Cockatrice/Magic-Spoiler
2025-03-21 08:16:33 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TDC.xml
TDC
Tarkir: Dragonstorm Commander (Spoiler)
Commander
2025-04-11
20
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
R
Instant
Instant
2
1R
TDC
3
Adaptive Training Post
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
U
Artifact
Artifact
3
2U
TDC
1
Adaptive Training Post
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
U
Artifact
Artifact
3
2U
TDC
1
Adarkar Wastes
{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Land
Land
0
TDC
0
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
W
Legendary Creature — Human Knight
Creature
3
1WW
*/4
TDC
2
Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
W
Creature — Dog Warrior
Creature
2
1W
2/2
TDC
2
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
W
Enchantment
Enchantment
3
2W
TDC
1
Aligned Heart
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
W
Enchantment
Enchantment
3
2W
TDC
1
Ancestral Vision
Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
U
Sorcery
Sorcery
0
TDC
3
Angel of Invention
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
W
Creature — Angel
Creature
5
3WW
2/1
TDC
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
TDC
1
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
U
Creature — Human Wizard
Creature
4
2UU
2/2
TDC
2
Aron, Benalia's Ruin
Menace (This creature can't be blocked except by two or more creatures.)
{W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
BW
Legendary Creature — Phyrexian Human
Creature
3
WWB
3/3
TDC
2
Ash Barrens
{T}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Land
0
TDC
0
Azorius Signet
{1}, {T}: Add {W}{U}.
Artifact
Artifact
2
2
TDC
1
Baral and Kari Zev
First strike, menace
Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
RU
Legendary Creature — Human
Creature
3
1UR
2/4
TDC
2
Baral's Expertise
Return up to three target artifacts and/or creatures to their owners' hands.
You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
U
Sorcery
Sorcery
5
3UU
TDC
3
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
B
Enchantment
Enchantment
3
2B
TDC
1
Battlefield Forge
{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
Land
Land
0
TDC
0
Beetleback Chief
When this creature enters, create two 1/1 red Goblin creature tokens.
R
Creature — Goblin Warrior
Creature
4
2RR
2/2
TDC
2
Betor, Ancestor's Voice
Flying, lifelink
At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.
BGW
Legendary Creature — Spirit Dragon
Creature
5
2WBG
3/5
TDC
2
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
R
Instant
Instant
4
3R
TDC
3
Bitter Triumph
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
B
Instant
Instant
2
1B
TDC
3
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip {4}
Artifact — Equipment
Artifact
2
2
TDC
1
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.
Land
Land
0
TDC
0
Bone Devourer
Flash
Flying
This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn.
When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it.
B
Creature — Dragon
Creature
4
3B
2/2
TDC
2
Boros Signet
{1}, {T}: Add {R}{W}.
Artifact
Artifact
2
2
TDC
1
Caldera Pyremaw
Flying
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
R
Creature — Dragon
Creature
5
3RR
3/3
TDC
2
Caldera Pyremaw
Flying
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
R
Creature — Dragon
Creature
5
3RR
3/3
TDC
2
Canyon Slough
({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Swamp Mountain
Land
0
TDC
0
Cascade Bluffs
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Land
Land
0
TDC
0
Castle Ardenvale
This land enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Land
Land
0
TDC
0
Castle Embereth
This land enters tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Land
Land
0
TDC
0
Caves of Koilos
{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you.
Land
Land
0
TDC
0
Chittering Witch
When this creature enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
{1}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
B
Creature — Human Warlock
Creature
4
3B
2/2
TDC
2
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Land
Land
0
TDC
0
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Land
Land
0
TDC
0
Commander's Insignia
Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
W
Enchantment
Enchantment
4
2WW
TDC
1
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
U
Sorcery
Sorcery
3
2U
TDC
3
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
U
Instant
Instant
1
U
TDC
3
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
R
Enchantment — Aura Curse
Enchantment
1
R
TDC
1
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
U
Sorcery
Sorcery
2
XUU
TDC
3
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
B
Instant
Instant
2
1B
TDC
3
Deep Analysis
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Sorcery
Sorcery
4
3U
TDC
3
Dismantling Wave
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
W
Sorcery
Sorcery
3
2W
TDC
3
Divine Visitation
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
W
Enchantment
Enchantment
5
3WW
TDC
1
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Land
Land
0
TDC
0
Electrodominance
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
R
Instant
Instant
2
XRR
TDC
3
Eliminate the Competition
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target creatures.
