Cockatrice/Magic-Spoiler
2023-06-15 08:12:06 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LTC.xml
LTC
Tales of Middle-earth Commander (Spoiler)
Commander
2023-06-23
Access Tunnel
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Land
Land
0
LTC
0
Ancient Tomb
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
Land
Land
0
LTC
0
Ancient Tomb
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
Land
Land
0
LTC
0
Anger
Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
R
Creature — Incarnation
Creature
4
3R
2/2
LTC
2
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
BW
Instant
Instant
3
1WB
LTC
3
Aragorn, King of Gondor
Vigilance, lifelink
When Aragorn, King of Gondor enters the battlefield, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
RUW
Legendary Creature — Human Noble
Creature
4
1URW
4/4
LTC
2
Aragorn, King of Gondor
Vigilance, lifelink
When Aragorn, King of Gondor enters the battlefield, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
RUW
Legendary Creature — Human Noble
Creature
4
1URW
4/4
LTC
2
Arbor Elf
{T}: Untap target Forest.
G
Creature — Elf Druid
Creature
1
G
1/1
LTC
2
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
U
Instant
Instant
2
1U
LTC
3
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
LTC
1
Archivist of Gondor
When your commander deals combat damage to a player, if there is no monarch, you become the monarch.
At the beginning of the monarch's end step, that player draws a card.
U
Creature — Human Advisor
Creature
3
2U
2/3
LTC
2
Archivist of Gondor
When your commander deals combat damage to a player, if there is no monarch, you become the monarch.
At the beginning of the monarch's end step, that player draws a card.
U
Creature — Human Advisor
Creature
3
2U
2/3
LTC
2
Arwen, Weaver of Hope
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness.
G
Legendary Creature — Elf Noble
Creature
3
1GG
2/1
LTC
2
Arwen, Weaver of Hope
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness.
G
Legendary Creature — Elf Noble
Creature
3
1GG
2/1
LTC
2
Asceticism
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{1}{G}: Regenerate target creature.
G
Enchantment
Enchantment
5
3GG
LTC
1
Ash Barrens
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Land
0
LTC
0
Assemble the Entmoot
Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
G
Enchantment
Enchantment
4
3G
LTC
1
Assemble the Entmoot
Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
G
Enchantment
Enchantment
4
3G
LTC
1
Banishing Light
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
W
Enchantment
Enchantment
3
2W
LTC
1
Banquet Guests
Affinity for Food (This spell costs 1 less to cast for each Food you control.)
Trample
Banquet Guests enters the battlefield with twice X +1/+1 counters on it.
{2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn.
GW
Creature — Halfling Citizen
Creature
2
XGW
0/0
LTC
2
Banquet Guests
Affinity for Food (This spell costs 1 less to cast for each Food you control.)
Trample
Banquet Guests enters the battlefield with twice X +1/+1 counters on it.
{2}, Sacrifice a Food: Banquet Guests gains indestructible until end of turn.
GW
Creature — Halfling Citizen
Creature
2
XGW
0/0
LTC
2
Basalt Monolith
Basalt Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{3}: Untap Basalt Monolith.
Artifact
Artifact
3
3
LTC
1
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
W
Creature — Human Soldier
Creature
3
2W
3/3
LTC
2
Battlefield Forge
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
Land
Land
0
LTC
0
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
G
Instant
Instant
3
2G
LTC
3
Beregond of the Guard
Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.
W
Legendary Creature — Human Soldier
Creature
4
3W
3/3
LTC
2
Beregond of the Guard
Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.
W
Legendary Creature — Human Soldier
Creature
4
3W
3/3
LTC
2
Bilbo, Birthday Celebrant
If you would gain life, you gain that much life plus 1 instead.
{2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.
BGW
Legendary Creature — Halfling Rogue
Creature
3
WBG
2/3
LTC
2
Bilbo, Birthday Celebrant
If you would gain life, you gain that much life plus 1 instead.
{2}{W}{B}{G}, {T}, Exile Bilbo, Birthday Celebrant: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.
BGW
Legendary Creature — Halfling Rogue
Creature
3
WBG
2/3
LTC
2
Birds of Paradise
Flying
{T}: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/1
LTC
2
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
R
Sorcery
Sorcery
9
8R
LTC
3
Bojuka Bog
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
LTC
1
0
Bojuka Bog
Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
LTC
1
0
Boon of the Wish-Giver
Draw four cards.
Cycling {1} ({1}, Discard this card: Draw a card.)
U
Sorcery
Sorcery
6
4UU
LTC
3
Boromir, Gondor's Hope
Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
UW
Legendary Creature — Human Warrior
Creature
4
2WU
3/4
LTC
2
Boromir, Gondor's Hope
Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
UW
Legendary Creature — Human Warrior
Creature
4
2WU
3/4
LTC
2
Boseiju, Who Shelters All
Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Legendary Land
Land
0
LTC
1
0
Boseiju, Who Shelters All
Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Legendary Land
Land
0
LTC
1
0
Brushland
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
Land
Land
0
LTC
0
Cabal Coffers
{2}, {T}: Add {B} for each Swamp you control.
Land
Land
0
LTC
0
Cabal Coffers
{2}, {T}: Add {B} for each Swamp you control.
Land
Land
0
LTC
0
Call for Aid
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
R
Sorcery
Sorcery
5
4R
LTC
3
Call for Aid
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
R
Sorcery
Sorcery
5
4R
LTC
3
Call for Unity
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
W
Enchantment
Enchantment
5
3WW
LTC
1
Canopy Vista
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Land — Forest Plains
Land
0
LTC
1
0
Castle Ardenvale
Castle Ardenvale enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Land
Land
0
LTC
1
0
Castle Ardenvale
Castle Ardenvale enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Land
Land
0
LTC
1
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LTC
0
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Land
0
LTC
0
Cavern-Hoard Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.
R
Creature — Dragon
Creature
9
7RR
6/6
LTC
2
Cavern-Hoard Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.
