Cockatrice/Magic-Spoiler
2025-03-21 08:16:35 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TDM.xml
TDM
Tarkir: Dragonstorm (Spoiler)
Expansion
2025-04-11
10
"Dawnglare Predator" // "Number One Dawnglare Predator Fan"
W
Creature — Dragon // Sorcery — Omen
Creature
5
4W // 1W
3/4
TDM
3
"Descendant of Storms"
Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
W
Creature — Human Soldier
Creature
1
W
2/1
TDM
2
"The Future Way"
The next time a source of your choice would deal you damage, prevent that damage. When damage is prevented this way, "The Future Way" deals that much damage to that source's controller and you draw that many cards.
RUW
Instant
Instant
5
2URW
TDM
3
Abzan Devotee
{1}: Add {W}, {B}, or {G}. Activate only once each turn.
{2}{B}: Return this card from your graveyard to your hand.
B
Creature — Dog Cleric
Creature
2
1B
2/1
TDM
2
Abzan Monument
When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle.
{1}{W}{B}{G}, {T}, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery.
Artifact
Artifact
2
2
TDM
1
Aegis Sculptor
Flying
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
U
Creature — Bird Wizard
Creature
4
3U
2/3
TDM
2
Agent of Kotis
Renew — {3}{U}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
U
Creature — Human Rogue
Creature
2
1U
2/1
TDM
2
All-Out Assault
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
BRW
Enchantment
Enchantment
5
2RWB
TDM
1
All-Out Assault
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
BRW
Enchantment
Enchantment
5
2RWB
TDM
1
All-Out Assault
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
BRW
Enchantment
Enchantment
5
2RWB
TDM
1
All-Out Assault
Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
BRW
Enchantment
Enchantment
5
2RWB
TDM
1
Anafenza, Unyielding Lineage
Flash
First strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
W
Legendary Creature — Spirit Soldier
Creature
3
2W
2/2
TDM
2
Anafenza, Unyielding Lineage
Flash
First strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
W
Legendary Creature — Spirit Soldier
Creature
3
2W
2/2
TDM
2
Attuned Hunter
Trample
Whenever one or more cards leave your graveyard during your turn, put a+1/+1 counter on this creature.
G
Creature — Human Ranger
Creature
3
2G
3/3
TDM
2
Auroral Procession
Return target card from your graveyard to your hand.
GU
Instant
Instant
2
GU
TDM
3
Awaken the Honored Dead
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
BGU
Enchantment — Saga
Enchantment
3
BGU
TDM
1
Awaken the Honored Dead
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
BGU
Enchantment — Saga
Enchantment
3
BGU
TDM
1
Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
BW
Enchantment
Enchantment
4
2WB
TDM
1
Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
BW
Enchantment
Enchantment
4
2WB
TDM
1
Bearer of Glory
During your turn, this creature has first strike.
{4}{W}: Creatures you control get +1/+1 until end of turn.
W
Creature — Human Soldier
Creature
2
1W
2/1
TDM
2
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
BGW
Legendary Creature — Spirit Dragon
Creature
5
2WBG
5/7
TDM
2
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
BGW
Legendary Creature — Spirit Dragon
Creature
5
2WBG
5/7
TDM
2
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
BGW
Legendary Creature — Spirit Dragon
Creature
5
2WBG
5/7
TDM
2
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Land
Land
0
TDM
0
Bloomvine Regent // Claim Territory
G
Creature — Dragon // Sorcery — Omen
Creature
5
3GG // 2G
4/5
TDM
3
Bloomvine Regent // Claim Territory
G
Creature — Dragon // Sorcery — Omen
Creature
5
3GG // 2G
4/5
TDM
3
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.
Land
Land
0
TDM
0
Boulderborn Dragon
Flying, vigilance
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact Creature — Dragon
Creature
5
5
3/3
TDM
2
Boulderborn Dragon
Flying, vigilance
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact Creature — Dragon
Creature
5
5
3/3
TDM
2
Caustic Exhale
As an additional cost to cast this spell, behold a Dragon or pay {1}. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Target creature gets -3/-3 until end of turn.
