Cockatrice/Magic-Spoiler
2023-03-16 16:16:07 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
SIR
Shadows Over Innistrad Remastered
Masters
2023-03-21
Abundant Maw
Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, target opponent loses 3 life and you gain 3 life.
Creature - Eldrazi Leech
8.0
8
6/4
SIR
2
Accursed Witch
Spells your opponents cast that target Accursed Witch cost {1} less to cast.When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
B
Creature - Human Shaman
4.0
3B
4/2
SIR
2
Infectious Curse
Enchant playerSpells you cast that target enchanted player cost {1} less to cast.At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
B
Enchantment - Aura Curse
4.0
SIR
1
Advanced Stitchwing
Flying{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
U
Creature - Zombie Horror
5.0
3UU
3/4
SIR
2
Aim High
Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
G
Instant
2.0
1G
SIR
3
Alchemist's Greeting
Alchemist's Greeting deals 4 damage to target creature.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
R
Sorcery
5.0
4R
SIR
3
Alms of the Vein
Target opponent loses 3 life and you gain 3 life.Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
B
Sorcery
3.0
2B
SIR
3
Altered Ego
This spell can't be countered.You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
G
U
Creature - Shapeshifter
4.0
X2GU
0/0
SIR
2
Always Watching
Nontoken creatures you control get +1/+1 and have vigilance.
W
Enchantment
3.0
1WW
SIR
1
Angelic Purge
As an additional cost to cast this spell, sacrifice a permanent.Exile target artifact, creature, or enchantment.
W
Sorcery
3.0
2W
SIR
3
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
B
W
Instant
3.0
1WB
SIR
3
Apothecary Geist
FlyingWhen Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.
W
Creature - Spirit
4.0
3W
2/3
SIR
2
Archangel Avacyn
FlashFlying, vigilanceWhen Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
W
Legendary Creature - Angel
5.0
3WW
4/4
SIR
2
Avacyn, the Purifier
FlyingWhen this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
R
Legendary Creature - Angel
5.0
6/5
SIR
2
Arlinn Kord
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
G
R
Legendary Planeswalker - Arlinn
4.0
2RG
3
SIR
1
Arlinn, Embraced by the Moon
+1: Creatures you control get +1/+1 and gain trample until end of turn.−1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.−6: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'"
G
R
Legendary Planeswalker - Arlinn
4.0
SIR
1
Assembled Alphas
Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
R
Creature - Wolf
6.0
5R
5/5
SIR
2
Avacyn's Judgment
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
R
Sorcery
2.0
1R
SIR
3
Bedlam Reveler
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.ProwessWhen Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
R
Creature - Devil Horror
8.0
6RR
3/4
SIR
2
Biting Rain
All creatures get -2/-2 until end of turn.Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
B
Sorcery
4.0
2BB
SIR
3
Blessed Alliance
Escalate {2} (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Target player gains 4 life.• Untap up to two target creatures.• Target opponent sacrifices an attacking creature.
W
Instant
2.0
1W
SIR
3
Blood Mist
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
R
Enchantment
4.0
3R
SIR
1
Bloodbriar
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
G
Creature - Plant Elemental
3.0
2G
2/3
SIR
2
Bloodhall Priest
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
B
R
Creature - Vampire Cleric
4.0
2BR
4/4
SIR
2
Bloodmad Vampire
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
R
Creature - Vampire Berserker
3.0
2R
4/1
SIR
2
Borrowed Grace
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)Choose one or both —• Creatures you control get +2/+0 until end of turn.• Creatures you control get +0/+2 until end of turn.
W
Instant
3.0
2W
SIR
3
Borrowed Hostility
Escalate {3} (Pay this cost for each mode chosen beyond the first.)Choose one or both —• Target creature gets +3/+0 until end of turn.• Target creature gains first strike until end of turn.
R
Instant
1.0
R
SIR
3
Borrowed Malevolence
Escalate {2} (Pay this cost for each mode chosen beyond the first.)Choose one or both —• Target creature gets +1/+1 until end of turn.• Target creature gets -1/-1 until end of turn.
B
Instant
1.0
B
SIR
3
Bound by Moonsilver
Enchant creatureEnchanted creature can't attack, block, or transform.Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.
W
Enchantment - Aura
3.0
2W
SIR
1
Brain in a Jar
{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.{3}, {T}, Remove X charge counters from Brain in a Jar: Scry X.
Artifact
2.0
2
SIR
1
Briarbridge Patrol
Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
G
Creature - Human Warrior
4.0
3G
3/3
SIR
2
Bruna, the Fading Light
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.Flying, vigilance(Melds with Gisela, the Broken Blade.)
W
Legendary Creature - Angel Horror
7.0
5WW
5/7
SIR
2
Burn from Within
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
R
Sorcery
1.0
XR
SIR
3
Bygone Bishop
FlyingWhenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Creature - Spirit Cleric
3.0
2W
2/3
SIR
2
Byway Courier
When Byway Courier dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
G
Creature - Human Scout
3.0
2G
3/2
SIR
2
Call the Bloodline
{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
B
Enchantment
2.0
1B
SIR
1
Certain Death
Destroy target creature. Its controller loses 2 life and you gain 2 life.
