Cockatrice/Magic-Spoiler
2025-03-21 08:16:35 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
SPE~
Marvel's Spider-Man Eternal (Spoiler)
Expansion
2025-09-26
10
FIC~
Final Fantasy Commander (Spoiler)
Commander
2025-06-13
20
FIN~
Final Fantasy (Spoiler)
Expansion
2025-06-13
10
TDC~
Tarkir: Dragonstorm Commander (Spoiler)
Commander
2025-04-11
20
TDM~
Tarkir: Dragonstorm (Spoiler)
Expansion
2025-04-11
10
Doc Ock, Evil Inventor
At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types.
BU
Legendary Creature — Human Scientist Villain
Creature
7
5UB
8/8
SPE~
2
Grasping Tentacles
Target opponent mills eight cards. You may put an artifact card from that player's graveyard onto the battlefield under your control.
BU
Sorcery
Sorcery
3
1UB
SPE~
3
Green Goblin, Nemesis
Flying
Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control.
Whenever you discard a land card, create a tapped Treasure token.
BR
Legendary Creature — Goblin Human Villain
Creature
4
2BR
3/3
SPE~
2
Pumpkin Bombs
{T}, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact.
R
Artifact
Artifact
2
1R
SPE~
1
Sensational Spider-Man
Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way.
UW
Legendary Creature — Spider Human Hero
Creature
3
1WU
3/3
SPE~
2
Venom, Deadly Devourer
Vigilance, menace
{3}: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness.
BG
Legendary Creature — Symbiote Villain
Creature
4
2BG
4/4
SPE~
2
Celes, Rune Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Wizard Knight
Creature
4
1RWB
4/4
FIC~
2
Celes, Rune Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
BRW
Legendary Creature — Human Wizard Knight
Creature
4
1RWB
4/4
FIC~
2
Cloud, Ex-SOLDIER
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
GRW
Legendary Creature — Human Soldier Mercenary
Creature
5
2RGW
4/4
FIC~
2
Cloud, Ex-SOLDIER
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
GRW
Legendary Creature — Human Soldier Mercenary
Creature
5
2RGW
4/4
FIC~
2
Cloud, Ex-SOLDIER
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
GRW
Legendary Creature — Human Soldier Mercenary
Creature
5
2RGW
4/4
FIC~
2
Cloud, Ex-SOLDIER
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
GRW
Legendary Creature — Human Soldier Mercenary
Creature
5
2RGW
4/4
FIC~
2
Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
BRW
Legendary Creature — Human Wizard Warrior
Creature
3
RWB
3/3
FIC~
2
Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
BRW
Legendary Creature — Human Wizard Warrior
Creature
3
RWB
3/3
FIC~
2
Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
BRW
Legendary Creature — Human Wizard Warrior
Creature
3
RWB
3/3
FIC~
2
Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
BRW
Legendary Creature — Human Wizard Warrior
Creature
3
RWB
3/3
FIC~
2
Tidus, Yuna's Guardian
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
GUW
Legendary Creature — Human Warrior
Creature
3
GWU
3/3
FIC~
2
Tidus, Yuna's Guardian
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
GUW
Legendary Creature — Human Warrior
Creature
3
GWU
3/3
FIC~
2
Tidus, Yuna's Guardian
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
GUW
Legendary Creature — Human Warrior
Creature
3
GWU
3/3
FIC~
2
Tidus, Yuna's Guardian
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
GUW
Legendary Creature — Human Warrior
Creature
3
GWU
3/3
FIC~
2
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
BUW
Legendary Creature — Cat Warlock
Creature
4
1WUB
2/4
FIC~
2
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
BUW
Legendary Creature — Cat Warlock
Creature
4
1WUB
2/4
FIC~
2
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
BUW
Legendary Creature — Cat Warlock
Creature
4
1WUB
2/4
FIC~
2
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
BUW
Legendary Creature — Cat Warlock
Creature
4
1WUB
2/4
FIC~
2
Cecil, Dark Knight
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
B
Legendary Creature — Human Knight
Creature
1
B
2/3
FIN~
2
Cecil, Redeemed Paladin
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
W
Legendary Creature — Human Knight
Creature
1
4/4
FIN~
2
Cecil, Dark Knight
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
B
Legendary Creature — Human Knight
Creature
1
B
2/3
FIN~
2
Cecil, Redeemed Paladin
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
W
Legendary Creature — Human Knight
Creature
1
4/4
FIN~
2
Cecil, Dark Knight
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
B
Legendary Creature — Human Knight
Creature
1
B
2/3
FIN~
2
Cecil, Redeemed Paladin
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
W
Legendary Creature — Human Knight
Creature
1
4/4
FIN~
2
Cloud, Planet's Champion
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)
Equip abilities you activate that target Cloud cost {2} less to activate.
RW
Legendary Creature — Human Soldier Mercenary
Creature
5
3RW
4/4
FIN~
2
Emet-Selch, Unsundered
Vigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
BU
Legendary Creature — Elder Wizard
Creature
3
1UB
2/4
FIN~
2
Hades, Sorcerer of Eld
Vigilance
Echo of the Lost — During your turn, you may play cards from your graveyard.
If a card or token would be put into your graveyard from anywhere, exile it instead.
BU
Legendary Creature — Avatar
Creature
3
6/6
FIN~
2
Emet-Selch, Unsundered
Vigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
BU
Legendary Creature — Elder Wizard
Creature
3
1UB
2/4
FIN~
2
Hades, Sorcerer of Eld
Vigilance
Echo of the Lost — During your turn, you may play cards from your graveyard.
If a card or token would be put into your graveyard from anywhere, exile it instead.
BU
Legendary Creature — Avatar
Creature
3
6/6
FIN~
2
Emet-Selch, Unsundered
Vigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
BU
Legendary Creature — Elder Wizard
Creature
3
1UB
2/4
FIN~
2
Hades, Sorcerer of Eld
Vigilance
Echo of the Lost — During your turn, you may play cards from your graveyard.
If a card or token would be put into your graveyard from anywhere, exile it instead.
BU
Legendary Creature — Avatar
Creature
3
6/6
FIN~
2
Garland, Knight of Cornelia
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.
BR
Legendary Creature — Human Knight
Creature
2
BR
3/2
FIN~
2
Chaos, the Endless
Flying
When Chaos dies, put it on the bottom of its owner's library.
BR
Legendary Creature — Demon
Creature
2
5/5
FIN~
2
Garland, Knight of Cornelia
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.