B
Instant
Instant
1
B
TDM
3
Channeled Dragonfire
Channeled Dragonfire deals 2 damage to any target.
Harmonize {5}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
R
Sorcery
Sorcery
1
R
TDM
3
Cori Mountain Monastery
This land enters tapped unless you control a Plains or an Island.
{T}: Add {R}.
{3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card.
Land
Land
0
TDM
0
Cori Mountain Monastery
This land enters tapped unless you control a Plains or an Island.
{T}: Add {R}.
{3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card.
Land
Land
0
TDM
0
Corroding Dragonstorm
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
B
Enchantment
Enchantment
2
1B
TDM
1
Corroding Dragonstorm
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
B
Enchantment
Enchantment
2
1B
TDM
1
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
G
Creature — Beast
Creature
8
5GGG
5/5
TDM
2
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
G
Creature — Beast
Creature
8
5GGG
5/5
TDM
2
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
G
Creature — Beast
Creature
8
5GGG
5/5
TDM
2
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
G
Creature — Beast
Creature
8
5GGG
5/5
TDM
2
Cruel Truths
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
B
Instant
Instant
4
3B
TDM
3
Dalkovan Encampment
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {W}.
{2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Land
Land
0
TDM
0
Dalkovan Encampment
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {W}.
{2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Land
Land
0
TDM
0
Dalkovan Packbeasts
Vigilance
Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
W
Creature — Ox
Creature
3
2W
0/4
TDM
2
Desperate Measures
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
B
Instant
Instant
1
B
TDM
3
Devoted Duelist
Haste
Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.
R
Creature — Goblin Monk
Creature
2
1R
2/1
TDM
2
Dirgur Island Dragon // Skimming Strike
U
Creature — Dragon // Instant — Omen
Creature
6
5U // 1U
4/4
TDM
3
Dirgur Island Dragon // Skimming Strike
U
Creature — Dragon // Instant — Omen
Creature
6
5U // 1U
4/4
TDM
3
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
Land
Land
0
TDM
0
Disruptive Stormbrood // Petty Revenge
G
Creature — Dragon // Sorcery — Omen
Creature
5
4G // 1B
3/3
TDM
3
Dracogenesis
You may cast Dragon spells without paying their mana costs.
R
Enchantment
Enchantment
8
6RR
TDM
1
Dracogenesis
You may cast Dragon spells without paying their mana costs.
R
Enchantment
Enchantment
8
6RR
TDM
1
Dracogenesis
You may cast Dragon spells without paying their mana costs.
R
Enchantment
Enchantment
8
6RR
TDM
1
Dracogenesis
You may cast Dragon spells without paying their mana costs.
R
Enchantment
Enchantment
8
6RR
TDM
1
Dragonback Assault
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.
Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
GRU
Enchantment
Enchantment
6
3GUR
TDM
1
Dragonback Assault
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.
Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
GRU
Enchantment
Enchantment
6
3GUR
TDM
1
Dragonback Lancer
Flying
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
W
Creature — Human Soldier
Creature
4
3W
3/3
TDM
2
Dragonbroods' Relic
{T}, Tap an untapped creature you control: Add one mana of any color.
{3}{W}{U}{B}{R}{G}, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery.
G
Artifact
Artifact
2
1G
TDM
1
Dusyut Earthcarver
Reach
When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.)
G
Creature — Elephant Druid
Creature
6
5G
4/4
TDM
2
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
W
Instant
Instant
2
1W
TDM
3
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
W
Legendary Planeswalker — Elspeth
Planeswalker
5
3WW
5
TDM
1
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
W
Legendary Planeswalker — Elspeth
Planeswalker
5
3WW
5
TDM
1
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
W
Legendary Planeswalker — Elspeth
Planeswalker
5
3WW
5
TDM
1
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
W
Legendary Planeswalker — Elspeth
Planeswalker
5
3WW
5
TDM
1
Embermouth Sentinel
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.
