Cockatrice/Magic-Spoiler 2025-03-21 08:16:35 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml SPE~ Marvel's Spider-Man Eternal (Spoiler) Expansion 2025-09-26 10 FIC~ Final Fantasy Commander (Spoiler) Commander 2025-06-13 20 FIN~ Final Fantasy (Spoiler) Expansion 2025-06-13 10 TDC~ Tarkir: Dragonstorm Commander (Spoiler) Commander 2025-04-11 20 TDM~ Tarkir: Dragonstorm (Spoiler) Expansion 2025-04-11 10 Doc Ock, Evil Inventor At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types. BU Legendary Creature — Human Scientist Villain Creature 7 5UB 8/8 SPE~ 2 Grasping Tentacles Target opponent mills eight cards. You may put an artifact card from that player's graveyard onto the battlefield under your control. BU Sorcery Sorcery 3 1UB SPE~ 3 Green Goblin, Nemesis Flying Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control. Whenever you discard a land card, create a tapped Treasure token. BR Legendary Creature — Goblin Human Villain Creature 4 2BR 3/3 SPE~ 2 Pumpkin Bombs {T}, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact. R Artifact Artifact 2 1R SPE~ 1 Sensational Spider-Man Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way. UW Legendary Creature — Spider Human Hero Creature 3 1WU 3/3 SPE~ 2 Venom, Deadly Devourer Vigilance, menace {3}: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness. BG Legendary Creature — Symbiote Villain Creature 4 2BG 4/4 SPE~ 2 Celes, Rune Knight When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control. BRW Legendary Creature — Human Wizard Knight Creature 4 1RWB 4/4 FIC~ 2 Celes, Rune Knight When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control. BRW Legendary Creature — Human Wizard Knight Creature 4 1RWB 4/4 FIC~ 2 Cloud, Ex-SOLDIER Haste When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens. GRW Legendary Creature — Human Soldier Mercenary Creature 5 2RGW 4/4 FIC~ 2 Cloud, Ex-SOLDIER Haste When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens. GRW Legendary Creature — Human Soldier Mercenary Creature 5 2RGW 4/4 FIC~ 2 Cloud, Ex-SOLDIER Haste When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens. GRW Legendary Creature — Human Soldier Mercenary Creature 5 2RGW 4/4 FIC~ 2 Cloud, Ex-SOLDIER Haste When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens. GRW Legendary Creature — Human Soldier Mercenary Creature 5 2RGW 4/4 FIC~ 2 Terra, Herald of Hope Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. BRW Legendary Creature — Human Wizard Warrior Creature 3 RWB 3/3 FIC~ 2 Terra, Herald of Hope Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. BRW Legendary Creature — Human Wizard Warrior Creature 3 RWB 3/3 FIC~ 2 Terra, Herald of Hope Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. BRW Legendary Creature — Human Wizard Warrior Creature 3 RWB 3/3 FIC~ 2 Terra, Herald of Hope Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. BRW Legendary Creature — Human Wizard Warrior Creature 3 RWB 3/3 FIC~ 2 Tidus, Yuna's Guardian At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn. GUW Legendary Creature — Human Warrior Creature 3 GWU 3/3 FIC~ 2 Tidus, Yuna's Guardian At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn. GUW Legendary Creature — Human Warrior Creature 3 GWU 3/3 FIC~ 2 Tidus, Yuna's Guardian At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn. GUW Legendary Creature — Human Warrior Creature 3 GWU 3/3 FIC~ 2 Tidus, Yuna's Guardian At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn. GUW Legendary Creature — Human Warrior Creature 3 GWU 3/3 FIC~ 2 Y'shtola, Night's Blessed Vigilance At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life. BUW Legendary Creature — Cat Warlock Creature 4 1WUB 2/4 FIC~ 2 Y'shtola, Night's Blessed Vigilance At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life. BUW Legendary Creature — Cat Warlock Creature 4 1WUB 2/4 FIC~ 2 Y'shtola, Night's Blessed Vigilance At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life. BUW Legendary Creature — Cat Warlock Creature 4 1WUB 2/4 FIC~ 2 Y'shtola, Night's Blessed Vigilance At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life. BUW Legendary Creature — Cat Warlock Creature 4 1WUB 2/4 FIC~ 2 Cecil, Dark Knight Deathtouch Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. B Legendary Creature — Human Knight Creature 1 B 2/3 FIN~ 2 Cecil, Redeemed Paladin Lifelink Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. W Legendary Creature — Human Knight Creature 1 4/4 FIN~ 2 Cecil, Dark Knight Deathtouch Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. B Legendary Creature — Human Knight Creature 1 B 2/3 FIN~ 2 Cecil, Redeemed Paladin Lifelink Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. W Legendary Creature — Human Knight Creature 1 4/4 FIN~ 2 Cecil, Dark Knight Deathtouch Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. B Legendary Creature — Human Knight Creature 1 B 2/3 FIN~ 2 Cecil, Redeemed Paladin Lifelink Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. W Legendary Creature — Human Knight Creature 1 4/4 FIN~ 2 Cloud, Planet's Champion During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) Equip abilities you activate that target Cloud cost {2} less to activate. RW Legendary Creature — Human Soldier Mercenary Creature 5 3RW 4/4 FIN~ 2 Emet-Selch, Unsundered Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. BU Legendary Creature — Elder Wizard Creature 3 1UB 2/4 FIN~ 2 Hades, Sorcerer of Eld Vigilance Echo of the Lost — During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead. BU Legendary Creature — Avatar Creature 3 6/6 FIN~ 2 Emet-Selch, Unsundered Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. BU Legendary Creature — Elder Wizard Creature 3 1UB 2/4 FIN~ 2 Hades, Sorcerer of Eld Vigilance Echo of the Lost — During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead. BU Legendary Creature — Avatar Creature 3 6/6 FIN~ 2 Emet-Selch, Unsundered Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. BU Legendary Creature — Elder Wizard Creature 3 1UB 2/4 FIN~ 2 Hades, Sorcerer of Eld Vigilance Echo of the Lost — During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead. BU Legendary Creature — Avatar Creature 3 6/6 FIN~ 2 Garland, Knight of Cornelia Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery. BR Legendary Creature — Human Knight Creature 2 BR 3/2 FIN~ 2 Chaos, the Endless Flying When Chaos dies, put it on the bottom of its owner's library. BR Legendary Creature — Demon Creature 2 5/5 FIN~ 2 Garland, Knight of Cornelia Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery. BR Legendary Creature — Human Knight Creature 2 BR 3/2 FIN~ 2 Chaos, the Endless Flying When Chaos dies, put it on the bottom of its owner's library. BR Legendary Creature — Demon Creature 2 5/5 FIN~ 2 Jumbo Cactuar 10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn. G Creature — Plant Creature 7 5GG 1/7 FIN~ 2 Jumbo Cactuar 10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn. G Creature — Plant Creature 7 5GG 1/7 FIN~ 2 Sazh's Chocobo Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. G Creature — Bird Creature 1 G 0/1 FIN~ 2 Sephiroth, Planet's Heir Vigilance (Attacking doesn't cause this creature to tap.) When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. BU Legendary Creature — Human Avatar Soldier Creature 6 4UB 4/4 FIN~ 2 Sidequest: Catch a Fish At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment. W Enchantment Enchantment 3 2W FIN~ 1 Cooking Campsite {T}: Add {W}. {3}, {T}, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery. Land