BR
Legendary Creature — Human Knight
Creature
2
BR
3/2
FIN~
2
Chaos, the Endless
Flying
When Chaos dies, put it on the bottom of its owner's library.
BR
Legendary Creature — Demon
Creature
2
5/5
FIN~
2
Jumbo Cactuar
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
G
Creature — Plant
Creature
7
5GG
1/7
FIN~
2
Jumbo Cactuar
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
G
Creature — Plant
Creature
7
5GG
1/7
FIN~
2
Sazh's Chocobo
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
G
Creature — Bird
Creature
1
G
0/1
FIN~
2
Sephiroth, Planet's Heir
Vigilance (Attacking doesn't cause this creature to tap.)
When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
BU
Legendary Creature — Human Avatar Soldier
Creature
6
4UB
4/4
FIN~
2
Sidequest: Catch a Fish
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.
W
Enchantment
Enchantment
3
2W
FIN~
1
Cooking Campsite
{T}: Add {W}.
{3}, {T}, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery.
Land
Land
3
FIN~
0
Sin, Spira's Punishment
Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
BGU
Legendary Creature — Leviathan Avatar
Creature
7
4BGU
7/7
FIN~
2
Sin, Spira's Punishment
Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
BGU
Legendary Creature — Leviathan Avatar
Creature
7
4BGU
7/7
FIN~
2
Sin, Spira's Punishment
Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
BGU
Legendary Creature — Leviathan Avatar
Creature
7
4BGU
7/7
FIN~
2
Stiltzkin, Moogle Merchant
Lifelink
{2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.
W
Legendary Creature — Moogle
Creature
1
W
1/2
FIN~
2
Stiltzkin, Moogle Merchant
Lifelink
{2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.
W
Legendary Creature — Moogle
Creature
1
W
1/2
FIN~
2
Summon: Shiva
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
U
Enchantment Creature — Saga Elemental
Creature
5
3UU
4/5
FIN~
2
Summon: Shiva
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
U
Enchantment Creature — Saga Elemental
Creature
5
3UU
4/5
FIN~
2
Tonberry
This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.)
Chef's Knife — During your turn, this creature has first strike and deathtouch.
B
Creature — Salamander Horror
Creature
1
B
2/1
FIN~
2
Zell Dincht
You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
R
Legendary Creature — Human Monk
Creature
3
2R
0/3
FIN~
2
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
R
Instant
Instant
2
1R
TDC~
3
Adaptive Training Post
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
U
Artifact
Artifact
3
2U
TDC~
1
Adaptive Training Post
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
U
Artifact
Artifact
3
2U
TDC~
1
Adarkar Wastes
{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Land
Land
0
TDC~
0
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
W
Legendary Creature — Human Knight
Creature
3
1WW
*/4
TDC~
2
Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
W
Creature — Dog Warrior
Creature
2
1W
2/2
TDC~
2
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
W
Enchantment
Enchantment
3
2W
TDC~
1
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
W
Enchantment
Enchantment
3
2W
TDC~
1
Ancestral Vision
Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
U
Sorcery
Sorcery
0
TDC~
3
Angel of Invention
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
W
Creature — Angel
Creature
5
3WW
2/1
TDC~
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
TDC~
1
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
U
Creature — Human Wizard
Creature
4
2UU
2/2
TDC~
2
Aron, Benalia's Ruin
Menace (This creature can't be blocked except by two or more creatures.)
{W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
BW
Legendary Creature — Phyrexian Human
Creature
3
WWB
3/3
TDC~
2
Ash Barrens
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Land
0
TDC~
0
Azorius Signet
{1}, {T}: Add {W}{U}.
Artifact
Artifact
2
2
TDC~
1
Baral and Kari Zev
First strike, menace
Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
RU
Legendary Creature — Human
Creature
3
1UR
2/4
TDC~
2
Baral's Expertise
Return up to three target artifacts and/or creatures to their owners' hands.
You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
U
Sorcery
Sorcery
5
3UU
TDC~
3
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Enchantment
Enchantment
3
2B
TDC~
1
Battlefield Forge
{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
Land
Land
0
TDC~
0
Beetleback Chief
When this creature enters, create two 1/1 red Goblin creature tokens.
R
Creature — Goblin Warrior
Creature
4
2RR
2/2
TDC~
2
Betor, Ancestor's Voice
Flying, lifelink
At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.
BGW
Legendary Creature — Spirit Dragon
Creature
5
2WBG
3/5
TDC~
2
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
R
Instant
Instant
4
3R
TDC~
3
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
B
Instant
Instant
2
1B
TDC~
3
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip {4}
Artifact — Equipment
Artifact
2
2
TDC~
1
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
TDC~
0
Bone Devourer
Flash
Flying
This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn.
When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it.
B
Creature — Dragon
Creature
4
3B
2/2
TDC~
2
Boros Signet
{1}, {T}: Add {R}{W}.
Artifact
Artifact
2
2
TDC~
1
Caldera Pyremaw
Flying
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
R
Creature — Dragon
Creature
5
3RR
3/3
TDC~
2
Caldera Pyremaw
Flying
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
R
Creature — Dragon
Creature
5
3RR
3/3
TDC~
2
Canyon Slough
({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Swamp Mountain
Land
0
TDC~
0
Cascade Bluffs
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Land
Land
0
TDC~
0
Castle Ardenvale
This land enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Land
Land
0
TDC~
0
Castle Embereth
This land enters tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Land
Land
0
TDC~
0
Caves of Koilos
{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you.
Land
Land
0
TDC~
0
Chittering Witch
When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
{1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
B
Creature — Human Warlock
Creature
4
3B
2/2
TDC~
2
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Land
Land
0
TDC~
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
TDC~
0
Commander's Insignia
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
W
Enchantment
Enchantment
4
2WW
TDC~
1
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
U
Sorcery
Sorcery
3
2U
TDC~
3
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
U
Instant
Instant
1
U
TDC~
3
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
R
Enchantment — Aura Curse
Enchantment
1
R
TDC~
1
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
U
Sorcery
Sorcery
2
XUU
TDC~
3
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
B
Instant
Instant
2
1B
TDC~
3
Deep Analysis
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
Sorcery
4
3U
TDC~
3
Dismantling Wave
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
W
Sorcery
Sorcery
3
2W
TDC~
3
Divine Visitation
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
W
Enchantment
Enchantment
5
3WW
TDC~
1
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Land
Land
0
TDC~
0
Electrodominance
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
R
Instant
Instant
2
XRR
TDC~
3
Eliminate the Competition
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target creatures.
B
Sorcery
Sorcery
5
4B
TDC~
3
Elsha, Threefold Master
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess.
