Cockatrice/Magic-Spoiler 2025-03-21 08:16:35 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TDM.xml TDM Tarkir: Dragonstorm (Spoiler) Expansion 2025-04-11 10 "Dawnglare Predator" // "Number One Dawnglare Predator Fan" W Creature — Dragon // Sorcery — Omen Creature 5 4W // 1W 3/4 TDM 3 "Descendant of Storms" Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.) W Creature — Human Soldier Creature 1 W 2/1 TDM 2 "The Future Way" The next time a source of your choice would deal you damage, prevent that damage. When damage is prevented this way, "The Future Way" deals that much damage to that source's controller and you draw that many cards. RUW Instant Instant 5 2URW TDM 3 Abzan Devotee {1}: Add {W}, {B}, or {G}. Activate only once each turn. {2}{B}: Return this card from your graveyard to your hand. B Creature — Dog Cleric Creature 2 1B 2/1 TDM 2 Abzan Monument When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle. {1}{W}{B}{G}, {T}, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery. Artifact Artifact 2 2 TDM 1 Aegis Sculptor Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature. U Creature — Bird Wizard Creature 4 3U 2/3 TDM 2 Agent of Kotis Renew — {3}{U}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery. U Creature — Human Rogue Creature 2 1U 2/1 TDM 2 All-Out Assault Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. BRW Enchantment Enchantment 5 2RWB TDM 1 All-Out Assault Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. BRW Enchantment Enchantment 5 2RWB TDM 1 All-Out Assault Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. BRW Enchantment Enchantment 5 2RWB TDM 1 All-Out Assault Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. BRW Enchantment Enchantment 5 2RWB TDM 1 Anafenza, Unyielding Lineage Flash First strike Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.) W Legendary Creature — Spirit Soldier Creature 3 2W 2/2 TDM 2 Anafenza, Unyielding Lineage Flash First strike Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.) W Legendary Creature — Spirit Soldier Creature 3 2W 2/2 TDM 2 Attuned Hunter Trample Whenever one or more cards leave your graveyard during your turn, put a+1/+1 counter on this creature. G Creature — Human Ranger Creature 3 2G 3/3 TDM 2 Auroral Procession Return target card from your graveyard to your hand. GU Instant Instant 2 GU TDM 3 Awaken the Honored Dead (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent. II — Mill three cards. III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand. BGU Enchantment — Saga Enchantment 3 BGU TDM 1 Awaken the Honored Dead (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent. II — Mill three cards. III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand. BGU Enchantment — Saga Enchantment 3 BGU TDM 1 Barrensteppe Siege As this enchantment enters, choose Abzan or Mardu. • Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control. • Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice. BW Enchantment Enchantment 4 2WB TDM 1 Barrensteppe Siege As this enchantment enters, choose Abzan or Mardu. • Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control. • Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice. BW Enchantment Enchantment 4 2WB TDM 1 Bearer of Glory During your turn, this creature has first strike. {4}{W}: Creatures you control get +1/+1 until end of turn. W Creature — Human Soldier Creature 2 1W 2/1 TDM 2 Betor, Kin to All Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. BGW Legendary Creature — Spirit Dragon Creature 5 2WBG 5/7 TDM 2 Betor, Kin to All Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. BGW Legendary Creature — Spirit Dragon Creature 5 2WBG 5/7 TDM 2 Betor, Kin to All Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. BGW Legendary Creature — Spirit Dragon Creature 5 2WBG 5/7 TDM 2 Bloodfell Caves This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}. Land Land 0 TDM 0 Bloomvine Regent // Claim Territory G Creature — Dragon // Sorcery — Omen Creature 5 3GG // 2G 4/5 TDM 3 Bloomvine Regent // Claim Territory G Creature — Dragon // Sorcery — Omen Creature 5 3GG // 2G 4/5 TDM 3 Blossoming Sands This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}. Land Land 0 TDM 0 Boulderborn Dragon Flying, vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Artifact Creature — Dragon Creature 5 5 3/3 TDM 2 Boulderborn Dragon Flying, vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Artifact Creature — Dragon Creature 5 5 3/3 TDM 2 Caustic Exhale As an additional cost to cast this spell, behold a Dragon or pay {1}. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Target creature gets -3/-3 until end of turn. B Instant Instant 1 B TDM 3 Channeled Dragonfire Channeled Dragonfire deals 2 damage to any target. Harmonize {5}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) R Sorcery Sorcery 1 R TDM 3 Cori Mountain Monastery This land enters tapped unless you control a Plains or an Island. {T}: Add {R}. {3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card. Land Land 0 TDM 0 Cori Mountain Monastery This land enters tapped unless you control a Plains or an Island. {T}: Add {R}. {3}{R}, {T}: Exile the top card of your library. Until the end of your next turn, you may play that card. Land Land 0 TDM 0 Corroding Dragonstorm When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand. B Enchantment Enchantment 2 1B TDM 1 Corroding Dragonstorm When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand. B Enchantment Enchantment 2 1B TDM 1 Craterhoof Behemoth Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. G Creature — Beast Creature 8 5GGG 5/5 TDM 2 Craterhoof Behemoth Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. G Creature — Beast Creature 8 5GGG 5/5 TDM 2 Craterhoof Behemoth Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. G Creature — Beast Creature 8 5GGG 5/5 TDM 2 Craterhoof Behemoth Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. G Creature — Beast Creature 8 5GGG 5/5 TDM 2 Cruel Truths Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) B Instant Instant 4 3B TDM 3 Dalkovan Encampment This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step. Land Land 0 TDM 0 Dalkovan Encampment This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step. Land Land 0 TDM 0 Dalkovan Packbeasts Vigilance Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) W Creature — Ox Creature 3 2W 0/4 TDM 2 Desperate Measures Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards. B Instant Instant 1 B TDM 3 Devoted Duelist Haste Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent. R Creature — Goblin Monk Creature 2 1R 2/1 TDM 2 Dirgur Island Dragon // Skimming Strike U Creature — Dragon // Instant — Omen Creature 6 5U // 1U 4/4 TDM 3 Dirgur Island Dragon // Skimming Strike U Creature — Dragon // Instant — Omen Creature 6 5U // 1U 4/4 TDM 3 Dismal Backwater This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}. Land Land 0 TDM 0 Disruptive Stormbrood // Petty Revenge G Creature — Dragon // Sorcery — Omen Creature 5 4G // 1B 3/3 TDM 3 Dracogenesis You may cast Dragon spells without paying their mana costs. R Enchantment Enchantment 8 6RR TDM 1 Dracogenesis You may cast Dragon spells without paying their mana costs. R Enchantment Enchantment 8 6RR TDM 1 Dracogenesis You may cast Dragon spells without paying their mana costs. R Enchantment Enchantment 8 6RR TDM 1 Dracogenesis You may cast Dragon spells without paying their mana costs. R Enchantment Enchantment 8 6RR TDM 1 Dragonback Assault When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying. GRU Enchantment Enchantment 6 3GUR TDM 1 Dragonback Assault When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying. GRU Enchantment Enchantment 6 3GUR TDM 1 Dragonback Lancer Flying Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) W Creature — Human Soldier Creature 4 3W 3/3 TDM 2 Dragonbroods' Relic {T}, Tap an untapped creature you control: Add one mana of any color. {3}{W}{U}{B}{R}{G}, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery. G Artifact Artifact 2 1G TDM 1 Dusyut Earthcarver Reach When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.) G Creature — Elephant Druid Creature 6 5G 4/4 TDM 2 Duty Beyond Death As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.) W Instant Instant 2 1W TDM 3 Elspeth, Storm Slayer If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater. W Legendary Planeswalker — Elspeth Planeswalker 5 3WW 5 TDM 1 Elspeth, Storm Slayer If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater. W Legendary Planeswalker — Elspeth Planeswalker 5 3WW 5 TDM 1 Elspeth, Storm Slayer If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater. W Legendary Planeswalker — Elspeth Planeswalker 5 3WW 5 TDM 1 Elspeth, Storm Slayer If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater. W Legendary Planeswalker — Elspeth Planeswalker 