Land 3 FIN~ 0 Sin, Spira's Punishment Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process. BGU Legendary Creature — Leviathan Avatar Creature 7 4BGU 7/7 FIN~ 2 Sin, Spira's Punishment Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process. BGU Legendary Creature — Leviathan Avatar Creature 7 4BGU 7/7 FIN~ 2 Sin, Spira's Punishment Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process. BGU Legendary Creature — Leviathan Avatar Creature 7 4BGU 7/7 FIN~ 2 Stiltzkin, Moogle Merchant Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card. W Legendary Creature — Moogle Creature 1 W 1/2 FIN~ 2 Stiltzkin, Moogle Merchant Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card. W Legendary Creature — Moogle Creature 1 W 1/2 FIN~ 2 Summon: Shiva (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III — Diamond Dust — Draw a card for each tapped creature your opponents control. U Enchantment Creature — Saga Elemental Creature 5 3UU 4/5 FIN~ 2 Summon: Shiva (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III — Diamond Dust — Draw a card for each tapped creature your opponents control. U Enchantment Creature — Saga Elemental Creature 5 3UU 4/5 FIN~ 2 Tonberry This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.) Chef's Knife — During your turn, this creature has first strike and deathtouch. B Creature — Salamander Horror Creature 1 B 2/1 FIN~ 2 Zell Dincht You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand. R Legendary Creature — Human Monk Creature 3 2R 0/3 FIN~ 2 Abrade Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. R Instant Instant 2 1R TDC~ 3 Adaptive Training Post Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it. Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy. U Artifact Artifact 3 2U TDC~ 1 Adaptive Training Post Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it. Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy. U Artifact Artifact 3 2U TDC~ 1 Adarkar Wastes {T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you. Land Land 0 TDC~ 0 Adeline, Resplendent Cathar Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. W Legendary Creature — Human Knight Creature 3 1WW */4 TDC~ 2 Ainok Strike Leader Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player. Sacrifice this creature: Creature tokens you control gain indestructible until end of turn. W Creature — Dog Warrior Creature 2 1W 2/2 TDC~ 2 Aligned Heart Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) W Enchantment Enchantment 3 2W TDC~ 1 Aligned Heart Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) W Enchantment Enchantment 3 2W TDC~ 1 Ancestral Vision Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Target player draws three cards. U Sorcery Sorcery 0 TDC~ 3 Angel of Invention Flying, vigilance, lifelink Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1. W Creature — Angel Creature 5 3WW 2/1 TDC~ 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 TDC~ 1 Archmage Emeritus Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. U Creature — Human Wizard Creature 4 2UU 2/2 TDC~ 2 Aron, Benalia's Ruin Menace (This creature can't be blocked except by two or more creatures.) {W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. BW Legendary Creature — Phyrexian Human Creature 3 WWB 3/3 TDC~ 2 Ash Barrens {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Land Land 0 TDC~ 0 Azorius Signet {1}, {T}: Add {W}{U}. Artifact Artifact 2 2 TDC~ 1 Baral and Kari Zev First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn. RU Legendary Creature — Human Creature 3 1UR 2/4 TDC~ 2 Baral's Expertise Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost. U Sorcery Sorcery 5 3UU TDC~ 3 Bastion of Remembrance When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. B Enchantment Enchantment 3 2B TDC~ 1 Battlefield Forge {T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you. Land Land 0 TDC~ 0 Beetleback Chief When this creature enters, create two 1/1 red Goblin creature tokens. R Creature — Goblin Warrior Creature 4 2RR 2/2 TDC~ 2 Betor, Ancestor's Voice Flying, lifelink At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield. BGW Legendary Creature — Spirit Dragon Creature 5 2WBG 3/5 TDC~ 2 Big Score As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") R Instant Instant 4 3R TDC~ 3 Bitter Triumph As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker. B Instant Instant 2 1B TDC~ 3 Blade of Selves Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4} Artifact — Equipment Artifact 2 2 TDC~ 1 Bojuka Bog This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}. Land Land 0 TDC~ 0 Bone Devourer Flash Flying This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn. When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it. B Creature — Dragon Creature 4 3B 2/2 TDC~ 2 Boros Signet {1}, {T}: Add {R}{W}. Artifact Artifact 2 2 TDC~ 1 Caldera Pyremaw Flying Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent. R Creature — Dragon Creature 5 3RR 3/3 TDC~ 2 Caldera Pyremaw Flying Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent. R Creature — Dragon Creature 5 3RR 3/3 TDC~ 2 Canyon Slough ({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Swamp Mountain Land 0 TDC~ 0 Cascade Bluffs {T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Land Land 0 TDC~ 0 Castle Ardenvale This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Land Land 0 TDC~ 0 Castle Embereth This land enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. Land Land 0 TDC~ 0 Caves of Koilos {T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you. Land Land 0 TDC~ 0 Chittering Witch When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. B Creature — Human Warlock Creature 4 3B 2/2 TDC~ 2 Clifftop Retreat This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}. Land Land 0 TDC~ 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 TDC~ 0 Commander's Insignia Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game. W Enchantment Enchantment 4 2WW TDC~ 1 Compulsive Research Target player draws three cards. Then that player discards two cards unless they discard a land card. U Sorcery Sorcery 3 2U TDC~ 3 Consider Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card. U Instant Instant 1 U TDC~ 3 Curse of Opulence Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.") R Enchantment — Aura Curse Enchantment 1 R TDC~ 1 Curse of the Swine Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. U Sorcery Sorcery 2 XUU TDC~ 3 Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") B Instant Instant 2 1B TDC~ 3 Deep Analysis Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Sorcery Sorcery 4 3U TDC~ 3 Dismantling Wave For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments. W Sorcery Sorcery 3 2W TDC~ 3 Divine Visitation If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. W Enchantment Enchantment 5 3WW TDC~ 1 Dragonskull Summit This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}. Land Land 0 TDC~ 0 Electrodominance Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost. R Instant Instant 2 XRR TDC~ 3 Eliminate the Competition As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures. B Sorcery Sorcery 5 4B TDC~ 3 Elsha, Threefold Master Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess. RUW Legendary Creature — Djinn Monk Creature 3 URW 1/1 TDC~ 2 Emeria Angel Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying. W Creature — Angel Creature 4 2WW 3/3 TDC~ 2 Eshki, Temur's Roar Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent. GRU Legendary Creature — Human Warrior