B
Sorcery
6.0
5B
SIR
3
Choked Estuary
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.{T}: Add {U} or {B}.
Land
0.0
SIR
1
0
Clear Shot
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
G
Instant
3.0
2G
SIR
3
Collective Brutality
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.• Target creature gets -2/-2 until end of turn.• Target opponent loses 2 life and you gain 2 life.
B
Sorcery
2.0
1B
SIR
3
Collective Defiance
Escalate {1} (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Target player discards all the cards in their hand, then draws that many cards.• Collective Defiance deals 4 damage to target creature.• Collective Defiance deals 3 damage to target opponent or planeswalker.
R
Sorcery
3.0
1RR
SIR
3
Collective Effort
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Destroy target creature with power 4 or greater.• Destroy target enchantment.• Put a +1/+1 counter on each creature target player controls.
W
Sorcery
3.0
1WW
SIR
3
Compelling Deterrence
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
U
Instant
2.0
1U
SIR
3
Conduit of Storms
Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.{3}{R}{R}: Transform Conduit of Storms.
R
Creature - Werewolf Horror
3.0
2R
2/3
SIR
2
Conduit of Emrakul
Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn.
Creature - Eldrazi Werewolf
3.0
5/4
SIR
2
Confirm Suspicions
Counter target spell.Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
U
Instant
5.0
3UU
SIR
3
Confront the Unknown
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
G
Instant
1.0
G
SIR
3
Convolute
Counter target spell unless its controller pays {4}.
U
Instant
3.0
2U
SIR
3
Courageous Outrider
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
W
Creature - Human Scout
4.0
3W
3/4
SIR
2
Crawling Sensation
At the beginning of your upkeep, you may mill two cards.Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
G
Enchantment
3.0
2G
SIR
1
Crow of Dark Tidings
FlyingWhen Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
B
Creature - Zombie Bird
3.0
2B
2/1
SIR
2
Cryptolith Fragment
Cryptolith Fragment enters the battlefield tapped.{T}: Add one mana of any color. Each player loses 1 life.At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
Artifact
3.0
3
SIR
1
1
Aurora of Emrakul
Flying, deathtouchWhenever Aurora of Emrakul attacks, each opponent loses 3 life.
Creature - Eldrazi Reflection
3.0
1/4
SIR
2
Cryptolith Rite
Creatures you control have "{T}: Add one mana of any color."
G
Enchantment
2.0
1G
SIR
1
Curious Homunculus
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
U
Creature - Homunculus
2.0
1U
1/1
SIR
2
Voracious Reader
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Instant and sorcery spells you cast cost {1} less to cast.
Creature - Eldrazi Homunculus
2.0
3/4
SIR
2
Daring Sleuth
When you sacrifice a Clue, transform Daring Sleuth.
U
Creature - Human Rogue
2.0
1U
2/1
SIR
2
Bearer of Overwhelming Truths
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
U
Creature - Human Wizard
2.0
3/2
SIR
2
Dark Salvation
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
B
Sorcery
1.0
XXB
SIR
3
Dauntless Cathar
{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
W
Creature - Human Soldier
3.0
2W
3/2
SIR
2
Dawn Gryff
Flying
W
Creature - Hippogriff
3.0
2W
2/2
SIR
2
Dead Weight
Enchant creatureEnchanted creature gets -2/-2.
B
Enchantment - Aura
1.0
B
SIR
1
Deathcap Cultivator
{T}: Add {B} or {G}.Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
G
Creature - Human Druid
2.0
1G
2/1
SIR
2
Decimator of the Provinces
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.Trample, haste
Creature - Eldrazi Boar
10.0
10
7/7
SIR
2
Declaration in Stone
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
W
Sorcery
2.0
1W
SIR
3
Deny Existence
Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
U
Instant
3.0
2U
SIR
3
Deranged Whelp
Menace (This creature can't be blocked except by two or more creatures.)
R
Creature - Wolf
2.0
1R
2/1
SIR
2
Descend upon the Sinful
Exile all creatures.Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
W
Sorcery
6.0
4WW
SIR
3
Devils' Playground
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
R
Sorcery
6.0
4RR
SIR
3
Devilthorn Fox
W
Creature - Fox
2.0
1W
3/1
SIR
2
Diregraf Colossus
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
B
Creature - Zombie Giant
3.0
2B
2/2
SIR
2
Distended Mindbender
Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Creature - Eldrazi Insect
8.0
8
5/5
SIR
2
Docent of Perfection
FlyingWhenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.
U
Creature - Insect Horror
5.0
3UU
5/4
SIR
2
Final Iteration
FlyingWizards you control get +2/+1 and have flying.Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
Creature - Eldrazi Insect
5.0
6/5
SIR
2
Drag Under
Return target creature to its owner's hand.Draw a card.
U
Sorcery
3.0
2U
SIR
3
Drogskol Shieldmate
Flash (You may cast this spell any time you could cast an instant.)When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
W
Creature - Spirit Soldier
3.0
2W
2/3
SIR
2
Drownyard Behemoth
Flash (You may cast this spell any time you could cast an instant.)Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
Creature - Eldrazi Crab
9.0
9
5/7
SIR
2
Drownyard Explorers
When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
U
Creature - Human Wizard
4.0
3U
2/4
SIR
2
Drunau Corpse Trawler
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.{2}{B}: Target Zombie gains deathtouch until end of turn.