R
Creature — Dragon
Creature
9
7RR
6/6
LTC
2
Champions of Minas Tirith
When Champions of Minas Tirith enters the battlefield, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
W
Creature — Human Soldier
Creature
6
5W
4/6
LTC
2
Champions of Minas Tirith
When Champions of Minas Tirith enters the battlefield, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
W
Creature — Human Soldier
Creature
6
5W
4/6
LTC
2
Choked Estuary
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.
Land
Land
0
LTC
1
0
Chromatic Lantern
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Artifact
Artifact
3
3
LTC
1
Clifftop Retreat
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Land
Land
0
LTC
1
0
Cloudstone Curio
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Artifact
3
3
LTC
1
Cloudstone Curio
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Artifact
3
3
LTC
1
Colossal Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)
U
Creature — Whale
Creature
7
5UU
5/5
LTC
2
Combat Celebrant
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
R
Creature — Human Warrior
Creature
3
2R
4/1
LTC
2
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
LTC
0
Commander's Sphere
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
Artifact
Artifact
3
3
LTC
1
Consider
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Draw a card.
U
Instant
Instant
1
U
LTC
3
Corsairs of Umbar
{2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
U
Creature — Human Pirate
Creature
4
3U
3/3
LTC
2
Corsairs of Umbar
{2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
U
Creature — Human Pirate
Creature
4
3U
3/3
LTC
2
Court of Ire
When Court of Ire enters the battlefield, you become the monarch.
At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
R
Enchantment
Enchantment
5
3RR
LTC
1
Crown of Gondor
Equipped creature gets +1/+1 for each creature you control.
When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch.
Equip {4}. This ability costs {3} less to activate if you're the monarch.
Legendary Artifact — Equipment
Artifact
3
3
LTC
1
Crown of Gondor
Equipped creature gets +1/+1 for each creature you control.
When a legendary creature enters the battlefield under your control, if there is no monarch, you become the monarch.
Equip {4}. This ability costs {3} less to activate if you're the monarch.
Legendary Artifact — Equipment
Artifact
3
3
LTC
1
Crumbling Necropolis
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
Land
Land
0
LTC
1
0
Crypt Incursion
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
B
Instant
Instant
3
2B
LTC
3
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
G
Sorcery
Sorcery
3
2G
LTC
3
Círdan the Shipwright
Vigilance
Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
GU
Legendary Creature — Elf Noble
Creature
5
3GU
3/4
LTC
2
Círdan the Shipwright
Vigilance
Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
GU
Legendary Creature — Elf Noble
Creature
5
3GU
3/4
LTC
2
Dawn of Hope
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
W
Enchantment
Enchantment
2
1W
LTC
1
Dearly Departed
Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
W
Creature — Spirit
Creature
6
4WW
5/5
LTC
2
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
B
Sorcery
Sorcery
8
6BB
LTC
3
Deep Analysis
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
Sorcery
4
3U
LTC
3
Denethor, Stone Seer
When Denethor, Stone Seer enters the battlefield, scry 2.
{3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
U
Legendary Creature — Human Noble
Creature
2
1U
1/3
LTC
2
Denethor, Stone Seer
When Denethor, Stone Seer enters the battlefield, scry 2.
{3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
U
Legendary Creature — Human Noble
Creature
2
1U
1/3
LTC
2
Deserted Temple
{T}: Add {C}.
{1}, {T}: Untap target land.
Land
Land
0
LTC
0
Deserted Temple
{T}: Add {C}.
{1}, {T}: Untap target land.
Land
Land
0
LTC
0
Desolate Lighthouse
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
Land
Land
0
LTC
0
Devastation Tide
Return all nonland permanents to their owners' hands.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
U
Sorcery
Sorcery
5
3UU
LTC
3
Door of Destinies
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Artifact
Artifact
4
4
LTC
1
Dragonskull Summit
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Land
Land
0
LTC
1
0
Drowned Catacomb
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Land
Land
0
LTC
1
0
Dusk
Destroy all creatures with power 3 or greater.
W
Sorcery
Sorcery
9
2WW
LTC
3
Dawn
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
W
Sorcery
Sorcery
9
3WW
LTC
3
Earthquake
Earthquake deals X damage to each creature without flying and each player.
R
Sorcery
Sorcery
1
XR
LTC
3
Elrond of the White Council
Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
GU
Legendary Creature — Elf Noble
Creature
5
3GU
3/3
LTC
2
Elrond of the White Council
Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
GU
Legendary Creature — Elf Noble
Creature
5
3GU
3/3
LTC
2
Elvish Archdruid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
G
Creature — Elf Druid
Creature
3
1GG
2/2
LTC
2
Elvish Mystic
{T}: Add {G}.
G
Creature — Elf Druid
Creature
1
G
1/1
LTC
2
Elvish Piper
{G}, {T}: You may put a creature card from your hand onto the battlefield.
G
Creature — Elf Shaman
Creature
4
3G
1/1
LTC
2
Elvish Visionary
When Elvish Visionary enters the battlefield, draw a card.
G
Creature — Elf Shaman
Creature
2
1G
1/1
LTC
2
Elvish Warmaster
Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
G
Creature — Elf Warrior
Creature
2
1G
2/2
LTC
2
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
Artifact
Artifact
3
3
LTC
1
Ensnaring Bridge
Creatures with power greater than the number of cards in your hand can't attack.
Artifact
Artifact
3
3
LTC
1
Erestor of the Council
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
GU
Legendary Creature — Elf Noble
Creature
3
1GU
2/4
LTC
2
Erestor of the Council
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
GU
Legendary Creature — Elf Noble
Creature
3
1GU
2/4
LTC
2
Essence Warden
Whenever another creature enters the battlefield, you gain 1 life.