RUW
Legendary Creature — Djinn Monk
Creature
3
URW
1/1
TDC~
2
Emeria Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
W
Creature — Angel
Creature
4
2WW
3/3
TDC~
2
Eshki, Temur's Roar
Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent.
GRU
Legendary Creature — Human Warrior
Creature
3
GUR
2/2
TDC~
2
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
TDC~
0
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
RU
Sorcery
Sorcery
2
UR
TDC~
3
Faithless Looting
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
1
R
TDC~
3
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
TDC~
1
Felothar the Steadfast
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
BGW
Legendary Creature — Human Warrior
Creature
4
1WBG
0/5
TDC~
2
Ferrous Lake
{1}, {T}: Add {U}{R}.
Land
Land
0
TDC~
0
Fetid Heath
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Land
Land
0
TDC~
0
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
U
Instant
Instant
3
2U
TDC~
3
Ghostly Prison
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
W
Enchantment
Enchantment
3
2W
TDC~
1
Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
{4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
B
Legendary Creature — Phyrexian Praetor
Creature
3
1BB
3/3
TDC~
2
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Land
Land
0
TDC~
0
Goblin Electromancer
Instant and sorcery spells you cast cost {1} less to cast.
RU
Creature — Goblin Wizard
Creature
2
UR
2/2
TDC~
2
Goldlust Triad
Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a Treasure token.
R
Creature — Dragon
Creature
5
4R
4/3
TDC~
2
Goldnight Commander
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
W
Creature — Human Cleric Soldier
Creature
4
3W
2/2
TDC~
2
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
W
Instant
Instant
2
XWW
TDC~
3
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
R
Legendary Creature — Goblin Rogue
Creature
2
RR
2/2
TDC~
2
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
R
Creature — Goblin Shaman
Creature
3
2R
2/2
TDC~
2
Haughty Djinn
Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost {1} less to cast.
U
Creature — Djinn
Creature
3
1UU
*/4
TDC~
2
Hero of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
W
Creature — Human Knight
Creature
4
2WW
3/4
TDC~
2
Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
W
Sorcery
Sorcery
7
4WWW
TDC~
3
Idol of Oblivion
{T}: Draw a card. Activate only if you created a token this turn.
{8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Artifact
2
2
TDC~
1
Infantry Shield
Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Equip {2}
R
Artifact — Equipment
Artifact
3
2R
TDC~
1
Ironwill Forger
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
W
Creature — Orc Artificer
Creature
4
3W
3/3
TDC~
2
Irrigated Farmland
({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Plains Island
Land
0
TDC~
0
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Land
Land
0
TDC~
0
Izzet Signet
{1}, {T}: Add {U}{R}.
Artifact
Artifact
2
2
TDC~
1
Kaya, Geist Hunter
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.
−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.
−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
BW
Legendary Planeswalker — Kaya
Planeswalker
3
1WB
3
TDC~
1
Kotis, Sibsig Champion
Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs.
Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.
BGU
Legendary Creature — Zombie Warrior
Creature
3
BGU
3/3
TDC~
2
Legion Loyalty
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
W
Enchantment
Enchantment
8
6WW
TDC~
1
Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
R
Creature — Goblin Soldier
Creature
3
2R
2/2
TDC~
2
Lier, Disciple of the Drowned
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
U
Legendary Creature — Human Wizard
Creature
5
3UU
3/4
TDC~
2
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Artifact — Equipment
Artifact
2
2
TDC~
1
Lingering Souls
Create two 1/1 white Spirit creature tokens with flying.
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
3
2W
TDC~
3
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
R
Creature — Human Artificer
Creature
2
1R
2/1
TDC~
2
Magma Opus
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
{U/R}{U/R}, Discard this card: Create a Treasure token.
RU
Instant
Instant
8
6UR
TDC~
3
Mana Geyser
Add {R} for each tapped land your opponents control.
R
Sorcery
Sorcery
5
3RR
TDC~
3
Manaform Hellkite
Flying
Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
R
Creature — Dragon
Creature
4
2RR
4/4
TDC~
2
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
W
Legendary Creature — Human Cleric
Creature
4
3W
2/4
TDC~
2
Mindblade Render
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
B
Creature — Azra Warrior
Creature
2
1B
1/3
TDC~
2
Monastery Mentor
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
W
Creature — Human Monk
Creature
3
2W
2/2
TDC~
2
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
B
Creature — Human Rogue
Creature
3
2B
1/3
TDC~
2
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Artifact Creature — Myr Construct
Creature
7
7
4/7
TDC~
2
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
U
Instant
Instant
2
UU
TDC~
3
Neriv, Crackling Vanguard
Flying, deathtouch
When Neriv enters, create two 1/1 red Goblin creature tokens.
Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
BRW
Legendary Creature — Spirit Dragon
Creature
5
2RWB
4/4
TDC~
2
Ogre Battledriver
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
R
Creature — Ogre Warrior
Creature
4
2RR
3/3
TDC~
2
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
B
Creature — Human Shaman
Creature
3
2B
2/2
TDC~
2
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
U
Instant
Instant
1
U
TDC~
3
Path of Ancestry
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Land
0
TDC~
0
Perilous Landscape
{T}: Add {C}.
{T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)
Land
Land
0
TDC~
0
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
U
Sorcery
Sorcery
1
U
TDC~
3
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
U
Instant
Instant
1
U
TDC~
3
Prairie Stream
({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Land — Plains Island
Land
0
TDC~
0
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
U
Sorcery
Sorcery
1
U
TDC~
3
Prismari Command
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
RU
Instant
Instant
3
1UR
TDC~
3
Redoubled Stormsinger
First strike
Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
R
Creature — Orc Wizard
Creature
3
2R
3/3
TDC~
2
Release the Dogs
Create four 1/1 white Dog creature tokens.
W
Sorcery
Sorcery
4
3W
TDC~
3
Reliquary Tower
You have no maximum hand size.
{T}: Add {C}.
Land
Land
0
TDC~
0
Rite of Replication
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
U
Sorcery
Sorcery
4
2UU
TDC~
3
Rugged Prairie
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Land
Land
0
TDC~
0
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
W
Creature — Spirit Cleric
Creature
2
1W
2/1
TDC~
2
Shadow Summoning
Create two tapped 1/1 white Spirit creature tokens with flying.
BW
Sorcery
Sorcery
2
WB
TDC~
3
Shattered Landscape
{T}: Add {C}.
{T}, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling {R}{W}{B} ({R}{W}{B}, Discard this card: Draw a card.)