Artifact Creature — Chimera
Creature
2
2
2/1
TDM
2
Encroaching Dragonstorm
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.
G
Enchantment
Enchantment
4
3G
TDM
1
Equilibrium Adept
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
R
Creature — Dog Monk
Creature
4
3R
2/4
TDM
2
Eshki Dragonclaw
Vigilance, trample, ward {1}
At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
GRU
Legendary Creature — Human Warrior
Creature
4
1GUR
4/4
TDM
2
Eshki Dragonclaw
Vigilance, trample, ward {1}
At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
GRU
Legendary Creature — Human Warrior
Creature
4
1GUR
4/4
TDM
2
Evolving Wilds
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
TDM
0
Fangkeeper's Familiar
Flash
When this creature enters, choose one —
• You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
• Destroy target enchantment.
• Counter target creature spell.
BGU
Creature — Snake
Creature
4
1BGU
3/3
TDM
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TDM
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TDM
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TDM
0
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
TDM
0
Fortress Kin-Guard
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
W
Creature — Dog Soldier
Creature
2
1W
1/2
TDM
2
Frontier Bivouac
This land enters tapped.
{T}: Add {G}, {U}, or {R}.
Land
Land
0
TDM
0
Frostcliff Siege
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
RU
Enchantment
Enchantment
3
1UR
TDM
1
Frostcliff Siege
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
RU
Enchantment
Enchantment
3
1UR
TDM
1
Glacierwood Siege
As this enchantment enters, choose Temur or Sultai.
• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.
• Sultai — You may play lands from your graveyard.
GU
Enchantment
Enchantment
3
1GU
TDM
1
Great Arashin City
This land enters tapped unless you control a Forest or a Plains.
{T}: Add {B}
{1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
Land
Land
0
TDM
0
Great Arashin City
This land enters tapped unless you control a Forest or a Plains.
{T}: Add {B}
{1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
Land
Land
0
TDM
0
Gurmag Nightwatch
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
BGU
Creature — Human Ranger
Creature
6
2/B2/G2/U
3/3
TDM
2
Inevitable Defeat
This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
BRW
Instant
Instant
4
1RWB
TDM
3
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TDM
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TDM
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TDM
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
TDM
0
Jade-Cast Sentinel
Reach
{2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Artifact Creature — Ape Snake
Creature
4
4
1/5
TDM
2
Jeskai Devotee
Flurry — Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn.
{1}: Add {U}, {R}, or {W}. Activate only once each turn.
R
Creature — Orc Monk
Creature
2
1R
2/2
TDM
2
Jeskai Monument
When this artifact enters, search your library for a basic Island, Mountain, or Plains card, reveal it, put it into your hand, then shuffle.
{1}{U}{R}{W}, {T}, Sacrifice this artifact: Create two 1/1 white Bird creature tokens with flying. Activate only as a sorcery.
Artifact
Artifact
2
2
TDM
1
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
Land
Land
0
TDM
0
Kishla Village
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {G}.
{3}{G}, {T}: Surveil 2.
Land
Land
0
TDM
0
Kishla Village
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {G}.
{3}{G}, {T}: Surveil 2.
Land
Land
0
TDM
0
Kotis, the Fangkeeper
Indestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
BGU
Legendary Creature — Zombie Warrior
Creature
4
1BGU
2/1
TDM
2
Kotis, the Fangkeeper
Indestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
BGU
Legendary Creature — Zombie Warrior
Creature
4
1BGU
2/1
TDM
2
Krumar Initiate
{X}{B}, {T}, Pay X life: This creature endures X. Activate only as a sorcery. (Put X+1/+1 counters on it or create an X/X white Spirit creature token.)
B
Creature — Human Cleric
Creature
2
1B
2/2
TDM
2
Lie in Wait
Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature.