G
Creature — Elf Shaman
Creature
1
G
1/1
LTC
2
Everflowing Chalice
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Artifact
Artifact
0
0
LTC
1
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
LTC
0
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
LTC
0
Extract from Darkness
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
BU
Sorcery
Sorcery
5
3UB
LTC
3
Fact or Fiction
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
U
Instant
Instant
4
3U
LTC
3
Faithless Looting
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
1
R
LTC
3
Faramir, Steward of Gondor
Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch.
At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
UW
Legendary Creature — Human Noble
Creature
3
1WU
2/2
LTC
2
Faramir, Steward of Gondor
Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch.
At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
UW
Legendary Creature — Human Noble
Creature
3
1WU
2/2
LTC
2
Farhaven Elf
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
G
Creature — Elf Druid
Creature
3
2G
1/1
LTC
2
Farmer Cotton
When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
GW
Legendary Creature — Halfling Peasant
Creature
2
XGW
1/1
LTC
2
Farmer Cotton
When Farmer Cotton enters the battlefield, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
GW
Legendary Creature — Halfling Peasant
Creature
2
XGW
1/1
LTC
2
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
LTC
3
Fealty to the Realm
Enchant creature
When Fealty to the Realm enters the battlefield, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.
U
Enchantment — Aura
Enchantment
5
4U
LTC
1
Fealty to the Realm
Enchant creature
When Fealty to the Realm enters the battlefield, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.
U
Enchantment — Aura
Enchantment
5
4U
LTC
1
Feasting Hobbit
Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Creatures with power less than Feasting Hobbit's power can't block it.
G
Creature — Halfling Citizen
Creature
2
1G
2/2
LTC
2
Feasting Hobbit
Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Creatures with power less than Feasting Hobbit's power can't block it.
G
Creature — Halfling Citizen
Creature
2
1G
2/2
LTC
2
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
Sorcery
2
1B
LTC
3
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
W
Sorcery
Sorcery
5
4W
LTC
3
Field of Ruin
{T}: Add {C}.
{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Land
0
LTC
0
Field-Tested Frying Pan
When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it.
Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."
Equip {2}
W
Artifact — Equipment
Artifact
3
2W
LTC
1
Field-Tested Frying Pan
When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it.
Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."
Equip {2}
W
Artifact — Equipment
Artifact
3
2W
LTC
1
Fiend Hunter
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
W
Creature — Human Cleric
Creature
3
1WW
1/3
LTC
2
Flamerush Rider
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
R
Creature — Human Warrior
Creature
5
4R
3/3
LTC
2
Flooded Grove
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Land
Land
0
LTC
0
Forbidden Alchemy
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
3
2U
LTC
3
Foreboding Ruins
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}.
Land
Land
0
LTC
1
0
Forth Eorlingas!
Create X 2/2 red Human Knight creature tokens with trample and haste.
Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
RW
Sorcery
Sorcery
2
XRW
LTC
3
Forth Eorlingas!
Create X 2/2 red Human Knight creature tokens with trample and haste.
Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
RW
Sorcery
Sorcery
2
XRW
LTC
3
Fortified Village
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}.
Land
Land
0
LTC
1
0
Frodo, Adventurous Hobbit
Partner with Sam, Loyal Attendant
Vigilance
Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
BW
Legendary Creature — Halfling Scout
Creature
2
WB
1/3
LTC
2
Frodo, Adventurous Hobbit
Partner with Sam, Loyal Attendant
Vigilance
Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
BW
Legendary Creature — Halfling Scout
Creature
2
WB
1/3
LTC
2
Frodo, Adventurous Hobbit
Partner with Sam, Loyal Attendant
Vigilance
Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
BW
Legendary Creature — Halfling Scout
Creature
2
WB
1/3
LTC
2
Frontier Warmonger
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
R
Creature — Human Warrior
Creature
4
3R
4/4
LTC
2
Frontline Medic
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
W
Creature — Human Cleric
Creature
3
2W
3/3
LTC
2
Frostboil Snarl
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
{T}: Add {U} or {R}.
Land
Land
0
LTC
1
0
Fumigate
Destroy all creatures. You gain 1 life for each creature destroyed this way.
W
Sorcery
Sorcery
5
3WW
LTC
3
Furycalm Snarl
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}.
Land
Land
0
LTC
1
0
Galadhrim Ambush
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures.
G
Instant
Instant
4
3G
LTC
3
Galadhrim Ambush
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.
Prevent all combat damage that would be dealt this turn by non-Elf creatures.
G
Instant
Instant
4
3G
LTC
3
Galadriel, Elven-Queen
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
GU
Legendary Creature — Elf Noble
Creature
4
2GU
4/5
LTC
2
Galadriel, Elven-Queen
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
GU
Legendary Creature — Elf Noble
Creature
4
2GU
4/5
LTC
2
Galadriel, Elven-Queen
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
GU
Legendary Creature — Elf Noble
Creature
4
2GU
4/5
LTC
2
Gandalf, Westward Voyager
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
GU
Legendary Creature — Avatar Wizard
Creature
5
3GU
5/5
LTC
2
Gandalf, Westward Voyager
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
GU
Legendary Creature — Avatar Wizard
Creature
5
3GU
5/5
LTC
2
Gemstone Caverns
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Land
0
LTC
0
Gemstone Caverns
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Land
0
LTC
0
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
G
Sorcery
Sorcery
3
XGGG
LTC
3
Ghost Quarter
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Land
0
LTC
0
Gilded Goose
Flying
When Gilded Goose enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color.
G
Creature — Bird
Creature
1
G
0/2
LTC
2
Gilraen, Dúnedain Protector
{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
W
Legendary Creature — Human Noble
Creature
3
2W
2/3
LTC
2
Gilraen, Dúnedain Protector
{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
W
Legendary Creature — Human Noble
Creature
3
2W
2/3
LTC
2
Gimli of the Glittering Caves
Double strike
Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves.
Whenever Gimli deals combat damage to a player, create a Treasure token.
R
Legendary Creature — Dwarf Warrior
Creature
3
2R
1/1
LTC
2
Gimli of the Glittering Caves
Double strike
Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves.
