Cockatrice/Magic-Spoiler 2025-11-12 01:06:49 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TLE.xml TLE Avatar: The Last Airbender Eternal (Spoiler) Eternal 2025-11-21 0 Aang and Katara Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control. GUW Legendary Creature — Human Avatar Ally Creature 6 3GWU 5/5 TLE 2 Aang's Defense Target blocking creature you control gets +2/+2 until end of turn. Draw a card. W Instant Instant 1 W TLE 3 Aang's Defense Target blocking creature you control gets +2/+2 until end of turn. Draw a card. W Instant Instant 1 W TLE 3 Aang, A Lot to Learn Aang has vigilance as long as there's a Lesson card in your graveyard. Whenever another creature you control dies, put a +1/+1 counter on Aang. GW Legendary Creature — Human Avatar Ally Creature 3 2G/W 3/2 TLE 2 Aang, Air Nomad Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. W Legendary Creature — Human Avatar Ally Creature 5 3WW 5/4 TLE 2 Aang, Air Nomad Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. W Legendary Creature — Human Avatar Ally Creature 5 3WW 5/4 TLE 2 Aang, Airbending Master When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. W Legendary Creature — Human Avatar Ally Creature 5 4W 4/4 TLE 2 Aang, Airbending Master When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. W Legendary Creature — Human Avatar Ally Creature 5 4W 4/4 TLE 2 Aardvark Sloth Lifelink (Damage dealt by this creature also causes you to gain that much life.) W Creature — Sloth Beast Creature 4 3W 3/3 TLE 2 Aardvark Sloth Lifelink (Damage dealt by this creature also causes you to gain that much life.) W Creature — Sloth Beast Creature 4 3W 3/3 TLE 2 Acrobatic Leap Target creature gets +1/+3 and gains flying until end of turn. Untap it. W Instant Instant 1 W TLE 3 Agent of Treachery When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. U Creature — Human Rogue Creature 7 5UU 2/3 TLE 2 Air Nomad Student Flying At the beginning of your end step, if this creature didn't attack this turn, put a +1/+1 counter on it. W Creature — Human Monk Creature 4 3W 2/2 TLE 2 Allied Teamwork When this enchantment enters, create a 1/1 white Ally creature token. Allies you control get +1/+1. W Enchantment Enchantment 3 2W TLE 1 Animal Attendant {T}: Add one mana of any color. If that mana is spent to cast a non-Human creature spell, that creature enters with an additional +1/+1 counter on it. G Creature — Human Citizen Creature 2 1G 2/2 TLE 2 Appa, Aang's Companion Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. W Legendary Creature — Bison Ally Creature 4 3W 2/4 TLE 2 Appa, Aang's Companion Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. W Legendary Creature — Bison Ally Creature 4 3W 2/4 TLE 2 Appa, the Vigilant Flying, vigilance Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn. W Legendary Creature — Bison Ally Creature 7 5WW 6/6 TLE 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 TLE 1 Avatar Kyoshi, Earthbender During your turn, Avatar Kyoshi has hexproof. At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Avatar Creature 8 5GGG 6/6 TLE 2 Avatar Kyoshi, Earthbender During your turn, Avatar Kyoshi has hexproof. At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Avatar Creature 8 5GGG 6/6 TLE 2 Avatar Roku, Firebender Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end. {R}{R}{R}: Target creature gets +3/+0 until end of turn. R Legendary Creature — Human Avatar Creature 6 3RRR 6/6 TLE 2 Avatar Roku, Firebender Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end. {R}{R}{R}: Target creature gets +3/+0 until end of turn. R Legendary Creature — Human Avatar Creature 6 3RRR 6/6 TLE 2 Azula, Ruthless Firebender Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn. {2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. B Legendary Creature — Human Noble Creature 3 2B 3/3 TLE 2 Azula, Ruthless Firebender Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn. {2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. B Legendary Creature — Human Noble Creature 3 2B 3/3 TLE 2 Baboon Spirit Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." {3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. U Creature — Monkey Spirit Creature 3 2U 2/4 TLE 2 Baboon Spirit Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." {3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. U Creature — Monkey Spirit Creature 3 2U 2/4 TLE 2 Bastion of Remembrance When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. B Enchantment Enchantment 3 2B TLE 1 Beastmaster Ascension Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5. G Enchantment Enchantment 3 2G TLE 1 Bison Whistle {1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard. G Artifact Artifact 2 1G TLE 1 Bison Whistle {1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard. G Artifact Artifact 2 1G TLE 1 Black Sun's Zenith Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. B Sorcery Sorcery 2 XBB TLE 3 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. R Sorcery Sorcery 9 8R TLE 3 Bloodchief Ascension At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. B Enchantment Enchantment 1 B TLE 1 Bolt Bend This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target. R Instant Instant 4 3R TLE 3 Bosco, Just a Bear When Bosco enters, create a Food token for each legendary creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}{G}, Sacrifice a Food: Put two +1/+1 counters on Bosco. He gains trample until end of turn. G Legendary Creature — Bear Creature 5 4G 4/4 TLE 2 