RNA Ravnica Allegiance (Spoiler) Expansion 2019-01-25 Absorb RNA WUU 3 W U Instant 3 Counter target spell. You gain 3 life. "Actually, it's a Wyvern" RNA 4U 5 U Creature — Drake 3/3 2 Flying Other creatures you control with flying get +1/+0. Aeromunculus RNA 1GU 3 U G Creature — Homunculus Mutant 2/3 2 Flying {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Amplifire RNA 2RR 4 R Creature — Elemental 1/1 2 At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order. Angelic Exaltation RNA 3W 4 W Enchantment 1 Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control. Archway Angel RNA 5W 6 W Creature — Angel 3/4 2 Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. Azorius Guildgate RNA 0 1 Land — Gate 0 Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}. Azorius Locket RNA 3 3 Artifact 1 {T}: Add {W} or {U}. {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards. Bankrupt in Blood RNA 1B 2 B Sorcery 3 As an additional cost to cast this spell, sacrifice two creatures. Draw three cards. Basilica Bell-Haunt RNA WWBB 4 W B Creature — Spirit 3/4 2 When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. Bedevil RNA BBR 3 B R Instant 3 Destroy target artifact, creature, or planeswalker. Biogenic Upgrade RNA 4GG 6 G Sorcery 3 Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures. Biomancer's Familiar RNA GU 2 U G Creature — Mutant 2/2 2 Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it. Blade Juggler RNA 4B 5 B Creature — Human Rogue 3/2 2 Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. Blood Crypt RNA 0 Land — Swamp Mountain 0 ({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Bolrac-Clan Crusher RNA 3RG 5 R G Creature — Ogre Warrior 4/4 2 {T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target. Breeding Pool RNA 0 Land — Forest Island 0 ({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Burn Bright RNA 2R 3 R Instant 3 Creatures you control get +2/+0 until end of turn. Burning-Tree Vandal RNA 2R 3 R Creature — Human Rogue 2/1 2 Riot (This creature enters the battlefield with your choice of a +1/1+ counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card. Carnival // Carnage RNA B/R // 2BR 3 // 4 B R Instant // Sorcery 3 Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller. --- Carnage deals 3 damage to target opponent. That player discards two cards. Combine Guildmage RNA GU 2 U G Creature — Merfolk Wizard 2/2 2 {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. Consecrate // Consume RNA 1W/B // 2WB 4 // 4 W B Instant // Sorcery 3 Exile target card from a graveyard. Draw a card. --- Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power. Cry of the Carnarium RNA 1BB 3 B Sorcery 3 All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead. Cult Guildmage RNA BR 2 B R Creature — Human Shaman 2/2 2 {3}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. {R}, {T}: Cult Guildmage deals 1 damage to target opponent or planeswalker. Depose // Deploy RNA 1W/U // 2WU 4 // 4 W U Instant // Instant 3 Tap target creature. Draw a card. --- Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control. Deputy of Detention RNA 1WU 3 W U Creature — Vedalken Wizard 1/3 2 When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield. Domri, Chaos Bringer RNA 2RG 4 R G Legendary Planeswalker — Domri 5 1 +1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. -3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. -8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample." Dovin, Grand Arbiter RNA 1WU 3 W U Legendary Planeswalker — Dovin 3 1 +1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter. -1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. -7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order. Drill Bit RNA 2B 3 B Sorcery 3 Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card. Electrodominance RNA XRR 2 R Instant 3 Electrodominance deals X damage to any target. You may cast a card with converted mana cost X or less from your hand without paying its mana cost. Emergency Powers RNA 5WU 7 W U Instant 3 Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum - If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield. End-Raze Forerunners RNA 5GGG 8 G Creature — Boar 7/7 2 Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. Essence Capture RNA UU 2 U Instant 3 Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. Ethereal Absolution RNA 4WB 6 W B Enchantment 1 Creatures you control get +1/+1. Creatures your opponents control get -1/-1. {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying. Frenzied Arynx RNA 2RG 4 R G Creature — Cat Beast 3/3 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample {4}{R}{G}: Frenzied Arynx gets +3/+0 until end of turn. Frilled Mystic RNA GGUU 4 U G Creature — Elf Lizard Wizard 3/2 2 Flash When Frilled Mystic enters the battlefield, you may counter target spell. Galloping Lizrog RNA 3GU 5 U G Creature — Frog Lizard 3/3 2 Trample When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog. Gate Colossus RNA 8 8 Artifact Creature — Construct 8/8 2 This spell costs {1} less to cast for each Gate you control. Gate Colossus can't be blocked by creatures with power 2 or less. Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library. Godless Shrine RNA 0 Land — Plains Swamp 0 ({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Grasping Thrull RNA 3WB 5 W B Creature — Thrull 3/3 2 Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. Growth-Chamber Guardian RNA 1G 2 G Creature — Elf Crab Warrior 2/2 2 {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle your library. Growth Spiral RNA GU 2 U G Instant 3 Draw a card. You may put a land card from your hand onto the battlefield. Gruul Beastmaster RNA 3G 4 G Creature — Human Shaman 2/2 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. Gruul Guildgate RNA 0 1 Land — Gate 0 Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}. Gruul Locket RNA 3 3 Artifact 1 {T}: Add {R} or {G}. {R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards. Gruul Spellbreaker RNA 1RG 3 R G Creature — Ogre Warrior 3/3 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample As long as it's your turn, you and Gruul Spellbreaker have hexproof. Guardian Project RNA 3G 4 G Enchantment 1 Whenever a nontoken creature enters the battlefield under your control, if that creature does not have the same name as another creature you control or a creature card in your graveyard, draw a card. Gutterbones RNA B 1 B 1 Creature — Skeleton Warrior 2/1 2 Gutterbones enters the battlefield tapped. {1}{B}: Return Gutterbones from your graveyard to your hand. Activate this ability only during your turn and only if an opponent lost life this turn. Gyre Engineer RNA 1GU 3 U G Creature — Vedalken Wizard 1/1 2 {T}: Add {G}{U}. Hackrobat RNA 1BR 3 B R Creature — Human Rogue 2/3 2 Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) {B}: Hackrobat gains deathtouch until end of turn. {R}: Hackrobat gets +2/-2 until end of turn. Hallowed Fountain RNA 0 Land — Plains Island 0 ({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. High Alert RNA 1WU 3 W U Enchantment 1 Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature. Humongulus RNA 4U 5 U Creature — Homunculus 2/5 2 Hexproof (This creature can't be the target of spells or abilities your opponents control.) Hydroid Krasis RNA XGU 2 U G Creature — Jellyfish Hydra Beast 0/0 2 When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it. Immolation Shaman RNA 1R 2 R Creature — Viashino Shaman 1/3 2 Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player. {3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn. Imperious Oligarch RNA WB 2 W B Creature — Human Cleric 2/1 2 Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) Incubation // Incongruity RNA G/U // 1GU 3 // 3 U G Sorcery // Instant 3 Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. --- Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token. Judith, the Scourge Diva RNA 1BR 3 B R Legendary Creature — Human Shaman 2/2 2 Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. Kaya, Orzhov Usurper RNA 1WB 3 W B Legendary Planeswalker — Kaya 3 1 +1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way. -1: Exile target nonland permanent with converted mana cost 1 or less. -5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life. Kaya's Wrath RNA WWBB 4 W B Sorcery 3 Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way. Lavinia, Azorius Renegade RNA WU 2 W U Legendary Creature — Human Soldier 2/2 2 Each opponent can't cast noncreature spells with converted mana cost greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Light Up the Stage RNA 2R 3 R Sorcery 3 Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Mass Manipulation RNA XXUUUU 4 U Sorcery 3 Gain control of X target creatures and/or planeswalkers. Mesmerizing Benthid RNA 3UU 5 U Creature — Octopus 4/5 2 When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion. Ministrant of Obligation RNA 2W 3 W Creature — Human Cleric 2/1 2 Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature token with flying.) Mortify RNA 1WB 3 W B Instant 3 Destroy target creature or enchantment. Nikya of the Old Ways RNA 3RG 5 R G Legendary Creature — Centaur Druid 5/5 2 You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced. Orzhov Guildgate RNA 0 1 Land — Gate 0 Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}. Orzhov Locket RNA 3 3 Artifact 1 {T}: Add {W} or {B}. {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice Orzhov Locket: Draw two cards. Orzhov Racketeers RNA 4B 5 B Creature — Human Rogue 3/2 2 Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) "Party in the Streets" // "Demon in the Sheets" RNA B/RB/R // 4BR 6 // 6 B R Instant // Instant 3 Target creature gets +3/-3 until end of turn. --- Destroy target nonbasic land. "Demon in the Sheets" deals 2 damage to target opponent or planeswalker. Pestilent Spirit RNA 2B 3 B Creature — Spirit 3/2 2 Menace, deathtouch Instant and sorcery spells you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.) Pitiless Pontiff RNA WB 2 W B Creature — Vampire Cleric 2/2 2 {1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Precognitive Perception RNA 3UU 5 U Instant 3 Draw three cards. Addendum - If you cast this spell during your main phase, instead scry 3, then draw three cards. Prime Speaker Vannifar RNA 2GU 4 U G Legendary Creature — Elf Ooze Wizard 2/4 2 {T}, Sacrifice another creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. Quench RNA 1U 2 U Instant 3 Counter target spell unless its controller pays {2}. Rafter Demon RNA 2BR 4 B R Creature — Demon 4/2 2 Spectacle {3}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rafter Demon enters the battlefield, if its spectacle cost was paid, each opponent discards a