Whenever Gimli deals combat damage to a player, create a Treasure token.
R
Legendary Creature — Dwarf Warrior
Creature
3
2R
1/1
LTC
2
Glacial Fortress
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Land
Land
0
LTC
1
0
Go for the Throat
Destroy target nonartifact creature.
B
Instant
Instant
2
1B
LTC
3
Goblin Cratermaker
{1}, Sacrifice Goblin Cratermaker: Choose one —
• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.
R
Creature — Goblin Warrior
Creature
2
1R
2/2
LTC
2
Goblin Dark-Dwellers
Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
R
Creature — Goblin
Creature
5
3RR
4/4
LTC
2
Gollum, Obsessed Stalker
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
B
Legendary Creature — Halfling Horror
Creature
2
1B
1/1
LTC
2
Gollum, Obsessed Stalker
Skulk (This creature can't be blocked by creatures with greater power.)
At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
B
Legendary Creature — Halfling Horror
Creature
2
1B
1/1
LTC
2
Graypelt Refuge
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Land
Land
0
LTC
1
0
Great Oak Guardian
Flash (You may cast this spell any time you could cast an instant.)
Reach
When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
G
Creature — Treefolk
Creature
6
5G
4/5
LTC
2
Grey Host Reinforcements
Flying, ward {3}
When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.
W
Creature — Spirit Soldier
Creature
4
3W
1/1
LTC
2
Grey Host Reinforcements
Flying, ward {3}
When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.
W
Creature — Spirit Soldier
Creature
4
3W
1/1
LTC
2
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
GU
Instant
Instant
2
GU
LTC
3
Gríma, Saruman's Footman
Gríma, Saruman's Footman can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
BU
Legendary Creature — Human Advisor
Creature
4
2UB
1/4
LTC
2
Gríma, Saruman's Footman
Gríma, Saruman's Footman can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
BU
Legendary Creature — Human Advisor
Creature
4
2UB
1/4
LTC
2
Guttersnipe
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
R
Creature — Goblin Shaman
Creature
3
2R
2/2
LTC
2
Gwaihir, Greatest of the Eagles
Flying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
W
Legendary Creature — Bird Noble
Creature
5
4W
5/5
LTC
2
Gwaihir, Greatest of the Eagles
Flying
Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.
At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
W
Legendary Creature — Bird Noble
Creature
5
4W
5/5
LTC
2
Haldir, Lórien Lieutenant
Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it.
Vigilance
{5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
G
Legendary Creature — Elf Soldier
Creature
1
XG
0/0
LTC
2
Haldir, Lórien Lieutenant
Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it.
Vigilance
{5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
G
Legendary Creature — Elf Soldier
Creature
1
XG
0/0
LTC
2
Harmonize
Draw three cards.
G
Sorcery
Sorcery
4
2GG
LTC
3
Harsh Mentor
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
R
Creature — Human Cleric
Creature
2
1R
2/2
LTC
2
Heirloom Blade
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip {1}
Artifact — Equipment
Artifact
3
3
LTC
1
Herald's Horn
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Artifact
3
3
LTC
1
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
G
Instant
Instant
2
1G
LTC
3
Hinterland Harbor
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
Land
Land
0
LTC
1
0
Hithlain Rope
Hithlain Rope can't be sacrificed.
{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope.
{2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope.
Artifact
Artifact
2
2
LTC
1
Hithlain Rope
Hithlain Rope can't be sacrificed.
{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope.
{2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope.
Artifact
Artifact
2
2
LTC
1
Homeward Path
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
Land
Land
0
LTC
0
Homeward Path
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
Land
Land
0
LTC
0
Horizon Canopy
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
Land
Land
0
LTC
0
Horizon Canopy
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
Land
Land
0
LTC
0
Hornet Queen
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
G
Creature — Insect
Creature
7
4GGG
2/2
LTC
2
Hostage Taker
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
BU
Creature — Human Pirate
Creature
4
2UB
2/3
LTC
2
Humble Defector
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
R
Creature — Human Rogue
Creature
2
1R
2/1
LTC
2
In the Darkness Bind Them
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III— Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
IV— For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
BRU
Enchantment — Saga
Enchantment
5
2UBR
LTC
1
Increasing Devotion
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.
Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
5
3WW
LTC
3
Inferno Titan
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
R
Creature — Giant
Creature
6
4RR
6/6
LTC
2
Inscription of Abundance
Kicker {2}{G}
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
G
Instant
Instant
2
1G
LTC
3
Isolated Chapel
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Land
Land
0
LTC
1
0
Karakas
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
Legendary Land
Land
0
LTC
0
Karakas
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
Legendary Land
Land
0
LTC
0
Knollspine Dragon
Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
R
Creature — Dragon
Creature
7
5RR
7/5
LTC
2
Kor Haven
{T}: Add {C}.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
Legendary Land
Land
0
LTC
0
Kor Haven
{T}: Add {C}.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
Legendary Land
Land
0
LTC
0
Languish
All creatures get -4/-4 until end of turn.
B
Sorcery
Sorcery
4
2BB
LTC
3
Learn from the Past
Target player shuffles their graveyard into their library.
Draw a card.
U
Instant
Instant
4
3U
LTC
3
Legolas Greenleaf
Reach
Legolas Greenleaf can't be blocked by creatures with power 2 or less.
Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf.
Whenever Legolas Greenleaf deals combat damage to a player, draw a card.
G
Legendary Creature — Elf Archer
Creature
3
2G
2/2
LTC
2
Legolas Greenleaf
Reach
Legolas Greenleaf can't be blocked by creatures with power 2 or less.
Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf.
Whenever Legolas Greenleaf deals combat damage to a player, draw a card.
G
Legendary Creature — Elf Archer
Creature
3
2G
2/2
LTC
2
Lidless Gaze
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.
Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
BR
Sorcery
Sorcery
4
2BR
LTC
3
Lidless Gaze
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.
Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
BR
Sorcery
Sorcery
4
2BR
LTC
3
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Artifact — Equipment
Artifact
2
2
LTC
1
Lignify
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
G
Tribal Enchantment — Treefolk Aura
Enchantment
2
1G
LTC
1
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
B
Sorcery
Sorcery
5
3BB
LTC
3
Lobelia, Defender of Bag End
When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down.
{T}, Sacrifice an artifact: Choose one —
• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost.
• Each opponent loses 2 life and you gain 2 life.
B
Legendary Creature — Halfling Citizen
Creature
3
2B
2/2
LTC
2
Lobelia, Defender of Bag End
When Lobelia enters the battlefield, look at the top card of each opponent's library and exile those cards face down.
{T}, Sacrifice an artifact: Choose one —
• Until end of turn, you may play a card exiled with Lobelia without paying its mana cost.
• Each opponent loses 2 life and you gain 2 life.
B
Legendary Creature — Halfling Citizen
Creature
3
2B
2/2
LTC
2
Lonely Sandbar
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
Land
Land
0
LTC
1
0
Lord of the Nazgûl
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
BU
Legendary Creature — Wraith Noble
Creature
5
3UB
4/3
LTC
2
Lord of the Nazgûl
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
BU
Legendary Creature — Wraith Noble
Creature
5
3UB
4/3
LTC
2
Lossarnach Captain
First strike
Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.
At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
W
Creature — Human Soldier
Creature
4
3W
3/1
LTC
2
Lossarnach Captain
First strike
Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.
At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
W
Creature — Human Soldier
Creature
4
3W
3/1
LTC
2
Lothlórien Blade
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.
Equip Elf {2}
Equip {5}
Artifact — Equipment
Artifact
3
3
LTC
1
Lothlórien Blade
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.
Equip Elf {2}
Equip {5}
Artifact — Equipment
Artifact
3
3
LTC
1
Marshal's Anthem
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
W
Enchantment
Enchantment
4
2WW
LTC
1
Mentor of the Meek
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
W
Creature — Human Soldier
Creature
3
2W
2/2
LTC
2
Merciless Executioner
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
B
Creature — Orc Warrior
Creature
3
2B
3/1
LTC
2
Merry, Warden of Isengard
Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.)
Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
GW
Legendary Creature — Halfling Advisor
Creature
3
1GW
1/4
LTC
2
Merry, Warden of Isengard
Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.)
Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
GW
Legendary Creature — Halfling Advisor
Creature
3
1GW
1/4
LTC
2
Minamo, School at Water's Edge
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
Legendary Land
Land
0
LTC
0
Minamo, School at Water's Edge
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
Legendary Land
Land
0
LTC
0
Mind Stone
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
Artifact
Artifact
2
2
LTC
1
Mirkwood Elk
Trample
Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
G
Creature — Elk
Creature
6
5G
6/6
LTC
2
Mirkwood Elk
Trample
Whenever Mirkwood Elk enters the battlefield or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
G
Creature — Elk
Creature
6
5G
6/6
LTC
2
Mirkwood Trapper
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn.
Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
GU
Creature — Elf Scout
Creature
3
1GU
1/4
LTC
2
Mirkwood Trapper
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn.
Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
GU
Creature — Elf Scout
Creature
3
1GU
1/4
LTC
2
Model of Unity
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2.
{T}: Add one mana of any color.
Artifact
Artifact
3
3
LTC
1
Model of Unity
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2.
{T}: Add one mana of any color.
Artifact
Artifact
3
3
LTC
1
Monstrosity of the Lake
When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
U
Legendary Creature — Kraken
Creature
5
4U
4/6
LTC
2
Monstrosity of the Lake
When Monstrosity of the Lake enters the battlefield, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
U
Legendary Creature — Kraken
Creature
5
4U
4/6
LTC
2
Moria Scavenger
Deathtouch, haste
{T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
BR
Creature — Orc Rogue
Creature
3
1BR
1/4
LTC
2
Moria Scavenger
Deathtouch, haste
{T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
BR
Creature — Orc Rogue
Creature
3
1BR
1/4
LTC
2
Mortify
Destroy target creature or enchantment.
BW
Instant
Instant
3
1WB
LTC
3
Motivated Pony
Trample, haste
Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
G
Creature — Horse
Creature
5
4G
3/3
LTC
2
Motivated Pony
Trample, haste
Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
G
Creature — Horse
Creature
5
4G
3/3
LTC
2
Mouth of Ronom
{T}: Add {C}.
{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)
Snow Land
Land
0
LTC
0
Mouth of Ronom
{T}: Add {C}.
{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)
Snow Land
Land
0
LTC
0
Murmuring Bosk
({T}: Add {G}.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
Land — Forest
Land
0
LTC
1
0
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
U
Instant
Instant
5
3UU
LTC
3
Necroblossom Snarl
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
{T}: Add {B} or {G}.
Land
Land
0
LTC
1
0
Night's Whisper
You draw two cards and you lose 2 life.
B
Sorcery
Sorcery
2
1B
LTC
3
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
BU
Creature — Human Rogue
Creature
4
2UB
3/1
LTC
2
Oath of Eorl
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I— Create two 1/1 white Human Soldier creature tokens.
II— Create two 2/2 red Human Knight creature tokens with trample and haste.
III— Put an indestructible counter on up to one target Human. You become the monarch.
RW
Enchantment — Saga
Enchantment
5
3RW
LTC
1
Oboro, Palace in the Clouds
{T}: Add {U}.
{1}: Return Oboro, Palace in the Clouds to its owner's hand.
Legendary Land
Land
0
LTC
0
Oboro, Palace in the Clouds
{T}: Add {U}.
{1}: Return Oboro, Palace in the Clouds to its owner's hand.
Legendary Land
Land
0
LTC
0
Of Herbs and Stewed Rabbit
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. Create a Food token.
II — Draw a card. Create a Food token.
