Cockatrice/Magic-Spoiler 2022-06-27 16:15:49 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml 2X2 Double Masters 2022 Masters 2022-07-08 Abbot of Keral Keep Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. R Creature - Human Monk 2.0 1R 2/1 2X2 2 Abbot of Keral Keep Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. R Creature - Human Monk 2.0 1R 2/1 2X2 2 Abzan Ascendancy When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. B G W Enchantment 3.0 WBG 2X2 1 Abzan Ascendancy When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying. B G W Enchantment 3.0 WBG 2X2 1 Abzan Charm Choose one —• Exile target creature with power 3 or greater.• You draw two cards and you lose 2 life.• Distribute two +1/+1 counters among one or two target creatures. B G W Instant 3.0 WBG 2X2 3 Abzan Falconer Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has flying. W Creature - Human Soldier 3.0 2W 2/3 2X2 2 Advanced Stitchwing Flying{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. U Creature - Zombie Horror 5.0 3UU 3/4 2X2 2 Aether Vial At the beginning of your upkeep, you may put a charge counter on Aether Vial.{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield. Artifact 1.0 1 2X2 1 Aether Vial At the beginning of your upkeep, you may put a charge counter on Aether Vial.{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield. Artifact 1.0 1 2X2 1 Aether Vial At the beginning of your upkeep, you may put a charge counter on Aether Vial.{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield. Artifact 1.0 1 2X2 1 Aethermage's Touch Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. U W Instant 4.0 2WU 2X2 3 Aethersnipe When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) U Creature - Elemental 6.0 5U 4/4 2X2 2 Agony Warp Target creature gets -3/-0 until end of turn.Target creature gets -0/-3 until end of turn. B U Instant 2.0 UB 2X2 3 Ainok Bond-Kin Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has first strike. W Creature - Dog Soldier 2.0 1W 2/1 2X2 2 Alesha, Who Smiles at Death First strikeWhenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. R Legendary Creature - Human Warrior 3.0 2R 3/2 2X2 2 Alesha, Who Smiles at Death First strikeWhenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. R Legendary Creature - Human Warrior 3.0 2R 3/2 2X2 2 Allosaurus Shepherd Allosaurus Shepherd can't be countered.Green spells you control can't be countered.{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. G Creature - Elf Shaman 1.0 G 1/1 2X2 2 Allosaurus Shepherd Allosaurus Shepherd can't be countered.Green spells you control can't be countered.{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. G Creature - Elf Shaman 1.0 G 1/1 2X2 2 Allosaurus Shepherd Allosaurus Shepherd can't be countered.Green spells you control can't be countered.{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. G Creature - Elf Shaman 1.0 G 1/1 2X2 2 Ambuscade Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. G Instant 3.0 2G 2X2 3 Aminatou, the Fateshifter +1: Draw a card, then put a card from your hand on top of your library.−1: Exile another target permanent you own, then return it to the battlefield under your control.−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.Aminatou, the Fateshifter can be your commander. B U W Legendary Planeswalker - Aminatou 3.0 WUB 3 2X2 1 Aminatou, the Fateshifter +1: Draw a card, then put a card from your hand on top of your library.−1: Exile another target permanent you own, then return it to the battlefield under your control.−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction.Aminatou, the Fateshifter can be your commander. B U W Legendary Planeswalker - Aminatou 3.0 WUB 3 2X2 1 Anger of the Gods Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. R Sorcery 3.0 1RR 2X2 3 Anger of the Gods Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. R Sorcery 3.0 1RR 2X2 3 Anger of the Gods Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. R Sorcery 3.0 1RR 2X2 3 Anguished Unmaking Exile target nonland permanent. You lose 3 life. B W Instant 3.0 1WB 2X2 3 Anguished Unmaking Exile target nonland permanent. You lose 3 life. B W Instant 3.0 1WB 2X2 3 Animar, Soul of Elements Protection from white and from blackWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar. G R U Legendary Creature - Elemental 3.0 GUR 1/1 2X2 2 Animar, Soul of Elements Protection from white and from blackWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar. G R U Legendary Creature - Elemental 3.0 GUR 1/1 2X2 2 Annoyed Altisaur Reach, trampleCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) G Creature - Dinosaur 7.0 5GG 6/5 2X2 2 Anointer of Valor FlyingWhenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature. W Creature - Angel 6.0 5W 3/5 2X2 2 Arachnus Spinner ReachTap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle. G Creature - Spider 6.0 5G 5/7 2X2 2 Arachnus Web Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated.At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web. G Enchantment - Aura 3.0 2G 2X2 1 Arjun, the Shifting Flame FlyingWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. R U Legendary Creature - Sphinx Wizard 6.0 4UR 5/5 2X2 2 Arjun, the Shifting Flame FlyingWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. R U Legendary Creature - Sphinx Wizard 6.0 4UR 5/5 2X2 2 As Foretold At the beginning of your upkeep, put a time counter on As Foretold.Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. U Enchantment 3.0 2U 2X2 1 As Foretold At the beginning of your upkeep, put a time counter on As Foretold.Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. U Enchantment 3.0 2U 2X2 1 Ashen Rider FlyingWhen Ashen Rider enters the battlefield or dies, exile target permanent. B W Creature - Archon 8.0 4WWBB 5/5 2X2 2 Ashen Rider FlyingWhen Ashen Rider enters the battlefield or dies, exile target permanent. B W Creature - Archon 8.0 4WWBB 5/5 2X2 2 Ashenmoor Liege Other black creatures you control get +1/+1.Other red creatures you control get +1/+1.Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. B R Creature - Elemental Knight 4.0 1B/RB/RB/R 4/1 2X2 2 Ashenmoor Liege Other black creatures you control get +1/+1.Other red creatures you control get +1/+1.Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. B R Creature - Elemental Knight 4.0 1B/RB/RB/R 4/1 2X2 2 Assassin's Trophy Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. B G Instant 2.0 BG 2X2 3 Assassin's Trophy Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. B G Instant 2.0 BG 2X2 3 Assassin's Trophy Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. B G Instant 2.0 BG 2X2 3 Atarka's Command Choose two —• Your opponents can't gain life this turn.• Atarka's Command deals 3 damage to each opponent.• You may put a land card from your hand onto the battlefield.• Creatures you control get +1/+1 and gain reach until end of turn. G R Instant 2.0 RG 2X2 3 Atarka's Command Choose two —• Your opponents can't gain life this turn.• Atarka's Command deals 3 damage to each opponent.• You may put a land card from your hand onto the battlefield.• Creatures you control get +1/+1 and gain reach until end of turn. G R Instant 2.0 RG 2X2 3 Atla Palani, Nest Tender {2}, {T}: Create a 0/1 green Egg creature token with defender.Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. G R W Legendary Creature - Human Shaman 4.0 1RGW 2/3 2X2 2 Atla Palani, Nest Tender {2}, {T}: Create a 0/1 green Egg creature token with defender.Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. G R W Legendary Creature - Human Shaman 4.0 1RGW 2/3 2X2 2 Auger Spree Target creature gets +4/-4 until end of turn. B R Instant 3.0 1BR 2X2 3 Aurelia, the Warleader Flying, vigilance, hasteWhenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. R W Legendary Creature - Angel 6.0 2RRWW 3/4 2X2 2 Aurelia, the Warleader Flying, vigilance, hasteWhenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. R W Legendary Creature - Angel 6.0 2RRWW 3/4 2X2 2 Aven Initiate FlyingEmbalm {6}{U} ({6}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) U Creature - Bird Warrior 4.0 3U 3/2 2X2 2 Azorius Chancery Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{U}. Land 0.0 2X2 1 0 Azorius Chancery Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{U}. Land 0.0 2X2 1 0 Backdraft Hellkite FlyingWhenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature - Dragon 5.0 3RR 4/4 2X2 2 Backdraft Hellkite FlyingWhenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Creature - Dragon 5.0 3RR 4/4 2X2 2 Balefire Liege Other red creatures you control get +1/+1.Other white creatures you control get +1/+1.Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.Whenever you cast a white spell, you gain 3 life. R W Creature - Spirit Horror 5.0 2R/WR/WR/W 2/4 2X2 2 Balefire Liege Other red creatures you control get +1/+1.Other white creatures you control get +1/+1.Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.Whenever you cast a white spell, you gain 3 life. R W Creature - Spirit Horror 5.0 2R/WR/WR/W 2/4 2X2 2 Balustrade Spy FlyingWhen Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. B Creature - Vampire Rogue 4.0 3B 2/3 2X2 2 Bant Charm Choose one —• Destroy target artifact.• Put target creature on the bottom of its owner's library.• Counter target instant spell. G U W Instant 3.0 GWU 2X2 3 Battlefield Promotion Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. W Instant 2.0 1W 2X2 3 Bear's Companion When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token. G R U Creature - Human Warrior 5.0 2GUR 2/2 2X2 2 Bedlam Reveler This spell costs {1} less to cast for each instant and sorcery card in your graveyard.ProwessWhen Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. R Creature - Devil Horror 8.0 6RR 3/4 2X2 2 Bedlam Reveler This spell costs {1} less to cast for each instant and sorcery card in your graveyard.ProwessWhen Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. R Creature - Devil Horror 8.0 6RR 3/4 2X2 2 Biogenic Upgrade Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. G Sorcery 6.0 4GG 2X2 3 Bitterblossom At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. B Tribal Enchantment - Faerie 2.0 1B 2X2 1 Bitterblossom At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. B Tribal Enchantment - Faerie 2.0 1B 2X2 1 Blazing Hellhound {1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target. B R Creature - Elemental Dog 4.0 2BR 4/3 2X2 2 Blood Artist Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. B Creature - Vampire 2.0 1B 0/1 2X2 2 Blood Artist Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. B Creature - Vampire 2.0 1B 0/1 2X2 2 Bloodbraid Elf HasteCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) G R Creature - Elf Berserker 4.0 2RG 3/2 2X2 2 Bloodbraid Elf HasteCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) G R Creature - Elf Berserker 4.0 2RG 3/2 2X2 2 Bloodflow Connoisseur Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. B Creature - Vampire 3.0 2B 1/1 2X2 2 Bloodforged Battle-Axe Equipped creature gets +2/+0.Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.Equip {2} Artifact - Equipment 1.0 1 2X2 1 Bloodforged Battle-Axe Equipped creature gets +2/+0.Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.Equip {2} Artifact - Equipment 1.0 1 2X2 1 Bloodforged Battle-Axe Equipped creature gets +2/+0.Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.Equip {2} Artifact - Equipment 1.0 1 2X2 1 Bloodwater Entity FlyingProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library. R U Creature - Elemental 3.0 1UR 2/2 2X2 2 Bloom Tender {T}: For each color among permanents you control, add one mana of that color. G Creature - Elf Druid 2.0 1G 1/1 2X2 2 Bloom Tender {T}: For each color among permanents you control, add one mana of that color. G Creature - Elf Druid 2.0 1G 1/1 2X2 2 Bloom Tender {T}: For each color among permanents you control, add one mana of that color. G Creature - Elf Druid 2.0 1G 1/1 2X2 2 Boartusk Liege TrampleOther red creatures you control get +1/+1.Other green creatures you control get +1/+1. G R Creature - Goblin Knight 4.0 1R/GR/GR/G 3/4 2X2 2 Boartusk Liege TrampleOther red creatures you control get +1/+1.Other green creatures you control get +1/+1. G R Creature - Goblin Knight 4.0 1R/GR/GR/G 3/4 2X2 2 Body Double You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. U Creature - Shapeshifter 5.0 4U 0/0 2X2 2 Boros Garrison Boros Garrison enters the battlefield tapped.When Boros Garrison enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{W}. Land 0.0 2X2 1 0 Boros Garrison Boros Garrison enters the battlefield tapped.When Boros Garrison enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{W}. Land 0.0 2X2 1 0 Bounty of the Luxa At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}. G U Enchantment 4.0 2GU 2X2 1 Breakthrough Draw four cards, then choose X cards in your hand and discard the rest. U Sorcery 1.0 XU 2X2 3 Brindle Shoat When Brindle Shoat dies, create a 3/3 green Boar creature token. G Creature - Boar 2.0 1G 1/1 2X2 2 Bring to Light Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost. G U Sorcery 5.0 3GU 2X2 3 Bring to Light Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost. G U Sorcery 5.0 3GU 2X2 3 Bring to Light Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost. G U Sorcery 5.0 3GU 2X2 3 Burning-Tree Emissary When Burning-Tree Emissary enters the battlefield, add {R}{G}. G R Creature - Human Shaman 2.0 R/GR/G 2/2 2X2 2 Burning-Tree Emissary When Burning-Tree Emissary enters the battlefield, add {R}{G}. G R Creature - Human Shaman 2.0 R/GR/G 2/2 2X2 2 Call to the Feast Create three 1/1 white Vampire creature tokens with lifelink. B W Sorcery 4.0 2WB 2X2 3 Capture Sphere Flash (You may cast this spell any time you could cast an instant.)Enchant creatureWhen Capture Sphere enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step. U Enchantment - Aura 4.0 3U 2X2 1 Carrier Thrall When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." B Creature - Vampire 2.0 1B 2/1 2X2 2 Cartel Aristocrat Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. B W Creature - Human Advisor 2.0 WB 2/2 2X2 2 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land 0.0 2X2 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land 0.0 2X2 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land 0.0 2X2 0 Centaur Battlemaster Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. G Creature - Centaur Warrior 5.0 3GG 3/3 2X2 2 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant 3.0 2R 2X2 3 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant 3.0 2R 2X2 3 Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. R Instant 3.0 2R 2X2 3 Child of Alara TrampleWhen Child of Alara dies, destroy all nonland permanents. They can't be regenerated. B G R U W Legendary Creature - Avatar 5.0 WUBRG 6/6 2X2 2 Child of Alara TrampleWhen Child of Alara dies, destroy all nonland permanents. They can't be regenerated. B G R U W Legendary Creature - Avatar 5.0 WUBRG 6/6 2X2 2 Chronicler of Heroes When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. G W Creature - Centaur Wizard 3.0 1GW 3/3 2X2 2 City of Brass Whenever City of Brass becomes tapped, it deals 1 damage to you.{T}: Add one mana of any color. Land 0.0 2X2 0 City of Brass Whenever City of Brass becomes tapped, it deals 1 damage to you.{T}: Add one mana of any color. Land 0.0 2X2 0 City of Brass Whenever City of Brass becomes tapped, it deals 1 damage to you.{T}: Add one mana of any color. Land 0.0 2X2 0 Civic Saber Equipped creature gets +1/+0 for each of its colors.Equip {1} Artifact - Equipment 1.0 1 2X2 1 Coiling Oracle When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. G U Creature - Snake Elf Druid 2.0 GU 1/1 2X2 2 Coiling Oracle When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. G U Creature - Snake Elf Druid 2.0 GU 1/1 2X2 2 Coldsteel Heart Coldsteel Heart enters the battlefield tapped.As Coldsteel Heart enters the battlefield, choose a color.{T}: Add one mana of the chosen color. Snow Artifact 2.0 2 2X2 1 1 Conclave Mentor If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.When Conclave Mentor dies, you gain life equal to its power. G W Creature - Centaur Cleric 2.0 GW 2/2 2X2 2 Concordant Crossroads All creatures have haste. G World Enchantment 1.0 G 2X2 1 Concordant Crossroads All creatures have haste. G World Enchantment 1.0 G 2X2 1 Concordant Crossroads All creatures have haste. G World Enchantment 1.0 G 2X2 1 Conqueror's Flail Equipped creature gets +1/+1 for each color among permanents you control.As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.Equip {2} Artifact - Equipment 2.0 2 2X2 1 Conqueror's Flail Equipped creature gets +1/+1 for each color among permanents you control.As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.Equip {2} Artifact - Equipment 2.0 2 2X2 1 Consecrated Sphinx FlyingWhenever an opponent draws a card, you may draw two cards. U Creature - Sphinx 6.0 4UU 4/6 2X2 2 Consecrated Sphinx FlyingWhenever an opponent draws a card, you may draw two cards. U Creature - Sphinx 6.0 4UU 4/6 2X2 2 Consecrated Sphinx FlyingWhenever an opponent draws a card, you may draw two cards. U Creature - Sphinx 6.0 4UU 4/6 2X2 2 Crackling Doom Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls. B R W Instant 3.0 RWB 2X2 3 Creakwood Liege Other black creatures you control get +1/+1.Other green creatures you control get +1/+1.At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token. B G Creature - Horror 4.0 1B/GB/GB/G 2/2 2X2 2 Creakwood Liege Other black creatures you control get +1/+1.Other green creatures you control get +1/+1.At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token. B G Creature - Horror 4.0 1B/GB/GB/G 2/2 2X2 2 Crucible of Worlds You may play lands from your graveyard. Artifact 3.0 3 2X2 1 Crucible of Worlds You may play lands from your graveyard. Artifact 3.0 3 2X2 1 Crucible of Worlds You may play lands from your graveyard. Artifact 3.0 3 2X2 1 Cryptic Spires As you create your deck, circle two of the colors below.Cryptic Spires enters the battlefield tapped.{T}: Add one mana of either of the circled colors. Land 0.0 2X2 1 0 Dack's Duplicate You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) R U Creature - Shapeshifter 4.0 2UR 0/0 2X2 2 Dack's Duplicate You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) R U Creature - Shapeshifter 4.0 2UR 0/0 2X2 2 Damnation Destroy all creatures. They can't be regenerated. B Sorcery 4.0 2BB 2X2 3 Damnation Destroy all creatures. They can't be regenerated. B Sorcery 4.0 2BB 2X2 3 Damnation Destroy all creatures. They can't be regenerated. B Sorcery 4.0 2BB 2X2 3 Dark-Dweller Oracle {1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.) R Creature - Goblin Shaman 2.0 1R 2/2 2X2 2 Darksteel Plate IndestructibleEquipped creature has indestructible.Equip {2} Artifact - Equipment 3.0 3 2X2 1 Darksteel Plate IndestructibleEquipped creature has indestructible.Equip {2} Artifact - Equipment 3.0 3 2X2 1 Dauntless Escort Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn. G W Creature - Rhino Soldier 3.0 1GW 3/3 2X2 2 Dauntless Escort Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn. G W Creature - Rhino Soldier 3.0 1GW 3/3 2X2 2 Deadly Recluse Reach (This creature can block creatures with flying.)Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) G Creature - Spider 2.0 1G 1/2 2X2 2 Deathbringer Liege Other white creatures you control get +1/+1.Other black creatures you control get +1/+1.Whenever you cast a white spell, you may tap target creature.Whenever you cast a black spell, you may destroy target creature if it's tapped. B W Creature - Horror 5.0 2W/BW/BW/B 3/4 2X2 2 Deathbringer Liege Other white creatures you control get +1/+1.Other black creatures you control get +1/+1.Whenever you cast a white spell, you may tap target creature.Whenever you cast a black spell, you may destroy target creature if it's tapped. B W Creature - Horror 5.0 2W/BW/BW/B 3/4 2X2 2 Deep Analysis Target player draws two cards.Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Sorcery 4.0 3U 2X2 3 Deranged Assistant {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) U Creature - Human Wizard 2.0 1U 1/1 2X2 2 Devoted Druid {T}: Add {G}.Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. G Creature - Elf Druid 2.0 1G 0/2 2X2 2 Dimir Aqueduct Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}. Land 0.0 2X2 1 0 Dimir Aqueduct Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}. Land 0.0 2X2 1 0 Disciple of the Ring {1}, Exile an instant or sorcery card from your graveyard: Choose one —• Counter target noncreature spell unless its controller pays {2}.• Disciple of the Ring gets +1/+1 until end of turn.• Tap target creature.