Cockatrice/Magic-Spoiler 2023-03-16 16:16:07 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml SIR Shadows Over Innistrad Remastered Masters 2023-03-21 Abundant Maw Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, target opponent loses 3 life and you gain 3 life. Creature - Eldrazi Leech 8.0 8 6/4 SIR 2 Accursed Witch Spells your opponents cast that target Accursed Witch cost {1} less to cast.When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. B Creature - Human Shaman 4.0 3B 4/2 SIR 2 Infectious Curse Enchant playerSpells you cast that target enchanted player cost {1} less to cast.At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. B Enchantment - Aura Curse 4.0 SIR 1 Advanced Stitchwing Flying{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. U Creature - Zombie Horror 5.0 3UU 3/4 SIR 2 Aim High Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) G Instant 2.0 1G SIR 3 Alchemist's Greeting Alchemist's Greeting deals 4 damage to target creature.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) R Sorcery 5.0 4R SIR 3 Alms of the Vein Target opponent loses 3 life and you gain 3 life.Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) B Sorcery 3.0 2B SIR 3 Altered Ego This spell can't be countered.You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. G U Creature - Shapeshifter 4.0 X2GU 0/0 SIR 2 Always Watching Nontoken creatures you control get +1/+1 and have vigilance. W Enchantment 3.0 1WW SIR 1 Angelic Purge As an additional cost to cast this spell, sacrifice a permanent.Exile target artifact, creature, or enchantment. W Sorcery 3.0 2W SIR 3 Anguished Unmaking Exile target nonland permanent. You lose 3 life. B W Instant 3.0 1WB SIR 3 Apothecary Geist FlyingWhen Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. W Creature - Spirit 4.0 3W 2/3 SIR 2 Archangel Avacyn FlashFlying, vigilanceWhen Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. W Legendary Creature - Angel 5.0 3WW 4/4 SIR 2 Avacyn, the Purifier FlyingWhen this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. R Legendary Creature - Angel 5.0 6/5 SIR 2 Arlinn Kord +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. G R Legendary Planeswalker - Arlinn 4.0 2RG 3 SIR 1 Arlinn, Embraced by the Moon +1: Creatures you control get +1/+1 and gain trample until end of turn.−1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.−6: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'" G R Legendary Planeswalker - Arlinn 4.0 SIR 1 Assembled Alphas Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. R Creature - Wolf 6.0 5R 5/5 SIR 2 Avacyn's Judgment Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead. R Sorcery 2.0 1R SIR 3 Bedlam Reveler This spell costs {1} less to cast for each instant and sorcery card in your graveyard.ProwessWhen Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. R Creature - Devil Horror 8.0 6RR 3/4 SIR 2 Biting Rain All creatures get -2/-2 until end of turn.Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) B Sorcery 4.0 2BB SIR 3 Blessed Alliance Escalate {2} (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Target player gains 4 life.• Untap up to two target creatures.• Target opponent sacrifices an attacking creature. W Instant 2.0 1W SIR 3 Blood Mist At the beginning of combat on your turn, target creature you control gains double strike until end of turn. R Enchantment 4.0 3R SIR 1 Bloodbriar Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. G Creature - Plant Elemental 3.0 2G 2/3 SIR 2 Bloodhall Priest Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) B R Creature - Vampire Cleric 4.0 2BR 4/4 SIR 2 Bloodmad Vampire Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) R Creature - Vampire Berserker 3.0 2R 4/1 SIR 2 Borrowed Grace Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)Choose one or both —• Creatures you control get +2/+0 until end of turn.• Creatures you control get +0/+2 until end of turn. W Instant 3.0 2W SIR 3 Borrowed Hostility Escalate {3} (Pay this cost for each mode chosen beyond the first.)Choose one or both —• Target creature gets +3/+0 until end of turn.• Target creature gains first strike until end of turn. R Instant 1.0 R SIR 3 Borrowed Malevolence Escalate {2} (Pay this cost for each mode chosen beyond the first.)Choose one or both —• Target creature gets +1/+1 until end of turn.• Target creature gets -1/-1 until end of turn. B Instant 1.0 B SIR 3 Bound by Moonsilver Enchant creatureEnchanted creature can't attack, block, or transform.Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn. W Enchantment - Aura 3.0 2W SIR 1 Brain in a Jar {1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.{3}, {T}, Remove X charge counters from Brain in a Jar: Scry X. Artifact 2.0 2 SIR 1 Briarbridge Patrol Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield. G Creature - Human Warrior 4.0 3G 3/3 SIR 2 Bruna, the Fading Light When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.Flying, vigilance(Melds with Gisela, the Broken Blade.) W Legendary Creature - Angel Horror 7.0 5WW 5/7 SIR 2 Burn from Within Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead. R Sorcery 1.0 XR SIR 3 Bygone Bishop FlyingWhenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") W Creature - Spirit Cleric 3.0 2W 2/3 SIR 2 Byway Courier When Byway Courier dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") G Creature - Human Scout 3.0 2G 3/2 SIR 2 Call the Bloodline {1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn. B Enchantment 2.0 1B SIR 1 Certain Death Destroy target creature. Its controller loses 2 life and you gain 2 life. B Sorcery 6.0 5B SIR 3 Choked Estuary As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.