Cockatrice/Magic-Spoiler 2025-09-05 01:01:42 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MAR.xml MAR Marvel Universe (Spoiler) Expansion 2025-09-26 10 Alibou, Ancient Witness Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control. RW Legendary Artifact Creature — Golem Creature 5 3RW 4/5 MAR 2 Arachnogenesis Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. G Instant Instant 3 2G MAR 3 Arasta of the Endless Web Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach. G Legendary Enchantment Creature — Spider Creature 4 2GG 3/5 MAR 2 Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token. G Instant Instant 3 2G MAR 3 Clever Impersonator You may have this creature enter as a copy of any nonland permanent on the battlefield. U Creature — Shapeshifter Creature 4 2UU 0/0 MAR 2 Comeuppance Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. W Instant Instant 4 3W MAR 3 Counterspell Counter target spell. U Instant Instant 2 UU MAR 3 Feed the Swarm Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. B Sorcery Sorcery 2 1B MAR 3 Goblin Bombardment Sacrifice a creature: This enchantment deals 1 damage to any target. R Enchantment Enchantment 2 1R MAR 1 Heroic Intervention Permanents you control gain hexproof and indestructible until end of turn. G Instant Instant 2 1G MAR 3 Hex Destroy six target creatures. B Sorcery Sorcery 6 4BB MAR 3 Hunter's Insight Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. G Instant Instant 3 2G MAR 3 Infernal Grasp Destroy target creature. You lose 2 life. B Instant Instant 2 1B MAR 3 Leyline Binding Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. W Enchantment Enchantment 6 5W MAR 1 Lorthos, the Tidemaker Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. U Legendary Creature — Octopus Creature 8 5UUU 8/8 MAR 2 Mindbreak Trap If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells. U Instant — Trap Instant 4 2UU MAR 3 Mystic Confluence Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card. U Instant Instant 5 3UU MAR 3 Najeela, the Blade-Blossom Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat. R Legendary Creature — Human Warrior Creature 3 2R 3/2 MAR 2 Nine Lives Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game. W Enchantment Enchantment 3 1WW MAR 1 Opposition Agent Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them. B Creature — Human Rogue Creature 3 2B 3/2 MAR 2 Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. G Enchantment Enchantment 4 3G MAR 1 Path to Exile Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. W Instant Instant 1 W MAR 3 Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. U Sorcery Sorcery 1 U MAR 3 Reanimate Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. B Sorcery Sorcery 1 B MAR 3 Relentless Assault Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. R Sorcery Sorcery 4 2RR MAR 3 Relentless Assault Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. R Sorcery Sorcery 4 2RR MAR 3 Reprieve Return target spell to its owner's hand. Draw a card. W Instant Instant 2 1W MAR 3 Rest in Peace When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. W Enchantment Enchantment 2 1W MAR 1 Rite of Replication Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. U Sorcery Sorcery 4 2UU MAR 3 Savage Beating Cast this spell only during combat on your turn. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.) R Instant Instant 5 3RR MAR 3 Saw in Half Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time. B Instant Instant 3 2B MAR 3 Shock Shock deals 2 damage to any target. R Instant Instant 1 R MAR 3 Silkguard Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) G Instant Instant 1 XG MAR 3 Skithiryx, the Blight Dragon Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}: Skithiryx gains haste until end of turn. {B}{B}: Regenerate Skithiryx. B Legendary Creature — Phyrexian Dragon Skeleton Creature 5 3BB 4/4 MAR 2 Tangle Prevent all combat damage that would be dealt this turn. Each attacking creature doesn't untap during its controller's next untap step. G Instant Instant 2 1G MAR 3 Terminate Destroy target creature. It can't be regenerated. BR Instant Instant 2 BR MAR 3 Thrill of Possibility As an additional cost to cast this spell, discard a card. Draw two cards. R Instant Instant 2 1R MAR 3 Traumatize Target player mills half their library, rounded down. U Sorcery Sorcery 5 3UU MAR 3 Unexpected Windfall As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") R Instant Instant 4 2RR MAR 3 Winds of Change Each player shuffles the cards from their hand into their library, then draws that many cards. R Sorcery Sorcery 1 R MAR 3