Cockatrice/Magic-Spoiler
2026-07-24 02:03:20 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
TRK~
Star Trek (Spoiler)
Expansion
2026-11-13
10
TRC~
Star Trek Commander (Spoiler)
Commander
2026-11-13
20
FRC~
Reality Fracture Commander (Spoiler)
Expansion
2026-10-02
10
FRA~
Reality Fracture (Spoiler)
Expansion
2026-10-02
10
HOB~
The Hobbit (Spoiler)
Expansion
2026-08-14
10
HOC~
The Hobbit Commander (Spoiler)
Commander
2026-08-14
20
Amok Time
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature an opponent controls.
II — You gain 3 life.
III — Return target creature card from your graveyard to your hand.
G
Enchantment — Saga
Enchantment
3
2G
TRK~
1
Beckett Mariner, Impetuous Ensign
First strike
Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.
R
Legendary Creature — Human Officer
Creature
2
1R
2/1
TRK~
2
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
TRK~
0
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
TRK~
0
Blood Crypt
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Mountain
Land
0
TRK~
0
Brad Boimler, Eager Ensign
Lifelink
Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.
W
Legendary Creature — Human Officer
Creature
2
1W
2/2
TRK~
2
Breeding Pool
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Island
Land
0
TRK~
0
Breeding Pool
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Island
Land
0
TRK~
0
Breeding Pool
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Island
Land
0
TRK~
0
Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
R
Legendary Creature — Human Officer
Creature
3
2R
2/2
TRK~
2
Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
R
Legendary Creature — Human Officer
Creature
3
2R
2/2
TRK~
2
Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
R
Legendary Creature — Human Officer
Creature
3
2R
2/2
TRK~
2
Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
R
Legendary Creature — Human Officer
Creature
3
2R
2/2
TRK~
2
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Legendary Creature — Human Officer
Creature
4
3G
2/3
TRK~
2
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Legendary Creature — Human Officer
Creature
4
3G
2/3
TRK~
2
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Legendary Creature — Human Officer
Creature
4
3G
2/3
TRK~
2
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Legendary Creature — Human Officer
Creature
4
3G
2/3
TRK~
2
Captain Kathryn Janeway
You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
G
Legendary Creature — Human Officer
Creature
4
3G
2/3
TRK~
2
Consider the Prime Directive
Choose one —
• Interfere — Counter target spell unless its controller pays {3}.
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
U
Instant
Instant
3
2U
TRK~
3
Crystalline Entity
Flying
When this creature enters, if you cast it, destroy all nonartifact creatures.
Artifact Creature — Elemental
Creature
8
8
7/7
TRK~
2
Crystalline Entity
Flying
When this creature enters, if you cast it, destroy all nonartifact creatures.
Artifact Creature — Elemental
Creature
8
8
7/7
TRK~
2
Dr. Beverly Crusher
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
W
Legendary Creature — Human Doctor
Creature
3
2W
2/2
TRK~
2
Dr. Beverly Crusher
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
W
Legendary Creature — Human Doctor
Creature
3
2W
2/2
TRK~
2
Dr. Beverly Crusher
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
W
Legendary Creature — Human Doctor
Creature
3
2W
2/2
TRK~
2
Godless Shrine
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Swamp
Land
0
TRK~
0
Godless Shrine
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Swamp
Land
0
TRK~
0
Godless Shrine
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Swamp
Land
0
TRK~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
TRK~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
TRK~
0
Hallowed Fountain
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Plains Island
Land
0
TRK~
0
Highly Illogical
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell.
U
Instant
Instant
2
1U
TRK~
3
Hoshi Sato, Exolinguist
Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
U
Legendary Creature — Human Scientist
Creature
5
4U
3/3
TRK~
2
In the Pale Moonlight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a nontoken creature of their choice.
II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens.
B
Enchantment — Saga
Enchantment
5
3BB
TRK~
1
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
TRK~
0
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
TRK~
0
Overgrown Tomb
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Swamp Forest
Land
0
TRK~
0
Sacred Foundry
({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Plains
Land
0
TRK~
0
Sacred Foundry
({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Plains
Land
0
TRK~
0
Sacred Foundry
({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Plains
Land
0
TRK~
0
Salt Vampire
Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
B
Creature — Vampire Shapeshifter
Creature
2
1B
2/2
TRK~
2
Salt Vampire
Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
B
Creature — Vampire Shapeshifter
Creature
2
1B
2/2
TRK~
2
Salt Vampire
Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
B
Creature — Vampire Shapeshifter
Creature
2
1B
2/2
TRK~
2
Set Phasers to . . .