{T}: Add {U} or {B}. Land 0.0 SIR 1 0 Clear Shot Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. G Instant 3.0 2G SIR 3 Collective Brutality Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.• Target creature gets -2/-2 until end of turn.• Target opponent loses 2 life and you gain 2 life. B Sorcery 2.0 1B SIR 3 Collective Defiance Escalate {1} (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Target player discards all the cards in their hand, then draws that many cards.• Collective Defiance deals 4 damage to target creature.• Collective Defiance deals 3 damage to target opponent or planeswalker. R Sorcery 3.0 1RR SIR 3 Collective Effort Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Destroy target creature with power 4 or greater.• Destroy target enchantment.• Put a +1/+1 counter on each creature target player controls. W Sorcery 3.0 1WW SIR 3 Compelling Deterrence Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. U Instant 2.0 1U SIR 3 Conduit of Storms Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.{3}{R}{R}: Transform Conduit of Storms. R Creature - Werewolf Horror 3.0 2R 2/3 SIR 2 Conduit of Emrakul Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn. Creature - Eldrazi Werewolf 3.0 5/4 SIR 2 Confirm Suspicions Counter target spell.Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") U Instant 5.0 3UU SIR 3 Confront the Unknown Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") G Instant 1.0 G SIR 3 Convolute Counter target spell unless its controller pays {4}. U Instant 3.0 2U SIR 3 Courageous Outrider When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. W Creature - Human Scout 4.0 3W 3/4 SIR 2 Crawling Sensation At the beginning of your upkeep, you may mill two cards.Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token. G Enchantment 3.0 2G SIR 1 Crow of Dark Tidings FlyingWhen Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.) B Creature - Zombie Bird 3.0 2B 2/1 SIR 2 Cryptolith Fragment Cryptolith Fragment enters the battlefield tapped.{T}: Add one mana of any color. Each player loses 1 life.At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. Artifact 3.0 3 SIR 1 1 Aurora of Emrakul Flying, deathtouchWhenever Aurora of Emrakul attacks, each opponent loses 3 life. Creature - Eldrazi Reflection 3.0 1/4 SIR 2 Cryptolith Rite Creatures you control have "{T}: Add one mana of any color." G Enchantment 2.0 1G SIR 1 Curious Homunculus {T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus. U Creature - Homunculus 2.0 1U 1/1 SIR 2 Voracious Reader Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Instant and sorcery spells you cast cost {1} less to cast. Creature - Eldrazi Homunculus 2.0 3/4 SIR 2 Daring Sleuth When you sacrifice a Clue, transform Daring Sleuth. U Creature - Human Rogue 2.0 1U 2/1 SIR 2 Bearer of Overwhelming Truths Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") U Creature - Human Wizard 2.0 3/2 SIR 2 Dark Salvation Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. B Sorcery 1.0 XXB SIR 3 Dauntless Cathar {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. W Creature - Human Soldier 3.0 2W 3/2 SIR 2 Dawn Gryff Flying W Creature - Hippogriff 3.0 2W 2/2 SIR 2 Dead Weight Enchant creatureEnchanted creature gets -2/-2. B Enchantment - Aura 1.0 B SIR 1 Deathcap Cultivator {T}: Add {B} or {G}.Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. G Creature - Human Druid 2.0 1G 2/1 SIR 2 Decimator of the Provinces Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.Trample, haste Creature - Eldrazi Boar 10.0 10 7/7 SIR 2 Declaration in Stone Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. W Sorcery 2.0 1W SIR 3 Deny Existence Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. U Instant 3.0 2U SIR 3 Deranged Whelp Menace (This creature can't be blocked except by two or more creatures.) R Creature - Wolf 2.0 1R 2/1 SIR 2 Descend upon the Sinful Exile all creatures.Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard. W Sorcery 6.0 4WW SIR 3 Devils' Playground Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target." R Sorcery 6.0 4RR SIR 3 Devilthorn Fox W Creature - Fox 2.0 1W 3/1 SIR 2 Diregraf Colossus Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token. B Creature - Zombie Giant 3.0 2B 2/2 SIR 2 Distended Mindbender Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards. Creature - Eldrazi Insect 8.0 8 5/5 SIR 2 Docent of Perfection FlyingWhenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection. U Creature - Insect Horror 5.0 3UU 5/4 SIR 2 Final Iteration FlyingWizards you control get +2/+1 and have flying.Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Creature - Eldrazi Insect 5.0 6/5 SIR 2 Drag Under Return target creature to its owner's hand.Draw a card. U Sorcery 3.0 2U SIR 3 Drogskol Shieldmate Flash (You may cast this spell any time you could cast an instant.)When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. W Creature - Spirit Soldier 3.0 2W 2/3 SIR 2 Drownyard Behemoth Flash (You may cast this spell any time you could cast an instant.)Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)Drownyard Behemoth has hexproof as long as it entered the battlefield this turn. Creature - Eldrazi Crab 9.0 9 5/7 SIR 2 Drownyard Explorers When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") U Creature - Human Wizard 4.0 3U 2/4 SIR 2 Drunau Corpse Trawler When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.{2}{B}: Target Zombie gains deathtouch until end of turn. U Creature - Zombie 4.0 3U 1/1 SIR 2 Dusk Feaster Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.Flying B Creature - Vampire 7.0 5BB 4/5 SIR 2 Duskwatch Recruiter {2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. G Creature - Human Warrior Werewolf 2.0 1G 2/2 SIR 2 Krallenhorde Howler Creature spells you cast cost {1} less to cast.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. G Creature - Werewolf 2.0 3/3 SIR 2 Elder Deep-Fiend FlashEmerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, tap up to four target permanents. Creature - Eldrazi Octopus 8.0 8 5/6 SIR 2 Eldritch Evolution As an additional cost to cast this spell, sacrifice a creature.Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. G Sorcery 3.0 1GG SIR 3 Ember-Eye Wolf Haste{1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. R Creature - Wolf 2.0 1R 1/2 SIR 2 Emrakul, the Promised End This spell costs {1} less to cast for each card type among cards in your graveyard.When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.Flying, trample, protection from instants Legendary Creature - Eldrazi 13.0 13 13/13 SIR 2 Epiphany at the Drownyard Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. U Instant 1.0 XU SIR 3 Epitaph Golem {2}: Put target card from your graveyard on the bottom of your library. Artifact Creature - Golem 5.0 5 3/5 SIR 2 Erdwal Illuminator FlyingWhenever you investigate for the first time each turn, investigate an additional time. U Creature - Spirit 2.0 1U 1/3 SIR 2 Essence Flux Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. U Instant 1.0 U SIR 3 Eternal Scourge You may cast Eternal Scourge from exile.When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge. Creature - Eldrazi Horror 3.0 3 3/3 SIR 2 Ever After Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. B Sorcery 6.0 4BB SIR 3 Explosive Apparatus {3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target. Artifact 1.0 1 SIR 1 Exultant Cultist When Exultant Cultist dies, draw a card. U Creature - Human Wizard 3.0 2U 2/2 SIR 2 Faith Unbroken Enchant creature you controlWhen Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.Enchanted creature gets +2/+2. W Enchantment - Aura 4.0 3W SIR 1 Faithbearer Paladin Lifelink (Damage dealt by this creature also causes you to gain that much life.) W Creature - Human Knight 5.0 4W 3/4 SIR 2 Falkenrath Gorger Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) R Creature - Vampire Berserker 1.0 R 2/1 SIR 2 Fevered Visions At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player. R U Enchantment 3.0 1UR SIR 1 Field Creeper Artifact Creature - Scarecrow 2.0 2 2/1 SIR 2 Fiend Binder Whenever Fiend Binder attacks, tap target creature defending player controls. W Creature - Human Soldier 4.0 3W 3/2 SIR 2 Fiery Temper Fiery Temper deals 3 damage to any target.Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) R Instant 3.0 1RR SIR 3 Flameblade Angel FlyingWhenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. R Creature - Angel 6.0 4RR 4/4 SIR 2 Fleeting Memories When Fleeting Memories enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, target player mills three cards. U Enchantment 3.0 2U SIR 1 Fogwalker Skulk (This creature can't be blocked by creatures with greater power.)When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. U Creature - Spirit 2.0 1U 1/3 SIR 2 Foreboding Ruins As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.{T}: Add {B} or {R}. Land 0.0 SIR 1 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 SIR 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 SIR 0 Forest ({T}: Add {G}.) Basic Land - Forest 0.0 SIR 0 Forgotten Creation Skulk (This creature can't be blocked by creatures with greater power.)At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. U Creature - Zombie Horror 4.0 3U 3/3 SIR 2 Forsaken Sanctuary Forsaken Sanctuary enters the battlefield tapped.{T}: Add {W} or {B}. Land 0.0 SIR 1 0 Fortified Village As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.{T}: Add {G} or {W}. Land 0.0 SIR 1 0 Foul Orchard Foul Orchard enters the battlefield tapped.{T}: Add {B} or {G}. Land 0.0 SIR 1 0 Furyblade Vampire TrampleAt the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. R Creature - Vampire Berserker 2.0 1R 1/2 SIR 2 Galvanic Bombardment Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. R Instant 1.0 R SIR 3 Game Trail As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.{T}: Add {R} or {G}. Land 0.0 SIR 1 0 Gatstaf Arsonists At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. R Creature - Human Werewolf 5.0 4R 5/4 SIR 2 Gatstaf Ravagers Menace (This creature can't be blocked except by two or more creatures.)At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. R Creature - Werewolf 5.0 6/5 SIR 2 Gavony Unhallowed Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. B Creature - Zombie 4.0 3B 2/4 SIR 2 Geier Reach Bandit HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. R Creature - Human Rogue Werewolf 3.0 2R 3/2 SIR 2 Vildin-Pack Alpha Whenever a Werewolf enters the battlefield under your control, you may transform it.