Land
Land
0
TDC~
0
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
Land
Land
0
TDC~
0
Shiko and Narset, Unified
Flying, vigilance
Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
RUW
Legendary Creature — Human Spirit Dragon
Creature
4
1URW
4/4
TDC~
2
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
R
Enchantment — Aura
Enchantment
3
2R
TDC~
1
Shivan Reef
{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you.
Land
Land
0
TDC~
0
Siege-Gang Commander
When this creature enters, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
R
Creature — Goblin
Creature
5
3RR
2/2
TDC~
2
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Artifact — Equipment
Artifact
1
1
TDC~
1
Skycloud Expanse
{1}, {T}: Add {W}{U}.
Land
Land
0
TDC~
0
Smoldering Marsh
({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
Land — Swamp Mountain
Land
0
TDC~
0
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
TDC~
1
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Artifact Creature — Golem
Creature
4
4
2/2
TDC~
2
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
R
Creature — Dwarf Shaman
Creature
4
3R
2/2
TDC~
2
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
W
Instant
Instant
3
2W
TDC~
3
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
U
Instant
Instant
6
4UU
TDC~
3
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Land
Land
0
TDC~
0
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
W
Creature — Giant
Creature
6
4WW
6/6
TDC~
2
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
Instant
1
W
TDC~
3
Talisman of Conviction
{T}: Add {C}.
{T}: Add {R} or {W}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
TDC~
1
Talisman of Hierarchy
{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
TDC~
1
Talisman of Progress
{T}: Add {C}.
{T}: Add {W} or {U}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
TDC~
1
Tempest Technique
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
W
Enchantment — Aura
Enchantment
4
3W
TDC~
1
Tempest Technique
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
W
Enchantment — Aura
Enchantment
4
3W
TDC~
1
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {U}.
Land
Land
0
TDC~
0
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {R}.
Land
Land
0
TDC~
0
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {B}.
Land
Land
0
TDC~
0
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {W}.
Land
Land
0
TDC~
0
Tempt with Vengeance
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
R
Sorcery
Sorcery
1
XR
TDC~
3
Terramorphic Expanse
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
TDC~
0
Teval, the Balanced Scale
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
BGU
Legendary Creature — Spirit Dragon
Creature
4
1BGU
4/4
TDC~
2
Thalisse, Reverent Medium
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
BW
Legendary Creature — Human Cleric
Creature
5
3WB
3/4
TDC~
2
Think Twice
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
2
1U
TDC~
3
Third Path Iconoclast
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
RU
Creature — Human Monk
Creature
2
UR
2/1
TDC~
2
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
UW
Sorcery
Sorcery
5
2WWU
TDC~
3
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
W
Enchantment
Enchantment
3
2W
TDC~
1
Transcendent Dragon
Flash
Flying
When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
U
Creature — Dragon
Creature
6
4UU
4/3
TDC~
2
Transcendent Dragon
Flash
Flying
When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
U
Creature — Dragon
Creature
6
4UU
4/3
TDC~
2
Transforming Flourish
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.
R
Instant
Instant
3
2R
TDC~
3
Transforming Flourish
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.
R
Instant
Instant
3
2R
TDC~
3
Twilight Drover
Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature.
{2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.
W
Creature — Spirit
Creature
3
2W
1/1
TDC~
2
Ureni of the Unwritten
Flying, trample
Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
GRU
Legendary Creature — Spirit Dragon
Creature
7
4GUR
7/7
TDC~
2
Vanquish the Horde
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
W
Sorcery
Sorcery
8
6WW
TDC~
3
Vault of the Archangel
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Land
0
TDC~
0
Velomachus Lorehold
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
RW
Legendary Creature — Elder Dragon
Creature
7
5RW
5/5
TDC~
2
Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
RU
Legendary Creature — Efreet Wizard
Creature
3
1UR
2/2
TDC~
2
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
B
Creature — Vampire Wizard
Creature
1
B
1/1
TDC~
2
Voracious Bibliophile
Flying, vigilance
Whenever you cast a spell with one or more targets, draw that many cards.
U
Creature — Dragon
Creature
4
3U
3/3
TDC~
2
Voracious Bibliophile
Flying, vigilance
Whenever you cast a spell with one or more targets, draw that many cards.
U
Creature — Dragon
Creature
4
3U
3/3
TDC~
2
Wayfarer's Bauble
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Artifact
1
1
TDC~
1
Whirlwind of Thought
Whenever you cast a noncreature spell, draw a card.
RUW
Enchantment
Enchantment
4
1URW
TDC~
1
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Sorcery
Sorcery
4
3R
TDC~
3
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Sorcery
Sorcery
4
3R
TDC~
3
Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
W
Instant
Instant
3
2W
TDC~
3
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Land
0
TDC~
0
Within Range
When this enchantment enters, create two 1/1 red Warrior creature tokens.
Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
B
Enchantment
Enchantment
4
3B
TDC~
1
Yahenni, Undying Partisan
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
B
Legendary Creature — Aetherborn Vampire
Creature
3
2B
2/2
TDC~
2
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
R
Creature — Human Shaman
Creature
2
1R
2/1
TDC~
2
Zurgo Stormrender
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
BRW
Legendary Creature — Orc Warrior
Creature
3
RWB
3/3
TDC~
2
"Dawnglare Predator" // "Number One Dawnglare Predator Fan"
W
Creature — Dragon // Sorcery — Omen
Creature
5
4W // 1W
3/4
TDM~
3
"Descendant of Storms"
Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
W
Creature — Human Soldier
Creature
1
W
2/1
TDM~
2
"The Future Way"
The next time a source of your choice would deal you damage, prevent that damage. When damage is prevented this way, "The Future Way" deals that much damage to that source's controller and you draw that many cards.
RUW
Instant
Instant
5
2URW
TDM~
3
Abzan Devotee
{1}: Add {W}, {B}, or {G}. Activate only once each turn.
{2}{B}: Return this card from your graveyard to your hand.
B
Creature — Dog Cleric
Creature
2
1B
2/1
TDM~
2
Abzan Monument
When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle.
{1}{W}{B}{G}, {T}, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery.