Choose one —
• Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Kill — This spell deals 3 damage to target attacking creature.
W
Instant
Instant
1
W
TRK~
3
Seven of Nine
Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
BU
Legendary Artifact Creature — Human Scientist
Creature
4
2UB
2/4
TRK~
2
Seven of Nine
Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.)
BU
Legendary Artifact Creature — Human Scientist
Creature
4
2UB
2/4
TRK~
2
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
TRK~
0
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
TRK~
0
Steam Vents
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Mountain
Land
0
TRK~
0
Stomping Ground
({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Forest
Land
0
TRK~
0
Stomping Ground
({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Forest
Land
0
TRK~
0
Stomping Ground
({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Mountain Forest
Land
0
TRK~
0
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
TRK~
0
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
TRK~
0
Temple Garden
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Forest Plains
Land
0
TRK~
0
The City on the Edge of Forever
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.)
II — You draw two cards and each player loses 2 life.
III — Sacrifice a creature token. If you do, you gain 5 life.
BW
Enchantment — Saga
Enchantment
5
3WB
TRK~
1
U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact — Spacecraft
Artifact
3
3
4/5
TRK~
1
U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact — Spacecraft
Artifact
3
3
4/5
TRK~
1
U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact — Spacecraft
Artifact
3
3
4/5
TRK~
1
Watery Grave
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Swamp
Land
0
TRK~
0
Watery Grave
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Swamp
Land
0
TRK~
0
Watery Grave
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land — Island Swamp
Land
0
TRK~
0
Benjamin Sisko, Besieged
Play with the top card of your library revealed.
You may play lands and cast creature spells from the top of your library.
G
Legendary Creature — Human Officer
Creature
6
4GG
5/5
TRC~
2
Bio-Asset Allocator
Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life."
B
Artifact Creature — Borg
Creature
5
3BB
3/4
TRC~
2
Borg Queen, Perfection Manifest
Artifact creatures you control get +2/+0.
When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
B
Legendary Artifact Creature — Borg Noble
Creature
6
4BB
1/4
TRC~
2
Captain Kirk, Boldly Going
Vigilance
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
GUW
Legendary Creature — Human Officer
Creature
4
1GWU
3/4
TRC~
2
Kirk, Enterprising Captain
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn.
R
Legendary Creature — Human Officer
Creature
4
3R
4/3
TRC~
2
Klingon Strike Force
Trample (This creature can deal excess combat damage to the player it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature dies, it deals 2 damage to each opponent.
R
Creature — Klingon Warrior
Creature
5
3RR
5/5
TRC~
2
Operations Officer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, draw a card.
Whenever this creature attacks, put a +1/+1 counter on it.
W
Creature — Human Officer
Creature
4
3W
2/2
TRC~
2
Picard, Steadfast Captain
Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control.
W
Legendary Creature — Human Officer
Creature
6
4WW
4/4
TRC~
2
Spock, Logical Choice
Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Draw a card.
U
Legendary Creature — Vulcan Human Scientist
Creature
5
3UU
3/5
TRC~
2
Tenacious Tosk
This creature can't be blocked by more than one creature.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
G
Creature — Tosk Rogue
Creature
4
3G
4/4
TRC~
2
Trelane, Squire of Gothos
Vigilance (Attacking doesn't cause this creature to tap.)
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Trelane can't be blocked.
U
Legendary Creature — Q
Creature
6
5U
4/5
TRC~
2
Darksteel Angel
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
Artifact Creature — Angel
Creature
9
9
4/4
FRC~
2
Darksteel Angel
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
Artifact Creature — Angel
Creature
9
9
4/4
FRC~
2
Ajani Resolute
Whenever you gain life, put a loyalty counter on Ajani.
0: You gain 1 life.
−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
−10: You get an emblem with "Creatures you control get +2/+2."
W
Legendary Planeswalker — Ajani
Planeswalker
2
1W
2
FRA~
1
Ajani Resolute
Whenever you gain life, put a loyalty counter on Ajani.
0: You gain 1 life.
−4: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
−10: You get an emblem with "Creatures you control get +2/+2."