U
Creature - Zombie
4.0
3U
1/1
SIR
2
Dusk Feaster
Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.Flying
B
Creature - Vampire
7.0
5BB
4/5
SIR
2
Duskwatch Recruiter
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
G
Creature - Human Warrior Werewolf
2.0
1G
2/2
SIR
2
Krallenhorde Howler
Creature spells you cast cost {1} less to cast.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.
G
Creature - Werewolf
2.0
3/3
SIR
2
Elder Deep-Fiend
FlashEmerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, tap up to four target permanents.
Creature - Eldrazi Octopus
8.0
8
5/6
SIR
2
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
G
Sorcery
3.0
1GG
SIR
3
Ember-Eye Wolf
Haste{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
R
Creature - Wolf
2.0
1R
1/2
SIR
2
Emrakul, the Promised End
This spell costs {1} less to cast for each card type among cards in your graveyard.When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.Flying, trample, protection from instants
Legendary Creature - Eldrazi
13.0
13
13/13
SIR
2
Epiphany at the Drownyard
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
U
Instant
1.0
XU
SIR
3
Epitaph Golem
{2}: Put target card from your graveyard on the bottom of your library.
Artifact Creature - Golem
5.0
5
3/5
SIR
2
Erdwal Illuminator
FlyingWhenever you investigate for the first time each turn, investigate an additional time.
U
Creature - Spirit
2.0
1U
1/3
SIR
2
Essence Flux
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
U
Instant
1.0
U
SIR
3
Eternal Scourge
You may cast Eternal Scourge from exile.When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.
Creature - Eldrazi Horror
3.0
3
3/3
SIR
2
Ever After
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
B
Sorcery
6.0
4BB
SIR
3
Explosive Apparatus
{3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
Artifact
1.0
1
SIR
1
Exultant Cultist
When Exultant Cultist dies, draw a card.
U
Creature - Human Wizard
3.0
2U
2/2
SIR
2
Faith Unbroken
Enchant creature you controlWhen Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.Enchanted creature gets +2/+2.
W
Enchantment - Aura
4.0
3W
SIR
1
Faithbearer Paladin
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
W
Creature - Human Knight
5.0
4W
3/4
SIR
2
Falkenrath Gorger
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
R
Creature - Vampire Berserker
1.0
R
2/1
SIR
2
Fevered Visions
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
R
U
Enchantment
3.0
1UR
SIR
1
Field Creeper
Artifact Creature - Scarecrow
2.0
2
2/1
SIR
2
Fiend Binder
Whenever Fiend Binder attacks, tap target creature defending player controls.
W
Creature - Human Soldier
4.0
3W
3/2
SIR
2
Fiery Temper
Fiery Temper deals 3 damage to any target.Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
R
Instant
3.0
1RR
SIR
3
Flameblade Angel
FlyingWhenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
R
Creature - Angel
6.0
4RR
4/4
SIR
2
Fleeting Memories
When Fleeting Memories enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, target player mills three cards.
U
Enchantment
3.0
2U
SIR
1
Fogwalker
Skulk (This creature can't be blocked by creatures with greater power.)When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
U
Creature - Spirit
2.0
1U
1/3
SIR
2
Foreboding Ruins
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}.
Land
0.0
SIR
1
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
SIR
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
SIR
0
Forest
({T}: Add {G}.)
Basic Land - Forest
0.0
SIR
0
Forgotten Creation
Skulk (This creature can't be blocked by creatures with greater power.)At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
U
Creature - Zombie Horror
4.0
3U
3/3
SIR
2
Forsaken Sanctuary
Forsaken Sanctuary enters the battlefield tapped.{T}: Add {W} or {B}.
Land
0.0
SIR
1
0
Fortified Village
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.{T}: Add {G} or {W}.
Land
0.0
SIR
1
0
Foul Orchard
Foul Orchard enters the battlefield tapped.{T}: Add {B} or {G}.
Land
0.0
SIR
1
0
Furyblade Vampire
TrampleAt the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
R
Creature - Vampire Berserker
2.0
1R
1/2
SIR
2
Galvanic Bombardment
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
R
Instant
1.0
R
SIR
3
Game Trail
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.{T}: Add {R} or {G}.
Land
0.0
SIR
1
0
Gatstaf Arsonists
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.
R
Creature - Human Werewolf
5.0
4R
5/4
SIR
2
Gatstaf Ravagers
Menace (This creature can't be blocked except by two or more creatures.)At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.
R
Creature - Werewolf
5.0
6/5
SIR
2
Gavony Unhallowed
Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed.
B
Creature - Zombie
4.0
3B
2/4
SIR
2
Geier Reach Bandit
HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
R
Creature - Human Rogue Werewolf
3.0
2R
3/2
SIR
2
Vildin-Pack Alpha
Whenever a Werewolf enters the battlefield under your control, you may transform it.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
R
Creature - Werewolf
3.0
4/3
SIR
2
Geier Reach Sanitarium
{T}: Add {C}.{2}, {T}: Each player draws a card, then discards a card.