5 3WW 5 TDM 1 Embermouth Sentinel When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead. Artifact Creature — Chimera Creature 2 2 2/1 TDM 2 Encroaching Dragonstorm When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand. G Enchantment Enchantment 4 3G TDM 1 Equilibrium Adept When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn. R Creature — Dog Monk Creature 4 3R 2/4 TDM 2 Eshki Dragonclaw Vigilance, trample, ward {1} At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw. GRU Legendary Creature — Human Warrior Creature 4 1GUR 4/4 TDM 2 Eshki Dragonclaw Vigilance, trample, ward {1} At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw. GRU Legendary Creature — Human Warrior Creature 4 1GUR 4/4 TDM 2 Evolving Wilds {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 TDM 0 Fangkeeper's Familiar Flash When this creature enters, choose one — • You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) • Destroy target enchantment. • Counter target creature spell. BGU Creature — Snake Creature 4 1BGU 3/3 TDM 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TDM 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TDM 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TDM 0 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 TDM 0 Fortress Kin-Guard When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.) W Creature — Dog Soldier Creature 2 1W 1/2 TDM 2 Frontier Bivouac This land enters tapped. {T}: Add {G}, {U}, or {R}. Land Land 0 TDM 0 Frostcliff Siege As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste. RU Enchantment Enchantment 3 1UR TDM 1 Frostcliff Siege As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste. RU Enchantment Enchantment 3 1UR TDM 1 Glacierwood Siege As this enchantment enters, choose Temur or Sultai. • Temur — Whenever you cast an instant or sorcery spell, target player mills four cards. • Sultai — You may play lands from your graveyard. GU Enchantment Enchantment 3 1GU TDM 1 Great Arashin City This land enters tapped unless you control a Forest or a Plains. {T}: Add {B} {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token. Land Land 0 TDM 0 Great Arashin City This land enters tapped unless you control a Forest or a Plains. {T}: Add {B} {1}{B}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token. Land Land 0 TDM 0 Gurmag Nightwatch When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. BGU Creature — Human Ranger Creature 6 2/B2/G2/U 3/3 TDM 2 Inevitable Defeat This spell can't be countered. Exile target nonland permanent. Its controller loses 3 life and you gain 3 life. BRW Instant Instant 4 1RWB TDM 3 Island ({T}: Add {U}.) Basic Land — Island Land 0 TDM 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TDM 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TDM 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 TDM 0 Jade-Cast Sentinel Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. Artifact Creature — Ape Snake Creature 4 4 1/5 TDM 2 Jeskai Devotee Flurry — Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn. {1}: Add {U}, {R}, or {W}. Activate only once each turn. R Creature — Orc Monk Creature 2 1R 2/2 TDM 2 Jeskai Monument When this artifact enters, search your library for a basic Island, Mountain, or Plains card, reveal it, put it into your hand, then shuffle. {1}{U}{R}{W}, {T}, Sacrifice this artifact: Create two 1/1 white Bird creature tokens with flying. Activate only as a sorcery. Artifact Artifact 2 2 TDM 1 Jungle Hollow This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}. Land Land 0 TDM 0 Kishla Village This land enters tapped unless you control an Island or a Swamp. {T}: Add {G}. {3}{G}, {T}: Surveil 2. Land Land 0 TDM 0 Kishla Village This land enters tapped unless you control an Island or a Swamp. {T}: Add {G}. {3}{G}, {T}: Surveil 2. Land Land 0 TDM 0 Kotis, the Fangkeeper Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs. BGU Legendary Creature — Zombie Warrior Creature 4 1BGU 2/1 TDM 2 Kotis, the Fangkeeper Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs. BGU Legendary Creature — Zombie Warrior Creature 4 1BGU 2/1 TDM 2 Krumar Initiate {X}{B}, {T}, Pay X life: This creature endures X. Activate only as a sorcery. (Put X+1/+1 counters on it or create an X/X white Spirit creature token.) B Creature — Human Cleric Creature 2 1B 2/2 TDM 2 Lie in Wait Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature. BGU Sorcery Sorcery 3 BGU