STX Strixhaven: School of Mages Expansion 2021-04-23 Academic Dispute STX R 1.0 R Instant None 3 Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Academic Probation STX 1W 2.0 W Sorcery - Lesson None 3 Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Academic Probation STX 1W 2.0 W Sorcery - Lesson None 3 Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Access Tunnel STX 0.0 Land None 0 {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn. Accomplished Alchemist STX 3G 4.0 G Creature - Elf Druid 2/5 None 2 {T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn. Accomplished Alchemist STX 3G 4.0 G Creature - Elf Druid 2/5 None 2 {T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn. Aether Helix STX 3GU 5.0 G U Sorcery None 3 Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand. Ageless Guardian STX 1W 2.0 W Creature - Spirit Soldier 1/4 None 2 Arcane Subtraction STX 1U 2.0 U Instant None 3 Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Archmage Emeritus STX 2UU 4.0 U Creature - Human Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. Archmage Emeritus STX 2UU 4.0 U Creature - Human Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. Archmage Emeritus STX 2UU 4.0 U Creature - Human Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. Archway Commons STX 0.0 1 Land None 0 Archway Commons enters the battlefield tapped. When Archway Commons enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color. Ardent Dustspeaker STX 4R 5.0 R Creature - Minotaur Shaman 3/4 None 2 Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn. Arrogant Poet STX 1B 2.0 B Creature - Human Warlock 2/1 None 2 Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn. Augmenter Pugilist // Echoing Equation STX 3.0 Creature - Troll Druid // Sorcery None 3 Augmenter Pugilist // Echoing Equation STX 3.0 Creature - Troll Druid // Sorcery None 3 Baleful Mastery STX 3B 4.0 B Instant None 3 You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker. Baleful Mastery STX 3B 4.0 B Instant None 3 You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker. Basic Conjuration STX 1GG 3.0 G Sorcery - Lesson None 3 Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life. Basic Conjuration STX 1GG 3.0 G Sorcery - Lesson None 3 Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life. Bayou Groff STX 1G 2.0 G Creature - Plant Dog 5/4 None 2 As an additional cost to cast this spell, sacrifice a creature or pay {3}. Beaming Defiance STX 1W 2.0 W Instant None 3 Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Beledros Witherbloom STX 5BG 7.0 B G Legendary Creature - Elder Dragon 4/4 None 2 Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn. Beledros Witherbloom STX 5BG 7.0 B G Legendary Creature - Elder Dragon 4/4 None 2 Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn. Biblioplex Assistant STX 4 4.0 Artifact Creature - Gargoyle 2/1 None 2 Flying When Biblioplex Assistant enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library. Big Play STX 1G 2.0 G Instant None 3 Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. Biomathematician STX 1GU 3.0 G U Creature - Human Wizard 2/2 None 2 When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control. Blade Historian STX R/WR/WR/WR/W 4.0 R W Creature - Human Cleric 2/3 None 2 Attacking creatures you control have double strike. Blade Historian STX R/WR/WR/WR/W 4.0 R W Creature - Human Cleric 2/3 None 2 Attacking creatures you control have double strike. Blex, Vexing Pest // Search for Blex STX 3.0 Legendary Creature - Pest // Sorcery None 3 Blex, Vexing Pest // Search for Blex STX 3.0 Legendary Creature - Pest // Sorcery None 3 Blood Age General STX 1R 2.0 R Creature - Spirit Warrior 2/2 None 2 {T}: Attacking Spirits get +1/+0 until end of turn. Blood Researcher STX 1BG 3.0 B G Creature - Vampire Druid 2/2 None 2 Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on Blood Researcher. Blot Out the Sky STX XWB 2.0 B W Sorcery None 3 Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents. Blot Out the Sky STX XWB 2.0 B W Sorcery None 3 Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents. Body of Research STX GGGUUU 6.0 G U Sorcery None 3 Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library. Body of Research STX GGGUUU 6.0 G U Sorcery None 3 Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library. Bookwurm STX 7G 8.0 G Creature - Wurm 7/7 None 2 Trample When Bookwurm enters the battlefield, you gain 3 life and draw a card. {2}{G}: Put Bookwurm from your graveyard into your library third from the top. Brackish Trudge STX 2B 3.0 B 1 Creature - Fungus Beast 4/2 None 2 Brackish Trudge enters the battlefield tapped. {1}{B}: Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn. Burrog Befuddler STX 1U 2.0 U Creature - Frog Wizard 2/1 None 2 Flash When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn. Bury in Books STX 4U 5.0 U Instant None 3 This spell costs {2} less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top. Callous Bloodmage STX 2B 3.0 B Creature - Vampire Warlock 2/1 None 2 When Callous Bloodmage enters the battlefield, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard. Callous Bloodmage STX 2B 3.0 B Creature - Vampire Warlock 2/1 None 2 When Callous Bloodmage enters the battlefield, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard. Campus Guide STX 2 2.0 Artifact Creature - Golem 2/1 None 2 When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. Charge Through STX G 1.0 G Instant None 3 Target creature gains trample until end of turn. Draw a card. Clever Lumimancer STX W 1.0 W Creature - Human Wizard 0/1 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn. Closing Statement STX 3WB 5.0 B W Instant None 3 This spell costs {2} less to cast during your end step. Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control. Codie, Vociferous Codex STX 3 3.0 Legendary Artifact Creature - Construct 1/4 None 2 You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order. Codie, Vociferous Codex STX 3 3.0 Legendary Artifact Creature - Construct 1/4 None 2 You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order. Cogwork Archivist STX 6 6.0 Artifact Creature - Construct 4/5 None 2 Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. Combat Professor STX 3W 4.0 W Creature - Bird Cleric 2/3 None 2 Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. Confront the Past STX XB 1.0 B Sorcery - Lesson None 3 Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls. Confront the Past STX XB 1.0 B Sorcery - Lesson None 3 Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls. Conspiracy Theorist STX 1R 2.0 R Creature - Human Shaman 2/2 None 2 Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn. Conspiracy Theorist STX 1R 2.0 R Creature - Human Shaman 2/2 None 2 Whenever Conspiracy Theorist attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn. Containment Breach STX 2G 3.0 G Sorcery - Lesson None 3 Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Crackle with Power STX XXXRR 2.0 R Sorcery None 3 Crackle with Power deals five times X damage to each of up to X targets. Crackle with Power STX XXXRR 2.0 R Sorcery None 3 Crackle with Power deals five times X damage to each of up to X targets. Cram Session STX 1B/G 2.0 B G Sorcery None 3 You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Creative Outburst STX 3UURR 7.0 R U Instant None 3 Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. {U/R}{U/R}, Discard Creative Outburst: Create a Treasure token. Crushing Disappointment STX 3B 4.0 B Instant None 3 Each player loses 2 life. You draw two cards. Culling Ritual STX 2BG 4.0 B G Sorcery None 3 Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. Culling Ritual STX 2BG 4.0 B G Sorcery None 3 Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. Culmination of Studies STX XUR 2.0 R U Sorcery None 3 Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent. Culmination of Studies STX XUR 2.0 R U Sorcery None 3 Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent. Curate STX 1U 2.0 U Instant None 3 Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. Draw a card. Daemogoth Titan STX B/GB/GB/GB/G 4.0 B G Creature - Demon 11/10 None 2 Whenever Daemogoth Titan attacks or blocks, sacrifice a creature. Daemogoth Titan STX B/GB/GB/GB/G 4.0 B G Creature - Demon 11/10 None 2 Whenever Daemogoth Titan attacks or blocks, sacrifice a creature. Daemogoth Woe-Eater STX 1BB/GG 4.0 B G Creature - Demon 7/6 None 2 At the beginning of your upkeep, sacrifice a creature. When you sacrifice Daemogoth Woe-Eater, each opponent discards a card, you draw a card, and you gain 2 life. Deadly Brew STX BG 2.0 B G Sorcery None 3 Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. Decisive Denial STX GU 2.0 G U Instant None 3 Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays {3}. Decisive Denial STX GU 2.0 G U Instant None 3 Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays {3}. Defend the Campus STX 3W 4.0 W Instant None 3 Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater. Detention Vortex STX W 1.0 W Enchantment - Aura None 1 Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. {3}: Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery. Devastating Mastery STX 2WWWW 6.0 W Sorcery None 3 You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents. Devastating Mastery STX 2WWWW 6.0 W Sorcery None 3 You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents. Devouring Tendrils STX 1G 2.0 G Sorcery None 3 Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life. Dina, Soul Steeper STX BG 2.0 B G Legendary Creature - Dryad Druid 1/3 None 2 Whenever you gain life, each opponent loses 1 life. {1}, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power. Divide by Zero STX 2U 3.0 U Instant None 3 Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Double Major STX GU 2.0 G U Instant None 3 Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.) Double Major STX GU 2.0 G U Instant None 3 Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.) Draconic Intervention STX 2RR 4.0 R Sorcery None 3 As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention. Draconic Intervention STX 2RR 4.0 R Sorcery None 3 As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention. Dragon's Approach STX 2R 3.0 R Sorcery None 3 Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach. Dragonsguard Elite STX 1G 2.0 G Creature - Human Druid 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. Dragonsguard Elite STX 1G 2.0 G Creature - Human Druid 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. Dragonsguard Elite STX 1G 2.0 G Creature - Human Druid 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. Dramatic Finale STX W/BW/BW/BW/B 4.0 B W Enchantment None 1 Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn. Dramatic Finale STX W/BW/BW/BW/B 4.0 B W Enchantment None 1 Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn. Dream Strix STX 2U 3.0 U Creature - Bird Illusion 3/2 None 2 Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Dream Strix STX 2U 3.0 U Creature - Bird Illusion 3/2 None 2 Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Dueling Coach STX 3W 4.0 W Creature - Human Monk 2/2 None 2 When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature. {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. Eager First-Year STX 1W 2.0 W Creature - Human Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn. Ecological Appreciation STX X2G 3.0 G Sorcery None 3 Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation. Ecological Appreciation STX X2G 3.0 G Sorcery None 3 Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation. Efreet Flamepainter STX 3R 4.0 R Creature - Efreet Shaman 1/4 None 2 Double strike Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Efreet Flamepainter STX 3R 4.0 R Creature - Efreet Shaman 1/4 None 2 Double strike Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Elemental Expressionist STX U/RU/RU/RU/R 4.0 R U Creature - Orc Wizard 4/4 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.) Elemental Expressionist STX U/RU/RU/RU/R 4.0 R U Creature - Orc Wizard 4/4 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.) Elemental Masterpiece STX 5UR 7.0 R U Sorcery None 3 Create two 4/4 blue and red Elemental creature tokens. {U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Elemental Summoning STX 3U/RU/R 5.0 R U Sorcery - Lesson None 3 Create a 4/4 blue and red Elemental creature token. Elite Spellbinder STX 2W 3.0 W Creature - Human Cleric 3/1 None 2 Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. Elite Spellbinder STX 2W 3.0 W Creature - Human Cleric 3/1 None 2 Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. Emergent Sequence STX 1G 2.0 G Sorcery None 3 Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. Enthusiastic Study STX 2R 3.0 R Instant None 3 Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Environmental Sciences STX 2 2.0 Sorcery - Lesson None 3 Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. Essence Infusion STX 1B 2.0 B Sorcery None 3 Put two +1/+1 counters on target creature. It gains lifelink until end of turn. Eureka Moment STX 2GU 4.0 G U Instant None 3 Draw two cards. You may put a land card from your hand onto the battlefield. Excavated Wall STX 1 1.0 Artifact Creature - Wall 0/4 None 2 Defender {1}, {T}: Mill a card. (Put the top card of your library into your graveyard.) Exhilarating Elocution STX 2WB 4.0 B W Sorcery None 3 Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn. Expanded Anatomy STX 3 3.0 Sorcery - Lesson None 3 Put two +1/+1 counters on target creature. It gains vigilance until end of turn. Expel STX 2W 3.0 W Instant None 3 Exile target tapped creature. Explosive Welcome STX 7R 8.0 R Instant None 3 Explosive Welcome deals 5 damage to any target and 3 damage to any other target. Add {R}{R}{R}. Exponential Growth STX XXGG 2.0 G Sorcery None 3 Until end of turn, double target creature's power X times. Exponential Growth STX XXGG 2.0 G Sorcery None 3 Until end of turn, double target creature's power X times. Expressive Iteration STX UR 2.0 R U Sorcery None 3 Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Expressive Iteration STX UR 2.0 R U Sorcery None 3 Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Extus, Oriq Overlord // Awaken the Blood Avatar STX 4.0 Legendary Creature - Human Warlock // Sorcery None 3 Extus, Oriq Overlord // Awaken the Blood Avatar STX 4.0 Legendary Creature - Human Warlock // Sorcery None 3 Eyetwitch STX B 1.0 B Creature - Eye Bat 1/1 None 2 Flying When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Fervent Mastery STX 3RR 5.0 R Sorcery None 3 You may pay {2}{R}{R} rather than pay this spell's mana cost. If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random. Fervent Mastery STX 3RR 5.0 R Sorcery None 3 You may pay {2}{R}{R} rather than pay this spell's mana cost. If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random. Field Trip STX 2G 3.0 G Sorcery None 3 Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) First Day of Class STX 1R 2.0 R Instant None 3 Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Flamescroll Celebrant // Revel in Silence STX 2.0 Creature - Human Shaman // Instant None 3 Flamescroll Celebrant // Revel in Silence STX 2.0 Creature - Human Shaman // Instant None 3 Flunk STX 1B 2.0 B Instant None 3 Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand. Forest STX 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Forest STX 0.0 Basic Land - Forest None 0 ({T}: Add {G}.) Fortifying Draught STX G 1.0 G Instant None 3 You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. Fractal Summoning STX XG/UG/U 2.0 G U Sorcery - Lesson None 3 Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Fracture STX WB 2.0 B W Instant None 3 Destroy target artifact, enchantment, or planeswalker. Fracture STX WB 2.0 B W Instant None 3 Destroy target artifact, enchantment, or planeswalker. Frost Trickster STX 2U 3.0 U Creature - Bird Wizard 2/2 None 2 Flying When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Frostboil Snarl STX 0.0 1 Land None 0 As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}. Frostboil Snarl STX 0.0 1 Land None 0 As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}. Fuming Effigy STX 3R 4.0 R Creature - Spirit 4/3 None 2 Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent. Furycalm Snarl STX 0.0 1 Land None 0 As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. {T}: Add {R} or {W}. Furycalm Snarl STX 0.0 1 Land None 0 As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. {T}: Add {R} or {W}. Galazeth Prismari STX 2UR 4.0 R U Legendary Creature - Elder Dragon 3/4 None 2 Flying When Galazeth Prismari enters the battlefield, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." Galazeth Prismari STX 2UR 4.0 R U Legendary Creature - Elder Dragon 3/4 None 2 Flying When Galazeth Prismari enters the battlefield, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." Gnarled Professor STX 2GG 4.0 G Creature - Treefolk Druid 5/4 None 2 Trample When Gnarled Professor enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Gnarled Professor STX 2GG 4.0 G Creature - Treefolk Druid 5/4 None 2 Trample When Gnarled Professor enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Go Blank STX 2B 3.0 B Sorcery None 3 Target player discards two cards. Then exile all cards from