W
Legendary Planeswalker — Ajani
Planeswalker
2
1W
2
FRA~
1
Ajani Unrelenting
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
−2: Discard your hand, then draw a card for each creature you control.
−3: Ajani deals 4 damage to each creature except for tokens you control.
R
Legendary Planeswalker — Ajani
Planeswalker
6
4RR
5
FRA~
1
Ajani Unrelenting
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
−2: Discard your hand, then draw a card for each creature you control.
−3: Ajani deals 4 damage to each creature except for tokens you control.
R
Legendary Planeswalker — Ajani
Planeswalker
6
4RR
5
FRA~
1
Bloodline Recollector // Ancestral Craving
B
Creature — Vampire Warlock // Instant
Creature
2
1B // B
2/2
FRA~
3
Bloodline Recollector // Ancestral Craving
B
Creature — Vampire Warlock // Instant
Creature
2
1B // B
2/2
FRA~
3
Bloodline Recollector // Ancestral Craving
B
Creature — Vampire Warlock // Instant
Creature
2
1B // B
2/2
FRA~
3
Chandra, Chill of Compliance
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
+1: Add {U}. Spend this mana only to cast a noncreature spell.
−X: Tap target artifact or creature. Put X stun counters on it.
−6: You get an emblem with "Whenever you cast a spell, draw a card."
U
Legendary Planeswalker — Chandra
Planeswalker
3
1UU
3
FRA~
1
Chandra, Chill of Compliance
+1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
+1: Add {U}. Spend this mana only to cast a noncreature spell.
−X: Tap target artifact or creature. Put X stun counters on it.
−6: You get an emblem with "Whenever you cast a spell, draw a card."
U
Legendary Planeswalker — Chandra
Planeswalker
3
1UU
3
FRA~
1
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add {R}{R}.
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
2RR
4
FRA~
1
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add {R}{R}.
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
R
Legendary Planeswalker — Chandra
Planeswalker
4
2RR
4
FRA~
1
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
R
Artifact Creature — Beast Construct
Creature
7
4RRR
5/5
FRA~
2
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
R
Artifact Creature — Beast Construct
Creature
7
4RRR
5/5
FRA~
2
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
R
Artifact Creature — Beast Construct
Creature
7
4RRR
5/5
FRA~
2
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
R
Artifact Creature — Beast Construct
Creature
7
4RRR
5/5
FRA~
2
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
W
Creature — Kor Cleric
Creature
2
1W
2/1
FRA~
2
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
W
Creature — Kor Cleric
Creature
2
1W
2/1
FRA~
2
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
W
Creature — Kor Cleric
Creature
2
1W
2/1
FRA~
2
Enlightened Confidant
Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.
W
Creature — Kor Cleric
Creature
2
1W
2/1
FRA~
2
Garruk, Curse Breaker
Whenever a creature you control with power 4 or greater enters, draw a card.
+2: Untap up to two target lands.
−3: Create a 4/4 green Beast creature token with trample.
−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
G
Legendary Planeswalker — Garruk
Planeswalker
5
3GG
5
FRA~
1
Garruk, Curse Breaker
Whenever a creature you control with power 4 or greater enters, draw a card.
+2: Untap up to two target lands.
−3: Create a 4/4 green Beast creature token with trample.
−4: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
G
Legendary Planeswalker — Garruk
Planeswalker
5
3GG
5
FRA~
1
Garruk, Veiled Butcher
If a creature an opponent controls would die, exile it instead.
+2: Up to one target creature gets -4/-1 until your next turn.
−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.
−3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.
B
Legendary Planeswalker — Garruk
Planeswalker
5
3BB
5
FRA~
1
Garruk, Veiled Butcher
If a creature an opponent controls would die, exile it instead.
+2: Up to one target creature gets -4/-1 until your next turn.
−2: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.
−3: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.
B
Legendary Planeswalker — Garruk
Planeswalker
5
3BB
5
FRA~
1
Liliana the Faultless
Whenever another creature or planeswalker you control enters, you gain 1 life.
{1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
W
Legendary Creature — Human Cleric
Creature
1
W
1/1
FRA~
2
Liliana the Faultless
Whenever another creature or planeswalker you control enters, you gain 1 life.
