Cockatrice/Magic-Spoiler
2024-01-21 08:11:41 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MKM.xml
MKM
Murders at Karlov Manor (Spoiler)
Expansion
2024-02-09
"Case of the Burning Mask"
When "Case of the Burning Mask" enters the battlefield, it deals 3 damage to target creature.
To solve — Three or more sources you controlled dealt damage this turn.
Solved — Sacrifice "Case of the Burning Mask": Exile the top three cards of your library. You may play one of them this turn.
R
Enchantment — Case
Enchantment
3
1RR
MKM
1
"Cornered Perp"
When "Cornered Perp" enters the battlefield, you may sacrifice an artifact. When you do, "Cornered Perp" deals 3 damage to any target.
R
Creature — Viashino Warrior
Creature
5
4R
5/4
MKM
2
"Greenbelt Orator"
Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Greenbelt Orator is turned face up, put a +1/+1 counter on each creature you control. They gain trample until end of turn.
G
Creature — Centaur Citizen
Creature
4
3G
4/4
MKM
2
"Internet Celebrity"
"Internet Celebrity" has hexproof as long as it's your turn
"Internet Celebrity" can't be blocked by nameless creatures.
G
Creature — Human Citizen
Creature
3
2G
4/2
MKM
2
"Kylox's Cell Phone Charger"
Collect evidence 6: "Kylox's Cell Phone Charger" becomes an artifact creature until end of turn.
Whenever Kylox's "Kylox's Cell Phone Charger" attacks, you may cast an instant or sorcery spell from among cards exiled with it. If a spell cast this way would be put into your graveyard, put it on the bottom of your library instead.
Crew 2
RU
Artifact — Vehicle
Artifact
3
1UR
4/4
MKM
1
"Over-hunted Lammasu"
Flying
When "Over-hunted Lammasu" enters the battlefield, all suspected creatures are no longer suspected.
When "Over-hunted Lammasu" dies, you gain 3 life and suspect up to one target creature your opponent controls. (A creature that has been suspected has menace and can't block.)
W
Creature — Lammasu
Creature
5
4W
4/3
MKM
2
"Reckless Investigator"
Whenever "Reckless Investigator" attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and "Reckless Investigator" gets +2/+0 until end of turn.
R
Creature — Devil Detective
Creature
2
1R
0/3
MKM
2
"Relive the Past"
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
GW
Sorcery
Sorcery
7
5GW
MKM
3
"Relive the Past"
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
GW
Sorcery
Sorcery
7
5GW
MKM
3
"There Was Crotch Here"
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
G
Enchantment
Enchantment
4
3G
MKM
1
A Killer Among Us
When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.
Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
G
Enchantment
Enchantment
5
4G
MKM
1
Aftermath Analyst
When Aftermath Analyst enters the battlefield, mill three cards.
{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
G
Creature — Elf Detective
Creature
2
1G
1/3
MKM
2
Agency Coroner
{2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.
B
Creature — Ogre Cleric
Creature
5
4B
3/6
MKM
2
Agrus Kos, Spirit of Justice
Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
RW
Legendary Creature — Spirit Detective
Creature
4
2RW
2/4
MKM
2
Agrus Kos, Spirit of Justice
Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
RW
Legendary Creature — Spirit Detective
Creature
4
2RW
2/4
MKM
2
Agrus Kos, Spirit of Justice
Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
RW
Legendary Creature — Spirit Detective
Creature
4
2RW
2/4
MKM
2
Airtight Alibi
Flash
Enchant creature
When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.
G
Enchantment — Aura
Enchantment
3
2G
MKM
1
Alquist Proft, Master Sleuth
Vigilance
When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
UW
Legendary Creature — Human Detective
Creature
3
1WU
3/3
MKM
2
Alquist Proft, Master Sleuth
Vigilance
When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
UW
Legendary Creature — Human Detective
Creature
3
1WU
3/3
MKM
2
Alquist Proft, Master Sleuth
Vigilance
When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
UW
Legendary Creature — Human Detective
Creature
3
1WU
3/3
MKM
2
Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
G
Sorcery
Sorcery
1
G
MKM
3
Analyze the Pollen
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
G
Sorcery
Sorcery
1
G
MKM
3
Anzrag, the Quake-Mole
Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
GR
Legendary Creature — Mole God
Creature
4
2RG
8/4
MKM
2
Anzrag, the Quake-Mole
Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
GR
Legendary Creature — Mole God
Creature
4
2RG
8/4
MKM
2
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
G
Instant
Instant
3
GGG
MKM
3
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
G
Instant
Instant
3
GGG
MKM
3
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
BG
Instant
Instant
2
BG
MKM
3
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
BG
Instant
Instant
2
BG
MKM
3
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
W
Enchantment
Enchantment
2
1W
MKM
1
Assemble the Players
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
W
Enchantment
Enchantment
2
1W
MKM
1
Aurelia's Vindicator
Flying, lifelink, ward {2}
Disguise {X}{3}{W}
When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
W
Creature — Angel
Creature
4
2WW
4/2
MKM
2
Aurelia's Vindicator
Flying, lifelink, ward {2}
Disguise {X}{3}{W}
When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
W
Creature — Angel
Creature
4
2WW
4/2
MKM
2
Aurelia's Vindicator
Flying, lifelink, ward {2}
Disguise {X}{3}{W}
When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.
