Cockatrice/Magic-Spoiler
2026-05-03 16:40:14 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
FRA~
Reality Fracture (Spoiler)
Expansion
2026-10-02
10
HOB~
The Hobbit (Spoiler)
Expansion
2026-08-14
10
HOC~
The Hobbit Commander (Spoiler)
Commander
2026-08-14
20
MSC~
Marvel Super Heroes Commander (Spoiler)
Commander
2026-06-26
20
MSH~
Marvel Super Heroes (Spoiler)
Expansion
2026-06-26
10
Bloodline Recollector // Ancestral Craving
B
Creature — Vampire Warlock // Instant
Creature
2
1B // B
2/2
FRA~
3
Bloodline Recollector // Ancestral Craving
B
Creature — Vampire Warlock // Instant
Creature
2
1B // B
2/2
FRA~
3
Bloodline Recollector // Ancestral Craving
B
Creature — Vampire Warlock // Instant
Creature
2
1B // B
2/2
FRA~
3
Chandra, Chill of Compliance
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
+1: Add {U}. Spend this mana only to cast a noncreature spell.
−X: Tap target artifact or creature. Put X stun counters on it.
−6: You get an emblem with "Whenever you cast a spell, draw a card."
U
Legendary Planeswalker — Chandra
Planeswalker
3
1UU
3
FRA~
1
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add {R}{R}.
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
2RR
4
FRA~
1
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
An Unexpected Party // At the Door
W
Enchantment // Sorcery — Adventure
Sorcery
4
2WW // X2W
HOB~
3
An Unexpected Party // At the Door
W
Enchantment // Sorcery — Adventure
Sorcery
4
2WW // X2W
HOB~
3
Bilbo, Luckwearer // Burglar's Plot
U
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Creature
2
1U // 4U
1/1
HOB~
3
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB~
2
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB~
2
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
HOB~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
HOB~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
HOB~
0
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB~
3
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB~
3
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB~
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
U
Instant
Instant
3
2U
HOB~
3
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
U
Instant
Instant
3
2U
HOB~
3
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
HOB~
0
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB~
2
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB~
2
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB~
2
Tom, Bert, and William
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
BG
Legendary Creature — Troll
Creature
5
3BG
5/5
HOB~
2
Tom, Bert, and William
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
BG
Legendary Creature — Troll
Creature
5
3BG
5/5
HOB~
2
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
G
Creature — Elf Scout
Creature
3
2G
1/1
HOB~
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
HOC~
1
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
HOC~
2
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
HOC~
2
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
HOC~
1
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
HOC~
1
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
HOC~
2
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
HOC~
2
Captain America, Team Leader
Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
RUW
Legendary Creature — Human Soldier Hero
Creature
3
URW
3/3
MSC~
2
Doctor Doom, King of Latveria
Whenever you discard one or more land cards, each opponent loses 2 life.
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
BRU
Legendary Creature — Human Noble Villain
Creature
4
1UBR
3/3
MSC~
2
Human Torch
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
R
Legendary Creature — Human Hero
Creature
4
3R
3/2
MSC~
2
Invisible Woman
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
W
Legendary Creature — Human Hero
Creature
3
2W
3/3
MSC~
2
Mister Fantastic
Vigilance, reach
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
U
Legendary Creature — Human Scientist Hero
Creature
3
2U
2/4
MSC~
2
T'Challa, the Black Panther
Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
GW
Legendary Creature — Human Noble Hero
Creature
3
1GW
2/2
MSC~
2
The Thing
Trample
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
G
Legendary Creature — Human Hero
Creature
6
5G
5/5
MSC~
2
Vision, Synthezoid Avenger
Flying
Whenever a player casts a spell, if it isn't that player's turn, choose one —
• Put a +1/+1 counter on Vision.
• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
Legendary Artifact Creature — Robot Hero
Creature
4
4
3/3
MSC~
2
Attuma, Atlantean Warlord
Other Merfolk you control get +1/+1.
Whenever one or more Merfolk you control attack a player, draw a card.
U
Legendary Creature — Merfolk Warrior Villain
Creature
4
2UU
3/4
MSH~
2
Baron Helmut Zemo
Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
B
Legendary Creature — Human Noble Villain
Creature
3
BBB
3/3
MSH~
2
Bruce Banner // The Incredible Hulk
Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
Creature
1
MSH~
2
Bruce Banner // The Incredible Hulk
Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
Creature
1
MSH~
2
Captain America, Super-Soldier
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
W
Legendary Creature — Human Soldier Hero
Creature
3
1WW
3/2
MSH~
2
Captain America, Super-Soldier
First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
W
Legendary Creature — Human Soldier Hero
Creature
3
1WW
3/2
MSH~
2
Doctor Doom
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
B
Legendary Creature — Human Scientist Villain
Creature
6
4BB
3/3
MSH~
2
Doctor Doom
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
B
Legendary Creature — Human Scientist Villain
Creature
6
4BB
3/3
MSH~
2
Doom Reigns Supreme
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
B
Enchantment — Plan
Enchantment
2
1B
MSH~
1
Moon Girl and Devil Dinosaur
Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
GU
Legendary Creature — Human Dinosaur Hero
Creature
3
1GU
2/2
MSH~
2
Namor the Sub-Mariner
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
U
Legendary Creature — Mutant Merfolk Villain
Creature
3
1UU
*/4
MSH~
2
Namor the Sub-Mariner
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
U
Legendary Creature — Mutant Merfolk Villain
Creature
3
1UU
*/4
MSH~
2
Quicksilver, Brash Blur
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
R
Legendary Creature — Mutant Hero
Creature
1
R
1/1
MSH~
2
Super-Skrull
Flying
{2}{W}: Create a 0/4 colorless Wall creature token with defender.
{3}{G}: Super-Skrull gets +4/+4 until end of turn.
{4}{R}: Super-Skrull deals 4 damage to target creature.
{5}{U}: Target player draws four cards.
B
Legendary Creature — Skrull Shapeshifter Villain
Creature
4
1BBB
4/5
MSH~
2
The Coming of Galactus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
BG
Enchantment — Saga
Enchantment
5
2BBG
MSH~
1
The Coming of Galactus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
BG
Enchantment — Saga
Enchantment
5
2BBG
MSH~
1
The Mind Stone
Indestructible
{T}: Add {W}.
{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
W
Legendary Artifact — Infinity Stone
Artifact
2
1W
MSH~
1
The Mind Stone
Indestructible
{T}: Add {W}.
{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
W
Legendary Artifact — Infinity Stone
Artifact
2
1W
MSH~
1
The Mind Stone
Indestructible
{T}: Add {W}.
{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
W
Legendary Artifact — Infinity Stone
Artifact
2
1W
MSH~
1
The Sentry, Golden Guardian
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
W
Legendary Creature — Human Hero
Creature
4
3W
5/5
MSH~
2
The Vision
Flying, vigilance
Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
• Solar Beam — The Vision gains double strike until end of turn.
• Density Control — The Vision gains indestructible until end of turn.
• Technopathy — Draw a card.
Legendary Artifact Creature — Robot Hero
Creature
4
4
2/5
MSH~
2
Thunderbolts Conspiracy
Flash
Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
B
Enchantment
Enchantment
4
3B
MSH~
1
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
G
Enchantment — Saga
Enchantment
5
3GG
MSH~
1
World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
G
Enchantment — Saga
Enchantment
5
3GG
MSH~
1