Cockatrice/Magic-Spoiler 2025-11-17 01:07:53 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml TMT~ Teenage Mutant Ninja Turtles (Spoiler) Expansion 2026-03-06 10 TMC~ Teenage Mutant Ninja Turtles Eternal (Spoiler) Eternal 2026-03-06 0 ECL~ Lorwyn Eclipsed (Spoiler) Expansion 2026-01-23 10 TLE~ Avatar: The Last Airbender Eternal (Spoiler) Eternal 2025-11-21 0 TLA~ Avatar: The Last Airbender (Spoiler) Expansion 2025-11-21 10 April O'Neil, Hacktivist At the beginning of your end step, draw a card for each card type among spells you've cast this turn. U Legendary Creature — Human Scientist Creature 4 3U 1/5 TMT~ 2 Bebop & Rocksteady Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. BG Legendary Creature — Boar Rhino Mutant Creature 3 1B/GB/G 7/5 TMT~ 2 Casey Jones, Jury-Rig Justiciar Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. R Legendary Creature — Human Berserker Creature 2 1R 2/1 TMT~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TMT~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TMT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TMT~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TMT~ 0 Krang, Master Mind Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control. U Legendary Artifact Creature — Utrom Warrior Creature 8 6UU 1/4 TMT~ 2 Leonardo, Sewer Samurai Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Legendary Creature — Mutant Ninja Turtle Samurai Creature 4 3W 3/3 TMT~ 2 Leonardo, Sewer Samurai Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W Legendary Creature — Mutant Ninja Turtle Samurai Creature 4 3W 3/3 TMT~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TMT~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TMT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TMT~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TMT~ 0 Raphael's Technique Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) Each player may discard their hand and draw seven cards. R Instant Instant 6 4RR TMT~ 3 Super Shredder Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. B Legendary Creature — Mutant Ninja Human Creature 2 1B 1/1 TMT~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TMT~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TMT~ 0 Turtles Forever Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. W Instant Instant 4 3W TMT~ 3 Turtles Forever Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. W Instant Instant 4 3W TMT~ 3 Dark Ritual Add {B}{B}{B}. B Instant Instant 1 B TMC~ 3 Donatello, Rad Scientist Vigilance (Attacking doesn't cause this creature to tap.) When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Legendary Creature — Mutant Ninja Turtle Creature 6 5U 5/6 TMC~ 2 Donatello, the Brains If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. Partner—Character select (You can have two commanders if both have this ability.) U Legendary Creature — Mutant Ninja Turtle Creature 3 2U 2/4 TMC~ 2 Donnie & April, Adorkable Duo When Donnie & April enter, choose one or both. Each mode must target a different player. • Target player draws two cards. • Target player returns an artifact, instant, or sorcery card from their graveyard to their hand. U Legendary Creature — Mutant Ninja Human Turtle Creature 5 4U 3/3 TMC~ 2 Heroes in a Half Shell Vigilance, menace, trample, haste Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card. BGRUW Legendary Creature — Mutant Ninja Turtle Creature 5 WUBRG 5/5 TMC~ 2 Leonardo, Worldly Warrior This spell costs {1} less to cast for each creature you control. Double strike (This creature deals both first-strike and regular combat damage.) W Legendary Creature — Mutant Ninja Turtle Creature 8 7W 5/5 TMC~ 2 Leonardo, the Balance Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select (You can have two commanders if both have this ability.) W Legendary Creature — Mutant Ninja Turtle Creature 4 3W 3/3 TMC~ 2 Michelangelo, On the Scene Trample (This creature can deal excess combat damage to the player it's attacking.) Michelangelo enters with a +1/+1 counter on him for each land you control. When Michelangelo dies, return this card to your hand. G Legendary Creature — Mutant Ninja Turtle Creature 6 4GG 2/2 TMC~ 2 Michelangelo, the Heart Trample Raid (the Fridge) — At the beginning of your second main phase, if you attacked this turn, put a +1/+1 counter on target creature and create a Food token. Partner—Character select (You can have two commanders if both have this ability.) G Legendary Creature — Mutant Ninja Turtle Creature 2 1G 2/1 TMC~ 2 Raphael, Tag Team Tough Menace (This creature can't be blocked except by two or more creatures.) Whenever Raphael deals combat damage to a player for the first time each turn, untap all attacking creatures. After this combat phase, there is an additional combat phase. R Legendary Creature — Mutant Ninja Turtle Creature 6 4RR 5/6 TMC~ 2 Raphael, the Muscle Double all damage that creatures you control with counters on them would deal. When Raphael enters, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) R Legendary Creature — Mutant Ninja Turtle Creature 5 4R 4/4 TMC~ 2 Splinter, the Mentor Menace Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token. Partner—Character select (You can have two commanders if both have this ability.) B Legendary Creature — Mutant Ninja Rat Creature 2 1B 2/2 TMC~ 2 Ashling's Command Choose two — • Create a token that's a copy of target Elemental you control. • Target player draws two cards. • Ashling's Command deals 2 damage to each creature target player controls. • Target player creates two Treasure tokens. RU Kindred Instant — Elemental Instant 5 3UR ECL~ 3 Ashling's Command Choose two — • Create a token that's a copy of target Elemental you control. • Target player draws two cards. • Ashling's Command deals 2 damage to each creature target player controls. • Target player creates two Treasure tokens. RU Kindred Instant — Elemental Instant 5 3UR ECL~ 3 Ashling, Rekindled Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. R Legendary Creature — Elemental Sorcerer Creature 2 1R 1/3 ECL~ 2 Ashling, Rimebound Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. U Legendary Creature — Elemental Wizard Creature 2 1/3 ECL~ 2 Ashling, Rekindled Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card. At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling. R Legendary Creature — Elemental Sorcerer Creature 2 1R 1/3 ECL~ 2 Ashling, Rimebound Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater. At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling. U Legendary Creature — Elemental Wizard Creature 2 1/3 ECL~ 2 Bitterbloom Bearer Flash Flying At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. B Creature — Faerie Rogue Creature 2 BB 1/1 ECL~ 2 Bitterbloom Bearer Flash Flying At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. B Creature — Faerie Rogue Creature 2 BB 1/1 ECL~ 2 Bitterbloom Bearer Flash Flying At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying. B Creature — Faerie Rogue Creature 2 BB 1/1 ECL~ 2 Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Mountain Land 0 ECL~ 0 Blood Crypt ({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Mountain Land 0 ECL~ 0 Deceit When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke {U/B}{U/B} BU Creature — Elemental Incarnation Creature 6 4U/BU/B 5/5 ECL~ 2 Deceit When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke {U/B}{U/B} BU Creature — Elemental Incarnation Creature 6 4U/BU/B 5/5 ECL~ 2 Eirdu, Carrier of Dawn Flying, lifelink Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. W Legendary Creature — Elemental God Creature 5 3WW 5/5 ECL~ 2 Isilu, Carrier of Twilight Flying, lifelink Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. B Legendary Creature — Elemental God Creature 5 5/5 ECL~ 2 Eirdu, Carrier of Dawn Flying, lifelink Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature's color.) At the beginning of your first main phase, you may pay {B}. If you do, transform Eirdu. W Legendary Creature — Elemental God Creature 5 3WW 5/5 ECL~ 2 Isilu, Carrier of Twilight Flying, lifelink Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu. B Legendary Creature — Elemental God Creature 5 5/5 ECL~ 2 Emptiness When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. Evoke {W/B}{W/B} BW Creature — Elemental Incarnation Creature 6 4W/BW/B 3/5 ECL~ 2 Emptiness When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield. When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature. Evoke {W/B}{W/B} BW Creature — Elemental Incarnation Creature 6 4W/BW/B 3/5 ECL~ 2 Figure of Fable {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. {1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. {3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. GW Creature — Kithkin Creature 1 G/W 1/1 ECL~ 2 Figure of Fable {G/W}: This creature becomes a Kithkin Scout with base power and toughness 2/3. {1}{G/W}{G/W}: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5. {3}{G/W}{G/W}{G/W}: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents. GW Creature — Kithkin Creature 1 G/W 1/1 ECL~ 2 Formidable Speaker When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1}, {T}: Untap another target permanent. G Creature — Elf Druid Creature 3 2G 2/4 ECL~ 2 Formidable Speaker When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. {1}, {T}: Untap another target permanent. G Creature — Elf Druid Creature 3 2G 2/4 ECL~ 2 Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Island Land 0 ECL~ 0 Hallowed Fountain ({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Plains Island Land 0 ECL~ 0 Morningtide's Light Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. Until your next turn, prevent all damage that would be dealt to you. Exile Morningtide's Light. W Sorcery Sorcery 4 3W ECL~ 3 Morningtide's Light Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. Until your next turn, prevent all damage that would be dealt to you. Exile Morningtide's Light. W Sorcery Sorcery 4 3W ECL~ 3 Mutable Explorer Changeling (This card is every creature type.) When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") G Creature — Shapeshifter Creature 3 2G 1/1 ECL~ 2 Mutable Explorer Changeling (This card is every creature type.) When this creature enters, create a tapped Mutavault token. (It's a land with "{T}: Add {C}" and "{1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.") G Creature — Shapeshifter Creature 3 2G 1/1 ECL~ 2 Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Forest Land 0 ECL~ 0 Overgrown Tomb ({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Swamp Forest Land 0 ECL~ 0 Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Mountain Land 0 ECL~ 0 Steam Vents ({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Island Mountain Land 0 ECL~ 0 Sygg, Wanderwine Wisdom Sygg can't be blocked. Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. U Legendary Creature — Merfolk Wizard Creature 2 1U 2/2 ECL~ 2 Sygg, Wanderbrine Shield Sygg can't be blocked. Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. W Legendary Creature — Merfolk Rogue Creature 2 2/2 ECL~ 2 Sygg, Wanderwine Wisdom Sygg can't be blocked. Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn. At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg. U Legendary Creature — Merfolk Wizard Creature 2 1U 2/2 ECL~ 2 Sygg, Wanderbrine Shield Sygg can't be blocked. Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn. At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg. W Legendary Creature — Merfolk Rogue Creature 2 2/2 ECL~ 2 Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Plains Land 0 ECL~ 0 Temple Garden ({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped. Land — Forest Plains Land 0 ECL~ 0 Aang and Katara Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control. GUW Legendary Creature — Human Avatar Ally Creature 6 3GWU 5/5 TLE~ 2 Aang's Defense Target blocking creature you control gets +2/+2 until end of turn. Draw a card. W Instant Instant 1 W TLE~ 3 Aang's Defense Target blocking creature you control gets +2/+2 until end of turn. Draw a card. W Instant Instant 1 W TLE~ 3 Aang, A Lot to Learn Aang has vigilance as long as there's a Lesson card in your graveyard. Whenever another creature you control dies, put a +1/+1 counter on Aang. GW Legendary Creature — Human Avatar Ally Creature 3 2G/W 3/2 TLE~ 2 Aang, Air Nomad Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. W Legendary Creature — Human Avatar Ally Creature 5 3WW 5/4 TLE~ 2 Aang, Air Nomad Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance. W Legendary Creature — Human Avatar Ally Creature 5 3WW 5/4 TLE~ 2 Aang, Airbending Master When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. W Legendary Creature — Human Avatar Ally Creature 5 4W 4/4 TLE~ 2 Aang, Airbending Master When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter. At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have. W Legendary Creature — Human Avatar Ally Creature 5 4W 4/4 TLE~ 2 Aardvark Sloth Lifelink (Damage dealt by this creature also causes you to gain that much life.) W Creature — Sloth Beast Creature 4 3W 3/3 TLE~ 2 Aardvark Sloth Lifelink (Damage dealt by this creature also causes you to gain that much life.) W Creature — Sloth Beast Creature 4 3W 3/3 TLE~ 2 Acrobatic Leap Target creature gets +1/+3 and gains flying until end of turn. Untap it. W Instant Instant 1 W TLE~ 3 Agent of Treachery When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. U Creature — Human Rogue Creature 7 5UU 2/3 TLE~ 2 Air Nomad Student Flying At the beginning of your end step, if this creature didn't attack this turn, put a +1/+1 counter on it. W Creature — Human Monk Creature 4 3W 2/2 TLE~ 2 Allied Teamwork When this enchantment enters, create a 1/1 white Ally creature token. Allies you control get +1/+1. W Enchantment Enchantment 3 2W TLE~ 1 Animal Attendant {T}: Add one mana of any color. If that mana is spent to cast a non-Human creature spell, that creature enters with an additional +1/+1 counter on it. G Creature — Human Citizen Creature 2 1G 2/2 TLE~ 2 Appa, Aang's Companion Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. W Legendary Creature — Bison Ally Creature 4 3W 2/4 TLE~ 2 Appa, Aang's Companion Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn. W Legendary Creature — Bison Ally Creature 4 3W 2/4 TLE~ 2 Appa, the Vigilant Flying, vigilance Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn. W Legendary Creature — Bison Ally Creature 7 5WW 6/6 TLE~ 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 TLE~ 1 Avatar Kyoshi, Earthbender During your turn, Avatar Kyoshi has hexproof. At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Avatar Creature 8 5GGG 6/6 TLE~ 2 Avatar Kyoshi, Earthbender During your turn, Avatar Kyoshi has hexproof. At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Avatar Creature 8 5GGG 6/6 TLE~ 2 Avatar Roku, Firebender Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end. {R}{R}{R}: Target creature gets +3/+0 until end of turn. R Legendary Creature — Human Avatar Creature 6 3RRR 6/6 TLE~ 2 Avatar Roku, Firebender Whenever a player attacks, add six {R}. Until end of combat, you don't lose this mana as steps end. {R}{R}{R}: Target creature gets +3/+0 until end of turn. R Legendary Creature — Human Avatar Creature 6 3RRR 6/6 TLE~ 2 Azula, Ruthless Firebender Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn. {2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. B Legendary Creature — Human Noble Creature 3 2B 3/3 TLE~ 2 Azula, Ruthless Firebender Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn. {2}{B}: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace. B Legendary Creature — Human Noble Creature 3 2B 3/3 TLE~ 2 Baboon Spirit Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." {3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. U Creature — Monkey Spirit Creature 3 2U 2/4 TLE~ 2 Baboon Spirit Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." {3}{U}: Exile