When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
W
Creature — Angel
Creature
4
2WW
4/2
MKM
2
Aurelia, the Law Above
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
RW
Legendary Creature — Angel
Creature
5
3RW
4/4
MKM
2
Aurelia, the Law Above
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
RW
Legendary Creature — Angel
Creature
5
3RW
4/4
MKM
2
Aurelia, the Law Above
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
RW
Legendary Creature — Angel
Creature
5
3RW
4/4
MKM
2
Aurelia, the Law Above
Flying, vigilance, haste
Whenever a player attacks with three or more creatures, you draw a card.
Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
RW
Legendary Creature — Angel
Creature
5
3RW
4/4
MKM
2
Auspicious Arrival
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Instant
Instant
2
1W
MKM
3
Auspicious Arrival
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Instant
Instant
2
1W
MKM
3
Axebane Ferox
Deathtouch, haste
Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
G
Creature — Beast
Creature
4
2GG
4/4
MKM
2
Axebane Ferox
Deathtouch, haste
Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
G
Creature — Beast
Creature
4
2GG
4/4
MKM
2
Axebane Ferox
Deathtouch, haste
Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
G
Creature — Beast
Creature
4
2GG
4/4
MKM
2
Barbed Servitor
Indestructible
When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.)
Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.
Whenever Barbed Servitor is dealt damage, target opponent loses that much life.
B
Artifact Creature — Construct
Creature
4
3B
1/1
MKM
2
Barbed Servitor
Indestructible
When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.)
Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.
Whenever Barbed Servitor is dealt damage, target opponent loses that much life.
B
Artifact Creature — Construct
Creature
4
3B
1/1
MKM
2
Benthic Criminologists
Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.
U
Creature — Merfolk Wizard
Creature
5
4U
4/5
MKM
2
Bite Down on Crime
As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.)
Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.
G
Sorcery
Sorcery
4
3G
MKM
3
Blood Spatter Analysis
When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
BR
Enchantment
Enchantment
2
BR
MKM
1
Blood Spatter Analysis
When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
BR
Enchantment
Enchantment
2
BR
MKM
1
Bolrac-Clan Basher
Double strike, trample
Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
R
Creature — Cyclops Warrior
Creature
6
4RR
3/2
MKM
2
Branch of Vitu-Ghazi
{T}: Add {C}.
Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
Land
Land
0
MKM
0
Burden of Proof
Flash
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.
U
Enchantment — Aura
Enchantment
2
1U
MKM
1
Buried in the Garden
Enchant land
When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
GW
Enchantment — Aura
Enchantment
4
2GW
MKM
1
Case of the Crimson Pulse
When this Case enters the battlefield, discard a card then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discord your hand, then draw two cards.
R
Enchantment — Case
Enchantment
3
2R
MKM
1
Case of the Filched Falcon
When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
U
Enchantment — Case
Enchantment
1
U
MKM
1
Case of the Gorgon's Kiss
When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.
To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)
Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
B
Enchantment — Case
Enchantment
1
B
MKM
1
Case of the Pilfered Proof
Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Enchantment — Case
Enchantment
2
1W
MKM
1
Case of the Ransacked Lab
Instant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
U
Enchantment — Case
Enchantment
3
2U
MKM
1
Case of the Stashed Skeleton
When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
B
Enchantment — Case
Enchantment
2
1B
MKM
1
Case of the Trampled Garden
When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creature you control have total 8 or greater. (If unsolved, solved at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
G
Enchantment — Case
Enchantment
3
2G
MKM
1
Clandestine Meddler
When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.)
Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
B
Creature — Vampire Rogue
Creature
3
2B
3/2
MKM
2
Commercial District
({T}: Add {R} or {G}.)
Commercial District enters the battlefield tapped.
When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Mountain Forest
Land
0
MKM
1
0
Commercial District
({T}: Add {R} or {G}.)
Commercial District enters the battlefield tapped.
When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Mountain Forest
Land
0
MKM
1
0
Concealed Weapon
Equipped creature gets +3/+0.
Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Concealed Weapon is turned face up, attach it to target creature you control.
Equip {1}{R}
R
Artifact — Equipment
Artifact
2
1R
MKM
1
Connecting the Dots
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.
R
Enchantment
Enchantment
2
1R
MKM
1
Connecting the Dots
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.