TDM 3 Maelstrom of the Spirit Dragon {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. {4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. Land Land 0 TDM 0 Maelstrom of the Spirit Dragon {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. {4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. Land Land 0 TDM 0 Magmatic Hellkite Flying When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.) R Creature — Dragon Creature 4 2RR 4/5 TDM 2 Magmatic Hellkite Flying When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.) R Creature — Dragon Creature 4 2RR 4/5 TDM 2 Magmatic Hellkite Flying When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.) R Creature — Dragon Creature 4 2RR 4/5 TDM 2 Marang River Regent // Coil and Catch U Creature — Dragon // Instant — Omen Creature 6 4UU // 3U 6/7 TDM 3 Marang River Regent // Coil and Catch U Creature — Dragon // Instant — Omen Creature 6 4UU // 3U 6/7 TDM 3 Mardu Devotee When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {1}: Add {R}, {W}, or {B}. Activate only once each turn. W Creature — Human Scout Creature 1 W 1/2 TDM 2 Mardu Monument When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle. {2}{R}{W}{B}, {T}, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.) Artifact Artifact 2 2 TDM 1 Marshal of the Lost Deathtouch Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures. BW Creature — Orc Warrior Creature 4 2WB 3/3 TDM 2 Mistrise Village This land enters tapped unless you control a Mountain or a Forest. {T}: Add {U}. {U}, {T}: The next spell you cast this turn can't be countered. Land Land 0 TDM 0 Mistrise Village This land enters tapped unless you control a Mountain or a Forest. {T}: Add {U}. {U}, {T}: The next spell you cast this turn can't be countered. Land Land 0 TDM 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TDM 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TDM 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TDM 0 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 TDM 0 Mox Jasper {T}: Add one mana of any color. Activate only if you control a Dragon. Legendary Artifact Artifact 0 0 TDM 1 Mox Jasper {T}: Add one mana of any color. Activate only if you control a Dragon. Legendary Artifact Artifact 0 0 TDM 1 Mox Jasper {T}: Add one mana of any color. Activate only if you control a Dragon. Legendary Artifact Artifact 0 0 TDM 1 Mystic Monastery This land enters tapped. {T}: Add {U}, {R}, or {W}. Land Land 0 TDM 0 Narset, Jeskai Waymaster At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn. RUW Legendary Creature — Human Monk Creature 3 URW 3/4 TDM 2 Neriv, Heart of the Storm Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. BRW Legendary Creature — Spirit Dragon Creature 4 1RWB 4/5 TDM 2 Neriv, Heart of the Storm Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. BRW Legendary Creature — Spirit Dragon Creature 4 1RWB 4/5 TDM 2 Neriv, Heart of the Storm Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. BRW Legendary Creature — Spirit Dragon Creature 4 1RWB 4/5 TDM 2 Nomad Outpost This land enters tapped. {T}: Add {R}, {W}, or {B}. Land Land 0 TDM 0 Opulent Palace This land enters tapped. {T}: Add {B}, {G}, or {U}. Land Land 0 TDM 0 Perennation Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it. BGW Sorcery Sorcery 6 3WBG TDM 3 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TDM 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TDM 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TDM 0 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 TDM 0 Purging Stormbrood // Absorb Essence B Creature — Dragon // Instant — Omen Creature 5 4B // 1W 4/4 TDM 3 Purging Stormbrood // Absorb Essence B Creature — Dragon // Instant — Omen Creature 5 4B // 1W 4/4 TDM 3 Qarsi Revenant Flying, deathtouch, lifelink Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. B Creature — Vampire Creature 3 1BB 3/3 TDM 2 Qarsi Revenant Flying, deathtouch, lifelink Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. B Creature — Vampire Creature 3 1BB 3/3 TDM 2 Qarsi Revenant Flying, deathtouch, lifelink Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. B Creature — Vampire Creature 3 1BB 3/3 TDM 2 Rakshasa's Bargain Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. BGU Instant Instant 6 2/B2/G2/U TDM 3 Rally the Monastery This spell costs {2} less to cast if you've cast another spell this turn. Choose one — • Create two 1/1 white Monk creature