Cockatrice/Magic-Spoiler 2025-03-21 08:16:33 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TDC.xml TDC Tarkir: Dragonstorm Commander (Spoiler) Commander 2025-04-11 20 Abrade Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact. R Instant Instant 2 1R TDC 3 Adaptive Training Post Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it. Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy. U Artifact Artifact 3 2U TDC 1 Adaptive Training Post Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it. Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy. U Artifact Artifact 3 2U TDC 1 Adarkar Wastes {T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you. Land Land 0 TDC 0 Adeline, Resplendent Cathar Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control. W Legendary Creature — Human Knight Creature 3 1WW */4 TDC 2 Ainok Strike Leader Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player. Sacrifice this creature: Creature tokens you control gain indestructible until end of turn. W Creature — Dog Warrior Creature 2 1W 2/2 TDC 2 Aligned Heart Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) W Enchantment Enchantment 3 2W TDC 1 Aligned Heart Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) W Enchantment Enchantment 3 2W TDC 1 Ancestral Vision Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Target player draws three cards. U Sorcery Sorcery 0 TDC 3 Angel of Invention Flying, vigilance, lifelink Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1. W Creature — Angel Creature 5 3WW 2/1 TDC 2 Arcane Signet {T}: Add one mana of any color in your commander's color identity. Artifact Artifact 2 2 TDC 1 Archmage Emeritus Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. U Creature — Human Wizard Creature 4 2UU 2/2 TDC 2 Aron, Benalia's Ruin Menace (This creature can't be blocked except by two or more creatures.) {W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control. BW Legendary Creature — Phyrexian Human Creature 3 WWB 3/3 TDC 2 Ash Barrens {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Land Land 0 TDC 0 Azorius Signet {1}, {T}: Add {W}{U}. Artifact Artifact 2 2 TDC 1 Baral and Kari Zev First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn. RU Legendary Creature — Human Creature 3 1UR 2/4 TDC 2 Baral's Expertise Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost. U Sorcery Sorcery 5 3UU TDC 3 Bastion of Remembrance When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. B Enchantment Enchantment 3 2B TDC 1 Battlefield Forge {T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you. Land Land 0 TDC 0 Beetleback Chief When this creature enters, create two 1/1 red Goblin creature tokens. R Creature — Goblin Warrior Creature 4 2RR 2/2 TDC 2 Betor, Ancestor's Voice Flying, lifelink At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield. BGW Legendary Creature — Spirit Dragon Creature 5 2WBG 3/5 TDC 2 Big Score As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") R Instant Instant 4 3R TDC 3 Bitter Triumph As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker. B Instant Instant 2 1B TDC 3 Blade of Selves Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4} Artifact — Equipment Artifact 2 2 TDC 1 Bojuka Bog This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}. Land Land 0 TDC 0 Bone Devourer Flash Flying This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn. When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it. B Creature — Dragon Creature 4 3B 2/2 TDC 2 Boros Signet {1}, {T}: Add {R}{W}. Artifact Artifact 2 2 TDC 1 Caldera Pyremaw Flying Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent. R Creature — Dragon Creature 5 3RR 3/3 TDC 2 Caldera Pyremaw Flying Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent. R Creature — Dragon Creature 5 3RR 3/3 TDC 2 Canyon Slough ({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Swamp Mountain Land 0 TDC 0 Cascade Bluffs {T}: Add {C}. {U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Land Land 0 TDC 0 Castle Ardenvale This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token. Land Land 0 TDC 0 Castle Embereth This land enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. Land Land 0 TDC 0 Caves of Koilos {T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you. Land Land 0 TDC 0 Chittering Witch When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. {1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. B Creature — Human Warlock Creature 4 3B 2/2 TDC 2 Clifftop Retreat This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}. Land Land 0 TDC 0 Command Tower {T}: Add one mana of any color in your commander's color identity. Land Land 0 TDC 0 Commander's Insignia Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game. W Enchantment Enchantment 4 2WW TDC 1 Compulsive Research Target player draws three cards. Then that player discards two cards unless they discard a land card. U Sorcery Sorcery 3 2U TDC 3 Consider Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card. U Instant Instant 1 U TDC 3 Curse of Opulence Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.") R Enchantment — Aura Curse Enchantment 1 R TDC 1 Curse of the Swine Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. U