R
Enchantment
Enchantment
2
1R
MKM
1
Convenient Target
Enchant creature
When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +1/+1.
{2}{R}: Return Convenient Target from your graveyard to your hand.
R
Enchantment — Aura
Enchantment
1
R
MKM
1
Convenient Target
Enchant creature
When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.)
Enchanted creature gets +1/+1.
{2}{R}: Return Convenient Target from your graveyard to your hand.
R
Enchantment — Aura
Enchantment
1
R
MKM
1
Crime Novelist
Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}.
R
Creature — Goblin Bard
Creature
3
2R
1/3
MKM
2
Crimestopper Sprite
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Flying
When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Creature — Faerie Detective
Creature
3
2U
2/2
MKM
2
Culvert Ambusher
When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.
Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
G
Creature — Wurm Horror
Creature
5
3GG
4/5
MKM
2
Culvert Ambusher
When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.
Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
G
Creature — Wurm Horror
Creature
5
3GG
4/5
MKM
2
Curious Cadaver
Flying
When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.
BU
Creature — Zombie Detective
Creature
4
2UB
3/1
MKM
2
Curious Cadaver
Flying
When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.
BU
Creature — Zombie Detective
Creature
4
2UB
3/1
MKM
2
Deadly Complication
Choose one or both —
• Destroy target creature.
• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
BR
Sorcery
Sorcery
3
1BR
MKM
3
Deadly Complication
Choose one or both —
• Destroy target creature.
• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
BR
Sorcery
Sorcery
3
1BR
MKM
3
Deduce
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
U
Instant
Instant
2
1U
MKM
3
Deduce
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
U
Instant
Instant
2
1U
MKM
3
Defenestrated Phantom
Flying
Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
W
Creature — Spirit
Creature
6
4WW
4/3
MKM
2
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
W
Legendary Creature — Human Scout
Creature
3
2W
2/2
MKM
2
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
W
Legendary Creature — Human Scout
Creature
3
2W
2/2
MKM
2
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
W
Legendary Creature — Human Scout
Creature
3
2W
2/2
MKM
2
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
R
Instant
Instant
2
1R
MKM
3
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
R
Instant
Instant
2
1R
MKM
3
Dog Walker
Vigilance
Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.
RW
Creature — Human Citizen
Creature
2
RW
3/1
MKM
2
Doppelgang
For each of X target permanents, create X tokens that are copies of that permanent.
GU
Sorcery
Sorcery
2
XXXGU
MKM
3
Doppelgang
For each of X target permanents, create X tokens that are copies of that permanent.
GU
Sorcery
Sorcery
2
XXXGU
MKM
3
Drag the Canal
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
BU
Instant
Instant
2
UB
MKM
3
Drag the Canal
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
BU
Instant
Instant
2
UB
MKM
3
Due Diligence
Enchant creature
When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn.
Enchanted creature gets +2/+2 and has vigilance.
W
Enchantment — Aura
Enchantment
3
2W
MKM
1
Elegant Parlor
({T}: Add {R} or {W}.)
Elegant Parlor enters the battlefield tapped.
When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Mountain Plains
Land
0
MKM
1
0
Elegant Parlor
({T}: Add {R} or {W}.)
Elegant Parlor enters the battlefield tapped.
When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Mountain Plains
Land
0
MKM
1
0
Escape Tunnel
{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
Land
Land
0
MKM
0
Essence of Antiquity
Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.
W
Artifact Creature — Golem
Creature
5
3WW
1/10
MKM
2
Etrata, Deadly Fugitive
Deathtouch
Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."
Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
BU
Legendary Creature — Vampire Assassin
Creature
3
1UB
1/4
MKM
2
Etrata, Deadly Fugitive
Deathtouch
Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."
Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
BU
Legendary Creature — Vampire Assassin
Creature
3
1UB
1/4
MKM
2
Etrata, Deadly Fugitive
Deathtouch
Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."
Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
BU
Legendary Creature — Vampire Assassin
Creature
3
1UB
1/4
MKM
2
Expose the Culprit
Choose one or both —
• Turn target face-down creature face up.
• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
R
Instant
Instant
2
1R
MKM
3
Expose the Culprit
Choose one or both —
• Turn target face-down creature face up.
• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
R
Instant
Instant
2
1R
MKM
3
Extract a Confession
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.
B
Sorcery
Sorcery
2
1B
MKM
3
Faerie Snoop
Flying
Disguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
BU
Creature — Faerie Detective
Creature
3
1UB
1/4
MKM
2
Fanatical Strength
Target creature gets +3/+3 and gains trample until end of turn.
G
Instant
Instant
2
1G
MKM
3
Fanatical Strength
Target creature gets +3/+3 and gains trample until end of turn.
G
Instant
Instant
2
1G
MKM
3
Felonious Rage
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
R
Instant
Instant
1
R
MKM
3
Festerleech
Whenever Festerleech deals combat damage to a player, you mill two cards.
