Cockatrice/Magic-Spoiler
2023-03-16 16:16:06 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
SIS
Shadows of the Past
Masters
2023-03-21
Angel of Flight Alabaster
FlyingAt the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
W
Creature - Angel
5.0
4W
4/4
SIS
2
Avacyn's Collar
Equipped creature gets +1/+0 and has vigilance.Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.Equip {2}
Artifact - Equipment
1.0
1
SIS
1
Avacyn's Pilgrim
{T}: Add {W}.
G
Creature - Human Monk
1.0
G
1/1
SIS
2
Avacyn, Angel of Hope
Flying, vigilance, indestructibleOther permanents you control have indestructible.
W
Legendary Creature - Angel
8.0
5WWW
8/8
SIS
2
Balefire Dragon
FlyingWhenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
R
Creature - Dragon
7.0
5RR
6/6
SIS
2
Barter in Blood
Each player sacrifices two creatures.
B
Sorcery
4.0
2BB
SIS
3
Battleground Geist
FlyingOther Spirit creatures you control get +1/+0.
U
Creature - Spirit
5.0
4U
3/3
SIS
2
Blazing Torch
Equipped creature can't be blocked by Vampires or Zombies.Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
1.0
1
SIS
1
Bloodflow Connoisseur
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
B
Creature - Vampire
3.0
2B
1/1
SIS
2
Bloodline Keeper
Flying{T}: Create a 2/2 black Vampire creature token with flying.{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
B
Creature - Vampire
4.0
2BB
3/3
SIS
2
Lord of Lineage
FlyingOther Vampire creatures you control get +2/+2.{T}: Create a 2/2 black Vampire creature token with flying.
B
Creature - Vampire
4.0
5/5
SIS
2
Bonds of Faith
Enchant creatureEnchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
W
Enchantment - Aura
2.0
1W
SIS
1
Brimstone Volley
Brimstone Volley deals 3 damage to any target.Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
R
Instant
3.0
2R
SIS
3
Bump in the Night
Target opponent loses 3 life.Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
B
Sorcery
1.0
B
SIS
3
Butcher's Cleaver
Equipped creature gets +3/+0.As long as equipped creature is a Human, it has lifelink.Equip {3}
Artifact - Equipment
3.0
3
SIS
1
Cackling Counterpart
Create a token that's a copy of target creature you control.Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
3.0
1UU
SIS
3
Demonmail Hauberk
Equipped creature gets +4/+2.Equip—Sacrifice a creature.
Artifact - Equipment
4.0
4
SIS
1
Devil's Play
Devil's Play deals X damage to any target.Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
1.0
XR
SIS
3
Diregraf Captain
DeathtouchOther Zombie creatures you control get +1/+1.Whenever another Zombie you control dies, target opponent loses 1 life.
B
U
Creature - Zombie Soldier
3.0
1UB
2/2
SIS
2
Divine Reckoning
Each player chooses a creature they control. Destroy the rest.Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
4.0
2WW
SIS
3
Doomed Traveler
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
W
Creature - Human Soldier
1.0
W
1/1
SIS
2
Drogskol Captain
FlyingOther Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
U
W
Creature - Spirit Soldier
3.0
1WU
2/2
SIS
2
Elder Cathar
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
W
Creature - Human Soldier
3.0
2W
2/2
SIS
2
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
0.0
SIS
0
Faithless Looting
Draw two cards, then discard two cards.Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
1.0
R
SIS
3
Falkenrath Aristocrat
Flying, hasteSacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
B
R
Creature - Vampire Noble
4.0
2BR
4/1
SIS
2
Falkenrath Noble
FlyingWhenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
B
Creature - Vampire Noble
4.0
3B
2/2
SIS
2
Feeling of Dread
Tap up to two target creatures.Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Instant
2.0
1W
SIS
3
Fiend Hunter
When Fiend Hunter enters the battlefield, you may exile another target creature.When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
W
Creature - Human Cleric
3.0
1WW
1/3
SIS
2
Forbidden Alchemy
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
3.0
2U
SIS
3
Forge Devil
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
R
Creature - Devil
1.0
R
1/1
SIS
2
Galvanic Juggernaut
Galvanic Juggernaut attacks each combat if able.Galvanic Juggernaut doesn't untap during your untap step.Whenever another creature dies, untap Galvanic Juggernaut.
Artifact Creature - Juggernaut
4.0
4
5/5
SIS
2
Garruk Relentless
When Garruk Relentless has two or fewer loyalty counters on him, transform him.0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.0: Create a 2/2 green Wolf creature token.
G
Legendary Planeswalker - Garruk
4.0
3G
3
SIS
1
Garruk, the Veil-Cursed
+1: Create a 1/1 black Wolf creature token with deathtouch.−1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.−3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
B
G
Legendary Planeswalker - Garruk
4.0
SIS
1
Geist of Saint Traft
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
U
W
Legendary Creature - Spirit Cleric
3.0
1WU
2/2
SIS
2
Ghoulraiser
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
B
Creature - Zombie
3.0
1BB
2/2
SIS
2
Gnaw to the Bone
You gain 2 life for each creature card in your graveyard.Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Instant
3.0
2G
SIS
3
Griselbrand
Flying, lifelinkPay 7 life: Draw seven cards.