III — Create a 1/1 white Halfling creature token for each Food you control.
W
Enchantment — Saga
Enchantment
3
2W
LTC
1
Opt
Scry 1.
Draw a card.
U
Instant
Instant
1
U
LTC
3
Orchard Strider
When Orchard Strider enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
G
Creature — Treefolk
Creature
6
4GG
6/4
LTC
2
Orcish Siegemaster
Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
R
Creature — Orc Soldier
Creature
3
2R
0/5
LTC
2
Orcish Siegemaster
Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
R
Creature — Orc Soldier
Creature
3
2R
0/5
LTC
2
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
G
Sorcery
Sorcery
5
3GG
LTC
3
Palace Jailer
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
W
Creature — Human Soldier
Creature
4
2WW
2/2
LTC
2
Paradise Druid
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
{T}: Add one mana of any color.
G
Creature — Elf Druid
Creature
2
1G
2/1
LTC
2
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Land
Land
0
LTC
1
0
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
LTC
3
Pillar of the Paruns
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Land
Land
0
LTC
0
Pillar of the Paruns
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Land
Land
0
LTC
0
Pippin, Warden of Isengard
Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle)
{1}, {T}: Create a Food token.
{T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
BG
Legendary Creature — Halfling Advisor
Creature
2
BG
2/2
LTC
2
Pippin, Warden of Isengard
Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle)
{1}, {T}: Create a Food token.
{T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
BG
Legendary Creature — Halfling Advisor
Creature
2
BG
2/2
LTC
2
Plea for Power
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
U
Sorcery
Sorcery
4
3U
LTC
3
Port Town
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
Land
Land
0
LTC
1
0
Prairie Stream
({T}: Add {W} or {U}.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Land — Plains Island
Land
0
LTC
1
0
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
U
Sorcery
Sorcery
1
U
LTC
3
Pristine Talisman
{T}: Add {C}. You gain 1 life.
Artifact
Artifact
3
3
LTC
1
Prize Pig
Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it.
{T}: Add one mana of any color.
G
Creature — Boar
Creature
2
1G
0/3
LTC
2
Prize Pig
Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it.
{T}: Add one mana of any color.
G
Creature — Boar
Creature
2
1G
0/3
LTC
2
Prosperous Innkeeper
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever another creature enters the battlefield under your control, you gain 1 life.
G
Creature — Halfling Citizen
Creature
2
1G
1/1
LTC
2
Radagast, Wizard of Wilds
Ward {1}
Beasts and Birds you control have ward {1}.
Whenever you cast a spell with mana value 5 or greater, choose one —
• Create a 3/3 green Beast creature token.
• Create a 2/2 blue Bird creature token with flying.
GU
Legendary Creature — Avatar Wizard
Creature
4
2GU
3/5
LTC
2
Radagast, Wizard of Wilds
Ward {1}
Beasts and Birds you control have ward {1}.
Whenever you cast a spell with mana value 5 or greater, choose one —
• Create a 3/3 green Beast creature token.
• Create a 2/2 blue Bird creature token with flying.
GU
Legendary Creature — Avatar Wizard
Creature
4
2GU
3/5
LTC
2
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
U
Sorcery
Sorcery
5
4U
LTC
3
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
U
Sorcery
Sorcery
5
4U
LTC
3
Rampaging War Mammoth
Trample
Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.)
When you cycle Rampaging War Mammoth, destroy up to X target artifacts.
R
Creature — Elephant
Creature
7
5RR
9/7
LTC
2
Rampaging War Mammoth
Trample
Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.)
When you cycle Rampaging War Mammoth, destroy up to X target artifacts.
R
Creature — Elephant
Creature
7
5RR
9/7
LTC
2
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
G
Sorcery
Sorcery
2
1G
LTC
3
Rapacious Guest
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Food token.
Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.
When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.
B
Creature — Halfling Citizen
Creature
3
2B
2/2
LTC
2
Rapacious Guest
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Food token.
Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.
When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.
B
Creature — Halfling Citizen
Creature
3
2B
2/2
LTC
2
Realm Seekers
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
{2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
G
Creature — Elf Scout
Creature
6
4GG
0/0
LTC
2
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
B
Sorcery
Sorcery
1
B
LTC
3
Reclamation Sage
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
G
Creature — Elf Shaman
Creature
3
2G
2/1
LTC
2
Reflecting Pool
{T}: Add one mana of any type that a land you control could produce.
Land
Land
0
LTC
0
Reflecting Pool
{T}: Add one mana of any type that a land you control could produce.
Land
Land
0
LTC
0
Rejuvenating Springs
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Land
Land
0
LTC
1
0
Relic of Sauron
{T}: Add two mana in any combination of {U}, {B} and/or {R}.
{3}, {T}: Draw two cards, then discard a card.
Artifact
Artifact
4
4
LTC
1
Relic of Sauron
{T}: Add two mana in any combination of {U}, {B} and/or {R}.
{3}, {T}: Draw two cards, then discard a card.
Artifact
Artifact
4
4
LTC
1
Revenge of Ravens
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
B
Enchantment
Enchantment
4
3B
LTC
1
Riders of Rohan
When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
RW
Creature — Human Knight
Creature
5
3RW
4/4
LTC
2
Riders of Rohan
When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
RW
Creature — Human Knight
Creature
5
3RW
4/4
LTC
2
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Artifact
3
3
LTC
1
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Artifact
3
3
LTC
1
Rogue's Passage
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Land
Land
0
LTC
0
Sail into the West
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
GU
Instant
Instant
4
2GU
LTC
3
Sail into the West
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
GU
Instant
Instant
4
2GU
LTC
3
Sam, Loyal Attendant
Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.)
At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Activated abilities of Foods you control cost {1} less to activate.
GW
Legendary Creature — Halfling Peasant
Creature
3
1GW
2/4
LTC
2
Sam, Loyal Attendant
Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.)
At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Activated abilities of Foods you control cost {1} less to activate.