Legendary Land
0.0
SIR
0
Geist of the Archives
DefenderAt the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
U
Creature - Spirit
3.0
2U
0/4
SIR
2
Geralf's Masterpiece
FlyingGeralf's Masterpiece gets -1/-1 for each card in your hand.{3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.
U
Creature - Zombie Horror
5.0
3UU
7/7
SIR
2
Ghoulcaller's Accomplice
{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
B
Creature - Human Rogue
2.0
1B
2/2
SIR
2
Gisa and Geralf
When Gisa and Geralf enters the battlefield, mill four cards.During each of your turns, you may cast a Zombie creature spell from your graveyard.
B
U
Legendary Creature - Human Wizard
4.0
2UB
4/4
SIR
2
Gisa's Bidding
Create two 2/2 black Zombie creature tokens.Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
B
Sorcery
4.0
2BB
SIR
3
Gisela, the Broken Blade
Flying, first strike, lifelinkAt the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
W
Legendary Creature - Angel Horror
4.0
2WW
4/3
SIR
2
Gnarlwood Dryad
DeathtouchDelirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
G
Creature - Dryad Horror
1.0
G
1/1
SIR
2
Goldnight Castigator
Flying, hasteIf a source would deal damage to you, it deals double that damage to you instead.If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.
R
Creature - Angel
4.0
2RR
4/9
SIR
2
Graf Harvest
Zombies you control have menace. (They can't be blocked except by two or more creatures.){3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
B
Enchantment
1.0
B
SIR
1
Graf Mole
Whenever you sacrifice a Clue, you gain 3 life.
G
Creature - Mole Beast
3.0
2G
2/4
SIR
2
Graf Rats
At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
B
Creature - Rat
2.0
1B
2/1
SIR
2
Grapple with the Past
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
G
Instant
2.0
1G
SIR
3
Grim Flayer
TrampleWhenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
B
G
Creature - Human Warrior
2.0
BG
2/2
SIR
2
Grotesque Mutation
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
B
Instant
2.0
1B
SIR
3
Groundskeeper
{1}{G}: Return target basic land card from your graveyard to your hand.
G
Creature - Human Druid
1.0
G
1/1
SIR
2
Gryff's Boon
Enchant creatureEnchanted creature gets +1/+0 and has flying.{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
W
Enchantment - Aura
1.0
W
SIR
1
Guardian of Pilgrims
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
W
Creature - Spirit Cleric
2.0
1W
2/2
SIR
2
Hamlet Captain
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
G
Creature - Human Warrior
2.0
1G
2/2
SIR
2
Hanweir Battlements
{T}: Add {C}.{R}, {T}: Target creature gains haste until end of turn.{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Land
0.0
SIR
0
Hanweir Garrison
Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.(Melds with Hanweir Battlements.)
R
Creature - Human Soldier
3.0
2R
2/3
SIR
2
Harvest Hand
When Harvest Hand dies, return it to the battlefield transformed under your control.
Artifact Creature - Scarecrow
3.0
3
2/2
SIR
2
Scrounged Scythe
Equipped creature gets +1/+1.As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)Equip {2}
Artifact - Equipment
3.0
SIR
1
Haunted Dead
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
B
Creature - Zombie
4.0
3B
2/2
SIR
2
Heron's Grace Champion
FlashLifelinkWhen Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
G
W
Creature - Human Knight
4.0
2GW
3/3
SIR
2
Highland Lake
Highland Lake enters the battlefield tapped.{T}: Add {U} or {R}.
Land
0.0
SIR
1
0
Hinterland Logger
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
G
Creature - Human Werewolf
2.0
1G
2/1
SIR
2
Timber Shredder
TrampleAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
G
Creature - Werewolf
2.0
4/2
SIR
2
Hope Against Hope
Enchant creatureEnchanted creature gets +1/+1 for each creature you control.As long as enchanted creature is a Human, it has first strike.
W
Enchantment - Aura
3.0
2W
SIR
1
Howlpack Resurgence
Flash (You may cast this spell any time you could cast an instant.)Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
G
Enchantment
3.0
2G
SIR
1
Howlpack Wolf
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
R
Creature - Wolf
3.0
2R
3/3
SIR
2
Humble the Brute
Destroy target creature with power 4 or greater.Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Instant
5.0
4W
SIR
3
Imprisoned in the Moon
Enchant creature, land, or planeswalkerEnchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
U
Enchantment - Aura
3.0
2U
SIR
1
Incendiary Flow
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
R
Sorcery
2.0
1R
SIR
3
Indulgent Aristocrat
Lifelink{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
B
Creature - Vampire Noble
1.0
B
1/1
SIR
2
Ingenious Skaab
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.){U}: Ingenious Skaab gets +1/-1 until end of turn.
U
Creature - Zombie Horror
3.0
2U
2/3
SIR
2
Insatiable Gorgers
Insatiable Gorgers attacks each combat if able.Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
R
Creature - Vampire Berserker
4.0
2RR
5/3
SIR
2
Insolent Neonate
Menace (This creature can't be blocked except by two or more creatures.)Discard a card, Sacrifice Insolent Neonate: Draw a card.