B
Legendary Creature - Demon
8.0
4BBBB
7/7
SIS
2
Gutter Grime
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
G
Enchantment
5.0
4G
SIS
1
Haunted Fengraf
{T}: Add {C}.{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
Land
0.0
SIS
0
Havengul Lich
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
B
U
Creature - Zombie Wizard
5.0
3UB
4/4
SIS
2
Havengul Runebinder
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
U
Creature - Human Wizard
4.0
2UU
2/2
SIS
2
Hollowhenge Scavenger
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
G
Creature - Elemental
5.0
3GG
4/5
SIS
2
Huntmaster of the Fells
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
G
R
Creature - Human Werewolf
4.0
2RG
2/2
SIS
2
Ravager of the Fells
TrampleWhenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
G
R
Creature - Werewolf
4.0
4/4
SIS
2
Immerwolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Each other creature you control that's a Wolf or a Werewolf gets +1/+1.Non-Human Werewolves you control can't transform.
G
R
Creature - Wolf
3.0
1RG
2/2
SIS
2
Increasing Ambition
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
B
Sorcery
5.0
4B
SIS
3
Invisible Stalker
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Invisible Stalker can't be blocked.
U
Creature - Human Rogue
2.0
1U
1/1
SIS
2
Kruin Outlaw
First strikeAt the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
R
Creature - Human Rogue Werewolf
3.0
1RR
2/2
SIS
2
Terror of Kruin Pass
Double strikeWerewolves you control have menace. (They can't be blocked except by two or more creatures.)At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
R
Creature - Werewolf
3.0
3/3
SIS
2
Lingering Souls
Create two 1/1 white Spirit creature tokens with flying.Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
3.0
2W
SIS
3
Mayor of Avabruck
Other Human creatures you control get +1/+1.At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
G
Creature - Human Advisor Werewolf
2.0
1G
1/1
SIS
2
Howlpack Alpha
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.At the beginning of your end step, create a 2/2 green Wolf creature token.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
G
Creature - Werewolf
2.0
3/3
SIS
2
Mist Raven
FlyingWhen Mist Raven enters the battlefield, return target creature to its owner's hand.
U
Creature - Bird
4.0
2UU
2/2
SIS
2
Moonmist
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
G
Instant
2.0
1G
SIS
3
Murder of Crows
FlyingWhenever another creature dies, you may draw a card. If you do, discard a card.
U
Creature - Bird
5.0
3UU
4/4
SIS
2
Mystic Retrieval
Return target instant or sorcery card from your graveyard to your hand.Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
4.0
3U
SIS
3
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
4.0
3R
SIS
3
Rally the Peasants
Creatures you control get +2/+0 until end of turn.Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Instant
3.0
2W
SIS
3
Requiem Angel
FlyingWhenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
W
Creature - Angel
6.0
5W
5/5
SIS
2
Selhoff Occultist
Whenever Selhoff Occultist or another creature dies, target player mills a card.
U
Creature - Human Rogue
3.0
2U
2/3
SIS
2
Sever the Bloodline
Exile target creature and all other creatures with the same name as that creature.Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
B
Sorcery
4.0
3B
SIS
3
Sigarda, Host of Herons
Flying, hexproofSpells and abilities your opponents control can't cause you to sacrifice permanents.
G
W
Legendary Creature - Angel
5.0
2GWW
5/5
SIS
2
Silent Departure
Return target creature to its owner's hand.Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
1.0
U
SIS
3
Skirsdag Cultist
{R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.
R
Creature - Human Shaman
4.0
2RR
2/2
SIS
2
Skirsdag High Priest
Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
B
Creature - Human Cleric
2.0
1B
1/2
SIS
2
Snapcaster Mage
FlashWhen Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
U
Creature - Human Wizard
2.0
1U
2/1
SIS
2
Somberwald Sage
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
G
Creature - Human Druid
3.0
2G
0/1
SIS
2
Spider Spawning
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Sorcery
5.0
4G
SIS
3
Stitcher's Apprentice
{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
U
Creature - Homunculus
2.0
1U
1/2
SIS
2
Stromkirk Captain
First strikeOther Vampire creatures you control get +1/+1 and have first strike.
B
R
Creature - Vampire Soldier
3.0
1BR
2/2
SIS
2
Séance
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
W
Enchantment
4.0
2WW
SIS
1
Tragic Slip
Target creature gets -1/-1 until end of turn.Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
B
Instant
1.0
B
SIS
3
Traitorous Blood
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
R
Sorcery
3.0
1RR
SIS
3
Travel Preparations
Put a +1/+1 counter on each of up to two target creatures.Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
G
Sorcery
2.0
1G
SIS
3
Traveler's Amulet
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
1.0
1
SIS
1
Unburial Rites
Return target creature card from your graveyard to the battlefield.Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
B
Sorcery
5.0
4B
SIS
3
Vampiric Fury
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
R
Instant
2.0
1R
SIS
3
Vessel of Endless Rest
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.{T}: Add one mana of any color.
Artifact
3.0
3
SIS
1
Young Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
G
Creature - Wolf
1.0
G
1/1
SIS
2
Zealous Conscripts
HasteWhen Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
R
Creature - Human Warrior
5.0
4R
3/3
SIS
2