Artifact
Artifact
2
2
TDM~
1
Aegis Sculptor
Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
U
Creature — Bird Wizard
Creature
4
3U
2/3
TDM~
2
Agent of Kotis
Renew — {3}{U}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
U
Creature — Human Rogue
Creature
2
1U
2/1
TDM~
2
All-Out Assault
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
BRW
Enchantment
Enchantment
5
2RWB
TDM~
1
All-Out Assault
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
BRW
Enchantment
Enchantment
5
2RWB
TDM~
1
All-Out Assault
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
BRW
Enchantment
Enchantment
5
2RWB
TDM~
1
All-Out Assault
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
BRW
Enchantment
Enchantment
5
2RWB
TDM~
1
Anafenza, Unyielding Lineage
Flash
First strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
W
Legendary Creature — Spirit Soldier
Creature
3
2W
2/2
TDM~
2
Anafenza, Unyielding Lineage
Flash
First strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
W
Legendary Creature — Spirit Soldier
Creature
3
2W
2/2
TDM~
2
Attuned Hunter
Trample
Whenever one or more cards leave your graveyard during your turn, put a+1/+1 counter on this creature.
G
Creature — Human Ranger
Creature
3
2G
3/3
TDM~
2
Auroral Procession
Return target card from your graveyard to your hand.
GU
Instant
Instant
2
GU
TDM~
3
Awaken the Honored Dead
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
BGU
Enchantment — Saga
Enchantment
3
BGU
TDM~
1
Awaken the Honored Dead
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
BGU
Enchantment — Saga
Enchantment
3
BGU
TDM~
1
Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
BW
Enchantment
Enchantment
4
2WB
TDM~
1
Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
BW
Enchantment
Enchantment
4
2WB
TDM~
1
Bearer of Glory
During your turn, this creature has first strike.
{4}{W}: Creatures you control get +1/+1 until end of turn.
W
Creature — Human Soldier
Creature
2
1W
2/1
TDM~
2
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
BGW
Legendary Creature — Spirit Dragon
Creature
5
2WBG
5/7
TDM~
2
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
BGW
Legendary Creature — Spirit Dragon
Creature
5
2WBG
5/7
TDM~
2
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
BGW
Legendary Creature — Spirit Dragon
Creature
5
2WBG
5/7
TDM~
2
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Land
Land
0
TDM~
0
Bloomvine Regent // Claim Territory
G
Creature — Dragon // Sorcery — Omen
Creature
5
3GG // 2G
4/5
TDM~
3
Bloomvine Regent // Claim Territory
G
Creature — Dragon // Sorcery — Omen
Creature
5
3GG // 2G
4/5
TDM~
3
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Land
Land
0
TDM~
0
Boulderborn Dragon
Flying, vigilance
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact Creature — Dragon
Creature
5
5
3/3
TDM~
2
Boulderborn Dragon
Flying, vigilance
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact Creature — Dragon
Creature
5
5
3/3
TDM~
2
Caustic Exhale
As an additional cost to cast this spell, behold a Dragon or pay {1}. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Target creature gets -3/-3 until end of turn.
B
Instant
Instant
1
B
TDM~
3
Channeled Dragonfire
Channeled Dragonfire deals 2 damage to any target.
Harmonize {5}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
R
Sorcery
Sorcery
1
R
TDM~
3
Cori Mountain Monastery
This land enters tapped unless you control a Plains or an Island.
{T}: Add {R}.
{3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card.
Land
Land
0
TDM~
0
Cori Mountain Monastery
This land enters tapped unless you control a Plains or an Island.
{T}: Add {R}.
{3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card.
Land
Land
0
TDM~
0
Corroding Dragonstorm
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
B
Enchantment
Enchantment
2
1B
TDM~
1
Corroding Dragonstorm
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
B
Enchantment
Enchantment
2
1B
TDM~
1
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
G
Creature — Beast
Creature
8
5GGG
5/5
TDM~
2
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
G
Creature — Beast
Creature
8
5GGG
5/5
TDM~
2
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
G
Creature — Beast
Creature
8
5GGG
5/5
TDM~
2
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
G
Creature — Beast
Creature
8
5GGG
5/5
TDM~
2
Cruel Truths
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Instant
Instant
4
3B
TDM~
3
Dalkovan Encampment
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {W}.
{2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Land
Land
0
TDM~
0
Dalkovan Encampment
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {W}.
{2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Land
Land
0
TDM~
0
Dalkovan Packbeasts
Vigilance
Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
W
Creature — Ox
Creature
3
2W
0/4
TDM~
2
Desperate Measures
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
B
Instant
Instant
1
B
TDM~
3
Devoted Duelist
Haste
Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.
R
Creature — Goblin Monk
Creature
2
1R
2/1
TDM~
2
Dirgur Island Dragon // Skimming Strike
U
Creature — Dragon // Instant — Omen
Creature
6
5U // 1U
4/4
TDM~
3
Dirgur Island Dragon // Skimming Strike
U
Creature — Dragon // Instant — Omen
Creature
6
5U // 1U
4/4
TDM~
3
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Land
Land
0
TDM~
0
Disruptive Stormbrood // Petty Revenge
G
Creature — Dragon // Sorcery — Omen
Creature
5
4G // 1B
3/3
TDM~
3
Dracogenesis
You may cast Dragon spells without paying their mana costs.
R
Enchantment
Enchantment
8
6RR
TDM~
1
Dracogenesis
You may cast Dragon spells without paying their mana costs.
R
Enchantment
Enchantment
8
6RR
TDM~
1
Dracogenesis
You may cast Dragon spells without paying their mana costs.
R
Enchantment
Enchantment
8
6RR
TDM~
1
Dracogenesis
You may cast Dragon spells without paying their mana costs.
R
Enchantment
Enchantment
8
6RR
TDM~
1
Dragonback Assault
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.
Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
GRU
Enchantment
Enchantment
6
3GUR
TDM~
1
Dragonback Assault
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.
Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
GRU
Enchantment
Enchantment
6
3GUR
TDM~
1
Dragonback Lancer
Flying
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
W
Creature — Human Soldier
Creature
4
3W
3/3
TDM~
2
Dragonbroods' Relic
{T}, Tap an untapped creature you control: Add one mana of any color.
{3}{W}{U}{B}{R}{G}, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery.
G
Artifact
Artifact
2
1G
TDM~
1
Dusyut Earthcarver
Reach
When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.)
G
Creature — Elephant Druid
Creature
6
5G
4/4
TDM~
2
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
W
Instant
Instant
2
1W
TDM~
3
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
W
Legendary Planeswalker — Elspeth
Planeswalker
5
3WW
5
TDM~
1
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
W
Legendary Planeswalker — Elspeth
Planeswalker
5
3WW
5
TDM~
1
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
W
Legendary Planeswalker — Elspeth
Planeswalker
5
3WW
5
TDM~
1
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
W
Legendary Planeswalker — Elspeth
Planeswalker
5
3WW
5
TDM~
1
Embermouth Sentinel
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.