{1}, {T}, Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
W
Legendary Creature — Human Cleric
Creature
1
W
1/1
FRA~
2
Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
B
Legendary Creature — Human Warlock
Creature
2
1B
2/2
FRA~
2
Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — {5}{B}: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
B
Legendary Creature — Human Warlock
Creature
2
1B
2/2
FRA~
2
Paradox Shaper // Omit Variables
BU
Creature — Octopus Wizard // Sorcery
Creature
2
1U/B // U/B
1/3
FRA~
3
Prudent Fateseer // Peer Review
UW
Creature — Dwarf Wizard // Sorcery
Creature
3
1W/UW/U // 2W/U
1/4
FRA~
3
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
Stingcaster Mage
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
R
Creature — Human Wizard
Creature
2
1R
2/1
FRA~
2
Stingerquill Voxmancer // Vicious Verse
BR
Creature — Goblin Sorcerer // Sorcery
Creature
1
B/R // B/R
1/2
FRA~
3
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
FRA~
1
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
FRA~
1
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
FRA~
1
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
FRA~
1
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
U
Legendary Planeswalker — Jace
Planeswalker
4
2UU
3
FRA~
1
Tinybones, Pocket Nuisance
When Tinybones enters, each opponent discards a card.
Whenever a player discards one or more cards, Tinybones deals 1 damage to each opponent.
B
Legendary Creature — Skeleton Rogue
Creature
3
2B
2/1
FRA~
2
Titanbones, Towering Heart
Reach
Whenever you gain life, put two +1/+1 counters on Titanbones.
When you discard this card, you gain 3 life.
G
Legendary Creature — Skeleton Druid
Creature
4
3G
4/3
FRA~
2
Vigorbloom Vanguard // Seed Suture
GW
Creature — Troll Druid // Sorcery
Creature
2
1G/W // G/W
2/2
FRA~
3
Woodwork Prodigy // Soul Tether
GR
Creature — Cat Druid // Sorcery
Creature
3
2R/G // 2R/G
3/3
FRA~
3
An Unexpected Party // At the Door
W
Enchantment // Sorcery — Adventure
Sorcery
4
2WW // X2W
HOB~
3
An Unexpected Party // At the Door
W
Enchantment // Sorcery — Adventure
Sorcery
4
2WW // X2W
HOB~
3
Azog, Moria's Ruin
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)
B
Legendary Creature — Goblin Soldier
Creature
3
2B
1/3
HOB~
2
Azog, Moria's Ruin
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)
B
Legendary Creature — Goblin Soldier
Creature
3
2B
1/3
HOB~
2
Azog, Moria's Ruin
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)
B
Legendary Creature — Goblin Soldier
Creature
3
2B
1/3
HOB~
2
Bard the Bowman
Reach
Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn.
UW
Legendary Creature — Human Archer
Creature
3
1WU
1/3
HOB~
2
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
UW
Legendary Creature — Human Noble Archer
Creature
6
4WU
3/5
HOB~
2
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
UW
Legendary Creature — Human Noble Archer
Creature
6
4WU
3/5
HOB~
2
Bard, King of Dale
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
UW
Legendary Creature — Human Noble Archer
Creature
6
4WU
3/5
HOB~
2
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
G
Legendary Creature — Bear Shapeshifter Warrior
Creature
5
3GG
6/6
HOB~
2
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
G
Legendary Creature — Bear Shapeshifter Warrior
Creature
5
3GG
6/6
HOB~
2
Beorn the Fierce
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
G
Legendary Creature — Bear Shapeshifter Warrior
Creature
5
3GG
6/6
HOB~
2
Bifur, Melodic Rider
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
Whenever Bifur enters or attacks, put a +1/+1 counter on target creature.
As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time.
RW
Legendary Creature — Dwarf Bard
Creature
6
4R/WR/W
4/5
HOB~
2
Bilbo, Luckwearer // Burglar's Plot
U
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Creature
2
1U // 4U
1/1
HOB~
3
Bilbo, Luckwearer // Burglar's Plot
U
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Creature
2
1U // 4U
1/1
HOB~
3
Bilbo, Luckwearer // Burglar's Plot
U
Legendary Creature — Halfling Rogue // Sorcery — Adventure
Creature
2
1U // 4U
1/1
HOB~
3
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB~
2
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB~
2
Bilbo, Thief in the Night
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
U
Legendary Creature — Halfling Rogue
Creature
2
1U
2/2
HOB~
2
Bolg of the North
When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
BR
Legendary Creature — Goblin Soldier
Creature
5
3BR
5/5
HOB~
2
Burn, Burn, Tree and Fern
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — This Saga deals 6 damage to target creature an opponent controls.