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. R Creature - Werewolf 3.0 4/3 SIR 2 Geier Reach Sanitarium {T}: Add {C}.{2}, {T}: Each player draws a card, then discards a card. Legendary Land 0.0 SIR 0 Geist of the Archives DefenderAt the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) U Creature - Spirit 3.0 2U 0/4 SIR 2 Geralf's Masterpiece FlyingGeralf's Masterpiece gets -1/-1 for each card in your hand.{3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped. U Creature - Zombie Horror 5.0 3UU 7/7 SIR 2 Ghoulcaller's Accomplice {3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery. B Creature - Human Rogue 2.0 1B 2/2 SIR 2 Gisa and Geralf When Gisa and Geralf enters the battlefield, mill four cards.During each of your turns, you may cast a Zombie creature spell from your graveyard. B U Legendary Creature - Human Wizard 4.0 2UB 4/4 SIR 2 Gisa's Bidding Create two 2/2 black Zombie creature tokens.Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) B Sorcery 4.0 2BB SIR 3 Gisela, the Broken Blade Flying, first strike, lifelinkAt the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. W Legendary Creature - Angel Horror 4.0 2WW 4/3 SIR 2 Gnarlwood Dryad DeathtouchDelirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. G Creature - Dryad Horror 1.0 G 1/1 SIR 2 Goldnight Castigator Flying, hasteIf a source would deal damage to you, it deals double that damage to you instead.If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. R Creature - Angel 4.0 2RR 4/9 SIR 2 Graf Harvest Zombies you control have menace. (They can't be blocked except by two or more creatures.){3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token. B Enchantment 1.0 B SIR 1 Graf Mole Whenever you sacrifice a Clue, you gain 3 life. G Creature - Mole Beast 3.0 2G 2/4 SIR 2 Graf Rats At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. B Creature - Rat 2.0 1B 2/1 SIR 2 Grapple with the Past Mill three cards, then you may return a creature or land card from your graveyard to your hand. G Instant 2.0 1G SIR 3 Grim Flayer TrampleWhenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. B G Creature - Human Warrior 2.0 BG 2/2 SIR 2 Grotesque Mutation Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) B Instant 2.0 1B SIR 3 Groundskeeper {1}{G}: Return target basic land card from your graveyard to your hand. G Creature - Human Druid 1.0 G 1/1 SIR 2 Gryff's Boon Enchant creatureEnchanted creature gets +1/+0 and has flying.{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. W Enchantment - Aura 1.0 W SIR 1 Guardian of Pilgrims When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. W Creature - Spirit Cleric 2.0 1W 2/2 SIR 2 Hamlet Captain Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. G Creature - Human Warrior 2.0 1G 2/2 SIR 2 Hanweir Battlements {T}: Add {C}.{R}, {T}: Target creature gains haste until end of turn.{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. Land 0.0 SIR 0 Hanweir Garrison Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.(Melds with Hanweir Battlements.) R Creature - Human Soldier 3.0 2R 2/3 SIR 2 Harvest Hand When Harvest Hand dies, return it to the battlefield transformed under your control. Artifact Creature - Scarecrow 3.0 3 2/2 SIR 2 Scrounged Scythe Equipped creature gets +1/+1.As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)Equip {2} Artifact - Equipment 3.0 SIR 1 Haunted Dead When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. B Creature - Zombie 4.0 3B 2/2 SIR 2 Heron's Grace Champion FlashLifelinkWhen Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. G W Creature - Human Knight 4.0 2GW 3/3 SIR 2 Highland Lake Highland Lake enters the battlefield tapped.{T}: Add {U} or {R}. Land 0.0 SIR 1 0 Hinterland Logger At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. G Creature - Human Werewolf 2.0 1G 2/1 SIR 2 Timber Shredder TrampleAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. G Creature - Werewolf 2.0 4/2 SIR 2 Hope Against Hope Enchant creatureEnchanted creature gets +1/+1 for each creature you control.As long as enchanted creature is a Human, it has first strike. W Enchantment - Aura 3.0 2W SIR 1 Howlpack Resurgence Flash (You may cast this spell any time you could cast an instant.)Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. G Enchantment 3.0 2G SIR 1 Howlpack Wolf Howlpack Wolf can't block unless you control another Wolf or Werewolf. R Creature - Wolf 3.0 2R 3/3 SIR 2 Humble the Brute Destroy target creature with power 4 or greater.Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") W Instant 5.0 4W SIR 3 Imprisoned in the Moon Enchant creature, land, or planeswalkerEnchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. U Enchantment - Aura 3.0 2U SIR 1 Incendiary Flow Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. R Sorcery 2.0 1R SIR 3 Indulgent Aristocrat Lifelink{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. B Creature - Vampire Noble 1.0 B 1/1 SIR 2 Ingenious Skaab Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.){U}: Ingenious Skaab gets +1/-1 until end of turn. U Creature - Zombie Horror 3.0 2U 2/3 SIR 2 Insatiable Gorgers Insatiable Gorgers attacks each combat if able.Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) R Creature - Vampire Berserker 4.0 2RR 5/3 SIR 2 Insolent Neonate Menace (This creature can't be blocked except by two or more creatures.)Discard a card, Sacrifice Insolent Neonate: Draw a card. R Creature - Vampire 1.0 R 1/1 SIR 2 Intrepid Provisioner TrampleWhen Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. G Creature - Human Scout 4.0 3G 3/3 SIR 2 Invasive Surgery Counter target sorcery spell.Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles. U Instant 1.0 U SIR 3 Ironclad Slayer When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. W Creature - Human Warrior 3.0 2W 3/2 SIR 2 Ishkanah, Grafwidow ReachDelirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.{6}{B}: Target opponent loses 1 life for each Spider you control. G Legendary Creature - Spider 5.0 4G 3/5 SIR 2 Island ({T}: Add {U}.) Basic Land - Island 0.0 SIR 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 SIR 0 Island ({T}: Add {U}.) Basic Land - Island 0.0 SIR 0 Jace's Scrutiny Target creature gets -4/-0 until end of turn.Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") U Instant 2.0 1U SIR 3 Jace, Unraveler of Secrets +1: Scry 1, then draw a card.−2: Return target creature to its owner's hand.−8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell." U Legendary Planeswalker - Jace 5.0 3UU 5 SIR 1 Kindly Stranger Delirium — {2}{B}: Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard. B Creature - Human 3.0 2B 2/3 SIR 2 Demon-Possessed Witch When this creature transforms into Demon-Possessed Witch, you may destroy target creature. B Creature - Human Shaman 3.0 4/3 SIR 2 Laboratory Brute When Laboratory Brute enters the battlefield, mill four cards. U Creature - Zombie Horror 4.0 3U 3/3 SIR 2 Lightning Axe As an additional cost to cast this spell, discard a card or pay {5}.Lightning Axe deals 5 damage to target creature. R Instant 1.0 R SIR 3 Liliana's Elite Liliana's Elite gets +1/+1 for each creature card in your graveyard. B Creature - Zombie 3.0 2B 1/1 SIR 2 Liliana, the Last Hope +1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control." B Legendary Planeswalker - Liliana 3.0 1BB 3 SIR 1 Lone Rider First strike, lifelinkAt the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. W Creature - Human Knight 2.0 1W 1/1 SIR 2 It That Rides as One First strike, trample, lifelink Creature - Eldrazi Horror 2.0 4/4 SIR 2 Lunarch Mantle Enchant creatureEnchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." W Enchantment - Aura 2.0 1W SIR 1 Lupine Prototype Lupine Prototype can't attack or block unless a player has no cards in hand. Artifact Creature - Wolf Construct 2.0 2 5/5 SIR 2 Macabre Waltz Return up to two target creature cards from your graveyard to your hand, then discard a card. B Sorcery 2.0 1B SIR 3 Mad Prophet Haste{T}, Discard a card: Draw a card. R Creature - Human Shaman 4.0 3R 2/2 SIR 2 Magmatic Chasm Creatures without flying can't block this turn. R Sorcery 2.0 1R SIR 3 Magnifying Glass {T}: Add {C}.{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Artifact 3.0 3 SIR 1 Make Mischief Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target." R Sorcery 3.0 2R SIR 3 Manic Scribe When Manic Scribe enters the battlefield, each opponent mills three cards.Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards. U Creature - Human Wizard 2.0 1U 0/3 SIR 2 Mausoleum Wanderer FlyingWhenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. U Creature - Spirit 1.0 U 1/1 SIR 2 Merciless Resolve As an additional cost to cast this spell, sacrifice a creature or land.Draw two cards. B Instant 3.0 2B SIR 3 Mercurial Geists FlyingWhenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. R U Creature - Spirit 4.0 2UR 1/3 SIR 2 Midnight Scavengers When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand.(Melds with Graf Rats.) B Creature - Human Rogue 5.0 4B 3/3 SIR 2 Mind's Dilation Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. U Enchantment 7.0 5UU SIR 1 Mindwrack Demon Flying, trampleWhen Mindwrack Demon enters the battlefield, mill four cards.Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. B Creature - Demon 4.0 2BB 4/5 SIR 2 Mirrorwing Dragon FlyingWhenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. R Creature - Dragon 5.0 3RR 4/5 SIR 2 Mockery of Nature Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, you may destroy target artifact or enchantment. Creature - Eldrazi Beast 9.0 9 6/5 SIR 2 Moonlight Hunt Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. G Instant 2.0 1G SIR 3 Morkrut Necropod Menace (This creature can't be blocked except by two or more creatures.)Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. B Creature - Slug Horror 6.0 5B 7/7 SIR 2 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 SIR 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 SIR 0 Mountain ({T}: Add {R}.) Basic Land - Mountain 0.0 SIR 0 Mournwillow HasteDelirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. B G Creature - Plant Skeleton 3.0 1BG 3/2 SIR 2 Murderer's Axe Equipped creature gets +2/+2.Equip—Discard a card. Artifact - Equipment 4.0 4 SIR 1 Nahiri's Wrath As an additional cost to cast this spell, discard X cards.Nahiri's Wrath deals damage equal to the total mana value of the discarded cards to each of up to X target creatures and/or planeswalkers. R Sorcery 3.0 2R SIR 3 Nahiri, the Harbinger +2: You may discard a card. If you do, draw a card.