Artifact Creature — Chimera
Creature
2
2
2/1
TDM~
2
Encroaching Dragonstorm
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.
G
Enchantment
Enchantment
4
3G
TDM~
1
Equilibrium Adept
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
R
Creature — Dog Monk
Creature
4
3R
2/4
TDM~
2
Eshki Dragonclaw
Vigilance, trample, ward {1}
At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
GRU
Legendary Creature — Human Warrior
Creature
4
1GUR
4/4
TDM~
2
Eshki Dragonclaw
Vigilance, trample, ward {1}
At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
GRU
Legendary Creature — Human Warrior
Creature
4
1GUR
4/4
TDM~
2
Evolving Wilds
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
TDM~
0
Fangkeeper's Familiar
Flash
When this creature enters, choose one —
• You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
• Destroy target enchantment.
• Counter target creature spell.
BGU
Creature — Snake
Creature
4
1BGU
3/3
TDM~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TDM~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TDM~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TDM~
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TDM~
0
Fortress Kin-Guard
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
W
Creature — Dog Soldier
Creature
2
1W
1/2
TDM~
2
Frontier Bivouac
This land enters tapped.
{T}: Add {G}, {U}, or {R}.
Land
Land
0
TDM~
0
Frostcliff Siege
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
RU
Enchantment
Enchantment
3
1UR
TDM~
1
Frostcliff Siege
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
RU
Enchantment
Enchantment
3
1UR
TDM~
1
Glacierwood Siege
As this enchantment enters, choose Temur or Sultai.
• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.
• Sultai — You may play lands from your graveyard.
GU
Enchantment
Enchantment
3
1GU
TDM~
1
Great Arashin City
This land enters tapped unless you control a Forest or a Plains.
{T}: Add {B}
{1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
Land
Land
0
TDM~
0
Great Arashin City
This land enters tapped unless you control a Forest or a Plains.
{T}: Add {B}
{1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
Land
Land
0
TDM~
0
Gurmag Nightwatch
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
BGU
Creature — Human Ranger
Creature
6
2/B2/G2/U
3/3
TDM~
2
Inevitable Defeat
This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
BRW
Instant
Instant
4
1RWB
TDM~
3
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TDM~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TDM~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TDM~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TDM~
0
Jade-Cast Sentinel
Reach
{2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Artifact Creature — Ape Snake
Creature
4
4
1/5
TDM~
2
Jeskai Devotee
Flurry — Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn.
{1}: Add {U}, {R}, or {W}. Activate only once each turn.
R
Creature — Orc Monk
Creature
2
1R
2/2
TDM~
2
Jeskai Monument
When this artifact enters, search your library for a basic Island, Mountain, or Plains card, reveal it, put it into your hand, then shuffle.
{1}{U}{R}{W}, {T}, Sacrifice this artifact: Create two 1/1 white Bird creature tokens with flying. Activate only as a sorcery.
Artifact
Artifact
2
2
TDM~
1
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
Land
Land
0
TDM~
0
Kishla Village
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {G}.
{3}{G}, {T}: Surveil 2.
Land
Land
0
TDM~
0
Kishla Village
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {G}.
{3}{G}, {T}: Surveil 2.
Land
Land
0
TDM~
0
Kotis, the Fangkeeper
Indestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
BGU
Legendary Creature — Zombie Warrior
Creature
4
1BGU
2/1
TDM~
2
Kotis, the Fangkeeper
Indestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
BGU
Legendary Creature — Zombie Warrior
Creature
4
1BGU
2/1
TDM~
2
Krumar Initiate
{X}{B}, {T}, Pay X life: This creature endures X. Activate only as a sorcery. (Put X+1/+1 counters on it or create an X/X white Spirit creature token.)
B
Creature — Human Cleric
Creature
2
1B
2/2
TDM~
2
Lie in Wait
Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature.
BGU
Sorcery
Sorcery
3
BGU
TDM~
3
Maelstrom of the Spirit Dragon
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
{4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Land
Land
0
TDM~
0
Maelstrom of the Spirit Dragon
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
{4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Land
Land
0
TDM~
0
Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
R
Creature — Dragon
Creature
4
2RR
4/5
TDM~
2
Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
R
Creature — Dragon
Creature
4
2RR
4/5
TDM~
2
Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
R
Creature — Dragon
Creature
4
2RR
4/5
TDM~
2
Marang River Regent // Coil and Catch
U
Creature — Dragon // Instant — Omen
Creature
6
4UU // 3U
6/7
TDM~
3
Marang River Regent // Coil and Catch
U
Creature — Dragon // Instant — Omen
Creature
6
4UU // 3U
6/7
TDM~
3
Mardu Devotee
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{1}: Add {R}, {W}, or {B}. Activate only once each turn.
W
Creature — Human Scout
Creature
1
W
1/2
TDM~
2
Mardu Monument
When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle.
{2}{R}{W}{B}, {T}, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.)
Artifact
Artifact
2
2
TDM~
1
Marshal of the Lost
Deathtouch
Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
BW
Creature — Orc Warrior
Creature
4
2WB
3/3
TDM~
2
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn can't be countered.
Land
Land
0
TDM~
0
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn can't be countered.
Land
Land
0
TDM~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TDM~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TDM~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TDM~
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TDM~
0
Mox Jasper
{T}: Add one mana of any color. Activate only if you control a Dragon.
Legendary Artifact
Artifact
0
0
TDM~
1
Mox Jasper
{T}: Add one mana of any color. Activate only if you control a Dragon.
Legendary Artifact
Artifact
0
0
TDM~
1
Mox Jasper
{T}: Add one mana of any color. Activate only if you control a Dragon.
Legendary Artifact
Artifact
0
0
TDM~
1
Mystic Monastery
This land enters tapped.
{T}: Add {U}, {R}, or {W}.
Land
Land
0
TDM~
0
Narset, Jeskai Waymaster
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
RUW
Legendary Creature — Human Monk
Creature
3
URW
3/4
TDM~
2
Neriv, Heart of the Storm
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
BRW
Legendary Creature — Spirit Dragon
Creature
4
1RWB
4/5
TDM~
2
Neriv, Heart of the Storm
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
BRW
Legendary Creature — Spirit Dragon
Creature
4
1RWB
4/5
TDM~
2
Neriv, Heart of the Storm
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
BRW
Legendary Creature — Spirit Dragon
Creature
4
1RWB
4/5
TDM~
2
Nomad Outpost
This land enters tapped.
{T}: Add {R}, {W}, or {B}.