R
Creature - Vampire
1.0
R
1/1
SIR
2
Intrepid Provisioner
TrampleWhen Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
G
Creature - Human Scout
4.0
3G
3/3
SIR
2
Invasive Surgery
Counter target sorcery spell.Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.
U
Instant
1.0
U
SIR
3
Ironclad Slayer
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
W
Creature - Human Warrior
3.0
2W
3/2
SIR
2
Ishkanah, Grafwidow
ReachDelirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.{6}{B}: Target opponent loses 1 life for each Spider you control.
G
Legendary Creature - Spider
5.0
4G
3/5
SIR
2
Island
({T}: Add {U}.)
Basic Land - Island
0.0
SIR
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
SIR
0
Island
({T}: Add {U}.)
Basic Land - Island
0.0
SIR
0
Jace's Scrutiny
Target creature gets -4/-0 until end of turn.Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
U
Instant
2.0
1U
SIR
3
Jace, Unraveler of Secrets
+1: Scry 1, then draw a card.−2: Return target creature to its owner's hand.−8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
U
Legendary Planeswalker - Jace
5.0
3UU
5
SIR
1
Kindly Stranger
Delirium — {2}{B}: Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard.
B
Creature - Human
3.0
2B
2/3
SIR
2
Demon-Possessed Witch
When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
B
Creature - Human Shaman
3.0
4/3
SIR
2
Laboratory Brute
When Laboratory Brute enters the battlefield, mill four cards.
U
Creature - Zombie Horror
4.0
3U
3/3
SIR
2
Lightning Axe
As an additional cost to cast this spell, discard a card or pay {5}.Lightning Axe deals 5 damage to target creature.
R
Instant
1.0
R
SIR
3
Liliana's Elite
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
B
Creature - Zombie
3.0
2B
1/1
SIR
2
Liliana, the Last Hope
+1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
B
Legendary Planeswalker - Liliana
3.0
1BB
3
SIR
1
Lone Rider
First strike, lifelinkAt the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
W
Creature - Human Knight
2.0
1W
1/1
SIR
2
It That Rides as One
First strike, trample, lifelink
Creature - Eldrazi Horror
2.0
4/4
SIR
2
Lunarch Mantle
Enchant creatureEnchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
W
Enchantment - Aura
2.0
1W
SIR
1
Lupine Prototype
Lupine Prototype can't attack or block unless a player has no cards in hand.
Artifact Creature - Wolf Construct
2.0
2
5/5
SIR
2
Macabre Waltz
Return up to two target creature cards from your graveyard to your hand, then discard a card.
B
Sorcery
2.0
1B
SIR
3
Mad Prophet
Haste{T}, Discard a card: Draw a card.
R
Creature - Human Shaman
4.0
3R
2/2
SIR
2
Magmatic Chasm
Creatures without flying can't block this turn.
R
Sorcery
2.0
1R
SIR
3
Magnifying Glass
{T}: Add {C}.{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Artifact
3.0
3
SIR
1
Make Mischief
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
R
Sorcery
3.0
2R
SIR
3
Manic Scribe
When Manic Scribe enters the battlefield, each opponent mills three cards.Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
U
Creature - Human Wizard
2.0
1U
0/3
SIR
2
Mausoleum Wanderer
FlyingWhenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
U
Creature - Spirit
1.0
U
1/1
SIR
2
Merciless Resolve
As an additional cost to cast this spell, sacrifice a creature or land.Draw two cards.
B
Instant
3.0
2B
SIR
3
Mercurial Geists
FlyingWhenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
R
U
Creature - Spirit
4.0
2UR
1/3
SIR
2
Midnight Scavengers
When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand.(Melds with Graf Rats.)
B
Creature - Human Rogue
5.0
4B
3/3
SIR
2
Mind's Dilation
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
U
Enchantment
7.0
5UU
SIR
1
Mindwrack Demon
Flying, trampleWhen Mindwrack Demon enters the battlefield, mill four cards.Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
B
Creature - Demon
4.0
2BB
4/5
SIR
2
Mirrorwing Dragon
FlyingWhenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
R
Creature - Dragon
5.0
3RR
4/5
SIR
2
Mockery of Nature
Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, you may destroy target artifact or enchantment.
Creature - Eldrazi Beast
9.0
9
6/5
SIR
2
Moonlight Hunt
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
G
Instant
2.0
1G
SIR
3
Morkrut Necropod
Menace (This creature can't be blocked except by two or more creatures.)Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.
B
Creature - Slug Horror
6.0
5B
7/7
SIR
2
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
SIR
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
SIR
0
Mountain
({T}: Add {R}.)
Basic Land - Mountain
0.0
SIR
0
Mournwillow
HasteDelirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
B
G
Creature - Plant Skeleton
3.0
1BG
3/2
SIR
2
Murderer's Axe
Equipped creature gets +2/+2.Equip—Discard a card.
Artifact - Equipment
4.0
4
SIR
1
Nahiri's Wrath
As an additional cost to cast this spell, discard X cards.Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers.