{1}{B}: Festerleech gets +2/+2 until end of turn. Activate only once each turn.
B
Creature — Zombie Leech
Creature
1
B
1/1
MKM
2
Forensic Researcher
{T}: Untap another target permanent you control.
{T}, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
U
Creature — Merfolk Detective
Creature
3
2U
1/3
MKM
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
MKM
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
MKM
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
MKM
0
Fugitive Codebreaker
Prowess, haste
Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.
R
Creature — Goblin Rogue
Creature
2
1R
2/1
MKM
2
Fugitive Codebreaker
Prowess, haste
Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.
R
Creature — Goblin Rogue
Creature
2
1R
2/1
MKM
2
Fuss
Put a +1/+1 counter on each attacking creature you control.
RUW
Instant
Instant
9
2R/W
MKM
3
Bother
Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.
RUW
Sorcery
Sorcery
9
4W/UW/U
MKM
3
Gadget Technician
When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.
Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
RU
Creature — Goblin Artificer
Creature
4
2UR
3/2
MKM
2
Galvanize
Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.
R
Instant
Instant
2
1R
MKM
3
Gearbane Orangutan
Reach
When Gearbane Orangutan enters the battlefield, choose one —
• Destroy up to one target artifact.
• Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.
R
Creature — Ape
Creature
3
2R
2/2
MKM
2
Get a Leg Up
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
G
Instant
Instant
1
G
MKM
3
Gleaming Geardrake
Flying
When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.
RU
Artifact Creature — Drake
Creature
2
UR
1/1
MKM
2
Gleaming Geardrake
Flying
When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.
RU
Artifact Creature — Drake
Creature
2
UR
1/1
MKM
2
Gleaming Geardrake
Flying
When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.
RU
Artifact Creature — Drake
Creature
2
UR
1/1
MKM
2
Goblin Maskmaker
Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast.
R
Creature — Goblin Citizen
Creature
1
R
1/2
MKM
2
Granite Witness
Flying, vigilance
Disguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Granite Witness is turned face up, you may tap or untap target creature.
UW
Artifact Creature — Gargoyle Detective
Creature
4
2WU
3/2
MKM
2
Harried Dronesmith
At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.
R
Creature — Human Artificer
Creature
4
3R
2/3
MKM
2
Hedge Maze
({T}: Add {G} or {U}.)
Hedge Maze enters the battlefield tapped.
When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Forest Island
Land
0
MKM
1
0
Hedge Maze
({T}: Add {G} or {U}.)
Hedge Maze enters the battlefield tapped.
When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Forest Island
Land
0
MKM
1
0
Hedge Whisperer
You may choose not to untap Hedge Whisperer during your untap step.
{3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
G
Creature — Elf Druid Detective
Creature
1
G
0/3
MKM
2
Homicide Investigator
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
B
Creature — Human Detective
Creature
2
1B
2/2
MKM
2
Homicide Investigator
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
B
Creature — Human Detective
Creature
2
1B
2/2
MKM
2
Hotshot Investigators
When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
U
Creature — Vedalken Detective
Creature
6
5U
4/4
MKM
2
Hunted Bonebrute
Menace
When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens.
When Hunted Bonebrute dies, each opponent loses 3 life.
Disguise {1}{B}
B
Creature — Skeleton Beast
Creature
3
2B
6/2
MKM
2
Hunted Bonebrute
Menace
When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens.
When Hunted Bonebrute dies, each opponent loses 3 life.
Disguise {1}{B}
B
Creature — Skeleton Beast
Creature
3
2B
6/2
MKM
2
Innocent Bystander
Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
R
Creature — Goblin Citizen
Creature
2
1R
2/1
MKM
2
Intrude on the Mind
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
U
Instant
Instant
5
3UU
MKM
3
Intrude on the Mind
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
U
Instant
Instant
5
3UU
MKM
3
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
MKM
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
MKM
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
MKM
0
It Doesn't Add Up
Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
B
Instant
Instant
5
3BB
MKM
3
It Doesn't Add Up
Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
B
Instant
Instant
5
3BB
MKM
3
Izoni, Center of the Web
Menace
Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach.
Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
BG
Legendary Creature — Elf Detective
Creature
6
4BG
5/4
MKM
2
Izoni, Center of the Web
Menace
Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach.
Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
BG
Legendary Creature — Elf Detective
Creature
6
4BG
5/4
MKM
2
Jaded Analyst
Defender
Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.
U
Creature — Human Detective
Creature
2
1U
3/2
MKM
2
Judith, Carnage Connoisseur
Whenever you cast an instant or sorcery spell, choose one —
• That spell gains deathtouch and lifelink.
• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent."
BR
Legendary Creature — Human Shaman
Creature
5
3BR
3/4
MKM
2
Judith, Carnage Connoisseur
Whenever you cast an instant or sorcery spell, choose one —
• That spell gains deathtouch and lifelink.
• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent."
BR
Legendary Creature — Human Shaman
Creature
5
3BR
3/4
MKM
2
Kaya, Spirits' Justice
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.
+2: Surveil 2, then exile a card from a graveyard.
+1: Create a 1/1 white and black Spirit creature token with flying.
−2: Exile target creature you control. For each other player, exile up to one target creature that player controls.
BW
Legendary Planeswalker — Kaya
Planeswalker
4
2WB
3
MKM
1
Kaya, Spirits' Justice
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.
+2: Surveil 2, then exile a card from a graveyard.
+1: Create a 1/1 white and black Spirit creature token with flying.
−2: Exile target creature you control. For each other player, exile up to one target creature that player controls.
BW
Legendary Planeswalker — Kaya
Planeswalker
4
2WB
3
MKM
1
Kellan, Inquisitive Prodigy // Tail the Suspect
GU
Legendary Creature — Human Faerie Detective // Sorcery — Adventure
Creature
4
2GU // GU
3/4
MKM
3
Kellan, Inquisitive Prodigy // Tail the Suspect
GU
Legendary Creature — Human Faerie Detective // Sorcery — Adventure
Creature
4
2GU // GU
3/4
MKM
3
Knife
As long as it's your turn, equipped creature gets +1/+0 and has first strike.
{2}, Sacrifice Knife: Draw a card.
Equip {2}
R
Artifact — Clue Equipment
Artifact
1
R
MKM
1
Kraul Whipcracker
Reach
When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls.
BG
Creature — Insect Assassin
Creature
2
BG
3/2
MKM
2
Kraul Whipcracker
Reach
When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls.
BG
Creature — Insect Assassin
Creature
2
BG
3/2
MKM
2
Kraul Whipcracker
Reach
When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls.
BG
Creature — Insect Assassin
Creature
2
BG
3/2
MKM
2
Krenko, Baron of Tin Street
Haste
{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
R
Legendary Creature — Goblin
Creature
3
2R
3/3
MKM
2
Krenko, Baron of Tin Street
Haste
{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.
Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
R
Legendary Creature — Goblin
Creature
3
2R
3/3
MKM
2
Krovod Haunch
Equipped creature gets +2/+0.
{2}, {T}, Sacrifice Krovod Haunch: You gain 3 life.
When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens.
Equip {2}
W
Artifact — Food Equipment
Artifact
1
W
MKM
1
Kylox, Visionary Inventor
Menace, ward {2}, haste
Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.
RU
Legendary Creature — Viashino Artificer
Creature
7
5UR
4/4
MKM
2
Kylox, Visionary Inventor
Menace, ward {2}, haste
Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.
RU
Legendary Creature — Viashino Artificer
Creature
7
5UR
4/4
MKM
2
Lazav, Wearer of Faces
Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
BU
Legendary Creature — Shapeshifter Detective
Creature
2
UB
2/3
MKM
2
Lazav, Wearer of Faces
Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
BU
Legendary Creature — Shapeshifter Detective
Creature
2
UB
2/3
MKM
2
Lazav, Wearer of Faces
Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
BU
Legendary Creature — Shapeshifter Detective
Creature
2
UB
2/3
MKM
2
Lead Pipe
Equipped creature gets +2/+0.
Whenever equipped creature dies, each opponent loses 1 life.
{2}, Sacrifice Lead Pipe: Draw a card.
Equip {2}
B
Artifact — Clue Equipment
Artifact
1
B
MKM
1
Lightning Helix
Lightning Helix deals 3 damage to any target and you gain 3 life.
RW
Instant
Instant
2
RW
MKM
3
Lightning Helix
Lightning Helix deals 3 damage to any target and you gain 3 life.
RW
Instant
Instant
2
RW
MKM
3
Long Goodbye
This spell can't be countered. (This includes by the ward ability.)
Destroy target creature or planeswalker with mana value 3 or less.
B
Instant
Instant
2
1B
MKM
3
Long Goodbye
This spell can't be countered. (This includes by the ward ability.)
Destroy target creature or planeswalker with mana value 3 or less.
B
Instant
Instant
2
1B
MKM
3
Loxodon Eavesdropper
When Loxodon Eavesdropper enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.
G
Creature — Elephant Detective
Creature
4
3G
3/3
MKM
2
Lush Portico
({T}: Add {G} or {W}.)
Lush Portico enters the battlefield tapped.
When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Forest Plains
Land
0
MKM
1
0
Lush Portico
({T}: Add {G} or {W}.)
Lush Portico enters the battlefield tapped.
When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Forest Plains
Land
0
MKM
1
0
Macabre Reconstruction
This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn.
Return up to two target creature cards from your graveyard to your hand.