B
Sorcery
Sorcery
5
4B
TDC
3
Elsha, Threefold Master
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess.
RUW
Legendary Creature — Djinn Monk
Creature
3
URW
1/1
TDC
2
Emeria Angel
Flying
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
W
Creature — Angel
Creature
4
2WW
3/3
TDC
2
Eshki, Temur's Roar
Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent.
GRU
Legendary Creature — Human Warrior
Creature
3
GUR
2/2
TDC
2
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
Land
Land
0
TDC
0
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
RU
Sorcery
Sorcery
2
UR
TDC
3
Faithless Looting
Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R
Sorcery
Sorcery
1
R
TDC
3
Fellwar Stone
{T}: Add one mana of any color that a land an opponent controls could produce.
Artifact
Artifact
2
2
TDC
1
Felothar the Steadfast
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
BGW
Legendary Creature — Human Warrior
Creature
4
1WBG
0/5
TDC
2
Ferrous Lake
{1}, {T}: Add {U}{R}.
Land
Land
0
TDC
0
Fetid Heath
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Land
Land
0
TDC
0
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
U
Instant
Instant
3
2U
TDC
3
Ghostly Prison
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
W
Enchantment
Enchantment
3
2W
TDC
1
Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
{4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
B
Legendary Creature — Phyrexian Praetor
Creature
3
1BB
3/3
TDC
2
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Land
Land
0
TDC
0
Goblin Electromancer
Instant and sorcery spells you cast cost {1} less to cast.
RU
Creature — Goblin Wizard
Creature
2
UR
2/2
TDC
2
Goldlust Triad
Flying
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, create a Treasure token.
R
Creature — Dragon
Creature
5
4R
4/3
TDC
2
Goldnight Commander
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
W
Creature — Human Cleric Soldier
Creature
4
3W
2/2
TDC
2
Grand Crescendo
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
W
Instant
Instant
2
XWW
TDC
3
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
R
Legendary Creature — Goblin Rogue
Creature
2
RR
2/2
TDC
2
Guttersnipe
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
R
Creature — Goblin Shaman
Creature
3
2R
2/2
TDC
2
Haughty Djinn
Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost {1} less to cast.
U
Creature — Djinn
Creature
3
1UU
*/4
TDC
2
Hero of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
W
Creature — Human Knight
Creature
4
2WW
3/4
TDC
2
Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
W
Sorcery
Sorcery
7
4WWW
TDC
3
Idol of Oblivion
{T}: Draw a card. Activate only if you created a token this turn.
{8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Artifact
2
2
TDC
1
Infantry Shield
Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Equip {2}
R
Artifact — Equipment
Artifact
3
2R
TDC
1
Ironwill Forger
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
W
Creature — Orc Artificer
Creature
4
3W
3/3
TDC
2
Irrigated Farmland
({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Land — Plains Island
Land
0
TDC
0
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Land
Land
0
TDC
0
Izzet Signet
{1}, {T}: Add {U}{R}.
Artifact
Artifact
2
2
TDC
1
Kaya, Geist Hunter
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.
−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.
−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
BW
Legendary Planeswalker — Kaya
Planeswalker
3
1WB
3
TDC
1
Kotis, Sibsig Champion
Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs.
Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.
BGU
Legendary Creature — Zombie Warrior
Creature
3
BGU
3/3
TDC
2
Legion Loyalty
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
W
Enchantment
Enchantment
8
6WW
TDC
1
Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
R
Creature — Goblin Soldier
Creature
3
2R
2/2
TDC
2
Lier, Disciple of the Drowned
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
U
Legendary Creature — Human Wizard
Creature
5
3UU
3/4
TDC
2
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Artifact — Equipment
Artifact
2
2
TDC
1
Lingering Souls
Create two 1/1 white Spirit creature tokens with flying.
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
W
Sorcery
Sorcery
3
2W
TDC
3
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
R
Creature — Human Artificer
Creature
2
1R
2/1
TDC
2
Magma Opus
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
{U/R}{U/R}, Discard this card: Create a Treasure token.
