Cockatrice/Magic-Spoiler 2025-03-19 08:16:32 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIN.xml FIN Final Fantasy (Spoiler) Expansion 2025-06-13 10 Cecil, Dark Knight Deathtouch Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. B Legendary Creature — Human Knight Creature 1 B 2/3 FIN 2 Cecil, Redeemed Paladin Lifelink Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. W Legendary Creature — Human Knight Creature 1 4/4 FIN 2 Cecil, Dark Knight Deathtouch Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. B Legendary Creature — Human Knight Creature 1 B 2/3 FIN 2 Cecil, Redeemed Paladin Lifelink Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. W Legendary Creature — Human Knight Creature 1 4/4 FIN 2 Cecil, Dark Knight Deathtouch Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. B Legendary Creature — Human Knight Creature 1 B 2/3 FIN 2 Cecil, Redeemed Paladin Lifelink Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. W Legendary Creature — Human Knight Creature 1 4/4 FIN 2 Cloud, Planet's Champion During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) Equip abilities you activate that target Cloud cost {2} less to activate. RW Legendary Creature — Human Soldier Mercenary Creature 5 3RW 4/4 FIN 2 Emet-Selch, Unsundered Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. BU Legendary Creature — Elder Wizard Creature 3 1UB 2/4 FIN 2 Hades, Sorcerer of Eld Vigilance Echo of the Lost — During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead. BU Legendary Creature — Avatar Creature 3 6/6 FIN 2 Emet-Selch, Unsundered Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. BU Legendary Creature — Elder Wizard Creature 3 1UB 2/4 FIN 2 Hades, Sorcerer of Eld Vigilance Echo of the Lost — During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead. BU Legendary Creature — Avatar Creature 3 6/6 FIN 2 Emet-Selch, Unsundered Vigilance Whenever Emet-Selch enters or attacks, draw a card, then discard a card. At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. BU Legendary Creature — Elder Wizard Creature 3 1UB 2/4 FIN 2 Hades, Sorcerer of Eld Vigilance Echo of the Lost — During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead. BU Legendary Creature — Avatar Creature 3 6/6 FIN 2 Garland, Knight of Cornelia Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery. BR Legendary Creature — Human Knight Creature 2 BR 3/2 FIN 2 Chaos, the Endless Flying When Chaos dies, put it on the bottom of its owner's library. BR Legendary Creature — Demon Creature 2 5/5 FIN 2 Garland, Knight of Cornelia Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery. BR Legendary Creature — Human Knight Creature 2 BR 3/2 FIN 2 Chaos, the Endless Flying When Chaos dies, put it on the bottom of its owner's library. BR Legendary Creature — Demon Creature 2 5/5 FIN 2 Jumbo Cactuar 10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn. G Creature — Plant Creature 7 5GG 1/7 FIN 2 Jumbo Cactuar 10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn. G Creature — Plant Creature 7 5GG 1/7 FIN 2 Sazh's Chocobo Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. G Creature — Bird Creature 1 G 0/1 FIN 2 Sephiroth, Planet's Heir Vigilance (Attacking doesn't cause this creature to tap.) When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. BU Legendary Creature — Human Avatar Soldier Creature 6 4UB 4/4 FIN 2 Sidequest: Catch a Fish At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment. W Enchantment Enchantment 3 2W FIN 1 Cooking Campsite {T}: Add {W}. {3}, {T}, Sacrifice an artifact: Put a +1/+1 counter on each creature you control. Activate only as a sorcery. Land Land 3 FIN 0 Sin, Spira's Punishment Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process. BGU Legendary Creature — Leviathan Avatar Creature 7 4BGU 7/7 FIN 2 Sin, Spira's Punishment Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process. BGU Legendary Creature — Leviathan Avatar Creature 7 4BGU 7/7 FIN 2 Sin, Spira's Punishment Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process. BGU Legendary Creature — Leviathan Avatar Creature 7 4BGU 7/7 FIN 2 Stiltzkin, Moogle Merchant Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card. W Legendary Creature — Moogle Creature 1 W 1/2 FIN 2 Stiltzkin, Moogle Merchant Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card. W Legendary Creature — Moogle Creature 1 W 1/2 FIN 2 Summon: Shiva (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III — Diamond Dust — Draw a card for each tapped creature your opponents control. U Enchantment Creature — Saga Elemental Creature 5 3UU 4/5 FIN 2 Summon: Shiva (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III — Diamond Dust — Draw a card for each tapped creature your opponents control. U Enchantment Creature — Saga Elemental Creature 5 3UU 4/5 FIN 2 Tonberry This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.) Chef's Knife — During your turn, this creature has first strike and deathtouch. B Creature — Salamander Horror Creature 1 B 2/1 FIN 2 Zell Dincht You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand. R Legendary Creature — Human Monk Creature 3 2R 0/3 FIN 2