BGU
Sorcery
Sorcery
3
BGU
TDM
3
Maelstrom of the Spirit Dragon
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
{4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Land
Land
0
TDM
0
Maelstrom of the Spirit Dragon
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
{4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Land
Land
0
TDM
0
Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
R
Creature — Dragon
Creature
4
2RR
4/5
TDM
2
Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
R
Creature — Dragon
Creature
4
2RR
4/5
TDM
2
Magmatic Hellkite
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
R
Creature — Dragon
Creature
4
2RR
4/5
TDM
2
Marang River Regent // Coil and Catch
U
Creature — Dragon // Instant — Omen
Creature
6
4UU // 3U
6/7
TDM
3
Marang River Regent // Coil and Catch
U
Creature — Dragon // Instant — Omen
Creature
6
4UU // 3U
6/7
TDM
3
Mardu Devotee
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{1}: Add {R}, {W}, or {B}. Activate only once each turn.
W
Creature — Human Scout
Creature
1
W
1/2
TDM
2
Mardu Monument
When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle.
{2}{R}{W}{B}, {T}, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.)
Artifact
Artifact
2
2
TDM
1
Marshal of the Lost
Deathtouch
Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
BW
Creature — Orc Warrior
Creature
4
2WB
3/3
TDM
2
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn can't be countered.
Land
Land
0
TDM
0
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn can't be countered.
Land
Land
0
TDM
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TDM
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TDM
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TDM
0
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
TDM
0
Mox Jasper
{T}: Add one mana of any color. Activate only if you control a Dragon.
Legendary Artifact
Artifact
0
0
TDM
1
Mox Jasper
{T}: Add one mana of any color. Activate only if you control a Dragon.
Legendary Artifact
Artifact
0
0
TDM
1
Mox Jasper
{T}: Add one mana of any color. Activate only if you control a Dragon.
Legendary Artifact
Artifact
0
0
TDM
1
Mystic Monastery
This land enters tapped.
{T}: Add {U}, {R}, or {W}.
Land
Land
0
TDM
0
Narset, Jeskai Waymaster
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
RUW
Legendary Creature — Human Monk
Creature
3
URW
3/4
TDM
2
Neriv, Heart of the Storm
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
BRW
Legendary Creature — Spirit Dragon
Creature
4
1RWB
4/5
TDM
2
Neriv, Heart of the Storm
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
BRW
Legendary Creature — Spirit Dragon
Creature
4
1RWB
4/5
TDM
2
Neriv, Heart of the Storm
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
BRW
Legendary Creature — Spirit Dragon
Creature
4
1RWB
4/5
TDM
2
Nomad Outpost
This land enters tapped.
{T}: Add {R}, {W}, or {B}.
Land
Land
0
TDM
0
Opulent Palace
This land enters tapped.
{T}: Add {B}, {G}, or {U}.
Land
Land
0
TDM
0
Perennation
Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.
BGW
Sorcery
Sorcery
6
3WBG
TDM
3
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TDM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TDM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TDM
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
TDM
0
Purging Stormbrood // Absorb Essence
B
Creature — Dragon // Instant — Omen
Creature
5
4B // 1W
4/4
TDM
3
Purging Stormbrood // Absorb Essence
B
Creature — Dragon // Instant — Omen
Creature
5
4B // 1W
4/4
TDM
3
Qarsi Revenant
Flying, deathtouch, lifelink
Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
B
Creature — Vampire
Creature
3
1BB
3/3
TDM
2
Qarsi Revenant
Flying, deathtouch, lifelink
Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
B
Creature — Vampire
Creature
3
1BB
3/3
TDM
2
Qarsi Revenant
Flying, deathtouch, lifelink
Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
B
Creature — Vampire
Creature
3
1BB
3/3
TDM
2
Rakshasa's Bargain
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.
BGU
Instant
Instant
6
2/B2/G2/U
TDM
3
Rally the Monastery
This spell costs {2} less to cast if you've cast another spell this turn.
Choose one —
• Create two 1/1 white Monk creature tokens with prowess.
