Cockatrice/Magic-Spoiler
2024-08-25 16:12:47 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
FDN~
Foundations (Spoiler)
Core
2024-11-15
DSK~
Duskmourn: House of Horror (Spoiler)
Expansion
2024-09-27
DSC~
Duskmourn: House of Horror Commander (Spoiler)
Commander
2024-09-27
Angelic Edict
Exile target creature or enchantment.
W
Sorcery
Sorcery
5
4W
FDN~
3
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN~
1
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN~
1
Anthem of Champions
Creatures you control get +1/+1.
GW
Enchantment
Enchantment
2
GW
FDN~
1
Bloodtithe Collector
Flying
When Bloodtithe Collector enters, if an opponent lost life this turn, each opponent discards a card.
B
Creature — Vampire Noble
Creature
5
4B
3/4
FDN~
2
Crossway Troublemakers
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
B
Creature — Vampire
Creature
6
5B
5/5
FDN~
2
Day of Judgment
Destroy all creatures.
W
Sorcery
Sorcery
4
2WW
FDN~
3
Elspeth's Smite
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
W
Instant
Instant
1
W
FDN~
3
Felidar Savior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
W
Creature — Cat Beast
Creature
4
3W
2/3
FDN~
2
Helpful Hunter
When this creature enters, draw a card.
W
Creature — Cat
Creature
2
1W
1/1
FDN~
2
Hero's Downfall
Destroy target creature or planeswalker.
B
Instant
Instant
3
1BB
FDN~
3
Highborn Vampire
B
Creature — Vampire Warrior
Creature
4
3B
4/3
FDN~
2
Ingenious Leonin
{3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.
W
Creature — Cat Soldier
Creature
5
4W
4/4
FDN~
2
Jazal Goldmane
First strike
{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
W
Legendary Creature — Cat Warrior
Creature
4
2WW
4/4
FDN~
2
Leonin Skyhunter
Flying
W
Creature — Cat Knight
Creature
2
WW
2/2
FDN~
2
Leonin Vanguard
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
W
Creature — Cat Soldier
Creature
1
W
1/1
FDN~
2
Llanowar Elves
{T}: Add {G}.
G
Creature — Elf Druid
Creature
1
G
1/1
FDN~
2
Moment of Craving
Target creature gets -2/-2 until end of turn. You gain 2 life.
B
Instant
Instant
2
1B
FDN~
3
Moment of Triumph
Target creature gets +2/+2 until end of turn. You gain 2 life.
W
Instant
Instant
1
W
FDN~
3
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN~
2
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN~
2
Nine-Lives Familiar
This creature enters with eight revival counters on it if you cast it.
When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
B
Creature — Cat
Creature
3
1BB
1/1
FDN~
2
Offer Immortality
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
B
Instant
Instant
2
1B
FDN~
3
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
FDN~
1
Omniscience
You may cast spells from your hand without paying their mana costs.
U
Enchantment
Enchantment
10
7UUU
FDN~
1
Pacifism
Enchant creature
Enchanted creature can't attack or block.
W
Enchantment — Aura
Enchantment
2
1W
FDN~
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
FDN~
0
Prideful Parent
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, create a 1/1 white Cat creature token.
W
Creature — Cat
Creature
3
2W
2/2
FDN~
2
Savannah Lions
W
Creature — Cat
Creature
1
W
2/1
FDN~
2
Stromkirk Bloodthief
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
B
Creature — Vampire Rogue
Creature
3
2B
2/2
FDN~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
FDN~
0
Uncharted Haven
Uncharted Haven enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
Land
Land
0
FDN~
0
Untamed Hunger
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
B
Enchantment — Aura
Enchantment
3
2B
FDN~
1
Vampire Interloper
Flying
Vampire Interloper can't block.
B
Creature — Vampire Scout
Creature
2
1B
2/1
FDN~
2
Vampire Neonate
{2}, {T}: Each opponent loses 1 life and you gain 1 life.
B
Creature — Vampire
Creature
1
B
0/3
FDN~
2
Vampire Spawn
When Vampire Spawn enters, each opponent loses 2 life and you gain 2 life.