another target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step. U Creature — Monkey Spirit Creature 3 2U 2/4 TLE~ 2 Bastion of Remembrance When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. B Enchantment Enchantment 3 2B TLE~ 1 Beastmaster Ascension Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5. G Enchantment Enchantment 3 2G TLE~ 1 Bison Whistle {1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard. G Artifact Artifact 2 1G TLE~ 1 Bison Whistle {1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard. G Artifact Artifact 2 1G TLE~ 1 Black Sun's Zenith Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. B Sorcery Sorcery 2 XBB TLE~ 3 Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. R Sorcery Sorcery 9 8R TLE~ 3 Bloodchief Ascension At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. B Enchantment Enchantment 1 B TLE~ 1 Bolt Bend This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target. R Instant Instant 4 3R TLE~ 3 Bosco, Just a Bear When Bosco enters, create a Food token for each legendary creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {2}{G}, Sacrifice a Food: Put two +1/+1 counters on Bosco. He gains trample until end of turn. G Legendary Creature — Bear Creature 5 4G 4/4 TLE~ 2 Brainstorm Draw three cards, then put two cards from your hand on top of your library in any order. U Instant Instant 1 U TLE~ 3 Bribery Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. U Sorcery Sorcery 5 3UU TLE~ 3 Brought Back Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. W Instant Instant 2 WW TLE~ 3 Bumi's Feast Lecture Create a Food token. Then earthbend X, where X is twice the number of Foods you control. (A Food token is an artifact with "{2}, {T}, Sacrifice this token:You gain 3 life." To earthbend X, target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Sorcery — Lesson Sorcery 2 1G TLE~ 3 Bumi, Eclectic Earthbender When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever Bumi attacks, put two +1/+1 counters on each land creature you control. G Legendary Creature — Human Noble Ally Creature 5 3GG 4/4 TLE~ 2 Capital Guard R Creature — Human Soldier Creature 2 1R 2/2 TLE~ 2 Capital Guard R Creature — Human Soldier Creature 2 1R 2/2 TLE~ 2 Captain Sisay {T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle. GW Legendary Creature — Human Soldier Creature 4 2GW 2/2 TLE~ 2 Cathartic Reunion As an additional cost to cast this spell, discard two cards. Draw three cards. R Sorcery Sorcery 2 1R TLE~ 3 Chakra Meditation When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand. Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard. U Enchantment Enchantment 3 2U TLE~ 1 Chakra Meditation When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand. Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard. U Enchantment Enchantment 3 2U TLE~ 1 Chong and Lily, Nomads Whenever one or more Bards you control attack, choose one — • Put a lore counter on each of any number of target Sagas you control. • Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control. R Legendary Creature — Human Bard Ally Creature 4 3R 3/3 TLE~ 2 Chong and Lily, Nomads Whenever one or more Bards you control attack, choose one — • Put a lore counter on each of any number of target Sagas you control. • Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control. R Legendary Creature — Human Bard Ally Creature 4 3R 3/3 TLE~ 2 Cityscape Leveler Trample When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth {8} Artifact Creature — Construct Creature 8 8 8/8 TLE~ 2 Clone You may have this creature enter as a copy of any creature on the battlefield. U Creature — Shapeshifter Creature 4 3U 0/0 TLE~ 2 Clone Legion For each creature target player controls, create a token that's a copy of that creature. U Sorcery Sorcery 9 7UU TLE~ 3 Cloudshift Exile target creature you control, then return that card to the battlefield under your control. W Instant Instant 1 W TLE~ 3 Coastal Piracy Whenever a creature you control deals combat damage to an opponent, you may draw a card. U Enchantment Enchantment 4 2UU TLE~ 1 Consider Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card. U Instant Instant 1 U TLE~ 3 Cracked Earth Technique Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Sorcery — Lesson Sorcery 5 4G TLE~ 3 Creeping Crystal Coating Flash Enchant creature Enchanted creature gets +0/+3 and has "Whenever this creature attacks, create a Food token." (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") G Enchantment — Aura Enchantment 3 2G TLE~ 1 Cruel Tutor Search your library for a card, then shuffle and put that card on top. You lose 2 life. B Sorcery Sorcery 3 2B TLE~ 3 Crystalline Armor Enchant creature Enchanted creature gets +1/+1 for each land you control and has trample. G Enchantment — Aura Enchantment 4 3G TLE~ 1 Crystalline Armor Enchant creature Enchanted creature gets +1/+1 for each land you control and has trample. G Enchantment — Aura Enchantment 4 3G TLE~ 1 Dai Li Censor {1}, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn. B Creature — Human Soldier Advisor Creature 2 1B 2/1 TLE~ 2 Dark Deal Each player discards all the cards in their hand, then draws that many cards minus one. B Sorcery Sorcery 3 2B TLE~ 3 Dark Depths Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. Legendary Snow Land Land 0 TLE~ 0 Deadly Rollick If you control a commander, you may cast this spell without paying its mana cost. Exile target creature. B Instant Instant 4 3B TLE~ 3 Deer-Dog First strike (This creature deals combat damage before creatures without first strike.) R Creature — Elk Dog Creature 2 1R 1/3 TLE~ 2 Deflecting Swat If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. R Instant Instant 3 2R TLE~ 3 Deny Entry Counter target creature spell. Draw a card, then discard a card. U Instant Instant 3 2U TLE~ 3 Descendants' Path At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. G Enchantment Enchantment 3 2G TLE~ 1 Desperate Plea As an additional cost to cast this spell, sacrifice a creature. Choose one or both — • Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power. • Destroy target creature. B Sorcery — Lesson Sorcery 2 1B TLE~ 3 Desperate Plea As an additional cost to cast this spell, sacrifice a creature. Choose one or both — • Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power. • Destroy target creature. B Sorcery — Lesson Sorcery 2 1B TLE~ 3 Diaochan, Artful Beauty {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared. R Legendary Creature — Human Advisor Creature 4 3R 1/1 TLE~ 2 Diresight Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Sorcery Sorcery 3 2B TLE~ 3 Dockside Extortionist When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.") R Creature — Goblin Pirate Creature 2 1R 1/2 TLE~ 2 Dragon Moose Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Dragon Elk Creature 4 3R 3/3 TLE~ 2 Dragon Moose Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Dragon Elk Creature 4 3R 3/3 TLE~ 2 Dramatic Reversal Untap all nonland permanents you control. U Instant Instant 2 1U TLE~ 3 Drannith Magistrate Your opponents can't cast spells from anywhere other than their hands. W Creature — Human Wizard Creature 2 1W 1/3 TLE~ 2 Duelist's Heritage Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. W Enchantment Enchantment 3 2W TLE~ 1 Dutiful Knowledge Seeker Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature. {3}: Put target card from a graveyard on the bottom of its owner's library. U Creature — Fox Spirit Creature 3 2U 2/2 TLE~ 2 Earthbending Student When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Land creatures you control have vigilance. (Attacking doesn't cause them to tap.) G Creature — Human Warrior Ally Creature 3 2G 1/3 TLE~ 2 Earthshape Earthbend 3. Then each creature you control with power less than or equal to that land's power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn. W Instant Instant 3 2W TLE~ 3 Eel-Hounds Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever this creature attacks, another target creature you control gets +2/+2 and gains trample until end of turn. G Creature — Fish Dog Creature 4 3G 4/2 TLE~ 2 Eladamri's Call Search your library for a creature card, reveal that card, put it into your hand, then shuffle. GW Instant Instant 2 GW TLE~ 3 Elemental Bond Whenever a creature you control with power 3 or greater enters, draw a card. G Enchantment Enchantment 3 2G TLE~ 1 Elephant-Mandrill Reach When this creature enters, each player creates a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") At the beginning of combat on your turn, this creature gets +1/+1 until end of turn for each artifact your opponents control. G Creature — Elephant Monkey Creature 3 2G 3/2 TLE~ 2 Elephant-Rat Menace (This creature can't be blocked except by two or more creatures.) B Creature — Elephant Rat Creature 2 1B 1/3 TLE~ 2 Empty City Ruse Target opponent skips all combat phases of their next turn. W Sorcery Sorcery 1 W TLE~ 3 Enlightened Tutor Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top. W Instant Instant 1 W TLE~ 3 Entomb Search your library for a card, put that card into your graveyard, then shuffle. B Instant Instant 1 B TLE~ 3 Explore You may play an additional land this turn. Draw a card. G Sorcery Sorcery 2 1G TLE~ 3 Explosive Shot Explosive Shot deals 4 damage to target creature. R Sorcery Sorcery 2 1R TLE~ 3 Explosive Shot Explosive Shot deals 4 damage to target creature. R Sorcery Sorcery 2 1R TLE~ 3 Fabled Passage {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Land Land 0 TLE~ 0 Fang, Roku's Companion Flying Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power. When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. R Legendary Creature — Dragon Creature 5 3RR 4/4 TLE~ 2 Fang, Roku's Companion Flying Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang's power. When Fang dies, if he wasn't a Spirit, return this card to the battlefield under your control. He's a Spirit in addition to his other types. R Legendary Creature — Dragon Creature 5 3RR 4/4 TLE~ 2 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery Sorcery 2 1B TLE~ 3 Fervor Creatures you control have haste. (They can attack and {T} as soon as they come under your control.) R Enchantment Enchantment 3 2R TLE~ 1 Fevered Visions At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player. RU Enchantment Enchantment 3 1UR TLE~ 1 Fierce Guardianship If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell. U Instant Instant 3 2U TLE~ 3 Fiery Confluence Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact. R Sorcery Sorcery 4 2RR TLE~ 3 Fire Lord Ozai Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. {6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. B Legendary Creature — Human Noble Creature 4 3B 4/4 TLE~ 2 Fire Lord Ozai Whenever Fire Lord Ozai attacks, you may sacrifice another creature. If you do, add an amount of {R} equal to the sacrificed creature's power. Until end of combat, you don't lose this mana as steps end. {6}: Exile the top card of each opponent's library. Until end of turn, you may play one of those cards without paying its mana cost. B Legendary Creature — Human Noble Creature 4 3B 4/4 TLE~ 2 Fire Nation Ambushers Flash (You may cast this spell any time you could cast an instant.) B Creature — Human Soldier Creature 3 2B 3/2 TLE~ 2 Fire Nation Archers Reach (This creature can block creatures with flying.) {5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token. R Creature — Human Archer Creature 4 3R 3/4 TLE~ 2 Fire Nation Occupation When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1. B Enchantment Enchantment 3 2B TLE~ 1 Fire Nation Occupation When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) Whenever you cast a spell during an opponent's turn, create a 2/2 red Soldier creature token with firebending 1. B Enchantment Enchantment 3 2B TLE~ 1 Fire Nation Salvagers Menace When this creature enters, put a +1/+1 counter on target creature or Vehicle you control. Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control. B Creature — Human Soldier Creature 5 3BB 3/3 TLE~ 2 Fire Nation Salvagers Menace When this creature enters, put a +1/+1 counter on target creature or Vehicle you control. Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player's graveyard onto the battlefield under your control. B Creature — Human Soldier Creature 5 3BB 3/3 TLE~ 2 Fire Nation Sentinels Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control. B Creature — Human Soldier Creature 5 3BB 4/4 TLE~ 2 Fire Nation Soldier Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Human Soldier Creature 3 2R 3/2 TLE~ 2 Fire Nation Soldier Haste (This creature can attack and {T} as soon as it comes under your control.) R Creature — Human Soldier Creature 3 2R 3/2 TLE~ 2 Fire Nation Turret At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn. {R}: Put a charge counter on this artifact. Remove fifty charge counters from this artifact: It deals 50 damage to any target. R Artifact Artifact 3 2R TLE~ 1 Fire Nation's Conquest Creatures you control get +1/+0. R Enchantment Enchantment 3 2R TLE~ 1 Fire Nation's Conquest Creatures you control get +1/+0. R Enchantment Enchantment 3 2R TLE~ 1 Fists of Flame Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) R Instant Instant 2 1R TLE~ 3 Flawless Maneuver If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn. W Instant Instant 3 2W TLE~ 3 Flying Dolphin-Fish Flying (This creature can't be blocked except by creatures with flying or reach.) U Creature — Whale Fish Creature 2 1U 1/3 TLE~ 2 Force of Negation If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. U Instant Instant 3 1UU TLE~ 3 Founding of Omashu (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Ally creature tokens. II — You may discard a card. If you do, draw a card. III — Creatures you control get +1/+0 until end of turn. R Enchantment — Saga Enchantment 3 2R TLE~ 1 Frantic Confrontation Target creature you control gets +X/+0 and gains first strike and trample until end of turn. R Instant Instant 1 XR TLE~ 3 Frantic Search Draw two cards, then discard two cards. Untap up to three lands. U Instant Instant 3 2U TLE~ 3 Freedom Fighter Recruit Freedom Fighter Recruit's power is equal to the number of creatures you control. R Creature — Human Rebel Ally Creature 2 1R */2 TLE~ 2 Frog-Squirrels Reach (This creature can block creatures with flying.) G Creature — Frog Squirrel Creature 2 1G 2/2 TLE~ 2 Gamble Search your library for a card, put that card into your hand, discard a card at random, then shuffle. R Sorcery Sorcery 1 R TLE~ 3 Giant Fly Flying Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn. B Creature — Insect Creature 3 2B 2/2 TLE~ 2 Gilacorn Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) B Creature — Lizard Creature 1 B 1/1 TLE~ 2 Heartbeat of Spring Whenever a player taps a land for mana, that player adds one mana of any type that land produced. G Enchantment Enchantment 3 2G TLE~ 1 Hei Bai, Forest Guardian When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. {W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." G Legendary Creature — Bear Spirit Creature 4 3G 4/4 TLE~ 2 Hei Bai, Forest Guardian When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. {W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." G Legendary Creature — Bear Spirit Creature 4 3G 4/4 TLE~ 2 Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn. G Instant Instant 2 1G TLE~ 3 Hippo-Cows Trample (This creature can deal excess combat damage to the player it's attacking.) G Creature — Hippo Ox Creature 5 4G 5/4 TLE~ 2 Hog-Monkey Rampage Choose target creature you control and target creature an opponent controls. Put a +1/+1 counter on the creature you control if it has power 4 or greater. Then those creatures fight each other. (Each deals damage equal to its power to the other.) GR Instant Instant 2 1R/G TLE~ 3 Hook Swords When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. During your