B
Sorcery
Sorcery
4
3B
MKM
3
Magnetic Snuffler
When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler.
Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.
Artifact Creature — Construct
Creature
5
5
4/4
MKM
2
Magnetic Snuffler
When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler.
Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.
Artifact Creature — Construct
Creature
5
5
4/4
MKM
2
Magnifying Glass
{T}: Add {C}.
{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Artifact
Artifact
3
3
MKM
1
Marketwatch Phantom
Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.
W
Creature — Spirit Detective
Creature
2
1W
2/2
MKM
2
Massacre Girl, Known Killer
Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
B
Legendary Creature — Human Assassin
Creature
4
2BB
4/4
MKM
2
Massacre Girl, Known Killer
Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
B
Legendary Creature — Human Assassin
Creature
4
2BB
4/4
MKM
2
Massacre Girl, Known Killer
Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
B
Legendary Creature — Human Assassin
Creature
4
2BB
4/4
MKM
2
Meddling Youths
Haste
Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
RW
Creature — Human Detective
Creature
5
3RW
4/5
MKM
2
Meddling Youths
Haste
Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
RW
Creature — Human Detective
Creature
5
3RW
4/5
MKM
2
Melek, Reforged Researcher
Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.
The first instant or sorcery spell you cast each turn costs {3} less to cast.
RU
Legendary Creature — Weird Detective
Creature
5
3UR
*/*
MKM
2
Meticulous Archive
({T}: Add {W} or {U}.)
Meticulous Archive enters the battlefield tapped.
When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Plains Island
Land
0
MKM
1
0
Meticulous Archive
({T}: Add {W} or {U}.)
Meticulous Archive enters the battlefield tapped.
When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Plains Island
Land
0
MKM
1
0
Mistway Spy
Flying
Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
U
Creature — Merfolk Detective
Creature
1
U
1/1
MKM
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
MKM
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
MKM
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
MKM
0
Museum Nightwatch
When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token.
Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
W
Creature — Centaur Soldier
Creature
4
3W
3/2
MKM
2
Nervous Gardener
Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
G
Creature — Dryad
Creature
2
1G
2/2
MKM
2
Nightdrinker Moroii
Flying
When Nightdrinker Moroii enters the battlefield, you lose 3 life.
Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
B
Creature — Vampire
Creature
4
3B
4/2
MKM
2
No More Lies
Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
UW
Instant
Instant
2
WU
MKM
3
No More Lies
Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
UW
Instant
Instant
2
WU
MKM
3
No Witnesses
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Sorcery
Sorcery
4
2WW
MKM
3
No Witnesses
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Sorcery
Sorcery
4
2WW
MKM
3
Not on My Watch
Exile target attacking creature.
W
Instant
Instant
2
1W
MKM
3
Not on My Watch
Exile target attacking creature.
W
Instant
Instant
2
1W
MKM
3
Novice Inspector
When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Creature — Human Detective
Creature
1
W
1/2
MKM
2
Out Cold
This spell can't be countered. (This includes by the ward ability.)
Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Instant
Instant
4
3U
MKM
3
Persuasive Interrogators
When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)
B
Creature — Gorgon Detective
Creature
6
4BB
5/6
MKM
2
Persuasive Interrogators
When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)
B
Creature — Gorgon Detective
Creature
6
4BB
5/6
MKM
2
Pick Your Poison
Choose one —
• Each opponent sacrifices an artifact.
• Each opponent sacrifices an enchantment.
• Each opponent sacrifices a creature with flying.
G
Sorcery
Sorcery
1
G
MKM
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
MKM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
MKM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
MKM
0
Polygraph Orb
When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
{2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
B
Artifact
Artifact
5
4B
MKM
1
Presumed Dead
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.)
B
Instant
Instant
2
1B
MKM
3
Private Eye
Other Detectives you control get +1/+1.
Whenever you draw your second card each turn, target Detective can't be blocked this turn.
UW
Creature — Homunculus Detective
Creature
3
1WU
3/3
MKM
2
Proft's Eidetic Memory
When Proft's Eidetic Memory enters the battlefield, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
U
Legendary Enchantment
Enchantment
2
1U
MKM
1
Proft's Eidetic Memory
When Proft's Eidetic Memory enters the battlefield, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
U
Legendary Enchantment
Enchantment
2
1U
MKM
1
Projektor Inspector
Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
U
Creature — Human Detective
Creature
3
2U
3/2
MKM
2
Public Thoroughfare
Public Thoroughfare enters the battlefield tapped.
When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control.
{T}: Add one mana of any color.
Land
Land
0
MKM
1
0
Push
Destroy target tapped creature.
BRW
Sorcery
Sorcery
2
1W/B
MKM
3
Pull
Put up to two target creatures from a single graveyard onto the battle under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
BRW
Sorcery
Sorcery
2
4B/RB/R
MKM
3
Pyrotechnic Performer
Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
R
Creature — Viashino Assassin
Creature
2
1R
3/2
MKM
2
Pyrotechnic Performer
Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
R
Creature — Viashino Assassin
Creature
2
1R
3/2
MKM
2
Rakdos, Patron of Chaos
Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.