• Up to two target creatures you control each get +2/+2 until end of turn.
• Destroy target creature with power 4 or greater.
W
Instant
Instant
4
3W
TDM
3
Rediscover the Way
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
RUW
Enchantment — Saga
Enchantment
3
URW
TDM
1
Rediscover the Way
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
RUW
Enchantment — Saga
Enchantment
3
URW
TDM
1
Reigning Victor
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
BRW
Creature — Orc Warrior
Creature
6
2/R2/W2/B
3/3
TDM
2
Ringing Strike Mastery
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{5}: Untap this creature."
U
Enchantment — Aura
Enchantment
1
U
TDM
1
Rite of Renewal
Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.
G
Sorcery
Sorcery
4
3G
TDM
3
Roamer's Routine
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
G
Sorcery
Sorcery
3
2G
TDM
3
Roiling Dragonstorm
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
U
Enchantment
Enchantment
2
1U
TDM
1
Roiling Dragonstorm
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
U
Enchantment
Enchantment
2
1U
TDM
1
Roiling Dragonstorm
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
U
Enchantment
Enchantment
2
1U
TDM
1
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {G}.
Land
Land
0
TDM
0
Runescale Stormbrood // Chilling Screech
R
Creature — Dragon // Instant — Omen
Creature
4
3R // 1U
2/4
TDM
3
Runescale Stormbrood // Chilling Screech
R
Creature — Dragon // Instant — Omen
Creature
4
3R // 1U
2/4
TDM
3
Sagu Wildling // Roost Seek
G
Creature — Dragon // Sorcery — Omen
Creature
5
4G // G
3/3
TDM
3
Sagu Wildling // Roost Seek
G
Creature — Dragon // Sorcery — Omen
Creature
5
4G // G
3/3
TDM
3
Salt Road Packbeast
This spell costs {1} less to cast for each creature you control.
When this creature enters, draw a card.
W
Creature — Beast
Creature
6
5W
4/3
TDM
2
Sandsteppe Citadel
This land enters tapped.
{T}: Add {W}, {B}, or {G}.
Land
Land
0
TDM
0
Sarkhan's Resolve
Choose one —
• Target creature gets +3/+3 until end of turn.
• Destroy target creature with flying.
G
Instant
Instant
2
1G
TDM
3
Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
R
Legendary Creature — Human Druid
Creature
2
1R
2/2
TDM
2
Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
R
Legendary Creature — Human Druid
Creature
2
1R
2/2
TDM
2
Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
R
Legendary Creature — Human Druid
Creature
2
1R
2/2
TDM
2
Sarkhan, Dragon Ascendant
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
R
Legendary Creature — Human Druid
Creature
2
1R
2/2
TDM
2
Scoured Barrens
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {B}.
Land
Land
0
TDM
0
Seize Opportunity
Choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Up to two target creatures each get +2/+1 until end of turn.
R
Instant
Instant
3
2R
TDM
3
Severance Priest
Deathtouch
When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
BGW
Creature — Djinn Cleric
Creature
3
WBG
3/3
TDM
2
Severance Priest
Deathtouch
When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card.
When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
BGW
Creature — Djinn Cleric
Creature
3
WBG
3/3
TDM
2
Shiko, Paragon of the Way
Flying, vigilance
When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
RUW
Legendary Creature — Spirit Dragon
Creature
5
2URW
4/5
TDM
2
Shock Brigade
Menace (This creature can't be blocked except by two or more creatures.)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
R
Creature — Goblin Soldier
Creature
2
1R
1/3
TDM
2
Sidisi, Regent of the Mire
{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
B
Legendary Creature — Zombie Snake Warlock
Creature
2
1B
1/3
TDM
2
Sidisi, Regent of the Mire
{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
B
Legendary Creature — Zombie Snake Warlock
Creature
2
1B
1/3
TDM
2
Skirmish Rhino
Trample
When this creature enters, each opponent loses 2 life and you gain 2 life.
