Cockatrice/Magic-Spoiler 2024-08-25 16:12:47 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml FDN~ Foundations (Spoiler) Core 2024-11-15 DSK~ Duskmourn: House of Horror (Spoiler) Expansion 2024-09-27 DSC~ Duskmourn: House of Horror Commander (Spoiler) Commander 2024-09-27 Angelic Edict Exile target creature or enchantment. W Sorcery Sorcery 5 4W FDN~ 3 Anthem of Champions Creatures you control get +1/+1. GW Enchantment Enchantment 2 GW FDN~ 1 Anthem of Champions Creatures you control get +1/+1. GW Enchantment Enchantment 2 GW FDN~ 1 Anthem of Champions Creatures you control get +1/+1. GW Enchantment Enchantment 2 GW FDN~ 1 Bloodtithe Collector Flying When Bloodtithe Collector enters, if an opponent lost life this turn, each opponent discards a card. B Creature — Vampire Noble Creature 5 4B 3/4 FDN~ 2 Crossway Troublemakers Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. B Creature — Vampire Creature 6 5B 5/5 FDN~ 2 Day of Judgment Destroy all creatures. W Sorcery Sorcery 4 2WW FDN~ 3 Elspeth's Smite Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. W Instant Instant 1 W FDN~ 3 Felidar Savior Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control. W Creature — Cat Beast Creature 4 3W 2/3 FDN~ 2 Helpful Hunter When this creature enters, draw a card. W Creature — Cat Creature 2 1W 1/1 FDN~ 2 Hero's Downfall Destroy target creature or planeswalker. B Instant Instant 3 1BB FDN~ 3 Highborn Vampire B Creature — Vampire Warrior Creature 4 3B 4/3 FDN~ 2 Ingenious Leonin {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. W Creature — Cat Soldier Creature 5 4W 4/4 FDN~ 2 Jazal Goldmane First strike {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. W Legendary Creature — Cat Warrior Creature 4 2WW 4/4 FDN~ 2 Leonin Skyhunter Flying W Creature — Cat Knight Creature 2 WW 2/2 FDN~ 2 Leonin Vanguard At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. W Creature — Cat Soldier Creature 1 W 1/1 FDN~ 2 Llanowar Elves {T}: Add {G}. G Creature — Elf Druid Creature 1 G 1/1 FDN~ 2 Moment of Craving Target creature gets -2/-2 until end of turn. You gain 2 life. B Instant Instant 2 1B FDN~ 3 Moment of Triumph Target creature gets +2/+2 until end of turn. You gain 2 life. W Instant Instant 1 W FDN~ 3 Nine-Lives Familiar This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. B Creature — Cat Creature 3 1BB 1/1 FDN~ 2 Nine-Lives Familiar This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. B Creature — Cat Creature 3 1BB 1/1 FDN~ 2 Nine-Lives Familiar This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step. B Creature — Cat Creature 3 1BB 1/1 FDN~ 2 Offer Immortality Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) B Instant Instant 2 1B FDN~ 3 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU FDN~ 1 Omniscience You may cast spells from your hand without paying their mana costs. U Enchantment Enchantment 10 7UUU FDN~ 1 Pacifism Enchant creature Enchanted creature can't attack or block. W Enchantment — Aura Enchantment 2 1W FDN~ 1 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 FDN~ 0 Prideful Parent Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 1/1 white Cat creature token. W Creature — Cat Creature 3 2W 2/2 FDN~ 2 Savannah Lions W Creature — Cat Creature 1 W 2/1 FDN~ 2 Stromkirk Bloodthief At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. B Creature — Vampire Rogue Creature 3 2B 2/2 FDN~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 FDN~ 0 Uncharted Haven Uncharted Haven enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. Land Land 0 FDN~ 0 Untamed Hunger Enchant creature Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) B Enchantment — Aura Enchantment 3 2B FDN~ 1 Vampire Interloper Flying Vampire Interloper can't block. B Creature — Vampire Scout Creature 2 1B 2/1 FDN~ 2 Vampire Neonate {2}, {T}: Each opponent loses 1 life and you gain 1 life. B Creature — Vampire Creature 1 B 0/3 FDN~ 2 Vampire Spawn When Vampire Spawn enters, each opponent loses 2 life and you gain 2 life. B Creature — Vampire Creature 3 2B 2/3 FDN~ 2 Vengeful Bloodwitch Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life. B Creature — Vampire Warlock Creature 2 1B 1/1 FDN~ 2 Chainsaw When Chainsaw enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on Chainsaw. Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. Equip {3} R Artifact — Equipment Artifact 2 1R DSK~ 1 Chainsaw When Chainsaw enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on Chainsaw. Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. Equip {3} R Artifact — Equipment Artifact 2 1R DSK~ 1 Come Back Wrong Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. B Sorcery Sorcery 3 2B DSK~ 3 Come Back Wrong Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. B Sorcery Sorcery 3 2B DSK~ 3 Come Back Wrong Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. B Sorcery Sorcery 3 2B DSK~ 3 Cursed Recording Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. R Artifact Artifact 4 2RR DSK~ 1 Cursed Recording Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. R Artifact Artifact 4 2RR DSK~ 1 Cursed Recording Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. R Artifact Artifact 4 2RR DSK~ 1 Doomsday Excruciator Flying When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. At the beginning of your upkeep, draw a card. B Creature — Demon Creature 6 BBBBBB 6/6 DSK~ 2 Doomsday Excruciator Flying When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. At the beginning of your upkeep, draw a card. B Creature — Demon Creature 6 BBBBBB 6/6 DSK~ 2 Enduring Tenacity Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) B Enchantment Creature — Snake Glimmer Creature 4 2BB 4/3 DSK~ 2 Enduring Tenacity Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) B Enchantment Creature — Snake Glimmer Creature 4 2BB 4/3 DSK~ 2 Enduring Tenacity Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) B Enchantment Creature — Snake Glimmer Creature 4 2BB 4/3 DSK~ 2 Enduring Tenacity Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) B Enchantment Creature — Snake Glimmer Creature 4 2BB 4/3 DSK~ 2 Fear of Missing Out When Fear of Missing Out enters, discard a card, then draw a card. Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. R Enchantment Creature — Nightmare Creature 2 1R 2/3 DSK~ 2 Fear of Missing Out When Fear of Missing Out enters, discard a card, then draw a card. Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. R Enchantment Creature — Nightmare Creature 2 1R 2/3 DSK~ 2 Forest ({T}: Add {G}.) Basic Land — Forest Land 0 DSK~ 0 Island ({T}: Add {U}.) Basic Land — Island Land 0 DSK~ 0 Leyline of Hope If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. W Enchantment Enchantment 4 2WW DSK~ 1 Leyline of Hope If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. W Enchantment Enchantment 4 2WW DSK~ 1 Mountain ({T}: Add {R}.) Basic Land — Mountain Land 0 DSK~ 0 Nowhere to Run Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. B Enchantment Enchantment 2 1B DSK~ 1 Overlord of the Hauntwoods Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. G Enchantment Creature — Avatar Horror Creature 5 3GG 6/5 DSK~ 2 Overlord of the Hauntwoods Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. G Enchantment Creature — Avatar Horror Creature 5 3GG 6/5 DSK~ 2 Overlord of the Hauntwoods Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. G Enchantment Creature — Avatar Horror Creature 5 3GG 6/5 DSK~ 2 Overlord of the Hauntwoods Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. G Enchantment Creature — Avatar Horror Creature 5 3GG 6/5 DSK~ 2 Plains ({T}: Add {W}.) Basic Land — Plains Land 0 DSK~ 0 Screaming Nemesis Haste Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. R Creature — Spirit Creature 3 2R 3/3 DSK~ 2 Screaming Nemesis Haste Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. R Creature — Spirit Creature 3 2R 3/3 DSK~ 2 Swamp ({T}: Add {B}.) Basic Land — Swamp Land 0 DSK~ 0 The Wandering Rescuer Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof. W Legendary Creature — Human Samurai Noble Creature 5 3WW 3/4 DSK~ 2 The Wandering Rescuer Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof. W Legendary Creature — Human Samurai Noble Creature 5 3WW 3/4 DSK~ 2 The Wandering Rescuer Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof. W Legendary Creature — Human Samurai Noble Creature 5 3WW 3/4 DSK~ 2 Toby, Beastie Befriender When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying. W Legendary Creature — Human Wizard Creature 3 2W 1/1 DSK~ 2 Toby, Beastie Befriender When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying. W Legendary Creature — Human Wizard Creature 3 2W 1/1 DSK~ 2 Twitching Doll {T}: Add one mana of any color. Put a nest counter on Twitching Doll. {T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. G Artifact Creature — Spider Toy Creature 2 1G 2/2 DSK~ 2 I Will Savor Your Agony When you set this scheme in motion, choose three. You may choose the same mode more than once. • Destroy target creature. • Target player draws a card. • Target player gains 5 life. Scheme 0 DSC~ 1 Time Bends to My Will When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn. Scheme 0 DSC~ 1