II — Destroy target artifact an opponent controls.
III, IV — Add {R}.
R
Enchantment — Saga
Enchantment
4
3R
HOB~
1
Chief Warg's Company
Trample
This creature can't attack unless you control two or more other Wolves.
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
BG
Creature — Wolf
Creature
3
1BG
5/3
HOB~
2
Chief Warg's Company
Trample
This creature can't attack unless you control two or more other Wolves.
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
BG
Creature — Wolf
Creature
3
1BG
5/3
HOB~
2
Desert Were-Worm
This creature gets +2/+0 for each Mountain you control.
Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.
R
Creature — Dragon Wurm
Creature
6
4RR
0/5
HOB~
2
Desert Were-Worm
This creature gets +2/+0 for each Mountain you control.
Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.
R
Creature — Dragon Wurm
Creature
6
4RR
0/5
HOB~
2
Desert Were-Worm
This creature gets +2/+0 for each Mountain you control.
Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.
R
Creature — Dragon Wurm
Creature
6
4RR
0/5
HOB~
2
Desolation of Smaug
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
R
Sorcery
Sorcery
4
2RR
HOB~
3
Desolation of Smaug
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
R
Sorcery
Sorcery
4
2RR
HOB~
3
Desolation of Smaug
Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
R
Sorcery
Sorcery
4
2RR
HOB~
3
Down, Down to Goblin-town
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
III, IV — Target opponent loses 1 life and you gain 1 life.
B
Enchantment — Saga
Enchantment
3
2B
HOB~
1
Eagle of the Great Shelf
Flying
Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.
W
Creature — Bird Soldier
Creature
5
4W
2/5
HOB~
2
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
U
Legendary Creature — Elf Noble
Creature
3
2U
3/3
HOB~
2
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
U
Legendary Creature — Elf Noble
Creature
3
2U
3/3
HOB~
2
Elven Raft-Steerer
Landfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control.
U
Creature — Elf Pilot
Creature
3
2U
3/2
HOB~
2
Forest
({T}: Add {G}.)
Basic Land — Forest
Land
0
HOB~
0
Gandalf, Goblins' Bane // Flameshape
R
Legendary Creature — Avatar Wizard // Sorcery — Adventure
Creature
3
2R // 1R
2/3
HOB~
3
Gandalf, Goblins' Bane // Flameshape
R
Legendary Creature — Avatar Wizard // Sorcery — Adventure
Creature
3
2R // 1R
2/3
HOB~
3
Gandalf, Goblins' Bane // Flameshape
R
Legendary Creature — Avatar Wizard // Sorcery — Adventure
Creature
3
2R // 1R
2/3
HOB~
3
Gathering of Darkness
Return up to one target creature card from your graveyard to your hand.
Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
B
Sorcery
Sorcery
4
3B
HOB~
3
Gnashing of Teeth
Choose one —
• Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
• Creatures target player controls get -1/-1 until end of turn.
B
Sorcery
Sorcery
3
1BB
HOB~
3
Gollum the Abandoned
Gollum can't block.
When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life.
{2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
B
Legendary Creature — Halfling Horror
Creature
2
1B
2/2
HOB~
2
Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
HOB~
2
Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
HOB~
2
Gollum, Riddle Master
As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
B
Legendary Creature — Halfling Horror
Creature
2
1B
3/1
HOB~
2
Great Gilded Boat
Whenever you attack, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
U
Artifact — Vehicle
Artifact
3
2U
4/4
HOB~
1
Iron Hills Blacksmith
Double strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.
W
Creature — Dwarf Artificer
Creature
2
1W
1/1
HOB~
2
Iron Hills Blacksmith
Double strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.
W
Creature — Dwarf Artificer
Creature
2
1W
1/1
HOB~
2
Iron Hills Blacksmith
Double strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.
W
Creature — Dwarf Artificer
Creature
2
1W
1/1
HOB~
2
Island
({T}: Add {U}.)
Basic Land — Island
Land
0
HOB~
0
Last Light of Durin's Day
Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
R
Enchantment
Enchantment
2
1R
HOB~
1
Last Light of Durin's Day
Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
R
Enchantment
Enchantment
2
1R
HOB~
1
Last Light of Durin's Day
Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
R
Enchantment
Enchantment
2
1R
HOB~
1
Master's Councillors
Vigilance
This creature gets +2/+0 for each graveyard with seven or more cards in it.
Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.)
U
Creature — Human Advisor
Creature
2
1U
1/3
HOB~
2
Mountain
({T}: Add {R}.)
Basic Land — Mountain
Land
0
HOB~
0
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB~
3
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB~
3
My Precious // Allure of Power
Legendary Artifact — Equipment // Instant — Adventure
Instant
3
3 // 1B
HOB~
3
Orcrist, Goblin-cleaver
Equipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip {3}
Legendary Artifact — Equipment
Artifact
3
3
HOB~
1
Orcrist, Goblin-cleaver
Equipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip {3}
Legendary Artifact — Equipment
Artifact
3
3
HOB~
1
Orcrist, Goblin-cleaver
Equipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip {3}
Legendary Artifact — Equipment
Artifact
3
3
HOB~
1
Part in Friendship
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
G
Enchantment
Enchantment
5
4G
HOB~
1
Part in Friendship
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
G
Enchantment
Enchantment
5
4G
HOB~
1
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Plains
({T}: Add {W}.)
Basic Land — Plains
Land
0
HOB~
0
Ravenhill Flock
Flying
Whenever you draw a card, put a +1/+1 counter on this creature.
U
Creature — Bird
Creature
4
3U
1/2
HOB~
2
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
U
Instant
Instant
3
2U
HOB~
3
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
U
Instant
Instant
3
2U
HOB~
3
Roads Go Ever, Ever On
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life.
II, III — Put a card exiled with this Saga into its owner's hand.
IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
W
Enchantment — Saga
Enchantment
2
1W
HOB~
1
Silvan Reveler
When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped.
Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand.
GU
Creature — Elf Citizen
Creature
4
2GU
3/2
HOB~
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Smaug the Magnificent
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
R
Legendary Creature — Dragon
Creature
4
2RR
4/3
HOB~
2
Sound the Trumpets
Counter target spell. If that spell's mana value was 2 or less, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
U
Instant
Instant
3
1UU
HOB~
3
Sting, Bilbo's Sword
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOB~
1
Sting, Bilbo's Sword
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOB~
1
Sting, Bilbo's Sword
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOB~
1
Stone by Sunlight
Choose one —
• Destroy target creature with power 4 or greater.
• Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
W
Instant
Instant
2
1W
HOB~
3
Supper for Spiders
Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.)
B
Instant
Instant
2
1B
HOB~
3
Supper for Spiders
Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.)
B
Instant
Instant
2
1B
HOB~
3
Swamp
({T}: Add {B}.)
Basic Land — Swamp
Land
0
HOB~
0
TEMP WILL MERGE
Whenever you attack, recruit.
Crew 2
U
Artifact — Vehicle
Artifact
3
2U
4/4
HOB~
1
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Arkenstone // Seek the Heart
Legendary Artifact // Sorcery — Adventure
Sorcery
5
5 // 2W
HOB~
3
The Chief Warg
Menace (This creature can't be blocked except by two or more creatures.)
Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life.
BG
Legendary Creature — Wolf
Creature
4
2BG
3/3
HOB~
2
The Eagles Are Coming!
Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
W
Instant
Instant
2
1W
HOB~
3
The Eagles Are Coming!
Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
W
Instant
Instant
2
1W
HOB~
3
The Great Goblin
Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
BR
Legendary Creature — Goblin Noble
Creature
3
1B/RB/R
3/2
HOB~
2
The Great Goblin
Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
BR
Legendary Creature — Goblin Noble
Creature
3
1B/RB/R
3/2
HOB~
2
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB~
0
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB~
0
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB~
0
The Lonely Mountain
({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Land — Mountain
Land
0
HOB~
0
The Lord of the Eagles
Flash
This spell costs {X} less to cast, where X is the total power of creatures you control with flying.
Flying
U
Legendary Creature — Bird Noble
Creature
9
7UU
8/8
HOB~
2
The Lord of the Eagles
Flash
This spell costs {X} less to cast, where X is the total power of creatures you control with flying.
Flying
U
Legendary Creature — Bird Noble
Creature
9
7UU
8/8
HOB~
2
The Lord of the Eagles
Flash
This spell costs {X} less to cast, where X is the total power of creatures you control with flying.
Flying
U
Legendary Creature — Bird Noble
Creature
9
7UU
8/8
HOB~
2
The Master of Lake-town
Deathtouch
Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.)