BR
Legendary Creature — Demon
Creature
6
4BR
6/6
MKM
2
Rakdos, Patron of Chaos
Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.
BR
Legendary Creature — Demon
Creature
6
4BR
6/6
MKM
2
Rakdos, Patron of Chaos
Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.
BR
Legendary Creature — Demon
Creature
6
4BR
6/6
MKM
2
Rakdos, Patron of Chaos
Flying, trample
At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.
BR
Legendary Creature — Demon
Creature
6
4BR
6/6
MKM
2
Rakish Scoundrel
Deathtouch
When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn.
Disguise {4}{B/G}{B/G} (You may cast this card face down for 3 as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
BG
Creature — Elf Rogue
Creature
4
2BG
3/3
MKM
2
Raucous Theater
({T}: Add {B} or {R}.)
Raucous Theater enters the battlefield tapped.
When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Swamp Mountain
Land
0
MKM
1
0
Raucous Theater
({T}: Add {B} or {R}.)
Raucous Theater enters the battlefield tapped.
When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Swamp Mountain
Land
0
MKM
1
0
Red Herring
Haste
Red Herring attacks each combat if able.
{2}, Sacrifice Red Herring: Draw a card.
R
Artifact Creature — Clue Fish
Creature
2
1R
2/2
MKM
2
Repeat Offender
{2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
B
Creature — Human Assassin
Creature
2
1B
2/1
MKM
2
Repulsive Mutation
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
GU
Instant
Instant
2
XGU
MKM
3
Sample Collector
Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
G
Creature — Troll Detective
Creature
3
2G
2/3
MKM
2
Sanitation Automaton
When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact Creature — Construct
Creature
2
2/1
MKM
2
Scene of the Crime
Scene of the Crime enters the battlefield tapped.
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color.
{2}, Sacrifice Scene of the Crime: Draw a card.
Artifact Land — Clue
Land
0
MKM
1
0
Seasoned Consultant
Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.
W
Creature — Human Detective
Creature
2
1W
1/3
MKM
2
Shadowy Backstreet
({T}: Add {W} or {B}.)
Shadowy Backstreet enters the battlefield tapped.
When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Plains Swamp
Land
0
MKM
1
0
Shadowy Backstreet
({T}: Add {W} or {B}.)
Shadowy Backstreet enters the battlefield tapped.
When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Plains Swamp
Land
0
MKM
1
0
Shady Informant
When Shady Informant dies, it deals 2 damage to any target.
Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
BR
Creature — Ogre Rogue
Creature
5
3BR
4/2
MKM
2
Sharp-Eyed Rookie
Vigilance
Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
G
Creature — Human Detective
Creature
2
1G
2/2
MKM
2
Sharp-Eyed Rookie
Vigilance
Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
G
Creature — Human Detective
Creature
2
1G
2/2
MKM
2
Shock
Shock deals 2 damage to any target.
R
Instant
Instant
1
R
MKM
3
Slime Against Humanity
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
G
Sorcery
Sorcery
3
2G
MKM
3
Steamcore Scholar
Flying, vigilance
When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
U
Creature — Weird Detective
Creature
3
2U
2/2
MKM
2
Steamcore Scholar
Flying, vigilance
When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
U
Creature — Weird Detective
Creature
3
2U
2/2
MKM
2
Sumala Sentry
Reach
Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry.
GW
Creature — Elf Archer
Creature
2
GW
1/3
MKM
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
MKM
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
MKM
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
MKM
0
Teysa, Opulent Oligarch
Deathtouch
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
BW
Legendary Creature — Human Advisor
Creature
3
1WB
2/3
MKM
2
Teysa, Opulent Oligarch
Deathtouch
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
BW
Legendary Creature — Human Advisor
Creature
3
1WB
2/3
MKM
2
Teysa, Opulent Oligarch
Deathtouch
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
BW
Legendary Creature — Human Advisor
Creature
3
1WB
2/3
MKM
2
The Pride of Hull Clade
This spell costs {X} less to cast, where X is the total toughness of creatures you control.
Defender
{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
G
Legendary Creature — Crocodile Elk Turtle
Creature
11
10G
2/15
MKM
2
The Pride of Hull Clade
This spell costs {X} less to cast, where X is the total toughness of creatures you control.
Defender
{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
G
Legendary Creature — Crocodile Elk Turtle
Creature
11
10G
2/15
MKM
2
The Pride of Hull Clade
This spell costs {X} less to cast, where X is the total toughness of creatures you control.