R
Sorcery
3.0
2R
SIR
3
Nahiri, the Harbinger
+2: You may discard a card. If you do, draw a card.−2: Exile target enchantment, tapped artifact, or tapped creature.−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
R
W
Legendary Planeswalker - Nahiri
4.0
2RW
4
SIR
1
Nearheath Chaplain
Lifelink{2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
W
Creature - Human Cleric
4.0
3W
3/1
SIR
2
Nebelgast Herald
Flash (You may cast this spell any time you could cast an instant.)FlyingWhenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
U
Creature - Spirit
3.0
2U
2/1
SIR
2
Neglected Heirloom
Equipped creature gets +1/+1.When equipped creature transforms, transform Neglected Heirloom.Equip {1}
Artifact - Equipment
1.0
1
SIR
1
Ashmouth Blade
Equipped creature gets +3/+3 and has first strike.Equip {3}
Artifact - Equipment
1.0
SIR
1
Noose Constrictor
ReachDiscard a card: Noose Constrictor gets +1/+1 until end of turn.
G
Creature - Snake
2.0
1G
2/2
SIR
2
Noosegraf Mob
Noosegraf Mob enters the battlefield with five +1/+1 counters on it.Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
B
Creature - Zombie
6.0
4BB
0/0
SIR
2
Obsessive Skinner
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
G
Creature - Human Rogue
2.0
1G
1/1
SIR
2
Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
W
Legendary Creature - Human Soldier
4.0
3W
3/3
SIR
2
Olivia's Bloodsworn
FlyingOlivia's Bloodsworn can't block.{R}: Target Vampire gains haste until end of turn.
B
Creature - Vampire Soldier
2.0
1B
2/1
SIR
2
Olivia's Dragoon
Discard a card: Olivia's Dragoon gains flying until end of turn.
B
Creature - Vampire Berserker
2.0
1B
2/2
SIR
2
Olivia, Mobilized for War
FlyingWhenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
B
R
Legendary Creature - Vampire Knight
3.0
1BR
3/3
SIR
2
Ongoing Investigation
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card."){1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
U
Enchantment
2.0
1U
SIR
1
Pack Guardian
Flash (You may cast this spell any time you could cast an instant.)When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
G
Creature - Wolf Spirit
4.0
2GG
4/3
SIR
2
Permeating Mass
Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
G
Creature - Spirit
1.0
G
1/3
SIR
2
Pick the Brain
Target opponent reveals their hand. You choose a nonland card from it and exile that card.Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles.
B
Sorcery
3.0
2B
SIR
3
Pieces of the Puzzle
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
U
Sorcery
3.0
2U
SIR
3
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
SIR
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
SIR
0
Plains
({T}: Add {W}.)
Basic Land - Plains
0.0
SIR
0
Pore Over the Pages
Draw three cards, untap up to two lands, then discard a card.
U
Sorcery
5.0
3UU
SIR
3
Port Town
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.{T}: Add {W} or {U}.
Land
0.0
SIR
1
0
Prized Amalgam
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
B
U
Creature - Zombie
3.0
1UB
3/3
SIR
2
Puncturing Light
Destroy target attacking or blocking creature with power 3 or less.
W
Instant
2.0
1W
SIR
3
Pyre Hound
TrampleWhenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
R
Creature - Elemental Dog
4.0
3R
2/3
SIR
2
Rabid Bite
Target creature you control deals damage equal to its power to target creature you don't control.
G
Sorcery
2.0
1G
SIR
3
Rattlechains
FlashFlyingWhen Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.You may cast Spirit spells as though they had flash.
U
Creature - Spirit
2.0
1U
2/1
SIR
2
Ravenous Bloodseeker
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
R
Creature - Vampire Berserker
2.0
1R
1/3
SIR
2
Reaper of Flight Moonsilver
FlyingDelirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
W
Creature - Angel
5.0
3WW
3/3
SIR
2
Relentless Dead
Menace (This creature can't be blocked except by two or more creatures.)When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
B
Creature - Zombie
2.0
BB
2/2
SIR
2
Ride Down
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
R
W
Instant
2.0
RW
SIR
3
Rise from the Grave
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
B
Sorcery
5.0
4B
SIR
3
Rise from the Tides
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
U
Sorcery
6.0
5U
SIR
3
Rush of Adrenaline
Target creature gets +2/+1 and gains trample until end of turn.
R
Instant
1.0
R
SIR
3
Ruthless Disposal
As an additional cost to cast this spell, discard a card and sacrifice a creature.Two target creatures each get -13/-13 until end of turn.
B
Sorcery
5.0
4B
SIR
3
Sage of Ancient Lore
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.When Sage of Ancient Lore enters the battlefield, draw a card.At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
G
Creature - Human Shaman Werewolf
5.0
4G
*/*
SIR
2
Werewolf of Ancient Hunger
Vigilance, trampleWerewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.
G
Creature - Werewolf
5.0
*/*
SIR
2
Sanitarium Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
B
Creature - Skeleton
1.0
B
1/2
SIR
2
Scourge Wolf
First strikeDelirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
R
Creature - Wolf Horror
2.0
RR
2/2
SIR
2
Seasons Past
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
G
Sorcery
6.0
4GG
SIR
3
Second Harvest
For each token you control, create a token that's a copy of that permanent.