−2: Exile target enchantment, tapped artifact, or tapped creature.−8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step. R W Legendary Planeswalker - Nahiri 4.0 2RW 4 SIR 1 Nearheath Chaplain Lifelink{2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery. W Creature - Human Cleric 4.0 3W 3/1 SIR 2 Nebelgast Herald Flash (You may cast this spell any time you could cast an instant.)FlyingWhenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. U Creature - Spirit 3.0 2U 2/1 SIR 2 Neglected Heirloom Equipped creature gets +1/+1.When equipped creature transforms, transform Neglected Heirloom.Equip {1} Artifact - Equipment 1.0 1 SIR 1 Ashmouth Blade Equipped creature gets +3/+3 and has first strike.Equip {3} Artifact - Equipment 1.0 SIR 1 Noose Constrictor ReachDiscard a card: Noose Constrictor gets +1/+1 until end of turn. G Creature - Snake 2.0 1G 2/2 SIR 2 Noosegraf Mob Noosegraf Mob enters the battlefield with five +1/+1 counters on it.Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token. B Creature - Zombie 6.0 4BB 0/0 SIR 2 Obsessive Skinner When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. G Creature - Human Rogue 2.0 1G 1/1 SIR 2 Odric, Lunarch Marshal At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. W Legendary Creature - Human Soldier 4.0 3W 3/3 SIR 2 Olivia's Bloodsworn FlyingOlivia's Bloodsworn can't block.{R}: Target Vampire gains haste until end of turn. B Creature - Vampire Soldier 2.0 1B 2/1 SIR 2 Olivia's Dragoon Discard a card: Olivia's Dragoon gains flying until end of turn. B Creature - Vampire Berserker 2.0 1B 2/2 SIR 2 Olivia, Mobilized for War FlyingWhenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types. B R Legendary Creature - Vampire Knight 3.0 1BR 3/3 SIR 2 Ongoing Investigation Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card."){1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. U Enchantment 2.0 1U SIR 1 Pack Guardian Flash (You may cast this spell any time you could cast an instant.)When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token. G Creature - Wolf Spirit 4.0 2GG 4/3 SIR 2 Permeating Mass Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass. G Creature - Spirit 1.0 G 1/3 SIR 2 Pick the Brain Target opponent reveals their hand. You choose a nonland card from it and exile that card.Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles. B Sorcery 3.0 2B SIR 3 Pieces of the Puzzle Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. U Sorcery 3.0 2U SIR 3 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 SIR 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 SIR 0 Plains ({T}: Add {W}.) Basic Land - Plains 0.0 SIR 0 Pore Over the Pages Draw three cards, untap up to two lands, then discard a card. U Sorcery 5.0 3UU SIR 3 Port Town As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.{T}: Add {W} or {U}. Land 0.0 SIR 1 0 Prized Amalgam Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. B U Creature - Zombie 3.0 1UB 3/3 SIR 2 Puncturing Light Destroy target attacking or blocking creature with power 3 or less. W Instant 2.0 1W SIR 3 Pyre Hound TrampleWhenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. R Creature - Elemental Dog 4.0 3R 2/3 SIR 2 Rabid Bite Target creature you control deals damage equal to its power to target creature you don't control. G Sorcery 2.0 1G SIR 3 Rattlechains FlashFlyingWhen Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.You may cast Spirit spells as though they had flash. U Creature - Spirit 2.0 1U 2/1 SIR 2 Ravenous Bloodseeker Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. R Creature - Vampire Berserker 2.0 1R 1/3 SIR 2 Reaper of Flight Moonsilver FlyingDelirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard. W Creature - Angel 5.0 3WW 3/3 SIR 2 Relentless Dead Menace (This creature can't be blocked except by two or more creatures.)When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand.When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield. B Creature - Zombie 2.0 BB 2/2 SIR 2 Ride Down Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn. R W Instant 2.0 RW SIR 3 Rise from the Grave Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. B Sorcery 5.0 4B SIR 3 Rise from the Tides Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. U Sorcery 6.0 5U SIR 3 Rush of Adrenaline Target creature gets +2/+1 and gains trample until end of turn. R Instant 1.0 R SIR 3 Ruthless Disposal As an additional cost to cast this spell, discard a card and sacrifice a creature.Two target creatures each get -13/-13 until end of turn. B Sorcery 5.0 4B SIR 3 Sage of Ancient Lore Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.When Sage of Ancient Lore enters the battlefield, draw a card.At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. G Creature - Human Shaman Werewolf 5.0 4G */* SIR 2 Werewolf of Ancient Hunger Vigilance, trampleWerewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. G Creature - Werewolf 5.0 */* SIR 2 Sanitarium Skeleton {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. B Creature - Skeleton 1.0 B 1/2 SIR 2 Scourge Wolf First strikeDelirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. R Creature - Wolf Horror 2.0 RR 2/2 SIR 2 Seasons Past Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library. G Sorcery 6.0 4GG SIR 3 Second Harvest For each token you control, create a token that's a copy of that permanent. G Instant 4.0 2GG SIR 3 Selfless Spirit FlyingSacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. W Creature - Spirit Cleric 2.0 1W 2/1 SIR 2 Shreds of Sanity Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. R Sorcery 3.0 2R SIR 3 Shrill Howler Creatures with power less than Shrill Howler's power can't block it.