BGW
Creature — Rhino
Creature
3
WBG
3/4
TDM
2
Skirmish Rhino
Trample
When this creature enters, each opponent loses 2 life and you gain 2 life.
BGW
Creature — Rhino
Creature
3
WBG
3/4
TDM
2
Skirmish Rhino
Trample
When this creature enters, each opponent loses 2 life and you gain 2 life.
BGW
Creature — Rhino
Creature
3
WBG
3/4
TDM
2
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
W
Enchantment
Enchantment
5
3WW
TDM
1
Snowmelt Stag
Vigilance
During your turn, this creature has base power and toughness 5/2.
{5}{U}{U}: This creature can't be blocked this turn.
U
Creature — Elemental Elk
Creature
4
3U
2/5
TDM
2
Spectral Denial
This spell costs {1} less to cast for each creature you control with power 4 or greater.
Counter target spell unless its controller pays {X}.
U
Instant
Instant
1
XU
TDM
3
Stalwart Successor
Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature.
BG
Creature — Human Warrior
Creature
3
1BG
3/2
TDM
2
Static Snare
Flash
This spell costs {1} less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
W
Enchantment
Enchantment
5
4W
TDM
1
Stormplain Detainment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
W
Enchantment
Enchantment
3
2W
TDM
1
Stormscale Scion
Flying
Other Dragons you control get +1/+1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
R
Creature — Dragon
Creature
6
4RR
4/4
TDM
2
Stormscale Scion
Flying
Other Dragons you control get +1/+1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
R
Creature — Dragon
Creature
6
4RR
4/4
TDM
2
Strategic Betrayal
Target opponent exiles a creature they control and their graveyard.
B
Sorcery
Sorcery
2
1B
TDM
3
Sultai Devotee
Deathtouch
{1}: Add {B}, {G}, or {U}. Activate only once each turn.
G
Creature — Zombie Snake Druid
Creature
2
1G
2/1
TDM
2
Sultai Monument
When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle.
{2}{B}{G}{U}, {T}, Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery.
Artifact
Artifact
2
2
TDM
1
Summit Intimidator
Reach
When this creature enters, target creature can't block this turn.
R
Creature — Yeti
Creature
4
3R
4/3
TDM
2
Sunset Strikemaster
{T}: Add {R}.
{2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying.
R
Creature — Human Monk
Creature
2
1R
3/1
TDM
2
Surrak, Elusive Hunter
This spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
G
Legendary Creature — Human Warrior
Creature
3
2G
4/3
TDM
2
Surrak, Elusive Hunter
This spell can't be countered.
Trample
Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
G
Legendary Creature — Human Warrior
Creature
3
2G
4/3
TDM
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TDM
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TDM
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TDM
0
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
TDM
0
Swiftwater Cliffs
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {R}.
Land
Land
0
TDM
0
Taigam, Master Opportunist
Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
U
Legendary Creature — Human Monk
Creature
2
1U
2/2
TDM
2
Taigam, Master Opportunist
Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
U
Legendary Creature — Human Monk
Creature
2
1U
2/2
TDM
2
Tempest Hawk
Flying
Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Tempest Hawk.
W
Creature — Bird
Creature
3
2W
2/2
TDM
2
Temur Battlecrier
During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater.
GRU
Creature — Orc Ranger
Creature
3
GUR
4/3
TDM
2
Temur Battlecrier
During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater.
GRU
Creature — Orc Ranger
Creature
3
GUR
4/3
TDM
2
Temur Battlecrier
During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater.
GRU
Creature — Orc Ranger
Creature
3
GUR
4/3
TDM
2
Temur Devotee
Defender
{1}: Add {G}, {U}, or {R}. Activate only once each turn.
U
Creature — Human Druid
Creature
2
1U
3/3
TDM
2
Temur Monument
When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle.
{3}{G}{U}{R}, {T}, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery.
Artifact
Artifact
2
2
TDM
1
Teval, Arbiter of Virtue
Flying, lifelink
Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.)