Defender
{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
G
Legendary Creature — Crocodile Elk Turtle
Creature
11
10G
2/15
MKM
2
They Went This Way
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
G
Sorcery
Sorcery
3
2G
MKM
3
Thundering Falls
({T}: Add {U} or {R}.)
Thundering Falls enters the battlefield tapped.
When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Island Mountain
Land
0
MKM
1
0
Thundering Falls
({T}: Add {U} or {R}.)
Thundering Falls enters the battlefield tapped.
When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Island Mountain
Land
0
MKM
1
0
Tolsimir, Midnight's Light
Lifelink
When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.
Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
GW
Legendary Creature — Elf Scout
Creature
5
2GWW
3/2
MKM
2
Tolsimir, Midnight's Light
Lifelink
When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.
Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
GW
Legendary Creature — Elf Scout
Creature
5
2GWW
3/2
MKM
2
Tomik, Wielder of Law
Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.)
Flying, vigilance
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
BW
Legendary Creature — Human Advisor
Creature
3
1WB
2/4
MKM
2
Topiary Panther
Trample
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
G
Creature — Plant Cat
Creature
6
4GG
6/5
MKM
2
Treacherous Greed
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.
Draw three cards. Each opponent loses 3 life and you gain 3 life.
BW
Instant
Instant
3
1WB
MKM
3
Trostani, Three Whispers
{1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn.
GW
Legendary Creature — Dryad
Creature
3
GG/WW
4/4
MKM
2
Trostani, Three Whispers
{1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn.
GW
Legendary Creature — Dryad
Creature
3
GG/WW
4/4
MKM
2
Trostani, Three Whispers
{1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn.
GW
Legendary Creature — Dryad
Creature
3
GG/WW
4/4
MKM
2
Trostani, Three Whispers
{1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn.
GW
Legendary Creature — Dryad
Creature
3
GG/WW
4/4
MKM
2
Tunnel Tipster
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.
{T}: Add {G}.
G
Creature — Mole Scout
Creature
2
1G
1/1
MKM
2
Undercity Eliminator
When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
B
Creature — Gorgon Assassin
Creature
5
3BB
3/3
MKM
2
Undercity Sewers
({T}: Add {U} or {B}.)
Undercity Sewers enters the battlefield tapped.
When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Island Swamp
Land
0
MKM
1
0
Undercity Sewers
({T}: Add {U} or {B}.)
Undercity Sewers enters the battlefield tapped.
When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Island Swamp
Land
0
MKM
1
0
Undercover Crocodelf
Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
GU
Creature — Elf Crocodile Detective
Creature
6
4GU
5/5
MKM
2
Underground Mortuary
({T}: Add {B} or {G}.)
Underground Mortuary enters the battlefield tapped.
When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Swamp Forest
Land
0
MKM
1
0
Underground Mortuary
({T}: Add {B} or {G}.)
Underground Mortuary enters the battlefield tapped.
When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land — Swamp Forest
Land
0
MKM
1
0
Undergrowth Recon
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
G
Enchantment
Enchantment
3
1GG
MKM
1
Unyielding Gatekeeper
Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
W
Creature — Elephant Cleric
Creature
2
1W
3/2
MKM
2
Unyielding Gatekeeper
Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
W
Creature — Elephant Cleric
Creature
2
1W
3/2
MKM
2
Vannifar, Evolved Enigma
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control.
GU
Legendary Creature — Elf Ooze Wizard
Creature
4
2GU
3/4
MKM
2
Vannifar, Evolved Enigma
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control.
GU
Legendary Creature — Elf Ooze Wizard
Creature
4
2GU
3/4
MKM
2
Vannifar, Evolved Enigma
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
• Put a +1/+1 counter on each colorless creature you control.
GU
Legendary Creature — Elf Ooze Wizard
Creature
4
2GU
3/4
MKM
2
Vein Ripper
Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
B
Creature — Vampire Assassin
Creature
6
3BBB
6/5
MKM
2
Vein Ripper
Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
B
Creature — Vampire Assassin
Creature
6
3BBB
6/5
MKM
2
Vein Ripper
Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
B
Creature — Vampire Assassin
Creature
6
3BBB
6/5
MKM
2
Vitu-Ghazi Inspector
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)
Reach
When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.
G
Creature — Elf Detective
Creature
2
1G
1/3
MKM
2
Voja, Jaws of the Conclave
Vigilance, trample, ward {3}
Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
GRW
Legendary Creature — Wolf
Creature
5
2RGW
5/5
MKM
2
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.
RW
Enchantment
Enchantment
3
1RW
MKM
1
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.
RW
Enchantment
Enchantment
3
1RW
MKM
1
Wojek Investigator
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Creature — Angel Detective
Creature
3
2W
2/4
MKM
2
Wojek Investigator
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Creature — Angel Detective
Creature
3
2W
2/4
MKM
2
Wojek Investigator
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
W
Creature — Angel Detective
Creature
3
2W
2/4
MKM
2