RU
Instant
Instant
8
6UR
TDC
3
Mana Geyser
Add {R} for each tapped land your opponents control.
R
Sorcery
Sorcery
5
3RR
TDC
3
Manaform Hellkite
Flying
Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
R
Creature — Dragon
Creature
4
2RR
4/4
TDC
2
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
W
Legendary Creature — Human Cleric
Creature
4
3W
2/4
TDC
2
Mindblade Render
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
B
Creature — Azra Warrior
Creature
2
1B
1/3
TDC
2
Monastery Mentor
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
W
Creature — Human Monk
Creature
3
2W
2/2
TDC
2
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
B
Creature — Human Rogue
Creature
3
2B
1/3
TDC
2
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Artifact Creature — Myr Construct
Creature
7
7
4/7
TDC
2
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
U
Instant
Instant
2
UU
TDC
3
Neriv, Crackling Vanguard
Flying, deathtouch
When Neriv enters, create two 1/1 red Goblin creature tokens.
Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
BRW
Legendary Creature — Spirit Dragon
Creature
5
2RWB
4/4
TDC
2
Ogre Battledriver
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
R
Creature — Ogre Warrior
Creature
4
2RR
3/3
TDC
2
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
B
Creature — Human Shaman
Creature
3
2B
2/2
TDC
2
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
U
Instant
Instant
1
U
TDC
3
Path of Ancestry
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Land
0
TDC
0
Perilous Landscape
{T}: Add {C}.
{T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle.
Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.)
Land
Land
0
TDC
0
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
U
Sorcery
Sorcery
1
U
TDC
3
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
U
Instant
Instant
1
U
TDC
3
Prairie Stream
({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
Land — Plains Island
Land
0
TDC
0
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
U
Sorcery
Sorcery
1
U
TDC
3
Prismari Command
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
RU
Instant
Instant
3
1UR
TDC
3
Redoubled Stormsinger
First strike
Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
R
Creature — Orc Wizard
Creature
3
2R
3/3
TDC
2
Release the Dogs
Create four 1/1 white Dog creature tokens.
W
Sorcery
Sorcery
4
3W
TDC
3
Reliquary Tower
You have no maximum hand size.
{T}: Add {C}.
Land
Land
0
TDC
0
Rite of Replication
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
U
Sorcery
Sorcery
4
2UU
TDC
3
Rugged Prairie
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Land
Land
0
TDC
0
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
W
Creature — Spirit Cleric
Creature
2
1W
2/1
TDC
2
Shadow Summoning
Create two tapped 1/1 white Spirit creature tokens with flying.
BW
Sorcery
Sorcery
2
WB
TDC
3
Shattered Landscape
{T}: Add {C}.
{T}, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling {R}{W}{B} ({R}{W}{B}, Discard this card: Draw a card.)
Land
Land
0
TDC
0
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
Land
Land
0
TDC
0
Shiko and Narset, Unified
Flying, vigilance
Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
RUW
Legendary Creature — Human Spirit Dragon
Creature
4
1URW
4/4
TDC
2
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
R
Enchantment — Aura
Enchantment
3
2R
TDC
1
Shivan Reef
{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you.
Land
Land
0
TDC
0
Siege-Gang Commander
When this creature enters, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
R
Creature — Goblin
Creature
5
3RR
2/2
TDC
2
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Artifact — Equipment
Artifact
1
1
TDC
1
Skycloud Expanse
{1}, {T}: Add {W}{U}.
Land
Land
0
TDC
0
Smoldering Marsh
({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
Land — Swamp Mountain
Land
0
TDC
0
Sol Ring
{T}: Add {C}{C}.
Artifact
Artifact
1
1
TDC
1
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Artifact Creature — Golem
Creature
4
4
2/2
TDC
2
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
R
Creature — Dwarf Shaman
Creature
4
3R
2/2
TDC
2
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
W
Instant
Instant
3
2W
TDC
3
Sublime Epiphany
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
U
Instant
Instant
6
4UU
TDC
3
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Land
Land
0
TDC
0
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
W
Creature — Giant
Creature
6
4WW
6/6
TDC
2
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
W
Instant
Instant
1
W
TDC
3
Talisman of Conviction
{T}: Add {C}.