turn, equipped creature gets +1/+1 and has first strike. Equip {3} RW Artifact — Equipment Artifact 3 2R/W TLE~ 1 Humble Defector {T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn. R Creature — Human Rogue Creature 2 1R 2/1 TLE~ 2 Imprisoned in the Moon Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. U Enchantment — Aura Enchantment 3 2U TLE~ 1 Inspired Insurgent {1}, Sacrifice this creature: Destroy target artifact or enchantment. W Creature — Human Peasant Ally Creature 2 1W 2/2 TLE~ 2 Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) G Instant Instant 3 2G TLE~ 3 Insurrection Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. R Sorcery Sorcery 8 5RRR TLE~ 3 Intruder Alarm Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures. U Enchantment Enchantment 3 2U TLE~ 1 Iroh, Dragon of the West Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.) R Legendary Creature — Human Noble Ally Creature 4 2RR 4/4 TLE~ 2 Iroh, Dragon of the West Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add {R}{R}. This mana lasts until end of combat.) R Legendary Creature — Human Noble Ally Creature 4 2RR 4/4 TLE~ 2 Iroh, Firebending Instructor Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. R Legendary Creature — Human Noble Ally Creature 3 2R 2/2 TLE~ 2 Iroh, Firebending Instructor Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn. R Legendary Creature — Human Noble Ally Creature 3 2R 2/2 TLE~ 2 Jet, Rebel Leader Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. W Legendary Creature — Human Rebel Ally Creature 4 3W 3/4 TLE~ 2 Jet, Rebel Leader Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. W Legendary Creature — Human Rebel Ally Creature 4 3W 3/4 TLE~ 2 Join the Dance Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) GW Sorcery Sorcery 2 GW TLE~ 3 Katara's Reversal Counter up to four target spells and/or abilities. Untap up to four target artifacts and/or creatures. U Instant Instant 4 2UU TLE~ 3 Katara, Heroic Healer Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Katara enters, put a +1/+1 counter on each other creature you control. W Legendary Creature — Human Warrior Ally Creature 5 4W 2/3 TLE~ 2 Katara, Heroic Healer Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Katara enters, put a +1/+1 counter on each other creature you control. W Legendary Creature — Human Warrior Ally Creature 5 4W 2/3 TLE~ 2 Katara, Seeking Revenge As an additional cost to cast this spell, you may waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) When Katara enters, draw a card, then discard a card unless her additional cost was paid. Katara gets +1/+1 for each Lesson card in your graveyard. BU Legendary Creature — Human Warrior Ally Creature 4 3U/B 3/3 TLE~ 2 Katara, Waterbending Master Whenever you cast a spell during an opponent's turn, you get an experience counter. Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. U Legendary Creature — Human Warrior Ally Creature 2 1U 1/3 TLE~ 2 Katara, Waterbending Master Whenever you cast a spell during an opponent's turn, you get an experience counter. Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card. U Legendary Creature — Human Warrior Ally Creature 2 1U 1/3 TLE~ 2 Kindly Customer When this creature enters, draw a card. W Creature — Human Citizen Creature 2 1W 1/1 TLE~ 2 Koala-Sheep When this creature enters, you gain 3 life. W Creature — Bear Sheep Creature 3 2W 3/2 TLE~ 2 Koma, Cosmos Serpent This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn. GU Legendary Creature — Serpent Creature 7 3GGUU 6/6 TLE~ 2 Komodo Rhino Trample (This creature can deal excess combat damage to the player it's attacking.) R Creature — Lizard Rhino Creature 4 3R 5/2 TLE~ 2 Komodo Rhino Trample (This creature can deal excess combat damage to the player it's attacking.) R Creature — Lizard Rhino Creature 4 3R 5/2 TLE~ 2 Kyoshi Warrior Exemplars Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn. G Creature — Human Warrior Ally Creature 4 3G 4/3 TLE~ 2 Kyoshi Warrior Guard W Creature — Human Warrior Ally Creature 2 1W 2/3 TLE~ 2 Lightning Bolt Lightning Bolt deals 3 damage to any target. R Instant Instant 1 R TLE~ 3 Lion Vulture Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.) B Creature — Cat Bird Creature 4 3B 2/2 TLE~ 2 Lita, Mechanical Engineer Vigilance At the beginning of your end step, untap each other artifact creature you control. {3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This token becomes an artifact creature until end of turn.") W Legendary Artifact Creature — Artificer Creature 3 2W 3/3 TLE~ 2 Lo and Li, Royal Advisors Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control. {2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.) B Legendary Creature — Human Advisor Creature 4 2BB 3/3 TLE~ 2 Lo and Li, Royal Advisors Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control. {2}{U/B}: Target player mills four cards. (They put the top four cards of their library into their graveyard.) B Legendary Creature — Human Advisor Creature 4 2BB 3/3 TLE~ 2 Longshot, Rebel Bowman Reach (This creature can block creatures with flying.) Noncreature spells you cast cost {1} less to cast. Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent. R Legendary Creature — Human Rebel Ally Creature 4 3R 3/3 TLE~ 2 Lost in Memories Flash Enchant creature you control Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.) R Enchantment — Aura Enchantment 2 1R TLE~ 1 Lost in Memories Flash Enchant creature you control Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost." (You may cast that card from your graveyard for its flashback cost. Then exile it.) R Enchantment — Aura Enchantment 2 1R TLE~ 1 Lost in the Spirit World Return up to one target creature to its owner's hand. Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." U Sorcery Sorcery 3 2U TLE~ 3 Loyal Fire Sage Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {5}: Create a 1/1 white Ally creature token. R Creature — Human Cleric Ally Creature 3 2R 3/3 TLE~ 2 Mai and Zuko Firebending 3 You may cast Ally spells and artifact spells as though they had flash. BRU Legendary Creature — Human Noble Ally Creature 4 1UBR 3/5 TLE~ 2 Many Partings Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") G Sorcery Sorcery 1 G TLE~ 3 Master's Guidance Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures. At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. G Enchantment Enchantment 3 2G TLE~ 1 Master's Guidance Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures. At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. G Enchantment Enchantment 3 2G TLE~ 1 Match the Odds Create a 1/1 white Ally creature token. Put a +1/+1 counter on it for each creature your opponents control. G Sorcery — Lesson Sorcery 3 2G TLE~ 3 Mechanical Glider When this Equipment enters, attach it to target creature you control. Equipped creature has flying. (It can't be blocked except by creatures with flying or reach.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 TLE~ 1 Meteorite When this artifact enters, it deals 2 damage to any target. {T}: Add one mana of any color. Artifact Artifact 5 5 TLE~ 1 Mirrorwing Dragon Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. R Creature — Dragon Creature 5 3RR 4/5 TLE~ 2 Moku, Meandering Drummer Whenever you cast a noncreature spell, you may pay {1}. If you do, Moku gets +2/+1 and creatures you control gain haste until end of turn. R Legendary Creature — Human Bard Ally Creature 2 1R 2/2 TLE~ 2 Momo's Heist Gain control of target artifact. Untap it. It gains haste. At the beginning of the next end step, sacrifice it. R Sorcery Sorcery 3 2R TLE~ 3 Momo, Rambunctious Rascal Flying (This creature can't be blocked except by creatures with flying or reach.) When Momo enters, he deals 4 damage to target tapped creature an opponent controls. W Legendary Creature — Lemur Bat Ally Creature 3 2W 1/1 TLE~ 2 Momo, Rambunctious Rascal Flying (This creature can't be blocked except by creatures with flying or reach.) When Momo enters, he deals 4 damage to target tapped creature an opponent controls. W Legendary Creature — Lemur Bat Ally Creature 3 2W 1/1 TLE~ 2 Monk Gyatso Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) W Legendary Creature — Human Monk Creature 4 3W 3/3 TLE~ 2 Monk Gyatso Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) W Legendary Creature — Human Monk Creature 4 3W 3/3 TLE~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLE~ 0 Mystic Remora Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. U Enchantment Enchantment 1 U TLE~ 1 Mystical Tutor Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. U Instant Instant 1 U TLE~ 3 Nightmares and Daydreams (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until your next turn, whenever you cast an instant or sorcery spell, target player mills cards equal to that spell's mana value. IV — Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. U Enchantment — Saga Enchantment 3 2U TLE~ 1 Noxious Gearhulk Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. B Artifact Creature — Construct Creature 6 4BB 5/4 TLE~ 2 Nyla, Shirshu Sleuth When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.") At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand. B Legendary Creature — Mole Beast Creature 5 4B 4/5 TLE~ 2 Nyla, Shirshu Sleuth When Nyla enters, exile up to one target creature card from your graveyard. If you do, you lose X life and create X Clue tokens, where X is that card's mana value. (A Clue token is an artifact with "{2}, Sacrifice this token: Draw a card.") At the beginning of your end step, if you control no Clues, return target card exiled with Nyla to its owner's hand. B Legendary Creature — Mole Beast Creature 5 4B 4/5 TLE~ 2 Obscuring Haze If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control. G Instant Instant 3 2G TLE~ 3 Overwhelming Victory Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way. R Instant — Lesson Instant 5 4R TLE~ 3 Overwhelming Victory Overwhelming Victory deals 5 damage to target creature. Each creature you control gains trample and gets +X/+0 until end of turn, where X is the amount of excess damage dealt this way. R Instant — Lesson Instant 5 4R TLE~ 3 Path to Redemption Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. W Enchantment — Aura Enchantment 2 1W TLE~ 1 Pipsqueak, Rebel Strongarm Pipsqueak can't attack alone unless he has a +1/+1 counter on him. W Legendary Creature — Human Rebel Ally Creature 3 2W 4/4 TLE~ 2 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLE~ 0 Princess Yue When Princess Yue dies, if she was a nonland creature, return this card to the battlefield tapped under your control. She's a land named Moon. She gains "{T}: Add {C}." (She's still legendary.) {T}: Scry 2. U Legendary Creature — Human Noble Ally Creature 3 2U 3/2 TLE~ 2 Prosperity Each player draws X cards. U Sorcery Sorcery 1 XU TLE~ 3 Purple Pentapus When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {2}{B}, Tap an untapped creature you control: Return this card from your graveyard to the battlefield tapped. B Creature — Octopus Starfish Creature 1 B 1/1 TLE~ 2 Razor Rings Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. W Instant Instant 2 1W TLE~ 3 Reckless Blaze Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}. R Sorcery — Lesson Sorcery 5 3RR TLE~ 3 Reckless Blaze Reckless Blaze deals 5 damage to each creature. Whenever a creature you control dealt damage this way dies this turn, add {R}. R Sorcery — Lesson Sorcery 5 3RR TLE~ 3 Release to Memory Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. W Instant Instant 4 3W TLE~ 3 Rending Volley This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature. R Instant Instant 1 R TLE~ 3 Return of the Wildspeaker Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. G Instant Instant 5 4G TLE~ 3 Rhys the Redeemed {2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature. GW Legendary Creature — Elf Warrior Creature 1 G/W 1/1 TLE~ 2 Rites of Flourishing At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns. G Enchantment Enchantment 3 2G TLE~ 1 Roku's Mastery Roku's Mastery deals X damage to target creature. If X is 4 or greater, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) R Instant Instant 2 XRR TLE~ 3 Run Amok Target attacking creature gets +3/+3 and gains trample until end of turn. R Instant Instant 2 1R TLE~ 3 Run Amok Target attacking creature gets +3/+3 and gains trample until end of turn. R Instant Instant 2 1R TLE~ 3 Ruthless Waterbender Waterbend {2}: This creature gets +1/+1 until end of turn. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) B Creature — Human Soldier Ally Creature 2 1B 1/3 TLE~ 2 Sakashima of a Thousand Faces You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) U Legendary Creature — Human Rogue Creature 4 3U 3/1 TLE~ 2 Scarring Memories You may cast this spell as though it had flash if you control an attacking legendary creature. Target opponent sacrifices a creature of their choice, discards a card, and loses 3 life. B Sorcery — Lesson Sorcery 4 3B TLE~ 3 Scout's Warning The next creature card you play this turn can be played as though it had flash. Draw a card. W Instant Instant 1 W TLE~ 3 Searing Blood Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. R Instant Instant 2 RR TLE~ 3 Seismic Tutelage Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Whenever enchanted creature attacks, double the number of +1/+1 counters on it. G Enchantment — Aura Enchantment 4 3G TLE~ 1 Shattering Spree Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact. R Sorcery Sorcery 1 R TLE~ 3 Sledding Otter-Penguin {3}: Put a +1/+1 counter on this creature. W Creature — Otter Bird Creature 3 2W 2/3 TLE~ 2 Sledding Otter-Penguin {3}: Put a +1/+1 counter on this creature. W Creature — Otter Bird Creature 3 2W 2/3 TLE~ 2 Smellerbee, Rebel Fighter First strike Other creatures you control have haste. Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures. R Legendary Creature — Human Rebel Ally Creature 4 3R 3/3 TLE~ 2 Smellerbee, Rebel Fighter First strike Other creatures you control have haste. Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures. R Legendary Creature — Human Rebel Ally Creature 4 3R 3/3 TLE~ 2 Sokka and Suki Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature. Whenever an Equipment you control enters, create a 1/1 white Ally creature token. RUW Legendary Creature — Human Warrior Ally Creature 3 URW 3/3 TLE~ 2 Sokka's Charge During your turn, Allies you control have double strike and lifelink. W Enchantment Enchantment 4 3W TLE~ 1 Sokka's Sword Training Target creature gets +2/+2 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") W Instant — Lesson Instant 2 1W TLE~ 3 Sokka, Swordmaster Vigilance Equipment spells you cast cost {1} less to cast for each Ally you control. At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE~ 2 Sokka, Swordmaster Vigilance Equipment spells you cast cost {1} less to cast for each Ally you control. At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka. W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE~ 2 Sokka, Wolf Cove's Protector Vigilance (Attacking doesn't cause this creature to tap.) W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE~ 2 Sokka, Wolf Cove's Protector Vigilance (Attacking doesn't cause this creature to tap.) W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE~ 2 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 TLE~ 1 Solid Ground When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead. G Enchantment Enchantment 4 3G TLE~ 1 Stand United Target creature gets +2/+2 until end of turn. If it's an Ally, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) GW Instant Instant 2 1G/W TLE~ 3 Standstill When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards. U Enchantment Enchantment 2 1U TLE~ 1 Storm of Memories Storm (When you cast this spell, copy it for each spell cast before it this turn.) Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead. R Sorcery Sorcery 5 2RRR TLE~ 3 Storm of Memories Storm (When you cast this spell, copy it for each spell cast before it this turn.) Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead. R Sorcery Sorcery 5 2RRR TLE~ 3 Suki, Kyoshi Captain Other Warriors you control get +1/+1. {3}{W}: Attacking Warriors you control gain double strike until end of turn. W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE~ 2 Suki, Kyoshi Captain Other Warriors you control get +1/+1. {3}{W}: Attacking Warriors you control gain double strike until end of turn. W Legendary Creature — Human Warrior Ally Creature 3 2W 3/3 TLE~ 2 Sunbaked Canyon {T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLE~ 0 Sundial of the Infinite {1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) Artifact Artifact 2 2 TLE~ 1 Suspicious Bookcase Defender {3}, {T}: Target creature can't be blocked this turn. Artifact Creature — Wall Creature 2 2 0/4 TLE~ 2 Swampbenders Swampbenders's power and toughness are each equal to the number of Swamps on the battlefield. Lands you control are Swamps in addition to their other types. G Creature — Human Druid Ally Creature 6 4GG */* TLE~ 2 Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 2 2 TLE~ 1 Tale of Katara and Toph Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it." G Enchantment Enchantment 3 2G TLE~ 1 Tale of Katara and Toph Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it." G Enchantment Enchantment 3 2G TLE~ 1 Tale of Momo This spell costs {2} less to cast if a creature left the battlefield under your control this turn. Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle. W Sorcery Sorcery 3 2W TLE~ 3 Tale of Momo This spell costs {2} less to cast if a creature left the battlefield under your control this turn. Search your library and/or graveyard for an Ally creature card, reveal it, and put it into your hand. If you search your library this way, shuffle. W Sorcery Sorcery 3 2W TLE~ 3 Tarnished Citadel {T}: Add {C}. {T}: Add one mana of any color. This land deals 3 damage to you. Land Land 0 TLE~ 0 Taunting Challenge All creatures able to block target creature this turn do so. G Sorcery Sorcery 3 1GG TLE~ 3 Tectonic Split As an additional cost to cast this spell, sacrifice half the lands you control, rounded up. Hexproof Lands you control have "{T}: Add three mana of any one color." G Enchantment Enchantment 6 4GG TLE~ 1 Tectonic Split As an additional cost to cast this spell, sacrifice half the lands you control, rounded up. Hexproof Lands you control have "{T}: Add three mana of any one color." G Enchantment Enchantment 6 4GG TLE~ 1 Teferi's Protection Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection. W Instant Instant 3 2W TLE~ 3 That's Rough Buddy Put a +1/+1 counter on target creature. Put two +1/+1 counters on that creature instead if a creature left the battlefield under your control this turn. Draw a card. W Instant — Lesson Instant 2 1W TLE~ 3 The Art of Tea Put a +1/+1 counter on up to one target creature you control. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") G Instant — Lesson Instant 2 1G TLE~ 3 The Blue Spirit You may cast the first creature spell you cast each turn as though it had flash. Whenever a nontoken creature you control enters during combat, draw a card. U Legendary Creature — Human Rogue Ally Creature 4 3U 2/4 TLE~ 2 The Blue Spirit You may cast the first creature spell you cast each turn as though it had flash. Whenever a nontoken creature you control enters during combat, draw a card. U Legendary Creature — Human Rogue Ally Creature 4 3U 2/4 TLE~ 2 The Cabbage Merchant Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever a creature deals combat damage to you, sacrifice a Food token. Tap two untapped Foods you control: Add one mana of any color. G Legendary Creature — Human Citizen Creature 3 2G 2/2 TLE~ 2 The Cabbage Merchant Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever a creature deals combat damage to you, sacrifice a Food token. Tap two untapped Foods you control: Add one mana of any color. G Legendary Creature — Human Citizen Creature 3 2G 2/2 TLE~ 2 The Duke, Rebel Sentry The Duke enters with a +1/+1 counter on him. {T}, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) W Legendary Creature — Human Rebel Ally Creature 1 W 0/1 TLE~ 2 The Great Henge This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card. G Legendary Artifact Artifact 9 7GG TLE~ 1 The Terror of Serpent's Pass Hexproof (This creature can't be the target of spells or abilities your opponents control.) U Legendary Creature — Serpent Creature 7 5UU 8/8 TLE~ 2 Three Dreams Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle. W Sorcery Sorcery 5 4W TLE~ 3 Thriving Bluff This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color. Land Land 0 TLE~ 0 Thriving Grove This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color. Land Land 0 TLE~ 0 Thriving Heath This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color. Land Land 0 TLE~ 0 Thriving Isle This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color. Land Land 0 TLE~ 0 Thriving Moor This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color. Land Land 0 TLE~ 0 Toph, Earthbending Master Landfall — Whenever a land you control enters, you get an experience counter. Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Warrior Ally Creature 4 3G 2/4 TLE~ 2 Toph, Earthbending Master Landfall — Whenever a land you control enters, you get an experience counter. Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Warrior Ally Creature 4 3G 2/4 TLE~ 2 Toph, Greatest Earthbender When Toph enters, earthbend X, where X is the amount of mana spent to cast her. Land creatures you control have double strike. GR Legendary Creature — Human Warrior Ally Creature 4 2RG 3/3 TLE~ 2 Toucan-Puffin Flying When this creature enters, target creature you control gets +2/+0 until end of turn. W Creature — Bird Creature 3 2W 2/2 TLE~ 2 Training Grounds Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. U Enchantment Enchantment 1 U TLE~ 1 Treetop Village This land enters tapped. {T}: Add {G}. {1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.) Land Land 0 TLE~ 0 Tui and La, Moon and Ocean Whenever Tui and La become tapped, draw a card. Whenever Tui and La become untapped, put a +1/+1 counter on them. U Legendary Creature — Fish Spirit Creature 4 3U 3/3 TLE~ 2 Tui and La, Moon and Ocean Whenever Tui and La become tapped, draw a card. Whenever Tui and La become untapped, put a +1/+1 counter on them. U Legendary Creature — Fish Spirit Creature 4 3U 3/3 TLE~ 2 Tundra Wall Defender (This creature can't attack.) W Creature — Wall Creature 2 1W 0/4 TLE~ 2 Tundra Wall Defender (This creature can't attack.) W Creature — Wall Creature 2 1W 0/4 TLE~ 2 Turtle-Seals Vigilance (Attacking doesn't cause this creature to tap.) U Creature — Turtle Seal Creature 4 3U 2/4 TLE~ 2 Unagi's Spray Target creature gets -4/-0 until end of turn. If you control a Fish, Octopus, Otter, Seal, Serpent, or Whale, draw a card. U Instant Instant 1 U TLE~ 3 Uncle's Musings Converge — Return up to X permanent cards from your graveyard to your hand, where X is the number of colors of mana spent to cast this spell. Exile Uncle's Musings. G Sorcery Sorcery 4 2GG TLE~ 3 Valakut, the Molten Pinnacle This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}. Land Land 0 TLE~ 0 Valorous Stance Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater. W Instant Instant 2 1W TLE~ 3 Visions of Beyond Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. U Instant Instant 1 U TLE~ 3 Volcanic Torrent Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn. R Sorcery Sorcery 5 4R TLE~ 3 Wan Shi Tong, All-Knowing Flying When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom. Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." U Legendary Creature — Bird Spirit Creature 5 3UU 4/4 TLE~ 2 Wan Shi Tong, All-Knowing Flying When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom. Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures." U Legendary Creature — Bird Spirit Creature 5 3UU 4/4 TLE~ 2 Warship Scout R Creature — Human Scout Creature 1 R 2/1 TLE~ 2 Warship Scout R Creature — Human Scout Creature 1 R 2/1 TLE~ 2 Warstorm Surge Whenever a creature you control enters, it deals damage equal to its power to any target. R Enchantment Enchantment 6 5R TLE~ 1 Water Whip As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Return up to two target creatures to their owners' hands. Draw two cards. U Sorcery — Lesson Sorcery 2 UU TLE~ 3 Waterbender's Restoration As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. U Instant — Lesson Instant 2 UU TLE~ 3 Waterbender's Restoration As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. U Instant — Lesson Instant 2 UU TLE~ 3 Whirlwind Technique Target player draws two cards, then discards a card. Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) U Instant — Lesson Instant 6 4UU TLE~ 3 Wolf Cove Villager This creature enters tapped. W Creature — Human Peasant Creature 1 W 2/2 TLE~ 2 Wolf Cove Villager This creature enters tapped. W Creature — Human Peasant Creature 1 W 2/2 TLE~ 2 Worldly Tutor Search your library for a creature card, reveal it, then shuffle and put the card on top. G Instant Instant 1 G TLE~ 3 Zhao, the Seething Flame Menace (This creature can't be blocked except by two or more creatures.) R Legendary Creature — Human Soldier Creature 5 4R 5/5 TLE~ 2 Zhao, the Seething Flame Menace (This creature can't be blocked except by two or more creatures.) R Legendary Creature — Human Soldier Creature 5 4R 5/5 TLE~ 2 Zuko's Offense Zuko's Offense deals 2 damage to any target. R Sorcery Sorcery 1 R TLE~ 3 Zuko's Offense Zuko's Offense deals 2 damage to any target. R Sorcery Sorcery 1 R TLE~ 3 Zuko, Avatar Hunter Reach (This creature can block creatures with flying.) Whenever you cast a red spell, create a 2/2 red Soldier creature token. R Legendary Creature — Human Noble Creature 5 3RR 4/5 TLE~ 2 Zuko, Avatar Hunter Reach (This creature can block creatures with flying.) Whenever you cast a red spell, create a 2/2 red Soldier creature token. R Legendary Creature — Human Noble Creature 5 3RR 4/5 TLE~ 2 Zuko, Firebending Master First strike Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell during combat, you get an experience counter. R Legendary Creature — Human Noble Ally Creature 2 1R 2/2 TLE~ 2 Zuko, Firebending Master First strike Firebending X, where X is the number of experience counters you have. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell during combat, you get an experience counter. R Legendary Creature — Human Noble Ally Creature 2 1R 2/2 TLE~ 2 Zuko, Seeking Honor Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Whenever you cast a noncreature spell, Zuko gains first strike until end of turn. Whenever Zuko deals combat damage to a player, put a +1/+1 counter on him. BR Legendary Creature — Human Noble Creature 3 2B/R 2/2 TLE~ 2 Aang's Iceberg Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) W Enchantment Enchantment 3 2W TLA~ 1 Aang's Iceberg Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) W Enchantment Enchantment 3 2W TLA~ 1 Aang's Journey Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle. You gain 2 life. Sorcery — Lesson Sorcery 2 2 TLA~ 3 Aang, Swift Savior Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Waterbend {8}: Transform Aang. UW Legendary Creature — Human Avatar Ally Creature 3 1WU 2/3 TLA~ 2 Aang and La, Ocean's Fury Reach, trample Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. Legendary Creature — Avatar Spirit Ally Creature 3 5/5 TLA~ 2 Aang, Swift Savior Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Waterbend {8}: Transform Aang. UW Legendary Creature — Human Avatar Ally Creature 3 1WU 2/3 TLA~ 2 Aang and La, Ocean's Fury Reach, trample Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. Legendary Creature — Avatar Spirit Ally Creature 3 5/5 TLA~ 2 Aang, Swift Savior Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Waterbend {8}: Transform Aang. UW Legendary Creature — Human Avatar Ally Creature 3 1WU 2/3 TLA~ 2 Aang and La, Ocean's Fury Reach, trample Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. Legendary Creature — Avatar Spirit Ally Creature 3 5/5 TLA~ 2 Aang, Swift Savior Flash Flying When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Waterbend {8}: Transform Aang. UW Legendary Creature — Human Avatar Ally Creature 3 1WU 2/3 TLA~ 2 Aang and La, Ocean's Fury Reach, trample Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. Legendary Creature — Avatar Spirit Ally Creature 3 5/5 TLA~ 2 Aang, at the Crossroads Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. GUW Legendary Creature — Human Avatar Ally Creature 5 2GWU 3/3 TLA~ 2 Aang, Destined Savior Flying Land creatures you control have vigilance. At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Legendary Creature — Avatar Ally Creature 5 4/4 TLA~ 2 Aang, at the Crossroads Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. GUW Legendary Creature — Human Avatar Ally Creature 5 2GWU 3/3 TLA~ 2 Aang, Destined Savior Flying Land creatures you control have vigilance. At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Legendary Creature — Avatar Ally Creature 5 4/4 TLA~ 2 Aang, at the Crossroads Flying When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. GUW Legendary Creature — Human Avatar Ally Creature 5 2GWU 3/3 TLA~ 2 Aang, Destined Savior Flying Land creatures you control have vigilance. At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Legendary Creature — Avatar Ally Creature 5 4/4 TLA~ 2 Aang, the Last Airbender Flying When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a Lesson spell, Aang gains lifelink until end of turn. W Legendary Creature — Human Avatar Ally Creature 4 3W 3/2 TLA~ 2 Abandon Attachments You may discard a card. If you do, draw two cards. RU Instant — Lesson Instant 2 1U/R TLA~ 3 Abandoned Air Temple This land enters tapped unless you control a basic land. {T}: Add {W}. {3}{W}, {T}: Put a +1/+1 counter on each creature you control. Land Land 0 TLA~ 0 Abandoned Air Temple This land enters tapped unless you control a basic land. {T}: Add {W}. {3}{W}, {T}: Put a +1/+1 counter on each creature you control. Land Land 0 TLA~ 0 Accumulate Wisdom Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard. U Instant — Lesson Instant 2 1U TLA~ 3 Agna Qel'a This land enters tapped unless you control a basic land. {T}: Add {U}. {2}{U}, {T}: Draw a card, then discard a card. Land Land 0 TLA~ 0 Agna Qel'a This land enters tapped unless you control a basic land. {T}: Add {U}. {2}{U}, {T}: Draw a card, then discard a card. Land Land 0 TLA~ 0 Air Nomad Legacy When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Creatures you control with flying get +1/+1. UW Enchantment Enchantment 2 WU TLA~ 1 Airbender Ascension When this enchantment enters, airbend up to one target creature. Whenever a creature you control enters, put a quest counter on this enchantment. At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. W Enchantment Enchantment 2 1W TLA~ 1 Airbender Ascension When this enchantment enters, airbend up to one target creature. Whenever a creature you control enters, put a quest counter on this enchantment. At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control. W Enchantment Enchantment 2 1W TLA~ 1 Airbender's Reversal Choose one — • Destroy target attacking creature. • Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) W Instant — Lesson Instant 2 1W TLA~ 3 Airbending Lesson Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Draw a card. W Instant — Lesson Instant 3 2W TLA~ 3 Airship Engine Room This land enters tapped. {T}: Add {U} or {R}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA~ 0 Allies at Last Affinity for Allies (This spell costs {1} less to cast for each Ally you control.) Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls. G Instant Instant 3 2G TLA~ 3 Appa, Loyal Sky Bison Flying Whenever Appa enters or attacks, choose one — • Target creature you control gains flying until end of turn. • Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) W Legendary Creature — Bison Ally Creature 6 4WW 4/4 TLA~ 2 Appa, Steadfast Guardian Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token. W Legendary Creature — Bison Ally Creature 4 2WW 3/4 TLA~ 2 Appa, Steadfast Guardian Flash Flying When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Whenever you cast a spell from exile, create a 1/1 white Ally creature token. W Legendary Creature — Bison Ally Creature 4 2WW 3/4 TLA~ 2 Avatar Aang Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. GRUW Legendary Creature — Human Avatar Ally Creature 4 RGWU 4/4 TLA~ 2 Aang, Master of Elements Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. Legendary Creature — Avatar Ally Creature 4 6/6 TLA~ 2 Avatar Aang Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. GRUW Legendary Creature — Human Avatar Ally Creature 4 RGWU 4/4 TLA~ 2 Aang, Master of Elements Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. Legendary Creature — Avatar Ally Creature 4 6/6 TLA~ 2 Avatar Aang Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. GRUW Legendary Creature — Human Avatar Ally Creature 4 RGWU 4/4 TLA~ 2 Aang, Master of Elements Flying Spells you cast cost {W}{U}{B}{R}{G} less to cast. At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. Legendary Creature — Avatar Ally Creature 4 6/6 TLA~ 2 Avatar Destiny Enchant creature you control Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types. When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control. G Enchantment — Aura Enchantment 4 2GG TLA~ 1 Avatar Destiny Enchant creature you control Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types. When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control. G Enchantment — Aura Enchantment 4 2GG TLA~ 1 Avatar Enthusiasts Whenever another Ally you control enters, put a +1/+1 counter on this creature. W Creature — Human Peasant Ally Creature 3 2W 2/2 TLA~ 2 Avatar's Wrath Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hand. Exile Avatar's Wrath. W Sorcery Sorcery 4 2WW TLA~ 3 Avatar's Wrath Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hand. Exile Avatar's Wrath. W Sorcery Sorcery 4 2WW TLA~ 3 Azula Always Lies Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature. B Instant — Lesson Instant 2 1B TLA~ 3 Azula, Cunning Usurper Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard. During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells. BU Legendary Creature — Human Noble Rogue Creature 5 2UBB 4/4 TLA~ 2 Azula, Cunning Usurper Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard. During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells. BU Legendary Creature — Human Noble Rogue Creature 5 2UBB 4/4 TLA~ 2 Azula, On the Hunt Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") B Legendary Creature — Human Noble Creature 4 3B 4/3 TLA~ 2 Ba Sing Se This land enters tapped unless you control a basic land. {T}: Add {G}. {2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Land Land 0 TLA~ 0 Ba Sing Se This land enters tapped unless you control a basic land. {T}: Add {G}. {2}{G}, {T}: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Land Land 0 TLA~ 0 Badgermole When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Creatures you control with +1/+1 counters on them have trample. G Creature — Badger Mole Creature 5 4G 4/4 TLA~ 2 Badgermole Cub When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you tap a creature for mana, add an additional {G}. G Creature — Badger Mole Creature 2 1G 2/2 TLA~ 2 Badgermole Cub When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you tap a creature for mana, add an additional {G}. G Creature — Badger Mole Creature 2 1G 2/2 TLA~ 2 Barrels of Blasting Jelly {1}: Add one mana of any color. Activate only once each turn. {5}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. Artifact Artifact 1 1 TLA~ 1 Beetle-Headed Merchants Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature. B Creature — Human Citizen Creature 5 4B 5/4 TLA~ 2 Beifong's Bounty Hunters Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) BG Creature — Human Mercenary Creature 4 2BG 4/4 TLA~ 2 Beifong's Bounty Hunters Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) BG Creature — Human Mercenary Creature 4 2BG 4/4 TLA~ 2 Bender's Waterskin Untap this artifact during each other player's untap step. {T}: Add one mana of any color. Artifact Artifact 3 3 TLA~ 1 Benevolent River Spirit As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Flying, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, scry 2. U Creature — Spirit Creature 2 UU 4/5 TLA~ 2 Bitter Work Whenever you attack a player with one or more creatures with power 4 or greater, draw a card. Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.) GR Enchantment Enchantment 3 1RG TLA~ 1 Boar-q-pine Whenever you cast a noncreature spell, put a +1/+1 counter on this creature. R Creature — Boar Porcupine Creature 3 2R 2/2 TLA~ 2 Boiling Rock Prison This land enters tapped. {T}: Add {B} or {R}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA~ 0 Boiling Rock Rioter Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Tap an untapped Ally you control: Exile target card from a graveyard. Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature. B Creature — Human Rogue Ally Creature 3 2B 3/3 TLA~ 2 Boiling Rock Rioter Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Tap an untapped Ally you control: Exile target card from a graveyard. Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature. B Creature — Human Rogue Ally Creature 3 2B 3/3 TLA~ 2 Boomerang Basics Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card. U Sorcery — Lesson Sorcery 1 U TLA~ 3 Bumi Bash Choose one — • Bumi Bash deals damage equal to the number of lands you control to target creature. • Destroy target land creature or nonbasic land. R Sorcery Sorcery 4 3R TLA~ 3 Bumi, King of Three Trials When Bumi enters, choose up to X, where X is the number of Lesson cards in your graveyard — • Put three +1/+1 counters on Bumi. • Target player scries 3. • Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Noble Ally Creature 6 5G 4/4 TLA~ 2 Bumi, Unleashed Trample When Bumi enters, earthbend 4. Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase. GR Legendary Creature — Human Noble Ally Creature 5 3RG 5/4 TLA~ 2 Bumi, Unleashed Trample When Bumi enters, earthbend 4. Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase. GR Legendary Creature — Human Noble Ally Creature 5 3RG 5/4 TLA~ 2 Buzzard-Wasp Colony Flying When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card. Whenever another creature you control dies, if it had counters on it, put its counters on this creature. B Creature — Bird Insect Creature 4 3B 2/2 TLA~ 2 Callous Inspector Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") B Creature — Human Soldier Creature 1 B 1/1 TLA~ 2 Canyon Crawler Deathtouch When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) B Creature — Spider Beast Creature 6 4BB 6/6 TLA~ 2 Cat-Gator Lifelink When this creature enters, it deals damage equal to the number of Swamps you control to any target. B Creature — Fish Crocodile Creature 7 6B 3/2 TLA~ 2 Cat-Owl Flying Whenever this creature attacks, untap target artifact or creature. UW Creature — Cat Bird Creature 4 3W/U 3/3 TLA~ 2 Combustion Man Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power. R Legendary Creature — Human Assassin Creature 5 3RR 4/6 TLA~ 2 Combustion Technique Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead. R Instant — Lesson Instant 2 1R TLA~ 3 Combustion Technique Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead. R Instant — Lesson Instant 2 1R TLA~ 3 Compassionate Healer Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.) W Creature — Human Cleric Ally Creature 2 1W 2/2 TLA~ 2 Corrupt Court Official When this creature enters, target opponent discards a card. B Creature — Human Advisor Creature 2 1B 1/1 TLA~ 2 Crashing Wave As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Tap up to X target creatures, then distribute three stun counters among tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Sorcery Sorcery 2 UU TLA~ 3 Crashing Wave As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Tap up to X target creatures, then distribute three stun counters among tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Sorcery Sorcery 2 UU TLA~ 3 Crescent Island Temple When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.) Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess. R Legendary Enchantment — Shrine Enchantment 4 3R TLA~ 1 Cruel Administrator Raid — This creature enters with a +1/+1 counter on it if you attacked this turn. Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) BR Creature — Human Soldier Creature 5 3BR 5/4 TLA~ 2 Cunning Maneuver Target creature gets +3/+1 until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") R Instant Instant 2 1R TLA~ 3 Curious Farm Animals When this creature dies, you gain 3 life. {2}, Sacrifice this creature: Destroy up to one target artifact or enchantment. W Creature — Boar Elk Bird Ox Creature 1 W 1/1 TLA~ 2 Cycle of Renewal Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. G Instant — Lesson Instant 3 2G TLA~ 3 Dai Li Agents When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them. BG Creature — Human Soldier Creature 5 3BG 3/4 TLA~ 2 Dai Li Agents When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them. BG Creature — Human Soldier Creature 5 3BG 3/4 TLA~ 2 Dai Li Indoctrination Choose one — • Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. • Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) B Sorcery — Lesson Sorcery 2 1B TLA~ 3 Day of Black Sun Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures. B Sorcery Sorcery 2 XBB TLA~ 3 Day of Black Sun Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures. B Sorcery Sorcery 2 XBB TLA~ 3 Deadly Precision As an additional cost to cast this spell, pay {4} or sacrifice an artifact or creature. Destroy target creature. B Sorcery Sorcery 1 B TLA~ 3 Deserter's Disciple {T}: Another target creature you control with power 2 or less can't be blocked this turn. R Creature — Human Rebel Ally Creature 2 1R 2/2 TLA~ 2 Destined Confrontation Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control. W Sorcery Sorcery 4 2WW TLA~ 3 Diligent Zookeeper Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10. G Creature — Human Citizen Ally Creature 4 3G 4/4 TLA~ 2 Diligent Zookeeper Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10. G Creature — Human Citizen Ally Creature 4 3G 4/4 TLA~ 2 Dragonfly Swarm Flying, ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) This creature's power is equal to the number of noncreature, nonland cards in your graveyard. When this creature dies, if there's a Lesson card in your graveyard, draw a card. RU Creature — Dragon Insect Creature 3 1UR */3 TLA~ 2 Earth King's Lieutenant Trample When this creature enters, put a +1/+1 counter on each other Ally creature you control. Whenever another Ally you control enters, put a +1/+1 counter on this creature. GW Creature — Human Soldier Ally Creature 2 GW 1/1 TLA~ 2 Earth King's Lieutenant Trample When this creature enters, put a +1/+1 counter on each other Ally creature you control. Whenever another Ally you control enters, put a +1/+1 counter on this creature. GW Creature — Human Soldier Ally Creature 2 GW 1/1 TLA~ 2 Earth Kingdom General When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn. G Creature — Human Soldier Ally Creature 4 3G 2/2 TLA~ 2 Earth Kingdom Jailer When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield. W Creature — Human Soldier Ally Creature 3 2W 3/3 TLA~ 2 Earth Kingdom Protectors Vigilance Sacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) W Creature — Human Soldier Ally Creature 1 W 1/1 TLA~ 2 Earth Kingdom Soldier Vigilance When this creature enters, put a +1/+1 counter on each of up to two target creatures you control. GW Creature — Human Soldier Creature 5 4G/W 3/4 TLA~ 2 Earth Rumble Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.) G Sorcery Sorcery 4 3G TLA~ 3 Earth Rumble Wrestlers Reach This creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn. GR Creature — Human Warrior Performer Creature 4 3R/G 3/4 TLA~ 2 Earth Village Ruffians When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) BG Creature — Human Soldier Rogue Creature 3 2B/G 3/1 TLA~ 2 Earthbender Ascension When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn. G Enchantment Enchantment 3 2G TLA~ 1 Earthbender Ascension When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn. G Enchantment Enchantment 3 2G TLA~ 1 Earthbending Lesson Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Sorcery — Lesson Sorcery 4 3G TLA~ 3 Earthen Ally This creature gets +1/+0 for each color among Allies you control. {2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Creature — Human Soldier Ally Creature 1 G 0/2 TLA~ 2 Earthen Ally This creature gets +1/+0 for each color among Allies you control. {2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Creature — Human Soldier Ally Creature 1 G 0/2 TLA~ 2 Elemental Teachings Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle. G Instant — Lesson Instant 5 4G TLA~ 3 Elemental Teachings Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle. G Instant — Lesson Instant 5 4G TLA~ 3 Ember Island Production Choose one— • Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types. • Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types. U Sorcery Sorcery 5 3UU TLA~ 3 Energybending Lands you control gain all basic land types until end of turn. Draw a card. Instant — Lesson Instant 2 2 TLA~ 3 Enter the Avatar State Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.) W Instant — Lesson Instant 1 W TLA~ 3 Epic Downfall Exile target creature with mana value 3 or greater. B Sorcery Sorcery 2 1B TLA~ 3 Fancy Footwork Untap one or two target creatures. They each get +2/+2 until end of turn. W Instant — Lesson Instant 3 2W TLA~ 3 Fatal Fissure Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) B Instant Instant 2 1B TLA~ 3 Fated Firepower Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead. R Enchantment Enchantment 3 XRRR TLA~ 1 Fated Firepower Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead. R Enchantment Enchantment 3 XRRR TLA~ 1 Fated Firepower Flash This enchantment enters with X fire counters on it. If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead. R Enchantment Enchantment 3 XRRR TLA~ 1 Fire Lord Azula Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) BRU Legendary Creature — Human Noble Creature 4 1UBR 4/4 TLA~ 2 Fire Lord Azula Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) BRU Legendary Creature — Human Noble Creature 4 1UBR 4/4 TLA~ 2 Fire Lord Azula Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) BRU Legendary Creature — Human Noble Creature 4 1UBR 4/4 TLA~ 2 Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. BRW Legendary Creature — Human Noble Ally Creature 3 RWB 2/4 TLA~ 2 Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. BRW Legendary Creature — Human Noble Ally Creature 3 RWB 2/4 TLA~ 2 Fire Lord Zuko Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. BRW Legendary Creature — Human Noble Ally Creature 3 RWB 2/4 TLA~ 2 Fire Nation Attacks Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Instant Instant 5 4R TLA~ 3 Fire Nation Attacks Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add {R}. This mana lasts until end of combat.) Flashback {8}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Instant Instant 5 4R TLA~ 3 Fire Nation Cadets This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) {2}: This creature gets +1/+0 until end of turn. R Creature — Human Soldier Creature 1 R 1/2 TLA~ 2 Fire Nation Engineer Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control. B Creature — Human Artificer Creature 3 2B 2/3 TLA~ 2 Fire Nation Palace This land enters tapped unless you control a basic land. {T}: Add {R}. {1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.) Land Land 0 TLA~ 0 Fire Nation Palace This land enters tapped unless you control a basic land. {T}: Add {R}. {1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.) Land Land 0 TLA~ 0 Fire Nation Raider Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") R Creature — Human Soldier Creature 4 3R 4/2 TLA~ 2 Fire Nation Warship Reach When this Vehicle dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Artifact — Vehicle Artifact 3 3 4/4 TLA~ 1 Fire Navy Trebuchet Defender, reach Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step. B Artifact Creature — Wall Creature 3 2B 0/4 TLA~ 2 Fire Sages Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {1}{R}{R}: Put a +1/+1 counter on this creature. R Creature — Human Cleric Creature 2 1R 2/2 TLA~ 2 Firebender Ascension When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy. R Enchantment Enchantment 2 1R TLA~ 1 Firebender Ascension When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy. R Enchantment Enchantment 2 1R TLA~ 1 Firebending Lesson Kicker {4} (You may pay an additional {4} as you cast this spell.) Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead. R Instant — Lesson Instant 1 R TLA~ 3 Firebending Student Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) R Creature — Human Monk Creature 2 1R 1/2 TLA~ 2 Firebending Student Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) R Creature — Human Monk Creature 2 1R 1/2 TLA~ 2 Firebending Student Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) R Creature — Human Monk Creature 2 1R 1/2 TLA~ 2 First-Time Flyer Flying This creature gets +1/+1 as long as there's a Lesson card in your graveyard. U Creature — Human Pilot Ally Creature 2 1U 1/2 TLA~ 2 Flexible Waterbender Vigilance Waterbend {3}: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Creature — Human Warrior Ally Creature 4 3U 2/5 TLA~ 2 Flopsie, Bumi's Buddy When Flopsie enters, put a +1/+1 counter on each creature you control. Each creature you control with power 4 or greater can't be blocked by more than one creature. G Legendary Creature — Ape Goat Creature 6 4GG 4/4 TLA~ 2 Foggy Bottom Swamp This land enters tapped. {T}: Add {B} or {G}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA~ 0 Foggy Swamp Hunters As long as you've drawn two or more cards this turn, this creature has lifelink and menace. (It can't be blocked except by two or more creatures.) B Creature — Human Ranger Ally Creature 4 3B 3/4 TLA~ 2 Foggy Swamp Spirit Keeper Lifelink Whenever you draw your second card each turn, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." BU Creature — Human Druid Ally Creature 3 1UB 2/4 TLA~ 2 Foggy Swamp Vinebender This creature can't be blocked by creatures with power 2 or less. Waterbend {5}: Put a +1/+1 counter on this creature. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) G Creature — Human Plant Ally Creature 4 3G 4/3 TLA~ 2 Foggy Swamp Visions As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens. B Sorcery Sorcery 3 1BB TLA~ 3 Foggy Swamp Visions As an additional cost to cast this spell, waterbend {X}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens. B Sorcery Sorcery 3 1BB TLA~ 3 Forecasting Fortune Teller When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") U Creature — Human Advisor Ally Creature 2 1U 1/3 TLA~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TLA~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TLA~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TLA~ 0 Gather the White Lotus Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) W Sorcery Sorcery 5 4W TLA~ 3 Geyser Leaper Flying Waterbend {4}: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Creature — Human Warrior Ally Creature 5 4U 4/3 TLA~ 2 Giant Koi Waterbend {3}: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) U Creature — Fish Creature 6 4UU 5/7 TLA~ 2 Glider Kids Flying When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.) W Creature — Human Pilot Ally Creature 3 2W 2/3 TLA~ 2 Glider Staff When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Equipped creature gets +1/+1 and has flying. Equip {2} W Artifact — Equipment Artifact 3 2W TLA~ 1 Gran-Gran Whenever Gran-Gran becomes tapped, draw a card, then discard a card. Noncreature spells you cast cost {1} less to cast as long as there are three or more Lesson cards in your graveyard. U Legendary Creature — Human Peasant Ally Creature 1 U 1/2 TLA~ 2 Great Divide Guide Each land and Ally you control has "{T}: Add one mana of any color." G Creature — Human Scout Ally Creature 2 1G 2/3 TLA~ 2 Great Divide Guide Each land and Ally you control has "{T}: Add one mana of any color." G Creature — Human Scout Ally Creature 2 1G 2/3 TLA~ 2 Guru Pathik When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control. GU Legendary Creature — Human Monk Ally Creature 4 2G/UG/U 2/4 TLA~ 2 Hakoda, Selfless Commander Vigilance You may look at the top card of your library any time. You may cast Ally spells from the top of your library. Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn. W Legendary Creature — Human Warrior Ally Creature 4 3W 3/5 TLA~ 2 Hakoda, Selfless Commander Vigilance You may look at the top card of your library any time. You may cast Ally spells from the top of your library. Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn. W Legendary Creature — Human Warrior Ally Creature 4 3W 3/5 TLA~ 2 Hama, the Bloodbender When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) BU Legendary Creature — Human Warlock Creature 5 2U/BU/BU/B 3/3 TLA~ 2 Haru, Hidden Talent Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Peasant Ally Creature 2 1G 1/1 TLA~ 2 Heartless Act Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature. B Instant Instant 2 1B TLA~ 3 Hei Bai, Spirit of Balance Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai. When Hei Bai leaves the battlefield, put its counters on target creature you control. BW Legendary Creature — Bear Spirit Creature 4 2W/BW/B 3/3 TLA~ 2 Hermitic Herbalist {T}: Add one mana of any color. {T}: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells. GU Creature — Human Druid Ally Creature 2 GU 2/3 TLA~ 2 Hog-Monkey At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.) Exhaust — {5}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) B Creature — Boar Monkey Creature 3 2B 3/2 TLA~ 2 Honest Work Enchant creature an opponent controls When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "{T}: Add {C}" named Humble Merchant. (It loses all other creature types and names.) U Enchantment — Aura Enchantment 1 U TLA~ 1 How to Start a Riot Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.) Creatures target player controls get +2/+0 until end of turn. R Instant — Lesson Instant 3 2R TLA~ 3 Iguana Parrot Flying, vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) U Creature — Lizard Bird Pirate Creature 3 2U 2/2 TLA~ 2 Invasion Reinforcements Flash When this creature enters, create a 1/1 white Ally creature token. W Creature — Human Warrior Ally Creature 2 1W 1/1 TLA~ 2 Invasion Submersible When this Vehicle enters, return up to one other target nonland permanent to its owner's hand. Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) U Artifact — Vehicle Artifact 3 2U 0/0 TLA~ 1 Invasion Tactics When this enchantment enters, creatures you control get +2/+2 until end of turn. Whenever one or more Allies you control deal combat damage to a player, draw a card. G Enchantment Enchantment 5 4G TLA~ 1 Iroh's Demonstration Choose one — • Iroh's Demonstration deals 1 damage to each creature your opponents control. • Iroh's Demonstration deals 4 damage to target creature. R Sorcery — Lesson Sorcery 2 1R TLA~ 3 Iroh, Grand Lotus Firebending 2 During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) During your turn, each Lesson card in your graveyard has flashback {1}. GRU Legendary Creature — Human Noble Ally Creature 6 3GUR 5/5 TLA~ 2 Iroh, Grand Lotus Firebending 2 During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.) During your turn, each Lesson card in your graveyard has flashback {1}. GRU Legendary Creature — Human Noble Ally Creature 6 3GUR 5/5 TLA~ 2 Iroh, Tea Master When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control. RW Legendary Creature — Human Citizen Ally Creature 3 1RW 2/2 TLA~ 2 Iroh, Tea Master When Iroh enters, create a Food token. At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control. RW Legendary Creature — Human Citizen Ally Creature 3 1RW 2/2 TLA~ 2 Island ({T}: Add {U}.) Basic Land — Island Land 0 TLA~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TLA~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TLA~ 0 It'll Quench Ya! Counter target spell unless its controller pays {2}. U Instant — Lesson Instant 2 1U TLA~ 3 Jasmine Dragon Tea Shop {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source. {5}, {T}: Create a 1/1 white Ally creature token. Land Land 0 TLA~ 0 Jasmine Dragon Tea Shop {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source. {5}, {T}: Create a 1/1 white Ally creature token. Land Land 0 TLA~ 0 Jeong Jeong's Deserters When this creature enters, put a +1/+1 counter on target creature. W Creature — Human Rebel Ally Creature 2 1W 1/2 TLA~ 2 Jeong Jeong, the Deserter Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Exhaust — {3}: Put a +1/+1 counter on Jeong Jeong. When you next cast a Lesson spell this turn, copy it and you may choose new targets for the copy. R Legendary Creature — Human Rebel Ally Creature 3 2R 2/3 TLA~ 2 Jet's Brainwashing Kicker {3} (You may pay an additional {3} as you cast this spell.) Target creature can't block this turn. If this spell was kicked, gain control of that creature until end of turn, untap it, and it gains haste until end of turn. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") R Sorcery Sorcery 1 R TLA~ 3 Jet, Freedom Fighter When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls. When Jet dies, put a +1/+1 counter on each of up to two target creatures. RW Legendary Creature — Human Rebel Ally Creature 5 2R/WR/WR/W 3/1 TLA~ 2 Joo Dee, One of Many {B}, {T}: Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) B Creature — Human Advisor Creature 2 1B 2/2 TLA~ 2 June, Bounty Hunter June can't be blocked as long as you've drawn two or more cards this turn. {1}, Sacrifice another creature: Create a Clue token. Activate only during your turn. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") B Legendary Creature — Human Mercenary Creature 2 1B 2/2 TLA~ 2 Katara, Bending Prodigy At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her. Waterbend {6}: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Legendary Creature — Human Warrior Ally Creature 3 2U 2/3 TLA~ 2 Katara, Water Tribe's Hope Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) UW Legendary Creature — Human Warrior Ally Creature 5 2WUU 3/3 TLA~ 2 Katara, Water Tribe's Hope Vigilance When Katara enters, create a 1/1 white Ally creature token. Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) UW Legendary Creature — Human Warrior Ally Creature 5 2WUU 3/3 TLA~ 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA~ 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA~ 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA~ 2 Katara, the Fearless If a triggered ability of an Ally you control triggers, that ability triggers an additional time. GUW Legendary Creature — Human Warrior Ally Creature 3 GWU 3/3 TLA~ 2 Knowledge Seeker Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") U Creature — Fox Spirit Creature 2 1U 2/1 TLA~ 2 Koh, the Face Stealer When Koh enters, exile up to one other target creature. Whenever another nontoken creature dies, you may exile it. Pay 1 life: Choose a creature card exiled with Koh. Koh has all activated and triggered abilities of the last chosen card. B Legendary Creature — Shapeshifter Spirit Creature 6 4BB 6/6 TLA~ 2 Koh, the Face Stealer When Koh enters, exile up to one other target creature. Whenever another nontoken creature dies, you may exile it. Pay 1 life: Choose a creature card exiled with Koh. Koh has all activated and triggered abilities of the last chosen card. B Legendary Creature — Shapeshifter Spirit Creature 6 4BB 6/6 TLA~ 2 Kyoshi Battle Fan When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2} ({2}:Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 2 2 TLA~ 1 Kyoshi Island Plaza When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle. Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Legendary Enchantment — Shrine Enchantment 4 3G TLA~ 1 Kyoshi Village This land enters tapped. {T}: Add {G} or {W}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA~ 0 Kyoshi Warriors When this creature enters, create a 1/1 white Ally creature token. W Creature — Human Warrior Ally Creature 4 3W 3/3 TLA~ 2 Leaves from the Vine (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") II — Put a +1/+1 counter on each of up to two target creatures you control. III — Draw a card if there's a creature or Lesson card in your graveyard. G Enchantment — Saga Enchantment 2 1G TLA~ 1 Lightning Strike Lightning Strike deals 3 damage to any target. R Instant Instant 2 1R TLA~ 3 Lo and Li, Twin Tutors When Lo and Li enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle. Noble creatures you control and Lesson spells you control have lifelink. B Legendary Creature — Human Advisor Creature 5 4B 2/2 TLA~ 2 Long Feng, Grand Secretariat Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control. BG Legendary Creature — Human Advisor Creature 3 1B/GB/G 2/3 TLA~ 2 Lost Days The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") U Instant — Lesson Instant 5 4U TLA~ 3 Mai, Jaded Edge Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Exhaust — {3}: Put a double strike counter on Mai. (Activate each exhaust ability only once.) R Legendary Creature — Human Noble Creature 2 1R 1/3 TLA~ 2 Mai, Scornful Striker First strike Whenever a player casts a noncreature spell, they lose 2 life. B Legendary Creature — Human Noble Ally Creature 2 1B 2/2 TLA~ 2 Mai, Scornful Striker First strike Whenever a player casts a noncreature spell, they lose 2 life. B Legendary Creature — Human Noble Ally Creature 2 1B 2/2 TLA~ 2 Master Pakku Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.) U Legendary Creature — Human Advisor Ally Creature 2 1U 1/3 TLA~ 2 Master Piandao First strike Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. W Legendary Creature — Human Warrior Ally Creature 5 4W 4/4 TLA~ 2 Meditation Pools This land enters tapped. {T}: Add {G} or {U}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA~ 0 Merchant of Many Hats {2}{B}: Return this card from your graveyard to your hand. B Creature — Human Peasant Ally Creature 2 1B 2/2 TLA~ 2 Messenger Hawk Flying When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") This creature gets +2/+0 as long as you've drawn two or more cards this turn. BU Creature — Bird Scout Creature 3 2U/B 1/2 TLA~ 2 Meteor Sword When this Equipment enters, destroy target permanent. Equipped creature gets +3/+3. Equip {3} ({3}:Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 7 7 TLA~ 1 Misty Palms Oasis This land enters tapped. {T}: Add {W} or {B}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA~ 0 Momo, Friendly Flier Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. W Legendary Creature — Lemur Bat Ally Creature 1 W 1/1 TLA~ 2 Momo, Friendly Flier Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. W Legendary Creature — Lemur Bat Ally Creature 1 W 1/1 TLA~ 2 Momo, Friendly Flier Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn. W Legendary Creature — Lemur Bat Ally Creature 1 W 1/1 TLA~ 2 Momo, Playful Pet Flying, vigilance When Momo leaves the battlefield, choose one — • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") • Put a +1/+1 counter on target creature you control. • Scry 2. W Legendary Creature — Lemur Bat Ally Creature 1 W 1/1 TLA~ 2 Mongoose Lizard Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it deals 1 damage to any target. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) R Creature — Mongoose Lizard Creature 6 4RR 5/6 TLA~ 2 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLA~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLA~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TLA~ 0 North Pole Gates This land enters tapped. {T}: Add {W} or {U}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA~ 0 North Pole Patrol {T}: Untap another target permanent you control. Waterbend {3}, {T}: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Creature — Human Soldier Ally Creature 3 2U 2/3 TLA~ 2 Northern Air Temple When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control. Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life. B Legendary Enchantment — Shrine Enchantment 1 B TLA~ 1 Obsessive Pursuit When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or greater, that creature gains lifelink until end of turn. B Enchantment Enchantment 2 1B TLA~ 1 Obsessive Pursuit When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or greater, that creature gains lifelink until end of turn. B Enchantment Enchantment 2 1B TLA~ 1 Octopus Form Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.) U Instant — Lesson Instant 1 U TLA~ 3 Omashu City This land enters tapped. {T}: Add {R} or {G}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA~ 0 Origin of Metalbending Choose one — • Destroy target artifact or enchantment. • Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) G Instant — Lesson Instant 2 1G TLA~ 3 Ostrich-Horse When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.) G Creature — Bird Horse Creature 3 2G 3/1 TLA~ 2 Otter-Penguin Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn. U Creature — Otter Bird Creature 2 1U 2/1 TLA~ 2 Ozai's Cruelty Ozai's Cruelty deals 2 damage to target player. That player discards two cards. B Sorcery — Lesson Sorcery 3 2B TLA~ 3 Ozai, the Phoenix King Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana. BR Legendary Creature — Human Noble Creature 6 2BBRR 7/7 TLA~ 2 Ozai, the Phoenix King Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana. BR Legendary Creature — Human Noble Creature 6 2BBRR 7/7 TLA~ 2 Ozai, the Phoenix King Trample, firebending 4, haste If you would lose unspent mana, that mana becomes red instead. Ozai has flying and indestructible as long as you have six or more unspent mana. BR Legendary Creature — Human Noble Creature 6 2BBRR 7/7 TLA~ 2 Path to Redemption Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn. W Enchantment — Aura Enchantment 2 1W TLA~ 1 Phoenix Fleet Airship Flying At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle. As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature. Crew 1 B Artifact — Vehicle Artifact 4 2BB 4/4 TLA~ 1 Phoenix Fleet Airship Flying At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle. As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature. Crew 1 B Artifact — Vehicle Artifact 4 2BB 4/4 TLA~ 1 Pillar Launch Target creature gets +2/+2 and gains reach until end of turn. Untap it. G Instant Instant 1 G TLA~ 3 Pirate Peddlers Deathtouch Whenever you sacrifice another permanent, put a +1/+1 counter on this creature. B Creature — Human Pirate Creature 3 2B 2/2 TLA~ 2 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLA~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLA~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TLA~ 0 Planetarium of Wan Shi Tong {1}, {T}: Scry 2. Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.) Legendary Artifact Artifact 6 6 TLA~ 1 Planetarium of Wan Shi Tong {1}, {T}: Scry 2. Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.) Legendary Artifact Artifact 6 6 TLA~ 1 Platypus-Bear Defender When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender. GU Creature — Platypus Bear Creature 2 1G/U 2/3 TLA~ 2 Pretending Poxbearers When this creature dies, create a 1/1 white Ally creature token. BW Creature — Human Citizen Ally Creature 2 1W/B 2/1 TLA~ 2 Price of Freedom Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card. R Sorcery — Lesson Sorcery 2 1R TLA~ 3 Professor Zei, Anthropologist {T}, Discard a card: Draw a card. {1}, {T}, Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn. RU Legendary Creature — Human Advisor Ally Creature 2 U/RU/R 0/3 TLA~ 2 Rabaroo Troop Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W Creature — Rabbit Kangaroo Creature 5 3WW 3/5 TLA~ 2 Ran and Shaw Flying, firebending 2 When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. {3}{R}: Dragons you control get +2/+0 until end of turn. R Legendary Creature — Dragon Creature 5 3RR 4/4 TLA~ 2 Ran and Shaw Flying, firebending 2 When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary. {3}{R}: Dragons you control get +2/+0 until end of turn. R Legendary Creature — Dragon Creature 5 3RR 4/4 TLA~ 2 Raucous Audience {T}: Add {G}. If you control a creature with power 4 or greater, add {G}{G} instead. G Creature — Human Citizen Creature 2 1G 2/1 TLA~ 2 Raven Eagle Flying Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. B Creature — Bird Assassin Creature 3 2B 2/3 TLA~ 2 Raven Eagle Flying Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. B Creature — Bird Assassin Creature 3 2B 2/3 TLA~ 2 Razor Rings Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way. W Instant Instant 2 1W TLA~ 3 Realm of Koh This land enters tapped unless you control a basic land. {T}: Add {B}. {3}{B}, {T}: Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." Land Land 0 TLA~ 0 Realm of Koh This land enters tapped unless you control a basic land. {T}: Add {B}. {3}{B}, {T}: Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." Land Land 0 TLA~ 0 Rebellious Captives Exhaust — {6}: Put two +1/+1 counters on this creature, then earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.) G Creature — Human Peasant Ally Creature 2 1G 2/2 TLA~ 2 Redirect Lightning As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target. R Instant — Lesson Instant 1 R TLA~ 3 Redirect Lightning As an additional cost to cast this spell, pay 5 life or pay {2}. Change the target of target spell or ability with a single target. R Instant — Lesson Instant 1 R TLA~ 3 Rockalanche Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) G Sorcery — Lesson Sorcery 3 2G TLA~ 3 Rocky Rebuke Target creature you control deals damage equal to its power to target creature an opponent controls. G Instant Instant 2 1G TLA~ 3 Rough Rhino Cavalry Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Exhaust — {8}: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.) R Creature — Human Mercenary Creature 5 4R 5/5 TLA~ 2 Rowdy Snowballers When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) U Creature — Human Peasant Ally Creature 3 2U 2/2 TLA~ 2 Ruinous Waterbending As an additional cost to cast this spell, you may waterbend {4}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) All creatures get -2/-2 until end of turn. If this spell's additional cost was paid, whenever a creature dies this turn, you gain 1 life. B Sorcery — Lesson Sorcery 3 1BB TLA~ 3 Rumble Arena Vigilance When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.) {T}: Add {C}. {1}, {T}: Add one mana of any color. Land Land 0 TLA~ 0 Saber-Tooth Moose-Lion Reach Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) G Creature — Elk Cat Creature 6 4GG 7/7 TLA~ 2 Sandbender Scavengers Whenever you sacrifice another permanent, put a +1/+1 counter on this creature. When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield. BW Creature — Human Rogue Creature 2 WB 1/1 TLA~ 2 Sandbender Scavengers Whenever you sacrifice another permanent, put a +1/+1 counter on this creature. When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield. BW Creature — Human Rogue Creature 2 WB 1/1 TLA~ 2 Sandbenders' Storm Choose one— • Destroy target creature with power 4 or greater. • Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) W Instant Instant 4 3W TLA~ 3 Secret Tunnel This land can't be blocked. {T}: Add {C}. {4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn. Land — Cave Land 0 TLA~ 0 Secret Tunnel This land can't be blocked. {T}: Add {C}. {4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn. Land — Cave Land 0 TLA~ 0 Secret of Bloodbending As an additional cost to cast this spell, you may waterbend {10}. You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.) Exile Secret of Bloodbending. U Sorcery — Lesson Sorcery 4 UUUU TLA~ 3 Secret of Bloodbending As an additional cost to cast this spell, you may waterbend {10}. You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.) Exile Secret of Bloodbending. U Sorcery — Lesson Sorcery 4 UUUU TLA~ 3 Seismic Sense Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. G Sorcery — Lesson Sorcery 1 G TLA~ 3 Serpent of the Pass If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash. This spell costs {1} less to cast for each noncreature, nonland card in your graveyard. U Creature — Serpent Creature 7 5UU 6/5 TLA~ 2 Serpent's Pass This land enters tapped. {T}: Add {U} or {B}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA~ 0 Shared Roots Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. G Sorcery — Lesson Sorcery 2 1G TLA~ 3 Sokka's Haiku Counter target spell. Draw a card, then mill three cards. Untap target land. U Instant — Lesson Instant 5 3UU TLA~ 3 Sokka, Bold Boomeranger When Sokka enters, discard up to two cards, then draw that many cards. Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka. RU Legendary Creature — Human Warrior Ally Creature 2 UR 1/1 TLA~ 2 Sokka, Bold Boomeranger When Sokka enters, discard up to two cards, then draw that many cards. Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka. RU Legendary Creature — Human Warrior Ally Creature 2 UR 1/1 TLA~ 2 Sokka, Lateral Strategist Vigilance Whenever Sokka and at least one other creature attack, draw a card. UW Legendary Creature — Human Warrior Ally Creature 3 1W/UW/U 2/4 TLA~ 2 Sokka, Tenacious Tactician Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other Allies you control have menace and prowess. Whenever you cast a noncreature spell, create a 1/1 white Ally creature token. RUW Legendary Creature — Human Warrior Ally Creature 4 1URW 3/3 TLA~ 2 Sokka, Tenacious Tactician Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other Allies you control have menace and prowess. Whenever you cast a noncreature spell, create a 1/1 white Ally creature token. RUW Legendary Creature — Human Warrior Ally Creature 4 1URW 3/3 TLA~ 2 Sold Out Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") B Instant Instant 4 3B TLA~ 3 Solstice Revelations Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand. Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Instant — Lesson Instant 3 2R TLA~ 3 South Pole Voyager Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card. W Creature — Human Scout Ally Creature 2 1W 2/2 TLA~ 2 South Pole Voyager Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card. W Creature — Human Scout Ally Creature 2 1W 2/2 TLA~ 2 Southern Air Temple When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control. W Legendary Enchantment — Shrine Enchantment 4 3W TLA~ 1 Sozin's Comet Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) R Sorcery Sorcery 5 3RR TLA~ 3 Sozin's Comet Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) R Sorcery Sorcery 5 3RR TLA~ 3 Sozin's Comet Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) R Sorcery Sorcery 5 3RR TLA~ 3 Sparring Dummy Defender {T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (Το mill a card, put the top card of your library into your graveyard.) G Artifact Creature — Scarecrow Creature 2 1G 1/3 TLA~ 2 Spirit Water Revival As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game. Exile Spirit Water Revival. U Sorcery Sorcery 3 1UU TLA~ 3 Spirit Water Revival As an additional cost to cast this spell, you may waterbend {6}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game. Exile Spirit Water Revival. U Sorcery Sorcery 3 1UU TLA~ 3 Suki, Courageous Rescuer Other creatures you control get +1/+0. Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn. W Legendary Creature — Human Warrior Ally Creature 3 1WW 2/4 TLA~ 2 Suki, Courageous Rescuer Other creatures you control get +1/+0. Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn. W Legendary Creature — Human Warrior Ally Creature 3 1WW 2/4 TLA~ 2 Suki, Kyoshi Warrior Suki's power is equal to the number of creatures you control. Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking. GW Legendary Creature — Human Warrior Ally Creature 4 2G/WG/W */4 TLA~ 2 Sun Warriors Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) {5}: Create a 1/1 white Ally creature token. RW Creature — Human Warrior Ally Creature 4 2RW 3/5 TLA~ 2 Sun-Blessed Peak This land enters tapped. {T}: Add {R} or {W}. {4}, {T}, Sacrifice this land: Draw a card. Land Land 0 TLA~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TLA~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TLA~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TLA~ 0 Swampsnare Trap This spell costs {1} less to cast if it targets a creature with flying. Enchant creature Enchanted creature gets -5/-3. B Enchantment — Aura Enchantment 3 2B TLA~ 1 Team Avatar Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. {2}{W}, Discard this card: It deals damage equal to the number of creatures you control to target creature. W Enchantment Enchantment 3 2W TLA~ 1 Teo, Spirited Glider Flying Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control. U Legendary Creature — Human Pilot Ally Creature 4 3U 1/4 TLA~ 2 The Boulder, Ready to Rumble Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) G Legendary Creature — Human Warrior Performer Creature 4 3G 4/4 TLA~ 2 The Cave of Two Lovers (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Ally creature tokens. II — Search your library for a Mountain or Cave card, reveal it, put it into your hand, then shuffle. III — Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) R Enchantment — Saga Enchantment 4 3R TLA~ 1 The Earth King When The Earth King enters, create a 4/4 green Bear creature token. Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle. G Legendary Creature — Human Noble Ally Creature 4 3G 2/2 TLA~ 2 The Earth King When The Earth King enters, create a 4/4 green Bear creature token. Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle. G Legendary Creature — Human Noble Ally Creature 4 3G 2/2 TLA~ 2 The Fire Nation Drill Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2 B Legendary Artifact — Vehicle Artifact 4 2BB 6/3 TLA~ 1 The Fire Nation Drill Trample When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Crew 2 B Legendary Artifact — Vehicle Artifact 4 2BB 6/3 TLA~ 1 The Last Agni Kai Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}. Until end of turn, you don't lose unspent red mana as steps and phases end. R Instant Instant 2 1R TLA~ 3 The Last Agni Kai Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much {R}. Until end of turn, you don't lose unspent red mana as steps and phases end. R Instant Instant 2 1R TLA~ 3 The Legend of Kuruk (As this Saga enters and after your draw step, add a lore counter.) I, II — Scry 2, then draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control. U Enchantment — Saga Enchantment 4 2UU TLA~ 1 Avatar Kuruk Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) Legendary Creature — Avatar Creature 4 4/3 TLA~ 2 The Legend of Kuruk (As this Saga enters and after your draw step, add a lore counter.) I, II — Scry 2, then draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control. U Enchantment — Saga Enchantment 4 2UU TLA~ 1 Avatar Kuruk Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." Exhaust — Waterbend {20}: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}. Activate each exhaust ability only once.) Legendary Creature — Avatar Creature 4 4/3 TLA~ 2 The Legend of Kyoshi (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the greatest power among creatures you control. II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types. III — Exile this Saga, then return it to the battlefield transformed under your control. G Enchantment — Saga Enchantment 6 4GG TLA~ 1 Avatar Kyoshi Lands you control have trample and hexproof. {T}: Add X mana of any one color, where X is the greatest power among creatures you control. Legendary Creature — Avatar Creature 6 5/4 TLA~ 2 The Legend of Kyoshi (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the greatest power among creatures you control. II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types. III — Exile this Saga, then return it to the battlefield transformed under your control. G Enchantment — Saga Enchantment 6 4GG TLA~ 1 Avatar Kyoshi Lands you control have trample and hexproof. {T}: Add X mana of any one color, where X is the greatest power among creatures you control. Legendary Creature — Avatar Creature 6 5/4 TLA~ 2 The Legend of Roku (As this Saga enters and after your draw step, add a lore counter.) I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards. II — Add one mana of any color. III — Exile this Saga, then return it to the battlefield transformed under your control. R Enchantment — Saga Enchantment 4 2RR TLA~ 1 Avatar Roku Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.) {8}: Create a 4/4 red Dragon creature token with flying and firebending 4. Legendary Creature — Avatar Creature 4 4/4 TLA~ 2 The Legend of Roku (As this Saga enters and after your draw step, add a lore counter.) I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards. II — Add one mana of any color. III — Exile this Saga, then return it to the battlefield transformed under your control. R Enchantment — Saga Enchantment 4 2RR TLA~ 1 Avatar Roku Firebending 4 (Whenever this creature attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.) {8}: Create a 4/4 red Dragon creature token with flying and firebending 4. Legendary Creature — Avatar Creature 4 4/4 TLA~ 2 The Legend of Yangchen (As this Saga enters and after your draw step, add a lore counter.) I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents. II — You may have target opponent draw three cards. If you do, draw three cards. III — Exile this Saga, then return it to the battlefield transformed under your control. W Enchantment — Saga Enchantment 5 3WW TLA~ 1 Avatar Yangchen Flying Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Legendary Creature — Avatar Creature 5 4/5 TLA~ 2 The Legend of Yangchen (As this Saga enters and after your draw step, add a lore counter.) I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents. II — You may have target opponent draw three cards. If you do, draw three cards. III — Exile this Saga, then return it to the battlefield transformed under your control. W Enchantment — Saga Enchantment 5 3WW TLA~ 1 Avatar Yangchen Flying Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.) Legendary Creature — Avatar Creature 5 4/5 TLA~ 2 The Lion-Turtle Vigilance, reach When The Lion-Turtle enters, you gain 3 life. The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard. {T}: Add one mana of any color. GU Legendary Creature — Elder Cat Turtle Creature 3 1GU 3/6 TLA~ 2 The Lion-Turtle Vigilance, reach When The Lion-Turtle enters, you gain 3 life. The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard. {T}: Add one mana of any color. GU Legendary Creature — Elder Cat Turtle Creature 3 1GU 3/6 TLA~ 2 The Mechanist, Aerial Artisan Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying. U Legendary Creature — Human Artificer Ally Creature 3 2U 1/3 TLA~ 2 The Mechanist, Aerial Artisan Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") {T}: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying. U Legendary Creature — Human Artificer Ally Creature 3 2U 1/3 TLA~ 2 The Rise of Sozin (As this Saga enters and after your draw step, add a lore counter.) I — Destroy all creatures. II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. III — Exile this Saga, then return it to the battlefield transformed under your control. B Enchantment — Saga Enchantment 6 4BB TLA~ 1 Fire Lord Sozin Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control. B Legendary Creature — Human Noble Creature 6 5/5 TLA~ 2 The Rise of Sozin (As this Saga enters and after your draw step, add a lore counter.) I — Destroy all creatures. II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. III — Exile this Saga, then return it to the battlefield transformed under your control. B Enchantment — Saga Enchantment 6 4BB TLA~ 1 Fire Lord Sozin Menace, firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) Whenever Fire Lord Sozin deals combat damage to a player, you may pay {X}. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control. B Legendary Creature — Human Noble Creature 6 5/5 TLA~ 2 The Spirit Oasis When The Spirit Oasis enters, draw a card for each Shrine you control. Whenever another Shrine you control enters, draw a card. U Legendary Enchantment — Shrine Enchantment 3 2U TLA~ 1 The Unagi of Kyoshi Island Flash Ward—Waterbend {4} (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Whenever an opponent draws their second card each turn, draw two cards. U Legendary Creature — Serpent Creature 5 3UU 5/5 TLA~ 2 The Unagi of Kyoshi Island Flash Ward—Waterbend {4} (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Whenever an opponent draws their second card each turn, draw two cards. U Legendary Creature — Serpent Creature 5 3UU 5/5 TLA~ 2 The Walls of Ba Sing Se Defender Other permanents you control have indestructible. Legendary Artifact Creature — Wall Creature 8 8 0/30 TLA~ 2 The Walls of Ba Sing Se Defender Other permanents you control have indestructible. Legendary Artifact Creature — Wall Creature 8 8 0/30 TLA~ 2 Tiger-Dillo This creature can't attack or block unless you control another creature with power 4 or greater. R Creature — Cat Armadillo Creature 2 1R 4/3 TLA~ 2 Tiger-Seal Vigilance At the beginning of your upkeep, tap this creature. Whenever you draw your second card each turn, untap this creature. U Creature — Cat Seal Creature 1 U 3/3 TLA~ 2 Tiger-Seal Vigilance At the beginning of your upkeep, tap this creature. Whenever you draw your second card each turn, untap this creature. U Creature — Cat Seal Creature 1 U 3/3 TLA~ 2 Tolls of War When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn. BW Enchantment Enchantment 2 WB TLA~ 1 Toph, Hardheaded Teacher When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand. Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) GR Legendary Creature — Human Warrior Ally Creature 4 2RG 3/4 TLA~ 2 Toph, Hardheaded Teacher When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand. Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) GR Legendary Creature — Human Warrior Ally Creature 4 2RG 3/4 TLA~ 2 Toph, the Blind Bandit When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Toph's power is equal to the number of +1/+1 counters on lands you control. G Legendary Creature — Human Warrior Ally Creature 3 2G */3 TLA~ 2 Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW Legendary Creature — Human Warrior Ally Creature 4 1RGW 3/3 TLA~ 2 Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW Legendary Creature — Human Warrior Ally Creature 4 1RGW 3/3 TLA~ 2 Toph, the First Metalbender Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.) At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) GRW Legendary Creature — Human Warrior Ally Creature 4 1RGW 3/3 TLA~ 2 Treetop Freedom Fighters Haste When this creature enters, create a 1/1 white Ally creature token. R Creature — Human Rebel Ally Creature 3 2R 2/1 TLA~ 2 True Ancestry Return up to one target permanent card from your graveyard to your hand. Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") G Sorcery — Lesson Sorcery 2 1G TLA~ 3 Trusty Boomerang Equipped creature has "{1}, {T}: Tap target creature. Return Trusty Boomerang to its owner's hand." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Artifact — Equipment Artifact 1 1 TLA~ 1 Tundra Tank Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) When this Vehicle enters, target creature you control gains indestructible until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) B Artifact — Vehicle Artifact 3 2B 4/4 TLA~ 1 Turtle-Duck {3}: Until end of turn, this creature has base power 4 and gains trample. G Creature — Turtle Bird Creature 1 G 0/4 TLA~ 2 Twin Blades Flash When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn. Equipped creature gets +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) R Artifact — Equipment Artifact 3 2R TLA~ 1 Ty Lee, Artful Acrobat Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Ty Lee attacks, you may pay {1}. When you do, target creature can't block this turn. R Legendary Creature — Human Performer Creature 3 2R 3/2 TLA~ 2 Ty Lee, Chi Blocker Flash Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee. U Legendary Creature — Human Performer Ally Creature 3 2U 2/1 TLA~ 2 Ty Lee, Chi Blocker Flash Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee. U Legendary Creature — Human Performer Ally Creature 3 2U 2/1 TLA~ 2 Uncle Iroh Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) Lesson spells you cast cost {1} less to cast. GR Legendary Creature — Human Noble Ally Creature 3 1R/GR/G 4/2 TLA~ 2 United Front Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control. W Sorcery Sorcery 2 XWW TLA~ 3 United Front Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control. W Sorcery Sorcery 2 XWW TLA~ 3 Unlucky Cabbage Merchant When this creature enters, create a Food token. Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle. G Creature — Human Citizen Creature 2 1G 2/2 TLA~ 2 Vengeful Villagers Whenever this creature attacks, choose target creature an opponent controls. Tap it, then you may sacrifice an artifact or creature. If you do, put a stun counter on the chosen creature. (If a permanent with a stun counter would become untapped, remove one from it instead.) W Creature — Human Citizen Creature 4 3W 3/3 TLA~ 2 Vindictive Warden Menace (This creature can't be blocked except by two or more creatures.) Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.) {3}: This creature deals 1 damage to each opponent. BR Creature — Human Soldier Creature 3 2B/R 2/3 TLA~ 2 Walltop Sentries Reach, deathtouch When this creature dies, if there's a Lesson card in your graveyard, you gain 2 life. G Creature — Human Soldier Ally Creature 3 2G 2/3 TLA~ 2 Wan Shi Tong, Librarian Flash Flying, vigilance When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card. U Legendary Creature — Bird Spirit Creature 2 XUU 1/1 TLA~ 2 Wan Shi Tong, Librarian Flash Flying, vigilance When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down. Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card. U Legendary Creature — Bird Spirit Creature 2 XUU 1/1 TLA~ 2 Wandering Musicians Whenever this creature attacks, creatures you control get +1/+0 until end of turn. RW Creature — Human Bard Ally Creature 4 3R/W 2/5 TLA~ 2 War Balloon Flying {1}: Put a fire counter on this Vehicle. As long as this Vehicle has three or more fire counters on it, it's an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) R Artifact — Vehicle Artifact 3 2R 4/3 TLA~ 1 Wartime Protestors Haste Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn. R Creature — Human Rebel Ally Creature 4 3R 4/4 TLA~ 2 Wartime Protestors Haste Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn. R Creature — Human Rebel Ally Creature 4 3R 4/4 TLA~ 2 Water Tribe Captain {5}: Creatures you control get +1/+1 until end of turn. W Creature — Human Soldier Ally Creature 3 2W 3/3 TLA~ 2 Water Tribe Rallier Waterbend {5}: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) W Creature — Human Soldier Ally Creature 2 1W 2/2 TLA~ 2 Waterbender Ascension Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card. Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Enchantment Enchantment 2 1U TLA~ 1 Waterbender Ascension Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card. Waterbend {4}: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Enchantment Enchantment 2 1U TLA~ 1 Waterbending Lesson Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Sorcery — Lesson Sorcery 4 3U TLA~ 3 Waterbending Scroll {6}, {T}: Draw a card. This ability costs {1} less to activate for each Island you control. U Artifact Artifact 2 1U TLA~ 1 Watery Grasp Enchant creature Enchanted creature doesn't untap during its controller's untap step. Waterbend {5}: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) U Enchantment — Aura Enchantment 1 U TLA~ 1 White Lotus Hideout {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell. {1}, {T}: Add one mana of any color. Land Land 0 TLA~ 0 White Lotus Reinforcements Vigilance Other Allies you control get +1/+1. GW Creature — Human Soldier Ally Creature 3 1GW 2/3 TLA~ 2 White Lotus Tile This artifact enters tapped. {T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common. Artifact Artifact 4 4 TLA~ 1 White Lotus Tile This artifact enters tapped. {T}: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common. Artifact Artifact 4 4 TLA~ 1 Wolfbat Flying Whenever you draw your second card each turn, you may pay {B}. If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) B Creature — Wolf Bat Creature 3 2B 2/2 TLA~ 2 Yip Yip! Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn. W Instant — Lesson Instant 1 W TLA~ 3 Yue, the Moon Spirit Flying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. U Legendary Creature — Spirit Ally Creature 4 3U 3/3 TLA~ 2 Yue, the Moon Spirit Flying, vigilance Waterbend {5}, {T}: You may cast a noncreature spell from your hand without paying its mana cost. U Legendary Creature — Spirit Ally Creature 4 3U 3/3 TLA~ 2 Yuyan Archers Reach When this creature enters, you may discard a card. If you do, draw a card. R Creature — Human Archer Creature 2 1R 3/1 TLA~ 2 Zhao, Ruthless Admiral Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.) Whenever you sacrifice another permanent, creatures you control get +1/+0 until end of turn. BR Legendary Creature — Human Soldier Creature 4 2B/RB/R 3/4 TLA~ 2 Zhao, the Moon Slayer Menace Nonbasic lands enter tapped. {7}: Put a conqueror counter on Zhao. As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "{T}: Add {R}.") R Legendary Creature — Human Soldier Creature 2 1R 2/2 TLA~ 2 Zhao, the Moon Slayer Menace Nonbasic lands enter tapped. {7}: Put a conqueror counter on Zhao. As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "{T}: Add {R}.") R Legendary Creature — Human Soldier Creature 2 1R 2/2 TLA~ 2 Zuko's Conviction Kicker {4} (You may pay an additional {4} as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead put that card onto the battlefield tapped. B Instant Instant 1 B TLA~ 3 Zuko's Exile Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.") Instant — Lesson Instant 5 5 TLA~ 3 Zuko, Conflicted At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life — • Draw a card. • Put a +1/+1 counter on Zuko. • Add {R}. • Exile Zuko, then return him to the battlefield under an opponent's control. BR Legendary Creature — Human Rogue Creature 2 BR 2/3 TLA~ 2 Zuko, Conflicted At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life — • Draw a card. • Put a +1/+1 counter on Zuko. • Add {R}. • Exile Zuko, then return him to the battlefield under an opponent's control. BR Legendary Creature — Human Rogue Creature 2 BR 2/3 TLA~ 2 Zuko, Exiled Prince Firebending 3 (Whenever this creature attacks, add {R}{R}{R}. This mana lasts until end of combat.) {3}: Exile the top card of your library. You may play that card this turn. R Legendary Creature — Human Noble Creature 4 3R 4/3 TLA~ 2