GW
Legendary Creature — Halfling Peasant
Creature
3
1GW
2/4
LTC
2
Sandsteppe Citadel
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}.
Land
Land
0
LTC
1
0
Sanguine Bond
Whenever you gain life, target opponent loses that much life.
B
Enchantment
Enchantment
5
3BB
LTC
1
Saruman, the White Hand
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}.
BRU
Legendary Creature — Avatar Wizard
Creature
4
1UBR
2/5
LTC
2
Saruman, the White Hand
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Goblins and Orcs you control have ward {2}.
BRU
Legendary Creature — Avatar Wizard
Creature
4
1UBR
2/5
LTC
2
Sauron, Lord of the Rings
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
BRU
Legendary Creature — Avatar Horror
Creature
8
5UBR
9/9
LTC
2
Sauron, Lord of the Rings
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
BRU
Legendary Creature — Avatar Horror
Creature
8
5UBR
9/9
LTC
2
Sauron, Lord of the Rings
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
BRU
Legendary Creature — Avatar Horror
Creature
8
5UBR
9/9
LTC
2
Savvy Hunter
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Sacrifice two Foods: Draw a card.
BG
Creature — Human Warrior
Creature
3
1BG
3/3
LTC
2
Scattered Groves
({T}: Add {G} or {W}.)
Scattered Groves enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Forest Plains
Land
0
LTC
1
0
Scoured Barrens
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
Land
Land
0
LTC
1
0
Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
R
Creature — Dragon
Creature
6
4RR
5/5
LTC
2
Secluded Courtyard
As Secluded Courtyard enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
Land
Land
0
LTC
0
Seeds of Renewal
Undaunted (This spell costs {1} less to cast for each opponent.)
Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
G
Sorcery
Sorcery
7
6G
LTC
3
Selfless Squire
Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
W
Creature — Human Soldier
Creature
4
3W
1/1
LTC
2
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}
Legendary Artifact — Equipment
Artifact
1
1
LTC
1
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}
Legendary Artifact — Equipment
Artifact
1
1
LTC
1
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
R
Enchantment
Enchantment
3
2R
LTC
1
Shelob, Dread Weaver
Whenever a nontoken creature an opponent controls dies, exile it.
{2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.
{X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
B
Legendary Creature — Spider Demon
Creature
4
3B
3/3
LTC
2
Shelob, Dread Weaver
Whenever a nontoken creature an opponent controls dies, exile it.
{2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.
{X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
B
Legendary Creature — Spider Demon
Creature
4
3B
3/3
LTC
2
Shineshadow Snarl
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
Land
Land
0
LTC
1
0
Shinka, the Bloodsoaked Keep
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
Legendary Land
Land
0
LTC
0
Shinka, the Bloodsoaked Keep
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
Legendary Land
Land
0
LTC
0
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
R
Enchantment — Aura
Enchantment
3
2R
LTC
1
Siege-Gang Commander
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
R
Creature — Goblin
Creature
5
3RR
2/2
LTC
2
Smoldering Marsh
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
Land — Swamp Mountain
Land
0
LTC
1
0
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
LTC
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
LTC
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
LTC
1
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
LTC
1
Song of Eärendil
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I— Scry 2, then draw two cards.
II— Create a Treasure token and a 2/2 blue Bird creature token with flying.
III— Put a flying counter on each creature you control without flying.
GU
Enchantment — Saga
Enchantment
5
3GU
LTC
1
Subjugate the Hobbits
Gain control of each noncommander creature with mana value 3 or less.
U
Sorcery
Sorcery
7
5UU
LTC
3
Subjugate the Hobbits
Gain control of each noncommander creature with mana value 3 or less.
U
Sorcery
Sorcery
7
5UU
LTC
3
Sulfur Falls
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Land
Land
0
LTC
1
0
Sulfurous Springs
{T}: Add {C}.
{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
Land
Land
0
LTC
0
Summons of Saruman
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Flashback—{3}{U}{R}, Exile X cards from your graveyard.
RU
Sorcery
Sorcery
2
XUR
LTC
3
Summons of Saruman
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Flashback—{3}{U}{R}, Exile X cards from your graveyard.
RU
Sorcery
Sorcery
2
XUR
LTC
3
Sunken Hollow
({T}: Add {U} or {B}.)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Land — Island Swamp
Land
0
LTC
1
0
Sunpetal Grove
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
Land
Land
0
LTC
1
0
Sunset Revelry
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
W
Sorcery
Sorcery
2
1W
LTC
3
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
UW
Sorcery
Sorcery
4
1WWU
LTC
3
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
U
Instant
Instant
1
U
LTC
3
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}
Artifact — Equipment
Artifact
3
3
LTC
1
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}
Artifact — Equipment
Artifact
3
3
LTC
1
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
Legendary Artifact — Equipment
Artifact
2
2
LTC
1
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
Legendary Artifact — Equipment
Artifact
2
2
LTC
1
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
Instant
1
W
LTC
3
Sylvan Offering
Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
G
Sorcery
Sorcery
1
XG
LTC
3
Talisman of Conviction
{T}: Add {C}.
{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
Artifact
Artifact
2
2
LTC
1
Talisman of Progress
{T}: Add {C}.
{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
Artifact
Artifact
2
2
LTC
1
Taunt from the Rampart
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
RW
Sorcery
Sorcery
5
3RW
LTC
3
Taunt from the Rampart
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
RW
Sorcery
Sorcery
5
3RW
LTC
3
Terramorphic Expanse
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
LTC
0
The Balrog of Moria
Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.)
When you cycle The Balrog of Moria, create two Treasure tokens.
BR
Legendary Creature — Avatar Demon
Creature
7
4BBR
8/8
LTC
2
The Balrog of Moria
Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.)
When you cycle The Balrog of Moria, create two Treasure tokens.