{T}: Add {R} or {W}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
TDC
1
Talisman of Hierarchy
{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
TDC
1
Talisman of Progress
{T}: Add {C}.
{T}: Add {W} or {U}. This artifact deals 1 damage to you.
Artifact
Artifact
2
2
TDC
1
Tempest Technique
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
W
Enchantment — Aura
Enchantment
4
3W
TDC
1
Tempest Technique
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
W
Enchantment — Aura
Enchantment
4
3W
TDC
1
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {U}.
Land
Land
0
TDC
0
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {U} or {R}.
Land
Land
0
TDC
0
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {W} or {B}.
Land
Land
0
TDC
0
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {W}.
Land
Land
0
TDC
0
Tempt with Vengeance
Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.
R
Sorcery
Sorcery
1
XR
TDC
3
Terramorphic Expanse
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Land
0
TDC
0
Teval, the Balanced Scale
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
BGU
Legendary Creature — Spirit Dragon
Creature
4
1BGU
4/4
TDC
2
Thalisse, Reverent Medium
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
BW
Legendary Creature — Human Cleric
Creature
5
3WB
3/4
TDC
2
Think Twice
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
U
Instant
Instant
2
1U
TDC
3
Third Path Iconoclast
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
RU
Creature — Human Monk
Creature
2
UR
2/1
TDC
2
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
UW
Sorcery
Sorcery
5
2WWU
TDC
3
Tocasia's Welcome
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
W
Enchantment
Enchantment
3
2W
TDC
1
Transcendent Dragon
Flash
Flying
When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
U
Creature — Dragon
Creature
6
4UU
4/3
TDC
2
Transcendent Dragon
Flash
Flying
When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
U
Creature — Dragon
Creature
6
4UU
4/3
TDC
2
Transforming Flourish
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.
R
Instant
Instant
3
2R
TDC
3
Transforming Flourish
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.
R
Instant
Instant
3
2R
TDC
3
Twilight Drover
Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature.
{2}{W}, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.
W
Creature — Spirit
Creature
3
2W
1/1
TDC
2
Ureni of the Unwritten
Flying, trample
Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
GRU
Legendary Creature — Spirit Dragon
Creature
7
4GUR
7/7
TDC
2
Vanquish the Horde
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
W
Sorcery
Sorcery
8
6WW
TDC
3
Vault of the Archangel
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Land
0
TDC
0
Velomachus Lorehold
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
RW
Legendary Creature — Elder Dragon
Creature
7
5RW
5/5
TDC
2
Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
RU
Legendary Creature — Efreet Wizard
Creature
3
1UR
2/2
TDC
2
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
B
Creature — Vampire Wizard
Creature
1
B
1/1
TDC
2
Voracious Bibliophile
Flying, vigilance
Whenever you cast a spell with one or more targets, draw that many cards.
U
Creature — Dragon
Creature
4
3U
3/3
TDC
2
Voracious Bibliophile
Flying, vigilance
Whenever you cast a spell with one or more targets, draw that many cards.
U
Creature — Dragon
Creature
4
3U
3/3
TDC
2
Wayfarer's Bauble
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Artifact
1
1
TDC
1
Whirlwind of Thought
Whenever you cast a noncreature spell, draw a card.
RUW
Enchantment
Enchantment
4
1URW
TDC
1
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Sorcery
Sorcery
4
3R
TDC
3
Will of the Jeskai
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Sorcery
Sorcery
4
3R
TDC
3
Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
W
Instant
Instant
3
2W
TDC
3
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Land
0
TDC
0
Within Range
When this enchantment enters, create two 1/1 red Warrior creature tokens.
Whenever you attack, each opponent loses life equal to the number of creatures attacking them.
B
Enchantment
Enchantment
4
3B
TDC
1
Yahenni, Undying Partisan
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
B
Legendary Creature — Aetherborn Vampire
Creature
3
2B
2/2
TDC
2
Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
R
Creature — Human Shaman
Creature
2
1R
2/1
TDC
2
Zurgo Stormrender
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
BRW
Legendary Creature — Orc Warrior
Creature
3
RWB
3/3
TDC
2