Brainstorm Draw three cards, then put two cards from your hand on top of your library in any order. U Instant Instant 1 U TLE 3 Bribery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. U Sorcery Sorcery 5 3UU TLE 3 Brought Back Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. W Instant Instant 2 WW TLE 3 Bumi's Feast Lecture Create a Food token. Then earthbend X, where X is twice the number of Foods you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this token:You gain 3 life." To earthbend X, target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Sorcery — Lesson Sorcery 2 1G TLE 3 Bumi, Eclectic Earthbender When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. G Legendary Creature — Human Noble Ally Creature 5 3GG 4/4 TLE 2 Capital Guard R Creature — Human Soldier Creature 2 1R 2/2 TLE 2 Capital Guard R Creature — Human Soldier Creature 2 1R 2/2 TLE 2 Captain Sisay {T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle. GW Legendary Creature — Human Soldier Creature 4 2GW 2/2 TLE 2 Cathartic Reunion As an additional cost to cast this spell, discard two cards. Draw three cards. R Sorcery Sorcery 2 1R TLE 3 Chakra Meditation When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand. Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard. U Enchantment Enchantment 3 2U TLE 1 Chakra Meditation When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand. Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard. U Enchantment Enchantment 3 2U TLE 1 Chong and Lily, Nomads Whenever one or more Bards you control attack, choose one — • Put a lore counter on each of any number of target Sagas you control. • Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control. R Legendary Creature — Human Bard Ally Creature 4 3R 3/3 TLE 2 Chong and Lily, Nomads Whenever one or more Bards you control attack, choose one — • Put a lore counter on each of any number of target Sagas you control. • Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control. R Legendary Creature — Human Bard Ally Creature 4 3R 3/3 TLE 2 Cityscape Leveler Trample When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth {8} Artifact Creature — Construct Creature 8 8 8/8 TLE 2 Clone You may have this creature enter as a copy of any creature on the battlefield. U Creature — Shapeshifter Creature 4 3U 0/0 TLE 2 Clone Legion For each creature target player controls, create a token that's a copy of that creature. U Sorcery Sorcery 9 7UU TLE 3 Cloudshift Exile target creature you control, then return that card to the battlefield under your control. W Instant Instant 1 W TLE 3 Coastal Piracy Whenever a creature you control deals combat damage to an opponent, you may draw a card. U Enchantment Enchantment 4 2UU TLE 1 Consider Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card. U Instant Instant 1 U TLE 3 Cracked Earth Technique Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Sorcery — Lesson Sorcery 5 4G TLE 3 Creeping Crystal Coating Flash Enchant creature Enchanted creature gets +0/+3 and has "Whenever this creature attacks, create a Food token." (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") G Enchantment — Aura Enchantment 3 2G TLE 1 Cruel Tutor Search your library for a card, then shuffle and put that card on top. You lose 2 life. B Sorcery Sorcery 3 2B TLE 3 Crystalline Armor Enchant creature Enchanted creature gets +1/+1 for each land you control and has trample. G Enchantment — Aura Enchantment 4 3G TLE 1 Crystalline Armor Enchant creature Enchanted creature gets +1/+1 for each land you control and has trample. G Enchantment — Aura Enchantment 4 3G TLE 1 Dai Li Censor {1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn. B Creature — Human Soldier Advisor Creature 2 1B 2/1 TLE 2 Dark Deal Each player discards all the cards in their hand, then draws that many cards minus one. B Sorcery Sorcery 3 2B TLE 3 Dark Depths Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. Legendary Snow Land Land 0 TLE 0 Deadly Rollick If you control a commander, you may cast this spell without paying its mana cost. Exile target creature. B Instant Instant 4 3B TLE 3 Deer-Dog First strike (This creature deals combat damage before creatures without first strike.) R Creature — Elk Dog Creature 2 1R 1/3 TLE 2 Deflecting Swat If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. R Instant Instant 3 2R TLE 3 Deny Entry Counter target creature spell. Draw a card, then discard a card. U Instant Instant 3 2U TLE 3 Descendants' Path At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. G Enchantment Enchantment 3 2G TLE 1 Desperate Plea As an additional cost to cast this spell, sacrifice a creature. Choose one or both — • Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power. • Destroy target creature. B Sorcery — Lesson Sorcery 2 1B TLE 3 Desperate Plea As an additional cost to cast this spell, sacrifice a creature. Choose one or both — • Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power. • Destroy target creature. B Sorcery — Lesson Sorcery 2 1B TLE 3 Diaochan, Artful Beauty {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared. R Legendary Creature — Human Advisor Creature 4 3R 1/1 TLE 2 Diresight Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Sorcery Sorcery 3 2B TLE 3 Dockside Extortionist When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.") R Creature — Goblin Pirate Creature 2 1R 1/2 TLE 2 Dragon Moose Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Dragon Elk Creature 4 3R 3/3 TLE 2 Dragon