• Untap target creature. U Creature - Human Wizard 5.0 3UU 3/4 2X2 2 Disciple of the Ring {1}, Exile an instant or sorcery card from your graveyard: Choose one —• Counter target noncreature spell unless its controller pays {2}.• Disciple of the Ring gets +1/+1 until end of turn.• Tap target creature.• Untap target creature. U Creature - Human Wizard 5.0 3UU 3/4 2X2 2 Disfigure Target creature gets -2/-2 until end of turn. B Instant 1.0 B 2X2 3 Divine Visitation If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. W Enchantment 5.0 3WW 2X2 1 Divine Visitation If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. W Enchantment 5.0 3WW 2X2 1 Dockside Extortionist When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Creature - Goblin Pirate 2.0 1R 1/2 2X2 2 Dockside Extortionist When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Creature - Goblin Pirate 2.0 1R 1/2 2X2 2 Dockside Extortionist When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Creature - Goblin Pirate 2.0 1R 1/2 2X2 2 Domestication Enchant creatureYou control enchanted creature.At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. U Enchantment - Aura 4.0 2UU 2X2 1 Doomed Traveler When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. W Creature - Human Soldier 1.0 W 1/1 2X2 2 Doran, the Siege Tower Each creature assigns combat damage equal to its toughness rather than its power. B G W Legendary Creature - Treefolk Shaman 3.0 WBG 0/5 2X2 2 Doran, the Siege Tower Each creature assigns combat damage equal to its toughness rather than its power. B G W Legendary Creature - Treefolk Shaman 3.0 WBG 0/5 2X2 2 Dragon Arch {2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. Artifact 5.0 5 2X2 1 Dragonlord Dromoka This spell can't be countered.Flying, lifelinkYour opponents can't cast spells during your turn. G W Legendary Creature - Elder Dragon 6.0 4GW 5/7 2X2 2 Dragonlord Dromoka This spell can't be countered.Flying, lifelinkYour opponents can't cast spells during your turn. G W Legendary Creature - Elder Dragon 6.0 4GW 5/7 2X2 2 Dragonlord Dromoka This spell can't be countered.Flying, lifelinkYour opponents can't cast spells during your turn. G W Legendary Creature - Elder Dragon 6.0 4GW 5/7 2X2 2 Dragonlord Silumgar Flying, deathtouchWhen Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar. B U Legendary Creature - Elder Dragon 6.0 4UB 3/5 2X2 2 Dragonlord Silumgar Flying, deathtouchWhen Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar. B U Legendary Creature - Elder Dragon 6.0 4UB 3/5 2X2 2 Dreamshaper Shaman At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. R Enchantment Creature - Minotaur Shaman 6.0 5R 5/4 2X2 2 Dreg Mangler HasteScavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) B G Creature - Plant Zombie 3.0 1BG 3/3 2X2 2 Drogskol Reaver Flying, double strike, lifelinkWhenever you gain life, draw a card. U W Creature - Spirit 7.0 5WU 3/5 2X2 2 Drogskol Reaver Flying, double strike, lifelinkWhenever you gain life, draw a card. U W Creature - Spirit 7.0 5WU 3/5 2X2 2 Dromoka's Command Choose two —• Prevent all damage target instant or sorcery spell would deal this turn.• Target player sacrifices an enchantment.• Put a +1/+1 counter on target creature.• Target creature you control fights target creature you don't control. G W Instant 2.0 GW 2X2 3 Dromoka's Command Choose two —• Prevent all damage target instant or sorcery spell would deal this turn.• Target player sacrifices an enchantment.• Put a +1/+1 counter on target creature.• Target creature you control fights target creature you don't control. G W Instant 2.0 GW 2X2 3 Eel Umbra Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +1/+1.Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) U Enchantment - Aura 2.0 1U 2X2 1 Elenda, the Dusk Rose LifelinkWhenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. B W Legendary Creature - Vampire Knight 4.0 2WB 1/1 2X2 2 Elenda, the Dusk Rose LifelinkWhenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. B W Legendary Creature - Vampire Knight 4.0 2WB 1/1 2X2 2 Elenda, the Dusk Rose LifelinkWhenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. B W Legendary Creature - Vampire Knight 4.0 2WB 1/1 2X2 2 Elsha of the Infinite Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)You may look at the top card of your library any time.You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash. R U W Legendary Creature - Djinn Monk 5.0 2URW 3/3 2X2 2 Elsha of the Infinite Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)You may look at the top card of your library any time.You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash. R U W Legendary Creature - Djinn Monk 5.0 2URW 3/3 2X2 2 Elvish Rejuvenator When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. G Creature - Elf Druid 3.0 2G 1/1 2X2 2 Emiel the Blessed {3}: Exile another target creature you control, then return it to the battlefield under its owner's control.Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.) W Legendary Creature - Unicorn 4.0 2WW 4/4 2X2 2 Emiel the Blessed {3}: Exile another target creature you control, then return it to the battlefield under its owner's control.Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.) W Legendary Creature - Unicorn 4.0 2WW 4/4 2X2 2 Emiel the Blessed {3}: Exile another target creature you control, then return it to the battlefield under its owner's control.Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.) W Legendary Creature - Unicorn 4.0 2WW 4/4 2X2 2 Empyrial Archangel FlyingShroud (This creature can't be the target of spells or abilities.)All damage that would be dealt to you is dealt to Empyrial Archangel instead. G U W Creature - Angel 8.0 4GWWU 5/8 2X2 2 Empyrial Archangel FlyingShroud (This creature can't be the target of spells or abilities.)All damage that would be dealt to you is dealt to Empyrial Archangel instead. G U W Creature - Angel 8.0 4GWWU 5/8 2X2 2 Emrakul, the Aeons Torn This spell can't be countered.When you cast this spell, take an extra turn after this one.Flying, protection from spells that are one or more colors, annihilator 6When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Legendary Creature - Eldrazi 15.0 15 15/15 2X2 2 Emrakul, the Aeons Torn This spell can't be countered.When you cast this spell, take an extra turn after this one.Flying, protection from spells that are one or more colors, annihilator 6When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Legendary Creature - Eldrazi 15.0 15 15/15 2X2 2 Emrakul, the Aeons Torn This spell can't be countered.When you cast this spell, take an extra turn after this one.Flying, protection from spells that are one or more colors, annihilator 6When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Legendary Creature - Eldrazi 15.0 15 15/15 2X2 2 Emrakul, the Aeons Torn This spell can't be countered.When you cast this spell, take an extra turn after this one.Flying, protection from spells that are one or more colors, annihilator 6When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Legendary Creature - Eldrazi 15.0 15 15/15 2X2 2 Eternal Witness When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. G Creature - Human Shaman 3.0 1GG 2/1 2X2 2 Eternal Witness When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. G Creature - Human Shaman 3.0 1GG 2/1 2X2 2 Experiment One Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. G Creature - Human Ooze 1.0 G 1/1 2X2 2 Extract from Darkness Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. B U Sorcery 5.0 3UB 2X2 3 Eyeblight's Ending Destroy target non-Elf creature. B Tribal Instant - Elf 3.0 2B 2X2 3 Ezuri, Claw of Progress Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. G U Legendary Creature - Phyrexian Elf Warrior 4.0 2GU 3/3 2X2 2 Ezuri, Claw of Progress Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. G U Legendary Creature - Phyrexian Elf Warrior 4.0 2GU 3/3 2X2 2 Fiery Fall Fiery Fall deals 5 damage to target creature.Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) R Instant 6.0 5R 2X2 3 Fiery Justice Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life. G R W Sorcery 3.0 RGW 2X2 3 Fiery Justice Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life. G R W Sorcery 3.0 RGW 2X2 3 Figure of Destiny {R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike. R W Creature - Kithkin 1.0 R/W 1/1 2X2 2 Figure of Destiny {R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike. R W Creature - Kithkin 1.0 R/W 1/1 2X2 2 Fireblade Artist HasteAt the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker. B R Creature - Human Shaman 2.0 BR 2/2 2X2 2 Firemind Vessel Firemind Vessel enters the battlefield tapped.{T}: Add two mana of different colors. Artifact 4.0 4 2X2 1 1 Firesong and Sunspeaker Red instant and sorcery spells you control have lifelink.Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player. R W Legendary Creature - Minotaur Cleric 6.0 4RW 4/6 2X2 2 Firesong and Sunspeaker Red instant and sorcery spells you control have lifelink.Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player. R W Legendary Creature - Minotaur Cleric 6.0 4RW 4/6 2X2 2 Flickerwisp FlyingWhen Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. W Creature - Elemental 3.0 1WW 3/1 2X2 2 Flickerwisp FlyingWhen Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. W Creature - Elemental 3.0 1WW 3/1 2X2 2 Food Chain Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. G Enchantment 3.0 2G 2X2 1 Food Chain Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. G Enchantment 3.0 2G 2X2 1 Forbidden Alchemy Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant 3.0 2U 2X2 3 Forbidden Orchard {T}: Add one mana of any color.Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token. Land 0.0 2X2 0 Forbidden Orchard {T}: Add one mana of any color.Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token. Land 0.0 2X2 0 Forbidden Orchard {T}: Add one mana of any color.Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token. Land 0.0 2X2 0 Force of Negation If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. U Instant 3.0 1UU 2X2 3 Force of Negation If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. U Instant 3.0 1UU 2X2 3 Force of Negation If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. U Instant 3.0 1UU 2X2 3 Ghave, Guru of Spores Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.{1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.