Enlightened Confidant Lifelink At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. W Creature — Kor Cleric Creature 2 1W 2/1 FRA~ 2 Garruk, Curse Breaker Whenever a creature you control with power 4 or greater enters, draw a card. +2: Untap up to two target lands. −3: Create a 4/4 green Beast creature token with trample. −4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn. G Legendary Planeswalker — Garruk Planeswalker 5 3GG 5 FRA~ 1 Garruk, Curse Breaker Whenever a creature you control with power 4 or greater enters, draw a card. +2: Untap up to two target lands. −3: Create a 4/4 green Beast creature token with trample. −4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn. G Legendary Planeswalker — Garruk Planeswalker 5 3GG 5 FRA~ 1 Garruk, Veiled Butcher If a creature an opponent controls would die, exile it instead. +2: Up to one target creature gets -4/-1 until your next turn. −2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample. −3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card. B Legendary Planeswalker — Garruk Planeswalker 5 3BB 5 FRA~ 1 Garruk, Veiled Butcher If a creature an opponent controls would die, exile it instead. +2: Up to one target creature gets -4/-1 until your next turn. −2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample. −3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card. B Legendary Planeswalker — Garruk Planeswalker 5 3BB 5 FRA~ 1 Liliana the Faultless Whenever another creature or planeswalker you control enters, you gain 1 life. {1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn. W Legendary Creature — Human Cleric Creature 1 W 1/1 FRA~ 2 Liliana the Faultless Whenever another creature or planeswalker you control enters, you gain 1 life. {1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn. W Legendary Creature — Human Cleric Creature 1 W 1/1 FRA~ 2 Liliana the Repentant Whenever another creature or planeswalker you control enters, mill two cards. Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.) B Legendary Creature — Human Warlock Creature 2 1B 2/2 FRA~ 2 Liliana the Repentant Whenever another creature or planeswalker you control enters, mill two cards. Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.) B Legendary Creature — Human Warlock Creature 2 1B 2/2 FRA~ 2 Paradox Shaper // Omit Variables BU Creature — Octopus Wizard // Sorcery Creature 2 1U/B // U/B 1/3 FRA~ 3 Prudent Fateseer // Peer Review UW Creature — Dwarf Wizard // Sorcery Creature 3 1W/UW/U // 2W/U 1/4 FRA~ 3 Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature — Human Wizard Creature 2 1R 2/1 FRA~ 2 Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature — Human Wizard Creature 2 1R 2/1 FRA~ 2 Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature — Human Wizard Creature 2 1R 2/1 FRA~ 2 Stingcaster Mage Haste When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature — Human Wizard Creature 2 1R 2/1 FRA~ 2 Stingerquill Voxmancer // Vicious Verse BR Creature — Goblin Sorcerer // Sorcery Creature 1 B/R // B/R 1/2 FRA~ 3 The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 FRA~ 1 The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 FRA~ 1 The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 FRA~ 1 The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 FRA~ 1 The Theorist, Jace Beleren At the beginning of each opponent's draw step, you draw a card. +1: Create a 1/1 blue Illusion creature token. −2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand. −6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand. U Legendary Planeswalker — Jace Planeswalker 4 2UU 3 FRA~ 1 Tinybones, Pocket Nuisance When Tinybones enters, each opponent discards a card. Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent. B Legendary Creature — Skeleton Rogue Creature 3 2B 2/1 FRA~ 2 Titanbones, Towering Heart Reach Whenever you gain life, put two +1/+1 counters on Titanbones. When you discard this card, you gain 3 life. G Legendary Creature — Skeleton Druid Creature 4 3G 4/3 FRA~ 2 Vigorbloom Vanguard // Seed Suture GW Creature — Troll Druid // Sorcery Creature 2 1G/W // G/W 2/2 FRA~ 3 Woodwork Prodigy // Soul Tether GR Creature — Cat Druid // Sorcery Creature 3 2R/G // 2R/G 3/3 FRA~ 3