Moose Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Dragon Elk Creature 4 3R 3/3 TLE 2 Dramatic Reversal Untap all nonland permanents you control. U Instant Instant 2 1U TLE 3 Drannith Magistrate Your opponents can't cast spells from anywhere other than their hands. W Creature — Human Wizard Creature 2 1W 1/3 TLE 2 Duelist's Heritage Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. W Enchantment Enchantment 3 2W TLE 1 Dutiful Knowledge Seeker Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature. {3}: Put target card from a graveyard on the bottom of its owner's library. U Creature — Fox Spirit Creature 3 2U 2/2 TLE 2 Earthbending Student When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) G Creature — Human Warrior Ally Creature 3 2G 1/3 TLE 2 Earthshape Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn. W Instant Instant 3 2W TLE 3 Eel-Hounds Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. G Creature — Fish Dog Creature 4 3G 4/2 TLE 2 Eladamri's Call Search your library for a creature card, reveal that card, put it into your hand, then shuffle. GW Instant Instant 2 GW TLE 3 Elemental Bond Whenever a creature you control with power 3 or greater enters, draw a card. G Enchantment Enchantment 3 2G TLE 1 Elephant-Mandrill Reach When this creature enters, each player creates a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") At the beginning of combat on your turn, this creature gets +1/+1 until end of turn for each artifact your opponents control. G Creature — Elephant Monkey Creature 3 2G 3/2 TLE 2 Elephant-Rat Menace (This creature can't be blocked except by two or more creatures.) B Creature — Elephant Rat Creature 2 1B 1/3 TLE 2 Empty City Ruse Target opponent skips all combat phases of their next turn. W Sorcery Sorcery 1 W TLE 3 Enlightened Tutor Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. W Instant Instant 1 W TLE 3 Entomb Search your library for a card, put that card into your graveyard, then shuffle. B Instant Instant 1 B TLE 3 Explore You may play an additional land this turn. Draw a card. G Sorcery Sorcery 2 1G TLE 3 Explosive Shot Explosive Shot deals 4 damage to target creature. R Sorcery Sorcery 2 1R TLE 3 Explosive Shot Explosive Shot deals 4 damage to target creature. R Sorcery Sorcery 2 1R TLE 3 Fabled Passage {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Land Land 0 TLE 0 Fang, Roku's Companion Flying Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power. When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. R Legendary Creature — Dragon Creature 5 3RR 4/4 TLE 2 Fang, Roku's Companion Flying Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power. When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. R Legendary Creature — Dragon Creature 5 3RR 4/4 TLE 2 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery Sorcery 2 1B TLE 3 Fervor Creatures you control have haste. (They can attack and {T} as soon as they come under your control.) R Enchantment Enchantment 3 2R TLE 1 Fevered Visions At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player. RU Enchantment Enchantment 3 1UR TLE 1 Fierce Guardianship If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. U Instant Instant 3 2U TLE 3 Fiery Confluence Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact. R Sorcery Sorcery 4 2RR TLE 3 Fire Lord Ozai Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. {6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. B Legendary Creature — Human Noble Creature 4 3B 4/4 TLE 2 Fire Lord Ozai Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. {6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. B Legendary Creature — Human Noble Creature 4 3B 4/4 TLE 2 Fire Nation Ambushers Flash (You may cast this spell any time you could cast an instant.) B Creature — Human Soldier Creature 3 2B 3/2 TLE 2 Fire Nation Archers Reach (This creature can block creatures with flying.) {5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. R Creature — Human Archer Creature 4 3R 3/4 TLE 2 Fire Nation Occupation When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1. B Enchantment Enchantment 3 2B TLE 1 Fire Nation Occupation When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1. B Enchantment Enchantment 3 2B TLE 1 Fire Nation Salvagers Menace When this creature enters, put a +1/+1 counter on target creature or Vehicle you control. Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control. B Creature — Human Soldier Creature 5 3BB 3/3 TLE 2 Fire Nation Salvagers Menace When this creature enters, put a +1/+1 counter on target creature or Vehicle you control. Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control. B Creature — Human Soldier Creature 5 3BB 3/3 TLE 2 Fire Nation Sentinels Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. B Creature — Human Soldier Creature 5 3BB 4/4 TLE 2 Fire Nation Soldier Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Human Soldier Creature 3 2R 3/2 TLE 2 Fire Nation Soldier Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Human Soldier Creature 3 2R 3/2 TLE 2 Fire Nation Turret At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn. {R}: Put a charge counter on this artifact. Remove fifty charge counters from this artifact: It deals 50 damage to any target. R Artifact Artifact 3 2R TLE 1 Fire Nation's Conquest Creatures you control get +1/+0. R Enchantment Enchantment 3 2R TLE 1 Fire Nation's Conquest Creatures you control get +1/+0. R Enchantment Enchantment 3 2R TLE 1 Fists of