G
Instant
4.0
2GG
SIR
3
Selfless Spirit
FlyingSacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
W
Creature - Spirit Cleric
2.0
1W
2/1
SIR
2
Shreds of Sanity
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
R
Sorcery
3.0
2R
SIR
3
Shrill Howler
Creatures with power less than Shrill Howler's power can't block it.{5}{G}: Transform Shrill Howler.
G
Creature - Werewolf Horror
3.0
2G
3/1
SIR
2
Howling Chorus
Creatures with power less than Howling Chorus's power can't block it.Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
Creature - Eldrazi Werewolf
3.0
3/5
SIR
2
Sigarda's Aid
You may cast Aura and Equipment spells as though they had flash.Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
W
Enchantment
1.0
W
SIR
1
Sigarda, Heron's Grace
FlyingYou and Humans you control have hexproof.{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
G
W
Legendary Creature - Angel
5.0
3GW
4/5
SIR
2
Sigardian Priest
{1}, {T}: Tap target non-Human creature.
W
Creature - Human Cleric
2.0
1W
1/2
SIR
2
Sin Prodder
MenaceAt the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
R
Creature - Devil
3.0
2R
3/2
SIR
2
Slayer's Plate
Equipped creature gets +4/+2.Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.Equip {3}
Artifact - Equipment
3.0
3
SIR
1
Sorin, Grim Nemesis
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.−X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
B
W
Legendary Planeswalker - Sorin
6.0
4WB
6
SIR
1
Soul Separator
{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Artifact
3.0
3
SIR
1
Spectral Shepherd
Flying{1}{U}: Return target Spirit you control to its owner's hand.
W
Creature - Spirit
3.0
2W
2/2
SIR
2
Spell Queller
FlashFlyingWhen Spell Queller enters the battlefield, exile target spell with mana value 4 or less.When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
U
W
Creature - Spirit
3.0
1WU
2/3
SIR
2
Spirit of the Hunt
FlashWhen Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
G
Creature - Wolf Spirit
3.0
1GG
3/3
SIR
2
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
G
Sorcery
4.0
3G
SIR
3
Spontaneous Mutation
FlashEnchant creatureEnchanted creature gets -X/-0, where X is the number of cards in your graveyard.
U
Enchantment - Aura
1.0
U
SIR
1
Startled Awake
Target opponent mills thirteen cards.{3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
U
Sorcery
4.0
2UU
SIR
3
Persistent Nightmare
Skulk (This creature can't be blocked by creatures with greater power.)When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
U
Creature - Nightmare
4.0
1/1
SIR
2
Steadfast Cathar
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
W
Creature - Human Soldier
2.0
1W
2/1
SIR
2
Stensia Masquerade
Attacking creatures you control have first strike.Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
R
Enchantment
3.0
2R
SIR
1
Stitcher's Graft
Equipped creature gets +3/+3.Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.Equip {2}
Artifact - Equipment
1.0
1
SIR
1
Stone Quarry
Stone Quarry enters the battlefield tapped.{T}: Add {R} or {W}.
Land
0.0
SIR
1
0
Stormrider Spirit
FlashFlying
U
Creature - Spirit
5.0
4U
3/3
SIR
2
Strength of Arms
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
W
Instant
1.0
W
SIR
3
Stromkirk Condemned
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
B
Creature - Vampire Horror
2.0
BB
2/2
SIR
2
Stromkirk Occultist
TrampleWhenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
R
Creature - Vampire Horror
3.0
2R
3/2
SIR
2
Subjugator Angel
FlyingWhen Subjugator Angel enters the battlefield, tap all creatures your opponents control.
W
Creature - Angel
6.0
4WW
4/3
SIR
2
Summary Dismissal
Exile all other spells and counter all abilities.
U
Instant
4.0
2UU
SIR
3
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
SIR
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
SIR
0
Swamp
({T}: Add {B}.)
Basic Land - Swamp
0.0
SIR
0
Swift Spinner
Flash (You may cast this spell any time you could cast an instant.)Reach (This creature can block creatures with flying.)
G
Creature - Spider
4.0
3G
2/3
SIR
2
Take Inventory
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
U
Sorcery
2.0
1U
SIR
3
Tamiyo's Journal
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card."){T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Legendary Artifact
5.0
5
SIR
1
Tamiyo, Field Researcher
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
G
U
W
Legendary Planeswalker - Tamiyo
4.0
1GWU
4
SIR
1
Tattered Haunter
FlyingTattered Haunter can block only creatures with flying.
U
Creature - Spirit
2.0
1U
2/1
SIR
2
Terrarion
Terrarion enters the battlefield tapped.{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.When Terrarion is put into a graveyard from the battlefield, draw a card.
Artifact
1.0
1
SIR
1
1
Thalia's Lancers
First strikeWhen Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
W
Creature - Human Knight
5.0
3WW
4/4
SIR
2
Thalia, Heretic Cathar
First strikeCreatures and nonbasic lands your opponents control enter the battlefield tapped.