Creature 3 GUR 2/2 TDC~ 2 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 TDC~ 0 Expressive Iteration Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. RU Sorcery Sorcery 2 UR TDC~ 3 Faithless Looting Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 1 R TDC~ 3 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 TDC~ 1 Felothar the Steadfast Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power. BGW Legendary Creature — Human Warrior Creature 4 1WBG 0/5 TDC~ 2 Ferrous Lake {1}, {T}: Add {U}{R}. Land Land 0 TDC~ 0 Fetid Heath {T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. Land Land 0 TDC~ 0 Frantic Search Draw two cards, then discard two cards. Untap up to three lands. U Instant Instant 3 2U TDC~ 3 Ghostly Prison Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. W Enchantment Enchantment 3 2W TDC~ 1 Gix, Yawgmoth Praetor Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. {4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs. B Legendary Creature — Phyrexian Praetor Creature 3 1BB 3/3 TDC~ 2 Glacial Fortress This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}. Land Land 0 TDC~ 0 Goblin Electromancer Instant and sorcery spells you cast cost {1} less to cast. RU Creature — Goblin Wizard Creature 2 UR 2/2 TDC~ 2 Goldlust Triad Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a Treasure token. R Creature — Dragon Creature 5 4R 4/3 TDC~ 2 Goldnight Commander Whenever another creature you control enters, creatures you control get +1/+1 until end of turn. W Creature — Human Cleric Soldier Creature 4 3W 2/2 TDC~ 2 Grand Crescendo Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn. W Instant Instant 2 XWW TDC~ 3 Grenzo, Havoc Raiser Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. R Legendary Creature — Goblin Rogue Creature 2 RR 2/2 TDC~ 2 Guttersnipe Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. R Creature — Goblin Shaman Creature 3 2R 2/2 TDC~ 2 Haughty Djinn Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast. U Creature — Djinn Creature 3 1UU */4 TDC~ 2 Hero of Bladehold Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking. W Creature — Human Knight Creature 4 2WW 3/4 TDC~ 2 Hour of Reckoning Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures. W Sorcery Sorcery 7 4WWW TDC~ 3 Idol of Oblivion {T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token. Artifact Artifact 2 2 TDC~ 1 Infantry Shield Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Equip {2} R Artifact — Equipment Artifact 3 2R TDC~ 1 Ironwill Forger Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) W Creature — Orc Artificer Creature 4 3W 3/3 TDC~ 2 Irrigated Farmland ({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Plains Island Land 0 TDC~ 0 Isolated Chapel This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}. Land Land 0 TDC~ 0 Izzet Signet {1}, {T}: Add {U}{R}. Artifact Artifact 2 2 TDC~ 1 Kaya, Geist Hunter +1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. −2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. −6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. BW Legendary Planeswalker — Kaya Planeswalker 3 1WB 3 TDC~ 1 Kotis, Sibsig Champion Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs. Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis. BGU Legendary Creature — Zombie Warrior Creature 3 BGU 3/3 TDC~ 2 Legion Loyalty Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) W Enchantment Enchantment 8 6WW TDC~ 1 Legion Warboss Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. R Creature — Goblin Soldier Creature 3 2R 2/2 TDC~ 2 Lier, Disciple of the Drowned Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. U Legendary Creature — Human Wizard Creature 5 3UU 3/4 TDC~ 2 Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} Artifact — Equipment Artifact 2 2 TDC~ 1 Lingering Souls Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 2W TDC~ 3 Loyal Apprentice Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. R Creature — Human Artificer Creature 2 1R 2/1 TDC~ 2 Magma Opus Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard this card: Create a Treasure token. RU Instant Instant 8 6UR TDC~ 3 Mana Geyser Add {R} for each tapped land your opponents control. R Sorcery Sorcery 5 3RR TDC~ 3 Manaform Hellkite Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. R Creature — Dragon Creature 4 2RR 4/4 TDC~ 2 Mangara, the Diplomat Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. W Legendary Creature — Human Cleric Creature 4 3W 2/4 TDC~ 2 Mindblade Render Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life. B Creature — Azra Warrior Creature 2 1B 1/3 TDC~ 2 Monastery Mentor Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess. W Creature — Human Monk Creature 3 2W 2/2 TDC~ 2 Morbid Opportunist Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. B Creature — Human Rogue Creature 3 2B 1/3 TDC~ 2 Myr Battlesphere When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. Artifact Creature — Myr Construct Creature 7 7 4/7 TDC~ 2 Narset's Reversal Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. U Instant Instant 2 UU TDC~ 3 Neriv, Crackling Vanguard Flying, deathtouch When Neriv enters, create two 1/1 red Goblin creature tokens. Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards. BRW Legendary Creature — Spirit Dragon Creature 5 2RWB 4/4 TDC~ 2 Ogre Battledriver Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.) R Creature — Ogre Warrior Creature 4 2RR 3/3 TDC~ 2 Ophiomancer At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. B Creature — Human Shaman Creature 3 2B 2/2 TDC~ 2 Opt Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card. U Instant Instant 1 U TDC~ 3 Path of Ancestry This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 TDC~ 0 Perilous Landscape {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.) Land Land 0 TDC~ 0 Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. U Sorcery Sorcery 1 U TDC~ 3 Pongify Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. U Instant Instant 1 U TDC~ 3 Prairie Stream ({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands. Land — Plains Island Land 0 TDC~ 0 Preordain Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) U Sorcery Sorcery 1 U TDC~ 3 Prismari Command Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact. RU Instant Instant 3 1UR TDC~ 3 Redoubled Stormsinger First strike Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens. R Creature — Orc Wizard Creature 3 2R 3/3 TDC~ 2 Release the Dogs Create four 1/1 white Dog creature tokens. W Sorcery Sorcery 4 3W TDC~ 3 Reliquary Tower You have no maximum hand size. {T}: Add {C}. Land Land 0 TDC~ 0 Rite of Replication Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. U Sorcery Sorcery 4 2UU TDC~ 3 Rugged Prairie {T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. Land Land 0 TDC~ 0 Selfless Spirit Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn. W Creature — Spirit Cleric Creature 2 1W 2/1 TDC~ 2 Shadow Summoning Create two tapped 1/1 white Spirit creature tokens with flying. BW Sorcery Sorcery 2 WB TDC~ 3 Shattered Landscape {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {R}{W}{B} ({R}{W}{B}, Discard this card: Draw a card.) Land Land 0 TDC~ 0 Shattered Sanctum This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}. Land Land 0 TDC~ 0 Shiko and Narset, Unified Flying, vigilance Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card. RUW Legendary Creature — Human Spirit Dragon Creature 4 1URW 4/4 TDC~ 2 Shiny Impetus Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Enchantment — Aura Enchantment 3 2R TDC~ 1 Shivan Reef {T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you. Land Land 0 TDC~ 0 Siege-Gang Commander When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target. R Creature — Goblin Creature 5 3RR 2/2 TDC~ 2 Skullclamp Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1} Artifact — Equipment Artifact 1 1 TDC~ 1 Skycloud Expanse {1}, {T}: Add {W}{U}. Land Land 0 TDC~ 0 Smoldering Marsh ({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands. Land — Swamp Mountain Land 0 TDC~ 0 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 TDC~ 1 Solemn Simulacrum When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card. Artifact Creature — Golem Creature 4 4 2/2 TDC~ 2 Storm-Kiln Artist This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. R Creature — Dwarf Shaman Creature 4 3R 2/2 TDC~ 2 Stroke of Midnight Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. W Instant Instant 3 2W TDC~ 3 Sublime Epiphany Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card. U Instant Instant 6 4UU TDC~ 3 Sulfur Falls This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}. Land Land 0 TDC~ 0 Sun Titan Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. W Creature — Giant Creature 6 4WW 6/6 TDC~ 2 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant Instant 1 W TDC~ 3 Talisman of Conviction {T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you. Artifact Artifact 2 2 TDC~ 1 Talisman of Hierarchy {T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you. Artifact Artifact 2 2 TDC~ 1 Talisman of Progress {T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you. Artifact Artifact 2 2 TDC~ 1 Tempest Technique Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature you control Enchanted creature gets +1/+1 for each enchantment you control. W Enchantment — Aura Enchantment 4 3W TDC~ 1 Tempest Technique Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature you control Enchanted creature gets +1/+1 for each enchantment you control. W Enchantment — Aura Enchantment 4 3W TDC~ 1 Temple of Enlightenment This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}. Land Land 0 TDC~ 0 Temple of Epiphany This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}. Land Land 0 TDC~ 0 Temple of Silence This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}. Land Land 0 TDC~ 0 Temple of Triumph This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}. Land Land 0 TDC~ 0 Tempt with Vengeance Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste. R Sorcery Sorcery 1 XR TDC~ 3 Terramorphic Expanse {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 TDC~ 0 Teval, the Balanced Scale Flying Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped. Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token. BGU Legendary Creature — Spirit Dragon Creature 4 1BGU 4/4 TDC~ 2 Thalisse, Reverent Medium At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn. BW Legendary Creature — Human Cleric Creature 5 3WB 3/4 TDC~ 2 Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 2 1U TDC~ 3 Third Path Iconoclast Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token. RU Creature — Human Monk Creature 2 UR 2/1 TDC~ 2 Time Wipe Return a creature you control to its owner's hand, then destroy all creatures. UW Sorcery Sorcery 5 2WWU TDC~ 3 Tocasia's Welcome Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn. W Enchantment Enchantment 3 2W TDC~ 1 Transcendent Dragon Flash Flying When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost. U Creature — Dragon Creature 6 4UU 4/3 TDC~ 2 Transcendent Dragon Flash Flying When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost. U Creature — Dragon Creature 6 4UU 4/3 TDC~ 2 Transforming Flourish Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost. R Instant Instant 3 2R TDC~ 3 Transforming Flourish Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost. R Instant Instant 3 2R TDC~ 3 Twilight Drover Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature. {2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying. W Creature — Spirit Creature 3 2W 1/1 TDC~ 2 Ureni of the Unwritten Flying, trample Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. GRU Legendary Creature — Spirit Dragon Creature 7 4GUR 7/7 TDC~ 2 Vanquish the Horde This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures. W Sorcery Sorcery 8 6WW TDC~ 3 Vault of the Archangel {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. Land Land 0 TDC~ 0 Velomachus Lorehold Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. RW Legendary Creature — Elder Dragon Creature 7 5RW 5/5 TDC~ 2 Veyran, Voice of Duality Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. RU Legendary Creature — Efreet Wizard Creature 3 1UR 2/2 TDC~ 2 Viscera Seer Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) B Creature — Vampire Wizard Creature 1 B 1/1 TDC~ 2 Voracious Bibliophile Flying, vigilance Whenever you cast a spell with one or more targets, draw that many cards. U Creature — Dragon Creature 4 3U 3/3 TDC~ 2 Voracious Bibliophile Flying, vigilance Whenever you cast a spell with one or more targets, draw that many cards. U Creature — Dragon Creature 4 3U 3/3 TDC~ 2 Wayfarer's Bauble {2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Artifact Artifact 1 1 TDC~ 1 Whirlwind of Thought Whenever you cast a noncreature spell, draw a card. RUW Enchantment Enchantment 4 1URW TDC~ 1 Will of the Jeskai Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each player may discard their hand and draw five cards. • Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Sorcery Sorcery 4 3R TDC~ 3 Will of the Jeskai Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each player may discard their hand and draw five cards. • Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Sorcery Sorcery 4 3R TDC~ 3 Will of the Mardu Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls. • Will of the Mardu deals damage to target creature equal to the number of creatures you control. W Instant Instant 3 2W TDC~ 3 Windbrisk Heights Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. Land Land 0 TDC~ 0 Within Range When this enchantment enters, create two 1/1 red Warrior creature tokens. Whenever you attack, each opponent loses life equal to the number of creatures attacking them. B Enchantment Enchantment 4 3B TDC~ 1 Yahenni, Undying Partisan Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn. B Legendary Creature — Aetherborn Vampire Creature 3 2B 2/2 TDC~ 2 Young Pyromancer Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. R Creature — Human Shaman Creature 2 1R 2/1 TDC~ 2 Zurgo Stormrender Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life. BRW Legendary Creature — Orc Warrior Creature 3 RWB 3/3 TDC~ 2 "Dawnglare Predator" // "Number One Dawnglare Predator Fan" W Creature — Dragon // Sorcery — Omen Creature 5 4W // 1W 3/4 TDM~ 3 "Descendant of Storms" Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.) W Creature — Human Soldier Creature 1 W 2/1 TDM~ 2 "The Future Way" The next time a source of your choice would deal you damage, prevent that damage. When damage is prevented this way, "The Future Way" deals that much damage to that source's controller and you draw that many cards. RUW Instant Instant 5 2URW TDM~ 3 Abzan Devotee {1}: Add {W}, {B}, or {G}. Activate only once each turn. {2}{B}: Return this card from your graveyard to your hand. B Creature — Dog Cleric Creature 2 1B 2/1 TDM~ 2 Abzan Monument When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle. {1}{W}{B}{G}, {T}, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery. Artifact