tokens with prowess. • Up to two target creatures you control each get +2/+2 until end of turn. • Destroy target creature with power 4 or greater. W Instant Instant 4 3W TDM 3 Rediscover the Way (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn. RUW Enchantment — Saga Enchantment 3 URW TDM 1 Rediscover the Way (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn. RUW Enchantment — Saga Enchantment 3 URW TDM 1 Reigning Victor Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) BRW Creature — Orc Warrior Creature 6 2/R2/W2/B 3/3 TDM 2 Ringing Strike Mastery Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{5}: Untap this creature." U Enchantment — Aura Enchantment 1 U TDM 1 Rite of Renewal Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal. G Sorcery Sorcery 4 3G TDM 3 Roamer's Routine Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) G Sorcery Sorcery 3 2G TDM 3 Roiling Dragonstorm When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand. U Enchantment Enchantment 2 1U TDM 1 Roiling Dragonstorm When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand. U Enchantment Enchantment 2 1U TDM 1 Roiling Dragonstorm When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand. U Enchantment Enchantment 2 1U TDM 1 Rugged Highlands This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}. Land Land 0 TDM 0 Runescale Stormbrood // Chilling Screech R Creature — Dragon // Instant — Omen Creature 4 3R // 1U 2/4 TDM 3 Runescale Stormbrood // Chilling Screech R Creature — Dragon // Instant — Omen Creature 4 3R // 1U 2/4 TDM 3 Sagu Wildling // Roost Seek G Creature — Dragon // Sorcery — Omen Creature 5 4G // G 3/3 TDM 3 Sagu Wildling // Roost Seek G Creature — Dragon // Sorcery — Omen Creature 5 4G // G 3/3 TDM 3 Salt Road Packbeast This spell costs {1} less to cast for each creature you control. When this creature enters, draw a card. W Creature — Beast Creature 6 5W 4/3 TDM 2 Sandsteppe Citadel This land enters tapped. {T}: Add {W}, {B}, or {G}. Land Land 0 TDM 0 Sarkhan's Resolve Choose one — • Target creature gets +3/+3 until end of turn. • Destroy target creature with flying. G Instant Instant 2 1G TDM 3 Sarkhan, Dragon Ascendant When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying. R Legendary Creature — Human Druid Creature 2 1R 2/2 TDM 2 Sarkhan, Dragon Ascendant When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying. R Legendary Creature — Human Druid Creature 2 1R 2/2 TDM 2 Sarkhan, Dragon Ascendant When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying. R Legendary Creature — Human Druid Creature 2 1R 2/2 TDM 2 Sarkhan, Dragon Ascendant When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying. R Legendary Creature — Human Druid Creature 2 1R 2/2 TDM 2 Scoured Barrens This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}. Land Land 0 TDM 0 Seize Opportunity Choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Up to two target creatures each get +2/+1 until end of turn. R Instant Instant 3 2R TDM 3 Severance Priest Deathtouch When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card. BGW Creature — Djinn Cleric Creature 3 WBG 3/3 TDM 2 Severance Priest Deathtouch When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card. BGW Creature — Djinn Cleric Creature 3 WBG 3/3 TDM 2 Shiko, Paragon of the Way Flying, vigilance When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.) RUW Legendary Creature — Spirit Dragon Creature 5 2URW 4/5 TDM 2 Shock Brigade Menace (This creature can't be blocked except by two or more creatures.) Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) R Creature — Goblin Soldier Creature 2 1R 1/3 TDM 2 Sidisi, Regent of the Mire {T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery. B Legendary Creature — Zombie Snake Warlock Creature 2 1B 1/3 TDM 2 Sidisi, Regent of the Mire {T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery. B Legendary Creature — Zombie Snake Warlock Creature 2 1B 1/3 TDM 2 Skirmish Rhino Trample When this creature enters, each opponent loses 2 life and you gain 2 life. BGW Creature — Rhino Creature 3 WBG 3/4 TDM 2 Skirmish Rhino Trample When this creature enters, each opponent loses 2 life and you gain 2 life. BGW Creature — Rhino Creature 3 WBG 3/4 TDM 2 Skirmish Rhino Trample When this creature enters, each opponent loses 2 life and you gain 2 life. BGW Creature — Rhino Creature 3 WBG 3/4 TDM 2 Smile at Death At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures. W