{5}{G}: Transform Shrill Howler. G Creature - Werewolf Horror 3.0 2G 3/1 SIR 2 Howling Chorus Creatures with power less than Howling Chorus's power can't block it.Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. Creature - Eldrazi Werewolf 3.0 3/5 SIR 2 Sigarda's Aid You may cast Aura and Equipment spells as though they had flash.Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. W Enchantment 1.0 W SIR 1 Sigarda, Heron's Grace FlyingYou and Humans you control have hexproof.{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token. G W Legendary Creature - Angel 5.0 3GW 4/5 SIR 2 Sigardian Priest {1}, {T}: Tap target non-Human creature. W Creature - Human Cleric 2.0 1W 1/2 SIR 2 Sin Prodder MenaceAt the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand. R Creature - Devil 3.0 2R 3/2 SIR 2 Slayer's Plate Equipped creature gets +4/+2.Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.Equip {3} Artifact - Equipment 3.0 3 SIR 1 Sorin, Grim Nemesis +1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.−X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players. B W Legendary Planeswalker - Sorin 6.0 4WB 6 SIR 1 Soul Separator {5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness. Artifact 3.0 3 SIR 1 Spectral Shepherd Flying{1}{U}: Return target Spirit you control to its owner's hand. W Creature - Spirit 3.0 2W 2/2 SIR 2 Spell Queller FlashFlyingWhen Spell Queller enters the battlefield, exile target spell with mana value 4 or less.When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. U W Creature - Spirit 3.0 1WU 2/3 SIR 2 Spirit of the Hunt FlashWhen Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. G Creature - Wolf Spirit 3.0 1GG 3/3 SIR 2 Splendid Reclamation Return all land cards from your graveyard to the battlefield tapped. G Sorcery 4.0 3G SIR 3 Spontaneous Mutation FlashEnchant creatureEnchanted creature gets -X/-0, where X is the number of cards in your graveyard. U Enchantment - Aura 1.0 U SIR 1 Startled Awake Target opponent mills thirteen cards.{3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery. U Sorcery 4.0 2UU SIR 3 Persistent Nightmare Skulk (This creature can't be blocked by creatures with greater power.)When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. U Creature - Nightmare 4.0 1/1 SIR 2 Steadfast Cathar Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. W Creature - Human Soldier 2.0 1W 2/1 SIR 2 Stensia Masquerade Attacking creatures you control have first strike.Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) R Enchantment 3.0 2R SIR 1 Stitcher's Graft Equipped creature gets +3/+3.Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.Equip {2} Artifact - Equipment 1.0 1 SIR 1 Stone Quarry Stone Quarry enters the battlefield tapped.{T}: Add {R} or {W}. Land 0.0 SIR 1 0 Stormrider Spirit FlashFlying U Creature - Spirit 5.0 4U 3/3 SIR 2 Strength of Arms Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token. W Instant 1.0 W SIR 3 Stromkirk Condemned Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn. B Creature - Vampire Horror 2.0 BB 2/2 SIR 2 Stromkirk Occultist TrampleWhenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) R Creature - Vampire Horror 3.0 2R 3/2 SIR 2 Subjugator Angel FlyingWhen Subjugator Angel enters the battlefield, tap all creatures your opponents control. W Creature - Angel 6.0 4WW 4/3 SIR 2 Summary Dismissal Exile all other spells and counter all abilities. U Instant 4.0 2UU SIR 3 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 SIR 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 SIR 0 Swamp ({T}: Add {B}.) Basic Land - Swamp 0.0 SIR 0 Swift Spinner Flash (You may cast this spell any time you could cast an instant.)Reach (This creature can block creatures with flying.) G Creature - Spider 4.0 3G 2/3 SIR 2 Take Inventory Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. U Sorcery 2.0 1U SIR 3 Tamiyo's Journal At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card."){T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle. Legendary Artifact 5.0 5 SIR 1 Tamiyo, Field Researcher +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs." G U W Legendary Planeswalker - Tamiyo 4.0 1GWU 4 SIR 1 Tattered Haunter FlyingTattered Haunter can block only creatures with flying. U Creature - Spirit 2.0 1U 2/1 SIR 2 Terrarion Terrarion enters the battlefield tapped.{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.When Terrarion is put into a graveyard from the battlefield, draw a card. Artifact 1.0 1 SIR 1 1 Thalia's Lancers First strikeWhen Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle. W Creature - Human Knight 5.0 3WW 4/4 SIR 2 Thalia, Heretic Cathar First strikeCreatures and nonbasic lands your opponents control enter the battlefield tapped. W Legendary Creature - Human Soldier 3.0 2W 3/2 SIR 2 Thermo-Alchemist Defender{T}: Thermo-Alchemist deals 1 damage to each opponent.Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. R Creature - Human Shaman 2.0 1R 0/3 SIR 2 Thing in the Ice DefenderThing in the Ice enters the battlefield with four ice counters on it.Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. U Creature - Horror 2.0 1U 0/4 SIR 2 Awoken Horror When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. U Creature - Kraken Horror 2.0 7/8 SIR 2 Thornhide Wolves G Creature - Wolf 5.0 4G 4/5 SIR 2 Thraben Foulbloods Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) B Creature - Zombie Dog 3.0 2B 3/2 SIR 2 Thraben Inspector When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") W Creature - Human Soldier 1.0 W 1/2 SIR 2 Tireless Tracker Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. G Creature - Human Scout 3.0 2G 3/2 SIR 2 Topplegeist FlyingWhen Topplegeist enters the battlefield, tap target creature an opponent controls.Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. W Creature - Spirit 1.0 W 1/1 SIR 2 Tormenting Voice As an additional cost to cast this spell, discard a card.Draw two cards. R Sorcery 2.0 1R SIR 3 Town Gossipmonger {T}, Tap an untapped creature you control: Transform Town Gossipmonger. W Creature - Human 1.0 W 1/1 SIR 2 Incited Rabble Incited Rabble attacks each combat if able.{2}: Incited Rabble gets +1/+0 until end of turn. R Creature - Human 1.0 2/3 SIR 2 Traverse the Ulvenwald Search your library for a basic land card, reveal it, put it into your hand, then shuffle.Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle. G Sorcery 1.0 G SIR 3 Tree of Perdition Defender{T}: Exchange target opponent's life total with Tree of Perdition's toughness. B Creature - Plant 4.0 3B 0/13 SIR 2 Triskaidekaphobia At the beginning of your upkeep, choose one —• Each player with exactly 13 life loses the game, then each player gains 1 life.• Each player with exactly 13 life loses the game, then each player loses 1 life. B Enchantment 4.0 3B SIR 1 True-Faith Censer Equipped creature gets +1/+1 and has vigilance.As long as equipped creature is a Human, it gets an additional +1/+0.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact - Equipment 2.0 2 SIR 1 Ulrich of the Krallenhorde Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. G R Legendary Creature - Human Werewolf 5.0 3RG 4/4 SIR 2 Ulrich, Uncontested Alpha Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control.At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. G R Legendary Creature - Werewolf 5.0 6/6 SIR 2 Ulrich's Kindred Trample{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. R Creature - Wolf 3.0 2R 3/2 SIR 2 Ulvenwald Captive Defender{T}: Add {G}.{5}{G}{G}: Transform Ulvenwald Captive. G Creature - Werewolf Horror 2.0 1G 1/2 SIR 2 Ulvenwald Abomination {T}: Add {C}{C}. Creature - Eldrazi Werewolf 2.0 4/6 SIR 2 Ulvenwald Hydra ReachUlvenwald Hydra's power and toughness are each equal to the number of lands you control.When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle. G Creature - Hydra 6.0 4GG */* SIR 2 Ulvenwald Mysteries Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. G Enchantment 3.0 2G SIR 1 Uncaged Fury Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) R Instant 3.0 2R SIR 3 Vessel of Nascency {1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard. G Enchantment 1.0 G SIR 1 Veteran Cathar {3}{W}: Target Human gains double strike until end of turn. G Creature - Human Soldier 2.0 1G 2/2 SIR 2 Village Messenger HasteAt the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. R Creature - Human Werewolf 1.0 R 1/1 SIR 2 Moonrise Intruder Menace (This creature can't be blocked except by two or more creatures.)At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. R Creature - Werewolf 1.0 2/2 SIR 2 Voldaren Pariah FlyingSacrifice three other creatures: Transform Voldaren Pariah.Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) B Creature - Vampire Horror 5.0 3BB 3/3 SIR 2 Abolisher of Bloodlines FlyingWhen this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures. Creature - Eldrazi Vampire 5.0 6/5 SIR 2 Weirded Vampire Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) B Creature - Vampire Horror 4.0 3B 3/3 SIR 2 Weirding Wood Enchant landWhen Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")Enchanted land has "{T}: Add two mana of any one color." G Enchantment - Aura 3.0 2G SIR 1 Westvale Abbey {T}: Add {C}.{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. Land 0.0 SIR 0 Ormendahl, Profane Prince Flying, lifelink, indestructible, haste B Legendary Creature - Demon 0.0 9/7 SIR 2 Wharf Infiltrator Skulk (This creature can't be blocked by creatures with greater power.)Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token. U Creature - Human Horror 2.0 1U 1/1 SIR 2 Wild-Field Scarecrow Defender{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. Artifact Creature - Scarecrow 3.0 3 1/4 SIR 2 Wolfkin Bond Enchant creatureWhen Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.Enchanted creature gets +2/+2. G Enchantment - Aura 5.0 4G SIR 1 Woodland Stream Woodland Stream enters the battlefield tapped.{T}: Add {G} or {U}. Land 0.0 SIR 1 0 Wretched Gryff Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, draw a card.Flying Creature - Eldrazi Hippogriff 7.0 7 3/4 SIR 2