{1}, Sacrifice a creature: Put a +1/+1 counter on target creature. B G W Legendary Creature - Fungus Shaman 5.0 2WBG 0/0 2X2 2 Ghave, Guru of Spores Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.{1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.{1}, Sacrifice a creature: Put a +1/+1 counter on target creature. B G W Legendary Creature - Fungus Shaman 5.0 2WBG 0/0 2X2 2 Gifts Ungiven Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. U Instant 4.0 3U 2X2 3 Gifts Ungiven Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. U Instant 4.0 3U 2X2 3 Gifts Ungiven Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. U Instant 4.0 3U 2X2 3 Glen Elendra Liege FlyingOther blue creatures you control get +1/+1.Other black creatures you control get +1/+1. B U Creature - Faerie Knight 4.0 1U/BU/BU/B 2/3 2X2 2 Glen Elendra Liege FlyingOther blue creatures you control get +1/+1.Other black creatures you control get +1/+1. B U Creature - Faerie Knight 4.0 1U/BU/BU/B 2/3 2X2 2 Glimpse the Unthinkable Target player mills ten cards. B U Sorcery 2.0 UB 2X2 3 Glimpse the Unthinkable Target player mills ten cards. B U Sorcery 2.0 UB 2X2 3 Glimpse the Unthinkable Target player mills ten cards. B U Sorcery 2.0 UB 2X2 3 Gloryscale Viashino Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. G R W Creature - Viashino Soldier 4.0 1RGW 3/3 2X2 2 Glowspore Shaman When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. B G Creature - Elf Shaman 2.0 BG 3/1 2X2 2 Gnarlback Rhino Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Whenever you cast a spell that targets Gnarlback Rhino, draw a card. G Creature - Rhino 4.0 2GG 4/4 2X2 2 Go for the Throat Destroy target nonartifact creature. B Instant 2.0 1B 2X2 3 Goblin Banneret Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.){1}{R}: Goblin Banneret gets +2/+0 until end of turn. R Creature - Goblin Soldier 1.0 R 1/1 2X2 2 Gods Willing Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)Scry 1. W Instant 1.0 W 2X2 3 Golgari Rot Farm Golgari Rot Farm enters the battlefield tapped.When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{G}. Land 0.0 2X2 1 0 Golgari Rot Farm Golgari Rot Farm enters the battlefield tapped.When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{G}. Land 0.0 2X2 1 0 Grand Arbiter Augustin IV White spells you cast cost {1} less to cast.Blue spells you cast cost {1} less to cast.Spells your opponents cast cost {1} more to cast. U W Legendary Creature - Human Advisor 4.0 2WU 2/3 2X2 2 Grand Arbiter Augustin IV White spells you cast cost {1} less to cast.Blue spells you cast cost {1} less to cast.Spells your opponents cast cost {1} more to cast. U W Legendary Creature - Human Advisor 4.0 2WU 2/3 2X2 2 Grand Arbiter Augustin IV White spells you cast cost {1} less to cast.Blue spells you cast cost {1} less to cast.Spells your opponents cast cost {1} more to cast. U W Legendary Creature - Human Advisor 4.0 2WU 2/3 2X2 2 Grapple with the Past Mill three cards, then you may return a creature or land card from your graveyard to your hand. G Instant 2.0 1G 2X2 3 Graveblade Marauder Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. B Creature - Human Warrior 3.0 2B 1/4 2X2 2 Gravecrawler Gravecrawler can't block.You may cast Gravecrawler from your graveyard as long as you control a Zombie. B Creature - Zombie 1.0 B 2/1 2X2 2 Gravecrawler Gravecrawler can't block.You may cast Gravecrawler from your graveyard as long as you control a Zombie. B Creature - Zombie 1.0 B 2/1 2X2 2 Greater Gargadon Suspend 10—{R}Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended. R Creature - Beast 10.0 9R 9/7 2X2 2 Greater Gargadon Suspend 10—{R}Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended. R Creature - Beast 10.0 9R 9/7 2X2 2 Green Sun's Zenith Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library. G Sorcery 1.0 XG 2X2 3 Green Sun's Zenith Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library. G Sorcery 1.0 XG 2X2 3 Grim Flayer TrampleWhenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. B G Creature - Human Warrior 2.0 BG 2/2 2X2 2 Grim Flayer TrampleWhenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. B G Creature - Human Warrior 2.0 BG 2/2 2X2 2 Grim Flayer TrampleWhenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. B G Creature - Human Warrior 2.0 BG 2/2 2X2 2 Ground Assault Ground Assault deals damage to target creature equal to the number of lands you control. G R Sorcery 2.0 RG 2X2 3 Gruul Turf Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{G}. Land 0.0 2X2 1 0 Gruul Turf Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{G}. Land 0.0 2X2 1 0 Guided Passage Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle. G R U Sorcery 3.0 GUR 2X2 3 Guided Passage Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle. G R U Sorcery 3.0 GUR 2X2 3 Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Enchantment 1.0 G 2X2 1 Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Enchantment 1.0 G 2X2 1 Hardened Scales If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G Enchantment 1.0 G 2X2 1 Hellkite Overlord Flying, trample, haste{R}: Hellkite Overlord gets +1/+0 until end of turn.{B}{G}: Regenerate Hellkite Overlord. B G R Creature - Dragon 8.0 4BRRG 8/8 2X2 2 Hellkite Overlord Flying, trample, haste{R}: Hellkite Overlord gets +1/+0 until end of turn.{B}{G}: Regenerate Hellkite Overlord. B G R Creature - Dragon 8.0 4BRRG 8/8 2X2 2 Hero of the Games Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. R Creature - Human Soldier 3.0 2R 3/2 2X2 2 Heroic Reinforcements Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.) R W Sorcery 4.0 2RW 2X2 3 Hissing Iguanar Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker. R Creature - Lizard 3.0 2R 3/1 2X2 2 Hostage Taker When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. B U Creature - Human Pirate 4.0 2UB 2/3 2X2 2 Hostage Taker When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. B U Creature - Human Pirate 4.0 2UB 2/3 2X2 2 Hydroid Krasis When you cast this spell, you gain half X life and draw half X cards. Round down each time.Flying, trampleHydroid Krasis enters the battlefield with X +1/+1 counters on it. G U Creature - Jellyfish Hydra Beast 2.0 XGU 0/0 2X2 2 Hydroid Krasis When you cast this spell, you gain half X life and draw half X cards. Round down each time.Flying, trampleHydroid Krasis enters the battlefield with X +1/+1 counters on it. G U Creature - Jellyfish Hydra Beast 2.0 XGU 0/0 2X2 2 Hyena Umbra Enchant creatureEnchanted creature gets +1/+1 and has first strike.Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) W Enchantment - Aura 1.0 W 2X2 1 Imperial Seal Search your library for a card, then shuffle and put that card on top. You lose 2 life. B Sorcery 1.0 B 2X2 3 Imperial Seal Search your library for a card, then shuffle and put that card on top. You lose 2 life. B Sorcery 1.0 B 2X2 3 Imperial Seal Search your library for a card, then shuffle and put that card on top. You lose 2 life. B Sorcery 1.0 B 2X2 3 Impervious Greatwurm Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Indestructible G Creature - Wurm 10.0 7GGG 16/16 2X2 2 Impervious Greatwurm Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Indestructible G Creature - Wurm 10.0 7GGG 16/16 2X2 2 Ingenious Skaab Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.){U}: Ingenious Skaab gets +1/-1 until end of turn. U Creature - Zombie Horror 3.0 2U 2/3 2X2 2 Inquisition of Kozilek Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. B Sorcery 1.0 B 2X2 3 Inquisition of Kozilek Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. B Sorcery 1.0 B 2X2 3 Intet, the Dreamer FlyingWhenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. G R U Legendary Creature - Dragon 6.0 3GUR 6/6 2X2 2 Intet, the Dreamer FlyingWhenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield. G R U Legendary Creature - Dragon 6.0 3GUR 6/6 2X2 2 Izzet Boilerworks Izzet Boilerworks enters the battlefield tapped.When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{R}. Land 0.0 2X2 1 0 Izzet Boilerworks Izzet Boilerworks enters the battlefield tapped.When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{R}. Land 0.0 2X2 1 0 Izzet Charm Choose one —• Counter target noncreature spell unless its controller pays {2}.• Izzet Charm deals 2 damage to target creature.• Draw two cards, then discard two cards. R U Instant 2.0 UR 2X2 3 Jeskai Ascendancy Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. R U W Enchantment 3.0 URW 2X2 1 Jeskai Ascendancy Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. R U W Enchantment 3.0 URW 2X2 1 Jeskai Charm Choose one —• Put target creature on top of its owner's library.• Jeskai Charm deals 4 damage to target opponent or planeswalker.• Creatures you control get +1/+1 and gain lifelink until end of turn. R U W Instant 3.0 URW 2X2 3 Jeskai Elder Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card. U Creature - Human Monk 2.0 1U 1/2 2X2 2 Jodah, Archmage Eternal FlyingYou may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. R U W Legendary Creature - Human Wizard 4.0 1URW 4/3 2X2 2 Jodah, Archmage Eternal FlyingYou may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. R U W Legendary Creature - Human Wizard 4.0 1URW 4/3 2X2 2 Judith, the Scourge Diva Other creatures you control get +1/+0.Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. B R Legendary Creature - Human Shaman 3.0 1BR 2/2 2X2 2 Judith, the Scourge Diva Other creatures you control get +1/+0.Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. B R Legendary Creature - Human Shaman 3.0 1BR 2/2 2X2 2 Kaalia of the Vast FlyingWhenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. B R W Legendary Creature - Human Cleric 4.0 1RWB 2/2 2X2 2 Kaalia of the Vast FlyingWhenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. B R W Legendary Creature - Human Cleric 4.0 1RWB 2/2 2X2 2 Kaervek the Merciless Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target. B R Legendary Creature - Human Shaman 7.0 5BR 5/4 2X2 2 Kaervek the Merciless Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target. B R Legendary Creature - Human Shaman 7.0 5BR 5/4 2X2 2 Kambal, Consul of Allocation Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. B W Legendary Creature - Human Advisor 3.0 1WB 2/3 2X2 2 Kambal, Consul of Allocation Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. B W Legendary Creature - Human Advisor 3.0 1WB 2/3 2X2 2 Karador, Ghost Chieftain This spell costs {1} less to cast for each creature card in your graveyard.During each of your turns, you may cast a creature spell from your graveyard. B G W Legendary Creature - Centaur Spirit 8.0 5WBG 3/4 2X2 2 Karador, Ghost Chieftain This spell costs {1} less to cast for each creature card in your graveyard.During each of your turns, you may cast a creature spell from your graveyard. B G W Legendary Creature - Centaur Spirit 8.0 5WBG 3/4 2X2 2 Kasmina's Transmutation Enchant creatureEnchanted creature loses all abilities and has base power and toughness 1/1. U Enchantment - Aura 2.0 1U 2X2 1 Kederekt Leviathan When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) U Creature - Leviathan 8.0 6UU 5/5 2X2 2 Kederekt Leviathan When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) U Creature - Leviathan 8.0 6UU 5/5 2X2 2 Knightly Valor Enchant creatureWhen Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)Enchanted creature gets +2/+2 and has vigilance. W Enchantment - Aura 5.0 4W 2X2 1 Kolaghan's Command Choose two —• Return target creature card from your graveyard to your hand.• Target player discards a card.• Destroy target artifact.• Kolaghan's Command deals 2 damage to any target. B R Instant 3.0 1BR 2X2 3 Kolaghan's Command Choose two —• Return target creature card from your graveyard to your hand.• Target player discards a card.• Destroy target artifact.• Kolaghan's Command deals 2 damage to any target. B R Instant 3.0 1BR 2X2 3 Kolaghan's Command Choose two —• Return target creature card from your graveyard to your hand.• Target player discards a card.• Destroy target artifact.• Kolaghan's Command deals 2 damage to any target. B R Instant 3.0 1BR 2X2 3 Kozilek, Butcher of Truth When you cast this spell, draw four cards.Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Legendary Creature - Eldrazi 10.0 10 12/12 2X2 2 Kozilek, Butcher of Truth When you cast this spell, draw four cards.Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Legendary Creature - Eldrazi 10.0 10 12/12 2X2 2 Kozilek, Butcher of Truth When you cast this spell, draw four cards.Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Legendary Creature - Eldrazi 10.0 10 12/12 2X2 2 Kozilek, Butcher of Truth When you cast this spell, draw four cards.Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Legendary Creature - Eldrazi 10.0 10 12/12 2X2 2 Kruin Striker Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. R Creature - Human Warrior 2.0 1R 2/1 2X2 2 Labyrinth Champion Heroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to any target. R Creature - Human Warrior 4.0 3R 2/2 2X2 2 Last Breath Exile target creature with power 2 or less. Its controller gains 4 life. W Instant 2.0 1W 2X2 3 Lava Coil Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead. R Sorcery 2.0 1R 2X2 3 Lavalanche Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. B G R Sorcery 3.0 XBRG 2X2 3 Lavalanche Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. B G R Sorcery 3.0 XBRG 2X2 3 League Guildmage {3}{U}, {T}: Draw a card.{X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy. R U Creature - Human Wizard 2.0 UR 2/2 2X2 2 Legion's Initiative Red creatures you control get +1/+0.White creatures you control get +0/+1.{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. R W Enchantment 2.0 RW 2X2 1 Legion's Initiative Red creatures you control get +1/+0.White creatures you control get +0/+1.{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. R W Enchantment 2.0 RW 2X2 1 Leonin Arbiter Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. W Creature - Cat Cleric 2.0 1W 2/2 2X2 2 Leonin Arbiter Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn. W Creature - Cat Cleric 2.0 1W 2/2 2X2 2 Lightning Bolt Lightning Bolt deals 3 damage to any target. R Instant 1.0 R 2X2 3 Lightning Bolt Lightning Bolt deals 3 damage to any target. R Instant 1.0 R 2X2 3 Lightning Helix Lightning Helix deals 3 damage to any target and you gain 3 life. R W Instant 2.0 RW 2X2 3 Liliana's Elite Liliana's Elite gets +1/+1 for each creature card in your graveyard. B Creature - Zombie 3.0 2B 1/1 2X2 2 Liliana, the Last Hope +1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control." B Legendary Planeswalker - Liliana 3.0 1BB 3 2X2 1 Liliana, the Last Hope +1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control." B Legendary Planeswalker - Liliana 3.0 1BB 3 2X2 1 Liliana, the Last Hope +1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control." B Legendary Planeswalker - Liliana 3.0 1BB 3 2X2 1 Liliana, the Last Hope +1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control." B Legendary Planeswalker - Liliana 3.0 1BB 3 2X2 1 Livewire Lash Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."Equip {2} Artifact - Equipment 2.0 2 2X2 1 Living Lightning When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. R Creature - Elemental Shaman 4.0 3R 3/2 2X2 2 Lord of Extinction Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. B G Creature - Elemental 5.0 3BG */* 2X2 2 Lord of Extinction Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. B G Creature - Elemental 5.0 3BG */* 2X2 2 Lotleth Troll TrampleDiscard a creature card: Put a +1/+1 counter on Lotleth Troll.{B}: Regenerate Lotleth Troll. B G Creature - Zombie Troll 2.0 BG 2/1 2X2 2 Lyev Skyknight FlyingWhen Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) U W Creature - Human Knight 3.0 1WU 3/1 2X2 2 Magister Sphinx FlyingWhen Magister Sphinx enters the battlefield, target player's life total becomes 10. B U W Artifact Creature - Sphinx 7.0 4WUB 5/5 2X2 2 Magister Sphinx FlyingWhen Magister Sphinx enters the battlefield, target player's life total becomes 10. B U W Artifact Creature - Sphinx 7.0 4WUB 5/5 2X2 2 Makeshift Mauler As an additional cost to cast this spell, exile a creature card from your graveyard. U Creature - Zombie Horror 4.0 3U 4/5 2X2 2 Mana Drain Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. U Instant 2.0 UU 2X2 3 Mana Drain Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. U Instant 2.0 UU 2X2 3 Mana Drain Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value. U Instant 2.0 UU 2X2 3 Mana Leak Counter target spell unless its controller pays {3}. U Instant 2.0 1U 2X2 3 Mana Vault Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}. Artifact 1.0 1 2X2 1 Mana Vault Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}. Artifact 1.0 1 2X2 1 Mana Vault Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}. Artifact 1.0 1 2X2 1 Marchesa, the Black Rose Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)Other creatures you control have dethrone.Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. B R U Legendary Creature - Human Wizard 4.0 1UBR 3/3 2X2 2 Marchesa, the Black Rose Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)Other creatures you control have dethrone.Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. B R U Legendary Creature - Human Wizard 4.0 1UBR 3/3 2X2 2 Marchesa, the Black Rose Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)Other creatures you control have dethrone.Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. B R U Legendary Creature - Human Wizard 4.0 1UBR 3/3 2X2 2 Martial Glory Target creature gets +3/+0 until end of turn.Target creature gets +0/+3 until end of turn. R W Instant 2.0 RW 2X2 3 Master Biomancer Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. G U Creature - Elf Wizard 4.0 2GU 2/4 2X2 2 Master Biomancer Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. G U Creature - Elf Wizard 4.0 2GU 2/4 2X2 2 Master of Cruelties First strike, deathtouchMaster of Cruelties can only attack alone.Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat. B R Creature - Demon 5.0 3BR 1/4 2X2 2 Master of Cruelties First strike, deathtouchMaster of Cruelties can only attack alone.Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat. B R Creature - Demon 5.0 3BR 1/4 2X2 2 Mathas, Fiend Seeker MenaceAt the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life." B R W Legendary Creature - Vampire 3.0 RWB 3/3 2X2 2 Mathas, Fiend Seeker MenaceAt the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life." B R W Legendary Creature - Vampire 3.0 RWB 3/3 2X2 2 Mayael's Aria At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. G R W Enchantment 3.0 RGW 2X2 1 Mayael's Aria At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. G R W Enchantment 3.0 RGW 2X2 1 Mentor of the Meek Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. W Creature - Human Soldier 3.0 2W 2/2 2X2 2 Mentor of the Meek Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. W Creature - Human Soldier 3.0 2W 2/2 2X2 2 Might of Old Krosa Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. G Instant 1.0 G 2X2 3 Mikaeus, the Lunarch Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.{T}: Put a +1/+1 counter on Mikaeus.{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. W Legendary Creature - Human Cleric 1.0 XW 0/0 2X2 2 Mikaeus, the Lunarch Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.{T}: Put a +1/+1 counter on Mikaeus.{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. W Legendary Creature - Human Cleric 1.0 XW 0/0 2X2 2 Militia Bugler Vigilance (Attacking doesn't cause this creature to tap.)When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. W Creature - Human Soldier 3.0 2W 2/3 2X2 2 Mindwrack Liege Other blue creatures you control get +1/+1.Other red creatures you control get +1/+1.{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield. R U Creature - Horror 6.0 3U/RU/RU/R 4/4 2X2 2 Mindwrack Liege Other blue creatures you control get +1/+1.Other red creatures you control get +1/+1.{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield. R U Creature - Horror 6.0 3U/RU/RU/R 4/4 2X2 2 Mistfire Adept Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, target creature gains flying until end of turn. U Creature - Human Monk 4.0 3U 3/3 2X2 2 Mistmeadow Witch {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. U W Creature - Kithkin Wizard 2.0 1W/U 1/1 2X2 2 Mizzix of the Izmagnus Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. R U Legendary Creature - Goblin Wizard 4.0 2UR 2/2 2X2 2 Mizzix of the Izmagnus Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have. R U Legendary Creature - Goblin Wizard 4.0 2UR 2/2 2X2 2 Momentary Blink Exile target creature you control, then return it to the battlefield under its owner's control.Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Instant 2.0 1W 2X2 3 Monastery Mentor Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess. W Creature - Human Monk 3.0 2W 2/2 2X2 2 Monastery Mentor Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess. W Creature - Human Monk 3.0 2W 2/2 2X2 2 Monastery Swiftspear HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) R Creature - Human Monk 1.0 R 1/2 2X2 2 Monastery Swiftspear HasteProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) R Creature - Human Monk 1.0 R 1/2 2X2 2 Muldrotha, the Gravetide During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) B G U Legendary Creature - Elemental Avatar 6.0 3BGU 6/6 2X2 2 Muldrotha, the Gravetide During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) B G U Legendary Creature - Elemental Avatar 6.0 3BGU 6/6 2X2 2 Muldrotha, the Gravetide During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) B G U Legendary Creature - Elemental Avatar 6.0 3BGU 6/6 2X2 2 Mulldrifter FlyingWhen Mulldrifter enters the battlefield, draw two cards.Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) U Creature - Elemental 5.0 4U 2/2 2X2 2 Mulldrifter FlyingWhen Mulldrifter enters the battlefield, draw two cards.Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) U Creature - Elemental 5.0 4U 2/2 2X2 2 Murkfiend Liege Other green creatures you control get +1/+1.Other blue creatures you control get +1/+1.Untap all green and/or blue creatures you control during each other player's untap step. G U Creature - Horror 5.0 2G/UG/UG/U 4/4 2X2 2 Murkfiend Liege Other green creatures you control get +1/+1.Other blue creatures you control get +1/+1.Untap all green and/or blue creatures you control during each other player's untap step. G U Creature - Horror 5.0 2G/UG/UG/U 4/4 2X2 2 Myth Realized Whenever you cast a noncreature spell, put a lore counter on Myth Realized.{2}{W}: Put a lore counter on Myth Realized.{W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it." W Enchantment 1.0 W 2X2 1 Necrotic Ooze As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. B Creature - Ooze 4.0 2BB 4/3 2X2 2 Necrotic Ooze As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. B Creature - Ooze 4.0 2BB 4/3 2X2 2 Nephalia Smuggler {3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. U Creature - Human Rogue 1.0 U 1/1 2X2 2 Nicol Bolas, God-Pharaoh +2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.+1: Each opponent exiles two cards from their hand.−4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.−12: Exile each nonland permanent your opponents control. B R U Legendary Planeswalker - Bolas 7.0 4UBR 7 2X2 1 Nicol Bolas, God-Pharaoh +2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.+1: Each opponent exiles two cards from their hand.−4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.−12: Exile each nonland permanent your opponents control. B R U Legendary Planeswalker - Bolas 7.0 4UBR 7 2X2 1 Nim Deathmantle Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.Equip {4} Artifact - Equipment 2.0 2 2X2 1 Nim Deathmantle Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.Equip {4} Artifact - Equipment 2.0 2 2X2 1 Ob Nixilis, Unshackled Flying, trampleWhenever an opponent searches their library, that player sacrifices a creature and loses 10 life.Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled. B Legendary Creature - Demon 6.0 4BB 4/4 2X2 2 Ob Nixilis, Unshackled Flying, trampleWhenever an opponent searches their library, that player sacrifices a creature and loses 10 life.Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled. B Legendary Creature - Demon 6.0 4BB 4/4 2X2 2 Oona's Prowler FlyingDiscard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. B Creature - Faerie Rogue 2.0 1B 3/1 2X2 2 Oona's Prowler FlyingDiscard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability. B Creature - Faerie Rogue 2.0 1B 3/1 2X2 2 Oracle of Mul Daya You may play an additional land on each of your turns.Play with the top card of your library revealed.You may play lands from the top of your library. G Creature - Elf Shaman 4.0 3G 2/2 2X2 2 Oracle of Mul Daya You may play an additional land on each of your turns.Play with the top card of your library revealed.You may play lands from the top of your library. G Creature - Elf Shaman 4.0 3G 2/2 2X2 2 Oracle of Mul Daya You may play an additional land on each of your turns.Play with the top card of your library revealed.You may play lands from the top of your library. G Creature - Elf Shaman 4.0 3G 2/2 2X2 2 Orzhov Basilica Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}. Land 0.0 2X2 1 0 Orzhov Basilica Orzhov Basilica enters the battlefield tapped.When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{B}. Land 0.0 2X2 1 0 Orzhov Pontiff Haunt (When this creature dies, exile it haunting target creature.)When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one —• Creatures you control get +1/+1 until end of turn.• Creatures you don't control get -1/-1 until end of turn. B W Creature - Human Cleric 3.0 1WB 1/1 2X2 2 Panharmonicon If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Artifact 4.0 4 2X2 1 Panharmonicon If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Artifact 4.0 4 2X2 1 Panharmonicon If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Artifact 4.0 4 2X2 1 Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. W Instant 1.0 W 2X2 3 Phyrexian Altar Sacrifice a creature: Add one mana of any color. Artifact 3.0 3 2X2 1 Phyrexian Altar Sacrifice a creature: Add one mana of any color. Artifact 3.0 3 2X2 1 Phyrexian Altar Sacrifice a creature: Add one mana of any color. Artifact 3.0 3 2X2 1 Phyrexian Tyranny Whenever a player draws a card, that player loses 2 life unless they pay {2}. B R U Enchantment 3.0 UBR 2X2 1 Phyrexian Tyranny Whenever a player draws a card, that player loses 2 life unless they pay {2}. B R U Enchantment 3.0 UBR 2X2 1 Pillar of the Paruns {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. Land 0.0 2X2 0 Pillar of the Paruns {T}: Add one mana of any color. Spend this mana only to cast a multicolored spell. Land 0.0 2X2 0 Pirate's Pillage As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") R Sorcery 4.0 3R 2X2 3 Pithing Needle As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Artifact 1.0 1 2X2 1 Pithing Needle As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Artifact 1.0 1 2X2 1 Pithing Needle As Pithing Needle enters the battlefield, choose a card name.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. Artifact 1.0 1 2X2 1 Planar Bridge {8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle. Legendary Artifact 6.0 6 2X2 1 Planar Bridge {8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle. Legendary Artifact 6.0 6 2X2 1 Privileged Position ({G/W} can be paid with either {G} or {W}.)Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) G W Enchantment 5.0 2G/WG/WG/W 2X2 1 Privileged Position ({G/W} can be paid with either {G} or {W}.)Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) G W Enchantment 5.0 2G/WG/WG/W 2X2 1 Privileged Position ({G/W} can be paid with either {G} or {W}.)Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) G W Enchantment 5.0 2G/WG/WG/W 2X2 1 Prized Amalgam Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. B U Creature - Zombie 3.0 1UB 3/3 2X2 2 Prized Amalgam Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. B U Creature - Zombie 3.0 1UB 3/3 2X2 2 Prophetic Bolt Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. R U Instant 5.0 3UR 2X2 3 Psychic Symbiont FlyingWhen Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. B U Creature - Nightmare Horror 6.0 4UB 3/3 2X2 2 Pull from Tomorrow Draw X cards, then discard a card. U Instant 2.0 XUU 2X2 3 Pull from Tomorrow Draw X cards, then discard a card. U Instant 2.0 XUU 2X2 3 Purphoros's Emissary Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)Menace (This creature can't be blocked except by two or more creatures.)Enchanted creature gets +3/+3 and has menace. R Enchantment Creature - Ox 4.0 3R 3/3 2X2 2 Qasali Pridemage Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.){1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. G W Creature - Cat Wizard 2.0 GW 2/2 2X2 2 Qasali Pridemage Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.){1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. G W Creature - Cat Wizard 2.0 GW 2/2 2X2 2 Rafiq of the Many Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Whenever a creature you control attacks alone, it gains double strike until end of turn. G U W Legendary Creature - Human Knight 4.0 1GWU 3/3 2X2 2 Rafiq of the Many Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Whenever a creature you control attacks alone, it gains double strike until end of turn. G U W Legendary Creature - Human Knight 4.0 1GWU 3/3 2X2 2 Rakdos Carnarium Rakdos Carnarium enters the battlefield tapped.When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{R}. Land 0.0 2X2 1 0 Rakdos Carnarium Rakdos Carnarium enters the battlefield tapped.When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{R}. Land 0.0 2X2 1 0 Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Sorcery 2.0 1G 2X2 3 Rampant Growth Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. G Sorcery 2.0 1G 2X2 3 Rancor Enchant creatureEnchanted creature gets +2/+0 and has trample.When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. G Enchantment - Aura 1.0 G 2X2 1 Relief Captain When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.) W Creature - Kor Knight Ally 4.0 2WW 3/2 2X2 2 Restoration Angel FlashFlyingWhen Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. W Creature - Angel 4.0 3W 3/4 2X2 2 Restoration Angel FlashFlyingWhen Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. W Creature - Angel 4.0 3W 3/4 2X2 2 Reveillark FlyingWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) W Creature - Elemental 5.0 4W 4/3 2X2 2 Reveillark FlyingWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) W Creature - Elemental 5.0 4W 4/3 2X2 2 Rift Bolt Rift Bolt deals 3 damage to any target.Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) R Sorcery 3.0 2R 2X2 3 Rishkar, Peema Renegade When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.Each creature you control with a counter on it has "{T}: Add {G}." G Legendary Creature - Elf Druid 3.0 2G 2/2 2X2 2 Rishkar, Peema Renegade When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.Each creature you control with a counter on it has "{T}: Add {G}." G Legendary Creature - Elf Druid 3.0 2G 2/2 2X2 2 River Hoopoe Flying{3}{G}{U}: You gain 2 life and draw a card. G U Creature - Bird 2.0 GU 1/3 2X2 2 Roon of the Hidden Realm Vigilance, trample{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. G U W Legendary Creature - Rhino Soldier 5.0 2GWU 4/4 2X2 2 Roon of the Hidden Realm Vigilance, trample{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. G U W Legendary Creature - Rhino Soldier 5.0 2GWU 4/4 2X2 2 Ruric Thar, the Unbowed Vigilance, reachRuric Thar, the Unbowed attacks each combat if able.Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. G R Legendary Creature - Ogre Warrior 6.0 4RG 6/6 2X2 2 Ruric Thar, the Unbowed Vigilance, reachRuric Thar, the Unbowed attacks each combat if able.Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. G R Legendary Creature - Ogre Warrior 6.0 4RG 6/6 2X2 2 Scab-Clan Giant When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. G R Creature - Giant Warrior 6.0 4RG 4/5 2X2 2 Scale Blessing Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) W Instant 4.0 3W 2X2 3 Scion of Darkness TrampleWhenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.Cycling {3} ({3}, Discard this card: Draw a card.) B Creature - Avatar 8.0 5BBB 6/6 2X2 2 Seasoned Pyromancer When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. R Creature - Human Shaman 3.0 1RR 2/2 2X2 2 Seasoned Pyromancer When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. R Creature - Human Shaman 3.0 1RR 2/2 2X2 2 Seasoned Pyromancer When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.{3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. R Creature - Human Shaman 3.0 1RR 2/2 2X2 2 Sedraxis Specter FlyingWhenever Sedraxis Specter deals combat damage to a player, that player discards a card.Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) B R U Creature - Specter 3.0 UBR 3/2 2X2 2 Sedris, the Traitor King Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) B R U Legendary Creature - Zombie Warrior 6.0 3UBR 5/5 2X2 2 Sedris, the Traitor King Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) B R U Legendary Creature - Zombie Warrior 6.0 3UBR 5/5 2X2 2 Sedris, the Traitor King Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) B R U Legendary Creature - Zombie Warrior 6.0 3UBR 5/5 2X2 2 Seeker of the Way Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. W Creature - Human Warrior 2.0 1W 2/2 2X2 2 Seeker of the Way Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. W Creature - Human Warrior 2.0 1W 2/2 2X2 2 Seekers' Squire When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) B Creature - Human Scout 2.0 1B 1/2 2X2 2 Selesnya Sanctuary Selesnya Sanctuary enters the battlefield tapped.When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{W}. Land 0.0 2X2 1 0 Selesnya Sanctuary Selesnya Sanctuary enters the battlefield tapped.When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{W}. Land 0.0 2X2 1 0 Sensei's Divining Top {1}: Look at the top three cards of your library, then put them back in any order.{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. Artifact 1.0 1 2X2 1 Sensei's Divining Top {1}: Look at the top three cards of your library, then put them back in any order.{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. Artifact 1.0 1 2X2 1 Sensei's Divining Top {1}: Look at the top three cards of your library, then put them back in any order.{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. Artifact 1.0 1 2X2 1 Sensor Splicer When Sensor Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.Golem creatures you control have vigilance. W Creature - Phyrexian Artificer 5.0 4W 1/1 2X2 2 Settle Beyond Reality Choose one or both —• Exile target creature you don't control.• Exile target creature you control, then return it to the battlefield under its owner's control. W Sorcery 5.0 4W 2X2 3 Severed Strands As an additional cost to cast this spell, sacrifice a creature.You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls. B Sorcery 2.0 1B 2X2 3 Shadowborn Apostle A deck can have any number of cards named Shadowborn Apostle.{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle. B Creature - Human Cleric 1.0 B 1/1 2X2 2 Shattergang Brothers {2}{B}, Sacrifice a creature: Each other player sacrifices a creature.{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment. B G R Legendary Creature - Goblin Artificer 4.0 1BRG 3/3 2X2 2 Shattergang Brothers {2}{B}, Sacrifice a creature: Each other player sacrifices a creature.{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment. B G R Legendary Creature - Goblin Artificer 4.0 1BRG 3/3 2X2 2 Sidisi, Brood Tyrant Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token. B G U Legendary Creature - Naga Shaman 4.0 1BGU 3/3 2X2 2 Sidisi, Brood Tyrant Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token. B G U Legendary Creature - Naga Shaman 4.0 1BGU 3/3 2X2 2 Simic Growth Chamber Simic Growth Chamber enters the battlefield tapped.When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{U}. Land 0.0 2X2 1 0 Simic Growth Chamber Simic Growth Chamber enters the battlefield tapped.When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.{T}: Add {G}{U}. Land 0.0 2X2 1 0 Skeleton Archer When Skeleton Archer enters the battlefield, it deals 1 damage to any target. B Creature - Skeleton Archer 4.0 3B 3/3 2X2 2 Skinrender When Skinrender enters the battlefield, put three -1/-1 counters on target creature. B Creature - Phyrexian Zombie 4.0 2BB 3/3 2X2 2 Skullbriar, the Walking Grave HasteWhenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. B G Legendary Creature - Zombie Elemental 2.0 BG 1/1 2X2 2 Skullbriar, the Walking Grave HasteWhenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. B G Legendary Creature - Zombie Elemental 2.0 BG 1/1 2X2 2 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment 4.0 3W 2X2 1 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment 4.0 3W 2X2 1 Smothering Tithe Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") W Enchantment 4.0 3W 2X2 1 Sparkmage's Gambit Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. R Sorcery 2.0 1R 2X2 3 Spell Pierce Counter target noncreature spell unless its controller pays {2}. U Instant 1.0 U 2X2 3 Spell Pierce Counter target noncreature spell unless its controller pays {2}. U Instant 1.0 U 2X2 3 Spider Spawning Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) G Sorcery 5.0 4G 2X2 3 Splinterfright TrampleSplinterfright's power and toughness are each equal to the number of creature cards in your graveyard.At the beginning of your upkeep, mill two cards. G Creature - Elemental 3.0 2G */* 2X2 2 Splinterfright TrampleSplinterfright's power and toughness are each equal to the number of creature cards in your graveyard.At the beginning of your upkeep, mill two cards. G Creature - Elemental 3.0 2G */* 2X2 2 Sprouting Thrinax When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens. B G R Creature - Lizard 3.0 BRG 3/3 2X2 2 Staggershock Staggershock deals 2 damage to any target.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) R Instant 3.0 2R 2X2 3 Storm Fleet Pyromancer Raid — When Storm Fleet Pyromancer enters the battlefield, if you attacked this turn, Storm Fleet Pyromancer deals 2 damage to any target. R Creature - Human Pirate Wizard 5.0 4R 3/2 2X2 2 Strands of Undeath Enchant creatureWhen Strands of Undeath enters the battlefield, target player discards two cards.{B}: Regenerate enchanted creature. B Enchantment - Aura 4.0 3B 2X2 1 Sultai Soothsayer When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. B G U Creature - Naga Shaman 5.0 2BGU 2/5 2X2 2 Summer Bloom You may play up to three additional lands this turn. G Sorcery 2.0 1G 2X2 3 Supernatural Stamina Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control." B Instant 1.0 B 2X2 3 Supreme Verdict This spell can't be countered.Destroy all creatures. U W Sorcery 4.0 1WWU 2X2 3 Supreme Verdict This spell can't be countered.Destroy all creatures. U W Sorcery 4.0 1WWU 2X2 3 Supreme Verdict This spell can't be countered.Destroy all creatures. U W Sorcery 4.0 1WWU 2X2 3 Surgical Extraction ({B/P} can be paid with either {B} or 2 life.)Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. B Instant 1.0 B/P 2X2 3 Surgical Extraction ({B/P} can be paid with either {B} or 2 life.)Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. B Instant 1.0 B/P 2X2 3 Surgical Extraction ({B/P} can be paid with either {B} or 2 life.)Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. B Instant 1.0 B/P 2X2 3 Surreal Memoir Return an instant card at random from your graveyard to your hand.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) R Sorcery 4.0 3R 2X2 3 Talrand, Sky Summoner Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. U Legendary Creature - Merfolk Wizard 4.0 2UU 2/2 2X2 2 Talrand, Sky Summoner Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying. U Legendary Creature - Merfolk Wizard 4.0 2UU 2/2 2X2 2 Tariel, Reckoner of Souls Flying, vigilance{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. B R W Legendary Creature - Angel 7.0 4RWB 4/7 2X2 2 Tariel, Reckoner of Souls Flying, vigilance{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. B R W Legendary Creature - Angel 7.0 4RWB 4/7 2X2 2 Teferi's Protection Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)Exile Teferi's Protection. W Instant 3.0 2W 2X2 3 Teferi's Protection Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)Exile Teferi's Protection. W Instant 3.0 2W 2X2 3 Teferi's Protection Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)Exile Teferi's Protection. W Instant 3.0 2W 2X2 3 Teneb, the Harvester FlyingWhenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control. B G W Legendary Creature - Dragon 6.0 3WBG 6/6 2X2 2 Teneb, the Harvester FlyingWhenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control. B G W Legendary Creature - Dragon 6.0 3WBG 6/6 2X2 2 Tenth District Legionnaire HasteWhenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1. R W Creature - Human Soldier 2.0 RW 2/2 2X2 2 Terminate Destroy target creature. It can't be regenerated. B R Instant 2.0 BR 2X2 3 Terminate Destroy target creature. It can't be regenerated. B R Instant 2.0 BR 2X2 3 The Mimeoplasm As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. B G U Legendary Creature - Ooze 5.0 2BGU 0/0 2X2 2 The Mimeoplasm As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. B G U Legendary Creature - Ooze 5.0 2BGU 0/0 2X2 2 The Mimeoplasm As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card. B G U Legendary Creature - Ooze 5.0 2BGU 0/0 2X2 2 Thistledown Liege FlashOther white creatures you control get +1/+1.Other blue creatures you control get +1/+1. U W Creature - Kithkin Knight 4.0 1W/UW/UW/U 1/3 2X2 2 Thistledown Liege FlashOther white creatures you control get +1/+1.Other blue creatures you control get +1/+1. U W Creature - Kithkin Knight 4.0 1W/UW/UW/U 1/3 2X2 2 Thought Scour Target player mills two cards.Draw a card. U Instant 1.0 U 2X2 3 Thought Scour Target player mills two cards.Draw a card. U Instant 1.0 U 2X2 3 Thousand-Year Storm Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. R U Enchantment 6.0 4UR 2X2 1 Thousand-Year Storm Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. R U Enchantment 6.0 4UR 2X2 1 Thousand-Year Storm Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. R U Enchantment 6.0 4UR 2X2 1 Thraximundar HasteWhenever Thraximundar attacks, defending player sacrifices a creature.Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. B R U Legendary Creature - Zombie Assassin 7.0 4UBR 6/6 2X2 2 Thraximundar HasteWhenever Thraximundar attacks, defending player sacrifices a creature.Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. B R U Legendary Creature - Zombie Assassin 7.0 4UBR 6/6 2X2 2 Thrive Put a +1/+1 counter on each of X target creatures. G Sorcery 1.0 XG 2X2 3 Thrumming Stone Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.) Legendary Artifact 5.0 5 2X2 1 Thrumming Stone Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.) Legendary Artifact 5.0 5 2X2 1 Titan's Strength Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) R Instant 1.0 R 2X2 3 Tower Gargoyle Flying B U W Artifact Creature - Gargoyle 4.0 1WUB 4/4 2X2 2 Travel Preparations Put a +1/+1 counter on each of up to two target creatures.Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) G Sorcery 2.0 1G 2X2 3 Traveler's Amulet {1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Artifact 1.0 1 2X2 1 Tuskguard Captain Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)Each creature you control with a +1/+1 counter on it has trample. G Creature - Human Warrior 3.0 2G 2/3 2X2 2 Twinflame Strive — This spell costs {2}{R} more to cast for each target beyond the first.Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step. R Sorcery 2.0 1R 2X2 3 Twinflame Strive — This spell costs {2}{R} more to cast for each target beyond the first.Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step. R Sorcery 2.0 1R 2X2 3 Ulamog, the Infinite Gyre When you cast this spell, destroy target permanent.IndestructibleAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Legendary Creature - Eldrazi 11.0 11 10/10 2X2 2 Ulamog, the Infinite Gyre When you cast this spell, destroy target permanent.IndestructibleAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Legendary Creature - Eldrazi 11.0 11 10/10 2X2 2 Ulamog, the Infinite Gyre When you cast this spell, destroy target permanent.IndestructibleAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Legendary Creature - Eldrazi 11.0 11 10/10 2X2 2 Ulamog, the Infinite Gyre When you cast this spell, destroy target permanent.IndestructibleAnnihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. Legendary Creature - Eldrazi 11.0 11 10/10 2X2 2 Ulasht, the Hate Seed Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.{1}, Remove a +1/+1 counter from Ulasht: Choose one —• Ulasht deals 1 damage to target creature.• Create a 1/1 green Saproling creature token. G R Legendary Creature - Hellion Hydra 4.0 2RG 0/0 2X2 2 Ulasht, the Hate Seed Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.{1}, Remove a +1/+1 counter from Ulasht: Choose one —• Ulasht deals 1 damage to target creature.• Create a 1/1 green Saproling creature token. G R Legendary Creature - Hellion Hydra 4.0 2RG 0/0 2X2 2 Unburial Rites Return target creature card from your graveyard to the battlefield.Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) B Sorcery 5.0 4B 2X2 3 Unearth Return target creature card with mana value 3 or less from your graveyard to the battlefield.Cycling {2} ({2}, Discard this card: Draw a card.) B Sorcery 1.0 B 2X2 3 Unearth Return target creature card with mana value 3 or less from your graveyard to the battlefield.Cycling {2} ({2}, Discard this card: Draw a card.) B Sorcery 1.0 B 2X2 3 Uril, the Miststalker Hexproof (This creature can't be the target of spells or abilities your opponents control.)Uril, the Miststalker gets +2/+2 for each Aura attached to it. G R W Legendary Creature - Beast 5.0 2RGW 5/5 2X2 2 Uril, the Miststalker Hexproof (This creature can't be the target of spells or abilities your opponents control.)Uril, the Miststalker gets +2/+2 for each Aura attached to it. G R W Legendary Creature - Beast 5.0 2RGW 5/5 2X2 2 Vampire Sovereign FlyingWhen Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life. B Creature - Vampire Noble 5.0 3BB 3/4 2X2 2 Vampiric Rites {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. B Enchantment 1.0 B 2X2 1 Varina, Lich Queen Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. B U W Legendary Creature - Zombie Wizard 4.0 1WUB 4/4 2X2 2 Varina, Lich Queen Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. B U W Legendary Creature - Zombie Wizard 4.0 1WUB 4/4 2X2 2 Vedalken Orrery You may cast spells as though they had flash. Artifact 4.0 4 2X2 1 Vedalken Orrery You may cast spells as though they had flash. Artifact 4.0 4 2X2 1 Vedalken Orrery You may cast spells as though they had flash. Artifact 4.0 4 2X2 1 Venser, Shaper Savant FlashWhen Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. U Legendary Creature - Human Wizard 4.0 2UU 2/2 2X2 2 Venser, Shaper Savant FlashWhen Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand. U Legendary Creature - Human Wizard 4.0 2UU 2/2 2X2 2 Villainous Wealth Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs. B G U Sorcery 3.0 XBGU 2X2 3 Villainous Wealth Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs. B G U Sorcery 3.0 XBGU 2X2 3 Wall of Omens DefenderWhen Wall of Omens enters the battlefield, draw a card. W Creature - Wall 2.0 1W 0/4 2X2 2 Wall of Omens DefenderWhen Wall of Omens enters the battlefield, draw a card. W Creature - Wall 2.0 1W 0/4 2X2 2 Warrior's Oath Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. R Sorcery 2.0 RR 2X2 3 Warrior's Oath Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. R Sorcery 2.0 RR 2X2 3 Wash Out Return all permanents of the color of your choice to their owners' hands. U Sorcery 4.0 3U 2X2 3 Wasitora, Nekoru Queen Flying, trampleWhenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying. B G R Legendary Creature - Cat Dragon 5.0 2BRG 5/4 2X2 2 Wasitora, Nekoru Queen Flying, trampleWhenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying. B G R Legendary Creature - Cat Dragon 5.0 2BRG 5/4 2X2 2 Weathered Wayfarer {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you. W Creature - Human Nomad Cleric 1.0 W 1/1 2X2 2 Weathered Wayfarer {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you. W Creature - Human Nomad Cleric 1.0 W 1/1 2X2 2 Weathered Wayfarer {W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you. W Creature - Human Nomad Cleric 1.0 W 1/1 2X2 2 Webweaver Changeling Changeling (This card is every creature type.)ReachWhen Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life. G Creature - Shapeshifter 5.0 3GG 3/5 2X2 2 Wilt-Leaf Liege Other green creatures you control get +1/+1.Other white creatures you control get +1/+1.If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. G W Creature - Elf Knight 4.0 1G/WG/WG/W 4/4 2X2 2 Wilt-Leaf Liege Other green creatures you control get +1/+1.Other white creatures you control get +1/+1.If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. G W Creature - Elf Knight 4.0 1G/WG/WG/W 4/4 2X2 2 Winged Coatl Flash (You may cast this spell any time you could cast an instant.)FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) G U Creature - Snake 3.0 1GU 1/1 2X2 2 Wingsteed Rider FlyingHeroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider. W Creature - Human Knight 3.0 1WW 2/2 2X2 2 Wrenn and Six +1: Return up to one target land card from your graveyard to your hand.−1: Wrenn and Six deals 1 damage to any target.−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.) G R Legendary Planeswalker - Wrenn 2.0 RG 3 2X2 1 Wrenn and Six +1: Return up to one target land card from your graveyard to your hand.−1: Wrenn and Six deals 1 damage to any target.−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.) G R Legendary Planeswalker - Wrenn 2.0 RG 3 2X2 1 Wrenn and Six +1: Return up to one target land card from your graveyard to your hand.−1: Wrenn and Six deals 1 damage to any target.−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.) G R Legendary Planeswalker - Wrenn 2.0 RG 3 2X2 1 Wrenn and Six +1: Return up to one target land card from your graveyard to your hand.−1: Wrenn and Six deals 1 damage to any target.−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.) G R Legendary Planeswalker - Wrenn 2.0 RG 3 2X2 1 Yahenni, Undying Partisan HasteWhenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.Sacrifice another creature: Yahenni gains indestructible until end of turn. B Legendary Creature - Aetherborn Vampire 3.0 2B 2/2 2X2 2 Yahenni, Undying Partisan HasteWhenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.Sacrifice another creature: Yahenni gains indestructible until end of turn. B Legendary Creature - Aetherborn Vampire 3.0 2B 2/2 2X2 2 Young Pyromancer Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. R Creature - Human Shaman 2.0 1R 2/1 2X2 2 Young Pyromancer Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. R Creature - Human Shaman 2.0 1R 2/1 2X2 2 Zur the Enchanter FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. B U W Legendary Creature - Human Wizard 4.0 1WUB 1/4 2X2 2 Zur the Enchanter FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. B U W Legendary Creature - Human Wizard 4.0 1WUB 1/4 2X2 2