Enchantment Enchantment 5 3WW TDM 1 Snowmelt Stag Vigilance During your turn, this creature has base power and toughness 5/2. {5}{U}{U}: This creature can't be blocked this turn. U Creature — Elemental Elk Creature 4 3U 2/5 TDM 2 Spectral Denial This spell costs {1} less to cast for each creature you control with power 4 or greater. Counter target spell unless its controller pays {X}. U Instant Instant 1 XU TDM 3 Stalwart Successor Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature. BG Creature — Human Warrior Creature 3 1BG 3/2 TDM 2 Static Snare Flash This spell costs {1} less to cast for each attacking creature. When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield. W Enchantment Enchantment 5 4W TDM 1 Stormplain Detainment When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. W Enchantment Enchantment 3 2W TDM 1 Stormscale Scion Flying Other Dragons you control get +1/+1. Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) R Creature — Dragon Creature 6 4RR 4/4 TDM 2 Stormscale Scion Flying Other Dragons you control get +1/+1. Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) R Creature — Dragon Creature 6 4RR 4/4 TDM 2 Strategic Betrayal Target opponent exiles a creature they control and their graveyard. B Sorcery Sorcery 2 1B TDM 3 Sultai Devotee Deathtouch {1}: Add {B}, {G}, or {U}. Activate only once each turn. G Creature — Zombie Snake Druid Creature 2 1G 2/1 TDM 2 Sultai Monument When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle. {2}{B}{G}{U}, {T}, Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery. Artifact Artifact 2 2 TDM 1 Summit Intimidator Reach When this creature enters, target creature can't block this turn. R Creature — Yeti Creature 4 3R 4/3 TDM 2 Sunset Strikemaster {T}: Add {R}. {2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying. R Creature — Human Monk Creature 2 1R 3/1 TDM 2 Surrak, Elusive Hunter This spell can't be countered. Trample Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card. G Legendary Creature — Human Warrior Creature 3 2G 4/3 TDM 2 Surrak, Elusive Hunter This spell can't be countered. Trample Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card. G Legendary Creature — Human Warrior Creature 3 2G 4/3 TDM 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TDM 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TDM 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TDM 0 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 TDM 0 Swiftwater Cliffs This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}. Land Land 0 TDM 0 Taigam, Master Opportunist Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) U Legendary Creature — Human Monk Creature 2 1U 2/2 TDM 2 Taigam, Master Opportunist Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) U Legendary Creature — Human Monk Creature 2 1U 2/2 TDM 2 Tempest Hawk Flying Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle. A deck can have any number of cards named Tempest Hawk. W Creature — Bird Creature 3 2W 2/2 TDM 2 Temur Battlecrier During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. GRU Creature — Orc Ranger Creature 3 GUR 4/3 TDM 2 Temur Battlecrier During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. GRU Creature — Orc Ranger Creature 3 GUR 4/3 TDM 2 Temur Battlecrier During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. GRU Creature — Orc Ranger Creature 3 GUR 4/3 TDM 2 Temur Devotee Defender {1}: Add {G}, {U}, or {R}. Activate only once each turn. U Creature — Human Druid Creature 2 1U 3/3 TDM 2 Temur Monument When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle. {3}{G}{U}{R}, {T}, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery. Artifact Artifact 2 2 TDM 1 Teval, Arbiter of Virtue Flying, lifelink Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) Whenever you cast a spell, you lose life equal to its mana value. BGU Legendary Creature — Spirit Dragon Creature 5 2BGU 6/6 TDM 2 Teval, Arbiter of Virtue Flying, lifelink Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) Whenever you cast a spell, you lose life equal to its mana value. BGU Legendary Creature — Spirit Dragon Creature 5 2BGU 6/6 TDM 2 Teval, Arbiter of Virtue Flying, lifelink Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) Whenever you cast a spell, you lose life equal to its mana value. BGU Legendary Creature — Spirit Dragon Creature 5 2BGU 6/6 TDM 2 The Sibsig Ceremony Creature spells you cast cost {2} less to cast. Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token. B Legendary Enchantment Enchantment 3 BBB TDM 1 The Sibsig Ceremony Creature spells you cast cost {2} less to cast. Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token. B Legendary Enchantment Enchantment 3 BBB TDM 1 Thornwood Falls This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}. Land Land 0 TDM 0 Tranquil Cove This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}. Land Land 0 TDM 0 Ugin, Eye of the Storms When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. +2: You gain 3 life and draw a card. 0: Add {C}{C}{C}. −11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. Legendary Planeswalker — Ugin Planeswalker 7 7 7 TDM 1 Ugin, Eye of the Storms When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. +2: You gain 3 life and draw a card. 0: Add {C}{C}{C}. −11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. Legendary Planeswalker — Ugin Planeswalker 7 7 7 TDM 1 Ugin, Eye of the Storms When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. +2: You gain 3 life and draw a card. 0: Add {C}{C}{C}. −11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. Legendary Planeswalker — Ugin Planeswalker 7 7 7 TDM 1 Ugin, Eye of the Storms When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. +2: You gain 3 life and draw a card. 0: Add {C}{C}{C}. −11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. Legendary Planeswalker — Ugin Planeswalker 7 7 7 TDM 1 Underfoot Underdogs When this creature enters, create a 1/1 red Goblin creature token. {1}, {T}: Target creature you control with power 2 or less can't be blocked this turn. R Creature — Goblin Warrior Creature 3 2R 1/2 TDM 2 Undergrowth Leopard Vigilance {1}, Sacrifice this creature: Destroy target artifact or enchantment. G Creature — Cat Creature 2 1G 2/2 TDM 2 United Battlefront Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. W Sorcery Sorcery 4 3W TDM 3 United Battlefront Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. W Sorcery Sorcery 4 3W TDM 3 Unrooted Ancestor Flash {1}, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) B Creature — Spirit Cleric Creature 3 2B 3/2 TDM 2 Ureni's Rebuff Return target creature to its owner's hand. Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) U Sorcery Sorcery 2 1U TDM 3 Ureni, the Song Unending Flying, protection from white and from black When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. GRU Legendary Creature — Spirit Dragon Creature 8 5GUR 10/10 TDM 2 Ureni, the Song Unending Flying, protection from white and from black When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. GRU Legendary Creature — Spirit Dragon Creature 8 5GUR 10/10 TDM 2 Ureni, the Song Unending Flying, protection from white and from black When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. GRU Legendary Creature — Spirit Dragon Creature 8 5GUR 10/10 TDM 2 Venerated Stormsinger Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life. B Creature — Orc Cleric Creature 4 3B 3/3 TDM 2 Voice of Victory Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn. W Creature — Human Bard Creature 2 1W 1/3 TDM 2 Voice of Victory Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn. W Creature — Human Bard Creature 2 1W 1/3 TDM 2 Watcher of the Wayside When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.) Artifact Creature — Golem Creature 3 3 3/2 TDM 2 Whirlwing Stormbrood // Dynamic Soar U Creature — Dragon // Sorcery — Omen Creature 5 4U // 2G 4/3 TDM 3 Wind-Scarred Crag This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}. Land Land 0 TDM 0 Winternight Stories Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) U Sorcery Sorcery 3 2U TDM 3 Winternight Stories Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) U Sorcery Sorcery 3 2U TDM 3 Yathan Tombguard Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life. B Creature — Human Warrior Creature 3 2B 2/3 TDM 2 Zurgo, Thunder's Decree Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) During your end step, Warrior tokens you control have "This token can't be sacrificed." BRW Legendary Creature — Orc Warrior Creature 3 RWB 2/4 TDM 2 Zurgo, Thunder's Decree Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) During your end step, Warrior tokens you control have "This token can't be sacrificed." BRW Legendary Creature — Orc Warrior Creature 3 RWB 2/4 TDM 2