Land
Land
0
TDM~
0
Opulent Palace
This land enters tapped.
{T}: Add {B}, {G}, or {U}.
Land
Land
0
TDM~
0
Perennation
Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.
BGW
Sorcery
Sorcery
6
3WBG
TDM~
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TDM~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TDM~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TDM~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TDM~
0
Purging Stormbrood // Absorb Essence
B
Creature — Dragon // Instant — Omen
Creature
5
4B // 1W
4/4
TDM~
3
Purging Stormbrood // Absorb Essence
B
Creature — Dragon // Instant — Omen
Creature
5
4B // 1W
4/4
TDM~
3
Qarsi Revenant
Flying, deathtouch, lifelink
Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
B
Creature — Vampire
Creature
3
1BB
3/3
TDM~
2
Qarsi Revenant
Flying, deathtouch, lifelink
Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
B
Creature — Vampire
Creature
3
1BB
3/3
TDM~
2
Qarsi Revenant
Flying, deathtouch, lifelink
Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
B
Creature — Vampire
Creature
3
1BB
3/3
TDM~
2
Rakshasa's Bargain
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.
BGU
Instant
Instant
6
2/B2/G2/U
TDM~
3
Rally the Monastery
This spell costs {2} less to cast if you've cast another spell this turn.
Choose one —
• Create two 1/1 white Monk creature tokens with prowess.
• Up to two target creatures you control each get +2/+2 until end of turn.
• Destroy target creature with power 4 or greater.
W
Instant
Instant
4
3W
TDM~
3
Rediscover the Way
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
RUW
Enchantment — Saga
Enchantment
3
URW
TDM~
1
Rediscover the Way
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
RUW
Enchantment — Saga
Enchantment
3
URW
TDM~
1
Reigning Victor
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
BRW
Creature — Orc Warrior
Creature
6
2/R2/W2/B
3/3
TDM~
2
Ringing Strike Mastery
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{5}: Untap this creature."
U
Enchantment — Aura
Enchantment
1
U
TDM~
1
Rite of Renewal
Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.
G
Sorcery
Sorcery
4
3G
TDM~
3
Roamer's Routine
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
G
Sorcery
Sorcery
3
2G
TDM~
3
Roiling Dragonstorm
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
U
Enchantment
Enchantment
2
1U
TDM~
1
Roiling Dragonstorm
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
U
Enchantment
Enchantment
2
1U
TDM~
1
Roiling Dragonstorm
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
U
Enchantment
Enchantment
2
1U
TDM~
1
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Land
Land
0
TDM~
0
Runescale Stormbrood // Chilling Screech
R
Creature — Dragon // Instant — Omen
Creature
4
3R // 1U
2/4
TDM~
3
Runescale Stormbrood // Chilling Screech
R
Creature — Dragon // Instant — Omen
Creature
4
3R // 1U
2/4
TDM~
3
Sagu Wildling // Roost Seek
G
Creature — Dragon // Sorcery — Omen
Creature
5
4G // G
3/3
TDM~
3
Sagu Wildling // Roost Seek
G
Creature — Dragon // Sorcery — Omen
Creature
5
4G // G
3/3
TDM~
3
Salt Road Packbeast
This spell costs {1} less to cast for each creature you control.
When this creature enters, draw a card.
W
Creature — Beast
Creature
6
5W
4/3
TDM~
2
Sandsteppe Citadel
This land enters tapped.
{T}: Add {W}, {B}, or {G}.
Land
Land
0
TDM~
0
Sarkhan's Resolve
Choose one —
• Target creature gets +3/+3 until end of turn.
• Destroy target creature with flying.
G
Instant
Instant
2
1G
TDM~
3
Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
R
Legendary Creature — Human Druid
Creature
2
1R
2/2
TDM~
2
Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
R
Legendary Creature — Human Druid
Creature
2
1R
2/2
TDM~
2
Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
R
Legendary Creature — Human Druid
Creature
2
1R
2/2
TDM~
2
Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
R
Legendary Creature — Human Druid
Creature
2
1R
2/2
TDM~
2
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Land
Land
0
TDM~
0
Seize Opportunity
Choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Up to two target creatures each get +2/+1 until end of turn.
R
Instant
Instant
3
2R
TDM~
3
Severance Priest
Deathtouch
When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
BGW
Creature — Djinn Cleric
Creature
3
WBG
3/3
TDM~
2
Severance Priest
Deathtouch
When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
BGW
Creature — Djinn Cleric
Creature
3
WBG
3/3
TDM~
2
Shiko, Paragon of the Way
Flying, vigilance
When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
RUW
Legendary Creature — Spirit Dragon
Creature
5
2URW
4/5
TDM~
2
Shock Brigade
Menace (This creature can't be blocked except by two or more creatures.)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
R
Creature — Goblin Soldier
Creature
2
1R
1/3
TDM~
2
Sidisi, Regent of the Mire
{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
B
Legendary Creature — Zombie Snake Warlock
Creature
2
1B
1/3
TDM~
2
Sidisi, Regent of the Mire
{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
B
Legendary Creature — Zombie Snake Warlock
Creature
2
1B
1/3
TDM~
2
Skirmish Rhino
Trample
When this creature enters, each opponent loses 2 life and you gain 2 life.
BGW
Creature — Rhino
Creature
3
WBG
3/4
TDM~
2
Skirmish Rhino
Trample
When this creature enters, each opponent loses 2 life and you gain 2 life.
BGW
Creature — Rhino
Creature
3
WBG
3/4
TDM~
2
Skirmish Rhino
Trample
When this creature enters, each opponent loses 2 life and you gain 2 life.
BGW
Creature — Rhino
Creature
3
WBG
3/4
TDM~
2
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
W
Enchantment
Enchantment
5
3WW
TDM~
1
Snowmelt Stag
Vigilance
During your turn, this creature has base power and toughness 5/2.
{5}{U}{U}: This creature can't be blocked this turn.
U
Creature — Elemental Elk
Creature
4
3U
2/5
TDM~
2
Spectral Denial
This spell costs {1} less to cast for each creature you control with power 4 or greater.
Counter target spell unless its controller pays {X}.
U
Instant
Instant
1
XU
TDM~
3
Stalwart Successor
Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature.
BG
Creature — Human Warrior
Creature
3
1BG
3/2
TDM~
2
Static Snare
Flash
This spell costs {1} less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
W
Enchantment
Enchantment
5
4W
TDM~
1
Stormplain Detainment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
W
Enchantment
Enchantment
3
2W
TDM~
1
Stormscale Scion
Flying
Other Dragons you control get +1/+1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
R
Creature — Dragon
Creature
6
4RR
4/4
TDM~
2
Stormscale Scion
Flying
Other Dragons you control get +1/+1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
R
Creature — Dragon
Creature
6
4RR
4/4
TDM~
2
Strategic Betrayal
Target opponent exiles a creature they control and their graveyard.