BR
Legendary Creature — Avatar Demon
Creature
7
4BBR
8/8
LTC
2
The Black Gate
As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Legendary Land — Gate
Land
0
LTC
0
The Black Gate
As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Legendary Land — Gate
Land
0
LTC
0
The Gaffer
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
W
Legendary Creature — Halfling Peasant
Creature
3
2W
2/3
LTC
2
The Gaffer
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
W
Legendary Creature — Halfling Peasant
Creature
3
2W
2/3
LTC
2
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
G
Legendary Artifact
Artifact
9
7GG
LTC
1
The Great Henge
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
G
Legendary Artifact
Artifact
9
7GG
LTC
1
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
Artifact
1
1
LTC
1
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
Artifact
1
1
LTC
1
Thorn of Amethyst
Noncreature spells cost {1} more to cast.
Artifact
Artifact
2
2
LTC
1
Thorn of Amethyst
Noncreature spells cost {1} more to cast.
Artifact
Artifact
2
2
LTC
1
Thornwood Falls
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
Land
Land
0
LTC
1
0
Thought Vessel
You have no maximum hand size.
{T}: Add {C}.
Artifact
Artifact
2
2
LTC
1
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
R
Instant
Instant
2
1R
LTC
3
Throne of the High City
{T}: Add {C}.
{4}, {T}, Sacrifice Throne of the High City: You become the monarch.
Land
Land
0
LTC
0
Tireless Provisioner
Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
G
Creature — Elf Scout
Creature
3
2G
3/2
LTC
2
Too Greedily, Too Deep
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
BR
Sorcery
Sorcery
7
5BR
LTC
3
Too Greedily, Too Deep
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
BR
Sorcery
Sorcery
7
5BR
LTC
3
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
B
Sorcery
Sorcery
3
2B
LTC
3
Trading Post
{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.
Artifact
Artifact
4
4
LTC
1
Tranquil Cove
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Land
Land
0
LTC
1
0
Tranquil Thicket
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
Land
Land
0
LTC
1
0
Trap the Trespassers
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Instant
Instant
3
2U
LTC
3
Trap the Trespassers
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Instant
Instant
3
2U
LTC
3
Travel Through Caradhras
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhras.
G
Sorcery
Sorcery
6
5G
LTC
3
Travel Through Caradhras
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhras.
G
Sorcery
Sorcery
6
5G
LTC
3
Treasure Nabber
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
R
Creature — Goblin Rogue
Creature
3
2R
3/2
LTC
2
Treebeard, Gracious Host
Trample, ward {2}
When Treebeard, Gracious Host enters the battlefield, create two Food tokens.
Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
GW
Legendary Creature — Treefolk
Creature
4
2GW
0/5
LTC
2
Treebeard, Gracious Host
Trample, ward {2}
When Treebeard, Gracious Host enters the battlefield, create two Food tokens.
Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
GW
Legendary Creature — Treefolk
Creature
4
2GW
0/5
LTC
2
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
W
Instant
Instant
3
2W
LTC
3
Underground River
{T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you.
Land
Land
0
LTC
0
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Land
0
LTC
0
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Land
0
LTC
0
Vanquisher's Banner
As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Artifact
5
5
LTC
1
Verge Rangers
First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
W
Creature — Human Scout Ranger
Creature
3
2W
3/3
LTC
2
Village Bell-Ringer
Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
W
Creature — Human Scout
Creature
3
2W
1/4
LTC
2
Vineglimmer Snarl
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
{T}: Add {G} or {U}.
Land
Land
0
LTC
1
0
Visions of Glory
Create a 1/1 white Human creature token for each creature you control.
Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
5
4W
LTC
3
Wake the Dragon
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
BR
Sorcery
Sorcery
6
4BR
LTC
3
Wake the Dragon
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
BR
Sorcery
Sorcery
6
4BR
LTC
3
Wasteland
{T}: Add {C}.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Land
Land
0
LTC
0
Wasteland
{T}: Add {C}.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Land
Land
0
LTC
0
Wayfarer's Bauble
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Artifact
1
1
LTC
1
Weathered Wayfarer
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
W
Creature — Human Nomad Cleric
Creature
1
W
1/1
LTC
2
Well of Lost Dreams
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Artifact
Artifact
4
4
LTC
1
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2}
Artifact — Equipment
Artifact
3
3
LTC
1
Wind-Scarred Crag
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
Land
Land
0
LTC
1
0
Windbrisk Heights
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Land
0
LTC
1
0
Windswift Slice
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
G
Instant
Instant
3
2G
LTC
3
Windswift Slice
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
G
Instant
Instant
3
2G
LTC
3
Wood Elves
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
G
Creature — Elf Scout
Creature
3
2G
1/1
LTC
2
Woodfall Primus
Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
G
Creature — Treefolk Shaman
Creature
8
5GGG
6/6
LTC
2
Woodland Cemetery
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
Land
Land
0
LTC
1
0
Woodland Stream
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U}.
Land
Land
0
LTC
1
0
Worn Powerstone
Worn Powerstone enters the battlefield tapped.
{T}: Add {C}{C}.
Artifact
Artifact
3
3
LTC
1
1
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Land
0
LTC
0
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Land
0
LTC
0
Zealous Conscripts
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
R
Creature — Human Warrior
Creature
5
4R
3/3
LTC
2
Éomer, King of Rohan
Double strike
Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.
When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target.
RW
Legendary Creature — Human Noble
Creature
5
3RW
2/2
LTC
2
Éomer, King of Rohan
Double strike
Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.
When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target.
RW
Legendary Creature — Human Noble
Creature
5
3RW
2/2
LTC
2
Éowyn, Shieldmaiden
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
RUW
Legendary Creature — Human Knight
Creature
5
2URW
5/4
LTC
2
Éowyn, Shieldmaiden
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
RUW
Legendary Creature — Human Knight
Creature
5
2URW
5/4
LTC
2
Éowyn, Shieldmaiden
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
RUW
Legendary Creature — Human Knight
Creature
5
2URW
5/4
LTC
2