Artifact 2 2 TDM~ 1 Aegis Sculptor Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature. U Creature — Bird Wizard Creature 4 3U 2/3 TDM~ 2 Agent of Kotis Renew — {3}{U}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery. U Creature — Human Rogue Creature 2 1U 2/1 TDM~ 2 All-Out Assault Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. BRW Enchantment Enchantment 5 2RWB TDM~ 1 All-Out Assault Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. BRW Enchantment Enchantment 5 2RWB TDM~ 1 All-Out Assault Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. BRW Enchantment Enchantment 5 2RWB TDM~ 1 All-Out Assault Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. BRW Enchantment Enchantment 5 2RWB TDM~ 1 Anafenza, Unyielding Lineage Flash First strike Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.) W Legendary Creature — Spirit Soldier Creature 3 2W 2/2 TDM~ 2 Anafenza, Unyielding Lineage Flash First strike Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.) W Legendary Creature — Spirit Soldier Creature 3 2W 2/2 TDM~ 2 Attuned Hunter Trample Whenever one or more cards leave your graveyard during your turn, put a+1/+1 counter on this creature. G Creature — Human Ranger Creature 3 2G 3/3 TDM~ 2 Auroral Procession Return target card from your graveyard to your hand. GU Instant Instant 2 GU TDM~ 3 Awaken the Honored Dead (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent. II — Mill three cards. III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand. BGU Enchantment — Saga Enchantment 3 BGU TDM~ 1 Awaken the Honored Dead (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent. II — Mill three cards. III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand. BGU Enchantment — Saga Enchantment 3 BGU TDM~ 1 Barrensteppe Siege As this enchantment enters, choose Abzan or Mardu. • Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control. • Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice. BW Enchantment Enchantment 4 2WB TDM~ 1 Barrensteppe Siege As this enchantment enters, choose Abzan or Mardu. • Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control. • Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice. BW Enchantment Enchantment 4 2WB TDM~ 1 Bearer of Glory During your turn, this creature has first strike. {4}{W}: Creatures you control get +1/+1 until end of turn. W Creature — Human Soldier Creature 2 1W 2/1 TDM~ 2 Betor, Kin to All Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. BGW Legendary Creature — Spirit Dragon Creature 5 2WBG 5/7 TDM~ 2 Betor, Kin to All Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. BGW Legendary Creature — Spirit Dragon Creature 5 2WBG 5/7 TDM~ 2 Betor, Kin to All Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. BGW Legendary Creature — Spirit Dragon Creature 5 2WBG 5/7 TDM~ 2 Bloodfell Caves This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}. Land Land 0 TDM~ 0 Bloomvine Regent // Claim Territory G Creature — Dragon // Sorcery — Omen Creature 5 3GG // 2G 4/5 TDM~ 3 Bloomvine Regent // Claim Territory G Creature — Dragon // Sorcery — Omen Creature 5 3GG // 2G 4/5 TDM~ 3 Blossoming Sands This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}. Land Land 0 TDM~ 0 Boulderborn Dragon Flying, vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Artifact Creature — Dragon Creature 5 5 3/3 TDM~ 2 Boulderborn Dragon Flying, vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Artifact Creature — Dragon Creature 5 5 3/3 TDM~ 2 Caustic Exhale As an additional cost to cast this spell, behold a Dragon or pay {1}. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Target creature gets -3/-3 until end of turn. B Instant Instant 1 B TDM~ 3 Channeled Dragonfire Channeled Dragonfire deals 2 damage to any target. Harmonize {5}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) R Sorcery Sorcery 1 R TDM~ 3 Cori Mountain Monastery This land enters tapped unless you control a Plains or an Island. {T}: Add {R}. {3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card. Land Land 0 TDM~ 0 Cori Mountain Monastery This land enters tapped unless you control a Plains or an Island. {T}: Add {R}. {3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card. Land Land 0 TDM~ 0 Corroding Dragonstorm When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand. B Enchantment Enchantment 2 1B TDM~ 1 Corroding Dragonstorm When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand. B Enchantment Enchantment 2 1B TDM~ 1 Craterhoof Behemoth Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. G Creature — Beast Creature 8 5GGG 5/5 TDM~ 2 Craterhoof Behemoth Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. G Creature — Beast Creature 8 5GGG 5/5 TDM~ 2 Craterhoof Behemoth Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. G Creature — Beast Creature 8 5GGG 5/5 TDM~ 2 Craterhoof Behemoth Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. G Creature — Beast Creature 8 5GGG 5/5 TDM~ 2 Cruel Truths Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Instant Instant 4 3B TDM~ 3 Dalkovan Encampment This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step. Land Land 0 TDM~ 0 Dalkovan Encampment This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step. Land Land 0 TDM~ 0 Dalkovan Packbeasts Vigilance Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) W Creature — Ox Creature 3 2W 0/4 TDM~ 2 Desperate Measures Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards. B Instant Instant 1 B TDM~ 3 Devoted Duelist Haste Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent. R Creature — Goblin Monk Creature 2 1R 2/1 TDM~ 2 Dirgur Island Dragon // Skimming Strike U Creature — Dragon // Instant — Omen Creature 6 5U // 1U 4/4 TDM~ 3 Dirgur Island Dragon // Skimming Strike U Creature — Dragon // Instant — Omen Creature 6 5U // 1U 4/4 TDM~ 3 Dismal Backwater This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}. Land Land 0 TDM~ 0 Disruptive Stormbrood // Petty Revenge G Creature — Dragon // Sorcery — Omen Creature 5 4G // 1B 3/3 TDM~ 3 Dracogenesis You may cast Dragon spells without paying their mana costs. R Enchantment Enchantment 8 6RR TDM~ 1 Dracogenesis You may cast Dragon spells without paying their mana costs. R Enchantment Enchantment 8 6RR TDM~ 1 Dracogenesis You may cast Dragon spells without paying their mana costs. R Enchantment Enchantment 8 6RR TDM~ 1 Dracogenesis You may cast Dragon spells without paying their mana costs. R Enchantment Enchantment 8 6RR TDM~ 1 Dragonback Assault When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying. GRU Enchantment Enchantment 6 3GUR TDM~ 1 Dragonback Assault When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying. GRU Enchantment Enchantment 6 3GUR TDM~ 1 Dragonback Lancer Flying Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) W Creature — Human Soldier Creature 4 3W 3/3 TDM~ 2 Dragonbroods' Relic {T}, Tap an untapped creature you control: Add one mana of any color. {3}{W}{U}{B}{R}{G}, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery. G Artifact Artifact 2 1G TDM~ 1 Dusyut Earthcarver Reach When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.) G Creature — Elephant Druid Creature 6 5G 4/4 TDM~ 2 Duty Beyond Death As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.) W Instant Instant 2 1W TDM~ 3 Elspeth, Storm Slayer If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater. W Legendary Planeswalker — Elspeth Planeswalker 5 3WW 5 TDM~ 1 Elspeth, Storm Slayer