B
Creature — Vampire
Creature
3
2B
2/3
FDN~
2
Vengeful Bloodwitch
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
B
Creature — Vampire Warlock
Creature
2
1B
1/1
FDN~
2
Chainsaw
When Chainsaw enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on Chainsaw.
Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.
Equip {3}
R
Artifact — Equipment
Artifact
2
1R
DSK~
1
Chainsaw
When Chainsaw enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on Chainsaw.
Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.
Equip {3}
R
Artifact — Equipment
Artifact
2
1R
DSK~
1
Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
B
Sorcery
Sorcery
3
2B
DSK~
3
Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
B
Sorcery
Sorcery
3
2B
DSK~
3
Come Back Wrong
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
B
Sorcery
Sorcery
3
2B
DSK~
3
Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
R
Artifact
Artifact
4
2RR
DSK~
1
Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
R
Artifact
Artifact
4
2RR
DSK~
1
Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
R
Artifact
Artifact
4
2RR
DSK~
1
Doomsday Excruciator
Flying
When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card.
B
Creature — Demon
Creature
6
BBBBBB
6/6
DSK~
2
Doomsday Excruciator
Flying
When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.
At the beginning of your upkeep, draw a card.
B
Creature — Demon
Creature
6
BBBBBB
6/6
DSK~
2
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
B
Enchantment Creature — Snake Glimmer
Creature
4
2BB
4/3
DSK~
2
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
B
Enchantment Creature — Snake Glimmer
Creature
4
2BB
4/3
DSK~
2
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
B
Enchantment Creature — Snake Glimmer
Creature
4
2BB
4/3
DSK~
2
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
B
Enchantment Creature — Snake Glimmer
Creature
4
2BB
4/3
DSK~
2
Fear of Missing Out
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
R
Enchantment Creature — Nightmare
Creature
2
1R
2/3
DSK~
2
Fear of Missing Out
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
R
Enchantment Creature — Nightmare
Creature
2
1R
2/3
DSK~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
DSK~
0
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
DSK~
0
Leyline of Hope
If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
W
Enchantment
Enchantment
4
2WW
DSK~
1
Leyline of Hope
If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
W
Enchantment
Enchantment
4
2WW
DSK~
1
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
DSK~
0
Nowhere to Run
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
B
Enchantment
Enchantment
2
1B
DSK~
1
Overlord of the Hauntwoods
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
G
Enchantment Creature — Avatar Horror
Creature
5
3GG
6/5
DSK~
2
Overlord of the Hauntwoods
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
G
Enchantment Creature — Avatar Horror
Creature
5
3GG
6/5
DSK~
2
Overlord of the Hauntwoods
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
G
Enchantment Creature — Avatar Horror
Creature
5
3GG
6/5
DSK~
2
Overlord of the Hauntwoods
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
G
Enchantment Creature — Avatar Horror
Creature
5
3GG
6/5
DSK~
2
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
DSK~
0
Screaming Nemesis
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
R
Creature — Spirit
Creature
3
2R
3/3
DSK~
2
Screaming Nemesis
Haste
Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
R
Creature — Spirit
Creature
3
2R
3/3
DSK~
2
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
DSK~
0
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
W
Legendary Creature — Human Samurai Noble
Creature
5
3WW
3/4
DSK~
2
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
W
Legendary Creature — Human Samurai Noble
Creature
5
3WW
3/4
DSK~
2
The Wandering Rescuer
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Double strike
Other tapped creatures you control have hexproof.
W
Legendary Creature — Human Samurai Noble
Creature
5
3WW
3/4
DSK~
2
Toby, Beastie Befriender
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
W
Legendary Creature — Human Wizard
Creature
3
2W
1/1
DSK~
2
Toby, Beastie Befriender
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."
As long as you control four or more creature tokens, creature tokens you control have flying.
W
Legendary Creature — Human Wizard
Creature
3
2W
1/1
DSK~
2
Twitching Doll
{T}: Add one mana of any color. Put a nest counter on Twitching Doll.
{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery.
G
Artifact Creature — Spider Toy
Creature
2
1G
2/2
DSK~
2
I Will Savor Your Agony
When you set this scheme in motion, choose three. You may choose the same mode more than once.
• Destroy target creature.
• Target player draws a card.
• Target player gains 5 life.
Scheme
0
DSC~
1
Time Bends to My Will
When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.
Scheme
0
DSC~
1