that player's graveyard. Golden Ratio STX 1GU 3.0 G U Sorcery None 3 Draw a card for each different power among creatures you control. Grinning Ignus STX 2R 3.0 R Creature - Elemental 2/2 None 2 {R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery. Guiding Voice STX W 1.0 W Sorcery None 3 Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Hall Monitor STX R 1.0 R Creature - Lizard Shaman 1/1 None 2 Haste {1}{R}, {T}: Target creature can't block this turn. Hall of Oracles STX 0.0 Land None 0 {T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn. Hall of Oracles STX 0.0 Land None 0 {T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn. Harness Infinity STX 1BBBGGG 7.0 B G Instant None 3 Exchange your hand and graveyard. Exile Harness Infinity. Harness Infinity STX 1BBBGGG 7.0 B G Instant None 3 Exchange your hand and graveyard. Exile Harness Infinity. Heated Debate STX 2R 3.0 R Instant None 3 This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker. Hofri Ghostforge STX 3RW 5.0 R W Legendary Creature - Dwarf Cleric 4/5 None 2 Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to your graveyard." Hofri Ghostforge STX 3RW 5.0 R W Legendary Creature - Dwarf Cleric 4/5 None 2 Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to your graveyard." Honor Troll STX 2G 3.0 G Creature - Troll Druid 2/3 None 2 Vigilance If you would gain life, you gain that much life plus 1 instead. Honor Troll gets +2/+1 as long as you have 25 or more life. Humiliate STX WB 2.0 B W Sorcery None 3 Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control. Hunt for Specimens STX 1B 2.0 B Sorcery None 3 Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Igneous Inspiration STX 2R 3.0 R Sorcery None 3 Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Illuminate History STX 2RR 4.0 R Sorcery - Lesson None 3 Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. Illuminate History STX 2RR 4.0 R Sorcery - Lesson None 3 Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token. Illustrious Historian STX 1R 2.0 R Creature - Human Shaman 2/1 None 2 {5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token. Infuse with Vitality STX BG 2.0 B G Instant None 3 Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life. Ingenious Mastery STX X2U 3.0 U Sorcery None 3 You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards. Ingenious Mastery STX X2U 3.0 U Sorcery None 3 You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards. Inkling Summoning STX 1W/BW/B 3.0 B W Sorcery - Lesson None 3 Create a 2/1 white and black Inkling creature token with flying. Introduction to Annihilation STX 5 5.0 Sorcery - Lesson None 3 Exile target nonland permanent. Its controller draws a card. Introduction to Prophecy STX 3 3.0 Sorcery - Lesson None 3 Scry 2, then draw a card. Island STX 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Island STX 0.0 Basic Land - Island None 0 ({T}: Add {U}.) Jadzi, Oracle of Arcavios // Journey to the Oracle STX 8.0 Legendary Creature - Human Wizard // Sorcery None 3 Jadzi, Oracle of Arcavios // Journey to the Oracle STX 8.0 Legendary Creature - Human Wizard // Sorcery None 3 Karok Wrangler STX 4G 5.0 G Creature - Elf Druid 3/3 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control. Kasmina, Enigma Sage STX 1GU 3.0 G U Legendary Planeswalker - Kasmina 2 1 Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. +2: Scry 1. −X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. −8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost. Kasmina, Enigma Sage STX 1GU 3.0 G U Legendary Planeswalker - Kasmina 2 1 Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage. +2: Scry 1. −X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. −8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost. Kelpie Guide STX 2U 3.0 U Creature - Beast 2/2 None 2 {T}: Untap another target permanent you control. {T}: Tap target permanent. Activate only if you control eight or more lands. Kianne, Dean of Substance // Imbraham, Dean of Theory STX 3.0 Legendary Creature - Elf Druid // Legendary Creature - Bird Wizard None 2 Kianne, Dean of Substance // Imbraham, Dean of Theory STX 3.0 Legendary Creature - Elf Druid // Legendary Creature - Bird Wizard None 2 Killian, Ink Duelist STX WB 2.0 B W Legendary Creature - Human Warlock 2/2 None 2 Lifelink Menace (This creature can't be blocked except by two or more creatures.) Spells you cast that target a creature cost {2} less to cast. Lash of Malice STX B 1.0 B Instant None 3 Target creature gets +2/-2 until end of turn. Leech Fanatic STX 1B 2.0 B Creature - Human Warlock 2/2 None 2 As long as it's your turn, Leech Fanatic has lifelink. Leonin Lightscribe STX 1W 2.0 W Creature - Cat Cleric 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn. Leonin Lightscribe STX 1W 2.0 W Creature - Cat Cleric 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn. Letter of Acceptance STX 3 3.0 Artifact None 1 {T}: Add one mana of any color. {2}, {T}, Sacrifice Letter of Acceptance: Draw a card. Leyline Invocation STX 5G 6.0 G Sorcery None 3 Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control. Lorehold Apprentice STX RW 2.0 R W Creature - Human Cleric 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent." Lorehold Campus STX 0.0 1 Land None 0 Lorehold Campus enters the battlefield tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1. Lorehold Command STX 3RW 5.0 R W Instant None 3 Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards. Lorehold Command STX 3RW 5.0 R W Instant None 3 Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards. Lorehold Excavation STX RW 2.0 R W Enchantment None 1 At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token. Lorehold Pledgemage STX 1R/WR/W 3.0 R W Creature - Kor Shaman 2/2 None 2 