Sorcery Sorcery 2 XUU TDC 3 Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") B Instant Instant 2 1B TDC 3 Deep Analysis Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Sorcery Sorcery 4 3U TDC 3 Dismantling Wave For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments. W Sorcery Sorcery 3 2W TDC 3 Divine Visitation If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. W Enchantment Enchantment 5 3WW TDC 1 Dragonskull Summit This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}. Land Land 0 TDC 0 Electrodominance Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost. R Instant Instant 2 XRR TDC 3 Eliminate the Competition As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures. B Sorcery Sorcery 5 4B TDC 3 Elsha, Threefold Master Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess. RUW Legendary Creature — Djinn Monk Creature 3 URW 1/1 TDC 2 Emeria Angel Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying. W Creature — Angel Creature 4 2WW 3/3 TDC 2 Eshki, Temur's Roar Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent. GRU Legendary Creature — Human Warrior Creature 3 GUR 2/2 TDC 2 Exotic Orchard {T}: Add one mana of any color that a land an opponent controls could produce. Land Land 0 TDC 0 Expressive Iteration Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. RU Sorcery Sorcery 2 UR TDC 3 Faithless Looting Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) R Sorcery Sorcery 1 R TDC 3 Fellwar Stone {T}: Add one mana of any color that a land an opponent controls could produce. Artifact Artifact 2 2 TDC 1 Felothar the Steadfast Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power. BGW Legendary Creature — Human Warrior Creature 4 1WBG 0/5 TDC 2 Ferrous Lake {1}, {T}: Add {U}{R}. Land Land 0 TDC 0 Fetid Heath {T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. Land Land 0 TDC 0 Frantic Search Draw two cards, then discard two cards. Untap up to three lands. U Instant Instant 3 2U TDC 3 Ghostly Prison Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. W Enchantment Enchantment 3 2W TDC 1 Gix, Yawgmoth Praetor Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. {4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs. B Legendary Creature — Phyrexian Praetor Creature 3 1BB 3/3 TDC 2 Glacial Fortress This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}. Land Land 0 TDC 0 Goblin Electromancer Instant and sorcery spells you cast cost {1} less to cast. RU Creature — Goblin Wizard Creature 2 UR 2/2 TDC 2 Goldlust Triad Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a Treasure token. R Creature — Dragon Creature 5 4R 4/3 TDC 2 Goldnight Commander Whenever another creature you control enters, creatures you control get +1/+1 until end of turn. W Creature — Human Cleric Soldier Creature 4 3W 2/2 TDC 2 Grand Crescendo Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn. W Instant Instant 2 XWW TDC 3 Grenzo, Havoc Raiser Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. R Legendary Creature — Goblin Rogue Creature 2 RR 2/2 TDC 2 Guttersnipe Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. R Creature — Goblin Shaman Creature 3 2R 2/2 TDC 2 Haughty Djinn Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast. U Creature — Djinn Creature 3 1UU */4 TDC 2 Hero of Bladehold Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking. W Creature — Human Knight Creature 4 2WW 3/4 TDC 2 Hour of Reckoning Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures. W Sorcery Sorcery 7 4WWW TDC 3 Idol of Oblivion {T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token. Artifact Artifact 2 2 TDC 1 Infantry Shield Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Equip {2} R Artifact — Equipment Artifact 3 2R TDC 1 Ironwill Forger Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) W Creature — Orc Artificer Creature 4 3W 3/3 TDC 2 Irrigated Farmland ({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.) Land — Plains Island Land 0 TDC 0 Isolated Chapel This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}. Land Land 0 TDC 0 Izzet Signet {1}, {T}: Add {U}{R}. Artifact Artifact 2 2 TDC 1 Kaya, Geist Hunter +1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. −2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. −6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. BW Legendary Planeswalker — Kaya Planeswalker 3 1WB 3 TDC 1 Kotis, Sibsig Champion Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs. Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis. BGU Legendary Creature — Zombie Warrior Creature 3 BGU 3/3 TDC 2 Legion Loyalty Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) W Enchantment Enchantment 8 6WW TDC 1 Legion Warboss Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. R Creature — Goblin Soldier Creature 3 2R 2/2 TDC 2 Lier, Disciple of the Drowned Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. U Legendary Creature — Human Wizard Creature 5 3UU 3/4 TDC 2 Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0} Artifact — Equipment Artifact 2 2 TDC 1 Lingering Souls Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) W Sorcery Sorcery 3 2W TDC 3 Loyal Apprentice Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. R Creature — Human Artificer Creature 2 1R 2/1 TDC 2 Magma Opus Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard this card: Create a Treasure token. RU Instant Instant 8 6UR TDC 3 Mana Geyser Add {R} for each tapped land your opponents control. R Sorcery Sorcery 5 3RR TDC 3 Manaform Hellkite Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step. R Creature — Dragon Creature 4 2RR 4/4 TDC 2 Mangara, the Diplomat Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card. W Legendary Creature — Human Cleric Creature 4 3W 2/4 TDC 2 Mindblade Render Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life. B Creature — Azra Warrior Creature 2 1B 1/3 TDC 2 Monastery Mentor Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess. W Creature — Human Monk Creature 3 2W 2/2 TDC 2 Morbid Opportunist Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. B Creature — Human Rogue Creature 3 2B 1/3 TDC 2 Myr Battlesphere When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. Artifact Creature — Myr Construct Creature 7 7 4/7 TDC 2 Narset's Reversal Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. U Instant Instant 2 UU TDC 3 Neriv, Crackling Vanguard Flying, deathtouch When Neriv enters, create two 1/1 red Goblin creature tokens. Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards. BRW Legendary Creature — Spirit Dragon Creature 5 2RWB 4/4 TDC 2 Ogre Battledriver Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.) R Creature — Ogre Warrior Creature 4 2RR 3/3 TDC 2 Ophiomancer At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch. B Creature — Human Shaman Creature 3 2B 2/2 TDC 2 Opt Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card. U Instant Instant 1 U TDC 3 Path of Ancestry This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Land Land 0 TDC 0 Perilous Landscape {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.) Land Land 0 TDC 0 Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. U Sorcery Sorcery 1 U TDC 3 Pongify Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. U Instant Instant 1 U TDC 3 Prairie Stream ({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands. Land — Plains Island Land 0 TDC 0 Preordain Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) U Sorcery Sorcery 1 U TDC 3 Prismari Command Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact. RU Instant Instant 3 1UR TDC 3 Redoubled Stormsinger First strike Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens. R Creature — Orc Wizard Creature 3 2R 3/3 TDC 2 Release the Dogs Create four 1/1 white Dog creature tokens. W Sorcery Sorcery 4 3W TDC 3 Reliquary Tower You have no maximum hand size. {T}: Add {C}. Land Land 0 TDC 0 Rite of Replication Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. U Sorcery Sorcery 4 2UU TDC 3 Rugged Prairie {T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}. Land Land 0 TDC 0 Selfless Spirit Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn. W Creature — Spirit Cleric Creature 2 1W 2/1 TDC 2 Shadow Summoning Create two tapped 1/1 white Spirit creature tokens with flying. BW Sorcery Sorcery 2 WB TDC 3 Shattered Landscape {T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {R}{W}{B} ({R}{W}{B}, Discard this card: Draw a card.) Land Land 0 TDC 0 Shattered Sanctum This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}. Land Land 0 TDC 0 Shiko and Narset, Unified Flying, vigilance Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card. RUW Legendary Creature — Human Spirit Dragon Creature 4 1URW 4/4 TDC 2 Shiny Impetus Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") R Enchantment — Aura Enchantment 3 2R TDC 1 Shivan Reef {T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you. Land Land 0 TDC 0 Siege-Gang Commander When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target. R Creature — Goblin Creature 5 3RR 2/2 TDC 2 Skullclamp Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1} Artifact — Equipment Artifact 1 1 TDC 1 Skycloud Expanse {1}, {T}: Add {W}{U}. Land Land 0 TDC 0 Smoldering Marsh ({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands. Land — Swamp Mountain Land 0 TDC 0 Sol Ring {T}: Add {C}{C}. Artifact Artifact 1 1 TDC 1 Solemn Simulacrum When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card. Artifact Creature — Golem Creature 4 4 2/2 TDC 2 Storm-Kiln Artist This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. R Creature — Dwarf Shaman Creature 4 3R 2/2 TDC 2 Stroke of Midnight Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. W Instant Instant 3 2W TDC 3 Sublime Epiphany Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card. U Instant Instant 6 4UU TDC 3 Sulfur Falls This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}. Land Land 0 TDC 0 Sun Titan Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. W Creature — Giant Creature 6 4WW 6/6 TDC 2 Swords to Plowshares Exile target creature. Its controller gains life equal to its power. W Instant Instant 1 W TDC 3 Talisman of Conviction {T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you. Artifact Artifact 2 2 TDC 1 Talisman of Hierarchy {T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you. Artifact Artifact 2 2 