Flame Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) R Instant Instant 2 1R TLE 3 Flawless Maneuver If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn. W Instant Instant 3 2W TLE 3 Flying Dolphin-Fish Flying (This creature can't be blocked except by creatures with flying or reach.) U Creature — Whale Fish Creature 2 1U 1/3 TLE 2 Force of Negation If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. U Instant Instant 3 1UU TLE 3 Founding of Omashu (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Ally creature tokens. II — You may discard a card. If you do, draw a card. III — Creatures you control get +1/+0 until end of turn. R Enchantment — Saga Enchantment 3 2R TLE 1 Frantic Confrontation Target creature you control gets +X/+0 and gains first strike and trample until end of turn. R Instant Instant 1 XR TLE 3 Frantic Search Draw two cards, then discard two cards. Untap up to three lands. U Instant Instant 3 2U TLE 3 Freedom Fighter Recruit Freedom Fighter Recruit's power is equal to the number of creatures you control. R Creature — Human Rebel Ally Creature 2 1R */2 TLE 2 Frog-Squirrels Reach (This creature can block creatures with flying.) G Creature — Frog Squirrel Creature 2 1G 2/2 TLE 2 Gamble Search your library for a card, put that card into your hand, discard a card at random, then shuffle. R Sorcery Sorcery 1 R TLE 3 Giant Fly Flying Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn. B Creature — Insect Creature 3 2B 2/2 TLE 2 Gilacorn Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) B Creature — Lizard Creature 1 B 1/1 TLE 2 Heartbeat of Spring Whenever a player taps a land for mana, that player adds one mana of any type that land produced. G Enchantment Enchantment 3 2G TLE 1 Hei Bai, Forest Guardian When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. {W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." G Legendary Creature — Bear Spirit Creature 4 3G 4/4 TLE 2 Hei Bai, Forest Guardian When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. {W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." G Legendary Creature — Bear Spirit Creature 4 3G 4/4 TLE 2 Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn. G Instant Instant 2 1G TLE 3 Hippo-Cows Trample (This creature can deal excess combat damage to the player it's attacking.) G Creature — Hippo Ox Creature 5 4G 5/4 TLE 2 Hog-Monkey Rampage Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) GR Instant Instant 2 1R/G TLE 3 Hook Swords When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. During your turn, equipped creature gets +1/+1 and has first strike. Equip {3} RW Artifact — Equipment Artifact 3 2R/W TLE 1 Humble Defector {T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn. R Creature — Human Rogue Creature 2 1R 2/1 TLE 2 Imprisoned in the Moon Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. U Enchantment — Aura Enchantment 3 2U TLE 1 Inspired Insurgent {1}, Sacrifice this creature: Destroy target artifact or enchantment. W Creature — Human Peasant Ally Creature 2 1W 2/2 TLE 2 Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) G Instant Instant 3 2G TLE 3 Insurrection Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. R Sorcery Sorcery 8 5RRR TLE 3 Intruder Alarm Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures. U Enchantment Enchantment 3 2U TLE 1 Iroh, Dragon of the West Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.) R Legendary Creature — Human Noble Ally Creature 4 2RR 4/4 TLE 2 Iroh, Dragon of the West Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.) R Legendary Creature — Human Noble Ally Creature 4 2RR 4/4 TLE 2 Iroh, Firebending Instructor Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. R Legendary Creature — Human Noble Ally Creature 3 2R 2/2 TLE 2 Iroh, Firebending Instructor Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. R Legendary Creature — Human Noble Ally Creature 3 2R 2/2 TLE 2 Jet, Rebel Leader Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. W Legendary Creature — Human Rebel Ally Creature 4 3W 3/4 TLE 2 Jet, Rebel Leader Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. W Legendary Creature — Human Rebel Ally Creature 4 3W 3/4 TLE 2 Join the Dance Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) GW Sorcery Sorcery 2 GW TLE 3 Katara's Reversal Counter up to four target spells and/or abilities. Untap up to four target artifacts and/or creatures. U Instant Instant 4 2UU TLE 3 Katara, Heroic Healer Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Katara enters, put a +1/+1 counter on each other creature you control. W Legendary Creature — Human Warrior Ally Creature 5 4W 2/3 TLE 2 Katara, Heroic Healer Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Katara enters, put a +1/+1 counter on each other creature you control. W Legendary Creature — Human Warrior Ally Creature 5 4W 2/3 TLE 2 Katara, Seeking Revenge As an additional cost to cast this spell, you may waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) When Katara enters, draw a card, then discard a card unless her additional cost was paid. Katara gets +1/+1 for each Lesson card in your graveyard. BU Legendary Creature — Human Warrior Ally Creature 4 3U/B 3/3 TLE 2 Katara, Waterbending Master Whenever you cast a spell during an opponent's turn, you get an experience counter. Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. U Legendary Creature — Human Warrior Ally Creature 2 1U 1/3 TLE 2 Katara, Waterbending Master Whenever you cast a spell during an opponent's turn, you get an experience counter. Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. U Legendary Creature — Human Warrior Ally Creature 2 1U 1/3 TLE 2 Kindly Customer When this creature enters, draw a card. W Creature — Human Citizen Creature 2 1W 1/1 TLE 2 Koala-Sheep When this creature enters, you gain 3 life. W Creature — Bear Sheep Creature 3 2W 3/2 TLE 2 Koma, Cosmos Serpent This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn. GU Legendary Creature — Serpent Creature 7 3GGUU 6/6 TLE 2 Komodo Rhino Trample (This creature can deal excess combat damage to the player it's attacking.) R Creature — Lizard Rhino Creature 4 3R 5/2 TLE 2 Komodo Rhino Trample (This creature can deal excess combat damage to the player it's attacking.) R Creature — Lizard Rhino Creature 4 3R 5/2 TLE 2 Kyoshi Warrior Exemplars Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn. G Creature — Human Warrior Ally Creature 4 3G 4/3 TLE 2 Kyoshi Warrior Guard W Creature — Human Warrior Ally Creature 2 1W 2/3 TLE 2 Lightning Bolt Lightning Bolt deals 3 damage to any target. R Instant Instant 1 R TLE 3 Lion Vulture Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) B Creature — Cat Bird Creature 4 3B 2/2 TLE 2 Lita, Mechanical Engineer Vigilance At the beginning of your end step, untap each other artifact creature you control. {3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.") W Legendary Artifact Creature — Artificer Creature 3 2W 3/3 TLE 2 Lo and Li, Royal Advisors Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control. {2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.) B Legendary Creature — Human Advisor Creature 4 2BB 3/3 TLE 2 Lo and Li, Royal Advisors Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control. {2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.) B Legendary Creature — Human Advisor Creature 4 2BB 3/3 TLE 2 Longshot, Rebel Bowman Reach (This creature can block creatures with flying.) Noncreature spells you cast cost {1} less to cast. Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent. R Legendary Creature — Human Rebel Ally Creature 4 3R 3/3 TLE 2 Lost in Memories Flash Enchant creature you control Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.) R Enchantment — Aura Enchantment 2 1R TLE 1 Lost in Memories Flash Enchant creature you control Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.) R Enchantment — Aura Enchantment 2 1R TLE 1 Lost in the Spirit World Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." U Sorcery Sorcery 3 2U TLE 3 Loyal Fire Sage Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {5}: Create a 1/1 white Ally creature token. R Creature — Human Cleric Ally Creature 3 2R 3/3 TLE 2 Mai and Zuko Firebending 3 You may cast Ally spells and artifact spells as though they had flash. BRU Legendary Creature — Human Noble Ally Creature 4 1UBR 3/5 TLE 2 Many Partings Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") G Sorcery Sorcery 1 G TLE 3 Master's Guidance Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures. At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. G Enchantment Enchantment 3 2G TLE 1 Master's Guidance Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures. At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. G Enchantment Enchantment 3 2G TLE 1 Match the Odds Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. G Sorcery — Lesson Sorcery 3 2G TLE 3 Mechanical Glider When this Equipment enters, attach it to target creature you control. Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 TLE 1 Meteorite When this artifact enters, it deals 2 damage to any target. {T}: Add one mana of any color. Artifact Artifact 5 5 TLE 1 Mirrorwing Dragon Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. R Creature — Dragon Creature 5 3RR 4/5 TLE 2 Moku, Meandering Drummer Whenever you cast a noncreature spell, you may pay {1}. If you do, Moku gets +2/+1 and creatures you control gain haste until end of turn. R Legendary Creature — Human Bard Ally Creature 2 1R 2/2 TLE 2 Momo's Heist Gain control of target artifact. Untap it. It gains haste. At the beginning of the next end step, sacrifice it. R Sorcery Sorcery 3 2R TLE 3 Momo, Rambunctious Rascal Flying (This creature can't be blocked except by creatures with flying or reach.) When Momo enters, he deals 4 damage to target tapped creature an opponent controls. W Legendary Creature — Lemur Bat Ally Creature 3 2W 1/1 TLE 2 Momo, Rambunctious Rascal Flying (This creature can't be blocked except by creatures with flying or reach.) When Momo enters, he deals 4 damage to target tapped creature an opponent controls. W Legendary Creature — Lemur Bat Ally Creature 3 2W 1/1 TLE 2 Monk Gyatso Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) W Legendary Creature — Human Monk Creature 4 3W 3/3 TLE 2 Monk Gyatso Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) W Legendary Creature — Human Monk Creature 4 3W 3/3 TLE 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE 0 Mystic Remora Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. U Enchantment Enchantment 1 U TLE 1 Mystical Tutor Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. U Instant Instant 1 U TLE 3 Nightmares and Daydreams (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value. IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. U Enchantment — Saga Enchantment 3 2U TLE 1 Noxious Gearhulk Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. B Artifact Creature — Construct Creature 6 4BB 5/4 TLE 2 Nyla, Shirshu Sleuth