When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
B
Legendary Creature — Human Advisor
Creature
3
1BB
3/2
HOB~
2
The Master of Lake-town
Deathtouch
Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.)
When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
B
Legendary Creature — Human Advisor
Creature
3
1BB
3/2
HOB~
2
The Misty Mountains Cold
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
R
Enchantment — Saga
Enchantment
3
2R
HOB~
1
The Misty Mountains Cold
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
R
Enchantment — Saga
Enchantment
3
2R
HOB~
1
The Mountain-king's Return
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
II — Return target creature card with mana value 3 or less from your graveyard to the battlefield.
III — Put a +1/+1 counter on up to one target creature.
W
Enchantment — Saga
Enchantment
3
2W
HOB~
1
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
W
Legendary Creature — Human Noble
Creature
2
1W
2/1
HOB~
2
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
W
Legendary Creature — Human Noble
Creature
2
1W
2/1
HOB~
2
The Queen of Dale
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
W
Legendary Creature — Human Noble
Creature
2
1W
2/1
HOB~
2
Thorin Oakenshield
Trample
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, artifacts and creatures you control have ward {1}.
RW
Legendary Creature — Dwarf Noble
Creature
2
RW
3/2
HOB~
2
Thorin Oakenshield
Trample
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, artifacts and creatures you control have ward {1}.
RW
Legendary Creature — Dwarf Noble
Creature
2
RW
3/2
HOB~
2
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB~
2
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB~
2
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
R
Legendary Creature — Dwarf Noble
Creature
4
3R
3/4
HOB~
2
Thranduil's Decree
Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
U
Instant
Instant
6
4UU
HOB~
3
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
BGU
Legendary Creature — Elf Noble
Creature
5
2BGU
5/6
HOB~
2
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
BGU
Legendary Creature — Elf Noble
Creature
5
2BGU
5/6
HOB~
2
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
BGU
Legendary Creature — Elf Noble
Creature
5
2BGU
5/6
HOB~
2
Tom, Bert, and William
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
BG
Legendary Creature — Troll
Creature
5
3BG
5/5
HOB~
2
Tom, Bert, and William
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
BG
Legendary Creature — Troll
Creature
5
3BG
5/5
HOB~
2
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
G
Creature — Elf Scout
Creature
3
2G
1/1
HOB~
2
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Legendary Artifact — Equipment
Artifact
3
3
HOC~
1
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Legendary Artifact — Equipment
Artifact
3
3
HOC~
1
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOC~
1
Andúril, Narsil Reforged
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3}
Legendary Artifact — Equipment
Artifact
2
2
HOC~
1
Aragorn and Arwen, Wed
Vigilance
Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
GW
Legendary Creature — Human Elf Noble
Creature
6
4GW
3/6
HOC~
2
Aragorn and Arwen, Wed
Vigilance
Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
GW
Legendary Creature — Human Elf Noble
Creature
6
4GW
3/6
HOC~
2
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
GRUW
Legendary Creature — Human Noble
Creature
4
RGWU
5/5
HOC~
2
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
GRUW
Legendary Creature — Human Noble
Creature
4
RGWU
5/5
HOC~
2
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
Artifact
Artifact
2
2
HOC~
1
Bag End Banquet
When this artifact enters, create three Food tokens.
{T}: Add {C} for each Food you control.
Artifact
Artifact
6
6
HOC~
1
Bilbo's Burglaring
For each opponent, gain control of up to one target artifact that player controls.
U
Sorcery
Sorcery
6
4UU
HOC~
3
Bilbo, Fellow Conspirator
If you would create a Food token, instead create a Food token and a Treasure token.
G
Legendary Creature — Halfling Citizen
Creature
3
2G
2/3
HOC~
2
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
R
Sorcery
Sorcery
8
5RRR
HOC~
3
Call Forth the Tempest
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
R
Sorcery
Sorcery
8
5RRR
HOC~
3
Cavern-Hoard Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
R
Creature — Dragon
Creature
9
7RR
6/6
HOC~
2
Cavern-Hoard Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
R
Creature — Dragon
Creature
9
7RR
6/6
HOC~
2
Delighted Halfling
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
G
Creature — Halfling Citizen
Creature
1
G
1/2
HOC~
2
Delighted Halfling
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
G
Creature — Halfling Citizen
Creature
1
G
1/2
HOC~
2
Dragon's Desire
Add {R} for each artifact your opponents control.
