Cockatrice/Magic-Spoiler 2023-10-14 16:10:39 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml RVR~ Ravnica Remastered (Spoiler) Masters 2024-03-01 PW24~ Wizards Play Network 2024 (Spoiler) Promo 2024-01-01 SPG~ Special Guests (Spoiler) Masterpiece 2023-11-17 LCC~ Lost Caverns of Ixalan Commander (Spoiler) Commander 2023-11-17 REX~ Jurassic World Collection (Spoiler) Masterpiece 2023-11-17 LCI~ The Lost Caverns of Ixalan (Spoiler) Expansion 2023-11-17 Arclight Phoenix Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. R Creature — Phoenix Creature 4 3R 3/2 RVR~ 2 Aurelia, Exemplar of Justice Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. RW Legendary Creature — Angel Creature 4 2RW 2/5 RVR~ 2 Aurelia, Exemplar of Justice Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. RW Legendary Creature — Angel Creature 4 2RW 2/5 RVR~ 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR~ 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR~ 2 Birds of Paradise Flying {T}: Add one mana of any color. G Creature — Bird Creature 1 G 0/1 RVR~ 2 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR~ 0 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR~ 0 Blood Crypt ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Mountain Land 0 RVR~ 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR~ 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR~ 0 Breeding Pool ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Island Land 0 RVR~ 0 Fblthp, the Lost When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. U Legendary Creature — Homunculus Creature 2 1U 1/1 RVR~ 2 Fblthp, the Lost When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library. U Legendary Creature — Homunculus Creature 2 1U 1/1 RVR~ 2 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR~ 0 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR~ 0 Godless Shrine ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Swamp Land 0 RVR~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Plains Island Land 0 RVR~ 0 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR~ 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR~ 2 Krenko, Mob Boss {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. R Legendary Creature — Goblin Warrior Creature 4 2RR 3/3 RVR~ 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR~ 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR~ 2 Massacre Girl Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. B Legendary Creature — Human Assassin Creature 5 3BB 4/4 RVR~ 2 Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. RU Legendary Creature — Dragon Wizard Creature 6 UUURRR 5/5 RVR~ 2 Niv-Mizzet, Parun This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card. RU Legendary Creature — Dragon Wizard Creature 6 UUURRR 5/5 RVR~ 2 Niv-Mizzet, the Firemind Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card. RU Legendary Creature — Dragon Wizard Creature 6 2UURR 4/4 RVR~ 2 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Swamp Forest Land 0 RVR~ 0 Ral Zarek +1: Tap target permanent, then untap another target permanent. −2: Ral Zarek deals 3 damage to any target. −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. RU Legendary Planeswalker — Ral Planeswalker 4 2UR 4 RVR~ 1 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR~ 0 Sacred Foundry ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Plains Land 0 RVR~ 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR~ 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR~ 0 Steam Vents ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Mountain Land 0 RVR~ 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR~ 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR~ 0 Stomping Ground ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Mountain Forest Land 0 RVR~ 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR~ 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR~ 0 Temple Garden ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Forest Plains Land 0 RVR~ 0 Tomik, Distinguished Advokist Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. W Legendary Creature — Human Advisor Creature 2 WW 2/3 RVR~ 2 Tomik, Distinguished Advokist Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. W Legendary Creature — Human Advisor Creature 2 WW 2/3 RVR~ 2 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR~ 0 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR~ 0 Watery Grave ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Land — Island Swamp Land 0 RVR~ 0 Gaea's Liege As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. G Creature — Avatar Creature 6 3GGG */* PW24~ 2 Goblin King Other Goblins get +1/+1 and have mountainwalk. R Creature — Goblin Creature 3 1RR 2/2 PW24~ 2 Lord of Atlantis Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) U Creature — Merfolk Creature 2 UU 2/2 PW24~ 2 Serra Angel Flying, vigilance W Creature — Angel Creature 5 3WW 4/4 PW24~ 2 Zombie Master Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent." B Creature — Zombie Creature 3 1BB 2/3 PW24~ 2 Lord of Atlantis Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) U Creature — Merfolk Creature 2 UU 2/2 SPG~ 2 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Mana Crypt At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}. Artifact Artifact 0 0 SPG~ 1 Coercive Portal Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. Artifact Artifact 4 4 LCC~ 1 Ian Malcolm, Chaotician Whenever a player draws their second card each turn, that player exiles the top card of their library. During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. RU Legendary Creature — Human Scientist Creature 3 1UR 2/2 REX~ 2 Indominus Rex, Alpha As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters the battlefield, draw a card for each counter on it. BGU Legendary Creature — Dinosaur Mutant Creature 5 1U/BU/BGG 6/6 REX~ 2 Welcome to... (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. G Enchantment — Saga Enchantment 3 1GG REX~ 1 Jurassic Park (Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control. Legendary Land Land 3 REX~ 0 Breeches, Eager Pillager First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn. R Legendary Creature — Goblin Pirate Creature 3 2R 3/3 LCI~ 2 Breeches, Eager Pillager First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn. R Legendary Creature — Goblin Pirate Creature 3 2R 3/3 LCI~ 2 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Cavern of Souls As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. Land Land 0 LCI~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 LCI~ 0 Ghalta, Stampede Tyrant Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield. G Legendary Creature — Elder Dinosaur Creature 8 5GGG 12/12 LCI~ 2 Ghalta, Stampede Tyrant Trample When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield. G Legendary Creature — Elder Dinosaur Creature 8 5GGG 12/12 LCI~ 2 Huatli, Poet of Unity When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery. G Legendary Creature — Human Warrior Bard Creature 3 2G 2/3 LCI~ 2 Roar of the Fifth People (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn. GRW Enchantment — Saga Enchantment 3 LCI~ 1 Island ({T}: Add {U}.) Basic Land — Island Land 0 LCI~ 0 Kellan, Daring Traveler // Journey On W Legendary Creature — Human Faerie Scout // Sorcery — Adventure Creature 2 1W // G 2/3 LCI~ 3 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 LCI~ 0 Ojer Axonil, Deepest Might Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. R Legendary Creature — God Creature 4 2RR 4/4 LCI~ 2 Temple of Power (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. Land Land 4 LCI~ 0 Ojer Axonil, Deepest Might Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. R Legendary Creature — God Creature 4 2RR 4/4 LCI~ 2 Temple of Power (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. Land Land 4 LCI~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 LCI~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 LCI~ 0 The Skullspore Nexus This spell costs {X} less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. {2}, {T}: Double target creature's power until end of turn. G Legendary Artifact Artifact 8 6GG LCI~ 1 The Skullspore Nexus This spell costs {X} less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. {2}, {T}: Double target creature's power until end of turn. G Legendary Artifact Artifact 8 6GG LCI~ 1