If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater. W Legendary Planeswalker — Elspeth Planeswalker 5 3WW 5 TDM~ 1 Elspeth, Storm Slayer If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater. W Legendary Planeswalker — Elspeth Planeswalker 5 3WW 5 TDM~ 1 Elspeth, Storm Slayer If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater. W Legendary Planeswalker — Elspeth Planeswalker 5 3WW 5 TDM~ 1 Embermouth Sentinel When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead. Artifact Creature — Chimera Creature 2 2 2/1 TDM~ 2 Encroaching Dragonstorm When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand. G Enchantment Enchantment 4 3G TDM~ 1 Equilibrium Adept When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn. R Creature — Dog Monk Creature 4 3R 2/4 TDM~ 2 Eshki Dragonclaw Vigilance, trample, ward {1} At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw. GRU Legendary Creature — Human Warrior Creature 4 1GUR 4/4 TDM~ 2 Eshki Dragonclaw Vigilance, trample, ward {1} At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw. GRU Legendary Creature — Human Warrior Creature 4 1GUR 4/4 TDM~ 2 Evolving Wilds {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 TDM~ 0 Fangkeeper's Familiar Flash When this creature enters, choose one — • You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) • Destroy target enchantment. • Counter target creature spell. BGU Creature — Snake Creature 4 1BGU 3/3 TDM~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TDM~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TDM~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TDM~ 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TDM~ 0 Fortress Kin-Guard When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.) W Creature — Dog Soldier Creature 2 1W 1/2 TDM~ 2 Frontier Bivouac This land enters tapped. {T}: Add {G}, {U}, or {R}. Land Land 0 TDM~ 0 Frostcliff Siege As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste. RU Enchantment Enchantment 3 1UR TDM~ 1 Frostcliff Siege As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste. RU Enchantment Enchantment 3 1UR TDM~ 1 Glacierwood Siege As this enchantment enters, choose Temur or Sultai. • Temur — Whenever you cast an instant or sorcery spell, target player mills four cards. • Sultai — You may play lands from your graveyard. GU Enchantment Enchantment 3 1GU TDM~ 1 Great Arashin City This land enters tapped unless you control a Forest or a Plains. {T}: Add {B} {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token. Land Land 0 TDM~ 0 Great Arashin City This land enters tapped unless you control a Forest or a Plains. {T}: Add {B} {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token. Land Land 0 TDM~ 0 Gurmag Nightwatch When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. BGU Creature — Human Ranger Creature 6 2/B2/G2/U 3/3 TDM~ 2 Inevitable Defeat This spell can't be countered. Exile target nonland permanent. Its controller loses 3 life and you gain 3 life. BRW Instant Instant 4 1RWB TDM~ 3 Island ({T}: Add {U}.) Basic Land — Island Land 0 TDM~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TDM~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TDM~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TDM~ 0 Jade-Cast Sentinel Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. Artifact Creature — Ape Snake Creature 4 4 1/5 TDM~ 2 Jeskai Devotee Flurry — Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn. {1}: Add {U}, {R}, or {W}. Activate only once each turn. R Creature — Orc Monk Creature 2 1R 2/2 TDM~ 2 Jeskai Monument When this artifact enters, search your library for a basic Island, Mountain, or Plains card, reveal it, put it into your hand, then shuffle. {1}{U}{R}{W}, {T}, Sacrifice this artifact: Create two 1/1 white Bird creature tokens with flying. Activate only as a sorcery. Artifact Artifact 2 2 TDM~ 1 Jungle Hollow This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}. Land Land 0 TDM~ 0 Kishla Village This land enters tapped unless you control an Island or a Swamp. {T}: Add {G}. {3}{G}, {T}: Surveil 2. Land Land 0 TDM~ 0 Kishla Village This land enters tapped unless you control an Island or a Swamp. {T}: Add {G}. {3}{G}, {T}: Surveil 2. Land Land 0 TDM~ 0 Kotis, the Fangkeeper Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs. BGU Legendary Creature — Zombie Warrior Creature 4 1BGU 2/1 TDM~ 2 Kotis, the Fangkeeper Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs. BGU Legendary Creature — Zombie Warrior Creature 4 1BGU 2/1 TDM~ 2 Krumar Initiate {X}{B}, {T}, Pay X life: This creature endures X. Activate only as a sorcery. (Put X+1/+1 counters on it or create an X/X white Spirit creature token.) B Creature — Human Cleric Creature 2 1B 2/2 TDM~ 2 Lie in Wait Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature. BGU Sorcery Sorcery 3 BGU TDM~ 3 Maelstrom of the Spirit Dragon {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. {4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. Land Land 0 TDM~ 0 Maelstrom of the Spirit Dragon {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. {4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. Land Land 0 TDM~ 0 Magmatic Hellkite Flying When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.) R Creature — Dragon Creature 4 2RR 4/5 TDM~ 2 Magmatic Hellkite Flying When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.) R Creature — Dragon Creature 4 2RR 4/5 TDM~ 2 Magmatic Hellkite Flying When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.) R Creature — Dragon Creature 4 2RR 4/5 TDM~ 2 Marang River Regent // Coil and Catch U Creature — Dragon // Instant — Omen Creature 6 4UU // 3U 6/7 TDM~ 3 Marang River Regent // Coil and Catch U Creature — Dragon // Instant — Omen Creature 6 4UU // 3U 6/7 TDM~ 3 Mardu Devotee When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {1}: Add {R}, {W}, or {B}. Activate only once each turn. W Creature — Human Scout Creature 1 W 1/2 TDM~ 2 Mardu Monument When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle. {2}{R}{W}{B}, {T}, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.) Artifact Artifact 2 2 TDM~ 1 Marshal of the Lost Deathtouch Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures. BW Creature — Orc Warrior Creature 4 2WB 3/3 TDM~ 2 Mistrise Village This land enters tapped unless you control a Mountain or a Forest. {T}: Add {U}. {U}, {T}: The next spell you cast this turn can't be countered. Land Land 0 TDM~ 0 Mistrise Village This land enters tapped unless you control a Mountain or a Forest. {T}: Add {U}. {U}, {T}: The next spell you cast this turn can't be countered. Land Land 0 TDM~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TDM~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TDM~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TDM~ 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TDM~ 0 Mox Jasper {T}: Add one mana of any color. Activate only if you control a Dragon. Legendary Artifact Artifact 0 0 TDM~ 1 Mox Jasper {T}: Add one mana of any color. Activate only if you control a Dragon. Legendary Artifact Artifact 0 0 TDM~ 1 Mox Jasper {T}: Add one mana of any color. Activate only if you control a Dragon. Legendary Artifact Artifact 0 0 TDM~ 1 Mystic Monastery This land enters tapped. {T}: Add {U}, {R}, or {W}. Land Land 0 TDM~ 0 Narset, Jeskai Waymaster At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn. RUW Legendary Creature — Human Monk Creature 3 URW 3/4 TDM~ 2 Neriv, Heart of the Storm Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. BRW Legendary Creature — Spirit Dragon