TDC 1 Talisman of Progress {T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you. Artifact Artifact 2 2 TDC 1 Tempest Technique Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature you control Enchanted creature gets +1/+1 for each enchantment you control. W Enchantment — Aura Enchantment 4 3W TDC 1 Tempest Technique Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature you control Enchanted creature gets +1/+1 for each enchantment you control. W Enchantment — Aura Enchantment 4 3W TDC 1 Temple of Enlightenment This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}. Land Land 0 TDC 0 Temple of Epiphany This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}. Land Land 0 TDC 0 Temple of Silence This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}. Land Land 0 TDC 0 Temple of Triumph This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}. Land Land 0 TDC 0 Tempt with Vengeance Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste. R Sorcery Sorcery 1 XR TDC 3 Terramorphic Expanse {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Land Land 0 TDC 0 Teval, the Balanced Scale Flying Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped. Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token. BGU Legendary Creature — Spirit Dragon Creature 4 1BGU 4/4 TDC 2 Thalisse, Reverent Medium At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn. BW Legendary Creature — Human Cleric Creature 5 3WB 3/4 TDC 2 Think Twice Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) U Instant Instant 2 1U TDC 3 Third Path Iconoclast Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token. RU Creature — Human Monk Creature 2 UR 2/1 TDC 2 Time Wipe Return a creature you control to its owner's hand, then destroy all creatures. UW Sorcery Sorcery 5 2WWU TDC 3 Tocasia's Welcome Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn. W Enchantment Enchantment 3 2W TDC 1 Transcendent Dragon Flash Flying When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost. U Creature — Dragon Creature 6 4UU 4/3 TDC 2 Transcendent Dragon Flash Flying When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost. U Creature — Dragon Creature 6 4UU 4/3 TDC 2 Transforming Flourish Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost. R Instant Instant 3 2R TDC 3 Transforming Flourish Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost. R Instant Instant 3 2R TDC 3 Twilight Drover Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature. {2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying. W Creature — Spirit Creature 3 2W 1/1 TDC 2 Ureni of the Unwritten Flying, trample Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. GRU Legendary Creature — Spirit Dragon Creature 7 4GUR 7/7 TDC 2 Vanquish the Horde This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures. W Sorcery Sorcery 8 6WW TDC 3 Vault of the Archangel {T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. Land Land 0 TDC 0 Velomachus Lorehold Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. RW Legendary Creature — Elder Dragon Creature 7 5RW 5/5 TDC 2 Veyran, Voice of Duality Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. RU Legendary Creature — Efreet Wizard Creature 3 1UR 2/2 TDC 2 Viscera Seer Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) B Creature — Vampire Wizard Creature 1 B 1/1 TDC 2 Voracious Bibliophile Flying, vigilance Whenever you cast a spell with one or more targets, draw that many cards. U Creature — Dragon Creature 4 3U 3/3 TDC 2 Voracious Bibliophile Flying, vigilance Whenever you cast a spell with one or more targets, draw that many cards. U Creature — Dragon Creature 4 3U 3/3 TDC 2 Wayfarer's Bauble {2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Artifact Artifact 1 1 TDC 1 Whirlwind of Thought Whenever you cast a noncreature spell, draw a card. RUW Enchantment Enchantment 4 1URW TDC 1 Will of the Jeskai Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each player may discard their hand and draw five cards. • Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Sorcery Sorcery 4 3R TDC 3 Will of the Jeskai Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each player may discard their hand and draw five cards. • Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. R Sorcery Sorcery 4 3R TDC 3 Will of the Mardu Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls. • Will of the Mardu deals damage to target creature equal to the number of creatures you control. W Instant Instant 3 2W TDC 3 Windbrisk Heights Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. Land Land 0 TDC 0 Within Range When this enchantment enters, create two 1/1 red Warrior creature tokens. Whenever you attack, each opponent loses life equal to the number of creatures attacking them. B Enchantment Enchantment 4 3B TDC 1 Yahenni, Undying Partisan Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn. B Legendary Creature — Aetherborn Vampire Creature 3 2B 2/2 TDC 2 Young Pyromancer Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. R Creature — Human Shaman Creature 2 1R 2/1 TDC 2 Zurgo Stormrender Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life. BRW Legendary Creature — Orc Warrior Creature 3 RWB 3/3 TDC 2