Whenever you cast a spell, you lose life equal to its mana value.
BGU
Legendary Creature — Spirit Dragon
Creature
5
2BGU
6/6
TDM
2
Teval, Arbiter of Virtue
Flying, lifelink
Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.)
Whenever you cast a spell, you lose life equal to its mana value.
BGU
Legendary Creature — Spirit Dragon
Creature
5
2BGU
6/6
TDM
2
Teval, Arbiter of Virtue
Flying, lifelink
Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.)
Whenever you cast a spell, you lose life equal to its mana value.
BGU
Legendary Creature — Spirit Dragon
Creature
5
2BGU
6/6
TDM
2
The Sibsig Ceremony
Creature spells you cast cost {2} less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
B
Legendary Enchantment
Enchantment
3
BBB
TDM
1
The Sibsig Ceremony
Creature spells you cast cost {2} less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
B
Legendary Enchantment
Enchantment
3
BBB
TDM
1
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
Land
Land
0
TDM
0
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
Land
Land
0
TDM
0
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add {C}{C}{C}.
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker — Ugin
Planeswalker
7
7
7
TDM
1
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add {C}{C}{C}.
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker — Ugin
Planeswalker
7
7
7
TDM
1
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add {C}{C}{C}.
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker — Ugin
Planeswalker
7
7
7
TDM
1
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add {C}{C}{C}.
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker — Ugin
Planeswalker
7
7
7
TDM
1
Underfoot Underdogs
When this creature enters, create a 1/1 red Goblin creature token.
{1}, {T}: Target creature you control with power 2 or less can't be blocked this turn.
R
Creature — Goblin Warrior
Creature
3
2R
1/2
TDM
2
Undergrowth Leopard
Vigilance
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
G
Creature — Cat
Creature
2
1G
2/2
TDM
2
United Battlefront
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
W
Sorcery
Sorcery
4
3W
TDM
3
United Battlefront
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
W
Sorcery
Sorcery
4
3W
TDM
3
Unrooted Ancestor
Flash
{1}, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
B
Creature — Spirit Cleric
Creature
3
2B
3/2
TDM
2
Ureni's Rebuff
Return target creature to its owner's hand.
Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
U
Sorcery
Sorcery
2
1U
TDM
3
Ureni, the Song Unending
Flying, protection from white and from black
When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
GRU
Legendary Creature — Spirit Dragon
Creature
8
5GUR
10/10
TDM
2
Ureni, the Song Unending
Flying, protection from white and from black
When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
GRU
Legendary Creature — Spirit Dragon
Creature
8
5GUR
10/10
TDM
2
Ureni, the Song Unending
Flying, protection from white and from black
When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
GRU
Legendary Creature — Spirit Dragon
Creature
8
5GUR
10/10
TDM
2
Venerated Stormsinger
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Creature — Orc Cleric
Creature
4
3B
3/3
TDM
2
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
W
Creature — Human Bard
Creature
2
1W
1/3
TDM
2
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
W
Creature — Human Bard
Creature
2
1W
1/3
TDM
2
Watcher of the Wayside
When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
Artifact Creature — Golem
Creature
3
3
3/2
TDM
2
Whirlwing Stormbrood // Dynamic Soar
U
Creature — Dragon // Sorcery — Omen
Creature
5
4U // 2G
4/3
TDM
3
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
Land
Land
0
TDM
0
Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
U
Sorcery
Sorcery
3
2U
TDM
3
Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
U
Sorcery
Sorcery
3
2U
TDM
3
Yathan Tombguard
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.
B
Creature — Human Warrior
Creature
3
2B
2/3
TDM
2
Zurgo, Thunder's Decree
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed."
BRW
Legendary Creature — Orc Warrior
Creature
3
RWB
2/4
TDM
2
Zurgo, Thunder's Decree
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed."
BRW
Legendary Creature — Orc Warrior
Creature
3
RWB
2/4
TDM
2