W
Legendary Creature - Human Soldier
3.0
2W
3/2
SIR
2
Thermo-Alchemist
Defender{T}: Thermo-Alchemist deals 1 damage to each opponent.Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
R
Creature - Human Shaman
2.0
1R
0/3
SIR
2
Thing in the Ice
DefenderThing in the Ice enters the battlefield with four ice counters on it.Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
U
Creature - Horror
2.0
1U
0/4
SIR
2
Awoken Horror
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
U
Creature - Kraken Horror
2.0
7/8
SIR
2
Thornhide Wolves
G
Creature - Wolf
5.0
4G
4/5
SIR
2
Thraben Foulbloods
Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
B
Creature - Zombie Dog
3.0
2B
3/2
SIR
2
Thraben Inspector
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Creature - Human Soldier
1.0
W
1/2
SIR
2
Tireless Tracker
Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
G
Creature - Human Scout
3.0
2G
3/2
SIR
2
Topplegeist
FlyingWhen Topplegeist enters the battlefield, tap target creature an opponent controls.Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
W
Creature - Spirit
1.0
W
1/1
SIR
2
Tormenting Voice
As an additional cost to cast this spell, discard a card.Draw two cards.
R
Sorcery
2.0
1R
SIR
3
Town Gossipmonger
{T}, Tap an untapped creature you control: Transform Town Gossipmonger.
W
Creature - Human
1.0
W
1/1
SIR
2
Incited Rabble
Incited Rabble attacks each combat if able.{2}: Incited Rabble gets +1/+0 until end of turn.
R
Creature - Human
1.0
2/3
SIR
2
Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
G
Sorcery
1.0
G
SIR
3
Tree of Perdition
Defender{T}: Exchange target opponent's life total with Tree of Perdition's toughness.
B
Creature - Plant
4.0
3B
0/13
SIR
2
Triskaidekaphobia
At the beginning of your upkeep, choose one —• Each player with exactly 13 life loses the game, then each player gains 1 life.• Each player with exactly 13 life loses the game, then each player loses 1 life.
B
Enchantment
4.0
3B
SIR
1
True-Faith Censer
Equipped creature gets +1/+1 and has vigilance.As long as equipped creature is a Human, it gets an additional +1/+0.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
2.0
2
SIR
1
Ulrich of the Krallenhorde
Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.
G
R
Legendary Creature - Human Werewolf
5.0
3RG
4/4
SIR
2
Ulrich, Uncontested Alpha
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha.
G
R
Legendary Creature - Werewolf
5.0
6/6
SIR
2
Ulrich's Kindred
Trample{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn.
R
Creature - Wolf
3.0
2R
3/2
SIR
2
Ulvenwald Captive
Defender{T}: Add {G}.{5}{G}{G}: Transform Ulvenwald Captive.
G
Creature - Werewolf Horror
2.0
1G
1/2
SIR
2
Ulvenwald Abomination
{T}: Add {C}{C}.
Creature - Eldrazi Werewolf
2.0
4/6
SIR
2
Ulvenwald Hydra
ReachUlvenwald Hydra's power and toughness are each equal to the number of lands you control.When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
G
Creature - Hydra
6.0
4GG
*/*
SIR
2
Ulvenwald Mysteries
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
G
Enchantment
3.0
2G
SIR
1
Uncaged Fury
Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
R
Instant
3.0
2R
SIR
3
Vessel of Nascency
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
G
Enchantment
1.0
G
SIR
1
Veteran Cathar
{3}{W}: Target Human gains double strike until end of turn.
G
Creature - Human Soldier
2.0
1G
2/2
SIR
2
Village Messenger
HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
R
Creature - Human Werewolf
1.0
R
1/1
SIR
2
Moonrise Intruder
Menace (This creature can't be blocked except by two or more creatures.)At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
R
Creature - Werewolf
1.0
2/2
SIR
2
Voldaren Pariah
FlyingSacrifice three other creatures: Transform Voldaren Pariah.Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
B
Creature - Vampire Horror
5.0
3BB
3/3
SIR
2
Abolisher of Bloodlines
FlyingWhen this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
Creature - Eldrazi Vampire
5.0
6/5
SIR
2
Weirded Vampire
Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
B
Creature - Vampire Horror
4.0
3B
3/3
SIR
2
Weirding Wood
Enchant landWhen Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")Enchanted land has "{T}: Add two mana of any one color."
G
Enchantment - Aura
3.0
2G
SIR
1
Westvale Abbey
{T}: Add {C}.{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
Land
0.0
SIR
0
Ormendahl, Profane Prince
Flying, lifelink, indestructible, haste
B
Legendary Creature - Demon
0.0
9/7
SIR
2
Wharf Infiltrator
Skulk (This creature can't be blocked by creatures with greater power.)Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.
U
Creature - Human Horror
2.0
1U
1/1
SIR
2
Wild-Field Scarecrow
Defender{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
Artifact Creature - Scarecrow
3.0
3
1/4
SIR
2
Wolfkin Bond
Enchant creatureWhen Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.Enchanted creature gets +2/+2.
G
Enchantment - Aura
5.0
4G
SIR
1
Woodland Stream
Woodland Stream enters the battlefield tapped.{T}: Add {G} or {U}.
Land
0.0
SIR
1
0
Wretched Gryff
Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, draw a card.Flying
Creature - Eldrazi Hippogriff
7.0
7
3/4
SIR
2