Cockatrice/Magic-Spoiler
2025-09-05 01:01:42 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MAR.xml
MAR
Marvel Universe (Spoiler)
Expansion
2025-09-26
10
Alibou, Ancient Witness
Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
RW
Legendary Artifact Creature — Golem
Creature
5
3RW
4/5
MAR
2
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
G
Instant
Instant
3
2G
MAR
3
Arasta of the Endless Web
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
G
Legendary Enchantment Creature — Spider
Creature
4
2GG
3/5
MAR
2
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
G
Instant
Instant
3
2G
MAR
3
Clever Impersonator
You may have this creature enter as a copy of any nonland permanent on the battlefield.
U
Creature — Shapeshifter
Creature
4
2UU
0/0
MAR
2
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
W
Instant
Instant
4
3W
MAR
3
Counterspell
Counter target spell.
U
Instant
Instant
2
UU
MAR
3
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
B
Sorcery
Sorcery
2
1B
MAR
3
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
R
Enchantment
Enchantment
2
1R
MAR
1
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
G
Instant
Instant
2
1G
MAR
3
Hex
Destroy six target creatures.
B
Sorcery
Sorcery
6
4BB
MAR
3
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
G
Instant
Instant
3
2G
MAR
3
Infernal Grasp
Destroy target creature. You lose 2 life.
B
Instant
Instant
2
1B
MAR
3
Leyline Binding
Flash
Domain — This spell costs {1} less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
W
Enchantment
Enchantment
6
5W
MAR
1
Lorthos, the Tidemaker
Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
U
Legendary Creature — Octopus
Creature
8
5UUU
8/8
MAR
2
Mindbreak Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.
U
Instant — Trap
Instant
4
2UU
MAR
3
Mystic Confluence
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
U
Instant
Instant
5
3UU
MAR
3
Najeela, the Blade-Blossom
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
R
Legendary Creature — Human Warrior
Creature
3
2R
3/2
MAR
2
Nine Lives
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
W
Enchantment
Enchantment
3
1WW
MAR
1
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
B
Creature — Human Rogue
Creature
3
2B
3/2
MAR
2
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
G
Enchantment
Enchantment
4
3G
MAR
1
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
W
Instant
Instant
1
W
MAR
3
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
U
Sorcery
Sorcery
1
U
MAR
3
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
B
Sorcery
Sorcery
1
B
MAR
3
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
R
Sorcery
Sorcery
4
2RR
MAR
3
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
R
Sorcery
Sorcery
4
2RR
MAR
3
Reprieve
Return target spell to its owner's hand.
Draw a card.
W
Instant
Instant
2
1W
MAR
3
Rest in Peace
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
W
Enchantment
Enchantment
2
1W
MAR
1
Rite of Replication
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
U
Sorcery
Sorcery
4
2UU
MAR
3
Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine {1}{R} (Choose both if you pay the entwine cost.)
R
Instant
Instant
5
3RR
MAR
3
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
B
Instant
Instant
3
2B
MAR
3
Shock
Shock deals 2 damage to any target.
R
Instant
Instant
1
R
MAR
3
Silkguard
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
G
Instant
Instant
1
XG
MAR
3
Skithiryx, the Blight Dragon
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{B}: Skithiryx gains haste until end of turn.
{B}{B}: Regenerate Skithiryx.
B
Legendary Creature — Phyrexian Dragon Skeleton
Creature
5
3BB
4/4
MAR
2
Tangle
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
G
Instant
Instant
2
1G
MAR
3
Terminate
Destroy target creature. It can't be regenerated.
BR
Instant
Instant
2
BR
MAR
3
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
R
Instant
Instant
2
1R
MAR
3
Traumatize
Target player mills half their library, rounded down.
U
Sorcery
Sorcery
5
3UU
MAR
3
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
R
Instant
Instant
4
2RR
MAR
3
Winds of Change
Each player shuffles the cards from their hand into their library, then draws that many cards.
R
Sorcery
Sorcery
1
R
MAR
3