B
Sorcery
Sorcery
2
1B
TDM~
3
Sultai Devotee
Deathtouch
{1}: Add {B}, {G}, or {U}. Activate only once each turn.
G
Creature — Zombie Snake Druid
Creature
2
1G
2/1
TDM~
2
Sultai Monument
When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle.
{2}{B}{G}{U}, {T}, Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery.
Artifact
Artifact
2
2
TDM~
1
Summit Intimidator
Reach
When this creature enters, target creature can't block this turn.
R
Creature — Yeti
Creature
4
3R
4/3
TDM~
2
Sunset Strikemaster
{T}: Add {R}.
{2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying.
R
Creature — Human Monk
Creature
2
1R
3/1
TDM~
2
Surrak, Elusive Hunter
This spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
G
Legendary Creature — Human Warrior
Creature
3
2G
4/3
TDM~
2
Surrak, Elusive Hunter
This spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
G
Legendary Creature — Human Warrior
Creature
3
2G
4/3
TDM~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TDM~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TDM~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TDM~
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TDM~
0
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
Land
Land
0
TDM~
0
Taigam, Master Opportunist
Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
U
Legendary Creature — Human Monk
Creature
2
1U
2/2
TDM~
2
Taigam, Master Opportunist
Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
U
Legendary Creature — Human Monk
Creature
2
1U
2/2
TDM~
2
Tempest Hawk
Flying
Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Tempest Hawk.
W
Creature — Bird
Creature
3
2W
2/2
TDM~
2
Temur Battlecrier
During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater.
GRU
Creature — Orc Ranger
Creature
3
GUR
4/3
TDM~
2
Temur Battlecrier
During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater.
GRU
Creature — Orc Ranger
Creature
3
GUR
4/3
TDM~
2
Temur Battlecrier
During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater.
GRU
Creature — Orc Ranger
Creature
3
GUR
4/3
TDM~
2
Temur Devotee
Defender
{1}: Add {G}, {U}, or {R}. Activate only once each turn.
U
Creature — Human Druid
Creature
2
1U
3/3
TDM~
2
Temur Monument
When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle.
{3}{G}{U}{R}, {T}, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery.
Artifact
Artifact
2
2
TDM~
1
Teval, Arbiter of Virtue
Flying, lifelink
Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.)
Whenever you cast a spell, you lose life equal to its mana value.
BGU
Legendary Creature — Spirit Dragon
Creature
5
2BGU
6/6
TDM~
2
Teval, Arbiter of Virtue
Flying, lifelink
Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.)
Whenever you cast a spell, you lose life equal to its mana value.
BGU
Legendary Creature — Spirit Dragon
Creature
5
2BGU
6/6
TDM~
2
Teval, Arbiter of Virtue
Flying, lifelink
Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.)
Whenever you cast a spell, you lose life equal to its mana value.
BGU
Legendary Creature — Spirit Dragon
Creature
5
2BGU
6/6
TDM~
2
The Sibsig Ceremony
Creature spells you cast cost {2} less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
B
Legendary Enchantment
Enchantment
3
BBB
TDM~
1
The Sibsig Ceremony
Creature spells you cast cost {2} less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
B
Legendary Enchantment
Enchantment
3
BBB
TDM~
1
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
Land
Land
0
TDM~
0
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Land
Land
0
TDM~
0
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add {C}{C}{C}.
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker — Ugin
Planeswalker
7
7
7
TDM~
1
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add {C}{C}{C}.
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker — Ugin
Planeswalker
7
7
7
TDM~
1
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add {C}{C}{C}.
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker — Ugin
Planeswalker
7
7
7
TDM~
1
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add {C}{C}{C}.
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker — Ugin
Planeswalker
7
7
7
TDM~
1
Underfoot Underdogs
When this creature enters, create a 1/1 red Goblin creature token.
{1}, {T}: Target creature you control with power 2 or less can't be blocked this turn.
R
Creature — Goblin Warrior
Creature
3
2R
1/2
TDM~
2
Undergrowth Leopard
Vigilance
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
G
Creature — Cat
Creature
2
1G
2/2
TDM~
2
United Battlefront
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
W
Sorcery
Sorcery
4
3W
TDM~
3
United Battlefront
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
W
Sorcery
Sorcery
4
3W
TDM~
3
Unrooted Ancestor
Flash
{1}, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
B
Creature — Spirit Cleric
Creature
3
2B
3/2
TDM~
2
Ureni's Rebuff
Return target creature to its owner's hand.
Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
U
Sorcery
Sorcery
2
1U
TDM~
3
Ureni, the Song Unending
Flying, protection from white and from black
When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
GRU
Legendary Creature — Spirit Dragon
Creature
8
5GUR
10/10
TDM~
2
Ureni, the Song Unending
Flying, protection from white and from black
When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
GRU
Legendary Creature — Spirit Dragon
Creature
8
5GUR
10/10
TDM~
2
Ureni, the Song Unending
Flying, protection from white and from black
When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
GRU
Legendary Creature — Spirit Dragon
Creature
8
5GUR
10/10
TDM~
2
Venerated Stormsinger
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Creature — Orc Cleric
Creature
4
3B
3/3
TDM~
2
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
W
Creature — Human Bard
Creature
2
1W
1/3
TDM~
2
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
W
Creature — Human Bard
Creature
2
1W
1/3
TDM~
2
Watcher of the Wayside
When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
Artifact Creature — Golem
Creature
3
3
3/2
TDM~
2
Whirlwing Stormbrood // Dynamic Soar
U
Creature — Dragon // Sorcery — Omen
Creature
5
4U // 2G
4/3
TDM~
3
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
Land
Land
0
TDM~
0
Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
U
Sorcery
Sorcery
3
2U
TDM~
3
Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
U
Sorcery
Sorcery
3
2U
TDM~
3
Yathan Tombguard
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.
B
Creature — Human Warrior
Creature
3
2B
2/3
TDM~
2
Zurgo, Thunder's Decree
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed."
BRW
Legendary Creature — Orc Warrior
Creature
3
RWB
2/4
TDM~
2
Zurgo, Thunder's Decree
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed."
BRW
Legendary Creature — Orc Warrior
Creature
3
RWB
2/4
TDM~
2