Creature 4 1RWB 4/5 TDM~ 2 Neriv, Heart of the Storm Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. BRW Legendary Creature — Spirit Dragon Creature 4 1RWB 4/5 TDM~ 2 Neriv, Heart of the Storm Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. BRW Legendary Creature — Spirit Dragon Creature 4 1RWB 4/5 TDM~ 2 Nomad Outpost This land enters tapped. {T}: Add {R}, {W}, or {B}. Land Land 0 TDM~ 0 Opulent Palace This land enters tapped. {T}: Add {B}, {G}, or {U}. Land Land 0 TDM~ 0 Perennation Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it. BGW Sorcery Sorcery 6 3WBG TDM~ 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TDM~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TDM~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TDM~ 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TDM~ 0 Purging Stormbrood // Absorb Essence B Creature — Dragon // Instant — Omen Creature 5 4B // 1W 4/4 TDM~ 3 Purging Stormbrood // Absorb Essence B Creature — Dragon // Instant — Omen Creature 5 4B // 1W 4/4 TDM~ 3 Qarsi Revenant Flying, deathtouch, lifelink Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. B Creature — Vampire Creature 3 1BB 3/3 TDM~ 2 Qarsi Revenant Flying, deathtouch, lifelink Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. B Creature — Vampire Creature 3 1BB 3/3 TDM~ 2 Qarsi Revenant Flying, deathtouch, lifelink Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. B Creature — Vampire Creature 3 1BB 3/3 TDM~ 2 Rakshasa's Bargain Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. BGU Instant Instant 6 2/B2/G2/U TDM~ 3 Rally the Monastery This spell costs {2} less to cast if you've cast another spell this turn. Choose one — • Create two 1/1 white Monk creature tokens with prowess. • Up to two target creatures you control each get +2/+2 until end of turn. • Destroy target creature with power 4 or greater. W Instant Instant 4 3W TDM~ 3 Rediscover the Way (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn. RUW Enchantment — Saga Enchantment 3 URW TDM~ 1 Rediscover the Way (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn. RUW Enchantment — Saga Enchantment 3 URW TDM~ 1 Reigning Victor Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) BRW Creature — Orc Warrior Creature 6 2/R2/W2/B 3/3 TDM~ 2 Ringing Strike Mastery Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{5}: Untap this creature." U Enchantment — Aura Enchantment 1 U TDM~ 1 Rite of Renewal Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal. G Sorcery Sorcery 4 3G TDM~ 3 Roamer's Routine Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) G Sorcery Sorcery 3 2G TDM~ 3 Roiling Dragonstorm When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand. U Enchantment Enchantment 2 1U TDM~ 1 Roiling Dragonstorm When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand. U Enchantment Enchantment 2 1U TDM~ 1 Roiling Dragonstorm When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand. U Enchantment Enchantment 2 1U TDM~ 1 Rugged Highlands This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}. Land Land 0 TDM~ 0 Runescale Stormbrood // Chilling Screech R Creature — Dragon // Instant — Omen Creature 4 3R // 1U 2/4 TDM~ 3 Runescale Stormbrood // Chilling Screech R Creature — Dragon // Instant — Omen Creature 4 3R // 1U 2/4 TDM~ 3 Sagu Wildling // Roost Seek G Creature — Dragon // Sorcery — Omen Creature 5 4G // G 3/3 TDM~ 3 Sagu Wildling // Roost Seek G Creature — Dragon // Sorcery — Omen Creature 5 4G // G 3/3 TDM~ 3 Salt Road Packbeast This spell costs {1} less to cast for each creature you control. When this creature enters, draw a card. W Creature — Beast Creature 6 5W 4/3 TDM~ 2 Sandsteppe Citadel This land enters tapped. {T}: Add {W}, {B}, or {G}. Land Land 0 TDM~ 0 Sarkhan's Resolve Choose one — • Target creature gets +3/+3 until end of turn. • Destroy target creature with flying. G Instant Instant 2 1G TDM~ 3 Sarkhan, Dragon Ascendant When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying. R Legendary Creature — Human Druid Creature 2 1R 2/2 TDM~ 2 Sarkhan, Dragon Ascendant When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying. R Legendary Creature — Human Druid Creature 2 1R 2/2 TDM~ 2 Sarkhan, Dragon Ascendant When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying. R Legendary Creature — Human Druid Creature 2 1R 2/2 TDM~ 2 Sarkhan, Dragon Ascendant When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying. R Legendary Creature — Human Druid Creature 2 1R 2/2 TDM~ 2 Scoured Barrens This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}. Land Land 0 TDM~ 0 Seize Opportunity Choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Up to two target creatures each get +2/+1 until end of turn. R Instant Instant 3 2R TDM~ 3 Severance Priest Deathtouch When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card. BGW Creature — Djinn Cleric Creature 3 WBG 3/3 TDM~ 2 Severance Priest Deathtouch When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card. BGW Creature — Djinn Cleric Creature 3 WBG 3/3 TDM~ 2 Shiko, Paragon of the Way Flying, vigilance When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.) RUW Legendary Creature — Spirit Dragon Creature 5 2URW 4/5 TDM~ 2 Shock Brigade Menace (This creature can't be blocked except by two or more creatures.) Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) R Creature — Goblin Soldier Creature 2 1R 1/3 TDM~ 2 Sidisi, Regent of the Mire {T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery. B Legendary Creature — Zombie Snake Warlock Creature 2 1B 1/3 TDM~ 2 Sidisi, Regent of the Mire {T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery. B Legendary Creature — Zombie Snake Warlock Creature 2 1B 1/3 TDM~ 2 Skirmish Rhino Trample When this creature enters, each opponent loses 2 life and you gain 2 life. BGW Creature — Rhino Creature 3 WBG 3/4 TDM~ 2 Skirmish Rhino Trample When this creature enters, each opponent loses 2 life and you gain 2 life. BGW Creature — Rhino Creature 3 WBG 3/4 TDM~ 2 Skirmish Rhino Trample When this creature enters, each opponent loses 2 life and you gain 2 life. BGW Creature — Rhino Creature 3 WBG 3/4 TDM~ 2 Smile at Death At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures. W Enchantment Enchantment 5 3WW TDM~ 1 Snowmelt Stag Vigilance During your turn, this creature has base power and toughness 5/2. {5}{U}{U}: This creature can't be blocked this turn. U Creature — Elemental Elk Creature 4 3U 2/5 TDM~ 2 Spectral Denial This spell costs {1} less to cast for each creature you control with power 4 or greater. Counter target spell unless its controller pays {X}. U Instant Instant 1 XU TDM~ 3 Stalwart Successor Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature. BG Creature — Human Warrior Creature 3 1BG 3/2 TDM~ 2 Static Snare Flash This spell costs {1} less to cast for each attacking creature. When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield. W Enchantment Enchantment 5 4W TDM~ 1 Stormplain Detainment When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. W Enchantment Enchantment 3 2W TDM~ 1 Stormscale Scion Flying Other Dragons you control get +1/+1. Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) R Creature — Dragon Creature 6 4RR 4/4 TDM~ 2 Stormscale Scion Flying Other Dragons you control get +1/+1. Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) R Creature — Dragon Creature 6 4RR 4/4 TDM~ 2 Strategic Betrayal Target opponent exiles a creature they control and their graveyard. B Sorcery Sorcery 2 1B TDM~ 3 Sultai Devotee Deathtouch {1}: Add {B}, {G}, or {U}. Activate only once each turn. G Creature — Zombie Snake Druid Creature 2 1G 2/1 TDM~ 2 Sultai Monument When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle. {2}{B}{G}{U}, {T}, Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery. Artifact Artifact 2 2 TDM~ 1 Summit Intimidator Reach When this creature enters, target creature can't block this turn. R Creature — Yeti Creature 4 3R 4/3 TDM~ 2 Sunset Strikemaster {T}: Add {R}. {2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying. R Creature — Human Monk Creature 2 1R 3/1 TDM~ 2 Surrak, Elusive Hunter This spell can't be countered. Trample Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card. G Legendary Creature — Human Warrior Creature 3 2G 4/3 TDM~ 2 Surrak, Elusive Hunter This spell can't be countered. Trample Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card. G Legendary Creature — Human Warrior Creature 3 2G 4/3 TDM~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TDM~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TDM~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TDM~ 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TDM~ 0 Swiftwater Cliffs This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}. Land Land 0 TDM~ 0 Taigam, Master Opportunist Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) U Legendary Creature — Human Monk Creature 2 1U 2/2 TDM~ 2 Taigam, Master Opportunist Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) U Legendary Creature — Human Monk Creature 2 1U 2/2 TDM~ 2 Tempest Hawk Flying Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle. A deck can have any number of cards named Tempest Hawk. W Creature — Bird Creature 3 2W 2/2 TDM~ 2 Temur Battlecrier During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. GRU Creature — Orc Ranger Creature 3 GUR 4/3 TDM~ 2 Temur Battlecrier During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. GRU Creature — Orc Ranger Creature 3 GUR 4/3 TDM~ 2 Temur Battlecrier During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. GRU Creature — Orc Ranger Creature 3 GUR 4/3 TDM~ 2 Temur Devotee Defender {1}: Add {G}, {U}, or {R}. Activate only once each turn. U Creature — Human Druid Creature 2 1U 3/3 TDM~ 2 Temur Monument When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle. {3}{G}{U}{R}, {T}, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery. Artifact Artifact 2 2 TDM~ 1 Teval, Arbiter of Virtue Flying, lifelink Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) Whenever you cast a spell, you lose life equal to its mana value. BGU Legendary Creature — Spirit Dragon Creature 5 2BGU 6/6 TDM~ 2 Teval, Arbiter of Virtue Flying, lifelink Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) Whenever you cast a spell, you lose life equal to its mana value. BGU Legendary Creature — Spirit Dragon Creature 5 2BGU 6/6 TDM~ 2 Teval, Arbiter of Virtue Flying, lifelink Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) Whenever you cast a spell, you lose life equal to its mana value. BGU Legendary Creature — Spirit Dragon Creature 5 2BGU 6/6 TDM~ 2 The Sibsig Ceremony Creature spells you cast cost {2} less to cast. Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token. B Legendary Enchantment Enchantment 3 BBB TDM~ 1 The Sibsig Ceremony Creature spells you cast cost {2} less to cast. Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token. B Legendary Enchantment Enchantment 3 BBB TDM~ 1 Thornwood Falls This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}. Land Land 0 TDM~ 0 Tranquil Cove This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}. Land Land 0 TDM~ 0 Ugin, Eye of the Storms When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. +2: You gain 3 life and draw a card. 0: Add {C}{C}{C}. −11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. Legendary Planeswalker — Ugin Planeswalker 7 7 7 TDM~ 1 Ugin, Eye of the Storms When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. +2: You gain 3 life and draw a card. 0: Add {C}{C}{C}. −11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. Legendary Planeswalker — Ugin Planeswalker 7 7 7 TDM~ 1 Ugin, Eye of the Storms When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. +2: You gain 3 life and draw a card. 0: Add {C}{C}{C}. −11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. Legendary Planeswalker — Ugin Planeswalker 7 7 7 TDM~ 1 Ugin, Eye of the Storms When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. +2: You gain 3 life and draw a card. 0: Add {C}{C}{C}. −11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. Legendary Planeswalker — Ugin Planeswalker 7 7 7 TDM~ 1 Underfoot Underdogs When this creature enters, create a 1/1 red Goblin creature token. {1}, {T}: Target creature you control with power 2 or less can't be blocked this turn. R Creature — Goblin Warrior Creature 3 2R 1/2 TDM~ 2 Undergrowth Leopard Vigilance {1}, Sacrifice this creature: Destroy target artifact or enchantment. G Creature — Cat Creature 2 1G 2/2 TDM~ 2 United Battlefront Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. W Sorcery Sorcery 4 3W TDM~ 3 United Battlefront Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. W Sorcery Sorcery 4 3W TDM~ 3 Unrooted Ancestor Flash {1}, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) B Creature — Spirit Cleric Creature 3 2B 3/2 TDM~ 2 Ureni's Rebuff Return target creature to its owner's hand. Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) U Sorcery Sorcery 2 1U TDM~ 3 Ureni, the Song Unending Flying, protection from white and from black When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. GRU Legendary Creature — Spirit Dragon Creature 8 5GUR 10/10 TDM~ 2 Ureni, the Song Unending Flying, protection from white and from black When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. GRU Legendary Creature — Spirit Dragon Creature 8 5GUR 10/10 TDM~ 2 Ureni, the Song Unending Flying, protection from white and from black When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. GRU Legendary Creature — Spirit Dragon Creature 8 5GUR 10/10 TDM~ 2 Venerated Stormsinger Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life. B Creature — Orc Cleric Creature 4 3B 3/3 TDM~ 2 Voice of Victory Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn. W Creature — Human Bard Creature 2 1W 1/3 TDM~ 2 Voice of Victory Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn. W Creature — Human Bard Creature 2 1W 1/3 TDM~ 2 Watcher of the Wayside When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.) Artifact Creature — Golem Creature 3 3 3/2 TDM~ 2 Whirlwing Stormbrood // Dynamic Soar U Creature — Dragon // Sorcery — Omen Creature 5 4U // 2G 4/3 TDM~ 3 Wind-Scarred Crag This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}. Land Land 0 TDM~ 0 Winternight Stories Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) U Sorcery Sorcery 3 2U TDM~ 3 Winternight Stories Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) U Sorcery Sorcery 3 2U TDM~ 3 Yathan Tombguard Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life. B Creature — Human Warrior Creature 3 2B 2/3 TDM~ 2 Zurgo, Thunder's Decree Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) During your end step, Warrior tokens you control have "This token can't be sacrificed." BRW Legendary Creature — Orc Warrior Creature 3 RWB 2/4 TDM~ 2 Zurgo, Thunder's Decree Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) During your end step, Warrior tokens you control have "This token can't be sacrificed." BRW Legendary Creature — Orc Warrior Creature 3 RWB 2/4 TDM~ 2