First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn. Maelstrom Muse STX 1UU/RR 4.0 R U Creature - Djinn Wizard 2/4 None 2 Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves. Mage Duel STX 2G 3.0 G Sorcery None 3 This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Mage Hunter STX 3B 4.0 B Creature - Horror 3/4 None 2 Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life. Mage Hunters' Onslaught STX 2BB 4.0 B Sorcery None 3 Destroy target creature or planeswalker. Whenever a creature blocks this turn, its controller loses 1 life. Magma Opus STX 6UR 8.0 R U Instant None 3 Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard Magma Opus: Create a Treasure token. Magma Opus STX 6UR 8.0 R U Instant None 3 Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard Magma Opus: Create a Treasure token. Make Your Mark STX R/W 1.0 R W Instant None 3 Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token. Manifestation Sage STX G/UG/UG/UG/U 4.0 G U Creature - Human Wizard 2/2 None 2 When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand. Manifestation Sage STX G/UG/UG/UG/U 4.0 G U Creature - Human Wizard 2/2 None 2 When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand. Mascot Exhibition STX 7 7.0 Sorcery - Lesson None 3 Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token. Mascot Exhibition STX 7 7.0 Sorcery - Lesson None 3 Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token. Mascot Interception STX 3R 4.0 R Sorcery None 3 This spell costs {3} less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Master Symmetrist STX 2GG 4.0 G Creature - Rhino Druid 4/4 None 2 Reach Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn. Mavinda, Students' Advocate STX 2W 3.0 W Legendary Creature - Bird Advisor 2/3 None 2 Flying {0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.) Mavinda, Students' Advocate STX 2W 3.0 W Legendary Creature - Bird Advisor 2/3 None 2 Flying {0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.) Mentor's Guidance STX 2U 3.0 U Sorcery None 3 When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. Scry 1, then draw a card. Mercurial Transformation STX 1U 2.0 U Sorcery - Lesson None 3 Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4. Mila, Crafty Companion // Lukka, Wayward Bonder STX 3.0 Legendary Creature - Fox // Legendary Planeswalker - Lukka None 2 Mila, Crafty Companion // Lukka, Wayward Bonder STX 3.0 Legendary Creature - Fox // Legendary Planeswalker - Lukka None 2 Moldering Karok STX 2BG 4.0 B G Creature - Zombie Crocodile 3/3 None 2 Trample, lifelink Mortality Spear STX 2BG 4.0 B G Instant None 3 This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent. Mortality Spear STX 2BG 4.0 B G Instant None 3 This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent. Mountain STX 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Mountain STX 0.0 Basic Land - Mountain None 0 ({T}: Add {R}.) Multiple Choice STX XU 1.0 U Sorcery None 3 If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above. Multiple Choice STX XU 1.0 U Sorcery None 3 If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above. Necroblossom Snarl STX 0.0 1 Land None 0 As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. {T}: Add {B} or {G}. Necroblossom Snarl STX 0.0 1 Land None 0 As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. {T}: Add {B} or {G}. Necrotic Fumes STX 1BB 3.0 B Sorcery - Lesson None 3 As an additional cost to cast this spell, exile a creature you control. Exile target creature or planeswalker. Needlethorn Drake STX GU 2.0 G U Creature - Drake 1/1 None 2 Flying, deathtouch Novice Dissector STX 3B 4.0 B Creature - Troll Warlock 3/3 None 2 {1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery. Oggyar Battle-Seer STX 3UR 5.0 R U Creature - Ogre Shaman 3/4 None 2 Haste {T}: Scry 1. Oriq Loremage STX 2BB 4.0 B Creature - Human Warlock 3/3 None 2 {T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage. Oriq Loremage STX 2BB 4.0 B Creature - Human Warlock 3/3 None 2 {T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage. Overgrown Arch STX 1G 2.0 G Creature - Plant Wall 0/4 None 2 Defender {T}: You gain 1 life. {2}, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Owlin Shieldmage STX 3WB 5.0 B W Creature - Bird Warlock 3/3 None 2 Flying Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Pest Summoning STX 1B/GB/G 3.0 B G Sorcery - Lesson None 3 Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." Pestilent Cauldron // Restorative Burst STX 3.0 Artifact // Sorcery None 3 Pestilent Cauldron // Restorative Burst STX 3.0 Artifact // Sorcery None 3 Pigment Storm STX 3RR 5.0 R Sorcery None 3 Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead. Pilgrim of the Ages STX 2W 3.0 W Creature - Spirit 2/1 None 2 When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. {6}: Return Pilgrim of the Ages from your graveyard to your hand. Pillardrop Rescuer STX 4W 5.0 W Creature - Spirit Cleric 2/2 None 2 Flying When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand. Pillardrop Warden STX 3R 4.0 R Creature - Spirit Dwarf 1/5 None 2 Reach {2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery. Plains STX 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plains STX 0.0 Basic Land - Plains None 0 ({T}: Add {W}.) Plargg, Dean of Chaos // Augusta, Dean of Order STX 2.0 Legendary Creature - Orc Shaman // Legendary Creature - Human Cleric None 2 Plargg, Dean of Chaos // Augusta, Dean of Order STX 2.0 Legendary Creature - Orc Shaman // Legendary Creature - Human Cleric None 2 Plumb the Forbidden STX 1B 2.0 B Instant None 3 As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life. Poet's Quill STX 1B 2.0 B Artifact - Equipment None 1 When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B} Poet's Quill STX 1B 2.0 B Artifact - Equipment None 