card. Rakdos Firewheeler RNA BBRR 4 B R Creature — Human Rogue 4/3 2 When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker. Rakdos Guildgate RNA 0 1 Land — Gate 0 Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}. Rakdos Locket RNA 3 3 Artifact 1 {T}: Add {B} or {R}. {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice Rakdos Locket: Draw two cards. Rakdos Roustabout RNA 1BR 3 B R Creature — Ogre Warrior 3/2 2 Whenever Rakdos Roustabout becomes blocked, it deals 1 damage to the player or planeswalker it's attacking. Rakdos, the Showstopper RNA 4BR 6 B R Legendary Creature — Demon 6/6 2 Flying, trample When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails. Rampage of the Clans RNA 3G 4 G Instant 3 Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token. Ravager Wurm RNA 3RGG 6 R G Creature — Wurm 4/5 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) When Ravager Wurm enters the battlefield, choose up to one - • Ravager Wurm fights target creature you don't control. • Destroy target land with an activated ability that isn't a mana ability. Rhythm of the Wild RNA 1RG 3 R G Enchantment 1 Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) Rix Maadi Reveler RNA 1R 2 R Creature — Human Shaman 2/2 2 Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards. Sauroform Hybrid RNA 1G 2 G Creature — Human Lizard Warrior 2/2 2 {4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counter on it.) Savage Smash RNA 1RG 3 R G Sorcery 3 Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) "Science Has Gone Too Far" RNA U 1 U Creature — Salamander Drake 1/1 2 Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Senate Guildmage RNA WU 2 W U Creature — Human Wizard 2/2 2 {W}, {T}: You gain 2 life. {U}, {T}: Draw a card, then discard a card. Seraph of the Scales RNA 2WB 4 W B Creature — Angel 4/3 2 Flying {W}: Seraph of the Scales gains vigilance until end of turn. {B}: Seraph of the Scales gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) Silhana Wayfinder RNA 1G 2 G Creature — Elf Scout 2/1 2 When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. Simic Ascendancy RNA GU 2 U G Enchantment 1 {1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game. Simic Guildgate RNA 0 1 Land — Gate 0 Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}. Simic Locket RNA 3 3 Artifact 1 {T}: Add {G} or {U}. {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards. Skarrgan Hellkite RNA 3RR 5 R Creature — Dragon 4/4 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Flying {3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate this ability only if Skarrgan Hellkite has a +1/+1 counter on it. Skatewing Spy RNA 3U 4 U Creature — Vedalken Rogue Mutant 2/3 2 {5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. Smelt-Ward Ignus RNA 1R 2 R Creature — Elemental 2/1 2 {2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery. Smothering Tithe RNA 3W 4 W Enchantment 1 Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color." Spawn of Mayhem RNA 2BB 4 B Creature — Demon 4/4 2 Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem. Sphinx of Foresight RNA 2UU 4 U Creature — Sphinx 4/4 2 You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1. Sphinx of New Prahv RNA WWUU 4 W U Creature — Sphinx 4/3 2 Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast. Sphinx's Insight RNA 2WU 4 W U Instant 3 Draw two cards. Addendum - If you cast this spell during your main phase, you gain 2 life. Stomping Ground RNA 0 Land — Mountain Forest 0 ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. Syndicate Guildmage RNA WB 2 W B Creature — Human Cleric 2/2 2 {1}{W}, {T}: Tap target creature with power 4 or greater. {4}{B}, {T}: Syndicate Guildmage deals 2 damage to target opponent or planeswalker. Teysa Karlov RNA 2WB 4 W B Legendary Creature — Human Advisor 2/4 2 If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink. Theater of Horrors RNA 1BR 3 B R Enchantment 1 At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play cards exiled with Theater of Horrors. {3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker. The Haunt of Hightower RNA 4BB 6 B Legendary Creature — Vampire 3/3 2 Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower. Titanic Brawl RNA 1G 2 G Instant 3 This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Tithe Taker RNA 1W 2 W Creature — Human Soldier 2/1 2 During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) Trollbred Guardian RNA 4G 5 G Creature — Troll Frog Warrior 5/5 2 {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. Unbreakable Formation RNA 2W 3 W Instant 3 Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures, and they also gain vigilance until end of turn. Verity Circle RNA 2U 3 U Enchantment 1 Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying. Warrant // Warden RNA W/UW/U // 3WU 6 // 5 W U Instant // Sorcery 3 Put target attacking or blocking creature on top of its owner's library. --- Create a 4/4 white and blue Sphinx creature token with flying and vigilance. Wilderness Reclamation RNA 3G 4 G Enchantment 1 At the beginning of your end step, untap all lands you control. Zegana, Utopian Speaker RNA 2GU 4 U G Legendary Creature — Merfolk Wizard 4/4 2 When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. Zhur-Taa Goblin RNA RG 2 R G Creature — Goblin Berserker 2/2 2 Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)