R
Sorcery
Sorcery
4
2RR
HOC~
3
Dragon-Cursed Halls
{T}: Add {C}.
{1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."
Land
Land
0
HOC~
0
Dwarven Warriors
{T}: Target creature with power 2 or less can't be blocked this turn.
R
Creature — Dwarf Warrior
Creature
3
2R
1/1
HOC~
2
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
RU
Instant
Instant
3
1UR
HOC~
3
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
RU
Instant
Instant
3
1UR
HOC~
3
Fíli and Kíli, Joyous
Haste
{T}: Add {R}{R}. Spend this mana only to cast Dwarf, Equipment, and Saga spells.
R
Legendary Creature — Dwarf Bard
Creature
3
2R
3/3
HOC~
2
Galadriel's Dismissal
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
W
Instant
Instant
1
W
HOC~
3
Galadriel's Dismissal
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
W
Instant
Instant
1
W
HOC~
3
Gandalf, Party Guest
At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control.
RUW
Legendary Creature — Avatar Wizard
Creature
4
1URW
3/4
HOC~
2
Long-Lost Lances
Equipped creature gets +2/+0.
During your turn, creatures you control that are equipped have first strike and vigilance.
Equip {2}
Artifact — Equipment
Artifact
2
2
HOC~
1
Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land
Land
0
HOC~
0
Minas Morgul, Dark Fortress
Minas Morgul enters tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Land
Land
0
HOC~
0
Mount Doom
{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Land
0
HOC~
0
Mount Doom
{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Legendary Land
Land
0
HOC~
0
Mox Amber
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Artifact
0
0
HOC~
1
Necklace of Girion
Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control.
{T}: Add {G}.
G
Legendary Artifact
Artifact
3
2G
HOC~
1
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
B
Creature — Orc Archer
Creature
2
1B
1/1
HOC~
2
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
B
Creature — Orc Archer
Creature
2
1B
1/1
HOC~
2
Ori, Plate Stacker
When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way.
W
Legendary Creature — Dwarf Bard
Creature
7
5WW
3/3
HOC~
2
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Artifact
3
3
HOC~
1
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Artifact
3
3
HOC~
1
Reprieve
Return target spell to its owner's hand.
Draw a card.
W
Instant
Instant
2
1W
HOC~
3
Reprieve
Return target spell to its owner's hand.
Draw a card.
W
Instant
Instant
2
1W
HOC~
3
Rivendell
Rivendell enters tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Land
0
HOC~
0
Rivendell
Rivendell enters tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Land
0
HOC~
0
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
BUW
Legendary Creature — Avatar Wizard
Creature
6
3WUB
5/4
HOC~
2
Saruman of Many Colors
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
BUW
Legendary Creature — Avatar Wizard
Creature
6
3WUB
5/4
HOC~
2
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
HOC~
2
Sauron, the Dark Lord
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
BRU
Legendary Creature — Avatar Horror
Creature
6
3UBR
7/6
HOC~
2
Smaug the Impenetrable
Flying, indestructible, haste
Whenever Smaug is dealt noncombat damage, create that many Treasure tokens.
BR
Legendary Creature — Dragon
Creature
7
5BR
8/7
HOC~
2
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
HOC~
1
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
Artifact
4
4
HOC~
1
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip {3}
R
Legendary Artifact — Equipment
Artifact
3
2R
HOC~
1
The Shire
The Shire enters tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Legendary Land
Land
0
HOC~
0
The Shire
The Shire enters tapped unless you control a legendary creature.
{T}: Add {G}.
{1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
Legendary Land
Land
0
HOC~
0
Thorin, King of Durin's Folk
Whenever Thorin or another Dwarf you control enters, create a Treasure token.
Other Dwarves you control get +1/+0 for each artifact token you control.
RW
Legendary Creature — Dwarf Noble
Creature
5
3RW
4/4
HOC~
2
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
HOC~
2
Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
BGRUW
Legendary Creature — God Bard
Creature
5
WUBRG
4/4
HOC~
2
Treasure Vault
{T}: Add {C}.
{X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Land
0
HOC~
0
Witch-king, Bringer of Ruin
Flying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
B
Legendary Creature — Wraith Noble
Creature
6
4BB
5/3
HOC~
2
Witch-king, Bringer of Ruin
Flying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
B
Legendary Creature — Wraith Noble
Creature
6
4BB
5/3
HOC~
2