When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.") At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand. B Legendary Creature — Mole Beast Creature 5 4B 4/5 TLE 2 Nyla, Shirshu Sleuth When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.") At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand. B Legendary Creature — Mole Beast Creature 5 4B 4/5 TLE 2 Obscuring Haze If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control. G Instant Instant 3 2G TLE 3 Overwhelming Victory Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way. R Instant — Lesson Instant 5 4R TLE 3 Overwhelming Victory Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way. R Instant — Lesson Instant 5 4R TLE 3 Path to Redemption Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. W Enchantment — Aura Enchantment 2 1W TLE 1 Pipsqueak, Rebel Strongarm Pipsqueak can't attack alone unless he has a +1/+1 counter on him. W Legendary Creature — Human Rebel Ally Creature 3 2W 4/4 TLE 2 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE 0 Princess Yue When Princess Yue dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains "{T}: Add {C}." (She's still legendary.) {T}: Scry 2. U Legendary Creature — Human Noble Ally Creature 3 2U 3/2 TLE 2 Prosperity Each player draws X cards. U Sorcery Sorcery 1 XU TLE 3 Purple Pentapus When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. B Creature — Octopus Starfish Creature 1 B 1/1 TLE 2 Razor Rings Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. W Instant Instant 2 1W TLE 3 Reckless Blaze Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}. R Sorcery — Lesson Sorcery 5 3RR TLE 3 Reckless Blaze Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}. R Sorcery — Lesson Sorcery 5 3RR TLE 3 Release to Memory Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. W Instant Instant 4 3W TLE 3 Rending Volley This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature. R Instant Instant 1 R TLE 3 Return of the Wildspeaker Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. G Instant Instant 5 4G TLE 3 Rhys the Redeemed {2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature. GW Legendary Creature — Elf Warrior Creature 1 G/W 1/1 TLE 2 Rites of Flourishing At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns. G Enchantment Enchantment 3 2G TLE 1 Roku's Mastery Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) R Instant Instant 2 XRR TLE 3 Run Amok Target attacking creature gets +3/+3 and gains trample until end of turn. R Instant Instant 2 1R TLE 3 Run Amok Target attacking creature gets +3/+3 and gains trample until end of turn. R Instant Instant 2 1R TLE 3 Ruthless Waterbender Waterbend {2}: This creature gets +1/+1 until end of turn. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) B Creature — Human Soldier Ally Creature 2 1B 1/3 TLE 2 Sakashima of a Thousand Faces You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) U Legendary Creature — Human Rogue Creature 4 3U 3/1 TLE 2 Scarring Memories You may cast this spell as though it had flash if you control an attacking legendary creature. Target opponent sacrifices a creature of their choice, discards a card, and loses 3 life. B Sorcery — Lesson Sorcery 4 3B TLE 3 Scout's Warning The next creature card you play this turn can be played as though it had flash. Draw a card. W Instant Instant 1 W TLE 3 Searing Blood Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. R Instant Instant 2 RR TLE 3 Seismic Tutelage Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Whenever enchanted creature attacks, double the number of +1/+1 counters on it. G Enchantment — Aura Enchantment 4 3G TLE 1 Shattering Spree Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact. R Sorcery Sorcery 1 R TLE 3 Sledding Otter-Penguin {3}: Put a +1/+1 counter on this creature. W Creature — Otter Bird Creature 3 2W 2/3 TLE 2 Sledding Otter-Penguin {3}: Put a +1/+1 counter on this creature. W Creature — Otter Bird Creature 3 2W 2/3 TLE 2 Smellerbee, Rebel Fighter First strike Other creatures you control have haste. Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures. R Legendary Creature — Human Rebel Ally Creature 4 3R 3/3 TLE 2 Smellerbee, Rebel Fighter First strike Other creatures you control have haste. Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures. R Legendary Creature — Human Rebel Ally Creature 4 3R 3/3 TLE 2 Sokka and Suki Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature. Whenever an Equipment you control enters, create a 1/1 white Ally creature token. RUW Legendary Creature — Human Warrior Ally Creature 3 URW 3/3 TLE 2 Sokka's Charge During your turn, Allies you control have double strike and lifelink. W Enchantment Enchantment 4 3W TLE 1 Sokka's Sword Training Target creature gets +2/+2 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") W Instant — Lesson Instant 2 1W TLE 3 Sokka, Swordmaster Vigilance Equipment spells you cast cost {1} less to cast for each Ally you control. At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE 2 Sokka, Swordmaster Vigilance Equipment spells you cast cost {1} less to cast for each Ally you control. At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE 2 Sokka, Wolf Cove's Protector Vigilance (Attacking doesn't cause this creature to tap.) W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE 2 Sokka, Wolf Cove's Protector Vigilance (Attacking doesn't cause this creature to tap.) W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE 2 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 TLE 1 Solid Ground When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead. G Enchantment Enchantment 4 3G TLE 1 Stand United Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) GW Instant Instant 2 1G/W TLE 3 Standstill When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards. U Enchantment Enchantment 2 1U TLE 1 Storm of Memories Storm (When you cast this spell, copy it for each spell cast before it this turn.) Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead. R Sorcery Sorcery 5 2RRR TLE 3 Storm of Memories Storm (When you cast this spell, copy it for each spell cast before it this turn.) Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead. R Sorcery Sorcery 5 2RRR TLE 3 Suki, Kyoshi Captain Other Warriors you control get +1/+1. {3}{W}: Attacking Warriors you control gain double strike until end of turn. W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE 2 Suki, Kyoshi Captain Other Warriors you control get +1/+1. {3}{W}: Attacking Warriors you control gain double strike until end of turn. W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE 2 Sunbaked Canyon {T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLE 0 Sundial of the Infinite {1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) Artifact Artifact 2 2 TLE 1 Suspicious Bookcase Defender {3}, {T}: Target creature can't be blocked this turn. Artifact Creature — Wall Creature 2 2 0/4 TLE 2 Swampbenders Swampbenders's power and toughness are each equal to the number of Swamps on the battlefield. Lands you control are Swamps in addition to their other types. G Creature — Human Druid Ally Creature 6 4GG */* TLE 2 Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 2 2 TLE 1 Tale of Katara and Toph Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it." G Enchantment Enchantment 3 2G TLE 1 Tale of Katara and Toph Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it." G Enchantment Enchantment 3 2G TLE 1 Tale of Momo This spell costs {2} less to cast if a creature left the battlefield under your control this turn. Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle. W Sorcery Sorcery 3 2W TLE 3 Tale of Momo This spell costs {2} less to cast if a creature left the battlefield under your control this turn. Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle. W Sorcery Sorcery 3 2W TLE 3 Tarnished Citadel {T}: Add {C}. {T}: Add one mana of any color. This land deals 3 damage to you. Land Land 0 TLE 0 Taunting Challenge All creatures able to block target creature this turn do so. G Sorcery Sorcery 3 1GG TLE 3 Tectonic Split As an additional cost to cast this spell, sacrifice half the lands you control, rounded up. Hexproof Lands you control have "{T}: Add three mana of any one color." G Enchantment Enchantment 6 4GG TLE 1 Tectonic Split As an additional cost to cast this spell, sacrifice half the lands you control, rounded up. Hexproof Lands you control have "{T}: Add three mana of any one color." G Enchantment Enchantment 6 4GG TLE 1 Teferi's Protection Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection. W Instant Instant 3 2W TLE 3 That's Rough Buddy Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn. Draw a card. W Instant — Lesson Instant 2 1W TLE 3 The Art of Tea Put a +1/+1 counter on up to one target creature you control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") G Instant — Lesson Instant 2 1G TLE 3 The Blue Spirit You may cast the first creature spell you cast each turn as though it had flash. Whenever a nontoken creature you control enters during combat, draw a card. U Legendary Creature — Human Rogue Ally Creature 4 3U 2/4 TLE 2 The Blue Spirit You may cast the first creature spell you cast each turn as though it had flash. Whenever a nontoken creature you control enters during combat, draw a card. U Legendary Creature — Human Rogue Ally Creature 4 3U 2/4 TLE 2 The Cabbage Merchant Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever a creature deals combat damage to you, sacrifice a Food token. Tap two untapped Foods you control: Add one mana of any color. G Legendary Creature — Human Citizen Creature 3 2G 2/2 TLE 2 The Cabbage Merchant Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever a creature deals combat damage to you, sacrifice a Food token. Tap two untapped Foods you control: Add one mana of any color. G Legendary Creature — Human Citizen Creature 3 2G 2/2 TLE 2 The Duke, Rebel Sentry The Duke enters with a +1/+1 counter on him. {T}, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) W Legendary Creature — Human Rebel Ally Creature 1 W 0/1 TLE 2 The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. G Legendary Artifact Artifact 9 7GG TLE 1 The Terror of Serpent's Pass Hexproof (This creature can't be the target of spells or abilities your opponents control.) U Legendary Creature — Serpent Creature 7 5UU 8/8 TLE 2 Three Dreams Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle. W Sorcery Sorcery 5 4W TLE 3 Thriving Bluff This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color. Land Land 0 TLE 0 Thriving Grove This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Land Land 0 TLE 0 Thriving Heath This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Land Land 0 TLE 0 Thriving Isle This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Land Land 0 TLE 0 Thriving Moor This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color. Land Land 0 TLE 0 Toph, Earthbending Master Landfall — Whenever a land you control enters, you get an experience counter. Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Warrior Ally Creature 4 3G 2/4 TLE 2 Toph, Earthbending Master Landfall — Whenever a land you control enters, you get an experience counter. Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Warrior Ally Creature 4 3G 2/4 TLE 2 Toph, Greatest Earthbender When Toph enters, earthbend X, where X is the amount of mana spent to cast her. Land creatures you control have double strike. GR Legendary Creature — Human Warrior Ally Creature 4 2RG 3/3 TLE 2 Toucan-Puffin Flying When this creature enters, target creature you control gets +2/+0 until end of turn. W Creature — Bird Creature 3 2W 2/2 TLE 2 Training Grounds Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. U Enchantment Enchantment 1 U TLE 1 Treetop Village This land enters tapped. {T}: Add {G}. {1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.) Land Land 0 TLE 0 Tui and La, Moon and Ocean Whenever Tui and La become tapped, draw a card. Whenever Tui and La become untapped, put a +1/+1 counter on them. U Legendary Creature — Fish Spirit Creature 4 3U 3/3 TLE 2 Tui and La, Moon and Ocean Whenever Tui and La become tapped, draw a card. Whenever Tui and La become untapped, put a +1/+1 counter on them. U Legendary Creature — Fish Spirit Creature 4 3U 3/3 TLE 2 Tundra Wall Defender (This creature can't attack.) W Creature — Wall Creature 2 1W 0/4 TLE 2 Tundra Wall Defender (This creature can't attack.) W Creature — Wall Creature 2 1W 0/4 TLE 2 Turtle-Seals Vigilance (Attacking doesn't cause this creature to tap.) U Creature — Turtle Seal Creature 4 3U 2/4 TLE 2 Unagi's Spray Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card. U Instant Instant 1 U TLE 3 Uncle's Musings Converge — Return up to X permanent cards from your graveyard to your hand, where X is the number of colors of mana spent to cast this spell. Exile Uncle's Musings. G Sorcery Sorcery 4 2GG TLE 3 Valakut, the Molten Pinnacle This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}. Land Land 0 TLE 0 Valorous Stance Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. W Instant Instant 2 1W TLE 3 Visions of Beyond Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. U Instant Instant 1 U TLE 3 Volcanic Torrent Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. R Sorcery Sorcery 5 4R TLE 3 Wan Shi Tong, All-Knowing Flying When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom. Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." U Legendary Creature — Bird Spirit Creature 5 3UU 4/4 TLE 2 Wan Shi Tong, All-Knowing Flying When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom. Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." U Legendary Creature — Bird Spirit Creature 5 3UU 4/4 TLE 2 Warship Scout R Creature — Human Scout Creature 1 R 2/1 TLE 2 Warship Scout R Creature — Human Scout Creature 1 R 2/1 TLE 2 Warstorm Surge Whenever a creature you control enters, it deals damage equal to its power to any target. R Enchantment Enchantment 6 5R TLE 1 Water Whip As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Return up to two target creatures to their owners' hands. Draw two cards. U Sorcery — Lesson Sorcery 2 UU TLE 3 Waterbender's Restoration As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. U Instant — Lesson Instant 2 UU TLE 3 Waterbender's Restoration As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. U Instant — Lesson Instant 2 UU TLE 3 Whirlwind Technique Target player draws two cards, then discards a card. Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) U Instant — Lesson Instant 6 4UU TLE 3 Wolf Cove Villager This creature enters tapped. W Creature — Human Peasant Creature 1 W 2/2 TLE 2 Wolf Cove Villager This creature enters tapped. W Creature — Human Peasant Creature 1 W 2/2 TLE 2 Worldly Tutor Search your library for a creature card, reveal it, then shuffle and put the card on top. G Instant Instant 1 G TLE 3 Zhao, the Seething Flame Menace (This creature can't be blocked except by two or more creatures.) R Legendary Creature — Human Soldier Creature 5 4R 5/5 TLE 2 Zhao, the Seething Flame Menace (This creature can't be blocked except by two or more creatures.) R Legendary Creature — Human Soldier Creature 5 4R 5/5 TLE 2 Zuko's Offense Zuko's Offense deals 2 damage to any target. R Sorcery Sorcery 1 R TLE 3 Zuko's Offense Zuko's Offense deals 2 damage to any target. R Sorcery Sorcery 1 R TLE 3 Zuko, Avatar Hunter Reach (This creature can block creatures with flying.) Whenever you cast a red spell, create a 2/2 red Soldier creature token. R Legendary Creature — Human Noble Creature 5 3RR 4/5 TLE 2 Zuko, Avatar Hunter Reach (This creature can block creatures with flying.) Whenever you cast a red spell, create a 2/2 red Soldier creature token. R Legendary Creature — Human Noble Creature 5 3RR 4/5 TLE 2 Zuko, Firebending Master First strike Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell during combat, you get an experience counter. R Legendary Creature — Human Noble Ally Creature 2 1R 2/2 TLE 2 Zuko, Firebending Master First strike Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell during combat, you get an experience counter. R Legendary Creature — Human Noble Ally Creature 2 1R 2/2 TLE 2 Zuko, Seeking Honor Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Whenever you cast a noncreature spell, Zuko gains first strike until end of turn. Whenever Zuko deals combat damage to a player, put a +1/+1 counter on him. BR Legendary Creature — Human Noble Creature 3 2B/R 2/2 TLE 2