1 When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B} Pop Quiz STX 2U 3.0 U Instant None 3 Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Practical Research STX 3UR 5.0 R U Instant None 3 Draw four cards. Then discard two cards unless you discard an instant or sorcery card. Prismari Apprentice STX UR 2.0 R U Creature - Human Shaman 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice. Prismari Campus STX 0.0 1 Land None 0 Prismari Campus enters the battlefield tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1. Prismari Command STX 1UR 3.0 R U Instant None 3 Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact. Prismari Command STX 1UR 3.0 R U Instant None 3 Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact. Prismari Pledgemage STX U/RU/R 2.0 R U Creature - Orc Wizard 3/3 None 2 Defender Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender. Professor Onyx STX 4BB 6.0 B Legendary Planeswalker - Liliana 5 1 Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. +1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. −3: Each opponent sacrifices a creature with the greatest power among creatures that player controls. −8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times. Professor Onyx STX 4BB 6.0 B Legendary Planeswalker - Liliana 5 1 Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. +1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. −3: Each opponent sacrifices a creature with the greatest power among creatures that player controls. −8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times. Professor of Symbology STX 1W 2.0 W Creature - Kor Cleric 2/1 None 2 When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Professor of Zoomancy STX 3G 4.0 G Creature - Bear Druid 4/3 None 2 When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Professor's Warning STX B 1.0 B Instant None 3 Choose one — • Put a +1/+1 counter on target creature. • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Promising Duskmage STX 2B 3.0 B Creature - Human Warlock 2/3 None 2 When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card. Quandrix Apprentice STX GU 2.0 G U Creature - Human Wizard 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. Quandrix Campus STX 0.0 1 Land None 0 Quandrix Campus enters the battlefield tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1. Quandrix Command STX 1GU 3.0 G U Instant None 3 Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library. Quandrix Command STX 1GU 3.0 G U Instant None 3 Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library. Quandrix Cultivator STX 1GG/UU 4.0 G U Creature - Turtle Druid 3/4 None 2 When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle. Quandrix Pledgemage STX 1G/UG/U 3.0 G U Creature - Merfolk Druid 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage. Quintorius, Field Historian STX 3RW 5.0 R W Legendary Creature - Elephant Cleric 2/4 None 2 Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. Radiant Scrollwielder STX 2RW 4.0 R W Creature - Dwarf Cleric 2/4 None 2 Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead. Radiant Scrollwielder STX 2RW 4.0 R W Creature - Dwarf Cleric 2/4 None 2 Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead. Reckless Amplimancer STX 1G 2.0 G Creature - Elf Druid 2/2 None 2 {4}{G}: Double Reckless Amplimancer's power and toughness until end of turn. Reconstruct History STX 2RW 4.0 R W Sorcery None 3 Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History. Reduce to Memory STX 1WW 3.0 W Sorcery - Lesson None 3 Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token. Reflective Golem STX 3 3.0 Artifact Creature - Golem 2/3 None 2 Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy. Reject STX 1U 2.0 U Instant None 3 Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Relic Sloth STX 3RW 5.0 R W Creature - Beast 4/4 None 2 Vigilance Menace (This creature can't be blocked except by two or more creatures.) Resculpt STX 1U 2.0 U Instant None 3 Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. Retriever Phoenix STX 3R 4.0 R Creature - Phoenix 2/2 None 2 Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield. Retriever Phoenix STX 3R 4.0 R Creature - Phoenix 2/2 None 2 Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield. Returned Pastcaller STX 3RR/WW 6.0 R W Creature - Spirit Cleric 4/2 None 2 Flying When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand. Rip Apart STX RW 2.0 R W Sorcery None 3 Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment. Rip Apart STX RW 2.0 R W Sorcery None 3 Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment. Rise of Extus STX 4W/BW/B 6.0 B W Sorcery None 3 Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Rootha, Mercurial Artist STX 1UR 3.0 R U Legendary Creature - Orc Shaman 1/4 None 2 {2}, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Rowan, Scholar of Sparks // Will, Scholar of Frost STX 3.0 Legendary Planeswalker - Rowan // Legendary Planeswalker - Will None 1 Rowan, Scholar of Sparks // Will, Scholar of Frost STX 3.0 Legendary Planeswalker - Rowan // Legendary Planeswalker - Will None 1 Rushed Rebirth STX BG 2.0 B G Instant None 3 Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle. Rushed Rebirth STX BG 2.0 B G Instant None 3 Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle. Scurrid Colony STX 1G 2.0 G Creature - Squirrel 2/2 None 2 Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands. Secret Rendezvous STX 1WW 3.0 W Sorcery None 3 You and target opponent each draw three cards. Sedgemoor Witch STX 2B 3.0 B Creature - Human Warlock 3/2 None 2 Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Sedgemoor Witch STX 2B 3.0 B Creature - Human Warlock 3/2 None 2 Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Selfless Glyphweaver // Deadly Vanity STX 3.0 Creature - Human Cleric // Sorcery None 3 Selfless Glyphweaver // Deadly Vanity STX 3.0 Creature - Human Cleric // Sorcery None 3 Semester's End STX 3W 4.0 W Instant None 3 Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. Semester's End STX 3W 4.0 W Instant None 3 Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker. Serpentine Curve STX 3U 4.0 U Sorcery None 3 Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard. Shadewing Laureate STX WW/BB 3.0 B W Creature - Human Warlock 2/2 None 2 Flying Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control. Shadrix Silverquill STX 3WB 5.0 B W Legendary Creature - Elder Dragon 2/5 None 2 Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control. Shadrix Silverquill STX 3WB 5.0 B W Legendary Creature - Elder Dragon 2/5 None 2 Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control. Shaile, Dean of Radiance // Embrose, Dean of Shadow STX 2.0 Legendary Creature - Bird Cleric // Legendary Creature - Human Warlock None 2 Shaile, Dean of Radiance // Embrose, Dean of Shadow STX 2.0 Legendary Creature - Bird Cleric // Legendary Creature - Human Warlock None 2 Shineshadow Snarl STX 0.0 1 Land None 0 As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}. Shineshadow Snarl STX 0.0 1 Land None 0 As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}. Show of Confidence STX 1W 2.0 W Instant None 3 When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn. Silverquill Apprentice STX WB 2.0 B W Creature - Human Warlock 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn. Silverquill Campus STX 0.0 1 Land None 0 Silverquill Campus enters the battlefield tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1. Silverquill Command STX 2WB 4.0 B W Sorcery None 3 Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature. Silverquill Command STX 2WB 4.0 B W Sorcery None 3 Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature. Silverquill Pledgemage STX 1W/BW/B 3.0 B W Creature - Vampire Cleric 3/1 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn. Silverquill Silencer STX WB 2.0 B W Creature - Human Cleric 3/2 None 2 As Silverquill Silencer enters the battlefield, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card. Silverquill Silencer STX WB 2.0 B W Creature - Human Cleric 3/2 None 2 As Silverquill Silencer enters the battlefield, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card. Snow Day STX 4UU 6.0 U Instant None 3 Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Draw two cards, then discard a card. Solve the Equation STX 2U 3.0 U Sorcery None 3 Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. Soothsayer Adept STX 1U 2.0 U Creature - Merfolk Wizard 1/3 None 2 {1}{U}, {T}: Draw a card, then discard a card. Sparring Regimen STX 2W 3.0 W Enchantment None 1 When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. Sparring Regimen STX 2W 3.0 W Enchantment None 1 When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. Spectacle Mage STX 1UR 3.0 R U Creature - Bird Shaman 2/2 None 2 Flying Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast. Specter of the Fens STX 3B 4.0 B Creature - Specter 2/3 None 2 Flying {5}{B}: Target opponent loses 2 life and you gain 2 life. Spell Satchel STX 2 2.0 Artifact None 1 Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. {T}, Remove a book counter from Spell Satchel: Add {C}. {3}, {T}, Remove three book counters from Spell Satchel: Draw a card. Spined Karok STX 2G 3.0 G Creature - Crocodile 2/4 None 2 Spirit Summoning STX 1R/WR/W 3.0 R W Sorcery - Lesson None 3 Create a 3/2 red and white Spirit creature token. Spiteful Squad STX 2WB 4.0 B W Creature - Human Warlock 0/0 None 2 Deathtouch Spiteful Squad enters the battlefield with two +1/+1 counters on it. When Spiteful Squad dies, put its counters on target creature you control. Springmane Cervin STX 2G 3.0 G Creature - Elk 3/2 None 2 When Springmane Cervin enters the battlefield, you gain 2 life. Square Up STX 1G/U 2.0 G U Instant None 3 Target creature has base power and toughness 4/4 until end of turn. Star Pupil STX W 1.0 W Creature - Human Wizard 0/0 None 2 Star Pupil enters the battlefield with a +1/+1 counter on it. When Star Pupil dies, put its counters on target creature you control. Start from Scratch STX 2R 3.0 R Sorcery - Lesson None 3 Choose one — • Start from Scratch deals 1 damage to any target. • Destroy target artifact. Stonebinder's Familiar STX W 1.0 W Creature - Spirit Dog 1/1 None 2 Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn. Stonebound Mentor STX 1RW 3.0 R W Creature - Spirit Advisor 3/3 None 2 Whenever one or more cards leave your graveyard, scry 1. Stonerise Spirit STX 1W 2.0 W Creature - Spirit Bird 1/2 None 2 Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. Storm-Kiln Artist STX 3R 4.0 R Creature - Dwarf Shaman 2/2 None 2 Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. Strict Proctor STX 1W 2.0 W Creature - Spirit Cleric 1/3 None 2 Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}. Strict Proctor STX 1W 2.0 W Creature - Spirit Cleric 1/3 None 2 Flying Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}. Strixhaven Stadium STX 3 3.0 Artifact None 1 {T}: Add {C}. Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game. Strixhaven Stadium STX 3 3.0 Artifact None 1 {T}: Add {C}. Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game. Study Break STX 1W 2.0 W Instant None 3 Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Sudden Breakthrough STX 1R 2.0 R Instant None 3 Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Swamp STX 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Swamp STX 0.0 Basic Land - Swamp None 0 ({T}: Add {B}.) Symmetry Sage STX U 1.0 U Creature - Human Wizard 0/2 None 2 Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn. Tanazir Quandrix STX 3GU 5.0 G U Legendary Creature - Elder Dragon 4/4 None 2 Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. Tanazir Quandrix STX 3GU 5.0 G U Legendary Creature - Elder Dragon 4/4 None 2 Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. Tangletrap STX 1G 2.0 G Instant None 3 Choose one — • Tangletrap deals 5 damage to target creature with flying. • Destroy target artifact. Teach by Example STX U/RU/R 2.0 R U Instant None 3 When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Teachings of the Archaics STX 2U 3.0 U Sorcery - Lesson None 3 If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. Teachings of the Archaics STX 2U 3.0 U Sorcery - Lesson None 3 If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. Team Pennant STX 1 1.0 Artifact - Equipment None 1 Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3} Tempted by the Oriq STX 1UUU 4.0 U Sorcery None 3 For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less. Tempted by the Oriq STX 1UUU 4.0 U Sorcery None 3 For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less. Tend the Pests STX BG 2.0 B G Instant None 3 As an additional cost to cast this spell, sacrifice a creature. Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power. Tenured Inkcaster STX 4B 5.0 B Creature - Vampire Warlock 2/2 None 2 When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life. Test of Talents STX 1U 2.0 U Instant None 3 Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. The Biblioplex STX 0.0 Land None 0 {T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand. The Biblioplex STX 0.0 Land None 0 {T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand. Thrilling Discovery STX RW 2.0 R W Sorcery None 3 You gain 2 life. Then you may discard two cards. If you do, draw three cards. Thunderous Orator STX 1W 2.0 W Creature - Kor Wizard 2/2 None 2 Vigilance Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample. Tome Shredder STX 2R 3.0 R Creature - Wolf 2/2 None 2 Haste {T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder. Torrent Sculptor // Flamethrower Sonata STX 4.0 Creature - Merfolk Wizard // Sorcery None 3 Torrent Sculptor // Flamethrower Sonata STX 4.0 Creature - Merfolk Wizard // Sorcery None 3 Twinscroll Shaman STX 2R 3.0 R Creature - Dwarf Shaman 1/2 None 2 Double strike Umbral Juke STX 2B 3.0 B Instant None 3 Choose one — • Target player sacrifices a creature or planeswalker. • Create a 2/1 white and black Inkling creature token with flying. Unwilling Ingredient STX B 1.0 B Creature - Frog 1/1 None 2 Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life. Uvilda, Dean of Perfection // Nassari, Dean of Expression STX 3.0 Legendary Creature - Djinn Wizard // Legendary Creature - Efreet Shaman None 2 Uvilda, Dean of Perfection // Nassari, Dean of Expression STX 3.0 Legendary Creature - Djinn Wizard // Legendary Creature - Efreet Shaman None 2 Valentin, Dean of the Vein // Lisette, Dean of the Root STX 1.0 Legendary Creature - Vampire Warlock // Legendary Creature - Human Druid None 2 Valentin, Dean of the Vein // Lisette, Dean of the Root STX 1.0 Legendary Creature - Vampire Warlock // Legendary Creature - Human Druid None 2 Vanishing Verse STX WB 2.0 B W Instant None 3 Exile target monocolored permanent. Vanishing Verse STX WB 2.0 B W Instant None 3 Exile target monocolored permanent. Velomachus Lorehold STX 5RW 7.0 R W Legendary Creature - Elder Dragon 5/5 None 2 Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Velomachus Lorehold STX 5RW 7.0 R W Legendary Creature - Elder Dragon 5/5 None 2 Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. Venerable Warsinger STX 1RW 3.0 R W Creature - Spirit Cleric 3/3 None 2 Vigilance, trample Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player. Venerable Warsinger STX 1RW 3.0 R W Creature - Spirit Cleric 3/3 None 2 Vigilance, trample Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player. Verdant Mastery STX 5G 6.0 G Sorcery None 3 You may pay {3}{G} rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle. Verdant Mastery STX 5G 6.0 G Sorcery None 3 You may pay {3}{G} rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle. Vineglimmer Snarl STX 0.0 1 Land None 0 As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. {T}: Add {G} or {U}. Vineglimmer Snarl STX 0.0 1 Land None 0 As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. {T}: Add {G} or {U}. Vortex Runner STX 2U 3.0 U Creature - Human Wizard 2/3 None 2 As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked. Wandering Archaic // Explore the Vastlands STX 5.0 Creature - Avatar // Sorcery None 3 Wandering Archaic // Explore the Vastlands STX 5.0 Creature - Avatar // Sorcery None 3 Waterfall Aerialist STX 3U 4.0 U Creature - Djinn Wizard 3/1 None 2 Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Witherbloom Apprentice STX BG 2.0 B G Creature - Human Druid 2/2 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life. Witherbloom Campus STX 0.0 1 Land None 0 Witherbloom Campus enters the battlefield tapped. {T}: Add {B} or {G}. {4}, {T}: Scry 1. Witherbloom Command STX BG 2.0 B G Sorcery None 3 Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life. Witherbloom Command STX BG 2.0 B G Sorcery None 3 Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life. Witherbloom Pledgemage STX 3B/GB/G 5.0 B G Creature - Treefolk Warlock 5/5 None 2 Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life. Wormhole Serpent STX 4U 5.0 U Creature - Serpent 3/5 None 2 {3}{U}: Target creature can't be blocked this turn. Zephyr Boots STX 1 1.0 Artifact - Equipment None 1 Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Zimone, Quandrix Prodigy STX GU 2.0 G U Legendary Creature - Human Wizard 1/2 None 2 {1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.